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Detraman gets it (in the end) (Cyrano)comments   back
(6310 hits. Posted 2008/07/16)
Here I am having a boring time as usual when I deside I should
go to east priest and check if he have a purple scroll and as
usual I track before I go in.
--------------------------------------------------------------

* S C HP:Fine Mana:Burning>
A Dense Forest
Exits: South.

* S C HP:Fine Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - Some tracks of a Human coming from the south (done less than 1 hour ago).
   - Some tracks of a hungry warg leading west (done less than 1 hour ago).
   - Some tracks of an Orc leading west (done less than 1 hour ago).
   - Some tracks of a hungry warg leading south (done less than 2 hours ago).

You stop searching, you don't seem to find anything else.

* S C HP:Fine Mana:Burning>tt orc    ##### Finaly something to brigh up
>> TARGET: orc <<                    ##### my day some :)

* S C HP:Fine Mana:Burning>e
Alas, you cannot go that way...

s

* S C HP:Fine Mana:Burning>
A Dense Forest
The corpse of the raccoon is lying here.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East.

* S C HP:Fine Mana:Burning>e
s
w
A Dense Forest
The corpse of the brown fox is lying here.
Exits: North East South West.

s

* S C HP:Fine Mana:Burning>
A Dense Forest
Exits: North East South West.

* S C HP:Fine Mana:Burning>
A Dense Forest
Exits: East South.

* S C HP:Fine Mana:Burning>
By a Swift Creek
The toad is standing here.
Exits: North East South.

* S C HP:Fine Mana:Burning>s
By a Swift Creek
A vicious little bandit advances towards you.
Exits: North South.

* S C HP:Fine Mana:Burning>w
Alas, you cannot go that way...

* S C HP:Fine Mana:Burning>s
Old East Road
A vicious little bandit advances towards you.
The snake slithers towards you.
Exits: North East South West.

* S C HP:Fine Mana:Burning>w
A bandit has arrived from the north.

Bend in the Road
Exits: North East.

* S C HP:Fine Mana:Burning>n
w
Bend in the Road
Exits: South West.

* S C HP:Fine Mana:Burning>
Old East Road
Exits: East South West.

* S C HP:Fine Mana:Burning>w
Old East Road
Exits: East West.

* S C HP:Fine Mana:Burning>w
n
Old East Road
Exits: North East West.

* S C HP:Fine Mana:Burning>n
A Lonesome Trail
Exits: North South.

* S C HP:Fine Mana:Burning>n
A Lonesome Trail
Exits: North South.

* S C HP:Fine Mana:Burning>
A Trail near the River
Exits: East South.

n

* S C HP:Fine Mana:Burning>Alas, you cannot go that way...

e

* S C HP:Fine Mana:Burning>
A Trail near the River
Exits: East West.

* S C HP:Fine Mana:Burning>n
Alas, you cannot go that way...

* S C HP:Fine Mana:Burning>e
A Trail near the River
Exits: North West.

* S C HP:Fine Mana:Burning>n
A Calm Riverbank
Exits: North South West.

* S C HP:Fine Mana:Burning>w
You carefully try to walk on the frozen water.
A Bend in the River
Exits: North East West.

* S C HP:Fine Mana:Burning>w
You carefully try to walk on the frozen water.
The Mitheithel
Exits: North East West.

* S C HP:Fine Mana:Burning>n
You carefully try to walk on the frozen water.
An Ancient Settlement
Exits: North South.

* S C HP:Fine Mana:Burning>n
In the Old Tower
Exits: South Up.

* S C HP:Fine Mana:Burning>u
A Spiraling Staircase
Exits: Up Down.

* S C HP:Fine Mana:Burning>u
The Tower's Battlement
A shadowy haunt floats here, oblivious to your presence.
Exits: Down.

* S C HP:Fine Mana:Burning>b haunt
You begin to move silently to the back of your victim...

The haunt makes a strange sound, as you place something in his back.
The haunt says 'It was your last mistake Cyrano! I will remember you!'

* S C HP:Fine Mana:Burning the haunt:Wounded>
You pierce the haunt's right foot.

* S C HP:Fine the haunt:Wounded>flee
You flee head over heels.
A Spiraling Staircase
Exits: Up Down.

* S C HP:Fine>u
backstab orc
The Tower's Battlement
A shadowy haunt floats here, oblivious to your presence.
Exits: Down.

* S C HP:Fine>Backstab who?

* S C HP:Fine>d
A Spiraling Staircase
Exits: Up Down.

* S C HP:Fine>u
The Tower's Battlement
A shadowy haunt floats here, oblivious to your presence.
Exits: Down.

* S C HP:Fine>b haunt
You begin to move silently to the back of your victim...

get key

* S C HP:Fine the haunt:Wounded>
Oops, your victim seems to have sensed a danger!
You pierce the haunt's head.
The haunt says 'It was your last mistake Cyrano! I will remember you!'

* S C HP:Fine the haunt:Wounded>
You can't find a key.

* S C HP:Fine the haunt:Wounded>ma
>> Mood: aggressive <<
Ok.

* S C HP:Fine the haunt:Wounded>
You pierce the haunt's left leg.

* S C HP:Fine the haunt:Wounded>
You pierce the haunt's body very hard and shatter it.

* S C HP:Fine the haunt:Bad>rem dagger
You stop using something.

* S C HP:Fine the haunt:Bad>dra
You skillfully draw a sharp thorn, looking evil-minded.

* S C HP:Fine the haunt:Bad>
You strongly pierce the haunt's right leg and shatter it.

* S C HP:Fine the haunt:Bad>
You pierce the haunt's body very hard and shatter it.

* S C HP:Fine the haunt:Bad>
You pierce the haunt's right leg extremely hard and shatter it.

* S C HP:Fine the haunt:Awful>
You pierce the haunt's body hard and shatter it.
The haunt is dead! R.I.P.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear the haunt's death cry.
The haunt disappears into nothing.

* S C HP:Fine>
You can't find any container named corpse.

* S C HP:Fine>g
You get a copper key.

* S C HP:Fine>shea
You sheathe a sharp thorn into a pair of smooth, black boots.

* S C HP:Fine>wield dagger
You wield something, looking evil-minded.

* S C HP:Fine>d
A Spiraling Staircase
Exits: Up Down.

d

* S C HP:Fine>
In the Old Tower
Exits: South Up.

* S C HP:Fine>unlock flagstone
You can't seem to spot any keyholes.   ###### Oops wrong door

* S C HP:Fine>l  
In the Old Tower

Saving Cyrano.

* S C HP:Fine>o flagstone
Ok.

* S C HP:Fine>d
The Tower's Basement
Exits: North East Up.

* S C HP:Fine>n
A Storage Chamber
A small harmless centipede is here.
A small harmless centipede is here.
A small harmless centipede is here.
Exits: South.

* S C HP:Fine>s

The Tower's Basement
Exits: North East Up.

* S C HP:Fine>
* S C HP:Fine>room
grep: can't open Basement

* S C HP:Fine>l
The Tower's Basement

* S C HP:Fine>l e
A heavy oaken door is set perfectly into the wall. There is a thin slot
near the bottom of the door to slip food into the prison chamber.

The prisondoor is closed.

* S C HP:Fine>unlock prisondoor   ##### Right door ! :)
*click*

* S C HP:Fine>o prisondoor
Ok.

* S C HP:Fine>e
The Tower's Prison
A great wolf with coal-black eyes stares intently at you, drooling saliva.
Exits: West.

* S C HP:Fine>b wolf
You begin to move silently to the back of your victim...

Oops, you were seen!
You swiftly dodge a great werewolf's attempt to hit you.

* S C HP:Fine a great werewolf:Healthy>flee
PANIC! You can't quit the fight!
You pierce a great werewolf's body extremely hard.

* S C HP:Fine a great werewolf:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* S C HP:Fine a great werewolf:Fine>
You flee head over heels.
The Tower's Basement
Exits: North East Up.
A great werewolf has arrived from the east.

* S C HP:Fine>e
backstab orc
The Tower's Prison
Exits: West.

* S C HP:Fine>Backstab who?

* S C HP:Fine>c prisondoor
Ok.

* S C HP:Fine>lock prisondoor
*click*

* S C HP:Fine>pick metaldoor
You can't seem to spot any lock to pick.

* S C HP:Fine>p metaldoor
Once again?

* S C HP:Fine>l e
Your light flickers and dances on the wall's surface, making it
difficult to take a close look.


* S C HP:Fine>open metaldoor
Ok.

* S C HP:Fine>e
An Underground Landing
A dark-skinned orc is here. It looks dangerous.
Exits: North East West.

* S C HP:Fine>c metaldoor
Ok.

* S C HP:Fine>n
An Underground Tunnel
A dark-skinned orc is here. It looks dangerous.
Exits: North East South.

* S C HP:Fine>
s
A dark-skinned orc has arrived from the south.

* S C HP:Fine>A dark-skinned orc leaves east.

An Underground Landing
Exits: North East.

* S C HP:Fine>e
The Orc Barracks
A dark-skinned orc is here. It looks dangerous.
Exits: West Down.

* S C HP:Fine>d
A Garbage Pit
A sturdy leather backpack has been left here.
Exits: North.

* S C HP:Fine>n
The Burial Crypts
Exits: North East South West.

* S C HP:Fine>n
The Burial Crypts
A spirit floats towards you and howls with an evil laughter.
Exits: North South Up.

* S C HP:Fine>u
The Priest's Study Room
The corpse of the evil priest is lying here.
The shadow of the evil priest is floating here.
Exits: South West Down.

* S C HP:Fine>d
The Burial Crypts
Exits: North South Up.

* S C HP:Fine>u
The Priest's Study Room
The corpse of the evil priest is lying here.
The shadow of the evil priest is floating here.
Exits: South West Down.

* S C HP:Fine>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.

* S C HP:Fine>exits
South - A Strange Laboratory
West  - A closed 'door'
Down  - You can't distinguish a lot of details.

* S C HP:Fine>tr
You carefully examine the ground around you, looking for tracks...

ec
   - Some tracks of a Human leading down (done less than 1 hour ago).
   - Some tracks of a hungry warg leading down (done less than 2 hours ago).
   - Some tracks of an Orc leading down (done less than 2 hours ago).


You stop searching.

* S C HP:Fine>corpse (here) :   ##### Here I get HUGE freeze :((
coins
a warhammer
a ring

* S C HP:Fine>d
The Burial Crypts
An intact human skeleton is walking around here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South Up.

* S C HP:Fine>s
The Burial Crypts
Exits: North East South West.

* S C>e
An Escape Passage
A huge olog-hai troll is here staring blankly at you.
Exits: East West.

* S C>e
The passage seems to be closed.
>> Active door: passage <<

* S C>w
The Burial Crypts
Exits: North East South West.

* S C>tra orc
You carefully examine the ground around you, looking for tracks...

An animated skeleton has arrived from the north.


You stop searching.

* S C>n
The Burial Crypts
A spirit floats towards you and howls with an evil laughter.
Exits: North South Up.

* S C>n
The Burial Crypts
An intact human skeleton is walking around here.
Exits: North East South West.

* S C>w
In a Crypt
Exits: East.

* S C>e
n
The Burial Crypts
An intact human skeleton is walking around here.
Exits: North East South West.

* S C>
An Altar to Darkness
Exits: South.

* S C>s
e
The Burial Crypts
An intact human skeleton is walking around here.
Exits: North East South West.

* S C>
In a Crypt
Exits: West.

* S C>w
s
The Burial Crypts
Exits: North East South West.

* S C>
The Burial Crypts
A spirit floats towards you and howls with an evil laughter.
Exits: North South Up.

* S C>w
s
Alas, you cannot go that way...

* S C>
The Burial Crypts
An intact human skeleton is walking around here.
Exits: North East South West.

* S C>s
A Garbage Pit
A sturdy leather backpack has been left here.
Exits: North.

* S C>

* S C>n
The Burial Crypts
An intact human skeleton is walking around here.
Exits: North East South West.

* S C>b skeleton
You begin to move silently to the back of your victim...

* S C an animated skeleton:Fine>
Oops, your victim seems to have sensed a danger!
You pierce an animated skeleton's body very hard.

tra

* S C an animated skeleton:Fine>No way! You are fighting for your life!

* S C an animated skeleton:Fine>
You pierce an animated skeleton's body very hard.

* S C an animated skeleton:Fine>ma
>> Mood: aggressive <<
Ok.

* S C an animated skeleton:Fine>
You pierce an animated skeleton's body extremely hard and shatter it.

* S C an animated skeleton:Hurt>
You pierce an animated skeleton's head hard and shatter it.

* S C an animated skeleton:Hurt>
You pierce an animated skeleton's body hard and shatter it.

* S C an animated skeleton:Wounded>
You pierce an animated skeleton's right foot extremely hard and shatter it.

* S C an animated skeleton:Bad>
You pierce an animated skeleton's body extremely hard and shatter it.
Your victim is shocked by your hit!

* S C an animated skeleton:Awful>
You pierce an animated skeleton's head extremely hard and shatter it.
An animated skeleton is dead! R.I.P.
You receive your share of experience.
One more death... It seems to be a litany... 
Your blood freezes as you hear an animated skeleton's death cry.

* S C>tr
You didn't find a coins in a corpse.

* S C>
You carefully examine the ground around you, looking for tracks...

You feel bolder.

You see:
   - Some tracks of a Human coming from the south (done less than 1 hour ago).
   - Some tracks of a Human leading south (done less than 2 hours ago).
   - Some tracks of a Human leading north (done less than 2 hours ago).
   - Some tracks of a Human leading east (done less than 2 hours ago).
   - Some tracks of a hungry warg leading east (done less than 4 hours ago).


You stop searching.       ###### Ok, he is out again i was too slow :(

* S C>e
An Escape Passage
A huge olog-hai troll is here staring blankly at you.
Exits: East West.

* S C>e
The passage seems to be closed.
>> Active door: passage <<

* S C>open passage
e
Ok.

* S C>
A Dense Forest
Exits: South West.

* S C>c crack
Ok.

* S C>s
A Dense Forest
The corpse of the raccoon is lying here.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East.

* S C>e
A Dense Forest
The corpse of the brown fox is lying here.
Exits: North East South West.

* S C>tra hungry     ###### Now I slow track so to find him for sure.
You carefully examine the ground around you, looking for tracks...

sco
tt orc
>> TARGET: orc <<
sco
You see some tracks of a hungry warg leading south
>>TRACKING south<<
 (done less than 3 hours ago).

* S C>338/338 hit, 96/96 mana and 167/173 moves.

* S C>338/338 hit, 96/96 mana and 167/173 moves.
The black wolf has arrived from the north.

* S C>
A Dense Forest
Exits: North East South West.

You see some tracks of a hungry warg leading west
>>TRACKING west<<
 (done less than 3 hours ago).

* S C>
A Dense Forest
The snake slithers towards you.
Exits: East South.

You see some tracks of a hungry warg leading south
>>TRACKING south<<
 (done less than 3 hours ago).

* S C>
By a Swift Creek
Exits: North East South.

You see some tracks of a hungry warg leading south
>>TRACKING south<<
 (done less than 3 hours ago).

* S C>
By a Swift Creek
Exits: North South.

You see some tracks of a hungry warg leading south
>>TRACKING south<<
 (done less than 4 hours ago).

* S C>
Old East Road
Exits: North East South West.

You see some tracks of a hungry warg leading west
>>TRACKING west<<
 (done less than 3 hours ago).

* S C>
Bend in the Road
Exits: North East.

You see some tracks of a hungry warg leading north
>>TRACKING north<<
 (done less than 3 hours ago).

* S C>
Bend in the Road
Exits: South West.

You see some tracks of a hungry warg leading west
>>TRACKING west<<
 (done less than 3 hours ago).

* S C>
Old East Road
Exits: East South West.

You see some tracks of a hungry warg leading west
>>TRACKING west<<
 (done less than 3 hours ago).

* S C>
Old East Road
Exits: East West.

You see some tracks of a hungry warg leading west
>>TRACKING west<<
 (done less than 3 hours ago).

* S C>
Old East Road
Exits: North East West.

mw
>> Mood: wimpy <<
You see some tracks of a hungry warg leading north
>>TRACKING north<<
 (done less than 3 hours ago).
###############   Eh ... looks like he has found my tracks too :)

* S C>Ok.

* S C>
A Lonesome Trail
Exits: North South.

You see some tracks of a hungry warg leading north
>>TRACKING north<<
 (done less than 3 hours ago).

* S C>
A Lonesome Trail
Exits: North South.

You see some tracks of a hungry warg leading north
>>TRACKING north<<
 (done less than 3 hours ago).

* S C>
A Trail near the River
Exits: East South.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 3 hours ago).

* S C>
A Trail near the River
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 3 hours ago).

* S C>e
A Trail near the River
Exits: North West.

Shrouds of dark clouds roll in above you, blotting out the skies.

You see some tracks of a hungry warg leading north
>>TRACKING north<<
 (done less than 3 hours ago).

* S C>Alas, you cannot go that way...

* S C>
A Calm Riverbank
Exits: North South West.

You see some tracks of a hungry warg leading west
>>TRACKING west<<
 (done less than 3 hours ago).

* S C>
You carefully try to walk on the frozen water.
A Bend in the River
Exits: North East West.

w
Tracking in the water is not possible.
You stop tracking your victim.

* S C>
You carefully try to walk on the frozen water.
The Mitheithel
Exits: North East West.

* S C>n
You carefully try to walk on the frozen water.
An Ancient Settlement
Exits: North South.

* S C>n
In the Old Tower
Exits: South Up.

* S C>u
A Spiraling Staircase
Exits: Up Down.

* S C>u
The Tower's Battlement
Exits: Down.

* S C>d
d
A Spiraling Staircase
Exits: Up Down.

* S C>
In the Old Tower
Exits: South Up.

* S C>tr
You carefully examine the ground around you, looking for tracks...

Matter tells you 'Hmmm 16 14 14 19 14 9 12 ..human thief '

   - Some tracks of a Human leading up (done less than 1 hour ago).
   - Some tracks of a Human coming from the south (done less than 1 hour ago).
   - Some tracks of a hungry warg leading down (done less than 2 hours ago).
   - Some tracks of an Orc leading down (done less than 2 hours ago).
   - Some tracks of an Orc coming from the south (done less than 2 hours ago).

t matter inte sa dalig  ###### not so bad :)

You stop searching.

* S C>Ok.

* S C>s
An Ancient Settlement
Exits: North South.

* S C>s
You carefully try to walk on the frozen water.
The Mitheithel
Exits: North East West.

* S C>e
e
You carefully try to walk on the frozen water.
A Bend in the River
Exits: North East West.

* S C>
You carefully try to walk on the frozen water.
A Calm Riverbank
Exits: North South West.

* S C>s
s
A Trail near the River
Exits: North West.

* S C>Alas, you cannot go that way...

* S C>w
s
A Trail near the River
Exits: East West.

s

* S C>Alas, you cannot go that way...

* S C>w
Alas, you cannot go that way...

* S C>s
A Trail near the River
Exits: East South.

* S C>s
A Lonesome Trail
Exits: North South.

* S C>s
A Lonesome Trail
Exits: North South.

* S C>s
Old East Road
Exits: North East West.

* S C>e
Alas, you cannot go that way...

* S C>
Old East Road
Exits: East West.

* S C>e
Old East Road
Exits: East South West.

* S C>
e
Matter tells you '17 13 15 19 15 7 11 base ..'

* S C>
Bend in the Road
Exits: South West.

* S C>s
Bend in the Road
Exits: North East.

* S C>e
Old East Road
A vicious little bandit advances towards you.
Exits: North East South West.

* S C>n
n
By a Swift Creek
Exits: North South.

n

* S C>
By a Swift Creek
Exits: North East South.

* S C>
A Dense Forest
The snake slithers towards you.
Exits: East South.

* S C>t matter nod
Ok.

* S C>e
A Dense Forest
Exits: North East South West.

* S C>n
w
A Dense Forest
The corpse of the brown fox is lying here.
A dwarf is here walking around.
A cute rabbit is here.
Exits: North East South West.
The cute rabbit leaves south.

* S C>
A Dense Forest
The corpse of the raccoon is lying here.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East.

* S C>t matter helt ok
Matter tells you 'erm 18 dex ..'

n
Ok.

* S C>
A Dense Forest
Exits: South.

* S C>o crack
Ok.

* S C>w
An Escape Passage
A huge olog-hai troll is here staring blankly at you.
Exits: East West.

* S C>
Matter tells you 'nod'
You swiftly dodge an olog-hai troll's attempt to crush you.

* S C an olog-hai troll:Healthy>c passage
Ok.

* S C an olog-hai troll:Healthy>flee
PANIC! You can't quit the fight!
You barely pierce an olog-hai troll's body and tickle it.

* S C an olog-hai troll:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* S C an olog-hai troll:Fine>
You flee head over heels.
The Burial Crypts
The corpse of an animated skeleton is lying here.
Exits: North East South West.

* S C>s
A Garbage Pit
A sturdy leather backpack has been left here.
Exits: North.

* S C>n
The Burial Crypts
The corpse of an animated skeleton is lying here.
Exits: North East South West.

* S C>n
The Burial Crypts
Exits: North South Up.

u

* S C>d
The Priest's Study Room
The corpse of the evil priest is lying here.
The shadow of the evil priest is floating here.
Exits: South West Down.


* S C>
The Burial Crypts
Exits: North South Up.

* S C>
* S C>
Haladir narrates 'what other upgrades are available for parry staff other than iron bar a
nd where can I get them'

* S C>u
The Priest's Study Room
The corpse of the evil priest is lying here.
The shadow of the evil priest is floating here.
Exits: South West Down.

* S C>s
A Strange Laboratory
Exits: North West.

* S C>c secret
Scran narrates 'opal:)'
Ok.

* S C>l
A Strange Laboratory

* S C>w
A Tunnel Intersection
Exits: North East West.

* S C>n
A Guard Room
The corpse of an uruk-hai orc is lying here.
Exits: East South.

* S C>s
A Tunnel Intersection
Exits: North East West.

* S C>w

Saving Cyrano.

* S C>
An Underground Tunnel
A dark-skinned orc is here. It looks dangerous.
A dark-skinned orc is here. It looks dangerous.
Exits: East West.

* S C>w
Scran narrates 'corberyl'

An Underground Tunnel
A dark-skinned orc is here. It looks dangerous.
Exits: North East South.

* S C>s
An Underground Landing
A dark-skinned orc is here. It looks dangerous.
A dark-skinned orc is here. It looks dangerous.
Exits: North East.

* S C>tr
You carefully examine the ground around you, looking for tracks...

Scran narrates 'huge silver bracer'

A dark-skinned orc has arrived from the east.

Scran narrates 'star sapphire:)'

   - Some tracks of a dark-skinned orc leading east (done less than 1 hour ago).

   - Some tracks of a dark-skinned orc leading north (done less than 2 hours ago).
   - Some tracks of a Human leading east (done less than 5 hours ago).
   - Some tracks of a Human leading north (done less than 5 hours ago).
You stop searching, you don't seem to find anything else.

* S C>       ####### Ok.. he is still on the back side ....
Calesto narrates 'i need third item for staff you selling?'

* S C>
A dark-skinned orc leaves east.

* S C>
Calesto narrates 'and bonebiter does to actually'

* S C>
A dark-skinned orc leaves north.

* S C>
You feel bolder.

* S C>
A dark-skinned orc has arrived from the east.

* S C>n
An Underground Tunnel
A dark-skinned orc is here. It looks dangerous.
Exits: North East South.

* S C>e
A dark-skinned orc leaves east.

An Underground Tunnel
A dark-skinned orc is here. It looks dangerous.
A dark-skinned orc is here. It looks dangerous.
A dark-skinned orc is here. It looks dangerous.
Exits: East West.

* S C>w
s
An Underground Tunnel
Exits: North East South.

* S C>
An Underground Landing
A dark-skinned orc is here. It looks dangerous.
A dark-skinned orc is here. It looks dangerous.
Exits: North East.

* S C>e
The Orc Barracks
Exits: West Down.

* S C>d
A Garbage Pit
A sturdy leather backpack has been left here.
Exits: North.

* S C>n
The Burial Crypts
The corpse of an animated skeleton is lying here.
Exits: North East South West.

* S C>e
An Escape Passage
A huge olog-hai troll is here staring blankly at you.
Exits: East West.

* S C>e
The passage seems to be closed.
>> Active door: passage <<

open passage

* S C>e
Ok.

* S C>
A Dense Forest
Exits: South West.

* S C>c crack
Ok.

* S C>s
A Dense Forest
The corpse of the raccoon is lying here.
Exits: North East.

* S C>e
s
A Dense Forest
The corpse of the brown fox is lying here.
Exits: North East South West.

* S C>
A Dense Forest
A cute rabbit is here.
Exits: North East South West.
The cute rabbit leaves west.

* S C>w
s
A Dense Forest
A cute rabbit is here.
Exits: East South.

* S C>s
By a Swift Creek
Exits: North East South.

* S C>
By a Swift Creek
The toad is standing here.
Exits: North South.

* S C>s
Old East Road
Exits: North East South West.

* S C>w
Bend in the Road
Exits: North East.

* S C>n
w
Bend in the Road
Exits: South West.

* S C>
Old East Road
Exits: East South West.

w

* S C>w
Old East Road
Exits: East West.

* S C>
Old East Road
Exits: North East West.

* S C>n
A Lonesome Trail
Exits: North South.

* S C>n
A Lonesome Trail
Exits: North South.

* S C>lip
pouch (used) : 
a ruby ring
a black scroll
a bright red amulet
a corberyl

* S C>n
A Trail near the River
Exits: East South.

e

* S C>e
A Trail near the River
Exits: East West.

* S C>
A Trail near the River
Exits: North West.

* S C>n
A Calm Riverbank
Exits: North South West.

* S C>n
Flooded Trail
A placid pond is here, inviting you to take a refreshing drink.
A salmon swims here.
A salmon swims here.
A salmon swims here.
Exits: South West.

* S C>s
A Calm Riverbank
Exits: North South West.

* S C>w
You need to swim to go there.

* S C>w
You need to swim to go there.

* S C>swim
Ok, from now you'll try to swim.

* W S C>w
A Bend in the River
Exits: North East West.

* W S C>w
The Mitheithel
Exits: North East West.

* W S C>n
An Ancient Settlement
Exits: North South.

* W S C>n
In the Old Tower
Exits: South Up Down.

* W S C>s
An Ancient Settlement
Exits: North South.

* W S C>n
In the Old Tower
Exits: South Up Down.

* W S C>s
An Ancient Settlement
Exits: North South.

* W S C>tr
You carefully examine the ground around you, looking for tracks...

Shrouds of dark clouds roll in above you, blotting out the skies.

   - Some tracks of a Human leading north (done less than 1 hour ago).
   - Some tracks of a Human coming from the south (done less than 1 hour ago).
   - Some tracks of a hungry warg leading south (done less than 3 hours ago).
   - Some tracks of an Orc leading south (done less than 3 hours ago).


You stop searching.   ####### He out again ... this is getting boring :>

* W S C>s
The Mitheithel
Exits: North East West.

* W S C>e
You failed swimming there.
You are drowning!

* W S C HP:Fine>e
A Bend in the River
Exits: North East West.

e

* W S C HP:Fine>
A Calm Riverbank
Exits: North South West.

* W S C HP:Fine>s
A Trail near the River
Exits: North West.

* W S C HP:Fine>s
Alas, you cannot go that way...

* W S C HP:Fine>w
A Trail near the River
Exits: East West.

* W S C HP:Fine>s
Alas, you cannot go that way...

* W S C HP:Fine>w
s
A Trail near the River
Exits: East South.

* W S C HP:Fine>s
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>s
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>
Old East Road
Exits: North East West.

* W S C HP:Fine>s
Alas, you cannot go that way...

* W S C HP:Fine>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.

* W S C HP:Fine>
*Detraman the Orc* has arrived from the east riding a hungry warg.

* W S C HP:Fine>w
*Detraman the Orc* crushes your left leg extremely hard and tickles it.

No way! You are fighting for your life!

* W S C HP:Fine *Detraman the Orc*:Fine>
You barely pierce *Detraman the Orc*'s head and tickle it.

* W S C HP:Fine *Detraman the Orc*:Fine>mw   
>> Mood: wimpy <<
Ok.

* W S C HP:Fine *Detraman the Orc*:Fine>
sa ah
You lightly pierce *Detraman the Orc*'s head and tickle it.

* W S C HP:Fine *Detraman the Orc*:Fine>Ok.

* W S C HP:Fine *Detraman the Orc*:Fine>sa hello

* W S C HP:Fine *Detraman the Orc*:Fine>
Ok.
*Detraman the Orc* sends you sprawling with a powerful bash. ###### Ooops

* W S C HP:Fine *Detraman the Orc*:Fine>
pat orc
*Detraman the Orc* crushes your body extremely hard.

* W S C HP:Fine *Detraman the Orc*:Fine>
*Detraman the Orc* giggles.

* W S C HP:Fine *Detraman the Orc*:Fine>
Your head stops stinging.

* W S C HP:Fine *Detraman the Orc*:Fine>
You pat *Detraman the Orc* on his head.
You barely pierce *Detraman the Orc*'s body and tickle it.

* W S C HP:Fine *Detraman the Orc*:Fine>sa damn you hit
Ok.

* W S C HP:Fine *Detraman the Orc*:Fine>flee
You flee head over heels.
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>e
Alas, you cannot go that way...

* W S C HP:Fine>n
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>s
backstab orc
A Lonesome Trail
*Detraman the Orc* is standing here, riding on a hungry warg.
Exits: North South.

* W S C HP:Fine>
You begin to move silently to the back of your victim...

*Detraman the Orc* leaves <<< north >>> riding a hungry warg.

Your victim has disappeared!

* W S C HP:Fine>
Calesto tells you 'need to take fairy now right?'

* W S C HP:Fine>n
backstab orc
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>Backstab who?

* W S C HP:Fine>e
Alas, you cannot go that way...

* W S C HP:Fine>n
A Trail near the River
Exits: East South.

* W S C HP:Fine>e
A Trail near the River
Exits: East West.

* W S C HP:Fine>e
A Trail near the River
Exits: North West.

* W S C HP:Fine>n
A Calm Riverbank
*Detraman the Orc* is standing here, riding on a hungry warg.
Exits: North South West.

* W S C HP:Fine>backstab orc
You begin to move silently to the back of your victim...

*Detraman the Orc* leaves <<< south >>> riding a hungry warg.


* W S C HP:Fine>s
backstab orc
A Trail near the River
Exits: North West.

* W S C HP:Fine>Backstab who?

w

* W S C HP:Fine>
A Trail near the River
Exits: East West.

* W S C HP:Fine>w
A Trail near the River
Exits: East South.

s

* W S C HP:Fine>
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>s
A Lonesome Trail
Exits: North South.

* W S C HP:Fine>s
Old East Road
*Detraman the Orc* is standing here, riding on a hungry warg.
Exits: North East West.

backstab orc

* W S C HP:Fine>
You begin to move silently to the back of your victim...

*Detraman the Orc* makes a strange sound, as you place something in his back.
#################### YYYYYYEEEEEEESSSSSSSSSS

* W S C HP:Fine *Detraman the Orc*:Wounded>
Shrouds of dark clouds roll in above you, blotting out the skies.
*Detraman the Orc* bleeds from open wounds.
*Detraman the Orc* crushes your left foot very hard and tickles it.

* W S C HP:Fine *Detraman the Orc*:Wounded>lau
You fall down laughing.

* W S C HP:Fine *Detraman the Orc*:Wounded>ma
>> Mood: aggressive <<     ########### BANZAI!!!!!
Ok.
You pierce *Detraman the Orc*'s left foot hard.

* W S C HP:Fine *Detraman the Orc*:Bad> 
You strongly pierce *Detraman the Orc*'s body.
Your victim is shocked by your hit!

* W S C HP:Fine *Detraman the Orc*:Bad>
*Detraman the Orc* panics, and attempts to flee.

* W S C HP:Fine *Detraman the Orc*:Bad>sneak
>> Sneak OFF <<

* W C HP:Fine *Detraman the Orc*:Bad>
*Detraman the Orc* panics, and attempts to flee.
*Detraman the Orc* panics, but can't stop fighting to flee.
*Detraman the Orc* crushes your body very hard and tickles it.
You pierce *Detraman the Orc*'s left foot extremely hard and shatter it.

* W C HP:Fine *Detraman the Orc*:Bad>
*Detraman the Orc* panics, and attempts to flee.
*Detraman the Orc* panics, but can't stop fighting to flee.

* W C HP:Fine *Detraman the Orc*:Bad>
You barely pierce *Detraman the Orc*'s head and tickle it.

* W C HP:Fine *Detraman the Orc*:Bad>
*Detraman the Orc* panics, and attempts to flee.

*Detraman the Orc* leaves <<< west >>> riding a hungry warg.

* W C HP:Fine>
*Detraman the Orc* has arrived from the west riding a hungry warg.

* W C HP:Fine>e
kill orc
Old East Road
Exits: East West.
*Detraman the Orc* has arrived from the west riding a hungry warg.

* W C HP:Fine>
*Detraman the Orc* leaves <<< east >>> riding a hungry warg.
They aren't here.

* W C HP:Fine>kill orc
e
They aren't here.

* W C HP:Fine>e
e
kill orc
Old East Road
Exits: East South West.

* W C HP:Fine>
Bend in the Road
Exits: South West.

* W C HP:Fine>Alas, you cannot go that way...

* W C HP:Fine>s
They aren't here.

e

* W C HP:Fine>e
Bend in the Road
Exits: North East.

* W C HP:Fine>e
kill orc
Old East Road
Exits: North East South West.

* W C HP:Fine>
Bend in the Road
Exits: South West.

* W C HP:Fine>Alas, you cannot go that way...

* W C HP:Fine>s
e
They aren't here.

* W C HP:Fine>e
Bend in the Road
Exits: North East.

e

* W C HP:Fine>e
Old East Road
A cute rabbit is here.
Exits: East West.

e

* W C HP:Fine>e
Old East Road
Exits: East West.

* W C HP:Fine>e
Old East Road
The snake slithers towards you.
Exits: North East West.

* W C HP:Fine>e
e
Old East Road
Exits: North East South West.

* W C HP:Fine>e
kill orc
Old East Road
Exits: East South West.

* W C HP:Fine>
Old East Road
A ferocious warg is here, snarling angrily.
A nasty goblin is here walking around.
Exits: East South West.

* W C HP:Fine>
Old East Road
An old, weathered sign is mounted here.
Exits: North East South West.

* W C HP:Fine>
Old East Road
Exits: East South West.

* W C HP:Fine>
Bend in the Road
Exits: South West.

* W C HP:Fine>Alas, you cannot go that way...

* W C HP:Fine>s
They aren't here.

* W C HP:Fine>kill orc
Bend in the Road
Exits: North East West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>wh
where hungry
You carefully examine the ground around you, looking for tracks...

Hmmm... You don't find any tracks of a Hungry.

* W C HP:Fine>w
Uncultivated Fields
Exits: North East West.

* W C HP:Fine>w
Uncultivated Fields
The starving cow stands here looking for a patch of grass.
Exits: North East West.

n

* W C HP:Fine>w
Old East Road
An old, weathered sign is mounted here.
Exits: North East South West.

w

* W C HP:Fine>w
Old East Road
A ferocious warg is here, snarling angrily.
A nasty goblin is here walking around.
Exits: East South West.

w

* W C HP:Fine>w
Old East Road
Exits: East South West.

w

* W C HP:Fine>
Old East Road
The snake slithers towards you.
Exits: North East South West.

* W C HP:Fine>w
w
Old East Road
Exits: North East West.

* W C HP:Fine>
Old East Road
Exits: East West.

* W C HP:Fine>
Old East Road
A cute rabbit is here.
Exits: East West.

* W C HP:Fine>
Bend in the Road
Exits: North East.

* W C HP:Fine>Alas, you cannot go that way...

* W C HP:Fine>wh
where hungry
You carefully examine the ground around you, looking for tracks...

Hmmm... You don't find any tracks of a Hungry.

* W C HP:Fine>n
w
Bend in the Road
Exits: South West.

w

* W C HP:Fine>
Old East Road
Exits: North East South West.

* W C HP:Fine>
Bend in the Road
Exits: North East.

* W C HP:Fine>n
Bend in the Road
Exits: South West.

* W C HP:Fine>s
Bend in the Road
Exits: North East.

* W C HP:Fine>e
Old East Road
Exits: North East South West.

* W C HP:Fine>tra hungry    ####### Ok .. back to slow track again *snore*
You carefully examine the ground around you, looking for tracks...

sneak
You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 1 hour ago).

* W C HP:Fine> >> Sneak ON <<

* W S C HP:Fine>
Bend in the Road
Exits: South West.

You see some tracks of a hungry warg leading south
>>TRACKING south<<
 (done less than 1 hour ago).

* W S C HP:Fine>
Bend in the Road
Exits: North East.


You stop tracking your victim.

* W S C HP:Fine>e
e
e
e
Old East Road
A cute rabbit is here.
Exits: East West.

e

* W S C HP:Fine>e
e
Old East Road
Exits: East West.

* W S C HP:Fine>
Old East Road
The snake slithers towards you.
Exits: North East West.

* W S C HP:Fine>
Old East Road
Exits: North East South West.

* W S C HP:Fine>
Old East Road
Exits: East South West.

* W S C HP:Fine>
Old East Road
A ferocious warg is here, snarling angrily.
A nasty goblin is here walking around.
Exits: East South West.

* W S C HP:Fine>
Old East Road
An old, weathered sign is mounted here.
Exits: North East South West.

* W S C HP:Fine>e
Old East Road
Exits: East South West.

* W S C HP:Fine>
Shrouds of dark clouds roll in above you, blotting out the skies.
You feel less protected.

* W S C HP:Fine>e
Bend in the Road
Exits: South West.

* W S C HP:Fine>s
Bend in the Road
Exits: North East West.

* W S C HP:Fine>tra hungry
cam
You carefully examine the ground around you, looking for tracks...

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine>
You start to concentrate...

You lost your concentration!

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
The corpse of *a Human* is lying here.
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
In Front of a Crumbling Gate
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
A Crumbling Gate
Exits: North East South West.

The toad has arrived from the south.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>Calesto narrates 'ok i sail w then board fairy then dir to f
ocus staff please?'
Fordable Creek
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
A small rabbit glares angrily at you.
Exits: East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: East West.

An angry rabbit has arrived from the west.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Some blueberries grow on a bush nearby.
Some blueberries grow on a bush nearby.
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Old East Road
Exits: North East West.

You see some tracks of a hungry warg leading east
>>TRACKING east<<
 (done less than 2 hours ago).

* W S C HP:Fine Mana:Burning>
Bend in the Road
Exits: North West.
The evil power begins to regress...

You stop tracking your victim. ####### Ok he went warrens ... I think

* W S C HP:Fine>w
Old East Road
Exits: North East West.

* W S C HP:Fine>n
n
Thick Woods
Exits: North East South West.

n

* W S C HP:Fine>
A Babbling Brook
Exits: North South.

* W S C HP:Fine>
Boulders
The corpse of the demon wolf is lying here.
An ancient fungus smothers the boulders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Fine>w
Alas, you cannot go that way...
Saving Cyrano.

* W S C HP:Fine>n
The boulders seems to be closed.
>> Active door: boulders <<

* W S C HP:Fine>w
Alas, you cannot go that way...

* W S C HP:Fine>exits
s
North - A closed 'boulders'
South - You can't distinguish a lot of details.

* W S C HP:Fine>
A Babbling Brook
Exits: North South.

* W S C HP:Fine>s
Thick Woods
Exits: North East South West.

* W S C HP:Fine>e
Old East Road
Exits: North East South West.

* W S C HP:Fine>n
e
Thick Woods
A brown fox is here, looking for some rabbits to chew up.
Exits: East South.

* W S C HP:Fine>
Thick Woods
A brown fox is here, looking for some rabbits to chew up.
Exits: East West.

* W S C HP:Fine>e
Old East Road
Exits: East South West.

* W S C HP:Fine>e
Bend in the Road
Exits: North South West.

* W S C HP:Fine>n
Bend in the Road
Exits: East South.

* W S C HP:Fine>n
Alas, you cannot go that way...

* W S C HP:Fine>e
n
Old East Road
Exits: East West.

* W S C HP:Fine>e
Alas, you cannot go that way...

* W S C HP:Fine>n
n
Bend in the Road
Exits: North West.

n

* W S C HP:Fine>
Bend in the Road
Exits: East South.

* W S C HP:Fine>Alas, you cannot go that way...

e

* W S C HP:Fine>Alas, you cannot go that way...

n

* W S C HP:Fine>
Old East Road
Exits: East West.

* W S C HP:Fine>n
Alas, you cannot go that way...

e

* W S C HP:Fine>n
Alas, you cannot go that way...

* W S C HP:Fine>
Old East Road
Exits: North East West.

* W S C HP:Fine>
A beautiful trail
Exits: North South.

* W S C HP:Fine>n
A large glade
Exits: North South.

* W S C HP:Fine>n
A large glade
Exits: North South.

* W S C HP:Fine>n
A Small Spring
A clear spring babbles as cool water trickles out of the ground.
A large eagle soars above you.
Exits: North South.

* W S C HP:Fine>n
In the Forest
Exits: North East South West.

* W S C HP:Fine>n
Deep in the Darkened Forest
Exits: North East South West.

* W S C HP:Fine>n
Calesto narrates 'anyone know dir from off fairy to where i can create focus?'
Densely Packed Woods
Exits: North East South West.
A huge warg has arrived from the west.

n

* W S C HP:Fine>
Wooded Rise
Exits: North East South West.

* W S C HP:Fine>n
Forest of Pines
Exits: North East South West.

* W S C HP:Fine>w
Rising Pines
Exits: North East South West.

* W S C HP:Fine>n
Dismal Woodland
A huge black fungus is here, exuding a foul stench.
Exits: North East South West.

* W S C HP:Fine>w
Beneath a Canopy of Boughs
A partridge attempts to hide in the undergrowth.
Exits: North East South West.

* W S C HP:Fine>w
Tree-covered Hillside
A wolf spider is here, among the trees.
Exits: North East South West.

* W S C HP:Fine>n
Base of the Cliff
Exits: North East South.

* W S C HP:Fine>w
Alas, you cannot go that way...

* W S C HP:Fine>n
Below a Cliff
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South.

* W S C HP:Fine>w

A large rabbit leaves east.

* W S C HP:Fine>n
Alas, you cannot go that way...

* W S C HP:Fine>
Stunted Conifers
Exits: North East South West.

* W S C HP:Fine>n
Deep Amid the Dark Pines
Exits: North East South West.

* W S C HP:Fine>w
Desolate Foothills
Exits: North East South West.

* W S C HP:Fine>n
Thin Forest
Exits: North East South West.

* W S C HP:Fine>n
Dark Forest
Exits: North East South West.

n

* W S C HP:Fine>n
Small Trail
Exits: North East South West.

* W S C HP:Fine>
Small Trail
Exits: North East South West.

* W S C HP:Fine>n
Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.

* W S C HP:Fine>n
Dreary Forest
Exits: North East South West.

* W S C HP:Fine>e
Opening in the Forest
Exits: North East South West.

* W S C HP:Fine>e
Dreary Forest
Exits: North East South West.

* W S C HP:Fine>s
Withering Grass
Exits: North East South West.

* W S C HP:Fine>w
Withering Grass
Exits: North East South West.

* W S C HP:Fine>w
Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.

* W S C HP:Fine>s
Small Trail
Exits: North East South West.

* W S C HP:Fine>e
Small Trail
Exits: North East South West.

* W S C HP:Fine>e
Small Trail
Exits: North East South West.

* W S C HP:Fine>e
Small Trail
Exits: North East South West.

* W S C HP:Fine>n
Withering Grass
Exits: North East South West.

* W S C HP:Fine>e
Dreary Forest
Exits: North South West.

* W S C HP:Fine>e
Alas, you cannot go that way...

* W S C HP:Fine>s
Small Trail
Exits: North South West.

* W S C HP:Fine>e
Alas, you cannot go that way...

* W S C HP:Fine>w
Small Trail
Exits: North East South West.

* W S C HP:Fine>w
Small Trail
Exits: North East South West.

* W S C HP:Fine>w
Small Trail
Exits: North East South West.

* W S C HP:Fine>w
Small Trail
Exits: North East South West.

* W S C HP:Fine>w
Blighted Land
A large toadstool grows nearby.
A large toadstool grows nearby.
A large toadstool grows nearby.
Exits: North East South West Up.

* W S C HP:Fine>n
Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: East South West.

n

* W S C HP:Fine>Alas, you cannot go that way...

* W S C HP:Fine>w
Dreary Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: East South West.

s

* W S C HP:Fine>
Old Ruins
Exits: North East South West Down.

* W S C HP:Fine>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.

* W S C HP:Fine>where dertramen
You carefully examine the ground around you, looking for tracks...

atr
Hmmm... You don't find any tracks of a Dertramen.

* W S C HP:Fine>

* W S C HP:Fine>
Bonebiter tells you 'know room name where i can create focus ?'

* W S C HP:Fine>
Haladir narrates 'level'

* W S C HP:Fine>where detraman
You carefully examine the ground around you, looking for tracks...

You see:
     Some tracks of *Detraman the Orc* leading down (done about 5 hours ago).

* W S C HP:Fine>
Scran narrates 'coolies'

* W S C HP:Fine>w
w
Dreary Forest
Exits: North East South West.

* W S C HP:Fine>
Dreary Forest
Exits: North East South West.

* W S C HP:Fine>
A giant earth beetle has arrived from the north.

* W S C HP:Fine>w
Dark Dreary Forest
Exits: North East South.

* W S C HP:Fine>scs
313/338 hit, 96/96 mana and 67/173 moves.

* W S C HP:Fine>Calesto narrates 'what is room name to create focus in?'
OB: 117%, DB: 55%, PB: 55%, Armour: 7%. Wimpy: 70. Mood: aggressive. [117/110]
Needed: 900131 xp, 0 tp. Wp: 58. Gold: 77.
Affected by:
- noquit
- sense life

* W S C HP:Fine>cam
You start to concentrate...

cbo
You lost your concentration!

* W S C HP:Fine Mana:Burning>
You start to concentrate...

Ok.
An energy begins to flow within your legs as your body becomes lighter.

* W S C HP:Fine Mana:Hot>cam
You start to concentrate...

Ok.
You feel someone protecting you.

* W S C HP:Fine Mana:Hot>n
Dark Dreary Forest
Exits: East South Down.

* W S C HP:Fine Mana:Hot>d
A Smelly Tunnel
Exits: South Up.

* W S C HP:Fine Mana:Hot>s
A Smelly Tunnel
The corpse of the bloodthirsty bat is lying here.
Exits: North East South.

* W S C HP:Fine Mana:Hot>s
A Little Cavern
The corpse of the small bat is lying here.
A BIG SLOPPY SIGN has been scrawled on the wall of this cave.
Exits: North East.

* W S C HP:Fine Mana:Hot>tt detraman
>> TARGET: detraman <<

* W S C HP:Fine Mana:Hot>e
A Large Pile of Rocks
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: East West.

* W S C HP:Fine Mana:Hot>e
Battered Tunnel
A grey-skinned mountain troll threatens you with its stone club.
A grey-skinned mountain troll threatens you with its stone club.
Exits: East South West.

* W S C HP:Fine Mana:Hot>e
Battered Tunnel
Exits: East West.

* W S C HP:Fine Mana:Hot>e
A Dark Tunnel
Exits: North West.

* W S C HP:Fine Mana:Hot>n
A Dark Tunnel
Exits: East South.

* W S C HP:Fine Mana:Hot>e
A Dark Tunnel
Exits: East West.

* W S C HP:Fine Mana:Hot>e
A Dark Tunnel
Exits: East West.

* W S C HP:Fine Mana:Hot>e
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.

* W S C HP:Fine Mana:Hot>s
Intersection
Exits: North Up Down.

* W S C HP:Fine Mana:Hot>where detraman
You carefully examine the ground around you, looking for tracks...

You see:
     Some tracks of *Detraman the Orc* leading north (done about 5 hours ago).
     Some tracks of *Detraman the Orc* coming from above (done about 5 hours ago).

* W S C HP:Fine Mana:Hot>n
Rough Passageway
Exits: North South West.

* W S C HP:Fine Mana:Hot>n
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Fine Mana:Hot>n
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>n
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>n
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>n
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is SLEEPING here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W S C HP:Fine Mana:Hot>backstab detraman ####### DIE DIE DIE
You begin to move silently to the back of your victim...

An olog-hai troll crushes your right arm extremely hard.  ###### hmm

Aye! You cannot concentrate any more...

* W S C HP:Fine Mana:Hot an olog-hai troll:Healthy>flee
You flee head over heels.
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>n
n
backstab detraman
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is SLEEPING here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W S C HP:Fine Mana:Hot>
You begin to move silently to the back of your victim...

You swiftly dodge a vicious olog-hai's attempt to crush you.  ###### EH?

flee

* W S C HP:Fine Mana:Hot a vicious olog-hai:Healthy>
You flee head over heels.
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>n
n
backstab detraman
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is SLEEPING here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W S C HP:Fine Mana:Hot>
You begin to move silently to the back of your victim...

An olog-hai troll crushes your right leg hard and tickles it.  ###### *growl*

Aye! You cannot concentrate any more...

* W S C HP:Fine Mana:Hot an olog-hai troll:Healthy>flee
You flee head over heels.
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>n
n
backstab detraman
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is SLEEPING here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W S C HP:Fine Mana:Hot>
You begin to move silently to the back of your victim...

A vicious olog-hai crushes your left arm extremely hard.  ###### WTF!!!

Aye! You cannot concentrate any more...

* W S C HP:Fine Mana:Hot a vicious olog-hai:Healthy>
flee
You pierce a vicious olog-hai's right foot very hard and tickle it.

* W S C HP:Fine Mana:Hot a vicious olog-hai:Fine>
You flee head over heels.
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Hot>ma
>> Mood: aggressive <<
Ok.

* W S C HP:Fine Mana:Hot>n
kill detraman               ###### CHARGE !!!!
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is SLEEPING here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W S C HP:Fine Mana:Hot>
* W S C HP:Fine Mana:Hot *Detraman the Orc*:Bad>
You pierce *Detraman the Orc*'s body hard.

* W S C HP:Fine Mana:Hot *Detraman the Orc*:Bad>
You lightly pierce *Detraman the Orc*'s left leg and tickle it.

* W S C HP:Fine Mana:Hot *Detraman the Orc*:Bad>
You swiftly dodge an olog-hai troll's attempt to crush you.

* W S C HP:Fine Mana:Hot *Detraman the Orc*:Bad>sneak
>> Sneak OFF <<

* W C HP:Fine Mana:Hot *Detraman the Orc*:Bad>
A vicious olog-hai crushes your body extremely hard.  ##### Ouch

* W C HP:Fine Mana:Hot *Detraman the Orc*:Bad>flee
You flee head over heels.
Rough Passageway
Exits: North South.

* W C HP:Fine Mana:Hot>s
Rough Passageway
Exits: North South.

* W C HP:Fine Mana:Burning>mw
>> Mood: wimpy <<
Ok.

* W C HP:Fine Mana:Burning>sneak
>> Sneak ON <<

* W S C HP:Fine Mana:Burning>n
backstab detraman
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>Backstab who?

* W S C HP:Fine Mana:Burning>n
backstab detraman
*Detraman the Orc* has arrived from the north.
A hungry warg has arrived from the north.

*Detraman the Orc* leaves <<< south. >>>
A hungry warg leaves south.
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: South Up Down.

* W S C HP:Fine Mana:Burning>Backstab who?

* W S C HP:Fine Mana:Burning>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>s

*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.

* W S C HP:Fine Mana:Burning>
*Detraman the Orc* leaves <<< north. >>>
A hungry warg leaves north.

Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>ma
>> Mood: aggressive <<
n
Ok.

* W S C HP:Fine Mana:Burning>kill detraman
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>n
They aren't here.

* W S C HP:Fine Mana:Burning>backstab detraman
n
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: South Up Down.

* W S C HP:Fine Mana:Burning>Backstab who?

* W S C HP:Fine Mana:Burning>backstab detraman
Alas, you cannot go that way...

* W S C HP:Fine Mana:Burning>Backstab who?

* W S C HP:Fine Mana:Burning>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>n
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: South Up Down.

* W S C HP:Fine Mana:Burning>u
The tendrils seems to be closed.
>> Active door: tendrils <<

* W S C HP:Fine Mana:Burning>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>mw
>> Mood: wimpy <<
Ok.

* W S C HP:Fine Mana:Burning>tt dertramen
>> TARGET: dertramen <<

* W S C HP:Fine Mana:Burning>tt detraman
>> TARGET: detraman <<

* W S C HP:Fine Mana:Burning>s
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>s
Rough Passageway
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.

* W S C HP:Fine Mana:Burning>s

*Detraman the Orc* leaves <<< north. >>>
A hungry warg leaves north.

Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Fine Mana:Burning>n
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>n
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>n
Rough Passageway
Exits: North South.

* W S C HP:Fine Mana:Burning>n
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W S C HP:Fine Mana:Burning>backstab detraman
You begin to move silently to the back of your victim...


* W S C HP:Fine Mana:Burning>kill detraman
ma
>> Mood: aggressive <<

*Detraman the Orc* leaves <<< south. >>>
A hungry warg leaves south.
They aren't here.
A vicious olog-hai crushes your left leg extremely hard.  ###### Damn they flush

* W S C HP:Hurt Mana:Burning a vicious olog-hai:Healthy>Ok.

* W S C HP:Hurt Mana:Burning a vicious olog-hai:Healthy>flee
PANIC! You can't quit the fight!
You pierce a vicious olog-hai's left foot very hard and tickle it.

* W S C HP:Hurt Mana:Burning a vicious olog-hai:Fine>
You flee head over heels.
Rough Passageway
Exits: North South.
*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.

* W S C HP:Hurt Mana:Burning>kill detraman

*Detraman the Orc* leaves <<< north. >>>
A hungry warg leaves north.

* W S C HP:Hurt Mana:Burning>They aren't here.

* W S C HP:Hurt Mana:Burning>kill detraman
They aren't here.

* W S C HP:Hurt Mana:Burning>kill detraman

*Detraman the Orc* has arrived from the north.
A hungry warg has arrived from the north.

* W S C HP:Hurt Mana:Burning>
* W S C HP:Hurt Mana:Burning *Detraman the Orc*:Bad>
You strongly pierce *Detraman the Orc*'s right hand.

* W S C HP:Hurt Mana:Burning *Detraman the Orc*:Bad>
*Detraman the Orc* crushes your body extremely hard.
You strongly pierce *Detraman the Orc*'s right arm.

* W S C HP:Hurt Mana:Burning *Detraman the Orc*:Bad>
*Detraman the Orc* panics, and attempts to flee.

*Detraman the Orc* leaves <<< north. >>>

* W S C HP:Hurt Mana:Burning>n
kill detraman
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
*Detraman the Orc* is standing here.
Exits: South Up Down.

* W S C HP:Hurt Mana:Burning>
* W S C HP:Hurt Mana:Burning *Detraman the Orc*:Bad>
You pierce *Detraman the Orc*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
An olog-hai troll crushes your right leg extremely hard.
You feel a strong ache there!
*Detraman the Orc* crushes your body extremely hard and shatters it.

* W S C HP:Wounded Mana:Burning *Detraman the Orc*:Bad>flee
*Detraman the Orc* panics, and attempts to flee.
*Detraman the Orc* panics, but can't stop fighting to flee.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Wounded Mana:Burning *Detraman the Orc*:Bad>
You flee head over heels.
PANIC! You couldn't escape!
You pierce *Detraman the Orc*'s right hand.

* W S C HP:Wounded Mana:Burning *Detraman the Orc*:Bad>
You flee head over heels.
Rough Passageway
A hungry warg stands here, sniffing around for flesh.
Exits: North South.

* W S C HP:Wounded Mana:Burning>s
Rough Passageway
Exits: North South.

* W S C HP:Wounded Mana:Burning>s
Rough Passageway
Exits: North South.

* W S C HP:Wounded Mana:Burning>mw
>> Mood: wimpy <<
*Detraman the Orc* has arrived from the north.
A hungry warg has arrived from the north.
Ok.

* W S C HP:Wounded Mana:Burning>

*Detraman the Orc* leaves <<< south. >>>
A hungry warg leaves south.

* W S C HP:Wounded Mana:Burning>kill detraman
They aren't here.

* W S C HP:Wounded Mana:Burning>s
kill detraman
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>s
*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Rough Passageway
Exits: North South West.

* W S C HP:Hurt>kill detraman
They aren't here.

* W S C HP:Hurt>n
kill detraman
*Detraman the Orc* has arrived from the north.
A hungry warg has arrived from the north.
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>n
kill detraman
Rough Passageway
Exits: North South.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>s
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Hurt>s
Rough Passageway
Exits: North South West.

* W S C HP:Hurt>backstab detraman
Backstab who?

* W S C HP:Hurt>s
Intersection
Exits: North Up Down.

* W S C HP:Hurt>u
*Detraman the Orc* has arrived from above.
A hungry warg has arrived from above.

You swiftly dodge *Detraman the Orc*'s attempt to crush you.
No way! You are fighting for your life!
You barely pierce *Detraman the Orc*'s body and tickle it.

* W S C HP:Hurt *Detraman the Orc*:Bad>flee
You flee head over heels.
Rough Passageway
Exits: North South West.

* W S C HP:Hurt>n
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Hurt>
You swiftly dodge the demon wolf's attempt to hit you.

* W S C HP:Hurt the demon wolf:Healthy>s
No way! You are fighting for your life!

flee

* W S C HP:Hurt the demon wolf:Healthy>
You flee head over heels.
Rough Passageway
Exits: North South West.

* W S C HP:Hurt>n
*Detraman the Orc* has arrived from the west.
A hungry warg has arrived from the west.
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Hurt>
*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.

* W S C HP:Hurt>n
*Detraman the Orc* crushes your body extremely hard.
No way! You are fighting for your life!
You pierce *Detraman the Orc*'s left foot extremely hard and shatter it.

* W S C HP:Wounded *Detraman the Orc*:Bad>
The demon wolf tries to hit you, but your parry is successful.

* W S C HP:Wounded *Detraman the Orc*:Bad>flee
You flee head over heels.
Rough Passageway
Exits: North South.

* W S C HP:Wounded>s
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.

* W S C HP:Wounded>

*Detraman the Orc* leaves <<< south. >>>
A hungry warg leaves south.

* W S C HP:Wounded>s
You swiftly dodge the demon wolf's attempt to hit you.

*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.
No way! You are fighting for your life!

* W S C HP:Wounded the demon wolf:Healthy>flee
You swiftly dodge *Detraman the Orc*'s attempt to crush you.
You flee head over heels.
Rough Passageway
Exits: North South.

* W S C HP:Wounded>s
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.

* W S C HP:Wounded>w

*Detraman the Orc* leaves <<< south. >>>
A hungry warg leaves south.

Alas, you cannot go that way...

* W S C HP:Wounded>s
*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.
The demon wolf leaves north.
The demon wolf leaves north.

*Detraman the Orc* leaves <<< north. >>>
A hungry warg leaves north.
Rough Passageway
Exits: North South West.

* W S C HP:Wounded>w
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded>w
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded>w
A Dark Tunnel
Exits: East South.

* W S C HP:Wounded>s
A Dark Tunnel
Exits: North West.

* W S C HP:Wounded>sco
135/338 hit, 96/96 mana and 66/173 moves.

* W S C HP:Wounded>mw
>> Mood: wimpy <<
Ok.

* W S C HP:Wounded>inf
You are speaking in Westron.
You are a male Human.
You are 35 years, 5 months and 16 days old. 
You have played 13 days and 7 hours (real time).
This ranks you as Cyrano de Bergerac (level 37).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 12 smelling 2.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 71 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 70%, Dodging Bonus: 65%, Parrying Bonus: 91%. [70/156]
Your armour absorbs, on average, 7% of damage.
You have 135/338 hit, 96/96 mana and 66/173 movement points.
You will flee if your hit points go below 70. Your mood is wimpy.
You have scored 18315508 experience points and you have 111202 travel points.
You gained 4766(4766) xps and 48(48) tps (11880 xps and 120 tps)
You have gained 58 war points in battles against evil.
You need 899491 exp. points and 0 travel points to reach the next level.
You have 77 gold coins 11 silver pennies 28 copper pennies.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.
You are standing.

You are subjected to the following temporary effects:
- a light wound at the right leg.
- panic
- armour
- noquit
- sense life

cbo

* W S C HP:Wounded>
You start to concentrate...

You lost your concentration!

* W S C HP:Wounded Mana:Burning>cbo
You start to concentrate...

n
You lost your concentration!

* W S C HP:Wounded Mana:Hot>w
A Dark Tunnel
Exits: East South.

* W S C HP:Wounded Mana:Hot>w
Alas, you cannot go that way...

* W S C HP:Wounded Mana:Hot>s
Alas, you cannot go that way...

* W S C HP:Wounded Mana:Hot>w
A Dark Tunnel
Exits: North West.

* W S C HP:Wounded Mana:Hot>
Battered Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>cbo
You start to concentrate...

Saving Cyrano.

Ok.
An energy begins to flow within your legs as your body becomes lighter.
            ####### Ok ... one more try ...

* W S C HP:Wounded Mana:Warm>e
A Dark Tunnel
Exits: North West.

* W S C HP:Wounded Mana:Warm>n
A Dark Tunnel
Exits: East South.

e

* W S C HP:Wounded Mana:Warm>
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Warm>w
A Dark Tunnel
Exits: East South.

s

* W S C HP:Wounded Mana:Warm>
A Dark Tunnel
Exits: North West.

w

* W S C HP:Wounded Mana:Warm>
Battered Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Warm>e
A Dark Tunnel
Exits: North West.

* W S C HP:Wounded Mana:Warm>n
A Dark Tunnel
Exits: East South.

* W S C HP:Wounded Mana:Warm>e
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>e
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>mw
>> Mood: wimpy <<
Ok.

* W S C HP:Wounded Mana:Hot>e
Rough Passageway
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South West.

* W S C HP:Wounded Mana:Hot>backstab detraman
You begin to move silently to the back of your victim...

*Detraman the Orc* leaves <<< north. >>>
A hungry warg leaves north.


* W S C HP:Wounded Mana:Hot>n
backstab detraman
*Detraman the Orc* has arrived from the north.
A hungry warg has arrived from the north.
Rough Passageway
Exits: North South.

* W S C HP:Wounded Mana:Hot>Backstab who?

* W S C HP:Wounded Mana:Hot>n
*Detraman the Orc* has arrived from the south.
A hungry warg has arrived from the south.

Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

* W S C HP:Wounded Mana:Hot>s
Rough Passageway
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.

* W S C HP:Wounded Mana:Hot>kill detraman

*Detraman the Orc* leaves <<< north. >>>
A hungry warg leaves north.

* W S C HP:Wounded Mana:Hot>They aren't here.

* W S C HP:Wounded Mana:Hot>s
Rough Passageway
Exits: North South West.

* W S C HP:Wounded Mana:Hot>w
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>e
Rough Passageway
*Detraman the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South West.

* W S C HP:Wounded Mana:Hot>kill detraman

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Bad>
You pierce *Detraman the Orc*'s head and shatter it.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Bad>
*Detraman the Orc* crushes your head extremely hard.
You pierce *Detraman the Orc*'s right foot extremely hard and shatter it.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
*Detraman the Orc* panics, and attempts to flee.

*Detraman the Orc* leaves <<< north. >>>

* W S C HP:Wounded Mana:Hot>
*Detraman the Orc* has arrived from the north.

* W S C HP:Wounded Mana:Hot>kill detraman

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
Your attempt to pierce *Detraman the Orc* fails.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>ma
>> Mood: aggressive <<

You lightly pierce *Detraman the Orc*'s right leg.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>Ok.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
*Detraman the Orc* panics, and attempts to flee.
*Detraman the Orc* panics, but can't stop fighting to flee.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
kill detraman
You lightly pierce *Detraman the Orc*'s body and shatter it.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
You're already fighting!

kill detraman

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
*Detraman the Orc* panics, and attempts to flee.

*Detraman the Orc* leaves <<< south. >>>

* W S C HP:Wounded Mana:Hot>
* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
*Detraman the Orc* has arrived from the south.
You strongly pierce *Detraman the Orc*'s left leg and shatter it.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>kill detraman

*Detraman the Orc* crushes your body extremely hard and shatters it.
You barely pierce *Detraman the Orc*'s right hand and shatter it.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
You're already fighting!

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>kill detraman
You're already fighting!

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
kill detraman
The demon wolf has arrived from the north.
The demon wolf has arrived from the north.

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
You're already fighting!

* W S C HP:Wounded Mana:Hot *Detraman the Orc*:Awful>
You lightly pierce *Detraman the Orc*'s right arm and shatter it.
*Detraman the Orc* is dead! R.I.P.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Detraman the Orc*'s death cry.
A shadow slowly rises above the corpse of *Detraman the Orc*.
A hungry warg stops following *Detraman the Orc*.

* W S C HP:Wounded Mana:Hot>The icy grasp of A shadow blocks your attempt!
You didn't find a coins in a corpse.

kill detraman

* W S C HP:Wounded Mana:Hot>They aren't here.

* W S C HP:Wounded Mana:Hot>w
A shadow whispers 'I won't allow the looting of my fallen body!'

A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>mw
>> Mood: wimpy <<
Ok.

* W S C HP:Wounded Mana:Hot>e
ec
w
Rough Passageway
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
The shadow of *an Orc* is floating here.
Exits: North South West.

* W S C HP:Wounded Mana:Hot>corpse (here) : 
coins
a herbal kit
a butcher knife (brand new)
a plain leather belt
a heavy morningstar
a silver bracer
a leather backpack
a black warg fur (brand new)
a metal wall shield (brand new)
a pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thin pair of soft leather boots (brand new)
a pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a large sack
a purple scroll       ####### Nice ... been a couple of weeks since I dtd
a flask of orkish draught ### and finaly I get a sanc scroll :)
a water skin

* W S C HP:Wounded Mana:Hot>
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>w
A Dark Tunnel
Exits: East West.

* W S C HP:Wounded Mana:Hot>rem dagger
You stop using something.

* W S C HP:Wounded Mana:Hot>dra
You skillfully draw a sharp thorn, looking evil-minded.

* W S C HP:Wounded Mana:Hot>inf
You are speaking in Westron.
You are a male Human.
You are 35 years, 5 months and 16 days old. 
You have played 13 days and 7 hours (real time).
This ranks you as Cyrano de Bergerac (level 37).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 12 smelling 2.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 71 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 67%, Dodging Bonus: 65%, Parrying Bonus: 96%. [67/161]
Your armour absorbs, on average, 7% of damage.
You have 98/338 hit, 53/96 mana and 105/173 movement points.
You will flee if your hit points go below 70. Your mood is wimpy.
You have scored 18379743 experience points and you have 111202 travel points.
You gained 64235(69001) xps and 0(48) tps (165600 xps and 60 tps)
You have gained 66 war points in battles against evil.
You need 835256 exp. points and 0 travel points to reach the next level.
You have 77 gold coins 11 silver pennies 28 copper pennies.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.
You are standing.

You are subjected to the following temporary effects:
- a light wound at the right leg.
- panic
- armour
- noquit
- sense life

* W S C HP:Wounded Mana:Hot>tt shadow
>> TARGET: shadow <<

* W S C HP:Wounded Mana:Hot>e
A Dark Tunnel
Exits: East West.
------------------------------------------------------------------
Well well ... i finaly got him but it sure was hard and i would
very easily have died if he had got some backup.


2008/07/16 19:56, Fieldy: 
I liked the old priest.

And I also liked the opera Cyrano de Bergerac!

2008/07/17 09:26, Belog: 
Ohman...I even REMEMBERED the layout and the mobs and all...*SIGH*

Whats the date of this?

A Keeper!!!!

2008/07/17 15:59, Telessar:   
4/23/98

2008/07/19 15:21, Omega: 
Nice to see old priest again. Keep this one.

2008/07/22 01:47, Salazar: 
Is this even MUME? :P nice one :)

2009/06/06 06:29, Thurge: 
There is no MUME.


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