


(26 ratings and 750 hits. Posted 2008/11/13)**I come into MA and find some corpses...**
o= CSW HP:Hurt>eqYou are using:
<wielded> a black runed dagger (flawless)
<worn as shield> a bejewelled shield (flawless)
<worn on head> a soft cloth cap (well-maintained)
<worn on body> a green shirt (flawless)
<worn about body> a forest green cloak (well-maintained)
<worn on arms> a pair of cotton sleeves (flawless)
<worn on hands> a fine pair of soft leather gloves (well-maintained)
<worn on legs> a green pair of pants (well-maintained)
<worn on feet> a black pair of padded boots (flawless)
<worn around neck> an old length of iron chain
<worn on wrist> a keyring with a set of lock picks
<worn on finger> an icy ring
<worn on finger> an iron ring
<worn on back> a black horn shortbow
<worn across back> an orkish shortbow
<worn as belt> a gleaming belt
<worn on belt> a stone
<worn on belt> a water skin
<worn on belt> a laced quiver
<worn on belt> a sable pouch
o[ CSW>sBefore the Double Doors
A small sign has been placed on the southern door.
The corpse of a strong bodyguard is lying here.
The corpse of a strong bodyguard is lying here.
The corpse of a strong bodyguard is lying here.
The corpse of a strong bodyguard is lying here.
The corpse of an assassin is lying here.
The corpse of a doorwarden is lying here.
The corpse of a doorwarden is lying here.
Exits: north, (east), (south), (west).
![ CSW>osstrArglebargle, glop-glyf!?!
![ CSW>trYou carefully examine the ground around you, looking for tracks...
You see:
- a track of *a Troll* leading south done less than 1 hour ago
- a track of *a Troll* coming from the north done less than 2 hours ago
- a track of *a Troll* leading north done less than 7 hours ago
- a track of *a Troll* coming from the south done less than 7 hours ago
- a track of *a Troll* coming from the west done less than 8 hours ago
- a track of *a Troll* leading west done less than 8 hours ago
- a track of *a Troll* coming from the east done less than 9 hours ago
- a track of a pack horse leading north done less than 2 hours ago
- a track of an Orc coming from the north done less than 1 hour ago
- a track of *a Man* leading south done less than 1 hour ago
- a track of *a Man* coming from the north done less than 2 hours ago
- a track of *a Man* leading north done less than 2 hours ago
- a track of *a Man* coming from the west done less than 2 hours ago
- a track of *a Man* leading west done less than 2 hours ago
- a track of *a Man* coming from the south done less than 8 hours ago
- a track of *a Man* coming from the east done less than 9 hours ago
You stop searching, you don't seem to find anything else.
//Small cut
o[ CSW>eHall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down).
You see some tracks of *a Man* leading up, done less than 1 hour ago.
//Some minutes of waiting
![ CSW>
You hear a *click* in a lock.
![ CSW>
The joist is opened from the other side.
![ CSW>
*Svarten the Mountain Troll* has arrived from above.
![ CSW>
*Fir the Black Númenórean* has arrived from above.
![ CSW>
*Svarten the Mountain Troll* closes the joist.
![ CSW>
*Svarten the Mountain Troll* locks the joist.
![ CSW>
*Svarten the Mountain Troll* leaves north.
*Fir the Black Númenórean* leaves north.
![ CSW>nBottom of a Secret Stair
The corpse of an assassin is lying here.
*Svarten the Mountain Troll* is standing here.
*Fir the Black Númenórean* is standing here.
Exits: south, up.
Aha, you have found your victim!
![ CSW>backstab man*You begin to move silently to the back of your victim...
*Svarten the Mountain Troll* panics, and attempts to flee.
*Svarten the Mountain Troll* leaves south.
*Svarten the Mountain Troll* has arrived from the south.
*Fir the Black Númenórean* smirks or we go tonight?
*Svarten the Mountain Troll* tries to hit you, but your parry is successful.
You lightly pierce *Svarten the Mountain Troll*'s left leg and tickle it.
![ CSW *Svarten the Mountain Troll*:Hurt>fleeYou flee head over heels.
You flee south.
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down).
![ CSW>
*Svarten the Mountain Troll* has arrived from the north.
*Fir the Black Númenórean* has arrived from the north.
![ CSW>wA Small Empty Chamber
The corpse of an experienced assassin is lying here.
Exits: east, south.
o[ CSW>scout e*Fir the Black Númenórean* has arrived from the east.
You quietly scout eastwards...
Hall of the Assassins
A small oaken table has been set here.
*Svarten the Mountain Troll* is standing here.
You stop scouting.
![ CSW>
*Fir the Black Númenórean* leaves east.
o[ CSW>
*Fir the Black Númenórean* has arrived from the east.
![ CSW>k *dwarf*
*Fir the Black Númenórean* leaves east.
o[ CSW>They aren't here.
o[ CSW>scout eYou quietly scout eastwards...
*Fir the Black Númenórean* has arrived from the east.
Hall of the Assassins
A small oaken table has been set here.
*Svarten the Mountain Troll* is standing here.
*Fir the Black Númenórean* begins some strange incantations...
You stop scouting.
![ CSW>k *man**Fir the Black Númenórean* swiftly dodges your attempt to pierce him.
![ CSW *Fir the Black Númenórean*:Healthy>
*Svarten the Mountain Troll* has arrived from the east.
![ CSW *Fir the Black Númenórean*:Healthy>flee*Fir the Black Númenórean* stops following *Svarten the Mountain Troll*.
You flee head over heels.
You flee south.
A Dark Niche
The corpse of an experienced assassin is lying here.
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
Exits: north, down.
o[ CsW>wAlas, you cannot go that way...
o[ CsW>nA Small Empty Chamber
The corpse of an experienced assassin is lying here.
*Fir the Black Númenórean* is standing here.
*Svarten the Mountain Troll* is standing here.
Exits: east, south.
![ CsW>
*Svarten the Mountain Troll* hits your left leg extremely hard.
![ CsW HP:Fine *Svarten the Mountain Troll*:Hurt>eNo way! You are fighting for your life!
You flee head over heels.
You flee south.
A Dark Niche
The corpse of an experienced assassin is lying here.
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
Exits: north, down.
//Cut out some fighting around
![ CsW HP:Fine>n*Svarten the Mountain Troll* has arrived from the north.
Bottom of a Secret Stair
Exits: south, up.
o[ CsW HP:Fine>
You feel stealthy again.
o[ CSW HP:Fine>sHall of the Assassins
A small oaken table has been set here.
A brown-skinned man is standing here (hidden).
A brown-skinned man is standing here.
*Svarten the Mountain Troll* is standing here.
Exits: north, south, west.
![ CSW HP:Fine>
*Svarten the Mountain Troll* leaves north.
![ CSW HP:Fine>wA Small Empty Chamber
The corpse of an experienced assassin is lying here.
A slender but well-muscled man seems to melt into the shadows.
Exits: east, south.
o[ CSW HP:Fine>sA Dark Niche
The corpse of an experienced assassin is lying here.
Exits: north, down.
You have found an assassin!
You smell blood.
o[ CSW HP:Fine>dBottom of a Filthy Pit
Exits: west.
o= CSW HP:Fine>wA Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west).
o= CSW HP:Fine>sBottom of a Deep Shaft
A sturdy rope is hanging from above.
Exits: north, (east), up.
o= CSW HP:Fine>backstab man*Backstab whom?
o= CSW HP:Fine>eDead-end Tunnel
A huge tarantula is sleeping here.
A huge tarantula is sleeping here.
Exits: east, (west).
o= CSW HP:Fine>eA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: north, west.
!= CSW HP:Fine>
*Fir the Black Númenórean* leaves north.
o= CSW HP:Fine>backstab man*Backstab whom?
o= CSW HP:Fine>nbackstab man*A Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>Backstab whom?
o= CSW HP:Fine>nA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: north, south.
!= CSW HP:Fine>clo stoneslabYou don't see any stoneslab here.
!= CSW HP:Fine>clo stoneslabYou don't see any stoneslab here.
!= CSW HP:Fine>nEnd of a Long, Low-Roofed Tunnel
Exits: south.
o= CSW HP:Fine>pick stoneslabYou don't see any stoneslab here.
o= CSW HP:Fine>s*Fir the Black Númenórean* has arrived from the south.
A Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>pick stoneslabYou don't see any stoneslab here.
o= CSW HP:Fine>
*Fir the Black Númenórean* has arrived from the north.
!= CSW HP:Fine>sA Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>pick stoneslabYou don't see any stoneslab here.
o= CSW HP:Fine>
*Fir the Black Númenórean* has arrived from the north.
!= CSW HP:Fine>
*Fir the Black Númenórean* tries to pierce you, but your parry is successful.
!= CSW HP:Fine *Fir the Black Númenórean*:Healthy>nNo way! You are fighting for your life!
!= CSW HP:Fine *Fir the Black Númenórean*:Healthy>
You flee head over heels.
You flee south.
A Long, Low-Roofed Tunnel
Exits: north, west.
o= CsW HP:Fine>exa uThe iron rungs climb into the darkness above, but seem to reach a deadend, at
the grey rock roof of this shaft.
o= CsW HP:Fine>pick stoneslabYou don't see any stoneslab here.
o= CsW HP:Fine>nA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here searching for something.
Exits: north, south.
You feel stealthy again.
!= CSW HP:Fine>nA Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>exa uThe iron rungs climb into the darkness above, but seem to reach a dead-end, at
the grey rock roof of this shaft.
o= CSW HP:Fine>pick stoneslabYou don't see any stoneslab here.
o= CSW HP:Fine>sA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here searching for something.
Exits: north, south.
!= CSW HP:Fine>sA Long, Low-Roofed Tunnel
Exits: north, west.
o= CSW HP:Fine>wDead-end Tunnel
A huge tarantula is sleeping here.
A huge tarantula is sleeping here.
Exits: east, (west).
o= CSW HP:Fine>wBottom of a Deep Shaft
A sturdy rope is hanging from above.
Exits: north, (east), up.
o= CSW HP:Fine>eDead-end Tunnel
A huge tarantula is sleeping here.
A huge tarantula is sleeping here.
Exits: east, (west).
o= CSW HP:Fine>clo brickwallOk.
o= CSW HP:Fine>pick brickwallUsing your lockpicks, you try to enable the lock...
You manage to enable the lock.
o= CSW HP:Fine>eeA Long, Low-Roofed Tunnel
Exits: north, west.
o= CSW HP:Fine>Alas, you cannot go that way...
o= CSW HP:Fine>nA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here searching for something.
Exits: north, south.
!= CSW HP:Fine>nA Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>pick slabdoorUsing your lockpicks, you try to enable the lock...
clo slabdoorYou manage to enable the lock.
//HAHA, trapped BN and no trullie!
o= CSW HP:Fine>It's already closed!
o= CSW HP:Fine>draw bowYou remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.
o= CSW HP:Fine>sshoot man*A Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: north, south.
!= CSW HP:Fine>
*Fir the Black Númenórean* leaves north.
Shoot whom?
o= CSW HP:Fine>nshoot man*A Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: north, south.
!= CSW HP:Fine>
*Fir the Black Númenórean* leaves north.
Your victim has disappeared!
o= CSW HP:Fine>shoot man*Shoot whom?
o= CSW HP:Fine>nshoot man*End of a Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: south.
!= CSW HP:Fine>
*Fir the Black Númenórean* leaves south.
Shoot whom?
o= CSW HP:Fine>sA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: north, south.
!= CSW HP:Fine>shoot man*You swiftly dodge *Fir the Black Númenórean*'s attempt to pierce you.
You shoot *Fir the Black Númenórean*'s body hard.
!= CSW HP:Fine *Fir the Black Númenórean*:Fine>shoot man*You lightly shoot *Fir the Black Númenórean*'s right hand and tickle it.
!= CSW HP:Fine *Fir the Black Númenórean*:Fine>shoot man**Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves north.
Your victim has disappeared!
o= CSW HP:Fine>get draught allquaff draughtYou get a flask of orkish draught from a web.
o= CSW HP:Fine>nOk.
The draught burns down your throat, and a fiery feeling fills your limbs.
o= CSW HP:Fine>shoot man*End of a Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: south.
*Fir the Black Númenórean* leaves south.
o= CSW HP:Fine>Shoot whom?
o= CSW HP:Fine>sshoot man*A Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>Shoot whom?
o= CSW HP:Fine>sA Long, Low-Roofed Tunnel
Exits: north, south.
o= CSW HP:Fine>sA Long, Low-Roofed Tunnel
*Fir the Black Númenórean* is standing here.
Exits: north, west.
!= CSW HP:Fine>w*Fir the Black Númenórean* leaves west.
Dead-end Tunnel
A huge tarantula is sleeping here.
A huge tarantula is sleeping here.
*Fir the Black Númenórean* is standing here.
Exits: east, west.
!= CSW HP:Fine>k man*You are too afraid.
!= CSW HP:Fine>shoot man**Fir the Black Númenórean* leaves west.
Shoot whom?
o= CSW HP:Fine>
*Svarten the Mountain Troll* has arrived from the west.
//Ack! The trullie broke in :(
o= CSW HP:Fine>
*Svarten the Mountain Troll* leaves east.
o= CSW HP:Fine>cha wimpy 100*Fir the Black Númenórean* has arrived from the west.
Wimpy set to: 100
!= CSW HP:Fine>k man*You barely hit *Fir the Black Númenórean*'s right leg and tickle it.
!= CSW HP:Fine *Fir the Black Númenórean*:Fine>w
*Svarten the Mountain Troll* has arrived from the east.
!= CSW HP:Fine *Fir the Black Númenórean*:Fine>
*Svarten the Mountain Troll* hits your right leg extremely hard.
No way! You are fighting for your life!
!= CSW HP:Fine *Fir the Black Númenórean*:Fine>draw daggerfleeYou hang a black horn shortbow across your back.
You masterfully wield a black runed dagger, looking very evil-minded.
!= CSW HP:Fine *Fir the Black Númenórean*:Fine>wYou flee head over heels.
You flee west.
Bottom of a Deep Shaft
A sturdy rope is hanging from above.
Exits: north, east, up.
o= CsW HP:Fine>Alas, you cannot go that way...
o= CsW HP:Fine>wAlas, you cannot go that way...
o= CsW HP:Fine>
*Svarten the Mountain Troll* has arrived from the east.
o= CsW HP:Fine>
*Fir the Black Númenórean* has arrived from the east.
*Svarten the Mountain Troll* quickly approaches, trying to hit you.
!= CsW HP:Fine *Svarten the Mountain Troll*:Hurt>nNo way! You are fighting for your life!
!= CsW HP:Fine *Svarten the Mountain Troll*:Hurt>fleeYou flee head over heels.
You flee east.
Dead-end Tunnel
A huge tarantula is sleeping here.
A huge tarantula is sleeping here.
Exits: east, west.
//Some more fight cut out
o= CSW HP:Hurt>sA Long, Low-Roofed Tunnel
*Svarten the Mountain Troll* is standing here.
Exits: north, west.
*Fir the Black Númenórean* has arrived from the west.
!= CSW HP:Hurt>w
*Svarten the Mountain Troll* leaves north.
!= CSW HP:Hurt>wDead-end Tunnel
A huge tarantula is sleeping here.
A huge tarantula is sleeping here.
Exits: east, west.
o= CSW HP:Hurt>
Bottom of a Deep Shaft
A sturdy rope is hanging from above.
Exits: north, east, up.
o= CSW HP:Hurt>uA Deserted Tunnel
A sturdy rope has been tied here and descends below.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (south), west, down.
o[ CSW HP:Hurt>g ropeYou get a sturdy rope.
o[ CSW HP:Hurt>sBase of some Stairs
Exits: (north).
o[ CSW HP:Hurt>hide ropeOk.
o[ CSW HP:Hurt>nA Deserted Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: (south), west, down.
o[ CSW HP:Hurt>sc189/313 hits and 85/140 moves.
o[ CSW HP:Hurt>stat*Fir the Black Númenórean* has arrived from below.
OB: 81%, DB: 62%, PB: 91%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 575,894 xp, 0 tp. Gold: 269. Alert: normal.
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- panic
- Orkish draught
![ CSW HP:Hurt>
A vicious rat tries to hit *Fir the Black Númenórean*, but he parries
successfully.
![ CSW HP:Hurt>
*Fir the Black Númenórean* begins some strange incantations...
//OK, I can obviously not do both at a time, let's split them up!
![ CSW HP:Hurt>wA Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
o[ CSW HP:Hurt>eA Deserted Tunnel
The corpse of a vicious rat is lying here.
A vicious rat is here, fighting *Fir the Black Númenórean*.
*Fir the Black Númenórean* is here, fighting a vicious rat.
Exits: (south), west, down.
![ CSW HP:Hurt>sBase of some Stairs
Exits: (north).
You have found a thief!
o[ CSW HP:Hurt>k *man*k *man*They aren't here.
o[ CSW HP:Hurt>They aren't here.
o[ CSW HP:Hurt>op stairwell up
*Fir the Black Númenórean* has arrived from the north.
![ CSW HP:Hurt>Ok.
![ CSW HP:Hurt>k *man**Fir the Black Númenórean* swiftly dodges your attempt to pierce him.
![ CSW HP:Hurt *Fir the Black Númenórean*:Fine>close exitOk.
![ CSW HP:Hurt *Fir the Black Númenórean*:Fine>close exitIt's already closed!
![ CSW HP:Hurt *Fir the Black Númenórean*:Fine>close exitclose exitIt's already closed!
![ CSW HP:Hurt *Fir the Black Númenórean*:Fine>It's already closed!
![ CSW HP:Hurt *Fir the Black Númenórean*:Fine>draw bowYou remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves up.
o[ CSW HP:Hurt>shoot man*Shoot whom?
o[ CSW HP:Hurt>uThe Pit
*Fir the Black Númenórean* is standing here.
Exits: south, down.
You have found a thief!
You smell blood.
![ CSW HP:Hurt>shoot man**Fir the Black Númenórean* leaves south.
Your victim has disappeared!
A thief leaves south sneaking.
o[ CSW HP:Hurt>dDown the Pit
Exits: south, up.
o[ CSW HP:Hurt>swA Passage
Exits: north, west.
o[ CSW HP:Hurt>close exitThe Intersection
A vicious little bandit advances towards you.
Exits: [north], east, [south], [west].
You have found an assassin!
You have found a thief!
An assassin leaves his hiding place.
You swiftly dodge an assassin's attempt to pierce you.
![ CSW HP:Hurt an assassin:Healthy>It's already closed!
You hit an assassin's left leg and tickle it.
![ CSW HP:Hurt an assassin:Fine>fleeYou flee head over heels.
You flee east.
A Passage
Exits: north, west.
o[ CsW HP:Hurt>nDown the Pit
Exits: south, up.
o[ CsW HP:Hurt>uThe Pit
Exits: south, down.
You have found an assassin!
o[ CsW HP:Hurt>ssTunnel
A vicious little bandit advances towards you.
Exits: north, south.
You have found an assassin!
You have found a thief!
o[ CsW HP:Hurt>sThe Junction
A vicious little bandit advances towards you.
Exits: north, east, south, west.
You smell blood.
o[ CsW HP:Hurt>sA Tunnel
A vicious little bandit advances towards you.
Exits: north, south.
You have found an assassin!
You have found an assassin!
o[ CsW HP:Hurt>close exitEntrance of the Sewer
A vicious little bandit advances towards you.
An assassin is here, fighting *Fir the Black Númenórean*.
*Fir the Black Númenórean* is here, fighting an assassin.
Exits: north, [up].
You have found an assassin!
An assassin has arrived from the north.
![ CsW HP:Hurt>It's already closed!
![ CsW HP:Hurt>shoot man*An assassin barely pierces *Fir the Black Númenórean*'s right hand and tickles
it.
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves north.
Your victim has disappeared!
o[ CsW HP:Hurt>shoot man*Shoot whom?
o[ CsW HP:Hurt>nA Tunnel
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
*Fir the Black Númenórean* is standing here.
Exits: north, south.
You have found an assassin!
![ CsW HP:Hurt>shoot man**Fir the Black Númenórean* leaves north.
Shoot whom?
o[ CsW HP:Hurt>
You feel stealthy again.
o[ CSW HP:Hurt>sEntrance of the Sewer
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: north, [up].
o[ CSW HP:Hurt>open exitnOk.
o[ CSW HP:Hurt>nnA Tunnel
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, south.
A bandit leaves north.
o[ CSW HP:Hurt>nThe Junction
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
Exits: north, east, south, west.
You smell blood.
o[ CSW HP:Hurt>
Tunnel
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.
o[ CSW HP:Hurt>draw daggerThe Pit
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: south, down.
o[ CSW HP:Hurt>
You hang a black horn shortbow across your back.
You masterfully wield a black runed dagger, looking very evil-minded.
o[ CSW HP:Hurt>dsDown the Pit
Exits: south, up.
o[ CSW HP:Hurt>wA Passage
Exits: north, west.
o[ CSW HP:Hurt>close exitThe Intersection
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
A thief is here looking for some stranger to rob (hidden).
Exits: [north], east, [south], [west].
![ CSW HP:Hurt>clo slabdoorIt's already closed!
You discover that a thief has his hands in your purse.
![ CSW HP:Hurt>
You don't see any slabdoor here.
![ CSW HP:Hurt>eA Passage
Exits: north, west.
o[ CSW HP:Hurt>nDown the Pit
Exits: south, up.
o[ CSW HP:Hurt>uThe Pit
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: south, down.
o[ CSW HP:Hurt>sTunnel
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.
An assassin has arrived from the north.
o[ CSW HP:Hurt>sThe Junction
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
Exits: north, east, south, west.
You have found a thief!
You have found an assassin!
o[ CSW HP:Hurt>eThe Corridor
*Fir the Black Númenórean* is standing here.
Exits: [north], east, west.
*Fir the Black Númenórean* leaves west.
o[ CSW HP:Hurt>wThe Junction
A vicious little bandit advances towards you.
A thief lurks here, looking for a stranger to rob (hidden).
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, east, south, west.
o[ CSW HP:Hurt>k *man*nThey aren't here.
An assassin leaves his hiding place.
An assassin tries to pierce you, but your parry is successful.
o[ CSW HP:Hurt an assassin:Healthy>nNo way! You are fighting for your life!
o[ CSW HP:Hurt an assassin:Healthy>dNo way! You are fighting for your life!
o[ CSW HP:Hurt an assassin:Healthy>fleeNo way! You are fighting for your life!
o[ CSW HP:Hurt an assassin:Healthy>A bandit leaves west.
You flee head over heels.
You flee south.
A Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, south.
You have found an assassin!
o[ CSW HP:Hurt>nThe Junction
A thief lurks here, looking for a stranger to rob (hidden).
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
*Fir the Black Númenórean* is standing here.
Exits: north, east, south, west.
![ CSW HP:Hurt>nTunnel
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
An assassin is here looking for fresh blood and shining coins.
Exits: north, south.
o[ CSW HP:Hurt>dAlas, you cannot go that way...
o[ CSW HP:Hurt>k *man*
You see an assassin sneaking into a hiding place.
o[ CSW HP:Hurt>k *man*They aren't here.
An assassin leaves his hiding place.
An assassin tries to pierce you, but your parry is successful.
An assassin pierces your left arm hard.
o[ CSW HP:Hurt an assassin:Healthy>They aren't here.
o[ CSW HP:Hurt an assassin:Healthy>fleeYou flee head over heels.
You flee south.
The Junction
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south, west.
o[ CsW HP:Hurt>
A bandit leaves east.
o[ CsW HP:Hurt>cha mood aggOk.
o[ CsW HP:Hurt>sA Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, south.
You see an assassin sneaking into a hiding place.
*Fir the Black Númenórean* has arrived from the south.
![ CsW HP:Hurt>ssEntrance of the Sewer
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (up).
o[ CsW HP:Hurt>Alas, you cannot go that way...
o[ CsW HP:Hurt>
*Fir the Black Númenórean* has arrived from the north.
![ CsW HP:Hurt>
*Fir the Black Númenórean* leaves up.
o[ CsW HP:Hurt>uThe Cellar
Exits: up, (down).
!# CsW HP:Hurt>close trapdoor downOk.
!# CsW HP:Hurt>uThe Staircase
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
!# CsW HP:Hurt>k *man**Fir the Black Númenórean* swiftly dodges your attempt to pierce him.
!# CsW HP:Hurt *Fir the Black Númenórean*:Fine>
You feel stealthy again.
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>
*Fir the Black Númenórean* panics, but can't stop fighting to flee.
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves down.
!# CSW HP:Hurt>dThe Cellar
*Fir the Black Númenórean* is standing here.
Exits: up.
!# CSW HP:Hurt>pick trapdoor downUsing your lockpicks, you try to enable the lock...
close trapdoor downk *man*You manage to enable the lock.
//Trapped again =D
!# CSW HP:Hurt>It's already closed!
!# CSW HP:Hurt>
You try to pierce *Fir the Black Númenórean*, but he parries successfully.
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>k *man*You're already fighting!
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>draw bowexa man*con man*You remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>
*Fir the Black Númenórean* begins some strange incantations...
You see nothing special about him.
*Fir the Black Númenórean* has some small bruises.
*Fir the Black Númenórean* is using:
<wielded> a black runed dagger (flawless)
<used as shield> a reinforced oak staff
<worn on head> an orange hood (flawless)
<worn on body> an orange shirt (flawless)
<worn about body> a russet cloak (flawless)
<worn on arms> an orange pair of sleeves (flawless)
<worn on hands> a fine pair of soft leather gloves (well-maintained)
<worn on legs> an orange pair of pants (flawless)
<worn on feet> a pair of smooth, black boots
<worn around neck> a red ruby; it has a soft glowing aura
<worn on wrist> a keyring with several keys and a set of lock picks
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a fragrant-smelling bag
<worn on belt> a stone
<worn on belt> a butcher knife (worn)
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>shoot man*The perfect match!
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>f*Fir the Black Númenórean* utters the words 'mosailla paieg'
*Fir the Black Númenórean* burns you.
Aye! You cannot concentrate any more...
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>
*Fir the Black Númenórean* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
!# CsW HP:Hurt>dThe Cellar
*Fir the Black Númenórean* is standing here.
Exits: up.
!# CsW HP:Hurt>shoot man**Fir the Black Númenórean* leaves up.
Shoot whom?
!# CsW HP:Hurt>ushoot man*The Staircase
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
*Fir the Black Númenórean* leaves down.
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>dshoot man**Fir the Black Númenórean* has arrived from below.
The Cellar
Exits: up.
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>shoot man*Shoot whom?
You feel stealthy again.
!# CSW HP:Hurt>
*Fir the Black Númenórean* has arrived from above.
!# CSW HP:Hurt>shoot man**Fir the Black Númenórean* tries to pierce you, but your parry is successful.
*Fir the Black Númenórean* begins some strange incantations...
fleeYou shoot *Fir the Black Númenórean*'s left leg hard.
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>shoot man*You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Hurt *Fir the Black Númenórean*:Fine>shoot man**Fir the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
!# CsW HP:Hurt>shoot man*Shoot whom?
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>
*Fir the Black Númenórean* has arrived from below.
!# CsW HP:Hurt>dshoot man**Fir the Black Númenórean* tries to pierce you, but your parry is successful.
No way! You are fighting for your life!
!# CsW HP:Hurt *Fir the Black Númenórean*:Fine>
*Fir the Black Númenórean* begins some strange incantations...
shoot man*fleeYou shoot *Fir the Black Númenórean*'s right hand and tickle it.
!# CsW HP:Hurt *Fir the Black Númenórean*:Fine>shoot man**Fir the Black Númenórean* begins some strange incantations...
shoot man*You feel stealthy again.
You lightly shoot *Fir the Black Númenórean*'s left hand and tickle it.
!# CSW HP:Hurt *Fir the Black Númenórean*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Hurt *Fir the Black Númenórean*:Hurt>shoot man**Fir the Black Númenórean* panics, and attempts to flee.
shoot man*You flee head over heels.
You flee down.
The Cellar
Exits: up.
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>uShoot whom?
*Fir the Black Númenórean* has arrived from above.
!# CsW HP:Hurt>shoot man*The Staircase
Exits: [south], down.
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>cha wimpy 100Wimpy set to: 100
!# CsW HP:Hurt>d
*Fir the Black Númenórean* has arrived from below.
!# CsW HP:Hurt>shoot man*The Cellar
Exits: up.
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>ushoot man*The Staircase
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
!# CsW HP:Hurt>
*Fir the Black Númenórean* leaves down.
Your victim has disappeared!
!# CsW HP:Hurt>shoot man*Shoot whom?
!# CsW HP:Hurt>
*Fir the Black Númenórean* has arrived from below.
You feel stealthy again.
!# CSW HP:Hurt>shoot man*You swiftly dodge *Fir the Black Númenórean*'s attempt to pierce you.
*Fir the Black Númenórean* begins some strange incantations...
fleeshoot man*shoot man*You strongly shoot *Fir the Black Númenórean*'s left arm.
!# CSW HP:Hurt *Fir the Black Númenórean*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Hurt *Fir the Black Númenórean*:Hurt>shoot man**Fir the Black Númenórean* panics, and attempts to flee.
You flee head over heels.
You flee down.
The Cellar
Exits: up.
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>shoot man*Shoot whom?
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>ushoot man*The Staircase
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
!# CsW HP:Hurt>shoot man*shoot man*You shoot *Fir the Black Númenórean*'s left foot hard.
You barely hit *Fir the Black Númenórean*'s left leg and tickle it.
!# CsW HP:Hurt *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* strongly pierces your left leg and tickles it.
Aye! You cannot concentrate any more...
!# CsW HP:Hurt *Fir the Black Númenórean*:Hurt>shoot man**Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves down.
Your victim has disappeared!
!# CsW HP:Hurt>Shoot whom?
!# CsW HP:Hurt>shoot man*Shoot whom?
!# CsW HP:Hurt>dThe Cellar
*Fir the Black Númenórean* is standing here.
Exits: up.
You feel stealthy again.
!# CSW HP:Hurt>shoot man**Fir the Black Númenórean* leaves up.
Your victim has disappeared!
!# CSW HP:Hurt Move:Tired>ushoot man*The Staircase
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
!# CSW HP:Hurt Move:Tired>shoot man**Fir the Black Númenórean* leaves down.
Your victim has disappeared!
!# CSW HP:Hurt Move:Tired>Shoot whom?
!# CSW HP:Hurt Move:Tired>shoot man*Shoot whom?
!# CSW HP:Hurt Move:Tired>
*Fir the Black Númenórean* has arrived from below.
!# CSW HP:Hurt Move:Tired>shoot man*shoot man**Fir the Black Númenórean* tries to pierce you, but your parry is successful.
You shoot *Fir the Black Númenórean*'s body very hard.
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Hurt>shoot man*shoot man*You shoot *Fir the Black Númenórean*'s body hard.
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Wounded>shoot man**Fir the Black Númenórean* panics, and attempts to flee.
shoot man*You shoot *Fir the Black Númenórean*'s left arm hard.
You lightly hit *Fir the Black Númenórean*'s body and tickle it.
!# CSW HP:Hurt *Fir the Black Númenórean*:Wounded>
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves down.
Your victim has disappeared!
!# CSW HP:Hurt>Shoot whom?
!# CSW HP:Hurt Move:Tired>shoot man*Shoot whom?
!# CSW HP:Hurt Move:Tired>Shoot whom?
*Fir the Black Númenórean* has arrived from below.
!# CSW HP:Hurt Move:Tired>dThe Cellar
Exits: up.
!# CSW HP:Hurt Move:Tired>shoot man*Shoot whom?
!# CSW HP:Hurt Move:Tired>ushoot man*The Staircase
*Fir the Black Númenórean* is standing here picking a lock.
Exits: [south], down.
!# CSW HP:Hurt Move:Tired>
*Fir the Black Númenórean* skillfully picks the lock of the door.
close exitclose exitclose exitclose exitYou shoot *Fir the Black Númenórean*'s body extremely hard and shatter it.
You lightly hit *Fir the Black Númenórean*'s left leg.
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>It's already closed!
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>It's already closed!
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>draw daggerIt's already closed!
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>It's already closed!
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>cha mood agg*Fir the Black Númenórean* opens the door.
You hang a black horn shortbow across your back.
You masterfully wield a black runed dagger, looking very evil-minded.
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>close exitOk.
!# CSW HP:Hurt Move:Tired *Fir the Black Númenórean*:Bad>close exitclose exitOk.
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves down.
!# CSW HP:Hurt Move:Tired>close exitIt's already closed!
!# CSW HP:Hurt Move:Tired>close exitclose exitIt's already closed!
!# CSW HP:Hurt Move:Tired>close exitk *man*It's already closed!
*Fir the Black Númenórean* has arrived from below.
!# CSW HP:Hurt Move:Tired>close exitIt's already closed!
!# CSW HP:Hurt Move:Tired>close exitclose exitIt's already closed!
*Fir the Black Númenórean* opens the door.
!# CSW HP:Hurt Move:Tired>close exit*Fir the Black Númenórean* leaves south.
Ok.
//Damn it, my arrows!
!# CSW HP:Hurt Move:Tired>close exitclose exitThey aren't here.
!# CSW HP:Hurt Move:Tired>It's already closed!
!# CSW HP:Hurt Move:Tired>open exitIt's already closed!
!# CSW HP:Hurt Move:Tired>sIt's already closed!
!# CSW HP:Hurt Move:Tired>It's already closed!
!# CSW HP:Hurt>It's already closed!
!# CSW HP:Hurt>It's already closed!
!# CSW HP:Hurt>Ok.
!# CSW HP:Hurt>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: (north), east, [west].
!# CSW HP:Hurt>k *man*ek *man*They aren't here.
!# CSW HP:Hurt Move:Tired>
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.
!# CSW HP:Hurt Move:Tired>eThey aren't here.
!# CSW HP:Hurt Move:Tired>
The Old Tower Street
Exits: north, south, (west).
)# CSW HP:Hurt Move:Tired>tr man*You carefully examine the ground around you, looking for tracks...
draw bowAs the warmth of the draught recedes from your limbs, you feel less energetic.
You see some tracks of *a Man* leading south, done less than 1 hour ago.
!# CSW HP:Hurt>sYou remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.
!# CSW HP:Hurt>
A Small Bridge
Exits: north, east, south.
You see some tracks of *a Man* leading south, done less than 1 hour ago.
)# CSW HP:Hurt Move:Tired>sThe Black Moon Street
Exits: north, [east], south, west.
You see some tracks of *a Man* leading east, done less than 1 hour ago.
)# CSW HP:Hurt Move:Tired>eThe door seems to be closed.
)# CSW HP:Hurt Move:Tired>open exitYou hear a *click* in a lock.
eIt seems to be locked.
)# CSW HP:Hurt Move:Tired>close exitThe door seems to be closed.
)# CSW HP:Hurt Move:Tired>It's already closed!
)# CSW HP:Hurt Move:Tired>pick exitUsing your lockpicks, you try to pick the lock...
open exitdraw daggercha mood aggThe lock finally yields to your skill.
)# CSW HP:Hurt>Ok.
)# CSW HP:Hurt>k man*You hang a black horn shortbow across your back.
You masterfully wield a black runed dagger, looking very evil-minded.
)# CSW HP:Hurt>k man**Fir the Black Númenórean* has arrived from the east.
Ok.
!# CSW HP:Hurt>k man*You strongly pierce *Fir the Black Númenórean*'s right hand and shatter it.
!# CSW HP:Hurt *Fir the Black Númenórean*:Awful>k man*You're already fighting!
!# CSW HP:Hurt *Fir the Black Númenórean*:Awful>
You're already fighting!
!# CSW HP:Hurt *Fir the Black Númenórean*:Awful>
You're already fighting!
*Fir the Black Númenórean* panics, but can't stop fighting to flee.
!# CSW HP:Hurt *Fir the Black Númenórean*:Awful>open exitIt's already open!
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves south.
)# CSW HP:Hurt>sk man**Fir the Black Númenórean* has arrived from the south.
A Small Dark Path
Exits: north, south.
You smell blood.
You see some tracks of *a Man* leading north, done less than 1 hour ago.
)# CSW HP:Hurt Move:Tired>nThey aren't here.
)# CSW HP:Hurt Move:Tired>)# CSW HP:Hurt Move:Tired>nThe Black Moon Street
Exits: north, (east), south, west.
nYou stop tracking your victim.
)# CSW HP:Hurt Move:Tired>nA Small Bridge
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south.
You smell blood.
!# CSW HP:Hurt Move:Tired>nThe Old Tower Street
Exits: north, south, (west).
)# CSW HP:Hurt Move:Tired>k man*The Old Tower Street
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, [east], south.
!# CSW HP:Hurt Move:Tired>
The Old Tower Street
Exits: east, south, west.
)# CSW HP:Hurt Move:Tired>nThey aren't here.
)# CSW HP:Hurt Move:Tired>wAlas, you cannot go that way...
)# CSW HP:Hurt Move:Tired>wThe Old Tower Street
A little boy is here, running around.
Exits: east, west.
!# CSW HP:Hurt Move:Tired>
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: east, west.
!# CSW HP:Hurt Move:Tired>wBefore the North Gate of Tharbad
A guard is here looking for someone to abuse.
Exits: north, east, south, west.
!# CSW HP:Hurt Move:Tired>tr man*You carefully examine the ground around you, looking for tracks...
You stop searching.
!# CSW HP:Hurt Move:Tired>eeThe Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: east, west.
!# CSW HP:Hurt Move:Tired>eThe Old Tower Street
A little boy is here, running around.
Exits: east, west.
!# CSW HP:Hurt Move:Tired>eThe Old Tower Street
Exits: east, south, west.
)# CSW HP:Hurt Move:Tired>The Old Tower
Exits: west, up, [down].
!# CSW HP:Hurt Move:Tired>eAlas, you cannot go that way...
!# CSW HP:Hurt Move:Tired>k man*uk man*They aren't here.
!# CSW HP:Hurt Move:Tired>
Up in the Tower
A haggard man dressed in tattered robes is here, willing to teach his art.
Exits: down.
!# CSW HP:Hurt Move:Tired>They aren't here.
!# CSW HP:Hurt Move:Tired>dThe Old Tower
Exits: west, up, [down].
!# CSW HP:Hurt Move:Tired>wThe Old Tower Street
A woman is here, looking for someone to chat with.
A Guard is here looking suspiciously at everyone passing.
Exits: east, south, west.
!# CSW HP:Hurt Move:Tired>tr man*You carefully examine the ground around you, looking for tracks...
A guard has arrived from the south.
A guard has arrived from the south.
Aye! You cannot concentrate any more...
You stop searching.
You swiftly dodge a guard's attempt to slash you.
You swiftly dodge a guard's attempt to cleave you.
!# CSW HP:Hurt Move:Tired a guard:Healthy>flee
You swiftly dodge a woman's attempt to hit you.
!# CSW HP:Hurt Move:Tired a guard:Healthy>
You swiftly dodge a guard's attempt to slash you.
You flee head over heels.
You flee east.
The Old Tower
Exits: west, up, [down].
!# CsW HP:Hurt Move:Tired>g zaugurz-draught allquaff zaugurz-draughtYou get a small metal flask from a web.
!# CsW HP:Hurt Move:Tired>wsOk.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.
!# CsW HP:Hurt>sThe Old Tower Street
A woman is here, looking for someone to chat with.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, south, west.
!# CsW HP:Hurt>sThe Old Tower Street
The corpse of a bandit is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, [east], south.
You swiftly dodge a guard's attempt to pierce you.
!# CsW HP:Hurt a guard:Healthy>sNo way! You are fighting for your life!
A guard has arrived from the north.
!# CsW HP:Hurt a guard:Healthy>No way! You are fighting for your life!
A guard quickly approaches, trying to slash you.
!# CsW HP:Hurt a guard:Healthy>No way! You are fighting for your life!
A guard has arrived from the north.
!# CsW HP:Hurt a guard:Healthy>fleeA guard pierces your left arm hard.
A guard has arrived from the north.
You flee head over heels.
You flee north.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, south, west.
!# CsW HP:Wounded>sThe Old Tower Street
The corpse of a bandit is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, [east], south.
!# CsW HP:Wounded>sThe Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, (west).
)# CsW HP:Wounded>
*Fir the Black Númenórean* has arrived from the west.
A guard has arrived from the north.
A guard has arrived from the north.
!# CsW HP:Wounded>sA Small Bridge
A guard is here looking for someone to abuse.
Exits: north, east, south.
!# CsW HP:Wounded>
*Fir the Black Númenórean* has arrived from the north.
!# CsW HP:Wounded>nThe Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, south, (west).
A guard quickly approaches, trying to pierce you.
A guard quickly approaches, trying to pierce you.
!# CsW HP:Wounded a guard:Healthy>k *man*They aren't here.
!# CsW HP:Wounded a guard:Healthy>
A guard has arrived from the north.
!# CsW HP:Wounded a guard:Healthy>fleeA guard has arrived from the north.
A guard pierces your body and tickles it.
You flee head over heels.
You flee west.
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.
!# CsW HP:Wounded>k *man*They aren't here.
!# CsW HP:Wounded>wThe Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: (north), east, (west).
!# CsW HP:Wounded>nThe Staircase
Exits: (south), down.
!# CsW HP:Wounded>ddThe Cellar
Exits: up.
!# CsW HP:Wounded>Alas, you cannot go that way...
!# CsW HP:Wounded>sc123/313 hits and 52/140 moves.
!# CsW HP:Wounded>op trapdoor downIt seems to be locked.
!# CsW HP:Wounded>pick trapdoor downUsing your lockpicks, you try to pick the lock...
You feel stealthy again.
op trapdoor downThe lock finally yields to your skill.
!# CSW HP:Wounded>Ok.
!# CSW HP:Wounded>dEntrance of the Sewer
Exits: north, (up).
You have found an assassin!
You have found an assassin!
o[ CSW HP:Wounded>scstat124/313 hits and 54/140 moves.
o[ CSW HP:Wounded>OB: 121%, DB: 62%, PB: 47%, Armour: 10%. Wimpy: 100. Mood: aggressive.
Needed: 575,880 xp, 0 tp. Gold: 269. Alert: normal.
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- panic
o[ CSW HP:Wounded>scout uYou quietly scout upwards...
The Cellar
cha mood wimpyYou stop scouting.
o[ CSW HP:Wounded>Ok.
o[ CSW HP:Wounded>uThe Cellar
Exits: up, (down).
!# CSW HP:Wounded>uThe Staircase
Exits: (south), down.
!# CSW HP:Wounded>tr man*You carefully examine the ground around you, looking for tracks...
seeYou see some tracks of *a Man* leading south, done less than 1 hour ago.
!# CSW HP:Wounded>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: (north), east, (west).
You see some tracks of *a Man* leading east, done less than 1 hour ago.
!# CSW HP:Wounded>
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.
You see some tracks of *a Man* leading east, done less than 1 hour ago.
!# CSW HP:Wounded>
The Old Tower Street
Exits: north, south, (west).
A guard has arrived from the south.
You see some tracks of *a Man* leading south, done less than 1 hour ago.
!# CSW HP:Wounded>sA Small Bridge
A guard is here looking for someone to abuse.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south.
You see some tracks of *a Man* leading south, done less than 1 hour ago.
!# CSW HP:Wounded>sThe Black Moon Street
Exits: north, (east), south, west.
You see some tracks of *a Man* leading west, done less than 1 hour ago.
A guard has arrived from the north.
A guard has arrived from the north.
!# CSW HP:Wounded>wThe Black Moon Street
Exits: (north), east, west.
You see some tracks of *a Man* leading north, done less than 1 hour ago.
)# CSW HP:Wounded Move:Tired>nThe Stable
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (south).
You see some tracks of *a Man* coming from the south, done less than 1 hour
ago.
!# CSW HP:Wounded Move:Tired>trYou stop tracking your victim.
!# CSW HP:Wounded Move:Tired>tr packYou carefully examine the ground around you, looking for tracks...
sA guard has arrived from the south.
A guard snuffs a lantern.
A guard has arrived from the south.
A guard snuffs a lantern.
A guard has arrived from the south.
You see some tracks of a pack horse leading south, done less than 1 hour ago.
A guard snuffs a lantern.
!# CSW HP:Wounded Move:Tired>
The Black Moon Street
A Guard is here looking suspiciously at everyone passing.
Exits: (north), east, west.
A guard has arrived from the north.
A guard has arrived from the east.
A guard lights a lantern.
Aye! You cannot concentrate any more...
You stop tracking your victim.
A guard tries to slash you, but your parry is successful.
A guard has arrived from the north.
A guard has arrived from the north.
!# CSW HP:Wounded Move:Tired a guard:Healthy>
A guard lights a lantern.
A guard lights a lantern.
A guard quickly approaches, trying to pierce you.
You strongly pierce a guard's left leg and tickle it.
!# CSW HP:Wounded Move:Tired a guard:Fine>
A guard strongly pierces your body.
!# CSW HP:Wounded Move:Tired a guard:Fine>fleeYou flee head over heels.
You flee north.
The Stable
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (south).
!# CsW HP:Wounded Move:Tired>sThe Black Moon Street
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), east, west.
A guard tries to slash you, but your parry is successful.
!# CsW HP:Wounded Move:Tired a guard:Healthy>eNo way! You are fighting for your life!
A guard strongly cleaves your body.
!# CsW HP:Wounded Move:Tired a guard:Healthy>eNo way! You are fighting for your life!
A guard strongly pierces your body.
!# CsW HP:Wounded Move:Tired a guard:Healthy>fleeA guard quickly approaches, trying to pierce you.
You flee head over heels.
You flee west.
The Black Moon Street
A little boy is here, running around.
Exits: east, west.
!# CsW HP:Wounded Move:Tired>
A little boy yells 'An Urc is here on the Black Moun Street!'
A guard has arrived from the east.
!# CsW HP:Wounded Move:Tired>e
A guard has arrived from the east.
!# CsW HP:Wounded Move:Tired>
The Black Moon Street
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), east, west.
!# CsW HP:Wounded Move:Tired>nThe Stable
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (south).
A guard has arrived from the south.
!# CsW HP:Wounded Move:Tired>nAlas, you cannot go that way...
A guard snuffs a lantern.
!# CsW HP:Wounded Move:Tired>sThe Black Moon Street
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), east, west.
!# CsW HP:Wounded Move:Tired>eThe Black Moon Street
Exits: north, (east), south, west.
A guard has arrived from the west.
A guard has arrived from the west.
!# CsW HP:Wounded Move:Tired>n
You swiftly dodge a guard's attempt to cleave you.
!# CsW HP:Wounded Move:Tired a guard:Healthy>No way! You are fighting for your life!
A guard slashes your head very hard.
!# CsW HP:Wounded Move:Tired a guard:Healthy>nNo way! You are fighting for your life!
A guard has arrived from the west.
You flee head over heels.
You flee south.
A Small Dark Path
Exits: north, south.
)# CsW HP:Wounded Move:Tired>nThe Black Moon Street
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, (east), south, west.
!# CsW HP:Wounded Move:Tired>nnA Small Bridge
Exits: north, east, south.
You smell blood.
A guard has arrived from the south.
!# CsW HP:Wounded Move:Tired>nThe Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, (west).
)# CsW HP:Wounded Move:Tired>The Old Tower Street
The corpse of a bandit is lying here.
Exits: north, [east], south.
)# CsW HP:Wounded Move:Tired>nThe Old Tower Street
A little boy is here, running around.
*Fir the Black Númenórean* is here, riding a pack horse.
A woman is here, looking for someone to chat with.
Exits: east, south, west.
You smell blood.
A little boy yells 'An Orc as here on the Uld Tower Street!'
!# CsW HP:Wounded Move:Tired>
*Fir the Black Númenórean* begins some strange incantations...
!# CsW HP:Wounded Move:Tired>
A little boy leaves west.
!# CsW HP:Wounded Move:Tired>wThe Old Tower Street
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: east, west.
You feel stealthy again.
!# CSW HP:Wounded Move:Tired>
A woman tries to hit you, but your parry is successful.
!# CSW HP:Wounded Move:Tired a woman:Healthy>
You flee head over heels.
PANIC! You couldn't escape!
You pierce a woman's right leg very hard and shatter it.
!# CSW HP:Wounded Move:Tired a woman:Fine>eNo way! You are fighting for your life!
!# CSW HP:Wounded Move:Tired a woman:Fine>
*Fir the Black Númenórean* has arrived from the east riding a pack horse.
You flee head over heels.
You flee east.
The Old Tower Street
A woman is here, looking for someone to chat with.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, south, west.
You smell blood.
!# CSW HP:Wounded Move:Slow>
A woman tries to hit you, but your parry is successful.
A guard has arrived from the south.
You swiftly dodge a guard's attempt to slash you.
A guard joins a guard's fight.
A guard pierces your body very hard.
!# CSW HP:Bad Move:Slow a woman:Healthy>
You swiftly dodge a guard's attempt to cleave you.
A guard pierces your left arm.
You flee head over heels.
You flee east.
The Old Tower
Exits: west, up, [down].
!# CsW HP:Bad Move:Slow>
A guard has arrived from the west.
!# CsW HP:Bad Move:Slow>
A guard snuffs a lantern.
!# CsW HP:Bad Move:Slow>wThe Old Tower Street
A woman is here, looking for someone to chat with.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, south, west.
You smell blood.
A woman quickly approaches, trying to hit you.
A guard lightly slashes your right foot.
You are wracked with overwhelming PAIN!
!# CsW HP:Bad Move:Slow a woman:Healthy>sNo way! You are fighting for your life!
A guard quickly approaches, trying to pierce you.
A guard quickly approaches, trying to slash you.
You flee head over heels.
You flee west.
The Old Tower Street
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: east, west.
!# CsW HP:Bad Move:Slow>open exitYou don't see any exit here.
A guard has arrived from the east.
A guard has arrived from the east.
!# CsW HP:Bad Move:Slow>
A guard quickly approaches, trying to slash you.
A guard has arrived from the east.
!# CsW HP:Bad Move:Slow a guard:Healthy>wNo way! You are fighting for your life!
A guard quickly approaches, trying to pierce you.
A guard quickly approaches, trying to pierce you.
You swiftly dodge a woman's attempt to hit you.
You flee head over heels.
You flee west.
The Old Tower Street
Exits: east, west.
)# CsW HP:Bad Move:Weak>
A guard has arrived from the east.
!# CsW HP:Bad Move:Weak>wBefore the North Gate of Tharbad
Exits: north, east, south, west.
)# CsW HP:Bad Move:Weak>wThe Old Tower Street
Exits: east, west.
)# CsW HP:Bad Move:Weak>wThe Old Tower Street
Exits: east, west.
)# CsW HP:Bad Move:Weak>wNorthwest Corner of the Wall
Exits: east, south.
)# CsW HP:Bad Move:Weak>wAlas, you cannot go that way...
)# CsW HP:Bad Move:Weak>sWest Alley
*Fir the Black Númenórean* is here, riding a pack horse.
Exits: north, south.
!# CsW HP:Bad Move:Weak>sWest Alley
Exits: north, east, south.
)# CsW HP:Bad Move:Weak>eA Small Square
A well-crafted white fountain is here, water pouring forth from it.
A bandit is here, fighting a guard.
A guard is here, fighting a bandit.
Exits: north, east, [south], west.
!# CsW HP:Bad Move:Weak>nSnake Alley
Exits: east, south.
)# CsW HP:Bad Move:Weak>eSnake Alley
Exits: (east), south, west.
)# CsW HP:Bad Move:Weak>eThe Bakery
The baker looks at you calmly, wiping flour from his face with one hand.
Exits: (west).
You feel stealthy again.
!# CSW HP:Bad Move:Weak>close exitOk.
!# CSW HP:Bad Move:Weak>pick exitUsing your lockpicks, you try to enable the lock...
close exitAye! You cannot concentrate any more...
You stop trying to pick the lock.
You swiftly dodge a baker's attempt to hit you.
!# CSW HP:Bad Move:Weak a baker:Healthy>It's already closed!
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Healthy>
You strongly pierce a baker's left leg.
!# CSW HP:Bad Move:Weak a baker:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Fine>cha mood wimpyOk.
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Fine>eqYou are using:
<wielded> a black runed dagger (flawless)
<worn as shield> a bejewelled shield (flawless)
<worn on head> a soft cloth cap (well-maintained)
<worn on body> a green shirt (flawless)
<worn about body> a forest green cloak (well-maintained)
<worn on arms> a pair of cotton sleeves (flawless)
<worn on hands> a fine pair of soft leather gloves (well-maintained)
<worn on legs> a green pair of pants (well-maintained)
<worn on feet> a black pair of padded boots (flawless)
<worn around neck> an old length of iron chain
<worn on wrist> a keyring with a set of lock picks
<worn on finger> an icy ring
<worn on finger> an iron ring
<worn across back> a black horn shortbow
<worn as belt> a gleaming belt
<worn on belt> a stone
<worn on belt> a water skin
<worn on belt> a laced quiver
<worn on belt> a sable pouch
!# CSW HP:Bad Move:Weak a baker:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Fine>
You strongly pierce a baker's body.
!# CSW HP:Bad Move:Weak a baker:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Fine>
The door is opened from the other side.
A guard has arrived from the west.
A guard closes the door.
The door is opened from the other side.
A guard has arrived from the west.
A guard closes the door.
!# CSW HP:Bad Move:Weak a baker:Fine>
A guard snuffs a lantern.
A guard snuffs a lantern.
!# CSW HP:Bad Move:Weak a baker:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Fine>open exitOk.
A guard tries to slash you, but your parry is successful.
!# CSW HP:Bad Move:Weak a baker:Fine>
A guard has arrived from the west.
You flee head over heels.
PANIC! You couldn't escape!
!# CSW HP:Bad Move:Weak a baker:Fine>
A guard snuffs a lantern.
!# CSW HP:Bad Move:Weak a baker:Fine>
A guard has arrived from the west.
You strongly pierce a baker's body.
!# CSW HP:Bad Move:Weak a baker:Fine>
A guard snuffs a lantern.
A guard tries to cleave you, but your parry is successful.
You swiftly dodge a guard's attempt to slash you.
You flee head over heels.
You flee west.
Snake Alley
A Guard is here looking suspiciously at everyone passing.
Exits: (east), south, west.
!# CsW HP:Bad Move:Fainting>open exitIt's already open!
!# CsW HP:Bad Move:Fainting>
A guard has arrived from the east.
A guard has arrived from the east.
A guard has arrived from the east.
!# CsW HP:Bad Move:Fainting>wwSnake Alley
Exits: east, south.
)# CsW HP:Bad Move:Fainting>Alas, you cannot go that way...
)# CsW HP:Bad Move:Fainting>g zaugurz-draught allquaff zaugurz-draughtYou get a small metal flask from a web.
A guard has arrived from the east.
!# CsW HP:Bad Move:Fainting>sOk.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.
A guard pierces your left leg hard and shatters it.
You are wracked with overwhelming PAIN!
!# CsW HP:Awful Move:Tired a guard:Healthy>wNo way! You are fighting for your life!
!# CsW HP:Awful Move:Tired a guard:Healthy>No way! You are fighting for your life!
A guard has arrived from the east.
You flee head over heels.
You flee south.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A bandit is lying here, incapacitated.
A guard is here, fighting a bandit.
*Fir the Black Númenórean* is here, riding a pack horse.
Exits: north, east, [south], west.
!# CsW HP:Awful Move:Slow>wWest Alley
Exits: north, east, south.
)# CsW HP:Awful Move:Slow>
You hear a death cry from the east.
)# CsW HP:Awful Move:Slow>wAlas, you cannot go that way...
)# CsW HP:Awful Move:Slow>nWest Alley
Exits: north, south.
)# CsW HP:Awful Move:Slow>nNorthwest Corner of the Wall
Exits: east, south.
)# CsW HP:Awful Move:Slow>eThe Old Tower Street
Exits: east, west.
)# CsW HP:Awful Move:Slow>eeThe Old Tower Street
Exits: east, west.
)# CsW HP:Awful Move:Slow>eBefore the North Gate of Tharbad
A little boy is here, running around.
Exits: north, east, south, west.
A little boy yells 'An Urc as here befure the Nurth Gite uf Tharbad!'
!# CsW HP:Awful Move:Slow>eThe Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, west.
!# CsW HP:Awful Move:Slow>
The Old Tower Street
Exits: east, west.
)# CsW HP:Awful Move:Slow>eThe Old Tower Street
Exits: east, south, west.
You smell blood.
!# CsW HP:Awful Move:Slow>eThe Old Tower
Exits: west, up, [down].
!# CsW HP:Awful Move:Slow>wThe Old Tower Street
Exits: east, south, west.
You smell blood.
You feel stealthy again.
!# CSW HP:Awful Move:Slow>sThe Old Tower Street
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, [east], south.
!# CSW HP:Awful Move:Slow>open exiteOk.
!# CSW HP:Awful Move:Slow>
The Illusionist's House
Exits: (west), up.
You smell blood.
!# CSW HP:Awful Move:Slow>op turnback eastOk.
!# CSW HP:Awful Move:Slow>eThe Corridor
A vicious little bandit advances towards you.
Exits: east, west.
You have found a thief!
You have found a thief!
You smell blood.
![ CSW HP:Awful Move:Slow>wThe Corridor
Exits: [north], east, west.
o[ CSW HP:Awful Move:Slow>open exitOk.
o[ CSW HP:Awful Move:Slow>statOB: 79%, DB: 62%, PB: 89%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 575,798 xp, 0 tp. Gold: 269. Alert: normal.
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- panic
o[ CSW HP:Awful Move:Slow>nThe Guarding Room
Exits: [north], down.
o[ CSW HP:Awful Move:Slow>pick exitUsing your lockpicks, you try to pick the lock...
The lock finally yields to your skill.
o[ CSW HP:Awful Move:Slow>open exitOk.
o[ CSW HP:Awful Move:Slow>sc24/313 hits and 22/140 moves.
o[ CSW HP:Awful Move:Slow>scout nYou quietly scout northwards...
The Kitchen
You stop scouting.
o[ CSW HP:Awful Move:Slow>nThe Kitchen
Exits: east, (south).
o[ CSW HP:Awful Move:Slow>close exitOk.
o[ CSW HP:Awful Move:Slow>scout eYou quietly scout eastwards...
Sleeping Room
You stop scouting.
o[ CSW HP:Awful Move:Slow>eSleeping Room
Exits: west.
o[ CSW HP:Awful Move:Slow>wThe Kitchen
Exits: east, [south].
o[ CSW HP:Awful Move:Slow>pick exitUsing your lockpicks, you try to enable the lock...
You manage to enable the lock.
o[ CSW HP:Awful Move:Slow>rYou sit down and rest your tired bones.
o[ CSW HP:Awful Move:Slow>sc34/313 hits and 41/140 moves.
//After some regen I went after them again
o~ SW HP:Hurt>statOB: 79%, DB: 8%, PB: 89%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- panic
o~ SW HP:Hurt>rYou are already resting.
o~ SW HP:Hurt>
You feel bolder.
o~ SW HP:Hurt>
A thief yells faintly from the east 'HELP! *a fearsome Troll* as tryang to
kill me in i Deserted Tonnel!'
o~ SW HP:Hurt>
A thief yells faintly from the east 'HELP! *Far the Black Nomenorean* as
tryang to kall me in i Deserted Tonnel!'
o~ SW HP:Hurt>
A thief yells faintly from the east 'HELP! *a feyrsume Troll* as tryyng to
kall me in i Deserted Tunnel!'
o~ SW HP:Hurt>stYou stop resting, and stand up.
o~ SW HP:Hurt>draw bowYou remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.
o~ SW HP:Hurt>eThe Catacombs
Exits: east, south, west.
o~ SW HP:Hurt>eThe Catacombs
Exits: north, east, south, west.
o~ SW HP:Hurt>drop canoeYou drop the canoe.
o~ SW HP:Hurt>nA Small Landing
Exits: north, south.
![ SW HP:Hurt>nA Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.
o[ SW HP:Hurt>eA Deserted Tunnel
The corpse of a vicious rat is lying here.
Exits: east, west.
o[ SW HP:Hurt>eA Deserted Tunnel
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
*Fir the Black Númenórean* is standing here searching for something.
*Svarten the Mountain Troll* is standing here searching for something.
Exits: west, down.
![ SW HP:Hurt>
*Svarten the Mountain Troll* hits your body extremely hard and shatters it.
![ SW HP:Wounded *Svarten the Mountain Troll*:Fine>wNo way! You are fighting for your life!
You flee head over heels.
You flee west.
A Deserted Tunnel
The corpse of a vicious rat is lying here.
Exits: east, west.
o[ sW HP:Wounded>fleeYou flee head over heels.
You flee west.
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.
o[ sW HP:Wounded>draw daggerYou hang a black horn shortbow across your back.
You masterfully wield a black runed dagger, looking very evil-minded.
o[ sW HP:Wounded>sA Small Landing
Exits: north, south.
![ sW HP:Wounded>sThe Catacombs
A canoe has been left here.
Exits: north, east, south, west.
o~ sW HP:Wounded>get allYou get a canoe.
o~ sW HP:Wounded>wwThe Catacombs
Exits: east, south, west.
o~ sW HP:Wounded>
The Catacombs
Exits: east, south.
o~ sW HP:Wounded>rYou sit down and rest your tired bones.
o~ sW HP:Wounded>
You feel stealthy again.
o~ SW HP:Wounded>statrOB: 79%, DB: 8%, PB: 90%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- panic
- novoid
- a light wound at the right arm (clean)
- noquit
o~ SW HP:Wounded>
You are already resting.
o~ SW HP:Wounded>sc98/313 hits and 100/140 moves.
o~ SW HP:Wounded>
*Svarten the Mountain Troll* has arrived from the east.
o~ SW HP:Wounded>
*Svarten the Mountain Troll* hits your body extremely hard and shatters it.
You are wracked with overwhelming PAIN!
o~ SW HP:Bad *Svarten the Mountain Troll*:Fine>
You lightly pierce *Svarten the Mountain Troll*'s right foot and tickle it.
o~ SW HP:Bad *Svarten the Mountain Troll*:Fine>
You flee head over heels.
You flee east.
The Catacombs
Exits: east, south, west.
o~ sW HP:Bad>eThe Catacombs
Exits: north, east, south, west.
o~ sW HP:Bad>eThe Catacombs
Exits: south, west.
o~ sW HP:Bad>sThe Catacombs
Exits: north, south, west.
o~ sW HP:Bad>sThe Catacombs
Exits: north, west.
o~ sW HP:Bad>
*Svarten the Mountain Troll* has arrived from the north.
o~ sW HP:Bad>stat
*Svarten the Mountain Troll* hits your right arm extremely hard and shatters
it.
You are wracked with overwhelming PAIN!
You pierce *Svarten the Mountain Troll*'s right leg extremely hard and tickle
it.
o~ sW HP:Awful *Svarten the Mountain Troll*:Fine>OB: 79%, DB: 58%, PB: 90%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- novoid
- nosneak
- panic
- a light wound at the right arm (clean)
- noquit
o~ sW HP:Awful *Svarten the Mountain Troll*:Fine>
You flee head over heels.
You flee north.
The Catacombs
Exits: north, south, west.
o~ sW HP:Awful>wThe Catacombs
Exits: north, east, south, west.
o~ sW HP:Awful>wThe Catacombs
Exits: north, east, south, west.
o~ sW HP:Awful>wThe Catacombs
Exits: north, east, south.
o~ sW HP:Awful>sThe Catacombs
Exits: north, east, south.
o~ sW HP:Awful>sThe Greyflood
Exits: east, west.
*~~ sW HP:Awful>eUnder the Bridge
Exits: east, west, down.
*~~ sW HP:Awful>
You feel stealthy again.
*~~ SW HP:Awful>statOB: 79%, DB: 58%, PB: 90%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right arm (clean)
- noquit
*~~ SW HP:Awful>eThe Greyflood
Exits: east, [south], west.
*~~ SW HP:Awful>open exitsclose exitOk.
*~~ SW HP:Awful>
Warehouse
There are two solid oak desks here.
You see five wooden crates on the ground.
A wealthy merchant is slowly strolling around here.
A small rat runs about, oblivious to your presence.
Exits: (north).
![ SW HP:Awful>scOk.
![ SW HP:Awful>21/313 hits and 99/140 moves.
![ SW HP:Awful>hide canoeOk.
![ SW HP:Awful>nThe gates seem to be closed.
//Cut out some hundred lines of spamming north =P
![ SW HP:Bad>
You feel bolder.
![ SW HP:Bad>sc37/313 hits and 140/140 moves.
![ SW HP:Bad>rYou sit down and rest your tired bones.
![ SW HP:Bad>whoi firFir goes - Splat! - is a level twenty-eight Black Númenórean Warlock.
![ SW HP:Bad>trop fir *** TROPHY *** (Number Killed, Knowledge, Mobile)
You never killed anything like that.
![ SW HP:Bad>close trapdoor downYou don't see any trapdoor there.
![ SW HP:Bad>sc58/313 hits and 140/140 moves.
![ SW HP:Bad>statrOB: 82%, DB: 12%, PB: 91%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- novoid
- noquit
![ SW HP:Bad>
You are already resting.
![ SW HP:Bad>ctrArglebargle, glop-glyf!?!
![ SW HP:Bad>otrArglebargle, glop-glyf!?!
![ SW HP:Bad>alias ctr clo trapdoorOk.
![ SW HP:Bad>alias otr op trapdoorOk.
![ SW HP:Bad>sc62/313 hits and 140/140 moves.
![ SW HP:Bad>statOB: 82%, DB: 12%, PB: 91%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- novoid
- noquit
![ SW HP:Bad>rYou are already resting.
![ SW HP:Bad>lWarehouse
There are two solid oak desks here.
There are five wooden crates here.
A wealthy merchant is slowly strolling around here.
A small rat runs about, oblivious to your presence.
![ SW HP:Bad>dr skinIt's empty already.
![ SW HP:Bad>lWarehouse
There are two solid oak desks here.
There are five wooden crates here.
A wealthy merchant is slowly strolling around here.
A small rat runs about, oblivious to your presence.
![ SW HP:Bad>stYou stop resting, and stand up.
![ SW HP:Bad>k ratYou are too afraid.
![ SW HP:Bad>rYou sit down and rest your tired bones.
![ SW HP:Bad>sc65/313 hits and 140/140 moves.
![ SW HP:Bad>
The gates are opened from the other side.
![ SW HP:Bad>
*Fir the Black Númenórean* has arrived from the north.
![ SW HP:Bad>
*Fir the Black Númenórean* closes the gates.
![ SW HP:Bad>stYou stop resting, and stand up.
![ SW HP:Bad>open exit*Fir the Black Númenórean* begins some strange incantations...
Ok.
![ SW HP:Bad>nThe Greyflood
Exits: east, (south), west.
*~~ SW HP:Bad>wUnder the Bridge
Exits: east, west, down.
*~~ SW HP:Bad>wThe Greyflood
A trout swims here.
Exits: east, west.
The earth trembles and shivers.
A merchant yells from the east 'HELP!! -Fir the Black Numenorean- as at
Warehoose'
*~~ SW HP:Bad>wThe Greyflood
Exits: north, east, west.
*~~ SW HP:Bad>nOn the Docks
A grey ship is moored here.
Exits: north, south.
*#~ SW HP:Bad>scsearch q70/313 hits and 134/140 moves.
*#~ SW HP:Bad>
You begin to search...
You didn't find anyone.
*#~ SW HP:Bad>sThe Greyflood
Exits: north, east, west.
*~~ SW HP:Bad>eThe Greyflood
A trout swims here.
Exits: east, west.
*~~ SW HP:Bad>eUnder the Bridge
Exits: east, west, down.
*~~ SW HP:Bad>eThe Greyflood
Exits: east, (south), west.
*~~ SW HP:Bad>
You swim and manage to keep your head above water.
*~~ SW HP:Bad>sWarehouse
On the ground, there are two solid oak desks.
You see five wooden crates on the ground.
The corpse of a young rat is lying here.
A wealthy merchant is slowly strolling around here.
Exits: (north).
![ SW HP:Bad>nThe Greyflood
Exits: east, (south), west.
*~~ SW HP:Bad>eThe Greyflood
Exits: north, east, west.
*~~ SW HP:Bad>nA Landing
A retired Captain stands here, selling boats.
A small rat runs about, oblivious to your presence.
Exits: east, south, west.
*#~ SW HP:Bad>eChapman's Lane
A small rat runs about, oblivious to your presence.
A seagull is soaring above you.
Exits: east, west.
*#~ SW HP:Bad>eBottom of Some Stairs
Exits: west, up.
*#~ SW HP:Bad>tr man*You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading up, done less than 1 hour ago.
*#~ SW HP:Bad>uYou pant heavily as you move up the stone stairs.
Back Alley
Exits: west, down.
wYou see some tracks of *a Man* leading west, done less than 1 hour ago.
*#~ SW HP:Bad>
A Small Bridge
Exits: *north*, *east*, *south*.
You see some tracks of *a Man* leading north, done less than 1 hour ago.
*#~ SW HP:Bad>nThe Old Tower Street
A little boy is here, running around.
*Fir the Black Númenórean* is standing here.
Exits: *north*, *south*, (west).
Aha, you have found your victim!
*#~ SW HP:Bad>
*Fir the Black Númenórean* leaves west.
//I can't fight him with guards again, let's go the other way around!
*#~ SW HP:Bad>nThe Old Tower Street
The corpse of a bandit is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: *north*, (east), *south*.
*#~ SW HP:Bad>eYou feel so much better hiding in the shadows!
The Illusionist's House
Exits: (east), *(west)*, up.
!# SW HP:Bad>eThe Corridor
Exits: east, west.
o[ SW HP:Bad>wThe Corridor
Exits: (north), east, west.
You smell blood.
![ SW HP:Bad>wThe Junction
A vicious little bandit advances towards you.
Exits: north, east, south, west.
You have found an assassin!
You have found a thief!
o[ SW HP:Bad>sA Tunnel
Exits: north, south.
o[ SW HP:Bad>nnThe Junction
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south, west.
o[ SW HP:Bad>nTunnel
A vicious little bandit advances towards you.
Exits: north, south.
You have found a thief!
o[ SW HP:Bad>
The Pit
Exits: south, down.
o[ SW HP:Bad>dDown the Pit
Exits: south, up.
You have found a thief!
o[ SW HP:Bad>sA Passage
Exits: north, west.
You have found an assassin!
o[ SW HP:Bad>wThe Intersection
An assassin is here looking for fresh blood and shining coins.
Exits: (north), east, [south], [west].
You have found an assassin!
o[ SW HP:Bad>close exitOk.
o[ SW HP:Bad>eA Passage
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, west.
o[ SW HP:Bad>nDown the Pit
A thief lurks here, looking for a stranger to rob (hidden).
Exits: south, up.
o[ SW HP:Bad>uThe Pit
Exits: south, down.
o[ SW HP:Bad>sTunnel
A thief lurks here, looking for a stranger to rob (hidden).
A vicious little bandit advances towards you.
Exits: north, south.
o[ SW HP:Bad>sThe Junction
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south, west.
o[ SW HP:Bad>sA Tunnel
Exits: north, south.
o[ SW HP:Bad>sEntrance of the Sewer
Exits: north, (up).
You smell blood.
o[ SW HP:Bad>uThe Cellar
Exits: up, (down).
!# SW HP:Bad>uThe Staircase
Exits: [south], down.
You smell blood.
!# SW HP:Bad>dThe Cellar
Exits: up, (down).
!# SW HP:Bad>close trapdoor downOk.
!# SW HP:Bad>search qYou begin to search...
pick trapdoor downYou didn't find anyone.
!# SW HP:Bad>Using your lockpicks, you try to enable the lock...
You manage to enable the lock.
!# SW HP:Bad>tr man*You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading down, done less than 9 hours ago.
!# SW HP:Bad>uThe Staircase
Exits: [south], down.
You stop tracking your victim.
!# SW HP:Wounded>open exitIt seems to be locked.
!# SW HP:Wounded>hide nYou attempt to hide yourself.
Ok.
!# SW HP:Wounded>
You discover that Someone has his hands in your purse.
!# SW HP:Wounded>sc88/313 hits and 124/140 moves.
!# SW HP:Wounded>statOB: 82%, DB: 62%, PB: 91%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 244. Alert: normal.
Affected by:
- novoid
!# SW HP:Wounded>
You discover that Someone has his hands in your purse.
!# SW HP:Wounded>statOB: 82%, DB: 62%, PB: 91%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 574,773 xp, 0 tp. Gold: 244. Alert: normal.
Affected by:
- novoid
!# SW HP:Wounded>dThe Cellar
Exits: up.
!# SW HP:Wounded>op trapdoor downIt seems to be locked.
!# SW HP:Wounded>u
You hear some clicking noises.
!# SW HP:Wounded>
The Staircase
Exits: [south], down.
!# SW HP:Wounded>dThe Cellar
Exits: up.
!# SW HP:Wounded>
You hear a *click* in a lock.
!# SW HP:Wounded>
The trapdoor is opened from the other side.
!# SW HP:Wounded>dEntrance of the Sewer
*Fir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: north, (up).
![ SW HP:Wounded>
*Fir the Black Númenórean* leaves up.
A pack horse leaves up.
o[ SW HP:Wounded>uThe Cellar
*Fir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).
!# SW HP:Wounded>
*Fir the Black Númenórean* leaves up.
A pack horse leaves up.
!# SW HP:Wounded>close trapdoor down*Fir the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
Ok.
!# SW HP:Wounded>
You swiftly dodge *Fir the Black Númenórean*'s attempt to pierce you.
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
!# sW HP:Wounded>
*Fir the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
!# sW HP:Wounded>
*Fir the Black Númenórean* quickly approaches, trying to pierce you.
You lightly pierce *Fir the Black Númenórean*'s left foot and tickle it.
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>
You flee head over heels.
You flee down.
The Cellar
Exits: up.
!# sW HP:Wounded>pick trapdoor down
*Fir the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
!# sW HP:Wounded>
*Fir the Black Númenórean* tries to pierce you, but your parry is successful.
You are too busy right now!
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
You smell blood.
!# sW HP:Wounded>dThe Cellar
*Fir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: up.
!# sW HP:Wounded>w*Fir the Black Númenórean* leaves up.
A pack horse leaves up.
Alas, you cannot go that way...
!# sW HP:Wounded>uThe Staircase
*Fir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [south], down.
*Fir the Black Númenórean* quickly approaches, trying to pierce you.
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>
You flee head over heels.
You flee down.
The Cellar
Exits: up.
!# sW HP:Wounded>
*Fir the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
!# sW HP:Wounded>
*Fir the Black Númenórean* quickly approaches, trying to pierce you.
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
You smell blood.
!# sW HP:Wounded>pick trapdoorYou don't see any trapdoor here.
*Fir the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
!# sW HP:Wounded>
*Fir the Black Númenórean* quickly approaches, trying to pierce you.
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* begins some strange incantations...
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>fleeYou are already attempting to flee!
You strongly pierce *Fir the Black Númenórean*'s left arm.
!# sW HP:Wounded *Fir the Black Númenórean*:Hurt>dNo way! You are fighting for your life!
You flee head over heels.
You flee down.
The Cellar
Exits: up.
!# sW HP:Wounded>d*Fir the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
Alas, you cannot go that way...
!# sW HP:Wounded>uThe Staircase
Exits: [south], down.
!# sW HP:Wounded>d
You discover that Someone has his hands in your purse.
!# sW HP:Wounded>
*Fir the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
The Cellar
Exits: up.
!# sW HP:Wounded>pick trapdoorUsing your lockpicks, you try to enable the lock...
You feel stealthy again.
You manage to enable the lock.
!# SW HP:Wounded>
*Fir the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
!# SW HP:Wounded>cha mood aggOk.
!# SW HP:Wounded>uk *man*The Staircase
Exits: [south], down.
!# SW HP:Wounded>open exitThey aren't here.
!# SW HP:Wounded>It seems to be locked.
!# SW HP:Wounded>dThe Cellar
*Fir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: up.
!# SW HP:Wounded>k *man*You are too afraid.
!# SW HP:Wounded>uThe Staircase
Exits: [south], down.
!# SW HP:Wounded>cha wimpy 50Wimpy set to: 50
!# SW HP:Wounded>dk *man*The Cellar
*Fir the Black Númenórean* is standing here picking a lock.
A sturdy pack horse is standing here.
Exits: up.
//I'm not letting you out again!
!# SW HP:Wounded>
*Fir the Black Númenórean* swiftly dodges your attempt to pierce him.
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* panics, and attempts to flee.
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* panics, and attempts to flee.
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>ctrclo trapdoor
It's already closed!
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>ctr
*Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves up.
!# SW HP:Wounded>clo trapdoor
It's already closed!
!# SW HP:Wounded>ctrclo trapdoor
It's already closed!
!# SW HP:Wounded>k *man*uThey aren't here.
!# SW HP:Wounded>k *man**Fir the Black Númenórean* has arrived from above.
The Staircase
Exits: [south], down.
!# SW HP:Wounded>They aren't here.
!# SW HP:Wounded>dk *man*The Cellar
A sturdy pack horse is standing here.
*Fir the Black Númenórean* is standing here.
Exits: up.
!# SW HP:Wounded>
*Fir the Black Númenórean* leaves up.
A pack horse leaves up.
They aren't here.
!# SW HP:Wounded>k *man*They aren't here.
!# SW HP:Wounded>k *man*
*Fir the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
!# SW HP:Wounded>
You try to pierce *Fir the Black Númenórean*, but he parries successfully.
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>k *man*You're already fighting!
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>fleeYou flee head over heels.
PANIC! You couldn't escape!
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* begins some strange incantations...
!# SW HP:Wounded *Fir the Black Númenórean*:Hurt>cha mood aggOk.
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
!# sW HP:Wounded>dk *man*The Cellar
*Fir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: up.
*Fir the Black Númenórean* utters the word 'zabrahpdjatz'
*Fir the Black Númenórean* makes the earth tremble and shiver.
That really HURT!
You are wracked with overwhelming PAIN!
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
A pack horse stops following *Fir the Black Númenórean*.
A thief leaves his hiding place.
A thief yells 'HELP! *Far the Black Nomenórean* as tryang to kill me in the
Cellar!'
You pierce *Fir the Black Númenórean*'s left leg.
!# sW HP:Awful *Fir the Black Númenórean*:Hurt>
You're already fighting!
You flee head over heels.
You flee up.
The Staircase
Exits: [south], down.
!# sW HP:Awful>uAlas, you cannot go that way...
!# sW HP:Awful>sc14/313 hits and 115/140 moves.
!# sW HP:Awful>
A pack horse has arrived from below.
!# sW HP:Awful>cha mood wimpyOk.
!# sW HP:Awful>
*Fir the Black Númenórean* has arrived from below.
!# sW HP:Awful>dThe Cellar
A thief is here looking for some stranger to rob.
Exits: up.
!# sW HP:Awful>
You discover that a thief has his hands in your purse.
!# sW HP:Awful>
*Fir the Black Númenórean* has arrived from above.
You feel stealthy again.
!# SW HP:Awful>uThe Staircase
A sturdy pack horse is standing here.
Exits: [south], down.
!# SW HP:Awful>
*Fir the Black Númenórean* has arrived from below.
!# SW HP:Awful>
*Fir the Black Númenórean* tries to pierce you, but your parry is successful.
!# SW HP:Awful *Fir the Black Númenórean*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
!# SW HP:Awful *Fir the Black Númenórean*:Hurt>dNo way! You are fighting for your life!
!# SW HP:Awful *Fir the Black Númenórean*:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!
!# SW HP:Awful *Fir the Black Númenórean*:Hurt>
*Fir the Black Númenórean* begins some strange incantations...
You are already attempting to flee!
!# SW HP:Awful *Fir the Black Númenórean*:Hurt>
You flee head over heels.
You flee down.
The Cellar
A thief is here looking for some stranger to rob.
Exits: up.
!# sW HP:Awful>
*Fir the Black Númenórean* has arrived from above.
!# sW HP:Awful>uyArglebargle, glop-glyf!?!
!# sW HP:Awful>uThe Staircase
A sturdy pack horse is standing here.
Exits: [south], down.
!# sW HP:Awful>
*Fir the Black Númenórean* has arrived from below.
!# sW HP:Awful>
You swiftly dodge *Fir the Black Númenórean*'s attempt to pierce you.
!# sW HP:Awful *Fir the Black Númenórean*:Hurt>dNo way! You are fighting for your life!
*Fir the Black Númenórean* begins some strange incantations...
You pierce *Fir the Black Númenórean*'s right arm.
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You flee head over heels.
You flee down.
The Cellar
A thief is here looking for some stranger to rob.
Exits: up.
!# sW HP:Awful>
*Fir the Black Númenórean* has arrived from above.
!# sW HP:Awful>g rock all
*Fir the Black Númenórean* begins some strange incantations...
!# sW HP:Awful>
You get a twisted rock fragment from a web.
!# sW HP:Awful>u
*Fir the Black Númenórean* utters the words 'mosailla paieg'
*Fir the Black Númenórean* burns you.
You are wracked with overwhelming PAIN!
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>No way! You are fighting for your life!
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>fleeYou are already attempting to flee!
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You flee head over heels.
You flee up.
The Staircase
A sturdy pack horse is standing here.
Exits: [south], down.
!# sW HP:Awful>dThe Cellar
A thief is here looking for some stranger to rob.
*Fir the Black Númenórean* is standing here.
Exits: up.
!# sW HP:Awful>u
*Fir the Black Númenórean* leaves up.
!# sW HP:Awful>
The Staircase
A sturdy pack horse is standing here.
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
!# sW HP:Awful>
*Fir the Black Númenórean* leaves down.
!# sW HP:Awful>dThe Cellar
A thief is here looking for some stranger to rob.
*Fir the Black Númenórean* is standing here.
Exits: up.
*Fir the Black Númenórean* tries to pierce you, but your parry is successful.
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You flee head over heels.
You flee up.
The Staircase
A sturdy pack horse is standing here.
Exits: [south], down.
!# sW HP:Awful>fleeYou flee head over heels.
You flee down.
The Cellar
A thief is here looking for some stranger to rob.
*Fir the Black Númenórean* is standing here.
Exits: up.
!# sW HP:Awful>dAlas, you cannot go that way...
!# sW HP:Awful>u*Fir the Black Númenórean* leaves up.
The Staircase
A sturdy pack horse is standing here.
*Fir the Black Númenórean* is standing here.
Exits: [south], down.
!# sW HP:Awful>
*Fir the Black Númenórean* quickly approaches, trying to pierce you.
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You lightly pierce *Fir the Black Númenórean*'s head.
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>
You flee head over heels.
You flee down.
The Cellar
A thief is here looking for some stranger to rob.
Exits: up.
!# sW HP:Awful>cha mood wimpy*Fir the Black Númenórean* has arrived from above.
Ok.
!# sW HP:Awful>draw bowYou remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.
You swiftly dodge *Fir the Black Númenórean*'s attempt to pierce you.
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>uNo way! You are fighting for your life!
!# sW HP:Awful *Fir the Black Númenórean*:Wounded>shoot man*You flee head over heels.
PANIC! You couldn't escape!
shoot man*shoot man*shoot man*You flee head over heels.
You flee up.
The Staircase
A sturdy pack horse is standing here.
Exits: [south], down.
!# sW HP:Awful>Shoot whom?
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>Shoot whom?
!# sW HP:Awful>shoot man**Fir the Black Númenórean* has arrived from below.
You are too afraid.
!# sW HP:Awful>shoot man**Fir the Black Númenórean* tries to pierce you, but your parry is successful.
shoot man*You flee head over heels.
You flee down.
The Cellar
A thief is here looking for some stranger to rob.
Exits: up.
!# sW HP:Awful>Shoot whom?
You discover that a thief has his hands in your purse.
!# sW HP:Awful>Shoot whom?
!# sW HP:Awful>cha wimpy shoot man*Wimpy removed.
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>Shoot whom?
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>shoot man*Shoot whom?
!# sW HP:Awful>uThe Staircase
A sturdy pack horse is standing here.
*Fir the Black Númenórean* is resting here.
Exits: [south], down.
!# sW HP:Awful>shoot man*You feel stealthy again.
shoot man*shoot man*You shoot *Fir the Black Númenórean*'s right foot extremely hard and shatter
it.
!# SW HP:Awful *Fir the Black Númenórean*:Wounded>shoot man**Fir the Black Númenórean* begins some strange incantations...
shoot man*shoot man*shoot man*shoot man*You shoot *Fir the Black Númenórean*'s right leg.
!# SW HP:Awful *Fir the Black Númenórean*:Bad>shoot man*shoot man*You shoot *Fir the Black Númenórean*'s left foot hard and shatter it.
!# SW HP:Awful *Fir the Black Númenórean*:Bad>
You shoot *Fir the Black Númenórean*'s right leg hard and shatter it.
!# SW HP:Awful *Fir the Black Númenórean*:Awful>
*Fir the Black Númenórean* panics, and attempts to flee.
shoot man**Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves down.
Your victim has disappeared!
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>dShoot whom?
*Fir the Black Númenórean* has arrived from below.
!# SW HP:Awful>
*Fir the Black Númenórean* begins some strange incantations...
*Fir the Black Númenórean* utters the words 'mosailla paieg'
*Fir the Black Númenórean* burns you.
Aye! You cannot concentrate any more...
You are wracked with overwhelming PAIN!
!# SW HP:Awful *Fir the Black Númenórean*:Awful>shoot man*shoot man*shoot man**Fir the Black Númenórean* panics, and attempts to flee.
*Fir the Black Númenórean* leaves down.
Your victim has disappeared!
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>
The Cellar
A thief is here looking for some stranger to rob.
*Fir the Black Númenórean* is standing here.
Exits: up.
!# SW HP:Awful>shoot man**Fir the Black Númenórean* leaves up.
Your victim has disappeared!
!# SW HP:Awful>shoot man*Shoot whom?
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>ushoot man*Shoot whom?
!# SW HP:Awful>shoot man**Fir the Black Númenórean* has arrived from above.
A thief panics, and attempts to flee.
A thief leaves up.
shoot man*You shoot *Fir the Black Númenórean*'s left arm extremely hard and shatter it.
*Fir the Black Númenórean* is mortally wounded and will die soon if not aided.
You hit *Fir the Black Númenórean*'s body extremely hard and shatter it.
You feel more experienced.
info to level %XCongratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Fir the Black Númenórean*'s death cry as he collapses.
*Fir the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Fir the Black Númenórean*.
!# SW HP:Awful>
The Staircase
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: [south], down.
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>Shoot whom?
!# SW HP:Awful>draw daggerto level 474773
!# SW HP:Awful>statYou hang a black horn shortbow across your back.
You masterfully wield a black runed dagger, looking very evil-minded.
!# SW HP:Awful>OB: 78%, DB: 62%, PB: 89%, Armour: 10%. Wimpy: 0. Mood: wimpy.
Needed: 474,773 xp, 0 tp. Gold: 234. Alert: normal.
Affected by:
- novoid
- noquit
- panic
!# SW HP:Awful>sc1/313 hits and 78/140 moves.
//:P
!# SW HP:Awful>lThe Staircase
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
!# SW HP:Awful>l i corpseYou can't find a corpse.
!# SW HP:Awful>dThe Cellar
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: up.
!# SW HP:Awful>l i corpsecorpse (here) :
an amethyst
a black runed dagger (flawless)
a butcher knife (worn)
a fine pair of soft leather gloves (well-maintained)
a fragrant-smelling bag
a keyring with several keys and a set of lock picks
a leather backpack
an orange hood (flawless)
an orange pair of pants (flawless)
an orange pair of sleeves (flawless)
an orange shirt (flawless)
a pair of smooth, black boots
a plain leather belt
a red ruby
a reinforced oak staff
a ring
a russet cloak (flawless)
a sturdy rope
a pile of coins
five war arrows
a stone
a wooden pipe
!# SW HP:Awful>draw daggerThe dagger is no sheath!
!# SW HP:Awful>statOB: 78%, DB: 62%, PB: 89%, Armour: 10%. Wimpy: 0. Mood: wimpy.
Needed: 474,773 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- panic
!# SW HP:Awful>cha wimpy 100Wimpy set to: 100
!# SW HP:Awful>pick trapdoorUsing your lockpicks, you try to pick the lock...
op trapdoorThe lock finally yields to your skill.
!# SW HP:Awful>dOk.
!# SW HP:Awful>n*Svarten the Mountain Troll* has arrived from below.
Entrance of the Sewer
Exits: north, (up).
o[ SW HP:Awful>nA Tunnel
Exits: north, south.
o[ SW HP:Awful>
The Junction
A vicious little bandit advances towards you.
Exits: north, east, south, west.
o[ SW HP:Awful>eThe Corridor
Exits: (north), east, west.
You have found a thief!
![ SW HP:Awful>nThe Guarding Room
Exits: [north], down.
o[ SW HP:Awful>nThe door seems to be closed.
o[ SW HP:Awful>open exitnOk.
o[ SW HP:Awful>
The Kitchen
Exits: east, (south).
o[ SW HP:Awful>close exitpick exitOk.
o[ SW HP:Awful>Using your lockpicks, you try to enable the lock...
sYou manage to enable the lock.
o[ SW HP:Awful>The door seems to be closed.
o[ SW HP:Awful>eSleeping Room
Exits: west.
o[ SW HP:Awful>wThe Kitchen
Exits: east, [south].
o[ SW HP:Awful>scstat6/313 hits and 83/140 moves.
o[ SW HP:Awful>OB: 78%, DB: 62%, PB: 89%, Armour: 10%. Wimpy: 100. Mood: wimpy.
Needed: 474,773 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- panic
o[ SW HP:Awful>sThe door seems to be closed.
o[ SW HP:Awful>
The door to the south suddenly shatters.
o[ SW HP:Awful>sThe Guarding Room
*Svarten the Mountain Troll* is standing here.
Exits: north, down.
o[ SW HP:Awful>dwThe Cave
A vicious little bandit advances towards you.
Exits: west, up.
o[ SW HP:Awful>
A Passage
Exits: north, west.
You have found a thief!
You have found a thief!
You have found an assassin!
o[ SW HP:Awful>wThe Intersection
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: [north], east, [south], [west].
**And I bravely ran away.**
| 2008/11/13 08:30, Djinn: | Rated: Superb  | | Well done, very nice log! |
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| 2008/11/13 11:18, Lotten: | Rated: Superb  | | even though I hate sneakers.. this was a nice log |
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| 2008/11/13 12:17, Ortansia: | Rated: Superb  | | Nice fight :) |
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| 2008/11/13 12:43, Sabat: | Rated: Superb  | | Well Done :D |
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| 2008/11/13 13:16, Caesar: | Rated: Superb  | | A+ for perseverance and risk |
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| 2008/11/13 13:38, Kalev: | Rated: Superb  | | That's a really fun scout log, good going. Who said that the only thing scouts can do after the nosneak changes is stab-n-run? ;) |
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| 2008/11/13 15:06, Nockurzh: | Rated: Superb  | | It was agaisnt a bn, its more easy than against a staffed puke cleric or mage with fast spells:P... |
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| 2008/11/13 15:47, Caesar: | Rated: Superb  | Very true, Nockurzh. In fact I'd guess that a BN would be the only thing he could have killed in this scenario. Still a great log though because of everything involved.
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| 2008/11/13 16:44, Ågran: | Rated: Superb  | | Since Björn is in this log I can only rate it |
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| 2008/11/13 17:42, Faine: | Rated: Good  | | Why Fir rested in end? Messed pipe-alias or trying regen quick mana? Nice luck on last burn too :) Well done. |
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| 2008/11/13 18:12, Marillion: | Rated: Average  | | A thief appearing in a log, can only rate it... JK!:) |
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| 2008/11/13 18:19, Razoor: | Rated: Awful  | | I think you should remove the door-actions, then this would make a good log. |
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| 2008/11/13 19:12, Gorgoth: |  | I have several door variables, one with aliases of the kind
{sd}={#va sd %0}
{oe}={op $sd east} [default]
{on}={op $sd north} [default]
etc... |
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| 2008/11/13 19:13, Razoor: | Rated: Awful  | | Aha, yeah one could almost tell since there were no dirs after some of the exits...you should change it though or you might get caught if gods snoop you. |
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| 2008/11/14 02:31, Papi: | Rated: Superb  | | Best scout log I've read in a while :P That troll beat you down like a hobbit! |
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| 2008/11/14 06:12, Antti: | Rated: Good  | | why do you have bhsb and orcish bow ? |
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| 2008/11/14 12:34, Devastator: | Rated: Superb  | | Wow that was an entertaining log! Very nice that you kept on going. Scary how fast you went down versus the troll. That quake was nasty too, haha :) |
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| 2008/11/14 19:39, Gorgoth: |  | | Don't wanna waste the bhsb on plain xps. |
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| 2008/11/14 22:07, Faine: | Rated: Good  | | Waste bhsb? wtf |
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| 2008/11/16 14:18, Fir: |  | Rofl 1 hp? :D You must be kidding me :)
Brave charge and fun fight, -tip- |
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| Rating-Summary |
|---|
| Superb | Andróg, Caesar, Devastator, Djinn, Jenzn, Kalev, Khundin, Lotten, Nacs, Nocurzh, Ortansia, Papi, Sabat, Ågran | | Good | Antti, Drogtash, Faine, Fieldy, Fisben, Legtor, Que, Telessar | | Average | Azazello, Bharr, Marillion | | Poor | | |
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