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old stabber log (Wegi)comments   back
(3698 hits. Posted 2006/09/26)
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[old log :) have fun, i think wegi was lvl 23ish?]


![ CSW>back girl
You begin to move silently to the back of your victim...
a barbed fang in her back.
info to level %X
#   $xpToLevelOld is now set to {598673} [local]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a little girl's death cry.
#   $xpLastKill is now set to {A little girl} [local]
A little girl is dead! R.I.P.

![ CSW>#   $xpToLevel is now set to {598095} [local]
Killed A little girl, got 578 xp,
to level 598095

o. CSW>m
           Map of Nearby Zones
     |:              :             |
     |:*         ~~ X*%%:         *|
     |G~~      :::=**B:::~:::::=:~*|
     |  ~~~~~::*:::*~:             |

![ CSW>back woman
You begin to move silently to the back of your victim...
Mrs. Brown leaves down.
Your victim has disappeared!

![ CSW>#   $target is now set to {elf} [local]
#   $target is now set to {*elf*} [local]
d
back woman
The Barn
Mrs. Brown is here, looking for her husband.
Exits: east, south, west, up.

![ CSW>
You begin to move silently to the back of your victim...
barbed fang in her back.
info to level %X
#   $xpToLevelOld is now set to {598095} [local]
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear Mrs. Brown's death cry.
#   $xpLastKill is now set to {Mrs. Brown} [local]
Mrs. Brown is dead! R.I.P.

![ CSW>#   $xpToLevel is now set to {596619} [local]
Killed Mrs. Brown, got 1476 xp,

o. CSW>e
Nice Fields
Farmer Brown stands here, tending his fields.
Exits: north, west.

o. CSW>back man
You begin to move silently to the back of your victim...
barbed fang in his back.
info to level %X
#   $xpToLevelOld is now set to {596619} [local]
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear Farmer Brown's death cry.
#   $xpLastKill is now set to {Farmer Brown} [local]
Farmer Brown is dead! R.I.P.

o. CSW>#   $xpToLevel is now set to {593202} [local]
Killed Farmer Brown, got 3417 xp,
to level 593202

![ CSW>u
back man
Chazan's Sleeping Quarters
A humble man stands here, ready to help you with your things.
Exits: down.

![ CSW>
You begin to move silently to the back of your victim...
f
Oops, your victim seems to have sensed a danger!
You try to pierce a fussy Valet, but he parries successfully.
A fussy Valet says 'Prepyre tu die, Zaugurz Orc!'

![ CSW a fussy Valet:Healthy>
You will attempt to flee!
A fussy Valet hits your left foot extremely hard and shatters it.

![ CSW HP:Fine a fussy Valet:Healthy>
You flee head over heels.
Living Room
Exits: east, up.

![ CSW HP:Fine>
A fussy Valet yells loudly from above 'Help, *a Ziogorz Orc* is tryang to kyll me!'
//then I decided to go stab bombadil and/or his wife, so I went to old forest…saw tracks of 3 pukes…but never found them again…so I was lost for like, a mume da

y
so, I got out…ran through shire, exped on some solo bounders/hobbits then continued my journey out west

*+~ CSW HP:Fine>e
The Road to the Grey Havens
There is a lot of snow on the ground.
A hardened ranger is walking around, looking for tracks.
Exits: =east=, =west=.
You smell blood.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger yells '*in Urc* is here on the Road tu the Grey Havens!'
The hardened ranger leaves his hiding place.
The hardened ranger hits your body extremely hard.
The hardened ranger yells '*in Orc* as here on the Road to the Grey Havens!'

*+~ CSW HP:Fine the hardened ranger:Healthy>
You try to pierce the hardened ranger, but he parries successfully.
//must have failed sneak L so I ran around in circles like an idiot…losing hp/moves…then decided to go closer to gh for lowbies

*(~- CSW HP:Hurt Move:Slow>e
Strange Shady Place
There is a lot of snow on the ground.
An Elf is here walking around.
Exits: north, west.

!(~- CSW HP:Hurt Move:Slow>back elf
You begin to move silently to the back of your victim...
An elf makes a strange sound but is suddenly very silent, as you place a
barbed fang in his back.
info to level %X
#   $xpToLevelOld is now set to {567764} [local]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear an elf's death cry.
#   $xpLastKill is now set to {An elf} [local]
An elf is dead! R.I.P.

o(~- CSW HP:Hurt Move:Slow>#   $xpToLevel is now set to {562721} [local]
Killed An elf, got 5043 xp,
to level 562721
//regenned in there and trapdoor…and amazingly, no xpers came by…
so I ran around…xped on mobs some more…then grey cloaked elven huntsmen found me…chased me around…I ran back east a little…
Entrance to the Old Tomb
Exits: south, (up).

o[ CSW HP:Fine Move:Slow>track
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of a Mighty Horse leading up (done less than 3 hours ago).
   - a track of a mountain mule leading up (done less than 3 hours ago).
   - a track of *a Dwarf* leading up (done less than 3 hours ago).
   - a track of a Mighty Horse coming from the south (done less than 3 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 3 hours ago).
   - a track of a Mighty Horse leading south (done less than 4 hours ago).
   - a track of *a Dwarf* leading south (done less than 4 hours ago).
   - a track of a Mighty Horse coming from above (done less than 4 hours ago).
   - a track of *a Dwarf* coming from above (done less than 4 hours ago).
   - a track of an Orc coming from the south (done less than 1 hour ago).
   - a track of an Orc leading south (done less than 1 hour ago).
   - a track of an Orc coming from above (done less than 1 hour ago).
   - a track of a mountain mule leading south (done less than 4 hours ago).
ce u
   - a track of an opossum leading south (done less than 2 hours ago).
   - a track of an opossum leading up (done less than 2 hours ago).
You stop searching, you don't seem to find anything else.

o[ CSW HP:Fine Move:Tired>close exit u
//then found these goodies! Unfortunately, I was low moves, so, whats a stabber to do? Haha I slept full moves and ran after them J those mighty horses sure do 

make me horny…

*(' CSW>e
Small Hills
A small flask has been left here on the ground.
The corpse of a grey wolf is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: east, west.
The day has begun. You feel so weak under the cruel light!
The rain has stopped.
You see some tracks of a Mighty Horse leading east
 (done less than 4 hours ago).

*(~ CSW>e
Small Hills
Exits: east, west.
You see some tracks of a Mighty Horse leading east
 (done less than 4 hours ago).

*(~ CSW>e
You slowly climb down the eastern side of the hill, entering the deep forest.
Bend in the Path
The corpse of a mean brigand is lying here.
A boar cub is playing here, and exploring the wide world.
Exits: north, east.
You see some tracks of a Mighty Horse leading north
 (done less than 1 hour ago).

*(~ CSW>n
The Small Path
Exits: east, south, west.
You see some tracks of a Mighty Horse leading west
 (done less than 1 hour ago).

*(~ CSW>w
The Small Path
Exits: east, west.
You see some tracks of a Mighty Horse leading west
 (done less than 1 hour ago).

*(~ CSW>w
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here.
*a Mighty Horse* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.
Aha, you have found your victim!

*(~ CSW>
*a Mighty Horse* says 'rfwhnt torkwown'

*(~ CSW>e
The Small Path
Exits: east, west.

*(~ CSW>w
back dwarf
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here.
*a Mighty Horse* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

*(~ CSW>
*a Mighty Horse* says 'yuh
K fRllrtstkl'
You begin to move silently to the back of your victim...
*a Mighty Horse* says 'is'
#   $target is now set to {*dwarf*} [local]
*a Dwarf* makes a strange sound, as you place a barbed fang in her back.
You swiftly dodge *a Dwarf*'s attempt to pound you.

*(~ CSW *a Dwarf*:Wounded>
You barely pierce *a Dwarf*'s body and tickle it.

*(~ CSW *a Dwarf*:Wounded>
*a Dwarf* tilts her head.

*(~ CSW *a Dwarf*:Wounded>vv
draw bow
You remove a barbed fang.
You swiftly draw a longbow from across your back.

*(~ CSW *a Dwarf*:Wounded>sh
sh
sh
*a Dwarf* pounds your left leg extremely hard.
Aye! You cannot concentrate any more...

*(~ CSW HP:Fine *a Dwarf*:Wounded>\|/sh
sh
You shoot *a Dwarf*'s body very hard and shatter it.

*(~ CSW HP:Fine *a Dwarf*:Bad>
*a Mighty Horse* hits your right arm extremely hard.
sh
sh
You lightly shoot *a Dwarf*'s body.

*(~ CSW HP:Fine *a Dwarf*:Bad>\sh

*(~ CSW HP:Fine *a Dwarf*:Bad>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
sh

*(~ CSW HP:Fine *a Dwarf*:Bad>
*a Mighty Horse* hits your head extremely hard.
You feel a strong ache there!

*(~ CSW HP:Fine *a Dwarf*:Bad>
*a Mighty Horse* hits your left arm extremely hard.

*(~ CSW HP:Hurt *a Dwarf*:Bad>sh
sh
*a Dwarf* pounds your body extremely hard.

*(~ CSW HP:Hurt *a Dwarf*:Bad>
*a Mighty Horse* hits your left leg extremely hard.
*a Dwarf* pounds your body extremely hard and shatters it.
*a Mighty Horse* says 'nar t ocra' // my pleasure!
Your head stops stinging.
You flee head over heels.
Path in the Hills
Exits: east, west.

*(~ CSW HP:Wounded>
*a Mighty Horse* has arrived from the east.
You flee head over heels.
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

*(~ CSW HP:Wounded>
The Small Path
Exits: east, west.

*(~ CSW HP:Wounded>w
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

*(~ CSW HP:Wounded>
*a Mighty Horse* has arrived from the west.

*(~ CSW HP:Wounded>wie fang
e
*a Mighty Horse* tries to hit you, but your parry is successful.
You stop using a longbow.
You masterfully wield a barbed fang, looking very evil-minded.

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>No way! You are fighting for your life!
You flee head over heels.
The Small Path
Exits: east, west.

*(~ CSW HP:Wounded>f
e
You flee head over heels.
The Small Path
Exits: east, south, west.

*(~ CSW HP:Wounded>
High Grass
Exits: east, west.

*(~ CSW HP:Wounded>e
Bend in the Road
Exits: =north=, =east=, west.

*+~ CSW HP:Wounded>cw 100
cha wimpy 100
sc
Wimpy set to: 100

*+~ CSW HP:Wounded>#   {rep} now aliases {emote has 103/283 hps, and 70/138 moves.} in [default] group 
103/283 hits and 70/138 moves.

*+~ CSW HP:Wounded>w
High Grass
Exits: east, west.

*(~ CSW HP:Wounded>cw 30
w
cha wimpy 30
Wimpy set to: 30

*(~ CSW HP:Wounded>
The Small Path
Exits: east, south, west.

*(~ CSW HP:Wounded>w
The Small Path
Exits: east, west.

*(~ CSW HP:Wounded>w
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Mighty Horse* is standing here.
Exits: east, west.

*(~ CSW HP:Wounded>back dwarf
You begin to move silently to the back of your victim...
*a Mighty Horse* says 'rev'
*a Mighty Horse* tries to hit you, but your parry is successful.

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>
*a Dwarf* begins some strange incantations... // oh noooo! Not one of THOSE!!

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>
*a Mighty Horse* swiftly dodges your attempt to pierce him.

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>f
w
You flee head over heels.
PANIC! You couldn't escape!

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>No way! You are fighting for your life!

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>
You bleed from open wounds.
*a Dwarf* bleeds from open wounds.
You flee head over heels.
The Small Path
Exits: *east*, *west*.

*(~ CSW HP:Wounded>w
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here trying to concentrate.
A stocky mountain mule is here, waiting to serve.
*a Mighty Horse* is standing here.
Exits: *east*, *west*.

*(~ CSW HP:Wounded>
*a Mighty Horse* leaves east.

*(~ CSW HP:Wounded>w
Path in the Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded>e
back dwarf
The Small Path
The corpse of a mean brigand is lying here.
*a Dwarf* is standing here trying to concentrate.
A stocky mountain mule is here, waiting to serve.
*a Mighty Horse* is standing here.
Exits: *east*, *west*.
*a Dwarf* utters the words 'judicandus gzfuajg'

*(~ CSW HP:Wounded>
You begin to move silently to the back of your victim...
*a Mighty Horse* leaves east.
*a Mighty Horse* has arrived from the east.
*a Dwarf* makes a strange sound but is suddenly very silent, as you place a
barbed fang in her back.
info to level %X
#   $xpToLevelOld is now set to {553916} [local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
#   $xpLastKill is now set to {*a Dwarf*} [local]
*a Dwarf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

*(~ CSW HP:Wounded>
*a Mighty Horse* hits your right hand hard.

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>#   $xpToLevel is now set to {495146} [local]
Killed *a Dwarf*, got 58770 xp,
to level 495146

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>w
No way! You are fighting for your life!

*(~ CSW HP:Wounded *a Mighty Horse*:Healthy>f
w
You flee head over heels.
Path in the Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded>
Small Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded>w
Man-high thorny bushes shift behind you as you enter the small valley.
Small Hills
Exits: (north), *south*.

*(~ CSW HP:Wounded Move:Tired>n
You feel so much better hiding in the shadows!
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
Exits: *(east)*, *(south)*.

o[ CSW HP:Wounded Move:Tired>ce s
close exit s
Ok.

o[ CSW HP:Wounded Move:Tired>trophy #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
   1,  1%,  #Tracer                   |   1,  1%,  #Ergo                     |
   1,  0%,  #Smirn                    |   1,  0%,  #Fnys                     |
   1,  1%,  #Syrius                   |   1,  1%,  #Wegs                     |
   1,  0%,  #Nâzgrásh                 |   1,  1%,  #Mogadon                  |
   1,  1%,  #Bjool                    |   1,  1%,  #Byork                    |
   1,  0%,  #Magna                    |   1,  1%,  #Dunk                     |
   2,  0%,  #Sepha                    |   1,  1%,  #Smajt                    |
   1,  0%,  #Jeron                    |   1,  0%,  #Evangelion               |
   1,  1%,  #Zága                     |                                      |

o[ CSW HP:Wounded Move:Tired>nar tracer rips
Ok.

o[ CSW HP:Wounded Move:Tired>oe s
s
open exit s
Ok.

o[ CSW HP:Wounded Move:Tired>
You blink and feel weaker under the cruel light of the sun.
Small Hills
Exits: (north), *south*.

*(~ CSW HP:Wounded Move:Tired>s
Small Hills
Exits: *north*, *east*, *south*.

*(~ CSW HP:Wounded Move:Tired>e
Small Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Tired>e
Small Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Tired>
#   {rp} now aliases {tell Rience} in [default] group 
Rience tells you 'gratz'

*(~ CSW HP:Wounded Move:Tired>e
Small Hills
A small flask has been left here on the ground.
The corpse of a grey wolf is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Tired>e
Small Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Tired>e
Ok.

*(~ CSW HP:Wounded Move:Tired>
You slowly climb down the eastern side of the hill, entering the deep forest.
Bend in the Path
The corpse of a mean brigand is lying here.
Exits: *north*, *east*.

*(~ CSW HP:Wounded Move:Tired>n
The Small Path
Exits: *east*, *south*, *west*.

*(~ CSW HP:Wounded Move:Slow>w
The Small Path
*a Mighty Horse* is standing here.
Exits: *east*, *west*.
*a Mighty Horse* leaves west.

*(~ CSW HP:Wounded Move:Slow>w
The Small Path
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Slow>
*a Mighty Horse* has arrived from the west.

*(~ CSW HP:Wounded Move:Slow>w
Path in the Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Slow>#   $target is now set to {mighty} [local]
e
The Small Path
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
*a Mighty Horse* is standing here.
Exits: *east*, *west*.
#   {rp} now aliases {tell Rience} in [default] group 
Rience tells you 'in gh?'

*(~ CSW HP:Wounded Move:Slow>back horse
You begin to move silently to the back of your victim...
*a Mighty Horse* tries to hit you, but your parry is successful.

*(~ CSW HP:Wounded Move:Slow *a Mighty Horse*:Healthy>
You pierce *a Mighty Horse*'s head hard and tickle it.

*(~ CSW HP:Wounded Move:Slow *a Mighty Horse*:Fine>ec 1
f
exa 1.corpse
corpse (here) : 
a pile of coins
a sturdy weapon harness
a belt pouch
a gem-inlaid knife (flawless)
a moneybag
a water skin
a pan
a snakeskin belt
a steel-shafted mattock
a wolfskin wristband (flawless)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless)
a metal wall shield (flawless)
a pair of plate vambraces (flawless)
a thick pair of metal gauntlets (flawless)
a pair of smooth, black boots
a pair of plate greaves (flawless)
a full metal helmet (flawless)
a thick metal breastplate (flawless)
a silver cloakpin
a red ruby
a ring of silver
a ring
a large sack
a war arrow
an ash arrow

*(~ CSW HP:Wounded Move:Slow *a Mighty Horse*:Fine>
You flee head over heels.
Path in the Hills
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Slow>e
The Small Path
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
*a Mighty Horse* is standing here.
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Slow>e
The Small Path
Exits: *east*, *west*.

*(~ CSW HP:Wounded Move:Weak>e
The Small Path
Exits: *east*, *south*, *west*.

*(~ CSW HP:Wounded Move:Weak>i
You are carrying:
a longbow
a small metal flask
a flask of orkish draught

*(~ CSW HP:Wounded Move:Weak>qqq
quaff zaugurz-draught
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.

*(~ CSW HP:Bad>wear bow
You put a longbow over your shoulder.

*(~ CSW HP:Bad>w
The Small Path
Exits: *east*, *west*.

*(~ CSW HP:Bad>
*a Mighty Horse* has arrived from the west.

*(~ CSW HP:Bad>w
*a Mighty Horse* leaves west.

*(~ CSW HP:Bad>
The Small Path
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
*a Mighty Horse* is standing here.
Exits: *east*, *west*.

*(~ CSW HP:Bad>
*a Mighty Horse* hits your right leg hard.
You are wracked with overwhelming PAIN!

*(~ CSW HP:Bad *a Mighty Horse*:Fine>
You try to pierce *a Mighty Horse*, but he parries successfully.

*(~ CSW HP:Bad *a Mighty Horse*:Fine>f
You flee head over heels.
The Small Path
Exits: *east*, *west*.
//hmm…seems he is guarding the corpse…im not gonna get anywhere with this…
so I run away…go regen some…then run after horsie...

*(~ CSW HP:Hurt>w
The Small Path
Exits: east, west.
You see some tracks of a Mighty Horse leading west
 (done less than 4 hours ago).

*(~ CSW HP:Hurt>w
The Small Path
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
*an Elf* is standing here.
A boar cub is playing here, and exploring the wide world.
Exits: east, west.
//Pick up tracks…and look what I found!
You see some tracks of a Mighty Horse leading east
 (done less than 5 hours ago).

*(~ CSW HP:Hurt>back elf
You begin to move silently to the back of your victim...
barbed fang in his back.
info to level %X
#   $xpToLevelOld is now set to {495146} [local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
Above the body of *an Elf* a grey mist gathers into a pale shrouded figure,
rising slowly like smoke from a fire. It wavers for a moment, looking to the
West; but out of the West comes a cold wind and with a sigh it dissolves into
nothing.

*(~ CSW HP:Hurt>#   $xpToLevel is now set to {435833} [local]
Killed *a Dwarf*, got 59313 xp,
to level 435833


*(~ CSW HP:Hurt>ec 1
exa 1.corpse
corpse (here) : 
a black leather belt
a black cloak (worn)
a thin pair of rigid leather boots (used)
a pair of soft leather trousers (worn)
a black hood (well-maintained)
a plain shirt (flawless)
a ring

*(~ CSW HP:Hurt>trphy #
Arglebargle, glop-glyf!?!

*(~ CSW HP:Hurt>trophy #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
   1,  1%,  #Felarthil                |   1,  1%,  #Tracer                   |
   1,  1%,  #Ergo                     |   1,  0%,  #Smirn                    |
   1,  0%,  #Fnys                     |   1,  1%,  #Syrius                   |
   1,  1%,  #Wegs                     |   1,  0%,  #Nâzgrásh                 |
   1,  1%,  #Mogadon                  |   1,  1%,  #Bjool                    |
   1,  1%,  #Byork                    |   1,  0%,  #Magna                    |
   1,  1%,  #Dunk                     |   2,  0%,  #Sepha                    |
   1,  1%,  #Smajt                    |   1,  0%,  #Jeron                    |
   1,  0%,  #Evangelion               |   1,  1%,  #Zága                     | 

*(~ CSW HP:Hurt>e
The Small Path
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: east, west.
You see some tracks of a Mighty Horse leading east
 (done less than 5 hours ago).

*(~ CSW HP:Hurt>back shadow
You begin to move silently to the back of your victim...
A shadow says 'It was ioor last mistake Zaugorz Orc! A will remember you!'

*(~ CSW HP:Hurt a shadow:Bad>
A shadow tries to hit you, but your parry is successful.

*(~ CSW HP:Hurt a shadow:Bad>f
You stop tracking your victim.
You flee head over heels.
Path in the Hills
Exits: east, west.

*(~ CSW HP:Hurt>w
Small Hills
Exits: east, west.

*(~ CSW HP:Hurt>e
e
Path in the Hills
Exits: east, west.

*(~ CSW HP:Hurt>
The Small Path
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: east, west. 

*(~ CSW HP:Hurt>back shadow
You begin to move silently to the back of your victim...
barbed fang in its back.
info to level %X
#   $xpToLevelOld is now set to {435833} [local]
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear a shadow's death cry.
#   $xpLastKill is now set to {A shadow} [local]
A shadow disappears into nothing.

*(~ CSW HP:Hurt>#   $xpToLevel is now set to {427551} [local]
Killed A shadow, got 8282 xp,
to level 427551

*(~ CSW HP:Hurt>ec 1
exa 1.corpse
corpse (here) : 
a black leather belt
a black cloak (worn)
a thin pair of rigid leather boots (used)
a pair of soft leather trousers (worn)
a black hood (well-maintained)
a plain shirt (flawless)
a ring

*(~ CSW HP:Hurt>coins
get all.coins all
You get a pile of coins from the corpse of *a Dwarf*.
There was 10 gold coins, 1 silver penny, and 91 copper pennies.

*(~ CSW HP:Hurt>ec 2
exa 2.corpse
corpse (here) : 
a sturdy weapon harness
a belt pouch
a gem-inlaid knife (flawless)
a moneybag
a water skin
a pan
a snakeskin belt
a steel-shafted mattock
a wolfskin wristband (flawless)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless)
a metal wall shield (flawless)
a pair of plate vambraces (flawless)
a thick pair of metal gauntlets (flawless)
a pair of smooth, black boots
a pair of plate greaves (flawless)
a full metal helmet (flawless)
a thick metal breastplate (flawless)
a silver cloakpin
a red ruby
a ring of silver
a ring
a large sack
a war arrow
an ash arrow

*(~ CSW HP:Hurt>get ruby all.corpse
You get a red ruby from the corpse of *a Dwarf*.

*(~ CSW HP:Hurt>get mattock all.corpse
You get a steel-shafted mattock from the corpse of *a Dwarf*.

*(~ CSW HP:Hurt>get knife all.corpse
You get a gem-inlaid knife from the corpse of *a Dwarf*.

*(~ CSW HP:Hurt>get keyring all.corpse
*a Dwarf* has arrived from the east.

*(~ CSW HP:Hurt>
You get a keyring with a set of lock picks from the corpse of *a Dwarf*.

*(~ CSW HP:Hurt>get cloak all.corpse
e
w

*(~ CSW HP:Hurt>get cloak all.corpse
e
w
You get a forest green cloak from the corpse of *a Dwarf*.
You get a black cloak from the corpse of *an Elf*.

*(~ CSW HP:Hurt>
The Small Path
A boar cub is playing here, and exploring the wide world.
Exits: east, west.

*(~ CSW HP:Hurt>
The Small Path
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a mean brigand is lying here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: east, west.

*(~ CSW HP:Hurt>
*a Dwarf* gets an ash arrow from the corpse of *a Dwarf*.
*a Dwarf* gets a war arrow from the corpse of *a Dwarf*.
*a Dwarf* gets a large sack from the corpse of *a Dwarf*.
*a Dwarf* gets a ring from the corpse of *a Dwarf*.
*a Dwarf* gets a ring of silver from the corpse of *a Dwarf*.
*a Dwarf* gets a silver cloakpin from the corpse of *a Dwarf*.
*a Dwarf* gets a thick metal breastplate from the corpse of *a Dwarf*.
*a Dwarf* gets a full metal helmet from the corpse of *a Dwarf*.
*a Dwarf* gets a pair of plate greaves from the corpse of *a Dwarf*.
*a Dwarf* gets a pair of smooth, black boots from the corpse of *a Dwarf*.
*a Dwarf* gets a thick pair of metal gauntlets from the corpse of *a Dwarf*.
*a Dwarf* gets a pair of plate vambraces from the corpse of *a Dwarf*.
*a Dwarf* gets a metal wall shield from the corpse of *a Dwarf*.
*a Dwarf* gets a leather backpack from the corpse of *a Dwarf*.
*a Dwarf* gets a wolfskin wristband from the corpse of *a Dwarf*.
*a Dwarf* gets a snakeskin belt from the corpse of *a Dwarf*.
*a Dwarf* gets a pan from the corpse of *a Dwarf*.
*a Dwarf* gets a water skin from the corpse of *a Dwarf*.
*a Dwarf* gets a moneybag from the corpse of *a Dwarf*.
*a Dwarf* gets a belt pouch from the corpse of *a Dwarf*.

*(~ CSW HP:Hurt>back dwarf
You begin to move silently to the back of your victim...
A boar cub has arrived from the east.
*a Dwarf* makes a strange sound but is suddenly very silent, as you place a
barbed fang in her back.
info to level %X
#   $xpToLevelOld is now set to {427551} [local]
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
#   $xpLastKill is now set to {*a Dwarf*} [local]
*a Dwarf* has drawn her last breath! R.I.P.

*(~ CSW HP:Hurt>#   $xpToLevel is now set to {370295} [local]
Killed *a Dwarf*, got 57256 xp,
to level 370295

*(~ CSW HP:Hurt>trophy #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
   1,  1%,  #Felarthil                |   2,  2%,  #Tracer                   |
   1,  1%,  #Ergo                     |   1,  0%,  #Smirn                    |
   1,  0%,  #Fnys                     |   1,  1%,  #Syrius                   |
   1,  1%,  #Wegs                     |   1,  0%,  #Nâzgrásh                 |
   1,  1%,  #Mogadon                  |   1,  1%,  #Bjool                    |
   1,  1%,  #Byork                    |   1,  0%,  #Magna                    |
   1,  1%,  #Dunk                     |   2,  0%,  #Sepha                    |
   1,  1%,  #Smajt                    |   1,  0%,  #Jeron                    |
   1,  0%,  #Evangelion               |   1,  1%,  #Zága                     |

*(~ CSW HP:Hurt>nar tracer rerips and felarthil rips also
Ok.
//so yeah…that is that…I think rangers heard their fellow pukes dying all around them…came and found me

*(' CSW HP:Hurt>
You are carrying:
a fragrant-smelling bag
a black cloak (worn)
a forest green cloak (flawless)
a keyring with a set of lock picks
a gem-inlaid knife (flawless)
a steel-shafted mattock
a red ruby
a flask of orkish draught
//is all I took
so I was like…hmm..lets go back east…find more pukes..

*+~ CSW HP:Hurt>e
*a Man* has arrived from the east.
A horse has arrived from the east.
A citizen mercenary has arrived from the east.
//saw that one..but he ran back into rangerland before I could hit L
//so decided to head some…since those pukes are probably narrating by now…
//low moves…so I had to find a place to regen
//ran to ghj..
Green Street
A well-crafted white fountain is here, water pouring forth from it.
Exits: *north*, *east*, (south), *west*.

*# CSW HP:Hurt Move:Tired>n
Path to Greenholm
Exits: *north*, east, *south*, *(west)*.

*+ CSW HP:Hurt Move:Tired>e
You feel so much better hiding in the shadows!
The Abandoned Building
Exits: *west*, (down).

![ CSW HP:Hurt Move:Tired>d
The Cellar
A small rat runs about, oblivious to your presence.
Exits: (up).

o[ CSW HP:Hurt Move:Tired>l u
The trapdoor is open.

o[ CSW HP:Hurt Move:Tired>ce u
close exit u
Ok.

o[ CSW HP:Hurt Move:Tired>pick exit u
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.

o[ CSW HP:Hurt Move:Tired>sleep
You go to sleep.

o[ CSW HP:Hurt Move:Tired>time
### WARNING! NEXT REBOOT in 73 minutes (for no apparent reason)
According to the Dúnadan calendar, it is:
6pm on Hevensday, the 22nd of Forelithe, Year 2944 of the Third Age.
Real time is Fri Mar 18 20:42:02 2005 GMT.
Last reboot due to a crash at Fri Mar 11 16:13:15 2005 GMT.

o[ CSW HP:Hurt Move:Tired>sc
#   {rep} now aliases {emote has 192/283 hps, and 39/138 moves.} in [default] group 
192/283 hits and 39/138 moves.

o[ CSW HP:Hurt Move:Tired>where
In your dreams, or what?

o[ CSW HP:Hurt Move:Tired>stat
OB: 77%, DB: -19%, PB: 66%, Armour: 2%. Wimpy: 90. Mood: wimpy.
Needed: 370,295 xp, 0 tp. Gold: 15. Alert: normal.
Affected by:
- a deep wound at the head (poorly bound)
- novoid
	noquit

o[ CSW HP:Fine>sc
#   {rep} now aliases {emote has 232/283 hps, and 112/138 moves.} in [default] group 
232/283 hits and 112/138 moves.

o[ CSW HP:Fine>wake
sta
You wake, and sit up.

o[ CSW HP:Fine>l
You stand up.

o[ CSW HP:Fine>
The Cellar
A small rat runs about, oblivious to your presence.

o[ CSW HP:Fine>where
Players in your zone
--------------------
Wegi                 - The Cellar

o[ CSW HP:Fine>sc
#   {rep} now aliases {emote has 234/283 hps, and 117/138 moves.} in [default] group 
234/283 hits and 117/138 moves.

o[ CSW HP:Fine>where
Players in your zone
--------------------
Wegi                 - The Cellar

o[ CSW HP:Fine>sc
#   {rep} now aliases {emote has 235/283 hps, and 119/138 moves.} in [default] group 
235/283 hits and 119/138 moves.

o[ CSW HP:Fine>rest
You sit down and rest your tired bones.

o[ CSW HP:Fine>time
### WARNING! NEXT REBOOT in 71 minutes (for no apparent reason)
According to the Dúnadan calendar, it is:
7pm on Hevensday, the 22nd of Forelithe, Year 2944 of the Third Age.
Real time is Fri Mar 18 20:43:42 2005 GMT.
Last reboot due to a crash at Fri Mar 11 16:13:15 2005 GMT.

o[ CSW HP:Fine>where
Players in your zone
--------------------
Wegi                 - The Cellar

o[ CSW HP:Fine>help forelithe
FORELITHE NORUI
Dawn 6 Dusk 20
//just about night time…time to make my getaway!

o[ CSW HP:Fine>oe u
open exit u
It seems to be locked.

o[ CSW HP:Fine>pick exit u
Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.

o[ CSW HP:Fine>oe u
open exit u
Ok.
So yeah…im headed home…until!!!

*+~ CSW HP:Fine>e
Road to the Grey Havens
Exits: =north=, =west=.

*+~ CSW HP:Fine>n
Road to the Grey Havens
The corpse of a lynx is lying here.
Exits: north, =east=, =south=.
You have found the hardened ranger!
You smell blood.
The hardened ranger leaves his hiding place.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger yells '*an Urc* as here un the Royd to the Grey Hivens!'
The hardened ranger leaves his hiding place.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger yells '*an Orc* is here on the Roid to the Grey Havens!'

*+~ CSW HP:Fine the hardened ranger:Healthy>f
The hardened ranger swiftly dodges your attempt to pierce him.
//must have failed another damn sneak…
#   {rp} now aliases {tell Malus} in [default] group 
Malus tells you 'good eq?'

*+~ CSW HP:Fine>
Road to the Grey Havens
Exits: =east=, =west=.

*+~ CSW HP:Fine>e
Road to the Grey Havens
Exits: =east=, =west=.

*+~ CSW HP:Fine>tell Malus ssm ruby
e
Ok.
//no way was I gonna be lonely…I had to have someone to talk to!
//more spam..then…

o+ CSW HP:Fine>e
The East Road
Exits: north, =east=, south, =west=.

o+ CSW HP:Fine>
#   {rp} now aliases {tell Malus} in [default] group 
Malus tells you 'dont the rangers there rip your ass?'

o+ CSW HP:Fine>e
The East Road
Exits: =east=, =west=.

o+ CSW HP:Fine>
*Bifin the Dwarf* has arrived from the east riding a mountain mule.

!+ CSW HP:Fine>
*Bifin the Dwarf* leaves west riding a mountain mule.

o+ CSW HP:Fine>e
The East Road
Exits: north, =east=, =west=.

o+ CSW HP:Fine>e
The East Road
Exits: =east=, south, =west=.
//yay! He is headed the right way!…I shrug it off and keep running
//when I get to about bwb…I get tired again…and I know I have like, 1 draught left…so I go swimming up the river and sleep one room off of it…

o. CSW HP:Fine Move:Tired>
*Bifin the Dwarf* pounds your right arm extremely hard.
You feel a strong ache there!

!. CSW HP:Fine Move:Tired *Bifin the Dwarf*:Healthy>
You lightly pierce *Bifin the Dwarf*'s right arm and tickle it.

!. CSW HP:Fine Move:Tired *Bifin the Dwarf*:Fine>
A brown fox leaves north.

!. CSW HP:Fine Move:Tired *Bifin the Dwarf*:Fine>f
You flee head over heels.
Green Fields
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

o. CSW HP:Fine Move:Tired>e
Fields
Exits: north, east, south, west.
//darn it!…So..ran some more…he chased me to oerrockish…
//..then this happened…

o+ CW HP:Fine Move:Slow>n
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: =east=, =south=, west.

o+ CW HP:Fine Move:Slow>e
The Old East Road
Exits: =east=, =west=.

o+ CW HP:Fine Move:Slow>e
Bridge over the Nen-i-Sûl
A grey hare stands alert, looking and listening for predators.
Exits: =east=, =west=, down.
//hrmm..that neni thing usually has bounders…right?
 

o+ CW HP:Fine Move:Slow>sneak
e
Ok, you'll try to move silently for a while.

o+ CSW HP:Fine Move:Tired>
Bend in the Old East Road
Exits: =north=, east, =west=.

o+ CSW HP:Fine Move:Tired>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.
*Elengil the Half-Elf* has arrived from the east riding a warhorse.
*a Dwarf* has arrived from the east riding a pack horse.

!. CSW HP:Fine Move:Slow>
You bleed from open wounds.

!. CSW HP:Fine Move:Slow>
*Elengil the Half-Elf* leaves west riding a warhorse.
*a Dwarf* leaves west riding a pack horse.

o. CSW HP:Fine Move:Slow>e
Grasslands
Exits: north, east, west.

o. CSW HP:Fine Move:Slow>n
Old East Road
Exits: north, =east=, south, =west=.
// oh no! even worse! A helf with an E name!
//So I ran my little booty some more…till about brush..then decided to sleep some more moves while I still have my last tark flask in me…woke up…ran past lb…sle

pt a few rooms from some looted troll corpse I saw…
// got moves back…went a little closer to warrens…when…

*f CSW>e
Ant Hill in the Dreary Forest
The corpse of a red ant colony is lying here.
Exits: *east*, *south*, *west*.

*f CSW>track
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of an Orc coming from the west (done less than 1 hour ago).
   - a track of *a Man* leading east (done less than 1 hour ago).
   - a track of *a Man* coming from the south (done less than 1 hour ago).
   - a track of a young rat leading south (done less than 2 hours ago).
You stop searching, you don't seem to find anything else.

*f CSW>#   $target is now set to {*man*} [local]
Your blood freezes as you hear a death cry from the east.
// *GASP* could it be?

*f CSW>e
Plain beside the Gloomy Forest
On the ground, there are two fine pelts.
The corpse of a fallow deer is lying here.
The butchered corpse of a fallow deer is lying here.
The butchered corpse of a fallow deer is lying here.
*a Man* is standing here.
Exits: *east*, *south*, *west*.

*. CSW>back man
You begin to move silently to the back of your victim...
*a Man* finishes butchering the corpse.
*a Man* drops a fine pelt.
*a Man* leaves east.
Your victim has disappeared! // NOOOOOO!!!

*. CSW>e
On a Trail
A brass lantern has been set on the ground.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
*a Man* is standing here.
Exits: *east*, *south*, *west*.

*+ CSW>back man
*a Man* leaves east.

*+ CSW>Backstab whom?

*+ CSW>e
Bend in a Trail
Exits: *north*, *east*, *south*, *west*.

*+ CSW>back man
Backstab whom?

*+ CSW>trm
track *man*
You carefully examine the ground around you, looking for tracks...
#   $target is now set to {*man*} [local]
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).
//tracked him some more..

of CSW>s
Dim Dark Forest
Exits: north, *east*, *south*, *west*.
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

of CSW>s
You blink and feel weaker under the cruel light of the sun.
Beneath a Canopy of Boughs
Exits: north, *east*, *south*, *west*.
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

*f CSW>s
Deep in the Backwoods
*a Man* is standing here.
Exits: *north*, *east*, *south*, west.
Aha, you have found your victim!

*f CSW>back man
*a Man* leaves south.

*f CSW>Backstab whom?

*f CSW>s
Damp Forest
A huge black fungus is here, exuding a foul stench.
A partridge attempts to hide in the undergrowth.
Exits: *north*, *east*, *south*, west.

*f CSW>back man
Backstab whom?

*f CSW>trm
track *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

*f CSW>s
Deep Marshland
Exits: *north*, *east*, *south*, *west*.
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

*% CSW>sc
#   {rep} now aliases {emote has 283/283 hps, and 101/138 moves.} in [default] group 
283/283 hits and 101/138 moves.

*% CSW>s
Soggy Undergrowth
Exits: *north*, east, *south*, *west*.
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

*f CSW>e
You feel so much better hiding in the shadows!
Deep in the Dark Woods
Exits: *north*, east, *south*, *west*.
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

of CSW>e
Deep in the Darkened Forest
Exits: *north*, *east*, south, west.
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

of CSW>#   $target is now set to {*man*} [local]
s
In a Dark and Brooding Woodland
A disgusting forest troll is searching for fresh meat here.
Exits: north, *east*, *south*, *west*.
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

of CSW>e
You blink and feel weaker under the cruel light of the sun.
Mound above the Forest
A brown snake watches you.
A brown snake watches you.
A fat rabbit sits here, chewing on some grass.
A restless rabbit bounces around.
Exits: *north*, *east*, *south*, west, *up*.
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

*( CSW>n
In the Forest
Exits: *north*, *east*, *south*, west.
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

*f CSW>e
In the Forest
Exits: *north*, *east*, *south*, *west*.
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

*f CSW>n
In the Forest
The corpse of a swarm of blow-flies is lying here.
Exits: *north*, *east*, *south*, *west*.
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

*f CSW>e
In the Forest
The rabid rabbit is here, frothing at the mouth.
*a Man* is resting here.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, *east*, *south*, *west*.
Aha, you have found your victim!

*f CSW>
A rabid rabbit sits down and rests.

*f CSW>backstab *man*
You begin to move silently to the back of your victim...
n
*a Man* makes a strange sound but is suddenly very silent, as you place a
barbed fang in his back.
info to level %X
#   $xpToLevelOld is now set to {368074} [local]
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
#   $xpLastKill is now set to {*a Man*} [local]
*a Man* has drawn his last breath! R.I.P.

*f CSW>
You feel so much better hiding in the shadows!
In the Dark Forest
A disgusting forest troll is searching for fresh meat here.
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, *south*, *west*.

of CSW>#   $xpToLevel is now set to {366551} [local]
Killed *a Man*, got 1523 xp,
to level 366551

of CSW>trophy #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
   1,  1%,  #Felarthil                |   2,  2%,  #Tracer                   |
   2,  2%,  #Ergo                     |   1,  0%,  #Smirn                    |
   1,  0%,  #Fnys                     |   1,  1%,  #Syrius                   |
   1,  1%,  #Wegs                     |   1,  0%,  #Nâzgrásh                 |
   1,  1%,  #Mogadon                  |   1,  1%,  #Bjool                    |
   1,  1%,  #Byork                    |   1,  0%,  #Magna                    |
   1,  1%,  #Dunk                     |   2,  0%,  #Sepha                    |
   1,  1%,  #Smajt                    |   1,  0%,  #Jeron                    |
   1,  0%,  #Evangelion               |   1,  1%,  #Zága                     |
// ergo…I killed him yesterday when he was lvl 2…now…a little more than 60 xp!

*f CSW>nar ergo rips
Ok.

*f CSW>ec 1
exa 1.corpse
corpse (here) : 
a quiver
a dark coloured flask
a lantern
a plain leather belt
a scimitar (flawless)
a small wooden shield (satisfactory)
a pair of chain mail gloves (flawless)
a pair of smooth, black boots
a chain mail hauberk (flawless)
a ring
a cup
a large sack
a shortbow
a dagger (flawless)

*f CSW>get boots corpse
You get a pair of smooth, black boots from the corpse of *a Man*.
//then…I did some sun running…when!

*. CSW>s
Bruinen Heath
A sturdy pack horse is standing here.
Exits: *north*, *south*, *west*.

*. CSW>
A cute rabbit has arrived from the north.

*. CSW>back pack
You begin to move silently to the back of your victim...
You pierce a pack horse's body very hard.
You swiftly dodge a pack horse's attempt to hit you.

*. CSW a pack horse:Fine>
Your attempt to pierce a pack horse fails.

*. CSW a pack horse:Fine>where
A gorcrow has arrived from the west.
A pack horse hits your right hand and tickles it.

*. CSW HP:Fine a pack horse:Fine>l
You are too busy right now! 

*. CSW HP:Fine a pack horse:Fine>
Bruinen Heath
A pack horse is here, fighting YOU.
A cute rabbit is here.
A gorcrow is standing here.

*. CSW HP:Fine a pack horse:Fine>
A cute rabbit leaves west.
A pack horse swiftly dodges your attempt to pierce him.

*. CSW HP:Fine a pack horse:Fine>x pack
exa pack
This horse follows his master, and carries whatever he is given. Stout,
yet strong, this pack horse is used on long hauls often carrying the
weight of his master and his master's belongings.
A pack horse has some small bruises.

*. CSW HP:Fine a pack horse:Fine>
You pierce a pack horse's right hindfoot very hard.

*. CSW HP:Fine a pack horse:Hurt>
You swiftly dodge a pack horse's attempt to hit you.

*. CSW HP:Fine a pack horse:Hurt>
You try to pierce a pack horse, but he parries successfully.

*. CSW HP:Fine a pack horse:Hurt>where
You are too busy right now!

*. CSW HP:Fine a pack horse:Hurt>
You pierce a pack horse's right hindleg very hard and shatter it.

*. CSW HP:Fine a pack horse:Hurt>
A pack horse tries to hit you, but your parry is successful.
You pierce a pack horse's left forefoot hard and shatter it.

*. CSW HP:Fine a pack horse:Wounded>vv
sh
draw bow
You remove a barbed fang.
You swiftly draw a longbow from across your back.

*. CSW HP:Fine a pack horse:Wounded>|sh
sh
You shoot a pack horse's body very hard and shatter it.

*. CSW HP:Fine a pack horse:Wounded>/-A pack horse tries to hit you, but your parry is successful.
sh
You shoot a pack horse's right hindfoot very hard and shatter it.

*. CSW HP:Fine a pack horse:Bad>sh
A pack horse panics, and attempts to flee.
A pack horse leaves north.
Your victim has disappeared!

*. CSW HP:Fine>Shoot whom?

*. CSW HP:Fine>wie fang
You stop using a longbow.
You masterfully wield a barbed fang, looking very evil-minded.

*. CSW HP:Fine>wear bow
n
You put a longbow over your shoulder.

*. CSW HP:Fine>
Bruinen Heath
A sturdy pack horse is standing here.
Exits: *south*, *west*.

*. CSW HP:Fine>back pack
You begin to move silently to the back of your victim...
#   $target is now set to {*elf*} [local]
A pack horse easily avoids your backstab. // what the gay?! (no offense rick)
You swiftly dodge a pack horse's attempt to hit you.

*. CSW HP:Fine a pack horse:Bad>
A pack horse panics, and attempts to flee.

*. CSW HP:Fine a pack horse:Bad>
A pack horse panics, and attempts to flee.
A pack horse leaves south.

*. CSW HP:Fine>s
Bruinen Heath
A gorcrow is standing here.
A cute rabbit is here.
A sturdy pack horse is standing here.
Exits: *north*, *south*, *west*.

*. CSW HP:Fine>back pack
You begin to move silently to the back of your victim...
A cute rabbit leaves north.
A pack horse makes a strange sound but is suddenly very silent, as you place a
barbed fang in his back.
info to level %X
#   $xpToLevelOld is now set to {366551} [local]
You receive your share of experience.
Well, you begin to know this creature's anatomy.
Your blood freezes as you hear a pack horse's death cry.
#   $xpLastKill is now set to {A pack horse} [local]
A pack horse is dead! R.I.P.

*. CSW HP:Fine>#   $xpToLevel is now set to {366324} [local]
Killed A pack horse, got 227 xp,
to level 366324
//so yeah…ran to pine forest to regen some moves…hid there for a while…but got hit by those damn forest trolls!…fakers…so ran near filthy…and slept in the open 

there…when…

o< CSW>sc
#   {rep} now aliases {emote has 283/283 hps, and 105/138 moves.} in [default] group 
283/283 hits and 105/138 moves.

o< CSW>where
l
In your dreams, or what?

o< CSW>In your dreams, or what?

o< CSW>
An orkish patrol-leader crushes your right arm extremely hard. // GAY!!! (really truly sorry rick I don’t mean anything by it)

!< CSW HP:Fine an orkish patrol-leader:Healthy>
*a Man* leaves west riding a pack horse. // but oh! Whats this!!
An orkish patrol-leader says 'I will hunt you until you're dead, Zaugurz Orc!'
An orc-soldier fails to stab you.
An orkish patrol-leader swiftly dodges your attempt to pierce him.

o< CSW HP:Fine an orkish patrol-leader:Healthy>f
You flee head over heels.
Misty Mountains
Exits: east, west.
You begin to see some clouds. 

o<~ CSW HP:Fine>w
Misty Mountains
A half-decayed corpse of a goblin lies rotting on the ground.
A very strong orkish leader is here on patrol.
An orc sentry is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: east, west.
The clouds begin to disappear.

o< CSW HP:Fine>w
Broken Mountains
*a Man* is here, riding a pack horse.
Exits: north, east, west.

!< CSW HP:Fine>
An orkish patrol-leader has arrived from the east.
An orc sentry has arrived from the east.
An orkish scout has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.

!< CSW HP:Fine>
*a Man* sits down and rests.

!< CSW HP:Fine>back man
You begin to move silently to the back of your victim...
*a Man* stops resting, and clambers on his feet.
Your victim has disappeared! // every time!!
*a Man* leaves north riding a pack horse.

o< CSW HP:Fine>w
Broken Mountains
Exits: east, west.

o< CSW HP:Fine>
An orkish patrol-leader has arrived from the east.
An orc sentry has arrived from the east.
An orkish scout has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.
An orc-soldier has arrived from the east.

o< CSW HP:Fine>e
Broken Mountains
Exits: north, east, west.

o< CSW HP:Fine>n
Dirty Trail
The enchanting will-of-the-wisp beckons you with a blurred light.
*a Man* is here, resting on a pack horse.
Exits: north, south.

!< CSW HP:Fine>back man
You begin to move silently to the back of your victim...
*a Man* stops resting, and clambers on his feet.
Your victim has disappeared! // wtf is this!!!
*a Man* leaves north riding a pack horse.

o< CSW HP:Fine>
Some very close noise can be heard from the south.

o< CSW HP:Fine>n
Dirty Trail
*a Man* is here, resting on a pack horse.
Exits: east, south.

!< CSW HP:Fine>back man
You begin to move silently to the back of your victim...
#   $target is now set to {*man*} [local]
*a Man* drinks water from a water skin.
Some very close noise can be heard from the south.
*a Man* makes a strange sound but is suddenly very silent, as you place a
barbed fang in his back.
info to level %X
#   $xpToLevelOld is now set to {366324} [local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
#   $xpLastKill is now set to {*a Man*} [local]
*a Man* has drawn his last breath! R.I.P.

o< CSW HP:Fine>#   $xpToLevel is now set to {365891} [local]
Killed *a Man*, got 433 xp,
to level 365891

o< CSW HP:Fine>trophy #
An orkish patrol-leader has arrived from the south.
An orc sentry has arrived from the south.
An orkish scout has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier fails to stab you.
You pierce an orc-soldier's body extremely hard.
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
   1,  1%,  #Ghollam                  |   1,  1%,  #Felarthil                |
   2,  2%,  #Tracer                   |   2,  2%,  #Ergo                     |
   1,  0%,  #Smirn                    |   1,  0%,  #Fnys                     |
   1,  1%,  #Syrius                   |   1,  1%,  #Wegs                     |
   1,  0%,  #Nâzgrásh                 |   1,  1%,  #Mogadon                  |
   1,  1%,  #Bjool                    |   1,  1%,  #Byork                    |
   1,  0%,  #Magna                    |   1,  1%,  #Dunk                     |
   2,  0%,  #Sepha                    |   1,  1%,  #Smajt                    |
   1,  0%,  #Jeron                    |   1,  0%,  #Evangelion               |
   1,  1%,  #Zága                     |                                      |
//and then simply walked home…end of story!
   1,  1%,  #Ghollam                  |   1,  1%,  #Felarthil                |
   2,  2%,  #Tracer                   |   2,  2%,  #Ergo                     |




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 Very nice, I would like to see this log in the 'notables' section! 


2006/09/26 04:32, Zita:   
this one is new...

2006/09/26 04:51, Wegi:   
by old i meant it happened a long time ago :)

2006/09/26 05:01, Zita:   
:P

2006/09/26 05:53, Curt: 
woot....i love you man!

2006/09/26 06:43, Ryalnos:   
Parts of this seem really familiar. I'm sure I've seen the Horse+Dwarf sequence, and that elf.

// oh no! even worse! A helf with an E name!
Definitely remember that comment :P.

2006/09/26 13:56, Billybob: 
i liked it!

2006/09/26 13:58, Kostja:   
You begin to move silently to the back of your victim...
barbed fang in his back.
info to level %X
# $xpToLevelOld is now set to {495146} [local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
Above the body of *an Elf* a grey mist gathers into a pale shrouded figure,
rising slowly like smoke from a fire. It wavers for a moment, looking to the
West; but out of the West comes a cold wind and with a sigh it dissolves into
nothing.

*(~ CSW HP:Hurt># $xpToLevel is now set to {435833} [local]
Killed *a Dwarf*, got 59313 xp,
to level 435833


this is kinda...weird? =)

2006/09/26 14:05, Hanne:   
Hmm, is that the standard output when killing istari or is it when they die while being evil, i.e paying level 1 a visit?

2006/09/26 17:40, Wegi:   
guess so :) and yeah, i think i uploaded the log on ER before, but its not showing up on my logs list, and i didnt want to lose it cause i had fun :)

2006/09/26 18:34, Ryalnos:   
Aha!
[submitted link]


I understand that you would want it more easily accessible/connected to your logpage though. Easier to browse back through logs this way.

2006/09/26 18:46, Wegi:   
wow...i couldnt find it hahahaha :P

*bow down* ryalnos

2006/09/27 02:20, Elrik: 
it means he was sauron listed lost all levels etc

2006/09/27 05:15, Winzy: 
Poor elf!

2006/09/27 11:34, Barzalak: 
Boring :p?

2006/09/27 17:16, Wegi:   
it was fun for me cuz its my 1st stabber :D and was still heroish

2006/09/28 00:27, Barzalak: 
Even though I had fun in my first car, I did not go around showing it off to everyone =)

2006/09/28 02:43, Wegi:   
well like i said, i uploaded for me...didnt wanna lose it. esp since i couldnt find the old one haha. if u guys dont like it, then dont read :) ok thank you have a nice day!

2006/10/03 01:33, Wego:   
*grin* .. we should wander down to gh sometime wegi


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