
(17 ratings and 710 hits. Posted 2008/08/13)#####
##### Lately, I'm bored of these huge fight puke-win logs, so I decided to spice up
##### the notables with some sneaky BN plans, that work!
##### Anyway, 4 pukes were around Tharbad and
##### were chasing 1 poor little me. I got a little mad towards the end,
##### yelled some nasty stuff, and swam around Tharbad...until this!
#####
*+~ cRW HP:Fine Mana:Hot>
Road to Tharbad
Exits: =north=, =east=, south, west.
*+~ cRW HP:Fine Mana:Hot>s
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Hot>e
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
*+~ cRW HP:Fine Mana:Hot>
You cannot ride there.
*+~ cRW HP:Fine Mana:Hot>s
Outside the North Gate of Tharbad
Exits: north, [south].
*#~ cRW HP:Fine Mana:Hot>stat
OB: 66%, DB: 51%, PB: 23%, Armour: 51%. Wimpy: 0. Mood: aggressive.
Needed: 152,855 xp, 0 tp. Gold: 7. Alert: normal.
Affected by:
Armour: up Shield: up Str: up Bless: DOWN
Shroud: DOWN Detect: up BOB: DOWN SANC: DOWN
- novoid
- noquit
- panic
- shield [2 min 16 sec]
- stored spell earthquake
- stored spell earthquake
- armour [15 min 6 sec]
- detect magic
*#~ cRW HP:Fine Mana:Hot>
*a Dwarf* (target) has arrived from the north riding a mountain mule.
A mother eagle has arrived from the north.
*#~ cRW HP:Fine Mana:Hot>n
n
*a Dwarf* (target) tries to slash you, but your parry is successful.
You barely slash *a Dwarf* (target)'s body and tickle it.
*#~ cRW HP:Fine Mana:Hot *a Dwarf* (target):Fine>No way! You are fighting for your life!
*#~ cRW HP:Fine Mana:Hot *a Dwarf* (target):Fine>No way! You are fighting for your life!
*#~ cRW HP:Fine Mana:Hot *a Dwarf* (target):Fine>f
*a Dwarf* (target) issues the order 'a'.
A mother eagle joins *a Dwarf* (target)'s fight.
A mother eagle strongly hits your left leg and tickles it.
*#~ cRW HP:Fine Mana:Hot *a Dwarf* (target):Fine>n
You FLEE ^^^ NORTH ^^^.
Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
*+~ cRW HP:Fine Mana:Hot>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Hot>
Lush Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Hot>n
On a Steepening Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine Mana:Hot>e
n Amid the Grasses of a Lush Plain
There are two canoes here.
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Hot>n
n
Amid the Grasses of a Lush Plain
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Hot>
On a Steep Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine Mana:Hot>store fireb
c n 'store' fireb
You start to concentrate...
w You stored it.
*(~ cRW HP:Fine Mana:Hot>w
n
On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Hot>n
At the Edge of the Plateau
Exits: east, south, west.
*.~ cRW HP:Fine Mana:Hot>r
Alas, you cannot go that way...
*.~ cRW HP:Fine Mana:Hot>
You sit down and rest your tired bones.
*.~ cRW HP:Fine Mana:Hot>info
You are a male Black Númenórean.
You are 47 years, 2 months and 27 days old.
You have played 2 months, 17 days and 16 hours (real time). Session: 1 hr.
This ranks you as Mhoghedin the Corsair of the Black Shadow Clan (level 31).
You are five feet ten and weigh twelve stone and six pounds.
Perception: vision 30, hearing -5, smell -30. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
Your equipment weighs thirty-four pounds. A tad uncomfortable, but no problem.
Your base abilities are: Str:12 Int:19 Wis:16 Dex:12 Con:13 Wil:15 Per:12.
Offensive Bonus: 58%, Dodging Bonus: 1%, Parrying Bonus: 23%.
Your armour provides an average protection of 51%.
You have 141/161 hit, 69/123 mana, and 93/109 movement points.
Your mood is aggressive. You will fight to the death.
You have scored 11,947,145 experience points and you have 632,815 travel points.
You have been involved in some skirmishes against the enemies of the Dark Lord (3 wp).
You need 152,855 exp. points and 0 travel points to reach the next level.
You have 7 gold coins, 13 silver pennies, and 58 copper pennies.
You are speaking Westron.
You will swim if necessary.
You will climb only when it is reasonably safe to do so.
You are subjected to the following temporary effects:
- stored spell fireball
- novoid
- noquit
- panic
- shield [2 min 39 sec]
- stored spell earthquake
- stored spell earthquake
- armour [15 min 29 sec]
- detect magic
*.~ cRW HP:Fine Mana:Hot>sc
146/161 hits, 82/123 mana, and 108/109 moves.
*.~ cRW HP:Fine Mana:Hot>sc
146/161 hits, 82/123 mana, and 108/109 moves.
*.~ cRW HP:Fine Mana:Hot>cha wimp
s Wimpy removed.
*.~ cRW HP:Fine Mana:Hot>sc
no 147/161 hits, 85/123 mana, and 109/109 moves.
*.~ cRW HP:Fine Mana:Hot>norm
# SPELL SPEED is now set to: norm
*.~ cRW HP:Fine Mana:Hot>l
At the Edge of the Plateau
*.~ cRW HP:Fine Mana:Hot>sc
148/161 hits, 86/123 mana, and 109/109 moves.
*.~ cRW HP:Fine Mana:Hot>sc
sta 150/161 hits, 92/123 mana, and 109/109 moves.
*.~ cRW HP:Fine Mana:Hot>sta
s
s
s
You stop resting, and stand up.
*.~ cRW HP:Fine Mana:Hot>s On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Hot>s
On a Steep, Grassy Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine Mana:Hot>
On a Steepening Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine Mana:Burning>
Lush Plains
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>s
w
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Burning>
Road to Tharbad
Exits: =north=, =east=, south, west.
You feel bolder.
*+~ cRW HP:Fine Mana:Burning>e
s
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Burning>d Approaching the North Gate of Tharbad
On the ground, there are three bloody scalps.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
*+~ cRW HP:Fine Mana:Burning>dx pegs
# DOOR 2 (x) is now set to: pegs
*+~ cRW HP:Fine Mana:Burning>lead
e
You stop riding a horse.
A horse starts following you.
*+~ cW HP:Fine Mana:Burning>l Inside a Small Stone Building
Exits: (west).
A horse has arrived from the west.
*[ cW HP:Fine Mana:Burning>lb w
s
t Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
A horse has arrived from the east.
*+~ cW HP:Fine Mana:Burning>trm
Outside the North Gate of Tharbad
Exits: north, [south].
A horse has arrived from the north.
*#~ cW HP:Fine Mana:Burning>track mule
You carefully examine the ground around you, looking for tracks...
n
You see some tracks of a mountain mule leading ^^^ NORTH ^^^, done less than 2 hours ago.
*#~ cW HP:Fine Mana:Burning>
Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
A horse has arrived from the south.
You see some tracks of a mountain mule leading ^^^ NORTH ^^^, done less than 1 hour ago.
*+~ cW HP:Fine Mana:Burning>ride
n
gr A horse stops following you.
You pick up a horse's reins, and start riding him.
*+~ cRW HP:Fine Mana:Burning>gr h On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
gr horse
You see some tracks of a mountain mule leading >>> EAST >>>, done less than 1 hour ago.
*+~ cRW HP:Fine Mana:Burning>
You cannot enroll group members without being head of a group.
*+~ cRW HP:Fine Mana:Burning>e
On a Path by the Marshes
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, west.
You see some tracks of a mountain mule leading ^^^ NORTH ^^^, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>n
On a Path by the Marshes
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
You see some tracks of a mountain mule leading ^^^ NORTH ^^^, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>n
Amid the Grasses of a Lush Plain
You see two canoes on the ground.
A nightingale is here, chirping a sweet melody.
A fat rabbit is here, chewing on some grass.
A restless rabbit bounces around.
Exits: north, east, south, west.
A fat rabbit LEAVES ^^^ NORTH ^^^.
A bouncing rabbit LEAVES ^^^ NORTH ^^^.
You see some tracks of a mountain mule leading ^^^ NORTH ^^^, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>n
e Amid the Grasses of a Lush Plain
A brown fox is here, looking for some rabbits to chew up.
A fat rabbit is here, chewing on some grass.
A restless rabbit bounces around.
Exits: north, east, south, west.
exa wil You see some tracks of a mountain mule leading >>> EAST >>>, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>exa willie
e
You don't see a willie.
*.~ cRW HP:Fine Mana:Burning>
At the Edge of the Lush Plains
A fat rabbit is here, chewing on some grass.
A restless rabbit bounces around.
Exits: north, east, south, west.
You see some tracks of a mountain mule leading >>> EAST >>>, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>e
A fat rabbit LEAVES <<< WEST <<<.
A bouncing rabbit LEAVES <<< WEST <<<.
*.~ cRW HP:Fine Mana:Burning>
On a Trail through the Marshland
Exits: north, east, south, west.
You see some tracks of a mountain mule leading vvv SOUTH vvv, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>s
Far into the Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
You see some tracks of a mountain mule leading >>> EAST >>>, done less than 1 hour ago.
*%~ cRW HP:Fine Mana:Burning>e
Far into the Marshes
Exits: north, east, south, west.
A mosquito swarm has arrived from the west.
You see some tracks of a mountain mule leading ^^^ NORTH ^^^, done less than 1 hour ago.
*%~ cRW HP:Fine Mana:Burning>n
Picking a Trail through the Marshes
Exits: east, south, west.
You see some tracks of a mountain mule leading >>> EAST >>>, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>e
Trail by the Bridge
Exits: north, east, south, west.
You see some tracks of a mountain mule leading >>> EAST >>>, done less than 1 hour ago.
*.~ cRW HP:Fine Mana:Burning>e
Bridge Across the Mitheithel
*a Dwarf* (target) is here, riding a mountain mule.
A mother eagle flies high above looking for prey.
Exits: east, west, down.
You see some fog coming from the south.
Aha, you have found your victim!
*+~- cRW HP:Fine Mana:Burning>
*a Dwarf* LEAVES <<< WEST <<< riding a mountain mule.
A mother eagle LEAVES <<< WEST <<<.
*+~- cRW HP:Fine Mana:Burning>; exa willie
w
You don't see a willie.
*+~- cRW HP:Fine Mana:Burning>exa willie Trail by the Bridge
*a Dwarf* (target) is here, riding a mountain mule.
A mother eagle flies high above looking for prey.
Exits: north, east, south, west.
The fog disappears.
*a Dwarf* LEAVES >>> EAST >>> riding a mountain mule.
A mother eagle LEAVES >>> EAST >>>.
*.~ cRW HP:Fine Mana:Burning>exa willie
w
You don't see a willie.
*.~ cRW HP:Fine Mana:Burning>e Picking a Trail through the Marshes
Exits: east, south, west.
*.~ cRW HP:Fine Mana:Burning>e
e Trail by the Bridge
*a Dwarf* (target) is here, riding a mountain mule.
A mother eagle flies high above looking for prey.
Exits: north, east, south, west.
*a Dwarf* (target) tries to slash you, but your parry is successful.
*.~ cRW HP:Fine Mana:Burning *a Dwarf* (target):Healthy>e
exa willie
No way! You are fighting for your life!
*.~ cRW HP:Fine Mana:Burning *a Dwarf* (target):Healthy>f You see nothing special about him.
*a Dwarf* (target) is in an excellent condition.
*a Dwarf* (target) is using:
<wielded> an engraved broadsword (flawless); it glows blue
<used as shield> a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head> a fine chain mail coif (flawless)
<worn on body> a fine chain mail hauberk (flawless)
<worn about body> a russet cloak (flawless); it glows blue
<worn on arms> a fine pair of chain f mail sleeves (flawless)
<worn on hands> a fine pair of chain mail gloves (flawless)
<worn on legs> a fine pair of chain mail leggings (flawless)
<worn on feet> a black pair of padded boots (flawless)
<worn on finger> a ring; it glows blue
<worn on back> a leather backpack
<worn across back> an embellished longbow; it glows blue
<worn as belt> a plain leather belt
<worn on belt> a water skin
<worn on belt> a laced quiver; it glows blue
<worn on belt> f a sable pouch; it glows blue
<worn on belt> a set of lock picks
<worn on belt> a sable pouch; it glows blue
*.~ cRW HP:Fine Mana:Burning *a Dwarf* (target):Healthy>f
*a Dwarf* (target) issues the order 'a'.
A mother eagle joins *a Dwarf* (target)'s fight.
A mother eagle hits your body and tickles it.
You FLEE <<< WEST <<<.
Picking a Trail through the Marshes
Exits: east, south, west.
*.~ cRW HP:Fine Mana:Burning>w
w
*a Dwarf* (target) has arrived from the east riding a mountain mule.
A mother eagle has arrived from the east.
*.~ cRW HP:Fine Mana:Burning>
On a Trail through the Marshland
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>
At the Edge of the Lush Plains
A fat rabbit is here, chewing on some grass.
A restless rabbit bounces around.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>w
Amid the Grasses of a Lush Plain
A brown fox is here, looking for some rabbits to chew up.
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>target Willie
# Target is now set to: Willie
*.~ cRW HP:Fine Mana:Burning>w
w
On a Steep, Grassy Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine Mana:Burning>
On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>s
s
s On a Soft Grassy Bank
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.
*(~ cRW HP:Fine Mana:Burning>s
Curve in the Road
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Burning>
Road to Tharbad
Exits: =north=, =east=, south, west.
*+~ cRW HP:Fine Mana:Burning>e
s
s
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Burning>
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
*+~ cRW HP:Fine Mana:Burning>
Outside the North Gate of Tharbad
Exits: north, [south].
Rain starts falling from the clouds above, forming puddles in the streets.
*#' cRW HP:Fine Mana:Burning>n
lea Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
The rain has stopped.
*+~ cRW HP:Fine Mana:Burning>lead
e
c You stop riding a horse.
A horse starts following you.
*+~ cW HP:Fine Mana:Burning>cw
[close exit w]
Inside a Small Stone Building
Exits: (west).
A horse has arrived from the west.
*[ cW HP:Fine Mana:Burning>pi Ok.
*[ cW HP:Fine Mana:Burning>pick exit
Using your lockpicks, you try to enable the lock...
dx pegs
# DOOR 2 (x) is now set to: pegs
You manage to enable the lock.
*[ cW HP:Fine Mana:Burning>x ox
[open pegs]
That exit is BROKEN or BLOCKED!
*[ cW HP:Fine Mana:Burning>sco pick exit w
Using your lockpicks, you try to pick the lock...
ow
[ open exit w ]
w
The lock finally yields to your skill.
*[ cW HP:Fine>l Ok.
*[ cW HP:Fine>lb
[cast norm 'lightning bolt' 1.Willie]
Approaching the North Gate of Tharbad
On the ground, there are three bloody scalps.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
A horse has arrived from the east.
*+~ cW HP:Fine>Nobody here by that name.
*+~ cW HP:Fine Mana:Burning>ride
n
n
A horse stops following you.
You pick up a horse's reins, and start riding him.
*+~ cRW HP:Fine Mana:Burning>
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+~ cRW HP:Fine Mana:Burning>
Lush Plains
Exits: north, east, south, west.
*.~ cRW HP:Fine>n
n
*a Dwarf* (target) has arrived from the north riding a mountain mule.
A mother eagle has arrived from the north.
*.~ cRW HP:Fine>n On a Steepening Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine>n
On a Steep, Grassy Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine>
On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*.~ cRW HP:Fine>e
On a Steep Escarpment
Traces of red tones form the aura of this place.
Exits: north, east, south, west.
*(~ cRW HP:Fine>
*a Dwarf* (target) has arrived from the south riding a mountain mule.
A mother eagle has arrived from the south.
*(~ cRW HP:Fine>
You swiftly dodge *a Dwarf* (target)'s attempt to slash you.
*(~ cRW HP:Fine *a Dwarf* (target):Healthy>
--------------- ARMOUR DOWN ---------------
A mother eagle strongly hits your right leg.
*(~ cRW HP:Fine *a Dwarf* (target):Healthy>f
*a Dwarf* (target) issues the order 'a'.
You FLEE vvv SOUTH vvv.
Amid the Grasses of a Lush Plain
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
*.~ cRW HP:Fine>w
w
w
On a Steep, Grassy Escarpment
Exits: north, east, south, west.
*(~ cRW HP:Fine>
On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*.~ cRW HP:Fine>sc
On a Grassy Bank
Exits: north, east, south, west.
*(~ cRW HP:Fine>c 144/161 hits, 123/123 mana, and 93/109 moves.
*(~ cRW HP:Fine>ca
[ cast norm 'armour']
You start to concentrate...
A blue transparent wall slowly appears around you. [Armour: up]
*(~ cRW HP:Fine Mana:Burning>n
n
On a Low Plateau
A black raven flies in the sky searching for flesh to prey upon.
A black raven flies in the sky searching for flesh to prey upon.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>w A black raven tries to hit you, but your parry is successful.
w
No way! You are fighting for your life!
A black raven squawks desperately!
*.~ cRW HP:Fine Mana:Burning a black raven:Healthy>No way! You are fighting for your life!
*.~ cRW HP:Fine Mana:Burning a black raven:Healthy>f
w
A black raven squawks loudly in response!
*.~ cRW HP:Fine Mana:Burning a black raven:Healthy>PANIC! You can't quit the fight!
*.~ cRW HP:Fine Mana:Burning a black raven:Healthy>No way! You are fighting for your life!
*.~ cRW HP:Fine Mana:Burning a black raven:Healthy>w
w
A black raven squawks loudly in response!
*.~ cRW HP:Fine Mana:Burning a black raven:Healthy>w
You FLEE >>> EAST >>>.
On a Low Plateau
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>
On a Low Plateau
A black raven flies in the sky searching for flesh to prey upon.
A black raven flies in the sky searching for flesh to prey upon.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>w
In a Muddy Ditch
A large, dangerous-looking green snake is coiled up here.
Exits: north, east, south, west.
A black raven squawks loudly in response!
*%~ cRW HP:Fine Mana:Burning>n
n Turn in the Road
Exits: north, east, =south=, =west=.
A black raven squawks loudly in response!
*+~ cRW HP:Fine Mana:Burning>n
In a Ditch Beside the Road
A powerful ram stands here, poised and alert.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>
Rugged Plains
Exits: north, east, south, west.
*.~ cRW HP:Fine Mana:Burning>w
n
Grassy Plains
Exits: north, east, south, west.
The clouds begin to disappear.
*. cRW HP:Fine Mana:Burning>n
Bushy Grassland
A large thorny branched shrub (Blackberry shrub [antidote]) is growing here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.
*. cRW HP:Fine Mana:Burning>ta Alas, you cannot go that way...
*. cRW HP:Fine Mana:Burning>target Willie
# Target is now set to: Willie
*. cRW HP:Fine Mana:Burning>w
n
Scattered Bushes amid the Grass
A large, dangerous-looking green snake is coiled up here.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>n
In the Rough
A large, dangerous-looking green snake is coiled up here.
Exits: north, south, west.
*: cRW HP:Fine Mana:Burning>
Dense Brush
Exits: north, east, south, west.
*: cRW HP:Fine Mana:Burning>e
n
Dense Brush
Exits: north, west.
*: cRW HP:Fine Mana:Burning>n
Dense Brush
Exits: north, south, west.
*: cRW HP:Fine Mana:Burning>n
Edge of the Brush
Exits: north, south, west.
*: cRW HP:Fine Mana:Burning>w
Edge of the Brush
Exits: north, south, west, down.
*: cRW HP:Fine Mana:Burning>w
w Dry Land
A small black bird with red markings on its beak is here.
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>w
Dry Land
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>
Grassy Plains
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>e
Dry Land
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>w
s Grassy Plains
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>shr
c 'shroud'
You start to concentrate...
w
You are surrounded by a misty shroud. [Shroud: up]
*. cRW HP:Fine Mana:Burning>n Fields near a Tavern
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>n
Grassy Plains
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>n
Sparse Vegetation
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>e
n
Sparse Vegetation
A partridge attempts to hide in the undergrowth.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>
Bushy Plains
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>n
At the Edge of the Brush
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.
*: cRW HP:Fine Mana:Burning>
A boar LEAVES >>> EAST >>>.
A tusky boar LEAVES >>> EAST >>>.
A boar cub LEAVES >>> EAST >>>.
A boar cub LEAVES >>> EAST >>>.
*: cRW HP:Fine Mana:Burning>s
Bushy Plains
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>charm wol
A huge, black wolf LEAVES vvv SOUTH vvv.
A black wolf LEAVES vvv SOUTH vvv.
*. cRW HP:Fine Mana:Burning>charm wolf
c 'charm' wolf
Nobody here by that name.
*. cRW HP:Fine Mana:Burning>s
cha Sparse Vegetation
A partridge attempts to hide in the undergrowth.
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>charm wo n
e
Bushy Plains
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>n
Scattered Brush
Exits: north, east, south, west.
*: cRW HP:Fine Mana:Burning>
You cannot ride there.
*: cRW HP:Fine Mana:Burning>e
e
Dense Brush
Exits: [east], south, west.
*: cRW HP:Fine Mana:Burning>The brush seems to be closed.
*: cRW HP:Fine Mana:Burning>w
w
n Scattered Brush
Exits: north, east, south, west.
*: cRW HP:Fine Mana:Burning>n
Bushy Plains
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Burning>
At the Edge of the Brush
Exits: north, east, south, west.
*: cRW HP:Fine Mana:Burning>lead
e
e
You stop riding a horse.
A horse starts following you.
*: cW HP:Fine Mana:Burning>
Dense Brush
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: [north], south, west.
A horse has arrived from the west.
*: cW HP:Fine Mana:Burning>Alas, you cannot go that way...
*: cW HP:Fine Mana:Burning>charm
Bordu narrates 'any manaring? :(' in Orkish.
####
#### I get a nasty plan, he has a charmie, and a staff, I need something to slow his spells down!
####
*: cW HP:Fine Mana:Burning>charm boar
c 'charm' boar
You start to concentrate...
charm 2.boar
Ok.
Nothing seems to happen.
*: cW HP:Fine Mana:Hot>c 'charm' 2.boar
You start to concentrate...
charm boar
You feel bolder.
Ok.
A tusky boar starts following you.
*: cW HP:Fine Mana:Hot>c 'charm' boar
You start to concentrate...
Ok.
A boar starts following you.
*: cW HP:Fine Mana:Warm>l
gr Dense Brush
Traces of - fierce - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
A beautiful and docile horse is standing here.
*: cW HP:Fine Mana:Warm>gr boar
gr You cannot enroll group members without being head of a group.
*: cW HP:Fine Mana:Warm>gr 2. t Gl Flux trans
Ok.
*: cW HP:Fine Mana:Warm>l
Dense Brush
Traces of - fierce - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
A beautiful and docile horse is standing here.
*: cW HP:Fine Mana:Warm>
Flux transfers group leadership to you.
*: cW HP:Fine Mana:Warm>
Bordu tells you 'so, I guess you didnt check for cweapon?'
*: cW HP:Fine Mana:Warm>gr boar
gr A boar is now a group member.
*: cW HP:Fine Mana:Warm>gr 2.boar
repl A tusky boar is now a group member.
*: cW HP:Fine Mana:Warm>reply nope
[tell Bordu nope]
Ok.
*: cW HP:Fine Mana:Warm>reply been busy trying to live
[tell Bordu been busy trying to live]
s
e
Ok.
*: cW HP:Fine Mana:Warm>e
Scattered Brush
Exits: north, east, south, west.
A horse has arrived from the north.
*: cW HP:Fine Mana:Warm>
Dense Brush
A small grasshopper clings to a blade of grass, ready to spring.
Exits: [east], south, west.
A horse has arrived from the west.
*: cW HP:Fine Mana:Warm>The brush seems to be closed.
*: cW HP:Fine Mana:Warm>gr horse
rid
A grasshopper LEAVES vvv SOUTH vvv.
*: cW HP:Fine Mana:Warm>ride
l A horse is now a group member.
*: cW HP:Fine Mana:Warm>l
s
A horse stops following you.
You pick up a horse's reins, and start riding him.
*: cRW HP:Fine Mana:Warm>
Dense Brush
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cRW HP:Fine Mana:Warm>
Scattered Brush
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, south, west.
*: cRW HP:Fine Mana:Warm>e
e
e
Dense Brush
A cute rabbit is here.
Exits: [north], south, west.
You feel a hidden presence.
*: cRW HP:Fine Mana:Warm>Alas, you cannot go that way...
*: cRW HP:Fine Mana:Warm>Alas, you cannot go that way...
Bordu tells you 'nods'
*: cRW HP:Fine Mana:Warm>on
[open exit north]
n
c Ok.
*: cRW HP:Fine Mana:Warm>cs
[close exit s]
Dense Brush
A swarm of hornets is coming out of its nest.
Exits: (north), (south), [west].
*: cRW HP:Fine Mana:Warm>on
[open exit north]
Ok.
*: cRW HP:Fine Mana:Warm>n
It's already open!
A swarm of hornets tries to hit you, but your parry is successful.
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>No way! You are fighting for your life!
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>
You feel yourself exposed. [Shroud: DOWN]
You slash a swarm of hornets' body extremely hard and shatter it.
Your victim is shocked by your hit!
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>f
PANIC! You can't quit the fight!
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>
PANIC! You can't quit the fight!
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>
PANIC! You couldn't escape!
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>
You slash a swarm of hornets' body.
*: cRW HP:Fine Mana:Warm a swarm of hornets:Fine>
You FLEE ^^^ NORTH ^^^.
Deep in the Thorns
Exits: (south).
*: cRW HP:Fine Mana:Warm>s
n
Dense Brush
A swarm of hornets is coming out of its nest.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), [south], [west].
*: cRW HP:Fine Mana:Warm>
Deep in the Thorns
Exits: (south).
*: cRW HP:Fine Mana:Warm>cs
[close exit s]
Ok.
*: cRW HP:Fine Mana:Warm>dx vegetation
# DOOR 2 (x) is now set to: vegetation
*: cRW HP:Fine Mana:Warm>ox
[open vegetation]
lea Ok.
*: cRW HP:Fine Mana:Hot>lead
n
You stop riding a horse.
A horse starts following you.
*: cW HP:Fine Mana:Hot>
Dense Gorse
Exits: [north], (south).
You feel a hidden presence.
*: cW HP:Fine Mana:Hot>sq
reveal q
You begin to search...
You have revealed a mole!
*: cW HP:Fine Mana:Hot>on
[open exit north]
n
Ok.
*: cW HP:Fine Mana:Hot>4 Deep in the Thorns
A grey wolf is here, thin from starvation.
Exits: (south).
*: cW HP:Fine Mana:Hot>4
close thickbush
Ok.
*: cW HP:Fine Mana:Hot>54
You swiftly dodge a starved grey wolf's attempt to hit you.
*: cW HP:Fine Mana:Hot a starved grey wolf:Healthy>54
You strongly slash a starved grey wolf's left foreleg.
*: cW HP:Fine Mana:Hot a starved grey wolf:Fine>54
open thickbush
Ok.
*: cW HP:Fine Mana:Hot a starved grey wolf:Fine>f
PANIC! You couldn't escape!
*: cW HP:Fine Mana:Hot a starved grey wolf:Fine>
You slash a starved grey wolf's body very hard.
*: cW HP:Fine Mana:Hot a starved grey wolf:Fine>
You FLEE vvv SOUTH vvv.
Dense Gorse
A mole is looking out of a mole-hill here (hidden).
Exits: (north), (south).
*: cW HP:Fine Mana:Hot>n
s
Deep in the Thorns
A grey wolf is here, thin from starvation.
A beautiful and docile horse is standing here.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: (south).
*: cW HP:Fine Mana:Hot>c Dense Gorse
A mole is looking out of a mole-hill here (hidden).
Exits: (north), (south).
*: cW HP:Fine Mana:Hot>cn
[close exit north]
Backdraft narrates 'any blocker on' in Orkish.
*: cW HP:Fine Mana:Hot>Ok.
*: cW HP:Fine Mana:Hot>l
Dense Gorse
A mole is looking out of a mole-hill here (hidden).
A beautiful and docile horse is standing here.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cW HP:Fine Mana:Hot>grhorse
A mole LEAVES vvv SOUTH vvv sneaking.
*: cW HP:Fine Mana:Hot>grhor horse
l
A horse has been kicked out of the group!
*: cW HP:Fine Mana:Hot>
Dense Gorse
A beautiful and docile horse is standing here.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cW HP:Fine Mana:Hot>gr horse
A horse is now a group member.
*: cW Mana:Hot>1
open witheredshrub
Ok.
*: cW Mana:Hot>a d
of Hidden Burrow
Exits: [south], (up).
!= cW Mana:Hot>of r
order followers r
A boar sits down and rests.
A tusky boar sits down and rests.
Ok.
!= cW Mana:Hot>
A tusky boar stops resting, and clambers on his feet.
!= cW Mana:Hot>u
Dense Gorse
Exits: [north], (south), (down).
*: cW Mana:Hot>f
You FLEE ::: DOWN :::.
Hidden Burrow
A boar is RESTING.
Exits: [south], (up).
!= cW Mana:Hot>u
Dense Gorse
A beautiful and docile horse is standing here.
A small boar with big yellow tusks looks eager to fight.
Exits: [north], (south), (down).
*: cW Mana:Hot>d
of Hidden Burrow
A boar is RESTING.
Exits: [south], (up).
!= cW Mana:Hot>of r
u
order followers r
A tusky boar sits down and rests.
Ok.
!= cW Mana:Hot>
Dense Gorse
Exits: [north], (south), (down).
*: cW Mana:Hot>s
Deep in the Thorns
Exits: (north), [south].
You have found a mole!
*: cW Mana:Hot>os
[open exit s]
s
s
Ok.
A mole LEAVES ^^^ NORTH ^^^ sneaking.
*: cW Mana:Hot>
Dense Brush
A swarm of hornets is coming out of its nest.
Exits: (north), [south], [west].
*: cW Mana:Hot>The brush seems to be closed.
*: cW Mana:Hot>os
[open exit s]
s
rid Ok.
*: cW Mana:Hot>ride
Dense Brush
A cute rabbit is here.
Exits: (north), south, west.
*: cW Mana:Hot>w A horse stops following you.
You pick up a horse's reins, and start riding him.
*: cRW Mana:Hot>w
s
s
Scattered Brush
Exits: north, east, south, west.
You have found a mole!
You feel a hidden presence.
*: cRW Mana:Hot>s
Dry Land
A small black bird with red markings on its beak is here.
A partridge attempts to hide in the undergrowth.
Exits: north, east, south, west.
*. cRW Mana:Hot>s
Dry Land
Exits: north, east, south, west.
*. cRW Mana:Hot>s
Bushes
Exits: north, east, south, west.
*. cRW Mana:Hot>
Thin Brush
Exits: north, east, south, west.
*: cRW Mana:Hot>
Dense Brush
Exits: north, east, south, west.
*: cRW Mana:Hot>s
s
In the Rough
A large, dangerous-looking green snake is coiled up here.
Exits: north, south, west.
*: cRW Mana:Hot>
Scattered Bushes amid the Grass
A large, dangerous-looking green snake is coiled up here.
Exits: north, east, south, west.
*. cRW Mana:Hot>e
e
e
Bushy Grassland
A large thorny branched shrub (Blackberry shrub [antidote]) is growing here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: east, south, west.
*. cRW Mana:Hot>
Bushy Plains
A large thorny branched shrub (Blackberry shrub [antidote]) is growing here.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.
*: cRW Mana:Hot>s
Bushy Plains
A large thorny branched shrub (Blackberry shrub [antidote]) is growing here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: east, south, west.
*: cRW Mana:Hot>s
Rugged Plains
Exits: north, east, south, west.
*. cRW Mana:Hot>
Along the Muddy Ditch
A small brown snake is slithering around here.
A small brown snake is slithering around here.
A brown snake watches you.
Exits: north, east, south, west.
*% cRW Mana:Hot>s
s
In a Muddy Ditch
A large, dangerous-looking green snake is coiled up here.
Exits: north, east, south, west.
*% cRW Mana:Hot>A green snake tries to hit you, but your parry is successful.
No way! You are fighting for your life!
*% cRW Mana:Hot a green snake:Healthy>f
You slash a green snake's tail and tickle it.
*% cRW Mana:Hot a green snake:Fine>s
PANIC! You can't quit the fight!
*% cRW Mana:Hot a green snake:Fine>No way! You are fighting for your life!
*% cRW Mana:Hot a green snake:Fine>ta
You FLEE ^^^ NORTH ^^^.
Along the Muddy Ditch
A small brown snake is slithering around here.
A small brown snake is slithering around here.
A brown snake watches you.
Exits: north, east, south, west.
*% cRW Mana:Hot>target Willie
# Target is now set to: Willie
*% cRW Mana:Hot>s
s
Backdraft narrates 'any1 come brolg' in Orkish.
You swiftly dodge a brown snake's attempt to hit you.
*% cRW Mana:Hot a brown snake:Healthy>s
s
No way! You are fighting for your life!
*% cRW Mana:Hot a brown snake:Healthy>No way! You are fighting for your life!
*% cRW Mana:Hot a brown snake:Healthy>f
No way! You are fighting for your life!
*% cRW Mana:Hot a brown snake:Healthy>s
s You FLEE ^^^ NORTH ^^^.
Rugged Plains
Exits: north, east, south, west.
*. cRW Mana:Hot>s
Along the Muddy Ditch
A small brown snake is slithering around here.
A small brown snake is slithering around here.
A brown snake watches you.
Exits: north, east, south, west.
*% cRW Mana:Hot>s
In a Muddy Ditch
A large, dangerous-looking green snake is coiled up here.
Exits: north, east, south, west.
*% cRW Mana:Hot>
Road to Tharbad
Exits: north, east, =south=, =west=.
*+ cRW Mana:Hot>s e
Lotten narrates 'whats there +' in Orkish.
*+ cRW Mana:Hot>s
On a Grassy Bank
Exits: north, east, south, west.
*( cRW Mana:Hot>s
Kelevra narrates 'oh and elf' in Morbeth.
*( cRW Mana:Hot>s
Road to Tharbad
Exits: north, east, =south=, =west=.
*+ cRW Mana:Hot>
A Bend in the Road
Exits: =north=, =east=, south, west.
*+ cRW Mana:Hot>e
s
Curve in the Road
Exits: north, east, =south=, =west=.
*+ cRW Mana:Hot>e
Backdraft tells you 'come brolg now'
Road to Tharbad
A smuggler is here, angry at having been seen.
Exits: =north=, =east=, south, west.
*+ cRW Mana:Hot>
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+ cRW Mana:Hot>reply busy
[tell Backdraft busy]
s
Ok.
*+ cRW Mana:Hot>tr Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
*+ cRW Mana:Hot>trm
Backdraft narrates '2 going to be in soon' in Orkish.
*+ cRW Mana:Hot>track mule
You carefully examine the ground around you, looking for tracks...
A pale moon creeps over the horizon in the east.
*a Dwarf* (target) has arrived from the south riding a mountain mule.
A mother eagle has arrived from the south.
You see some tracks of a mountain mule leading vvv SOUTH vvv, done less than 1 hour ago.
*+ cRW Mana:Hot>
Backdraft narrates 'any1 ner' in Orkish.
*+ cRW Mana:Hot>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
A smuggler has arrived from the west.
Aye! You cannot concentrate any more...
You stop tracking your victim.
A smuggler lightly pierces your left foot and tickles it.
*+ cRW HP:Fine Mana:Hot a smuggler:Healthy>f
You slash a smuggler's body hard and tickle it.
*+ cRW HP:Fine Mana:Hot a smuggler:Fine>
You FLEE <<< WEST <<<.
Road to Tharbad
Exits: =north=, =east=, south, west.
*+ cRW HP:Fine Mana:Hot>e
Charrara narrates 'left' in Morbeth.
*+ cRW HP:Fine Mana:Hot>
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cRW HP:Fine Mana:Hot>
You swiftly dodge a smuggler's attempt to pierce you.
*+ cRW HP:Fine Mana:Hot a smuggler:Fine>s
f
No way! You are fighting for your life!
*+ cRW HP:Fine Mana:Hot a smuggler:Fine>
You FLEE ^^^ NORTH ^^^.
Lush Plains
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Hot>s
s
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cRW HP:Fine Mana:Hot>
Approaching the North Gate of Tharbad
On the ground, there are three bloody scalps.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
*+ cRW HP:Fine Mana:Hot>s
*a Dwarf* (target) carefully examines the ground around him, looking for tracks...
*+ cRW HP:Fine Mana:Hot>
Outside the North Gate of Tharbad
Exits: north, (south).
You begin to see some clouds.
*#~ cRW HP:Fine Mana:Hot>n
n
n
Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cRW HP:Fine Mana:Hot>
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cRW HP:Fine Mana:Hot>
Lush Plains
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
*. cRW HP:Fine Mana:Hot>
Kelevra narrates 'level!' in Morbeth.
*. cRW HP:Fine Mana:Hot>
A fat rabbit LEAVES >>> EAST >>>.
*. cRW HP:Fine Mana:Hot>
*. cRW Mana:Burning>s
s
On the Road to Tharbad
A Large Sign is standing here.
*a Dwarf* (target) is standing here searching for tracks (shrouded).
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cRW Mana:Burning>
Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
*+ cRW Mana:Burning>n
w
On the Road to Tharbad
A Large Sign is standing here.
*a Dwarf* (target) is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cRW Mana:Burning>
Road to Tharbad
Exits: =north=, =east=, south, west.
*+ cRW Mana:Burning>tare get Willie
# Target is now set to: Willie
*+ cRW Mana:Burning>e
lb
[cast norm 'lightning bolt' 1.Willie]
e On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cRW Mana:Burning>e Nobody here by that name.
*+ cRW Mana:Burning>e s
Approaching the North Gate of Tharbad
On the ground, there are three bloody scalps.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
A mother eagle tries to hit you, but your parry is successful.
*+ cRW Mana:Burning a mother eagle:Healthy>
*a Dwarf* (target) has arrived from the east.
A mountain mule has arrived from the east.
*+ cRW Mana:Burning a mother eagle:Healthy>f
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
*+ cRW Mana:Burning a mother eagle:Healthy>
You cannot ride there.
PANIC! You couldn't escape!
*+ cRW Mana:Burning a mother eagle:Healthy>
You FLEE vvv SOUTH vvv.
Outside the North Gate of Tharbad
Exits: north, (south).
Large and puffy clouds gather closely together, floating in masses above the roofs.
*#~ cRW Mana:Burning>
*a Dwarf* (target) has arrived from the south.
*#~ cRW Mana:Burning>l
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
*#~ cRW Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
n
Nobody here by that name.
*#~ cRW Mana:Burning>lb Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (target) is standing here (shrouded).
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cRW Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
n
You start to concentrate...
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
Your victim has disappeared!
*+ cRW Mana:Burning>
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
*a Dwarf* (target) is standing here (shrouded).
Exits: north, east, =south=, =west=.
*+ cRW Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
s
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
*+ cRW Mana:Burning>s
Nobody here by that name.
*+ cRW Mana:Burning>l Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (target) is standing here (shrouded).
Exits: =north=, (east), south.
*+ cRW Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
s
You start to concentrate...
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
Your victim has disappeared!
*+ cRW Mana:Burning>
Outside the North Gate of Tharbad
*a Dwarf* (target) is standing here (shrouded).
Exits: north, (south).
Large and puffy clouds gather closely together, floating in masses above the roofs.
*#~ cRW Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
*#~ cRW Mana:Burning>cs Nobody here by that name.
*#~ cRW Mana:Burning>cs
[close exit s]
n
l Ok.
*#~ cRW Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
n Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cRW Mana:Burning>n
Nobody here by that name.
A mother eagle hits your right arm and tickles it.
*+ cRW HP:Fine Mana:Burning a mother eagle:Healthy>No way! You are fighting for your life!
*+ cRW HP:Fine Mana:Burning a mother eagle:Healthy>f
*a Dwarf* (target) has arrived from the north.
*+ cRW HP:Fine Mana:Burning a mother eagle:Healthy>
You FLEE vvv SOUTH vvv.
Outside the North Gate of Tharbad
Exits: north, [south].
Large and puffy clouds gather closely together, floating in masses above the roofs.
*#~ cRW HP:Fine Mana:Burning>lead
n
l You stop riding a horse.
A horse starts following you.
*#~ cW HP:Fine Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
e
Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Fine Mana:Burning>Nobody here by that name.
You swiftly dodge a mother eagle's attempt to hit you.
*+ cW HP:Fine Mana:Burning a mother eagle:Healthy>No way! You are fighting for your life!
*+ cW HP:Fine Mana:Burning a mother eagle:Healthy>f
You slash a mother eagle's body extremely hard.
Your victim is shocked by your hit!
*+ cW HP:Fine Mana:Burning a mother eagle:Fine>
You FLEE ^^^ NORTH ^^^.
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cW HP:Fine Mana:Burning>
A smuggler tries to pierce you, but your parry is successful.
*+ cW HP:Fine Mana:Burning a smuggler:Healthy>s
f
No way! You are fighting for your life!
*+ cW HP:Fine Mana:Burning a smuggler:Healthy>
You FLEE >>> EAST >>>.
On a Path by the Marshes
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, west.
*. cW HP:Fine Mana:Burning>w
s
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cW HP:Fine Mana:Burning>
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
A beautiful and docile horse is standing here.
Exits: =north=, (east), south.
*+ cW HP:Fine Mana:Burning>s
e
Outside the North Gate of Tharbad
Exits: north, [south].
Large and puffy clouds gather closely together, floating in masses above the roofs.
*#~ cW HP:Fine Mana:Burning>Alas, you cannot go that way...
*#~ cW HP:Fine Mana:Burning>n
e
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Fine Mana:Burning>lb Inside a Small Stone Building
*a Dwarf* (target) is standing here (shrouded).
Exits: (west).
*[ cW HP:Fine Mana:Burning>lb
[cast norm 'lightning bolt' 1.Willie]
You start to concentrate...
ow
[ open exit w ]
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
Ok.
The lightning bolt hits *a Dwarf* (target) with full impact.
*[ cW HP:Fine Mana:Hot *a Dwarf* (target):Fine>It's already open!
*[ cW HP:Fine Mana:Hot *a Dwarf* (target):Fine>f
PANIC! You couldn't escape!
*[ cW HP:Fine Mana:Hot *a Dwarf* (target):Fine>
*a Dwarf* (target) utters the word 'EARTHQUAKE'
*a Dwarf* (target) makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
*[ cW HP:Fine Mana:Hot *a Dwarf* (target):Fine>
You FLEE <<< WEST <<<.
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
*+ cW HP:Fine Mana:Hot>
The ---> oakendoor <--- is >CLOSED< from the OTHER SIDE.
*+ cW HP:Fine Mana:Hot>
A mother eagle hits your body.
*+ cW HP:Hurt Mana:Hot a mother eagle:Fine>f
The ---> oakendoor <--- is <OPENED> from the OTHER SIDE.
You FLEE >>> EAST >>>.
Inside a Small Stone Building
Traces of - pale red and pale - WHITE tones form the aura of this place. [Whities]
*a Dwarf* (target) is FIGHTING --> a horse.
A horse is lying here, DYING!
Exits: (west).
*[ cW HP:Hurt Mana:Hot>w
Approaching the North Gate of Tharbad
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
*+ cW HP:Hurt Mana:Hot>s
Outside the North Gate of Tharbad
Exits: north, [south].
Large and puffy clouds gather closely together, floating in masses above the roofs.
*#~ cW HP:Hurt Mana:Hot>
You hear a death cry from the north.
*#~ cW HP:Hurt Mana:Hot>n
e
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A mother eagle flies high above looking for prey.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (target) is standing here.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Hurt Mana:Hot>
Inside a Small Stone Building
Traces of - pale red and pale - WHITE tones form the aura of this place. [Whities]
The corpse of a horse is lying here.
Exits: (west).
*[ cW HP:Hurt Mana:Hot>ce
*a Dwarf* (target) has arrived from the west.
A mountain mule has arrived from the west.
A mother eagle has arrived from the west.
A mother eagle lightly hits your body and tickles it.
*[ cW HP:Hurt Mana:Hot a mother eagle:Fine>cea
[c 'earthquake']
You quickly recall your stored spell...
c *a Dwarf* (target) >CLOSES< the ---> oakendoor <---.
cea The earth trembles beneath your feet!
Some debris falls on you from above.
*[ cW HP:Hurt Mana:Hot a mother eagle:Fine>cea
[c 'earthquake']
A mother eagle strongly hits your left foot.
*[ cW HP:Hurt Mana:Hot a mother eagle:Fine>
*a Dwarf* (target) <OPENS> the ---> oakendoor <---.
A mountain mule STARTS TO FLEE .
A mountain mule LEAVES <<< WEST <<<.
*[ cW HP:Hurt Mana:Hot a mother eagle:Fine>
You quickly recall your stored spell...
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES <<< WEST <<<.
cw
[close exit w]
The earth trembles beneath your feet!
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>Ok.
A mother eagle hits your left arm.
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>ow
[ open exit w ]
w
f
Ok.
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>l No way! You are fighting for your life!
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>lb
[cast norm 'lightning bolt' 1.Willie]
PANIC! You couldn't escape!
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>Nobody here by that name.
The ---> oakendoor <--- is >CLOSED< from the OTHER SIDE.
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>
PANIC! You couldn't escape!
A mother eagle hits your right leg.
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>ow
[ open exit w ]
PANIC! You couldn't escape!
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>ow
[ open exit w ]
Ok.
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>ow
[ open exit w ]
The ---> oakendoor <--- is >CLOSED< from the OTHER SIDE.
You slash a mother eagle's right foot and tickle it.
*[ cW HP:Hurt Mana:Hot a mother eagle:Hurt>ow
[ open exit w ]
Ok.
You FLEE <<< WEST <<<.
Approaching the North Gate of Tharbad
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (target) is standing here.
Exits: =north=, (east), south.
*+ cW HP:Hurt Mana:Hot>ow *a Dwarf* (target) >CLOSES< the ---> oakendoor <---.
You don't see any exit there.
*+ cW HP:Hurt Mana:Hot>ow
[ open exit w ]
You don't see any exit there.
*+ cW HP:Hurt Mana:Hot>lb
[cast norm 'lightning bolt' 1.Willie]
You don't see any exit there.
*+ cW HP:Hurt Mana:Hot>
You start to concentrate...
You swiftly dodge *a Dwarf* (target)'s attempt to slash you.
oe
[open exit east]
*a Dwarf* (target) giggles.
Ok.
The lightning bolt hits *a Dwarf* (target) with full impact.
*+ cW HP:Hurt Mana:Warm *a Dwarf* (target):Hurt>Ok.
*+ cW HP:Hurt Mana:Warm *a Dwarf* (target):Hurt>f
PANIC! You can't quit the fight!
*+ cW HP:Hurt Mana:Warm *a Dwarf* (target):Hurt>
You FLEE >>> EAST >>>.
Inside a Small Stone Building
Traces of - fierce red and pale - WHITE tones form the aura of this place. [Whities]
The corpse of a horse is lying here.
A mother eagle flies high above looking for prey.
Exits: (west).
*[ cW HP:Hurt Mana:Warm>w
n Approaching the North Gate of Tharbad
Traces of - pale - RED tones from the aura of this place. [Darkies]
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (target) is standing here.
Exits: =north=, (east), south.
*+ cW HP:Hurt Mana:Warm>norm
# SPELL SPEED is now set to: norm
*+ cW HP:Hurt Mana:Warm>lb
[cast norm 'lightning bolt' 1.Willie]
You start to concentrate...
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
Your victim has disappeared!
A mountain mule LEAVES ^^^ NORTH ^^^.
*+ cW HP:Hurt Mana:Warm>n
l
*a Dwarf* (target) has arrived from the north.
A mountain mule has arrived from the north.
*+ cW HP:Hurt Mana:Warm>lb
[cast norm 'lightning bolt' 1.Willie]
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+ cW HP:Hurt Mana:Warm>s
Nobody here by that name.
*+ cW HP:Hurt Mana:Warm>l Approaching the North Gate of Tharbad
Traces of - pale - RED tones from the aura of this place. [Darkies]
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
*+ cW HP:Hurt Mana:Warm>lb
[cast norm 'lightning bolt' 1.Willie]
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
*+ cW HP:Hurt Mana:Warm>
You start to concentrate...
s
*+ cW HP:Hurt Mana:Warm>
Outside the North Gate of Tharbad
Exits: north, [south].
You begin to see some clouds.
*#~ cW HP:Hurt Mana:Warm>n
l Approaching the North Gate of Tharbad
Traces of - pale - RED tones from the aura of this place. [Darkies]
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Hurt Mana:Warm>lb
[cast norm 'lightning bolt' 1.Willie]
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
A mountain mule LEAVES ^^^ NORTH ^^^.
*+ cW HP:Hurt Mana:Warm>Nobody here by that name.
*+ cW HP:Hurt Mana:Warm>s s
*a Dwarf* (target) has arrived from the north.
A mountain mule has arrived from the north.
*+ cW HP:Hurt Mana:Warm>n
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
Outside the North Gate of Tharbad
Exits: north, [south].
You begin to see some clouds.
*#~ cW HP:Hurt Mana:Warm>l Approaching the North Gate of Tharbad
Traces of - pale - RED tones from the aura of this place. [Darkies]
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Hurt Mana:Warm>lb
[cast norm 'lightning bolt' 1.Willie]
You start to concentrate...
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
Ok.
The lightning bolt hits *a Dwarf* (target) with full impact.
*+ cW HP:Hurt Mana:Warm *a Dwarf* (target):Hurt>
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES >>> EAST >>>.
*+ cW HP:Hurt Mana:Warm>f
You FLEE ^^^ NORTH ^^^.
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*+ cW HP:Hurt Mana:Warm>s
e Approaching the North Gate of Tharbad
Traces of - fierce - RED tones from the aura of this place. [Darkies]
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (target) is standing here.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
*+ cW HP:Hurt Mana:Warm>e s
Outside the North Gate of Tharbad
Exits: north, [south].
You begin to see some clouds.
*#~ cW HP:Hurt Mana:Warm>n
lb
[cast norm 'lightning bolt' 1.Willie]
Approaching the North Gate of Tharbad
Traces of - fierce - RED tones from the aura of this place. [Darkies]
You see three bloody scalps on the ground.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Hurt Mana:Warm>n
Nobody here by that name.
*+ cW HP:Hurt Mana:Warm>
*a Dwarf* (target) has arrived from the east.
A mountain mule has arrived from the east.
A mother eagle has arrived from the east.
*+ cW HP:Hurt Mana:Warm>s
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cW HP:Hurt Mana:Warm>
Approaching the North Gate of Tharbad
Traces of - fierce - RED tones from the aura of this place. [Darkies]
On the ground, there are three bloody scalps.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
*+ cW HP:Hurt Mana:Warm>
*a Dwarf* (target) issues the order 'hit Mhoghedin'.
--------------- ARMOUR DOWN ---------------
A mother eagle hits your left foot hard.
*+ cW HP:Wounded Mana:Warm a mother eagle:Hurt>s
f
No way! You are fighting for your life!
*+ cW HP:Wounded Mana:Warm a mother eagle:Hurt>
You FLEE vvv SOUTH vvv.
Outside the North Gate of Tharbad
Exits: north, [south].
You begin to see some clouds.
*#~ cW HP:Wounded Mana:Warm>norm
# SPELL SPEED is now set to: norm
*#~ cW HP:Wounded Mana:Warm>n
fb
[cast norm 'fireball' 1.Willie]
Approaching the North Gate of Tharbad
Traces of - fierce - RED tones from the aura of this place. [Darkies]
There are three bloody scalps here.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
The clouds begin to disappear.
*+ cW HP:Wounded Mana:Warm>
You quickly recall your stored spell...
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
Your victim has disappeared!
A mountain mule LEAVES ^^^ NORTH ^^^.
A mother eagle LEAVES ^^^ NORTH ^^^.
*+ cW HP:Wounded Mana:Warm>
*a Dwarf* (target) has arrived from the north.
A mountain mule has arrived from the north.
A mother eagle has arrived from the north.
*+ cW HP:Wounded Mana:Warm>n
*a Dwarf* (target) issues the order 'hit Mhoghedin'.
A mother eagle hits your body extremely hard and shatters it.
*+ cW HP:Bad Mana:Warm a mother eagle:Hurt>No way! You are fighting for your life!
*+ cW HP:Bad Mana:Warm a mother eagle:Hurt>f
w
You FLEE >>> EAST >>>.
Inside a Small Stone Building
Traces of - fierce red and - WHITE tones form the aura of this place. [Whities]
The corpse of a horse is lying here.
Exits: (west).
*[ cW HP:Bad Mana:Warm>n
Approaching the North Gate of Tharbad
Traces of - fierce - RED tones from the aura of this place. [Darkies]
On the ground, there are three bloody scalps.
A sturdy leather backpack has been left here.
A beggar is here, asking for a few coins.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: =north=, (east), south.
*+ cW HP:Bad Mana:Warm>
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
*+ cW HP:Bad Mana:Warm>w
Road to Tharbad
Exits: =north=, =east=, south, west.
*+ cW HP:Bad Mana:Warm>n
Curve in the Road
Exits: north, east, =south=, =west=.
*+ cW HP:Bad Mana:Warm>n
ca
[ cast norm 'armour']
On a Soft Grassy Bank
Exits: north, east, south, west.
*( cW HP:Bad Mana:Warm>
You start to concentrate...
A blue transparent wall slowly appears around you. [Armour: up]
*( cW HP:Bad Mana:Icy>n
On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
A lone hawk soars high above you.
A black raven flies in the sky searching for flesh to prey upon.
A black raven flies in the sky searching for flesh to prey upon.
Exits: north, east, south, west.
*. cW HP:Bad Mana:Icy>pi w
w
p On a Grassy Bank
Exits: north, east, south, west.
*( cW HP:Bad Mana:Icy>pipe Road to Tharbad
Exits: north, east, =south=, =west=.
*+ cW HP:Bad Mana:Icy>pipe
[get pipe all]
[wie pipe]
[rest]
[smoke]
[stand]
[wie pweapon]
[put pipe 1.sable]
You can't find a pipe in any container.
*+ cW HP:Bad Mana:Icy>
You stop using a dark broadsword.
You hold a wooden pipe.
*+ cW HP:Bad Mana:Icy>
You sit down and rest your tired bones.
*+ cW HP:Bad Mana:Icy>Aahhh. Good Old Toby's!
You feel focused.
*+ cW HP:Bad Mana:Hot>
You stop resting, and stand up.
*+ cW HP:Bad Mana:Hot>
You don't have a pweapon.
*+ cW HP:Bad Mana:Hot>wi You don't have a pipe.
*+ cW HP:Bad Mana:Hot>wield sword
mw
You stop using a wooden pipe.
You awkwardly wield a dark broadsword, ready to defend yourself.
*+ cW HP:Bad Mana:Hot>cha mood wi
Ok.
*+ cW HP:Bad Mana:Hot>sc
cc 40/161 hits, 58/123 mana, and 80/109 moves.
*+ cW HP:Bad Mana:Hot>ccs
c n 'cure serious'
You start to concentrate...
A nightingale has arrived from the south.
You begin to see scars fade away and a feeling of health comes over you.
*+ cW HP:Wounded Mana:Warm>w
n
n Bend in the Road
Exits: =north=, =east=, south, west.
*+ cW HP:Wounded Mana:Warm>n
Turn in the Road
Exits: north, east, =south=, =west=.
*+ cW HP:Wounded Mana:Warm>n In a Ditch Beside the Road
A powerful ram stands here, poised and alert.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.
*. cW HP:Wounded Mana:Warm>n
n Rugged Plains
Exits: north, east, south, west.
*. cW HP:Wounded Mana:Warm>n
n
Bushy Plains
A large thorny branched shrub (Blackberry shrub [antidote]) is growing here.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.
*: cW HP:Wounded Mana:Warm>Alas, you cannot go that way...
*: cW HP:Wounded Mana:Warm>w
n
n Bushy Grassland
A large thorny branched shrub (Blackberry shrub [antidote]) is growing here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.
*. cW HP:Wounded Mana:Warm>n
Alas, you cannot go that way...
*. cW HP:Wounded Mana:Warm>Alas, you cannot go that way...
*. cW HP:Wounded Mana:Warm>w
n
n
Scattered Bushes amid the Grass
A large, dangerous-looking green snake is coiled up here.
Exits: north, east, south, west.
*. cW HP:Wounded Mana:Warm>
In the Rough
A large, dangerous-looking green snake is coiled up here.
Exits: north, south, west.
*: cW HP:Wounded Mana:Warm>e Dense Brush
Exits: north, east, south, west.
*: cW HP:Wounded Mana:Warm>e
n
Dense Brush
Exits: north, west.
*: cW HP:Wounded Mana:Warm>n
n Dense Brush
Exits: north, south, west.
*: cW HP:Wounded Mana:Warm>n
n
Edge of the Brush
A cute rabbit is here.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: north, south, west.
You feel a hidden presence.
*: cW HP:Wounded Mana:Warm>
Edge of the Brush
Exits: north, south, west, down.
*: cW HP:Wounded Mana:Warm>
Scattered Brush
Exits: north, south, west.
*: cW HP:Wounded Mana:Warm>n
n
Dense Brush
Exits: (north), south, west.
You feel a hidden presence.
*: cW HP:Wounded Mana:Warm>
Dense Brush
Exits: (north), (south), [west].
*: cW HP:Wounded Mana:Warm>cs
[close exit s]
n
c Ok.
*: cW HP:Wounded Mana:Warm>cs
[close exit s]
Deep in the Thorns
A swarm of hornets is coming out of its nest.
Exits: (north), (south).
You have found a mole!
*: cW HP:Wounded Mana:Warm>n
Ok.
*: cW HP:Wounded Mana:Warm>
Dense Gorse
Exits: [north], (south), (down).
*: cW HP:Wounded Mana:Warm>cx
[close vegetation]
Ok.
####
#### Snip, some regen. About 2 minutes later...
####
You stop resting, and stand up.
!= cW HP:Hurt Mana:Hot>u
Ok.
!= cW HP:Hurt Mana:Hot>
Dense Gorse
Traces of red tones form the aura of this place.
Exits: [north], (down).
*: cW HP:Hurt Mana:Hot>ox
[open vegetation]
s
Ok.
*: cW HP:Hurt Mana:Hot>
Deep in the Thorns
A mole is looking out of a mole-hill here (hidden).
A swarm of hornets is coming out of its nest.
Exits: (north), [south].
*: cW HP:Hurt Mana:Hot>os
[open exit s]
s
Ok.
*: cW HP:Hurt Mana:Hot>
Dense Brush
Exits: (north), [south], [west].
*: cW HP:Hurt Mana:Hot>r
You sit down and rest your tired bones.
*: cW HP:Hurt Mana:Hot>
The ---> brush <--- is <OPENED> from the OTHER SIDE.
*: cW HP:Hurt Mana:Hot>
*a Dwarf* (target) has arrived from the south.
A mountain mule has arrived from the south.
A mother eagle has arrived from the south.
*: cW HP:Hurt Mana:Hot>
*a Dwarf* (target) tries to slash you, but your parry is successful.
*: cW HP:Hurt Mana:Hot *a Dwarf* (target):Hurt>on
[open exit north]
f
It's already open!
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
*: cW HP:Hurt Mana:Hot>
You FLEE vvv SOUTH vvv.
Dense Brush
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>n
n Dense Brush
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
*a Dwarf* (target) is standing here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>n
Deep in the Thorns
A swarm of hornets is coming out of its nest.
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>cs
[close exit s]
o Ok.
*: cW HP:Hurt Mana:Hot>on
[open exit north]
n
You don't see any exit there.
*: cW HP:Hurt Mana:Hot>
Dense Gorse
Exits: [north], (south), (down).
*: cW HP:Hurt Mana:Hot>s
s
Deep in the Thorns
A swarm of hornets is coming out of its nest.
Exits: (north), [south].
You feel a hidden presence.
You swiftly dodge a swarm of hornets' attempt to hit you.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Hurt>o No way! You are fighting for your life!
*: cW HP:Hurt Mana:Hot a swarm of hornets:Hurt>ox
[open vegetation]
f
*a Dwarf* yells (2 rooms) from the south 'nice'
*: cW HP:Hurt Mana:Hot a swarm of hornets:Hurt>It's already open!
*: cW HP:Hurt Mana:Hot a swarm of hornets:Hurt>
You FLEE ^^^ NORTH ^^^.
Dense Gorse
Exits: [north], (south), (down).
*: cW HP:Hurt Mana:Hot>s
os
[open exit s]
s
Deep in the Thorns
A swarm of hornets is coming out of its nest.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), [south].
You have found a mole!
*: cW HP:Hurt Mana:Hot>fk
[order followers hit 1.willie]
Ok.
*: cW HP:Hurt Mana:Hot>
Dense Brush
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>Ok.
*: cW HP:Hurt Mana:Hot>s
fk
[order followers hit 1.willie]
Dense Brush
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>l A boar tries to hit *a Dwarf* (target), but he parries successfully.
A tusky boar tries to hit *a Dwarf* (target), but he parries successfully.
Ok.
*: cW HP:Hurt Mana:Hot>lb
[cast norm 'lightning bolt' 1.willie]
*a Dwarf* (target) strongly slashes a boar's head.
*: cW HP:Hurt Mana:Hot>
You start to concentrate...
lb
[cast norm 'lightning bolt' 1.willie]
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
Your victim has disappeared!
*: cW HP:Hurt Mana:Hot>Nobody here by that name.
*: cW HP:Hurt Mana:Hot>n
cs
[close exit s]
*a Dwarf* (target) has arrived from the north.
*: cW HP:Hurt Mana:Hot>fk Dense Brush
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>fk
[order followers hit 1.willie]
Ok.
*: cW HP:Hurt Mana:Hot>Ok.
*: cW HP:Hurt Mana:Hot>os
[open exit s]
s
fk
[order followers hit 1.willie]
l Ok.
*: cW HP:Hurt Mana:Hot>lb
[cast norm 'lightning bolt' 1.willie]
Dense Brush
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>A boar tries to hit *a Dwarf* (target), but he parries successfully.
*a Dwarf* (target) swiftly dodges a tusky boar's attempt to hit him.
Ok.
*: cW HP:Hurt Mana:Hot>
You start to concentrate...
n
*a Dwarf* (target) issues the order 'a'.
A mother eagle joins *a Dwarf* (target)'s fight.
A mother eagle hits a boar's body extremely hard and shatters it.
--> NO CLEAR LINE OF SIGHT <--
*: cW HP:Hurt Mana:Hot>
Dense Brush
A swarm of hornets is coming out of its nest.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>s
f
*a Dwarf* (target) has arrived from the south.
*: cW HP:Hurt Mana:Hot>fb
[cast norm 'fireball' 1.willie]
Dense Brush
A stocky mountain mule is here, waiting to serve.
A mother eagle is FIGHTING --> a boar.
A boar is FIGHTING --> a mother eagle.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>
*a Dwarf* (target) has arrived from the north.
*: cW HP:Hurt Mana:Hot>
You start to concentrate...
A mother eagle hits a boar's left foreleg hard.
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
Your victim has disappeared!
A mountain mule LEAVES vvv SOUTH vvv.
*: cW HP:Hurt Mana:Hot>
*a Dwarf* (target) has arrived from the south.
A mountain mule has arrived from the south.
*: cW HP:Hurt Mana:Hot>o
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
*: cW HP:Hurt Mana:Hot>of flee
A mother eagle hits a boar's left forefoot very hard and shatters it.
*: cW HP:Hurt Mana:Hot>w
order followers flee
A tusky boar STARTS TO FLEE .
A tusky boar LEAVES ^^^ NORTH ^^^.
Ok.
A boar STARTS TO FLEE .
A boar LEAVES <<< WEST <<<.
*: cW HP:Hurt Mana:Hot>
Scattered Brush
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A fierce boar is here, making grunting noises.
Exits: north, east, south, west.
You feel a hidden presence.
*: cW HP:Hurt Mana:Hot>e
n
Dense Brush
A mother eagle flies high above looking for prey.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
Dense Brush
A swarm of hornets is coming out of its nest.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>n
A swarm of hornets LEAVES ^^^ NORTH ^^^.
*: cW HP:Hurt Mana:Hot>
Deep in the Thorns
A mole is looking out of a mole-hill here (hidden).
A swarm of hornets is coming out of its nest.
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>n
Dense Gorse
Exits: [north], (south), (down).
*: cW HP:Hurt Mana:Hot>dx vegeat tation
# DOOR 2 (x) is now set to: vegetation
*: cW HP:Hurt Mana:Hot>on
[open exit north]
Ok.
*: cW HP:Hurt Mana:Hot>s
s
Deep in the Thorns
A mole is looking out of a mole-hill here (hidden).
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>
Dense Brush
A swarm of hornets is coming out of its nest.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>fk
[order followers hit 1.willie]
A swarm of hornets tries to hit you, but your parry is successful.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Hurt>Ok.
You slash a swarm of hornets' body.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Hurt>f
You FLEE ^^^ NORTH ^^^.
Deep in the Thorns
A mole is looking out of a mole-hill here (hidden).
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>s
Dense Brush
A swarm of hornets is coming out of its nest.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), (south), [west].
A swarm of hornets bleeds from open wounds.
*: cW HP:Hurt Mana:Hot>n
Deep in the Thorns
A mole is looking out of a mole-hill here (hidden).
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>l
Deep in the Thorns
A mole is looking out of a mole-hill here (hidden).
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cW HP:Hurt Mana:Hot>cs
[close exit s]
Ok.
*: cW HP:Hurt Mana:Hot>exa boar
r This is a sort of wild swine, but much bigger than its tame relatives. It
has a thick, brown hide and two sharp tusks on its lower jaw.
A boar has several bruises.
A boar seems to have:
A clean light wound at the body.
*: cW HP:Hurt Mana:Hot>r exa 2.boar
This male wild boar has coarse brown hair with some random white hairs mixed
in. Large yellow tusks protrude from either side of his mouth and bend upwards
in a curl over his snout. The boar prods the ground looking for food when it is
not busy fighting another boar or other intruder. Its nose is constantly
lifted into the air to check for enemies that its weak eyes can not see.
A tusky boar is in an excellent condition.
*: cW HP:Hurt Mana:Hot>os
[open exit s]
s
Ok.
*: cW HP:Hurt Mana:Hot>
Dense Brush
A swarm of hornets is coming out of its nest.
Exits: (north), (south), [west].
A swarm of hornets tries to hit you, but your parry is successful.
You strongly slash a swarm of hornets' body and shatter it.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Wounded>{order followers assist}
A boar joins your fight.
A tusky boar joins your fight.
Ok.
A tusky boar strongly hits a swarm of hornets' body and shatters it.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Wounded>
You strongly slash a swarm of hornets' body and shatter it.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Bad>ye
A boar hits a swarm of hornets' body and shatters it.
You strongly slash a swarm of hornets' body and shatter it.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Awful>yell w
A swarm of hornets barely hits your left leg and tickles it.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Awful>yell wimpig out
You slash a swarm of hornets' body hard and shatter it.
A swarm of hornets is INCAPACITATED and will slowly die if not aided.
*: cW HP:Hurt Mana:Hot a swarm of hornets:Dying>yell wimpig out?
A swarm of hornets is INCAPACITATED and will slowly die if not aided.
A boar hits a swarm of hornets' body very hard and shatters it.
You receive your share of experience.
[info XPCOUNTER: %x %t %X %T %K.]
Good job!
You hear a swarm of hornets' death cry as it collapses.
A swarm of hornets is dead! R.I.P.
*: cW HP:Hurt Mana:Hot>Ok.
*: cW HP:Hurt Mana:Hot>
--> Gained xp: 2094tp: 444wp: 0
--> Trip xp: 355330tp: 500563wp: 2
--> Needed xp: 150990tp: 0wp: 3 total
*: cW HP:Hurt Mana:Hot>os
[open exit s]
s
l It's already open!
*: cW HP:Hurt Mana:Hot>lb
[cast norm 'lightning bolt' 1.willie]
Dense Brush
*a Dwarf* (target) is standing here.
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>
You start to concentrate...
n
A boar approaches *a Dwarf* (target), trying to hit him.
You feel bolder.
A tusky boar fails to hit *a Dwarf* (target).
*a Dwarf* (target) --FAILS A FLEE--.
Ok.
The lightning bolt hits *a Dwarf* (target) with full impact.
*: cW HP:Hurt Mana:Hot>
Dense Brush
The remains of a swarm of hornets lie here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>s
lb
[cast norm 'lightning bolt' 1.willie]
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), south, west.
A mother eagle lightly hits your right leg and tickles it.
*: cW HP:Hurt Mana:Hot a mother eagle:Fine>Nobody here by that name.
*: cW HP:Hurt Mana:Hot a mother eagle:Fine>f
You FLEE vvv SOUTH vvv.
Scattered Brush
Exits: north, south, west.
*: cW HP:Hurt Mana:Hot>n
n
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
Exits: (north), south, west.
A boar tries to hit you, but your parry is successful.
*: cW HP:Hurt Mana:Hot a boar:Healthy>No way! You are fighting for your life!
*: cW HP:Hurt Mana:Hot a boar:Healthy>f
*a Dwarf* (target) has arrived from the south.
*: cW HP:Hurt Mana:Hot a boar:Healthy>
You FLEE <<< WEST <<<.
Scattered Brush
Exits: north, east, south, west.
You have found a mole!
*: cW HP:Hurt Mana:Hot>e
n
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
A boar is FIGHTING --> *a Dwarf* (target).
A small boar with big yellow tusks looks eager to fight.
*a Dwarf* (target) is FIGHTING --> a boar.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>
Dense Brush
The remains of a swarm of hornets lie here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>s
lb
[cast norm 'lightning bolt' 1.willie]
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
A fierce boar is here, making grunting noises.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>Nobody here by that name.
*: cW HP:Hurt Mana:Hot>n
*a Dwarf* (target) has arrived from the west.
*: cW HP:Hurt Mana:Hot>
Dense Brush
The remains of a swarm of hornets lie here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>
*a Dwarf* (target) has arrived from the south.
A boar has arrived from the south.
A mountain mule has arrived from the south.
A mother eagle has arrived from the south.
*: cW HP:Hurt Mana:Hot>fk
[order followers hit 1.willie]
*a Dwarf* (target) tries to slash you, but your parry is successful.
*: cW HP:Hurt Mana:Hot *a Dwarf* (target):Hurt>
*a Dwarf* (target) swiftly dodges a boar's attempt to hit him.
A tusky boar tries to hit *a Dwarf* (target), but he parries successfully.
Ok.
*: cW HP:Hurt Mana:Hot *a Dwarf* (target):Hurt>o
*a Dwarf* (target) issues the order 'a'.
A boar joins *a Dwarf* (target)'s fight.
A mother eagle joins *a Dwarf* (target)'s fight.
A mother eagle hits your right foot.
*: cW HP:Hurt Mana:Hot *a Dwarf* (target):Hurt>on
[open exit north]
f
*a Dwarf* (target) issues the order 'a'.
It's already open!
*: cW HP:Hurt Mana:Hot *a Dwarf* (target):Hurt>
You FLEE vvv SOUTH vvv.
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>s
n Scattered Brush
Exits: north, south, west.
*: cW HP:Hurt Mana:Hot>n
n
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
*a Dwarf* (target) is standing here.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>cs
[close exit s]
Dense Brush
The remains of a swarm of hornets lie here.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>Ok.
*: cW HP:Hurt Mana:Hot>on
[open exit north]
n
It's already open!
*: cW HP:Hurt Mana:Hot>
Deep in the Thorns
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>s
fk
[order followers hit 1.willie]
Dense Brush
The remains of a swarm of hornets lie here.
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
*a Dwarf* (target) is standing here.
Exits: (north), (south), [west].
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
A boar LEAVES vvv SOUTH vvv.
A mountain mule LEAVES vvv SOUTH vvv.
A mother eagle LEAVES vvv SOUTH vvv.
*: cW HP:Hurt Mana:Hot>c Ok.
*: cW HP:Hurt Mana:Hot>cs
[close exit s]
o Ok.
*: cW HP:Hurt Mana:Hot>os
[open exit s]
Ok.
*: cW HP:Hurt Mana:Hot>n
Deep in the Thorns
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>n
cs
[close exit s]
Dense Gorse
Exits: (north), (south), (down).
*: cW HP:Hurt Mana:Hot>
You don't see any exit there.
*: cW HP:Hurt Mana:Hot>cx
[close vegetation]
st Ok.
*: cW HP:Hurt Mana:Hot>stat
stor OB: 39%, DB: 51%, PB: 42%, Armour: 51%. Wimpy: 0. Mood: wimpy.
Needed: 150,990 xp, 0 tp. Gold: 7. Alert: normal.
Affected by:
Armour: up Shield: up Str: up Bless: DOWN
Shroud: DOWN Detect: up BOB: DOWN SANC: DOWN
- novoid
- noquit
- panic
- armour [3 min 26 sec]
- shield [13 min 40 sec]
- detect magic
*: cW HP:Hurt Mana:Hot>store fireb
c n 'store' fireb
You start to concentrate...
You stored it.
*: cW HP:Hurt Mana:Warm>sc
nor 79/161 hits, 53/123 mana, and 73/109 moves.
*: cW HP:Hurt Mana:Warm>norm
# SPELL SPEED is now set to: norm
*: cW HP:Hurt Mana:Warm>r
Bordu tells you 'trans'
*: cW HP:Hurt Mana:Warm>
You sit down and rest your tired bones.
*: cW HP:Hurt Mana:Warm>l
gr Dense Gorse
Traces of - rich - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cW HP:Hurt Mana:Warm>gr bordu trans
l You transfer group leadership to Bordu.
*: cW HP:Hurt Mana:Warm>l
Dense Gorse
Traces of - rich - RED tones from the aura of this place. [Darkies]
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cW HP:Hurt Mana:Warm>sc
80/161 hits, 56/123 mana, and 76/109 moves.
*: cW HP:Hurt Mana:Hot>sc
sta
81/161 hits, 59/123 mana, and 79/109 moves.
*: cW HP:Hurt Mana:Hot>
You stop resting, and stand up.
*: cW HP:Hurt Mana:Hot>ox
[open vegetation]
s
Ok.
*: cW HP:Hurt Mana:Hot>
Deep in the Thorns
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>s
lb
[cast norm 'lightning bolt' 1.willie]
Dense Brush
The remains of a swarm of hornets lie here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>Nobody here by that name.
*: cW HP:Hurt Mana:Hot>s
fk
[order followers hit 1.willie]
Dense Brush
Traces of - pale - RED tones from the aura of this place. [Darkies]
*a Dwarf* (target) is standing here.
A fierce boar is here, making grunting noises.
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>l A boar tries to hit *a Dwarf* (target), but he parries successfully.
A tusky boar tries to hit *a Dwarf* (target), but he parries successfully.
Ok.
*: cW HP:Hurt Mana:Hot>lb
[cast norm 'lightning bolt' 1.willie]
You start to concentrate...
n
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
Your victim has disappeared!
*: cW HP:Hurt Mana:Hot>
Dense Brush
The remains of a swarm of hornets lie here.
*a Dwarf* (target) is standing here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>fk
[order followers hit 1.willie]
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
*: cW HP:Hurt Mana:Hot>lb
[cast norm 'lightning bolt' 1.willie]
Ok.
*: cW HP:Hurt Mana:Hot>Nobody here by that name.
*: cW HP:Hurt Mana:Hot>n
Deep in the Thorns
Exits: (north), (south).
*: cW HP:Hurt Mana:Hot>s
s
Dense Brush
The remains of a swarm of hornets lie here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>
Dense Brush
Traces of red tones form the aura of this place.
Exits: (north), south, west.
*: cW HP:Hurt Mana:Hot>
Dense Brush
Traces of red tones form the aura of this place.
A fierce boar is here, making grunting noises.
A small boar with big yellow tusks looks eager to fight.
*: cW HP:Hurt Mana:Hot>n
cs Dense Brush
The remains of a swarm of hornets lie here.
Exits: (north), (south), [west].
*: cW HP:Hurt Mana:Hot>cs
[close exit s]
Ok.
*: cW HP:Hurt Mana:Hot>cn
[close exit north]
r
Ok.
*: cW HP:Hurt Mana:Hot>
You sit down and rest your tired bones.
####
#### Snip, I wait a tick or 2, waiting for him to enter, he should, he keeps winning! But I have a plan...
#### Anyway, he doesn't enter, I get impatient and prepare to lure him deeper within the brush zone.
#### I track him to the northwest outer corner of brush and am apalled by what I see.
####
#### He charmed another boar along with his mother eagle and staff. I am so mad right now, all I see is red.
#### I yelled some pretty nasty stuff about wimps etc., but I'll censor it for all of your virgin eyes.
#### I then went back into brush, because I hope my plan will work even with his staff and extra charmie.
#### (I stored a 2nd fireball and waited.)
####
*: cW HP:Fine Mana:Warm>
The ---> vegetation <--- is <OPENED> from the OTHER SIDE.
*: cW HP:Fine Mana:Hot>sta
*a Dwarf* (target) has arrived from the south.
A mountain mule has arrived from the south.
A boar has arrived from the south.
A mother eagle has arrived from the south.
*: cW HP:Fine Mana:Hot>
You stop resting, and stand up.
*: cW HP:Fine Mana:Hot>
A boar sits down and rests.
*: cW HP:Fine Mana:Hot>d
*a Dwarf* (target) issues the order 'hit Mhoghedin'.
You swiftly dodge a mother eagle's attempt to hit you.
*: cW HP:Fine Mana:Hot a mother eagle:Fine>No way! You are fighting for your life!
*: cW HP:Fine Mana:Hot a mother eagle:Fine>f
You FLEE ^^^ NORTH ^^^.
Deep in the Thorns
Exits: (south).
*: cW HP:Fine Mana:Hot>s
lb
[cast norm 'lightning bolt' 1.willie]
Dense Gorse
Traces of red tones form the aura of this place.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
A boar is RESTING.
A mother eagle flies high above looking for prey.
Exits: (north), (south), (down).
*: cW HP:Fine Mana:Hot>
You start to concentrate...
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
Your victim has disappeared!
A mountain mule LEAVES ^^^ NORTH ^^^.
A mother eagle LEAVES ^^^ NORTH ^^^.
*: cW HP:Fine Mana:Hot>n
cs
*a Dwarf* (target) has arrived from the north.
A mountain mule has arrived from the north.
A mother eagle has arrived from the north.
*: cW HP:Fine Mana:Hot>cs
[close exit s]
l Deep in the Thorns
Exits: (south).
*: cW HP:Fine Mana:Hot>lb You don't see any exit there.
*: cW HP:Fine Mana:Hot>lb os
[open exit s]
s
*a Dwarf* (target) has arrived from the south.
A mountain mule has arrived from the south.
A mother eagle has arrived from the south.
*: cW HP:Fine Mana:Hot>lb You don't see any exit there.
*a Dwarf* (target) issues the order 'hit Mhoghedin'.
A mother eagle hits your right leg and tickles it.
*: cW HP:Fine Mana:Hot a mother eagle:Fine>lb
[cast norm 'lightning bolt' 1.willie]
No way! You are fighting for your life!
*: cW HP:Fine Mana:Hot a mother eagle:Fine>
You start to concentrate...
f
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) LEAVES vvv SOUTH vvv.
Your victim has disappeared!
*: cW HP:Fine Mana:Hot a mother eagle:Fine>
You FLEE vvv SOUTH vvv.
Dense Gorse
Traces of red tones form the aura of this place.
A boar is RESTING.
*a Dwarf* (target) is standing here.
Exits: (north), (south), (down).
*: cW HP:Fine Mana:Hot>
*a Dwarf* (target) LEAVES ^^^ NORTH ^^^.
*: cW HP:Fine Mana:Hot>cn
[close exit north]
Ok.
*: cW HP:Fine Mana:Hot>o
A boar stops resting, and clambers on her feet.
*: cW HP:Fine Mana:Hot>o on
[open exit north]
n
c Ok.
*: cW HP:Fine Mana:Hot>c Deep in the Thorns
A stocky mountain mule is here, waiting to serve.
A mother eagle flies high above looking for prey.
*a Dwarf* (target) is standing here.
Exits: (south).
*: cW HP:Fine Mana:Hot>4
close thickbush
Ok.
*: cW HP:Fine Mana:Hot>fb
[cast norm 'fireball' 1.willie]
*a Dwarf* (target) issues the order 'hit Mhoghedin'.
A mother eagle hits your right hand and tickles it.
*: cW HP:Fine Mana:Hot a mother eagle:Fine>
You quickly recall your stored spell...
fb
[cast norm 'fireball' 1.willie]
*a Dwarf* (target) issues the order 'hit Mhoghedin'.
Ok.
Your fireball completely envelops *a Dwarf* (target) in flames.
*: cW HP:Fine Mana:Warm a mother eagle:Fine>
You quickly recall your stored spell...
A mother eagle lightly hits your head and tickles it.
*a Dwarf* (target) STARTS TO FLEE .
*a Dwarf* (target) lightly slashes your head and tickles it.
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
*a Dwarf* (target) STARTS TO FLEE .
Ok.
Your fireball completely envelops *a Dwarf* (target) in flames.
*: cW HP:Fine Mana:Warm a mother eagle:Fine>qu
*a Dwarf* (target) =----- ! STARTS CASTING ! -----=
*: cW HP:Fine Mana:Warm a mother eagle:Fine>quick
# SPELL SPEED is now set to: quick
*: cW HP:Fine Mana:Warm a mother eagle:Fine>
You slash a mother eagle's left foot very hard and tickle it.
*: cW HP:Fine Mana:Warm a mother eagle:Fine>
*a Dwarf* (target) STARTS TO FLEE .
*: cW HP:Fine Mana:Warm a mother eagle:Fine>bh
[cast quick 'burning hands' 1.willie]
bh
[cast quick 'burning hands' 1.willie]
You start to concentrate...
*a Dwarf* (target) STARTS TO FLEE .
bh
[cast quick 'burning hands' 1.willie]
b Ok.
You burn *a Dwarf* (target).
*a Dwarf* (target) is MORTALLY WOUNDED and will die soon if not aided.
*: cW HP:Fine Mana:Cold a mother eagle:Fine>bh
[cast quick 'burning hands' 1.willie]
You start to concentrate...
Ok.
You burned *a Dwarf* (target) to death.
You feel more experienced.
[info XPCOUNTER: %x %t %X %T %K.]
Yes! You're beginning to get the idea.
You hear *a Dwarf* (target)'s death cry as he collapses.
*a Dwarf* (target) has drawn his last breath! R.I.P.
####
#### A lovely property of that room, is that the exits are visible from outside, and hidden from inside the room!
#### A simple open exit will not work, and I depended on fighting someone without illegal door databases :)
#### With him at hurt hps, and I'm assuming refreshed armour, 2 fireballs and 3 qburns later, I win!
#### Hope you enjoyed this fight :)
####
| 2008/08/13 22:45, Ortansia: | Rated: Superb  | | Nice fight :p |
|
| 2008/08/13 22:56, Theraz: | Rated: Average  | | Nice job buddy! |
|
| 2008/08/13 23:10, Materia: | Rated: Superb  | | Nice plan! |
|
| 2008/08/13 23:31, Phoebus: | Rated: Good  | nice job!
pathetic performance by staffed puke caster as well |
|
| 2008/08/13 23:59, Gelmir: | edited 2x Rated: Poor  | Since there seem to be no forum trolls on recently, seems I have to fill in the spot! Anyhow, I don't think this was the right section. Just because he was staffed and with charmies, it doesn't mean it's notable - anyone can kill (no offense) a semi clueless person.
For example, Willie only managed to cast *one* spell on you - an earthquake in the open, and you managed to, for instance, cast normal lightning bolts, which are pretty easy to avoid (Funny part was he kept fleeing even with his charmie..)
It was like he was extremely lagged, drunk, or tired. :/ And for the record, it's not that hard to survive in the open (yes, even against 4) unless you have like a Salazar, Rumata, and some other powergroup <30 ms group on your ass as a BN. As long as you just sit in the open with max wimpy and ride, it's near impossible to die...
Yes, I am grumpy tonight.
|
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| 2008/08/14 02:42, Materia: | Rated: Superb  | | Who forgot to feed Gelmir today? |
|
| 2008/08/14 03:23, Zinc: | Rated: Superb  | | I like the kills where the player goes from thinking they are 100% safe to dead in about 1.8 seconds :) |
|
| 2008/08/14 11:02, Neco: | Rated: Superb  | | Nice fight |
|
| 2008/08/14 12:36, Kilya: | Rated: Superb  | | Nice job Mhoghedin, miss our old fights, good to see your still kickin ass |
|
| 2008/08/14 15:56, Björn: | Rated: Superb  | | Extreme wimpiness often has the same effect as cluelessness, when it prevents you from pursuing at the right moment. It's lovely to see someone with all advantages still losing and Willie is no nab! |
|
| 2008/08/23 10:56, Willie: |  | I am a noob.
Was fun fighting though. Would rather be killed due to lack of skill then to overkill.
|
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| 2008/08/23 15:05, Devastator: |  | | Nice log, I enjoyed it :D |
|
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| |
| Rating-Summary |
|---|
| Superb | Björn, Caesar, Kilya, Materia, Neco, Ortansia, Riabo, Zinc | | Good | Babanovac, Phoebus, Poppis | | Average | Rik, Theraz | | Poor | Deremyr, Telessar | | Awful | Downie, Salazar | Rating period for this log has expired! |
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