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Inside the East Priest's domain (Vizh)comments   back
  
(20 ratings and 668 hits. Posted 2010/03/11)
Inside the East priest's domain

*******************************************************
Once again our little mushie-munching gobbo of
Fungusville took a stroll around arda in search of new
vicious ways to create that wonderful "soup of true pain"
we so desperatly crave. Passing by the domains of an
old friend, Our shroom-hero decided to check in to say
ello. Something didnt seem quite right so we decided to
investigate further!

OOC: A lowbie narrated about pukes doing EP, so i ran
as fast as i could from noc(had just logged on), and
being the only legend online, i did what i could to get
a fight!

I entered and noticed they were killing guards, with them
blinded, so i ran in to cast cure blind on them and...
*******************************************************


*f CRW HP:Fine Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...

{target}={maddox}
You see:
   - a track of *a Dwarf* leading east done less than 1 hour ago
   - a track of a horse of the Rohirrim leading east done less than 1 hour ago
   - two tracks of *a Half-Elf* leading east done less than 1 hour ago
   - a track of *a Half-Elf* coming from the east done less than 1 hour ago
   - a track of a horse of the Rohirrim leading west done less than 2 hours ago
   - a track of a mountain mule leading east done less than 4 hours ago


You stop searching.

*f CRW HP:Fine Mana:Hot>lead
#   $rida is now set to {ride} [local]
You stop riding a hungry warg (mine).
A hungry warg (mine) starts following you.

*f CW HP:Fine Mana:Hot>open exit 
e
Ok.

*f CW HP:Fine Mana:Hot>
You feel so much better hiding in the shadows!
The Guardroom
Traces of intense white tones form the aura of this place.
Exits: east, *(west)*.
A hungry warg (mine) has arrived from the west.

![ CW HP:Fine Mana:Hot>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A hungry warg (mine) has arrived from the west.

o[ CW HP:Fine Mana:Hot>e
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the west.

o[ CW HP:Fine Mana:Hot>n
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The orkish bodyguard is lying here, mortally wounded.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
*Maddox the Dwarf* is here, fighting the orkish bodyguard.
A stocky mountain mule is here, waiting to serve.
*Bookham the Dwarf* is here, fighting the orkish bodyguard.
*Nimféa the Half-Elf* is here, fighting the orkish bodyguard (glowing).
cast 'cure blind' orc 
2.orc
Exits: [north], south.
A hungry warg (mine) has arrived from the south.
*Maddox the Dwarf* cleaves the orkish bodyguard's right foot extremely hard
and shatters it.
You hear the orkish bodyguard's death cry as he collapses.
The orkish bodyguard is dead! R.I.P.

![ CW HP:Fine Mana:Hot>
You start to concentrate...

*Maddox the Dwarf* gets a pile of coins from the corpse of the orkish
bodyguard.

*Nimféa the Half-Elf* leaves vv S O U T H vv.
A horse of the Rohirrim leaves vv S O U T H vv.
*Maddox the Dwarf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.
*Bookham the Dwarf* leaves vv S O U T H vv.

s
Ok.

o[ CW HP:Fine Mana:Hot>Arglebargle, glop-glyf!?!

o[ CW HP:Fine Mana:Hot>
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the north.

o[ CW HP:Fine Mana:Hot>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A hungry warg (mine) has arrived from the east.

o[ CW Mana:Hot>w
The Guardroom
Traces of intense white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here (glowing).
A great dark-grey horse stamps restively.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Bookham the Dwarf* is standing here.
Exits: east, [west].
A hungry warg (mine) has arrived from the east.

![ CW Mana:Hot>open exit 
Ok.

![ CW Mana:Hot>
*Nimféa the Half-Elf* begins some strange incantations...

![ CW Mana:Hot>e
e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A hungry warg (mine) has arrived from the west.

o[ CW Mana:Hot>
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the west.

o[ CW Mana:Hot>w
w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A hungry warg (mine) has arrived from the east.

o[ CW Mana:Hot>open exit 
The Guardroom
Traces of intense white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here trying to concentrate (glowing).
A great dark-grey horse stamps restively.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Bookham the Dwarf* is standing here.
Exits: east, *(west)*.
A hungry warg (mine) has arrived from the east.
*Maddox the Dwarf* tries to cleave you, but your parry is successful.

![ CW Mana:Hot *Maddox the Dwarf*:Hurt>w
It's already open!

![ CW Mana:Hot *Maddox the Dwarf*:Hurt>No way! You are fighting for your life!
>>>> BOB DOWN <<<<.

![ CW Mana:Hot *Maddox the Dwarf*:Hurt>FLEE
*Nimféa the Half-Elf* utters the words 'braqt eaaf'
You flee head over heels.
You flee east.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW Mana:Hot>open exit 
You don't see any exit here.

o[ CW Mana:Hot>
*Maddox the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

![ CW Mana:Hot>w

*Maddox the Dwarf* quickly approaches, trying to cleave you.

![ CW Mana:Hot *Maddox the Dwarf*:Hurt>open exit 
No way! You are fighting for your life!

![ CW Mana:Hot *Maddox the Dwarf*:Hurt>w
You don't see any exit here.
You pound *Maddox the Dwarf*'s right arm extremely hard.

![ CW Mana:Hot *Maddox the Dwarf*:Wounded>FLEE
No way! You are fighting for your life!

![ CW Mana:Hot *Maddox the Dwarf*:Wounded>
You flee head over heels.
You flee east.
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW Mana:Hot>w
*Maddox the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW Mana:Hot>w
The Guardroom
Traces of fierce white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here trying to concentrate (glowing).
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
A hungry warg (mine) is standing here.
Exits: east, [west].

![ CW Mana:Hot>open exit 
w
Ok.

![ CW Mana:Hot>
*Bookham the Dwarf* lightly crushes your left arm and tickles it.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Healthy>open exit 

*Nimféa the Half-Elf* closes the irondoor.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Healthy>FLEE
Ok.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Healthy>
*Maddox the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.
You flee head over heels.
You flee east.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Fine Mana:Hot>w
open exit 
w
The Guardroom
Traces of fierce white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here trying to concentrate (glowing).
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
A hungry warg (mine) is standing here.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, *(west)*.

![ CW HP:Fine Mana:Hot>It's already open!
*Bookham the Dwarf* lightly crushes your right arm and tickles it.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Healthy>No way! You are fighting for your life!
You lightly pound *Bookham the Dwarf*'s right hand and tickle it.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>open exit 
FLEE
It's already open!
*Nimféa the Half-Elf* utters the words 'braqt eaaf'

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
You flee head over heels.
You flee east.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Fine Mana:Hot>w
open exit 
The Guardroom
Traces of fierce white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here (glowing).
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
A hungry warg (mine) is standing here.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, *(west)*.
*Nimféa the Half-Elf* closes the irondoor.

![ CW HP:Fine Mana:Hot>w
*Maddox the Dwarf* cleaves your right hand extremely hard.
Ok.
*Bookham the Dwarf* quickly approaches, trying to crush you.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Wounded>No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Wounded>open exit 
FLEE
It's already open!

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Wounded>
You flee head over heels.
You flee west.
You blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.



## Hmms, with the right boots on our fungifeet, we say Oi Oi! ##



*f CW HP:Fine Mana:Hot>
The irondoor closes quietly.

*f CW HP:Fine Mana:Hot>#   $target is now set to {maddox} [local]
cha s q
Ok.

*f CW HP:Fine Mana:Hot>cha s q
Ok.

*f CW HP:Fine Mana:Hot>cha m nor
Ok.

*f CW HP:Fine Mana:Hot>draw hammer
The warhammer is no sheath!

*f CW HP:Fine Mana:Hot>rem boots 
wear 2.boots
You stop using a black pair of padded boots.

*f CW HP:Fine Mana:Hot>
You wear a fine pair of metal boots on your feet.

*f CW HP:Fine Mana:Hot>open exit 
e
Ok.

*f CW HP:Fine Mana:Hot>
You feel so much better hiding in the shadows!
The Guardroom
Traces of fierce white tones form the aura of this place.
*Nimféa the Half-Elf* is resting here (glowing).
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
A hungry warg (mine) is standing here.
*Maddox the Dwarf* is standing here nodding.
A stocky mountain mule is here, waiting to serve.
Exits: east, *(west)*.

![ CW HP:Fine Mana:Hot>close exit 
k maddox
*Maddox the Dwarf* says: ma wounded
*Bookham the Dwarf* lightly crushes your left arm and tickles it.
Ok.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
*Nimféa the Half-Elf* stops resting, and clambers on his feet.
You're already fighting!

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>FLEE
You flee head over heels.
PANIC! You couldn't escape!
You barely pound *Bookham the Dwarf*'s body and tickle it.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
*Maddox the Dwarf* cleaves your body and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
*Maddox the Dwarf* bleeds from open wounds.
You flee head over heels.
You flee east.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Fine Mana:Hot>w
cast 'lightning bolt' maddox
The Guardroom
Traces of fierce white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here (glowing).
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
A hungry warg (mine) is standing here.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, [west].

![ CW HP:Fine Mana:Hot>
*Bookham the Dwarf* quickly approaches, trying to crush you.
You start to concentrate...

*Maddox the Dwarf* quickly approaches, trying to cleave you.

FLEE
Ok.
The lightning bolt hits *Maddox the Dwarf* with full impact.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
You flee head over heels.
You flee east.
Domed Chamber
Exits: east, west.

o[ CW HP:Fine Mana:Hot>w
k maddox
The Guardroom
Traces of fierce white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here trying to concentrate (glowing).
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
A hungry warg (mine) is standing here.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, [west].
*Bookham the Dwarf* quickly approaches, trying to crush you.
*Nimféa the Half-Elf* utters the words 'braqt eaaf'
The exit west seems to blur for a while.


## Why cant we harvest them magicdoor shrooms!? ##


![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
You're already fighting!

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
*Maddox the Dwarf* quickly approaches, trying to cleave you.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>FLEE

*Nimféa the Half-Elf* leaves >> E A S T >>.
A horse of the Rohirrim leaves >> E A S T >>.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
You pound *Bookham the Dwarf*'s left arm hard and tickle it.

![ CW HP:Fine Mana:Hot *Bookham the Dwarf*:Fine>
You flee head over heels.
You flee east.
Domed Chamber
Exits: east, west.

o[ CW HP:Fine Mana:Hot>e
Dark Hallway
A stocky mountain mule is here, waiting to serve.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

o[ CW HP:Fine Mana:Hot>n
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW HP:Fine Mana:Hot>open exit 
That's impossible, I'm afraid.

o[ CW HP:Fine Mana:Hot>open exit 
That's impossible, I'm afraid.

o[ CW HP:Fine Mana:Hot>open exit 
That's impossible, I'm afraid.

o[ CW HP:Fine Mana:Hot>open exit 
That's impossible, I'm afraid.

o[ CW HP:Fine Mana:Hot>
The exit north blurs for a while.


## Must be my friend preparing for our visit! ##


o[ CW HP:Fine Mana:Hot>i
You are carrying:
a black pair of padded boots (flawless)
an engraved broadsword (flawless); it glows blue
a water skin
a pair of white chain mail gloves (flawless)
a gem-inlaid knife (flawless)

o[ CW HP:Fine Mana:Hot>dr skin
It's empty already.

o[ CW HP:Fine Mana:Hot>open exit 
Ok.

o[ CW HP:Fine Mana:Hot>n
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o[ CW HP:Fine Mana:Hot>s
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
*Nimféa the Half-Elf* is standing here (glowing).
A great dark-grey horse stamps restively.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Bookham the Dwarf* is standing here.
Exits: (north), south.

![ CW HP:Fine Mana:Hot>
*Nimféa the Half-Elf* leaves vv S O U T H vv.
A horse of the Rohirrim leaves vv S O U T H vv.
*Maddox the Dwarf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.
*Bookham the Dwarf* leaves vv S O U T H vv.

o[ CW HP:Fine Mana:Hot>open exit 
It's already open!

o[ CW HP:Fine Mana:Hot>open exit 
It's already open!

o[ CW HP:Fine Mana:Hot>open exit 
It's already open!

o[ CW HP:Fine Mana:Hot>{target}={maddox}
cha m wim
Ok.

o[ CW HP:Fine Mana:Hot>draw broadsword
You remove an ornate, steel-shafted warhammer.
You decisively wield an engraved broadsword, looking very evil-minded.

o[ CW HP:Fine Mana:Hot>draw hammer
You remove an engraved broadsword.
You confidently wield an ornate, steel-shafted warhammer, looking very
evil-minded.

o[ CW HP:Fine Mana:Hot>scout s
You quietly scout southwards...

Dark Hallway
A stocky mountain mule is here, waiting to serve.

You stop scouting.

o[ CW HP:Fine Mana:Hot>s
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Fine Mana:Hot>w
Domed Chamber
Exits: east, west.

o[ CW HP:Fine Mana:Hot>scout w
You quietly scout westwards...

The Guardroom
Traces of fierce white tones form the aura of this place.
A hungry warg (mine) is standing here.

You stop scouting.

o[ CW HP:Fine Mana:Hot>w
The Guardroom
Traces of fierce white tones form the aura of this place.
A hungry warg (mine) is standing here.
Exits: east, [west].

![ CW HP:Fine Mana:Hot>e
Domed Chamber
Exits: east, west.
A hungry warg (mine) has arrived from the west.

o[ CW HP:Fine Mana:Hot>e
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the west.

o[ CW HP:Fine Mana:Hot>scout e
You quietly scout eastwards...

Small Chamber
*Maddox the Dwarf* is standing here.

You stop scouting.

o[ CW HP:Fine Mana:Hot>e
k maddox
Small Chamber
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: west, (down).
A hungry warg (mine) has arrived from the west.

![ CW HP:Fine Mana:Hot>
You barely pound *Maddox the Dwarf*'s left hand and tickle it.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
You swiftly dodge *Maddox the Dwarf*'s attempt to cleave you.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
#   $door is now set to {floorstone } [local]

*Nimféa the Half-Elf* has arrived from below.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>close floorstone 
Ok.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>cha m ag
Ok.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>draw hammer
The warhammer is no sheath!

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>close floorstone 
FLEE
It's already closed!
*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
*Maddox the Dwarf* sends you sprawling with a powerful bash.


## Oh, this is not good! ##


![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>{target}={maddox}

*Nimféa the Half-Elf* utters the words 'eugszr zzur'
>>>> LOST ARMOUR <<<<.
*Nimféa the Half-Elf* makes your evil soul suffer with his goodness.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* opens the floorstone.

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
*Bookham the Dwarf* has arrived from below.

cha m wim

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Maddox the Dwarf*:Hurt>
*Maddox the Dwarf* cleaves your body extremely hard.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Bookham the Dwarf* crushes your body and tickles it.
*Nimféa the Half-Elf* closes the floorstone.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
You try to flee, but cannot!

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>#   $door is now set to {exit } [local]

You try to flee, but cannot!

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* gets a wooden pipe from a leather backpack.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* stops using a black runed dagger.
*Nimféa the Half-Elf* holds a wooden pipe.

*Nimféa the Half-Elf* sits down and rests.


## Eeexcellent! *grin* ##


Your head stops stinging.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* enjoys some of Old Toby's best.
Ok.
PANIC! You can't quit the fight!
You try to pound *Maddox the Dwarf*, but he parries successfully.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* stops using a wooden pipe.
*Nimféa the Half-Elf* decisively draws a black runed dagger.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* stops resting, and clambers on his feet.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>u
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Hot>u
Alas, you cannot go that way...

o[ CW HP:Hurt Mana:Hot>n
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
Exits: (north), south.

o[ CW HP:Hurt Mana:Hot>open exit 
*Nimféa the Half-Elf* has arrived from the south.
*Maddox the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
*Bookham the Dwarf* has arrived from the south.
It's already open!
The orkish bodyguard says 'YOU! Nimféa! You will die before your time.'
The orkish bodyguard lightly crushes *Nimféa the Half-Elf*'s right hand and
tickles it.

![ CW HP:Hurt Mana:Hot>
*Maddox the Dwarf* tries to cleave you, but your parry is successful.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>n

*Bookham the Dwarf* crushes your left hand very hard.
You feel a sharp pain there!

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>No way! You are fighting for your life!
*Nimféa the Half-Elf* closes the door.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>open exit 
Ok.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>open exit 
It's already open!
*Nimféa the Half-Elf* closes the door.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>FLEE
You flee head over heels.
You flee south.
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Hot>open exit 
You don't see any exit here.

o[ CW HP:Hurt Mana:Hot>n
open exit 
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
The orkish bodyguard is here, fighting *Nimféa the Half-Elf*.
*Nimféa the Half-Elf* is here, fighting the orkish bodyguard (glowing).
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Bookham the Dwarf* is standing here.
Exits: [north], south.

![ CW HP:Hurt Mana:Hot>open exit 
Ok.

![ CW HP:Hurt Mana:Hot>
*Bookham the Dwarf* quickly approaches, trying to crush you.
It's already open!
*Nimféa the Half-Elf* closes the door.
*Nimféa the Half-Elf* swiftly dodges the orkish bodyguard's attempt to crush
him.

![ CW HP:Hurt Mana:Hot *Bookham the Dwarf*:Fine>k maddox
*Maddox the Dwarf* quickly approaches, trying to cleave you.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>open exit 
Ok.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>FLEE
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* leaves N O R T H.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>n
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
You strongly pound *Maddox the Dwarf*'s body.

![ CW HP:Hurt Mana:Hot *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* has arrived from the north.
You flee head over heels.
You flee north.
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o[ CW HP:Hurt Mana:Hot>n
Alas, you cannot go that way...

o[ CW HP:Hurt Mana:Hot>open exit 
It's already open!

o[ CW HP:Hurt Mana:Hot>open exit 
open exit 
It's already open!

o[ CW HP:Hurt Mana:Hot>open exit 
It's already open!

o[ CW HP:Hurt Mana:Hot>It's already open!

o[ CW HP:Hurt Mana:Hot>s
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
Exits: (north), south.

o[ CW HP:Hurt Mana:Hot>open exit 
It's already open!

o[ CW HP:Hurt Mana:Hot>open exit 
It's already open!

o[ CW HP:Hurt Mana:Hot>open exit 
It's already open!

o[ CW HP:Hurt Mana:Hot>stat
OB: 81%, DB: 36%, PB: 85%, Armour: 58%. Wimpy: 175. Mood: wimpy.
Needed: 131,176 xp, 0 tp. Gold: 818. Alert: normal.
Affected by:
- novoid
- a light wound at the left hand (clean)
- nosneak
- noquit
- panic
- detect magic
- shield
- strength

o[ CW HP:Hurt Mana:Hot>cha s n
Ok.

o[ CW HP:Hurt Mana:Hot>cast 'armour'
You start to concentrate...

{target}={maddox}
A blue transparent wall slowly appears around you.

o[ CW HP:Hurt Mana:Warm>cha s n
Ok.

o[ CW HP:Hurt Mana:Warm>draw hammer
The warhammer is no sheath!

o[ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Maddox the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
*Bookham the Dwarf* has arrived from the south.

![ CW HP:Hurt Mana:Warm>
You swiftly dodge *Bookham the Dwarf*'s attempt to crush you.
*Nimféa the Half-Elf* leaves vv S O U T H vv.
A horse of the Rohirrim leaves vv S O U T H vv.
*Maddox the Dwarf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>s
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>
*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Maddox the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
You barely pound *Bookham the Dwarf*'s body and tickle it.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
*Nimféa the Half-Elf* closes the door.
Ok.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>FLEE
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>
*Maddox the Dwarf* tries to cleave you, but your parry is successful.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 

*Nimféa the Half-Elf* closes the door.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
Ok.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
It's already open!
You flee head over heels.
You flee north.
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o[ CW HP:Hurt Mana:Warm>It's already open!
The door closes quietly.

o[ CW HP:Hurt Mana:Warm>n
Alas, you cannot go that way...

o[ CW HP:Hurt Mana:Warm>open exit 
Ok.

o[ CW HP:Hurt Mana:Warm>open exit 
open exit 
The door closes quietly.
Ok.

o[ CW HP:Hurt Mana:Warm>open exit 
The door closes quietly.
Ok.

o[ CW HP:Hurt Mana:Warm>open exit 
open exit 
It's already open!

o[ CW HP:Hurt Mana:Warm>open exit 
The door closes quietly.
Ok.

o[ CW HP:Hurt Mana:Warm>open exit 
The door closes quietly.
Ok.
*Bookham the Dwarf* has arrived from the south.

![ CW HP:Hurt Mana:Warm>It's already open!

![ CW HP:Hurt Mana:Warm>It's already open!
The door closes quietly.

![ CW HP:Hurt Mana:Warm>close exit 

*Bookham the Dwarf* quickly approaches, trying to crush you.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>close exit 
close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>close exit 
The door is opened from the other side.
Ok.
You barely pound *Bookham the Dwarf*'s left arm and tickle it.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>It's already closed!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>It's already closed!
An evil priest barely pierces *Bookham the Dwarf*'s right leg and tickles it.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>
An evil priest yells 'Help me, guards!'

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
Ok.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>FLEE
You flee head over heels.
You flee south.
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
The orkish bodyguard is here, fighting *Nimféa the Half-Elf*.
*Nimféa the Half-Elf* is here, fighting the orkish bodyguard.
A great dark-grey horse stamps restively.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (north), south.

![ CW HP:Hurt Mana:Warm>
*Maddox the Dwarf* cleaves your right hand and tickles it.
*Nimféa the Half-Elf* closes the door.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>n
No way! You are fighting for your life!
*Nimféa the Half-Elf* panics, and attempts to flee.
*Nimféa the Half-Elf* leaves vv S O U T H vv.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>FLEE
The orkish bodyguard opens the door.
The orkish bodyguard leaves N O R T H.
The door closes quietly.
You flee head over heels.
You flee south.
Dark Hallway
A stocky mountain mule is here, waiting to serve.
*Nimféa the Half-Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* leaves N O R T H.

o[ CW HP:Hurt Mana:Warm>k maddox
k maddox
They aren't here.

o[ CW HP:Hurt Mana:Warm>n
They aren't here.
*Maddox the Dwarf* has arrived from the north.
A mountain mule has arrived from the north.

![ CW HP:Hurt Mana:Warm>k maddox
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
A great dark-grey horse stamps restively.
*Nimféa the Half-Elf* is standing here.
Exits: [north], south.

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* leaves vv S O U T H vv.
A horse of the Rohirrim leaves vv S O U T H vv.
They aren't here.

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Maddox the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.

![ CW HP:Hurt Mana:Warm>
*Maddox the Dwarf* quickly approaches, trying to cleave you.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>open exit 

You swiftly dodge *Maddox the Dwarf*'s attempt to cleave you.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>FLEE
You flee head over heels.
You flee north.
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Bookham the Dwarf* (glowing).
*Bookham the Dwarf* is here, fighting an evil priest.
The orkish bodyguard is here, fighting *Bookham the Dwarf*.
Exits: (south).
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>
The door closes quietly.

![ CW HP:Hurt Mana:Warm>n
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!
The door is opened from the other side.
An evil priest barely pierces *Bookham the Dwarf*'s body and tickles it.

![ CW HP:Hurt Mana:Warm>close exit 
Ok.
An evil priest swiftly dodges *Bookham the Dwarf*'s attempt to crush him.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!
An evil priest begins some strange incantations...
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>It's already closed!

![ CW HP:Hurt Mana:Warm>It's already closed!
The door is opened from the other side.

![ CW HP:Hurt Mana:Warm>Ok.
The door is opened from the other side.

![ CW HP:Hurt Mana:Warm>Ok.
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>
The door is opened from the other side.

![ CW HP:Hurt Mana:Warm>close exit 
Ok.
The door is opened from the other side.

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Maddox the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
Ok.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!
*Nimféa the Half-Elf* opens the door.
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
Ok.

![ CW HP:Hurt Mana:Warm>It's already closed!
An evil priest utters the word 'saugai'
An evil priest creates a noxious cloud around *Bookham the Dwarf*!

![ CW HP:Hurt Mana:Warm>open exit 
s
Ok.
*Maddox the Dwarf* strongly cleaves your left hand and tickles it.
The orkish bodyguard sends *Bookham the Dwarf* sprawling with a powerful bash.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>
*Nimféa the Half-Elf* closes the door.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>open exit 
FLEE
Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
You pound *Maddox the Dwarf*'s left hand and tickle it.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
open exit 
*Nimféa the Half-Elf* closes the door.
Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!
You flee head over heels.
You flee south.
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Hurt Mana:Warm>It's already open!
The door closes quietly.

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!
The door is opened from the other side.

o[ CW HP:Hurt Mana:Warm>cha s q
Ok.

o[ CW HP:Hurt Mana:Warm>close exit 
close exit 
Ok.

o[ CW HP:Hurt Mana:Warm>It's already closed!

o[ CW HP:Hurt Mana:Warm>open exit 
n
It's already closed!

o[ CW HP:Hurt Mana:Warm>cast 'lightning bolt' maddox
Ok.

o[ CW HP:Hurt Mana:Warm>
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Bookham the Dwarf* (glowing).
*Bookham the Dwarf* is here, fighting an evil priest.
The orkish bodyguard is here, fighting *Bookham the Dwarf*.
*Nimféa the Half-Elf* is standing here.
A great dark-grey horse stamps restively.
*Maddox the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (south).
*Nimféa the Half-Elf* C0nfu$£$ :  flee

![ CW HP:Hurt Mana:Warm>
You start to concentrate...

*Maddox the Dwarf* leaves vv S O U T H vv.
Your victim has disappeared!
A mountain mule leaves vv S O U T H vv.
The orkish bodyguard crushes *Bookham the Dwarf*'s left arm and tickles it.

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* leaves vv S O U T H vv.
A horse of the Rohirrim leaves vv S O U T H vv.
*Bookham the Dwarf* seems to have recovered his senses.
An evil priest pierces *Bookham the Dwarf*'s body and tickles it.

![ CW HP:Hurt Mana:Warm>cast 'lightning bolt' maddox
*Maddox the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
You start to concentrate...

*Maddox the Dwarf* cleaves your head and tickles it.
Aye! You cannot concentrate any more...
An evil priest begins some strange incantations...
*Bookham the Dwarf* leaves vv S O U T H vv.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>
You pound *Maddox the Dwarf*'s body and tickle it.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>close exit 
Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
FLEE
Ok.
An evil priest approaches *Maddox the Dwarf*, trying to pierce him.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>An evil priest yells 'Help me, guards!'
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>
The orkish bodyguard crushes *Maddox the Dwarf*'s body hard.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!
An evil priest barely pierces *Maddox the Dwarf*'s right arm and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>FLEE
open exit 
You are already attempting to flee!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>It's already open!
You dodge a bash from *Maddox the Dwarf* who loses his balance.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!
You pound *Maddox the Dwarf*'s left foot extremely hard.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>
The orkish bodyguard crushes *Maddox the Dwarf*'s right leg extremely hard and
shatters it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Wounded>open exit 
It's already open!
An evil priest tries to pierce *Maddox the Dwarf*, but he parries
successfully.
You flee head over heels.
You flee south.
By the Dark Altar
Traces of fierce white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Hurt Mana:Warm>open exit 
open exit 
It's already open!

o[ CW HP:Hurt Mana:Warm>It's already open!

o[ CW HP:Hurt Mana:Warm>n
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Maddox the Dwarf* (glowing).
The orkish bodyguard is here, fighting *Maddox the Dwarf*.
*Maddox the Dwarf* is here, fighting an evil priest.
A stocky mountain mule is here, waiting to serve.
Exits: (south).

![ CW HP:Hurt Mana:Warm>close exit 
Ok.

![ CW HP:Hurt Mana:Warm>cast 'lightning bolt' maddox
You start to concentrate...

*Maddox the Dwarf* cleaves an evil priest's body extremely hard and tickles
it.

*Maddox the Dwarf* panics, and attempts to flee.

Alas! There was no clear line of sight to him!

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!
An evil priest pierces *Maddox the Dwarf*'s left leg.

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!
*Maddox the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
k maddox
It's already closed!
The orkish bodyguard sends *Maddox the Dwarf* sprawling with a powerful bash.

![ CW HP:Hurt Mana:Warm>k maddox
It's already closed!

![ CW HP:Hurt Mana:Warm>k maddox
It's already closed!
An evil priest begins some strange incantations...

![ CW HP:Hurt Mana:Warm>
You pound *Maddox the Dwarf*'s right arm extremely hard and shatter it.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Bad an evil priest:Fine>
You're already fighting!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Bad an evil priest:Fine>cha m ag
You're already fighting!

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Bad an evil priest:Fine>Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Bad an evil priest:Fine>cha s q
Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Bad an evil priest:Fine>cast 'lightning bolt' maddox
You start to concentrate...
The orkish bodyguard lightly crushes *Maddox the Dwarf*'s right arm.

The door is opened from the other side.

*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Bookham the Dwarf* has arrived from the south.
*Maddox the Dwarf* panics, and attempts to flee.
*Maddox the Dwarf* seems to have recovered his senses.
*Maddox the Dwarf* leaves vv S O U T H vv.
Your victim has disappeared!

![ CW HP:Hurt Mana:Warm>cast 'lightning bolt' maddox
Nobody here by that name.
*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm>
*Bookham the Dwarf* lightly crushes your right hand and tickles it.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>s
No way! You are fighting for your life!
An evil priest yells 'Help me, guards!'

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
It's already open!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>FLEE
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
open exit 
It's already open!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>It's already open!
The orkish bodyguard lightly crushes *Nimféa the Half-Elf*'s head and tickles
it.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
It's already open!
An evil priest swiftly dodges *Nimféa the Half-Elf*'s attempt to pierce him.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
It's already open!
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
It's already open!
*Nimféa the Half-Elf* leaves vv S O U T H vv.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Fine>open exit 
It's already open!
You pound *Bookham the Dwarf*'s right foot extremely hard.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>FLEE
You are already attempting to flee!
The orkish bodyguard says 'YOU! Dwarf! You will die before your time.'
The orkish bodyguard approaches *Bookham the Dwarf*, trying to crush him.
You flee head over heels.
You flee south.
By the Dark Altar
Traces of intense white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
*Nimféa the Half-Elf* is standing here.
Exits: (north), south.

![ CW HP:Hurt Mana:Warm>
An evil priest yells loudly from the north 'Help me, guards!'
An evil priest yells loudly from the north 'Help me, guards!'

![ CW HP:Hurt Mana:Warm>close exit 
Ok.

![ CW HP:Hurt Mana:Warm>k maddox
They aren't here.

![ CW HP:Hurt Mana:Warm>k maddox
They aren't here.

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* opens the door.

![ CW HP:Hurt Mana:Warm>open exit 
n
It's already open!

![ CW HP:Hurt Mana:Warm>close exit 

*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm>k maddox

*Bookham the Dwarf* has arrived from the north.

![ CW HP:Hurt Mana:Warm>
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
Exits: (south).

o[ CW HP:Hurt Mana:Warm>open exit 
Ok.

o[ CW HP:Hurt Mana:Warm>They aren't here.

o[ CW HP:Hurt Mana:Warm>Ok.

o[ CW HP:Hurt Mana:Warm>s
k maddox
By the Dark Altar
Traces of intense white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
*Nimféa the Half-Elf* is standing here.
*Bookham the Dwarf* is standing here.
Exits: (north), south.

![ CW HP:Hurt Mana:Warm>
*Bookham the Dwarf* begins some strange incantations...
They aren't here.

![ CW HP:Hurt Mana:Warm>s
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Warm>k maddox
w
They aren't here.

o[ CW HP:Hurt Mana:Warm>k maddox
*Nimféa the Half-Elf* has arrived from the north.
*Bookham the Dwarf* has arrived from the north.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Hurt Mana:Warm>w
k maddox
They aren't here.

o[ CW HP:Hurt Mana:Warm>
The Guardroom
Traces of fierce white tones form the aura of this place.
*Maddox the Dwarf* is resting here.
Exits: east, [west].

![ CW HP:Hurt Mana:Warm>
You pound *Maddox the Dwarf*'s right foot extremely hard and shatter it.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Awful>
*Maddox the Dwarf* panics, but can't stop fighting to flee.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Awful>bash maddox
e
*Nimféa the Half-Elf* has arrived from the east.
*Bookham the Dwarf* has arrived from the east.
*Maddox the Dwarf* tries to cleave you, but your parry is successful.

k maddox
*Bookham the Dwarf* crushes your body and tickles it.
*Maddox the Dwarf* panics, and attempts to flee.

*Maddox the Dwarf* leaves >> E A S T >>.
Your victim has disappeared!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>They aren't here.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>FLEE
You flee head over heels.
You flee east.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Hurt Mana:Warm>e
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Warm>e
k maddox
Small Chamber
A hungry warg (mine) is standing here.
*Maddox the Dwarf* is standing here.
Exits: west, (down).

![ CW HP:Hurt Mana:Warm>
*Maddox the Dwarf* leaves __ D O W N __.
They aren't here.

o[ CW HP:Hurt Mana:Warm>d
k maddox
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
*Maddox the Dwarf* is standing here.
Exits: [east], (up), down.
A hungry warg (mine) has arrived from above.

![ CW HP:Hurt Mana:Warm>
You pound *Maddox the Dwarf*'s left arm extremely hard and shatter it.
*Maddox the Dwarf* is incapacitated and will slowly die, if not aided.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Dying>cha m wim
Ok.

![ CW HP:Hurt Mana:Warm *Maddox the Dwarf*:Dying>#   $target is now set to {*dwarf*} [local]

You pound *Maddox the Dwarf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Maddox the Dwarf*'s death cry as he collapses.
*Maddox the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Maddox the Dwarf*.

o[ CW HP:Hurt Mana:Warm>u
Small Chamber
*Nimféa the Half-Elf* is standing here.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
Exits: west, (down).
A hungry warg (mine) has arrived from below.

![ CW HP:Hurt Mana:Warm>k *dwarf*
*Bookham the Dwarf* tries to crush you, but your parry is successful.
You're already fighting!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>
*Nimféa the Half-Elf* leaves __ D O W N __.
A horse of the Rohirrim leaves __ D O W N __.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>
You try to pound *Bookham the Dwarf*, but he parries successfully.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>
*Bookham the Dwarf* panics, and attempts to flee.
*Bookham the Dwarf* leaves << W E S T <<.

o[ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* has arrived from below.
A horse of the Rohirrim has arrived from below.

![ CW HP:Hurt Mana:Warm>

*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm> 
#   $door is now set to {floorstone } [local]

![ CW HP:Hurt Mana:Warm>w

![ CW HP:Hurt Mana:Warm>
Dark Hallway
A stocky mountain mule is here, waiting to serve.
*Bookham the Dwarf* is standing here.
Exits: north, east, south, west.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the east.

![ CW HP:Hurt Mana:Warm>

*Bookham the Dwarf* leaves >> E A S T >>.

o[ CW HP:Hurt Mana:Warm>e
k *dwarf*
Small Chamber
*Nimféa the Half-Elf* is standing here.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
Exits: west, (down).
A hungry warg (mine) has arrived from the west.

![ CW HP:Hurt Mana:Warm>
You approach *Bookham the Dwarf*, trying to pound him.
*Nimféa the Half-Elf* leaves << W E S T <<.
A horse of the Rohirrim leaves << W E S T <<.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>close floorstone 

You swiftly dodge *Bookham the Dwarf*'s attempt to crush you.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>Ok.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>close floorstone 
close floorstone 
*Nimféa the Half-Elf* has arrived from the west.
A horse of the Rohirrim has arrived from the west.
It's already closed!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>close floorstone 
It's already closed!
*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>It's already closed!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>FLEE
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>
You flee head over heels.
You flee west.
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Warm>draw broadsword
You remove an ornate, steel-shafted warhammer.
You decisively wield an engraved broadsword, looking very evil-minded.

o[ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* has arrived from the east.
A horse of the Rohirrim has arrived from the east.
*Bookham the Dwarf* has arrived from the east.

![ CW HP:Hurt Mana:Warm>n
*Nimféa the Half-Elf* begins some strange incantations...
By the Dark Altar
Traces of rich white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Hurt Mana:Warm>draw hammer
You remove an engraved broadsword.
You confidently wield an ornate, steel-shafted warhammer, looking very
evil-minded.

o[ CW HP:Hurt Mana:Warm>n

*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Bookham the Dwarf* has arrived from the south.

![ CW HP:Hurt Mana:Warm>
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: (south).

o[ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* has arrived from the south.
A horse of the Rohirrim has arrived from the south.
*Bookham the Dwarf* has arrived from the south.

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm>#   $door is now set to {exi } [local]
open exi 
s
You don't see any exi here.

![ CW HP:Hurt Mana:Warm>
By the Dark Altar
Traces of rich white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Hurt Mana:Warm>
An evil priest yells loudly from the north 'Help me, guards!'

o[ CW HP:Hurt Mana:Warm>n
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Nimféa the Half-Elf* (glowing).
The orkish bodyguard is here, fighting *Nimféa the Half-Elf*.
A stocky mountain mule is here, waiting to serve.
*Nimféa the Half-Elf* is here, fighting an evil priest.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
Exits: (south).

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>
An evil priest lightly pierces *Nimféa the Half-Elf*'s left foot and tickles
it.

![ CW HP:Hurt Mana:Warm>#   $door is now set to {exit } [local]

*Bookham the Dwarf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
Ok.
*Nimféa the Half-Elf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!
The orkish bodyguard crushes *Nimféa the Half-Elf*'s left foot and tickles it.

![ CW HP:Hurt Mana:Warm>#   $target is now set to {*elf*} [local]
It's already closed!
*Nimféa the Half-Elf* opens the door.

![ CW HP:Hurt Mana:Warm>k *elf*
*Nimféa the Half-Elf* swiftly dodges your attempt to pound him.

![ CW HP:Hurt Mana:Warm *Nimféa the Half-Elf*:Fine an evil priest:Fine>close exit 

*Nimféa the Half-Elf* panics, but can't stop fighting to flee.

![ CW HP:Hurt Mana:Warm *Nimféa the Half-Elf*:Fine an evil priest:Fine>close exit 
Ok.
*Bookham the Dwarf* utters the words 'qahijf gsfal'
*Bookham the Dwarf* sprays you with piercing rays of many-coloured light.

![ CW HP:Hurt Mana:Warm *Nimféa the Half-Elf*:Fine an evil priest:Fine>close exit 
It's already closed!
*Nimféa the Half-Elf* opens the door.

![ CW HP:Hurt Mana:Warm *Nimféa the Half-Elf*:Fine an evil priest:Fine>close exit 
close exit 
Ok.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Warm *Nimféa the Half-Elf*:Fine an evil priest:Fine>close exit 
*Nimféa the Half-Elf* opens the curtain.
It's already closed!
*Nimféa the Half-Elf* panics, and attempts to flee.
*Nimféa the Half-Elf* leaves << W E S T <<.

![ CW HP:Hurt Mana:Warm>It's already closed!

![ CW HP:Hurt Mana:Warm>
*Bookham the Dwarf* crushes your right leg and tickles it.
It's already closed!

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>
*Nimféa the Half-Elf* has arrived from the west.

![ CW HP:Hurt Mana:Warm *Bookham the Dwarf*:Hurt>
You flee head over heels.
You flee west.
The Hidden Passage
Exits: (east), west.

o[ CW HP:Hurt Mana:Warm>agf
Arglebargle, glop-glyf!?!

o[ CW HP:Hurt Mana:Warm>e
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
*Nimféa the Half-Elf* is standing here trying to concentrate.
Exits: [south], (west).

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>
An evil priest says 'YOU! Dwarf! You will die before your time.'
An evil priest tries to pierce *Bookham the Dwarf*, but he parries
successfully.

![ CW HP:Hurt Mana:Warm>
An evil priest yells 'Help me, guards!'

![ CW HP:Hurt Mana:Warm>close curtain 
Ok.

![ CW HP:Hurt Mana:Warm>open exit 
*Nimféa the Half-Elf* opens the door.
It's already open!
*Bookham the Dwarf* tries to crush an evil priest, but he parries
successfully.

![ CW HP:Hurt Mana:Warm>s
By the Dark Altar
Traces of pale white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* has arrived from the north.

![ CW HP:Hurt Mana:Warm>n
The Priest's Study
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Bookham the Dwarf* (glowing).
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is here, fighting an evil priest.
Exits: (south).
The orkish bodyguard crushes *Bookham the Dwarf*'s left hand extremely hard.

![ CW HP:Hurt Mana:Warm>close exit 
Ok.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
close exit 
It's already closed!
*Bookham the Dwarf* swiftly dodges an evil priest's attempt to pierce him.

![ CW HP:Hurt Mana:Warm>It's already closed!

![ CW HP:Hurt Mana:Warm>#   $target is now set to {*dwarf*} [local]
k *dwarf*
It's already closed!
An evil priest begins some strange incantations...
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>k *dwarf*
It's already closed!

![ CW HP:Hurt Mana:Warm>
You are too afraid.
*Bookham the Dwarf* crushes an evil priest's body hard and tickles it.

![ CW HP:Hurt Mana:Warm>
You are too afraid.

![ CW HP:Hurt Mana:Warm>
The orkish bodyguard crushes *Bookham the Dwarf*'s left arm and tickles it.
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>close exit 
close exit 
The door is opened from the other side.
Ok.

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

![ CW HP:Hurt Mana:Warm>It's already closed!
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>cha wim 0

The door is opened from the other side.

![ CW HP:Hurt Mana:Warm>Wimpy set to: 0
*Nimféa the Half-Elf* has arrived from the south.
An evil priest barely pierces *Bookham the Dwarf*'s body and tickles it.

![ CW HP:Hurt Mana:Warm>close exit 

*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm>k *dwarf*
Ok.
*Bookham the Dwarf* tries to crush an evil priest, but he parries
successfully.

![ CW HP:Hurt Mana:Warm>close exit 

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* opens the door.
Alas! You failed to reach him through the melee.

close exit 

![ CW HP:Hurt Mana:Warm>
*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Warm>
*Bookham the Dwarf* panics, and attempts to flee.
*Bookham the Dwarf* leaves vv S O U T H vv.

![ CW HP:Hurt Mana:Warm>open exit 
s

*Bookham the Dwarf* has arrived from the south.

![ CW HP:Hurt Mana:Warm>Ok.

![ CW HP:Hurt Mana:Warm>It's already closed!
*Bookham the Dwarf* quickly approaches, trying to crush you.
*Nimféa the Half-Elf* utters the words 'eugszr zzur'
>>>> LOST ARMOUR <<<<.
*Nimféa the Half-Elf* makes your evil soul suffer with his goodness.

![ CW HP:Wounded Mana:Warm *Bookham the Dwarf*:Wounded>Ok.

![ CW HP:Wounded Mana:Warm *Bookham the Dwarf*:Wounded>No way! You are fighting for your life!
An evil priest barely pierces *Nimféa the Half-Elf*'s left hand and tickles
it.

![ CW HP:Wounded Mana:Warm *Bookham the Dwarf*:Wounded>open exit 
FLEE
It's already open!
An evil priest yells 'Help me, guards!'
You pound *Bookham the Dwarf*'s left foot extremely hard and shatter it.

![ CW HP:Wounded Mana:Warm *Bookham the Dwarf*:Wounded>
*Nimféa the Half-Elf* swiftly dodges the orkish bodyguard's attempt to crush
him.
You flee head over heels.
You flee south.
By the Dark Altar
Traces of pale white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Wounded Mana:Warm>n

*Nimféa the Half-Elf* has arrived from the north.

![ CW HP:Wounded Mana:Warm>close exit 
The Priest's Study
Traces of intense white tones form the aura of this place.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is standing here.
Exits: (south).

![ CW HP:Wounded Mana:Warm>close exit 
Ok.

![ CW HP:Wounded Mana:Warm>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm>close exit 
It's already closed!
*Bookham the Dwarf* opens the door.

![ CW HP:Wounded Mana:Warm>close exit 
Ok.

![ CW HP:Wounded Mana:Warm>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm>The door is opened from the other side.
Ok.

![ CW HP:Wounded Mana:Warm>
The door is opened from the other side.

![ CW HP:Wounded Mana:Warm>cha m wim
Ok.
An evil priest barely pierces *Bookham the Dwarf*'s left arm and tickles it.

![ CW HP:Wounded Mana:Warm>close exit 
Ok.
*Bookham the Dwarf* opens the door.
An evil priest yells 'Help me, guards!'
An evil priest begins some strange incantations...

![ CW HP:Wounded Mana:Warm>close exit 
close exit 
Ok.
The orkish bodyguard strongly crushes *Bookham the Dwarf*'s body.
*Bookham the Dwarf* crushes an evil priest's left arm hard and tickles it.

![ CW HP:Wounded Mana:Warm>close exit 
The door is opened from the other side.
Ok.
*Bookham the Dwarf* opens the door.

![ CW HP:Wounded Mana:Warm>close exit 
Ok.

![ CW HP:Wounded Mana:Warm>open exit 
s

The door is opened from the other side.

![ CW HP:Wounded Mana:Warm>Ok.

![ CW HP:Wounded Mana:Warm>Ok.

![ CW HP:Wounded Mana:Warm>
By the Dark Altar
Traces of pale white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
*Nimféa the Half-Elf* is standing here.
Exits: (north), south.

![ CW HP:Wounded Mana:Warm>n
close exit 
The Priest's Study
Traces of intense white tones form the aura of this place.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Bookham the Dwarf* (glowing).
The orkish bodyguard is here, fighting *Bookham the Dwarf*.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is here, fighting an evil priest.
Exits: (south).

![ CW HP:Wounded Mana:Warm>close exit 
Ok.
The door is opened from the other side.
The orkish bodyguard crushes *Bookham the Dwarf*'s left arm extremely hard and
shatters it.

![ CW HP:Wounded Mana:Warm>close exit 
close exit 
Ok.
An evil priest pierces *Bookham the Dwarf*'s head.

![ CW HP:Wounded Mana:Warm>close exit 
It's already closed!
The door is opened from the other side.
*Bookham the Dwarf* crushes an evil priest's right arm hard and tickles it.

![ CW HP:Wounded Mana:Warm>close exit 
close exit 
Ok.

![ CW HP:Wounded Mana:Warm>The door is opened from the other side.
Ok.

![ CW HP:Wounded Mana:Warm>The door is opened from the other side.
Ok.
*Bookham the Dwarf* opens the door.

![ CW HP:Wounded Mana:Warm>cha m ag
Ok.
The door is opened from the other side.

![ CW HP:Wounded Mana:Warm>Ok.

![ CW HP:Wounded Mana:Warm>open exit 
It's already open!

![ CW HP:Wounded Mana:Warm>close exit 
close exit 
Ok.

![ CW HP:Wounded Mana:Warm>k *dwarf*
It's already closed!
*Bookham the Dwarf* crushes an evil priest's right arm hard and tickles it.

![ CW HP:Wounded Mana:Warm>
![ CW HP:Wounded Mana:Warm>
Alas! You failed to reach him through the melee.
*Bookham the Dwarf* opens the door.

close exit 

![ CW HP:Wounded Mana:Warm>close exit 

An evil priest barely pierces *Bookham the Dwarf*'s head and tickles it.

![ CW HP:Wounded Mana:Warm>Ok.

![ CW HP:Wounded Mana:Warm>cha s q
*Bookham the Dwarf* opens the door.
Ok.
The door is opened from the other side.

![ CW HP:Wounded Mana:Warm>Ok.
*Bookham the Dwarf* tries to crush an evil priest, but he parries
successfully.

![ CW HP:Wounded Mana:Warm>
The orkish bodyguard sends *Bookham the Dwarf* sprawling with a powerful bash.

![ CW HP:Wounded Mana:Warm>close exit 
close exit 
Ok.
The door is opened from the other side.

![ CW HP:Wounded Mana:Warm>Ok.
The door is opened from the other side.

![ CW HP:Wounded Mana:Warm>cast 'lightning bolt' *dwarf*
You start to concentrate...

An evil priest pierces *Bookham the Dwarf*'s body.

An evil priest begins some strange incantations...

*Bookham the Dwarf* swiftly dodges the orkish bodyguard's attempt to crush
him.

*Nimféa the Half-Elf* has arrived from the south.
Alas! There was no clear line of sight to him!

![ CW HP:Wounded Mana:Cold>
*Nimféa the Half-Elf* begins some strange incantations...

![ CW HP:Wounded Mana:Cold>k *dwarf*
You pound *Bookham the Dwarf*'s right leg extremely hard and shatter it.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>open exit 
It's already open!

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>FLEE
You will attempt to flee!

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>
You flee head over heels.
You flee south.
By the Dark Altar
Traces of pale white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Wounded Mana:Cold>n
The Priest's Study
Traces of red and rich white tones form the aura of this place.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here, fighting *Bookham the Dwarf* (glowing).
The orkish bodyguard is here, fighting *Bookham the Dwarf*.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*Bookham the Dwarf* is here, fighting an evil priest.
*Nimféa the Half-Elf* is standing here.
Exits: (south).

![ CW HP:Wounded Mana:Cold>k *dwarf*
You approach *Bookham the Dwarf*, trying to pound him.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>k *dwarf*

The orkish bodyguard lightly crushes *Bookham the Dwarf*'s right arm.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
You're already fighting!

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
It's already closed!
*Nimféa the Half-Elf* opens the curtain.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
It's already closed!

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
It's already closed!
*Bookham the Dwarf* seems to have recovered his senses.
An evil priest barely pierces *Bookham the Dwarf*'s right foot and tickles it.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
It's already closed!
*Nimféa the Half-Elf* opens the door.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
close exit 
Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
It's already closed!

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>
*Nimféa the Half-Elf* opens the door.
Ok.
*Bookham the Dwarf* opens the door.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
Ok.
*Bookham the Dwarf* opens the door.
You pound *Bookham the Dwarf*'s left leg and shatter it.
The orkish bodyguard strongly crushes *Bookham the Dwarf*'s body and shatters
it.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
close curtain 
close exit 
*Nimféa the Half-Elf* opens the curtain.
Ok.
*Bookham the Dwarf* opens the door.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.
*Bookham the Dwarf* opens the door.
*Bookham the Dwarf* tries to crush an evil priest, but he parries
successfully.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
It's already closed!
*Nimféa the Half-Elf* opens the curtain.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.
*Bookham the Dwarf* opens the door.
An evil priest tries to pierce *Bookham the Dwarf*, but he parries
successfully.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close exit 
close curtain 
Ok.
*Bookham the Dwarf* opens the door.
*Nimféa the Half-Elf* opens the curtain.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
It's already closed!
*Bookham the Dwarf* opens the door.
*Nimféa the Half-Elf* opens the curtain.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.
*Bookham the Dwarf* panics, and attempts to flee.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Awful an evil priest:Fine>close curtain 
close exit 
Ok.
The orkish bodyguard crushes *Bookham the Dwarf*'s left arm hard and shatters
it.
*Bookham the Dwarf* is incapacitated and will slowly die, if not aided.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Dying an evil priest:Fine>close curtain 
close exit 
*Nimféa the Half-Elf* opens the curtain.
It's already closed!
An evil priest begins some strange incantations...

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Dying an evil priest:Fine>close curtain 
close exit 
It's already closed!
*Nimféa the Half-Elf* opens the door.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Dying an evil priest:Fine>close exit 
close curtain 
Ok.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Dying an evil priest:Fine>It's already closed!
*Nimféa the Half-Elf* opens the curtain.

![ CW HP:Wounded Mana:Cold *Bookham the Dwarf*:Dying an evil priest:Fine>Ok.
*Nimféa the Half-Elf* opens the door.
You pound *Bookham the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
You gain a level!
You hear *a Dwarf*'s death cry as he collapses.
*a Dwarf* has drawn his last breath! R.I.P.

![ CW HP:Wounded Mana:Cold>#   $target is now set to {*elf*} [local]
Ok.

![ CW HP:Wounded Mana:Cold>Ok.

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>k *elf*
k *elf*
It's already closed!

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>It's already closed!

![ CW HP:Wounded Mana:Cold>
*Nimféa the Half-Elf* opens the door.
It's already closed!
An evil priest fails to pierce *Nimféa the Half-Elf*.

![ CW HP:Wounded Mana:Cold>Ok.
An evil priest yells 'Help me, guards!'

![ CW HP:Wounded Mana:Cold>It's already closed!
*Nimféa the Half-Elf* swiftly dodges the orkish bodyguard's attempt to crush
him.
*Nimféa the Half-Elf* tries to pierce an evil priest, but he parries
successfully.

![ CW HP:Wounded Mana:Cold>draw hammer
*Nimféa the Half-Elf* gets a black scroll from a sable pouch.
It's already closed!

![ CW HP:Wounded Mana:Cold>
You pound *Nimféa the Half-Elf*'s right hand extremely hard.

![ CW HP:Wounded Mana:Cold *Nimféa the Half-Elf*:Fine an evil priest:Fine>close exit 
k *elf*
You're already fighting!
*Nimféa the Half-Elf* opens the door.

![ CW HP:Wounded Mana:Cold *Nimféa the Half-Elf*:Fine an evil priest:Fine>k *elf*
The warhammer is no sheath!
*Nimféa the Half-Elf* panics, and attempts to flee.
*Nimféa the Half-Elf* leaves vv S O U T H vv.

o[ CW HP:Wounded Mana:Cold>Ok.

o[ CW HP:Wounded Mana:Cold>close exit 
close exit 
They aren't here.

o[ CW HP:Wounded Mana:Cold>open exit 
They aren't here.

o[ CW HP:Wounded Mana:Cold>s
It's already closed!

o[ CW HP:Wounded Mana:Cold>k *elf*
It's already closed!

o[ CW HP:Wounded Mana:Cold>Ok.

o[ CW HP:Wounded Mana:Cold>cha m ag
By the Dark Altar
Traces of white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.

o[ CW HP:Wounded Mana:Cold>They aren't here.

o[ CW HP:Wounded Mana:Cold>Ok.

o[ CW HP:Wounded Mana:Cold>s
w
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Warm>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Wounded Mana:Warm>k *elf*
The Guardroom
Traces of rich white tones form the aura of this place.
Exits: east, [west].

![ CW HP:Wounded Mana:Warm>They aren't here.

![ CW HP:Wounded Mana:Warm>e
e
e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Wounded Mana:Warm>
Dark Hallway
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Warm>
Small Chamber
A hungry warg (mine) is standing here.
Exits: west, (down).

o[ CW HP:Wounded Mana:Warm>d
Narrow Winding Stair
The corpse of *a Dwarf* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *a Dwarf* is floating here.
Exits: [east], (up), down.
A hungry warg (mine) has arrived from above.

o[ CW HP:Wounded Mana:Warm>k *elf*
They aren't here.

o[ CW HP:Wounded Mana:Warm>d
Underground Crypt
Exits: north, west, up.
A hungry warg (mine) has arrived from above.

oO CW HP:Wounded Mana:Warm>w
w
Underground Crypt
Exits: north, east, west.
A hungry warg (mine) has arrived from the east.

oO CW HP:Wounded Mana:Warm>
Underground Crypt
*Nimféa the Half-Elf* is standing here.
Exits: east.
A hungry warg (mine) has arrived from the east.

!O CW HP:Wounded Mana:Warm>k *elf*
*Nimféa the Half-Elf* begins some strange incantations...
You pound *Nimféa the Half-Elf*'s body hard.

!O CW HP:Wounded Mana:Warm *Nimféa the Half-Elf*:Fine>bash *elf*
e
k *elf*
*Nimféa the Half-Elf* panics, and attempts to flee.
*Nimféa the Half-Elf* lightly pierces your body and tickles it.

cha m ag
*Nimféa the Half-Elf* panics, and attempts to flee.

*Nimféa the Half-Elf* panics, but can't stop fighting to flee.

As *Nimféa the Half-Elf* avoids your bash, you topple over and lose your
balance.

*Nimféa the Half-Elf* panics, and attempts to flee.

*Nimféa the Half-Elf* leaves >> E A S T >>.

oO CW HP:Wounded Mana:Warm>
Underground Crypt
*Nimféa the Half-Elf* is standing here.
Exits: north, east, west.
A hungry warg (mine) has arrived from the west.

!O CW HP:Wounded Mana:Warm>
You approach *Nimféa the Half-Elf*, trying to pound him.

!O CW HP:Wounded Mana:Warm *Nimféa the Half-Elf*:Fine>Ok.

!O CW HP:Wounded Mana:Warm *Nimféa the Half-Elf*:Fine>cha m ag
Ok.

!O CW HP:Wounded Mana:Warm *Nimféa the Half-Elf*:Fine>
*Nimféa the Half-Elf* panics, and attempts to flee.
*Nimféa the Half-Elf* leaves << W E S T <<.

oO CW HP:Wounded Mana:Warm>cha s n
Ok.

oO CW HP:Wounded Mana:Warm>
*Nimféa the Half-Elf* has arrived from the west.

!O CW HP:Wounded Mana:Warm>w
*Nimféa the Half-Elf* leaves N O R T H.
Underground Crypt
Exits: east.
A hungry warg (mine) has arrived from the east.

oO CW HP:Wounded Mana:Warm>k *elf*
They aren't here.

oO CW HP:Wounded Mana:Warm>e
Underground Crypt
Exits: north, east, west.
A hungry warg (mine) has arrived from the west.

oO CW HP:Wounded Mana:Warm>k *elf*
They aren't here.

oO CW HP:Wounded Mana:Warm>n
n
Underground Crypt
Exits: north, east, south.
A hungry warg (mine) has arrived from the south.

oO CW HP:Wounded Mana:Warm>
A Chamber in the Rock
Exits: south, up.
A hungry warg (mine) has arrived from the south.

o[ CW HP:Wounded Mana:Warm>u
u
Winding Stairwell
Exits: up, down.
A hungry warg (mine) has arrived from below.

o[ CW HP:Wounded Mana:Warm>u
On a Landing
Exits: east, up, down.
A hungry warg (mine) has arrived from below.

o[ CW HP:Wounded Mana:Warm>k *elf*
In the Bell-tower
*Nimféa the Half-Elf* is standing here.
Exits: down.
A hungry warg (mine) has arrived from below.

*[ CW HP:Wounded Mana:Warm>
*Nimféa the Half-Elf* begins some strange incantations...
You pound *Nimféa the Half-Elf*'s right leg very hard.

*[ CW HP:Wounded Mana:Warm *Nimféa the Half-Elf*:Hurt>bash *elf*

*Nimféa the Half-Elf* panics, and attempts to flee.

*[ CW HP:Wounded Mana:Warm *Nimféa the Half-Elf*:Hurt>d
k *elf*
*Nimféa the Half-Elf* lightly pierces your right arm and tickles it.

*Nimféa the Half-Elf* panics, and attempts to flee.
*Nimféa the Half-Elf* leaves __ D O W N __.
Your victim has disappeared!

*[ CW HP:Wounded Mana:Warm>
On a Landing
*Nimféa the Half-Elf* is standing here.
Exits: east, up, down.
A hungry warg (mine) has arrived from above.
*Nimféa the Half-Elf* leaves __ D O W N __.

o[ CW HP:Wounded Mana:Warm>cha m ag
They aren't here.

o[ CW HP:Wounded Mana:Warm>Ok.

o[ CW HP:Wounded Mana:Warm>e
d
d
The Hidden Passage
Exits: [east], west.
A hungry warg (mine) has arrived from the west.

o[ CW HP:Wounded Mana:Warm Move:Tired>Alas, you cannot go that way...

o[ CW HP:Wounded Mana:Warm>Alas, you cannot go that way...

o[ CW HP:Wounded Mana:Warm>w
d
On a Landing
Exits: east, up, down.
A hungry warg (mine) has arrived from the east.

o[ CW HP:Wounded Mana:Warm Move:Tired>d
Winding Stairwell
Exits: up, down.
A hungry warg (mine) has arrived from above.

o[ CW HP:Wounded Mana:Warm Move:Tired>
A Chamber in the Rock
Exits: south, up.
A hungry warg (mine) has arrived from above.

o[ CW HP:Wounded Mana:Warm Move:Tired>s
s
Underground Crypt
Exits: north, east, south.
A hungry warg (mine) has arrived from the north.

oO CW HP:Wounded Mana:Warm Move:Tired>w
Underground Crypt
Exits: north, east, west.
A hungry warg (mine) has arrived from the north.

oO CW HP:Wounded Mana:Warm Move:Tired>
Underground Crypt
*Nimféa the Half-Elf* is standing here trying to concentrate.
Exits: east.
A hungry warg (mine) has arrived from the east.
*Nimféa the Half-Elf* utters the word 'armour'

!O CW HP:Wounded Mana:Warm Move:Tired>e
Underground Crypt
Exits: north, east, west.
A hungry warg (mine) has arrived from the west.
*Nimféa the Half-Elf* has arrived from the west.

!O CW HP:Wounded Mana:Warm Move:Tired>

*Nimféa the Half-Elf* leaves >> E A S T >>.

oO CW HP:Wounded Mana:Warm Move:Tired>w
k *elf*
Underground Crypt
Exits: east.
A hungry warg (mine) has arrived from the east.

oO CW HP:Wounded Mana:Warm Move:Tired>e
They aren't here.

oO CW HP:Wounded Mana:Warm Move:Tired>e
Underground Crypt
Exits: north, east, west.
A hungry warg (mine) has arrived from the west.

oO CW HP:Wounded Mana:Warm Move:Tired>e
Underground Crypt
Exits: north, west, up.
A hungry warg (mine) has arrived from the west.

oO CW HP:Wounded Mana:Warm Move:Tired>u
Alas, you cannot go that way...

oO CW HP:Wounded Mana:Warm Move:Tired>u
Narrow Winding Stair
The corpse of *a Dwarf* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *a Dwarf* is floating here.
Exits: [east], (up), down.
A hungry warg (mine) has arrived from below.

o[ CW HP:Wounded Mana:Warm Move:Tired>
Small Chamber
*Nimféa the Half-Elf* is standing here.
Exits: west, (down).
A hungry warg (mine) has arrived from below.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Nimféa the Half-Elf* leaves << W E S T <<.

o[ CW HP:Wounded Mana:Warm Move:Tired>k *elf*
They aren't here.

o[ CW HP:Wounded Mana:Warm Move:Tired>w
k *elf*
Dark Hallway
A stocky mountain mule is here, waiting to serve.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the east.

o[ CW HP:Wounded Mana:Warm Move:Tired>w
They aren't here.

o[ CW HP:Wounded Mana:Warm Move:Tired>k *elf*
Domed Chamber
Exits: east, west.
A hungry warg (mine) has arrived from the east.

o[ CW HP:Wounded Mana:Warm Move:Tired>w
k *elf*
They aren't here.

o[ CW HP:Wounded Mana:Warm Move:Tired>
The Guardroom
Traces of pale white tones form the aura of this place.
*Nimféa the Half-Elf* is standing here.
Exits: east, [west].
A hungry warg (mine) has arrived from the east.

![ CW HP:Wounded Mana:Warm Move:Tired>
You pound *Nimféa the Half-Elf*'s right leg and tickle it.
*Nimféa the Half-Elf* tries to pierce you, but your parry is successful.

![ CW HP:Wounded Mana:Warm Move:Tired *Nimféa the Half-Elf*:Hurt>close exit 
close exit 
It's already closed!
*Nimféa the Half-Elf* panics, and attempts to flee.

*Nimféa the Half-Elf* leaves >> E A S T >>.

![ CW HP:Wounded Mana:Warm Move:Tired>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm Move:Tired>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm Move:Tired>It's already closed!

![ CW HP:Wounded Mana:Warm Move:Tired>e
Domed Chamber
Exits: east, west.
A hungry warg (mine) has arrived from the west.

o[ CW HP:Wounded Mana:Warm Move:Tired>k *elf*
They aren't here.

o[ CW HP:Wounded Mana:Warm Move:Tired>g draught all
quaff flask
e
e
cha m ag
You get a flask of orkish draught from a leather backpack.

o[ CW HP:Wounded Mana:Warm Move:Tired>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o[ CW HP:Wounded Mana:Warm Move:Tired>
Dark Hallway
A stocky mountain mule is here, waiting to serve.
A spirit floats towards you and howls with an evil laughter.
*Nimféa the Half-Elf* is standing here.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the west.

![ CW HP:Wounded Mana:Warm Move:Tired>
Small Chamber
Exits: west, (down).
A hungry warg (mine) has arrived from the west.

o[ CW HP:Wounded Mana:Warm Move:Tired>Ok.

o[ CW HP:Wounded Mana:Warm Move:Tired>w
k *elf*
Dark Hallway
A stocky mountain mule is here, waiting to serve.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the east.

o[ CW HP:Wounded Mana:Warm Move:Tired>They aren't here.
A spirit lightly hits your body and tickles it.

o[ CW HP:Wounded Mana:Warm Move:Tired a spirit:Fine>n
No way! You are fighting for your life!
You pound a spirit's body very hard.

o[ CW HP:Wounded Mana:Warm Move:Tired a spirit:Fine>FLEE
You flee head over heels.
You flee south.
Dark Hallway
Exits: north.

o[ CW HP:Wounded Mana:Warm Move:Tired>s
s
Alas, you cannot go that way...

o[ CW HP:Wounded Mana:Warm Move:Tired>Alas, you cannot go that way...

o[ CW HP:Wounded Mana:Warm Move:Tired>n
n
Dark Hallway
A stocky mountain mule is here, waiting to serve.
A spirit floats towards you and howls with an evil laughter.
A hungry warg (mine) is standing here.
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Warm Move:Tired>
By the Dark Altar
Traces of white tones form the aura of this place.
The corpse of the orkish bodyguard is lying here.
Exits: (north), south.
A hungry warg (mine) has arrived from the south.

o[ CW HP:Wounded Mana:Warm Move:Tired>s
w
Dark Hallway
A stocky mountain mule is here, waiting to serve.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the north.

o[ CW HP:Wounded Mana:Warm Move:Tired>w
Domed Chamber
Exits: east, west.

o[ CW HP:Wounded Mana:Warm Move:Tired>k *elf*
The Guardroom
Traces of pale white tones form the aura of this place.
Exits: east, *(west)*.
A hungry warg (mine) has arrived from the east.

![ CW HP:Wounded Mana:Warm Move:Tired>They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>close exit 
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm Move:Tired>close exit 
It's already closed!

![ CW HP:Wounded Mana:Warm Move:Tired>narr maddox bookham dies!
inf You are a level %l Mushiemaster.%.Your warstatus is currently at: %K%.Your equipment weights: %C, %F
ye meep!
cha m wim
draw broadsword
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>
You are a level 40 Mushiemaster.
Your warstatus is currently at: warlord (48)
Your equipment weights: one hundred thirty pounds, Heavy, but we will manage...

![ CW HP:Wounded Mana:Warm Move:Tired>Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>
You remove an ornate, steel-shafted warhammer.
You decisively wield an engraved broadsword, looking very evil-minded.


![ CW HP:Wounded Mana:Warm Move:Tired>view warlord

*** Warlords Hall of Fame ***

    Armies of the West

 1  Aratha the Dwarven Ranger
 2  Tindómiel the Half-Elven Heroine
 3  Adanedhel the Dúnadan Warrior
 4  Greolta the Half-Elven Champion
 5  Naralón the Noldorin Hero
 6  Gaar the Dwarven Battlemaster
 7  Nimféa the Half-Elven Priest
 8  Gelmir the Noldorin Wizard
 9  Marky the Dúnadan Hero
10  Delerium the Dúnadan Adventurer

    Forces of the Dark Lord

 1  Meliza the Tarkhnarb Veteran
 2  Zomb the Tarkhnarb Veteran
 3  Vizh the Tarkhnarb Veteran			<-- Gained 2 spots, and 3 wps...
 4  Venus the Black Númenórean Witch
 5  Zevroth the Tarkhnarb Champion
 6  Vardamir the Black Númenórean Scholar
 7  Zongan the Black Númenórean Sage
 8  Zmej the Tarkhnarb Battlemaster
 9  Nosorog the Tarkhnarb Battlemaster
10  Drogtàsh the Tarkhnarb Weaponsmaster

corpse (here) : 		<-- Bookham
a pile of coins
a hunting knife (flawless)
a set of lock picks
a moneybag
a sable pouch; it glows blue
a sable pouch; it glows blue
a plain leather belt
a mace; it glows blue
a leather backpack
a forest green cloak (flawless); it glows blue
a tower shield (flawless); it glows blue
a fine pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a red ruby; it glows blue
a ring; it glows blue
a stone
a leather backpack

corpse (here) : 		<-- Maddox
a pile of coins
a keyring with a key and a set of lock picks
a lantern
a sable pouch; it glows blue
a stone
a water skin
a gleaming belt; it glows blue
a mighty dwarven axe (flawless); it glows blue
a leather backpack
a forest green cloak (flawless); it glows blue
a large metal wall shield (flawless)
a fine pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a pair of smooth, black boots
a fine pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a jewelled ring; it glows blue
a battle axe (flawless)
a butcher knife (flawless)
a fine pair of metal boots (flawless)
a cave-bear fur (flawless)

oO CW>whois nimfea
Nimféa the village idiot is a level forty-eight Half-Elven Priest.

oO CW>whois bookham
Bookham dragon slayer wannabe is a Dwarf.
slap me once

oO CW>whois maddox
Maddox O_o is a Dwarf.
SOOON :)


*****************************************************

Nimfea rocked out and lived, atleast for now! My friend
claims he is happy to be alive and Fungusville is once
again a happy little gobbotown!
Oh, and while writing down this adventure...:
*****************************************************



oO CW Mana:Hot>
An orc-guard yells from the south 'An Elf is here in the Drafty Tunnel!'

oO CW Mana:Burning>
The loud booming of drums echoes through the tunnels.

oO CW Mana:Burning>
An orkish scout leaves << W E S T <<.

oO CW Mana:Burning>
An orkish scout has arrived from the west.

oO CW Mana:Burning>sc

Urhulronk stops resting, and clambers on his feet.

oO CW>349/349 hits, 99/99 mana, and 141/141 moves.

oO CW>st
You stop resting, and stand up.

oO CW>st

The loud booming of drums echoes through the tunnels.

oO CW>
You are already standing.

oO CW>'open
Ok.

oO CW>#   $target is now set to {*elf*} [local]

Guthblug the Foreman looks you over.
Guthblug the Foreman unlocks the ironbars.
Guthblug the Foreman opens the ironbars.

oO CW>stat
OB: 123%, DB: 37%, PB: 68%, Armour: 68%. Wimpy: 175. Mood: normal.
Needed: 1,124,073 xp, 0 tp. Gold: 816. Alert: normal.
Affected by:
- strength
- shield
- detect magic
- armour
- tiredness
- lethargy

oO CW>s
Entrance to Mines
Exits: (north), east.
You have found a large bat!
A hungry warg (mine) has arrived from the north.

o[ CW>e
Mineshaft
Exits: south, west.
You have found a large bat!
A hungry warg (mine) has arrived from the west.

o[ CW>s
s
At a Checkpoint
A water barrel has been left here.
An orc slavemaster is here, looking for someone to abuse.
Exits: north, south, west.
A hungry warg (mine) has arrived from the north.

o[ CW>
Ore Pit
An orc slavemaster is S L E E P I N G here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.
A hungry warg (mine) has arrived from the north.

o[ CW>tr
You carefully examine the ground around you, looking for tracks...

#   $door is now set to {exit } [local]
You see:
   - a track of an Orc coming from the north done less than 1 hour ago
   - two tracks of *an Elf* leading east done less than 1 hour ago
   - a track of *an Elf* coming from the east done less than 1 hour ago
   - a track of *an Elf* coming from the west done less than 2 hours ago
   - a track of *an Elf* leading south done less than 6 hours ago
   - a track of *an Elf* coming from the east done less than 7 hours ago
   - a track of *an Elf* leading east done less than 8 hours ago
   - a track of *an Elf* coming from the west done less than 8 hours ago
   - a track of *an Elf* coming from the west done less than 8 hours ago

cha m nor
draw hammer
cha m ag
{target}={*elf*}
You stop searching, you don't seem to find anything else.

o[ CW>stat
Ok.

o[ CW>The warhammer is no sheath!

o[ CW>Ok.

o[ CW>OB: 150%, DB: 37%, PB: 41%, Armour: 68%. Wimpy: 175. Mood: aggressive.
Needed: 1,124,073 xp, 0 tp. Gold: 816. Alert: normal.
Affected by:
- strength
- shield
- detect magic
- armour
- tiredness
- lethargy

o[ CW>cha s q
Ok.

o[ CW>cha m ag
Ok.

o[ CW>draw hammer
The warhammer is no sheath!

o[ CW>stat
OB: 150%, DB: 37%, PB: 41%, Armour: 68%. Wimpy: 175. Mood: aggressive.
Needed: 1,124,073 xp, 0 tp. Gold: 816. Alert: normal.
Affected by:
- strength
- shield
- detect magic
- armour
- tiredness
- lethargy

o[ CW>i
You are carrying:
a fine pair of metal boots (flawless)
an engraved broadsword (flawless); it glows blue
a water skin
a pair of white chain mail gloves (flawless)
a gem-inlaid knife (flawless)

o[ CW>e
Mineshaft
Exits: [north], south, west.
A hungry warg (mine) has arrived from the west.

o[ CW>open exit 
n
Ok.

o[ CW>bash *elf*
Abandoned Foreman's Office
*an Elf* is resting here.
Exits: (south).
A hungry warg (mine) has arrived from the south.

![ CW>
*an Elf* stops resting, and clambers on his feet.

As *an Elf* avoids your bash, you topple over and lose your balance.

You strongly pound *an Elf*'s body.
Your victim is shocked by your hit!

![ CW *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to slash you.

![ CW *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves vv S O U T H vv.

o[ CW>
*an Elf* has arrived from the south.
*an Elf* bleeds from open wounds.

![ CW>
*an Elf* begins some strange incantations...

![ CW>label l tt
open exit 
Exactly whom did you wish to give a label?

![ CW>It's already open!

![ CW>k *elf*
You approach *an Elf*, trying to pound him.

![ CW *an Elf*:Fine>
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays you with piercing rays of many-coloured light.
You barely pound *an Elf*'s body and tickle it.

![ CW HP:Fine *an Elf*:Fine>
*an Elf* begins some strange incantations...

![ CW HP:Fine *an Elf*:Fine>label l
#   $target is now set to {l} [local]
Ok.

![ CW HP:Fine *an Elf* (l):Fine>
*an Elf* (l) utters the words 'lightning bolt'
*an Elf* (l) sends a powerful lightning bolt at you, you stagger from the
impact.

![ CW HP:Fine *an Elf* (l):Fine>exa l

*an Elf* (l) panics, but can't stop fighting to flee.
You swiftly dodge *an Elf* (l)'s attempt to slash you.

![ CW HP:Fine *an Elf* (l):Fine>
You see nothing special about him.
*an Elf* (l) has several bruises.
*an Elf* (l) seems to have:
       A clean deep wound at the body.
*an Elf* (l) is using: 
<wielded>            a broadsword (flawless); it glows blue
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless); it glows blue
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring; it glows blue
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit

![ CW HP:Fine *an Elf* (l):Fine>
*an Elf* (l) panics, and attempts to flee.
*an Elf* (l) leaves vv S O U T H vv.

o[ CW HP:Fine>close exit 
*an Elf* (l) has arrived from the south.
Ok.

![ CW HP:Fine>cha m ag
Ok.

![ CW HP:Fine>k l
*an Elf* (l) begins some strange incantations...
You pound *an Elf* (l)'s head extremely hard.
*an Elf* (l) tries to slash you, but your parry is successful.

![ CW HP:Fine *an Elf* (l):Fine>bash l
*an Elf* (l) begins some strange incantations...

cha s q
Your bash at *an Elf* (l) sends him sprawling.

![ CW HP:Fine *an Elf* (l):Fine>Ok.

![ CW HP:Fine *an Elf* (l):Fine>cast 'lightning bolt' l
You start to concentrate...

cast 'lightning bolt' l
cast 'lightning bolt' l
Ok.
The lightning bolt hits *an Elf* (l) with full impact.

![ CW HP:Fine Mana:Burning *an Elf* (l):Hurt>
You start to concentrate...

Ok.
The lightning bolt hits *an Elf* (l) with full impact.

![ CW HP:Fine Mana:Hot *an Elf* (l):Hurt>
You start to concentrate...

cast 'lightning bolt' l
Ok.
The lightning bolt hits *an Elf* (l) with full impact.

![ CW HP:Fine Mana:Hot *an Elf* (l):Wounded>
You start to concentrate...

Ok.
The lightning bolt hits *an Elf* (l) with full impact.

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Bad>close exit 
close exit 
It's already closed!
*an Elf* (l) seems to have recovered his senses.
You pound *an Elf* (l)'s left arm extremely hard and shatter it.
*an Elf* (l) is incapacitated and will slowly die, if not aided.

![ CW HP:Fine Mana:Warm *an Elf* (l):Dying>It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Dying>It's already closed!

![ CW HP:Fine Mana:Warm *an Elf* (l):Dying>cha m wim
Ok.

![ CW HP:Fine Mana:Warm *an Elf* (l):Dying>
You pound *an Elf* (l)'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *an Elf* (l)'s death cry as he collapses.
*an Elf* (l) has drawn his last breath! R.I.P.

o[ CW HP:Fine Mana:Warm>narr elf dies
Ok.

o[ CW HP:Fine Mana:Warm>exa corpse
corpse (here) : 
a pile of coins
a lantern
a water skin
a gleaming belt; it glows blue
a broadsword (flawless); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless); it glows blue
a bejewelled oak staff; it glows blue
a fine pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal greaves (flawless)
a fine metal breastplate (flawless)
a copper ring; it glows blue

o[ CW HP:Fine Mana:Warm>
The door is opened from the other side.

o[ CW HP:Fine Mana:Warm>g all.coins all.corpse

*Elain the Silvan Elf* has arrived from the south.

![ CW HP:Fine Mana:Warm>
You get a pile of coins from the corpse of *an Elf*.
There was 5 gold coins, 14 silver pennies, and 16 copper pennies.

![ CW HP:Fine Mana:Warm>
*Elain the Silvan Elf* closes the door.

![ CW HP:Fine Mana:Warm>
*Elain the Silvan Elf* begins some strange incantations...

![ CW HP:Fine Mana:Warm>close exit 
It's already closed!

![ CW HP:Fine Mana:Warm>#   $target is now set to {*elf*} [local]
k *elf*
You try to pound *Elain the Silvan Elf*, but she parries successfully.

![ CW HP:Fine Mana:Warm *Elain the Silvan Elf*:Healthy>open exit 
Ok.

![ CW HP:Fine Mana:Warm *Elain the Silvan Elf*:Healthy>
*Elain the Silvan Elf* utters the word 'zabrahpdjatz'
*Elain the Silvan Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
A hungry warg (mine) says 'Grroar!'

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>
*Elain the Silvan Elf* begins some strange incantations...
A hungry warg (mine) fails to hit *Elain the Silvan Elf*.

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>close exit 
Ok.

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>open exit 
FLEE
Ok.

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>
You flee head over heels.
You flee south.
Mineshaft
Exits: (north), south, west.

o[ CW HP:Hurt Mana:Warm>
Lusta narrates 'yey'

o[ CW HP:Hurt Mana:Warm>close exit 
Ok.
The earth trembles and shivers.

o[ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
Lusta narrates 'eq me!'
It's already closed!
You hear a death cry from the north.
The earth trembles and shivers.

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>It's already closed!

o[ CW HP:Hurt Mana:Warm>cha m ag
It's already closed!

o[ CW HP:Hurt Mana:Warm>Ok.

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>cha s n
close exit 
Ok.
Azbag narrates 'nice'

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>close exit 
It's already closed!

o[ CW HP:Hurt Mana:Warm>It's already closed!

o[ CW HP:Hurt Mana:Warm>n
The door seems to be closed.

o[ CW HP:Hurt Mana:Warm>open exit 
Ok.

o[ CW HP:Hurt Mana:Warm>n
close exit 
Abandoned Foreman's Office
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of *an Elf* is lying here.
*Elain the Silvan Elf* is standing here.
Exits: (south).

![ CW HP:Hurt Mana:Warm>Ok.

![ CW HP:Hurt Mana:Warm>k *elf*
close exit 
close exit 
You barely pound *Elain the Silvan Elf*'s body and tickle it.

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>close exit 
It's already closed!
You swiftly dodge *Elain the Silvan Elf*'s attempt to pierce you.

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>It's already closed!

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>bash *elf*
It's already closed!

![ CW HP:Hurt Mana:Warm *Elain the Silvan Elf*:Fine>
*Elain the Silvan Elf* giggles.

*Elain the Silvan Elf* opens the door.
The loud booming of drums echoes through the tunnels.

*Elain the Silvan Elf* panics, but can't stop fighting to flee.

*Elain the Silvan Elf* panics, and attempts to flee.

#   $target is now set to {elain} [local]
*Elain the Silvan Elf* panics, and attempts to flee.
*Elain the Silvan Elf* leaves vv S O U T H vv.
Your victim has disappeared!

o[ CW HP:Hurt Mana:Warm>close exit 
Ok.

o[ CW HP:Hurt Mana:Warm>exa corpse
corpse (here) : 
Nothing.
An orc-guard yells from the south 'An Elf is here in the Drafty Tunnel!'

o[ CW HP:Hurt Mana:Warm>open exit 
s
Ok.

o[ CW HP:Hurt Mana:Warm>
Mineshaft
Exits: (north), south, west.

o[ CW HP:Hurt Mana:Warm>w
Ore Pit
An orc slavemaster is S L E E P I N G here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

****************************************************
And off he went! Elf was Michio:

oO CW HP:Fine Mana:Hot>whois michio
Michio Kaku - Theoretical Physicist is an Elf.

Hope you enjoyed the read!
*****************************************************


2010/03/11 19:04, Nimfea:Rated: Superb 
=) Twas awesome. After i blocked front i knew pirest door was still blocked (apperantly for few more seconds) so rushed to floorstones to block it but didnt have enough mana. Then you ate some hits bash, spray, dispel. So i wasnt that afraid of the mobs. And it didnt accure to me till later to try blind them instead of the dispel. Bookham apperantly forgot to press flee in the end there. And i sucked donkeyballs ofcourse :). I was giggling when i realized that i have to rock out in the end.
Well played :)

2010/03/11 20:24, Marillion:Rated: Superb 
I didn't find the victory astonishing, it was a good victory tho! The pure fact that u let them block you in 3vs1, is what I find most awesome. 5 stars from me.

2010/03/11 20:52, Golfinbul:Rated: Superb 
really nice work man ;) superb

2010/03/11 20:57, Drogtash:  Rated: Average 
Yeah, this is why I don't group with some people. An 1vs3 turns into a slaughter..

2010/03/11 22:37, Edvard:Rated: Superb 
Awesome. Hard to imagine how to lose a fight with 2 warriors and a cleric against a combo, but it produced a good log :D

2010/03/11 22:48, Nimfea:Rated: Superb 
Maddox had link troubles and connected back just before Vizh came. They were both combos, one manaless. I was low mana. So it was good setting for him :). Not that he knew any of this, ballsy play.

shut up, Salazar...*cackle*

2010/03/11 22:50, Faint: 
oh, They are both combos? i had no idea.... tho i did see that bookham sprayed me once...

2010/03/11 22:53, Drogtash:  Rated: Average 
He knew you were low mana after two failed blocks on an open door (lol). And he knew Maddox would either be low or healed (you even lower mana) :p

2010/03/11 23:30, Nimfea:Rated: Superb 
Well it was close;block rutine, he opened it right when close went through and before block. And my reaction+link werent that good to cancel it although i tried. I hoped someone else was also closing ergo interrupting spell, but no such luck.
Lol as much as you like :)
I will never be madskilled in MUME, so never no-one should count on me on that level when grouping with me.
Cheers!

2010/03/12 00:42, Noxious:  edited 1x   
Sweet

2010/03/12 01:20, Marillion:Rated: Superb 
You wasted the mana, sure. still should be an easy win.

2010/03/12 01:27, Nimfea:Rated: Superb 
That much i know, should have... Like you should not have died in the open like you just did. Sometimes things go bad.

2010/03/12 01:57, Marillion:edited 1x  Rated: Superb 
Surely I shouldn't have? Looked like I could've done much to prevent the death? my prespam didn't go through before i was hunted in every room. And I really don't understand what you think I did wrong in the escape? You were fucklucky, and the warrior was quick.
PS: It's legal to do mistakes, but the comment about the settings being good for vizh. They weren't good. You made them good.

2010/03/12 02:35, Nimfea:Rated: Superb 
Exept the block that i couldnt cancel couse im slow linked i dont know
much i could have done differently. My group just went and suicided themself to mobs as far i could see. Bookham was kind of opening for himself, but didnt flee. We were goint to do BW could skiped couse Maddox had like huge problems with link.
I tryied to open curtain and exit to get them off mobs. And i think i lost maddox there for a second when i went to pick the back shut, wich was open. And seconds later he was dead.
Only thing in retrospective i could think of that i should have done is to blind mobs.
Feel free to school me

2010/03/12 06:13, Menna:  Rated: Superb 
Nice work :)

2010/03/12 06:59, Faine:Rated: Average 
Walk in a park.

Two huge mistakes made it really easy for Vizh. Warriors not closing front, so caster could block and after that charging Vizh at mobs when nuker doesnt have mana. Pukes made it easy.

2010/03/12 10:35, Nockurzh:  Rated: Superb 
Wtf plan was it by pukes to let 1 of them go into priest room and have bodyguard join the him? Shoulda killed the bodyguard s and then move on to whack Vizh somwhere. Also, why priest room :P? Vizh did a good job anyway :) Final kill was nice also.

2010/03/12 12:05, Drogtash:  Rated: Average 
Yeah, I wasn't schooling you, the dwarves did far worse. AKA, none of them closing or really doing anything. And yeah, killing bodyguard s would've probably been wise :p or atleast blind it :)

2010/03/12 12:56, Devastator:Rated: Good 
:-)

2010/03/12 22:55, Bookham: 
i had link troubles aswell.. like some weeks ago.. vizh.. if u remember that i died to u as khratt.. couldt do much!! link basicly freezed.. and i didnt even flee out from room!! i had mana to nuke u dead.. but lost armour and no weapon.. plain mace without enchant!! cant hit for shit!! and mobs did their job well.. so cant rate it.. if i had no link troubles then it would be superb.. sry vizh!!


2010/03/13 00:30, Goretongue:Rated: Superb 
Fun. Lucky for you Elain didnt block insta on entering


top
 


 Rating-Summary 
 Superb Delerium, Edvard, Golfinbul, Goretongue, Horus, Iluvator, Indros, Jones, Marillion, 
Menna, Nimfea, Nockurzh, Pirx 
 Good Devastator, Fieldy, Zmej 
 Average Drogtash, Faine, Telessar 
 Poor  
 Awful Rik 
Rating period for this log has expired!


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