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some x-mas muming in tharbad (Bornack)comments   back
  
(13 ratings and 4162 hits. Posted 2001/12/24)
// me (Bornack) a Keldorn group up looking for darkies
so we run tharbad to find some. (we knew verminaard and lookhu
was around
//

* W C Mana:Burning>
Using his lockpicks, Keldorn tries to pick the Oakendoor's lock...

* W C Mana:Burning>
You feel [STRENGHT] is DOWN.

* W C Mana:Burning>
Keldorn says 'be rdy to block pegs also'

* W C Mana:Burning>
Keldorn says 'if they in'

* W C Mana:Burning>#   $door is now set to {pegs} [local]

Keldorn says 'block pegs'

* W C Mana:Burning>
Keldorn says 'then oakendoor'

* W C Mana:Burning>'dont have block
Ok.

* W C Mana:Burning>wim
cha mood wimp
Ok.

* W C Mana:Burning>#   $door is now set to {pegs} [local]

Keldorn says 'ack'

* W C Mana:Burning>
Keldorn narrates 'any1 with block door near tbad?'

* W C Mana:Burning>
Saving Bornack.

* W C Mana:Burning>
Faelandir narrates '2 orcs * gimil sewers'

* W C Mana:Burning>'eek
Ok.

* W C Mana:Burning>
Using his lockpicks, Keldorn tries to pick the Oakendoor's lock...

* W C Mana:Burning>
Keldorn skillfully picks the lock of the Oakendoor.

* W C Mana:Burning>
Keldorn opens the Oakendoor.

* W C Mana:Burning>
Keldorn leaves west.
A trained horse leaves west.
You follow Keldorn.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
A horse of the Rohirrim has arrived from the east.

* W C Mana:Burning>close exit east
Ok.

* W C Mana:Burning>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a white hood (brand new)
<worn on body>       a grey tunic (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a white pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a broad silver belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)

* W C Mana:Burning>stat
Target: lookhu Door: pegs
OB: 41%, DB: 51%, PB: 56%, Armour: 46%. Wimpy: 110. Mood: wimpy.
Needed: 445,585 xp, 0 tp. Gold: 190. Alert: normal.
Affected by:
 novoid
 shield
 armour

* W C Mana:Burning>sc
197/197 hit, 128/129 mana, and 109/109 moves.

* W C Mana:Burning>wim
cha mood wimp

Ok.

* W C Mana:Burning>whe
Players in your zone
--------------------
Bornack              - Approaching the North Gate of Tharbad
Keldorn              - Approaching the North Gate of Tharbad

* W C Mana:Burning>stand
ride
You are already standing.

* W C>look
A horse of the Rohirrim stops following you.
You pick up a horse of the Rohirrim's reins, and start riding him.

* R W C>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Keldorn the Dúnadan is standing here.
A sturdy trained horse is standing here.

* R W C>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a white hood (brand new)
<worn on body>       a grey tunic (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a white pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a broad silver belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)

* R W C>
A trained horse stops following Keldorn.
Keldorn picks up a trained horse's reins, and starts riding him.

* R W C>stat
Target: lookhu Door: pegs
OB: 41%, DB: 51%, PB: 56%, Armour: 46%. Wimpy: 110. Mood: wimpy.
Needed: 445,585 xp, 0 tp. Gold: 190. Alert: normal.
Affected by:
 novoid
 shield
 armour

* R W C>sc
197/197 hit, 129/129 mana, and 109/109 moves.

* R W C>wim
cha mood wimp
Ok.

* R W C>whe
Players in your zone
--------------------
Bornack              - Approaching the North Gate of Tharbad
Keldorn              - Approaching the North Gate of Tharbad

* R W C>bless

cast no 'bless'
You start to concentrate...

str
wim
You begin to feel the light of [BLESS] upon you.

* R W C Mana:Burning>/cast no 'str'
You start to concentrate...

#   $target is now set to {lookhu} [local]
Keldorn begins some strange incantations...
You have [STRENGHT].

* R W C Mana:Burning>cha mood wimp
Ok.

* R W C Mana:Burning>stat
sc
wim
Target: lookhu Door: pegs
OB: 52%, DB: 51%, PB: 63%, Armour: 46%. Wimpy: 110. Mood: wimpy.
Needed: 445,585 xp, 0 tp. Gold: 190. Alert: normal.
Affected by:
 strength
 bless
 novoid
 shield
 armour

* R W C Mana:Burning>197/197 hit, 110/129 mana, and 109/109 moves.

* R W C Mana:Burning>cha mood wimp
Ok.

Keldorn utters the word 'bless'

* R W C Mana:Burning>l
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Keldorn the Dúnadan is here, riding a trained horse.

* R W C Mana:Burning>exa keldorn
You see nothing special about him.
Keldorn is a young male Man.
Keldorn is in an excellent condition.
Keldorn is using: 
<wielded>            a Dúnadan blade (brand new)
<worn as shield>     a tower shield (brand new)
<worn on head>       a ring mail coif (brand new)
<worn on body>       a ring mail hauberk (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a pair of ring mail sleeves (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a sapphire ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* R W C Mana:Burning>
Keldorn giggles.
Gorion narrates 'any darkies around bree?'

* R W C Mana:Burning>
The Oakendoor is opened from the other side.

* R W C Mana:Burning>wim

*Verminaard the Orc* has arrived from the east.
*Lookhu the Orc* has arrived from the east.

* R W C Mana:Burning>cha mood wimp
Ok.


Keldorn closes the Oakendoor.

* R W C Mana:Burning>T
*Verminaard the Orc* tries to pound Keldorn, but he parries successfully.
Keldorn strongly slashes *Verminaard the Orc*'s left leg and tickles it.

* R W C Mana:Burning>cast no 'dispel evil' lookhu
You start to concentrate...

*Lookhu the Orc* says 'mw too heavy to'

*Verminaard the Orc* opens the Oakendoor.

cast no 'dispel evil' lookhu
Your victim has disappeared!
*Lookhu the Orc* leaves north.

* R W C Mana:Burning>Nobody here by that name.
Keldorn closes the Oakendoor.

* R W C Mana:Burning>close exit
cast no 'dispel evil' lookhu
It's already closed!

* R W C Mana:Burning>
*Verminaard the Orc* opens the Oakendoor.
Nobody here by that name.

* R W C Mana:Burning>
Keldorn slashes *Verminaard the Orc*'s left foot extremely hard and tickles it.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves east.

* R W C Mana:Burning>cast no 'dispel evil' lookhu
Nobody here by that name.
Keldorn closes the Oakendoor.

* R W C Mana:Burning>cast no 'dispel evil' lookhu
Nobody here by that name.

* R W C Mana:Burning>close exit
It's already closed!

* R W C Mana:Burning>
The Oakendoor is opened from the other side.

* R W C Mana:Burning>
*Verminaard the Orc* has arrived from the east.

* R W C Mana:Burning>cast no 'dispel evil' lookhu
Nobody here by that name.

* R W C Mana:Burning>#   $target is now set to {*orc*} [local]

*Verminaard the Orc* leaves north.

* R W C Mana:Burning>close exit
cast no 'dispel evil' *orc*
Líng narrates 'donald duck on TV now!:) wave!'
Ok.

* R W C Mana:Burning>Nobody here by that name.

* R W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.

* R W C Mana:Burning>look
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Keldorn the Dúnadan is here, riding a trained horse.

* R W C Mana:Burning>close exit
It's already closed!
Keldorn giggles.

* R W C Mana:Burning>close exit
It's already closed!

* R W C Mana:Burning>
*Verminaard the Orc* yells 'HAHAVAHAHAH'
Keldorn leaves north riding a trained horse.
You follow Keldorn.
On the Road to Tharbad
A Large Sign is standing here.

* R W C Mana:Burning>close exit

Keldorn carefully examines the ground around him, looking for tracks...

/// And they jerk around some outside :P
//


* W C Mana:Burning>
Inside a Small Stone Building
Keldorn the Dúnadan is standing here.
A sturdy trained horse is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Burning>
The exit west seems to blur for a while.

// Gimlizor blocks... i think

* W C Mana:Burning>
Keldorn carefully examines the ground around him, looking for tracks...

* W C Mana:Burning>#   $door is now set to {pegs} [local]
wim
cha mood wimp

Ok.

* W C Mana:Burning>l
Inside a Small Stone Building
Keldorn the Dúnadan is standing here searching for tracks.
A sturdy trained horse is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Burning>
Keldorn leaves down.
A trained horse leaves down.
You follow Keldorn.
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A horse of the Rohirrim has arrived from above.

* W C Mana:Burning>
Keldorn leaves up.
A trained horse leaves up.
You follow Keldorn.
Inside a Small Stone Building
A horse of the Rohirrim has arrived from below.

* W C Mana:Burning>'they will come from other side
Ok.

* W C Mana:Burning>
Keldorn leaves down.
A trained horse leaves down.
You follow Keldorn.
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A horse of the Rohirrim has arrived from above.

* W C Mana:Burning>
A huge tarantula tries to hit Keldorn, but he parries successfully.
Keldorn slashes a huge tarantula's body extremely hard.

* W C Mana:Burning>
Keldorn panics, and attempts to flee.
Keldorn leaves up.

* W C Mana:Burning>#   $target is now set to {*orc*} [local]

*Gimilzór the Black Númenórean* yells 'gac'

* W C Mana:Burning>
Keldorn has arrived from above.

* W C Mana:Burning>
Keldorn leaves up.
A trained horse leaves up.
You follow Keldorn.
Inside a Small Stone Building
A horse of the Rohirrim has arrived from below.

* W C Mana:Burning>up
Alas, you cannot go that way...

* W C Mana:Burning>look
Inside a Small Stone Building
Keldorn the Dúnadan is standing here.
A sturdy trained horse is standing here.
A great dark-grey horse stamps restively.

* W C>
Keldorn leaves down.
A trained horse leaves down.
You follow Keldorn.
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A horse of the Rohirrim has arrived from above.
A huge tarantula tries to hit Keldorn, but he parries successfully.
Keldorn slashes a huge tarantula's left hindleg extremely hard.

* W C>
Keldorn panics, and attempts to flee.
Keldorn leaves south.

* W C>
You see *Verminaard the Orc* scouting from the south!

* W C>south
In a Long, Dark Corridor
*Verminaard the Orc* is here, fighting Keldorn.
Keldorn the Dúnadan is here, fighting *Verminaard the Orc*.
Exits: (north), [east], south, [west].
A horse of the Rohirrim has arrived from the north.
*Verminaard the Orc* closes the deadend.
*Verminaard the Orc* tries to pound Keldorn, but he parries successfully.

* W C>cast no 'dispel evil' *orc*
You start to concentrate...

cast no 'dispel evil' *orc*
*Verminaard the Orc* panics, and attempts to flee.

Ok.
As you call upon Elbereth, *Verminaard the Orc* shivers in pain.

* W C Mana:Burning>
You start to concentrate...

cast no 'dispel evil' *orc*
*Verminaard the Orc* panics, and attempts to flee.

Keldorn strongly slashes *Verminaard the Orc*'s body and tickles it.

Keldorn opens the woodendoor.
Keldorn swiftly dodges *Verminaard the Orc*'s attempt to pound him.

*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves east.

* W C Mana:Burning>Nobody here by that name.

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Burning>close exit
*Verminaard the Orc* has arrived from the east.
Ok.

// i spam close for i was hoping that keldorn would leave
 east so i would close :P

* W C Mana:Burning>
*Verminaard the Orc* leaves south.

* W C Mana:Burning>close exit
close exit
It's already closed!

* W C Mana:Burning>It's already closed!

* W C Mana:Burning>open exit
Ok.

* W C Mana:Burning>
Gorion narrates 'where does dusty road lead'

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.
Keldorn leaves south.
You follow Keldorn.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
*Verminaard the Orc* is standing here.
A horse of the Rohirrim has arrived from the north.

* W C Mana:Burning>cast no 'dispel evil' *orc*
close exit
You start to concentrate...

close exit
Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C Mana:Burning>It's already closed!

* W C Mana:Burning>It's already closed!

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Burning>
Keldorn leaves north.
You follow Keldorn.
In a Long, Dark Corridor
*Verminaard the Orc* is standing here [SANCED].
A horse of the Rohirrim has arrived from the south.

* W C Mana:Burning>cast no 'dispel evil' *orc*
You start to concentrate...

Your victim has disappeared!
*Verminaard the Orc* leaves south.

* W C Mana:Burning>
A great rat has arrived from the east.

* W C Mana:Burning>
Keldorn leaves south.
You follow Keldorn.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
*Verminaard the Orc* is standing here [SANCED].
A horse of the Rohirrim has arrived from the north.


// i swear i saw that sanc, but its a scroll sanc and i cant hit him so
 i nuke anyway

* W C Mana:Burning>open exit
Keldorn strongly slashes *Verminaard the Orc*'s right hand and tickles it.
Ok.
*Verminaard the Orc* pounds Keldorn's left foot extremely hard and tickles it.

* W C Mana:Burning>cast no 'dispel evil' *orc*
You start to concentrate...
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves south.

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.
*Verminaard the Orc* has arrived from the south.

* W C Mana:Burning>cast no 'dispel evil' *orc*
You start to concentrate...
Your victim has disappeared!
*Verminaard the Orc* leaves south.

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Burning>
*Verminaard the Orc* has arrived from the south.

* W C Mana:Burning>
Keldorn closes the metaldoor.

* W C Mana:Burning>cast no 'dispel evil' *orc*
You start to concentrate...

Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Burning>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Burning>cast no 'dispel evil' *orc*

*Verminaard the Orc* has arrived from the north.
*Verminaard the Orc* has arrived from the north.

* W C Mana:Burning>
You start to concentrate...

Keldorn slashes *Verminaard the Orc*'s right foot extremely hard.
*Verminaard the Orc* pounds Keldorn's left arm extremely hard.

cast no 'dispel evil' *orc*
Deris narrates 'hah! went to wal-mart at 5 am and finished my x-mas shopping'
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C Mana:Burning>Nobody here by that name.

* W C Mana:Burning>
*Verminaard the Orc* has arrived from the north.

* W C Mana:Burning>cast no 'dispel evil' *orc*
You start to concentrate...

Keldorn approaches *Verminaard the Orc*, trying to slash him.

cast no 'dispel evil' *orc*
*Verminaard the Orc* panics, and attempts to flee.

Ok.
As you call upon Elbereth, *Verminaard the Orc* shivers in pain.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Deris narrates 'bwa muahaha!'
You start to concentrate...
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
*Verminaard the Orc* has arrived from the north.
You start to concentrate...

cast no 'dispel evil' *orc*
Keldorn slashes *Verminaard the Orc*'s head extremely hard.
*Verminaard the Orc* pounds Keldorn's left arm very hard and tickles it.

*Verminaard the Orc* panics, and attempts to flee.

cast no 'dispel evil' *orc*
Ok.
As you call upon Elbereth, *Verminaard the Orc* shivers in pain.

* W C Mana:Hot>
You start to concentrate...
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.
*Verminaard the Orc* has arrived from the north.

* W C Mana:Hot>
Keldorn approaches *Verminaard the Orc*, trying to slash him.

* W C Mana:Hot>cast no 'dispel evil' *orc*
You start to concentrate...
*Verminaard the Orc* opens the metaldoor.
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves south.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Keldorn closes the metaldoor.
Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*

Keldorn opens the metaldoor.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>cast no 'dispel evil' *orc*
Nobody here by that name.

* W C Mana:Warm>look

Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Keldorn the Dúnadan is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Warm>#   $target is now set to {*orc*} [local]

Keldorn quietly scouts southwards...

* W C Mana:Hot>
Keldorn stops scouting southwards.

* W C Mana:Hot>
Keldorn quietly scouts southwards...

* W C Mana:Hot>
Keldorn stops scouting southwards.

* W C Mana:Hot>
Keldorn quietly scouts southwards...

* W C Mana:Hot>#   $target is now set to {verminaard} [local]

Keldorn stops scouting southwards.

* W C Mana:Hot>
Keldorn quietly scouts southwards...

* W C Mana:Hot>
Keldorn stops scouting southwards.

* W C Mana:Hot>look
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Keldorn the Dúnadan is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Hot>look
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Keldorn the Dúnadan is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Hot>wim
cha mood wimp
Ok.

* W C Mana:Hot>l
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Keldorn the Dúnadan is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Hot>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a white hood (brand new)
<worn on body>       a grey tunic (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a white pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a broad silver belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)

* W C Mana:Hot>stat
sc
Target: verminaard Door: pegs
OB: 52%, DB: 51%, PB: 63%, Armour: 46%. Wimpy: 110. Mood: wimpy.
Needed: 445,585 xp, 0 tp. Gold: 190. Alert: normal.
Affected by:
 novoid
 noquit
 strength
 bless
 shield
 armour

* W C Mana:Hot>197/197 hit, 65/129 mana, and 109/109 moves.

* W C Mana:Hot>wim
l
cha mood wimp
Ok.

* W C Mana:Hot>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Keldorn the Dúnadan is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Hot>
Using his lockpicks, Keldorn tries to pick the greystonewall's lock...

* W C Mana:Hot>whe
Players in your zone
--------------------
Bornack              - Before the Double Doors
Shagrath             - Lush Plains
Keldorn              - Before the Double Doors

* W C Mana:Hot>wim

Keldorn skillfully picks the lock of the greystonewall.

* W C Mana:Hot>l
cha mood wimp
Ok.

* W C Mana:Hot>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Keldorn the Dúnadan is standing here.
A great dark-grey horse stamps restively.

* W C Mana:Hot>
Keldorn opens the greystonewall.

* W C Mana:Hot>
Keldorn quietly scouts southwards...

* W C Mana:Hot>
Keldorn stops scouting southwards.
An assassin has arrived from the east.

* W C Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
Top of a Secret Staircase
A large arrow lies on the ground.
A brown-skinned man is standing here.
A horse of the Rohirrim has arrived from the west.

* W C Mana:Hot>
Keldorn says 'd d'

* W C Mana:Hot>down
down
On an Unstable Stair
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: up, down.
You suddenly notice an experienced assassin.
A horse of the Rohirrim has arrived from above.  // horsie :P
With a sharp noise, some steps collapse...
You lose your balance and fall!

Bottom of a Secret Stair
An assassin lands with a loud THUD!
An assassin lands with a loud THUD!
An experienced assassin lands with a loud THUD!

* W C HP:Fine Mana:Hot>Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>FLEE
You flee head over heels.
On an Unstable Stair
A great dark-grey horse stamps restively.
Exits: up, down.
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A slender but well-muscled man seems to melt into the shadows.
A horse of the Rohirrim lands with a loud THUD!

* W C HP:Fine Mana:Hot>
Keldorn has arrived from above.

* W C HP:Fine Mana:Hot>
Keldorn leaves south.
You follow Keldorn.
Hall of the Assassins
A small oaken table has been set here.
A horse of the Rohirrim has arrived from the north.

* W C HP:Fine Mana:Hot>
Keldorn leaves west.
You follow Keldorn.
A Small Empty Chamber
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A horse of the Rohirrim has arrived from the east.
Keldorn swiftly dodges an assassin's attempt to pierce him.
Keldorn slashes an assassin's right leg extremely hard and tickles it.

* W C HP:Fine Mana:Hot>
An assassin leaves east.

* W C HP:Fine Mana:Hot>
An assassin pierces Keldorn's body and tickles it.

* W C HP:Fine Mana:Hot>
Keldorn panics, and attempts to flee.
Keldorn leaves south.

* W C HP:Fine Mana:Hot>assist keldorn
assist condor
Who do you want to assist?

* W C HP:Fine Mana:Hot>Who do you want to assist?
*Verminaard the Orc* has arrived from the south.

* W C HP:Fine Mana:Hot>
An assassin quickly approaches, trying to pierce you.
An assassin swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot an assassin:Fine>
A brown-skinned man has arrived from the south.

* W C HP:Fine Mana:Hot an assassin:Fine>
An assassin tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Hot an assassin:Fine>cast no 'dispel evil' verminaard
FLEE
You start to concentrate...

You swiftly dodge an assassin's attempt to pierce you.

Your victim has disappeared!
*Verminaard the Orc* leaves south.

* W C HP:Fine Mana:Hot an assassin:Fine>
You flee head over heels.
A Dark Niche
A brown-skinned man is standing here.
*Verminaard the Orc* is standing here [SANCED].
Exits: north, down.

* W C HP:Fine Mana:Hot>cast no 'dispel evil' verminaard
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
You start to concentrate...

FLEE

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>
You flee head over heels.
Bottom of a Filthy Pit
Exits: west.

* W C HP:Fine Mana:Hot>
*Verminaard the Orc* has suddenly arrived.

* W C HP:Fine Mana:Hot>west

*Verminaard the Orc* quickly approaches, trying to pound you.
You try to slash *Verminaard the Orc*, but he parries successfully.

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>No way! You are fighting for your life!

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>FLEE
PANIC! You can't quit the fight!

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>north
No way! You are fighting for your life!
*Verminaard the Orc* tries to pound you, but your parry is successful.

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>
You flee head over heels.
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.

* W C HP:Fine Mana:Hot>north

You swiftly dodge a vicious rat's attempt to hit you.

* W C HP:Fine Mana:Hot a vicious rat:Healthy>No way! You are fighting for your life!

* W C HP:Fine Mana:Hot a vicious rat:Healthy>
*Verminaard the Orc* has arrived from the east.
You slash a vicious rat's right hindfoot extremely hard and shatter it.

* W C HP:Fine Mana:Hot a vicious rat:Hurt>FLEE

*Verminaard the Orc* quickly approaches, trying to pound you.

* W C HP:Fine Mana:Hot a vicious rat:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Fine Mana:Hot a vicious rat:Hurt>
You flee head over heels.
Bottom of a Deep Shaft
A metal wall shield rests on the ground.
Exits: north, (east), up.

* W C HP:Fine Mana:Hot>up
A Deserted Tunnel
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
Exits: west, down.

* W C HP:Fine Mana:Hot>
You suddenly notice an assassin.
An assassin tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Hot an assassin:Healthy>west
No way! You are fighting for your life!

* W C HP:Fine Mana:Hot an assassin:Healthy>
A thief leaves west.
You try to slash an assassin, but he parries successfully.

* W C HP:Fine Mana:Hot an assassin:Healthy>FLEE
You flee head over heels.
Bottom of a Deep Shaft
A metal wall shield rests on the ground.
Exits: north, (east), up.

* W C HP:Fine Mana:Hot>up
up
Keldorn has arrived from the east.
A Deserted Tunnel
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.

* W C HP:Fine Mana:Hot>west
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
A Deserted Tunnel
Exits: east, west.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>west
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.

* W C HP:Fine Mana:Hot>north
A Narrow Tunnel
Exits: north, south.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>north
Bend in the Tunnel
The butchered corpse of *an Elf* is lying here.
Exits: south, west.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>north
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>west
Narrow Tunnel
Exits: east, west.
You suddenly notice an assassin.

* W C HP:Fine Mana:Hot>west
Narrow Tunnel
Exits: east, (up).
Keldorn narrates 'dont run'

* W C HP:Fine Mana:Hot>up
Assembly Room
A thief lurks here, looking for a stranger to rob.
Exits: (north), (down).

* W C HP:Fine Mana:Hot>down
Narrow Tunnel
Exits: east, (up).

* W C HP:Fine Mana:Hot>east
east
Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.

* W C HP:Fine Mana:Hot>Keldorn has arrived from the east.
Bend in the Tunnel
The butchered corpse of *an Elf* is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: south, west.

* W C HP:Fine Mana:Hot>east
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
Keldorn has arrived from the west.

* W C HP:Fine Mana:Hot>south
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, south.

* W C HP:Fine Mana:Hot>
Keldorn has arrived from the north.

* W C HP:Fine Mana:Hot>
Keldorn leaves south.
You follow Keldorn.
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.

* W C HP:Fine Mana:Hot>
A thief panics, and attempts to flee.
A thief leaves north.

* W C HP:Fine Mana:Hot>wim

Keldorn leaves east.
You follow Keldorn.
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.

* W C HP:Fine Mana:Hot>cha mood wimp
Ok.

* W C HP:Fine Mana:Hot>#   $target is now set to {*orc*} [local]
look
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
Keldorn the Dúnadan is standing here.

* W C HP:Fine Mana:Hot>
Keldorn says 'target lookhu'

* W C HP:Fine Mana:Hot>sc
158/197 hit, 84/129 mana, and 93/109 moves.

* W C HP:Fine Mana:Hot>wim
cha mood wimp
Ok.

* W C HP:Fine Mana:Hot>
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
A Deserted Tunnel
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.

* W C HP:Fine Mana:Hot>#   $target is now set to {lookhu} [local]

Keldorn leaves down.
You follow Keldorn.
Bottom of a Deep Shaft
A metal wall shield rests on the ground.

* W C HP:Fine Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
Dead-end Tunnel

* W C HP:Fine Mana:Hot>
Keldorn closes the Brickwall.

* W C HP:Fine Mana:Hot>
Using his lockpicks, Keldorn tries to enable the Brickwall's lock...

* W C HP:Fine Mana:Hot>
Keldorn skillfully picks the lock of the Brickwall.

* W C HP:Fine Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.

* W C HP:Fine Mana:Hot>
Keldorn leaves north.
You follow Keldorn.
A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.

* W C HP:Fine Mana:Hot>
Keldorn leaves north.
You follow Keldorn.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.

* W C HP:Fine Mana:Hot>
Keldorn leaves north.
You follow Keldorn.
End of a Long, Low-Roofed Tunnel

* W C HP:Fine Mana:Hot>#   $door is now set to {brickwall} [local]

Keldorn leaves south.
You follow Keldorn.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.

* W C HP:Fine Mana:Hot>
Keldorn swiftly dodges a vicious rat's attempt to hit him.
Keldorn slashes a vicious rat's right forefoot extremely hard and shatters it.

* W C HP:Fine Mana:Hot>
Your magical [SHIELD] is DOWN.

* W C HP:Fine Mana:Hot>assist keldorn
assist condor
You assist Keldorn.
You slash a vicious rat's right hindfoot extremely hard and shatter it.
You receive your share of experience.
It's really not inteRESTING anymore! 
Your blood freezes as you hear a vicious rat's death cry.
get coins corpse
A vicious rat is dead! R.I.P.

* W C HP:Fine Mana:Hot>Who do you want to assist?

* W C HP:Fine Mana:Hot>
You can't find a coins in the corpse.

* W C HP:Fine Mana:Hot>
Keldorn carefully examines the ground around him, looking for tracks...

* W C HP:Fine Mana:Hot>'eek
Ok.

* W C HP:Fine Mana:Hot>sc

160/197 hit, 91/129 mana, and 92/109 moves.
Saving Bornack.

* W C HP:Fine Mana:Hot>wim
cha mood wimp
Ok.

* W C HP:Fine Mana:Hot>csh

Keldorn opens the slabdoor.

* W C HP:Fine Mana:Hot>/cast no 'shield'
You start to concentrate...

Keldorn leaves up.
You follow Keldorn.
You were not able to keep your concentration while moving.
Hall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.

* W C HP:Fine Mana:Hot>
Keldorn leaves north.
You follow Keldorn.
Bottom of a Secret Stair
An assassin is here looking for fresh blood and shining coins.

* W C HP:Fine Mana:Hot>csh

An assassin tries to pierce Keldorn, but he parries successfully.
Keldorn slashes an assassin's body extremely hard.

* W C HP:Fine Mana:Hot>/cast no 'shield'
You start to concentrate...

You have [SHIELD].

* W C HP:Fine Mana:Hot>#   $target is now set to {lookhu} [local]

An assassin tries to pierce Keldorn, but he parries successfully.

* W C HP:Fine Mana:Hot>agg
cha mood agg
Ok.
Keldorn slashes an assassin's left arm extremely hard.

* W C HP:Fine Mana:Hot>assist keldorn
assist condor
You assist Keldorn.
An assassin says 'For this, you will die in pain.'
You slash an assassin's right arm very hard.

* W C HP:Fine Mana:Hot an assassin:Fine Keldorn:Fine>No way! You are fighting for your life!

* W C HP:Fine Mana:Hot an assassin:Fine Keldorn:Fine>look
Bottom of a Secret Stair
An assassin is here, fighting Keldorn.
Keldorn the Dúnadan is here, fighting an assassin.

* W C HP:Fine Mana:Hot an assassin:Fine Keldorn:Fine>
An assassin lightly pierces Keldorn's head and tickles it.

* W C HP:Fine Mana:Hot an assassin:Fine Keldorn:Fine>
You slash an assassin's left hand hard and tickle it.

* W C HP:Fine Mana:Hot an assassin:Hurt>

Keldorn slashes an assassin's right leg extremely hard.

* W C HP:Fine Mana:Hot an assassin:Hurt>
An assassin lightly pierces your head and tickles it.
An assassin swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot an assassin:Hurt>#   $target is now set to {lookhu} [local]

Keldorn narrates 'what is exit d e of joist?'

* W C HP:Fine Mana:Hot an assassin:Hurt>
Keldorn slashes an assassin's right foot extremely hard.

* W C HP:Fine Mana:Hot an assassin:Hurt>
You swiftly dodge an assassin's attempt to pierce you.

* W C HP:Fine Mana:Hot an assassin:Hurt>look
Bottom of a Secret Stair
An assassin is here, fighting YOU.
Keldorn the Dúnadan is here, fighting an assassin.

* W C HP:Fine Mana:Hot an assassin:Hurt>
You slash an assassin's body hard.

* W C HP:Fine Mana:Hot an assassin:Wounded>
Ren narrates 'Merry Christmas everyone, and have a good day... time for me to go back to sleep'

* W C HP:Fine Mana:Hot an assassin:Wounded>
You are rescued by Keldorn, you are confused!
An assassin says 'You'll never be safe again, Keldorn!'

Keldorn swiftly dodges an assassin's attempt to pierce him.
Keldorn slashes an assassin's head extremely hard and shatters it.

wim
assist keldorn
assist condor
An assassin tries to pierce Keldorn, but he parries successfully.

* W C HP:Fine Mana:Hot>cha mood wimp
Ok.
Keldorn slashes an assassin's right leg extremely hard and shatters it.

* W C HP:Fine Mana:Hot>
You assist Keldorn.
An assassin says 'You'll never be safe again, Bornack!'
You strongly slash an assassin's right hand.

* W C HP:Fine Mana:Hot an assassin:Bad Keldorn:Fine>No way! You are fighting for your life!
Keldorn swiftly dodges an assassin's attempt to pierce him.

* W C HP:Fine Mana:Hot an assassin:Bad Keldorn:Fine>look
Bottom of a Secret Stair
An assassin is here, fighting Keldorn.
Keldorn the Dúnadan is here, fighting an assassin.

* W C HP:Fine Mana:Hot an assassin:Bad Keldorn:Fine>
Keldorn slashes an assassin's body extremely hard and shatters it.

* W C HP:Fine Mana:Hot an assassin:Bad Keldorn:Fine>
An assassin swiftly dodges your attempt to slash him.
An assassin tries to pierce Keldorn, but he parries successfully.

* W C HP:Fine Mana:Hot an assassin:Bad Keldorn:Fine>
You try to slash an assassin, but he parries successfully.

* W C HP:Fine Mana:Hot an assassin:Bad Keldorn:Fine>
Keldorn slashes an assassin's body extremely hard and shatters it.

* W C HP:Fine Mana:Hot an assassin:Awful Keldorn:Fine>
An assassin tries to pierce Keldorn, but he parries successfully.

* W C HP:Fine Mana:Hot an assassin:Awful Keldorn:Fine>
An assassin swiftly dodges your attempt to slash him.
Keldorn slashes an assassin's body extremely hard and shatters it.
An assassin is [Incapacitated] will slowy die.

* W C HP:Fine Mana:Hot an assassin:Dying Keldorn:Fine>
Deris narrates 'x-mas sucks booo x-mas'

* W C HP:Fine Mana:Hot an assassin:Dying Keldorn:Fine>
You slash an assassin's left leg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear an assassin's death cry.
get coins corpse
An assassin is dead! R.I.P.

* W C HP:Fine Mana:Hot>
You get a pile of coins from the corpse of an assassin.
There was 1 gold coin.

* W C HP:Fine Mana:Hot>
You suddenly notice an assassin.
An assassin tries to pierce Keldorn, but he parries successfully.
Keldorn slashes an assassin's left arm extremely hard.

* W C HP:Fine Mana:Hot>look
Bottom of a Secret Stair
The corpse of an assassin is lying here.
Keldorn the Dúnadan is here, fighting an assassin.
An assassin is here, fighting Keldorn.

* W C HP:Fine Mana:Hot>

An assassin barely pierces Keldorn's right foot and tickles it.

* W C HP:Fine Mana:Hot>shiver
Brrrrrrrrr.

* W C HP:Fine Mana:Hot>agg
cha mood agg
Ok.
An assassin says 'For this, you will die in pain.'
Keldorn sends an assassin sprawling with a powerful bash.

* W C HP:Fine Mana:Hot>assist keldorn
assist condor
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Hot>Keldorn leaves south.
You follow Keldorn.
Hall of the Assassins
A small oaken table has been set here.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Who do you want to assist?

* W C HP:Fine Mana:Hot>
*Verminaard the Orc* has arrived from below.
*Lookhu the Orc* has arrived from below.
*Gimilzór the Black Númenórean* has arrived from below.

* W C HP:Fine Mana:Hot>
*Verminaard the Orc* pounds Keldorn's right leg extremely hard.

* W C HP:Fine Mana:Hot>

Keldorn strongly slashes *Verminaard the Orc*'s right hand and tickles it.

* W C HP:Fine Mana:Hot>wim
cha mood wimp
Ok.

* W C HP:Fine Mana:Hot>
Keldorn swiftly dodges *Gimilzór the Black Númenórean*'s attempt to pierce him.

* W C HP:Fine Mana:Hot>
You feel bolder.

* W C HP:Fine Mana:Hot>
*Lookhu the Orc* begins some strange incantations...
*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Hot>cast no 'dispel evil' lookhu
You start to concentrate...

Keldorn panics, and attempts to flee.
Keldorn leaves north.

*Gimilzór the Black Númenórean* begins some strange incantations...

*Verminaard the Orc* quickly approaches, trying to pound you.

Ok.
As you call upon Elbereth, *Lookhu the Orc* shivers in pain.
*Lookhu the Orc* tries to slash you, but your parry is successful.
You barely slash *Verminaard the Orc*'s body and tickle it.

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>FLEE
*Lookhu the Orc* begins some strange incantations...
Keldorn narrates 'd'

You flee head over heels.
Hall of the Assassins
Exits: north.

* W C HP:Fine Mana:Hot>north
Hall of the Assassins
A small oaken table has been set here.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
*Verminaard the Orc* is standing here.
*Lookhu the Orc* is standing here.
*Gimilzór the Black Númenórean* is standing here.
Exits: north, south, west, (down).
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>north
No way! You are fighting for your life!
*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Verminaard the Orc*:Hurt>FLEE
You flee head over heels.
Hall of the Assassins
Exits: north.

* W C HP:Fine Mana:Hot>north
north
Hall of the Assassins
A small oaken table has been set here.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
*Lookhu the Orc* is standing here.
*Gimilzór the Black Númenórean* is standing here.
Exits: north, south, west, (down).

* W C HP:Fine Mana:Hot>up
Bottom of a Secret Stair
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.


// run around some, trying to figgure out where keldorn went.

// and we reggen some i heal keldorn, and put armour up

* W C HP:Fine Mana:Burning>
Keldorn leaves east.
You follow Keldorn.
A Lit Passage

* W C HP:Fine Mana:Burning>
Keldorn leaves east.
You follow Keldorn.
A Lit Passage
*Verminaard the Orc* is RESTING here.
*Lookhu the Orc* is RESTING here.
*Gimilzór the Black Númenórean* is RESTING here (shrouded).

* W C HP:Fine Mana:Burning>
Keldorn leaves south.
You follow Keldorn.
A Large Warehouse
A smuggler is here, angry at having been seen.

* W C HP:Fine Mana:Burning>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Fine Mana:Burning>
Keldorn leaves north.
You follow Keldorn.
A Lit Passage
*Verminaard the Orc* is standing here.
*Lookhu the Orc* is RESTING here.
*Gimilzór the Black Númenórean* is RESTING here (shrouded).

* W C HP:Fine Mana:Burning>cast quick 'dispel evil' verminaard
*Verminaard the Orc* pounds Keldorn's left foot very hard and tickles it.
You start to concentrate...
Keldorn slashes *Verminaard the Orc*'s head and tickles it.

*Gimilzór the Black Númenórean* strains 'actually, you couldnt hit him'
*Lookhu the Orc* stops RESTING, and clambers on his feet.

cast quick 'dispel evil' verminaard
*Gimilzór the Black Númenórean* stops RESTING, and clambers on his feet.

Alas! There was no clear line of sight to him!

* W C HP:Fine Mana:Burning>
You start to concentrate...
*Gimilzór the Black Númenórean* begins some strange incantations...

*Lookhu the Orc* begins some strange incantations...

cast quick 'dispel evil' verminaard
Ok.
As you call upon Elbereth, *Verminaard the Orc* shivers in pain.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>cast quick 'dispel evil' verminaard

*Gimilzór the Black Númenórean* utters the words 'diesilla barh'
Keldorn staggers back as the lightning bolt sent by *Gimilzór the Black Númenórean* hits him.
*Gimilzór the Black Númenórean* tries to pierce Keldorn, but he parries successfully.

* W C HP:Fine Mana:Hot>
*Gimilzór the Black Númenórean* begins some strange incantations...
Nobody here by that name.
*Gimilzór the Black Númenórean* swiftly dodges Keldorn's attempt to slash him.

* W C HP:Fine Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.
Keldorn panics, and attempts to flee.
Keldorn leaves south.

* W C HP:Fine Mana:Hot>
*Lookhu the Orc* begins some strange incantations...
*Verminaard the Orc* has arrived from the west.

* W C HP:Fine Mana:Hot>
*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Hot>#   $target is now set to {*orc*} [local]
cast quick 'dispel evil' *orc*
You start to concentrate...

*Lookhu the Orc* utters the words 'diesilla barh'
*Lookhu the Orc* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...
*Lookhu the Orc* swiftly dodges your attempt to slash him.
*Lookhu the Orc* tries to slash you, but your parry is successful.

* W C HP:Hurt Mana:Hot *Lookhu the Orc*:Fine>
*Lookhu the Orc* begins some strange incantations...

* W C HP:Hurt Mana:Hot *Lookhu the Orc*:Fine>FLEE
Keldorn has arrived from the south.
You flee head over heels.
A Lit Passage
Exits: east, west.

* W C HP:Hurt Mana:Hot>
Keldorn has arrived from the east.

* W C HP:Hurt Mana:Hot>east
A Lit Passage
*Lookhu the Orc* is standing here.
*Gimilzór the Black Númenórean* is standing here.
*Verminaard the Orc* is standing here.
Exits: south, west.
*Verminaard the Orc* leaves west.
*Lookhu the Orc* leaves west.

* W C HP:Hurt Mana:Hot>west

*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>
A Lit Passage
Keldorn the Dúnadan is standing here.
*Verminaard the Orc* is standing here.
*Lookhu the Orc* is standing here trying to concentrate.
Exits: east, west.
Keldorn leaves east.
You follow Keldorn.
A Lit Passage
*Gimilzór the Black Númenórean* is standing here.

* W C HP:Hurt Mana:Hot>cast quick 'dispel evil' *orc*

*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>Nobody here by that name.
Keldorn leaves south.
You follow Keldorn.
A Large Warehouse
A smuggler is here, angry at having been seen.

* W C HP:Hurt Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.

* W C HP:Hurt Mana:Hot>
Keldorn leaves west.
You follow Keldorn.
A Large Warehouse
A smuggler is here, angry at having been seen.

* W C HP:Hurt Mana:Hot>
Saving Bornack.

* W C HP:Hurt Mana:Hot>
*Gimilzór the Black Númenórean* has arrived from the north.

* W C HP:Hurt Mana:Hot>
Keldorn opens the door.
*Verminaard the Orc* has arrived from the north.
*Lookhu the Orc* has arrived from the north.

* W C HP:Hurt Mana:Hot>
Keldorn intercepts *Verminaard the Orc*'s blow.
*Verminaard the Orc* tries to pound Keldorn, but he parries successfully.
Keldorn swiftly dodges a smuggler's attempt to slash him.
Keldorn slashes *Verminaard the Orc*'s right arm very hard.

* W C HP:Hurt Mana:Hot>#   $target is now set to {verminaard} [local]

*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>cast quick 'dispel evil' verminaard
You start to concentrate...
*Lookhu the Orc* begins some strange incantations...

*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C HP:Hurt Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.
*Lookhu the Orc* utters the words 'diesilla barh'
Keldorn staggers back as the lightning bolt sent by *Lookhu the Orc* hits him.

* W C HP:Hurt Mana:Hot>
*Lookhu the Orc* begins some strange incantations...
*Verminaard the Orc* has arrived from the north.
Keldorn tries to slash a smuggler, but he parries successfully.

* W C HP:Hurt Mana:Hot>cast quick 'dispel evil' verminaard
Keldorn intercepts *Verminaard the Orc*'s blow.
*Verminaard the Orc* tries to pound Keldorn, but he parries successfully.
You start to concentrate...

*Gimilzór the Black Númenórean* now follows *Verminaard the Orc*.

*Gimilzór the Black Númenórean* begins some strange incantations...
Keldorn panics, and attempts to flee.
Keldorn leaves west.

*Lookhu the Orc* begins some strange incantations...
Ok.
As you call upon Elbereth, *Verminaard the Orc* shivers in pain.
You barely slash *Verminaard the Orc*'s body and tickle it.

* W C HP:Hurt Mana:Warm *Verminaard the Orc*:Bad>
cast quick 'dispel evil' verminaard


*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves north.

* W C HP:Hurt Mana:Warm>Nobody here by that name.
*Gimilzór the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Hurt Mana:Warm>
*Verminaard the Orc* has arrived from the north.
*Lookhu the Orc* utters the words 'diesilla barh'
*Lookhu the Orc* sends a powerful lightning bolt at you, you stagger from the impact.
*Lookhu the Orc* slashes your head hard.

* W C HP:Wounded Mana:Warm *Lookhu the Orc*:Fine>
*Verminaard the Orc* leaves south.
*Gimilzór the Black Númenórean* leaves south.
*Lookhu the Orc* begins some strange incantations...

* W C HP:Wounded Mana:Warm *Lookhu the Orc*:Fine>cast quick 'dispel evil' verminaard
Keldorn has arrived from the west.
Nobody here by that name.
You flee head over heels.
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: east, south, west.

* W C HP:Wounded Mana:Warm>FLEE
You flee head over heels.
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east, west.

* W C HP:Wounded Mana:Warm>west
A Large Warehouse
Exits: north, east.

* W C HP:Wounded Mana:Warm>west
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>north
A Large Warehouse
A smuggler is here, fighting *Lookhu the Orc*.
*Lookhu the Orc* is here, fighting a smuggler.
Keldorn the Dúnadan is here, fighting *Lookhu the Orc*.
*Verminaard the Orc* is standing here.
*Gimilzór the Black Númenórean* is standing here trying to concentrate.
Exits: north, east, south, (west).

* W C HP:Wounded Mana:Warm>cast quick 'dispel evil' verminaard
You are too afraid.
Keldorn panics, and attempts to flee.
Keldorn leaves south.

* W C HP:Wounded Mana:Warm>
*Verminaard the Orc* leaves west.
*Gimilzór the Black Númenórean* leaves west.
*Lookhu the Orc* begins some strange incantations...

* W C HP:Wounded Mana:Warm>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Wounded Mana:Warm>north
*Verminaard the Orc* has arrived from the west.
*Gimilzór the Black Númenórean* has arrived from the west.
A Lit Passage
Exits: south, west.

* W C HP:Wounded Mana:Warm>west
A Lit Passage
Exits: east, west.

* W C HP:Wounded Mana:Warm>cha wimp 0
Wimpy set to: 0

* W C HP:Wounded Mana:Warm>east
cast quick 'dispel evil' verminaard
A Lit Passage
*Lookhu the Orc* is standing here.
Exits: south, west.

* W C HP:Wounded Mana:Warm>Nobody here by that name.
*Lookhu the Orc* leaves west.

* W C HP:Wounded Mana:Warm>east
cast quick 'dispel evil' verminaard
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>Nobody here by that name.
*Lookhu the Orc* has arrived from the west.

* W C HP:Wounded Mana:Warm>south
cast quick 'dispel evil' verminaard
A Large Warehouse
A smuggler is here, angry at having been seen.
*Gimilzór the Black Númenórean* is standing here.
Exits: north, east, south, (west).

* W C HP:Wounded Mana:Warm>
*Gimilzór the Black Númenórean* begins some strange incantations...
Nobody here by that name.

* W C HP:Wounded Mana:Warm>east
Keldorn has arrived from the south.
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: east, south, west.

* W C HP:Wounded Mana:Warm>cast quick 'dispel evil' verminaard
west
Nobody here by that name.

* W C HP:Wounded Mana:Warm>cast quick 'dispel evil' verminaard
north
A Large Warehouse
A smuggler is here, angry at having been seen.
*Gimilzór the Black Númenórean* is standing here.
Keldorn the Dúnadan is standing here.
*Lookhu the Orc* is standing here.
Exits: north, east, south, (west).
*Lookhu the Orc* begins some strange incantations...
A smuggler leaves west.

* W C HP:Wounded Mana:Warm>Nobody here by that name.
Keldorn leaves north.
You follow Keldorn.
A Lit Passage

* W C HP:Wounded Mana:Warm>west
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>
A Lit Passage
Exits: east, west.

* W C HP:Wounded Mana:Warm>west
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east.

* W C HP:Wounded Mana:Warm>north
The Catacombs
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>west
The Catacombs
Exits: north, east.

* W C HP:Wounded Mana:Warm>sc
85/197 hit, 37/129 mana, and 76/109 moves.
You swim and successfully stay on the water.

* W C HP:Wounded Mana:Warm>whe
Players in your zone
--------------------
Bornack              - The Catacombs
Keldorn              - A Large Warehouse

* W C HP:Wounded Mana:Warm>tell keldorn vermi bad
Ok.

* W C HP:Wounded Mana:Warm>east
The Catacombs
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>south
cast quick 'dispel evil' verminaard
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east.

* W C HP:Wounded Mana:Warm>Nobody here by that name.

* W C HP:Wounded Mana:Warm>east
A Lit Passage
Exits: east, west.

* W C HP:Wounded Mana:Warm>south
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>east
A Lit Passage
Exits: south, west.

* W C HP:Wounded Mana:Warm>south
A Large Warehouse
Exits: north, east, south, [west].

* W C HP:Wounded Mana:Warm>east
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: east, south, west.

* W C HP:Wounded Mana:Warm>south
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east, west.

* W C HP:Wounded Mana:Warm>scout east
You quietly scout eastwards...

A Large Warehouse

You stop scouting.

* W C HP:Wounded Mana:Warm>east

Keldorn narrates 'vermi bad'

* W C HP:Wounded Mana:Warm>
A Large Warehouse
Exits: north, [east], west.

* W C HP:Wounded Mana:Warm>open exit
Ok.

* W C HP:Wounded Mana:Warm>scout east
You quietly scout eastwards...

Smuggler Operations Room
An experienced smuggler is here, conspiring with his cohorts.
An experienced smuggler is here, conspiring with his cohorts.
The chief of smugglers is here, planning his next move.

You stop scouting.

* W C HP:Wounded Mana:Warm>close exit
Ok.

* W C HP:Wounded Mana:Warm>west
A Large Warehouse
An experienced smuggler is here, conspiring with his cohorts.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east, west.

* W C HP:Wounded Mana:Warm>west
A Large Warehouse
Exits: north, east.

* W C HP:Wounded Mana:Warm>north
A Large Warehouse
Exits: north, east, south, [west].

* W C HP:Wounded Mana:Warm>west
The door seems to be closed.

* W C HP:Wounded Mana:Warm>tell keldorn where?
Ok.

* W C HP:Hurt Mana:Warm>sc
89/197 hit, 45/129 mana, and 65/109 moves.

* W C HP:Hurt Mana:Warm>track verminaard
You carefully examine the ground around you, looking for tracks...

#   $target is now set to {verminaard} [local]
You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>
Keldorn narrates 'track come in'

* W C HP:Hurt Mana:Warm>west
The door seems to be closed.

* W C HP:Hurt Mana:Warm>open exit
Ok.

* W C HP:Hurt Mana:Warm>
The door closes quietly.

* W C HP:Hurt Mana:Warm>west

Milzok narrates 'Where he now? Sewers still?'

* W C HP:Hurt Mana:Warm>The door seems to be closed.

* W C HP:Hurt Mana:Warm>open exit
west
Ok.

* W C HP:Hurt Mana:Warm>close exit
The door closes quietly.
The door seems to be closed.

* W C HP:Hurt Mana:Warm>close exit
cast quick 'dispel evil' verminaard
It's already closed!

* W C HP:Hurt Mana:Warm>It's already closed!

* W C HP:Hurt Mana:Warm>Nobody here by that name.

* W C HP:Hurt Mana:Warm>west
open exit
The door seems to be closed.

* W C HP:Hurt Mana:Warm>west
open exit
Ok.

* W C HP:Hurt Mana:Warm>close exit
The door closes quietly.
The door seems to be closed.

* W C HP:Hurt Mana:Warm>cast quick 'dispel evil' verminaard
Ok.
The door closes quietly.

* W C HP:Hurt Mana:Warm>It's already closed!

* W C HP:Hurt Mana:Warm>west
open exit
Nobody here by that name.

* W C HP:Hurt Mana:Warm>west
The door seems to be closed.

* W C HP:Hurt Mana:Warm>open exit
west
Ok.

* W C HP:Hurt Mana:Warm>open exit
open exit
The door closes quietly.
The door seems to be closed.

* W C HP:Hurt Mana:Warm>west
open exit
Ok.
Keldorn has arrived from the west.

* W C HP:Hurt Mana:Warm>west
open exit
Smuggler Living Quarters
*Lookhu the Orc* is standing here.
*Verminaard the Orc* is here, fighting a smuggler.
A smuggler is here, fighting *Verminaard the Orc*.
*Gimilzór the Black Númenórean* is standing here.
Exits: (east), south, [west].
Aha, you have found your victim!

* W C HP:Hurt Mana:Warm>west
open exit
It's already open!
*Verminaard the Orc* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Warm>west
cast quick 'dispel evil' verminaard
It's already open!
*Verminaard the Orc* pounds a smuggler's right foot extremely hard.

* W C HP:Hurt Mana:Warm>Keldorn has arrived from the east.
The heavydoor seems to be closed.
Keldorn intercepts *Gimilzór the Black Númenórean*'s blow.
*Gimilzór the Black Númenórean* approaches Keldorn, trying to pierce him.
Keldorn intercepts *Lookhu the Orc*'s blow.
*Lookhu the Orc* approaches Keldorn, trying to slash him.

* W C HP:Hurt Mana:Warm>It's already open!
*Gimilzór the Black Númenórean* tries to pierce Keldorn, but he parries successfully.

* W C HP:Hurt Mana:Warm>The heavydoor seems to be closed.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.

* W C HP:Hurt Mana:Warm>cast quick 'dispel evil' verminaard
It's already open!
*Lookhu the Orc* tries to slash Keldorn, but he parries successfully.
Keldorn tries to slash *Gimilzór the Black Númenórean*, but he parries successfully.

* W C HP:Hurt Mana:Warm>The heavydoor seems to be closed.

* W C HP:Hurt Mana:Warm>close exit
close exit
It's already open!

* W C HP:Hurt Mana:Warm>cast quick 'dispel evil' verminaard
The heavydoor seems to be closed.

* W C HP:Hurt Mana:Warm>Nobody here by that name.
*Verminaard the Orc* has arrived from the south.

* W C HP:Hurt Mana:Warm>
You start to concentrate...

cast quick 'dispel evil' verminaard
Keldorn closes the door.

cast quick 'dispel evil' verminaard
Ok.
As you call upon Elbereth, *Verminaard the Orc* shivers in pain.
You try to slash *Verminaard the Orc*, but he parries successfully.

* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Bad>It's already closed!
*Verminaard the Orc* opens the door.

* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Bad>Ok.
A smuggler lightly slashes *Lookhu the Orc*'s body and tickles it.

* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Bad>cast quick 'dispel evil' verminaard
Alas, not enough mana flows through you...
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
*Gimilzór the Black Númenórean* panics, and attempts to flee.
Keldorn swiftly dodges *Gimilzór the Black Númenórean*'s attempt to pierce him.

* W C HP:Hurt Mana:Cold>Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold>cast quick 'dispel evil' verminaard
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold>Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold>cast quick 'dispel evil' verminaard
Alas, not enough mana flows through you...
*Gimilzór the Black Númenórean* panics, and attempts to flee.
*Gimilzór the Black Númenórean* leaves south.

* W C HP:Hurt Mana:Cold>south
cast quick 'dispel evil' verminaard
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold>
Smuggler Bunk Room
An experienced smuggler is here, conspiring with his cohorts.
*Verminaard the Orc* is standing here.
*Gimilzór the Black Númenórean* is standing here.
Exits: north.

* W C HP:Hurt Mana:Cold>north
HIT verminaard
HIT verminaard
HIT verminaard
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold>
*Gimilzór the Black Númenórean* leaves north.
Smuggler Living Quarters
*Lookhu the Orc* is here, fighting Keldorn.
A smuggler is here, fighting *Lookhu the Orc*.
Keldorn the Dúnadan is here, fighting *Lookhu the Orc*.
*Gimilzór the Black Númenórean* is standing here.
Exits: [east], south, [west].
*Verminaard the Orc* has arrived from the south.
A smuggler lightly slashes *Lookhu the Orc*'s left arm and tickles it.

* W C HP:Hurt Mana:Cold>
*Verminaard the Orc* opens the door.
You approach *Verminaard the Orc*, trying to slash him.
*Verminaard the Orc* strongly pounds your body.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>Keldorn closes the door.
You're already fighting!
*Verminaard the Orc* swiftly dodges your attempt to slash him.
*Lookhu the Orc* panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
You're already fighting!
*Verminaard the Orc* opens the door.
Keldorn closes the door.
*Lookhu the Orc* tries to slash Keldorn, but he parries successfully.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
*Gimilzór the Black Númenórean* opens the door.
Keldorn closes the door.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>HIT verminaard
You're already fighting!

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
*Gimilzór the Black Númenórean* opens the door.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
*Gimilzór the Black Númenórean* leaves east.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
*Lookhu the Orc* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold>
Keldorn closes the door.

* W C HP:Wounded Mana:Cold>south
HIT verminaard
Smuggler Bunk Room
An experienced smuggler is here, conspiring with his cohorts.
*Verminaard the Orc* is standing here.
Exits: north.

* W C HP:Wounded Mana:Cold>
You try to slash *Verminaard the Orc*, but he parries successfully.
*Lookhu the Orc* has arrived from the north.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
A smuggler barely slashes *Verminaard the Orc*'s left leg and tickles it.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>HIT verminaard
north
You're already fighting!
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>HIT verminaard
No way! You are fighting for your life!

* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
You're already fighting!
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves north.

* W C HP:Wounded Mana:Cold>north
HIT verminaard
Smuggler Living Quarters
A smuggler is here, fighting Keldorn.
Keldorn the Dúnadan is here, fighting a smuggler.
Exits: (east), south, [west].
Keldorn closes the door.

* W C HP:Wounded Mana:Cold>The door is opened from the other side.
They aren't here.

* W C HP:Wounded Mana:Cold>north
HIT verminaard
Alas, you cannot go that way...
Keldorn closes the door.

* W C HP:Wounded Mana:Cold>They aren't here.
The door is opened from the other side.
Keldorn closes the door.

* W C HP:Wounded Mana:Cold>
The door is opened from the other side.

* W C HP:Wounded Mana:Cold>HIT verminaard


//  And they all get out and we track them to
 demon wolfs

Keldorn leaves south.
You follow Keldorn.
Deep in the Misty Wetland
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
*Lookhu the Orc* is standing here.
*Verminaard the Orc* is standing here.
*Gimilzór the Black Númenórean* is standing here.
*Lookhu the Orc* begins some strange incantations...

* W C HP:Hurt Mana:Hot>
*Gimilzór the Black Númenórean* leaves west.

* W C HP:Hurt Mana:Hot>cast no 'dispel evil' verminaard
You start to concentrate...
Keldorn strongly slashes *Verminaard the Orc*'s left leg.
*Verminaard the Orc* hisses 'again'
Keldorn swiftly dodges *Verminaard the Orc*'s attempt to pound him.

cast no 'dispel evil' verminaard
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north.

* W C HP:Hurt Mana:Hot>Nobody here by that name.

* W C HP:Hurt Mana:Hot>cast no 'dispel evil' verminaard
Keldorn leaves north.
You follow Keldorn.
Deep in the Misty Wetland
You see two hemlock plants on the ground.
Nobody here by that name.

* W C HP:Hurt Mana:Hot>cast no 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Hurt Mana:Hot>cast no 'dispel evil' verminaard
Nobody here by that name.
*Lookhu the Orc* has arrived from the south.

* W C HP:Hurt Mana:Hot>cast no 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Hurt Mana:Hot>
Keldorn carefully examines the ground around him, looking for tracks...

* W C HP:Hurt Mana:Hot>HIT verminaard
They aren't here.

* W C HP:Hurt Mana:Hot>
*Lookhu the Orc* leaves north.

* W C HP:Hurt Mana:Hot>look
Keldorn leaves north.
You follow Keldorn.
Misty Wetlands
Misty Wetlands
Keldorn the Dúnadan is standing here.

* W C HP:Hurt Mana:Hot>
*Lookhu the Orc* has arrived from the north.

* W C HP:Hurt Mana:Hot>HIT verminaard

*Lookhu the Orc* leaves south.

* W C HP:Hurt Mana:Hot>They aren't here.

* W C HP:Hurt Mana:Hot>HIT *orc*

Keldorn leaves north.
You follow Keldorn.
Well-tended Wetland

* W C HP:Hurt Mana:Hot>They aren't here.

* W C HP:Hurt Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
Beside the Decaying Hut
A swallow flies high above the ground.
A swallow panics, and attempts to flee.
A swallow leaves east.

* W C HP:Hurt Mana:Hot>HIT *orc*
They aren't here.

* W C HP:Hurt Mana:Hot>
Keldorn leaves east.
You follow Keldorn.
Riverbank of the Sirannon
*Verminaard the Orc* is standing here.
A swallow flies high above the ground.
A swallow panics, and attempts to flee.
A swallow leaves east.

* W C HP:Hurt Mana:Hot>HIT *orc*
You barely slash *Verminaard the Orc*'s body and tickle it.
*Verminaard the Orc* pounds your body extremely hard.

* W C HP:Wounded Mana:Hot *Verminaard the Orc*:Bad>
Keldorn slashes *Verminaard the Orc*'s left hand extremely hard and shatters it.

* W C HP:Wounded Mana:Hot *Verminaard the Orc*:Bad>HIT verminaard
You're already fighting!
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west.

* W C HP:Wounded Mana:Hot>HIT verminaard
They aren't here.

* W C HP:Wounded Mana:Hot>
Keldorn leaves west.
You follow Keldorn.
Beside the Decaying Hut

* W C HP:Wounded Mana:Hot>cast no 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Wounded Mana:Hot>
Keldorn carefully examines the ground around him, looking for tracks...

* W C HP:Wounded Mana:Hot>HIT verminaard
They aren't here.

* W C HP:Wounded Mana:Hot>look
Beside the Decaying Hut
Keldorn the Dúnadan is standing here.

* W C HP:Wounded Mana:Hot>HIT verminaard
They aren't here.

* W C HP:Wounded Mana:Hot>
Keldorn leaves south.
You follow Keldorn.
East of the Decaying Hut
A fat rabbit sits here, chewing on some grass.

* W C HP:Wounded Mana:Hot>HIT verminaard
They aren't here.

* W C HP:Wounded Mana:Hot>HIT verminaard
Keldorn leaves south.
You follow Keldorn.
Misty Wetlands
*Lookhu the Orc* is standing here.
They aren't here.

* W C HP:Wounded Mana:Hot>HIT verminaard
They aren't here.
*Lookhu the Orc* leaves west.

* W C HP:Wounded Mana:Hot>
Keldorn leaves west.
You follow Keldorn.
Deep in the Misty Wetland
On the ground, there are two hemlock plants.

* W C HP:Wounded Mana:Hot>
Keldorn leaves south.
You follow Keldorn.
Deep in the Misty Wetland
A slender plant grows here, with clusters of tiny pink flowers atop its stem.

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Wounded Mana:Hot>
Keldorn leaves west.
You follow Keldorn.
Deep in the Mist
The corpse of a pony is lying here.
Shagrath the Elf is RESTING here.

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard

Shagrath stops RESTING, and clambers on his feet.

* W C HP:Wounded Mana:Hot>Nobody here by that name.

* W C HP:Wounded Mana:Hot>
Shagrath leaves north.

* W C HP:Wounded Mana:Hot>
Shagrath has arrived from the north.

* W C HP:Wounded Mana:Hot>
Keldorn quietly scouts southwards...

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Wounded Mana:Hot>
Keldorn stops scouting southwards.

* W C HP:Wounded Mana:Hot>look

*Lookhu the Orc* has arrived from the east.

* W C HP:Wounded Mana:Hot>
Deep in the Mist
The corpse of a pony is lying here.
Keldorn the Dúnadan is standing here.
Shagrath the Elf is standing here.
*Lookhu the Orc* is standing here.
Keldorn says 'he bad'

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
Shagrath says 'gimil bad'
Nobody here by that name.

* W C HP:Wounded Mana:Hot>HIT verminaard
Keldorn says 'nuke'
They aren't here.

* W C HP:Wounded Mana:Hot>
*Lookhu the Orc* leaves east.

* W C HP:Wounded Mana:Hot>HIT verminaard
They aren't here.

* W C HP:Wounded Mana:Hot>
*Verminaard the Orc* has arrived from the south.
*Gimilzór the Black Númenórean* has arrived from the south.

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard

Keldorn leaves south.
You follow Keldorn.
Large Cave in a Hillside
An iron-grey wolf stands here, grizzled from countless hunts.
You begin to feel hungry.

* W C HP:Wounded Mana:Hot>Nobody here by that name.
Keldorn swiftly dodges a grizzled werewolf's attempt to hit him.
Keldorn slashes a grizzled werewolf's right forefoot extremely hard and shatters it.

* W C HP:Wounded Mana:Hot>
*Gimilzór the Black Númenórean* has arrived from the north.
A grizzled werewolf says 'I jill hunj you unvil you're dead, Keldorn!'

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
*Gimilzór the Black Númenórean* leaves south.
Nobody here by that name.

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.
Keldorn panics, and attempts to flee.
Keldorn leaves south.

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Wounded Mana:Hot>
The rock closes quietly.

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
Nobody here by that name.

* W C HP:Wounded Mana:Hot>look
Large Cave in a Hillside
An iron-grey wolf stands here, grizzled from countless hunts.

* W C HP:Wounded Mana:Hot>
The rock is opened from the other side.
The rock closes quietly.

* W C HP:Wounded Mana:Hot>open exit
You don't see any exit here.

* W C HP:Wounded Mana:Hot>south
cast quick 'dispel evil' verminaard

Alas, you cannot go that way...
The rock is opened from the other side.

* W C HP:Wounded Mana:Hot>The rock closes quietly.
Nobody here by that name.

* W C HP:Wounded Mana:Hot>south
cast quick 'dispel evil' verminaard

The rock is opened from the other side.

* W C HP:Wounded Mana:Hot>south
The rock closes quietly.
The rock is opened from the other side.
Backcave
A demon wolf is here, fighting Keldorn.
A demon wolf is here, fighting Keldorn.
A demon wolf is here, fighting Keldorn.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf is here, fighting Keldorn.
*Gimilzór the Black Númenórean* is standing here.
Keldorn the Dúnadan is here, fighting a demon wolf.
Exits: (north).
A demon wolf says 'I will hunh you until you're dead, Keldorn!'
A demon wolf says 'I will hunw you until you're dead, Keldorn!'

* W C HP:Wounded Mana:Hot>cast quick 'dispel evil' verminaard
south
cast quick 'dispel evil' verminaard
Nobody here by that name.
*Gimilzór the Black Númenórean* closes the rock.

* W C HP:Wounded Mana:Hot>Alas, you cannot go that way...
Keldorn opens the rock.
*Gimilzór the Black Númenórean* closes the rock.

* W C HP:Wounded Mana:Hot>Nobody here by that name.
Keldorn opens the rock.
*Gimilzór the Black Númenórean* closes the rock.
A demon wolf lightly hits Keldorn's body and tickles it.
A demon wolf tries to hit Keldorn, but he parries successfully.
Keldorn panics, and attempts to flee.
A demon wolf hits Keldorn's right arm and tickles it.

* W C HP:Wounded Mana:Warm>cast quick 'dispel evil' verminaard
Alas, you cannot go that way...
Keldorn opens the rock.
A demon wolf says 'I will xunx you until you're dead, Keldorn!'

* W C HP:Wounded Mana:Warm>
*Gimilzór the Black Númenórean* closes the rock.
Nobody here by that name.

* W C HP:Wounded Mana:Warm>Nobody here by that name.
Keldorn opens the rock.

* W C HP:Wounded Mana:Warm>
*Gimilzór the Black Númenórean* closes the rock.
A demon wolf lightly hits Keldorn's right foot and tickles it.
A demon wolf strongly hits Keldorn's right foot.
Keldorn panics, and attempts to flee.

* W C HP:Wounded Mana:Warm>
Keldorn opens the rock.

* W C HP:Wounded Mana:Warm>dim

*Gimilzór the Black Númenórean* closes the rock.
Keldorn opens the rock.

* W C HP:Wounded Mana:Warm>
*Gimilzór the Black Númenórean* closes the rock.
Keldorn opens the rock.
cast 'dispel' *man*
You start to concentrate...
A demon wolf tries to hit Keldorn, but he parries successfully.

*Gimilzór the Black Númenórean* closes the rock.
Keldorn panics, and attempts to flee.

dim
Keldorn opens the rock.
Keldorn slashes a demon wolf's left hindleg extremely hard.

*Gimilzór the Black Númenórean* closes the rock.

Keldorn opens the rock.
Keldorn swiftly dodges a demon wolf's attempt to hit him.

dim
*Gimilzór the Black Númenórean* closes the rock.
A demon wolf hits Keldorn's left leg very hard.
Keldorn panics, and attempts to flee.

Keldorn opens the rock.

*Gimilzór the Black Númenórean* closes the rock.
Ok.
As you call upon Elbereth, *Gimilzór the Black Númenórean* shivers in pain.
*Gimilzór the Black Númenórean* is [Incapacitated] will slowy die.
You slash *Gimilzór the Black Númenórean*'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Gimilzór the Black Númenórean*'s death cry.

/// we tracked verminaard to redhorn but we didnt have any shoes
// all in all a good fight, altho my version looks abit more boring then
/ verminards


2001/12/24 14:43, Bornack: 
long log i hope its was as good for you as it was for me :)=

2001/12/24 15:44, Uffe:   
nice to get gimilzor there, thought verminaard was gonna rip but...4 stars alteast!=)

2001/12/24 16:21, Keldorn:   
Was fun fight :)

2001/12/24 17:22, Alantir:Rated: Superb 
Underpowered bns when armour's down... :) Gimilzor was thinkin 'yes yes yes', he sure didn't see that dispel coming.. :)

2001/12/24 19:24, Aschit:Rated: Good 
Ouch, was Gimilzor even low at all? I don't recall seeing him take damage in the rest of the log.

2001/12/24 19:56, Marillion:Rated: Average 
owk log. but don't see why u spam flee from verminaard in the start instead of landing the spell when u parry/dodge him,and wait for weapondelay but else you did owk.

2001/12/24 20:08, Mumma:Rated: Awful 
u could see that bornack has alot of skill in this log, he could press his dispel target button very nimbly

2001/12/24 20:15, Durcano:Rated: Good 
nice log:)

and merry xmas! :)

2001/12/24 21:00, Ethar:Rated: Good 
nice fight by both sides

2001/12/24 22:20, Aschit:Rated: Good 
*nod* Mumma. I kept asking myself 'Does he REALIZE he just wasted 20 mana spamming dispels on a missing target?' But I guess for many puke casters, 20 mana is like 1 mana for bns :)

2001/12/25 03:52, Lookhu:Rated: Poor 
Damn Gimil shouldn't have died there :)

2001/12/25 11:56, Gimilzor: 
I saw the incantation coming, thought, oh, maybe its a ultrathoro spell so all my 250 closes can go through before.

2001/12/25 12:46, Fankil:Rated: Superb 
Was great fun. Was at 45 hps for a while... erhm. And Keldorn was bad at one point, too. Mistake #1 was that I ate to much spells between ma and tarantulas. :P Apart from that I think both sides did pretty well, just sucked that we lost, in the end.

2001/12/27 17:14, Devastator:Rated: Good 
Nice fight too bad only 1 darkie died:/

2001/12/29 00:32, Johannes:Rated: Good 
To me it seemed like the darkies did the better job but still lost :-/

Guess they were lowest on hps/mana when the fight started, dunno.


top
 


 Rating-Summary 
 Superb Alantir, Fankil 
 Good Aschit, Devastator, Durcano, Ethar, Johannes, Keldorn, Uffe, Vanapaha 
 Average Marillion 
 Poor Lookhu 
 Awful Mumma 
Rating period for this log has expired!


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