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Attack of the Hobbit Cleric-Thief (Dissonus)comments   back
  
(28 ratings and 709 hits. Posted 2021/09/19)
###Story time! I'm on my stupid hobbit cleric-thief, bumming around, and I
###run away from Zud, Terash, and dreadful warg. Rent is getting expensive,
###so I decide to run Shire and rent and be a productive member of society.
###I find Beleth and Herunumen and a bunch of charmies doing Necro, so,
##of course, I scamper away and continue tping some. 

###SIDE NOTE: TPS ARE TRASH AND I HATE THEM. EOD.

###Anyway, log commences when Beleth finds me by himself tping around Gilded.

![ cW HP:Fine Mana:Warm>ri
The Southern Plains
Exits: (south), west.

!.~ cW HP:Fine Mana:Warm>A mountain mule (minu) stops following you.
You pick up a mountain mule (minu)'s reins and start riding him.

!.~ cRW HP:Fine Mana:Warm>w
The Undergrowth
Exits: east, south, west.

!.~ cRW HP:Fine Mana:Warm>s
Ancient Battlefields
Exits: north, south, west.

!.~ cRW HP:Fine Mana:Warm>s
Ancient Battlefields
Exits: north, east, south, west.

!.~ cRW HP:Fine Mana:Warm>
*Beleth the Orc* has arrived from the north riding a hungry warg.

!.~ cRW HP:Fine Mana:Warm>
*Beleth the Orc* slashes your right arm extremely hard and shatters it.
You feel a sharp pain there!

!.~ cRW HP:Hurt Mana:Warm *Beleth the Orc*:Fine>lk
label k
Ok.

!.~ cRW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>xk
f
exa k
A tall orc with broad shoulders stands before you, wreaking of burning meat.
His face is strangely feline, with huge yellow eyes, grey skin, and long
ape-like arms. His ears are long, protruding from a mane of curly grey hair.
*Beleth the Orc* (k) has some small bruises.
*Beleth the Orc* (k) is using:
<wielded>            a fell blade (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a white pair of metal vambraces (flawless)
<worn on hands>      a green pair of metal gauntlets (flawless)
<worn on legs>       a green pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn around neck>   a faintly glowing stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a golden topaz ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a hunting knife (flawless)
<worn on belt>       a water skin
<worn on belt>       an enhanced herbal kit
<worn on belt>       a stone
<worn on belt>       a sable pouch

!.~ cRW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>
You flee head over heels.
You flee east.
Cracked Path
Exits: south, west.

!.~ cRW HP:Hurt Mana:Warm>w
n
Ancient Battlefields
*Beleth the Orc* (k) is here, riding a hungry warg.
Exits: north, east, south, west.

!.~ cRW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) leaves west riding a hungry warg.

w
Ancient Battlefields
Exits: north, south, west.

!.~ cRW HP:Hurt Mana:Warm>
Central Battlefield
Exits: north, east, south, west.

!.~ cRW HP:Hurt Mana:Warm>sc
136/239 hits, 45/123 mana, and 92/113 moves.

!.~ cRW HP:Hurt Mana:Warm>n
Ancient Battlefields
Exits: north, east, south, west.

!.~ cRW HP:Hurt Mana:Warm>sc
136/239 hits, 46/123 mana, and 92/113 moves.

!.~ cRW HP:Hurt Mana:Warm>who
Players
-------
      Khazur Stronghammer [Retired]
      Fešrendil the Elven Hero
      Isarion the Man Adventurer
      Rubi the Elven Soldier
      Calisse the Elven Adventurer
      SkŤptŪc the Elven Priestess
      Zigmķth the Man Adventurer
      Briffo the Hobbit Pickpocket
      Levian Legaethir, Lightfoot of Lorien
      Dissonus the Jarring

10 allies on.

!.~ cRW HP:Hurt Mana:Warm>cu
cast norm 'cure light'
You start to concentrate...

stat
Your scratches and bruises disappear.

!.~ cRW HP:Hurt Mana:Warm>
OB: 71%, DB: 53%, PB: 65%, Armour: 6%. Wimpy: 100. Mood: wimpy.
Needed: 296,970 xp, 1,004 tp. Gold: 1,127. Alert: normal.
Affected by:
- novoid
- panic
- a grievous wound at the right arm (clean)
- noquit
- breath of briskness
- protection from evil
- strength

!.~ cRW HP:Hurt Mana:Warm>n
Grassy Plains
Exits: south, west.

!.~ cRW HP:Hurt Mana:Warm>w
Rolling Plains
Exits: north, east, south, west.

!.~ cRW HP:Hurt Mana:Warm>n
n
Long, Tall Grass
A black and white cat is playing here.
Exits: north, south, west.

!.~ cRW HP:Hurt Mana:Warm>
A Patch along the Trail
Exits: north, south.

!.~ cRW HP:Hurt Mana:Warm>get garnet-ring sable
rem ring
wear garnet-ring
use garnet-ring
rem ring
put ring sable
wear ring
You get a golden garnet ring from a sable pouch.

!.~ cRW HP:Hurt Mana:Warm>
You stop using a copper ring.

!.~ cRW HP:Hurt Mana:Warm>
You put a golden garnet ring on your right finger.

!.~ cRW HP:Hurt Mana:Warm>
You attempt to use the power of a golden garnet ring.

A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm regardless of your surroundings. Should any wounds befall you, you co
uld try to draw upon this power to renew you to health.

You can feel the broken bones within you heal and reshape themselves.

!.~ cRW HP:Hurt Mana:Warm>
You stop using a golden garnet ring.

!.~ cRW HP:Hurt Mana:Warm>
You put a golden garnet ring in a sable pouch.
You feel a sudden flash of dizziness causing you to pause before getting your directional bearings back.

!.~ cRW HP:Hurt Mana:Warm>
You put a copper ring on your right finger.

!.~ cRW HP:Hurt Mana:Warm>sc
159/239 hits, 40/123 mana, and 99/114 moves.

!.~ cRW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) has arrived from the south riding a hungry warg.

!.~ cRW HP:Hurt Mana:Warm>s
Long, Tall Grass
A black and white cat is playing here.
Exits: north, south, west.

!.~ cRW HP:Hurt Mana:Warm>s
Rolling Plains
Exits: north, east, south, west.

!.~ cRW HP:Hurt Mana:Warm>sc
159/239 hits, 40/123 mana, and 100/114 moves.

!.~ cRW HP:Hurt Mana:Warm>n
Long, Tall Grass
A black and white cat is playing here.
*Beleth the Orc* (k) is here searching for tracks, riding a hungry warg.
Exits: north, south, west.

!.~ cRW HP:Hurt Mana:Warm>n
A Patch along the Trail
Exits: north, south.

!.~ cRW HP:Hurt Mana:Warm>n
A Field near a Trail
Exits: north, south, west.

!.~ cRW HP:Hurt Mana:Warm>n
A Small Trail
Exits: -north-, -east-, south.

!.~ cRW HP:Hurt Mana:Warm>e
An Overgrown Trail
Exits: -east-, -west-.

!.~ cRW HP:Hurt Mana:Warm>sc
160/239 hits, 41/123 mana, and 100/114 moves.

!.~ cRW HP:Hurt Mana:Warm>e
The Forgotten Trail
Exits: -south-, -west-.

!.~ cRW HP:Hurt Mana:Warm>s
A Small Trail
Exits: -north-, -south-.

!.~ cRW HP:Hurt Mana:Warm>e
Alas, you cannot go that way...

!.~ cRW HP:Hurt Mana:Warm>s
An Old Trail
Exits: -north-, -east-.

!.~ cRW HP:Hurt Mana:Warm>e
A Trail in the Woods
Exits: -south-, -west-.

!f~ cRW HP:Hurt Mana:Warm>s
Trail through the Plains
Exits: -north-, -east-.

!.~ cRW HP:Hurt Mana:Warm>e
A Tiny Trail
A black crow flies low to the ground here, looking for carrion to eat.
A black crow flies low to the ground here, looking for carrion to eat.
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, -east-, -south-, -west-.
The clouds begin to disappear.

!. cRW HP:Hurt Mana:Warm>sc
161/239 hits, 43/123 mana, and 99/114 moves.

!. cRW HP:Hurt Mana:Warm>cu
cast norm 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

!. cRW HP:Fine Mana:Warm>n
Barren Plains
Exits: north, east, south.

!. cRW HP:Fine Mana:Warm>n
Barren Plains
Exits: north, east, south.

!. cRW HP:Fine Mana:Warm>n
Barren Plains
Exits: north, east, south.
Note: foxtail

!. cRW HP:Fine Mana:Warm>stat
OB: 69%, DB: 57%, PB: 64%, Armour: 6%. Wimpy: 100. Mood: wimpy.
Needed: 296,970 xp, 1,004 tp. Gold: 1,127. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- breath of briskness
- protection from evil
- strength
- haggardness

!. cRW HP:Fine Mana:Warm>e
Barren Plains
Exits: north, east, south, west.

!. cRW HP:Fine Mana:Warm>s
Barren Plains
Exits: north, east, south, west.

!. cRW HP:Fine Mana:Warm>s
Barren Plains
Exits: north, east, south, west.

!. cRW HP:Fine Mana:Warm>s
Village Entrance
Exits: north, [east], [south], -west-.

!. cRW HP:Fine Mana:Warm>sc
174/239 hits, 36/123 mana, and 99/114 moves.

!. cRW HP:Fine Mana:Warm>ds
drink goblet
Your stomach can't contain anymore!

!. cRW HP:Fine Mana:Warm>
*Beleth the Orc* (k) has arrived from the north riding a hungry warg.

!. cRW HP:Fine Mana:Warm>
*Beleth the Orc* (k) slashes your body hard.

!. cRW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>n
No way! You are fighting for your life!
You barely pierce *Beleth the Orc* (k)'s left hand and tickle it.

!. cRW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>o
open exit
Ok.

!. cRW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee east.
Cobblestone Road
A sturdy pack horse is standing here.
Exits: north, east, (west).

!# cRW HP:Hurt Mana:Warm>c
close exit
Ok.

!# cRW HP:Hurt Mana:Warm>sc
155/239 hits, 38/123 mana, and 105/114 moves.

!# cRW HP:Hurt Mana:Warm>
The gate is opened from the other side.

!# cRW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) has arrived from the west riding a hungry warg.

!# cRW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
Exits: west.

!# cRW HP:Hurt Mana:Warm>w
n
Cobblestone Road
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, (west).

!# cRW HP:Hurt Mana:Warm>
You cannot ride there.

!# cRW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) leaves west.
A hungry warg leaves west.

!# cRW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
Exits: west.

!# cRW HP:Hurt Mana:Warm>dism
You stop riding a mountain mule (minu).

!# cW HP:Hurt Mana:Warm>sn
w
sneak
Ok, you'll try to move silently for a while.

!# cSW HP:Hurt Mana:Warm>
Cobblestone Road
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>n
Fallen Inn
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, [up], [down]. - n:rottenplanks.

!# cSW HP:Hurt Mana:Warm>s
ble w
Cobblestone Road
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>
cast 'block door' exit w

*Beleth the Orc* (k) leaves east.
A hungry warg leaves east.
You start to concentrate...

e
*Beleth the Orc* (k) has arrived from the east.
A hungry warg has arrived from the east.

*Beleth the Orc* (k) leaves north.
A hungry warg leaves north.

*Beleth the Orc* (k) has arrived from the north.
A hungry warg has arrived from the north.
The exit west seems to blur for a while.

!# cSW HP:Hurt Mana:Cold>
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
Exits: west.

!# cSW HP:Hurt Mana:Cold>w
n
Cobblestone Road
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Cold>
Fallen Inn
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, [up], [down]. - n:rottenplanks.
You feel bolder.

!# cSW HP:Hurt Mana:Cold>open exit d
Ok.

!# cSW HP:Hurt Mana:Cold>open exit u

A giant rat has arrived from below.
A giant rat has arrived from below.
A giant rat has arrived from below.

!# cSW HP:Hurt Mana:Cold>Ok.

!# cSW HP:Hurt Mana:Cold>d
Cellar of the Fallen Inn
Exits: (up). - n:curtain.

!= cSW HP:Hurt Mana:Cold>close exit u
sc
Ok.

!= cSW HP:Hurt Mana:Cold>158/239 hits, 16/123 mana, and 111/114 moves.

###About here I think I may have made a mistake.. Orc warrior in great set..

!= cSW HP:Hurt Mana:Cold>get purplescroll all
recite purplescroll
You get a purple scroll from a sable pouch.

!= cSW HP:Hurt Mana:Cold>
You start reciting a purple scroll.

lip
You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

!= cSW HP:Hurt Mana:Cold>
look in pouch
In your pouch (worn on belt):
a golden garnet ring
a golden topaz ring
a polished white quartzite
a tiger's eye
two amethysts
two blue scrolls
a wooden pipe
two purple scrolls
four flasks of orkish draught
a ruby ring
a golden quartzite ring
a golden ruby ring
a softly glowing green cup
a flask of miruvor

!= cSW HP:Hurt Mana:Cold>sc
160/239 hits, 17/123 mana, and 114/114 moves.

!= cSW HP:Hurt Mana:Cold>get miruvor sable
quaff miruvor
put miruvor sable
You get a flask of miruvor from a sable pouch.

!= cSW HP:Hurt Mana:Cold>
Ok.
You feel a pleasant warmth filling your limbs.

!= cSW HP:Hurt Mana:Cold>
You put a flask of miruvor in a sable pouch.

!= cSW HP:Hurt Mana:Cold>get azurescroll all
recite azurescroll 
You can't find any azurescroll in any container.

!= cSW HP:Hurt Mana:Cold>
You don't have any azurescroll.

!= cSW HP:Hurt Mana:Cold>sc
161/259 hits, 18/123 mana, and 117/117 moves.

!= cSW HP:Hurt Mana:Cold>open exit u
Ok.

!= cSW HP:Hurt Mana:Cold>u
Fallen Inn
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, (up), (down). - n:rottenplanks.
You have found Sulien's ghost!

!# cSW HP:Hurt Mana:Cold>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Cold>e
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
Exits: west.

!# cSW HP:Hurt Mana:Cold>
A mountain mule (minu) bleeds from open wounds.
You begin to feel hungry.

###You've GOTTA be kidding me.

!# cSW HP:Hurt Mana:Cold>sc
162/259 hits, 19/123 mana, and 117/117 moves.

!# cSW HP:Hurt Mana:Cold>w
cast norm 'blindness' 1.*orc*
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here searching for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

###Oh sweet baby Jesus, please work..

!# cSW HP:Hurt Mana:Cold>
You start to concentrate...

A giant rat barely hits *Beleth the Orc* (k)'s body and tickles it.
*Beleth the Orc* (k) slashes a giant rat's right foreleg extremely hard and shatters it.

n
A giant rat barely hits *Beleth the Orc* (k)'s right leg and tickles it.

Ok.
Nothing seems to happen.

!# cSW HP:Hurt Mana:Cold>
Fallen Inn
The ghostly form of a young woman stands here in despair (hidden).
Exits: south, (up), (down). - n:rottenplanks.
You feel a hidden presence.

!# cSW HP:Hurt Mana:Cold>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat is here, fighting *Beleth the Orc* (k).
A giant rat is here, fighting *Beleth the Orc* (k).
*Beleth the Orc* (k) is here, fighting a giant rat.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Cold>cast norm 'blindness' 1.*orc*
You start to concentrate...

*Beleth the Orc* (k) slashes a giant rat's body very hard and shatters it.

cast thoro 'blindness' 1.*orc*
Ok.
Nothing seems to happen.
*Beleth the Orc* (k) panics, and attempts to flee.

!# cSW HP:Hurt Mana:Icy>
Alas, not enough mana flows through you...
A giant rat barely hits *Beleth the Orc* (k)'s right foot and tickles it.

!# cSW HP:Hurt Mana:Icy>
A giant rat leaves north.

!# cSW HP:Hurt Mana:Icy>
*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves east.

!# cSW HP:Hurt Mana:Icy>sc
e
164/259 hits, 5/123 mana, and 117/117 moves.

###I have been abandoned by the gods.. Stupid Hobbitses being trashgoblins.

!# cSW HP:Hurt Mana:Icy>w
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
*Beleth the Orc* (k) is standing here.
Exits: west.

!# cSW HP:Hurt Mana:Icy>n
*Beleth the Orc* (k) leaves west.
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A hungry warg stands here, sniffing around for flesh.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Icy>d
Fallen Inn
The ghostly form of a young woman stands here in despair (hidden).
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.
You feel a hidden presence.

!# cSW HP:Hurt Mana:Icy>
Cellar of the Fallen Inn
A small grasshopper clings to a blade of grass, ready to spring.
Exits: (up). - n:curtain.

!= cSW HP:Hurt Mana:Icy>pbs
use pale

You attempt to use the power of a pale blue stone.

You feel a surge of healing power flow through you.

!= cSW HP:Hurt Mana:Warm>u
Fallen Inn
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: south, (up), (down). - n:rottenplanks.
A grasshopper has arrived from below.

!# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) leaves south.
A hungry warg leaves south.

!# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*
You start to concentrate...

*Beleth the Orc* (k) leaves east.
Your victim has disappeared!
A hungry warg leaves east.

!# cSW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: west.

!# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) leaves west.
A hungry warg leaves west.

!# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*
*Beleth the Orc* (k) leaves east.
A hungry warg leaves east.
Nobody here by that name.

!# cSW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: west.

!# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
Exits: north, east, [west].
*Beleth the Orc* (k) has arrived from the east.
A hungry warg has arrived from the east.

!# cSW HP:Hurt Mana:Warm>
You swiftly dodge *Beleth the Orc* (k)'s attempt to slash you.

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>
You swiftly dodge a giant rat's attempt to hit you.

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>cast thoro 'blindness' 1.*orc*
You start to concentrate...


!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
PANIC! You can't quit the fight!

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>s
No way! You are fighting for your life!

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>
You flee head over heels.
You flee north.
Fallen Inn
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, (up), (down).

!# csW HP:Hurt Mana:Warm>s
cast thoro 'blindness' 1.*orc*
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

!# csW HP:Hurt Mana:Warm>
You start to concentrate...
*Beleth the Orc* (k) leaves north.
Your victim has disappeared!
A hungry warg leaves north.

!# csW HP:Hurt Mana:Warm>e
*Beleth the Orc* (k) has arrived from the north.
A hungry warg has arrived from the north.
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
Exits: west.

!# csW HP:Hurt Mana:Warm>w
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].
A grasshopper has arrived from the north.

!# csW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) slashes your left leg very hard.
Your legs feel heavier.

!# csW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>cast thoro 'blindness' 1.*orc*
You start to concentrate...


You feel stealthy again.

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee east.
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
Exits: west.

!# cSW HP:Hurt Mana:Warm>cmw
cha mood wimpy
Ok.

!# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].
*Beleth the Orc* (k) leaves east.
A hungry warg leaves east.

!# cSW HP:Hurt Mana:Warm>n
d
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

!# cSW HP:Hurt Mana:Warm>
Cellar of the Fallen Inn
Exits: (up). - n:curtain.

!= cSW HP:Hurt Mana:Warm>ceu 
I do not understand that command. Did you mean "ce" ?

!= cSW HP:Hurt Mana:Warm>close exit u
--->close exit u
Ok.

!= cSW HP:Hurt Mana:Warm>sc
146/259 hits, 40/123 mana, and 110/117 moves.

!= cSW HP:Hurt Mana:Warm>open curtain
Ok.

!= cSW HP:Hurt Mana:Warm>p n
scout n
You quietly scout northwards...

Back of the Cellar
On the ground, there are four piles of silver coins.
An experienced husky smuggler is here, conspiring with his cohorts.
An assassin is here looking for fresh blood and shining coins.
An experienced husky smuggler is here, conspiring with his cohorts.
An experienced husky smuggler is here, conspiring with his cohorts.
A wiry smuggler is here, attempting to avoid being seen.
Exits: (south). - n:curtain.

You stop scouting.

!= cSW HP:Hurt Mana:Warm>
A wiry smuggler has arrived from the north.
A husky smuggler has arrived from the north.

!= cSW HP:Hurt Mana:Warm>
You swiftly dodge a wiry smuggler's attempt to pierce you.
You strongly pierce a wiry smuggler's right arm.

!= cSW HP:Hurt Mana:Warm a wiry smuggler:Fine>f

A husky smuggler tries to crush you, but your parry is successful.

!= cSW HP:Hurt Mana:Warm a wiry smuggler:Fine>
You flee head over heels.
You flee north.
Back of the Cellar
You see four piles of silver coins on the ground.
An experienced husky smuggler is here, conspiring with his cohorts.
An assassin is here looking for fresh blood and shining coins.
An experienced husky smuggler is here, conspiring with his cohorts.
Exits: (south). - n:curtain.

!= cSW HP:Hurt Mana:Warm>s
Cellar of the Fallen Inn
A wiry smuggler is here, attempting to avoid being seen.
An experienced husky smuggler is here, conspiring with his cohorts.
Exits: (north), [up]. - n:curtain.

!= cSW HP:Hurt Mana:Warm>open exit u
u
Ok.

!= cSW HP:Hurt Mana:Warm>
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

!# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].
*Beleth the Orc* (k) leaves north.

!# cSW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
A mountain mule (minu) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: west.

!# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>n
Fallen Inn
*Beleth the Orc* (k) is standing here.
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.
A giant rat tries to hit *Beleth the Orc* (k), but he parries successfully.

!# cSW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*
*Beleth the Orc* (k) slashes a giant rat's left foreleg extremely hard and shatters it.

You start to concentrate...

*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves south.
Your victim has disappeared!

!# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>n
*Beleth the Orc* (k) leaves north.
Fallen Inn
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
Exits: south, (up), (down). - n:rottenplanks.

!# cSW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*

*Beleth the Orc* (k) leaves south.

!# cSW HP:Hurt Mana:Warm>Nobody here by that name.

!# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>n
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

!# cSW HP:Hurt Mana:Warm>s
e
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
A mountain mule (minu) is standing here.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>
End of Road
A circular stone well has been built here.
A hungry warg stands here, sniffing around for flesh.
*Beleth the Orc* (k) is standing here.
Exits: west.

!# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
A mountain mule (minu) is standing here.
Exits: north, east, [west].

!# cSW HP:Hurt Mana:Warm>sc
*Beleth the Orc* (k) has arrived from the east.
A hungry warg has arrived from the east.

150/259 hits, 43/123 mana, and 105/117 moves.

!# cSW HP:Hurt Mana:Warm>n
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

!# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) has arrived from the south.
A hungry warg has arrived from the south.

!# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) slashes your head very hard.

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>s
No way! You are fighting for your life!

!# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee up.
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
Exits: (down). - n:rottenplanks.
You have found Halamor's ghost!
You have found Sulien's ghost!

!# csW HP:Hurt Mana:Warm>
Halamor's ghost leaves his hiding place.
Halamor's ghost tries to pierce you, but your parry is successful.

!# csW HP:Hurt Mana:Warm Halamor's ghost:Healthy>d
f
No way! You are fighting for your life!
*Beleth the Orc* (k) has arrived from below.
A hungry warg has arrived from below.

!# csW HP:Hurt Mana:Warm Halamor's ghost:Healthy>
*Beleth the Orc* (k) quickly approaches, trying to slash you.
You flee head over heels.
You flee down.
Fallen Inn
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, (up), (down).

!# csW HP:Hurt Mana:Warm>
A giant rat fails to hit you.

!# csW HP:Hurt Mana:Warm a giant rat:Hurt>close exit u
Ok.

!# csW HP:Hurt Mana:Warm a giant rat:Hurt>
You pierce a giant rat's right forefoot hard and shatter it.

!# csW HP:Hurt Mana:Warm a giant rat:Wounded>f
You flee head over heels.
You flee south.
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A mountain mule (minu) is standing here.
Exits: north, east, [west]. - n:rottenplanks.

!# csW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
Exits: west.
The sun rises beyond the Weather Hills, casting their long shadows over the plains.
You are hungry.

###WHERE IS MY SECOND BREAKFAST SIR.

*# csW HP:Hurt Mana:Warm>open exit u
u
You don't see any exit there.

*# csW HP:Hurt Mana:Warm>Alas, you cannot go that way...

*# csW HP:Hurt Mana:Warm>close exit d
You don't see any exit there.

*# csW HP:Hurt Mana:Warm>w

You feel stealthy again.

*# cSW HP:Hurt Mana:Warm>n
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A mountain mule (minu) is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>
Fallen Inn
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, [up], (down). - n:rottenplanks.
The panel is opened from the other side.

*# cSW HP:Hurt Mana:Warm>open exit u
u
It's already open!

*# cSW HP:Hurt Mana:Warm>close exit d
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
Halamor's ghost is here, fighting *Beleth the Orc* (k).
The ghostly form of a young woman stands here in despair (hidden).
*Beleth the Orc* (k) is here, fighting Halamor's ghost.
A hungry warg stands here, sniffing around for flesh.
Exits: (down).

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves down.

Ok.

*# cSW HP:Hurt Mana:Warm>close exit d
It's already closed!

*# cSW HP:Hurt Mana:Warm>open exit d
d
Ok.
You swiftly dodge Halamor's ghost's attempt to pierce you.

*# cSW HP:Hurt Mana:Warm Halamor's ghost:Fine>w

No way! You are fighting for your life!

*# cSW HP:Hurt Mana:Warm Halamor's ghost:Fine>No way! You are fighting for your life!
Halamor's ghost begins some strange incantations...

*# cSW HP:Hurt Mana:Warm Halamor's ghost:Fine>f
You flee head over heels.
You flee down.
Fallen Inn
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, (up), (down).

*# cSW HP:Hurt Mana:Warm>o
open exit
It's already open!

*# cSW HP:Hurt Mana:Warm>w
Alas, you cannot go that way...

*# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat is here, fighting *Beleth the Orc* (k).
A mountain mule (minu) is standing here.
*Beleth the Orc* (k) is here, fighting a giant rat.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>n
Fallen Inn
A giant rat patters against you, squeaking maliciously.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>
A grasshopper leaves south.

*# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A giant rat is here, fighting *Beleth the Orc* (k).
A mountain mule (minu) is standing here.
*Beleth the Orc* (k) is here, fighting a giant rat.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*
You start to concentrate...

*Beleth the Orc* (k) slashes a giant rat's right hindfoot extremely hard and shatters it.

Alas! There was no clear line of sight to him!
*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves east.

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) has arrived from the east.

*# cSW HP:Hurt Mana:Warm>n

*Beleth the Orc* (k) quickly approaches, trying to slash you.

*# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>No way! You are fighting for your life!

*# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee north.
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down).

*# csW HP:Hurt Mana:Warm>d
Cellar of the Fallen Inn
Exits: (north), (up). - n:curtain.

!= csW HP:Hurt Mana:Warm>
You hear a death cry from above.

!= csW HP:Hurt Mana:Warm>u
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# csW HP:Hurt Mana:Warm>s
Cobblestone Road
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A mountain mule (minu) is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# csW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*
*Beleth the Orc* (k) leaves north.
Nobody here by that name.

*# csW HP:Hurt Mana:Warm>
You feel stealthy again.

*# cSW HP:Hurt Mana:Warm>n

*Beleth the Orc* (k) has arrived from the north.

*# cSW HP:Hurt Mana:Warm>
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>d
Cellar of the Fallen Inn
Exits: (north), (up). - n:curtain.

!= cSW HP:Hurt Mana:Warm>u
Fallen Inn
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>u

*Beleth the Orc* (k) leaves south.

*# cSW HP:Hurt Mana:Warm>
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
A tall, thin ghost paces the room, looking about malevolently.
The ghostly form of a young woman stands here in despair (hidden).
A hungry warg stands here, sniffing around for flesh.
Exits: (down).

*# cSW HP:Hurt Mana:Warm>d
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A mountain mule (minu) is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) slashes a mountain mule (minu)'s left foreleg extremely hard and shatters it.
You hear a mountain mule (minu)'s death cry as he collapses.
A mountain mule (minu) is dead! R.I.P.

*# cSW HP:Hurt Mana:Warm>n

*Beleth the Orc* (k) swiftly dodges a giant rat's attempt to hit him.

*# cSW HP:Hurt Mana:Warm>
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>u
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
A tall, thin ghost paces the room, looking about malevolently.
The ghostly form of a young woman stands here in despair (hidden).
A hungry warg stands here, sniffing around for flesh.
Exits: (down).

*# cSW HP:Hurt Mana:Warm>d
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>i
sc
You hear a death cry from the south.
You are carrying:
a sharp thorn (flawless)
a flask of miruvor
a ticket for a horse of the Rohirrim
a jewel-encrusted goblet

*# cSW HP:Hurt Mana:Warm>129/259 hits, 43/123 mana, and 82/117 moves.

*# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>cast thoro 'blindness' 1.*orc*
*Beleth the Orc* (k) has arrived from the east.
You start to concentrate...

e
*Beleth the Orc* (k) leaves east.
Your victim has disappeared!
End of Road
A circular stone well has been built here.
*Beleth the Orc* (k) is standing here.
Exits: west.

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) leaves west.

*# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>n
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) has arrived from the south.

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) slashes your left foot extremely hard and shatters it.
You feel a sharp pain there!

*# cSW HP:Wounded Mana:Warm *Beleth the Orc* (k):Healthy>
You flee head over heels.
You flee down.
Cellar of the Fallen Inn
Exits: (north), (up). - n:rottenplanks.

!= csW HP:Wounded Mana:Warm>u
Fallen Inn
A giant rat patters against you, squeaking maliciously.
*Beleth the Orc* (k) is standing here.
Exits: south, (up), (down). - n:rottenplanks.

*# csW HP:Wounded Mana:Warm>u
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
A tall, thin ghost paces the room, looking about malevolently.
The ghostly form of a young woman stands here in despair (hidden).
A hungry warg stands here, sniffing around for flesh.
Exits: (down).

*# csW HP:Wounded Mana:Warm>
Halamor's ghost tries to pierce you, but your parry is successful.

*# csW HP:Wounded Mana:Warm Halamor's ghost:Healthy>d
No way! You are fighting for your life!
PANIC! You can't quit the fight!

*# csW HP:Wounded Mana:Warm Halamor's ghost:Healthy>f
You are already attempting to flee!
You lightly pierce Halamor's ghost's body and tickle it.

*# csW HP:Wounded Mana:Warm Halamor's ghost:Fine>
You flee head over heels.
You flee down.
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down).

*# csW HP:Wounded Mana:Warm>d
Cellar of the Fallen Inn
Exits: (north), (up). - n:curtain.

!= csW HP:Wounded Mana:Warm>close exit u
Ok.

!= csW HP:Wounded Mana:Warm>sc
96/249 hits, 44/123 mana, and 73/114 moves.

!= csW HP:Wounded Mana:Warm>
You feel stealthy again.

!= cSW HP:Wounded Mana:Warm>stat
OB: 67%, DB: 55%, PB: 63%, Armour: 6%. Wimpy: 100. Mood: wimpy.
Needed: 296,801 xp, 1,004 tp. Gold: 1,127. Alert: normal. Condition: hungry.
Affected by:
- noquit
- novoid
- a serious wound at the left foot (clean)
- panic
- sanctuary
- protection from evil
- strength
- miruvor
- haggardness

!= cSW HP:Wounded Mana:Warm>get bluescroll all
recite bluescroll 
You get a blue scroll from a sable pouch.

!= cSW HP:Wounded Mana:Warm>
You start reciting a blue scroll.

You recite a blue scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

!= cSW HP:Fine Mana:Warm>sc
196/259 hits, 44/123 mana, and 74/117 moves.

!= cSW HP:Fine Mana:Warm>open exit u
Ok.

!= cSW HP:Fine Mana:Warm>u
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Fine Mana:Warm>s
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Fine Mana:Warm>n
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Fine Mana:Warm>d
Cellar of the Fallen Inn
Exits: (north), (up). - n:curtain.

!= cSW HP:Fine Mana:Warm>db
draw bow

lbc
You remove a black runed dagger.
You swiftly draw a crossbow from across your back.

!= cSW HP:Fine Mana:Warm>load crossbow

u
s
shoot 1.*orc*
You load a metal-cased bolt into your crossbow.

!= cSW HP:Fine Mana:Warm>
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Fine Mana:Warm>
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A pack horse is here, fighting *Beleth the Orc* (k).
*Beleth the Orc* (k) is here, fighting a pack horse.
Exits: north, east, [west].

*# cSW HP:Fine Mana:Warm>
You shoot *Beleth the Orc* (k)'s right hand extremely hard.

*# cSW HP:Fine Mana:Warm>lbc
load crossbow
*Beleth the Orc* (k) slashes a pack horse's left hindleg extremely hard and shatters it.

shoot 1.*orc*
You load a metal-cased bolt into your crossbow.

*# cSW HP:Fine Mana:Warm>
cast thoro 'blindness' 1.*orc*
The warmth of the cordial slowly leaves your body.
*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves north.
Your victim has disappeared!

*# cSW HP:Fine Mana:Warm>Nobody here by that name.
The day has begun.
You are hungry.

*# cSW HP:Fine Mana:Warm>n

*Beleth the Orc* (k) has arrived from the north.

*# cSW HP:Fine Mana:Warm>
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Fine Mana:Warm>s
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Fine Mana:Warm>shoot 1.*orc*
*Beleth the Orc* (k) leaves north.
Your victim has disappeared!
You hear some cracking noise from the gate to the west.

###Will _ANYTHING_ go my way? Jesus Christmas!

*# cSW HP:Fine Mana:Warm>n
shoot 1.*orc*
Fallen Inn
*Beleth the Orc* (k) is standing here.
Exits: south, (up), (down). - n:rottenplanks.
*Beleth the Orc* (k) leaves south.

*# cSW HP:Fine Mana:Warm>Shoot whom?

*# cSW HP:Fine Mana:Warm>s
shoot 1.*orc*
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].
The white aura around your body fades.

*# cSW HP:Fine Mana:Warm>
You shoot *Beleth the Orc* (k)'s left hand extremely hard.
*Beleth the Orc* (k) slashes your left leg extremely hard and shatters it.
You feel a sharp pain there!

*# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>
*Beleth the Orc* (k) gets a flask of orkish draught from a leather backpack.

*# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee east.
End of Road
A circular stone well has been built here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: west.

*# cSW HP:Hurt Mana:Warm>df
draw runed
You hang a crossbow across your back.
You confidently wield a black runed dagger, ready to defend yourself.

*# cSW HP:Hurt Mana:Warm>w
n
*Beleth the Orc* (k) has arrived from the west.
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>d
Cellar of the Fallen Inn
Exits: (north), (up). - n:curtain.

!= cSW HP:Hurt Mana:Warm>db
draw bow

lbc
You remove a black runed dagger.
You swiftly draw a crossbow from across your back.

!= cSW HP:Hurt Mana:Warm>
load crossbow

u
s
shoot 1.*orc*
You load a metal-cased bolt into your crossbow.

!= cSW HP:Hurt Mana:Warm>
Fallen Inn
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm>
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here searching for something.
Exits: north, east, [west].
Your power blocking the gate resisted a breaking attempt!

###SCORE

*# cSW HP:Hurt Mana:Warm>
*Beleth the Orc* (k) passes dangerously close to your hiding place.
You shoot *Beleth the Orc* (k)'s left arm very hard and tickle it.
*Beleth the Orc* (k) slashes your right leg hard.

*# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>e
No way! You are fighting for your life!

*# cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee north.
Fallen Inn
Exits: south, (up), (down).

*# csW HP:Hurt Mana:Warm>d
Cellar of the Fallen Inn
Exits: (north), (up). - n:curtain.

!= csW HP:Hurt Mana:Warm>lbc
load crossbow

yell seriously
You feel stealthy again.

You load a metal-cased bolt into your crossbow.

!= cSW HP:Hurt Mana:Warm>
Ok.
*Beleth the Orc* (k) has arrived from above.
A hungry warg has arrived from above.

!= cSW HP:Hurt Mana:Warm>u

*Beleth the Orc* (k) slashes your body extremely hard and shatters it.
You feel a sharp pain there!

!= cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>s
No way! You are fighting for your life!

!= cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>No way! You are fighting for your life!

!= cSW HP:Hurt Mana:Warm *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee up.
Fallen Inn
Exits: south, (up), (down). - n:curtain.
You have found Sulien's ghost!
You feel a hidden presence.

*# cSW HP:Hurt Mana:Warm>s
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>u
Alas, you cannot go that way...

*# cSW HP:Hurt Mana:Warm>s
Alas, you cannot go that way...

*# cSW HP:Hurt Mana:Warm>e
End of Road
A circular stone well has been built here.
Exits: west.

*# cSW HP:Hurt Mana:Warm>w
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm>bc 2
butcher 2.corpse

You start butchering the corpse of a mountain mule.

###Sorry bud, but food is food.

*Beleth the Orc* (k) has arrived from the north.
A hungry warg has arrived from the north.

e
*Beleth the Orc* (k) slashes your body hard.
Argh! You cannot concentrate any more...
You stop butchering the corpse.

*# cSW HP:Wounded Mana:Warm *Beleth the Orc* (k):Fine>No way! You are fighting for your life!
You flee head over heels.
You flee north.
Fallen Inn
The ghostly form of a young woman stands here in despair (hidden).
Exits: south, (up), (down).
You have found Halamor's ghost!

*# cSW HP:Wounded Mana:Warm Move:Tired>u

*Beleth the Orc* (k) has arrived from the south.
A hungry warg has arrived from the south.

*# cSW HP:Wounded Mana:Warm Move:Tired>
*Beleth the Orc* (k) quickly approaches, trying to slash you.
No way! You are fighting for your life!
Halamor's ghost leaves his hiding place.
Halamor's ghost lightly pierces your left foot.

*# cSW HP:Wounded Mana:Warm Move:Tired *Beleth the Orc* (k):Fine>
You flee head over heels.
You flee south.
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west]. - n:rottenplanks.

*# csW HP:Wounded Mana:Warm Move:Tired>e
End of Road
A circular stone well has been built here.
Exits: west.

*# csW HP:Wounded Mana:Warm Move:Tired>get bluescroll all
recite bluescroll 
You get a blue scroll from a sable pouch.

*# csW HP:Wounded Mana:Warm Move:Tired>
You start reciting a blue scroll.

You recite a blue scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

*# csW HP:Fine Mana:Warm Move:Tired>w
shoot 1.*orc*
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here searching for something.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

*# csW HP:Fine Mana:Warm Move:Tired>
You feel stealthy again.

The hardened ranger yells from the west '*ZŻd the Orc*, *Terash the Orc*, and a Black Nķmenůrean are here at the Village Entrance!'

### Go go power rangers!

*Beleth the Orc* (k) slashes your left hand and tickles it.
Argh! You cannot concentrate any more...

*# cSW HP:Fine Mana:Warm Move:Tired *Beleth the Orc* (k):Fine>f
You flee head over heels.
You flee east.
End of Road
A circular stone well has been built here.
Exits: west.

*# csW HP:Fine Mana:Warm Move:Tired>w
shoot 1.*orc*
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

*# csW HP:Fine Mana:Warm Move:Tired>
You shoot *Beleth the Orc* (k)'s right arm extremely hard.

*# csW HP:Fine Mana:Warm Move:Tired *Beleth the Orc* (k):Hurt>f
You flee head over heels.
You flee north.
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down).

*# csW HP:Fine Mana:Warm Move:Tired>lbc
load crossbow

*Beleth the Orc* (k) has arrived from the south.
A hungry warg has arrived from the south.

You feel stealthy again.

*Beleth the Orc* (k) slashes your right foot.
Argh! You cannot concentrate any more...

*# cSW HP:Hurt Mana:Warm Move:Tired *Beleth the Orc* (k):Hurt>f
You flee head over heels.
You flee south.
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west]. - n:rottenplanks.

*# csW HP:Hurt Mana:Warm Move:Tired>
*Beleth the Orc* (k) has arrived from the north.
A hungry warg has arrived from the north.

*# csW HP:Hurt Mana:Warm Move:Tired>n
Fallen Inn
A giant rat patters against you, squeaking maliciously.
Exits: south, (up), (down). - n:rottenplanks.

*# csW HP:Hurt Mana:Warm Move:Tired>u
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
Exits: (down).

*# csW HP:Hurt Mana:Warm Move:Tired>c
close exit
Ok.

*# csW HP:Hurt Mana:Warm Move:Tired>lbc
load crossbow
You feel stealthy again.

open exit d
You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Warm Move:Tired>
Ok.

*# cSW HP:Hurt Mana:Warm Move:Tired>d
Fallen Inn
A giant rat is here, fighting *Beleth the Orc* (k).
Halamor's ghost is here, fighting *Beleth the Orc* (k).
*Beleth the Orc* (k) is here, fighting a giant rat.
A hungry warg stands here, sniffing around for flesh.
Exits: south, (up), (down). - n:rottenplanks.
You feel a hidden presence.

*# cSW HP:Hurt Mana:Warm Move:Tired>s
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm Move:Tired>shoot 1.*orc*
Shoot whom?

*# cSW HP:Hurt Mana:Warm Move:Slow>n

*# cSW HP:Hurt Mana:Warm Move:Tired>shoot 1.*orc*
Fallen Inn
A giant rat is here, fighting *Beleth the Orc* (k).
Halamor's ghost is here, fighting *Beleth the Orc* (k).
*Beleth the Orc* (k) is here, fighting a giant rat.
A hungry warg stands here, sniffing around for flesh.
Exits: south, (up), (down). - n:rottenplanks.
You feel a hidden presence.

*# cSW HP:Hurt Mana:Warm Move:Slow>Halamor's ghost barely pierces *Beleth the Orc* (k)'s right hand and tickles it.

You shoot *Beleth the Orc* (k)'s right hand extremely hard.

*# cSW HP:Hurt Mana:Warm Move:Slow>
Halamor's ghost begins some strange incantations...
*Beleth the Orc* (k) slashes a giant rat's head extremely hard and shatters it.
You hear a giant rat's death cry as it collapses.
A giant rat is dead! R.I.P.

*# cSW HP:Hurt Mana:Warm Move:Slow>lbc

*Beleth the Orc* (k) panics, and attempts to flee.

*# cSW HP:Hurt Mana:Warm Move:Slow>s
load crossbow

*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves down.

Halamor's ghost leaves down.

n
You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*

Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm Move:Slow>
Fallen Inn
The corpse of a giant rat is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm Move:Slow>
Shoot whom?

*# cSW HP:Hurt Mana:Warm Move:Slow>d
Cellar of the Fallen Inn
A wiry smuggler is here, attempting to avoid being seen.
An experienced husky smuggler is here, conspiring with his cohorts.
*Beleth the Orc* (k) is standing here.
Exits: (north), (up). - n:curtain.
You have found Halamor's ghost!
You have found Sulien's ghost!

!= cSW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*
A husky smuggler barely crushes *Beleth the Orc* (k)'s right arm and tickles it.

close exit u
Halamor's ghost leaves his hiding place.
Halamor's ghost barely pierces *Beleth the Orc* (k)'s right leg and tickles it.

You shoot *Beleth the Orc* (k)'s left arm extremely hard.
*Beleth the Orc* (k) slashes a husky smuggler's left leg very hard.

!= cSW HP:Hurt Mana:Warm Move:Slow>
Ok.

!= cSW HP:Hurt Mana:Warm Move:Slow>
*Beleth the Orc* (k) panics, and attempts to flee.

!= cSW HP:Hurt Mana:Warm Move:Slow>lbc
load crossbow

*Beleth the Orc* (k) panics, and attempts to flee.

shoot 1.*orc*
*Beleth the Orc* (k) opens the trapdoor.

Halamor's ghost begins some strange incantations...

*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves up.

You load a metal-cased bolt into your crossbow.

!= cSW HP:Hurt Mana:Warm Move:Slow>
Shoot whom?

!= cSW HP:Hurt Mana:Warm Move:Slow>u
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*
Shoot whom?

*# cSW HP:Hurt Mana:Warm Move:Slow>s
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
*Beleth the Orc* (k) is standing here trying to concentrate.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*
You shoot *Beleth the Orc* (k)'s head extremely hard.
You barely hit *Beleth the Orc* (k)'s head and tickle it.

*# cSW HP:Hurt Mana:Warm Move:Slow *Beleth the Orc* (k):Wounded>
*Beleth the Orc* (k) slashes your right leg very hard.

*# cSW HP:Hurt Mana:Warm Move:Slow *Beleth the Orc* (k):Wounded>lbc
load crossbow
*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves east.

e
*Beleth the Orc* (k) has arrived from the east.
You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*

End of Road
A circular stone well has been built here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: west.

*# cSW HP:Hurt Mana:Warm Move:Slow>Shoot whom?

*# cSW HP:Hurt Mana:Warm Move:Slow>w
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*
lbc
You shoot *Beleth the Orc* (k)'s right arm extremely hard.

*# cSW HP:Hurt Mana:Warm Move:Slow *Beleth the Orc* (k):Wounded>
load crossbow

f
You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Warm Move:Slow *Beleth the Orc* (k):Wounded>
You are hungry.
*Beleth the Orc* (k) slashes your right arm very hard and shatters it.
You flee head over heels.
You flee east.
End of Road
A circular stone well has been built here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: west.

*# csW HP:Hurt Mana:Warm Move:Slow>w

*Beleth the Orc* (k) has arrived from the west.

*# csW HP:Hurt Mana:Warm Move:Slow>
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, [west].

*# csW HP:Hurt Mana:Warm Move:Slow>shoot 1.*orc*
Shoot whom?

*# csW HP:Hurt Mana:Warm Move:Weak>e
End of Road
A circular stone well has been built here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: west.

*# csW HP:Hurt Mana:Warm Move:Weak>shoot 1.*orc*
w
*Beleth the Orc* (k) leaves west.
Your victim has disappeared!

*# csW HP:Hurt Mana:Warm Move:Weak>shoot 1.*orc*
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# csW HP:Hurt Mana:Warm Move:Weak>
*Beleth the Orc* (k) leaves north.
Your victim has disappeared!
A hungry warg leaves north.

*# csW HP:Hurt Mana:Warm Move:Weak>n
shoot 1.*orc*
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), (down). - n:rottenplanks.

*# csW HP:Hurt Mana:Warm Move:Weak>Shoot whom?
The trapdoor closes quietly.
You feel stealthy again.

*# cSW HP:Hurt Mana:Warm Move:Weak>d
The trapdoor seems to be closed.

*# cSW HP:Hurt Mana:Warm Move:Weak>open exit u
u
It's already open!

*# cSW HP:Hurt Mana:Warm Move:Weak>shoot 1.*orc*
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
Exits: (down).

*# cSW HP:Hurt Mana:Warm Move:Weak>
Shoot whom?

*# cSW HP:Hurt Mana:Warm Move:Weak>d
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), [down]. - n:rottenplanks.

*# cSW HP:Hurt Mana:Warm Move:Weak>open exit d

The trapdoor is opened from the other side.

*# cSW HP:Hurt Mana:Warm Move:Weak>d
shoot 1.*orc*
It's already open!

*# cSW HP:Hurt Mana:Warm Move:Weak>
Cellar of the Fallen Inn
A wiry smuggler is here, attempting to avoid being seen.
An experienced husky smuggler is here, conspiring with his cohorts.
A tall, thin ghost paces the room, looking about malevolently.
The ghostly form of a young woman stands here in despair.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), (up). - n:curtain.

!= cSW HP:Hurt Mana:Warm Move:Weak>
Shoot whom?

!= cSW HP:Hurt Mana:Warm Move:Weak>n

Halamor's ghost quickly approaches, trying to pierce you.
Halamor's ghost begins some strange incantations...

!= cSW HP:Hurt Mana:Warm Move:Weak Halamor's ghost:Fine>shoot 1.*orc*
No way! You are fighting for your life!

!= cSW HP:Hurt Mana:Warm Move:Weak Halamor's ghost:Fine>Shoot whom?

!= cSW HP:Hurt Mana:Warm Move:Fainting Halamor's ghost:Fine>f
PANIC! You can't quit the fight!

!= cSW HP:Hurt Mana:Warm Move:Fainting Halamor's ghost:Fine>
Halamor's ghost utters the words 'diesilla barh'
Halamor's ghost sends a powerful lightning bolt at you, you stagger from the impact.

!= cSW HP:Wounded Mana:Warm Move:Fainting Halamor's ghost:Fine>
You flee head over heels.
You flee north.
Back of the Cellar
On the ground, there are four piles of silver coins.
An experienced husky smuggler is here, conspiring with his cohorts.
An assassin is here looking for fresh blood and shining coins.
An experienced husky smuggler is here, conspiring with his cohorts.
*Beleth the Orc* (k) is standing here.
Exits: (south). - n:curtain.

!= cSW HP:Wounded Mana:Warm Move:Fainting>c
close exit
You don't see any exit here.
*Beleth the Orc* (k) begins some strange incantations...

!= cSW HP:Wounded Mana:Warm Move:Fainting>shoot 1.*orc*
You are too afraid.
A husky smuggler tries to slash *Beleth the Orc* (k), but he parries successfully.

!= cSW HP:Wounded Mana:Warm Move:Fainting>s
Cellar of the Fallen Inn
A wiry smuggler is here, attempting to avoid being seen.
An experienced husky smuggler is here, conspiring with his cohorts.
A tall, thin ghost paces the room, looking about malevolently.
The ghostly form of a young woman stands here in despair.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), (up). - n:curtain.
A wiry smuggler tries to pierce you, but your parry is successful.

!= cSW HP:Wounded Mana:Warm Move:Fainting a wiry smuggler:Healthy>cw 0

Halamor's ghost pierces your right arm.

!= cSW HP:Wounded Mana:Warm Move:Fainting a wiry smuggler:Healthy>n
cha wimpy 0
Wimpy set to: 0
You stop your fleeing attempts.

!= cSW HP:Wounded Mana:Warm Move:Fainting a wiry smuggler:Healthy>No way! You are fighting for your life!
A husky smuggler tries to crush you, but your parry is successful.

!= cSW HP:Wounded Mana:Warm Move:Fainting a wiry smuggler:Healthy>f
You flee head over heels.
You flee up.
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), (down). - n:curtain.

*# csW HP:Wounded Mana:Warm Move:Exhausted>d
n
You are too exhausted.

*# csW HP:Wounded Mana:Warm Move:Exhausted>Alas, you cannot go that way...

*# csW HP:Wounded Mana:Warm Move:Exhausted>shoot 1.*orc*
Shoot whom?

*# csW HP:Wounded Mana:Warm Move:Exhausted>get draught all
quaff draught
You get a flask of orkish draught from a sable pouch.

*# csW HP:Wounded Mana:Warm Move:Exhausted>d
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

*# csW HP:Wounded Mana:Warm Move:Weak>n
Cellar of the Fallen Inn
A tall, thin ghost paces the room, looking about malevolently.
The ghostly form of a young woman stands here in despair.
Exits: (north), (up). - n:curtain.

!= csW HP:Wounded Mana:Warm Move:Weak>shoot 1.*orc*

Back of the Cellar
You see four piles of silver coins on the ground.
An experienced husky smuggler is here, conspiring with his cohorts.
An assassin is here looking for fresh blood and shining coins.
An experienced husky smuggler is here, conspiring with his cohorts.
*Beleth the Orc* (k) is standing here.
A hungry warg stands here, sniffing around for flesh.
A wiry smuggler is here, attempting to avoid being seen.
An experienced husky smuggler is here, conspiring with his cohorts.
Exits: (south).
Note: mauve petals (in smuggler's sack)
*Beleth the Orc* (k) leaves south.
A hungry warg leaves south.

!= csW HP:Wounded Mana:Warm Move:Weak>Shoot whom?

!= csW HP:Wounded Mana:Warm Move:Weak>
You feel stealthy again.

!= cSW HP:Wounded Mana:Warm Move:Weak>s

A husky smuggler slashes your left arm hard and shatters it.

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>shoot 1.*orc*
No way! You are fighting for your life!

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>Shoot whom?

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>ss

You swiftly dodge a husky smuggler's attempt to pierce you.
A wiry smuggler pierces your body.
You are wracked with overwhelming PAIN!

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>escape south
You seek to escape...
You feel weaker.

###Tell me about it. Can I _GET_ any weaker?!

You swiftly dodge a husky smuggler's attempt to crush you.

u
*Beleth the Orc* (k) has arrived from the south.

shoot 1.*orc*
You failed to escape the fight!

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>
*Beleth the Orc* (k) leaves south.
No way! You are fighting for your life!

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>
Shoot whom?
A husky smuggler slashes your left leg and shatters it.
You are wracked with overwhelming PAIN!

!= cSW HP:Bad Mana:Warm Move:Weak a husky smuggler:Fine>f
You flee head over heels.
You flee south.
Cellar of the Fallen Inn
Halamor's ghost is here, fighting *Beleth the Orc* (k).
The ghostly form of a young woman stands here in despair.
A hungry warg stands here, sniffing around for flesh.
*Beleth the Orc* (k) is here, fighting Halamor's ghost.
Exits: (north), (up).
Note: mauve petals (in smuggler's sack)

!= csW HP:Bad Mana:Warm Move:Exhausted>shoot 1.*orc*
Alas! There was no clear line of sight to him!
Halamor's ghost begins some strange incantations...

!= csW HP:Bad Mana:Warm Move:Exhausted>close curtain
Ok.

!= csW HP:Bad Mana:Warm Move:Exhausted>u

*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves up.

!= csW HP:Bad Mana:Warm Move:Exhausted>
You are too exhausted.

!= csW HP:Bad Mana:Warm Move:Exhausted>d
Alas, you cannot go that way...

!= csW HP:Bad Mana:Warm Move:Exhausted>shoot 1.*orc*
Shoot whom?

!= csW HP:Bad Mana:Warm Move:Exhausted>u
You are too exhausted.

!= csW HP:Bad Mana:Warm Move:Exhausted>
Halamor's ghost quickly approaches, trying to pierce you.

!= csW HP:Bad Mana:Warm Move:Exhausted Halamor's ghost:Fine>u
No way! You are fighting for your life!
You feel stealthy again.

!= cSW HP:Bad Mana:Warm Move:Exhausted Halamor's ghost:Fine>f
Halamor's ghost issues the order 'assist Halamor'
Sulien's ghost joins Halamor's ghost's fight.
You flee head over heels.
PANIC! You couldn't escape!

!= cSW HP:Bad Mana:Warm Move:Exhausted Halamor's ghost:Fine>df
draw runed
You hang a crossbow across your back.
You confidently wield a black runed dagger, ready to defend yourself.
You recover a metal-cased bolt from a crossbow.

!= cSW HP:Bad Mana:Warm Move:Exhausted Halamor's ghost:Fine>cmw

You flee head over heels.
PANIC! You couldn't escape!

!= cSW HP:Bad Mana:Warm Move:Exhausted Halamor's ghost:Fine>cha mood wimpy
Ok.
Sulien's ghost says 'Please free me! His magic binds me to his will!'

!= cSW HP:Bad Mana:Warm Move:Exhausted Halamor's ghost:Fine>
You flee head over heels.
PANIC! You couldn't escape!

!= cSW HP:Bad Mana:Warm Move:Fainting Halamor's ghost:Fine>get draught all
quaff draught
You get a flask of orkish draught from a sable pouch.
You flee head over heels.
You flee up.
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), (down). - n:curtain.

*# csW HP:Bad Mana:Warm Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

*# csW HP:Bad Mana:Warm Move:Weak>u
Guest Room
A rapier is on the ground.
An old-looking ring, covered with runes, lies here.
A stocky mountain mule is here, waiting to serve.
Exits: (down).

*# csW HP:Bad Mana:Warm Move:Weak>heal
cast norm 'heal'
You muster all of your concentration...

db
lbc
You heal yourself.
A warm feeling fills your body.
You feel stealthy again.

*# cSW HP:Hurt Mana:Icy Move:Weak>
draw bow
You remove a black runed dagger.
You swiftly draw a crossbow from across your back.

*# cSW HP:Hurt Mana:Icy Move:Weak>
load crossbow

You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Icy Move:Weak>d
s
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), (down). - n:rottenplanks.

*# cSW HP:Hurt Mana:Icy Move:Weak>shoot 1.*orc*
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Icy Move:Weak>
Your power blocking the gate resisted a breaking attempt!

### YES! Another for #teamhobbitses

Shoot whom?

*# cSW HP:Hurt Mana:Icy Move:Weak>e
End of Road
A circular stone well has been built here.
*Beleth the Orc* (k) is standing here.
Exits: west.

*# cSW HP:Hurt Mana:Icy Move:Weak>shoot 1.*orc*
You shoot *Beleth the Orc* (k)'s body extremely hard and shatter it.

*# cSW HP:Hurt Mana:Icy Move:Weak *Beleth the Orc* (k):Wounded>lbc
load crossbow

f
You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Icy Move:Weak *Beleth the Orc* (k):Wounded>
You flee head over heels.
You flee west.
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, [west].

*# csW HP:Hurt Mana:Icy Move:Weak>
You hear some loud noise from the gate to the west.

*# csW HP:Hurt Mana:Icy Move:Weak>
*Beleth the Orc* (k) has arrived from the east.

*# csW HP:Hurt Mana:Icy Move:Weak>
*Beleth the Orc* (k) quickly approaches, trying to slash you.

*# csW HP:Hurt Mana:Icy Move:Weak *Beleth the Orc* (k):Wounded>e
No way! You are fighting for your life!

*# csW HP:Hurt Mana:Icy Move:Weak *Beleth the Orc* (k):Wounded>shoot 1.*orc*
f
You hear some crashing noise from the gate to the west.

lbc
You shoot *Beleth the Orc* (k)'s left foot extremely hard and shatter it.

*# csW HP:Hurt Mana:Icy Move:Weak *Beleth the Orc* (k):Bad>
You flee head over heels.
You flee north.
Fallen Inn
The corpse of a giant rat is lying here.
Exits: south, (up), (down).

*# csW HP:Hurt Mana:Icy Move:Weak>
load crossbow

You feel stealthy again.

*Beleth the Orc* (k) has arrived from the south.

shoot 1.*orc*
*Beleth the Orc* (k) leaves south.

You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Icy Move:Weak>s
Shoot whom?

*# cSW HP:Hurt Mana:Icy Move:Weak>shoot 1.*orc*
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Icy Move:Weak>
You shoot *Beleth the Orc* (k)'s body extremely hard and shatter it.

*# cSW HP:Hurt Mana:Icy Move:Weak *Beleth the Orc* (k):Awful>
*Beleth the Orc* (k) panics, and attempts to flee.
*Beleth the Orc* (k) leaves north.

*# cSW HP:Hurt Mana:Icy Move:Weak>lbc
load crossbow

shoot 1.*orc*
*Beleth the Orc* (k) has arrived from the north.

*Beleth the Orc* (k) leaves east.

You load a metal-cased bolt into your crossbow.

*# cSW HP:Hurt Mana:Icy Move:Weak>e
Shoot whom?

*# cSW HP:Hurt Mana:Icy Move:Weak>shoot 1.*orc*

End of Road
A circular stone well has been built here.
*Beleth the Orc* (k) is standing here.
Exits: west.

*# cSW HP:Hurt Mana:Icy Move:Weak>w
shoot 1.*orc*
*Beleth the Orc* (k) leaves west.
Your victim has disappeared!
Cobblestone Road
The corpse of a giant rat is lying here.
The corpse of a mountain mule is lying here.
The corpse of a giant rat is lying here.
A sturdy pack horse is standing here.
A small grasshopper clings to a blade of grass, ready to spring.
*Beleth the Orc* (k) is standing here.
Exits: north, east, [west].

*# cSW HP:Hurt Mana:Icy Move:Weak>
You hear some cracking noise from the gate to the west.
You shoot *Beleth the Orc* (k)'s right foot extremely hard and shatter it.
*Beleth the Orc* (k) is stunned and will probably die soon.
You hit *Beleth the Orc* (k)'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Beleth the Orc* (k)'s death cry as he collapses.
*Beleth the Orc* (k) has drawn his last breath! R.I.P.

*# cSW HP:Hurt Mana:Icy Move:Weak>info XPCOUNTER: %x %t %X %T %K.
XPCOUNTER: 13803199 67696 196801 1004 warlord (23).

*# cSW HP:Hurt Mana:Icy Move:Weak>df
draw runed
You hang a crossbow across your back.
You confidently wield a black runed dagger, ready to defend yourself.

*# cSW HP:Hurt Mana:Icy Move:Weak>lic
look in corpse
In the corpse (here):
a fortune in gold
a sable pouch
a stone
an enhanced herbal kit
a water skin
a hunting knife (flawless)
a gleaming belt
a fell blade (flawless)
a keyring with a couple of keys and a set of lock picks
a leather backpack
an imposing, golden mantle (flawless)
a bejewelled shield (flawless)
a white pair of metal vambraces (flawless)
a green pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a green pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a faintly glowing stone
a ring
a golden topaz ring
a dozen metal-cased bolts


###O LAWD I CAN FEEL IT, the shakes are coming, they are almost here!

*# cSW HP:Hurt Mana:Icy Move:Weak>gc
get all.coins all
You get a fortune in gold from the corpse of *an Orc*.
There were 61 gold coins, 14 silver pennies, and 78 copper pennies.

*# cSW HP:Hurt Mana:Icy Move:Weak>get all.bolt
get all.bolt all.corpse
put all.bolt case
You can't find any bolt.

*# cSW HP:Hurt Mana:Icy Move:Weak>
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
You get a metal-cased bolt from the corpse of *an Orc*.
A grasshopper leaves north.

*# cSW HP:Hurt Mana:Icy Move:Weak>
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.
You put a metal-cased bolt in a bolt-case.

*# cSW HP:Hurt Mana:Icy Move:Weak>lic
look in corpse
In the corpse (here):
a sable pouch
a stone
an enhanced herbal kit
a water skin
a hunting knife (flawless)
a gleaming belt
a fell blade (flawless)
a keyring with a couple of keys and a set of lock picks
a leather backpack
an imposing, golden mantle (flawless)
a bejewelled shield (flawless)
a white pair of metal vambraces (flawless)
a green pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a green pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a faintly glowing stone
a ring
a golden topaz ring

*# cSW HP:Hurt Mana:Icy Move:Weak>bc 2
butcher 2.corpse
You can't butcher that.

*# cSW HP:Hurt Mana:Icy Move:Weak>
You feel steadier now.

*# cSW HP:Hurt Mana:Icy Move:Weak>
You are hungry.

*# cSW HP:Hurt Mana:Icy Move:Weak>bc 3
butcher 3.corpse
You start butchering the corpse of a mountain mule.

em
em
You hear some loud noise from the gate to the west.

You produce a large piece of raw mule meat.

*# cSW HP:Hurt Mana:Icy Move:Weak>get pack corpse
eat meat
You eat the meat.

###Ahh, yes, finally, M E A T.


*# cRW HP:Hurt Mana:Frozen Move:Tired>inf
You are a male Fallohid.
You are 36 years, 11 months, and 10 days old.
You have played 3 days and 22 hours (real time). Session: 2 hrs.
This ranks you as Dissonus the Jarring (level 33).
You are two feet two and weigh two stone and seven pounds.
Perception: vision 35, hearing -8, smell -25. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Fornost, the Grey Havens, Lůrien, Rivendell, the Shire, and Tharbad.
Your equipment weighs one hundred five pounds. Heavy, but we will manage...
Your base abilities are: Str:12 Int:14 Wis:16 Dex:20 Con:12 Wil:15 Per:17.
Offensive Bonus: 69%, Dodging Bonus: 43%, Parrying Bonus: 64%.
Your armour provides an average protection of 6%.
You have 153/239 hit, 0/123 mana, and 33/114 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 13,803,199 experience points and you have 67,696 travel points.
Your supremacy in battle is beyond question (23 wp).
You need 196,801 exp. points and 1,004 travel points to reach the next level.
You have 1,189 gold coins, 2 silver pennies, and 9 copper pennies.
You are speaking Westron.
You will swim if necessary.
You will climb only when it is reasonably safe to do so.

You are subjected to the following temporary effects:
- novoid
- noquit
- poison (type: poison)
- panic
- protection from evil
- Orkish draught

The exit west blurs for a while.

*# cSW HP:Hurt Mana:Frozen>w
The gate seems to be closed.

*# cSW HP:Hurt Mana:Frozen>w
The gate seems to be closed.

*# cSW HP:Hurt Mana:Frozen>w
The gate seems to be closed.

*# cSW HP:Hurt Mana:Frozen>w
w
The gate seems to be closed.

*# cSW HP:Hurt Mana:Frozen>w
The gate seems to be closed.

*# cSW HP:Hurt Mana:Frozen>w
w
The gate seems to be closed.

*# cSW HP:Hurt Mana:Frozen>w
The gate is opened from the other side.
Village Entrance
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
A hungry warg stands here, sniffing around for flesh.
*ZŻd the Orc* is here, riding a hungry warg.
A dreadful warg, covered in matted fur, sniffs the ground for prey.
*Terash the Orc* is standing here.
The shadow of the hardened ranger is floating here.
*Herunķmen the Black Nķmenůrean* is standing here.
A sturdy pack horse is standing here.
Exits: north, (east), -(south)-, -west-.
A pack horse has arrived from the east.

*. cSW HP:Hurt Mana:Frozen>w
w
*ZŻd the Orc* leaves east riding a hungry warg.

### And then I ran as fast as my little tiny Hobbit legs could take me!
### Thanks for the fight Beleth, that was a HUGE rush. HUGE.
### Even 20+ years in, I still get the shakes something fierce after fights
### like this one. Absolutely bonkers. 


2021/09/19 17:30, Singleton:Rated: Superb 
Nice!! You played your cards well, even when blind continued to fail :-)

2021/09/19 20:08, Shaukr:Rated: Average 
I dunno. The 'thief cleric vs warrior' headline is great, but it felt more like 'do I have enough metalbolts and scrolls for a hp race with a slashing warrior who's stuck on mobs?'

2021/09/19 23:37, Nazgum:Rated: Superb 
i don't think beleth realized how close he was to winning, hobbits without 2nd breakfast easy pickings! hehe

2021/09/19 23:41, Antrax:Rated: Superb 
@Beleth: I see master Zud has thought you well. Should probably try fighting the rider from time to time :)

*Beleth the Orc* (k) slashes a mountain mule (minu)'s left foreleg extremely hard and shatters it.
You hear a mountain mule (minu)'s death cry as he collapses.
A mountain mule (minu) is dead! R.I.P.

@Dissonus: Nfc how you manage to play that hobbit thiefcleric of yours.. not only that, but you also pick one warrior out of the darkie blob and kill it without breaking a sweat.

2021/09/20 00:00, Ares:Rated: Superb 
That blind was never going to land with a char like that :D but yes even though there was 2 blue scrolls and all other consumables involved, im still surprised the orc died :P

2021/09/20 01:13, Zud:  Rated: Average 
I think it was well done, but I also agree with Shaukr's opinion as well. The open mobs combined with the consumables did tilt this a bit, but I don't think Dissonus had a chance at all without the 2 blue scrolls.

@Antrax - I have yet to see you ever fight 1 on 1, and/or in any group other than 5-7 versus me, and from what I recall you don't really actively PK. Your just a puke GLOB. Grow some, and bring some change to American nights. I commend Mike for at doing it!

2021/09/20 01:27, Dissonus: 
Instead of dying with the scrolls, I decided to try a fight I had absolutely no business winning.

He should've, and almost, killed me with just returnblows alone.

How did the scrolls tip the fight? I started off half hps, and 16 mana after I blocked.. At best, the scrolls brought it to where I was full hp.

_AND_ I was hungry, so absolutely no regen whatsoever.

I also think many are missing the fact that my sneak maxes at 90, so in all reality, the open mobs hurt me as much as they did him.

There's no way this can be ever considered even; I was eating shatters from him outside in the open just before this, from full hps. That's why I started so low.

I don't really see anyone else trying a fight as any type of caster vs. a purewarrior, unless they have charm.

Anyway, sorry for posting notables, I thought it had all the earmarks of a great log; greatly disadvantaged, good use of consumables, near deathx3, huge group outside desperately trying to get in, and the miraculous escape to victory.

2021/09/20 01:32, Shaukr:Rated: Average 
You were right to post it. I thought your last xbow murderfest was better though!

2021/09/20 03:23, Zintilden:   
Even with all the toyz & goodies - good job, sounds like a character you need all that stuff on though? mmm sounds like a huge annoying chore and too much weight. So on the note of weight and combo-sneak-draining move type of characters: sweet job then, Beleth!

Master Mrakomor taught me the same thing as Zud apparently taught you! Sucks when some lil hobbit-nerdlet gets low and is a slingshot away from Bree, much less with a mount - 'just in case' he needs to flee, am I right? Rather have him sneaking along and draining moves the whole way if an escape was attempted - so good plan IMO!

Thanks for posting. Own that shit with no regrets and ignore confidence killers. Give them the good ole '#GFYS'.

2021/09/20 03:56, Ryalnos:   
Your power blocking the gate resisted a breaking attempt!


??? Why do this

2021/09/20 04:36, Zintilden:   
PS - Ryalnos tooted a fart toward the gate and got a resist. (lolplz!!!!)

2021/09/20 09:11, Antrax:Rated: Superb 
@Zud: I do PK on occasions, but do not spend all my playtime doing it. If my memory serves me right, i did fight you 1 on 1, and even 1 vs 2, against you and Sumba, although Sumba was a bit 2 much for me to chew.
The comment for Beleth was supposed to make fun of how your group spamkills mounts regardless of zone/player/etc. It is a good tactic sometimes, but not when loads of mounts few rooms away. Also, not that great versus people with bob, they have infinite moves pretty much :)

Lets not steal the spotlight from Dissonus though, he did amazing on a char that has no business working :)

2021/09/20 12:42, Zud:  Rated: Average 
@Antrax you love to make comments on this but again, your playtime consists of exp. if you do however change your mind and wish to fight, I will wait. I was speaking of the poster of this log until you threw my name in it which has nothing to do with me.

In this case Beleth chose this on his own and he was fiddling with the pesky hobbit before this fight. As far as the hobbit getting away easily either way, donít be too sure. A lil hobbit told me he had to sleep 6 rooms away from Bree to make it safely.

Lastly, I cannot recall the last time other than the person who logged this who actively looks for PK on the puke side and furthermore, will even enter somewhere to do it. If you fight only people who fight outdoors 100% of the time you would also do the next best thing. PK in this game is sad and more players should try to PK more. When people ask, it is like tennis. Until you try it, and fail, you wonít improve. That is meant for the general mume population including your puke. I win as much as I lose. Although my deaths lately have just been stab and gacs, I still love to read fights like this.

I guess you canít change the person only the player itself.

See you on the battle field! :D



2021/09/20 14:26, Qpid:   
I think the mount killing is what saved you. If he had just finished off the 3 rats quickly, all he had to do was keep the door to the ghost closed. Why would you start killing non aggressive mobs after being blocked inside a closable?

I do find it hard to get people to enter closable too. I think the only people brave enough for it these days are p Torvi, Dong, Dissonus. Everyone else just wants to overkill, or kill your mount.

It does make for safe regen though. 3 darkies found me trying to solo BW this week, but they just left because they didnít want to enter a closable door, saved me from dying.

Zud i have not seen you willing take a 1 vs 1 indoors in a long time, hell I canít even get you to 1 vs 1 in open areas if you donít know it well. And donít say the time in brolg counts, I had to trap you to fight.

2021/09/20 15:56, Zud:  Rated: Average 
@Qpid How about Brolg quite recently where you killed me with your 2 pets? I could have run out too you know. And if you think for a moment I didnít know I was being trapped you are wrong :P

And as your scout you are just like the rest, stab and run or swim. It is boring to be honest if you are playing a warrior unless you make a critical error.

2021/09/20 16:02, Elizalde:   
Hi Qpid? I was online a day fighting some other puke near Brolg while you were in the area goofing around near ohurk and hc. Zud and Terash or one of his chars I believe were also around - they were bouncing between you and the one I was targeting. All three of us were doing our own thing, and my suspicion was that you and my targeted puke were in a similar situation and hunting/pking your own way? We tried communicating but with you running hc, other running hillside - well, we each had our own agendas as well! Sorry we couldn't accommodate ypu better!

Then, I believe it was also you who was portaling from pkhot spots to GC, letting it be quite known you were doing it - several times im fact. Trying to flee orcs into mobs/randoms where sun is...mmmmmmm yes, I believe this was you indeed!

Still wondering why no one took your bullshit fight? Similar to the bullshit pat on the back you just gave yourself above, pkdaddy. Let me help: good job and fuck off with that BS plz.

2021/09/20 16:05, Dissonus: 
If ER allowed the posting of gifs, I would post the one of Homer Simpson slowly backing into the bushes.

2021/09/20 16:07, Qpid:   
Yeah the time you entered brolg, saw me there and then tried to get the door mob to open again so you could run away? Considering you spammed open a few times while I blocked the door makes me think otherwise. I bet the only reason you were low moves at the end is because you spammed them away on the narr channel. With those 6 heal scrolls you should have won that fight easy.

2021/09/20 16:25, Qpid:   
Oh Eliza, I have 1 character with any kind of teleport spell and heís been retired for 5 years. I donít think you can even portal to GC but Iím not sure. It would be a solo hobbit scout vs 2-3 darkies in GC with some mobs alive. I guess thatís to scary for you. Iíll just keep to killing you in the open. I tend to play solo 99% of the time, I did team up with eolo once, but I have never had a portal group doing bs like what your imagining. Perhaps your just paranoid.

2021/09/20 17:06, Zud:  Rated: Average 
Come on Qpid. I fled up and you blocked it. I knew you were there. Canít we just say it was fun? I lost but still enjoyed the battle.

2021/09/20 17:11, Qpid:   
Ok. Iím glad you had fun too, thatís what a mume session should be.

2021/09/20 18:03, Elizalde:   
Looking for another pat? Sure! *PAT*

I didn't investigate this myself, I was informed of it, so I then questioned if it was even a typo 'GC' instead if 'HC', twice it was relayed to me in confirmation 'GC'. I assumed you where doing the portal to wraiths, had one at entranced charmed (typical forte type thing of yours!), much like I've seen you do at webs around Emyn, trying to hide/use mobs to flee someone into a mess. In this case it would be fleeing orcs (if they have an unlucky flee) up to more mobs which more often than not flee people east into sun if day and moved draining randoms for heavy warriors on foot!!!!!

Anyhow, before you bother to put yourself back on the pedestal for back-patting and spew out more shit about me, I'll just add before you do it for me that I can't do anything without Dong! Thought I would save us some time here, since we have been doing this for so many years! I'm content with that and I'll see you on the battlefield again only when Dong is holding my hand to help me, etc!

yuuuuuuuuuuuuup, so again, fuck off pal, I have better things to do then pat you.

lol Zud, I just noticed what you did back there and having a proud-mom-type-moment going on here 8) bahaha

2021/09/20 18:36, Lamia:Rated: Good 
Now now, let's not let ourselves get distracted. Great log, Dissonus!

2021/09/20 18:58, Zugh:Rated: Good 
see how evil mike is ! cant you see now!

2021/09/20 23:59, Antrax:Rated: Superb 
@Zud: I wont try to explain how trying to bash/nuke solo people dead in open, or hunting lowbies with 4+ is to one sided to be called PK, you can figure that for yourself. That would also explain why people do not take your group's 'fair' fights most of the times. The gacing is also a huge problem, as some of the combos people play nowadays, cant really work without key items, that take forever to obtain.
That being said, you are right, nearly everyone is playing on the wimpy side, including you/me, as the game caters towards that sort of play. Larger zones, plenty of mobiles to farm for experience, new levels that allow some combos that were simply not possible a while ago, and last but not least, the ever smaller player base. PK is now more of a side thing, than a main activity and most of the PK oriented community already retired. If you are happy with doing something else, until you happen to bump into pk, or pk happens to bump into you, all good, if not, then i'm afraid that the good ole days when you grabbed a spiked mace and rushed the first closable with something in it are long gone.

2021/09/20 23:59, Fitzcarraldo:Rated: Average 
Of course this is notable, thanks for posting!

Fun read.

Couple questions:
* If you're sneaking and type shoot, doesn't it give your opponent a message like 'Dissonus leaves his hiding place', then take a half second to shoot and deal damage? Or is it almost instantaneous for xbow, and not interruptable? I guess I'm wondering if how much time a warrior has to either attack you and interrupt the shot, or simply leave the room.
* How often do you get 1v1s these days?

2021/09/21 00:20, Zud:  Rated: Average 
@Antrax - I agree with what you have said. Too bad the GACING is still going on, and yes we all know old Mume, which is all what we really hope it will be again. I just didn't think myself making a comment would turn into 'who has the biggest dick' contest. I only play to PK, and as you know I don't play the Puke side. I look for fights, even against odds. Everyone just loves to dump and blame a warrior, and that's me. I don't care enough though. I log for fun and I just don't enjoy the constant xping. Just ask anyone I try that with, it usually involves me literally falling asleep :P #toeachhisow

It doesn't take long to get a decent set, at least enough to PK with on a warrior which is why I enjoy it more lately.

@Fitzcarraldo - one on one's just don't exist in Mume 2021. I wish they did!

2021/09/21 00:36, One:   
Pre loaded the xbow shot is almost instant, and you donít see them taking aim. Flushing can stop it, or if they fail sneaking and you hit them first. Loading the xbow will reveal you, so a warrior has to hunt quick.

I had a semi 1 vs 1 last week with my dwarf. Mainly because of the area I was fighting. But the backup came right after the death cry.

2021/09/21 01:04, Elizalde:   
#1 - I'd pat you on the back and feed that sexy ego even more, but my wrist is still stinging from Lamia's reprimand.

Tomorrow is a new day though and then the behavior chart is wiped clean again, mmmkay?

2021/09/21 04:23, Ytinas:   
flushing doesnít stop loaded crossbow shot in my experience, but shoot is as fast as flush q so tough to flush anyway. Pretty nasty. Canít wait until al the charmers start running around with them.

2021/09/21 08:49, Antrax:Rated: Superb 
@Zud: Yeah, the pure classes are way easier to equip, and warrior in particular, but unfortunately, they are also weaker then the average thunder farting combo. I did try the hunt for PK aproach, and you end up roaming for hours just to have people avoid/run, or try to overkill. Some people might still be able to outplay and win against the odds, not me though, and its probably the same for the majority.
You do not have to mindlessly exp until you fall asleep, that is boring indeed. It can be something like helping a friend get some gear, learn a new zone, trying out a new idea of a next to be op char, or figuring out ingenious ways to use the game mechanics to your advantage. Collecting TPS is also one of my favorite activities, i just love to mindlessly run in circles for hours...
@Ytinas: Flushing will stop loaded crossbow if you doit in time, move dir/flush prespam works, but it wont prevent the xbow from going off, since the person shooting can just double shoot and land the bolt on 2nd shoot, while your weapon is on cooldown. It wont hurt as much as a bolt landed from sneak, but its still painful. One weapon hit vs 1 bolt (that can potentially hit for 100hps) is a very bad tradeoff, one of the reasons why xbow is so op. It does take some good timing with reloading though, and Dissonus is very good with it.

2021/09/21 11:48, Jinjer:Rated: Superb 
what an unprepared hobbit you are! never leave the shire without enough bannocks! what else? had no pipe-weed too?! get your basics straight!

awesome log :-)

2021/09/21 17:42, Ytinas:   
I tried the move-flush prespam, figured flush was too slow because shot is always on same line as hit; until I hit back from incap, and figured flush was quicker after all. Not tested beyond that tho.

Does losing concentration unload bolt?

2021/09/22 09:30, Enforcer:Rated: Average 
Hmm, I thought it was a shaman in sun when I read this. But it was a warrior? +2 stars because you won, -2 stars for the bad play of the Orc.

2021/09/22 09:50, Torkild: 
Obviously it should be impossible that this happened if they were remotely at the same skill lvl. The warrior should beat 3 of those chars together.

2021/09/22 14:29, Antrax:Rated: Superb 
@Torkild: I thought so too until i got to play around with the xbow. A decent scout with xbow, in 3+ rooms closable, will wreck a pure warrior 9 out of 10. Not needing high missile % is bonus. Should ask Mike to duel your warrior on one of his decent scouts, and see how that goes..of course, if its against non-metal char with armor, xbow suddenly becomes close to useless, but versus a char clad in metal and no sanc/armor spell, it will wreck.

2021/09/22 17:51, Neamir: 
Has anyone ever tested the sneak bonus on missile damage? I wonder how it works, is it:
- There is a missile bonus applied when the shooter is status=hidden in room, regardless of whether the target sees him
- Or, the missile bonus is applied only when the target does not see the shooter

Basically is the bonus determined by the shooter's flag for the room, or for the target specifically.

2021/09/24 16:29, Svarten:  Rated: Average 
What an amusing hobbit trickster. Was good to see all resources at hand used to try pull off a win, but it hurt my eyes to see Beleth giving up. I suppose there was 1 more dirty trick the hobbit could have pulled in case the fight turned out unwinnable for him.

2021/09/24 17:34, Torkild: 
I've fought xbow scouts plenty. They are still scouts. As long as the warrior can move, and is willing to there is zero threat imo.

2021/09/27 08:33, Antrax:Rated: Superb 
@Torkild: Then you are playing your warriors way better then me. Mike wrecks my warriors most of the times when we do test duels.

2021/09/29 14:02, Ezmodius:Rated: Good 
Well done.

@Antrax: the only problem with GAC is that it's too rare! muhuhuh. You don't have some right to your eq after you die because you chose to make some character that can only work with some kind of ultra max set. If you have trouble getting eq then play something that's easier to equip.

2021/10/03 00:01, Antrax:Rated: Superb 
@Ezmodius: Unfortunately you are missing the point entirely. The discussion was about how people play defensively/wimpish/etc, and one of the reasons being the equipment they end up loosing on death.
Since you brought up GACing though, a little secret that any mildly successful pk-er knows is that if you do not GAC your enemies, and leave them enough stuff, they will continue to provide fights. A GACed target though is out of the game for a good while.
If for whatever pathetic reason you feel better by being an asshole in a game with such a small community, then by all means, play as you want, and see where that takes you.

2021/10/07 12:31, Ezmodius:Rated: Good 
I'm not missing any point. I can't control how other people react to the game. If you want no risk to lose your equipment go play WoW or one of those hand-holding games and be safe and comfortable. This game is about a war. Do you think Gandalf would have helped out the orcs so they could come fight again?

I was never a great PK'er, but pk has always been my favorite part and what brings me back. I don't recall ever hearing much about any of your characters either so you can get lost with this condescending nonsense. The fact is: it doesn't matter what I do or don't do [1]. This is what the game is and what the game is about. Any 'gentlemen's agreements' you think you have in place can only lead to disappointment. You have no rights to what was on your corpse when you die. Thinking that someone is going to leave your artefacts because it was a 'fair' fight will simply raise your stress level and dissatisfaction with the game when this naÔve wish is inevitably ignored by someone. The game doesn't enforce this (in fact helping your enemies is literally illegal) so it's not rational to expect it. Be glad if it happens but if it doesn't the only person who did anything wrong is you for expecting something that's not part of the game or the wishes of the designers.

[1] For the record I pretty much always gac if there is a chance enemies could get the eq before I pick through it. Then I drop what I don't want as soon as I can which is usually at the corpse or very close since I don't want to waste moves on it. I don't do it to help my enemies or because I think this is my own personal WoW arena where I can wait for my opponent to spawn so we can joust some more. I do it because I don't want to die because I went moveless carrying junk.

2021/10/11 08:34, Antrax:Rated: Superb 
@Ezmodius: You are like that rude kid that interrupts the adults when they are having a conversation, trying to be interesting but only managing to make a fool of itself.
Ohh, and you should be banned from this site for trying to recruit people for that WoW game, to bad there are like no active moderators :)

2021/10/14 12:16, Ezmodius:Rated: Good 
Right, the one who advocates a bunch of strangers follow some made up rules not enforced anywhere (and in fact illegal to some extent) is definitely the adult in this conversation.

2021/10/15 12:26, Antrax:edited 1x  Rated: Superb 
@Ezmodius: And where exactly did i advocate that?
Edit: You should probably make time to catch up with the rules (try 'rules interrace' for starters).


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 Rating-Summary 
 Superb Antrax, Ares, Dawnborn, Dearth, Emerka, Faine, Grimble, Jinjer, Millie, 
Morzhel, Nazgum, Singleton, Stoik 
 Good ElŪzalde, Emi, Ezmodius, Lamia, Rik, Tekel, Zutror 
 Average Enforcer, Eolo, Fitzcarraldo, Shaukr, Svarten, Telessar, Zud 
 Poor  
 Awful Jeraziah 
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