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(20 ratings and 713 hits. Posted 2019/06/10)
### 
### I find tracks of a bn with 2 spiders going into Malardil. I enter back and hope for an easy stabkill.
###


*. cSW HP:Fine Move:Tired>
At the Castle Wall
A sturdy rope is hanging from above.
A sturdy trained horse is standing here.
Exits: *north*, *east*, *south*, */up\*.

*. cSW HP:Fine Move:Tired>u
On the Castle Battlements
Traces of red tones form the aura of this place.
A sturdy rope has been tied here and descends below.
A case, made for quarrels, lies on the ground.
Exits: (west), *\down/*. - w:smalldoor.

*# cSW HP:Fine Move:Tired>w
You feel so much better hiding in the shadows!
Secret Chamber
The corpse of a diminutive rogue is lying here.
The corpse of a rogue is lying here.
A large bookshelf sits against the wall.
Exits: *(east)*, west, [down]. - e:oakpanel.

o[ cSW HP:Fine Move:Tired>man
 
# Target is now set to: *man*
 
o[ cSW HP:Fine Move:Tired>w
Observatory
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
Exits: east.

*[ cSW HP:Fine Move:Tired>e
Secret Chamber
The corpse of a diminutive rogue is lying here.
The corpse of a rogue is lying here.
A large bookshelf sits against the wall.
Exits: *(east)*, west, [down]. - e:oakpanel.

o[ cSW HP:Fine Move:Tired>od
[open exit d]
Ok.

o[ cSW HP:Fine Move:Tired>d
Bodyguard's Chamber
Exits: [north], east, south, west, (up). - n:door u:trapdoor.

![ cSW HP:Fine Move:Tired>ctd
close trapdoor
e
Ok.

![ cSW HP:Fine Move:Tired>
At the Top of a Spiral Stair
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine Move:Tired>d
In the Hall of Heroes
Traces of - intense - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Dong the Black Númenórean* is standing here.
Exits: (west), up, down.

![ cSW HP:Fine Move:Tired>bs
[backstab 1.*man*]
You begin to move silently to the back of your victim...

*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
Your victim has disappeared!
A huge tarantula LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
You hear some very close noise from above.

![ cSW HP:Fine Move:Tired>
Some very close noise can be heard from above.

![ cSW HP:Fine Move:Tired>u
w At the Top of a Spiral Stair
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine Move:Tired>w
Bodyguard's Chamber
*Dong the Black Númenórean* is standing here picking a lock.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine Move:Tired>
*Dong the Black Númenórean* skilfully picks the lock of the trapdoor.

![ cSW HP:Fine Move:Tired>o 

*Dong the Black Númenórean* LEAVES >>> EAST >>>.
A huge tarantula LEAVES >>> EAST >>>.
A huge tarantula LEAVES >>> EAST >>>.
Some apparently very close noise can be heard from the east.

![ cSW HP:Fine Move:Tired>otd
open trapdoor

It seems to be locked.

![ cSW HP:Fine Move:Tired>p 
*Dong the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

![ cSW HP:Fine Move:Tired>ptd
pick trapdoor
Using your lockpicks, you try to pick the lock...
Argh! You cannot concentrate any more...
You stop trying to pick the lock.
You swiftly dodge a huge tarantula's attempt to hit you.

![ cSW HP:Fine Move:Tired a huge tarantula:Hurt>o 
*Dong the Black Númenórean* =----- ! STARTS CASTING ! -----=
You pierce a huge tarantula's head.

![ cSW HP:Fine Move:Tired a huge tarantula:Hurt>o f
A huge tarantula hits your body and tickles it.
You FLEE >>> EAST >>>.
At the Top of a Spiral Stair
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down. - n:door u:trapdoor.

![ csW HP:Fine Move:Tired>e
d
Alas, you cannot go that way...

![ csW HP:Fine Move:Tired>d
*Dong the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.
In the Hall of Heroes
Traces of - intense - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ csW HP:Fine Move:Tired>
*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

![ csW HP:Fine Move:Tired>u
w In the Hall of Heroes
Traces of - intense - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

![ csW HP:Fine Move:Tired>w
d The Great Hall
Exits: (east), down.

![ csW HP:Fine Move:Tired>d
The Entrance Hall
Exits: [east], [west], up.

![ csW HP:Fine Move:Tired>
You hear some very close noise from above.

![ csW HP:Fine Move:Tired>
*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.
You feel stealthy again.

![ cSW HP:Fine Move:Tired>u
The Great Hall
Exits: (east), down.

![ cSW HP:Fine Move:Tired>e
u In the Hall of Heroes
Traces of - intense - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW HP:Fine Move:Tired>u
w
At the Top of a Spiral Stair
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine Move:Tired>p Bodyguard's Chamber
Traces of - rich - RED tones from the aura of this place. [Darkies]
Exits: [north], east, south, west. - n:door u:trapdoor.
You hear some very close noise from the east.

![ cSW HP:Fine Move:Tired>ptd
[pick trapdoor]
Using your lockpicks, you try to pick the lock...

otd
[open trapdoor]
u
The lock finally yields to your skill.

![ cSW HP:Fine Move:Tired>The trapdoor doesn't move, I'm afraid.

![ cSW HP:Fine Move:Tired>Alas, you cannot go that way...

![ cSW HP:Fine Move:Tired>oe
[open exit e]

You don't see any exit there.

![ cSW HP:Fine Move:Tired>e
At the Top of a Spiral Stair
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.
You feel a strange taste in your mouth.

![ cSW HP:Fine Move:Tired>e
Alas, you cannot go that way...

![ cSW HP:Fine Move:Tired>d
In the Hall of Heroes
Traces of - rich - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW HP:Fine Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

![ cSW HP:Fine Move:Tired>pd
[pick exit d]

Using your lockpicks, you try to enable the lock...


d You stop trying to pick the lock.
Some very close noise can be heard from above.

![ cSW HP:Fine Move:Tired>d
The cellarhatch seems to be closed.
Some very close noise can be heard from the west.

![ cSW HP:Fine Move:Tired>od
[open exit d]
Ok.

![ cSW HP:Fine Move:Tired>d
cStorage Room and Wine Cellar
A delicate and beautiful crystal glass sits on the ground.
There are two strips of dried meat here.
There are two large pieces of raw meat here.
A large sack containing pepper lies on the ground.
A chunk of salt is here.
A small barrel made of aged oak and strong iron hoops stands here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
 
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small rat runs about, oblivious to your presence.
Exits: (up).

o[ cSW HP:Fine Move:Tired>cu
[close exit u]
Ok.

o[ cSW HP:Fine Move:Tired>pu
[pick exit  u]

Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

####
#### Ok...crap. I'm blocked in with 2 charmies and a bn who doesn't seem low at all. 
#### Racking my brain here to see what I can do. (Spoiler: not much)
####

o[ cSW HP:Fine Move:Tired>info
You are a male Zaugurz Orc.
You are 49 years, 6 months and 18 days old.
You have played 12 days and 18 hours (real time). Session: 1 hr (encrypted).
This ranks you as Shóg the Needler (level 45).
You are six feet tall and weigh eleven stone and thirteen pounds.
Perception: vision 27, hearing 12, smell 23. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in the Zaugurz Outpost.
Your equipment weighs eighty-six pounds. A tad uncomfortable, but no problem.
Your base abilities are: Str:21(19) Int:7 Wis:7 Dex:19 Con:20(18) Wil:12 Per:17.
Offensive Bonus: 87%, Dodging Bonus: 65%, Parrying Bonus: 91%.
Your armour provides an average protection of 27%.
You have 408/408 hit and 42/156 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 27,242,070 experience points and you have 204,412 travel points.
Your supremacy in battle is beyond question (38 wp).
You need 1,307,930 exp. points and 0 travel points to reach the next level.
You have 1,237 gold coins, 19 silver pennies, and 5 copper pennies.
You are speaking Orkish.
You are trying to sneak.
You will swim if necessary.
You will climb only when it is reasonably safe to do so.

You are subjected to the following temporary effects:
- novoid
- panic
- noquit
- strength
- potion
- detect magic

###
### Maybe a zorc is near to bash me out??
###

o[ cSW Move:Tired>who
Players
-------
      Shóg the Needler
 [Mw] Orlanth the Wonderous

2 allies and visible Ainur on.

###
### Nope. I decide to take one last look at my eq before it all goes away.
###

o[ cSW Move:Tired>eq
You are using:
<wielded>            a black runed dagger (flawless); it glows blue
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a green hood (well-maintained)
<worn on body>       a fine tunic (well-maintained)
<worn about body>    a fine grey cloak (flawless); it glows blue
<worn on arms>       a shining pair of chain mail sleeves (satisfactory)
<worn on hands>      a fine pair of soft leather gloves (worn)
<worn on legs>       a shining pair of chain mail leggings (satisfactory)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   an old length of iron chain; it glows blue
<worn around neck>   a lambent amulet; it glows blue
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an iron ring; it glows blue
<worn on back>       a silvan satchel
<worn across back>   a laced quiver; it glows blue
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a stone
<worn on belt>       a dark coloured flask
<worn on belt>       a small pouch
<worn on belt>       an enhanced herbal kit

o[ cSW Move:Tired>
Some close noise can be heard from above.

o[ cSW Move:Tired>qf
[get draught all ]
[ quaff draught]
You get a flask of orkish draught from a silvan satchel.

o[ cSW Move:Tired>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o[ cSW HP:Fine>   
Some apparently close noise can be heard from above.


####
#### Maybe if he's slow enough I can mix venom or something...
####

o[ cSW HP:Fine>wear 2.kit
You fasten an enhanced herbal kit on your belt.

o[ cSW HP:Fine>l mix kit
You start mixing the contents of an enhanced herbal kit.

You hear some clicking noises.

### Nope.


-------- *CLICK* --------
You stop mixing the contents of an enhanced herbal kit.

o[ cSW HP:Fine>u
The cellarhatch seems to be closed.

o[ cSW HP:Fine>u
The --->  cellarhatch  <--- is <OPENED> from  the OTHER SIDE.
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [west], up, (down).

![ cSW HP:Fine>u 
*Dong the Black Númenórean* LEAVES ::: DOWN :::.
A huge tarantula LEAVES ::: DOWN :::.
A huge tarantula LEAVES ::: DOWN :::.
You hear some very close noise from below.

![ cSW HP:Fine>u
In the Hall of Heroes
Traces of - rich - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW HP:Fine>d
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, (down).

![ cSW HP:Fine>cd
[close exit d]

The --->  cellarhatch  <--- is >CLOSED< from the OTHER SIDE.

###
### Trying to delay here while I try to think of something.
###

![ cSW HP:Fine>pd
[pick exit d]

It's already closed!

![ cSW>Using your lockpicks, you try to enable the lock...

u
The --->  cellarhatch  <--- is <OPENED> from  the OTHER SIDE.
You can't proceed while the cellarhatch is in motion.
You stop trying to pick the lock.

![ cSW>
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW>w
d The Great Hall
Exits: (east), down.

![ cSW>d
The Entrance Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
Exits: [east], [west], up.

![ cSW>pw
[pick exit w]

Using your lockpicks, you try to pick the lock...

ow
[open exit w]

w
The lock finally yields to your skill.

![ cSW>The irondoor doesn't move, I'm afraid.

![ cSW>The irondoor seems to be closed.

![ cSW>u
The Great Hall
Exits: (east), down.

###
### Ok. The stage is set then. 2 exits blocked, that's -60 mana. BNs dont have infinite mana like pukes so 
### maybe I can spam his spiders moveless.
###



![ cSW>e

You hear some very close noise from the east.

![ cSW>
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
*Dong the Black Númenórean* is standing here searching for tracks.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

![ cSW>d
You swiftly dodge *Dong the Black Númenórean*'s attempt to pierce you.
No way! You are fighting for your life!

![ cSW *Dong the Black Númenórean*:Fine>m 
*Dong the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
You lightly pierce *Dong the Black Númenórean*'s head and tickle it.

![ cSW *Dong the Black Númenórean*:Fine>ma  f
You FLEE ::: DOWN :::.
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, (down).

![ csW>mw
cha mood wim
Ok.

![ csW>d

*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.

![ csW>c Storage Room and Wine Cellar
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A delicate and beautiful crystal glass sits on the ground.
You see two strips of dried meat on the ground.
You see two large pieces of raw meat on the ground.
A large sack containing pepper lies on the ground.
A chunk of salt is here.
A small barrel made of aged oak and strong iron hoops stands here.
A small rat runs about, oblivious to your presence.
A small rat runs about, c oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
A small rat runs about, oblivious to your presence.
Exits: (up).

o[ csW>cu
[close exit u]
Ok.

o[ csW>
u The cellarhatch seems to be closed.

o[ csW>u
u
The cellarhatch seems to be closed.

o[ csW>u The cellarhatch seems to be closed.

o[ csW>u
The cellarhatch seems to be closed.

o[ csW>
The --->  cellarhatch  <--- is <OPENED> from  the OTHER SIDE.

o[ csW>
*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.
You feel stealthy again.

![ cSW>u 
*Dong the Black Númenórean* tries to pierce you, but your parry is successful.

![ cSW *Dong the Black Númenórean*:Fine>u
*Dong the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
No way! You are fighting for your life!
A huge tarantula hits your body hard.
You feel a sharp pain there!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>f 

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
You strike for a weakness in *Dong the Black Númenórean*'s armour!
You pierce *Dong the Black Númenórean*'s right arm and tickle it.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>f
o PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
Ok.

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
o Ok.
A huge tarantula bites you!
A huge tarantula bites you!
PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
It's already open!

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
o Ok.

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
A vicious rat fails to hit you.
PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
Ok.
A huge tarantula hits your left hand and tickles it.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou  

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
o Ok.

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
Ok.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou  

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
o Ok.

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
A huge tarantula strongly hits your body and tickles it.
PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
Ok.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou  

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
*Dong the Black Númenórean* pierces your left hand and tickles it.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>ou
[open exit u]
 
o Ok.
You FLEE ;;; UP ;;;.
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, (down).

![ csW HP:Fine>ou
[open exit u]
 
You don't see any exit there.
The --->  cellarhatch  <--- is >CLOSED< from the OTHER SIDE.

![ csW HP:Fine>ou
[open exit u]
 
u You don't see any exit there.

![ csW HP:Fine>u
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ csW HP:Fine>w
The Great Hall
Exits: (east), down.

![ csW HP:Fine>w
Alas, you cannot go that way...

![ csW HP:Fine>w

Some very close noise can be heard from the east.

![ csW HP:Fine>d
Alas, you cannot go that way...

![ csW HP:Fine>
The Entrance Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
Exits: [east], [west], up.

![ csW HP:Fine>ds
draw shortbow
You remove a black runed dagger.
You swiftly draw a black horn shortbow.

###
### I'll see if I can get some sneakshots off since I have space for nosneak...
###

![ csW HP:Fine>
*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.
You feel stealthy again.

![ cSW HP:Fine>u
The Great Hall
Exits: (east), down.

![ cSW HP:Fine>e
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW HP:Fine>w 
You hear some very close noise from the west.

![ cSW HP:Fine>w
d The Great Hall
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), down.

*Dong the Black Númenórean* LEAVES >>> EAST >>>.
A huge tarantula LEAVES >>> EAST >>>.
A huge tarantula LEAVES >>> EAST >>>.
You hear some very close noise from the east.

![ cSW HP:Fine>d
The Entrance Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
Exits: [east], [west], up.

![ cSW HP:Fine>u
e
The Great Hall
Exits: (east), down.

![ cSW HP:Fine>u
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

![ cSW HP:Fine>w
At the Top of a Spiral Stair
Traces of red tones form the aura of this place.
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A small rat runs about, oblivious to your presence.
Exits: west, down.

![ cSW HP:Fine>
Bodyguard's Chamber
Traces of red tones form the aura of this place.
Exits: [north], east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>s 
You hear some very close noise from the east.

![ cSW HP:Fine>s w
The Grey Room
Exits: east.

o[ cSW HP:Fine>stip
[get all.silver quiver]
[put all.silver quiver]
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You can't get a silver-tipped arrow, you are carrying too many items already.

o[ cSW HP:Fine>
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.

o[ cSW HP:Fine>e
Bodyguard's Chamber
Traces of red tones form the aura of this place.
Exits: [north], east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>s
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

####
#### Here I remember that I have some arrows pre-poisoned with arachnia, they might help a little
#### He has remp though and enough space to use it so might not be effective.
####

![ cSW HP:Fine>war
[get all.war quiver]
[put all.war quiver]
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.

![ cSW HP:Fine>
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.
You put a war arrow in a laced quiver.

![ cSW HP:Fine>n
Bodyguard's Chamber
Traces of red tones form the aura of this place.
Exits: [north], east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>e
At the Top of a Spiral Stair
Traces of red tones form the aura of this place.
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A small rat runs about, oblivious to your presence.
Exits: west, down.

![ cSW HP:Fine>d
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>w
d The Great Hall
Exits: (east), down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>s
d Alas, you cannot go that way...

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>d
The Entrance Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
Exits: [east], [west], up.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>u
e
The Great Hall
Exits: (east), down.

![ cSW HP:Fine>d
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ cSW HP:Fine>d The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>od
[open exit d]
d
d Ok.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Storage Room and Wine Cellar
Traces of - rich - RED tones from the aura of this place. [Darkies]
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A delicate and beautiful crystal glass sits on the ground.
There are two strips of dried meat here.
On the ground, there are two large pieces of raw meat.
A large sack containing pepper lies on the ground.
A chunk of salt is here.
A small barrel made of aged oak and strong iron hoops stands here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
A vicious rat is FIGHTING --> *Dong the Black Númenórean*.
A small rat runs about, oblivious to your presence.

*Dong the Black Númenórean* is FIGHTING --> a vicious rat.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (up).

![ cSW HP:Fine>
*Dong the Black Númenórean* issues the order 'dr barrel'.
A huge tarantula drinks wine from an oak barrel.
A huge tarantula drinks wine from an oak barrel.

*Dong the Black Númenórean* strongly pierces a vicious rat's right hindfoot and shatters it.
A vicious rat is INCAPACITATED and will slowly die if not aided.

cu  You barely shoot *Dong the Black Númenórean*'s left leg and tickle it.

![ cSW HP:Fine>cu
[close exit u]
d Ok.

![ cSW HP:Fine>dd
[shoot 1.*man*]
dd  *Dong the Black Númenórean* issues the order 'k shog'.
You swiftly dodge a huge tarantula's attempt to hit you.
A huge tarantula tries to hit you, but your parry is successful.

dd
[shoot 1.*man*]
*Dong the Black Númenórean* issues the order 'k shog'.

*Dong the Black Númenórean* <OPENS> the --->  cellarhatch  <---.

*Dong the Black Númenórean* pierces a vicious rat's body extremely hard and shatters it.
You hear a vicious rat's death cry as he collapses.
A vicious rat is dead! R.I.P.

d *Dong the Black Númenórean* issues the order 'k shog'.

dd
[shoot 1.*man*]
Argh! You cannot concentrate any more...
A huge tarantula bites you!

![ cSW HP:Fine a huge tarantula:Hurt>f
ou  A huge tarantula lightly hits your right arm and tickles it.
Argh! You cannot concentrate any more...

![ cSW HP:Fine a huge tarantula:Hurt>ou
[open exit u]
 
o A huge tarantula hits your body and tickles it.
Argh! You cannot concentrate any more...

![ cSW HP:Fine a huge tarantula:Hurt>ou
[open exit u]
 
*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
PANIC! You couldn't escape!

![ cSW HP:Fine a huge tarantula:Hurt>Ok.

![ cSW HP:Fine a huge tarantula:Hurt>f

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.
Ok.

![ cSW HP:Fine a huge tarantula:Hurt>o You are already attempting to flee!
You FLEE ;;; UP ;;;.
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, (down).

![ csW HP:Fine>ou
[open exit u]
 
o You don't see any exit there.
The --->  cellarhatch  <--- is >CLOSED< from the OTHER SIDE.

![ csW HP:Fine>ou
[open exit u]
 
You don't see any exit there.

![ csW HP:Fine>u
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ csW HP:Fine>
Some very close noise can be heard from below.

![ csW HP:Fine>w
The Great Hall
Exits: (east), down.
Some apparently very close noise can be heard from the east.

![ csW HP:Fine>
*Dong the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

![ csW HP:Fine>d
The Entrance Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
Exits: [east], [west], up.
*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.

![ csW HP:Fine>
*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
Some very close noise can be heard from above.

![ csW HP:Fine>u
The Great Hall
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), down.

![ csW HP:Fine>
*Dong the Black Númenórean* LEAVES ::: DOWN :::.
A huge tarantula LEAVES ::: DOWN :::.
A huge tarantula LEAVES ::: DOWN :::.

![ csW HP:Fine>e
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ csW HP:Fine>
You feel stealthy again.

![ cSW HP:Fine>d
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, (down).

![ cSW HP:Fine>u
w
In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
Exits: [west], up, down.

![ cSW HP:Fine>dd  The curtain seems to be closed.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?
The --->  curtain  <--- is <OPENED> from  the OTHER SIDE.

![ cSW HP:Fine>
*Dong the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.

![ cSW HP:Fine>
*Dong the Black Númenórean* LEAVES ::: DOWN :::.
A huge tarantula LEAVES ::: DOWN :::.
A huge tarantula LEAVES ::: DOWN :::.
You hear some very close noise from below.

![ cSW HP:Fine>d 
Some very close noise can be heard from below.

![ cSW HP:Fine>d
d The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, (down).

![ cSW HP:Fine>d
Storage Room and Wine Cellar
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A delicate and beautiful crystal glass sits on the ground.
On the ground, there are two strips of dried meat.
On the ground, there are two large pieces of raw meat.
A large sack containing pepper lies on the ground.
A chunk of salt is here.
A small barrel made of aged oak and strong iron hoops stands here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (up).

![ cSW HP:Fine>
*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
You hear some very close noise from above.

o[ cSW HP:Fine>u
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [west], up, (down).

![ cSW HP:Fine>dd
[shoot 1.*man*]

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
Your victim has disappeared!
A huge tarantula LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
You hear some very close noise from above.

![ cSW HP:Fine>u
d In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
*Dong the Black Númenórean* LEAVES <<< WEST <<<.
Your victim has disappeared!
A huge tarantula LEAVES <<< WEST <<<.
A huge tarantula LEAVES <<< WEST <<<.
You hear some apparently very close noise from the west.

![ cSW HP:Fine>f
Some very close noise can be heard from the west.
You FLEE ;;; UP ;;;.
At the Top of a Spiral Stair
Traces of red tones form the aura of this place.
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine>e
Alas, you cannot go that way...

![ cSW HP:Fine>
Some apparently very close noise can be heard from below.

![ cSW HP:Fine>d
d In the Hall of Heroes
Traces of - pale - RED tones from the aura of this place. [Darkies]
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.
*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
A huge tarantula LEAVES ;;; UP ;;;.
Some very close noise can be d heard from above.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?
You hear some very close noise from above.

![ cSW HP:Fine>u
dd
[shoot 1.*man*]
At the Top of a Spiral Stair
Traces of red tones form the aura of this place.
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.
You hear some apparently very close noise from the west.

![ cSW HP:Fine>Shoot whom?

![ cSW HP:Fine>w
You hear some very close noise from the west.
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], east, south, west. - n:door u:trapdoor.
Malardil's guardsman tries to slash *Dong the Black Númenórean*, but he parries successfully.

![ cSW HP:Fine>dd
[shoot 1.*man*]
*Dong the Black Númenórean* STARTS TO FLEE .
*Dong the Black Númenórean* LEAVES vvv SOUTH vvv.
Your victim has disappeared!

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>s
d *Dong the Black Númenórean* has arrived from the south.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>n
d Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: [north], east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>
*Dong the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

![ cSW HP:Fine>o 
*Dong the Black Númenórean* tries to pierce you, but your parry is successful.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>on
[open exit n]

Ok.
*Dong the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
Malardil's guardsman slashes your left hand and tickles it.
A huge tarantula lightly hits your left arm and tickles it.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>n
No way! You are fighting for your life!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>f
You FLEE vvv SOUTH vvv.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north. - n:door u:trapdoor.

![ csW HP:Fine>n
*Dong the Black Númenórean* has arrived from the north.
A huge tarantula has arrived from the north.
A huge tarantula has arrived from the north.
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ csW HP:Fine>e
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.
A young rat has arrived from below.

![ csW HP:Fine>d
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
Exits: (west), up, down.

![ csW HP:Fine>
Some very close noise can be heard from above.

![ csW HP:Fine>
*Dong the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula hits your body and tickles it.

![ csW HP:Fine a huge tarantula:Hurt>w
*Dong the Black Númenórean* LEAVES <<< WEST <<<.
A huge tarantula LEAVES <<< WEST <<<.
No way! You are fighting for your life!

![ csW HP:Fine a huge tarantula:Hurt>f
You FLEE ::: DOWN :::.
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

![ csW HP:Fine>dp
draw runed
You remove a black horn shortbow.
You masterfully wield a black runed dagger, looking very evil-minded.

![ csW HP:Fine>u
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

![ csW HP:Fine>u
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
A small rat runs about, oblivious to your presence.
Exits: west, down.

![ csW HP:Fine>w
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.
You swiftly dodge Malardil's guardsman's attempt to slash you.

![ csW HP:Fine Malardil's guardsman:Healthy>f
You hear some apparently very close noise from the east.
You FLEE >>> EAST >>>.
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
A small rat runs about, oblivious to your presence.
Exits: west, down. - n:door u:trapdoor.

![ csW HP:Fine>w
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ csW HP:Fine>n

Malardil's guardsman tries to slash you, but your parry is successful.

![ csW HP:Fine Malardil's guardsman:Healthy>No way! You are fighting for your life!
Malardil's guardsman LEAVES ^^^ NORTH ^^^.

![ csW HP:Fine Malardil's guardsman:Healthy>
You strongly pierce Malardil's guardsman's right arm.

![ csW HP:Fine Malardil's guardsman:Fine>f
You FLEE <<< WEST <<<.
The Grey Room
Exits: east. - n:door u:trapdoor.

o[ csW HP:Fine Move:Tired>qf  
You hear some close noise from the east.

o[ csW HP:Fine>qf
[get draught all ]
[ quaff draught]
You get a flask of orkish draught from a silvan satchel.

o[ csW HP:Fine>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel stealthy again.

o[ cSW HP:Fine>
Some very close noise can be heard from the east.

o[ cSW HP:Fine>e
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>s
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

![ cSW HP:Fine>n
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>n
Royal Bedrooms
A sturdy guardsman is here, his weapon at the ready.
Exits: (south). - s:door.

![ cSW HP:Fine>s
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>e
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine>
*Dong the Black Númenórean* has arrived from below.
A huge tarantula has arrived from below.
A huge tarantula has arrived from below.

![ cSW HP:Fine>d
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

![ cSW HP:Fine>u
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.

![ cSW HP:Fine>w
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>
Some very close noise can be heard from the east.

![ cSW HP:Fine>s
Some very close noise can be heard from the east.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

![ cSW HP:Fine>n
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>e
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>d
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
*Dong the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Wielding something to shoot with might help...

![ cSW HP:Fine>
*Dong the Black Númenórean* LEAVES <<< WEST <<<.
A huge tarantula LEAVES <<< WEST <<<.
A huge tarantula LEAVES <<< WEST <<<.
Some very close noise can be heard from the west.

![ cSW HP:Fine>u
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine>w
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Fine>ds
draw shortbow
You remove a black runed dagger.
You swiftly draw a black horn shortbow.

![ cSW HP:Fine>e
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Fine>d
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

![ cSW HP:Fine>w
d The Great Hall
Exits: (east), down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>
*Dong the Black Númenórean* has arrived from below.
A huge tarantula has arrived from below.
A huge tarantula has arrived from below.

![ cSW HP:Fine>d
d The Entrance Hall
Traces of red tones form the aura of this place.
The corpse of a rogue is lying here.
Exits: [east], [west], up.

![ cSW HP:Fine>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Fine>u
The Great Hall
*Dong the Black Númenórean* is standing here trying to concentrate.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), down.

![ cSW HP:Fine>dd
[shoot 1.*man*]
dd
[shoot 1.*man*]
You strongly shoot *Dong the Black Númenórean*'s left foot.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>
*Dong the Black Númenórean* >CLOSES< the --->  curtain  <---.

*Dong the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
A huge tarantula joins *Dong the Black Númenórean*'s fight.
A huge tarantula lightly hits your left foot and tickles it.
Argh! You cannot concentrate any more...

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>
*Dong the Black Númenórean* issues the order 'assist'.

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>dd
[shoot 1.*man*]
f
*Dong the Black Númenórean* STARTS TO FLEE .
*Dong the Black Númenórean* lightly pierces your left arm and tickles it.
Argh! You cannot concentrate any more...

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>
*Dong the Black Númenórean* STARTS TO FLEE .
PANIC! You couldn't escape!

![ cSW HP:Fine *Dong the Black Númenórean*:Fine>
A huge tarantula bites you!
A huge tarantula lightly hits your right hand and tickles it.
PANIC! You couldn't escape!

![ cSW HP:Hurt *Dong the Black Númenórean*:Fine>
*Dong the Black Númenórean* STARTS TO FLEE .
*Dong the Black Númenórean* LEAVES ::: DOWN :::.

![ cSW HP:Hurt a huge tarantula:Fine>
PANIC! You couldn't escape!
You barely hit a huge tarantula's right foreleg and tickle it.

![ cSW HP:Hurt a huge tarantula:Hurt>oe
[open exit e]
 
e
Ok.

![ cSW HP:Hurt a huge tarantula:Hurt>f
No way! You are fighting for your life!
A huge tarantula bites you!

![ cSW HP:Hurt a huge tarantula:Hurt>
You are already attempting to flee!
You FLEE ::: DOWN :::.
The Entrance Hall
Traces of red tones form the aura of this place.
The corpse of a rogue is lying here.
*Dong the Black Númenórean* is standing here trying to concentrate.
Exits: [east], [west], up.

![ csW HP:Hurt>dd
[shoot 1.*man*]
*Dong the Black Númenórean* utters the word 'EARTHQUAKE'
*Dong the Black Númenórean* makes the earth tremble and shiver.
Argh! You cannot concentrate any more...
You fall, and hit yourself!
Some debris falls on you from above.

![ csW HP:Wounded *Dong the Black Númenórean*:Fine>dd
[shoot 1.*man*]
dd  *Dong the Black Númenórean* STARTS TO FLEE .

dd
[shoot 1.*man*]
You lightly shoot *Dong the Black Númenórean*'s right leg and tickle it.

![ csW HP:Wounded *Dong the Black Númenórean*:Fine>d *Dong the Black Númenórean* STARTS TO FLEE .
*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
Your victim has disappeared!

![ csW HP:Wounded>dd
[shoot 1.*man*]
Shoot whom?

![ csW HP:Wounded>u
e The Great Hall
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Dong the Black Númenórean* is standing here trying to concentrate.
Exits: (east), down.

![ csW HP:Wounded>e
o In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.
You feel stealthy again.

![ cSW HP:Wounded>oe
[open exit e]
 
e You don't see any exit there.

![ cSW HP:Wounded>e
Alas, you cannot go that way...

![ cSW HP:Wounded>
The earth trembles and shivers.

![ cSW HP:Wounded>w
The Great Hall
Traces of - rich - RED tones from the aura of this place. [Darkies]
A huge tarantula is FIGHTING --> *Dong the Black Númenórean*.
A huge tarantula is FIGHTING --> *Dong the Black Númenórean*.

*Dong the Black Númenórean* is FIGHTING --> a huge tarantula.
Exits: (east), down.
*Dong the Black Númenórean* STARTS TO FLEE .
*Dong the Black Númenórean* LEAVES ::: DOWN :::.

####
#### After this all I see is red. 
####


![ cSW HP:Wounded>d
d
The Entrance Hall
Traces of - intense - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
*Dong the Black Númenórean* is standing here.
Exits: [east], [west], up.

![ cSW HP:Wounded>d Alas, you cannot go that way...

![ cSW HP:Wounded>dd
[shoot 1.*man*]
*Dong the Black Númenórean* =----- ! STARTS CASTING ! -----=

dd
[shoot 1.*man*]
You strongly shoot *Dong the Black Númenórean*'s left foot.

![ cSW HP:Wounded *Dong the Black Númenórean*:Hurt>
*Dong the Black Númenórean* utters the word 'EARTHQUAKE'
*Dong the Black Númenórean* makes the earth tremble and shiver.
Argh! You cannot concentrate any more...
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.

![ cSW HP:Bad *Dong the Black Númenórean*:Hurt>
*Dong the Black Númenórean* STARTS TO FLEE .

![ cSW HP:Bad *Dong the Black Númenórean*:Hurt>dd
[shoot 1.*man*]
*Dong the Black Númenórean* =----- ! STARTS CASTING ! -----=
*Dong the Black Númenórean* --FAILS A FLEE--.

You shoot *Dong the Black Númenórean*'s right foot hard.

![ cSW HP:Bad *Dong the Black Númenórean*:Wounded>f
*Dong the Black Númenórean* --FAILS A FLEE--.
You FLEE ;;; UP ;;;.
The Great Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), down.

![ cSW HP:Bad>e
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

![ cSW HP:Bad>w
The Great Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Dong the Black Númenórean* is standing here.
Exits: (east), down.

![ cSW HP:Bad>d
The Entrance Hall
Traces of - fierce - RED tones from the aura of this place. [Darkies]
The corpse of a rogue is lying here.
Exits: [east], [west], up.

![ cSW HP:Bad>dd
[shoot 1.*man*]
u Shoot whom?

![ cSW HP:Bad>u
d The Great Hall
Traces of - pale - RED tones from the aura of this place. [Darkies]
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), down.

![ cSW HP:Bad>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Bad Move:Tired>e
u In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

![ cSW HP:Bad Move:Tired>u
w At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Bad Move:Tired>w
Bodyguard's Chamber
Traces of red tones form the aura of this place.
A sturdy guardsman is here, his weapon at the ready.
Exits: (north), east, south, west. - n:door u:trapdoor.

![ cSW HP:Bad Move:Tired>d
Alas, you cannot go that way...

![ cSW HP:Bad Move:Tired>e
At the Top of a Spiral Stair
The corpse of a rogue is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

![ cSW HP:Bad Move:Tired>s
Alas, you cannot go that way...

![ cSW HP:Bad Move:Tired>d
In the Hall of Heroes
Traces of red tones form the aura of this place.
The corpse of Malardil is lying here.
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

![ cSW HP:Bad Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

![ cSW HP:Bad Move:Tired>od
[open exit d]
 
d
dd
[shoot 1.*man*]
Ok.
A young rat has arrived from below.

![ cSW HP:Bad Move:Tired>
Storage Room and Wine Cellar
Traces of red tones form the aura of this place.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A delicate and beautiful crystal glass sits on the ground.
On the ground, there are two strips of dried meat.
On the ground, there are two large pieces of raw meat.
A large sack containing pepper lies on the ground.
A chunk of salt is here.
A small barrel made of aged oak and strong iron hoops stands here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
*Dong the Black Númenórean* is standing here.
Exits: (up).

![ cSW HP:Bad Move:Tired>dd
[shoot 1.*man*]
*Dong the Black Númenórean* LEAVES ;;; UP ;;;.
Your victim has disappeared!

o[ cSW HP:Bad Move:Tired>Shoot whom?
*Dong the Black Númenórean* has arrived from above.

![ cSW HP:Bad Move:Tired>u
dd  The Castle Kitchens
A small oaken table has been set here.
On the table, there are three pastries.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: [west], up, (down).

![ cSW HP:Bad Move:Tired>dd
[shoot 1.*man*]
Shoot whom?

![ cSW HP:Bad Move:Tired>d
dStorage Room and Wine Cellar
Traces of red tones form the aura of this place.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A delicate and beautiful crystal glass sits on the ground.
You see two strips of dried meat on the ground.
There are two large pieces of raw meat here.
A large sack containing pepper lies on the ground.
A chunk of salt is here.
 
A small barrel made of aged oak and strong iron hoops stands here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
*Dong the Black Númenórean* is standing here.
Exits: (up).

![ cSW HP:Bad Move:Tired>dd
[shoot 1.*man*]
dd
[shoot 1.*man*]
dd  *Dong the Black Númenórean* LEAVES ;;; UP ;;;.
Your victim has disappeared!

o[ cSW HP:Bad Move:Tired>dd
[shoot 1.*man*]
Shoot whom?

o[ cSW HP:Bad Move:Tired>
*Dong the Black Númenórean* has arrived from above.

u
d *Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

dd
[shoot 1.*man*]
d *Dong the Black Númenórean* =----- ! STARTS CASTING ! -----=
You shoot *Dong the Black Númenórean*'s right arm very hard and shatter it.

![ cSW HP:Bad Move:Tired *Dong the Black Númenórean*:Wounded>dd
[shoot 1.*man*]
No way! You are fighting for your life!

![ cSW HP:Bad Move:Tired *Dong the Black Númenórean*:Wounded>dd
[shoot 1.*man*]
dd
[shoot 1.*man*]
*Dong the Black Númenórean* utters the word 'EARTHQUAKE'
*Dong the Black Númenórean* makes the earth tremble and shiver.
You hear a young rat's death cry as it collapses.
A young rat is dead! R.I.P.
Argh! You cannot concentrate any more...
You are wracked with overwhelming PAIN!
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
You hear a young rat's death cry as it collapses.
A young rat is dead! R.I.P.

![ cSW HP:Awful Move:Tired *Dong the Black Númenórean*:Wounded>dd
[shoot 1.*man*]
dd  *Dong the Black Númenórean* <OPENS> the --->  cellarhatch  <---.

dd
[shoot 1.*man*]
You shoot *Dong the Black Númenórean*'s left leg.
*Dong the Black Númenórean* STARTS TO FLEE .
*Dong the Black Númenórean* LEAVES ;;; UP ;;;.

o[ cSW HP:Awful Move:Tired>Shoot whom?

o[ cSW HP:Awful Move:Tired>d Shoot whom?

o[ cSW HP:Awful Move:Tired>d
Shoot whom?
*Dong the Black Númenórean* has arrived from above.

![ cSW HP:Awful Move:Tired>u

*Dong the Black Númenórean* >CLOSES< the --->  cellarhatch  <---.

You strongly shoot *Dong the Black Númenórean*'s body and shatter it.

![ cSW HP:Awful Move:Tired *Dong the Black Númenórean*:Bad>dd
[shoot 1.*man*]
No way! You are fighting for your life!

![ cSW HP:Awful Move:Tired *Dong the Black Númenórean*:Bad>d No way! You are fighting for your life!

![ cSW HP:Awful Move:Tired *Dong the Black Númenórean*:Bad>dd
[shoot 1.*man*]
*Dong the Black Númenórean* =----- ! STARTS CASTING ! -----=

dd
[shoot 1.*man*]
You shoot *Dong the Black Númenórean*'s left arm very hard and shatter it.

![ cSW HP:Awful Move:Tired *Dong the Black Númenórean*:Awful>dd
[shoot 1.*man*]
*Dong the Black Númenórean* =----- ! STARTS CASTING ! -----=

dd
[shoot 1.*man*]
You strongly shoot *Dong the Black Númenórean*'s right arm and shatter it.
*Dong the Black Númenórean* is INCAPACITATED and will slowly die if not aided.

![ cSW HP:Awful Move:Tired *Dong the Black Númenórean*:Dying>
You shoot *Dong the Black Númenórean*'s right leg extremely hard and shatter it.
You feel more experienced.
[info XPCOUNTER: %x %t %X %T %K.]
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Dong the Black Númenórean*'s death cry as he collapses.
*Dong the Black Númenórean* has drawn his last breath! R.I.P.

o[ cSW HP:Awful Move:Tired>Shoot whom?

o[ cSW HP:Awful Move:Tired>Shoot whom?

o[ cSW HP:Awful Move:Tired>l 
--> Gained   xp: 100072tp: 87wp: 11
--> Trip     xp: 213886tp: 770wp: 44
--> Needed   xp: 1207885tp: 0wp: 49 total

o[ cSW HP:Awful Move:Tired>lic
look in corpse
In the corpse (here):
a fortune in gold
the black sheath
two small pouches
two sable pouches
a gem-inlaid knife (flawless)
a belt of fell hide; it glows blue
a black runed dagger (flawless); it glows blue
an old length of iron chain; it glows blue
a keyring with a few keys and a set of lock picks
a silvan satchel
a forest green cloak (well-maintained); it glows blue
a metal-shod staff; it glows blue
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (well-maintained)
a pair of smooth, black boots
a shining pair of chain mail leggings (flawless)
a twisted crown; it glows blue
a shining chain mail shirt (flawless)
a red ruby; it glows blue
a jewelled ring; it glows blue
a green stinking vial
a large sack
a wooden pipe
two herbal kits
two obsidian eyes
a belt pouch
a castle key [Malardil]
nine war arrows
two silver-tipped arrows

sc
5/408 hits and 47/156 moves.


####
#### OK wow. Can't believe I won that. I didn't deserve this win, I don't think I played super well and focused a lot of my attention on just getting out
#### and wasting spider mps in the beginning. But Dong's quake mistake was enough for me to win it.
#### 
#### I spamshot and ate all quakes instead of using other tools I had in my arsenal (hello flee button, purple scrolls, 2x black candles and powders I forget ab
out constantly)
#### but I am still learning how to play scout!
####
#### Thanks for the fight Dong, you are a really good player!
####



2019/06/10 14:10, Padan:  Rated: Superb 
Great fight! I loved the panic in the beginning lol. You got so lucky with what I'm assuming was a quick quake.

Zaugurz Ho!

2019/06/10 14:23, Benedictus:  Rated: Superb 
Loved it

2019/06/10 16:57, Ena:   
That ending seems very familiar!

2019/06/10 17:36, Bardock:  Rated: Good 
very nice I like.

2019/06/10 18:13, Shaukr: 
How many awful-shooting-end zorclogs will it take before we address the epidemic of armor loss, one of the leading killers of the elderly, disabled, and elves (who are both)?!

2019/06/10 22:16, Dong:  Rated: Superb 
I think I had one last stored quake to deliver, but didn't type it for some reason, instead trying to land a (normal) burn... I blame hubris

2019/06/12 21:41, Torkild:Rated: Good 
Like it. Shoulda never had that chance, but I'm sure he regrets quaking his charmies for no reason

2019/06/13 06:59, Veld:  Rated: Superb 
take that, a grimm dongers!

2019/06/17 05:02, Mohegan:  Rated: Superb 
Fantastic!


top
 


 Rating-Summary 
 Superb Atalante, Benedictus, Faine, Fidel, Frostwolf, Kyndill, Mohegan, Padan, Singleton 
 Good Bardock, Fieldy, Praska, Torkild 
 Average Baratheon, Dreag, Enforcer, Ghanic, Khelak, Snarp 
 Poor Telessar 
 Awful  
Rating period for this log has expired!


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