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The Good The Bad and The Ful (Honeyclaw)comments   back
(383 hits. Posted 2017/11/28)
Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

o[ cW>

*Ful the Orc* carefully examines the ground around him, looking for tracks...

o[ cW>b orc

bash orc


o[ cW>
s

An orc slavemaster whips your body and tickles it.

o[ cW HP:Fine an orc slavemaster:Healthy>
No way! You are fighting for your life!

o[ cW HP:Fine an orc slavemaster:Healthy>#   $target set to {*orc*}[local]


You hit an orc slavemaster's right foot extremely hard.

o[ cW HP:Fine an orc slavemaster:Fine>
f
You flee head over heels.
You flee east.
Mineshaft
Exits: (north), south, west.

o[ cW HP:Fine>cha mood aggr

Ok.

o[ cW HP:Fine>
cha mood aggr
Ok.

o[ cW HP:Fine>
sc
545/552 hits and 121/161 moves.

o[ cW HP:Fine>cha mood aggr

Ok.

o[ cW HP:Fine>
#   $target set to {*orc*}[local]
cha mood aggr
Ok.

o[ cW HP:Fine>

*Ful the Orc* has arrived from the west.
A hungry warg has arrived from the west.

o[ cW HP:Fine>

*Ful the Orc* slashes your body extremely hard.
Your body turns numb as the poison speeds to your brain!

o[ cW HP:Fine *Ful the Orc*:Healthy>sc

You can't do that while fighting.

o[ cW HP:Fine *Ful the Orc*:Healthy>
kill *orc*
You're already fighting!
You hit *Ful the Orc*'s body hard and tickle it.

o[ cW HP:Fine *Ful the Orc*:Fine>
get bottle all

o[ cW HP:Fine *Ful the Orc*:Fine>
You can't find a bottle in any container.
*Ful the Orc* sends you sprawling with a powerful bash.


o[ cW HP:Fine *Ful the Orc*:Fine>
quaff bottle

*Ful the Orc* slashes your left hindleg extremely hard.


o[ cW HP:Fine *Ful the Orc*:Fine>

Your head stops stinging.

o[ cW HP:Fine *Ful the Orc*:Fine>
You don't have a bottle.

o[ cW HP:Fine *Ful the Orc*:Fine>

*Ful the Orc* slashes your right hindleg extremely hard.

o[ cW HP:Fine *Ful the Orc*:Fine>

o[ cW HP:Fine *Ful the Orc*:Fine>
i
You are carrying:
Nothing.

o[ cW HP:Fine *Ful the Orc*:Fine>
l in pack
In your backpack (worn on back):
Nothing.

o[ cW HP:Fine *Ful the Orc*:Fine>f

You flee head over heels.
You flee south.
Mineshaft
Exits: north, south, west.

o[ cW HP:Fine>
w
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, west.

o[ cW HP:Fine>n

Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

o[ cW HP:Fine>
w
u
Drafty Tunnel
Exits: east, up.

o[ cW HP:Fine>
A Slag Pit
Exits: -south-, down.



*** Thought I had an antidote, not sure how fresh this poison is. I run vale ***


o. cW HP:Fine>
stat
OB: 140%, DB: 11%, PB: 0%, Armour: 0%. Wimpy: 150. Mood: aggressive.
Needed: 1,040,984 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- poison (type: arachnia)   *** Not very fresh, ignored it ***
- novoid
- noquit

o. cW HP:Fine>
sc
479/552 hits and 149/159 moves.

o. cW HP:Fine>
wake
sta
You wake, and sit up.

!. cW HP:Fine>
open exit
You stand up.

!. cW HP:Fine>
Ok.

!. cW HP:Fine>s

The gate seems to be closed.

!. cW HP:Fine>close exit

Ok.

!. cW HP:Fine>
s
The gate seems to be closed.

!. cW HP:Fine>
open exit s
Ok.

!. cW HP:Fine>s

A Ridge in the Fields
Exits: (north), east, -south-, west.

o. cW HP:Fine>close exit

Ok.

o. cW HP:Fine>
w
A Vale in the Fields
Exits: north, east, south, west.

o. cW HP:Fine>s

w
A Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
Exits: north, east, south, west.

o. cW HP:Fine>
s
w
Fields by the Ruins
A detached white rose is lying here.
A swallow flies high above the ground.
Exits: north, east, south, west.

o. cW HP:Fine>
w
*Ful the Orc* has arrived from the south riding a hungry warg.
Fields by the Road
Exits: north, east, south, west.

o. cW HP:Fine>
tr
Bend in the Old Forest Road
Exits: north, east, =south=, west.

o+ cW HP:Fine>
Old Ford
Exits: ~north~, east, ~south~, west.

o% cW HP:Fine>
You carefully examine the ground around you, looking for tracks...


You stop searching.

o% cW HP:Fine>
e
Bend in the Old Forest Road
Exits: north, east, =south=, west.
The ground is frozen solid.

o+ cW HP:Fine>
s
Bend in the Old Forest Road
Exits: =north=, =east=, south, ~west~.

o+ cW HP:Fine>
e
Old Forest Road
Exits: north, =east=, south, =west=.
You feel a hidden presence.

!+ cW HP:Fine>e

Old Forest Road
Exits: north, =east=, south, =west=.

o+ cW HP:Fine>s

Cart Tracks through the Field
A boar cub is playing here, and exploring the wide world.
Exits: north, east, west, down.

o. cW HP:Fine>

A bearded man yells from the west '*Ful the Orc* is here on the Old Forest Road!' in Beorning.

o. cW HP:Fine>e

A Garbage Pile
A fierce boar is here, making grunting noises.
Exits: north, east, south, west.

o. cW HP:Fine>
e
A Field of Weeds
Some delicious wild strawberries are lying on the ground.
Exits: north, east, west, down.

o. cW HP:Fine>
e
A Field Covered with Weeds and Grass
A bee flies around here, collecting nectar from the flowers.
A bee flies around here, collecting nectar from the flowers.
A woodchuck is watching for enemies here.
Exits: north, east, south, west.

o. cW HP:Fine>
e
Open Plains
Exits: north, east, south, west.

o. cW HP:Fine>
e
Dense Plains
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

o. cW HP:Fine>
e
Uneven Fields
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

o. cW HP:Fine>
s
Ruptured Fields
A large hawk-like bird is here overlooking its territory.
Exits: north, east, south, west.

o. cW HP:Fine>
e
Ruptured Fields
Exits: north, east, south, west.

o. cW HP:Fine>
s
Grazing Fields
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A cockroach is scuttling across the floor carrying some debris.
Exits: north, east, south, west.

o. cW HP:Fine>e

A red-bellied thrush leaves east.


Pasture and Fields
A worm is here slithering around.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
Exits: north, east, south, west.

o. cW HP:Fine>s
Open Space
A circular stone well has been built here.
Exits: north, -east-, [south], west.

o. cW HP:Fine>open exit s

Ok.

o. cW HP:Fine>s

Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), [south].

![ cW HP:Fine>
open exit s
Ok.

![ cW HP:Fine>
s
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Fine>
sc
490/552 hits and 143/159 moves.

o[ cW HP:Fine>#   $target set to {*orc*}[local]

cha mood aggr
Ok.

o[ cW HP:Fine>eq

You are using:
<worn about body>    a forest green cloak (well-maintained)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a water skin

o[ cW HP:Fine>
cha mood aggr
Ok.
It seems as if the day has begun.

o[ cW HP:Fine>
n
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), (south).

![ cW HP:Fine>
close exit
Ok.

![ cW HP:Fine>
hide thor
You attempt to hide yourself.


#   $target set to {*orc*}[local]
Ok.

![ cW HP:Fine>

The door is opened from the other side.

![ cW HP:Fine>

*Ful the Orc* has arrived from the north.
A hungry warg has arrived from the north.

![ cW HP:Fine>
close exit s
bash *orc*
Ok.

![ cW HP:Fine>
*Ful the Orc* slashes your right foreleg very hard and tickles it.


Your bash at *Ful the Orc* sends him sprawling.

![ cW HP:Fine *Ful the Orc*:Fine>
close exit

You hit *Ful the Orc*'s right hand extremely hard.

![ cW HP:Fine *Ful the Orc*:Fine>
Ok.

![ cW HP:Fine *Ful the Orc*:Fine>
f
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine *Ful the Orc*:Fine>
cha mood aggr
Ok.

![ cW HP:Fine *Ful the Orc*:Fine>

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine *Ful the Orc*:Fine>
open exit s
Ok.
You flee head over heels.
You flee south.
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Fine>
#   $target set to {*orc*}[local]
cha mood aggr
Ok.

o[ cW HP:Fine>n

kill *orc*
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], (south).

![ cW HP:Fine>
You approach *Ful the Orc*, trying to hit him.

![ cW HP:Fine *Ful the Orc*:Fine>

You hit *Ful the Orc*'s body extremely hard.

![ cW HP:Fine *Ful the Orc*:Fine>

*Ful the Orc* seems to have recovered his senses.

![ cW HP:Fine *Ful the Orc*:Fine>close exit s

Ok.

![ cW HP:Fine *Ful the Orc*:Fine>bash *orc*

*Ful the Orc* opens the door.


*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves north.
Your victim has disappeared!

![ cW HP:Fine>

![ cW HP:Fine>
s
The screen seems to be closed.

![ cW HP:Fine>
open exit s
s
Ok.

![ cW HP:Fine>
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Fine>cha mood aggr

Ok.

o[ cW HP:Fine>
#   $target set to {*orc*}[local]
cha mood aggr
n
Ok.

o[ cW HP:Fine>
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), (south).

![ cW HP:Fine>kill *orc*

*Ful the Orc* has arrived from the north.
You strongly hit *Ful the Orc*'s right leg and tickle it.

![ cW HP:Fine *Ful the Orc*:Fine>bash *orc*

*Ful the Orc* slashes your right hindleg very hard and tickles it.


f

![ cW HP:Fine *Ful the Orc*:Fine>

![ cW HP:Fine *Ful the Orc*:Fine>
*Ful the Orc* sends you sprawling with a powerful bash.


![ cW HP:Fine *Ful the Orc*:Fine>
#   $target set to {*orc*}[local]

*Ful the Orc* slashes your left hindfoot extremely hard.


![ cW HP:Fine *Ful the Orc*:Fine>

You try to flee, but cannot!


![ cW HP:Fine *Ful the Orc*:Fine>

You try to flee, but cannot!


![ cW HP:Fine *Ful the Orc*:Fine>

You try to flee, but cannot!


![ cW HP:Fine *Ful the Orc*:Fine>
cha mood aggr

Your head stops stinging.

![ cW HP:Fine *Ful the Orc*:Fine>
Ok.
You flee head over heels.
You flee south.
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Fine>
s
Alas, you cannot go that way...

o[ cW HP:Fine>
n

o[ cW HP:Fine>kill *orc*

Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), (south).

![ cW HP:Fine>
They aren't here.
*Ful the Orc* has arrived from the north.
A hungry warg has arrived from the north.

![ cW HP:Fine>

*Ful the Orc* slashes your right foreleg extremely hard.

![ cW HP:Fine *Ful the Orc*:Fine>s

kill *orc*
No way! You are fighting for your life!

![ cW HP:Fine *Ful the Orc*:Fine>
You're already fighting!

![ cW HP:Fine *Ful the Orc*:Fine>

You strike for a gap in *Ful the Orc*'s armour!
You hit *Ful the Orc*'s right arm very hard.

![ cW HP:Fine *Ful the Orc*:Fine>
f
You flee head over heels.
You flee south.
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Fine>cha mood aggr

Ok.

o[ cW HP:Fine>
n
kill *orc*
*Ful the Orc* has arrived from the north.
A hungry warg has arrived from the north.
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), (south).

![ cW HP:Fine>close exit s

They aren't here.

![ cW HP:Fine>
Ok.

![ cW HP:Fine>
s
kill *orc*
The screen seems to be closed.

![ cW HP:Fine>s

They aren't here.

![ cW HP:Fine>kill *orc*

The screen seems to be closed.

![ cW HP:Fine>s

They aren't here.

![ cW HP:Fine>kill *orc*

The screen seems to be closed.

![ cW HP:Fine>s

They aren't here.

![ cW HP:Fine>kill *orc*

The screen seems to be closed.

![ cW HP:Fine>
open exit s
They aren't here.

![ cW HP:Fine>s

Ok.

![ cW HP:Fine>kill *orc*

bash *orc*
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north).

o[ cW HP:Fine>
You hit *Ful the Orc*'s right foot very hard.

o[ cW HP:Fine *Ful the Orc*:Fine>
*Ful the Orc* slashes your body hard and tickles it.


f
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves north.
Your victim has disappeared!

o[ cW HP:Hurt>
You flee head over heels.
You flee north.
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
*Ful the Orc* is standing here.
Exits: (north), (south).

![ cW HP:Hurt>
kill *orc*

*Ful the Orc* quickly approaches, trying to slash you.

![ cW HP:Hurt *Ful the Orc*:Fine>
You're already fighting!

![ cW HP:Hurt *Ful the Orc*:Fine>
cha mood aggr
Ok.

![ cW HP:Hurt *Ful the Orc*:Fine>
f
You flee head over heels.
You flee south.
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
A hungry warg stands here, sniffing around for flesh.
Exits: (north).

o[ cW HP:Hurt>
cha mood aggr
Ok.

o[ cW HP:Hurt>
n
kill *orc*
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
*Ful the Orc* is standing here.
Exits: (north), (south).
*Ful the Orc* leaves south.

![ cW HP:Hurt>
They aren't here.

![ cW HP:Hurt>
s
kill *orc*
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
A hungry warg stands here, sniffing around for flesh.
*Ful the Orc* is standing here.
Exits: (north).

o[ cW HP:Hurt>
You strongly hit *Ful the Orc*'s left foot and tickle it.

o[ cW HP:Hurt *Ful the Orc*:Hurt>
f
You flee head over heels.
You flee north.
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), (south).

![ cW HP:Hurt>
cha mood aggr
Ok.

![ cW HP:Hurt>

*Ful the Orc* has arrived from the south.
A hungry warg has arrived from the south.

![ cW HP:Hurt>
close exit
Ok.

![ cW HP:Hurt>
open exit s
s
It's already open!

![ cW HP:Hurt>n

Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Hurt>kill *orc*

bash *orc*
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], (south).

![ cW HP:Hurt>
You hit *Ful the Orc*'s right leg extremely hard.

![ cW HP:Hurt *Ful the Orc*:Hurt>
*Ful the Orc* slashes your left forefoot extremely hard.


*Ful the Orc* panics, and attempts to flee.

s

kill *orc*
Your bash at *Ful the Orc* sends him sprawling.

![ cW HP:Hurt *Ful the Orc*:Hurt>
No way! You are fighting for your life!

![ cW HP:Hurt *Ful the Orc*:Hurt>
You're already fighting!

![ cW HP:Hurt *Ful the Orc*:Hurt>
close exit s
Ok.

![ cW HP:Hurt *Ful the Orc*:Hurt>
close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Hurt>

You hit *Ful the Orc*'s left foot extremely hard.

![ cW HP:Hurt *Ful the Orc*:Hurt>
cha mood aggr
Ok.
*Ful the Orc* panics, and attempts to flee.

![ cW HP:Hurt *Ful the Orc*:Hurt>

You hit *Ful the Orc*'s body extremely hard.

![ cW HP:Hurt *Ful the Orc*:Wounded>
open exit s
Ok.

![ cW HP:Hurt *Ful the Orc*:Wounded>
cha mood aggr
Ok.

![ cW HP:Hurt *Ful the Orc*:Wounded>

*Ful the Orc* seems to have recovered his senses.
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves south.

![ cW HP:Hurt>
s
kill *orc*
close exit
*Ful the Orc* has arrived from the south.
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
Exits: (north).

o[ cW HP:Hurt>
bash *orc*
They aren't here.

o[ cW HP:Hurt>
Ok.

o[ cW HP:Hurt>
You don't see any *orc* here.

o[ cW HP:Hurt>open exit

Ok.

o[ cW HP:Hurt>n

kill *orc*
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
A hungry warg stands here, sniffing around for flesh.
*Ful the Orc* is standing here.
Exits: [north], (south).

![ cW HP:Hurt>bash *orc*

You strongly hit *Ful the Orc*'s body.

![ cW HP:Hurt *Ful the Orc*:Wounded>
*Ful the Orc* opens the door.


*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves south.
Your victim has disappeared!

![ cW HP:Hurt>
close exit

![ cW HP:Hurt>
close exit
Ok.
*Ful the Orc* has arrived from the south.

![ cW HP:Hurt>
kill *orc*
It's already closed!

![ cW HP:Hurt>
You approach *Ful the Orc*, trying to hit him.
*Ful the Orc* slashes your body very hard.

![ cW HP:Hurt *Ful the Orc*:Wounded>kill *orc*

You're already fighting!

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit

*Ful the Orc* opens the door.

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
Ok.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!
*Ful the Orc* panics, and attempts to flee.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!
*Ful the Orc* panics, and attempts to flee.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!
*Ful the Orc* opens the door.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

Ok.
*Ful the Orc* panics, and attempts to flee.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
It's already closed!
*Ful the Orc* opens the door.

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
Ok.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

*Ful the Orc* opens the door.
Ok.
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves south.

![ cW HP:Hurt>close exit

It's already closed!

![ cW HP:Hurt>close exit

close exit
It's already closed!

![ cW HP:Hurt>
It's already closed!

![ cW HP:Hurt>kill *orc*

It's already closed!

![ cW HP:Hurt>
kill *orc*
It's already closed!

![ cW HP:Hurt>
kill *orc*
It's already closed!

![ cW HP:Hurt>
close exit
They aren't here.

![ cW HP:Hurt>close exit

They aren't here.

![ cW HP:Hurt>close exit

They aren't here.

![ cW HP:Hurt>close exit

close exit
It's already closed!

![ cW HP:Hurt>
It's already closed!

![ cW HP:Hurt>
s
It's already closed!

![ cW HP:Hurt>
kill *orc*
Basketmaker's Bedroom
A plain shirt is on the ground.
A sturdy bed made from solid oak lies here, covered in warm blankets.
On the bed, there is a warm blanket.
*Ful the Orc* is standing here.
Exits: (north).

o[ cW HP:Hurt>close exit

You strongly hit *Ful the Orc*'s right foot.

o[ cW HP:Hurt *Ful the Orc*:Wounded>
Ok.

o[ cW HP:Hurt *Ful the Orc*:Wounded>

*Ful the Orc* slashes your body hard and tickles it.

o[ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
It's already closed!
*Ful the Orc* panics, and attempts to flee.

o[ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!

o[ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!

o[ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!
*Ful the Orc* panics, and attempts to flee.

o[ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!

o[ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

o[ cW HP:Hurt *Ful the Orc*:Wounded>close exit

*Ful the Orc* opens the screen.
Ok.
*Ful the Orc* panics, and attempts to flee.

o[ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

o[ cW HP:Hurt *Ful the Orc*:Wounded>
*Ful the Orc* opens the screen.
Ok.

o[ cW HP:Hurt *Ful the Orc*:Wounded>

*Ful the Orc* opens the screen.

o[ cW HP:Hurt *Ful the Orc*:Wounded>

*Ful the Orc* panics, and attempts to flee.

o[ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
Ok.

o[ cW HP:Hurt *Ful the Orc*:Wounded>

*Ful the Orc* opens the screen.
*Ful the Orc* panics, and attempts to flee.

o[ cW HP:Hurt *Ful the Orc*:Wounded>
n
No way! You are fighting for your life!
*Ful the Orc* panics, and attempts to flee.

o[ cW HP:Hurt *Ful the Orc*:Wounded>
n
kill *orc*
No way! You are fighting for your life!

o[ cW HP:Hurt *Ful the Orc*:Wounded>
n
You're already fighting!
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves north.

o[ cW HP:Hurt>
Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
A hungry warg stands here, sniffing around for flesh.
*Ful the Orc* is standing here.
Exits: [north], (south).

![ cW HP:Hurt>kill *orc*

You approach *Ful the Orc*, trying to hit him.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!
*Ful the Orc* opens the door.

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
Ok.
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* slashes your right hindleg hard.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
*Ful the Orc* opens the door.
Ok.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!
*Ful the Orc* panics, and attempts to flee.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
*Ful the Orc* opens the door.
Ok.

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
*Ful the Orc* opens the door.
Ok.
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves south.

![ cW HP:Hurt>close exit

It's already closed!

![ cW HP:Hurt>close exit

close exit
It's already closed!

![ cW HP:Hurt>
close exit
It's already closed!

![ cW HP:Hurt>
kill *orc*
It's already closed!
*Ful the Orc* has arrived from the south.

![ cW HP:Hurt>
It's already closed!

![ cW HP:Hurt>kill *orc*

It's already closed!

![ cW HP:Hurt>kill *orc*

*Ful the Orc* opens the door.
Ok.

![ cW HP:Hurt>close exit

close exit
You try to hit *Ful the Orc*, but he parries successfully.

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

close exit
It's already closed!

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
It's already closed!
*Ful the Orc* opens the door.

![ cW HP:Hurt *Ful the Orc*:Wounded>close exit

Ok.
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves south.

![ cW HP:Hurt>close exit

It's already closed!

![ cW HP:Hurt>close exit

close exit
It's already closed!

![ cW HP:Hurt>kill *orc*

It's already closed!

![ cW HP:Hurt>close exit

*Ful the Orc* has arrived from the south.
It's already closed!

![ cW HP:Hurt>close exit

close exit
*Ful the Orc* opens the door.
You hit *Ful the Orc*'s body and tickle it.
*Ful the Orc* slashes your right hindfoot very hard.

![ cW HP:Hurt *Ful the Orc*:Wounded>
close exit
No way! You are fighting for your life!
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves north.

![ cW HP:Hurt>
They aren't here.

![ cW HP:Hurt>close exit

Ok.

![ cW HP:Hurt>close exit

It's already closed!

![ cW HP:Hurt>open exit

Ok.

![ cW HP:Hurt>
n
Open Space
A circular stone well has been built here.
Exits: north, -east-, (south), west.

o. cW HP:Hurt>
kill *orc*
They aren't here.

o. cW HP:Hurt>w

Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
*Ful the Orc* is standing here.
Exits: north, east, [south], west.

o. cW HP:Hurt>kill *orc*

*Ful the Orc* leaves north.
They aren't here.

o. cW HP:Hurt>
e
Open Space
A circular stone well has been built here.
Exits: north, -east-, (south), west.

o. cW HP:Hurt>
w
n
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, [south], west.
*Ful the Orc* has arrived from the north.

o. cW HP:Hurt>
track *orc*
Wooden Barn
A long water trough made of wood stands here.
A pitchfork has been carelessly left lying here.
A gardening tool that looks like a sickle lies here.
A white-painted bench is here.
On the bench, there are a metal file and a hammer.
Exits: south.

o[ cW HP:Hurt>
You carefully examine the ground around you, looking for tracks...


You stop searching.

o[ cW HP:Hurt>s

e

o[ cW HP:Hurt>
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, [south], west.

o. cW HP:Hurt>
kill *orc*
e
Open Space
A circular stone well has been built here.
*Ful the Orc* is standing here.
Exits: north, -east-, (south), west.

o. cW HP:Hurt>kill *orc*

You try to hit *Ful the Orc*, but he parries successfully.

o. cW HP:Hurt *Ful the Orc*:Wounded>
No way! You are fighting for your life!
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves north.

o. cW HP:Hurt>
They aren't here.

o. cW HP:Hurt>s

Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), (south).

![ cW HP:Hurt>kill *orc*

They aren't here.

![ cW HP:Hurt>n

Open Space
A circular stone well has been built here.
*Ful the Orc* is standing here.
Exits: north, -east-, (south), west.

o. cW HP:Hurt>kill *orc*

You approach *Ful the Orc*, trying to hit him.

o. cW HP:Hurt *Ful the Orc*:Wounded>

*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves south.

o. cW HP:Hurt>

*Ful the Orc* has arrived from the south.
A hungry warg has arrived from the south.

o. cW HP:Hurt>
close exit

A hungry warg stops following *Ful the Orc*.
*Ful the Orc* grabs on to a hungry warg's fur and starts riding it.

o. cW HP:Hurt>
kill *orc*
*Ful the Orc* leaves west riding a hungry warg.
Ok.

o. cW HP:Hurt>
They aren't here.

o. cW HP:Hurt>
w
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, [south], west.

o. cW HP:Hurt>
kill *orc*
w
They aren't here.

o. cW HP:Hurt>
n
Compost Pit
A sturdy pack horse is standing here.
A worm is here slithering around.
*Ful the Orc* is here, riding a hungry warg.
Exits: north, east, south.

o. cW HP:Hurt>
*Ful the Orc* leaves north riding a hungry warg.


Grazing Fields
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
*Ful the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

o. cW HP:Hurt>
kill *orc*

*Ful the Orc* leaves west riding a hungry warg.

o. cW HP:Hurt>
They aren't here.

o. cW HP:Hurt>
w
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
A cockroach is scuttling across the floor carrying some debris.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, (south).
*Ful the Orc* leaves south.
A hungry warg leaves south.

o. cW HP:Hurt>kill *orc*

They aren't here.

o. cW HP:Hurt>n

Ruptured Fields
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.
You feel a hidden presence.

o. cW HP:Hurt>
s
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
A cockroach is scuttling across the floor carrying some debris.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
Exits: north, east, [south].

o. cW HP:Hurt>
open exit s
You hear a *click* in a lock.
It seems to be locked.

o. cW HP:Hurt>
s
The door seems to be closed.

o. cW HP:Hurt>
pick exit s
You can't do that in your current shape.

o. cW HP:Hurt>
cha mood aggr
bash exit
Ok.

o. cW HP:Hurt>
The door gave away under the pressure.


*Ful the Orc* has arrived from the south.
A hungry warg has arrived from the south.


*Ful the Orc* leaves north.
A hungry warg leaves north.


kill *orc*
n
kill *orc*
You feel bolder.


o. cW HP:Hurt>
They aren't here.

o. cW HP:Hurt>
Ruptured Fields
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

o. cW HP:Hurt>
They aren't here.

o. cW HP:Hurt>
w
Ruptured Fields
Exits: north, east, west.

o. cW HP:Hurt>n

w
Dense Plains
Exits: north, east, south, west.

o. cW HP:Hurt>
w
w
Open Plains
Exits: north, east, south, west.

o. cW HP:Hurt>
w
w
A Field Covered with Weeds and Grass
A bee flies around here, collecting nectar from the flowers.
A bee flies around here, collecting nectar from the flowers.
Exits: north, east, south, west.

o. cW HP:Hurt>
w
n
A Field of Weeds
Some delicious wild strawberries are lying on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, west, down.

o. cW HP:Hurt>
w
n
A Garbage Pile
A fierce boar is here, making grunting noises.
Exits: north, east, south, west.

o. cW HP:Hurt>
w
Cart Tracks through the Field
Exits: north, east, west, down.

o. cW HP:Hurt>
tw
Low Hillocks
Exits: north, east, south, west.
You feel a hidden presence.

o. cW HP:Hurt>
Old Forest Road
Exits: north, =east=, south, =west=.

o+ cW HP:Hurt>
Bend in the Old Forest Road
Exits: =north=, =east=, south, ~west~.
You feel a hidden presence.

!+ cW HP:Hurt>
Bend in the Old Forest Road
Exits: north, east, =south=, west.

!+ cW HP:Hurt>
Old Ford
Exits: ~north~, east, ~south~, west.

o% cW HP:Hurt>
tr hungry
You carefully examine the ground around you, looking for tracks...


You see some vague tracks of a hungry warg leading east, done less than 3 hours ago.


*** Snip - Trying to find him ***


You follow the tracks east.
Wild Fields
Exits: north, east, south, west.
You feel a hidden presence.


You see some clear tracks of a hungry warg leading east, done less than 1 hour ago.

o. cW HP:Hurt>
e
Dusty Fields
Exits: north, east, west.


e
You see some clear tracks of a hungry warg leading east, done less than 1 hour ago.

o. cW HP:Hurt>
Ruptured Fields
Exits: north, east, west.


e
You see some clear tracks of a hungry warg leading east, done less than 1 hour ago.

o. cW HP:Hurt>
Ruptured Fields
A fat rabbit is here, chewing on some grass.
*Ful the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
Aha, you have found your victim!

o. cW HP:Hurt>

*Ful the Orc* leaves west riding a hungry warg.

o. cW HP:Hurt>kill *orc*

They aren't here.

o. cW HP:Hurt>
w
Ruptured Fields
*Ful the Orc* is here searching for tracks, riding a hungry warg.
Exits: north, east, west.

o. cW HP:Hurt>kill *orc*

You strongly hit *Ful the Orc*'s left foot and tickle it.

o. cW HP:Hurt *Ful the Orc*:Wounded>
f

*Ful the Orc* slashes your right hindfoot very hard.

o. cW HP:Hurt *Ful the Orc*:Wounded>
You flee head over heels.
You flee east.
Ruptured Fields
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

o. cW HP:Hurt>cha mood aggr

Ok.

o. cW HP:Hurt>
sc
cha mood aggr
257/552 hits and 97/161 moves.

o. cW HP:Hurt>
Ok.

o. cW HP:Hurt>

*Ful the Orc* has arrived from the west riding a hungry warg.

o. cW HP:Hurt>
exa *orc*
s
You instantly realize that your gaze upon this orc was a huge mistake.
*Ful the Orc* has some big nasty scratches.
*Ful the Orc* is using:
<wielded>            a steel claymore (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a fine chain mail coif (well-maintained)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a shining pair of chain mail sleeves (well-maintained)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn around neck>   an old length of iron chain
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a butcher knife (flawless)
<worn on belt>       an enhanced herbal kit
<worn on belt>       a stone
<worn on belt>       a small pouch
<worn on belt>       a dirty reddish vial

o. cW HP:Hurt>n

Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
Exits: north, east, #south#.

o. cW HP:Hurt>kill *orc*

bash *orc*
Ruptured Fields
*Ful the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

o. cW HP:Hurt>
You strongly hit *Ful the Orc*'s left hand.

o. cW HP:Hurt *Ful the Orc*:Wounded>
*Ful the Orc* slashes your left hindfoot very hard.


o. cW HP:Wounded *Ful the Orc*:Wounded>
*Ful the Orc* sends you sprawling with a powerful bash.


o. cW HP:Wounded *Ful the Orc*:Wounded>
*Ful the Orc* gets an obsidian eye from a leather backpack.


o. cW HP:Wounded *Ful the Orc*:Wounded>
*Ful the Orc* stops using a steel claymore.
*Ful the Orc* holds an obsidian eye.


o. cW HP:Wounded Someone:Wounded>
*Ful the Orc* points an obsidian eye at you.
You have been blinded!


o. cW HP:Wounded Someone:Wounded>

Someone barely hits your body and tickles it.


o. cW HP:Wounded Someone:Wounded>

Your head stops stinging.

o. cW HP:Wounded Someone:Wounded>
f
You flee head over heels.
You flee south.
You are in a field.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
e
n
Someone has arrived from the north riding Something.
You are in a field.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
n
You are in a field.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
n
You are in a field.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>e

open exit
You are in a field, following a trail.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
e
close exit w
You are in a field, following a trail.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
It's already open!

o. cW HP:Wounded>
You are in a city.
Exits/emulated: north, east, south, west.

o# cW HP:Wounded>
Ok.

o# cW HP:Wounded>
sc
227/552 hits and 97/161 moves.

o# cW HP:Wounded>
rest
You sit down and rest your tired bones.

o# cW HP:Wounded>
sc
228/552 hits and 99/161 moves.

o# cW HP:Wounded>
sta
You stop resting, and stand up.

o# cW HP:Wounded>
open exit w
Ok.

o# cW HP:Wounded>
sa close
Ok.

o# cW HP:Wounded>
rev quick
You begin to search...


Someone closes the vinegate.
Someone locks the vinegate.


You didn't find anyone.



*** Orc is full of tricks... I go back out and wait to see ***


A bearded man yells from the west 'Intruders!' in Beorning.

o. cW HP:Wounded>
w
You are in a field, following a trail.
Exits/emulated: north, east, south, west.
Someone says 'Die, intruder!' in Beorning.

o. cW HP:Wounded>as

Who do you want to assist?
Someone has arrived from the west riding Something.

o. cW HP:Wounded>

Someone leaves south riding Something.

o. cW HP:Wounded>
e
You are in a field, following a trail.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
e
You are in a city.
Exits/emulated: north, east, south, west.

o# cW HP:Wounded>
sc
245/552 hits and 114/161 moves.

o# cW HP:Wounded>
w
You are in a field, following a trail.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
w
You are in a field, following a trail.
Exits/emulated: north, east, south, west.

o. cW HP:Wounded>
tw
tr hungry
You can't see a damn thing, you're blinded!

o. cW HP:Wounded>
e
You are in a field, following a trail.

****

o. cW HP:Hurt>
sc
265/552 hits and 131/161 moves.

o. cW HP:Hurt>

You feel a cloak of blindness dissolve.

!. cW HP:Hurt>
rev quick
You begin to search...


tw
You have revealed a bearded man!

!. cW HP:Hurt>
tr hungry
You carefully examine the ground around you, looking for tracks...


#   $target set to {*orc*}[local]
You see some plain tracks of a hungry warg leading south, done less than 1 hour ago.

!. cW HP:Hurt>
pursue
You follow the tracks south.
Fields bordering the Old Forest Road
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.


You see some plain tracks of a hungry warg leading south, done less than 1 hour ago.

o. cW HP:Hurt>
pursue
You follow the tracks south.
Ruptured Fields
Exits: north, east, south, west.


pursue
You see some plain tracks of a hungry warg leading west, done less than 1 hour ago.

o. cW HP:Hurt>
You follow the tracks west.
Ruptured Fields
A pitch black rock, shaped as an eye, lies here.
Exits: north, east, south, west.


pursue
You see some plain tracks of a hungry warg leading south, done less than 1 hour ago.

o. cW HP:Hurt>
You follow the tracks south.
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
Exits: north, east, #south#.


pursue
You see some vague tracks of a hungry warg leading south, done less than 1 hour ago.

o. cW HP:Hurt>
You follow the tracks south.
Herder's Lodge
*Ful the Orc* is standing here watching the surroundings.
A hungry warg stands here, sniffing around for flesh.
Exits: #north#.
Aha, you have found your victim!

o[ cW HP:Hurt>
pursue
Which tracks?

o[ cW HP:Hurt>
kill *orc*
You lightly hit *Ful the Orc*'s body and tickle it.

o[ cW HP:Hurt *Ful the Orc*:Hurt>
kill *orc*
You're already fighting!
*Ful the Orc* slashes your body extremely hard.

o[ cW HP:Wounded *Ful the Orc*:Hurt>
f
You flee head over heels.
PANIC! You couldn't escape!

o[ cW HP:Wounded *Ful the Orc*:Hurt>cha mood aggr

s
Ok.

o[ cW HP:Wounded *Ful the Orc*:Hurt>
kill *orc*
No way! You are fighting for your life!
*Ful the Orc* panics, and attempts to flee.
*Ful the Orc* leaves north.

o[ cW HP:Wounded>
bash *orc*
They aren't here.

o[ cW HP:Wounded>
You don't see any *orc* here.

o[ cW HP:Wounded>
n
kill *orc*
bash *orc*
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
*Ful the Orc* is standing here.
Exits: north, east, #south#.
*Ful the Orc* quickly approaches, trying to slash you.

o. cW HP:Wounded *Ful the Orc*:Hurt>
You're already fighting!

o. cW HP:Wounded *Ful the Orc*:Hurt>
f

o. cW HP:Wounded *Ful the Orc*:Hurt>
You flee head over heels.
You flee south.
Herder's Lodge
A hungry warg stands here, sniffing around for flesh.
Exits: #north#.

o[ cW HP:Wounded>
cha mood aggr
Ok.

o[ cW HP:Wounded>
n
kill *orc*
tb
*Ful the Orc* has arrived from the north.
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
Exits: north, east, #south#.

o. cW HP:Wounded>
They aren't here.

o. cW HP:Wounded>
Arglebargle, glop-glyf!?!

o. cW HP:Wounded>s

kill *orc*
*Ful the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Herder's Lodge
Exits: #north#.

o[ cW HP:Wounded>
bash *orc*
They aren't here.

o[ cW HP:Wounded>
You don't see any *orc* here.

o[ cW HP:Wounded>
n
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, #south#.

o. cW HP:Wounded>e

*Ful the Orc* leaves south.
A hungry warg leaves south.


s
Grazing Fields
A fat rabbit is here, chewing on some grass.
A cockroach is scuttling across the floor carrying some debris.
Exits: north, east, south, west.

o. cW HP:Wounded>
e
Compost Pit
A sturdy pack horse is standing here.
A worm is here slithering around.
Exits: north, east, south.

o. cW HP:Wounded>
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, [south], west.

o. cW HP:Wounded>
e
Open Space
A circular stone well has been built here.
Exits: north, -east-, [south], west.

o. cW HP:Wounded>
open exit s
Ok.

o. cW HP:Wounded>s

Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), (south).

![ cW HP:Wounded>
close exit
Ok.

![ cW HP:Wounded>
sc
237/552 hits and 123/161 moves.

![ cW HP:Wounded>
#   $target set to {*orc*}[local]
cha mood aggr
Ok.

![ cW HP:Wounded>
open exit
n
Ok.

![ cW HP:Wounded>kill *orc*

bash *orc*
Open Space
A circular stone well has been built here.
*Ful the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, -east-, (south), west.

o. cW HP:Wounded>
You try to hit *Ful the Orc*, but he parries successfully.

o. cW HP:Wounded *Ful the Orc*:Hurt>
*Ful the Orc* slashes your body extremely hard.
You feel a sharp pain there!


s
kill *orc*
close exit
Your bash at *Ful the Orc* sends him sprawling.

o. cW HP:Wounded *Ful the Orc*:Hurt>
No way! You are fighting for your life!

o. cW HP:Wounded *Ful the Orc*:Hurt>
You're already fighting!

o. cW HP:Wounded *Ful the Orc*:Hurt>
Ok.

o. cW HP:Wounded *Ful the Orc*:Hurt>
lab DEAD
#   $target set to {DEAD}[local]
Ok.

o. cW HP:Wounded *Ful the Orc* (DEAD):Hurt>
cha mood aggr
Ok.

o. cW HP:Wounded *Ful the Orc* (DEAD):Hurt>

You hit *Ful the Orc* (DEAD)'s head hard.

o. cW HP:Wounded *Ful the Orc* (DEAD):Hurt>
l
Open Space
A circular stone well has been built here.
*Ful the Orc* (DEAD) is here, fighting YOU.
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: north, -east-, {south}, west.

o. cW HP:Wounded *Ful the Orc* (DEAD):Hurt>

You hit *Ful the Orc* (DEAD)'s left arm hard.

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>

*Ful the Orc* (DEAD) seems to have recovered his senses.

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>
s
kill DEAD

*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves west.

o. cW HP:Wounded>
The door seems to be closed.

o. cW HP:Wounded>
They aren't here.
*Ful the Orc* (DEAD) has arrived from the west.

o. cW HP:Wounded>

A hungry warg stops following *Ful the Orc* (DEAD).
*Ful the Orc* (DEAD) grabs on to a hungry warg's fur and starts riding it.

o. cW HP:Wounded>
kill DEAD

*Ful the Orc* (DEAD) quickly approaches, trying to slash you.

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>
You're already fighting!
You hit *Ful the Orc* (DEAD)'s body and tickle it.

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>
f
You flee head over heels.
You flee west.
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, [south], west.

o. cW HP:Wounded>cha mood aggr

Ok.

o. cW HP:Wounded>
e
Open Space
A circular stone well has been built here.
*Ful the Orc* (DEAD) is here, riding a hungry warg.
Exits: north, -east-, [south], west.
*Ful the Orc* leaves west riding a hungry warg.

o. cW HP:Wounded>kill DEAD

bash DEAD
They aren't here.

o. cW HP:Wounded>
You don't see any dead here.

o. cW HP:Wounded>
bash DEAD
You don't see any dead here.

o. cW HP:Wounded>
w
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
*Ful the Orc* (DEAD) is here, riding a hungry warg.
Exits: north, east, [south], west.

o. cW HP:Wounded>open exit s

Ok.

o. cW HP:Wounded>s

Farm House
A stove stands against one wall here.
A wooden cupboard stands here.
A peaceful farmer is here, whistling merrily.
A cute little girl is here.
The farmer's wife is bustling busily around.
Exits: (north), [down].

![ cW HP:Wounded>
n
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
*Ful the Orc* (DEAD) is here, riding a hungry warg.
Exits: north, east, (south), west.
*Ful the Orc* (DEAD) slashes your right hindfoot extremely hard and shatters it.

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>kill DEAD

bash DEAD
You're already fighting!

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>
*Ful the Orc* (DEAD) panics, and attempts to flee.
Your victim has disappeared!
*Ful the Orc* leaves east riding a hungry warg.

o. cW HP:Wounded>
e
kill DEAD
Open Space
A circular stone well has been built here.
Exits: north, -east-, [south], west.

o. cW HP:Wounded>
They aren't here.

o. cW HP:Wounded>
open exit
Ok.

o. cW HP:Wounded>s

Basketmaker's House
A fine pelt lies here, soft and smooth.
A large stone fireplace with a roaring fire warms the room.
Exits: (north), (south).

![ cW HP:Wounded>close exit

Ok.

![ cW HP:Wounded>
sc
163/552 hits and 126/161 moves.

![ cW HP:Wounded>
cha mood aggr
Ok.

![ cW HP:Wounded>
close exit s
Ok.

![ cW HP:Wounded>
open exit
n
Ok.

![ cW HP:Wounded>
kill DEAD
Open Space
A circular stone well has been built here.
Exits: north, -east-, (south), west.

o. cW HP:Wounded>bash DEAD

They aren't here.

o. cW HP:Wounded>w

You don't see any dead here.

o. cW HP:Wounded>kill DEAD

Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
*Ful the Orc* (DEAD) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, (south), west.

o. cW HP:Wounded>
You hit *Ful the Orc* (DEAD)'s body hard.

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>
tw
tr hungry
No way! You are fighting for your life!

o. cW HP:Wounded *Ful the Orc* (DEAD):Wounded>

*Ful the Orc* (DEAD) slashes your left foreleg extremely hard and shatters it.

o. cW HP:Bad *Ful the Orc* (DEAD):Wounded>

You flee head over heels.
You flee south.
Farm House
A stove stands against one wall here.
A wooden cupboard stands here.
A peaceful farmer is here, whistling merrily.
A cute little girl is here.
The farmer's wife is bustling busily around.
Exits: (north), [down].

![ cW HP:Bad>
cha wimpy
Wimpy removed.
*Ful the Orc* (DEAD) has arrived from the north.
A hungry warg has arrived from the north.
A farmer's wife yells '*Ful the Orc* is here in a Farm House!'
A little girl yells '*Ful the Orc* is here in a Farm House!'
A simple farmer yells '*Ful the Orc* is here in a Farm House!'

![ cW HP:Bad>
cha mood aggr

*Ful the Orc* (DEAD) quickly approaches, trying to slash you.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>
Ok.
You strongly hit *Ful the Orc* (DEAD)'s right arm.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>
f
You flee head over heels.
You flee north.
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, (south), west.

o. cW HP:Bad>
cha mood aggr
Ok.

o. cW HP:Bad>
s
Farm House
A stove stands against one wall here.
A wooden cupboard stands here.
A peaceful farmer is here, whistling merrily.
A cute little girl is here.
The farmer's wife is bustling busily around.
*Ful the Orc* (DEAD) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), [down].
*Ful the Orc* (DEAD) quickly approaches, trying to slash you.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>bash DEAD

*Ful the Orc* (DEAD) slashes your right hindleg very hard and shatters it.
You are wracked with overwhelming PAIN!


*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves north.
Your victim has disappeared!

![ cW HP:Bad>
n
e
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
*Ful the Orc* (DEAD) is standing here.
Exits: north, east, (south), west.

o. cW HP:Bad>
*Ful the Orc* (DEAD) leaves south.
Open Space
A circular stone well has been built here.
Exits: north, -east-, (south), west.
A farmer's wife yells from the west '*Ful the Orc* is here in a Farm House!'
A little girl yells from the west '*Ful the Orc* is here in a Farm House!'
A simple farmer yells from the west '*Ful the Orc* is here in a Farm House!'

o. cW HP:Bad>
w
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, (south), west.

o. cW HP:Bad>s

bash DEAD
Farm House
A stove stands against one wall here.
A wooden cupboard stands here.
A peaceful farmer is here, whistling merrily.
A cute little girl is here.
The farmer's wife is bustling busily around.
A hungry warg stands here, sniffing around for flesh.
*Ful the Orc* (DEAD) is standing here.
Exits: (north), [down].

![ cW HP:Bad>
*Ful the Orc* (DEAD) quickly approaches, trying to slash you.


Your bash at *Ful the Orc* (DEAD) sends him sprawling.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>
close exit
Ok.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>

You hit *Ful the Orc* (DEAD)'s left foot very hard and shatter it.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>
close exit d
It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>
cha mood aggr
Ok.

![ cW HP:Bad *Ful the Orc* (DEAD):Wounded>

You hit *Ful the Orc* (DEAD)'s right arm hard.

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>
open exit
Ok.

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>f

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>cha mood aggr

Ok.

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>

*Ful the Orc* (DEAD) seems to have recovered his senses.

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>open exit

It's already open!

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>open exit

It's already open!

![ cW HP:Bad *Ful the Orc* (DEAD):Bad>
open exit
open exit
It's already open!
You flee head over heels.
PANIC! You couldn't escape!
You hit *Ful the Orc* (DEAD)'s right leg very hard and shatter it.
*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves north.

![ cW HP:Bad>
open exit
It's already open!

![ cW HP:Bad>
It's already open!

![ cW HP:Bad>
n
kill DEAD
Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
*Ful the Orc* (DEAD) is standing here.
Exits: north, east, (south), west.

o. cW HP:Bad>
You approach *Ful the Orc* (DEAD), trying to hit him.

o. cW HP:Bad *Ful the Orc* (DEAD):Bad>

*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves east.

o. cW HP:Bad>kill DEAD

They aren't here.

o. cW HP:Bad>
kill DEAD
kill DEAD
They aren't here.

o. cW HP:Bad>
kill DEAD
They aren't here.

o. cW HP:Bad>
kill DEAD
They aren't here.

o. cW HP:Bad>
kill DEAD
They aren't here.

o. cW HP:Bad>
close exit
They aren't here.

o. cW HP:Bad>
kill DEAD
Ok.

o. cW HP:Bad>
e
They aren't here.

o. cW HP:Bad>kill DEAD

Open Space
A circular stone well has been built here.
Exits: north, -east-, (south), west.

o. cW HP:Bad>
They aren't here.

o. cW HP:Bad>#   $target set to {*orc*}[local]


*Ful the Orc* (DEAD) has arrived from the east.

o. cW HP:Bad>w

Farmyard
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, east, [south], west.

o. cW HP:Bad>kill *orc*

They aren't here.
*Ful the Orc* (DEAD) has arrived from the east.

o. cW HP:Bad>
kill *orc*
kill *orc*
You try to hit *Ful the Orc* (DEAD), but he parries successfully.

o. cW HP:Bad *Ful the Orc* (DEAD):Bad>
You're already fighting!

o. cW HP:Bad *Ful the Orc* (DEAD):Bad>close exit
It's already closed!
*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves east.

o. cW HP:Bad>
close exit
It's already closed!

o. cW HP:Bad>
close exit
It's already closed!
*Ful the Orc* (DEAD) has arrived from the east.

o. cW HP:Bad>
It's already closed!

o. cW HP:Bad>kill *orc*

You approach *Ful the Orc* (DEAD), trying to hit him.

o. cW HP:Bad *Ful the Orc* (DEAD):Bad>kill *orc*

close exit
You're already fighting!
*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves east.

o. cW HP:Bad>
close exit
It's already closed!

o. cW HP:Bad>
close exit
It's already closed!

o. cW HP:Bad>
Ok.

o. cW HP:Bad>
track *orc*
You carefully examine the ground around you, looking for tracks...


You see some plain tracks of *an Orc* leading east, done less than 1 hour ago.

o. cW HP:Bad>
e
Open Space
A circular stone well has been built here.
Exits: north, -east-, (south), west.


You see some plain tracks of *an Orc* leading east, done less than 1 hour ago.

o. cW HP:Bad>
e
Trail near a Village
A cockroach is scuttling across the floor carrying some debris.
Exits: north, -east-, -south-, -west-.


pursue
You see some plain tracks of *an Orc* leading north, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks north.
Hayfield
Exits: north, east, south, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
Pasture and Fields
A worm is here slithering around.
A cockroach is scuttling across the floor carrying some debris.
A large ram guards his flock of sheep.
A woolly sheep is grazing here.
A cockroach is scuttling across the floor carrying some debris.
Exits: north, east, south, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
Grazing Fields
A fat rabbit is here, chewing on some grass.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
Exits: north, east, south, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.
A cockroach has arrived from the east.

o. cW HP:Bad>
You follow the tracks west.
Secluded Pasture
A bee flies around here, collecting nectar from the flowers.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A grey bird with a bright orange-red belly sits here, singing a melodic tune.
Exits: north, east, #south#.


pursue
You see some plain tracks of *an Orc* leading north, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks north.
Ruptured Fields
A pitch black rock, shaped as an eye, lies here.
A woodchuck is watching for enemies here.
Exits: north, east, south, west.

pursue

You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
pursue
You follow the tracks west.
Ruptured Fields
Exits: north, east, west.


Shrouds of dark clouds roll in above you, blotting out the skies.


You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>pursue
You follow the tracks west.
Dusty Fields
Exits: north, east, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
Wild Fields
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
A Small Pond
A light boat made of reeds has been left here.
A placid pond is here, inviting you to take a refreshing drink.
Exits: east, south, west, up.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>pursue

You follow the tracks west.
A Trickling Stream
Exits: north, east, south, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
Crossing a Ditch
Exits: east, south, west, up.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
You climb out of the ditch to the fields above.
A Field of Clover
There are two handfuls of clover here.
A bee flies around here, collecting nectar from the flowers.
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, west, down.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
A Field of Mixed Flowers
Exits: north, east, west, down.
You feel a hidden presence.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
Lush Grasses
A snake slithers towards you.
Exits: north, east, west, down.
You feel bolder.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
A Sandy Beach at the Riverbank
Exits: ~north~, east, south, ~west~.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o. cW HP:Bad>
You follow the tracks west.
The Anduin River
Exits: ~north~, east, ~south~, west.
Tracking in water is not possible.
You cannot track here and stop tracking your prey.

o~ cW HP:Bad>
You can't do that in the rushing water.

o~ cW HP:Bad>
w
You start moving towards the left bank...

o~ cW HP:Bad>

You are swept away by the current.
Swiftly Flowing Waters of the Anduin
Exits: ~north~, east, south, ~west~.

o~ cW HP:Bad>

You are swept away by the current.
Small Islets in the River Anduin
Exits: north, ~east~, ~south~, west.

o~ cW HP:Bad>

You successfully tread water.

o~ cW HP:Bad>
#   $target set to {*orc*}[local]

You are swept away by the current.
A Bend in the Anduin
Exits: ~north~, east, south, ~west~.

o~ cW HP:Bad>
stat
OB: 140%, DB: 88%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: aggressive.
Needed: 1,040,984 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (clean)

o~ cW HP:Bad>

You are swept away by the current.
The Great River Anduin
Exits: north, ~east~, ~south~, west.

o~ cW HP:Bad>

You reached the riverbank.
Rotting Stems of the Brush
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, ~east~, ~south~, west.
You see some fog coming from the west.
The ground is frozen solid.

o.- cW HP:Bad>
track *orc*
You carefully examine the ground around you, looking for tracks...


You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o.- cW HP:Bad>
w
Wet Brush
A swallow flies high above the ground.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.


pursue
You see some vague tracks of *an Orc* leading south, done less than 1 hour ago.

o:- cW HP:Bad>
You follow the tracks south.
Misty Shores
A speckled, brown and white bird with a long curved bill stands here.
Exits: north, ~east~, west.


pursue
You see some plain tracks of *an Orc* leading west, done less than 1 hour ago.

o.- cW HP:Bad>
You follow the tracks west.
Dying Tangles
A wolf cub happily plays here.
Exits: north, east, south, west.


pursue
You see some plain tracks of *an Orc* leading south, done less than 1 hour ago.

o.- cW HP:Bad>
You follow the tracks south.
Damp Fields of Hay
Exits: north, east, south, \west/.


pursue
You see some plain tracks of *an Orc* leading east, done less than 1 hour ago.

o.- cW HP:Bad>
You follow the tracks east.
Concealed Camp at the Anduin
Exits: [north], ~east~, ~south~, west.


#   $target set to {*orc*}[local]
You see some plain tracks of *an Orc* leading north, done less than 1 hour ago.

o.- cW HP:Bad>
cha mood aggr
Ok.

o.- cW HP:Bad>open exit

Ok.

o.- cW HP:Bad>n

Entering a Damp Chamber
A large bonfire is burning here.
An orc-guard of the Morgundul is on patrol here.
An orc-guard of the Morgundul is on patrol here.
A wolf cub happily plays here.
Exits: (north), (south), up.
The fog disappears.

kill *orc*

n
You see some plain tracks of *an Orc* leading up, done less than 1 hour ago.

![ cW HP:Bad>
kill *orc*
They aren't here.

![ cW HP:Bad>close exit

Filthy Living Quarters
A wooden chest stands in the corner.
A large cockroach is crawling on the floor.
A large cockroach is crawling on the floor.
A relentless uruk of the Morgundul tribe is leading his soldiers here.
Exits: (south).
A large cockroach starts crawling up the wall...

bash *orc*

You stop tracking your victim.

o[ cW HP:Bad>
They aren't here.

o[ cW HP:Bad>s

Ok.

o[ cW HP:Bad>open exit up

You don't see any *orc* here.

o[ cW HP:Bad>
The tapestry seems to be closed.

o[ cW HP:Bad>k

You don't see any exit there.

o[ cW HP:Bad>
Hit whom?

o[ cW HP:Bad>
open exit s
s
Ok.

o[ cW HP:Bad>u

kill *orc*
Ascending from the deeper chamber takes some effort.

Entering a Damp Chamber
A large bonfire is burning here.
An orc-guard of the Morgundul is on patrol here.
An orc-guard of the Morgundul is on patrol here.
Exits: (north), (south), up.

![ cW HP:Bad>
bash *orc*
A Crude Watchtower
A beer bottle has been left here.
A large cockroach is crawling up the wall.
*Ful the Orc* (DEAD) is standing here (glowing).
Exits: down.

o[ cW HP:Bad>
You hit *Ful the Orc* (DEAD)'s right leg hard and shatter it.

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>
*Ful the Orc* (DEAD) slashes your body extremely hard and shatters it.
You feel a sharp pain there!
You are wracked with overwhelming PAIN!

d
kill *orc*
Your bash at *Ful the Orc* (DEAD) sends him sprawling.

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>
No way! You are fighting for your life!

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>
You're already fighting!

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>
lab DEAD
Ok. Replaced label "DEAD".

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>#   $target set to {DEAD}[local]

cha mood aggr
Ok.

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>

You hit *Ful the Orc* (DEAD)'s right hand very hard and shatter it.

o[ cW HP:Bad *Ful the Orc* (DEAD):Bad>

*Ful the Orc* (DEAD) seems to have recovered his senses.
You hit *Ful the Orc* (DEAD)'s left hand and shatter it.

o[ cW HP:Bad *Ful the Orc* (DEAD):Awful>

*Ful the Orc* (DEAD) panics, and attempts to flee.
*Ful the Orc* (DEAD) leaves down.

o[ cW HP:Bad>
d
kill DEAD
Entering a Damp Chamber
A large bonfire is burning here.
An orc-guard of the Morgundul is on patrol here.
An orc-guard of the Morgundul is on patrol here.
*Ful the Orc* (DEAD) is standing here (glowing).
Exits: (north), (south), up.
You swiftly dodge a Morgundul orc guard's attempt to stab you.

![ cW HP:Bad a Morgundul orc guard:Healthy>close exit

You're already fighting!

![ cW HP:Bad a Morgundul orc guard:Healthy>close exit

Ok.

![ cW HP:Bad a Morgundul orc guard:Healthy>close exit

It's already closed!

![ cW HP:Bad a Morgundul orc guard:Healthy>
close exit s
It's already closed!

![ cW HP:Bad a Morgundul orc guard:Healthy>
close exit s
Ok.

![ cW HP:Bad a Morgundul orc guard:Healthy>
f
It's already closed!

![ cW HP:Bad a Morgundul orc guard:Healthy>
A Morgundul orc guard says 'YOI! Geel! You marl dia tavore yaer gasa.'
A Morgundul orc guard stabs your left foreleg.
You are wracked with overwhelming PAIN!
You flee head over heels.
You flee up.
A Crude Watchtower
A beer bottle has been left here.
A large cockroach is crawling up the wall.
Exits: down.

o[ cW HP:Bad>
d
kill DEAD
Entering a Damp Chamber
A large bonfire is burning here.
An orc-guard of the Morgundul is on patrol here.
An orc-guard of the Morgundul is on patrol here.
*Ful the Orc* (DEAD) is standing here (glowing).
Exits: [north], [south], up.

![ cW HP:Bad>
You hit *Ful the Orc* (DEAD)'s left foot hard and shatter it.

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>
close exit s

A Morgundul orc guard quickly approaches, trying to stab you.

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>
It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>close exit s

close exit s
It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>
f
It's already closed!
You bleed from open wounds.
You are wracked with overwhelming PAIN!

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>
You flee head over heels.
You flee up.
A Crude Watchtower
A beer bottle has been left here.
A large cockroach is crawling up the wall.
Exits: down.

o[ cW HP:Bad>cha mood aggr

Ok.
A large cockroach starts crawling on the floor...

o[ cW HP:Bad>
#   $target set to {*orc*}[local]
d
Entering a Damp Chamber
A large bonfire is burning here.
An orc-guard of the Morgundul is on patrol here.
An orc-guard of the Morgundul is on patrol here.
*Ful the Orc* (DEAD) is standing here (glowing).
Exits: [north], [south], up.
kill *orc*

![ cW HP:Bad>
close exit
You approach *Ful the Orc* (DEAD), trying to hit him.

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>
close exit
It's already closed!
A Morgundul orc guard stabs your left hindleg.
You are wracked with overwhelming PAIN!

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>
It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Awful>close exit

close exit
It's already closed!
You hit *Ful the Orc* (DEAD)'s left foot extremely hard and shatter it.
*Ful the Orc* (DEAD) is mortally wounded and will die soon if not aided.

![ cW HP:Bad *Ful the Orc* (DEAD):Dying>
close exit
It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Dying>close exit

It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Dying>
ki
It's already closed!

![ cW HP:Bad *Ful the Orc* (DEAD):Dying>
kick


open exit s
f
You swiftly dodge a Morgundul orc guard's attempt to stab you.


You kick *Ful the Orc* (DEAD) to death.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Ful the Orc* (DEAD)'s death cry as he collapses.
*Ful the Orc* (DEAD) has drawn his last breath! R.I.P.
 Very nice, I would like to see this log in the 'notables' section! 


2017/11/28 17:03, Ghara:   
Loved the log AND the logname ;)

Very nice! :-)

2017/11/30 17:04, Telessar:   
Good log


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