your'e gonna post all lucky kills? I shoulda posted the log when I charged you, grimace and azrarim in hc with 2 eagles and killed you and grimace without going below fine hps...and you had your boars...lol
2010/02/08 05:39, Gelmir:
edited 1x Rated: Awful
Linenthel, you are the gr3at3st pk3r, plx 3nlight3n m3!!!
Any newbie with quakes and 2 eagles in 2 rooms can easily kill a level 20 BN and a legend BN.
Edit: Actually, when I do think about it, you're right. He had his BOARS. You truly are skilled.
Well yeah if the opponents have no brains. Althought they can easy avoid quakes..and then what...the puke is screwed kinda even if he has 2 eagles vs 3 in 2 room closable...he order hes charmies to hit mine..and rest could just spam me down. And btw Telessar your'e been idiot and you will stay as idiot.
Entering Shady with like 45 mana and win against Elf with 2 charmies .. some1 may call it lucky kill, but lady luck favours those who dare to act. Gratz on kill.
congrats linenthel! manaless armourless level 20 bns are so hard to kill when they fail flees :) I have no idea what happened with godel tho. If that elf played any better you woulda died 100x over Godel :/
You're my new favourite bn! I don't understand how you fumble and get yourself nearly killed in every log, but somehow always manage to pull through. You realise you've done it again and gone and gotten yourself blocked in shady vs a legend pukemage, you go wounded hps, your armour is down, you spam a couple of times through shadyroom, where any normal bn would have gotten pierced once and died on the spot, but not you! You just run around and miraculously kill the elf.
I don't get it, but I don't want to either. You have to be the luckiest bn I've ever seen, and these logs are fantastic. Keep it up!
Edit: Oh, and don't listen to poor losers. They're just upset because they never get this lucky. I'd tell them to relax and be happy for somebody else for a change, but I think this selfishness comes with the new spoiled generation of teenagers.
I had no idea he had charmies when I charged. Call me a noob, but i have alias's for the way I cast my spells, I've never used, nor do I know how to use spells that u can change the global casting speed. If someone wants to show me.. that would be cool.. I'm sure I'll just get flamed instead tho...
Linenthel - enjoy those wps. I WILL reclaim them shortly.
if i have an alias for FE to cast fast 'fireball' *elf* and i cha spell norm.. with that cast normal then? or alias must be FE cast 'fireball' *elf* then cha spell fast ..
umm remake alias FE = ca 'fireball' ja for example alias cpn cha spell normal, alias cpf cha spell fast etc..so you can choose youself your casting speed
I think specific spell prefix speed has priority over general spell speed. If you change spell fast and cast normal 'fireball', your fireball will cast normally. Better change your aliases :).
Fascinating log, fascinating comments. The learning curve on MUME is certainly steep, but finding a player that still knows next to nothing about how spell casting speed works after supposedly playing for ten years is a bit unusual.
Although to be honest, a quick search through the help files didn't bring up either of the two points relevant to this log:
1. Specifying a casting speed when casting a spell overrides the 'default' casting speed that you have set;
2. Stored spells are cast at a fixed speed, regardless of what spell casting speed you specify or have set as default (so you might as well always cast them on 'normal' speed or above).
Out of curiosity, does anyone remember how, when, or where they learned either of these two points? I vaguely recall learning the second point 'back in the day' from reading Gray's page. First point, I don't recall.
1. I learnt that from a friend very early.
2. From Gray's page, but he didn't know if they did more damage/had higher chance of success if you tried casting them thoroughly while having them stored. From my experience they do though.
So people seem divided.. noone seems to know how to do it? Ive gotten by by making aliases that work for situations.. like i always fast cast in pk when im hit fleeing.. quick is worthless damange and normal wont land in time.. i always care or thoro charm ... etc.. im using new technique now and still im unsure.. does it matter how i cast my stored balls and quakes? does anyone know for certain?
No, from what I can read we all agree. Except that I said that it might help using thoroughly casting on stored spells (same cast time, higher mana cost, most likely higher damage/success) but casting them fast or quick when they are stored is just retarded.
2010/02/08 16:43, Gelmir:
Rated: Awful
The elf was definitely not hero+ . At the very least it had no clue to use armour spell if it was a hero.
Linenthel: You've been playing this game for what? 5 years? and you still don't know how to use quakes?
Hint: If they're spamming you, you unstore. There's something implemented in this game called failed flees, ever heard of it? I heard BNs fail a lot of flees...Not to mention you would have eagles in the other room that you fled from --> damage to anyone that flees down. I'm not exactly sure how boars are that great anyhow, considering they'd hit the darkies too...
Akula: I was the one who told him to change the speed! But I guess he didn't listen
Since the delay for casting a stored spell is the same no matter what spell casting mode you use casting a stored spell in any mode faster than normal is both a waste of mana and a reduction in spell power for no benefit.
In some cases it can be useful to cast stored spells in thorough mode, like when you have plenty of mana and know that you only have this chance to get any spell(s) in and want to make it count as much as possible. Some examples being vs. a bashed target and initial quaking of a group where your side will stand or fall depending on how successful you are.
That leaves the majority of situations for when casting stored spells in normal mode is preferable.
Regarding the log I, as most others I believe, waited and waited for Gödel to die. But somehow he managed to avoid that and even win.
Btw, was that elf really a legend?
2010/02/08 17:08, Krae:
I dare to disagree, IMO the spellspeeds for attackspells make marginal difference in damage. Actually, back in the days testing it, the quick spells did more damage on occasion than thoro spells.
2010/02/08 17:10, Krae:
Oh like always, I had forgot to hit the 'submit' button :P
So a little late with the reply.
last question to make it clear.. if i type in this order, cha spell norm, then i type cast fast 'fireball' *elf* --- what speed does it acutally cast?
2010/02/08 17:16, Gelmir:
Rated: Awful
Yeah I saw he had an orc warrior. But the BNs involved in his fight were lowbies (level 20 and a level 27 with 162 hps and 121 mana? :P) and not exactly the most skilled pkers out there - no offense to Godel or Grimace.
And really, if the 3 ARE spamming you together, it's easy to quake them imo. After fleeing immediately prespam x2 quake (which SHOULD be able to get in before orc follows + bashes you). Bns panic (maybe orc too) after 2 quakes, which leads to them failing flees then fleeing to the other room --> you not getting nuked while bashed. Meanwhile, while they flee down, they get hit by mother eagles and are close to armourless...A few quick bolts + order followers hit or x2 earthquake = 200k xp! Then assuming darkies blocked or picked, you would have tons of mana and eagles to slaughter the orc. A little simplified maybe, but you get the point!
I wouldn't do this say against you or Vardamir, but in general, quakes --> PANIC for players these days --> free exp!
If you specify a spell casting mode explicitly when casting a spell the spell will be cast in that mode, all other spells will be cast in whatever your default mode is at the moment.
So in your question Gödel the spell would be cast in fast mode.
Krae of course it doesn't matter with über-level, mega-overpowered, staffed, over-equipped whitie casters ;)
Spell casting mode, and spell power in general, doesn't directly decide the damage/effect. It will only make it more or less likely for a higher or lower damage/effect. So for high level casters quick spells will often do as much damage as thorough spells, while it is less likely that that is the case for lower level casters.
That said at least levels, and possibly also spell attack eq, does seem to add a certain edge that no amount of luck seem to enable lower level casters to match.
Also when u use spell speed changing, u should make sure you have properly made ur other spell aliases. For example c n 'breath of brisk', so u dont cast quick bob when u forget to change spell speed. Just leave offencive spell w/o casting mode and change it during fight as needed.
It's best to have aliases both for variants with implicit effort and explicit ones. E.g.
lb -> cast 'lightning bolt'
lbq -> cast q 'lightning bolt'
lbn -> cast n 'lightning bolt'
lbt -> cast t 'lightning bolt'
For actual PK you may then have special quick aliases that can be customized and that can work as redirections to these, e.g.:
z -> lbq
x -> lbn
Truth is that for some spells you almost never need to cast them other than normal, but e.g. for bob I can imagine PK situations where casting it on quick could decide the outcome of the fight (e.g. in situations where you are almost exhausted, have no flasks, etc. and any other effort would be too slow to get the spell off).
I should get 5 stars for such a thought provoking log! p.s. im going back to my old aliases and will continue to use those fast stored balls :) I'm too set in my ways after 10 years.. I cant learn something new and remember to use it in fast pk situations.. THANKS for all the info tho!