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Trolls die in redhorn caves (Cyrano)comments   back
(6576 hits. Posted 2008/07/16)
Vasquez heard some narrate about that there were trolls in Eregion
and we decided to investigate.
Here is the outcome of the little escapade :)
------------------------------------------------------------------

* C Mana:Burning>
In the sky you see the Great Eagle descending towards you!

* C Mana:Burning>
Vasquez stops resting, and clambers on her feet.

* C Mana:Burning>
Vasquez dismounts from a pack horse, and stops riding him.

* C Mana:Burning>
The Great Eagle swoops down from the sky and lands gracefully.

* C Mana:Burning>st
Vasquez carefully mounts the Great Eagle.
You stop resting, and stand up.
The Great Eagle says 'If you want to go somewhere, ride me and whisper the'
The Great Eagle says 'destination in my ear.'
The Great Eagle says 'Don't wait too long, others need my help too.'

* C Mana:Burning>ride eagle
You carefully mount the Great Eagle.

* R C Mana:Burning>
Vasquez sits down and rests.

* R C Mana:Burning>
Vasquez whispers something to the Great Eagle.
The Great Eagle nods slowly and turns its head towards the sky.

* R C Mana:Burning>l
Old East Road Meets Greenway
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Laror the Dwarf is standing here, riding on a mountain mule.
Joha the Dwarf is standing here, riding on a mountain mule.
Ben the Dwarf is standing here, riding on a mountain mule.
Vasquez is RESTING here, riding on the Great Eagle.
A sturdy pack horse is standing here.
Lintz the Dwarf is standing here, riding on a mountain mule.

* R C Mana:Burning>
The Great Eagle spreads its wings and soars gracefully into the skies.

* R C Mana:Burning>
Whoosh, you just flew through a white cloud, giving you an eerie feeling.

* R C Mana:Burning>sa woosh woosh
Ok.

* R C Mana:Burning>
Whoosh whoosh, you feel the cold air sweep by you.

* R C Mana:Burning>t naswan where was the trolls ?
Ok.
Whoosh whoosh, you feel the cold air sweep by you.

* R C>
Elle narrates 'hello ppl'

* R C>t elle HELLO!
Ok.

* R C>sco
339/339 hit, 96/96 mana and 133/171 moves.

* R C>l
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>
Whoosh whoosh, you feel the cold air sweep by you.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>
Whoosh, you just flew through a white cloud, giving you an eerie feeling.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>
l d
Whoosh, you just flew through a white cloud, giving you an eerie feeling.

* R C>
You are high in the sky and below you are lots of clouds, and you cannot see the gr
ound.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d

Whoosh whoosh, you feel the cold air sweep by you.

* R C>Elle tells you 'hej :)'
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>l d

You tighten your grip as the Great Eagle starts to descend fast.

* R C>
You are high in the sky and below you are lots of clouds, and you cannot see the gr
ound.

* R C>l d
You are high in the sky and below you are lots of clouds, and you cannot see the ground.

* R C>
The Great Eagle swoops down from the sky and lands gracefully.
Path Along the Stream
Vasquez is RESTING here, riding on the Great Eagle.

* R C>t elle *kram*

Naswan narrates 'for last time trolls were ost-in-edhil'

* R C>Ok.

* R C>
Vasquez stops resting, and clambers on her feet.

* R C>dism
You stop riding the Great Eagle.
Vasquez dismounts from the Great Eagle, and stops riding it.

* C> 
The Great Eagle says 'Here we are. It was nice to help you, but now I have to head back s
wiftly, others might be in distress.'
The Great Eagle waves.

* C>m
Vasquez starts following you.
                   Zones map of Arda
      --------------------------------------------------
     |..................................................|
     |....................F.............................|
     |....................*.............................|
     |.D***~..............:...................^.^^^O....|
     |..*?.:..............:.............W...~*~^^^^^??..|
     |...:.:*.........~~.:*%%:.........****:*~......??..|
     |...G.G~~......:::=**B:::~:::::=:~***~R:*..........|
     |.......~~~~~::*:::*~:...............^.............|
     |....................:..............?:.............|
     |...................::..............~^.............|
     |...................*...............*..............|
     |...................*...............~..............|
     |...................:...............^..............|
     |...................::.............~^^^............|
     |....................*~:..........*^MM^..........N.|
     |......................::???....X~~................|
     |.......................T%::::::~..................|
     |..................................................|
     |^:................................................|
      --------------------------------------------------

* C>ponder <======= Is lost for a little while :)
You ponder life, the universe, and everything.

* C>
Vasquez leaves south.

* C>sneak
>> Sneak ON <<

* S C>look
Path Along the Stream
A Great Eagle, mighty descendent of old Thorondor, is here.
The Great Eagle spreads its wings and soars gracefully into the skies.

* S C>
Jackyl narrates 'wtf is ost in edil?'

* S C>look
Path Along the Stream

* S C>
Someone giggles.
You suddenly notice Vasquez.

* S C>star
You stare at the sky.

* S C>sco
339/339 hit, 96/96 mana and 133/171 moves.

* S C>l
Path Along the Stream
Vasquez is standing here.

* S C>exits
Awful narrates 'looks like trolls going north'
North - A closed 'door'              <========== Ah ... i think i know now :)
South - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

* S C>s
s
s
Path Along the Stream
Exits: North East South.

s

* S C>s
Path Along the Stream
Exits: North East South West.

* S C>
Path Along the Stream
Exits: North East South.

* S C>
Hollin Road
A boar cub is playing here, and exploring the wide world.
Exits: North East West.

* S C>Alas, you cannot go that way...

* S C>
The boar cub leaves north.

* S C>tra troll
You carefully examine the ground around you, looking for tracks...

You suddenly notice Vasquez.


You stop searching.

* S C>w
Dried-up Ford on the Stream
Exits: North East South West.

* S C>
You suddenly notice Vasquez.

* S C>
Vasquez smiles happily.

* S C>look
Dried-up Ford on the Stream
Vasquez is standing here.

* S C>
Rocco narrates 'what is a huge silvery bracer for?'

* S C>w
Bend in the Road
A boar cub is playing here, and exploring the wide world.
Exits: East South West.
You suddenly notice a mean brigand.

* S C>s
s
Hollin Road
Exits: North East South West.

* S C>
Riverbed of the Sirannon
Exits: North East South West.

* S C>
You suddenly notice Vasquez.

* S C>scs
339/339 hit, 96/96 mana and 153/171 moves.

* S C>cam
You start to concentrate...

cam
Ok.
You feel someone protecting you.

* S C Mana:Burning>
You start to concentrate...


* S C Mana:Burning>
Vasquez puts a black candle in a sable pouch.
Vasquez puts a black candle in a sable pouch.

* S C Mana:Burning>s
Hollin Plain
Exits: North East South West.

* S C Mana:Burning>
Ben narrates 'u can embedd it in staff'

* S C Mana:Burning>
You suddenly notice Vasquez.

* S C Mana:Burning>n
Riverbed of the Sirannon
Exits: North East South West.

* S C Mana:Burning>w
w
You need to swim to go there.

* S C Mana:Burning>w
You need to swim to go there.

* S C Mana:Burning>
You need to swim to go there.

* S C Mana:Burning>n
w
w
You suddenly notice Vasquez.
You swiftly dodge Vasquez's attempt to pierce you. <==== EH ????
No way! You are fighting for your life!                  Crazy man !

w

* S C Mana:Burning Vasquez:Healthy>No way! You are fighting for your life!

* S C Mana:Burning Vasquez:Healthy>No way! You are fighting for your life!

* S C Mana:Burning Vasquez:Healthy>No way! You are fighting for your life!
Vasquez stops following you.

* S C Mana:Burning Vasquez:Healthy>
Vasquez panics, and attempts to flee.
Vasquez leaves north.

* S C Mana:Burning>star
You stare at the sky.

* S C Mana:Burning>n
Hollin Road
Exits: North East South West.

* S C Mana:Burning>look
Hollin Road

* S C Mana:Burning>look
Hollin Road

* S C Mana:Burning>
You suddenly notice Vasquez.

* S C Mana:Burning>inf
You are speaking in Westron.
You are a male Human.
You are 37 years, 6 months and 17 days old. 
You have played 14 days and 14 hours (real time).
This ranks you as Cyrano de Bergerac (level 38).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 0 smelling 0.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 78 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 76%, Dodging Bonus: 64%, Parrying Bonus: 95%. [76/159]
Your armour absorbs, on average, 7% of damage.
You have 339/339 hit, 85/96 mana and 148/171 movement points.
You will flee if your hit points go below 100. Your mood is wimpy.
You have scored 19797662 experience points and you have 113967 travel points.
You gained 0(0) xps and 0(0) tps (0 xps and 0 tps)
You have gained 123 war points in battles against evil.
You need 624837 exp. points and 0 travel points to reach the next level.
You have 308 gold coins 4 silver pennies 36 copper pennies.
You are trying to sneak.
You will climb if necessary.
You are standing.

You are subjected to the following temporary effects:
- noquit
- armour
- detect invisibility

* S C Mana:Burning>w
Hollin Road
Exits: East South West.

* S C>w
Hollin Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: North East South West.

* S C>s
You need to swim to go there.

* S C>w
Bend in Hollin Road
Exits: North East South.

* S C>s
Jackyl narrates 'I pay 15 gold for some kind of fang or thorn'

Hollin Road
Exits: North East South West.

* S C>s
Lonely Hill
A heron is stalking the area, looking for fishes.
Exits: North South West.

* S C>tr
You carefully examine the ground around you, looking for tracks...

You suddenly notice Vasquez.

You see:
   - Some tracks of a pack horse leading south (done less than 2 hours ago).
   - Some tracks of a pack horse leading north (done less than 2 hours ago).
   - Some tracks of a Troll leading north (done less than 5 hours ago).
   - Some tracks of a Troll leading north (done less than 5 hours ago).


You stop searching.

* S C>tra troll
You carefully examine the ground around you, looking for tracks...

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 5 hours ago).

* S C>tt troll
>> TARGET: troll <<

* S C>
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 5 hours ago).

* S C>
You need to swim to go there.

* S C>whois crapman
CrapMan the Troll.
Life is crap :)
The Troll Knight

* S C>
Rocco narrates 'it's on sale at forlond jeweller'

* S C>n
Bend in Hollin Road
Exits: North East South.

e
You suddenly notice Vasquez.

Hmm... you have lost the track.

* S C>
Hollin Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: North East South West.

* S C>e

Flordrith narrates 'Has anyone noticed abnormal spell decay?'

* S C>
Hollin Road
Exits: East South West.

* S C>e
Hollin Road
Exits: North East South West.

* S C>s
Riverbed of the Sirannon
Exits: North East South West.

* S C>tr
You carefully examine the ground around you, looking for tracks...

Elle narrates 'argh'
Larkspur narrates 'anyone want a trans toobree? :)'

Someone throws back her head and cackles with insane glee!
You suddenly notice Vasquez.

star
Elle narrates 'I just logged on ppl :>'

   - Some tracks of a Human leading north (done less than 2 hours ago).
   - Some tracks of a Human coming from the south (done less than 2 hours ago).
   - Some tracks of a Human leading south (done less than 2 hours ago).
   - Some tracks of a pack horse leading north (done less than 13 hours ago).
   - Some tracks of a pack horse leading south (done less than 13 hours ago).

Horta narrates 'anybody in bree got some food?'
You stop searching, you don't seem to find anything else.

* S C>
You stare at the sky.

* S C>s
Hollin Plain
Exits: North East South West.

* S C>w
Sirannon Plain
A clean fragrance drifts up from a thick clump of leaves.
Exits: North East South West.
Saving Cyrano.

* S C>tr
You carefully examine the ground around you, looking for tracks...

You suddenly notice Vasquez.

You see:
   - Some tracks of the wild ox leading south (done less than 7 hours ago).
   - Some tracks of the wild ox leading east (done less than 11 hours ago).


You stop searching.

* S C>s
Sloping Grassland
Exits: North East South West.

* S C>tr
You carefully examine the ground around you, looking for tracks...

The rising sun illuminates the rolling landscape
You begin to see some clouds.

You see:
   - Some tracks of the wild ox leading east (done less than 6 hours ago).
   - Some tracks of the wild ox leading north (done less than 8 hours ago).

   - Some tracks of the grey wolf leading south (done less than 4 hours ago).
   - Some tracks of the lynx leading south (done less than 7 hours ago).
   - Some tracks of the beaver leading south (done less than 8 hours ago).
   - Some tracks of a badger leading east (done less than 12 hours ago).
   - Some tracks of a pack horse leading north (done less than 13 hours ago).

You stop searching, you don't seem to find anything else.

* S C>n
Sirannon Plain
A clean fragrance drifts up from a thick clump of leaves.
Exits: North East South West.

n

* S C>
You need to swim to go there.

* S C>s
s
Sloping Grassland
Exits: North East South West.

* S C>w
Hollin Hills
A bright green holly bush is growing here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* S C>
Sloping Grassland
A heron is stalking the area, looking for fishes.
Exits: North East South West.

* S C>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - Some tracks of the boar leading south (done less than 7 hours ago).
   - Some tracks of the boar leading west (done less than 8 hours ago).

   - Some tracks of the boar cub leading south (done less than 7 hours ago).
   - Some tracks of the beaver leading north (done less than 7 hours ago).
   - Some tracks of the boar cub leading west (done less than 8 hours ago).
   - Some tracks of the beaver leading east (done less than 8 hours ago).

You stop searching, you don't seem to find anything else.

* S C>w
n
Trail Among the Plains
Exits: North East South West.

* S C>n
Ford in the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
A large beaver is here, gnawing on a piece of wood.
Exits: North East South West.

* S C>
Lonely Hill
A heron is stalking the area, looking for fishes.
Exits: North South West.

* S C>n
Hollin Road
Naswan the Elf is standing here, riding on a pack horse.
A sturdy pack horse is standing here.
Exits: North East South West.
The clouds begin to disappear.

* S C>n
Bend in Hollin Road
Exits: North East South.

* S C>e
Hollin Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: North East South West.

* S C>tr
You carefully examine the ground around you, looking for tracks...

   - Some tracks of a Human leading east (done less than 2 hours ago).
   - Some tracks of a Human leading west (done less than 2 hours ago).
   - Some tracks of a pack horse leading west (done less than 3 hours ago).
   - Some tracks of a pack horse leading east (done less than 3 hours ago).
   - Some tracks of a Troll leading north (done less than 7 hours ago).
   - Some tracks of a Troll leading north (done less than 7 hours ago).
   - Some tracks of a Troll coming from the south (done less than 7 hours ago).
   - Some tracks of a Troll coming from the south (done less than 7 hours ago).
   - Some tracks of the horse leading west (done less than 7 hours ago).
   - Some tracks of a mean brigand leading west (done less than 8 hours ago).
   - Some tracks of a mean brigand leading east (done less than 9 hours ago).


You stop searching.

* S C>n
Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.

* S C>tra troll
You carefully examine the ground around you, looking for tracks...

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 7 hours ago).

* S C>
You suddenly notice Vasquez.

A Track in a Clear Forest
Exits: North East West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 7 hours ago).

* S C>
Bend in the Road
A brigand, looking at your nice purse, is sneaking here.
Exits: East South West.

tt troll
>> TARGET: troll <<
You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 7 hours ago).

* S C>
Dried-up Ford on the Stream
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 7 hours ago).

* S C>
Riverbed of a Tributary
Exits: North South.

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 7 hours ago).

* S C>
Riverbed of a Tributary
Exits: North East South West.

Occult narrates 'any spare shields for a victim of nubis?'

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 7 hours ago).

* S C>
Path Along the Stream
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.

The day has begun.
You begin to see some clouds.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
Foothills
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
Hollin Road
A bright green holly bush is growing here.
Exits: East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
Hollin Road
Exits: East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e

Nazer narrates 'any1 willing to sell great helm'

* S C>
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 7 hours ago).

* S C>n
Shadowed Path
Exits: North South.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 5 hours ago).

* S C>n
Shadowed Path
A holly bush with dark green leaves is growing here.
Exits: East South.

e
You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>
Shadowed Path
Exits: North East West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>
Nazer narrates 'if so tell me'

* S C>e
e
e
Wooded Hills
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 5 hours ago).

* S C>n
Tall Hills
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Hills of Hollin
A small patch of clover grows here.
A small patch of clover grows here.
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Hollin Road
A bright green holly bush is growing here.
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Sirannon Riverbed
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Bend in the Riverbed
Exits: North South West.

Nazer narrates 'i offer up to 7 gold'
You see some tracks of *CrapMan the Troll* leading north.
 (done less than 5 hours ago).

* S C>n
Bend in the Riverbed
Exits: North East South.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Sirannon Riverbed
Exits: North East South West.

Day narrates 'for what?'

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Sirannon Riverbed
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Sirannon Riverbed
Exits: East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 5 hours ago).

* S C>e
Bend in the Riverbed
The frog is standing here.
Exits: North West.

You are thirsty.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>n
Bend in the Riverbed
Exits: North East South.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>drs
You drink the water.

* S C>Roark narrates 'he wants a great helm'
You drink the water.

* S C>
You drink the water.
You do not feel thirsty anymore.
A water skin is now empty.

* S C>
Your stomach can't contain anymore!

* S C>n
A Riverside Field
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>n
Day narrates 'oh'

A Rocky Riverbank
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>n
Crevice in the Rock
Exits: South Up.

s
e
Hmm... you have lost the track.

* S C>
A Rocky Riverbank
Exits: North East South West.

* S C>
Riverbed of the Sirannon
A brook trout is here, swimming in the current.
Exits: North South West.

* S C>tra troll
You carefully examine the ground around you, looking for tracks...

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>n
Riverbed of the Sirannon
A shortsword is on the ground.
A cup has been set here.
A cup has been set here.
A brook trout is here, swimming in the current.
The toad is standing here.
Exits: North East South.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>pu
You suddenly notice Vasquez.
You pour some water into your skin.

* S C>n
The River Sirannon
A brook trout is here, swimming in the current.
A large beaver is here, gnawing on a piece of wood.
Exits: North East South.

The beaver leaves north.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>
The toad has arrived from the south.

* S C>n
Junction in the River
The frog is standing here.
A swarm of mosquitoes is here, humming around you.
A brook trout is here, swimming in the current.
A large beaver is here, gnawing on a piece of wood.
Exits: North East South Up.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
The frog leaves east.

Riverbed of the Sirannon
The frog is standing here.
A swarm of mosquitoes is here, humming around you.
The frog is standing here.
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
Riverbed of the Sirannon
Exits: North East West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
Streambed of the Sirannon
Exits: North East West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
Streambed of the Sirannon
Exits: North West.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>n
Streambed of the Sirannon
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
Streambed of the Sirannon
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>n
Fork In The Hollin Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
The Crossing Stones
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C>n
Hills Above the Hollin Road
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 6 hours ago).

* S C>
Sparse Forest
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 6 hours ago).

* S C>
A Forest Clearing
Some blackcurrant grows here.
Some blackcurrant grows here.
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 6 hours ago).

* S C>
The Dark Stream
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
Along the Stream
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
The Low Hills
Exits: North East South West.

You suddenly notice Vasquez.

You see some tracks of *CrapMan the Troll* leading north.
>>TRACKING north<<
 (done less than 6 hours ago).

* S C>
Above the Cliff
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
The Weathered Hills
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>Madson narrates 'who asked me for money?'
The Weathered Hills
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East South West.

The demon wolf leaves north.
The demon wolf leaves north.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
Edge of the Hills
Exits: North East South West.

You hear some apparently very close noise coming from the south.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
Hollin Hills
Exits: North East South West.
It starts to rain.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
Hollin Hills
A bright green holly bush is growing here.
Exits: East South West.

You see some tracks of *CrapMan the Troll* leading east.
>>TRACKING east<<
 (done less than 6 hours ago).

* S C>
Hollin Hills
A bright green holly bush is growing here.
Exits: East South West.

Horta narrates 'need food in bree'
You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
The Redhorn Pass
Exits: East South West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C>e
The Redhorn Pass
Exits: South West.
Moving up the slope is really hard.

Aschit narrates 'I did (if you are giving) :)'

You see some tracks of *CrapMan the Troll* leading south.
 (done less than 7 hours ago).

* S C>sco
339/339 hit, 96/96 mana and 109/171 moves.

* S C>s
Near a Cliff Shelter
Exits: North East.
Moving up the slope is really hard.

Saving Cyrano.

You suddenly notice Vasquez.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
Under a Cliff-Wall
Exits: North West.
Moving up the slope is really hard.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 7 hours ago).

* S C>n
The Redhorn Pass
Exits: North East South.
Moving up the slope is really hard.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
The Redhorn Pass
A ferocious warg is here, snarling angrily.
Exits: North West.

You suddenly notice Vasquez.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 7 hours ago).

* S C>n
The Redhorn Pass
The snake slithers towards you.
Exits: East South.

e
You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>
The Redhorn Pass
Exits: East South West.

You see some tracks of *CrapMan the Troll* leading south.
 (done less than 7 hours ago).

* S C>s
The Redhorn Pass
Exits: North East.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
The Redhorn Pass
Exits: East West Down.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
The Redhorn Pass
Exits: East West.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
The Redhorn Pass
There is a lot of snow on the ground.
A sturdy pack horse is standing here.
Exits: South West.
The weather becomes stormy.

You see some tracks of *CrapMan the Troll* leading south.
 (done less than 7 hours ago).

* S C>s
The Redhorn Pass
There is a lot of snow on the ground.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
Moving up the slope is really hard.

e
You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North West.
Moving up the slope is really hard.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 7 hours ago).

* S C>n
Crevice in the Pass
There is a lot of snow on the ground.
Exits: North South.
Moving up the slope is really hard.
Opening your way through the deep snow quickly depletes your strength.

n
You see some tracks of *CrapMan the Troll* leading north.
 (done less than 6 hours ago).

* S C Move:Tired>
The Redhorn Pass
There is a lot of snow on the ground.
Exits: East South West.
Moving up the slope is really hard.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 6 hours ago).

* S C Move:Slow>sco
339/339 hit, 96/96 mana and 19/171 moves.

* S C Move:Slow>cbo
You start to concentrate...

You suddenly notice Vasquez.
Vasquez begins some strange incantations...

Ok.
An energy begins to flow within your legs as your body becomes lighter.

* S C Mana:Hot>sco
339/339 hit, 65/96 mana and 61/171 moves.

* S C Mana:Hot>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is standing here.

* S C Mana:Hot>
Vasquez utters the words, 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

* S C Mana:Hot>r
You sit down and rest your tired bones.

* S C Mana:Hot>sco
339/339 hit, 65/96 mana and 98/171 moves.

* S C Mana:Hot>phew
Ok.

* S C Mana:Hot>sco
339/339 hit, 65/96 mana and 98/171 moves.

* S C Mana:Hot>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is standing here.

* S C Mana:Hot>time
According to the Dúnadan calendar, it is:
Mersday, the 23rd of Forelithe, Year 3053 of the Third Age.
It is the middle of the day.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 21:31 (GMT). Last reboot 6:00 due to auto-reboot.
Vasquez looks around slowly as if looking for something hidden in the room.

* S C Mana:Hot>
Vasquez sits down and rests.

* S C Mana:Hot>sco
339/339 hit, 65/96 mana and 98/171 moves.

* S C Mana:Hot>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is RESTING here.

* S C Mana:Hot>
Vasquez nods solemnly.

* S C Mana:Hot>
Martin narrates 'Is Zalaz on in any form?'

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>time
According to the Dúnadan calendar, it is:
Mersday, the 23rd of Forelithe, Year 3053 of the Third Age.
It is the middle of the day.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 21:32 (GMT). Last reboot 6:00 due to auto-reboot.

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>inf
You are speaking in Westron.
You are a male Human.
You are 37 years, 6 months and 17 days old. 
You have played 14 days and 14 hours (real time).
This ranks you as Cyrano de Bergerac (level 38).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 0 smelling 0.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 81 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 76%, Dodging Bonus: 14%, Parrying Bonus: 95%. [76/109]
Your armour absorbs, on average, 7% of damage.
You have 339/339 hit, 86/96 mana and 129/171 movement points.
You will flee if your hit points go below 100. Your mood is wimpy.
You have scored 19797662 experience points and you have 113967 travel points.
You gained 0(0) xps and 0(0) tps (0 xps and 0 tps)
You have gained 123 war points in battles against evil.
You need 624837 exp. points and 0 travel points to reach the next level.
You have 308 gold coins 4 silver pennies 36 copper pennies.
You are trying to sneak.
You will climb if necessary.
You are resting.

You are subjected to the following temporary effects:
- armour
- detect invisibility

* S C Mana:Burning>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is RESTING here.

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>i
You are carrying:
a large piece of raw meat

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>
e
Elle narrates 'ho the hell I ended up with a canoe in inventory'

* S C Mana:Burning>Nah... You feel too relaxed to do that..

* S C Mana:Burning>eq
You are using:
            a black runed dagger (brand new)
     a bejewelled shield (brand new)
       a black hood (brand new)
       a black shirt (brand new)
    a fine grey cloak (used)
       a black pair of sleeves (brand new)
      a pair of rigid leather gloves (used)
       a black pair of pants (brand new)
       a pair of smooth, black boots
   a pale blue stone
   a necklace
      a fine silver bracelet
     a ring
     an iron ring
       a leather backpack
       a broad silver belt
       a strange set of lock picks
       a sable pouch
       a sable pouch
       a red ruby; it has a soft glowing aura
       a water skin

* S C Mana:Burning>sco
339/339 hit, 86/96 mana and 129/171 moves.

* S C Mana:Burning>
Elle narrates '*peer* self'

* S C Mana:Burning>l e

* S C Mana:Burning>x
East  - The Redhorn Pass
South - Crevice in the Pass
West  - A Narrow Mountain Trail

* S C>sco
339/339 hit, 96/96 mana and 163/171 moves.

* S C>st
You stop resting, and stand up.

* S C>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is RESTING here.

* S C>
Vasquez stops resting, and clambers on her feet.

* S C>e
The Redhorn Pass
There is a lot of snow on the ground.
A sturdy pack horse is standing here.
Exits: East South West.
Moving up the slope is really hard.

s
You see some tracks of *CrapMan the Troll* leading south.
 (done less than 8 hours ago).

* S C>
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North East.
Moving up the slope is really hard.

e
You see some tracks of *CrapMan the Troll* leading east.
 (done less than 8 hours ago).

* S C>Awful narrates 'crapman behemoth sage cave' <==== No kidding :)
The Redhorn Pass
There is a lot of snow on the ground.
A hungry warg stands here, sniffing around for flesh.
Exits: South West.
Moving up the slope is really hard.
Opening your way through the deep snow quickly depletes your strength.

You see some tracks of *CrapMan the Troll* leading south.
 (done less than 7 hours ago).

* S C>s
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North East.
Moving up the slope is really hard.

You see some tracks of *CrapMan the Troll* leading east.
 (done less than 7 hours ago).

* S C>e
The Redhorn Pass
There is a lot of snow on the ground.
A hungry warg stands here, sniffing around for flesh.
Exits: North West.
Moving up the slope is really hard.

You suddenly notice Vasquez.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 7 hours ago).

* S C>n
The Redhorn Pass
There is a lot of snow on the ground.
Exits: East South.
Moving up the slope is really hard.

You suddenly notice Vasquez.

You see some tracks of *CrapMan the Troll* leading north.
 (done less than 7 hours ago).

* S C>tr
You stop tracking your victim.

* S C>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is standing here.

* S C>
Naswan narrates 'human ports eregion'

* S C>oo looserocks
>> Active door: looserocks <<

* S C>l
The Redhorn Pass
There is a lot of snow on the ground.
Vasquez is standing here.

* S C>
Vasquez opens the looserocks.

* S C>
Vasquez leaves north.

* S C>n
Mountain Trail
There is a lot of snow on the ground.
A scimitar has been left here.
Vasquez is standing here.
Exits: East South.

* S C>
Yoda narrates 'any1 wanna group with me ? (lvl 17 cleric)'

* S C>l s
The rock is open.

* S C>c rock
Ok.

* S C>sco
339/339 hit, 96/96 mana and 69/171 moves.

* S C>
Vasquez tries to pick the lock ...

* S C>cbo
You start to concentrate...

Ok.
An energy begins to flow within your legs as your body becomes lighter.

* S C Mana:Hot>sco
339/339 hit, 65/96 mana and 109/171 moves.

* S C Mana:Hot>l
Mountain Trail
There is a lot of snow on the ground.
A scimitar has been left here.
Vasquez is standing here.

* S C Mana:Hot>mw
>> Mood: wimpy <<
Ok.

* S C Mana:Hot>r
You sit down and rest your tired bones.

* S C Mana:Hot>l
Mountain Trail
There is a lot of snow on the ground.
A scimitar has been left here.
Vasquez is standing here.

* S C Mana:Hot>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>l
Mountain Trail
There is a lot of snow on the ground.
A scimitar has been left here.
Vasquez is standing here.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>l
Mountain Trail
There is a lot of snow on the ground.
A scimitar has been left here.
Vasquez is standing here.

* S C Mana:Burning>
Vasquez skillfully picks the lock of the rockface.

* S C Mana:Burning>
Vasquez carefully examines the ground around her, looking for tracks...

* S C Mana:Burning>
Elle narrates 'hum'

* S C Mana:Burning>whois crapman
CrapMan the Troll.
Life is crap :)
The Troll Knight

* S C Mana:Burning>mw
>> Mood: wimpy <<
Ok.

* S C Mana:Burning>
Saving Cyrano.

* S C Mana:Burning>
tt troll
>> TARGET: troll <<
Vasquez sits down and rests.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>l
Mountain Trail
There is a lot of snow on the ground.
A scimitar has been left here.
Vasquez is RESTING here.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>oo trapdoor
>> Active door: trapdoor <<

* S C Mana:Burning>sco
339/339 hit, 84/96 mana and 137/171 moves.

* S C Mana:Burning>
Vasquez drinks water from a water skin

* S C>
Vasquez drinks water from a water skin
Aschit narrates 'anyone spare surcoat/lww/arthedain?'

* S C>
Vasquez drinks water from a water skin

* S C>
Vasquez drinks water from a water skin

* S C>sco
339/339 hit, 96/96 mana and 171/171 moves.

* S C>
Vasquez stops resting, and clambers on her feet.

* S C>inf
You are speaking in Westron.
You are a male Human.
You are 37 years, 6 months and 17 days old. 
You have played 14 days and 14 hours (real time).
This ranks you as Cyrano de Bergerac (level 38).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 14 hearing 0 smelling 0.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 81 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 76%, Dodging Bonus: 14%, Parrying Bonus: 95%. [76/109]
Your armour absorbs, on average, 7% of damage.
You have 339/339 hit, 96/96 mana and 171/171 movement points.
You will flee if your hit points go below 100. Your mood is wimpy.
You have scored 19797662 experience points and you have 113967 travel points.
You gained 0(0) xps and 0(0) tps (0 xps and 0 tps)
You have gained 123 war points in battles against evil.
You need 624837 exp. points and 0 travel points to reach the next level.
You have 308 gold coins 4 silver pennies 36 copper pennies.
You are trying to sneak.
You will climb if necessary.
You are resting.

You are subjected to the following temporary effects:
- armour
- detect invisibility

* S C>st
You stop resting, and stand up.

* S C>
Vasquez opens the rockface.

* S C>e
n
A Cave Entrance
The corpse of Gumak the Uruk-Hai is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
Exits: North West.
You don't see anymore snow here.

* S C>
A Guardroom
The corpse of a Dol Guldur orc is lying here.
A weapons rack stands against the wall.
Exits: East South Up.

* S C>s
A Cave Entrance
The corpse of Gumak the Uruk-Hai is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
Exits: North West.

* S C>ec        <===== ack .. no key
corpse (here) : 
a plain leather belt
a heavy morningstar
a spiked shield (used)
a pair of chain mail sleeves (worn out)
a pair of rigid leather gloves (used)
a pair of iron-shod boots (used)
a pair of chain mail leggings (used)
a spiked metal helmet (used)
a metal breastplate (used)

* S C>l w
The stonedoor is open.

* S C>c stonedoor
Ok.
You suddenly notice Vasquez.

* S C>n
A Guardroom
The corpse of a Dol Guldur orc is lying here.
A weapons rack stands against the wall.
Exits: East South Up.

* S C>e
Tunnel under the Mountain
Exits: East West.

* S C>e
Under the Mountain
Exits: North East West.

* S C>
Meow! Meow! A cat runs in with a big smile on its face. The cat tells you 'Hi I' m Dröm ! 
:)'

* S C>e
Tunnel Bend
Exits: North East West.

* S C>n
A Low Tunnel
Exits: North East South.

* S C>n
A Low Tunnel
Exits: North East South.

* S C>tt orc
>> TARGET: orc <<

* S C>
You suddenly notice Vasquez.

* S C>n
backstab 3.orc
Torture Chamber
The corpse of the one-eyed orc is lying here.
The corpse of a snaga orc is lying here.
The corpse of a snaga orc is lying here.
Exits: South Down.

* S C>Backstab who?

* S C>ec
corpse (here) : 
a scourge (dented)
a pair of hard leather trousers (worn out)
a stained dark shirt (brand new)

* S C>
You suddenly notice Vasquez.

* S C>pick rack
You begin to try to pick the lock ...

The lock finally yields to your skill.

* S C>o rack
Ok.

* S C>c rack
Ok.

* S C>s
A Low Tunnel
Exits: North East South.

* S C>tt troll
>> TARGET: troll <<

* S C>s
A Low Tunnel
Exits: North East South.

* S C>s
Tunnel Bend
Exits: North East West.

* S C>w
Under the Mountain
Exits: North East West.

* S C>n
Tunnel Bend
Exits: South West.

* S C>w   
High Cavehall
Exits: North East West.

* S C>w
High Cavehall
Exits: North East West.

* S C>w
A Tunnel Intersection
Exits: North East South.

* S C>e
e
e
You suddenly notice Vasquez.
High Cavehall
Exits: North East West.

* S C>
High Cavehall
Exits: North East West.

* S C>
Tunnel Bend
Exits: South West.

* S C>
Aschit narrates 'I don'tknow why I bother narrating to ask for things: 1) no one will "gi
ve" eq 2) I am too lagged to see responces withing .5 hours RL :P'

* S C>
You suddenly notice Vasquez.

* S C>s
Vasquez stops following you. <=== need to find the trolls .. then we can fight
Under the Mountain
Exits: North East West.

* S C>n
Tunnel Bend
Vasquez is standing here.
Exits: South West.

* S C>
Vasquez leaves south.

* S C>w
High Cavehall
*Behemoth the Troll* is standing here.
*CrapMan the Troll* is standing here.
Exits: North East West.
      <======= oops ... better find vasquez again :P

* S C>w
High Cavehall
Exits: North East West.

* S C>e
High Cavehall
Exits: North East West.

* S C>e
Tunnel Bend
Exits: South West.

* S C>s
Under the Mountain
*Behemoth the Troll* is standing here.
*CrapMan the Troll* is standing here.
Exits: North East West.

* S C>w
Tunnel under the Mountain
Exits: East West.

* S C>w
A Guardroom
The corpse of a Dol Guldur orc is lying here.
A weapons rack stands against the wall.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East South.

* S C>s
A Cave Entrance
The corpse of Gumak the Uruk-Hai is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Gumak the Uruk-Hai stands here, glaring at the gate.
Exits: North West.

* S C>n
Gumak the Uruk-Hai stands on your way! <==== Oops ... repop

* S C>
A Dol Guldur orc tries to slash you, but your parry is successful.

* S C a Dol Guldur orc:Healthy>e
No way! You are fighting for your life!

flee

* S C a Dol Guldur orc:Healthy>
You flee head over heels.
A Guardroom
The corpse of a Dol Guldur orc is lying here.
A weapons rack stands against the wall.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East South.

* S C>e
Tunnel under the Mountain
Exits: East West.

* S C>tt troll
>> TARGET: troll <<

* S C>e
Under the Mountain
*Behemoth the Troll* is standing here.
*CrapMan the Troll* is here, fighting Vasquez.
Vasquez is here, fighting *CrapMan the Troll*.
Exits: North East West.

* S C>
backstab troll
Vasquez pierces *CrapMan the Troll*'s left arm very hard.

* S C>
You begin to move silently to the back of your victim...

Vasquez strongly pierces *CrapMan the Troll*'s left foot and tickles it.

Elle narrates 'cuz u feel like it ?'

Vasquez avoids being bashed by *CrapMan the Troll* who loses his balance and falls.

*CrapMan the Troll* stops resting, and clambers on his feet.

Vasquez panics, and attempts to flee. <=== Timing !!!! :)
Vasquez leaves west.

*Behemoth the Troll* makes a strange sound, as you place a black runed dagger in his back
.
You pierce *Behemoth the Troll*'s right leg and tickle it.

* S C *Behemoth the Troll*:Hurt>

*CrapMan the Troll* leaves <<< north. >>>

* S C *Behemoth the Troll*:Hurt>flee
You flee head over heels.
Tunnel under the Mountain
Exits: East West.

* S C>e
Under the Mountain
Exits: North East West.

* S C>w
You suddenly notice Vasquez.
*Behemoth the Troll* has arrived from the north.

*Behemoth the Troll* leaves <<< north. >>>
Tunnel under the Mountain
Exits: East West.

* S C>e
backstab troll
Under the Mountain
Vasquez is standing here.
Exits: North East West.

* S C>Backstab who?

* S C>n
backstab troll
Vasquez leaves north.

Tunnel Bend
Exits: South West.

* S C>Backstab who?

* S C>w
You suddenly notice Vasquez.

High Cavehall
Exits: North East West.

* S C>w
High Cavehall
Exits: North East West.

* S C>w
A Tunnel Intersection
Exits: North East South.

* S C>s
Tunnel Bend
Exits: North West.

* S C>w
Tunnel into the mountain
Exits: East West.

* S C>w
Tunnel Junction
A pair of ringmail sleeves are lying here.
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East West.

* S C>w
Tunnel End
Exits: East.

* S C>e
Tunnel Junction
A pair of ringmail sleeves are lying here.
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East West.

* S C>n
s
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is here, watching the entrance.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
Exits: East South.

* S C>
Tunnel Junction
A pair of ringmail sleeves are lying here.
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East West.

* S C>e
Tunnel into the mountain
Exits: East West.

* S C>e
You suddenly notice Vasquez.

Tunnel Bend
Exits: North West.

* S C>tr
You carefully examine the ground around you, looking for tracks...
   - Some tracks of a Human leading west (done less than 1 hour ago).

   - Some tracks of a hungry warg leading north (done less than 2 hours ago).


You stop searching.

* S C>time
According to the Dúnadan calendar, it is:
Mersday, the 23rd of Forelithe, Year 3053 of the Third Age.
You cannot guess the time indoors.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 21:37 (GMT). Last reboot 6:00 due to auto-reboot.

* S C>n
A Tunnel Intersection
Exits: North East South.

* S C>e
High Cavehall
Exits: North East West.

* S C>n
High Cavehall
A mailbox stands here stuffed full of messages.
Exits: East South.

* S C>e
n
High Cavehall
Exits: North East South West.

* S C>
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C>n
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
*an Orc* is standing here.     <===== DAMN ... i thought there were only trolls :(
The shadow of the sage is floating here..
Exits: South West.

* S C>s

*an Orc* leaves <<< west. >>>
A guardian shadow leaves west.
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C>tt orc
>> TARGET: orc <<

* S C>n
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: South West.

* S C>w
A Narrow Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
A metal key, stained brown by drained blood has been dropped here.
A rather heavy-looking steel key lies on the ground.
A rusty key has been left here.
A copper key has been left on the floor.
A rather heavy-looking steel key lies on the ground.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
An uruk of Dol Guldur is here commanding his soldiers.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: North East.

* S C>
Someone narrates 'bah...screw this link...I go rent'

* S C>
*an Orc* issues the order 'kill 4.orc'.
A Dol Guldur uruk swiftly dodges a guardian shadow's attempt to hit him.
A Dol Guldur uruk says 'Basvard! Fow do you dare wo aztack me? I zill remember your face 
Mepvis!'

* S C>
*an Orc* joins a guardian shadow's fight.
A Dol Guldur uruk says 'Baszard! For xhat, I will tunx you to txe end og hxe world, Mepgi
s!'

* S C>e
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: South West.

* S C>s
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C>s
High Cavehall
Exits: North East South West.

* S C>w
High Cavehall
A mailbox stands here stuffed full of messages.
Exits: East South.

* S C>e
High Cavehall
Exits: North East South West.

* S C>n
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C>w
Alas, you cannot go that way...

* S C>n
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: South West.

* S C>w
e
A Narrow Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
A metal key, stained brown by drained blood has been dropped here.
A rather heavy-looking steel key lies on the ground.
A rusty key has been left here.
A copper key has been left on the floor.
A rather heavy-looking steel key lies on the ground.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
A Dol Guldur uruk is here, fighting *an Orc*.
A guardian shadow is here, fighting a Dol Guldur uruk.
*an Orc* is here, fighting a Dol Guldur uruk.
Exits: North East.
     <======= ah well ... leave the orc for now

* S C>
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: South West.

* S C>s
s
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C>
High Cavehall
Exits: North East South West.

* S C>e
A Niche
A hungry warg stands here, sniffing around for flesh.
Exits: West.

* S C>s
Alas, you cannot go that way...

* S C>w
s
High Cavehall
Exits: North East South West.

* S C>
High Cavehall
*Behemoth the Troll* is here, fighting Vasquez.  <==== oops ... i had better help
Vasquez is here, fighting *Behemoth the Troll*.
Exits: North East West.

* S C>kill orc
They aren't here.

* S C>tt troll
>> TARGET: troll <<

* S C>kill troll

* S C *Behemoth the Troll*:Wounded Vasquez:Fine>
You pierce *Behemoth the Troll*'s body and tickle it.

* S C *Behemoth the Troll*:Wounded Vasquez:Fine>ma
>> Mood: aggressive <<    <===== erm ... cool it Cyrano :P

*Behemoth the Troll* panics, and attempts to flee.

*Behemoth the Troll* leaves <<< east. >>>

* S C>Ok.

* S C>
*Behemoth the Troll* has arrived from the east.

* S C>e
Vasquez seems to have recovered her senses.

Tunnel Bend
Exits: South West.

w

* S C>kill troll
*Behemoth the Troll* has arrived from the west.
High Cavehall
Vasquez is standing here.
Exits: North East West.

* S C>They aren't here.

* S C>e
kill troll
Tunnel Bend
Exits: South West.

* S C>Vasquez has arrived from the west.

They aren't here.

s

* S C>Vasquez leaves south.
Under the Mountain
Vasquez is standing here.
Exits: North East West.

* S C>
Vasquez leaves east.

* S C>tra troll
You carefully examine the ground around you, looking for tracks...
You see some tracks of *Behemoth the Troll* leading east.
 (done less than 1 hour ago).

* S C>
You feel bolder.

* S C>e
Tunnel Bend
Vasquez is standing here.
*Behemoth the Troll* is standing here.
Exits: North East West.
Aha you have found your victim !.

* S C>
Vasquez leaves north.

* S C>
Saving Cyrano.

* S C>kill troll

* S C *Behemoth the Troll*:Wounded>
Vasquez has arrived from the north.
You pierce *Behemoth the Troll*'s right arm extremely hard.
Your victim is shocked by your hit!

* S C *Behemoth the Troll*:Wounded>
Vasquez pierces *Behemoth the Troll*'s right arm extremely hard.

*Behemoth the Troll* hits your right arm extremely hard and tickles it.
You pierce *Behemoth the Troll*'s left arm extremely hard.

* S C HP:Fine *Behemoth the Troll*:Wounded>
*Behemoth the Troll* panics, and attempts to flee.
*Behemoth the Troll* panics, but can't stop fighting to flee.
You pierce *Behemoth the Troll*'s body extremely hard.

* S C HP:Fine *Behemoth the Troll*:Wounded>
Vasquez pierces *Behemoth the Troll*'s body extremely hard.
You pierce *Behemoth the Troll*'s head extremely hard.
Your victim is shocked by your hit!

* S C HP:Fine *Behemoth the Troll*:Bad>
Vasquez pierces *Behemoth the Troll*'s left foot hard.
You pierce *Behemoth the Troll*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!

* S C HP:Fine *Behemoth the Troll*:Bad>
*Behemoth the Troll* panics, and attempts to flee.

*Behemoth the Troll* leaves <<< west. >>>

* S C HP:Fine>
Vasquez leaves west.

* S C HP:Fine>e
kill troll
w
A Kennel
The corpse of the grizzled orc is lying here.
A large grizzled orc bares his yellow teeth at the sight of you.
Exits: South West.

w

* S C HP:Fine>kill troll
They aren't here.

* S C HP:Fine>
Tunnel Bend
Exits: North East West.

* S C HP:Fine>
Under the Mountain
*Behemoth the Troll* is here, fighting Vasquez.
Vasquez is here, fighting *Behemoth the Troll*.
Exits: North East West.

* S C HP:Fine>
*Behemoth the Troll* panics, and attempts to flee.
*Behemoth the Troll* panics, but can't stop fighting to flee.
Vasquez pierces *Behemoth the Troll*'s head extremely hard and shatters it.

* S C HP:Fine *Behemoth the Troll*:Awful Vasquez:Fine>
You pierce *Behemoth the Troll*'s body very hard and shatter it.

* S C HP:Fine>
*Behemoth the Troll* panics, and attempts to flee.

*Behemoth the Troll* leaves <<< east. >>>

* S C HP:Fine>
e
Vasquez leaves east.

* S C HP:Fine>kill troll
Tunnel Bend
*Behemoth the Troll* is here, fighting Vasquez.
Vasquez is here, fighting *Behemoth the Troll*.
Exits: North East West.

* S C HP:Fine>
*Behemoth the Troll* panics, and attempts to flee.

*Behemoth the Troll* leaves <<< east. >>>
They aren't here.

* S C HP:Fine>
e
Vasquez leaves west.
*Behemoth the Troll* has arrived from the east.

* S C HP:Fine>kill troll

*Behemoth the Troll* leaves <<< west. >>>

A Kennel
The corpse of the grizzled orc is lying here.
A large grizzled orc bares his yellow teeth at the sight of you.
Exits: South West.

* S C HP:Fine>w
w
kill troll
They aren't here.

* S C HP:Fine>
Tunnel Bend
Exits: North East West.

* S C HP:Fine>
Under the Mountain
Exits: North East West.

* S C HP:Fine>They aren't here.

* S C HP:Fine>tra troll
You carefully examine the ground around you, looking for tracks...
You see some tracks of *Behemoth the Troll* leading west.
 (done less than 1 hour ago).

* S C HP:Fine>w
*Behemoth the Troll* has arrived from the west.

*Behemoth the Troll* leaves <<< north. >>>
Tunnel under the Mountain
Exits: East West.

e
You see some tracks of *Behemoth the Troll* leading east.
 (done less than 1 hour ago).

* S C HP:Fine>
Under the Mountain
Exits: North East West.

n
You see some tracks of *Behemoth the Troll* leading north.
 (done less than 1 hour ago).

* S C HP:Fine>Vasquez has arrived from the west.
Tunnel Bend
Exits: South West.

Vasquez has arrived from the south.

Vasquez leaves west.

You see some tracks of *Behemoth the Troll* leading west.
 (done less than 1 hour ago).

* S C HP:Fine>w
High Cavehall
Exits: North East West.

You see some tracks of *Behemoth the Troll* leading west.
 (done less than 1 hour ago).

* S C HP:Fine>w
High Cavehall
Exits: North East West.

You see some tracks of *Behemoth the Troll* leading west.
 (done less than 1 hour ago).

* S C HP:Fine>w
A Tunnel Intersection
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East South.

A Dol Guldur uruk tries to slash you, but your parry is successful.

No way! You are fighting for your life!
You stop tracking your victim.

* S C HP:Fine a Dol Guldur uruk:Healthy>flee
You flee head over heels.
High Cavehall
Exits: North East West.

* S C HP:Fine>s
Alas, you cannot go that way...

* S C HP:Fine>w
s
A Tunnel Intersection
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East South.

* S C HP:Fine>
Tunnel Bend
Exits: North West.

* S C HP:Fine>w
Tunnel into the mountain
Exits: East West.

* S C HP:Fine>w
Tunnel Junction
A pair of ringmail sleeves are lying here.
Exits: North East West.

* S C HP:Fine>
*Behemoth the Troll* has arrived from the north.

* S C HP:Fine>
kill troll
*CrapMan the Troll* has arrived from the north.

* S C HP:Fine>
* S C HP:Fine>
You pierce *Behemoth the Troll*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
*Behemoth the Troll* is dead! R.I.P.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Behemoth the Troll*'s death cry.
A shadow slowly rises above the corpse of *Behemoth the Troll*.
*CrapMan the Troll* stops following *Behemoth the Troll*.

* S C HP:Fine>Vasquez has arrived from the north.
The icy grasp of A shadow blocks your attempt!
You didn't find a coins in a corpse.

* S C HP:Fine>ec 
Aschit narrates 'christ...I am too lagged even to level lowbies today'
corpse (here) : 
coins
a butcher knife (dented)
a plain leather belt
a leather satchel
a cave-bear fur (worn out)
a black pair of padded boots (used)
a pair of soft leather trousers (used)
a hard leather cap (used)
a thin, soft leather jerkin (worn out)
a ring
a water skin
a water skin
a fleshy fungus
a hunting horn
a pair of snowshoes (used)
A shadow whispers 'I won't allow the looting of my fallen body!'

* S C HP:Fine>
As *CrapMan the Troll* greedily kneels down towards the corpse, the icy grasp of A shadow
 stops him!

* S C HP:Fine>
*CrapMan the Troll* tries to hit you, but your parry is successful.

* S C HP:Fine *CrapMan the Troll*:Hurt>kill troll
Vasquez pierces *CrapMan the Troll*'s left leg hard and tickles it.
You're already fighting!

* S C HP:Fine *CrapMan the Troll*:Hurt>
A shadow whispers 'I won't allow the looting of my fallen body!'
You pierce *CrapMan the Troll*'s body extremely hard.

* S C HP:Fine *CrapMan the Troll*:Hurt>ma
>> Mood: aggressive <<    <=== i REALLY should cool it down now
Ok.

* S C HP:Fine *CrapMan the Troll*:Hurt>
Vasquez strongly pierces *CrapMan the Troll*'s body and tickles it.
You pierce *CrapMan the Troll*'s body hard and tickle it.
*CrapMan the Troll* hits your head extremely hard.

* S C HP:Fine *CrapMan the Troll*:Wounded>
*CrapMan the Troll* panics, and attempts to flee.

*CrapMan the Troll* leaves <<< north. >>>

* S C HP:Fine>kill troll
They aren't here.

* S C HP:Fine>kill troll
They aren't here.
Vasquez leaves north.

* S C HP:Fine>kill troll
They aren't here.

* S C HP:Fine>n
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is here, watching the entrance.
The sage's bodyguard is here, fighting Vasquez.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is here, fighting Vasquez.
Vasquez is here, fighting *CrapMan the Troll*.
Exits: East South.
The sage's bodyguard says 'YOU! Hasquez! You will die betore your wime.'
The sage's bodyguard tries to stab Vasquez, but she parries successfully.

* S C HP:Fine>backstab troll
You can't backstab a fighting person, too alert!

* S C HP:Fine>
s
The sage tries to pierce Vasquez, but she parries successfully.

* S C HP:Fine>
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Fine>
n
Vasquez has arrived from the north.

* S C HP:Fine>backstab troll
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is here, watching the entrance.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is standing here.
Exits: East South.

* S C HP:Fine>
You begin to move silently to the back of your victim...

*CrapMan the Troll* hits your body extremely hard.
Aye! You cannot concentrate any more...

* S C HP:Fine *CrapMan the Troll*:Wounded>flee
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Vasquez is standing here.
Exits: North East West.

* S C HP:Fine>
Vasquez leaves north.

* S C HP:Fine>mw
>> Mood: wimpy <<    <=== Good boy, now you understand that you should go wimpy
Ok.

* S C HP:Fine>n
Vasquez has arrived from the north.

A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is here, watching the entrance.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is standing here.
Exits: East South.

kill troll

* S C HP:Fine>
* S C HP:Fine *CrapMan the Troll*:Wounded>
You pierce *CrapMan the Troll*'s right arm hard.

* S C HP:Fine *CrapMan the Troll*:Wounded>
*CrapMan the Troll* hits your left leg extremely hard.

* S C HP:Fine *CrapMan the Troll*:Wounded>flee
You flee head over heels.
PANIC! You couldn't escape!

* S C HP:Fine *CrapMan the Troll*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

* S C HP:Fine *CrapMan the Troll*:Wounded>
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Fine>w
Tunnel End
Exits: East.

* S C HP:Fine>e
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Fine>
Vasquez has arrived from the north.

* S C HP:Fine>
Elle narrates '*stare* bronze medallion was 14 silver :('

* S C HP:Fine>oo warghide
>> Active door: warghide <<

* S C HP:Fine>n
kill troll
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is here, watching the entrance.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is standing here.
Exits: East South.
Vasquez has arrived from the south.

* S C HP:Fine>close warghide

* S C HP:Fine *CrapMan the Troll*:Wounded>
You pierce *CrapMan the Troll*'s right hand extremely hard.

* S C HP:Fine *CrapMan the Troll*:Wounded>It's already closed!

close warghide

* S C HP:Fine *CrapMan the Troll*:Wounded>It's already closed!

* S C HP:Fine *CrapMan the Troll*:Wounded>
You pierce *CrapMan the Troll*'s left leg hard.

* S C HP:Fine *CrapMan the Troll*:Wounded>close warghide
It's already closed!

* S C HP:Fine *CrapMan the Troll*:Wounded>
You swiftly dodge the sage's attempt to pierce you.

* S C HP:Fine *CrapMan the Troll*:Wounded>close warghide
It's already closed!

* S C HP:Fine *CrapMan the Troll*:Wounded>
flee
The sage's bodyguard stabs your right foot extremely hard.

* S C HP:Hurt *CrapMan the Troll*:Wounded>
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Hurt>n
kill troll
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is here, fighting Vasquez.
The sage's bodyguard is here, fighting Vasquez.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is here, fighting Vasquez.
Vasquez is here, fighting *CrapMan the Troll*.
Exits: East South.

* S C HP:Hurt>Vasquez panics, and attempts to flee.
Vasquez leaves south.

* S C HP:Hurt *CrapMan the Troll*:Wounded>
You pierce *CrapMan the Troll*'s body hard.
You swiftly dodge the sage's attempt to pierce you.

* S C HP:Hurt *CrapMan the Troll*:Wounded>close warghide

You swiftly dodge the sage's bodyguard's attempt to stab you.

* S C HP:Hurt *CrapMan the Troll*:Wounded>It's already closed!
The sage pierces your left foot extremely hard.
*CrapMan the Troll* hits your right arm extremely hard and shatters it.
You pierce *CrapMan the Troll*'s right hand hard.

* S C HP:Hurt *CrapMan the Troll*:Bad>close warghide

The sage's bodyguard escapes the fight.
The sage's bodyguard now follows the sage.
You try to pierce the sage's bodyguard, but he parries successfully.
The sage's bodyguard says 'Bastard! How do you dare vo aztack me? I will remember your ga
ce Cyrano!'   <==== Are he blind or what ... i was hitting TROLL
The guards heroicly rescues the sage.
The sage's words pierce your heart, and you despair.  <=== ERM :P

* S C HP:Wounded Mana:Burning *CrapMan the Troll*:Bad>
The sage's bodyguard stabs your body extremely hard.

* S C HP:Wounded Mana:Burning *CrapMan the Troll*:Bad>flee
It's already closed!

* S C HP:Wounded Mana:Burning *CrapMan the Troll*:Bad>
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.
You suddenly notice Vasquez.

* S C HP:Wounded Mana:Burning>e
Tunnel into the mountain
Exits: East West.

* S C HP:Wounded Mana:Burning>sco
119/339 hit, 72/96 mana and 67/171 moves.

* S C HP:Wounded Mana:Burning>e
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North West.

* S C HP:Wounded Mana:Burning>w
w
w
Tunnel into the mountain
Exits: East West.

* S C HP:Wounded Mana:Burning>
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded Mana:Burning>
Tunnel End
Vasquez is standing here.
Exits: East.

* S C HP:Wounded Mana:Burning>i
You are carrying:
a large piece of raw meat

* S C HP:Wounded Mana:Burning>inf
You are speaking in Westron.
You are a male Human.
You are 37 years, 6 months and 18 days old. 
You have played 14 days and 14 hours (real time).
This ranks you as Cyrano de Bergerac (level 38).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 12 smelling 2.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 81 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 74%, Dodging Bonus: 64%, Parrying Bonus: 94%. [74/158]
Your armour absorbs, on average, 7% of damage.
You have 119/339 hit, 72/96 mana and 63/171 movement points.
You will flee if your hit points go below 100. Your mood is wimpy.
You have scored 19843701 experience points and you have 113967 travel points.
You gained 46039(46039) xps and 0(0) tps (115080 xps and 0 tps)
You have gained 129 war points in battles against evil.
You need 578798 exp. points and 0 travel points to reach the next level.
You have 308 gold coins 4 silver pennies 36 copper pennies.
You are trying to sneak.
You will climb if necessary.
You are standing.

You are subjected to the following temporary effects:
- panic
- noquit
- armour
- detect invisibility

* S C HP:Wounded Mana:Burning>sco
119/339 hit, 72/96 mana and 63/171 moves.

* S C HP:Wounded Mana:Burning>
Vasquez gets a black candle from a sable pouch.
Vasquez gets a black candle from a sable pouch.

* S C HP:Wounded Mana:Burning>
Vasquez stops using a black runed dagger.

* S C HP:Wounded Mana:Burning>get scroll pouch
You get a purple scroll from a sable pouch.

* S C HP:Wounded Mana:Burning>
Aschit narrates '*wave* etc'

* S C HP:Wounded Mana:Burning>
Vasquez holds a black candle.

* S C HP:Wounded Mana:Burning>get scroll pouch
You get a blue scroll from a sable pouch.

* S C HP:Wounded Mana:Burning>l
Tunnel End
Vasquez is standing here.

* S C HP:Wounded Mana:Burning>look
Tunnel End
Vasquez is standing here.

* S C HP:Wounded Mana:Burning>look
Tunnel End
Vasquez is standing here.

* S C HP:Wounded Mana:Burning>look
Tunnel End
Vasquez is standing here.
You are hungry.

* S C HP:Wounded Mana:Burning>get lembas pack
You get a lembas wafer from a leather backpack.

* S C HP:Wounded Mana:Burning>eat lembas
You eat the lembas.
You are full.

* S C HP:Wounded Mana:Burning>
Vasquez leaves east.

* S C HP:Wounded Mana:Burning>inf
You are speaking in Westron.
You are a male Human.
You are 37 years, 6 months and 18 days old. 
You have played 14 days and 14 hours (real time).
This ranks you as Cyrano de Bergerac (level 38).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 12 smelling 2.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 80 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 74%, Dodging Bonus: 64%, Parrying Bonus: 94%. [74/158]
Your armour absorbs, on average, 7% of damage.
You have 131/339 hit, 91/96 mana and 92/171 movement points.
You will flee if your hit points go below 100. Your mood is wimpy.
You have scored 19843701 experience points and you have 113967 travel points.
You gained 0(46039) xps and 0(0) tps (110460 xps and 0 tps)
You have gained 129 war points in battles against evil.
You need 578798 exp. points and 0 travel points to reach the next level.
You have 308 gold coins 4 silver pennies 36 copper pennies.
You are trying to sneak.
You will climb if necessary.
You are standing.

You are subjected to the following temporary effects:
- panic
- noquit
- armour
- detect invisibility

* S C HP:Wounded Mana:Burning>look
Tunnel End

* S C HP:Wounded Mana:Burning>mw
>> Mood: wimpy <<
Ok.

* S C HP:Wounded Mana:Burning>
Horta narrates 'bye all'

* S C HP:Wounded Mana:Burning>cbo
You start to concentrate...

Ok.
An energy begins to flow within your legs as your body becomes lighter.

* S C HP:Wounded Mana:Hot>
*CrapMan the Troll* has arrived from the east.

* S C HP:Wounded Mana:Hot>e
*CrapMan the Troll* tries to hit you, but your parry is successful.

No way! You are fighting for your life!

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Wounded>
You pierce *CrapMan the Troll*'s right hand.

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Wounded>flee
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded Mana:Hot>e
Tunnel into the mountain
Exits: East West.

* S C HP:Wounded Mana:Hot>w
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded Mana:Hot>w
backstab troll
Tunnel End
Vasquez is here, fighting *CrapMan the Troll*.
*CrapMan the Troll* is here, fighting Vasquez.
Exits: East.

* S C HP:Wounded Mana:Hot>
You can't backstab a fighting person, too alert!

* S C HP:Wounded Mana:Hot>kill troll

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad Vasquez:Wounded>
You pierce *CrapMan the Troll*'s left foot very hard.

ma
>> Mood: aggressive <<

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad Vasquez:Wounded>
Vasquez stops using a black candle.
Vasquez skillfully draws a black runed dagger.

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad Vasquez:Wounded>Ok.

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad Vasquez:Wounded>
You strongly pierce *CrapMan the Troll*'s right hand.
*CrapMan the Troll* hits Vasquez's right arm extremely hard and shatters it.
Vasquez panics, and attempts to flee.
Vasquez leaves east.

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad>mw
>> Mood: wimpy <<
Ok.
You pierce *CrapMan the Troll*'s right hand.

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad>
*CrapMan the Troll* hits your left arm extremely hard and shatters it.
You pierce *CrapMan the Troll*'s right arm hard.

* S C HP:Wounded Mana:Hot *CrapMan the Troll*:Bad>flee
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded Mana:Hot>
Aschit narrates 'keep me in mind the next time you kill a double-fullsetted darkie please
 :)'

* S C HP:Wounded Mana:Hot>e
Tunnel into the mountain
Exits: East West.

* S C HP:Wounded Mana:Hot>w
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Vasquez is standing here.
Exits: North East West.
Vasquez leaves east.

* S C HP:Wounded Mana:Hot>w
backstab troll
Tunnel End
*CrapMan the Troll* is standing here.
Exits: East.

* S C HP:Wounded Mana:Hot>
You begin to move silently to the back of your victim...

*CrapMan the Troll* leaves <<< east. >>>

*CrapMan the Troll* has arrived from the east.

*CrapMan the Troll* hits your left arm extremely hard and shatters it. <== OUCH
Aye! You cannot concentrate any more...

* S C HP:Bad Mana:Hot *CrapMan the Troll*:Bad>
You flee head over heels.
PANIC! You couldn't escape!  <=== NO KIDDING!
You strongly pierce *CrapMan the Troll*'s body.

* S C HP:Bad Mana:Hot *CrapMan the Troll*:Bad>
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

flee

* S C HP:Bad Mana:Hot>
You flee head over heels.
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is SLEEPING here.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
Exits: East South.

* S C HP:Bad Mana:Hot>
The sage tries to pierce you, but your parry is successful.

* S C HP:Bad Mana:Hot the sage:Healthy>flee
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Bad Mana:Hot>
*CrapMan the Troll* has arrived from the west.

* S C HP:Bad Mana:Hot>e

You swiftly dodge *CrapMan the Troll*'s attempt to hit you.

* S C HP:Bad Mana:Hot *CrapMan the Troll*:Bad>No way! You are fighting for your life!

* S C HP:Bad Mana:Hot *CrapMan the Troll*:Bad>rr
You recite a blue scroll which dissolves.
You heal Cyrano.
A warm feeling fills your body.

* S C HP:Hurt Mana:Hot *CrapMan the Troll*:Bad>flee
You flee head over heels.
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is SLEEPING here.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
Exits: East South.

* S C HP:Hurt Mana:Hot>s
e
*CrapMan the Troll* has arrived from the south.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Hurt Mana:Hot>
Tunnel into the mountain
Exits: East West.

* S C HP:Hurt Mana:Hot>e
Tunnel Bend
Exits: North West.

* S C HP:Hurt Mana:Hot>n
A Tunnel Intersection
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East South.

* S C HP:Hurt Mana:Hot>s
Tunnel Bend
Exits: North West.

* S C HP:Hurt Mana:Hot>w
Tunnel into the mountain
*CrapMan the Troll* is standing here.
Exits: East West.

* S C HP:Hurt Mana:Hot>backstab troll  <=== guess who thinks he cant die
You begin to move silently to the back of your victim...

*CrapMan the Troll* leaves <<< east. >>>


* S C HP:Hurt Mana:Hot>e
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
*CrapMan the Troll* is standing here.
Exits: North West.

* S C HP:Hurt Mana:Hot>
n

*CrapMan the Troll* leaves <<< west. >>>

* S C HP:Hurt Mana:Hot>
A Tunnel Intersection
Exits: North East South.

* S C HP:Hurt Mana:Hot>s
w
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North West.

* S C HP:Hurt Mana:Hot>backstab troll
Tunnel into the mountain
Exits: East West.

* S C HP:Hurt Mana:Hot>w
Backstab who?

* S C HP:Hurt Mana:Hot>backstab troll
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Hurt Mana:Hot>Backstab who?

* S C HP:Hurt Mana:Hot>w
backstab troll
Tunnel End
Exits: East.

* S C HP:Hurt Mana:Hot>Backstab who?

* S C HP:Hurt Mana:Hot>e
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Hurt Mana:Hot>n
backstab troll
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is SLEEPING here.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is standing here.
Exits: East South.

* S C HP:Hurt Mana:Burning>
You begin to move silently to the back of your victim...

*CrapMan the Troll* leaves <<< south. >>>


*CrapMan the Troll* has arrived from the south.
You swiftly dodge the sage's bodyguard's attempt to stab you.

* S C HP:Hurt Mana:Burning the sage's bodyguard:Healthy>s

You swiftly dodge *CrapMan the Troll*'s attempt to hit you.

* S C HP:Hurt Mana:Burning the sage's bodyguard:Healthy>No way! You are fighting for your
 life!

* S C HP:Hurt Mana:Burning the sage's bodyguard:Healthy>flee
You flee head over heels.
PANIC! You couldn't escape!
The sage tries to pierce you, but your parry is successful.

* S C HP:Hurt Mana:Burning the sage's bodyguard:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

* S C HP:Hurt Mana:Burning the sage's bodyguard:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

* S C HP:Hurt Mana:Burning the sage's bodyguard:Healthy>
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Hurt Mana:Burning>w
*CrapMan the Troll* has arrived from the north.

*CrapMan the Troll* tries to hit you, but your parry is successful.
No way! You are fighting for your life!
You pierce *CrapMan the Troll*'s head hard.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Bad>
You pierce *CrapMan the Troll*'s left foot very hard and shatter it.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Bad>
You pierce *CrapMan the Troll*'s left leg very hard and shatter it.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>flee
You flee head over heels.
Tunnel into the mountain
Exits: East West.

* S C HP:Hurt Mana:Burning>kill troll
They aren't here.

* S C HP:Hurt Mana:Burning>w
kill troll
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
*CrapMan the Troll* is standing here.
Exits: North East West.

* S C HP:Hurt Mana:Burning>
* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
You strongly pierce *CrapMan the Troll*'s body and shatter it.
<==== 1st pierce at awful ====>

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
*CrapMan the Troll* sends you sprawling with a powerful bash.  <=== Ooops

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
*CrapMan the Troll* hits your left leg extremely hard.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
*an Orc* has arrived from the east.
A guardian shadow has arrived from the east.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>

*an Orc* leaves <<< east. >>>
A guardian shadow leaves east.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
Your head stops stinging.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
You pierce *CrapMan the Troll*'s right hand hard and shatter it.
<==== 2nd pierce at awful ====>

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>
*an Orc* has arrived from the east.
A guardian shadow has arrived from the east.

* S C HP:Hurt Mana:Burning *CrapMan the Troll*:Awful>flee

*an Orc* utters the words, 'diesilla barh' <=== DAMN
*an Orc* sends a powerful lightning bolt at you, you stagger from the impact.

* S C HP:Wounded Mana:Burning *CrapMan the Troll*:Awful>
You flee head over heels.
Tunnel into the mountain
Exits: East West.

* S C HP:Wounded Mana:Burning>e
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North West.
You swiftly dodge a Dol Guldur orc's attempt to stab you.

* S C HP:Wounded Mana:Burning a Dol Guldur orc:Healthy>flee
You flee head over heels.
A Tunnel Intersection
Exits: North East South.

* S C HP:Wounded Mana:Burning>n
A Narrow Tunnel
Exits: North South.

* S C HP:Wounded Mana:Burning>n
A Twisting Tunnel
Exits: East South West.

* S C HP:Wounded Mana:Burning>w
A Twisting Tunnel
Exits: North East.

* S C HP:Wounded Mana:Burning>e
A Twisting Tunnel
Exits: East South West.
Saving Cyrano.

* S C HP:Wounded Mana:Burning>w
A Twisting Tunnel
Exits: North East.

* S C HP:Wounded Mana:Burning>rr  <=== Ok ... ONE more try
You recite a purple scroll which dissolves.
You start glowing.
Cyrano creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects...
Nothing happens.

* S C HP:Wounded Mana:Burning>s
Alas, you cannot go that way...

* S C HP:Wounded Mana:Burning>w
Alas, you cannot go that way...

* S C HP:Wounded Mana:Burning>s
Alas, you cannot go that way...

* S C HP:Wounded Mana:Burning>e
s
A Twisting Tunnel
Exits: East South West.

* S C HP:Wounded Mana:Burning>
A Narrow Tunnel
Exits: North South.

* S C HP:Wounded Mana:Burning>
s
Lunitari narrates 'any darkie activity near bree?'

* S C HP:Wounded Mana:Burning>
A Tunnel Intersection
Exits: North East South.

* S C HP:Wounded Mana:Burning>e
High Cavehall
Exits: North East West.

* S C HP:Wounded Mana:Burning>
Day narrates 'RIVEL!!!!!!!!!!!!!!!!!!!!!!!!'

* S C HP:Wounded Mana:Burning>tra troll
You carefully examine the ground around you, looking for tracks...

You see some tracks of *Behemoth the Troll* leading west.
 (done less than 4 hours ago).

* S C HP:Wounded Mana:Burning>w
A Tunnel Intersection
Exits: North East South.

You suddenly notice Vasquez.
*an Orc* has arrived from the south.
A guardian shadow has arrived from the south.

You see some tracks of *Behemoth the Troll* leading south.
 (done less than 4 hours ago).
Vasquez leaves east.

* S C HP:Wounded Mana:Burning>
s
*an Orc* begins some strange incantations...

* S C HP:Wounded Mana:Burning>
*an Orc* utters the words, 'diesilla barh'

*an Orc* leaves <<< east. >>>
A guardian shadow leaves east.
Tunnel Bend
Exits: North West.

w
You see some tracks of *Behemoth the Troll* leading west.
 (done less than 4 hours ago).

* S C HP:Wounded Mana:Burning>w
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East West.

Lunitari narrates 'Grats!'

You see some tracks of *Behemoth the Troll* leading west.
 (done less than 4 hours ago).

* S C HP:Wounded Mana:Burning>w
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

Codo narrates 'ccongrats!'

*CrapMan the Troll* has arrived from the north.
You see some tracks of *Behemoth the Troll* leading north.
 (done less than 5 hours ago).

* S C HP:Hurt>
Tunnel End
Exits: East.

You see some tracks of *Behemoth the Troll* leading east.
 (done less than 10 hours ago).

* S C HP:Hurt>
*CrapMan the Troll* has arrived from the east.

* S C HP:Hurt>
*CrapMan the Troll* tries to hit you, but your parry is successful.

* S C HP:Hurt *CrapMan the Troll*:Awful>kill troll
You're already fighting!
You strongly pierce *CrapMan the Troll*'s right foot and shatter it.
<==== 3rd pierce at awful ====>

* S C HP:Hurt *CrapMan the Troll*:Awful>
You pierce *CrapMan the Troll*'s right foot hard and shatter it.
<==== 4th pierce at awful ====>

* S C HP:Hurt *CrapMan the Troll*:Awful>ma
>> Mood: aggressive <<
Ok.

* S C HP:Hurt *CrapMan the Troll*:Awful>
*CrapMan the Troll* sends you sprawling with a powerful bash. <=== WTF

* S C HP:Hurt *CrapMan the Troll*:Awful>
*CrapMan the Troll* hits your head extremely hard.
You feel a strong ache there!

* S C HP:Wounded *CrapMan the Troll*:Awful>
*CrapMan the Troll* hits your left leg extremely hard and shatters it.

* S C HP:Wounded *CrapMan the Troll*:Awful>
Your head stops stinging.

* S C HP:Wounded *CrapMan the Troll*:Awful>
You pierce *CrapMan the Troll*'s left foot hard and shatter it.
<==== 5th pierce at awful ====>

* S C HP:Wounded *CrapMan the Troll*:Awful>mw
>> Mood: wimpy <<
Ok.

* S C HP:Wounded *CrapMan the Troll*:Awful>flee
You stop tracking your victim.
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>
*an Orc* has arrived from the north.
A guardian shadow has arrived from the north.

* S C HP:Wounded>

*an Orc* leaves <<< west. >>>
A guardian shadow leaves west.

* S C HP:Wounded>e
*an Orc* has arrived from the west.
A guardian shadow has arrived from the west.

*CrapMan the Troll* has arrived from the west.
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East West.

* S C HP:Wounded>
A Dol Guldur orc tries to stab you, but your parry is successful.
You pierce a Dol Guldur orc's right foot very hard.

* S C HP:Wounded a Dol Guldur orc:Fine>w
flee
No way! You are fighting for your life!

* S C HP:Wounded a Dol Guldur orc:Fine>
You flee head over heels.
Tunnel Bend
Exits: North West.

* S C HP:Wounded>w
*an Orc* has arrived from the west.
A guardian shadow has arrived from the west.
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East West.

* S C HP:Wounded>w
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>w
kill troll
Tunnel End
Exits: East.

* S C HP:Wounded>They aren't here.

* S C HP:Wounded>e
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: North East West.

* S C HP:Wounded>

*an Orc* leaves <<< west. >>>
A guardian shadow leaves west.

* S C HP:Wounded>n
*an Orc* has arrived from the west.
A guardian shadow has arrived from the west.
A Natural Cavern
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is SLEEPING here.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
*CrapMan the Troll* is standing here.
Exits: East South.

* S C HP:Wounded>kill troll

* S C HP:Wounded>
You pierce *CrapMan the Troll*'s head and shatter it.
<==== 6th pierce at awful ====>
*CrapMan the Troll* is dead! R.I.P.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *CrapMan the Troll*'s death cry.
A shadow slowly rises above the corpse of *CrapMan the Troll*.

* S C HP:Wounded>The icy grasp of A shadow blocks your attempt!
You didn't find a coins in a corpse.

s

* S C HP:Wounded>
*an Orc* has arrived from the south.
A guardian shadow has arrived from the south.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>e
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East West.

* S C HP:Wounded>n
e
Alas, you cannot go that way...

* S C HP:Wounded>A Dol Guldur orc tries to stab you, but your parry is successful.

No way! You are fighting for your life!

* S C HP:Wounded a Dol Guldur orc:Fine>flee
PANIC! You can't quit the fight!
A Dol Guldur orc tries to stab you, but your parry is successful.

* S C HP:Wounded a Dol Guldur orc:Fine>
You flee head over heels.
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: North East West.

* S C HP:Wounded>

*an Orc* leaves <<< north. >>>
A guardian shadow leaves north.
Exits: North East South.

* S C HP:Wounded>e
High Cavehall
Exits: North East West.

* S C HP:Wounded>n
High Cavehall
A mailbox stands here stuffed full of messages.
Exits: East South.

* S C HP:Wounded>n
e
Alas, you cannot go that way...

* S C HP:Wounded>n
High Cavehall
Exits: North East South West.

* S C HP:Wounded>
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C HP:Wounded>w
Alas, you cannot go that way...

* S C HP:Wounded>n
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: South West.

* S C HP:Wounded>w
A Narrow Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
A metal key, stained brown by drained blood has been dropped here.
A rather heavy-looking steel key lies on the ground.
A rusty key has been left here.
A copper key has been left on the floor.
A rather heavy-looking steel key lies on the ground.
Exits: North East.

* S C HP:Wounded>get key  <=== Just in case I need to escape fast :)
You get a blood-stained key.

* S C HP:Wounded>get key
You get a heavy steel key.

* S C HP:Wounded>s
Alas, you cannot go that way...

* S C HP:Wounded>exits
North - You can't distinguish a lot of details.
East  - You can't distinguish a lot of details.

* S C HP:Wounded>get key
You get a key.

* S C HP:Wounded>s
Alas, you cannot go that way...

* S C HP:Wounded>e
A Turn in a Passage
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: South West.

* S C HP:Wounded>s
A Descending Passage
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur orc is lying here.
The corpse of a Dol Guldur uruk is lying here.
The corpse of a Dol Guldur uruk is lying here.
Exits: North East South.

* S C HP:Wounded>s
High Cavehall
Exits: North East South West.

* S C HP:Wounded>s
High Cavehall
Exits: North East West.

* S C HP:Wounded>w
High Cavehall
Exits: North East West.

* S C HP:Wounded>w
A Tunnel Intersection
Exits: North East South.

* S C HP:Wounded>w
Alas, you cannot go that way...

* S C HP:Wounded>s
Tunnel Bend
Exits: North West.

* S C HP:Wounded>w
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: East West.

* S C HP:Wounded>w
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>
*an Orc* has arrived from the north.
A guardian shadow has arrived from the north.

* S C HP:Wounded>w
Tunnel End
Exits: East.

* S C HP:Wounded>tt orc  <==== I said cool it, damn why dont i listen :(
>> TARGET: orc <<

* S C HP:Wounded>e
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>e
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: East West.

* S C HP:Wounded>n
Alas, you cannot go that way...

* S C HP:Wounded>e

*an Orc* leaves <<< west. >>>
A guardian shadow leaves west.
Tunnel Bend
Exits: North West.

* S C HP:Wounded>w
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: East West.

* S C HP:Wounded>

*an Orc* leaves <<< west. >>>
A guardian shadow leaves west.

* S C HP:Wounded>w
*an Orc* has arrived from the west.
A guardian shadow has arrived from the west.

*an Orc* begins some strange incantations...
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>e
Tunnel into the mountain
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: East West.

* S C HP:Wounded>

*an Orc* leaves <<< west. >>>
A guardian shadow leaves west.

* S C HP:Wounded>
A Dol Guldur uruk leaves east.
A Dol Guldur uruk leaves east.
A Dol Guldur orc leaves east.
A Dol Guldur orc leaves east.

* S C HP:Wounded>w
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>w
Tunnel End
Exits: East.

* S C HP:Wounded>tt orc
>> TARGET: orc <<

* S C HP:Wounded>w
Alas, you cannot go that way...

* S C HP:Wounded>e
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
Exits: North East West.

* S C HP:Wounded>n
s
A Natural Cavern
The corpse of *a Troll* is lying here.
*** The Sage learns from his mistakes, proceed with caution ***
The sage's bodyguard is SLEEPING here.
The sage's bodyguard is here, watching the entrance.
The Black Numenorean Sage is standing here (Glowing).
The shadow of *a Troll* is floating here.
Exits: East South.

* S C HP:Wounded>
Tunnel Junction
The corpse of *a Troll* is lying here.
A pair of ringmail sleeves are lying here.
The shadow of *a Troll* is floating here.
*an Orc* is standing here.
The shadow of the sage is floating here..
Exits: North East West.

* S C HP:Wounded>kill orc

*an Orc* leaves <<< north. >>>
A guardian shadow leaves north.

They aren't here.

* S C HP:Wounded>kill orc
They aren't here.

* S C HP:Wounded>kill orc
They aren't here.

* S C HP:Wounded>e
Tunnel into the mountain
Exits: East West.

* S C HP:Wounded>n
Alas, you cannot go that way...

* S C HP:Wounded>e
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North West.

n

* S C HP:Wounded>
A Tunnel Intersection
Exits: North East South.

* S C HP:Wounded>e
High Cavehall
Exits: North East West.

e

* S C HP:Wounded>e
e
High Cavehall
Exits: North East West.

* S C HP:Wounded>
Tunnel Bend
Exits: South West.

* S C HP:Wounded>Alas, you cannot go that way...

* S C HP:Wounded>s
Under the Mountain
Exits: North East West.

* S C HP:Wounded>e
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East West.

* S C HP:Wounded>e
A Kennel
The corpse of the grizzled orc is lying here.
A large grizzled orc bares his yellow teeth at the sight of you.
Exits: South West.

* S C HP:Wounded>w
Tunnel Bend
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East West.

* S C HP:Wounded>n
A Low Tunnel
Exits: North East South.

* S C HP:Wounded>n
A Low Tunnel
Exits: North East South.

* S C HP:Wounded>n
Torture Chamber
The corpse of a snaga orc is lying here.
The corpse of a snaga orc is lying here.
The corpse of the one-eyed orc is lying here.
The corpse of the one-eyed orc is lying here.
The corpse of a snaga orc is lying here.
The corpse of a snaga orc is lying here.
Exits: South Down.

* S C HP:Wounded>n
Roark narrates 'hmm where do i find the shopkeepers daughter'

Alas, you cannot go that way...

* S C HP:Wounded>exits
South - You can't distinguish a lot of details.
Down  - You can't distinguish a lot of details.

* S C HP:Wounded>unlock rack
It's already unlocked, it seems.

* S C HP:Wounded>s
A Low Tunnel
Exits: North East South.

* S C HP:Wounded>s
A Low Tunnel
An uruk of Dol Guldur is here commanding his soldiers.
An uruk of Dol Guldur is here commanding his soldiers.
An orc-guard from Dol-Guldur is on patrol here.
An orc-guard from Dol-Guldur is on patrol here.
Exits: North East South.

* S C HP:Wounded>n
n
n
The white aura around your body fades.  <=== Ok ... lets go out
You feel bolder.

A Low Tunnel
Exits: North East South.

* S C HP:Wounded>
Torture Chamber
The corpse of a snaga orc is lying here.
The corpse of a snaga orc is lying here.
The corpse of the one-eyed orc is lying here.
The corpse of the one-eyed orc is lying here.
The corpse of a snaga orc is lying here.
The corpse of a snaga orc is lying here.
Vasquez is standing here.
Exits: South Down.

* S C HP:Wounded>Alas, you cannot go that way...

* S C HP:Wounded>
Vasquez opens a large sack.

* S C HP:Wounded>
Vasquez gets a lembas wafer from a large sack.

* S C HP:Wounded>
Vasquez eats a lembas wafer

* S C HP:Wounded>o rack
Vasquez closes a large sack.

Ok.

* S C HP:Wounded>inf
You are speaking in Westron.
You are a male Human.
You are 37 years, 6 months and 18 days old. 
You have played 14 days and 14 hours (real time).
This ranks you as Cyrano de Bergerac (level 38).
Your height is 5 feet, 8 inches and you weigh 9 stone, 11 pounds.
Perception: vision 35 hearing 12 smelling 2.
You must have been sent on Arda to free it from the sorrows that weigh on it !
You are a citizen of: Bree Fornost GreyHavens Rivendell 
You are carrying 82 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:14 Wis:15 Dex:17 Con:18 Wil:12 Per:11.
Offensive Bonus: 76%, Dodging Bonus: 63%, Parrying Bonus: 95%. [76/158]
Your armour absorbs, on average, 7% of damage.
You have 135/339 hit, 96/96 mana and 79/171 movement points.
You will flee if your hit points go below 100. Your mood is wimpy.
You have scored 19891289 experience points and you have 113967 travel points.
You gained 47588(93627) xps and 0(0) tps (193680 xps and 0 tps)
You have gained 136 war points in battles against evil.
You need 531210 exp. points and 0 travel points to reach the next level.
You have 308 gold coins 4 silver pennies 36 copper pennies.
You are trying to sneak.
You will climb if necessary.
You are standing.

You are subjected to the following temporary effects:
- a light wound at the head.
- noquit
- armour
- detect invisibility

* S C HP:Wounded>
Vasquez leaves north.

* S C HP:Wounded>n
A Steeply Descending Passage
Exits: South Down.
The gravel below your feet loosens, shifting slightly.. Suddenly, you lose your balance a
nd crash to the cave floor below.

st
A Small Cave
A coil of rope is lying here.
Vasquez is standing here.

* S C HP:Wounded>
You stand up.

* S C HP:Wounded>
Vasquez giggles.  <=== What a woman !!!

* S C HP:Wounded>foll vasquez
You now follow Vasquez.
----------------------------------
Well ... was too afraid to enter had it not for Vasquez.
Worked out all right in the end though with me wounded
and Vasquez bad :)

Don't count on a follow up on this one though :)



2008/07/16 16:57, Caesar: 
Hah check out the map

2008/07/17 06:20, Devastator: 
Reading these old logs I see trolls were already crap versus pukes in the past :P

Nice to see the old map indeed!

2008/07/19 07:27, Crapman:  edited 3x   
What log does not show is I where around lvl 17 at the time think Behemoth about the same.
I remember the shaman was not very helpfull, and Behemoth didnt really listen.
So offcourse we look like we suck Dev.
For our lvls i would think we did ok, making 2 warlords waste scrolls to survive.

Seem to remember i had some sort of armour maybe metal, which would explain why i survived many pierces on awful. Not sure though, maybe i was reequipping.

Cyrano starts with
You need 624837 exp
After Behemont dies
You need 578798 exp.(Gain 46039 xp)
After CrapMan dies
You need 531210 exp(Gain 47588xp)

2008/07/26 01:26, Joacim:   
HOW do you even remember this fight crapman? wow

2008/07/28 04:50, Crapman:   
Well, I dont die that often.
It has been posted elsewhere to, so i had time to remember things before.
And I put troll knight in my whois, when i started wearing metal as troll.


2008/08/24 10:09, Devastator: 
Ah ok CrapMan never mind my remark then! I enjoyed this log anyways :)

2009/06/06 06:27, Thurge: 
Back in the day...

2013/01/25 21:23, Goretongue: 
This just in: trolls have a bunch of HPs


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