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3 vs 8... well, one of the 3 is Donk! (Donk)comments   back
(8685 hits. Posted 2003/04/24)
97062X - Donk
### Razhim had been watching Moria west gate and Redhorn pass for some
### 30 minutes RL when he sees 8 pukes enter west gate. We call for Ulzog
### to help us and go in after them.

(First battle is logged by Donk.. Second one is logged by a friend of mine
whos name shall be unknown to protect the innocent... :)

* W>whe quillis
You carefully examine the ground around you, looking for tracks...

You see:
     Some tracks of *Quillis the Elf* leading south (done about 4 hours ago).
     Some tracks of *Quillis the Elf* coming from the north (done about 5 hours ago).
     Some tracks of *Quillis the Elf* leading north (done about 6 hours ago).

* W>s
By the Hole
The corpse of a cave troll is lying here.
Exits: North Down.

* W>whe troll
You carefully examine the ground around you, looking for tracks...

Hmmm... You don't find any tracks of a Troll.

* W>
Ulzog hisses 'dom e 1 d'

* W>'no tracks of a troll
Ok.

* W>whe umuk
You carefully examine the ground around you, looking for tracks...

Ulzog hisses 'lat mej recita'

Hmmm... You don't find any tracks of a Umuk.

* W>sc
l
Your blood freezes as you hear a death cry.
397/397 hit, 79/79 mana and 139/149 moves.
Ulzog hisses 'forann vi gaar ner'

* W>
By the Hole
The corpse of a cave troll is lying here.
Ulzog is standing here.
Razhim the Black Numenorean is standing here.

* W>'nu ventar vi
Ok.

* W>whe troll
You carefully examine the ground around you, looking for tracks...

Ulzog hisses '1d e no track'

Hmmm... You don't find any tracks of a Troll.

* W>'ok
Razhim nods solemnly.
Ok.

* W>
Ulzog hisses 'vi recitar'

* W>'fan
Ok.

* W>
Ulzog hisses 'nu'

* W>'ok
Ok.

* W>q
emote says ''
Ok.

* W>
Razhim stops using a red ruby.

o W>
Razhim holds a fragile parchment.

o W>
A strange white globe expands from the scroll held by Razhim, slowly
engulfing him.
Ulzog recites a purple scroll.
Ulzog is surrounded by a white aura.
Ulzog creates a noxious cloud around Ulzog!

o W>recite

Razhim stops using a fragile parchment.

o W>Razhim holds a red ruby.
You unfold the parchment and start to decipher the old handwriting.
A strange white globe expands from the scroll until it totally encloses you!

* W>recite purple
The mystic runes are dancing around too fast for you to decipher.

* W>
Your blood freezes as you hear a death cry.

* W>
Ulzog hisses 'hur fixar man parchment'

* W>recite purple
The mystic runes are dancing around too fast for you to decipher.

* W>i
You are carrying:
a strange set of lock picks 
a blood-stained key 
a heavy steel key 
a brown bottle 
a blue scroll 
a purple scroll 
a rusted key 
a black and silver key 
a large key 
a large sack 
a water skin 
a water skin 

* W>rem parchment
You stop using a fragile parchment.

* W>drop parchment
You drop the parchment.

* W>l
By the Hole
An ancient and fragile parchment has been left here.
The corpse of a cave troll is lying here.
Ulzog is standing here (Glowing).
Razhim the Black Numenorean is standing here.

* W>i
You are hungry.
You are carrying:
a strange set of lock picks 
a blood-stained key 
a heavy steel key 
a brown bottle 
a blue scroll 
a purple scroll 
a rusted key 
a black and silver key 
a large key 
a large sack 
a water skin 
a water skin 

* W>recite purple
The mystic runes are dancing around too fast for you to decipher.

* W>
Ulzog hisses 'nu'

* W>recite 2.scroll
The mystic runes are dancing around too fast for you to decipher.

* W>n
A Small, Dark Passage
The corpse of a cave troll is lying here.
The corpse of the huge stone troll is lying here.
Exits: North South.

* W>recite purple
You recite a purple scroll which dissolves.
You start glowing.
Donk creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects...
Nothing happens.

* W>s
By the Hole
An ancient and fragile parchment has been left here.
The corpse of a cave troll is lying here.
Exits: North Down.

* W>
Saving Donk.

* W>'nu

Your blood freezes as you hear a death cry.
Ulzog hisses 'countdown'

* W>Ok.

* W>'3
Ok.

* W>'vetna
Ok.

* W>'venta
Ok.

* W>'2
Ok.

* W>'venta
Ok.

* W>'venta
Ok.

* W>'1
Ok.

* W>'nu
Ok.

* W>d
k revel
The Large Room
The corpse of a cave troll is lying here.
The corpse of the huge stone troll is lying here.
The corpse of the huge stone troll is lying here.
The corpse of the huge stone troll is lying here.
The corpse of the huge stone troll is lying here.
*a Dwarf* is here, fighting the huge stone troll.
*Kelset the Dwarf* is here, fighting the huge stone troll.
*Revel the Human* is here, fighting the huge stone troll.
*a Human* is here, fighting the huge stone troll.
*Aaron the Hobbit* is standing here.
*a Human* is here, fighting the huge stone troll.
*a Dwarf* is here, fighting the huge stone troll.
*Quillis the Elf* is here, fighting the huge stone troll.
The huge stone troll is here, fighting *a Dwarf*.
Exits: Up.

* W>Alas! You failed to reach him through the melee.

* W>
The huge stone troll is now a group member.

open bloodydoor

* W>
Razhim begins some strange incantations...
Ulzog begins some strange incantations...

open blackslab

* W>Razhim utters the words, 'diesilla barh'
*Revel the Human* wavers under the impact of the lightning bolt sent by Razhim
Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !
*a Human* panics, and attempts to flee.
*a Human* leaves up.
*a Human* panics, and attempts to flee.
*a Human* leaves up.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.
Ok.
Ulzog begins some strange incantations...

* W>Razhim begins some strange incantations...
Ok.

* W>
Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !
*Quillis the Elf* panics, and attempts to flee.
*Quillis the Elf* leaves up.
Ulzog begins some strange incantations...

* W>
Razhim utters the words, 'diesilla barh'
*Revel the Human* wavers under the impact of the lightning bolt sent by Razhim
Razhim begins some strange incantations...

* W>open bloodydoor

Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !
*Revel the Human* smites your right foot extremely hard.
You feel a strong ache there!

* W HP:Fine *Revel the Human*:Fine>open blackslab
Razhim utters the words, 'diesilla barh'
*Revel the Human* wavers under the impact of the lightning bolt sent by Razhim
Razhim begins some strange incantations...
It's already open!
*a Dwarf* slashes your right hand very hard and tickles it.

* W HP:Fine *Revel the Human*:Hurt>It's already open!

* W HP:Fine *Revel the Human*:Hurt>open blackslab

Razhim utters the words, 'diesilla barh'

* W HP:Fine *Revel the Human*:Hurt>It's already open!

* W HP:Fine *Revel the Human*:Hurt>close bloodydoor

Razhim utters the words, 'diesilla barh'

* W HP:Fine *Revel the Human*:Hurt>Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !
Ok.

* W HP:Fine *Revel the Human*:Hurt>
The huge stone troll seems to have recovered its senses.

* W HP:Fine *Revel the Human*:Hurt>close blackslab

Razhim utters the words, 'diesilla barh'

* W HP:Fine *Revel the Human*:Wounded>
*a Dwarf* slashes your right arm hard and tickles it.
You smite *Revel the Human*'s left arm extremely hard and shatter it.
You see your victim shocked by your hit.
*Revel the Human* smites your body extremely hard.
*Kelset the Dwarf* smites your right hand extremely hard.
You feel a strong ache there!
Ok.

* W HP:Fine *Revel the Human*:Wounded>
*Aaron the Hobbit* utters the words, 'yufzbarr'
Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !

* W HP:Fine *Revel the Human*:Wounded>bash 
*Revel the Human* panics, and attempts to flee.
*Revel the Human* leaves up.

Razhim leaves up.


u

* W HP:Fine *a Dwarf*:Fine>No way! You are fighting for your life!

* W HP:Fine *a Dwarf*:Fine>
Ulzog joins your fight.

* W HP:Fine *a Dwarf*:Fine>
Ulzog lightly pierces *a Dwarf*'s right arm and tickles it.
*Revel the Human* has arrived from above.
You smite *a Dwarf*'s body extremely hard.
*Kelset the Dwarf* smites your body extremely hard.
You feel a strong ache there!
*a Dwarf* slashes your body extremely hard.
You feel a strong ache there!

* W HP:Hurt *a Dwarf*:Fine>
*Revel the Human* leaves up.

* W HP:Hurt *a Dwarf*:Fine>flee
PANIC! You couldn't escape!

* W HP:Hurt *a Dwarf*:Fine>k revel
flee
They aren't here.

* W HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
By the Hole
An ancient and fragile parchment has been left here.
The corpse of a cave troll is lying here.
*a Human* is standing here.
*a Dwarf* is here, fighting Razhim.
Razhim the Black Numenorean is here, fighting *a Dwarf*.
*Quillis the Elf* is standing here.
*a Human* is standing here.
Exits: North Down.

* W HP:Hurt>
Razhim panics, and attempts to flee.
Razhim leaves down.
*Revel the Human* has arrived from the north.

* W HP:Hurt>k revel
n
You smite *Revel the Human*'s right hand extremely hard and shatter it.

* W HP:Hurt *Revel the Human*:Awful>
Ulzog has arrived from below.

* W HP:Hurt *Revel the Human*:Awful>
*Quillis the Elf* leaves down.

No way! You are fighting for your life!
*Revel the Human* panics, but can't stop fighting to flee.

* W HP:Hurt *Revel the Human*:Awful>
Razhim has arrived from below.
*Revel the Human* panics, and attempts to flee.
*Revel the Human* leaves down.

* W HP:Hurt>
*a Dwarf* has arrived from below.
*Kelset the Dwarf* has arrived from below.
*Revel the Human* has arrived from below.
*Quillis the Elf* has arrived from below.

* W HP:Hurt>
*Kelset the Dwarf* smites Razhim's left arm extremely hard and shatters it.
*a Dwarf* slashes your body and tickles it.
*Revel the Human* leaves north.

* W HP:Hurt *a Dwarf*:Fine>d
k revel
Razhim panics, and attempts to flee.
Razhim leaves north.
No way! You are fighting for your life!

* W HP:Hurt *a Dwarf*:Fine>They aren't here.

* W HP:Hurt *a Dwarf*:Fine>n
n
No way! You are fighting for your life!

* W HP:Hurt *a Dwarf*:Fine>flee
No way! You are fighting for your life!

* W HP:Hurt *a Dwarf*:Fine>
You smite *a Dwarf*'s left leg and tickle it.
*a Dwarf* strongly slashes your left leg and tickles it.
Razhim has arrived from the north.
You flee head over heels.
A Small, Dark Passage
The corpse of a cave troll is lying here.
The corpse of the huge stone troll is lying here.
Exits: North South.

o W HP:Hurt>n

Ulzog has arrived from the south.

o W HP:Hurt>n
A Tunnel
The corpse of the huge stone troll is lying here.
Exits: North South.

o W HP:Hurt>k revel
A Tunnel
Exits: North South.

o W HP:Hurt>They aren't here.

o W HP:Hurt>n
k revel
A Large Tunnel
*Revel the Human* is standing here.
Exits: North South.

* W HP:Hurt>w
w
You smite *Revel the Human*'s right arm extremely hard and shatter it.
You see your victim shocked by your hit.
*Revel the Human* is dead! R.I.P.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Revel the Human*'s death cry.

o W HP:Hurt>n
w
w
Alas, you cannot go that way...

o W HP:Hurt>Alas, you cannot go that way...
Ulzog hisses 'haha'
You hear some apparently rather far noise coming from the south.

o W HP:Hurt>
Bend in the Large Tunnel
Exits: South West.

o W HP:Hurt>
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

o W HP:Hurt>
A Tunnel
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
Exits: East South.

o W HP:Hurt>w
kill elf
Alas, you cannot go that way...
Ulzog hisses 'ta dom'

o W HP:Hurt>They aren't here.

o W HP:Hurt>e
e
kill elf
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

o W HP:Hurt>
Bend in the Large Tunnel
Exits: South West.

o W HP:Hurt>They aren't here.

o W HP:Hurt>s

Ulzog hisses 'loota'

o W HP:Hurt>kill elf
A Large Tunnel
The corpse of *a Human* is lying here.
Exits: North South.
You hear some apparently very close noise coming from the south.

o W HP:Hurt>s
kill elf
They aren't here.
*a Dwarf* has arrived from the south.
*Kelset the Dwarf* has arrived from the south.
*a Human* has arrived from the south.
*a Human* has arrived from the south.
*a Dwarf* has arrived from the south.
*Quillis the Elf* has arrived from the south.

* W HP:Hurt>
A Tunnel
Razhim the Black Numenorean is standing here.
Exits: North South.

* W HP:Hurt>n
kill elf
n
kill elf
You are hungry.
Razhim begins some strange incantations...
They aren't here.

* W HP:Hurt>
A Large Tunnel
The corpse of *a Human* is lying here.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
*Quillis the Elf* is standing here.
Exits: North South.

* W HP:Hurt>
*Kelset the Dwarf* smites your head extremely hard.
You feel a strong ache there!
Alas! You failed to reach him through the melee.

* W HP:Hurt *Kelset the Dwarf*:Fine>
*a Dwarf* slashes your left foot extremely hard.

* W HP:Hurt *Kelset the Dwarf*:Fine>
Ulzog gets coins from the corpse of *a Human*.
Ulzog gets a sturdy weapon harness from the corpse of *a Human*.
Ulzog gets a keyring with a couple of keys from the corpse of *a Human*.
Ulzog gets a sable pouch from the corpse of *a Human*.
Ulzog gets a broad silver belt from the corpse of *a Human*.
Ulzog gets a red ruby from the corpse of *a Human*.
Ulzog gets the great warsword from the corpse of *a Human*.
Ulzog gets a jade bracelet from the corpse of *a Human*.
Ulzog gets a silver bracer from the corpse of *a Human*.
Ulzog gets a black warg fur from the corpse of *a Human*.
Ulzog gets a heavy pair of vambraces from the corpse of *a Human*.
Ulzog gets a thick pair of metal gauntlets from the corpse of *a Human*.

No way! You are fighting for your life!
Ulzog leaves south.

* W HP:Hurt *Kelset the Dwarf*:Fine>
You're already fighting!

* W HP:Hurt *Kelset the Dwarf*:Fine>
*a Dwarf* slashes your right leg hard.
You smite *Kelset the Dwarf*'s body extremely hard.
*Kelset the Dwarf* smites your right arm extremely hard.
You feel a strong ache there!

* W HP:Wounded *Kelset the Dwarf*:Fine>flee

Ulzog has arrived from the south.

* W HP:Wounded *Kelset the Dwarf*:Fine>
Ulzog leaves north.

* W HP:Wounded *Kelset the Dwarf*:Fine>
You flee head over heels.
Bend in the Large Tunnel
Ulzog is standing here (Glowing).
Exits: South West.

o W HP:Wounded>
Ulzog leaves west.

o W HP:Wounded>recite blue
Razhim has arrived from the south.
You recite a blue scroll which dissolves.
You heal Donk.
A warm feeling fills your body.

* W HP:Hurt>
Razhim panics, and attempts to flee.
Razhim leaves west.

o W HP:Hurt>e
kill elf
Alas, you cannot go that way...

o W HP:Hurt>They aren't here.

o W HP:Hurt>s
kill elf
A Large Tunnel
The corpse of *a Human* is lying here.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
*Quillis the Elf* is standing here.
Exits: North South.

* W HP:Hurt>
You smite *Quillis the Elf*'s left leg extremely hard and shatter it.
You see your victim shocked by your hit.
*a Dwarf* leaves north.
*Kelset the Dwarf* leaves north.
*a Human* leaves north.
*a Human* leaves north.
*a Dwarf* leaves north.
You hear some apparently very close noise coming from the north.

* W HP:Hurt *Quillis the Elf*:Fine>
*a Dwarf* has arrived from the north.
*Kelset the Dwarf* has arrived from the north.
*a Human* has arrived from the north.
*a Human* has arrived from the north.
*a Dwarf* has arrived from the north.

* W HP:Hurt *Quillis the Elf*:Fine>
*a Dwarf* slashes your left foot very hard.

* W HP:Hurt *Quillis the Elf*:Fine>flee
You smite *Quillis the Elf*'s right leg extremely hard and shatter it.
You see your victim shocked by your hit.
You flee head over heels.
Bend in the Large Tunnel
Exits: South West.

o W HP:Hurt>s
kill elf
A Large Tunnel
The corpse of *a Human* is lying here.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
Exits: North South.

* W HP:Hurt>
*Kelset the Dwarf* smites your right leg extremely hard.
They aren't here.

* W HP:Hurt *Kelset the Dwarf*:Fine>flee

*a Dwarf* begins some strange incantations...

* W HP:Hurt *Kelset the Dwarf*:Fine>
You flee head over heels.
A Tunnel
*Quillis the Elf* is standing here.
Exits: North South.

* W HP:Hurt>kill elf
You smite *Quillis the Elf*'s head extremely hard and shatter it.
You see your victim shocked by your hit.

* W HP:Hurt *Quillis the Elf*:Bad>
*Quillis the Elf* panics, and attempts to flee.
*Quillis the Elf* leaves south.

o W HP:Hurt>s
kill elf
A Tunnel
The corpse of the huge stone troll is lying here.
*Quillis the Elf* is standing here.
Exits: North South.

* W HP:Hurt>
You smite *Quillis the Elf*'s left foot extremely hard and shatter it.

* W HP:Hurt *Quillis the Elf*:Awful>
*Quillis the Elf* panics, and attempts to flee.
*Quillis the Elf* leaves south.

o W HP:Hurt>s
kill elf

You hear some apparently very close noise coming from the north.

o W HP:Hurt>
*Quillis the Elf* has arrived from the south.

A Small, Dark Passage
The corpse of a cave troll is lying here.
The corpse of the huge stone troll is lying here.
Exits: North South.

o W HP:Hurt>They aren't here.

o W HP:Hurt>n
kill elf
n
kill elf
A Tunnel
The corpse of the huge stone troll is lying here.
Exits: North South.

o W HP:Hurt>They aren't here.
*a Dwarf* has arrived from the north.
*Kelset the Dwarf* has arrived from the north.
*a Human* has arrived from the north.
*a Human* has arrived from the north.
*a Dwarf* has arrived from the north.
*Quillis the Elf* has arrived from the north.

* W HP:Hurt>
A Tunnel
Exits: North South.

o W HP:Hurt>They aren't here.

o W HP:Hurt>s
kill elf
s
kill elf
A Tunnel
The corpse of the huge stone troll is lying here.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
*Quillis the Elf* is standing here.
Exits: North South.
*a Human* lightly slashes your right hand and tickles it.

* W HP:Hurt *a Human*:Fine>
*Kelset the Dwarf* smites your left foot extremely hard.
*Quillis the Elf* leaves north.
They aren't here.

* W HP:Hurt *a Human*:Fine>No way! You are fighting for your life!

* W HP:Hurt *a Human*:Fine>flee
They aren't here.

* W HP:Hurt *a Human*:Fine>
You flee head over heels.
A Tunnel
*Quillis the Elf* is standing here.
Exits: North South.
*a Dwarf* has arrived from the south.
*Kelset the Dwarf* has arrived from the south.
*a Human* has arrived from the south.
*a Human* has arrived from the south.
*a Dwarf* has arrived from the south.
*a Dwarf* smites your head extremely hard.

* W HP:Wounded *a Dwarf*:Healthy>
*a Dwarf* leaves north.
*Kelset the Dwarf* leaves north.
*a Human* leaves north.
*a Human* leaves north.
*Quillis the Elf* leaves north.
You hear some apparently very close noise coming from the north.

* W HP:Wounded *a Dwarf*:Healthy>
You smite *a Dwarf*'s left foot extremely hard and shatter it.
You see your victim shocked by your hit.
*Quillis the Elf* has arrived from the north.

* W HP:Wounded *a Dwarf*:Fine>flee
PANIC! You couldn't escape!

* W HP:Wounded *a Dwarf*:Fine>n
flee
No way! You are fighting for your life!

* W HP:Wounded *a Dwarf*:Fine>
You flee head over heels.
A Large Tunnel
The corpse of *a Human* is lying here.
Exits: North South.

o W HP:Wounded Move:Tired>
Ulzog tells you 'jag e bronze hall'
*a Dwarf* has arrived from the north.
*Kelset the Dwarf* has arrived from the north.
*a Human* has arrived from the north.
*a Human* has arrived from the north.

* W HP:Wounded Move:Tired>n
n

*a Dwarf* slashes your left arm very hard.
You feel a strong ache there!

* W HP:Wounded Move:Tired *a Dwarf*:Fine>kill elf
No way! You are fighting for your life!

* W HP:Wounded Move:Tired *a Dwarf*:Fine>flee
No way! You are fighting for your life!

* W HP:Wounded Move:Tired *a Dwarf*:Fine>flee
You smite *a Dwarf*'s left arm extremely hard.
*Kelset the Dwarf* smites your body extremely hard and shatters it.
You feel a strong ache there!
They aren't here.

* W HP:Wounded Move:Tired *a Dwarf*:Fine>
You flee head over heels.
Bend in the Large Tunnel
Exits: South West.

o W HP:Wounded Move:Tired>cha w 999
You flee head over heels.
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Razhim the Black Numenorean is standing here.
Exits: North East South West.

* W HP:Wounded Move:Tired>Wimpy set to: 396

* W HP:Wounded Move:Tired>n
w
A Smelly Cavern
Exits: South.

* W HP:Wounded Move:Tired>w
kill elf
Alas, you cannot go that way...

* W HP:Wounded Move:Tired>Alas, you cannot go that way...

* W HP:Wounded Move:Tired>They aren't here.

* W HP:Wounded Move:Tired>
Ulzog tells you 'har en fear igjen'

* W HP:Wounded Move:Tired>w

You hear some apparently close noise coming from the south.

* W HP:Wounded Move:Tired>s
Alas, you cannot go that way...

* W HP:Wounded Move:Tired>w
w
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

* W HP:Wounded Move:Tired>kill elf
A Tunnel
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
Exits: East South.

* W HP:Wounded Move:Slow>Alas, you cannot go that way...

* W HP:Wounded Move:Slow>s
They aren't here.

* W HP:Wounded Move:Slow>
A Tunnel
Exits: North South.
You hear some apparently close noise coming from the north.

* W HP:Wounded Move:Slow>s

You hear some apparently very close noise coming from the north.

* W HP:Wounded Move:Slow>
A Chamber
The corpse of a misshapen troll is lying here.
The corpse of the filthy troll is lying here.
A small oaken table has been set here.
Exits: North West.

* W HP:Wounded Move:Slow>w
w
Opening in the Wall
Exits: East West.

* W HP:Wounded Move:Slow>n
Ruined Avenue
Ulzog is standing here (Glowing).
Exits: North East South.

* W HP:Wounded Move:Slow>
Bronze Hall
The corpse of the filthy troll is lying here.
Exits: East South West.

* W HP:Wounded Move:Weak>n
Alas, you cannot go that way...

* W HP:Wounded Move:Weak>cast 'breath'
You start to concentrate...
You hear some apparently close noise coming from the south.

You hear some apparently very close noise coming from the south.

You lost your concentration!

* W HP:Wounded Mana:Burning Move:Weak>cast 'breath'
You start to concentrate...

You hear some apparently close noise coming from the south.

Ok.
An energy begins to flow within your legs as your body becomes lighter.

* W HP:Wounded Mana:Hot>whe quillis
You carefully examine the ground around you, looking for tracks...

Ulzog hisses 'jag har 1 fear igjen'

You see:
     Some tracks of *Quillis the Elf* leading south (done about 16 hours ago).
     Some tracks of *Quillis the Elf* coming from the east (done about 16 hours ago).

* W HP:Wounded Mana:Hot>'ok
Ok.

* W HP:Wounded Mana:Hot>s
e
e
Ruined Avenue
Exits: North East South.

* W HP:Wounded Mana:Hot>
Opening in the Wall
Exits: East West.

* W HP:Wounded Mana:Hot>
A Chamber
The corpse of a misshapen troll is lying here.
The corpse of the filthy troll is lying here.
A small oaken table has been set here.
Exits: North West.

* W HP:Wounded Mana:Hot>n
e
A Tunnel
Exits: North South.

* W HP:Wounded Mana:Hot>n
Alas, you cannot go that way...
You hear some apparently close noise coming from the north.

* W HP:Wounded Mana:Hot>e
e
e
A Tunnel
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
Exits: East South.
You hear some apparently close noise coming from the east.

* W HP:Wounded Mana:Hot>
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

* W HP:Wounded Mana:Hot>
Bend in the Large Tunnel
Exits: South West.

* W HP:Wounded Mana:Hot>Alas, you cannot go that way...

* W HP:Wounded Mana:Hot>
*a Dwarf* has arrived from the south.

* W HP:Wounded Mana:Hot>
You hear some apparently very close noise coming from the west.

* W HP:Wounded Mana:Hot>
*a Dwarf* has arrived from the west.
*Kelset the Dwarf* has arrived from the west.
*a Human* has arrived from the west.
*a Human* has arrived from the west.
*Quillis the Elf* has arrived from the west.

* W HP:Wounded Mana:Hot>s
A Large Tunnel
The corpse of *a Human* is lying here.
Exits: North South.

* W HP:Wounded Mana:Hot>
*a Dwarf* has arrived from the north.

* W HP:Wounded Mana:Hot>
Ulzog begins some strange incantations...

* W HP:Wounded Mana:Hot>s
Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !
A Tunnel
Exits: North South.
*a Dwarf* has arrived from the north.

* W HP:Wounded Mana:Hot>s
A Tunnel
The corpse of the huge stone troll is lying here.
Exits: North South.

* W HP:Wounded Mana:Hot>n
n
kill quillis
You are hungry.
A Tunnel
Exits: North South.
You hear some apparently very close noise coming from the north.

* W HP:Wounded Mana:Hot>
A Large Tunnel
The corpse of *a Human* is lying here.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
Exits: North South.
*a Dwarf* leaves south.
*Kelset the Dwarf* leaves south.
*a Human* leaves south.
*a Human* leaves south.
*a Dwarf* leaves south.
You hear some apparently very close noise coming from the south.

* W HP:Wounded Mana:Hot>They aren't here.

* W HP:Wounded Mana:Hot>s
kill quillis
s
kill quillis
A Tunnel
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
Exits: North South.

* W HP:Wounded Mana:Hot>They aren't here.

* W HP:Wounded Mana:Hot>
A Tunnel
The corpse of the huge stone troll is lying here.
Exits: North South.

* W HP:Wounded Mana:Hot>They aren't here.

* W HP:Wounded Mana:Hot>n
n
w
A Tunnel
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
Exits: North South.
*a Dwarf* slashes your left foot very hard.

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>w
w
No way! You are fighting for your life!

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>No way! You are fighting for your life!

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>flee
No way! You are fighting for your life!

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>No way! You are fighting for your life!

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>PANIC! You couldn't escape!

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>
*Kelset the Dwarf* utters the words, 'gaiqhjabral'

* W HP:Badflee
 Mana:Hot Move:Tired *a Dwarf*:Fine>
Ulzog leaves north.

* W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>n
You flee head over heels.
A Large Tunnel
The corpse of *a Human* is lying here.
Ulzog is standing here (Glowing).
Exits: North South.

o W HP:Bad Mana:Hot Move:Tired>
Bend in the Large Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: South West.

o W HP:Bad Mana:Hot Move:Tired>n
w
w
Alas, you cannot go that way...
Ulzog leaves west.

o W HP:Bad Mana:Hot Move:Tired>
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Ulzog is standing here (Glowing).
Exits: North East South West.

o W HP:Bad Mana:Hot Move:Tired>
A Tunnel
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
Exits: East South.

o W HP:Bad Mana:Hot Move:Tired>s
s
A Tunnel
Exits: North South.

o W HP:Bad Mana:Hot Move:Tired>
A Chamber
The corpse of a misshapen troll is lying here.
The corpse of the filthy troll is lying here.
A small oaken table has been set here.
Exits: North West.

o W HP:Bad Mana:Hot Move:Tired>w
Opening in the Wall
Exits: East West.

o W HP:Bad Mana:Hot Move:Tired>cast 'breath'
You start to concentrate...

Ok.
An energy begins to flow within your legs as your body becomes lighter.
Ulzog hisses '1 fear igjen'

o W HP:Bad Mana:Cold>w
n
Ruined Avenue
Exits: North East South.

o W HP:Bad Mana:Cold>
Bronze Hall
The corpse of the filthy troll is lying here.
Exits: East South West.

o W HP:Bad Mana:Cold>whe quillis
You carefully examine the ground around you, looking for tracks...
Ulzog hisses 'e razhim dod ?'

You see:
     Some tracks of *Quillis the Elf* leading south (done about 17 hours ago).
     Some tracks of *Quillis the Elf* coming from the east (done about 17 hours ago).

o W HP:Bad Mana:Cold>'quillis var awful
Ok.

o W HP:Bad Mana:Cold>'jag e bad
stat
Ok.

o W HP:Bad Mana:Cold>OB: 150%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 396. Mood: aggressive.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a light wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sanctuary
- sense life
- detect invisibility
- strength

o W HP:Bad Mana:Cold>
Ulzog hisses 'ta han'

o W HP:Bad Mana:Cold>i
You are carrying:
a strange set of lock picks 
a blood-stained key 
a heavy steel key 
a brown bottle 
a rusted key 
a black and silver key 
a large key 
a large sack 
a water skin 
a water skin 
Ulzog hisses 'fan'

o W HP:Bad Mana:Cold>sc
97/397 hit, 9/79 mana and 103/149 moves.

o W HP:Bad Mana:Cold>i

Ulzog hisses 'har du scroll'

o W HP:Bad Mana:Cold>
You are carrying:
a strange set of lock picks 
a blood-stained key 
a heavy steel key 
a brown bottle 
a rusted key 
a black and silver key 
a large key 
a large sack 
a water skin 
a water skin 

o W HP:Bad Mana:Cold>'nej
Ok.

o W HP:Bad Mana:Cold>'reccat
Ok.

o W HP:Bad Mana:Cold>stast
Arglebargle, glop-glyf!?!

o W HP:Bad Mana:Cold>l
Bronze Hall
The corpse of the filthy troll is lying here.
Ulzog is standing here (Glowing).

o W HP:Bad Mana:Cold>stast

Rick tells you 'tell kjell hes a stupid finn for losing his partial swedish newbie kit?'

o W HP:Bad Mana:Cold>Arglebargle, glop-glyf!?!

o W HP:Bad Mana:Cold>stat
OB: 150%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 396. Mood: aggressive.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a light wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sanctuary
- sense life
- detect invisibility
- strength

o W HP:Bad Mana:Cold>open sack
Ok.

o W HP:Bad Mana:Cold>get strip sack
get strip sack
The sack does not contain the strip.

o W HP:Bad Mana:Cold>The sack does not contain the strip.

o W HP:Bad Mana:Cold>'mushroom
Ok.
Ulzog hisses 'jag har alias paa bolta quilllis'

o W HP:Bad Mana:Cold>
Ulzog hisses 'jag har inte tappat noen hps'

o W HP:Bad Mana:Cold>
The old parchment crumbles in your hands.
The globe around you collapses, and the air shakes.
Ulzog begins some strange incantations...

o W HP:Bad Mana:Cold>
Ulzog utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !

o W HP:Bad Mana:Cold>
Ulzog hisses 'fan'

o W HP:Bad Mana:Cold>
Ulzog begins some strange incantations...

o W HP:Bad Mana:Cold>'vafan

Ulzog utters the words, 'qfzahz yaae'
Ulzog magically creates a mushroom.
A magic mushroom suddenly appears.

o W HP:Bad Mana:Cold>Ok.

o W HP:Bad Mana:Cold>eat food
You eat the mushroom.
You are full.

o W HP:Bad Mana:Cold>s
e
e
Ruined Avenue
Exits: North East South.

o W HP:Bad Mana:Cold>
Opening in the Wall
Exits: East West.

o W HP:Bad Mana:Cold>
A Chamber
The corpse of a misshapen troll is lying here.
The corpse of the filthy troll is lying here.
A small oaken table has been set here.
Exits: North West.
*a Dwarf* has arrived from the north.
*Kelset the Dwarf* has arrived from the north.
*a Human* has arrived from the north.
*a Dwarf* has arrived from the north.

* W HP:Bad Mana:Cold>
*Kelset the Dwarf* says 'bob'

* W HP:Bad Mana:Cold>n
n
A Tunnel
Exits: North South.

o W HP:Bad Mana:Cold>
A Tunnel
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
Exits: East South.

o W HP:Bad Mana:Cold>
Ulzog hisses 'fel alias'

o W HP:Bad Mana:Cold>e
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

o W HP:Bad Mana:Cold>s
kill quillis
A Small Cavern
The corpse of a young cavetroll is lying here.
The corpse of a young cavetroll is lying here.
The corpse of the troll mother is lying here.
The corpse of a young cavetroll is lying here.
Exits: North.

o W HP:Bad Mana:Cold>They aren't here.

o W HP:Bad Mana:Cold>n
n
kill quillis
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

o W HP:Bad Mana:Cold>
A Smelly Cavern
Exits: South.

o W HP:Bad Mana:Cold>They aren't here.

o W HP:Bad Mana:Cold>s
e
s
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.

o W HP:Bad Mana:Cold>s
s
Bend in the Large Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: South West.

o W HP:Bad Mana:Cold>
A Large Tunnel
The corpse of *a Human* is lying here.
*a Human* is standing here.
Exits: North South.

o W HP:Bad Mana:Cold>
A Tunnel
Exits: North South.

o W HP:Bad Mana:Cold>
A Tunnel
The corpse of the huge stone troll is lying here.
Razhim the Black Numenorean is standing here.
Exits: North South.

* W HP:Bad Mana:Cold>n

Razhim leaves north.

o W HP:Bad Mana:Cold>n
A Tunnel
Razhim the Black Numenorean is standing here.
Exits: North South.

* W HP:Bad Mana:Cold>kill human
A Large Tunnel
The corpse of *a Human* is lying here.
*a Human* is standing here.
Exits: North South.

* W HP:Bad Mana:Cold>Razhim leaves south.
You smite *a Human*'s left foot extremely hard and shatter it.
You see your victim shocked by your hit.

o W HP:Bad Mana:Cold *a Human*:Hurt>450
Cha w 50

The white aura around your body fades.
*a Human* strongly slashes your left leg.
PANIC! You couldn't escape!
*a Human* panics, and attempts to flee.
*a Human* leaves north.

o W HP:Bad Mana:Cold>n
kill human
Arglebargle, glop-glyf!?!

o W HP:Bad Mana:Cold>Wimpy set to: 50

o W HP:Bad Mana:Cold>
Bend in the Large Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: South West.

o W HP:Bad Mana:Cold>They aren't here.
*a Dwarf* has arrived from the west.
*Kelset the Dwarf* has arrived from the west.
*a Human* has arrived from the west.
*a Dwarf* has arrived from the west.

* W HP:Bad Mana:Cold>
*a Human* begins some strange incantations...

* W HP:Bad Mana:Cold>n
w
*Kelset the Dwarf* begins some strange incantations...
Alas, you cannot go that way...
Ulzog begins some strange incantations...

* W HP:Bad Mana:Cold>
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Exits: North East South West.
*a Human* has arrived from the west.

o W HP:Bad Mana:Cold>kill human
You smite *a Human*'s right arm extremely hard and shatter it.
You see your victim shocked by your hit.

o W HP:Bad Mana:Cold *a Human*:Hurt>
Ulzog begins some strange incantations...

o W HP:Bad Mana:Cold *a Human*:Hurt>
Ulzog utters the words, 'diesilla barh'
Ulzog begins some strange incantations...
*a Dwarf* has arrived from the east.
*Kelset the Dwarf* has arrived from the east.
*a Human* has arrived from the east.
*a Dwarf* has arrived from the east.

* W HP:Bad Mana:Cold *a Human*:Bad>
*Kelset the Dwarf* smites your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*a Human* panics, and attempts to flee.
*a Human* leaves north.

w
You smite *Kelset the Dwarf*'s head extremely hard.
*a Dwarf* slashes your head very hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* W HP:Bad Mana:Cold *Kelset the Dwarf*:Fine>flee
No way! You are fighting for your life!

* W HP:Bad Mana:Cold *Kelset the Dwarf*:Fine>Ulzog utters the words, 'diesilla barh'
You flee head over heels.
A Smelly Cavern
*a Human* is standing here.
Exits: South.

o W HP:Bad Mana:Cold>w
w
w
Alas, you cannot go that way...

o W HP:Bad Mana:Cold>Alas, you cannot go that way...

o W HP:Bad Mana:Cold>Alas, you cannot go that way...

o W HP:Bad Mana:Cold>s
w
w
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
Ulzog is here, fighting *a Human*.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is here, fighting Ulzog.
*a Dwarf* is standing here.
Exits: North East South West.
Ulzog panics, and attempts to flee.
Ulzog leaves south.

* W HP:Bad Mana:Cold>
*Kelset the Dwarf* smites your head extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
No way! You are fighting for your life!

* W HP:Awful Mana:Cold *Kelset the Dwarf*:Fine>No way! You are fighting for your life!

* W HP:Awful Mana:Cold *Kelset the Dwarf*:Fine>flee

Ulzog has arrived from the south.

* W HP:Awful Mana:Cold *Kelset the Dwarf*:Fine>flee
You flee head over heels.
A Small Cavern
The corpse of a young cavetroll is lying here.
The corpse of a young cavetroll is lying here.
The corpse of the troll mother is lying here.
The corpse of a young cavetroll is lying here.
Exits: North.
You flee head over heels.
A Huge Cavern
The corpse of a bulky cave troll is lying here.
The corpse of a bulky cave troll is lying here.
*a Dwarf* is standing here.
*Kelset the Dwarf* is standing here.
*a Human* is standing here.
*a Dwarf* is standing here.
Ulzog is standing here.
Exits: North East South West.
Ulzog leaves north.
*a Dwarf* begins some strange incantations...

* W HP:Awful Mana:Cold>
You flee head over heels.
A Tunnel
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
The corpse of a cave troll is lying here.
Exits: East South.

o W HP:Awful Mana:Cold>w
Alas, you cannot go that way...

o W HP:Awful Mana:Cold>s
s
w
w
A Tunnel
Exits: North South.

o W HP:Awful Mana:Cold>
A Chamber
The corpse of a misshapen troll is lying here.
The corpse of the filthy troll is lying here.
A small oaken table has been set here.
Exits: North West.

o W HP:Awful Mana:Cold>
Opening in the Wall
Exits: East West.

o W HP:Awful Mana:Cold>
Ruined Avenue
Exits: North East South.

o W HP:Awful Mana:Cold>n
n
Bronze Hall
The corpse of the filthy troll is lying here.
Exits: East South West.

o W HP:Awful Mana:Cold>Alas, you cannot go that way...

o W HP:Awful Mana:Cold>e
e
e
e
e
Bronze Avenue
Exits: East West.

o W HP:Awful Mana:Cold>e
Breakdown
Exits: East West.

o W HP:Awful Mana:Cold>
Bronze Hall
Exits: East West.

o W HP:Awful Mana:Cold>
Bronze Hall
Exits: East South West.

o W HP:Awful Mana:Cold>
Bronze Avenue
Exits: East West.

o W HP:Awful Mana:Cold>cha m w
Bronze Avenue
A receipt has been dropped here.
Exits: East West.

o W HP:Awful Mana:Cold>Ok.

o W HP:Awful Mana:Cold>t ulzog jag drar
Ok.

o W HP:Awful Mana:Cold>t ulzog awful
Ok.

o W HP:Awful Mana:Cold>e
e
Bronze Avenue
Exits: West.

o W HP:Awful Mana:Cold>Alas, you cannot go that way...

o W HP:Awful Mana:Cold>w
Bronze Avenue
A receipt has been dropped here.
Exits: East West.

o W HP:Awful Mana:Cold>w
s
s
Bronze Avenue
Exits: East West.

o W HP:Awful Mana:Cold>Alas, you cannot go that way...

o W HP:Awful Mana:Cold>w
s
Alas, you cannot go that way...

o W HP:Awful Mana:Cold>s
Bronze Hall
Exits: East South West.

o W HP:Awful Mana:Cold>
Yavanna's Avenue
Exits: North South.

o W HP:Awful Mana:Cold>
Yavanna's Avenue
Exits: North South.
Ulzog tells you 'jag e bronze hall'

o W HP:Awful Mana:Cold>s
s
Yavanna's Avenue
Exits: North South.

o W HP:Awful Mana:Cold>
Before Durin's Chimney
The corpse of the filthy troll is lying here.
The corpse of the filthy troll is lying here.
The corpse of the huge stone troll is lying here.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West.

o W HP:Awful Mana:Cold>
The huge stone troll barely hits your left foot.
You wish that your wounds would stop BLEEDING so much!

o W HP:Awful Mana:Cold the huge stone troll:Healthy>e
flee
You flee head over heels.
Durin's Chimney
A large arrow lies on the ground.
Exits: East West.
Durin's Chimney
Exits: East West.

o W HP:Awful Mana:Cold Move:Tired>
You flee head over heels.
Durin's Chimney
A large arrow lies on the ground.
Exits: East West.

o W HP:Awful Mana:Cold Move:Tired>
Razhim has arrived from the west.

* W HP:Awful Mana:Cold Move:Tired>sc
9/397 hit, 19/79 mana and 46/149 moves.

* W HP:Awful Mana:Cold Move:Tired>
Razhim leaves east.

o W HP:Awful Mana:Cold Move:Tired>l

Razhim has arrived from the east.

* W HP:Awful Mana:Cold Move:Tired>
Durin's Chimney
A large arrow lies on the ground.
Razhim the Black Numenorean is standing here.

* W HP:Awful Mana:Cold Move:Tired>
Razhim begins some strange incantations...

* W HP:Awful Mana:Cold Move:Tired>
Razhim utters the words, 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

* W HP:Awful Mana:Cold>stat
OB: 94%, DB: 2%, PB: 76%, Armour: 93%. Wimpy: 50. Mood: wimpy.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a deep wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Awful Mana:Cold>sc
l
9/397 hit, 19/79 mana and 95/149 moves.

* W HP:Awful Mana:Cold>
Durin's Chimney
A large arrow lies on the ground.
Razhim the Black Numenorean is standing here.

* W HP:Awful Mana:Cold>exits
East  - Durin's Chimney
West  - Before Durin's Chimney

* W HP:Awful Mana:Cold>w
s
Before Durin's Chimney
The corpse of the filthy troll is lying here.
The corpse of the filthy troll is lying here.
The corpse of the huge stone troll is lying here.
Exits: North East South West.

* W HP:Awful Mana:Cold>
Yavanna's Avenue
Exits: North South.

* W HP:Awful Mana:Cold>sc
9/397 hit, 19/79 mana and 91/149 moves.

* W HP:Awful Mana:Cold>open wall
I see no wall here.

* W HP:Awful Mana:Cold>s
open wall
Yavanna's Avenue
Exits: North South.

* W HP:Awful Mana:Cold>I see no wall here.

* W HP:Awful Mana:Cold>s
open wall
Yavanna's Avenue
A misshapen troll stands here, stooped over on his twisted legs.
Exits: North South.

* W HP:Awful Mana:Cold>Ok.

* W HP:Awful Mana:Cold>s
Iron Hall
Exits: North East West.

* W HP:Awful Mana:Cold>sc
9/397 hit, 19/79 mana and 85/149 moves.

* W HP:Awful Mana:Cold>sc
9/397 hit, 19/79 mana and 85/149 moves.

* W HP:Awful Mana:Cold>i
You are carrying:
a strange set of lock picks 
a blood-stained key 
a heavy steel key 
a brown bottle 
a rusted key 
a black and silver key 
a large key 
a large sack 
a water skin 
a water skin 

* W HP:Awful Mana:Cold>
Ulzog tells you 'motas west gaet'

* W HP:Awful Mana:Cold>drop all.key
Razhim begins some strange incantations...
You drop the key.
You drop the key.
You drop the key.
You drop the key.
You drop the key.

* W HP:Awful Mana:Warm>sc
21/397 hit, 29/79 mana and 113/149 moves.

* W HP:Awful Mana:Warm>
Razhim utters the words, 'judicandus gzfuajg'

* W HP:Awful Mana:Warm>l
Iron Hall
A large steel key has been left here.
A black and silver key is lying here.
A half broken rusted key has been left here.
A rather heavy-looking steel key lies on the ground.
A metal key, stained brown by drained blood has been dropped here.
Razhim the Black Numenorean is standing here.

* W HP:Awful Mana:Warm>
Razhim begins some strange incantations...

* W HP:Awful Mana:Warm>
Razhim utters the words, 'judicandus gzfuajg'

* W HP:Awful Mana:Warm>sc
Razhim begins some strange incantations...
21/397 hit, 29/79 mana and 113/149 moves.

* W HP:Awful Mana:Warm>
Razhim utters the words, 'judicandus gzfuajg'

* W HP:Awful Mana:Warm>
Razhim begins some strange incantations...

* W HP:Awful Mana:Warm>
Razhim utters the words, 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.

* W HP:Awful Mana:Warm>n
e
Yavanna's Avenue
A misshapen troll stands here, stooped over on his twisted legs.
Exits: North East South.

* W HP:Awful Mana:Warm>
Dark tunnel
Exits: East West.

* W HP:Awful Mana:Warm>l w
The door is too small to cover the opening in the wall.
The Wall is open.

* W HP:Awful Mana:Warm>close wall
Ok.

* W HP:Awful Mana:Warm>stat
OB: 94%, DB: 2%, PB: 76%, Armour: 93%. Wimpy: 50. Mood: wimpy.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a deep wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Awful Mana:Warm>info
You are speaking in orcish.
You are a male Orc.
You are 37 years, 8 months and 22 days old. 
You have played 17 days and 21 hours (real time).
This ranks you as Donk the Brushman Snikmorder (level 42).
Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds.
Perception: vision 0 hearing 0 smelling 0.
You are totally corrupted by the Evilness of Morgoth !
You are a citizen of: GoblinTown 
You are carrying 159 pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10.
Offensive Bonus: 94%, Dodging Bonus: 2%, Parrying Bonus: 76%.
Your armour absorbs, on average, 93% of damage.
You have 31/397 hit, 29/79 mana and 109/149 movement points.
You will flee if your hit points go below 50. Your mood is wimpy.
You have scored 24377721 experience points and you have 102349 travel points.
You have gained 167 war points in battles against good.
You need 72279 exp. points and 0 travel points to reach the next level.
You have 274 gold coins 9 silver pennies 17 copper pennies.
You will swim if necessary.
You are standing.

You are subjected to the following temporary effects:
- a light wound at the left arm.
- a deep wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Awful Mana:Warm>sc
31/397 hit, 29/79 mana and 109/149 moves.

* W HP:Awful Mana:Warm>
Ulzog tells you 'west gates oppna'

* W HP:Awful Mana:Warm>
Ulzog tells you 'skynda'

* W HP:Awful Mana:Warm>t ulzog kan inte
Ok.

* W HP:Awful Mana:Warm>t ulzog 9 hits, jag vagar inte spamma forbi mobs
Ok.

* W HP:Awful Mana:Warm>sc
r
31/397 hit, 29/79 mana and 109/149 moves.
Ulzog tells you 'var e du'

* W HP:Awful Mana:Warm>info
You sit down and rest your tired bones.

* W HP:Awful Mana:Warm>
You are speaking in orcish.
You are a male Orc.
You are 37 years, 8 months and 22 days old. 
You have played 17 days and 21 hours (real time).
This ranks you as Donk the Brushman Snikmorder (level 42).
Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds.
Perception: vision 0 hearing 0 smelling 0.
You are totally corrupted by the Evilness of Morgoth !
You are a citizen of: GoblinTown 
You are carrying 159 pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10.
Offensive Bonus: 94%, Dodging Bonus: -48%, Parrying Bonus: 76%.
Your armour absorbs, on average, 93% of damage.
You have 31/397 hit, 29/79 mana and 109/149 movement points.
You will flee if your hit points go below 50. Your mood is wimpy.
You have scored 24377721 experience points and you have 102349 travel points.
You have gained 167 war points in battles against good.
You need 72279 exp. points and 0 travel points to reach the next level.
You have 274 gold coins 9 silver pennies 17 copper pennies.
You will swim if necessary.
You are resting.

You are subjected to the following temporary effects:
- a light wound at the left arm.
- a deep wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Awful Mana:Warm>
Razhim sits down and rests.

* W HP:Awful Mana:Warm>
Ulzog tells you 'jag kommer'

* W HP:Awful Mana:Warm>t ulzog off yavannas
Ok.

* W HP:Awful Mana:Warm>sc
31/397 hit, 29/79 mana and 109/149 moves.

* W HP:Awful Mana:Warm>t ulzog sodra yavannas, bakom wall
sc
Ok.

* W HP:Awful Mana:Warm>31/397 hit, 29/79 mana and 109/149 moves.

* W HP:Awful Mana:Warm>info
You are speaking in orcish.
You are a male Orc.
You are 37 years, 8 months and 22 days old. 
You have played 17 days and 21 hours (real time).
This ranks you as Donk the Brushman Snikmorder (level 42).
Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds.
Perception: vision 0 hearing 0 smelling 0.
You are totally corrupted by the Evilness of Morgoth !
You are a citizen of: GoblinTown 
You are carrying 159 pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10.
Offensive Bonus: 94%, Dodging Bonus: -48%, Parrying Bonus: 76%.
Your armour absorbs, on average, 93% of damage.
You have 31/397 hit, 29/79 mana and 109/149 movement points.
You will flee if your hit points go below 50. Your mood is wimpy.
You have scored 24377721 experience points and you have 102349 travel points.
You have gained 167 war points in battles against good.
You need 72279 exp. points and 0 travel points to reach the next level.
You have 274 gold coins 9 silver pennies 17 copper pennies.
You will swim if necessary.
You are resting.

You are subjected to the following temporary effects:
- a light wound at the left arm.
- a deep wound at the head.
- panic
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Awful Mana:Warm>sc
31/397 hit, 29/79 mana and 109/149 moves.

* W HP:Awful Mana:Warm>l
Dark tunnel
Razhim the Black Numenorean is resting here.

* W HP:Awful Mana:Warm>sc
31/397 hit, 29/79 mana and 109/149 moves.

* W HP:Awful Mana:Warm>l
Dark tunnel
Razhim the Black Numenorean is resting here.

* W HP:Awful Mana:Warm>
Ulzog tells you 'vilken wall'

* W HP:Awful Mana:Warm>t ulzog 3s fran durins
Ok.

* W HP:Awful Mana:Warm>
You feel bolder.
You feel your blood flow out and suffer.
You wish that your wounds would stop BLEEDING so much!

* W HP:Bad Mana:Hot>t ulzog paa yavannas
Ok.

* W HP:Bad Mana:Hot>
Ulzog tells you 'aha'

* W HP:Bad Mana:Hot>t ulzog open wall east
l
Ok.

* W HP:Bad Mana:Hot>
Dark tunnel
Razhim the Black Numenorean is resting here.

* W HP:Bad Mana:Hot>sc
42/397 hit, 40/79 mana and 139/149 moves.

* W HP:Bad Mana:Hot>stat
OB: 97%, DB: -48%, PB: 78%, Armour: 93%. Wimpy: 50. Mood: wimpy.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a deep wound at the head.
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Bad Mana:Hot>
Ulzog tells you 'va ingen mobs paa vegen'

* W HP:Bad Mana:Hot>t ulzog men spyer
Ok.

* W HP:Bad Mana:Hot>sc
42/397 hit, 40/79 mana and 139/149 moves.

* W HP:Bad Mana:Hot>
Ulzog tells you 'til west'

* W HP:Bad Mana:Hot>st
firstaid donk
You stop resting, and stand up.

* W HP:Bad Mana:Hot>
You try to heal yourself.

Ulzog tells you 'jo'

Razhim stops resting, and clambers on his feet.

Ulzog tells you 'va ballt som fan'

You fail to bind your wound.

* W HP:Bad Mana:Hot>t ulzog totalt
Ok.

* W HP:Bad Mana:Hot>
Ulzog tells you 'dog razhim ?'

* W HP:Bad Mana:Hot>t ulzog du loota warsword*
Ok.

* W HP:Bad Mana:Hot>t ulzog nej han lever

Ulzog tells you 'mobdodade vi noen'

* W HP:Bad Mana:Hot>Ok.

* W HP:Bad Mana:Hot>firstaid donk
You try to heal yourself.

t ulzog vet inte
t ulzog kanske
Ulzog tells you 'jag har warsword'

You fail to bind your wound.
Ok.

* W HP:Bad Mana:Hot>Ok.

* W HP:Bad Mana:Hot>firstaid donk
You try to heal yourself.

Ulzog tells you 'va '

You successfully bind your wound.

* W HP:Bad Mana:Hot>
Ulzog tells you 'noise'

* W HP:Bad Mana:Hot>t ulzog vet inte om nagen mobdog
whe
Ok.

* W HP:Bad Mana:Hot>Players in your zone:
--------------------
Razhim               - Dark tunnel
Donk                 - Dark tunnel

* W HP:Bad Mana:Hot>t ulzog shig
Ok.

* W HP:Bad Mana:Hot>t ulzog var?
whe
Ok.

* W HP:Bad Mana:Hot>Players in your zone:
--------------------
Razhim               - Dark tunnel
Donk                 - Dark tunnel

* W HP:Bad Mana:Hot>stat
r
Ulzog tells you 'jag drar ut dom'
OB: 97%, DB: 2%, PB: 78%, Armour: 93%. Wimpy: 50. Mood: wimpy.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a deep wound at the head (bound up).
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Bad Mana:Hot>
You sit down and rest your tired bones.

* W HP:Bad Mana:Hot>info
You are speaking in orcish.
You are a male Orc.
You are 37 years, 8 months and 22 days old. 
You have played 17 days and 21 hours (real time).
This ranks you as Donk the Brushman Snikmorder (level 42).
Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds.
Perception: vision 0 hearing 0 smelling 0.
You are totally corrupted by the Evilness of Morgoth !
You are a citizen of: GoblinTown 
You are carrying 159 pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10.
Offensive Bonus: 97%, Dodging Bonus: -48%, Parrying Bonus: 78%.
Your armour absorbs, on average, 93% of damage.
You have 42/397 hit, 40/79 mana and 139/149 movement points.
You will flee if your hit points go below 50. Your mood is wimpy.
You have scored 24377721 experience points and you have 102349 travel points.
You have gained 167 war points in battles against good.
You need 72279 exp. points and 0 travel points to reach the next level.
You have 274 gold coins 9 silver pennies 17 copper pennies.
You will swim if necessary.
You are resting.

You are subjected to the following temporary effects:
- a light wound at the left arm.
- a deep wound at the head (bound up).
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Bad Mana:Hot>sc
Razhim sits down and rests.
42/397 hit, 40/79 mana and 139/149 moves.

* W HP:Bad Mana:Hot>
Ulzog tells you 'west gate'

* W HP:Bad Mana:Hot>t ulzog ja tack
Ok.

* W HP:Bad Mana:Hot>t ulzog ok 
Ok.

* W HP:Bad Mana:Hot>stat
sc
info
OB: 97%, DB: -48%, PB: 78%, Armour: 93%. Wimpy: 50. Mood: wimpy.
Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274.
Affected by:
- a light wound at the left arm.
- a deep wound at the head (bound up).
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Bad Mana:Hot>54/397 hit, 50/79 mana and 149/149 moves.

* W HP:Bad Mana:Hot>
You are speaking in orcish.
You are a male Orc.
You are 37 years, 8 months and 22 days old. 
You have played 17 days and 21 hours (real time).
This ranks you as Donk the Brushman Snikmorder (level 42).
Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds.
Perception: vision 0 hearing 0 smelling 0.
You are totally corrupted by the Evilness of Morgoth !
You are a citizen of: GoblinTown 
You are carrying 159 pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10.
Offensive Bonus: 97%, Dodging Bonus: -48%, Parrying Bonus: 78%.
Your armour absorbs, on average, 93% of damage.
You have 54/397 hit, 50/79 mana and 149/149 movement points.
You will flee if your hit points go below 50. Your mood is wimpy.
You have scored 24377721 experience points and you have 102349 travel points.
You have gained 167 war points in battles against good.
You need 72279 exp. points and 0 travel points to reach the next level.
You have 274 gold coins 9 silver pennies 17 copper pennies.
You will swim if necessary.
You are resting.

You are subjected to the following temporary effects:
- a light wound at the left arm.
- a deep wound at the head (bound up).
- a light wound at the body.
- a light wound at the right hand.
- a light wound at the feet.
- noquit
- sense life
- detect invisibility
- strength

* W HP:Bad Mana:Hot>sc
54/397 hit, 50/79 mana and 149/149 moves.

* W HP:Bad Mana:Hot>l
Dark tunnel
Razhim the Black Numenorean is resting here.

* W HP:Bad Mana:Hot>'54 hits
Ok.

* W HP:Bad Mana:Hot>gig
Razhim gets a green slime mold from a large sack.
You giggle.

* W HP:Bad Mana:Hot>sc
54/397 hit, 50/79 mana and 149/149 moves.

* W HP:Bad Mana:Hot>
Razhim gets a green slime mold from a large sack.

* W HP:Bad Mana:Hot>l
Dark tunnel
Razhim the Black Numenorean is resting here.

* W HP:Bad Mana:Hot>
Saving Donk.

* W HP:Bad Mana:Hot>'jisses

Razhim eats a green slime mold

* W HP:Bad Mana:Hot>Ok.

* W HP:Bad Mana:Hot>
Razhim eats a green slime mold

* W HP:Bad Mana:Hot>

//
//
// This is the end of Donks part.. Now there is alot of spamming first
// so this is at the end anyway, when the pukes encounter Donk and co
// at the western gate of Moria.. Those pukes that escaped from here
// was hunted down and killed after this log has ended... I'm sorry
// That I dont have a complete log, but this is the best I can do.. :)
//
//

*>
Oin leaves west.
Narrow Way

*>
Oin leaves west.
Narrow Way

*>
Oin leaves west.
Intersection of Roads
*Donk the Orc* is standing here (Glowing).

*>
Oin leaves west.
Level Tunnel

*>
*Donk the Orc* has arrived from the east.

*>
*Donk the Orc* leaves west.

*>
Oin leaves west.
Level Tunnel
*Donk the Orc* is standing here (Glowing).

*>
*Donk the Orc* leaves east.
Oin leaves west.
Intersection of Four Ways

*>
Oin leaves west.
East-West Tunnel

*>
Oin leaves west.
East-West Tunnel
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of the lurg leader is lying here.

*>
Oin leaves west.
East-West Tunnel

*>
Oin leaves east.
East-West Tunnel
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of the lurg leader is lying here.

*>
Kelset sighs loudly.
Oin leaves east.
East-West Tunnel

*>
Oin leaves east.
Intersection of Four Ways

*>
Oin leaves east.
Level Tunnel

*>
Oin says 'bob'

*>
Kelset says 'he may be batien'

*>cast 'breath of briskness'

Nargot begins some strange incantations...

*>
You start to concentrate...

Kelset says 'bating'

Nargot says 'kill'

You lost your concentration!

* Mana:Burning>
Kelset says 'or not'

* Mana:Burning>cast 'breath of briskness'

Oin says 'we will never cath him'

* Mana:Burning>
You start to concentrate...

Kelset begins some strange incantations...

Oin says 'never'

*Donk the Orc* has arrived from the east.

*Donk the Orc* leaves west.

Kelset utters the words, 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

Fuor begins some strange incantations...

You lost your concentration!

* Mana:Hot>
*Donk the Orc* has arrived from the west.
Oin leaves west.
Intersection of Four Ways

* Mana:Hot>
Oin leaves west.
East-West Tunnel

* Mana:Hot>
Oin leaves west.
East-West Tunnel
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of the lurg leader is lying here.

* Mana:Hot>
Oin leaves west.
East-West Tunnel

* Mana:Hot>
*Donk the Orc* has arrived from the east.
Oin leaves east.
East-West Tunnel
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of the lurg leader is lying here.

* Mana:Hot>
Oin leaves east.
East-West Tunnel

* Mana:Hot>' he baiting

Oin leaves east.
Intersection of Four Ways

* Mana:Burning>Ok.

* Mana:Burning>
*Donk the Orc* has arrived from the west.
Oin leaves west.
East-West Tunnel

* Mana:Burning>
Oin leaves west.
East-West Tunnel
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of the dire wolf is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish warrior is lying here.
The corpse of the lurg leader is lying here.

* Mana:Burning>
Oin leaves west.
East-West Tunnel

* Mana:Burning>
Fuor puffs: baiting

* Mana:Burning>
Fuor puffs: just get out..

* Mana:Burning>
Oin leaves west.
A Bend in the Underground Road

* Mana:Burning>
Moving up the slope is really hard.

* Mana:Burning>
Oin leaves north.
The Ruined Plaza

* Mana:Burning>
Moving up the slope is really hard.
Oin leaves west.
On the Great Stairway

* Mana:Burning>
Oin leaves west.
Inside Durin's Gate

* Mana:Burning>
Fuor puffs: donk's just not that dumb..

* Mana:Burning>
Oin leaves south.
Cargo Road
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.

* Mana:Burning>
Kelset picks up a mountain mule's reins, and starts riding him.

* Mana:Burning>
*Donk the Orc* has arrived from the north.

* Mana:Burning>
*Donk the Orc* smites Oin's left hand hard and tickles it.

* Mana:Burning>
A mountain mule now follows Nargot.

* Mana:Burning>
Oin strongly slashes *Donk the Orc*'s left leg and tickles it.

* Mana:Burning>
Kelset begins some strange incantations...

* Mana:Burning>
Someone utters the words, 'noselacri'
Nargot begins some strange incantations...

* Mana:Burning>ass oin

Someone utters the words, 'diesilla barh'
*a Human* slowly fades into existence.
Oin wavers under the impact of the lightning bolt sent by *a Human*

* Mana:Burning>
You assist Oin.

* Mana:Burning *Donk the Orc*:Fine Oin:Fine>
*a Human* begins some strange incantations...
Fuor slashes *Donk the Orc*'s left hand and tickles it.

* Mana:Burning *Donk the Orc*:Fine Oin:Fine>
Someone utters the words, 'yzabra'
An icy wind starts to blow in the room. You panic !
A mountain mule collapses!
A mountain mule collapses!
Clip-clop...a pack horse leaves east.
A mountain mule panics, and attempts to flee.
Clip-clop...a mountain mule leaves east.
A pack horse collapses!
Oin collapses!
You flee head over heels.
It is pitch black...
You are inside.

o Mana:Burning>exits
You grope around for exits:
North - You can't distinguish a lot of details.
West  - Cargo Road

o Mana:Burning>w
Cargo Road
Kelset the Dwarf is here, fighting *Donk the Orc*.
Fuor is here, fighting *Donk the Orc*.
Nargot the Dwarf is here, fighting *a Human*.
*Donk the Orc* is here, fighting Kelset (Glowing).
*a Human* is here, fighting Nargot.
Oin the Dwarf is standing here (Glowing).
Exits: North East.

* Mana:Burning>
Fuor slashes *a Human*'s body hard.

* Mana:Burning>
*a Human* begins some strange incantations...

* Mana:Burning>s

*an Orc* slowly fades into existence.
*an Orc* barely pierces Kelset's right arm and tickles it.
*a Human* panics, and attempts to flee.
*a Human* leaves north.
Kelset smites *Donk the Orc*'s right foot extremely hard.

* Mana:Burning>Alas, you cannot go that way...

* Mana:Burning>
*Donk the Orc* seems to have recovered his senses.

* Mana:Burning>ass oin
*an Orc* lightly pierces Kelset's right leg and tickles it.
Kelset smites *Donk the Orc*'s right hand extremely hard.
Nargot begins some strange incantations...
Oin is not fighting anybody.

* Mana:Burning>
*an Orc* ponders life, the universe, and everything.

* Mana:Burning>
*a Human* has arrived from the north.

* Mana:Burning>
*a Human* begins some strange incantations...
Fuor strongly slashes *Donk the Orc*'s right foot and tickles it.

* Mana:Burning>ass oin

*a Human* utters the words, 'diesilla barh'
Kelset wavers under the impact of the lightning bolt sent by *a Human*

* Mana:Burning>Oin is not fighting anybody.

* Mana:Burning>
*Donk the Orc* sends Kelset sprawling with a powerful bash

* Mana:Burning>
*a Human* begins some strange incantations...

* Mana:Burning>ass fuor

Fuor lightly slashes *Donk the Orc*'s left arm and tickles it.
*an Orc* strongly pierces Kelset's left arm.
*Donk the Orc* smites Kelset's left hand extremely hard.

* Mana:Burning>
*a Human* utters the words, 'diesilla barh'
Kelset wavers under the impact of the lightning bolt sent by *a Human*
Nargot begins some strange incantations...
You assist Fuor.

* Mana:Burning *Donk the Orc*:Hurt Kelset:Hurt>
*a Human* begins some strange incantations...

* Mana:Burning *Donk the Orc*:Hurt Kelset:Hurt>
Nargot utters the words, 'qahijf gsfal'

* Mana:Burning *Donk the Orc*:Hurt Kelset:Hurt>
Oin panics, but can't stop fighting to flee.
You cleave *Donk the Orc*'s right leg extremely hard.
Fuor lightly slashes *Donk the Orc*'s left arm and tickles it.
*an Orc* pierces Kelset's head hard.
*Donk the Orc* smites Kelset's left hand extremely hard and shatters it.
Kelset panics, and attempts to flee.
Kelset leaves east.

* Mana:Burning *Donk the Orc*:Hurt Fuor:Healthy>
*Donk the Orc* panics, and attempts to flee.
*Donk the Orc* leaves north.
Fuor begins some strange incantations...

* Mana:Burning>
Nargot utters the words, 'qahijf gsfal'

* Mana:Burning>
*a Human* begins some strange incantations...

* Mana:Burning>ass fuor

Nargot begins some strange incantations...

* Mana:Burning>Oin panics, and attempts to flee.
Oin leaves north.
Fuor is not fighting anybody.

* Mana:Burning>
Fuor utters the words, 'noselacri'

* Mana:Burning>ass kelset
Who do you want to assist?

* Mana:Burning>
*a Human* begins some strange incantations...

* Mana:Burning>
Nargot utters the words, 'qahijf gsfal'
Nargot throws colours at *a Human* who in vain tries to escape

* Mana:Burning>ass oin

Oin has arrived from the north.
*a Human* panics, and attempts to flee.
*a Human* leaves east.
Oin tries to slash *an Orc*, but he parries successfully.

* Mana:Burning>
You assist Oin.
Fuor leaves east.

* Mana:Burning *an Orc*:Fine Oin:Bad>
*Donk the Orc* has arrived from the north.

* Mana:Burning *an Orc*:Fine Oin:Bad>
Clip-clop...Kelset has arrived from the east riding a mountain mule.

* Mana:Burning *an Orc*:Fine Oin:Bad>
*an Orc* panics, but can't stop fighting to flee.
Oin panics, and attempts to flee.
Oin leaves north.

* Mana:Burning *an Orc*:Fine>
*a Human* has arrived from the east.
Nargot smites *Donk the Orc*'s head extremely hard.
You strongly cleave *an Orc*'s body and tickle it.

* Mana:Burning *an Orc*:Fine>
Clip-clop...Kelset leaves north riding a mountain mule.

* Mana:Burning *an Orc*:Fine>
*an Orc* pierces your right arm and tickles it.
Nargot leaves north.

* HP:Fine Mana:Burning *an Orc*:Fine>
*an Orc* apologizes profusedly to *Donk the Orc*, and begs for forgiveness.

* HP:Fine Mana:Burning *an Orc*:Fine>
You are thirsty.
*Donk the Orc* looks really bad, and suffers from open wounds.
*Donk the Orc* leaves north.

o Someone:Fine>
Someone hisses 'dwarf e bad'

o Someone:Fine>
Clip-clop...Kelset has arrived from the north riding a mountain mule.

* *an Orc*:Fine>
Clip-clop...Kelset has arrived from the east riding a mountain mule.
Fuor has arrived from the east.

* *an Orc*:Fine>
*a Human* has arrived from the north.

* *an Orc*:Fine>
*an Orc* barely pierces your body and tickles it.

* HP:Fine *an Orc*:Fine>cha mood wimpy
cha wimpy 999

*Donk the Orc* leaves east.

o HP:Fine Someone:Fine>Ok.

o HP:Fine Someone:Fine>Wimpy set to: 273

o HP:Fine Someone:Fine>
PANIC! You couldn't escape!

o HP:Fine Someone:Fine>w
No way! You are fighting for your life!

o HP:Fine Someone:Fine>
You flee head over heels.
It is pitch black...
You are inside.

o HP:Fine>hold lantern
You grab something.

* HP:Fine>
*an Orc* has arrived from the west.

* HP:Fine>
*an Orc* leaves west.

* HP:Fine>w
w
Cargo Road
*an Orc* is standing here.
Exits: North East.

* HP:Fine>Alas, you cannot go that way...

* HP:Fine>
Fuor has arrived from the north.

* HP:Fine>
*an Orc* begins some strange incantations...
Fuor begins some strange incantations...

* HP:Fine>
*an Orc* utters the words, 'diesilla barh'
YOU'RE HIT. A lightning bolt from *an Orc* has reached its goal

* HP:Fine *an Orc*:Fine>
You flee head over heels.
Warehouse
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North West.

* HP:Fine>exits
North - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

* HP:Fine>w
Cargo Road
*an Orc* is here, fighting Fuor.
Fuor is here, fighting *an Orc*.
Exits: North East.

* HP:Fine>
*an Orc* pierces Fuor's body extremely hard and shatters it.

* HP:Fine>
Fuor panics, and attempts to flee.
Fuor leaves north.

* HP:Fine>n
Inside Durin's Gate
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Fuor is standing here.
Exits: East South West.
Fuor leaves south.

* HP:Fine>w
The gates seems to be closed.

* HP:Fine>
Fuor has arrived from the south.

* HP:Fine>
*an Orc* has arrived from the south.

* HP:Fine>
*an Orc* lightly pierces your body and tickles it.
Fuor pushes on the large gates.

* HP:Fine *an Orc*:Fine>
You flee head over heels.
On the Great Stairway
Exits: East West.

* HP:Fine>
Moving up the slope is really hard.

* HP:Fine>
Fuor has arrived from the west.

* HP:Fine>
Fuor leaves east.

* HP:Fine>
*an Orc* has arrived from the west.

* HP:Fine>
*an Orc* lightly pierces your right leg and tickles it.

* HP:Fine *an Orc*:Fine>
You flee head over heels.
Inside Durin's Gate
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East South West.

* HP:Fine>
*an Orc* has arrived from the east.

* HP:Fine>
*an Orc* barely pierces your left foot and tickles it.

* HP:Fine *an Orc*:Fine>s

PANIC! You couldn't escape!

* HP:Fine *an Orc*:Fine>No way! You are fighting for your life!

* HP:Fine *an Orc*:Fine>
You flee head over heels.
On the Great Stairway
Exits: East West.

* HP:Fine>
Moving up the slope is really hard.

* HP:Fine>w

*an Orc* has arrived from the west.

* HP:Fine>
*an Orc* tries to pierce you, but your parry is successful.
No way! You are fighting for your life!

* HP:Fine *an Orc*:Fine>
You flee head over heels.
Inside Durin's Gate
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East South West.

* HP:Fine>w
The gates seems to be closed.

* HP:Fine>
*an Orc* has arrived from the east.

* HP:Fine>s

*an Orc* pierces your right foot and tickles it.

* HP:Fine *an Orc*:Fine>No way! You are fighting for your life!

* HP:Fine *an Orc*:Fine>
PANIC! You can't quit the fight!

* HP:Fine *an Orc*:Fine>
You flee head over heels.
On the Great Stairway
Exits: East West.

* HP:Fine>
Moving up the slope is really hard.

* HP:Fine>cha mood aggressive
*an Orc* has arrived from the west.
Ok.

* HP:Fine>cha wimpy 200
bash 
stand
You are thirsty.
*an Orc* pierces your body and tickles it.
Wimpy set to: 200

* HP:Fine *an Orc*:Fine>
*an Orc* pierces your left foot and tickles it.
*an Orc* drinks water from a water skin

*an Orc* drinks water from a water skin

*an Orc* drinks water from a water skin

You flee head over heels.
You were not able to keep your concentration while moving.
Inside Durin's Gate
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East South West.
You are already standing.

* HP:Hurt>
*an Orc* has arrived from the east.

* HP:Hurt>
*an Orc* lightly pierces your body and tickles it.

* HP:Hurt *an Orc*:Fine>bash 
stand
PANIC! You couldn't escape!
You cleave *an Orc*'s left leg hard and tickle it.
*an Orc* strongly pierces your right arm and tickles it.

cha wimpy 100
bash 
stand
As *an Orc* avoids your bash, you topple over and fall to the ground
You fall on the ground.
You flee head over heels.
On the Great Stairway
Exits: East West.
You are already standing.

* HP:Hurt>Moving up the slope is really hard.
Wimpy set to: 100

* HP:Hurt>Bash what or who ?

* HP:Hurt>
You are already standing.

* HP:Hurt>bash 
stand

Fuor has arrived from the east.

* HP:Hurt>
*an Orc* has arrived from the west.
Bash what or who ?
Fuor leaves west.

* HP:Hurt>
You are already standing.

* HP:Hurt>bash 
stand
*Donk the Orc* has arrived from the east.
*a Human* has arrived from the east.
Bash what or who ?

* HP:Hurt>
*Donk the Orc* leaves west.
*an Orc* leaves west.
*a Human* leaves west.
You are already standing.

* HP:Hurt>bash 
stand
Bash what or who ?

* HP:Hurt>
You are already standing.

* HP:Hurt>
*Donk the Orc* has arrived from the west.
*an Orc* has arrived from the west.
*a Human* has arrived from the west.
*an Orc* strongly pierces your right arm.
You feel a strong ache there!

* HP:Hurt *an Orc*:Fine>cha mood wimpy
cha wimpy 999

*an Orc* pierces your left foot hard.

* HP:Hurt *an Orc*:Fine>Ok.
Fuor has arrived from the west.

* HP:Hurt *an Orc*:Fine>
*Donk the Orc* smites your head extremely hard and shatters it.
Wimpy set to: 273
Fuor leaves east.

* HP:Wounded *an Orc*:Fine>e
e
e
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>e
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>
*Donk the Orc* smites your body extremely hard and shatters it.
PANIC! You couldn't escape!
*an Orc* pierces your body.
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>e
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>e
e
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>e
*an Orc* throws back his head and cackles with insane glee!
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>e
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>e
*an Orc* cackles right in your face, making you jump.
No way! You are fighting for your life!

* HP:Wounded *an Orc*:Fine>
*Donk the Orc* smites your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Inside Durin's Gate
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East South West.

* HP:Bad Move:Tired>e
e
e
*Donk the Orc* has arrived from the east.
*an Orc* has arrived from the east.
*a Human* has arrived from the east.
On the Great Stairway
Exits: East West.

* HP:Bad Move:Tired>Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.

* HP:Bad Move:Tired>Moving up the slope is really hard.
Alas, you cannot go that way...

* HP:Bad Move:Tired>s
*Donk the Orc* has arrived from the west.
*an Orc* has arrived from the west.
*a Human* has arrived from the west.
A Bend in the Underground Road
Exits: North East.

* HP:Bad Move:Tired>
*Donk the Orc* has arrived from the north.
*an Orc* has arrived from the north.
*a Human* has arrived from the north.

* HP:Bad Move:Tired>n


You are dead! Sorry...


* HP:Awful Move:Tired>Nah... You feel too relaxed to do that..

* HP:Awful Move:Tired>w
Nah... You feel too relaxed to do that..

* HP:Awful Move:Tired>
Quillis says 'or fuor'

* HP:Awful Move:Tired>' hi
Ok.

* HP:Awful Move:Tired>l
Halls of Mandos
A large bulletin board is mounted on a wall here.
A large fountain, made from grey stone, pours water from its center.
Revel is resting here.
Quillis the Elf is resting here.
Arcana the Elf is standing here.
Oin the Dwarf is resting here.

* HP:Awful Move:Tired>
Oin grins at you.

* HP:Awful Move:Tired>
Oin snickers softly.

* HP:Awful Move:Tired>
Quillis says 'oh damn'

* HP:Awful Move:Tired>chu
You chuckle politely.

* HP:Awful Move:Tired>
Arcana kneels down and invokes the Ainulindale.

* HP:Awful Move:Tired>
Arcana has lost his link.

* HP:Awful Move:Tired>' we wait for rest then
Ok.

* HP:Awful Move:Tired>
Arcana has reconnected.

* HP:Awful>
Oin says 'heh was weak and fell through 1way on water'

* HP:Awful>
Revel says 'he has some of my eq'

* HP:Awful>
Arcana kneels down and invokes the Ainulindale.

* HP:Awful>stat
OB: 75%, DB: -38%, PB: 0%, Armour: 0%. Wimpy: 273. Mood: wimpy.
Needed: 373696 xp, 2118 tp. Wp: 0. Gold: 0.

* HP:Awful>
Quillis says 'all gonna die now you think?'

* HP:Awful>
Revel says 'heh'

* HP:Awful>
Revel says 'those 3 are gonna kil a group of 8'

* HP:Awful>nod
You nod solemnly.

* HP:Awful>
Arcana kneels down and invokes the Ainulindale.

* HP:Awful>
Oin says 'i gotta check log it cant be we lost'

* HP:Awful>
Arcana blurs and seems to fade away.

* HP:Awful>



2003/04/24 23:13, Fredde: 
ah.. =) this is one of the things i want back!


* HP:Bad Move:Tired>
*Donk the Orc* has arrived from the north.
*an Orc* has arrived from the north.
*a Human* has arrived from the north.

* HP:Bad Move:Tired>n


You are dead! Sorry...


* HP:Awful Move:Tired>Nah... You feel too relaxed to do that..


=)

2003/04/24 23:41, Ajax: 
Kelset rocked for whities, rest of group kinda, um, sucked.

2003/04/25 00:39, Jocke:   
I don't want to take any credits from the darkie group but the whities that died, died mostly cause, as Ajax said, they sucked. All but Kelset of course, who was a good player. :)

Was long since I saw anyone use fear like that in PK. I remember me and Pazera used to fight large group with two orcs by walking through their room and then start a fear. The second later they walked into the room and got feared away. All of a sudden you had just one or two to fight and you could kill one of them.

A little Clipp Clopp there ads a genuine old feeling to the log. :)

2003/04/25 08:22, Devastator: 
Heh, this really brings old, warm feelings back into your body :) a true blast of the past log!

2003/04/25 22:53, Drakin:   
If i guessing it right, it was back when pOin was moria-newbie.
[submitted link]
i dont remember how to submit a link here. bleh,

2003/04/27 10:07, Ajax: 
Best part of this log for me wasn't the fight, but seeing all my old friends like Kelset, Fuor, Donk, Razhim, and of course my favorite Norweigan (only maybe Burb is more hardcore darkie then he is)!

Kelset wasn't really a 'good player', but for the short time he played Mume he did well. He didn't panic, knew how to follow orders, and was good at spamming kill when he needed to, which is what he did in the log. After first fight whities should have just left, kind of obvious their group wasn't going to win, and lingering around was doing nothing but letting them get picked off one by one and letting reinforcements arrive. Simetimes the best choice is to recognize a superior enemy and high tail it outta there!

2003/04/28 01:27, Ôstu:   
A Tunnel
*Quillis the Elf* is standing here.
Exits: North South.

* W HP:Hurt>kill elf
You smite *Quillis the Elf*'s head extremely hard and shatter it.
You see your victim shocked by your hit.

* W HP:Hurt *Quillis the Elf*:Bad>
*Quillis the Elf* panics, and attempts to flee.
*Quillis the Elf* leaves south.

o W HP:Hurt>s
kill elf
A Tunnel
The corpse of the huge stone troll is lying here.
*Quillis the Elf* is standing here.
Exits: North South.

* W HP:Hurt>
You smite *Quillis the Elf*'s left foot extremely hard and shatter it.

* W HP:Hurt *Quillis the Elf*:Awful>
*Quillis the Elf* panics, and attempts to flee.
*Quillis the Elf* leaves south.

-----

Heh, who needs different weapon delays when smite is instant. Anyone wants to whine about approach? :)

2003/04/28 07:29, Stolb: 
oh yes! approach! yeah - yeah! , *sobber*

2003/04/28 16:51, Plancy: 
Something you woun't see anymore. Cool fight=)

2003/04/28 22:44, Fingeror:   
Something you woun't see anymore. Cool fight=)

Well you are wrong. Fights like this still occur. I was in one last week. It is however not very common nowdays, cause the average player is a lot more skilled than 7 years ago. It is not very often nowdays that you find a group of 5 scared newbie legends following a more skilled leader in Moria.

2003/04/29 05:47, Uber: 
mmm... in regards to Fingeror's comment, I haven't seen that since pSwork led a platoon of newbies in Moria:) *misses those days..*

2003/04/29 20:06, Seldaran: 
*thinks Plancy was referring to the no-approach thing in his comment and not the newbies in Moria*

Nice and cool fight

2003/05/01 08:00, Plancy: 
*shake* Fingeror, *nod* Uber & Seldaran.
Those newbie grps (pukes) at Moria led by pSwork were fun to see scatter even vs 1 sneaker:P
Still happens once in a while that such semi-clueless grps get massacred but rarely. However, approach and stuff is sad, also facts that pGothmog shows up rarely. Missed fights with Labero back when I was notorious panicing breelegend;)

2003/05/01 16:28, Fredde: 
the best part with this is that during the time when this log occured, there was players who was so feared ppl would spam to valinor just to be safe. thats not something you see nowadays. last time i really feared an opponet was prolly during the time Norsu ran around with baresark, torment and caress smiting the hell outta everyone. you could run. but you could never hide. he would find you everywhere. those where the times! =P

we could use more players like donk snuttan and so on. but with all these 100X100 4+ exits rooms areas and approach that wont happen. =(

2003/05/01 21:26, Jocke:   
I wouldn't exactly rate Snuttan as the same type of player as Donk. Snuttan used large groups, bash traps and pare, while Donk fought head to head, solo or in group, and often outnumbered.

2003/05/01 23:28, Fredde: 
well point was that both where quite feared. ppl where scared of em.

2003/05/03 16:33, Ajax: 
I would worry if Donk was around, I never had any fear of Snuttan besides that he'd kill me linkless. Donk was fast and fun, and would give you good fights. Snuttan was a lurker who stole other people's kills by hanging out and waiting for fleers from other people's battles. Comparing Donk and Snuttan is like comparing a man to a child pkillwise.

2003/05/10 21:57, Azazello: 
This log simply makes me sad. Too many things were changed to the worst *sigh*

2003/05/12 06:59, Zimdul: 
This was when a solo legend cluefull could take on 3-4 bree legends just by hit-fleeing, but with approach nowdays it makes it to slow to be effective.

2003/05/12 08:25, Fragir: 
Well Zimdul, without approach smite+sanc would rule all.

Not like i would have any problems with that as fragir, but ...

2003/05/12 09:24, Milzok: 
Even me who just an exping newbie or didn't played at all at this time, thinks this looks very funny! I wanted to be there and have visible wps ETC :) Very very nice log!

2003/05/25 00:02, Aschit: 
Gothmog is the *ONLY* player I've ever seen who dominates regardless of what class he is playing. Donk...Labero...his pukes. Wasn't Beloq his too? (the first bn thief warlord I think-back when warlording as thief was hard)

Even when his opponent far outmatched him in eq/levels/etc., he always had a chance to win.

2003/06/02 23:40, Manatark: 
One of my favourite logs feat. one of my favourite players, awesome :)! Imagine having played only a couple of weeks and searching for logs on the net, so that you could have a taste of the game before it was evening and mume opened, and then all those parchemnts, scrolls, and few charing numbers - certainly left a mark!

2003/06/15 06:25, Deor: 
No Belloq was Khan's character.

2003/06/23 17:17, Krax:   
Well well, Petter was fast and all his chars were feared for quite a time. But the guy who played Snarf has to me remembered as the most, ever, feared Orc player.
Trix was a guy as well. Not like Secret or Devastator, trolls now are just good to be portalled around, but at first, Trix was and will stay THE troll. Right followed by Aucher.

2003/11/27 00:51, Solymir: 
Jeez. This is a really old log! Way before my time. It looks like wil and per dont matter at all!! And sanctuary was much better back then it seems. Lots of things different- too bad I missed those days

2005/11/29 04:50, Samurai:   
I remember running to Shire as my newbie troll with Trix. I had no idea where I was, and ended up dying in a hobbit hole that we'd tucked into for the day.

I also remember Snarf killing my pony outside bree from healthy to dead in 1 slash. I storeported...

At the time of this log there was no move delay, and no hit delay. Any insta-linked player with a client was essentially untouchable. I bitched endlessly about adding delays, and I'm glad they finally did. Makes the game much more about strategy, and less about speed. The next step will be to make ALL doors delayed. The concept of 10 orcs sitting in a room with one door and 1 elf being able to get out through the one door is just plain stupid, and always has been.

Pec and the Boot Boys were my original heroes. They had shitty Irish links, but they were great players, and never uptight like those of the Netherlands.

2006/07/05 05:04, Omega: 
After playing with pTrix as Theraz, I've never had as much fun on troll, unless I was with Skid.


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