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2 on 2 inside wight captain (Nazgum)comments   back
(7 ratings and 8336 hits. Posted 2001/11/27)
Start logging: 27.11.2001 01:33

### Digtakh finds tracks of *Elf* going into Wc, and narrates so I run there, it
ended up being two elves ###

lInside a Ruined Tower
Digtakh the Black Númenórean is resting here (shrouded).

* W C Move:Tired>whePlayers in your zone
--------------------
Blayde               - Rolling Plains
Digtakh              - Inside a Ruined Tower
Nazgúm               - Inside a Ruined Tower

* W C Move:Tired>eqYou are using:
<wielded>            a black runed dagger (brand new)
<worn on forearm>    a metal buckler (used)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a plaid shirt (brand new)
<worn about body>    a russet cloak (used)
<worn on arms>       a pair of black arm wrappings (worn out)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a plaid pair of pants (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a violet orchid
<worn on finger>     a jewelled ring
<worn on back>       a leather baldric
<worn across back>   a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a weapon sheath
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

* W C Move:Tired>invYou are carrying:
a purple scroll
a pair of snowshoes (used)
a strip of dried meat
a strip of dried meat
a small bottle

* W C Move:Tired>
*Galurin the Noldorin Elf* has arrived from above.
*Irogla the Sindarin Elf* has arrived from above.

* W C Move:Tired>rYou are already resting.

* W C Move:Tired>stkeYou stop resting, and stand up.

* W C Move:Tired>k *elf*
You lightly pierce *Galurin the Noldorin Elf*'s right hand and tickle it.
*Galurin the Noldorin Elf* slashes your body extremely hard and tickles it.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
Digtakh says 'wait gor yells :P'

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!

### Hmm worried, glowstick * shining ###

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>wim
Digtakh stops resting, and clambers on his feet.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>cha mood wim
Ok.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>lInside a Ruined Tower
Digtakh the Black Númenórean is standing here trying to concentrate (shrouded).
*Galurin the Noldorin Elf* is here, fighting YOU.
*Irogla the Sindarin Elf* is standing here.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
You try to pierce *Galurin the Noldorin Elf*, but he parries successfully.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
Digtakh utters the word 'yufzbarr'
Digtakh throws a fireball at *Galurin the Noldorin Elf*, completely enveloping
him in flames.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>f
You try to pierce *Galurin the Noldorin Elf*, but he parries successfully.

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>PANIC! You can't quit the fight!

* W C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>draYou sheathe a black runed dagger into a weapon sheath.
You confidently draw a great warsword, looking very evil-minded.
You flee head over heels.
Stairs to the Gallery
Exits: Up Down.

o W C HP:Fine Move:Tired>
You see cracks beginning to form in the stairs.

o W C HP:Fine Move:Tired>uk iroglaRuined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.

o W C HP:Fine Move:Tired>They aren't here.

o W C HP:Fine Move:Tired>ddStairs to the Gallery
Exits: Up Down.
You see cracks beginning to form in the stairs.

o W C HP:Fine Move:Tired>k galurinInside a Ruined Tower
Digtakh the Black Númenórean is standing here trying to concentrate.
*Irogla the Sindarin Elf* is standing here.
Exits: [South] Up Down.

* W C HP:Fine Move:Tired>They aren't here.

* W C HP:Fine Move:Tired>aggcha mood agg
Ok.
Digtakh utters the word 'yufzbarr'
Digtakh throws a fireball at *Irogla the Sindarin Elf*, completely enveloping
her in flames.
*Irogla the Sindarin Elf* fails to stab Digtakh.
Digtakh tries to pierce *Irogla the Sindarin Elf*, but she parries
successfully.

* W C HP:Fine Move:Tired>sneak
Digtakh begins some strange incantations...

* W C HP:Fine Move:Tired>k galurin
*Irogla the Sindarin Elf* panics, and attempts to flee.
*Irogla the Sindarin Elf* leaves up.

* W C HP:Fine Move:Tired>Ok, you'll try to move silently for a while.

* W S C HP:Fine Move:Tired>
*Irogla the Sindarin Elf* has arrived from above.

* W S C HP:Fine Move:Tired>They aren't here.
Digtakh begins some strange incantations...

* W S C HP:Fine Move:Tired>k galurin
*Irogla the Sindarin Elf* leaves up.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>uuStairs to the Gallery
Exits: Up Down.
Digtakh has arrived from below.
You see cracks beginning to form in the stairs.

* W S C HP:Fine Move:Tired>k *elf*Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from below.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>uopen hatchStairs to the Roof
Exits: Up Down.
Digtakh has arrived from below.
The stones beneath your feet shift slightly.

* W S C HP:Fine Move:Tired>It's already open!

* W S C HP:Fine Move:Tired>uRoof of a Ruined Tower
On the ground, there are three rings.
*Irogla the Sindarin Elf* is standing here.
Exits: Down.
Digtakh has arrived from below.

* W S C HP:Fine Move:Tired>close hatchk *elf*Ok.

* W S C HP:Fine Move:Tired>
You smite *Irogla the Sindarin Elf*'s body extremely hard and shatter it.
Blayde narrates 'corpse of hungry warg here.'
*Irogla the Sindarin Elf* fails to stab you.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>
*Irogla the Sindarin Elf* panics, and attempts to flee.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchIt's already closed!
Digtakh begins some strange incantations...

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatch
*Irogla the Sindarin Elf* panics, and attempts to flee.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>It's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchIt's already closed!
*Irogla the Sindarin Elf* panics, and attempts to flee.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchIt's already closed!
*Irogla the Sindarin Elf* fails to stab you.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>It's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchclose hatchclose hatchclose hatchIt's already closed!
*Irogla the Sindarin Elf* panics, and attempts to flee.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Wounded>
Digtakh utters the word 'yufzbarr'
Digtakh throws a fireball at *Irogla the Sindarin Elf*, completely enveloping
her in flames.
*Irogla the Sindarin Elf* is mortally wounded and will die soon if not aided.

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>It's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>close hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>close hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>close hatchclose hatchIt's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>It's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>It's already closed!

* W S C HP:Fine Move:Tired *Irogla the Sindarin Elf*:Dying>It's already closed!
You smite *Irogla the Sindarin Elf*'s body extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Irogla the Sindarin Elf*'s death cry.
*Irogla the Sindarin Elf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Irogla the Sindarin Elf*.

* W S C HP:Fine Move:Tired>It's already closed!

* W S C HP:Fine Move:Tired>open hatchIt's already closed!

* W S C HP:Fine Move:Tired>Ok.
Blayde narrates 'he there?'

* W S C HP:Fine Move:Tired>ddStairs to the Roof
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Fine Move:Tired>
Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from above.

* W S C HP:Fine Move:Tired>dStairs to the Gallery
Exits: Up Down.
Digtakh has arrived from above.
You see cracks beginning to form in the stairs.

* W S C HP:Fine Move:Tired>dInside a Ruined Tower
Exits: [South] Up Down.
Digtakh has arrived from above.

* W S C HP:Fine Move:Tired>ddStairs to the Cellar
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Fine Move:Tired>k *elf*Ruined Cellar
*Galurin the Noldorin Elf* is standing here searching for something.
Exits: Up.
Digtakh has arrived from above.

* W S C HP:Fine Move:Tired>
You smite *Galurin the Noldorin Elf*'s left hand extremely hard.
*Galurin the Noldorin Elf* slashes your right foot extremely hard.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>k *elf*close hatchYou're already fighting!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>close hatch
Digtakh shrugs indifferently.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>close hatchYou don't see any hatch here.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>
You don't see any hatch here.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>close hatchYou don't see any hatch here.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>
You don't see any hatch here.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>close hatchYou don't see any hatch here.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Fine>
Digtakh utters the word 'yufzbarr'
Digtakh throws a fireball at *Galurin the Noldorin Elf*, completely enveloping
him in flames.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>wim
You smite *Galurin the Noldorin Elf*'s body extremely hard.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
*Galurin the Noldorin Elf* sends you sprawling with a powerful bash.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
*Galurin the Noldorin Elf* slashes your right foot extremely hard.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>ldra
*Galurin the Noldorin Elf* panics, and attempts to flee.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
*Galurin the Noldorin Elf* slashes your left leg extremely hard and tickles
it.

cha wim 0* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
You try to flee, but cannot!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Fine Move:Tired>k *elf*
Your head stops stinging.

* W S C HP:Fine Move:Tired>cha mood wim
Ok.

* W S C HP:Fine Move:Tired>
Ruined Cellar
Digtakh the Black Númenórean is standing here.

* W S C HP:Fine Move:Tired>
You sheathe a great warsword into a leather baldric.
You skillfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Fine Move:Tired>Wimpy set to: 0

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>uuk *elf*Stairs to the Cellar
Exits: Up Down.
Digtakh has arrived from below.
The stones beneath your feet shift slightly.

* W S C HP:Fine Move:Tired>
Inside a Ruined Tower
*Galurin the Noldorin Elf* is standing here.
Exits: [South] Up Down.
Digtakh has arrived from below.

* W S C HP:Fine Move:Tired>k *elf**Galurin the Noldorin Elf* leaves up.
They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>uuStairs to the Gallery
Exits: Up Down.
Digtakh has arrived from below.
You see cracks beginning to form in the stairs.

* W S C HP:Fine Move:Tired>k *elf*k *elf*Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from below.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Fine Move:Tired>
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Fine Move:Tired>ddk *elf*Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from above.
You see cracks beginning to form in the stairs.

* W S C HP:Fine Move:Tired>
Inside a Ruined Tower
Exits: [South] Up Down.
Digtakh has arrived from above.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Fine Move:Tired>k *elf*k *elf**Galurin the Noldorin Elf* swiftly dodges your attempt to pierce him.
You swiftly dodge *Galurin the Noldorin Elf*'s attempt to slash you.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>k *elf*You're already fighting!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>k *elf*You're already fighting!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
You're already fighting!
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
You try to pierce *Galurin the Noldorin Elf*, but he parries successfully.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>k *elf*You're already fighting!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>k *elf*
Saving Nazgúm.
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Fine Move:Tired>
*Galurin the Noldorin Elf* has arrived from above.
You approach *Galurin the Noldorin Elf*, trying to pierce him.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>
You try to pierce *Galurin the Noldorin Elf*, but he parries successfully.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>aggcha mood agg
Ok.
*Galurin the Noldorin Elf* tries to slash you, but your parry is successful.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>draYou sheathe a black runed dagger into a weapon sheath.
You confidently draw a great warsword, looking very evil-minded.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Hurt>k *elf*
You smite *Galurin the Noldorin Elf*'s right leg hard.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>k *elf*You're already fighting!
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>k *elf**Galurin the Noldorin Elf* has arrived from below.
You approach *Galurin the Noldorin Elf*, trying to smite him.
*Galurin the Noldorin Elf* slashes your right hand extremely hard.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>k *elf*You're already fighting!

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>k *elf*
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Fine Move:Tired>They aren't here.
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Fine Move:Tired>k *elf*
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Fine Move:Tired>They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>k *elf**Galurin the Noldorin Elf* has arrived from below.
You smite *Galurin the Noldorin Elf*'s left foot hard.

* W S C HP:Fine Move:Tired *Galurin the Noldorin Elf*:Wounded>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Tired>k *elf*They aren't here.

* W S C HP:Fine Move:Slow>
The light decreases.

* W S C HP:Fine Move:Slow>k *elf*k *elf*They aren't here.

* W S C HP:Fine Move:Slow>They aren't here.

* W S C HP:Fine Move:Slow>uk *elf*Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from below.
You see cracks beginning to form in the stairs.

* W S C HP:Fine Move:Slow>uk *elf*They aren't here.

* W S C HP:Fine Move:Slow>uRuined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from below.

* W S C HP:Fine Move:Slow>k *elf*They aren't here.

* W S C HP:Fine Move:Slow>uStairs to the Roof
Exits: [Up] Down.
Digtakh has arrived from below.
The stones beneath your feet shift slightly.

* W S C HP:Fine Move:Slow>close hatchThey aren't here.

* W S C HP:Fine Move:Slow>The hatch seems to be closed.

* W S C HP:Fine Move:Slow>open hatchIt's already closed!

* W S C HP:Fine Move:Slow>uOk.
The hatch closes quietly.

* W S C HP:Fine Move:Slow>close hatchk *elf*The hatch seems to be closed.

* W S C HP:Fine Move:Slow>It's already closed!

* W S C HP:Fine Move:Slow>They aren't here.

* W S C HP:Fine Move:Slow>uopen hatchuThe hatch seems to be closed.

* W S C HP:Fine Move:Slow>open hatchclose hatchOk.

* W S C HP:Fine Move:Slow>close hatchRoof of a Ruined Tower
On the ground, there are three rings.
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
*Galurin the Noldorin Elf* is standing here.
Exits: Down.
Digtakh has arrived from below.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Fine Move:Slow>close hatchIt's already open!

* W S C HP:Fine Move:Slow>close hatchclose hatchOk.

* W S C HP:Fine Move:Slow>open hatchIt's already closed!

* W S C HP:Fine Move:Slow>It's already closed!

* W S C HP:Fine Move:Slow>ddIt's already closed!

* W S C HP:Fine Move:Slow>It's already closed!

* W S C HP:Fine Move:Slow>ddOk.

* W S C HP:Fine Move:Slow>
Stairs to the Roof
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Fine Move:Slow>
Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from above.

* W S C HP:Fine Move:Slow>
Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from above.
You see cracks beginning to form in the stairs.

* W S C HP:Fine Move:Slow>
Inside a Ruined Tower
Exits: [South] Up Down.
Digtakh has arrived from above.

* W S C HP:Fine Move:Slow>
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Fine Move:Slow>
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!

* W S C HP:Fine Move:Slow>k *elf*k *elf*You smite *Galurin the Noldorin Elf*'s right leg extremely hard.
*Galurin the Noldorin Elf* slashes your right hand extremely hard.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>
You're already fighting!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Hurt Move:Slow>
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Hurt Move:Slow>k *elf*
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Hurt Move:Slow>They aren't here.

* W S C HP:Hurt Move:Slow>k *elf*
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Hurt Move:Slow>k *elf*You approach *Galurin the Noldorin Elf*, trying to smite him.
*Galurin the Noldorin Elf* slashes your right leg extremely hard.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Hurt Move:Slow>They aren't here.

* W S C HP:Hurt Move:Slow>
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Hurt Move:Slow>
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Hurt Move:Slow>k *elf*They aren't here.

* W S C HP:Hurt Move:Slow>uuk *elf*Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from below.
You see cracks beginning to form in the stairs.

* W S C HP:Hurt Move:Slow>
Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from below.
You feel bolder.

* W S C HP:Hurt Move:Slow>k *elf*They aren't here.

* W S C HP:Hurt Move:Slow>uThey aren't here.

* W S C HP:Hurt Move:Slow>uopen hatchStairs to the Roof
Exits: [Up] Down.
Digtakh has arrived from below.
The stones beneath your feet shift slightly.

* W S C HP:Hurt Move:Slow>uopen hatchThe hatch seems to be closed.

* W S C HP:Hurt Move:Slow>close hatchOk.

* W S C HP:Hurt Move:Slow>k *elf*Roof of a Ruined Tower
You see three rings on the ground.
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
*Galurin the Noldorin Elf* is standing here.
Exits: Down.
Digtakh has arrived from below.
*Galurin the Noldorin Elf* closes the hatch.

* W S C HP:Hurt Move:Slow>Ok.

* W S C HP:Hurt Move:Slow>close hatchOk.

* W S C HP:Hurt Move:Slow>k *elf*You smite *Galurin the Noldorin Elf*'s right foot extremely hard and shatter
it.
You swiftly dodge *Galurin the Noldorin Elf*'s attempt to slash you.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>It's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>
You're already fighting!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatch
*Galurin the Noldorin Elf* panics, and attempts to flee.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!
*Galurin the Noldorin Elf* panics, and attempts to flee.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatch*Galurin the Noldorin Elf* opens the hatch.
Ok.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!
*Galurin the Noldorin Elf* panics, and attempts to flee.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!
*Galurin the Noldorin Elf* panics, and attempts to flee.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatch*Galurin the Noldorin Elf* opens the hatch.
Ok.
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* slashes your body extremely hard.
You feel a strong ache there!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatch*Galurin the Noldorin Elf* opens the hatch.
Ok.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchIt's already closed!
*Galurin the Noldorin Elf* opens the hatch.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchclose hatchOk.
*Galurin the Noldorin Elf* panics, and attempts to flee.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>
*Galurin the Noldorin Elf* opens the hatch.
Ok.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchIt's already closed!
*Galurin the Noldorin Elf* opens the hatch.

* W S C HP:Hurt Move:Slow *Galurin the Noldorin Elf*:Wounded>close hatchclose hatchOk.
*Galurin the Noldorin Elf* opens the hatch.
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Hurt Move:Slow>close hatchOk.
The hatch is opened from the other side.

* W S C HP:Hurt Move:Slow>close hatchOk.

* W S C HP:Hurt Move:Slow>The hatch is opened from the other side.
Ok.

* W S C HP:Hurt Move:Slow>open hatchThe hatch is opened from the other side.
Ok.

* W S C HP:Hurt Move:Slow>dIt's already closed!
The hatch is opened from the other side.

* W S C HP:Hurt Move:Slow>k *elf*Ok.
The hatch is opened from the other side.

* W S C HP:Hurt Move:Slow>Ok.

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>It's already closed!

* W S C HP:Hurt Move:Slow>Ok.

* W S C HP:Hurt Move:Slow>
Stairs to the Roof
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Hurt Move:Slow>They aren't here.

* W S C HP:Hurt Move:Slow>dk *elf*Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from above.

* W S C HP:Hurt Move:Slow>They aren't here.

* W S C HP:Hurt Move:Slow>dk *elf*Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from above.
You see cracks beginning to form in the stairs.

* W S C HP:Hurt Move:Slow>They aren't here.

* W S C HP:Hurt Move:Slow>d
Digtakh has lost his link.   ### doh, one on one ###

* W S C HP:Hurt Move:Slow>k *elf*Inside a Ruined Tower
*Galurin the Noldorin Elf* is standing here.
Exits: [South] Up Down.
Digtakh has arrived from above.

* W S C HP:Hurt Move:Slow>k *elf*You smite *Galurin the Noldorin Elf*'s head extremely hard and shatter it.
*Galurin the Noldorin Elf* slashes your head very hard.
You feel a strong ache there!

* W S C HP:Hurt Move:Weak *Galurin the Noldorin Elf*:Bad>
You're already fighting!
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Hurt Move:Weak>k *elf*They aren't here.

* W S C HP:Hurt Move:Weak>k *elf*They aren't here.

* W S C HP:Hurt Move:Weak>k *elf*
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Hurt Move:Slow>
You smite *Galurin the Noldorin Elf*'s left foot very hard and shatter it.
*Galurin the Noldorin Elf* slashes your right arm very hard.

* W S C HP:Hurt Move:Weak *Galurin the Noldorin Elf*:Bad>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Hurt Move:Weak>
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Hurt Move:Weak>k *elf*
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Hurt Move:Slow>They aren't here.

* W S C HP:Hurt Move:Weak>k *elf*They aren't here.

* W S C HP:Hurt Move:Weak>k *elf*They aren't here.

* W S C HP:Hurt Move:Weak>k *elf*They aren't here.

* W S C HP:Hurt Move:Weak>ddStairs to the Cellar
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Hurt Move:Weak>k *elf*Ruined Cellar
*Galurin the Noldorin Elf* is standing here.
Exits: Up.
Digtakh has arrived from above.

* W S C HP:Hurt Move:Weak>k *elf*You smite *Galurin the Noldorin Elf*'s right foot extremely hard and shatter
it.
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!
*Galurin the Noldorin Elf* slashes your right foot extremely hard.

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Awful>
You're already fighting!

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Awful>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Wounded Move:Weak>uk *elf*Stairs to the Cellar
*Galurin the Noldorin Elf* is standing here.
Exits: Up Down.
Digtakh has arrived from below.
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.
The stones beneath your feet shift slightly.

* W S C HP:Wounded Move:Weak>uk *elf*They aren't here.

* W S C HP:Wounded Move:Weak>
Inside a Ruined Tower
Exits: [South] Up Down.
Digtakh has arrived from below.

* W S C HP:Wounded Move:Weak>k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>They aren't here.

* W S C HP:Wounded Move:Weak>uuStairs to the Gallery
Exits: Up Down.
Digtakh has arrived from below.
You see cracks beginning to form in the stairs.

* W S C HP:Wounded Move:Weak>
Ruined Upper Gallery
A simple wooden chest is here.
*Galurin the Noldorin Elf* is standing here.
Exits: Up Down.
Digtakh has arrived from below.
Alkar narrates 'It's mudlled, *dwarf*.'

* W S C HP:Wounded Move:Weak>
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Wounded Move:Weak>k *elf*k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>ddThey aren't here.

* W S C HP:Wounded Move:Weak>k *elf*Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from above.
You see cracks beginning to form in the stairs.

* W S C HP:Wounded Move:Fainting>
Inside a Ruined Tower
*Galurin the Noldorin Elf* is standing here.
Exits: [South] Up Down.
Digtakh has arrived from above.
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Wounded Move:Fainting>k *elf*They aren't here.

* W S C HP:Wounded Move:Fainting>They aren't here.

* W S C HP:Wounded Move:Fainting>k *elf*They aren't here.

* W S C HP:Wounded Move:Fainting>k *elf*They aren't here.

* W S C HP:Wounded Move:Fainting>gdget draught pack
You get a flask of orkish draught from a leather backpack.

* W S C HP:Wounded Move:Fainting>qd
Alkar narrates 'As soon as you enter the room, he closes.'

* W S C HP:Wounded Move:Fainting>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W S C HP:Wounded Move:Slow>
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Wounded Move:Slow>ddStairs to the Cellar
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Wounded Move:Slow>
Ruined Cellar
Exits: Up.
Digtakh has arrived from above.

* W S C HP:Wounded Move:Slow>uuk *elf*Stairs to the Cellar
Exits: Up Down.
Digtakh has arrived from below.
The stones beneath your feet shift slightly.

* W S C HP:Wounded Move:Slow>k *elf*Inside a Ruined Tower
*Galurin the Noldorin Elf* is standing here.
Exits: [South] Up Down.
Digtakh has arrived from below.

* W S C HP:Wounded Move:Slow>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.
They aren't here.

* W S C HP:Wounded Move:Slow>k *elf*They aren't here.

* W S C HP:Wounded Move:Slow>
Digtakh has reconnected.
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Wounded Move:Slow>
You try to smite *Galurin the Noldorin Elf*, but he parries successfully.
*Galurin the Noldorin Elf* slashes your right foot extremely hard.

* W S C HP:Wounded Move:Slow *Galurin the Noldorin Elf*:Awful>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Wounded Move:Slow>k *elf*They aren't here.

* W S C HP:Wounded Move:Slow>
Saving Nazgúm.

* W S C HP:Wounded Move:Slow>uu
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Wounded Move:Slow>k *elf*Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from below.
You see cracks beginning to form in the stairs.

* W S C HP:Wounded Move:Slow>
Ruined Upper Gallery
A simple wooden chest is here.
Exits: Up Down.
Digtakh has arrived from below.

* W S C HP:Wounded Move:Slow>dd*Galurin the Noldorin Elf* has arrived from below.
You approach *Galurin the Noldorin Elf*, trying to smite him.

* W S C HP:Wounded Move:Slow *Galurin the Noldorin Elf*:Awful>k *elf*No way! You are fighting for your life!
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Wounded Move:Slow>k *elf**Galurin the Noldorin Elf* has arrived from below.
Stairs to the Gallery
Exits: Up Down.
Digtakh has arrived from above.
You see cracks beginning to form in the stairs.

* W S C HP:Wounded Move:Slow>They aren't here.

* W S C HP:Wounded Move:Slow>They aren't here.

* W S C HP:Wounded Move:Slow>dk *elf*Inside a Ruined Tower
Exits: [South] Up Down.
Digtakh has arrived from above.

* W S C HP:Wounded Move:Slow>They aren't here.

* W S C HP:Wounded Move:Slow>k *elf*They aren't here.

* W S C HP:Wounded Move:Slow>
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Wounded Move:Slow>k *elf*k *elf**Galurin the Noldorin Elf* swiftly dodges your attempt to smite him.
*Galurin the Noldorin Elf* slashes your right leg very hard.

* W S C HP:Wounded Move:Slow *Galurin the Noldorin Elf*:Awful>
You're already fighting!

* W S C HP:Wounded Move:Slow *Galurin the Noldorin Elf*:Awful>k *elf*
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves up.

* W S C HP:Wounded Move:Slow>They aren't here.

* W S C HP:Wounded Move:Weak>
*Galurin the Noldorin Elf* has arrived from above.

* W S C HP:Wounded Move:Weak>k *elf*
*Galurin the Noldorin Elf*'s broadsword starts to glow very brightly!

* W S C HP:Wounded Move:Weak>k *elf*
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Wounded Move:Slow>They aren't here.

* W S C HP:Wounded Move:Weak>They aren't here.

* W S C HP:Wounded Move:Weak>k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>
*Galurin the Noldorin Elf* has arrived from below.

* W S C HP:Wounded Move:Weak>k *elf*k *elf*You try to smite *Galurin the Noldorin Elf*, but he parries successfully.
Digtakh begins some strange incantations...
*Galurin the Noldorin Elf* slashes your right leg very hard.

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Awful>
You're already fighting!

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Awful>
*Galurin the Noldorin Elf* panics, and attempts to flee.
*Galurin the Noldorin Elf* leaves down.

* W S C HP:Wounded Move:Weak>k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>k *elf*They aren't here.

* W S C HP:Wounded Move:Weak>sa burncomm snorts 'burn'
Ok.

* W S C HP:Wounded Move:Weak>ddk *elf*Stairs to the Cellar
Exits: Up Down.
Digtakh has arrived from above.
The stones beneath your feet shift slightly.

* W S C HP:Wounded Move:Weak>k *elf*Ruined Cellar
*Galurin the Noldorin Elf* is standing here.
Exits: Up.
Digtakh has arrived from above.

* W S C HP:Wounded Move:Weak>k *elf*Digtakh begins some strange incantations...

You smite *Galurin the Noldorin Elf*'s left leg very hard and shatter it.
*Galurin the Noldorin Elf* is incapacitated and will slowly die, if not aided.

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>
You're already fighting!

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>
You're already fighting!

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>
Digtakh begins some strange incantations...

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>draYou sheathe a great warsword into a leather baldric.
You skillfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>exa corpseYou don't see a corpse.

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>
Digtakh begins some strange incantations...

* W S C HP:Wounded Move:Weak *Galurin the Noldorin Elf*:Dying>
You pierce *Galurin the Noldorin Elf*'s left foot extremely hard and shatter
it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Galurin the Noldorin Elf*'s death cry.
*Galurin the Noldorin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Galurin the Noldorin Elf*.

* W S C HP:Wounded Move:Weak>exa corpse
Blayde tells you 'I darkened around here....sun's up.'

* W S C HP:Wounded Move:Weak>corpse (here) : 
a fortune in gold
a leather backpack
a red ruby
a sable pouch
a fragrant-smelling bag
a gem-inlaid knife (brand new)
a water skin
a gleaming belt
the silvery broadsword (brand new)
a keyring with a few keys and a set of lock picks
a jade bracelet
a leather backpack
a sacred cloak (brand new)
a tower shield (brand new)
a shining pair of vambraces (brand new)
a thin pair of metal gauntlets (used)
a pair of iron-shod boots (used)
a shining pair of greaves (brand new)
a white chain mail coif (brand new)
a shining breastplate (brand new)
a necklace
a dark stone
a diamond ring
a sapphire ring
a metal breastplate (worn out)
a pair of greaves (brand new)
a pair of heavy, plated boots (brand new)
a pair of vambraces (worn out)
a pair of metal gauntlets (used)
an engraved silver ring

* W S C HP:Wounded Move:Weak>sa restcomm snorts 'rest'
Ok.

* W S C HP:Wounded Move:Weak>sa restcomm snorts 'rest'
Ok.

* W S C HP:Wounded Move:Weak>
Alkar narrates 'And when you leave, he re-opens, with prices twices a low. :)'

* W S C HP:Wounded Move:Weak>l
Digtakh says 'fucken link!'

* W S C HP:Wounded Move:Weak>
Ruined Cellar
The corpse of *an Elf* is lying here.
Digtakh the Black Númenórean is standing here.
The shadow of *an Elf* is floating here.

* W S C HP:Wounded Move:Weak>
Digtakh sits down and rests.

* W S C HP:Wounded Move:Weak>sa restcomm snorts 'rest'
Ok.

* W S C HP:Wounded Move:Weak>udStairs to the Cellar
Exits: Up Down.
The stones beneath your feet shift slightly.

o W S C HP:Wounded Move:Weak>back shadowRuined Cellar
The corpse of *an Elf* is lying here.
Digtakh the Black Númenórean is resting here.
The shadow of *an Elf* is floating here.
Exits: Up.

* W S C HP:Wounded Move:Weak>
You begin to move silently to the back of your victim...

A shadow makes a strange sound, as you place a black runed dagger in its back.
A shadow says 'It was your last mastake Nazgúm! A wall remember iou!'
A shadow hits your left arm and tickles it.

* W S C HP:Wounded Move:Weak a shadow:Wounded>fYou flee head over heels.
Stairs to the Cellar
Exits: Up Down.

o W S C HP:Wounded Move:Weak>
The stones beneath your feet shift slightly.

o W S C HP:Wounded Move:Weak>dback shadowRuined Cellar
The corpse of *an Elf* is lying here.
Digtakh the Black Númenórean is resting here.
The shadow of *an Elf* is floating here.
Exits: Up.

* W S C HP:Wounded Move:Weak>
You begin to move silently to the back of your victim...

Oops, you were seen!
A shadow strongly hits your right arm.
A shadow says 'At was iour last mastake Nazgom! Y will remember yoo!'
A shadow swiftly dodges your attempt to pierce it.

* W S C HP:Wounded Move:Weak a shadow:Wounded>fYou flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Wounded Move:Weak a shadow:Wounded>dNo way! You are fighting for your life!

* W S C HP:Wounded Move:Weak a shadow:Wounded>
You flee head over heels.
Stairs to the Cellar
Exits: Up Down.

o W S C HP:Wounded Move:Weak>d
The stones beneath your feet shift slightly.

o W S C HP:Wounded Move:Weak>
Ruined Cellar
The corpse of *an Elf* is lying here.
Digtakh the Black Númenórean is resting here.
The shadow of *an Elf* is floating here.
Exits: Up.

* W S C HP:Wounded Move:Weak>back shadow|You begin to move silently to the back of your victim...

Oops, your victim seems to have sensed a danger!
You try to pierce a shadow, but it parries successfully.
A shadow says 'Prepare to die, Nazgúm!'
A shadow strongly hits your right hand.

* W S C HP:Wounded Move:Weak a shadow:Wounded>fd
You try to pierce a shadow, but it parries successfully.

* W S C HP:Wounded Move:Weak a shadow:Wounded>
You flee head over heels.
Stairs to the Cellar
Exits: Up Down.

o W S C HP:Wounded Move:Weak>back shadowRuined Cellar
The corpse of *an Elf* is lying here.
Digtakh the Black Númenórean is resting here.
The shadow of *an Elf* is floating here.
Exits: Up.
The stones beneath your feet shift slightly.

* W S C HP:Wounded Move:Weak>
You begin to move silently to the back of your victim...

A shadow makes a strange sound but is suddenly very silent, as you place a
black runed dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow disappears into nothing.

* W S C HP:Wounded Move:Weak>gaget all all.corpse
You get an engraved silver ring from the corpse of *an Elf*.
You get a pair of metal gauntlets from the corpse of *an Elf*.
You get a pair of vambraces from the corpse of *an Elf*.
You get a pair of heavy, plated boots from the corpse of *an Elf*.
You get a pair of greaves from the corpse of *an Elf*.
You get a metal breastplate from the corpse of *an Elf*.
You get a sapphire ring from the corpse of *an Elf*.
You get a diamond ring from the corpse of *an Elf*.
You get a dark stone from the corpse of *an Elf*.
You get a necklace from the corpse of *an Elf*.
You get a shining breastplate from the corpse of *an Elf*.
You get a white chain mail coif from the corpse of *an Elf*.
You get a shining pair of greaves from the corpse of *an Elf*.
You get a pair of iron-shod boots from the corpse of *an Elf*.
You get a thin pair of metal gauntlets from the corpse of *an Elf*.
You can't get a shining pair of vambraces, you are carrying too many items
already.

* W S C HP:Wounded Move:Weak>
Digtakh stops resting, and clambers on his feet.

* W S C HP:Wounded Move:Weak>put all packgaYou put a small bottle in a leather backpack.
You put a strip of dried meat in a leather backpack.
You put a strip of dried meat in a leather backpack.
You put a pair of snowshoes in a leather backpack.
You put a purple scroll in a leather backpack.
You put an engraved silver ring in a leather backpack.
You put a pair of metal gauntlets in a leather backpack.
You put a pair of vambraces in a leather backpack.
You put a pair of heavy, plated boots in a leather backpack.
You put a pair of greaves in a leather backpack.
You put a metal breastplate in a leather backpack.
You put a sapphire ring in a leather backpack.
You put a diamond ring in a leather backpack.
You put a dark stone in a leather backpack.
You put a necklace in a leather backpack.
You put a shining breastplate in a leather backpack.
You put a white chain mail coif in a leather backpack.
You put a shining pair of greaves in a leather backpack.
You put a pair of iron-shod boots in a leather backpack.
You put a thin pair of metal gauntlets in a leather backpack.

* W S C HP:Wounded Move:Weak>stget all all.corpse
You get a shining pair of vambraces from the corpse of *an Elf*.
You get a tower shield from the corpse of *an Elf*.
You get a sacred cloak from the corpse of *an Elf*.
You get a leather backpack from the corpse of *an Elf*.
You get a jade bracelet from the corpse of *an Elf*.
You get a keyring with a few keys and a set of lock picks from the corpse of
*an Elf*.
You get the silvery broadsword from the corpse of *an Elf*.
You get a gleaming belt from the corpse of *an Elf*.
You get a water skin from the corpse of *an Elf*.
You get a gem-inlaid knife from the corpse of *an Elf*.
You get a fragrant-smelling bag from the corpse of *an Elf*.
You get a sable pouch from the corpse of *an Elf*.
You get a red ruby from the corpse of *an Elf*.
You get a leather backpack from the corpse of *an Elf*.
You get a fortune in gold from the corpse of *an Elf*.
There was 119 gold coins, 17 silver pennies, and 18 copper pennies.

* W S C HP:Wounded Move:Weak>
You are already standing.

* W S C HP:Wounded Move:Weak>uuStairs to the Cellar
Exits: Up Down.
Digtakh has arrived from below.
The stones beneath your feet shift slightly.

* W S C HP:Wounded Move:Weak>
Inside a Ruined Tower
Exits: [South] Up Down.
Digtakh has arrived from below.

* W S C HP:Wounded Move:Weak>sneaksYou stop sneaking.

* W C HP:Wounded Move:Weak>open hatchThe door seems to be closed.

* W C HP:Wounded Move:Weak>sYou don't see any hatch here.

* W C HP:Wounded Move:Weak>The door seems to be closed.

* W C HP:Wounded Move:Weak>lInside a Ruined Tower
Digtakh the Black Númenórean is standing here.

* W C HP:Wounded Move:Weak>open doorThat's impossible, I'm afraid.

* W C HP:Wounded Move:Weak>sThe door seems to be closed.

* W C HP:Wounded Move:Weak>whePlayers in your zone
--------------------
Blayde               - Ruined Overlook
Digtakh              - Inside a Ruined Tower
Nazgúm               - Inside a Ruined Tower

* W C HP:Wounded Move:Weak>t blayde bash doorOk.

* W C HP:Wounded Move:Weak>whePlayers in your zone
--------------------
Blayde               - Ruined Overlook
Digtakh              - Inside a Ruined Tower
Nazgúm               - Inside a Ruined Tower

* W C HP:Wounded Move:Weak>whePlayers in your zone
--------------------
Blayde               - Ruined Overlook
Digtakh              - Inside a Ruined Tower
Nazgúm               - Inside a Ruined Tower

* W C HP:Wounded Move:Slow>open doorlThat's impossible, I'm afraid.

* W C HP:Wounded Move:Tired>l in sablepouch (used) : 
an amethyst
the scalp of Nazgúm
a crude orkish horn
an iron ring
a jewel-encrusted goblet
a lustrous opal
a receipt for an engraved broadsword
a red ruby
a stone

* W C HP:Wounded Move:Tired>l in packsbackpack (used) : 
a bright red mushroom
a diamond ring
an engraved silver ring
two flasks of orkish draught
a grey fluid-sack
fourteen handfuls of narrow leaves
three hemlock plants
four long, sticky bits of flesh
a metal breastplate (worn out)
two necklaces
a pair of greaves (brand new)
a pair of heavy, plated boots (brand new)
a pair of iron-shod boots (used)
a pair of metal gauntlets (used)
a shining pair of greaves (brand new)
a pair of snowshoes (used)
a pair of vambraces (worn out)
four piles of inkberries
nine piles of short, black fur
four piles of violet berries
a purple scroll
a sapphire ring
a shining breastplate (brand new)
eight short, moist tails
a small bottle
three small fluid-sacks
two strips of dried meat
a thin pair of metal gauntlets (used)
ten vials of preserved blood
a white chain mail coif (brand new)

* W C HP:Wounded Move:Tired>The door seems to be closed.

* W C HP:Wounded Move:Tired>sDigtakh has reconnected.
The door seems to be closed.


### we wait at door some, hear ailwon outside ###

The light increases.
The exit south blurs for a while.

* W C HP:Wounded>sOk.

* W C HP:Wounded>sYou blink and feel weaker under the cruel light of the sun.
Ruined Overlook
The corpse of a hungry warg is lying here.
*Ailwon the Silvan Elf* is here, riding a pack horse (shrouded).
Exits: North *East* *South*.

* W C HP:Wounded>s*Ailwon the Silvan Elf* begins some strange incantations...

### off we go :) ###

* W C HP:Fine>l in packbackpack (used) : 
a bright red mushroom
a diamond ring
an engraved silver ring
two flasks of orkish draught
a grey fluid-sack
fourteen handfuls of narrow leaves
three hemlock plants
four long, sticky bits of flesh
a metal breastplate (worn out)
two necklaces
a pair of greaves (brand new)
a pair of heavy, plated boots (brand new)
a pair of iron-shod boots (used)
a pair of metal gauntlets (used)
a shining pair of greaves (brand new)
a pair of snowshoes (used)
a pair of vambraces (worn out)
four piles of inkberries
nine piles of short, black fur
four piles of violet berries
a purple scroll
a sapphire ring
a shining breastplate (brand new)
eight short, moist tails
a small bottle
three small fluid-sacks
two strips of dried meat
a thin pair of metal gauntlets (used)
ten vials of preserved blood
a white chain mail coif (brand new)

* W C HP:Fine>invYou are carrying:
a purple scroll
an engraved silver ring
a sapphire ring
a diamond ring
a shining pair of greaves (brand new)
a shining breastplate (brand new)
a leather backpack
a red ruby
a sable pouch
a fragrant-smelling bag
a gem-inlaid knife (brand new)
a water skin
a gleaming belt
the silvery broadsword (brand new)
a keyring with a few keys and a set of lock picks
a jade bracelet
a leather backpack
a sacred cloak (brand new)
a tower shield (brand new)
a shining pair of vambraces (brand new)

* W C HP:Fine>l in 2.pack*a Troll* says 'any spare belh in there?'
backpack (carried) : 
a Tharbad gate key
six receipts

* W C HP:Fine>l in 3.sablepouch (carried) : 
a bright red amulet
a coach ticket
a die
three flasks of orkish draught
a gold ring
seven receipts
a ruby ring
a spoon
two stones
a ticket for a trained horse

### sage gave wightblade for glowstick :p  *spit* :p
    fun fight though ###


2001/11/27 09:12, Enforcer: 
Elves sure make lousy warriors :)

2001/11/27 09:13, Galurin: 
Like I told you, if I hadn't accidentally looted shitmetal from wc, my def woulda rocked you! =P Rather see that set on you than czechs or estonians. Enjoy!

2001/11/27 09:23, Digtakh: 
I thought Nazgum was from Canada, and I'm from South Africa *ponder*. And if I didn't lose link after Irogola I'm sure your defense would have on only helped for a small part. Nevertheless was a fun fight, and Irogola got his eq back :o)

2001/11/27 09:26, Nazgum: 
hehe yea we never got to loot (or even see what) Irogla had, was fun fight, Digtakh rocks :)

2001/11/27 09:31, Galurin: 
And btw, elf warriors DO NOT SUCK. I had 160 def at ford (slash), and 190 ob berserk in rd in metal/shining (pound). I've done balrog shitloads of times, and haven't died in over a year rl.

2001/11/27 09:58, Ulfhild: 
About time you de then, wimpass!

2001/11/27 10:00, Azazello: 
You have only defense ... since you are defense whore you will never go berserk outside rdell and you'll never have such ob at ford. *grin*

2001/11/27 10:22, Edvard: 
Hah! my lowbie cleric has higher ob then that, wimpy in warrens!

2001/11/27 10:31, Diamonium: 
Rather see u always naked and bleeding Galurin if you think that about Estonians.

2001/11/27 11:00, Evan:   
Bit boring since it wasnt really 2 on 2. when puke caster is manaless or díd i miss something here ?

2001/11/27 11:06, Johannes: 
I thought that elf would stand a better chance that he actually did. You must have a better ob with warsword than I thought, Nazgum!

Digtakh, read Galurin's comment again, and then explain yours :-P

Evan, that puke caster was about as active as the badly linked Digtakh.

2001/11/27 11:12, Digtakh: 
First explain what needs an explination?

2001/11/27 13:04, Frode:   
Digtakh read Galurins comment and you will no need for explaination :)

2001/11/27 13:09, Evan:   
Well johannes Digtakh got off some spells, i dont even c irogola tarting to cast. though i might have missed that. Not checking log again i seem to remember 3-4 fireballs from dgtakh and 0 spells from irogla But heck i might be wrong.

2001/11/27 13:13, Evan:   
Actually from how i read log, Irogla was eigher panicing no mana, linkless no flag, afk no mana and returned when fleeing, he didnt even try open exit 'hatch'.

2001/11/27 13:48, Devastator: 
Nice set that pelfie loaded:)

2001/11/27 14:14, Durcano: 
elven warriors dont suck, i see ...
and we all saw how great defense u had in there :p

2001/11/27 14:16, Bungo: 
Sure im dumbass but i cant understand whats wrong with estinians? Galurin can explain maybe?

2001/11/27 14:25, Umag: 
Glad to see Nazgum Back =)

2001/11/27 14:37, Galurin: 
I didn't mean my comment to insult all estonians, mainly the hugegroup poison trapperwhores (coughMAMMOTHcough). You rock Bungo. And Irogla had no armour up and was manaless, I wasn't expecting to get jumped there, but oh well shit happens.

2001/11/27 14:55, Wryak: 
At least it wasn't a trap.

2001/11/27 15:11, Turviniel: 
There should be some more MUME features to powerkill i think. Blockdoor, poison, hugegroup, fastlink, fullshining, portal is not enough. We have talked with Mammoth alot about it - it is too hard to trap nowadays, and people suspicious too. Some feature that would make breaking door impossible or spell like 'dimensional anchor' which would make some room noport for a while! (Whitie only ofcourse)

2001/11/27 15:46, Khawin: 
well galurin does not deserv that shining andway good thing he died, his a wimp

2001/11/27 15:54, Roadkill: 
Nice work, awesome smites, sucky elf :-)

2001/11/27 16:33, Digtakh: 
Lighten up fellas Galurin is actually A nice guy and not the run of the mill whiner. Unlucky timing else the battle might have swung.

2001/11/27 16:37, Mammoth:   
*FRENCH KISS Galurin*

How could you possibly lose this? ?
GANJA POWER!

2001/11/27 17:46, Shriek: 
Sad thing is if I join in on Galurin's side, I'll be called a wimp aswell, even if I wasn't... But Galurin does deserve the shining Khawin. He did Balrog with the rest of the group, and he just won the rolls. Now if shining was only achieved via pk, I'd say he prob didn't deserve the full set. But seeing as how he seems to be getting more kills that I'm aware of you getting Khawin, I wouldn't say a lot. So sue him for not wanting to enter priest when there's 5+ darkies in there...

2001/11/27 18:51, Khawin: 
OMG! please 1 troll with guards we where 2 mages 2 warriors
irondoor was BASHED! sunroom 1 west of guards we enter bash trolls and nuke some and if more trolls arrive we just walk out
its 100% safe it was day and all, you wouldent even die linkless their, cause auto wimpy would flee you out geez grow some balls

2001/11/27 20:58, Alweon: 
Perhaps he didnt feel like killing ONE suntrapped Troll with a group of four. Who really cares.. the rest of you should have been able to handle him. Anyhow, it was a nice fight. It started two on two, then two on one then one on one... I think Galuring had a chance of winning had he not been holding the shitmetal and had been prebashing. Heck, maybe even just prebashing woulda done it, but that just speculation...

2001/11/27 21:23, Devastator: 
Galurin should have gone mood normal (for some def and some ob) hit flee with glowstick.

2001/11/27 21:33, Rogon:   
Khawins idea of NOT being a wimp is 4vs1 on a suntrapped troll? Hehe. Hehe. Hehe. Hehe.

2001/11/27 22:11, Syth: 
Nice one Diggy - be one with the shitty za link ;D
Viva ZA!

2001/11/27 22:45, Khawin: 
Rogon shut your trap, wtf do you know about fairness and wimpyness

2001/11/28 00:56, Galurin: 
Well, I saw BN enter room and not Nazgum cause he was sneak-smiting, making his hits more likely to go through, so I didn't notice bn was linkless, thought he was leading actually and didn't want to eat spells. My main goal was to stay alive long enough for block to wear off.

2001/11/28 15:48, Devastator: 
If you get ambushed never have the idea to live in head but fight. If you think about living more then winning the fight u will either miss nice kills (like me in BW not locking door when pukes reentered eqless) or die. True sneak helps a lot if you try hit flee:P


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