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While we wait (Iranon)comments   back
   (9 ratings and 4533 hits. Posted 2002/02/17)
### Starts out with the typical Log-in-from-island approach that us ELITE bn's use.
### I got lucky in the 6 mins that followed.


By what name do you wish to be known? iranon
Account pass phrase: ******

            ~~~ 
           ~~         _----|        _ _ __ _ _                              
                       ----|_----|  ]-I-II-I-[                 __ _ __ _ __
   _ _ _/\_ _ _ _---|      | ----|   \ `  ' /                  ]I-I-II-I-I[
   ]-I-I--I-I-[  ---|      |     |    |. ` |        ~~~         \_`   '__/
    \_`   '__/      |     / \    |    | /^\|         ~~~         |~_ [],|
     [&] `__|       ^    / ^ \   ^    | |&||                    _|______|_ 
     |__   ,|      / \  / ^ ^`\ / \   | ===|                   <=-=-==-=-=>
  ___| ___ ,|__   / ^  /=_=_=_=\ ^ \  |, `_|     ~~             \__   _'_/   
  I_I__I_I__I_I  (====(_________)_^___| ___|___    ~~            |.   _ |
  \-\--|-|--/-/  | .   I  [&]__I   I_I|_I I|I_I                  |   _  |
   |[] `    '|_  |_   _|`___ _  _\ \  | | / /                  |`     '
   |[] `    '|_  |_   _|`___ ._[  _\ \  | | / /                  |`    '|
  / \  [] ` .| |-| |-| |_| |_| |_| | []   [] |                   | '    |
 <===>      .|-=-=-=-=-=-=-=-=-=-=-|        / \                  |[]    | 

 | []|` ` [] |.      _______ .     |-  `   <===>                 |'   __|
 <===>  `  ' | /|\  |       |  /|\ |     tttttttt|  '
 <===>  `  ' | /|\  |       |  /|\ |  []   <===>-T-T-T-T-T-T-T-T-| '  I-|-T- 
  \T/    1-- | ||| /|Welcome|\ ||| | .  '   \T/    .  |   ..     |     _|
__/|' v .   .|\|||//|_______|\\|||/|. . Y . .|\_________________/ -  .. .\__ 
      ..   .                       . .   .                       . ..

               MUME: Multi Users in Middle Earth, Version VIII.


*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** st
cast 'a'
cast 'shield'
                 Type 'news next' for the latest information.


Welcome to the land of Middle Earth. May your visit here be... interesting.
Never forget! Try to role-play...

Last login 1 day and 13 hours ago from 12-230-152-131.client.attbi.com.
The Hidden Island
A large bulletin board is mounted on a wall here.
Exits: east.

Your default tongue is Westron
Free rent.

Ok.
Your heart feels lighter.

* W C Mana:Burning>
You are already standing.

* W C Mana:Burning>cast 'shroud'
You start to concentrate...

e
A blue transparent wall slowly appears around you.

* W C Mana:Hot>
You start to concentrate...

rev belt
You feel protected.

* W C Mana:Warm>
You start to concentrate...

rev lantern
You are surrounded by a misty shroud.

* W C Mana:Warm>wear belt
The Crypt
Water drips slowly into a grey, still pool.
On the ground, there are three loaves of bread.
A mailbox stands here stuffed full of messages.
A large sack is on the ground.
A large sack is on the ground.
Exits: west.

* W C Mana:Warm>
You start to search for a belt.

wear lantern belt
g sack
You found a plain leather belt.

* W C Mana:Warm>
You start to search for a lantern.

g all all
put all sack
You found a lantern.

* W C Mana:Warm>
You wear a plain leather belt about your waist.

* W C Mana:Warm>
You fasten a lantern on your belt.
You light a lantern.

* W C Mana:Warm>
You get a large sack.

* W C Mana:Warm>
You get a large biscuit from a large sack.
You get a large biscuit from a large sack.
You get a large biscuit from a large sack.
You get a large biscuit from a large sack.

* W C Mana:Warm>That would be an interesting topological experiment.
You put a large biscuit in a large sack.
You put a large biscuit in a large sack.
You put a large biscuit in a large sack.
You put a large biscuit in a large sack.

* W C Mana:Warm>look in sack
sack (carried) : 
four large biscuits

* W C Mana:Warm>i
You are carrying:
a large sack

* W C Mana:Warm>w
s
The Hidden Island
A large bulletin board is mounted on a wall here.
Exits: east.

* W C Mana:Warm>Alas, you cannot go that way...

* W C Mana:Warm>sl
You go to sleep.

* W C Mana:Warm>wk
Arglebargle, glop-glyf!?!

* W C Mana:Warm>rn
read n
No more unseen messages.

* W C Mana:Warm>score
stat
180/180 hits, 40/123 mana, and 115/115 moves.

* W C Mana:Warm>OB: 71%, DB: -17%, PB: 0%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 962,411 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- shroud
- shield
- armour

* W C Mana:Warm>wake
stand
You wake, and sit up.

* W C Mana:Warm>cast 'store' fireball
You stand up.

* W C Mana:Warm>cast 'store' fireball
You start to concentrate...

sl
You stored it.

* W C Mana:Cold>Alas, not enough mana flows through you...

* W C Mana:Cold>
You go to sleep.

* W C Mana:Cold>
Saving Iranon.

* W C Mana:Cold>wake
stand
cast 'store' fireball
You wake, and sit up.

* W C>
You stand up.

* W C>
You start to concentrate...

You stored it.

* W C Mana:Burning>e
eb
The Crypt
Water drips slowly into a grey, still pool.
On the ground, there are three loaves of bread.
A mailbox stands here stuffed full of messages.
A large sack is on the ground.
Exits: west.

* W C Mana:Burning>eb
eat bread
You eat the bread.

* W C Mana:Burning>dw
eat bread
You eat the bread.

* W C Mana:Burning>w
drink water
You drink the water.
You are not thirsty anymore.

* W C Mana:Burning>
The Hidden Island
A large bulletin board is mounted on a wall here.
Exits: east.

* W C Mana:Burning>e
eb
The Crypt
Water drips slowly into a grey, still pool.
A loaf of bread has been left here.
A mailbox stands here stuffed full of messages.
A large sack is on the ground.
Exits: west.

* W C Mana:Burning>eb
w
eat bread
You eat the bread.
You are full.

* W C Mana:Burning>eat bread
You can't find a bread.

* W C Mana:Burning>
The Hidden Island
A large bulletin board is mounted on a wall here.
Exits: east.

* W C Mana:Burning>pray
You kneel down and worship the Dark Lord.
You are frozen to death by the might of the unnamable power you summoned.

* W C Mana:Burning>
In response to your plea, you feel your soul probed by a scrutinising Red Eye.
At once your body is engulfed within the Black Lord's will and there is nothing
left but a consuming darkness...

* W C Mana:Burning>
The pain stops, your vision clears and you realize that you are elsewhere.
Deep in a Large Forest

* W C Mana:Burning>ma
           Map of Nearby Zones
      -----------------------------
     |                          :*?|
     |                          :* |
     |                  ^ ^Z^O  :: |
     |            W   ~*~^^^^^::~  |
     |%:         ***X:*~      ::A  |
     |::~:::::=:~***~R:*           |
     |             ?^              |
     |             ?:              |
     |             ~^              |
     |             *               |
     |             ~               |
     |             ^               |
     |            ~^^^    ?        |
     |:          *^MM^? ???*    N  |
     |::%::    ~~~   ^:*:::*       |
      -----------------------------

* W C Mana:Burning>exits
North - You can't distinguish a lot of details.
East  - You can't distinguish a lot of details.
South - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

### Decent pray, guess I'll go south.

* W C Mana:Burning>south
south
south
Deep in a Large Forest
Exits: north, east, west.

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>west
south
south
Deep in a Large Forest
Exits: north, east, south.

* W C Mana:Burning>
In a Dense Forest
Exits: north, south, west.

* W C Mana:Burning>south
south
In a Dense Forest
Exits: north, east, west.

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>south
east

Reboot in 20 minutes called by Fror (Misc changes)

## Oh? Well ok I'll hurry I guess.

* W C Mana:Burning>south
Alas, you cannot go that way...

* W C Mana:Burning>
The Dark Forest
Exits: east, south, west.

* W C Mana:Burning>
A Dark Forest
Exits: north, east, south, west.
You begin to see some clouds.

* W C Mana:Burning>south
In a Dark Forest
Exits: north, east, south, west.

* W C Mana:Burning>east
Sparsely-wooded Terrace
Exits: north, east, south, west.

* W C Mana:Burning>east
south
The ground descends slowly toward the distant river in the southeast.
Sloping Ground
Exits: north, east, south, west.

* W C Mana:Burning>south
Windswept Incline
Exits: north, east, south, west.

* W C Mana:Burning>east
Rocky Slope
Exits: north, east, south.

* W C Mana:Burning>south
east
Rocky Plains
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

* W C Mana:Burning>
Old Trail
The black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.

* W C Mana:Burning>
Grassy Riverbank
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

* W C Mana:Burning>south
south
A Meander in the Bruinen River
Exits: north, east, south.

* W C Mana:Burning>
Bruinen River Approaching a Ford
Exits: north, south.

* W C Mana:Burning>east
south
Alas, you cannot go that way...

* W C Mana:Burning>east
A Ford in the River Bruinen
Exits: north, east, south, west.

* W C Mana:Burning>
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

* W C Mana:Burning>east
east
south
Junction in the Path
Exits: north, east, south, west.

* W C Mana:Burning>
Path to the Misty Mountains
Exits: north, east, south, west.

* W C Mana:Burning>west
south
Folded Lands
Exits: north, east, south, west.

* W C Mana:Burning>south
On a Faded Trail
Exits: north, east, south, west.

* W C Mana:Burning>
Bend in a Faded Trail
Exits: north, east, west.

* W C Mana:Burning>Cappa narrates 'hmmm...'
Alas, you cannot go that way...

* W C Mana:Burning>west
south
Trail Approaching the River
Exits: north, east, south, west.

* W C Mana:Burning>south
Trail Along the River
Exits: north, south, west.
The clouds begin to disappear.

* W C Mana:Burning>east
Trail Along the River
Exits: north, east, south, west.

* W C Mana:Burning>Saving Iranon.

track
On a Trail
Exits: south, west.

* W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from the west (done less than 1 hour ago).

   - a track of a pack horse leading west (done less than 4 hours ago).

## Just me!

south
south
south
south
west
south
You stop searching, you don't seem to find anything else.

* W C Mana:Burning>south
On a Trail
Exits: north, south.

* W C Mana:Burning>
Bend in the Trail
Exits: north, west.

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>
On a Trail
Exits: east, west.

* W C Mana:Burning>south
Alas, you cannot go that way...

* W C Mana:Burning>south
Alas, you cannot go that way...

* W C Mana:Burning>Alas, you cannot go that way...

* W C Mana:Burning>west
west
Alas, you cannot go that way...

* W C Mana:Burning>south
south
On a Trail
Exits: east, west.

* W C Mana:Burning>
Bend in the Trail
Exits: east, south.

* W C Mana:Burning>south
south
A Grassy Trail
Exits: north, south, west.

* W C Mana:Burning>
A Grassy Trail
Exits: north, south, west.

* W C Mana:Burning>south
A Grassy Trail
Exits: north, south, west.

* W C Mana:Burning>
A Grassy Trail
Exits: north, south.

* W C Mana:Burning>#Key F1 now working as cast 'burn' $target
#Key F2 now working as cast q 'light' $target
#Key F3 now working as cast 'light' $target
#Key F4 now working as cast 'fire' $target
#Key F5 now working as hit $target
Settings for Iranon loaded.
Switchback
Exits: north, west.

### Snip to SW khuzur. I saw a corpse from some lazy Zaugurz and decided to try my luck.
### The last few weeks I've gotten like 1 kill from lowbie zorcs near rivers, they rock too much
### for me to slay em.

west
south

track orc
You stop searching.

* W C Mana:Burning>
Hollin Road
A bright green holly bush is growing here.
Exits: =east=, =south=, west.

* W C Mana:Burning>
Hollin Road
A holly bush with dark green leaves is growing here.
Exits: =north=, east, south, =west=.

* W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W C Mana:Burning>south
Streambed of the Sirannon
A frog is standing here.
Exits: north, east, south, west.

Tracking in water is not possible.
You stop tracking your victim.

* W C Mana:Burning>south
track orc
Streambed of the Sirannon
Exits: north, east, west.

* W C Mana:Burning>Tracking in water is not possible.

* W C Mana:Burning>west
track orc
Streambed of the Sirannon
Exits: north, east, south, west.

* W C Mana:Burning>Tracking in water is not possible.

* W C Mana:Burning>south
track orc
Clear River
Exits: north, south, west.

* W C Mana:Burning>Tracking in water is not possible.

* W C Mana:Burning>
You swim and successfully stay on the water.

* W C Mana:Burning>south
track orc
Clear River
A black catfish is here, lurking in the mud.
Exits: north, east, south, west.

* W C Mana:Burning>Tracking in water is not possible.

* W C Mana:Burning>south
track orc
Clear River
*a Zaugurz Orc* is resting here.	 <--- Hi
Exits: north, east, south, west.

* W C Mana:Burning>Tracking in water is not possible.

* W C Mana:Burning>hit *Orc*
cast q 'light' *Orc*
You feel yourself exposed.
You try to slash *a Zaugurz Orc*, but he parries successfully.
*a Zaugurz Orc* barely pierces your right leg and tickles it.

* W C HP:Fine Mana:Burning *a Zaugurz Orc*:Fine>
You start to concentrate...

cast 'light' *Orc*
Ok.
The lightning bolt hits *a Zaugurz Orc* with full impact.

* W C HP:Fine Mana:Hot *a Zaugurz Orc*:Wounded>
You start to concentrate...
*a Zaugurz Orc* panics, and attempts to flee.
Your victim has disappeared!
*a Zaugurz Orc* leaves east.

* W C HP:Fine Mana:Hot>
*a Zaugurz Orc* has arrived from the east.

* W C HP:Fine Mana:Hot>hit *Orc*
cast 'light' *Orc*

You approach *a Zaugurz Orc*, trying to slash him.

* W C HP:Fine Mana:Hot *a Zaugurz Orc*:Wounded>cast 'fire' *Orc*
You start to concentrate...
*a Zaugurz Orc* panics, and attempts to flee.
Your victim has disappeared!
*a Zaugurz Orc* leaves north.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>north
hit *Orc*
Clear River
A black catfish is here, lurking in the mud.
*a Zaugurz Orc* is standing here.
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>
*a Zaugurz Orc* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot *a Zaugurz Orc*:Wounded>cast q 'light' *Orc*

*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves east.
You swim and successfully stay on the water.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>east
cast q 'light' *Orc*
Forested Meadow
A large dangerous looking green snake is coiled up here.
A dun-coloured grouse is sitting still in the heather.
*a Zaugurz Orc* is standing here.
Exits: east, south, west.
You begin to see some clouds.

* W C HP:Fine Mana:Hot>
You start to concentrate...

Your victim has disappeared!
*a Zaugurz Orc* leaves west.

* W C HP:Fine Mana:Hot>
A green snake tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Hot a green snake:Healthy>west
cast q 'light' *Orc*
No way! You are fighting for your life!
You slash a green snake's body and tickle it.

* W C HP:Fine Mana:Hot a green snake:Fine>Nobody here by that name.

* W C HP:Fine Mana:Hot a green snake:Fine>FLEE
You flee head over heels.
Meadow Beside the Ridge
The garden snake slithers harmlessly here.
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>west
west
Clear River
Exits: north, east, south, west.
The clouds begin to disappear.

* W C HP:Fine Mana:Hot>track orc
Animal Track
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Hot>west
Hollin Plain
Exits: north, east, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C HP:Fine Mana:Hot>north
hit *Orc*
Hollin Plain
The wild ox seems ready to charge you.
A wild ox is sleeping here.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C HP:Fine Mana:Hot>They aren't here.

* W C HP:Fine Mana:Hot>north
hit *Orc*
Streambed of the Sirannon
*a Zaugurz Orc* is standing here.
Exits: north, east, south, west.
Aha, you have found your victim!

* W C HP:Fine Mana:Hot>
You try to slash *a Zaugurz Orc*, but he parries successfully.

* W C HP:Fine Mana:Hot *a Zaugurz Orc*:Wounded>cast q 'light' *Orc*

*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves south.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>south
hit *Orc*
Hollin Plain
The wild ox seems ready to charge you.
A wild ox is sleeping here.
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>They aren't here.

* W C HP:Fine Mana:Hot>south
Hollin Plain
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>track orc
You carefully examine the ground around you, looking for tracks...

cast 'shroud'
You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C HP:Fine Mana:Hot>
You start to concentrate...

north
A swift buck has arrived from the east.

You are surrounded by a misty shroud.

* W C Mana:Hot>
Hollin Plain
The wild ox seems ready to charge you.
A wild ox is sleeping here.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Hot>west
Hollin Plain
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W C Mana:Hot>south
Sloping Grassland
A Dunlending hunter is here, stalking his prey.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Hot>west
Sloping Grassland
A sturdy pack horse is standing here.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Hot>ri pack
west
You pick up a pack horse's reins, and start riding him.

* R W C Mana:Hot>
You can't go into deep water!

* R W C Mana:Hot>lead
dism
west
You stop riding a pack horse.
A pack horse starts following you.

* W C Mana:Hot>
You are not riding.

* W C Mana:Hot>
Dam in the Sirannon
A black catfish is here, lurking in the mud.
A beaver is sleeping here.
A bass swims here.
A bass swims here.
Exits: north, east, south, west.
ACK! A pack horse didn't follow you, you lost him.

You swim and successfully stay on the water.

west
Tracking in water is not possible.
You stop tracking your victim.

* W C Mana:Hot Move:Tired>
Ford in the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
A heron is stalking the area, looking for fish.
A large beaver is here, gnawing on a piece of wood.
Exits: north, east, south, west.

* W C Mana:Hot Move:Tired>south
Trail Among the Plains
Exits: north, east, south, west.

* W C Mana:Hot Move:Tired>track orc
You carefully examine the ground around you, looking for tracks...

cast n 'breath'

west
north
You stop searching.

* W C Mana:Hot Move:Tired>track orc
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C Mana:Hot>
Sirannon Plain
Exits: north, east, south, west.

* W C Mana:Hot>
River Sirannon
Exits: north, east, south, west.

* W C Mana:Hot>Tracking in water is not possible.

* W C Mana:Hot>north
track orc
Hollin Road
Exits: =north=, east, south, =west=.
You feel a hidden presence.	<-- I get lucky.

* W C Mana:Hot>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* coming from the east
 (done less than 1 hour ago).
Saving Iranon.

* W C Mana:Hot>search quick
cast q 'light' *Orc*
You begin to search ...

cast 'earthquake'
You didn't find anyone.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>
You start to concentrate...

### Sike

* W C Mana:Hot>track orc
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* coming from the east
 (done less than 1 hour ago).

### Oh, he's too stupid to move or really low moves.

* W C Mana:Hot>cast 'earthquake'
You start to concentrate...

cast 'burn' *Orc*
cast 'burn' *Orc*
The earth trembles beneath your feet!
The earth trembles and shivers.
You feel yourself exposed.
You suddenly notice *a Zaugurz Orc*.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Zaugurz Orc*'s death cry.
*a Zaugurz Orc* has drawn his last breath! R.I.P.

* W C Mana:Warm>Nobody here by that name.

* W C Mana:Warm>Nobody here by that name.

* W C Mana:Warm>get coins all.corpse
exam corpse
You get a pile of coins from the corpse of *an Orc*.
There was 1 gold coin, 11 silver pennies, and 16 copper pennies.

* W C Mana:Warm>corpse (here) : 
a quiver
a stone
a belt pouch
a smelly bladder
a studded leather belt
a long, wicked knife (brand new)
an orkish shortbow
a forest green cloak (used)
a metal wall shield (brand new)
a pair of soft leather sleeves (brand new)
a thin pair of leather gloves (brand new)
a thin pair of soft leather boots (brand new)
a white pair of pants (worn out)
a plain hood (used)
a plain shirt (used)
a ring
a large sack
a black horn shortbow
a canoe

### Not too shabby for a level 9, this was Morphine.
### Then I ran straight to Cinard on my way west.

Hollin Road
The corpse of a thief is lying here.
Exits: north, =east=, south, =west=.

* R W C Mana:Hot>
Road of the Smiths
Exits: [north], =east=, south, =west=.
The clouds begin to disappear.

* R W C Mana:Hot>The woodengate seems to be closed.

* R W C Mana:Hot>The woodengate seems to be closed.

* R W C Mana:Hot>open woodengate
north
Ok.

* R W C Mana:Hot>east
north
Grasslands
Exits: north, east, (south), west.

* R W C Mana:Hot>north
A Grassy Plain
Exits: north, east, south, west.
You begin to see some clouds.

* R W C Mana:Hot>Necroc narrates 'money for eq, etc?'
Thieves' Camp
The corpse of a thief is lying here.
A thief is here looking for some stranger to rob.
Exits: (north), east, south, west.

* R W C Mana:Hot>track orc		<--- I meant to track normal, oh well.
Oops! You cannot go there riding!

* R W C Mana:Hot>
You carefully examine the ground around you, looking for tracks...

Fonias narrates 'long live heroine'

l n
search quick
lead
dism
Hmm... It seems there is no sign of Orc here.

* R W C Mana:Hot>look n
The tent is open.

* R W C Mana:Hot>
You begin to search ...

The tent closes quietly.		## Hrm

# Translat0r error: Missing pattern.
Necroc narrates ' '
Necroc narrates '?'
You didn't find anyone.

* R W C Mana:Hot>
You stop riding a pack horse.
A pack horse starts following you.

* W C Mana:Hot>
You are not riding.

* W C Mana:Hot>open tent
Ok.

* W C Mana:Hot>north
south
The Chief's Tent
On the ground, there are four ash arrows.
You see eleven war arrows on the ground.
The corpse of Cinard the Master Thief is lying here.
Cinard the Master Thief is lying here, stunned.
*a Man* is here, fighting Cinard the Master Thief.	 ## Hello!
*a Half-Elf* is standing here.		### hi!
Exits: (south), (down).

* W C Mana:Hot>
Thieves' Camp
The corpse of a thief is lying here.
A thief is here looking for some stranger to rob.
Exits: (north), east, south, west.

* W C Mana:Hot>close tent
Ok.

* W C Mana:Hot>st
ride
You are already standing.

* W C Mana:Hot>A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R W C Mana:Hot>open tent
Ok.

* R W C Mana:Hot>north
close tent
close tent
Oops! You cannot go there riding!

* R W C Mana:Hot>Ok.

* R W C Mana:Hot>The tent is opened from the other side.
Ok.

* R W C Mana:Hot>lead
dism
open tent
You stop riding a pack horse.
A pack horse starts following you.

* W C Mana:Hot>north
You are not riding.

* W C Mana:Hot>close tent
Ok.

* W C Mana:Hot>
The Chief's Tent
You see four ash arrows on the ground.
There are eleven war arrows here.
The corpse of Cinard the Master Thief is lying here.
The corpse of Cinard the Master Thief is lying here.
*a Man* is standing here.
*a Half-Elf* is standing here.
Exits: (south), (down).
*a Half-Elf* leaves south.

* W C Mana:Hot>close tent
Ok.

* W C Mana:Hot>close tent
close tent
It's already closed!

* W C Mana:Hot>It's already closed!

* W C Mana:Hot>close tent
It's already closed!
*a Man* opens the tent.

* W C Mana:Hot>close tent
close tent
*a Man* leaves south.
Ok.

* W C Mana:Hot>close tent
It's already closed!
The tent is opened from the other side.

* W C Mana:Hot>close tent
Ok.

* W C Mana:Hot>open tent
It's already closed!

* W C Mana:Hot>south
It's already closed!

### My link rocks, eh?

* W C Mana:Hot>st
ride
The tent is opened from the other side.
It's already open!

* W C Mana:Hot>
Thieves' Camp
*a Half-Elf* is standing here.
Exits: (north), east, south, west.

* W C Mana:Hot>
You are already standing.

* W C Mana:Hot>A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R W C Mana:Hot>hit *Man*
They aren't here.

* R W C Mana:Hot>hit *Elf*
cast q 'light' *Elf*
You approach *a Half-Elf*, but he manages to keep you at bay.	### Stand still
You feel yourself exposed.
*a Half-Elf* strongly stabs your left foot and tickles it.

* R W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
You start to concentrate...

cast 'fire' *Elf*
Ok.
The lightning bolt hits *a Half-Elf* with full impact.

* R W C HP:Fine Mana:Hot *a Half-Elf*:Wounded>
You quickly recall your stored spell...

Kumat narrates 'is parry still needed even if your training concussion
weapons?'

cast 'fire' *Elf*
Ok.
Your fireball completely envelops *a Half-Elf* in flames.

* R W C HP:Fine Mana:Hot *a Half-Elf*:Awful>
You quickly recall your stored spell...

You dodge a bash from *a Half-Elf* who loses his balance and falls.

Ok.
Your fireball hits *a Half-Elf* with full force, causing an immediate death.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.

* R W C HP:Fine Mana:Warm>get coins all.corpse
You get a fortune in gold from the corpse of *a Half-Elf*.
There was 63 gold coins, 5 silver pennies, and 74 copper pennies.

* R W C HP:Fine Mana:Warm>exam corpse
corpse (here) : 
a pan
a large skin
a hooded brass lantern
a hunting knife (dented)
a blue silken sash
a blackened spear (brand new)
a wolfskin wristband (brand new)
a wolfskin wristband (used)
a leather backpack
a forest green cloak (worn out)
a metal wall shield (brand new)
a pair of thin vambraces (used)
a thin pair of metal gauntlets (used)
a thick pair of metal boots (used)
a pair of plate greaves (brand new)
a great helm (brand new)
a blood-encrusted breastplate (used)
some white-star forget-me-nots
a gold ring
a water skin
a water skin
a ticket for a pack horse
a coach ticket
a dark coloured flask

### I grabbed some shite and went to fight the man, but he fled to Amanrandil too quickly.

The lightning bolt hits *a Man* with full impact.
*a Man* panics, and attempts to flee.
*a Man* leaves west.

* R W C HP:Fine Mana:Warm>west
hit *Man*
Grassy Field
*a Man* is standing here.
Exits: north, east, south, west.
The clouds begin to disappear.

* R W C HP:Fine Mana:Warm>
You approach *a Man*, trying to pierce him.
*a Man* lightly pierces your body and tickles it.

* R W C HP:Fine Mana:Warm *a Man*:Hurt>cast 'fire' *Man*
You start to concentrate...

Wilma tells you 'wanna trap?'

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves south.

* R W C HP:Fine Mana:Warm>south
hit *Man*
Grasslands
Exits: north, east, (south), west.

* R W C HP:Fine Mana:Warm>They aren't here.

* R W C HP:Fine Mana:Warm>track man*
You carefully examine the ground around you, looking for tracks...

tell Wilma sec
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>Ok.

* R W C HP:Fine Mana:Warm>west
Grasslands
Exits: north, east, south, west.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>west
hit *Man*
Road of the Smiths
Exits: north, east, =south=, =west=.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>west
They aren't here.

* R W C HP:Fine Mana:Warm>
Road of the Smiths
Exits: =north=, =east=, south, west.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>north
Road of the Smiths
A man moves cautiously around here.
Exits: north, east, =south=, =west=.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>west
Road of the Smiths
Exits: north, =east=, south, =west=.
Wilma tells you 'im sitting in gm with no tracks leading in'

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>north
Grassy Fields
Exits: north, east, south, west.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Hot>west
Road of the Smiths
Exits: north, east, =south=, =west=.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Hot>north
Fields Beside a Forest
Exits: east, south, west.

west
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Hot>
Dark Holly Forest
A mass of wriggling vines drops on you from the trees.
Exits: north, east, south.

Aye! You cannot concentrate any more...
You stop tracking your victim.
A mass of vines tries to hit you, but your parry is successful.

* R W C HP:Fine Mana:Hot a mass of vines:Healthy>west
Wilma tells you 'try get some pukie in?'
No way! You are fighting for your life!

* R W C HP:Fine Mana:Hot a mass of vines:Healthy>FLEE
north
west
You flee head over heels.
Road of the Smiths
Exits: north, =east=, south, =west=.

* R W C HP:Fine Mana:Hot>west
Dark Holly Forest
A mass of wriggling vines drops on you from the trees.
Exits: north, east, south.

* R W C HP:Fine Mana:Hot>Alas, you cannot go that way...

* R W C HP:Fine Mana:Hot>west
Alas, you cannot go that way...

* R W C HP:Fine Mana:Hot>north
west
Alas, you cannot go that way...

* R W C HP:Fine Mana:Hot>west
west
Dark Holly Forest
Exits: south, west.

* R W C HP:Fine Mana:Hot>west
Dark Holly Forest
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>west
west
Trail Through a Forest
Exits: east, west.

* R W C HP:Fine Mana:Hot>
Dark Holly Forest
Exits: east, west.

* R W C HP:Fine Mana:Hot>west
west
Stagnant Lake in the Forest
A tree-snake lies wrapped around one of the tree branches.
Exits: east, south, west.
You begin to see some clouds.

* R W C HP:Fine Mana:Hot>west
west
Thin Forest
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>
The Sunken Forest
Exits: east, south, west.
Saving Iranon.

* R W C HP:Fine Mana:Hot>ce
Stygian Forest
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>west
ce
Wooded Glade
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>west
ce
Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

* R W C HP:Fine Mana:Hot>close exit
It's already closed!

* R W C HP:Fine Mana:Hot>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>east
close exit
You don't see any exit here.

* R W C HP:Fine Mana:Hot>
Plains by the Road
You see two prickly plants with blue flower heads on the ground.
A robin is here, carrying small pieces of wood to its nest.
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>close exit
You don't see any exit here.

* R W C HP:Fine Mana:Hot>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

* R W C HP:Fine Mana:Hot>l n
look n
Nothing special there...

* R W C HP:Fine Mana:Hot>east
l n
Entrance to an Ancient Temple
Exits: [north], east, south, west.

* R W C HP:Fine Mana:Hot>look n
The MarbleGate is closed.

* R W C HP:Fine Mana:Hot>close marblegate
cast 'block' marblegate
It's already closed!
The day has begun.

* R W C HP:Fine Mana:Hot>
You start to concentrate...

track man*
The exit north has been blocked!

* R W C HP:Fine Mana:Warm>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R W C HP:Fine Mana:Warm>tell Wilma shit
search quick
Ok.

* R W C HP:Fine Mana:Warm>
You begin to search ...

You didn't find anyone.

* R W C HP:Fine Mana:Warm>tell Wilma blocked my target into amanrandil
Ok.

* R W C HP:Fine Mana:Warm>tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Goten                    |   1,  1%,  #Morphine                 |
   1,  1%,  #Drider                   |   1,  0%,  #Durand                   |
   1,  0%,  #Eale                     |   2,  2%,  #Rothed                   |
   1,  1%,  #Zhandor                  |   1,  1%,  #Elwe                     |
   1,  0%,  #Rotting                  |   1,  0%,  #Mulligan                 |
   1,  0%,  #Cednor                   |   1,  1%,  #Paco                     |
   1,  1%,  #Vuurg                    |   1,  0%,  #Tur                      |
   1,  1%,  #Goban                    |   1,  0%,  #Jotham                   |
   1,  0%,  #Juzam                    |   1,  0%,  #Burt                     |
   1,  0%,  #Stigur                   |   1,  0%,  #Fells                    |
   1,  1%,  #Den                      |   1,  1%,  #Selde                    |
   2,  0%,  #Lohen                    |   1,  1%,  #Alesse                   |
   1,  1%,  #Khabad                   |   1,  1%,  #Brise                    |
   1,  1%,  #Druenor                  |   1,  1%,  #Kazram                   |
   1,  0%,  #Boohke                   |   1,  1%,  #Roth                     |
   1,  1%,  #Jove                     |   1,  1%,  #Dymat                    |
   2,  1%,  #Niondor                  |   1,  1%,  #Eldamar                  |
   1,  0%,  #Perstejn                 |   1,  0%,  #Malric                   |
   1,  0%,  #Aqua                     |   1,  0%,  #Seghaz                   |
   1,  0%,  #Dhar                     |   1,  1%,  #Endorak                  |

*** Return: continue, b: back one page, r: redisplay, q:quit (10%) *** qu

* R W C HP:Fine Mana:Warm>whoi goten
Goten is a level eighteen Half-Elven Battlemaster.

* R W C HP:Fine Mana:Warm>na goten ripped
west
west
Ok.

* R W C HP:Fine Mana:Warm>west
Wilma tells you 'whois it?'
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

west
Hmm... you have lost the track.

* R W C HP:Fine Mana:Warm>
Plains by the Road
On the ground, there are two prickly plants with blue flower heads.
Exits: east, south, west.

* R W C HP:Fine Mana:Warm>west
Road of the Smiths
A robin is here, carrying small pieces of wood to its nest.
Exits: east, =south=, =west=.

* R W C HP:Fine Mana:Warm>west
north
The Road of the Smiths
Exits: north, =east=, south, =west=.

* R W C HP:Fine Mana:Warm>west
The Road of the Smiths
Exits: north, =east=, south, =west=.

* R W C Mana:Warm>west
west
The Road of the Smiths
Exits: =north=, =east=, south, west.

* R W C Mana:Warm>north
north
Road of the Smiths
Exits: north, east, =south=, =west=.

* R W C Mana:Warm>
Road of the Smiths
Exits: =north=, =east=, south.

* R W C Mana:Warm>Alas, you cannot go that way...

* R W C Mana:Warm>north
west
Alas, you cannot go that way...

* R W C Mana:Warm>
On the Great Causeway
Exits: =north=, =south=.

* R W C Mana:Warm>
On the Great Causeway
Exits: =south=, =west=.

* R W C Mana:Warm>north
Alas, you cannot go that way...

* R W C Mana:Warm>west
Ruined Bridge on the Causeway
Exits: =east=, =west=.

* R W C Mana:Warm>west
Alas, you cannot go that way...

* R W C Mana:Warm>
The Great Causeway
Exits: =east=, =west=.

* R W C Mana:Warm>west
Road of the Smiths
Exits: =east=, =west=.

## First time in ages I made it over this fucking causeway.

* R W C Mana:Warm>west
Road of the Smiths
Exits: north, =east=, =west=.

* R W C Mana:Warm>
Road of the Smiths
Exits: north, =east=, south, =west=.

* R W C Mana:Warm>tell Wilma check for goten repop n gate
Ok.

* R W C Mana:Warm>west
west
west
Road of the Smiths
Exits: north, =east=, south, =west=.

* R W C Mana:Warm>
Road of the Smiths
Exits: north, =east=, south, =west=.

* R W C Mana:Warm>north
west
Road of the Smiths
A black snake, with red markings, is lying here.
Exits: north, =east=, south, west.

* R W C Mana:Warm>west
Faint Path
A black raven flies in the sky searching for flesh to prey upon.
Exits: north, east, south, west.

* R W C Mana:Warm>i
Underneath an Immense Tree
A tall, stately, dome-topped tree grows here.
A tree-snake lies wrapped around one of the tree branches.
Exits: north, east, south, west.

* R W C Mana:Warm>
Berry Grove
A bright green holly bush is growing here.
Exits: north, east, south, west.

* R W C Mana:Warm>
You are carrying:
a great helm (brand new)
a flask of orkish draught
a flask of orkish draught
a blackened spear (brand new)
a blue silken sash
a pair of thin vambraces (used)
a thin pair of metal gauntlets (used)
a pair of plate greaves (brand new)

* R W C Mana:Warm>put all.spear sack
You can't find a sack.

* R W C Mana:Warm>
Wilma tells you 'shall i?'

* R W C Mana:Warm>drop all.metal
i
You drop the greaves.
You drop the gauntlets.
You drop the vambraces.
You drop the helm.

* R W C Mana:Warm>
You are carrying:
a flask of orkish draught
a flask of orkish draught
a blackened spear (brand new)
a blue silken sash

* R W C Mana:Warm>tell Wilma might as well
Ok.

* R W C Mana:Warm>g helm
You get a great helm.

* R W C Mana:Warm>
Wilma tells you 'its day'

* R W C Mana:Warm>g all.metal
You get a pair of plate greaves.
You get a thin pair of metal gauntlets.
You get a pair of thin vambraces.

* R W C Mana:Warm>whoi wilma
Wilma Teaches you how to behave is a Troll.

Mother of the Flintstones.

Carpe Diem!

## Oh it's a troll :p

* R W C Mana:Warm>tell Wilma oh
Ok.

* R W C Mana:Warm>tell Wilma nevermind
Ok.

* R W C Mana:Warm>
### REBOOT in 10 minutes (Misc changes) ###

* R W C Mana:Warm>
# Translat0r error: Missing pattern.
Wilma tells you ' '
Wilma tells you ':)'

* R W C Mana:Warm>tell Wilma you are in secret/satanas?
Ok.

* R W C Mana:Warm>u
Alas, you cannot go that way...

* R W C Mana:Warm>i
You are carrying:
a pair of thin vambraces (used)
a thin pair of metal gauntlets (used)
a pair of plate greaves (brand new)
a great helm (brand new)
a flask of orkish draught
a flask of orkish draught
a blackened spear (brand new)
a blue silken sash

* R W C Mana:Warm>wear all.metal

Wilma tells you 'im outside now'

* R W C Mana:Hot>
You are already wearing something on your head.
You wear a pair of plate greaves on your legs.
You wear a thin pair of metal gauntlets on your hands.
You cover your arms with a pair of thin vambraces.

* R W C Mana:Hot>drop sash
i
You drop the sash.

* R W C Mana:Hot>
You are carrying:
a great helm (brand new)
a flask of orkish draught
a flask of orkish draught
a blackened spear (brand new)

* R W C Mana:Hot>
Wilma tells you 'doing some xp  '
Wilma tells you 'doing some xp :)'

* R W C Mana:Hot>search quick
You begin to search ...

rem hood
You didn't find anyone.

* R W C Mana:Hot>
You aren't wearing a hood.

* R W C Mana:Hot>wear helm
You are already wearing something on your head.

* R W C Mana:Hot>eq
You are using:
<wielded>            a long, wicked knife (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a hard leather cap (used)
<worn on body>       a thin, soft leather jerkin (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of thin vambraces (used)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of high boots (worn out)
<worn on back>       an orkish shortbow
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a belt pouch
<worn on belt>       a quiver

* R W C Mana:Hot>rem cap
You stop using a hard leather cap.

* R W C Mana:Hot>wear helm
You put a great helm on your head.

* R W C Mana:Hot>drop cap
i
You drop the cap.

* R W C Mana:Hot>
You are carrying:
a flask of orkish draught
a flask of orkish draught
a blackened spear (brand new)

* R W C Mana:Hot>
Wilma tells you 'but i have notracks so no tracks'

* R W C Mana:Hot>change mood wimpy
Ok.

* R W C Mana:Hot>tell Wilma nod
Ok.

* R W C Mana:Hot>tell Wilma you use spears?
Ok.

* R W C Mana:Hot>west
west
Sparse Woodland
A tall pine tree grows here.
Exits: north, east, south, west.

* R W C Mana:Hot>west
north
Sparse Thicket
Exits: north, east, south, west.

* R W C Mana:Hot>west
west
Oops! You cannot go there riding!

* R W C Mana:Hot>
River Glanduin
Exits: north, east, south, west.

* R W C Mana:Hot>west
Oops! You cannot go there riding!

* R W C Mana:Hot>west
Oops! You cannot go there riding!

* R W C Mana:Hot>north
west
Oops! You cannot go there riding!

* R W C Mana:Hot>Oops! You cannot go there riding!
Wilma tells you 'nah'

* R W C Mana:Hot>
Green Valley
A tall pine tree grows here.
Exits: north, east, south, west.

* R W C Mana:Hot>west
Flattening Valley
A bright green holly bush is growing here.
A bright green holly bush is growing here.
Exits: north, east, south, west.

* R W C Mana:Hot>north
Thick Berry Bushes
A large thorny branched shrub is growing here.
A bright green holly bush is growing here.
Exits: north, east, south, west.

* R W C Mana:Hot>west
north
Oops! You cannot go there riding!

* R W C Mana:Hot>west
Old Trail
Exits: =north=, east, south, =west=.

* R W C Mana:Hot>
Old Trail
Exits: =north=, east, =south=, west.

* R W C Mana:Hot>clo
Bramble Thicket
Exits: [north], east, south.

* R W C Mana:Hot>chan lang or
Very well, you now speak Orkish.

* R W C Mana:Hot>
Wilma tells you 'unarmed and cleav'

* R W C Mana:Hot>na Anyone use spears?
west
Ok.

* R W C Mana:Hot>west
north
Alas, you cannot go that way...

* R W C Mana:Hot>west
Alas, you cannot go that way...

* R W C Mana:Hot>The brambles seems to be closed.

* R W C Mana:Hot>Alas, you cannot go that way...

* R W C Mana:Hot>south
west
Old Trail
Exits: north, =east=, =south=, west.

* R W C Mana:Hot>south
west
Path Through the Wetlands
Exits: north, east, south, west.
The clouds begin to disappear.

* R W C Mana:Hot>west
Grassy Plains
A rabbit is here eyeing your presence warily.
A finch flies low above the ground.
Exits: north, east, south, west.
A finch panics, and attempts to flee.
A finch leaves north.

* R W C Mana:Hot>west
Swanfleet Marshes
A large rabbit looks peacefully at you, ready to dart away.
A great bustard strides over the grass.
Exits: north, east, south, west.

* R W C Mana:Hot>north
west
Swanfleet Marshes
A small brown snake is slithering around here.
A duck is here, quacking happily.
Exits: north, east, south, west.

* R W C Mana:Hot>north
west
Swanfleet Marshes
A toad is standing here.
Exits: north, east, south, west.

* R W C Mana:Hot>
Small Lake
A small leech is here, floating in the water.
A small leech is here, floating in the water.
A frog is standing here.
Exits: north, east, south, west.

* R W C Mana:Hot>north
west
Path Through the Wetlands
Exits: north, east, south.

* R W C Mana:Hot>
Path Through the Wetlands
A cute rabbit is here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south.

* R W C Mana:Hot>Alas, you cannot go that way...

* R W C Mana:Hot>Alas, you cannot go that way...

* R W C Mana:Hot>Alas, you cannot go that way...

* R W C Mana:Hot>south
west
west
Path Through the Wetlands
Exits: north, east, south.
A cute rabbit has arrived from the south.

* R W C Mana:Hot>Alas, you cannot go that way...

* R W C Mana:Hot>Alas, you cannot go that way...

* R W C Mana:Hot>south
west
west
Junction of Paths
A cute rabbit is here.
A cute rabbit is here.
Exits: north, east, south, west.

* R W C Mana:Hot>
Wet Path
Exits: north, east, south, west.

* R W C Mana:Hot>
Wet Path
Exits: east, south, west.

* R W C Mana:Hot>west
Wet Path
A duck is here, quacking happily.
Exits: north, east, west.

* R W C Mana:Hot>west
west
Before a Wooden Bridge
Exits: north, east, west.

* R W C Mana:Hot>
Bridge Across the Mitheithel
Exits: east, west, down.

* R W C Mana:Hot>west
west
west
Trail by the Bridge
Exits: north, east, south, west.
You begin to see some clouds.

* R W C Mana:Hot>score
stat
Picking a Trail through the Marshes
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: east, south, west.

* R W C Mana:Hot>cast 'store' fireball
On a Trail through the Marshland
Exits: north, east, south, west.

* R W C Mana:Hot>180/180 hits, 71/123 mana, and 52/115 moves.

* R W C Mana:Hot>OB: 39%, DB: 48%, PB: 46%, Armour: 78%. Wimpy: 90. Mood: wimpy.
Needed: 900,680 xp, 0 tp. Gold: 65. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- armour

* R W C Mana:Hot>
You start to concentrate...

change mood wimpy
Necroc narrates 'hey can anyone help me out?'

You stored it.

* R W C Mana:Warm>Ok.

* R W C Mana:Warm>west
south
west
Wilma tells you 'can u check if rasta or elajt is on as orcs'
At the Edge of the Lush Plains
A brown fox is here, looking for some rabbits to chew up.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* R W C Mana:Warm>west
On a Path at the Edge of the Marshes
Exits: north, east, south, west.

* R W C Mana:Warm>west
Amid the Grasses of a Lush Plain
Exits: north, east, south, west.

* R W C Mana:Warm>
On a Steepening Escarpment
Exits: north, east, south, west.

* R W C Mana:Warm>
On a Soft Grassy Bank
Exits: north, east, south, west.

* R W C Mana:Warm>who o
Orcs
----
      Avos the Orkish Warrior 
      Necroc the Snaga 
      Grechka the Snaga 
      Boroda the Orkish Rider 
      Rhuwok the Orkish Murderer 
      Kumat the Snaga 

6 players on.

* R W C Mana:Warm>tell Wilma not on who orc
west
Ok.

* R W C Mana:Warm>west
Road to Tharbad
Exits: north, east, =south=, =west=.

* R W C Mana:Warm>south
Road to Tharbad
Exits: =north=, =east=, south, west.

* R W C Mana:Warm>south
Fields by the River
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* R W C Mana:Warm>east
south
south
You can't go into deep water!

* R W C Mana:Warm>
A Bend in the Road
Exits: =north=, =east=, south, west.

* R W C Mana:Warm>
Between Road and River
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: north, east, south, west.

* R W C Mana:Warm Move:Tired>east
south
You can't go into deep water!

* R W C Mana:Warm Move:Tired>south
Road to Tharbad
A smuggler is here, angry at having been seen.
Exits: =north=, =east=, south, west.

* R W C Mana:Warm Move:Tired>Oops! You cannot go there riding!
A smuggler tries to pierce you, but your parry is successful.
You lightly pierce a smuggler's right hand and tickle it.

* R W C Mana:Warm Move:Tired a smuggler:Fine>east
south
No way! You are fighting for your life!

* R W C Mana:Warm Move:Tired a smuggler:Fine>No way! You are fighting for your life!

* R W C Mana:Warm Move:Tired a smuggler:Fine>FLEE
east
No way! You are fighting for your life!

* R W C Mana:Warm Move:Tired a smuggler:Fine>south
You flee head over heels.
Oops! You cannot go there riding!
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.

* R W C Mana:Warm Move:Tired>
On a Path by the Marshes
A finch flies low above the ground.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west.
A finch panics, and attempts to flee.
A finch leaves east.

* R W C Mana:Warm Move:Tired>Alas, you cannot go that way...

* R W C Mana:Warm Move:Tired>west
south
south
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.

* R W C Mana:Warm Move:Tired>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.

* R W C Mana:Warm Move:Tired>south
Outside the North Gate of Tharbad
Exits: north, [south].

* R W C Mana:Warm Move:Tired>The gate seems to be closed.

* R W C Mana:Warm Move:Tired>call
You call for the gate to be opened.

* R W C Mana:Warm Move:Tired>wie spear

You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
You hear a *click* in a lock.
The gate is opened from the other side.

* R W C Mana:Warm Move:Tired>
You stop using a long, wicked knife.
You awkwardly wield a blackened spear, ready to defend yourself.	 ## Spearpower
You are too weak to use this spear effectively.

### I didn't figure anyone was around, so I just waltzed on in.

* R W C Mana:Warm Move:Tired>south
Inside the North Gate of Tharbad
You see three receipts on the ground.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A sturdy pack horse is standing here.
*a Man* is standing here.
Hate is here, riding a pack horse.		<---- I never even saw Hate, just the Man*
Exits: (north), south.

* R W C Mana:Warm Move:Tired>
Hate closes the gate.

* R W C Mana:Warm Move:Tired>
A guard locks the gate.

* R W C Mana:Warm Move:Tired>hit *Man*
You try to stab *a Man*, but he parries successfully.
*a Man* slashes your body hard.

* R W C HP:Fine Mana:Warm Move:Tired *a Man*:Bad>cast 'fire' *Man*
You quickly recall your stored spell...
*a Man* panics, and attempts to flee.

*a Man* panics, and attempts to flee.

Ok.
Your fireball hits *a Man* with full force, causing an immediate death.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

* R W C HP:Fine Mana:Warm Move:Tired>cast q 'light' *Man*
Nobody here by that name.

* R W C HP:Fine Mana:Warm Move:Tired>exam corpse
get coins all.corpse
corpse (here) : 
a pile of coins
a set of lock picks
a hunting knife (brand new)
a pan
a water skin
a lantern
a black leather belt
a longsword (dented)
a leather backpack
a forest green cloak (brand new)
a large wooden wall shield (brand new)
a thick pair of rigid leather sleeves (used)
a pair of rigid leather gloves (worn out)
a thick pair of rigid leather boots (used)
a thick pair of hard leather trousers (used)
a full metal helmet (brand new)
a rigid leather breastplate (used)
a full metal shield (brand new)

* R W C HP:Fine Mana:Warm Move:Tired>
You get a pile of coins from the corpse of *a Man*.
There was 26 gold coins, 5 silver pennies, and 13 copper pennies.

* R W C HP:Fine Mana:Warm Move:Tired>g pack all.corpse
You get a leather backpack from the corpse of *a Man*.

* R W C HP:Fine Mana:Warm Move:Tired>
Hate says 'ill kill u'		<----- Now I see him :P

* R W C HP:Fine Mana:Warm Move:Tired>look in pack
backpack (carried) : 
two coach tickets
three dark coloured flasks
two smoked pieces of meat

* R W C HP:Fine Mana:Warm Move:Tired>c hi
em says 'hi'
Ok.

* R W C HP:Fine Mana:Warm>l
look
Inside the North Gate of Tharbad
You see three receipts on the ground.
The corpse of *a Man* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A sturdy pack horse is standing here.
Hate is here, riding a pack horse.

* R W C HP:Fine Mana:Warm>
Hate starts moaning.

* R W C HP:Fine Mana:Warm>
Hate cries on your shoulder.

* R W C HP:Fine Mana:Warm>c what happened :p
em says 'what happened :p'
Ok.

* R W C HP:Fine Mana:Warm>exam corpse
corpse (here) : 
a set of lock picks
a hunting knife (brand new)
a pan
a water skin
a lantern
a black leather belt
a longsword (dented)
a forest green cloak (brand new)
a large wooden wall shield (brand new)
a thick pair of rigid leather sleeves (used)
a pair of rigid leather gloves (worn out)
a thick pair of rigid leather boots (used)
a thick pair of hard leather trousers (used)
a full metal helmet (brand new)
a rigid leather breastplate (used)
a full metal shield (brand new)

* R W C HP:Fine Mana:Warm>g set all.corpse
You get a set of lock picks from the corpse of *a Man*.

* R W C HP:Fine Mana:Warm>wear set
You fasten a set of lock picks on your belt.

* R W C HP:Fine Mana:Warm>g keyring all.corpse

Hate says 'easy'

* R W C HP:Fine Mana:Warm>
You can't find a keyring in any corpse.

* R W C HP:Fine Mana:Warm>tro #

Wilma tells you 'need ruby?'

* R W C HP:Fine Mana:Warm>        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Goten                    |   1,  1%,  #Morphine                 |
   1,  1%,  #Drider                   |   1,  0%,  #Durand                   |
   1,  0%,  #Eale                     |   2,  2%,  #Rothed                   |
   1,  1%,  #Zhandor                  |   1,  1%,  #Elwe                     |
   1,  0%,  #Rotting                  |   1,  0%,  #Mulligan                 |
   1,  0%,  #Cednor                   |   1,  1%,  #Paco                     |
   1,  1%,  #Vuurg                    |   1,  0%,  #Tur                      |
   1,  1%,  #Goban                    |   1,  0%,  #Jotham                   |
   1,  0%,  #Juzam                    |   1,  0%,  #Burt                     |
   1,  0%,  #Stigur                   |   1,  0%,  #Fells                    |
   1,  1%,  #Den                      |   1,  1%,  #Selde                    |
   2,  0%,  #Lohen                    |   1,  1%,  #Alesse                   |
   1,  1%,  #Khabad                   |   1,  1%,  #Brise                    |
   1,  1%,  #Druenor                  |   1,  1%,  #Kazram                   |
   1,  0%,  #Boohke                   |   1,  1%,  #Roth                     |
   1,  1%,  #Jove                     |   1,  1%,  #Dymat                    |
   2,  1%,  #Niondor                  |   1,  1%,  #Eldamar                  |
   1,  0%,  #Perstejn                 |   1,  0%,  #Malric                   |
   1,  0%,  #Aqua                     |   1,  0%,  #Seghaz                   |
   1,  0%,  #Dhar                     |   1,  1%,  #Endorak                  |

*** Return: continue, b: back one page, r: redisplay, q:quit (10%) *** qu

* R W C HP:Fine Mana:Warm>c who was this?
em says 'who was this?'
Ok.
Hate says 'i had this guy bad'

* R W C HP:Fine Mana:Warm>tell Wilma nod
Ok.

* R W C HP:Fine Mana:Warm>
Wilma tells you 'ive got spare'

* R W C HP:Fine Mana:Warm>
Hate says 'veng'

* R W C HP:Fine Mana:Warm>tro veng
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   3,  1%,  #Vengence                 |   2,  2%,  #Veng                     |


### So then I took a leak and came back to find out a man had repopped n gate,
### I chased him around but just couldn't slay him. I had a shot at the end but..

* W C Mana:Warm Move:Slow>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, (south), west.
You suddenly notice *a Man*.
Aha, you have found your victim!

* W C Mana:Warm Move:Slow>
Your attempt to stab *a Man* fails.
*a Man* barely pierces your right leg and tickles it.

cast q 'light' *Man*

* W C HP:Fine Mana:Warm Move:Slow *a Man*:Hurt>
You start to concentrate...

A little boy has arrived from the north.

cast q 'light' *Man*
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves south.

* W C HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* W C HP:Fine Mana:Warm Move:Slow>south
cast q 'light' *Man*
The Entrance
The corpse of an assassin is lying here.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
*a Man* is standing here.
Exits: (north), south, up.

* W C HP:Fine Mana:Warm Move:Slow>
You start to concentrate...

cast q 'light' *Man*
Your victim has disappeared!
*a Man* leaves up.

* W C HP:Fine Mana:Warm Move:Slow>cast q 'light' *Man*
Nobody here by that name.

* W C HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* W C HP:Fine Mana:Warm Move:Slow>ttsc
Arglebargle, glop-glyf!?!

* W C HP:Fine Mana:Warm Move:Slow>change mood wimpy
Ok.

* W C HP:Fine Mana:Warm Move:Slow>score
stat
179/180 hits, 43/123 mana, and 24/115 moves.

* W C HP:Fine Mana:Warm Move:Slow>OB: 26%, DB: 48%, PB: 26%, Armour: 57%. Wimpy: 90. Mood: wimpy.

Needed: 800,656 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- novoid
- noquit
- shield

### Real bn's play without Armour near shady.

* W C HP:Fine Mana:Warm Move:Slow>change mood wimpy
Ok.

* W C HP:Fine Mana:Warm Move:Slow>cast 'store' fireball
You start to concentrate...

You see *a Man* scouting from above!

score
stat
You stored it.

* W C Mana:Cold Move:Slow>180/180 hits, 19/123 mana, and 26/115 moves.

* W C Mana:Cold Move:Slow>OB: 26%, DB: 48%, PB: 26%, Armour: 57%. Wimpy: 90. Mood: wimpy.
Needed: 800,656 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- stored spell fireball.
- novoid
- noquit
- shield

* W C Mana:Cold Move:Slow>up
cast 'fire' *Man*
FLEE
Tharbad's Reception
The corpse of a thief is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
*a Man* is standing here.
Exits: [south], down.

* W C Mana:Cold Move:Slow>
You quickly recall your stored spell...
The shady innkeeper pierces your right foot extremely hard and shatters it.
That really HURT!

FLEE
Alas! There was no clear line of sight to him!			### Of course

* W C HP:Fine Mana:Cold Move:Slow the shady innkeeper:Healthy>down
*a Man* leaves down.
You flee head over heels.
The Entrance
The corpse of an assassin is lying here.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: (north), south, up.
You suddenly notice *a Man*.

* W C HP:Fine Mana:Cold Move:Slow>FLEE
down
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
A little boy is here, running around.
Exits: north, east, (south), west.

* W C HP:Fine Mana:Cold Move:Slow>Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>
You flee head over heels.
Snake Alley
Exits: east, south.

* W C HP:Fine Mana:Cold Move:Slow>down
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>north
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>east
Snake Alley
Exits: [east], south, west.

* W C HP:Fine Mana:Cold Move:Slow>north
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>east
The door seems to be closed.

* W C HP:Fine Mana:Cold Move:Slow>south
east
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east.

* W C HP:Fine Mana:Cold Move:Slow>
Snake Alley
Exits: east, [south], west.

* W C HP:Fine Mana:Cold Move:Slow>east
north
north
Main Street
The corpse of a bandit is lying here.
Exits: north, south, west.

* W C HP:Fine Mana:Cold Move:Slow>north
north
Main Street
Exits: north, [east], south.

* W C HP:Fine Mana:Cold Move:Slow>
Before the North Gate of Tharbad
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south, west.

* W C HP:Fine Mana:Cold Move:Slow>
Inside the North Gate of Tharbad
On the ground, there are three receipts.
The scalped corpse of *a Man* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A sturdy pack horse is standing here.
Exits: north, south, west.

* W C HP:Fine Mana:Cold Move:Slow>north
north
Main Street
Exits: north, [east], south.

* W C HP:Fine Mana:Cold Move:Slow>
Before the North Gate of Tharbad
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south, west.

* W C HP:Fine Mana:Cold Move:Slow>
Inside the North Gate of Tharbad
On the ground, there are three receipts.
The scalped corpse of *a Man* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A sturdy pack horse is standing here.
Exits: [north], south.

* W C HP:Fine Mana:Cold Move:Slow>The gate seems to be closed.

* W C HP:Fine Mana:Cold Move:Slow>na fakkkkkkkkk :p
Ok.

* W C HP:Fine Mana:Cold Move:Slow>
You begin to feel hungry.

* W C HP:Fine Mana:Cold Move:Slow>na man saved by los
#Connection lost
sa fakk


2002/02/17 10:18, Iranon: 
Long boring log maybe, but no one put a gun to your head to read it. :>

2002/02/17 10:34, Nazgum: 
how long ago did mume crash?

2002/02/17 10:37, Scarrow: 
i think i'm already on your trophy iranon...but that was when i was a wee lad

2002/02/17 11:07, Hate:Rated: Average 
And then i had Veng bad again (this time with mana to finish) when Mume crashed.
Not my day.

2002/02/18 00:25, Gonfor:  Rated: Good 
That was a nice fast requip. I'm never so lucky. Or maybe it's I'm never so skilled and always do things ass-backwards. Hmm...

2002/02/18 00:40, Johannes:Rated: Average 
Yah, a bit long and uncut, but nice work :-)

2002/02/18 06:55, Devastator:Rated: Average 
Cute log :P

Gonfor Iranon isn't lucky he's just a good player and u suck:P


top
 


 Rating-Summary 
 Superb  
 Good Balist, Gonfor, Nighthawk 
 Average Annar, Devastator, Hate, Johannes, Zartran 
 Poor  
 Awful Grunge 
Rating period for this log has expired!


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