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Wind tells you 'u got quakes?' (Zimrathon)comments   back
  
(16 ratings and 2234 hits. Posted 2016/10/14)
**Wind and I had been running around Bree trying to kill a little dwarf with  **
**rangers and three legends trying to protect him. I gave up and moved LBF,   **
**then Wind gave up too and moved LBF, down some 200 hps. I move swept and    **
**come to the conclusion that the pukes went towards Mormaeg.



Wind tells you 'u got quakes?'
You slash a rabid, grey wolf's left forefoot.

*+ cRW Mana:Burning a rabid, grey wolf:Fine>flee
You flee head over heels.
You flee west.
Old East Road
Exits: north, =east=, =west=.

*+ cRW Mana:Burning>

A rabid, grey wolf has arrived from the east.

*+ cRW Mana:Burning>rep yeah
t Wind yeah
Ok.

*+ cRW Mana:Burning>w
Old East Road
Exits: =north=, =east=, south, west.
A cold hard wind lashes at your clothes, making it difficult to move.

*+ cRW Mana:Burning>tr warhorse
You carefully examine the ground around you, looking for tracks...

You see some vague tracks of a warhorse leading east, done less than 2 hours ago.

*+ cRW Mana:Burning>

A rabid, grey wolf has arrived from the east.

*+ cRW Mana:Burning>e
Old East Road
Exits: north, =east=, =west=.

You see some vague tracks of a warhorse leading north, done less than 2 hours ago.

*+ cRW Mana:Burning>e
Old East Road
Exits: =east=, =west=.

You see some vague tracks of a warhorse leading west, done less than 2 hours ago.

*+ cRW Mana:Burning>

A rabid, grey wolf has arrived from the west.

*+ cRW Mana:Burning>rep I think they into mormaeg 2 ticks
t Wind I think they into mormaeg 2 ticks
e
Ok.

*+ cRW Mana:Burning>
Old East Road
Traces of red tones form the aura of this place.
Exits: =east=, south, =west=.

You stop tracking your victim.

*+ cRW>shr
cast n 'shroud'
You start to concentrate...

rep we go?
t Wind we go?
You are surrounded by a misty shroud.

*+ cRW Mana:Burning>
Ok.

*+ cRW Mana:Burning>rep come follow e swept
t Wind come follow e swept
Ok.

*+ cRW Mana:Burning>

Wind tells you 'sure i guess'

*+ cRW Mana:Burning>stat
OB: 43%, DB: 65%, PB: 57%, Armour: 80%. Wimpy: 120. Mood: wimpy.
Needed: 251,759 xp, 0 tp. Gold: 656. Alert: normal.
Affected by:
- shroud
- panic
- noquit
- breath of briskness
- shield
- novoid
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- armour
- detect magic
- stored spell earthquake

*+ cRW Mana:Burning>

Wind tells you 'still 130 down'

*+ cRW>g purple all
You get a purple scroll from a sable pouch.

*+ cRW>g purple all
You can't find a purple in any container.

*+ cRW>g purple all
You can't find a purple in any container.

*+ cRW>whe
Players in your zone
--------------------
Zimrathôn            - Old East Road
Wind                 - Bend in the Old East Road

*+ cRW>

A mild tremor shakes the ground.

*+ cRW>

Wind has arrived from the east riding a hungry warg.

*+ cRW>rep they quaking now?
t Wind they quaking now?
Ok.

*+ cRW>l
Old East Road
Traces of pale red tones form the aura of this place.
Wind the Tarkhnarb Orc is here, riding a hungry warg.
Exits/emulated: =east=, south, =west=.

*+ cRW>

Wind stops following you.
Wind starts following you.

*+ cRW>w
Old East Road
A grey wolf is here, salivating profusely.
Exits: =east=, =west=.

*+ cRW>w
Old East Road
Exits: north, =east=, =west=.
A cold hard wind lashes at your clothes, making it difficult to move.

*+ cRW>n
Windswept Ground
Exits: north, south, west.
The raging wind almost sweeps you off your feet, but you manage to stand your ground.

*. cRW>n
Windswept Ground
Exits: north, east, south, west.
A cold hard wind lashes at your clothes, making it difficult to move.

*. cRW>i
You are carrying:
a purple scroll; it glows blue

*. cRW>pab
put all sable
You put a purple scroll in a sable pouch.

*. cRW>

Suddenly, the sky clears. The storm has blown away.

*. cRW>n
Windswept Ground
Exits: east, south.

*. cRW>e
Windswept Ground
Exits: north, south, west.

*. cRW>s
Windswept Ground
Exits: north, south, west.

*. cRW>s
Windswept Ground
Exits: north, east, south.

*. cRW>e
Windswept Ground
Exits: north, west.

*. cRW>n
Windswept Ground
Exits: north, south.

*. cRW>n
Windswept Ground
Exits: north, south, west.

*. cRW>n
Stinging Nettles
A sprawling green bush of stinging nettle grows here.
Exits: north, west.

*. cRW>l
Wind whispers 'need to kill man'
Stinging Nettles
A sprawling green bush of stinging nettle grows here.
Wind the Tarkhnarb Orc is here, riding a hungry warg.
Exits/emulated: north, west.

*. cRW>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - three clear tracks of a warhorse leading west done less than 2 hours ago

ta man*
My target is now: man*
Wind whispers 'cos he warrior'
You stop searching.

*. cRW>'2 ticks
emo viskar sött: 2 ticks
Ok.

*. cRW>w
Stinging Nettles
There are two stinging nettles here.
A brown snake watches you.
Exits: east, west.
You feel bolder.

*. cRW>

A brown snake fails to hit Wind.

*. cRW>

Wind pounds a brown snake's head extremely hard and shatters it.

*. cRW>w
Charred Slope
Exits: north, east, south, west.

*. cRW>
Wind has arrived from the east riding a hungry warg.

*. cRW>

Wind leaves north riding a hungry warg.

*. cRW>call
n
You call out.

*. cRW>
Charred Slope
Exits: east, south.

*. cRW>e
The Strange Hill
Wind the Tarkhnarb Orc is here, riding a hungry warg.
Exits: west, [down].

*. cRW>'I guess they quaked mormaeg
emo viskar sött: I guess they quaked mormaeg
Ok.

*. cRW>tr
You carefully examine the ground around you, looking for tracks...

You stop searching, you don't recognise any tracks.

*. cRW>'not in here
emo viskar sött: not in here
Ok.

*. cRW>w
Charred Slope
Exits: east, south.

*. cRW>s
Charred Slope
Exits: north, east, south, west.

*. cRW>tr warhorse
You carefully examine the ground around you, looking for tracks...

You see some clear tracks of a warhorse leading west, done less than 2 hours ago.

*. cRW>w
Bleak Hills
A low, many-branched shrub covers the ground here.
A suspicious-looking man watches you carefully.
Exits: east, south, west.

You see some clear tracks of a warhorse leading south, done less than 3 hours ago.

*( cRW>s
Bleak Hills
Traces of white tones form the aura of this place.
Exits: north, south, west.

You see some plain tracks of a warhorse leading west, done less than 1 hour ago.

*( cRW>

Wind whispers 'sun up..'

*( cRW>'here they quaked 1 tick
emo viskar sött: here they quaked 1 tick
Ok.

*( cRW>whe
Players in your zone
--------------------
Zimrathôn            - Bleak Hills
Wind                 - Bleak Hills

*( cRW>w
Bleak Hills
A large warhorse is standing here, clad in mail.
Exits: east, west, (down). - d:plug.
Aha, you have found your victim!

*( cRW>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - three clear tracks of a warhorse leading down done less than 1 hour ago
   - a plain track of a warhorse leading east done less than 1 hour ago

   - a plain track of *an Elf* leading down done less than 1 hour ago
   - a plain track of *an Elf* coming from below done less than 1 hour ago
   - two plain tracks of *an Elf* coming from the east done less than 1 hour ago
   - a plain track of *an Elf* leading east done less than 1 hour ago

Wind pounds a warhorse's body very hard and shatters it.
A warhorse says 'Show yiurrulf, coHmrd!'

A warhorse barely hits Wind's right leg and tickles it.

'elf d solo
'bash dis
Wind sends a warhorse sprawling with a powerful bash.

You stop searching.

*( cRW>
emo viskar sött: elf d solo
Ok.

*( cRW>
emo viskar sött: bash dis
Ok.

*( cRW>ta elf*
My target is now: elf*

The plug closes quietly.

*( cRW>

Wind pounds a warhorse's right foreleg very hard and shatters it.

*( cRW>rc wind
recite scroll wind
You don't have a scroll.
Wind panics, and attempts to flee.
Wind leaves west riding a hungry warg.
Wind has suddenly arrived riding a hungry warg.

*( cRW>

A warhorse seems to have recovered his senses.

*( cRW>

Wind dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Wind.

*( cRW>g purple all
You get a purple scroll from a sable pouch.

*( cRW>recite purple wind
You start reciting a purple scroll.

drop wind
fo wind
lead
You recite a purple scroll which dissolves.
Wind is surrounded by a white aura.
You create a noxious cloud around him.
Nothing happens.

*( cRW>
Wind stops following you.

*( cRW>
You now follow Wind.
Wind ponders life, the universe, and everything.

*( cRW>
You stop riding a trained horse (MIN).
A trained horse (MIN) starts following you.

*( cW>'go!
emo viskar sött: go!
Ok.

*( cW>ta elf*
My target is now: elf*
l
Bleak Hills
Traces of fierce red tones form the aura of this place.
A large warhorse is standing here, clad in mail.
A trained horse (MIN) is standing here.
Wind the Tarkhnarb Orc is standing here pondering (glowing).
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: east, {south}, west, {down}. - d:plug.

*( cW>

Wind opens the plug.

*( cW>

Wind leaves down.
Secret Tunnel
Traces of fierce white tones form the aura of this place.
A brigand, looking at your nice purse, is sneaking here.
*Lonte the Noldorin Elf* is resting here.
*Balpirik the Dúnadan Man* is here, riding a warhorse.
*a Half-Elf* is here, resting on a warhorse.
Exits/emulated: east, {south}, west, {down}. - d:plug.

!= cW>

*Balpirik the Dúnadan Man* intercepts Wind's blow.
Wind pounds *Balpirik the Dúnadan Man*'s left hand extremely hard.

!= cW>

*Lonte the Noldorin Elf* stops resting, and clambers on her feet.
*Balpirik the Dúnadan Man* pounds Wind's right arm extremely hard.

!= cW>qq
cast n 'earth'
You quickly recall your stored spell...
*a Half-Elf* stops resting, and clambers on his feet.

*Lonte the Noldorin Elf* closes the plug.

clo exit
*Lonte the Noldorin Elf* begins some strange incantations...

*a Half-Elf* begins some strange incantations...

The earth trembles beneath your feet!
You feel yourself exposed.
A trained horse (MIN) stops following you.
Some debris falls on you from above.
A warhorse says 'MeetkykrR dRnth,uBlfcrvHnmrzrNkrm!'
A mean brigand yells 'HELP! Someone is trying to kill me in the Secret Tunnel!'
A hungry warg says 'I will feed you to my cubs, Zimrathôn!'
A warhorse says 'Yku Fill paysfrrrthrt,asczm!'

!= cW HP:Fine Mana:Burning a warhorse:Hurt>
*a Half-Elf* begins some strange incantations...
It's already closed!

!= cW HP:Fine Mana:Burning a warhorse:Hurt>qq
cast n 'earth'
You quickly recall your stored spell...

A warhorse hits your head and tickles it.
A mean brigand barely pierces your body and tickles it.
A hungry warg lightly hits your right foot and tickles it.

*Lonte the Noldorin Elf* utters the words 'block door'
The exit up seems to blur for a while.


//That block must have been stored - thank God!


The earth trembles beneath your feet!
A trained horse (MIN) is mortally wounded and will die soon if not aided.

!= cW HP:Fine Mana:Burning a warhorse:Awful>

*a Half-Elf* begins some strange incantations...

!= cW HP:Fine Mana:Burning a warhorse:Awful>qq
cast n 'earth'
You quickly recall your stored spell...

*Lonte the Noldorin Elf* begins some strange incantations...

The earth trembles beneath your feet!
You receive your share of experience.
g coins all.corpse
One more death... It seems to be a litany... 
You hear a trained horse (MIN)'s death cry as he collapses.
A trained horse (MIN) is dead! R.I.P.
Well, you begin to know this creature's anatomy.
You hear a warhorse's death cry as he collapses.
A warhorse is dead! R.I.P.
*a Half-Elf* dismounts from a warhorse as he falls to the ground.
You receive your share of experience.
g coins all.corpse
It's really not interesting anymore! 
You hear a hungry warg's death cry as it collapses.
A hungry warg is dead! R.I.P.
Some debris falls on you from above.
Well, you begin to know this creature's anatomy.
You hear a warhorse's death cry as he collapses.
A warhorse is dead! R.I.P.
*Balpirik the Dúnadan Man* dismounts from a warhorse as he falls to the ground.
You begin to feel thirsty.

!= cW HP:Fine Mana:Hot a mean brigand:Awful>
*a Half-Elf* begins some strange incantations...
*Lonte the Noldorin Elf* begins some strange incantations...
You can't find a coins in any corpse.
A mean brigand panics, and attempts to flee.

!= cW HP:Fine Mana:Hot a mean brigand:Awful>qq
You can't find a coins in any corpse.

!= cW HP:Fine Mana:Hot a mean brigand:Awful>
cast n 'earth'
You quickly recall your stored spell...

A mean brigand panics, and attempts to flee.

*Lonte the Noldorin Elf* begins some strange incantations...
The earth trembles beneath your feet!
You receive your share of experience.
g coins all.corpse
It's really not interesting anymore! 
You hear a mean brigand's death cry as he collapses.
A mean brigand is dead! R.I.P.
Some debris falls on you from above.

!= cW HP:Fine Mana:Hot *Lonte the Noldorin Elf*:Wounded>
*Lonte the Noldorin Elf* gets a pile of coins from the corpse of a mean brigand.
*a Half-Elf* begins some strange incantations...
You can't find a coins in any corpse.
*Lonte the Noldorin Elf* panics, and attempts to flee.

!= cW HP:Fine Mana:Hot *Lonte the Noldorin Elf*:Wounded>qq
cast n 'earth'
You start to concentrate...

*Lonte the Noldorin Elf* begins some strange incantations...

ta elf*
My target is now: elf*
Wind seems to have recovered his senses.
*Balpirik the Dúnadan Man* panics, and attempts to flee.

Wind panics, and attempts to flee.

jj
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* cries 'Elbereth Gilthoniel' and makes Wind shiver in pain.
Wind is mortally wounded and will die soon if not aided.

*a Half-Elf* begins some strange incantations...
*Balpirik the Dúnadan Man* panics, and attempts to flee.

*Balpirik the Dúnadan Man* panics, and attempts to flee.

*a Half-Elf* begins some strange incantations...
The earth trembles beneath your feet!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear Wind's death cry as he collapses.
Wind has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of Wind.
Some debris falls on you from above.





//So at this point I'm out of quakes, only my trusty buffer is dead and all
//pukes alive. It looks sort of bad actually.




!= cW HP:Fine Mana:Warm *Balpirik the Dúnadan Man*:Awful>
cha spell quick
Ok.
*Balpirik the Dúnadan Man* panics, and attempts to flee.

!= cW HP:Fine Mana:Warm *Balpirik the Dúnadan Man*:Awful>

*Lonte the Noldorin Elf* panics, and attempts to flee.

!= cW HP:Fine Mana:Warm *Balpirik the Dúnadan Man*:Awful>cast 'li' elf*

!= cW HP:Hurt Mana:Warm *Balpirik the Dúnadan Man*:Awful>

As *Lonte the Noldorin Elf* greedily kneels down towards the corpse, the icy grasp of a shadow stops 
her!
A shadow whispers 'I won't allow the looting of my fallen body!'
You start to concentrate...
*Balpirik the Dúnadan Man* sends you sprawling with a powerful bash.
Argh! You cannot concentrate any more...



//CRAP! They should have all mana left and I should be a goner maybe
//even during the  bash.




!= cW HP:Hurt Mana:Warm *Balpirik the Dúnadan Man*:Awful>

*Lonte the Noldorin Elf* begins some strange incantations...

!= cW HP:Hurt Mana:Warm *Balpirik the Dúnadan Man*:Awful>

*Balpirik the Dúnadan Man* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

*Rendtner the Half-Elf* utters the word 'earthquake'
*Rendtner the Half-Elf* makes the earth tremble and shiver.
You gained some renown in this battle!
You hear *Lonte the Noldorin Elf*'s death cry as she collapses.
*Lonte the Noldorin Elf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Lonte the Noldorin Elf*.
You gained some renown in this battle!
You hear *Balpirik the Dúnadan Man*'s death cry as he collapses.
*Balpirik the Dúnadan Man* has drawn his last breath! R.I.P.
You fall, and hit yourself!
Some debris falls on you from above.
A shadow says 'Don't expect me to forgive you, Half-Elf!'



//That really was a game-changer I must say. Guess I shouldn't be mad
//for losing the xps.





!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

You try to flee, but cannot!
*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

You try to flee, but cannot!
*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

You try to flee, but cannot!

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

You try to flee, but cannot!

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>ta elf*
My target is now: elf*
jj

*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

You try to flee, but cannot!

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

*Rendtner the Half-Elf* panics, and attempts to flee.

l

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

You try to flee, but cannot!

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>

Your head stops stinging.
*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>gg
cha spell quick
Ok.
You flee head over heels.
PANIC! You couldn't escape!

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>
Secret Tunnel
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a mean brigand is lying here.
The corpse of a warhorse is lying here.
The corpse of a hungry warg is lying here.
The corpse of a warhorse is lying here.
The corpse of a trained horse is lying here.
*Rendtner the Half-Elf* is here, fighting YOU.
A shadow is here, fighting *Rendtner the Half-Elf*.
The shadow of *an Elf* is floating here.
A shadow barely hits *Rendtner the Half-Elf*'s right arm.
Exits/emulated: {north}, {south}, {up}. - u:plug d:crack.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>cast 'li' elf*
cha spell norm
Ok.

!= cW HP:Hurt Mana:Warm *Rendtner the Half-Elf*:Bad>
You start to concentrate...
*Rendtner the Half-Elf* panics, and attempts to flee.

*Rendtner the Half-Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

*Rendtner the Half-Elf* panics, and attempts to flee.

You flee head over heels.
PANIC! You couldn't escape!

*Rendtner the Half-Elf* utters the words 'mosailla paieg'
*Rendtner the Half-Elf* burns you.
Argh! You cannot concentrate any more...
A shadow barely hits *Rendtner the Half-Elf*'s body.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Bad>cast 'li' elf*
You start to concentrate...
*Rendtner the Half-Elf* begins some strange incantations...

*Rendtner the Half-Elf* panics, and attempts to flee.

PANIC! You can't quit the fight!

*Rendtner the Half-Elf* utters the words 'mosailla paieg'
*Rendtner the Half-Elf* burns you.
Argh! You cannot concentrate any more...
You flee head over heels.
PANIC! You couldn't escape!
*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Bad>me
*Rendtner the Half-Elf* begins some strange incantations...
cast 'magic missile' elf*
You start to concentrate...

me
me
Ok.
Your magic missile hits *Rendtner the Half-Elf*.
You flee head over heels.
PANIC! You couldn't escape!
*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Bad>
*Rendtner the Half-Elf* begins some strange incantations...
cast 'magic missile' elf*
You start to concentrate...

*Rendtner the Half-Elf* panics, and attempts to flee.

Ok.
Your magic missile hits *Rendtner the Half-Elf*.
PANIC! You can't quit the fight!

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Bad>
cast 'magic missile' elf*
You start to concentrate...
*Rendtner the Half-Elf* begins some strange incantations...

stat
*Rendtner the Half-Elf* panics, and attempts to flee.

Ok.
Your magic missile hits *Rendtner the Half-Elf*.
You flee head over heels.
PANIC! You couldn't escape!

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>
*Rendtner the Half-Elf* begins some strange incantations...
OB: 44%, DB: 55%, PB: 57%, Armour: 80%. Wimpy: 120. Mood: wimpy.
Needed: 149,026 xp, 0 tp. Gold: 656. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- shield
- strength
- armour
- detect magic

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>

*Rendtner the Half-Elf* panics, and attempts to flee.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>cast 'li' elf*
You start to concentrate...
You flee head over heels.
PANIC! You couldn't escape!

*Rendtner the Half-Elf* utters the words 'mosailla paieg'
*Rendtner the Half-Elf* burns you.
Argh! You cannot concentrate any more...

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>me
*Rendtner the Half-Elf* begins some strange incantations...
cast 'magic missile' elf*
You start to concentrate...
*Rendtner the Half-Elf* panics, and attempts to flee.

me
You flee head over heels.
PANIC! You couldn't escape!

me
Ok.
Your magic missile hits *Rendtner the Half-Elf*.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>
*Rendtner the Half-Elf* begins some strange incantations...
cast 'magic missile' elf*
You start to concentrate...
*Rendtner the Half-Elf* panics, and attempts to flee.

You flee head over heels.
PANIC! You couldn't escape!

Ok.
Your magic missile hits *Rendtner the Half-Elf*.
Your legs feel heavier.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>me
*Rendtner the Half-Elf* begins some strange incantations...
cast 'magic missile' elf*
You start to concentrate...
*Rendtner the Half-Elf* panics, and attempts to flee.

You flee head over heels.
PANIC! You couldn't escape!

*Rendtner the Half-Elf* utters the words 'mosailla paieg'
*Rendtner the Half-Elf* burns you.
Argh! You cannot concentrate any more...

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>
cast 'magic missile' elf*
You start to concentrate...
*Rendtner the Half-Elf* begins some strange incantations...
*Rendtner the Half-Elf* panics, and attempts to flee.

me
PANIC! You can't quit the fight!

me
me
Ok.
Your magic missile hits *Rendtner the Half-Elf*.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Awful>
*Rendtner the Half-Elf* begins some strange incantations...
cast 'magic missile' elf*
You start to concentrate...
*Rendtner the Half-Elf* panics, and attempts to flee.

You flee head over heels.
PANIC! You couldn't escape!
A shadow barely hits *Rendtner the Half-Elf*'s right arm and shatters it.

*Rendtner the Half-Elf* begins some strange incantations...

me
Ok.
Your magic missile hits *Rendtner the Half-Elf*.
*Rendtner the Half-Elf* is incapacitated and will slowly die, if not aided.

!= cW HP:Wounded Mana:Warm *Rendtner the Half-Elf*:Dying>
cast 'magic missile' elf*
You start to concentrate...

You flee head over heels.
PANIC! You couldn't escape!

Ok.
Your magic missile blows the life force away from *Rendtner the Half-Elf*, killing him.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Rendtner the Half-Elf*'s death cry as he collapses.
*Rendtner the Half-Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Rendtner the Half-Elf*.

!= cW HP:Wounded Mana:Cold>
cast 'magic missile' elf*
Nobody here by that name.

!= cW HP:Wounded Mana:Cold>
cast 'magic missile' elf*
Nobody here by that name.

!= cW HP:Wounded Mana:Cold>l
Secret Tunnel
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a mean brigand is lying here.
The corpse of a warhorse is lying here.
The corpse of a hungry warg is lying here.
The corpse of a warhorse is lying here.
The corpse of a trained horse is lying here.
The shadow of *an Orc* is floating here.
The shadow of *an Elf* is floating here.
The shadow of *a Half-Elf* is floating here.
Exits/emulated: {north}, {south}, {up}. - u:plug d:crack.

!= cW HP:Wounded Mana:Cold>l
Secret Tunnel
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a mean brigand is lying here.
The corpse of a warhorse is lying here.
The corpse of a hungry warg is lying here.
The corpse of a warhorse is lying here.
The corpse of a trained horse is lying here.
The shadow of *an Orc* is floating here.
The shadow of *an Elf* is floating here.
The shadow of *a Half-Elf* is floating here.
Exits/emulated: {north}, {south}, {up}. - u:plug d:crack.

!= cW HP:Wounded Mana:Cold>sc
61/178 hits, 31/131 mana, and 99/99 moves.

!= cW HP:Wounded Mana:Cold>stat
OB: 44%, DB: 55%, PB: 57%, Armour: 80%. Wimpy: 120. Mood: wimpy.
Needed: 49,026 xp, 0 tp. Gold: 656. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
- detect magic

!= cW HP:Wounded Mana:Cold>r
You sit down and rest your tired bones.

!= cW HP:Wounded Mana:Cold>na need backup mormaeg now
Ok.

!= cW HP:Wounded Mana:Warm>0
exits
[South] - A closed 'board' - u:plug d:crack.
[Up] - A closed 'plug' - u:plug d:crack.

!= cW HP:Wounded Mana:Warm>st
You stop resting, and stand up.

!= cW HP:Wounded Mana:Warm>os
open exit s
That's impossible, I'm afraid.

!= cW HP:Wounded Mana:Warm>ou
open exit u
That's impossible, I'm afraid.

!= cW HP:Wounded Mana:Warm>r
You sit down and rest your tired bones.

!= cW HP:Wounded Mana:Warm>lic
l i corpse
In the corpse (here):
a pile of coins
an embellished longbow; it glows blue
a stone
a fragrant-smelling bag
a water skin
a laced quiver; it glows blue
a gleaming belt; it glows blue
a double edged eket (flawless); it glows blue
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless); it glows blue
a bejewelled oak staff; it glows blue
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (flawless)
a fine pair of chain mail leggings (flawless)
a blood-encrusted helm (flawless)
a blood-encrusted breastplate (flawless)
a golden quartzite ring; it glows blue

!= cW HP:Wounded Mana:Warm>g shining corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!= cW HP:Wounded Mana:Warm>g all.pack all
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
You get a leather backpack from the corpse of *a Man*.
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!= cW HP:Wounded Mana:Warm>g all.sable all
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
You can't find any sable in any container.

!= cW HP:Wounded Mana:Warm>i
You are carrying:
a leather backpack

!= cW HP:Wounded Mana:Warm>g all.rock all
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
You can't find any rock in any container.

!= cW HP:Wounded Mana:Warm>lip
l i pack
In your backpack (in inventory):
a forest green cloak (flawless); it glows blue

!= cW HP:Wounded Mana:Warm>drop pack
You drop the backpack.

!= cW HP:Wounded Mana:Warm>l
Secret Tunnel
Traces of fierce red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a mean brigand is lying here.
The corpse of a warhorse is lying here.
The corpse of a hungry warg is lying here.
The corpse of a warhorse is lying here.
The corpse of a trained horse is lying here.
The shadow of *an Orc* is floating here.
The shadow of *an Elf* is floating here.
The shadow of *a Half-Elf* is floating here.
Exits/emulated: {north}, {south}, {up}. - u:plug d:crack.

!= cW HP:Wounded Mana:Warm>sc
65/178 hits, 46/131 mana, and 99/99 moves.



**I wait til blur and leave. Wind comes back, meets pukes, Lonte redies and   **
**Wind loots himself.							      **




2016/10/14 16:30, Jabez:Rated: Average 
Fun log. Always entertaining to see something go wrong and still work out. Thanks for sharing.

2016/10/14 17:58, Wind:Rated: Good 
Thats the only kind of logs I'm in. You have been warned :)

2016/10/14 19:34, Baratheon:  Rated: Average 
Rendtner was so pissed that you quaked Wind dead that he thought he would 1-up you.

2016/10/14 20:19, Khamr:Rated: Poor 
interesting, very fun

2016/10/15 07:51, Wind:Rated: Good 
I was 130 down to start with, but 2 quakes took me from fine to wounded...I knew it was game over for me then :P

2016/10/15 08:10, Torkild:Rated: Good 
Rendtner mvp

2016/10/15 11:21, Wind:Rated: Good 
That 5th quake you pulled off was not stored :)

2016/10/15 14:48, Rendtner:   
yap, my mistake. shrug. lesson learned.

2016/10/15 20:12, Belog:edited 2x  Rated: Good 
Rendtner's quake made me lol. No offence meant! Happens to all of us.

2016/10/16 01:12, Zepir:  Rated: Average 
Rendtner! You lived and died a glorious death no worries or matter here :)

2016/10/16 10:13, Drogtash:Rated: Good 
Haha, that was funny. That's a lesson you should've learned long ago.

2016/10/16 13:58, Glasya:  Rated: Good 
Entertaining without a doubt. Earthquakes fall and last man standing wins.

2016/10/17 03:25, Rendtner:   
well, they (group mate) laughed at me as well :)
and yeah, i was so pissed.. but hey, fun anyway. point taken :p


top
 


 Rating-Summary 
 Superb Naga, Winzy 
 Good Belog, Drogtash, Faine, Fieldy, Glasya, Roadkill, Telessar, Torkild, Wind 
 Average Baratheon, Jabez, Zepir 
 Poor Dagor, Khamr 
 Awful  
Rating period for this log has expired!


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