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malardil action  (Nushenak)comments   back
  
(17 ratings and 4249 hits. Posted 2002/04/04)
Nator rip but..uuhmm

*****************************************************************
So i logged on nush once again! and went tbad, was nothing but
bns there so i went malardil and what do ya know:
*****************************************************************

* R>n
Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: =east=, =(south)=.

* R>C
Ok.

* R>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.

* R>e
Gate to the Castle Keep
The corpse of a vicious rat is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (north), (east), (south), =west=.

* R>lead
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

*>tr dwarf
You carefully examine the ground around you, looking for tracks...

A bulldog leaves << W E S T <<

The day has begun.

d2 trapdoor
#   $door2 is now set to {trapdoor}.
You see some tracks of *a Dwarf* leading east
 (done less than 5 hours ago).

*>#ali z door irondoor
#   {z} now aliases {door irondoor}.
#ali x door oakpanel
#   {x} now aliases {door oakpanel}.
e
The Entrance Hall
A small rat runs about, oblivious to your presence.
Exits: [east], (west), up.

You see some tracks of *a Dwarf* leading up
 (done less than 5 hours ago).

*>u
The Great Hall
A tall, lean man follows your every move with his eyes.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (east), down.
A gypsy woman begins some strange incantations...

Aye! You cannot concentrate any more...
You stop tracking your victim.
Malardil tries to pierce you, but your parry is successful.
You feel yourself exposed.

* Malardil:Healthy>
Malardil says 'I will hunt you until you're dead, Nushnak!'<--yeah yeah whatever!

* Malardil:Healthy>e

You swiftly dodge Malardil's guardsman's attempt to slash you.

* Malardil:Healthy>flee
No way! You are fighting for your life!

* Malardil:Healthy>
You flee head over heels.
The Entrance Hall
A small rat runs about, oblivious to your presence.
Exits: [east], (west), up.

*>u
The Great Hall
A tall, lean man follows your every move with his eyes.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A trained horse (mine) is standing here.
Exits: (east), down.

*>e
In the Hall of Heroes
*Nator the Dwarf* is here, fighting a rogue.

## nator=P ohwell, gotta try atleast=) ##

A small rat runs about, oblivious to your presence.
The garden snake slithers harmlessly here.
A rogue is here, fighting *Nator the Dwarf*.
Exits: (west), up, down.

*>kk

*>
Alas! You failed to reach him through the melee.

*>lbt

Malardil has arrived from the west.
Malardil's guardsman has arrived from the west.
A gypsy woman has arrived from the west.

*>
You start to concentrate...
A gypsy woman barely slashes *Nator the Dwarf*'s body and tickles it.

*Nator the Dwarf* pounds a rogue's body extremely hard and shatters it.

Malardil's guardsman slashes *Nator the Dwarf*'s head and tickles it.

*Nator the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Nator the Dwarf* leaves __ D O W N __

*>d
The Castle Kitchens
The corpse of a vicious rat is lying here.
The corpse of a rogue is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of a vicious rat is lying here.
A small oaken table has been set here.
A cook is standing here, busy with her pots and pans.
A simple servant goes quietly about her duties.
lbt
*Nator the Dwarf* is standing here.
Exits: [west], up, (down).

*>
You start to concentrate...

Ok.
The lightning bolt hits *Nator the Dwarf* with full impact.

* Mana:Burning *Nator the Dwarf*:Bad>       <-- GASP!he Is mine!!
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves __ D O W N __

* Mana:Burning>
Malardil has arrived from above.
Malardil's guardsman has arrived from above.
A gypsy woman has arrived from above.

* Mana:Burning>
A gypsy woman lightly slashes your body and tickles it.

* HP:Fine Mana:Burning a gypsy woman:Healthy>kk

*Nator the Dwarf* has arrived from below.
A gypsy woman begins some strange incantations...
A young rat has arrived from above.

* HP:Fine Mana:Burning a gypsy woman:Healthy>
*Nator the Dwarf* panics, and attempts 
to flee.
*Nator the Dwarf* leaves __ D O W N __
They aren't here.

* HP:Fine Mana:Burning a gypsy woman:Healthy>flee
*Nator the Dwarf* has arrived from below.
You flee head over heels.
In the Hall of Heroes
The garden snake slithers harmlessly here.
A scrawny, yet muscular man skulks around.
Exits: (west), up, down.

* HP:Fine Mana:Burning>
*Nator the Dwarf* has arrived from below.

* HP:Fine Mana:Burning>

*Nator the Dwarf* leaves << U P >>

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>u
u
At the Top of a Spiral Stair
A scrawny, yet muscular man skulks around.
Exits: west, down.

* HP:Fine Mana:Burning>kk
Alas, you cannot go that way...

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>w
They aren't here.

* HP:Fine Mana:Burning>kk
kk
kk
Bodyguard's Chamber
Exits: [north], east, south, west.

* HP:Fine Mana:Burning>They aren't here.

* HP:Fine Mana:Burning>They aren't here.

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>They aren't here.

* HP:Fine Mana:Burning>s
The Blue Vault
A simple servant goes quietly about her duties.
A small rat runs about, oblivious to your presence.
Exits: north.

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>n
w
Bodyguard's Chamber
Exits: [north], east, south, west.

* HP:Fine Mana:Burning>
The Grey Room
*Nator the Dwarf* is standing here.
Exits: east.

* HP:Fine Mana:Burning>kk
Your attempt to slash *Nator the Dwarf* fails.
*Nator the Dwarf* pounds your right foot and tickles it.

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>cha s q
Ok.

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.

*Nator the Dwarf* leaves >> E A S T >>

* HP:Fine Mana:Burning>e
kk
Bodyguard's Chamber
*Nator the Dwarf* is standing here.
Exits: [north], east, south, west.

* HP:Fine Mana:Burning>
You try to slash *Nator the Dwarf*, but he parries successful
ly.

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>lbt
You start to concentrate...

*Nator the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Nator the Dwarf* leaves << W E S T <<

* HP:Fine Mana:Burning>kk
kk
They aren't here.

* HP:Fine Mana:Burning>kk
They aren't here.
*Nator the Dwarf* has arrived from the west.

* HP:Fine Mana:Burning>kk
*Nator the Dwarf* pounds your body hard.
You're already fighting!

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>kk
You're already fighting!

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>
You're already fighting!

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves << W E S T <<

* HP:Fine Mana:Burning>l n
#   $door is now set to {door}.
The door is closed.

* HP:Fine Mana:Burning>O

*Nator the Dwarf* has arrived from the west.
Malardil has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.

* HP:Fine Mana:Burning>kk
Ok.
*Nator the Dwarf* quickly approaches, trying to pound you.
A gypsy woman slashes your body hard.

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>kk
You're already fighting!

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>
You're already fighting!

* HP:Fine Mana:Burning *Nator the Dwarf*:Bad>O
It's already open!
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves N O R T H

* HP:Fine Mana:Burning a gypsy woman:Healthy>C
Ok.

* HP:Fine Mana:Burning a gypsy woman:Healthy>C
C
It's already closed!

* HP:Fine Mana:Burning a gypsy woman:Healthy>flee
It's already closed!

* HP:Fine Mana:Burning a gypsy woman:Healthy>
You flee head over heels.
At the Top of a Spiral Stair
A scrawny, yet muscular man skulks around.
Exits: west, down.

* HP:Fine Mana:Burning>w
Bodyguard's Chamber
A tall, lean man follows your every move with his eyes.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [north], east, south, west.
A gypsy woman begins some strange incantations...

* HP:Fine Mana:Burning>O
n
Ok.

* HP:Fine Mana:Burning>C
C
Royal Bedrooms
*Nator the Dwarf* is standing here.
Exits: (south).

* HP:Fine Mana:Burning>Ok.

* HP:Fine Mana:Burning>lbt
It's already closed!
*Nator the Dwarf* opens the door.

* HP:Fine Mana:Burning>
You start to concentrate...

Malardil has arrived from the south.
Malardil's guardsman has arrived from the south.
A gypsy woman has arrived from the south.

Your victim has disappeared!
*Nator the Dwarf* leaves vv S O U T H vv
A gypsy woman puts a lantern on her belt.
A gypsy woman lights a lantern.
Malardil's guardsman puts a lantern on his belt.
Malardil's guardsman lights a lantern.
Malardil puts a lantern on his belt.
Malardil lights a lantern.
A gypsy woman fails to slash you.
You swiftly dodge Malardil's guardsman's attempt to slash you.

* HP:Fine Mana:Burning a gypsy woman:Healthy>C
C
Ok.

* HP:Fine Mana:Burning a gypsy woman:Healthy>C
It's already closed!

* HP:Fine Mana:Burning a gypsy woman:Healthy>O
It's already closed!

* HP:Fine Mana:Burning a gypsy woman:Healthy>flee
Ok.
Malardil says 'YOU! Nushnak! You will die before your time.'
Malardil pierces your right arm.

* HP:Fine Mana:Burning a gypsy woman:Healthy>
You flee head over heels.
Bodyguard's Chamber
Exits: (north), east, south, west.

* HP:Fine Mana:Burning>
*Nator the Dwarf* has arrived from the south.

* HP:Fine Mana:Burning>

*Nator the Dwarf* leaves >> E A S T >>

* HP:Fine Mana:Burning>kk
They aren't here.

* HP:Fine Mana:Burning>e
kk
At the Top of a Spiral Stair
A scrawny, yet muscular man skulks around.
*Nator the Dwarf* is standing here.
Exits: west, down.
*Nator the Dwarf* leaves __ D O W N __

* HP:Fine Mana:Burning>d
They aren't here.

* HP:Fine Mana:Burning>
In the Hall of Heroes
A scrawny, yet muscular man skulks around.
*Nator the Dwarf* is standing here.
Exits: (west), up, down.

* HP:Fine Mana:Burning Move:Tired>w
The Great Hall
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* HP:Fine Mana:Burning Move:Tired>d
The Entrance Hall
Exits: [east], (west), up.

* HP:Fine Mana:Burning Move:Tired>kk
They aren't here.

* HP:Fine Mana:Burning Move:Tired>l w
#   $door is now set to {irondoor}.
The irondoor is open.

* HP:Fine Mana:Burning Move:Tired>C
Ok.

* HP:Fine Mana:Burning Move:Tired>B
You start to concentrate...


* HP:Fine Mana:Burning Move:Tired>cha s n
Ok.

* HP:Fine Mana:Burning Move:Tired>B
You start to concentrate...

The exit west seems to blur for a while.

* HP:Fine Mana:Hot Move:Tired>u
The Great Hall
A small rat runs about, oblivious to your presence.
*Nator the Dwarf* is standing here.
Exits: (east), down.

* HP:Fine Mana:Hot Move:Tired>kk
*Nator the Dwarf* swiftly dodges your attempt to slash him.
*Nator the Dwarf* pounds your right foot very hard.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>l e
#   $door is now set to {curtain}.
The curtain is open.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, but can't stop fighting to flee.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>C
Ok.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves __ D O W N __

* HP:Hurt Mana:Hot Move:Tired>d
The Entrance Hall
*Nator the Dwarf* is standing here.
Exits: [east], [west], up.

* HP:Hurt Mana:Hot Move:Tired>kk
*Nator the Dwarf* swiftly dodges your attempt to slash him.
*Nator the Dwarf* pounds your right leg very hard.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>fbt
You quickly recall your stored spell...

*Nator the Dwarf* panics, and attempts to flee.

Ok.
Your fireball completely envelops *Nator the Dwarf* in flames.
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* panics, and attempts to flee.

*Nator the Dwarf* leaves << U P >>

* HP:Hurt Mana:Hot Move:Tired>u
The Great Hall
A small rat runs about, oblivious to your presence.
*Nator the Dwarf* is standing here.
Exits: [east], down.

* HP:Hurt Mana:Hot Move:Tired>kk
You approach *Nator the Dwarf*, trying to slash him.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad><-- still BAD!?
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves __ D O W N __

* HP:Hurt Mana:Hot Move:Tired>cha s q
Ok.

* HP:Hurt Mana:Hot Move:Tired>cha s n
Ok.

* HP:Hurt Mana:Hot Move:Tired>d
kk
The Entrance Hall
*Nator the Dwarf* is standing here.
Exits: [east], [west], up.
*Nator the Dwarf* strongly pounds your left leg.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>fbt
You're already fighting!
You flee head over heels.
The Great Hall
A small rat runs about, oblivious to your presence.
Exits: [east], down.

* HP:Hurt Mana:Hot Move:Tired>Nobody here by that name.

* HP:Hurt Mana:Hot Move:Tired>
*Nator the Dwarf* has arrived from below.

* HP:Hurt Mana:Hot Move:Tired>
*Nator the Dwarf* quickly approaches, trying to pound you.

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

* HP:Hurt Mana:Hot Move:Tired *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves __ D O W N __

* HP:Hurt Mana:Hot Move:Tired>cha wim     <-- fuck that wimpy shit!
Wimpy removed.

* HP:Hurt Mana:Hot Move:Tired>
*Nator the Dwarf* has arrived from below.

* HP:Hurt Mana:Hot Move:Tired>fbt
You quickly recall your stored spell...

>>>> LOST ARMOUR<<<<
*Nator the Dwarf* strongly pounds your right arm.

*Nator the Dwarf* panics, but can't stop fighting to flee.

Ok.
Your fireball completely envelops *Nator the Dwarf* in flames.

* HP:Wounded Mana:Hot Move:Tired *Nator the Dwarf*:Awful> <-- ohgod i suck!
*Nator the Dwarf* panics, but can't stop fighting to flee.

* HP:Wounded Mana:Hot Move:Tired *Nator the Dwarf*:Awful>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* leaves __ D O W N __

* HP:Wounded Mana:Hot Move:Tired>cha s q
Ok.

* HP:Wounded Mana:Hot Move:Tired>cha s n
Ok.

* HP:Wounded Mana:Hot Move:Tired>cha s q
Ok.

* HP:Wounded Mana:Hot Move:Tired>d
The Entrance Hall
*Nator the Dwarf* is standing here.
Exits: [east], [west], up.

* HP:Wounded Mana:Hot Move:Tired>lbt
You start to concentrate...

*Nator the Dwarf* panics, and attempts to flee.
Your victim has disappeared!

*Nator the Dwarf* leaves << U P >>

* HP:Wounded Mana:Hot Move:Tired>u
lbt
The Great Hall
A small rat runs about, oblivious to your presence.
*Nator the Dwarf* is here, fighting a gypsy woman.
A tall, lean man follows your every move with his eyes.
A sturdy guardsman is here, his weapon at the ready.
A gypsy woman is here, fighting *Nator the Dwarf*.
Exits: [east], down.
A gypsy woman begins some strange incantations...

* HP:Wounded Mana:Hot Move:Tired>
You start to concentrate...
*Nator the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Nator the Dwarf* leaves __ D O W N __

* HP:Wounded Mana:Hot Move:Tired>
You swiftly dodge Malardil's attempt to pierce you.
You swiftly dodge Malardil's guardsman's attempt to slash you.

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>d

*Nator the Dwarf* has arrived from below.
Malardil says 'I will hunt you until you're dead, Nushnak!'

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>lbt
No way! You are fighting for your life!

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>
You start to concentrate...
*Nator the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Nator the Dwarf* leaves __ D O W N __

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>C
It's already closed!

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>C
It's already closed!

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>C
flee
It's already closed!

* HP:Wounded Mana:Hot Move:Tired Malardil:Healthy>
You flee head over heels.
The Entrance Hall
*Nator the Dwarf* is standing here.
Exits: [east], [west], up.

* HP:Wounded Mana:Hot Move:Tired>lbt
You start to concentrate...

Your victim has disappeared!

*Nator the Dwarf* leaves << U P >>
Malardil has arrived from above.
Malardil's guardsman has arrived from above.
A gypsy woman has arrived from above.

* HP:Wounded Mana:Hot Move:Tired>
A gypsy woman tries to slash you, but your parry is successful.
Saving Nushnak.

* HP:Wounded Mana:Hot Move:Tired a gypsy woman:Fine>flee
Malardil tries to pierce you, but your parry is successful.
You flee head over heels.
The Great Hall
A small rat runs about, oblivious to your presence.
*Nator the Dwarf* is standing here.
Exits: [east], down.

* HP:Wounded Mana:Hot Move:Tired>C
C
It's already closed!

* HP:Wounded Mana:Hot Move:Tired>C
C
It's already closed!

* HP:Wounded Mana:Hot Move:Tired>lbt
It's already closed!

* HP:Wounded Mana:Hot Move:Tired>It's already closed!

* HP:Wounded Mana:Hot Move:Tired>
You start to concentrate...

Ok.
The lightning bolt hits *Nator the Dwarf* with full impact.
*Nator the Dwarf* is incapacitated and will slowly die, if not aided.
You slash *Nator the Dwarf*'s left leg extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Nator the Dwarf*'s death cry.
*Nator the Dwarf* has drawn his last breath! R.I.P.

* HP:Wounded Mana:Warm Move:Tired>ec
corpse (here) : 
a pile of coins
a water skin
a hunting knife (dented)
a lantern
a plain leather belt
an ornate, steel-shafted warhammer
a keyring with a set of lock picks
a leather backpack
a forest green cloak (brand new)
a bejewelled shield (brand new)
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a blood-encrusted helm (brand new)
a blood-encrusted breastplate (brand new)
a bright red amulet
a ring


## But it dosent end here! ##


* HP:Wounded Mana:Warm Move:Tired>gc

Malardil has arrived from below.
Malardil's guardsman has arrived from below.
A gypsy woman has arrived from below.

* HP:Wounded Mana:Warm Move:Tired>
You get a pile of coins from the corpse
of *a Dwarf*.
There was 19 gold coins, 5 silver pennies, and 78 copper pennies.
A gypsy woman tries to slash you, but your parry is successful.

* HP:Wounded Mana:Warm Move:Tired a gypsy woman:Fine>O
e
Ok.
Malardil pierces your body extremely hard and shatters it.

* HP:Bad Mana:Warm Move:Tired a gypsy woman:Fine>
No way! You are fighting for your life!

* HP:Bad Mana:Warm Move:Tired a gypsy woman:Fine>flee
You flee head over heels.
The Entrance Hall
Exits: [east], [west], up.

* HP:Bad Mana:Warm Move:Tired>
A young rat has arrived from above.

* HP:Bad Mana:Warm Move:Tired>fbt
Nobody here by that name.

* HP:Bad Mana:Warm Move:Tired>
Malardil has arrived from above.
Malardil's guardsman has arrived from above.
A gypsy woman has arrived from above.

* HP:Bad Mana:Warm Move:Tired>u

A gypsy woman strongly slashes your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Warm Move:Tired a gypsy woman:Fine>O
No way! You are fighting for your life!
Malardil pierces your left hand hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Warm Move:Tired a gypsy woman:Fine>flee
You don't see any curtain here.

* HP:Awful Mana:Warm Move:Tired a gypsy woman:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* HP:Awful Mana:Warm Move:Tired a gypsy woman:Fine>
You flee head over heels.
The Great Hall
The corpse of *a Dwarf* is lying here.
Exits: (east), down.

* HP:Awful Mana:Warm Move:Tired>O
It's already open!

* HP:Awful Mana:Warm Move:Tired>e
In the Hall of Heroes
A scrawny, yet muscular man skulks around.
Exits: (west), up, down.

* HP:Awful Mana:Warm Move:Tired>C
Ok.

* HP:Awful Mana:Warm Move:Tired>u
w
At the Top of a Spiral Stair
Exits: west, down.

* HP:Awful Mana:Warm Move:Tired>
Bodyguard's Chamber
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.
You suddenly notice a rogue.

* HP:Awful Mana:Warm Move:Tired>
A rogue tries to sneak behind you!

* HP:Awful Mana:Warm Move:Tired>n
Royal Bedrooms
Exits: (south).

* HP:Awful Mana:Warm Move:Tired>l s
#   $door is now set to {door}.
The door is open.

* HP:Awful Mana:Warm Move:Tired>C
Ok.

* HP:Awful Mana:Warm Move:Tired>narr nator rip
Ok.

* HP:Awful Mana:Warm Move:Tired>cha s n
Ok.

* HP:Awful Mana:Warm Move:Tired>ca
You start to concentrate...

Gimilzr narrates 'clap'
Reikor narrates 'bwahaha'

Banish narrates 'clap'
Xl narrates 'CLAP!'
A blue transparent wall slowly appears around you.

* HP:Bad Mana:Cold Move:Tired>#   {rep} now aliases {t Truk}.

Truk tells you 'nice. :)'

* HP:Bad Mana:Cold Move:Tired>cs
You start to concentrate...


Reikor narrates 'he died before tho'
Kochurma narrates 'lol'

* HP:Bad Mana:Cold Move:Tired>cs
You start to concentrate...

Reikor narrates 'no shining!'

You begin to see scars fade away and a feeling of health comes over you.

* HP:Bad Mana:Icy Move:Tired>
Zhuk narrates 'bwhahaha'

* HP:Bad Mana:Icy Move:Tired>wim
Ok.

* HP:Bad Mana:Icy Move:Tired>whe
Players in your zone
--------------------
Nushnak             - Royal Bedrooms
Morhol               - Forest Border

* HP:Bad Mana:Icy Move:Tired>ds
You drink the water.

* HP:Bad Mana:Icy Move:Tired>stat
OB: 33%, DB: 54%, PB: 45%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 238,665 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- panic
- shield

* HP:Bad Mana:Icy Move:Tired>#   {rep} now aliases {t Truk}.

Truk tells you 'dont spose he has any metal you might
spare while im around?'

* HP:Bad Mana:Icy Move:Tired>wafer
You can't find a wafer in any container.

* HP:Bad Mana:Icy Move:Tired>
You can't find a wafer.
The door is opened from the other side.
Malardil has arrived from the south.
Malardil's guardsman has arrived from the south.
A gypsy woman has arrived from the south.
Malardil closes the door.

* HP:Bad Mana:Icy Move:Tired>
You can't find a pack.
A gypsy woman puts a lantern on her belt.
A gypsy woman lights a lantern.
Malardil's guardsman puts a lantern on his belt.
Malardil's guardsman lights a lantern.
Malardil puts a lantern on his belt.
Malardil lights a lantern.
A gypsy woman tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Icy Move:Tired a gypsy woman:Fine>O
flee
Ok.

* HP:Bad Mana:Icy Move:Tired a gypsy woman:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* HP:Bad Mana:Icy Move:Tired a gypsy woman:Fine>
You flee head over heels.
Bodyguard's Chamber
A small rat runs about, oblivious to your presence.
A scrawny, yet muscular man skulks around.
Exits: (north), east, south, west.

* HP:Bad Mana:Icy Move:Tired>O
It's already open!
You swiftly dodge a rogue's attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Icy Move:Tired a rogue:Healthy>w
No way! You are fighting for your life!

* HP:Bad Mana:Icy Move:Tired a rogue:Healthy>flee
You flee head over heels.
Royal Bedrooms
A tall, lean man follows your every move with his eyes.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (south).

* HP:Bad Mana:Icy Move:Tired>
A gypsy woman begins some strange incantations...
You swiftly dodge Malardil's attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
Malardil's guardsman says 'YOU! Nushnak! You will die before your time.'
Malardil's guardsman lightly slashes your head.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Icy Move:Tired Malardil:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

* HP:Bad Mana:Icy Move:Tired Malardil:Fine>
You flee head over heels.
Bodyguard's Chamber
A small rat runs about, oblivious to your presence.
A scrawny, yet muscular man skulks around.
Exits: (north), east, south, west.

* HP:Bad Mana:Icy Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.
You suddenly notice a rogue.

* HP:Bad Mana:Icy Move:Slow>d
d
In the Hall of Heroes
Exits: [west], up, down.

* HP:Bad Mana:Icy Move:Slow>d
The Castle Kitchens
The corpse of a vicious rat is lying here.
The corpse of a rogue is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of a vicious rat is lying here.
A small oaken table has been set here.
A cook is standing here, busy with her pots and pans.
A simple servant goes quietly about her duties.
#   {rep} now aliases {t Xl}.
A trained horse (mine) is standing here.
The garden snake slithers harmlessly here.
Exits: [west], up, (down).
Xl tells you 'any ancient/ws on him? :P'

* HP:Bad Mana:Icy Move:Slow>
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
A large sack containing pepper lies on the ground.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: (up).

* HP:Bad Mana:Icy Move:Slow>
A young rat leaves << U P >>

* HP:Bad Mana:Icy Move:Slow>ci
You start to concentrate...

You are surrounded by a misty shroud.

* HP:Bad Mana:Icy Move:Slow>rep doubt
Ok.

* HP:Bad Mana:Icy Move:Slow>
A young rat leaves << U P >>

* HP:Bad Mana:Icy Move:Slow>
A young rat has arrived from above.

* HP:Bad Mana:Icy Move:Slow>rep me bad icy slow inblocked in malardil
Ok.

* HP:Bad Mana:Icy Move:Slow>#   {rep} now aliases {t Xl}.

Xl tells you 'gig :P'

* HP:Bad Mana:Icy Move:Slow>
A young rat leaves << U P >>

* HP:Bad Mana:Icy Move:Slow>rep kinda dead=)
Ok.

* HP:Bad Mana:Icy Move:Slow>
A young rat has arrived from above.

* HP:Bad Mana:Icy Move:Tired>#   {rep} now aliases {t Xl}.

Xl tells you 'ow :P try to get out then'

* HP:Bad Mana:Cold Move:Tired>
Malardil has arrived from above.
Malardil's guardsman has arrived from above.
A gypsy woman has arrived from above.

* HP:Bad Mana:Cold Move:Tired>
A gypsy woman puts a lantern on her belt.
A gypsy woman lights a lantern.
Malardil's guardsman puts a lantern on his belt.
Malardil's guardsman lights a lantern.
Malardil puts a lantern on his belt.
Malardil lights a lantern.
You feel yourself exposed.
A gypsy woman slashes your right leg hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Tired a gypsy woman:Fine>
Malardil pierces your head and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Tired a gypsy woman:Fine>
You swiftly dodge Malardil's guardsman's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

## i was sure he didnt go into cellar!!! ##

* HP:Awful Mana:Cold Move:Tired a gypsy woman:Fine>flee
You flee head over heels.
The Castle Kitchens
The corpse of a vicious rat is lying here.
The corpse of a rogue is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of a vicious rat is lying here.
A small oaken table has been set here.
A cook is standing here, busy with her pots and pans.
A simple servant goes quietly about her duties.
The garden snake slithers harmlessly here.
A small rat runs about, oblivious to your presence.
Exits: [west], up, (down).
You suddenly notice a rogue.

* HP:Awful Mana:Cold Move:Slow>u
In the Hall of Heroes
Exits: [west], up, down.

* HP:Awful Mana:Cold Move:Slow>w
The curtain seems to be closed.

* HP:Awful Mana:Cold Move:Slow>u
At the Top of a Spiral Stair
Exits: west, down.

* HP:Awful Mana:Cold Move:Slow>w
Bodyguard's Chamber
Exits: (north), east, south, west.
A young rat has arrived from the north.

* HP:Awful Mana:Cold Move:Slow>PP
You begin to try to pick the lock...
You seem to be unable to pick this lock.     <-- FUCK!

* HP:Awful Mana:Cold Move:Slow>OO
It seems to be locked.

* HP:Awful Mana:Cold Move:Slow>w
The Grey Room
Exits: east.

* HP:Awful Mana:Cold Move:Slow>sc
6/155 hits, 17/128 mana, and 26/104 moves.

* HP:Awful Mana:Cold Move:Slow>sc
6/155 hits, 17/128 mana, and 26/104 moves.

* HP:Awful Mana:Cold Move:Slow>wim
Ok.

* HP:Awful Mana:Cold Move:Slow>
A young rat has arrived from the east.

* HP:Awful Mana:Cold Move:Slow>narr pick backexit malardil!!
Ok.

* HP:Awful Mana:Cold Move:Slow>wim
Ok.

* HP:Awful Mana:Cold Move:Slow>narrme dead!!
Arglebargle, glop-glyf!?!

* HP:Awful Mana:Cold Move:Slow>narr me dead!!<-- as many times before ey?=)
Ok.

* HP:Awful Mana:Cold Move:Slow>
Malardil has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.

* HP:Awful Mana:Cold Move:Slow>
A gypsy woman puts a lantern on her belt.
A gypsy woman lights a lantern.
Malardil's guardsman puts a lantern on his belt.
Malardil's guardsman lights a lantern.
Malardil puts a lantern on his belt.
Malardil lights a lantern.
You swiftly dodge a gypsy woman's attempt to slash you.   <-- 1
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Slow a gypsy woman:Healthy>e
flee
No way! You are fighting for your life!

* HP:Awful Mana:Cold Move:Slow a gypsy woman:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

* HP:Awful Mana:Cold Move:Slow a gypsy woman:Healthy>
You swiftly dodge Malardil's attempt to pierce you.     <-- 2!!
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Slow a gypsy woman:Healthy>
A young rat leaves >> E A S T >>

* HP:Awful Mana:Cold Move:Slow a gypsy woman:Healthy>
You flee head over heels.
Bodyguard's Chamber
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

* HP:Awful Mana:Cold Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.

* HP:Awful Mana:Cold Move:Slow>d
In the Hall of Heroes
A scrawny, yet muscular man skulks around.
Exits: [west], up, down.

* HP:Awful Mana:Cold Move:Slow>
A rogue tries to sneak behind you!

* HP:Awful Mana:Cold Move:Slow>d
The Castle Kitchens
The corpse of a vicious rat is lying here.
The corpse of a rogue is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of a vicious rat is lying here.
A small oaken table has been set here.
A cook is standing here, busy with her pots and pans.
A simple servant goes quietly about her duties.
The garden snake slithers harmlessly here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: [west], up, (down).

* HP:Awful Mana:Cold Move:Slow>l w
#   $door is now set to {doubledoors}.
The doubledoors is closed.

* HP:Awful Mana:Cold Move:Slow>P
You begin to try to pick the lock...
You seem to be unable to pick this lock.

* HP:Awful Mana:Cold Move:Slow>
Gimilzr narrates 'i spam from fnost'

* HP:Awful Mana:Cold Move:Slow>O
It seems to be locked.

* HP:Awful Mana:Cold Move:Slow>d
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
A large sack containing pepper lies on the ground.
A trained horse (mine) is standing here.
A small rat runs about, oblivious to your presence.
Exits: (up).

* HP:Awful Mana:Cold Move:Slow>l u
#   $door is now set to {cellarhatch}.

* HP:Awful Mana:Cold Move:Slow>C
Ok.

* HP:Awful Mana:Cold Move:Slow>P
You begin to try to enable the lock...
You seem to be unable to pick this lock.

* HP:Awful Mana:Cold Move:Slow>B
Alas, not enough mana flows through you...

* HP:Awful Mana:Cold Move:Slow>B
Alas, not enough mana flows through you...

* HP:Awful Mana:Cold Move:Slow>r
sc
You sit down and rest your tired bones.

* HP:Awful Mana:Cold Move:Slow>sc
9/155 hits, 28/128 mana, and 24/104 moves.

* HP:Awful Mana:Cold Move:Slow>sc
9/155 hits, 28/128 mana, and 24/104 moves.

* HP:Awful Mana:Cold Move:Slow>10/155 hits, 28/128 mana, and 24/104 moves.

* HP:Awful Mana:Cold Move:Slow>st
You stop resting, and stand up.

* HP:Awful Mana:Cold Move:Slow>wim
Ok.

* HP:Awful Mana:Cold Move:Slow>B
Alas, not enough mana flows through you...

* HP:Awful Mana:Cold Move:Slow>B
You muster all of your concentration...

B
The exit up seems to blur for a while.

* HP:Awful Mana:Frozen Move:Slow>Alas, not enough mana flows through you...

* HP:Awful Mana:Frozen Move:Slow>narr me blocked in malardil on awful
frozen slow in cellarhatch
Ok.

-------------------------- Z I P ------------------------
So i narrated for help and regged and casted armour etc
darkies came, then some orc entered trap in sewers and
all bns went there including bn carrying loot from nator
and when cellarhatch unblock:

The exit up blurs for a while.

* HP:Fine Mana:Hot>Players in your zone
--------------------
Nushnak             - Storage Room and Wine Cellar

* HP:Fine Mana:Hot>st
You stop resting, and stand up.

* HP:Fine Mana:Hot>o u
Ok.

* HP:Fine Mana:Hot>u
The Castle Kitchens
The corpse of a vicious rat is lying here.
The corpse of a rogue is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
A small oaken table has been set here.
A cook is standing here, busy with her pots and pans.
A simple servant goes quietly about her duties.
A tall, lean man follows your every move with his eyes.
u
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [west], up, (down).
A gypsy woman begins some strange incantations...

* HP:Fine Mana:Hot>
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
*a Dwarf* is standing here.
*Erebos the Dwarf* is standing here.
*Aremir the Noldorin Elf* is standing here.
Exits: (west), up, down.

*a Dwarf* leaves << U P >>

*Erebos the Dwarf* leaves << U P >>

*Aremir the Noldorin Elf* leaves << U P >>    <-- YOOOUUCH!

* HP:Fine Mana:Hot>w
The Great Hall
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* HP:Fine Mana:Hot>d
The Entrance Hall
Exits: [east], [west], up.

* HP:Fine Mana:Hot>w
w
The irondoor seems to be closed.

* HP:Fine Mana:Hot>The irondoor seems to be closed.

* HP:Fine Mana:Hot>o w
It seems to be locked.

* HP:Fine Mana:Hot>l w
#   $door is now set to {irondoor}.
Tubig narrates 'where u guys fighting'

* HP:Fine Mana:Hot>P
You begin to try to pick the lock...
You seem to be unable to pick this lock.

* HP:Fine Mana:Hot>O
It seems to be locked.

* HP:Fine Mana:Hot>
*a Dwarf* has arrived from above.

* HP:Fine Mana:Hot>u
The Great Hall
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* HP:Fine Mana:Hot>C
You don't see any irondoor here.

* HP:Fine Mana:Hot>l el e  <-- wanted to close door and block him and
You don't see an el.       <-- me inside but was a great time to misstype

* HP:Fine Mana:Hot>
*a Dwarf* has arrived from below.

* HP:Fine Mana:Hot>C
You don't see any irondoor here.

* HP:Fine Mana:Hot>
*a Dwarf* leaves __ D O W N __

* HP:Fine Mana:Hot>
*Erebos the Dwarf* has arrived from the east.
*Aremir the Noldorin Elf* has arrived from the east.

* HP:Fine Mana:Hot>
*Erebos the Dwarf* cleaves your left leg extremely hard.

* HP:Fine Mana:Hot *Erebos the Dwarf*:Fine>l e
#   $door is now set to {curtain}.
The curtain is open.

* HP:Fine Mana:Hot *Erebos the Dwarf*:Fine>O

*Aremir the Noldorin Elf* begins some strange incantations...
*Erebos the Dwarf* closes the curtain.

* HP:Fine Mana:Hot *Erebos the Dwarf*:Fine>flee
Ok.

* HP:Fine Mana:Hot *Erebos the Dwarf*:Fine>
You flee head over heels.
The Entrance Hall
*a Dwarf* is standing here.
Exits: [east], [west], up.

* HP:Fine Mana:Hot>u

*a Dwarf* tries to slash you, but your parry is successful.

* HP:Fine Mana:Hot *a Dwarf*:Healthy>No way! You are fighting for your life!

* HP:Fine Mana:Hot *a Dwarf*:Healthy>O

*Erebos the Dwarf* has arrived from above.
*Aremir the Noldorin Elf* has arrived from above.

* HP:Fine Mana:Hot *a Dwarf*:Healthy>flee
*Erebos the Dwarf* quickly approaches, trying to cleave you.
You don't see any curtain here.

* HP:Fine Mana:Hot *a Dwarf*:Healthy>
*Erebos the Dwarf* cleaves your left foot extre
mely hard.
You flee head over heels.
PANIC! You couldn't escape!

* HP:Hurt Mana:Hot *a Dwarf*:Healthy>flee
*a Dwarf* begins some strange incantations...
You are already attempting to flee!

* HP:Hurt Mana:Hot *a Dwarf*:Healthy>
Morhol narrates 'man glowin'
You flee head over heels.
The Great Hall
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A trained horse (mine) is standing here.
Exits: [east], down.

* HP:Hurt Mana:Hot>O
e
Ok.

* HP:Hurt Mana:Hot>C
*a Dwarf* has arrived from below.
*Erebos the Dwarf* has arrived from below.
*Aremir the Noldorin Elf* has arrived from below.
In the Hall of Heroes
Exits: (west), up, down.

* HP:Hurt Mana:Hot>Ok.

* HP:Hurt Mana:Hot>C
It's already closed!

* HP:Hurt Mana:Hot>C
C
It's already closed!

* HP:Hurt Mana:Hot>C
It's already closed!

* HP:Hurt Mana:Hot>The curtain is opened from the other side.
Ok.

* HP:Hurt Mana:Hot>cha s q       <-- quick bolck ho!
Ok.

* HP:Hurt Mana:Hot>
The curtain is opened from the other side.

* HP:Hurt Mana:Hot>
*a Dwarf* has arrived from the west.
*Erebos the Dwarf* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
*Erebos the Dwarf* strongly cleaves your body.

* HP:Hurt Mana:Hot *Erebos the Dwarf*:Healthy>
*a Dwarf* strongly slashes your right hand.

* HP:Hurt Mana:Hot *Erebos the Dwarf*:Healthy>flee
*a Dwarf* closes the curtain.
PANIC! You can't quit the fight!

* HP:Hurt Mana:Hot *Erebos the Dwarf*:Healthy>
*Aremir the Noldorin Elf* utters the words 'lightning bolt'
>>>> LOST ARMOUR<<<<
*Aremir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.

* HP:Wounded Mana:Hot *Erebos the Dwarf*:Healthy>O
Ok.
*a Dwarf* closes the curtain.
You flee head over heels.


## ok that HURT! ouch nush, OUT! ##


At the Top of a Spiral Stair
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
Exits: west, down.

* HP:Wounded Mana:Hot>C
You don't see any curtain here.
A vicious rat tries to hit you, but your parry is successful.

* HP:Wounded Mana:Hot a vicious rat:Healthy>w
flee
flee
No way! You are fighting for your life!

* HP:Wounded Mana:Hot a vicious rat:Healthy>
You flee head over heels.
Bodyguard's Chamber
The corpse of a diminutive rogue is lying here.
Exits: (north), east, south, west, (up).    <-- it is open! YOU CAN DO IT!!

* HP:Wounded Mana:Hot>
You flee head over heels.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

* HP:Wounded Mana:Hot>n
u
Bodyguard's Chamber
The corpse of a diminutive rogue is lying here.
*a Dwarf* is standing here.
*Erebos the Dwarf* is standing here.
*Aremir the Noldorin Elf* is standing here.
Exits: (north), east, south, west, (up).

* HP:Wounded Mana:Hot>
*a Dwarf* slashes your left arm hard and shatters it.
No way! You are fighting for your life!

* HP:Wounded Mana:Hot *a Dwarf*:Healthy>e
*Erebos the Dwarf* cleaves your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way! You are fighting for your life!

* HP:Awful Mana:Hot *a Dwarf*:Healthy>flee
PANIC! You can't quit the fight!

* HP:Awful Mana:Hot *a Dwarf*:Healthy>
*Aremir the Noldorin Elf* utters the words 'lightning bolt'
You're killed by the lightning bolt sent by *Aremir the Noldorin Elf*.

You are dead! Sorry...


o HP:Awful Mana:Hot>
Alas, you realize that yet again the mighty knowledge of drowned Nmenor has
been lost... Despair settles on you.

* HP:Awful Mana:Burning>sleep
You go to sleep.

*******************************************************
And when i prayed and told bns i died i noticed they also
died in sewers trap soo! No loot for darkies and no gain
for me and 4 bns dead=P
*******************************************************


2002/04/04 19:12, Nushenak: 
i am not sure this is a log worth posting but atleast my andrenaline got slightly higher=)

2002/04/04 19:18, Hate:Rated: Superb 
God Nushenak, you suck :)
I though when you saved your life Awful was the end of the log, but no :(
* Huge comf*

2002/04/04 19:34, Nator:Rated: Good 
i even thought for a sec i might have a chance, even consiering my crap link, but guess not...

2002/04/04 19:50, Durcano: 
a bright red amulet <-- thats why fballs sucked :p

2002/04/04 20:10, Alantir:Rated: Superb 
Fun to read... you need to post some logs that end happy though, I'm getting depressed here.

2002/04/04 20:29, Hurin:  Rated: Good 
Wow, needing 3-4 pukes to handle one single bn! Brave pukies! Cudos to Nushenak as usual!

Hurin

2002/04/04 20:42, Lehto:  Rated: Awful 
triggerhappy

2002/04/04 21:01, Mouser:  Rated: Good 
yep amulet definately prolonged the 'fight' ...... really thought ole Malardil was going to be the big winner. Especially with you sitting at 6 HPs. Luckily you werent sporting any crits at the time. All in all fun log to read

2002/04/04 21:08, Faint: 
err...letho what do you mean?

i dont use no action nor triggers in pk..maybe i miss your point..

2002/04/04 21:11, David:Rated: Good 
hehe nice! .. erhm.. and not so nice.. rawk on duude =P

2002/04/04 21:34, Bornack:Rated: Superb 
hurin try using your brain for once, if everyone posted comments like that we would have 1000+ comments on every log. brave darkies killing pukes brave pukes killing darkies geez man.. think!

2002/04/04 22:01, Gamli:Rated: Superb 
Clappers Nushie... Suicidally brave as always

2002/04/04 22:13, Hate:Rated: Superb 
Someone noticed how close was Nator to kill Nushenak even starting ob Bad hps?.
(and Nushenak was lucky putting those 2 fireballs in, even if they had shit damage).
Fear us!

2002/04/04 23:42, Marillion: 
duh always sawks when gayer overkillers charge in the end:p comf

2002/04/05 00:22, Hurin:  Rated: Good 
Bornack, we already have 1000+ comments about just such things, still i cant refrain from pointing out the obvious! Habit i guess!

2002/04/05 00:42, Edvard:Rated: Superb 
Very nice log... And nice thinking to block yourself in on awful =)

The fact that u died wont even count in rating, since it was gayers overkilling!

2002/04/05 03:42, Ecko:   
well another log poster that uses 'l e' to set door alias...wonderful use of a client!! Perhaps that is what Lehto means...its not a trigger but typing 'l w; B' is alot faster than normally blocking a door..and Nator could have had a chance to get out of the door if you werent using your client that way

2002/04/05 05:18, Ostu:   
Whines about door actions make me puke. These are allowed when you force game output yourself, i.e by 'look dir'.

But then again, I find it faster to type 'cx w;bx w'

2002/04/05 07:59, Nator:Rated: Good 
All i gotta say in nushenak's defense about the door thingi is that i never wanted to get out, i wanted to kill him but i sadly overrated my link :(

2002/04/05 08:14, Gimilzor:Rated: Average 
I'm sorry for dying on you with Nator's shit, i had my eq, nators and prists, and died, *curse*.

2002/04/05 08:17, Morhol: 
well Gimil some fucker looted my bn staff too - WHAT FOR?!!!!

2002/04/05 10:30, Gray:Rated: Good 
BERSERKERS HO! :)

2002/04/05 10:44, Rayden:   
Hm.. Nushenak, tell me something.. do you always start from Hidden Island and end there too?

2002/04/05 11:01, Faint: 
'every good mumesecion ends in hidden island'

naw but hell,it isnt like i loose anything when playing balsy(stupid, ) you might call me moron like p(prist) does even tho he cant say why=P

i have fun when i play nush, dont give a rats ass about wps/eq etc, i just wish more people would play like this..

2002/04/05 13:11, Nator:Rated: Good 
Well, at lev 59 i care more about xp than anything else, losing 500+k is not fun.

2002/04/05 14:25, Devastator:Rated: Good 
Gettin doorvar set by looking is not legal i thought, or is it? Doing dd irondoor, block ${door} is fine but... well what do I know.

Nice log:P

2002/04/05 16:11, Thorgrim:   
We only came to check Nator's corpse. Had absolutely no idea you were blocked bellow cellarhatch.

2003/06/12 21:39, Pampalini:   
I always know which logs are crap and which rock after reading just name of char. Too bad overkill lamer Erebos showed.


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 Rating-Summary 
 Superb Alantir, Bornack, Edvard, Gamli, Hate, Shagrath 
 Good David, Devastator, Gray, Hurin, Mouser, Nator 
 Average Gimilzor 
 Poor Johannes 
 Awful Grigor, Lehto, Nimroth 
Rating period for this log has expired!


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