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czech overkill trap (Nogir)comments   back
   (11 ratings and 4435 hits. Posted 2002/05/21)
Tahkr found 2 noname pukes and wanted me to set trap behind bush.

* W C Move:Slow>bas bush
Nothing seems to happen.

r
Tahkr has arrived from the west.

t Tahkr nemam moves

* W C Move:Slow>
You sit down and rest your tired bones.

* W C Move:Slow>Ok.

* W C Move:Slow>sc
400/400 hits and 19/151 moves.

* W C Move:Slow>
Tahkr tries to bash the bush.

* W C Move:Slow>' bush e
Ok.

* W C Move:Slow>sc
400/400 hits and 22/151 moves.

* W C Move:Slow>
Tahkr tries to bash the bush.
The bush gave away under the pressure.

* W C Move:Slow>st
You stop resting, and stand up.

* W C Move:Slow>e
Narrow Tunnel
Exits: east.

o W C Move:Slow>
e
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
Exits: (south), west.

* W C Move:Slow>
cl exit e
You don't see any exit there.

* W C Move:Slow>cl rock
Ok.

* W C Move:Slow>w
Narrow Tunnel
Exits: east.

o W C Move:Slow>
r
You sit down and rest your tired bones.

o W C Move:Slow>sc
inf OB: %O, DB: %D, PB: %k, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp, %T tp. Gold: %g. PK: %K.%.Total xp: %x. Total tp: %t.%.%f
400/400 hits and 21/151 moves.

o W C Move:Slow>OB: 120, DB: -15, PB: 39, Armour: 81%. Wimpy: 200. Mood: aggressive.
Needed: 841517 xp, 0 tp. Gold: 1. PK: involved in skirmishes.
Total xp: 15208483. Total tp: 90960.
Affected by:
- noquit
- novoid


o W C Move:Slow>sc
400/400 hits and 23/151 moves.

o W C Move:Slow>st
You stop resting, and stand up.

o W C Move:Slow>tr
You carefully examine the ground around you, looking for tracks...

Tahkr has suddenly arrived.

g boots pack
rem boots
wear 2.boots
p boots pack
*a Half-Elf* has suddenly arrived.

*a Half-Elf* begins some strange incantations...


You stop searching.

* W C Move:Slow>e
You get a pair of iron-shod boots from a leather backpack.

* W C Move:Slow>
You stop using a black pair of padded boots.
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with her goodness.
That really HURT!
You crush *a Half-Elf*'s body and tickle it.

* W C HP:Fine Move:Slow *a Half-Elf*:Fine>
You wear a pair of iron-shod boots on your feet.

* W C HP:Fine Move:Slow *a Half-Elf*:Fine>
You put a black pair of padded boots in a leather backpack.

* W C HP:Fine Move:Slow *a Half-Elf*:Fine>No way! You are fighting for your life!

* W C HP:Fine Move:Slow *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.

* W C HP:Fine Move:Slow *a Half-Elf*:Fine>l
Narrow Tunnel
Tahkr is standing here.
*a Half-Elf* is here, fighting YOU.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

o W C HP:Fine Move:Slow>
bas
Bash what or whom?

o W C HP:Fine Move:Slow>e
hit *Dwarf*
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Half-Elf* is standing here.
Exits: west.

* W C HP:Fine Move:Slow>
*a Half-Elf* leaves west.
They aren't here.

* W C HP:Fine Move:Slow>cl rock

Tahkr has arrived from the west.

* W C HP:Fine Move:Slow>It's already closed!

* W C HP:Fine Move:Slow>w

A ghost tries to hit you, but your parry is successful.
You strongly crush a ghost's body and tickle it.

* W C HP:Fine Move:Slow a ghost:Fine>hit *Dwarf*
No way! You are fighting for your life!

* W C HP:Fine Move:Slow a ghost:Fine>They aren't here.

* W C HP:Fine Move:Slow a ghost:Fine>f

Tahkr leaves west.

* W C HP:Fine Move:Slow a ghost:Fine>
You flee head over heels.
Narrow Tunnel
*a Half-Elf* is here, fighting Tahkr.
Tahkr is here, fighting *a Half-Elf*.
Exits: east.

* W C HP:Fine Move:Slow>
e
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
Exits: west.

* W C HP:Fine Move:Slow>
w
Narrow Tunnel
*a Half-Elf* is here, fighting Tahkr.
Tahkr is here, fighting *a Half-Elf*.
Exits: east.

* W C HP:Fine Move:Slow>
hit *Dwarf*
They aren't here.

* W C HP:Fine Move:Weak>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

o W C HP:Fine Move:Weak>hit *Dwarf*
They aren't here.

o W C HP:Fine Move:Weak>e
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Half-Elf* is standing here.
Exits: west.

* W C HP:Fine Move:Weak>
hit *Elf*
You crush *a Half-Elf*'s right arm hard.
Your victim is shocked by your hit!

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>cl rock
Tahkr has arrived from the west.
It's already closed!

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>
Tahkr tries to cleave *a Half-Elf*, but she parries successfully.

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>
A ghost tries to hit *a Half-Elf*, but she parries successfully.

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>cl rock
It's already closed!

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>cl rock
cl rock
It's already closed!
*a Half-Elf* lightly slashes your right arm and tickles it.

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>It's already closed!
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* W C HP:Fine Move:Weak>cl rock
cl rock
It's already closed!

* W C HP:Fine Move:Weak>It's already closed!

* W C HP:Fine Move:Weak>w
hit *Elf*
Narrow Tunnel
*a Half-Elf* is standing here trying to concentrate.
Exits: east.

* W C HP:Fine Move:Weak>
Tahkr has arrived from the east.
You approach *a Half-Elf*, trying to crush her.

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>
Tahkr approaches *a Half-Elf*, trying to cleave her.

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>
You crush *a Half-Elf*'s body hard.

* W C HP:Fine Move:Weak *a Half-Elf*:Fine>
*a Dwarf* has suddenly arrived.
A mountain mule has suddenly arrived.
Tahkr cleaves *a Half-Elf*'s body very hard.

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

* W C HP:Fine Move:Weak>e
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Half-Elf* is standing here.
Exits: west.

* W C HP:Fine Move:Weak>
hit *Elf*
You try to crush *a Half-Elf*, but she parries successfully.
*a Dwarf* has arrived from the west.

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>cl rock
It's already closed!

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>
Tahkr has arrived from the west.

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>cl rock

Tahkr approaches *a Half-Elf*, trying to cleave her.
*a Dwarf* smites Tahkr's head very hard.

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>cl rock
It's already closed!

* W C HP:Fine Move:Weak *a Half-Elf*:Hurt>cl rock
It's already closed!
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* W C HP:Fine Move:Weak>cl rock
It's already closed!

* W C HP:Fine Move:Weak>cl rock
It's already closed!

* W C HP:Fine Move:Weak>It's already closed!

* W C HP:Fine Move:Weak>w
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.
Exits: east.
*a Half-Elf* begins some strange incantations...

* W C HP:Fine Move:Fainting>
hit *Elf*
You approach *a Half-Elf*, trying to crush her.

* W C HP:Fine Move:Fainting *a Half-Elf*:Hurt>cl rock
You don't see any rock here.
You strongly crush *a Half-Elf*'s right hand.

* W C HP:Fine Move:Fainting *a Half-Elf*:Hurt>cl rock
cl rock
You don't see any rock here.

* W C HP:Fine Move:Fainting *a Half-Elf*:Hurt>
You don't see any rock here.

* W C HP:Fine Move:Fainting *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

o W C HP:Fine Move:Fainting>e
A Lonely Hill
A ghost is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Tahkr.
Tahkr is sitting here.
*a Half-Elf* is standing here.
Exits: west.

* W C HP:Fine Move:Fainting>
hit *Elf*
You approach *a Half-Elf*, trying to crush her.

* W C HP:Fine Move:Exhausted *a Half-Elf*:Hurt>cl rock
It's already closed!
*a Half-Elf* barely slashes your right arm and tickles it.

* W C HP:Fine Move:Exhausted *a Half-Elf*:Hurt>cl rock
It's already closed!

* W C HP:Fine Move:Exhausted *a Half-Elf*:Hurt>
*a Half-Elf* begins some strange incantations...
*a Dwarf* smites Tahkr's right hand extremely hard.

* W C HP:Fine Move:Exhausted *a Half-Elf*:Hurt>
A ghost hits *a Dwarf*'s left foot and tickles it.

* W C HP:Fine Move:Fainting *a Half-Elf*:Hurt>g draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

* W C HP:Fine Move:Fainting *a Half-Elf*:Hurt>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>
*a Half-Elf* is now a group member.
You crush *a Half-Elf*'s left leg and tickle it.

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>cl rock
cl rock
It's already closed!

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>cl rock
It's already closed!
Tahkr seems to have recovered his senses.

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>Tahkr narrates 'dwaref'
It's already closed!

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>cl rock
It's already closed!

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>cl rock
It's already closed!
*a Half-Elf* begins some strange incantations...

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>cl rock
Tahkr narrates 'dwarf'
It's already closed!

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>
Tahkr cleaves *a Dwarf*'s left leg extremely hard.

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>cl rock
It's already closed!
You crush *a Half-Elf*'s left leg and tickle it.
*a Dwarf* smites Tahkr's body hard.

* W C HP:Fine Move:Slow *a Half-Elf*:Hurt>bas
Tahkr narrates 'dwarfg'

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves west.
Tahkr panics, and attempts to flee.
Tahkr leaves west.

* W C HP:Fine Move:Slow>
*a Half-Elf* has arrived from the west.
*a Dwarf* panics, but can't stop fighting to flee.

* W C HP:Fine Move:Slow>hit *Dwarf*
You approach *a Dwarf*, trying to crush him.

* W C HP:Fine Move:Slow *a Dwarf*:Wounded a ghost:Fine>
Tahkr has arrived from the west.
*a Dwarf* panics, and attempts to flee.

* W C HP:Fine Move:Slow *a Dwarf*:Wounded a ghost:Fine>bas

You crush *a Dwarf*'s head hard.

* W C HP:Fine Move:Slow *a Dwarf*:Wounded a ghost:Fine>
*a Half-Elf* begins some strange incantations...
Tahkr cleaves *a Dwarf*'s head extremely hard.
*a Dwarf* panics, but can't stop fighting to flee.

A ghost lightly hits *a Dwarf*'s body and tickles it.

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west.

* W C HP:Fine Move:Slow>
Tahkr panics, and attempts to flee.
Tahkr leaves west.
A ghost quickly approaches, trying to hit you.

* W C HP:Fine Move:Slow a ghost:Fine>hit *Dwarf*
They aren't here.

* W C HP:Fine Move:Slow a ghost:Fine>
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with her goodness.

* W C HP:Hurt Move:Slow a ghost:Fine>
A ghost barely hits your body and tickles it.

* W C HP:Hurt Move:Slow a ghost:Fine>f
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Hurt Move:Slow a ghost:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Hurt Move:Slow a ghost:Fine>
*a Half-Elf* leaves west.

* W C HP:Hurt Move:Slow a ghost:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Hurt Move:Slow a ghost:Fine>
You crush a ghost's body and tickle it.

* W C HP:Hurt Move:Slow a ghost:Fine>
You flee head over heels.
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting Tahkr.
Tahkr is here, fighting *a Dwarf*.
*a Half-Elf* is standing here.
Exits: east.
Tahkr panics, and attempts to flee.
Tahkr leaves east.

* W C HP:Hurt Move:Slow>

*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Move:Slow>hit *Dwarf*
You approach *a Dwarf*, trying to crush him.

* W C HP:Hurt Move:Slow *a Dwarf*:Wounded>
Tahkr has arrived from the east.

* W C HP:Hurt Move:Slow *a Dwarf*:Wounded>
Tahkr approaches *a Dwarf*, trying to cleave him.

* W C HP:Hurt Move:Slow *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Move:Slow *a Dwarf*:Wounded>
Tahkr cleaves *a Dwarf*'s left leg and tickles it.

* W C HP:Hurt Move:Slow *a Dwarf*:Wounded>
*a Dwarf* stops using a great warsword.
*a Dwarf* masterfully draws a quarterstaff.
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with her goodness.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* W C HP:Wounded Move:Slow>e
hit *Dwarf*
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Dwarf* is standing here.
Exits: west.

* W C HP:Wounded Move:Slow>
*a Dwarf* leaves west.
They aren't here.

* W C HP:Wounded Move:Slow>w
hit *Dwarf*
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here trying to concentrate.
Tahkr is standing here.
*a Dwarf* is standing here.
Exits: east.

* W C HP:Wounded Move:Slow>
You are too afraid.

* W C HP:Wounded Move:Slow>
Tahkr cleaves *a Dwarf*'s body extremely hard.
*a Dwarf* barely smites Tahkr's right leg and tickles it.

* W C HP:Wounded Move:Slow>score
138/400 hits and 17/151 moves.

* W C HP:Wounded Move:Slow>cha wimpy 137
Wimpy set to: 137

* W C HP:Wounded Move:Slow>hit *Dwarf*

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* W C HP:Wounded Move:Slow>They aren't here.

* W C HP:Wounded Move:Slow>e
hit *Dwarf*

*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Move:Slow>Tahkr panics, and attempts to flee.
Tahkr leaves east.
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Dwarf* is standing here.
Tahkr is standing here.
Exits: west.

* W C HP:Wounded Move:Slow>
cl rock
You crush *a Dwarf*'s right arm.

* W C HP:Wounded Move:Weak *a Dwarf*:Bad>It's already closed!

* W C HP:Wounded Move:Weak *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* W C HP:Wounded Move:Weak>cl rock
*a Half-Elf* has arrived from the west.
It's already closed!

* W C HP:Wounded Move:Weak>w
hit *Dwarf*
*a Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
Narrow Tunnel
Exits: east.

o W C HP:Wounded Move:Weak>
They aren't here.
Tahkr has arrived from the east.

o W C HP:Wounded Move:Weak>
*a Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Wounded Move:Weak>
Tahkr cleaves *a Dwarf*'s body hard.
*a Dwarf* smites Tahkr's right leg and tickles it.

* W C HP:Wounded Move:Weak>e
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Half-Elf* is standing here.
Exits: west.

* W C HP:Wounded Move:Weak>
w
hit *Dwarf*

*a Half-Elf* leaves west.
You swiftly dodge a ghost's attempt to hit you.
You crush a ghost's right hand and tickle it.

* W C HP:Wounded Move:Weak a ghost:Fine>No way! You are fighting for your life!

* W C HP:Wounded Move:Weak a ghost:Fine>They aren't here.

* W C HP:Wounded Move:Weak a ghost:Fine>f
You flee head over heels.
Narrow Tunnel
Tahkr is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Tahkr.
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.
Exits: east.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* W C HP:Wounded Move:Fainting>

*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Move:Fainting>

Tahkr panics, and attempts to flee.
Tahkr leaves east.

* W C HP:Wounded Move:Fainting>hit *Dwarf*

* W C HP:Wounded Move:Fainting>They aren't here.

* W C HP:Wounded Move:Fainting>e
w
hit *Dwarf*
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Dwarf* is standing here.
Tahkr is standing here.
Exits: west.

* W C HP:Wounded Move:Fainting>
Tahkr cleaves *a Dwarf*'s body extremely hard and shatters it.

You are too exhausted.
*a Dwarf* panics, and attempts to flee.

* W C HP:Wounded Move:Fainting>
*a Dwarf* swiftly dodges your attempt to crush him.

* W C HP:Wounded Move:Fainting *a Dwarf*:Bad Tahkr:Wounded>
Tahkr panics, and attempts to flee.
Tahkr leaves west.

* W C HP:Wounded Move:Fainting *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* W C HP:Wounded Move:Fainting>
A ghost tries to hit you, but your parry is successful.

* W C HP:Wounded Move:Fainting a ghost:Fine>f
PANIC! You can't quit the fight!

* W C HP:Wounded Move:Fainting a ghost:Fine>
Tahkr has arrived from the west.

* W C HP:Wounded Move:Fainting a ghost:Fine>
Tahkr leaves west.
You flee head over heels.
You are too exhausted.
PANIC! You couldn't escape!

* W C HP:Wounded Move:Fainting a ghost:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Wounded Move:Fainting a ghost:Fine>
You crush a ghost's left leg and tickle it.

* W C HP:Wounded Move:Fainting a ghost:Fine>
*a Dwarf* has arrived from the west.

* W C HP:Wounded Move:Fainting a ghost:Fine>g draught pack
quaff draught

You flee head over heels.
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here trying to concentrate.
Tahkr is standing here.
Exits: east.

* W C HP:Wounded Move:Exhausted>
You get a flask of orkish draught from a leather backpack.

* W C HP:Wounded Move:Exhausted>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
Tahkr leaves east.
A Lonely Hill
A moaning ghost advances towards you, shimmering with a pale light.
*a Dwarf* is standing here.

* W C HP:Wounded Move:Slow>
hit *Dwarf*
You are too afraid.

* W C HP:Wounded Move:Slow>
*a Dwarf* swiftly dodges a ghost's attempt to hit him.

* W C HP:Wounded Move:Slow>
*a Dwarf* panics, and attempts to flee.

* W C HP:Wounded Move:Slow>
Tahkr cleaves *a Dwarf*'s left arm extremely hard and shatters it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* W C HP:Wounded Move:Slow>cha wimpy 
hit *Dwarf*
Wimpy removed.

* W C HP:Wounded Move:Slow>
* W C HP:Wounded Move:Slow *a Dwarf*:Awful a ghost:Fine>
A ghost hits *a Dwarf*'s right leg and shatters it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* W C HP:Wounded Move:Slow *a Dwarf*:Dying a ghost:Fine>
You crush *a Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

* W C HP:Wounded Move:Slow>hit *Elf*
They aren't here.

* W C HP:Wounded Move:Slow>
Tahkr leaves west.
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.

* W C HP:Wounded Move:Slow>
e
A Lonely Hill
The corpse of *a Dwarf* is lying here.
A moaning ghost advances towards you, shimmering with a pale light.
The shadow of *a Dwarf* is floating here.
Exits: west.
*a Half-Elf* has arrived from the west.
A ghost quickly approaches, trying to hit you.

* W C HP:Wounded Move:Slow a ghost:Fine>

You crush a ghost's body hard.
Your victim is shocked by your hit!

* W C HP:Wounded Move:Slow a ghost:Fine>hit *Elf*
You're already fighting!

* W C HP:Wounded Move:Slow a ghost:Fine>f
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Wounded Move:Slow a ghost:Fine>
Tahkr has arrived from the west.

* W C HP:Wounded Move:Slow a ghost:Fine>
Tahkr strongly cleaves *a Half-Elf*'s body.

* W C HP:Wounded Move:Slow a ghost:Fine>
PANIC! You can't quit the fight!

* W C HP:Wounded Move:Slow a ghost:Fine>
You flee head over heels.
PANIC! You couldn't escape!
You crush a ghost's body hard.
Your victim is shocked by your hit!

* W C HP:Wounded Move:Slow a ghost:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* W C HP:Wounded Move:Slow a ghost:Fine>
A ghost hits your right leg hard.
You feel a strong ache there!

* W C HP:Wounded Move:Slow a ghost:Fine>
You flee head over heels.
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.
Exits: east.

* W C HP:Wounded Move:Slow>

*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Move:Slow>
Tahkr has arrived from the east.

* W C HP:Wounded Move:Slow>hit *Elf*
Tahkr approaches *a Half-Elf*, trying to cleave her.
You approach *a Half-Elf*, trying to crush her.

* W C HP:Wounded Move:Slow *a Half-Elf*:Hurt Tahkr:Wounded>
Tahkr cleaves *a Half-Elf*'s right leg extremely hard.

* W C HP:Wounded Move:Slow *a Half-Elf*:Wounded Tahkr:Wounded>
You crush *a Half-Elf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Wounded Move:Slow *a Half-Elf*:Wounded Tahkr:Wounded>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

o W C HP:Wounded Move:Slow>hit *Elf*
They aren't here.

o W C HP:Wounded Move:Slow>e
hit *Elf*
A Lonely Hill
The corpse of *a Dwarf* is lying here.
A moaning ghost advances towards you, shimmering with a pale light.
The shadow of *a Dwarf* is floating here.
*a Half-Elf* is standing here trying to concentrate.
Exits: west.

* W C HP:Wounded Move:Weak>
You approach *a Half-Elf*, trying to crush her.

* W C HP:Wounded Move:Weak *a Half-Elf*:Wounded>
Tahkr has arrived from the west.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* W C HP:Wounded Move:Weak>cl rock
It's already closed!

* W C HP:Wounded Move:Weak>w
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.
Exits: east.

* W C HP:Wounded Move:Weak>
hit *Elf*
You crush *a Half-Elf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Wounded Move:Weak *a Half-Elf*:Bad>
Tahkr has arrived from the east.

* W C HP:Wounded Move:Weak *a Half-Elf*:Bad>
Tahkr cleaves *a Half-Elf*'s body extremely hard and shatters it.
*a Half-Elf* panics, and attempts to flee.

* W C HP:Wounded Move:Weak *a Half-Elf*:Awful>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

o W C HP:Wounded Move:Weak>e
hit *Elf*
A Lonely Hill
The corpse of *a Dwarf* is lying here.
A moaning ghost advances towards you, shimmering with a pale light.
The shadow of *a Dwarf* is floating here.
*a Half-Elf* is standing here.
Exits: west.

* W C HP:Wounded Move:Weak>
You approach *a Half-Elf*, trying to crush her.

* W C HP:Wounded Move:Weak *a Half-Elf*:Awful>
*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Move:Weak *a Half-Elf*:Awful>
Tahkr has arrived from the west.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* W C HP:Wounded Move:Weak>w
hit *Elf*
Narrow Tunnel
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.
Exits: east.

* W C HP:Wounded Move:Fainting>
You try to crush *a Half-Elf*, but she parries successfully.

* W C HP:Wounded Move:Fainting *a Half-Elf*:Awful>
*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Move:Fainting *a Half-Elf*:Awful>
*a Half-Elf* panics, and attempts to flee.

* W C HP:Wounded Move:Fainting *a Half-Elf*:Awful>
Tahkr has arrived from the east.

* W C HP:Wounded Move:Fainting *a Half-Elf*:Awful>
Tahkr approaches *a Half-Elf*, trying to cleave her.

* W C HP:Wounded Move:Fainting *a Half-Elf*:Awful>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

o W C HP:Wounded Move:Fainting>e
A Lonely Hill
The corpse of *a Dwarf* is lying here.
A ghost is here, fighting *a Half-Elf*.
The shadow of *a Dwarf* is floating here.
*a Half-Elf* is lying here, mortally wounded.
Exits: west.

* W C HP:Wounded Move:Fainting>
hit *Elf*

* W C HP:Wounded Move:Exhausted *a Half-Elf*:Dying a ghost:Fine>
Tahkr has arrived from the west.

* W C HP:Wounded Move:Exhausted *a Half-Elf*:Dying a ghost:Fine>
You crush *a Half-Elf*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *a Half-Elf*.

* W C HP:Wounded Move:Fainting>exa corpse
corpse (here) : 
a pile of coins
a quiver
a belt pouch
a set of lock picks
a snakeskin belt
a broadsword (brand new)
a russet cloak (brand new)
a bejewelled oak staff
a thin pair of rigid leather sleeves (used)
a thin pair of leather gloves (brand new)
a thin pair of soft leather boots (brand new)
a brown pair of pants (used)
a hard leather cap (brand new)
a grey tunic (used)
a red ruby
an iron ring
a ring
a water skin
a large sack
an embellished longbow
a ticket for a trained horse

* W C HP:Wounded Move:Tired a shadow:Fine Tahkr:Wounded>exa 2.corpse
corpse (here) : 
a pile of coins
a sable pouch
a fragrant-smelling bag
a butcher knife (brand new)
a water skin
a lantern
a broad silver belt
a great warsword (brand new)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (brand new)
a metal buckler (brand new)
a pair of white chain mail sleeves (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of white chain mail leggings (brand new)
a spiked metal helmet (brand new)
a thin metal breastplate (used)
a bright red amulet
a red ruby
a sapphire ring
a ring
a quarterstaff

* W C HP:Wounded Move:Tired a shadow:Hurt Tahkr:Wounded>

#
# 3 ticks later
#

*Lavendel the Noldorin Elf* has arrived from the west.
*Alarinel the Silvan Elf* has arrived from the west.
A warhorse has arrived from the west.
*Grimwold the Dwarf* has arrived from the west.



2002/05/21 23:55, Nogir: 
forgot to say, pukes were Korir and Edith

2002/05/22 00:05, Fankil: 
A new log with zaugurz orcs and this time the shadows win too!

2002/05/22 00:20, Conti:  Rated: Average 
Post the log earlier from warrens with your group :P

2002/05/22 01:29, Aseff: 
Post your log of you Tahkr and Zer(something, didn't catch whole name) killing full hp and armour lvl 8 bn in 3 cleaves:) on mume.net just for me plz:) I thought it was funny as hell cause I didn't get incapped. Also it was all one round, that's what was funny as hell.

2002/05/22 02:55, Gaurog: 
alas, but i must sleep sometime...

2002/05/22 05:36, Shadrach: 
Hey! THats really impressive, not just a complete waste of time, money and life reading it.

2002/05/22 06:43, Razoor:Rated: Average 
And you Shadrach is a huge waste of space...


2002/05/22 08:47, Alantir:Rated: Awful 
Erm... what's up with the title of this log? Why label it like that, and why throw in a whine in the end?.. Why not just have it be a good log where you win 2v2?.. *yawn*

2002/05/22 09:07, Tahkr: 
Drenical u small pathetic idiot,whats wrong with title? in any log u see any .cz some moron will start whine about overkill,trap,cheating etc , thats why is there that title, got it?
and what whine u see in end moron? there is just explained that we didn't get loot sucker
so just cause of title, and those last 3 lines in end of log becomes for u from good awful? are you really so stupid? don't dare to answer, ofcourse you are

i got idea for ER , disable commenting for 10 top commentors,
seems most of them are total morons, my finger hurts from scrolling down to skip pointless comments full of shit by Drenical,Gonfor,Cagim,Mestan,Devastator,Rogon,Ajax etc

2002/05/22 09:13, Alantir:Rated: Awful 
You were counting on superbs?.. Sorry to ruin your dream then.

2002/05/22 09:20, Tahkr: 
as i said your stupidity is endless, some people should never open mouth cause they got nothing to say, u r 1 of them
i'll explain it to you really slowly idiot.
Idiot Drenical:'Why label it like that, and why throw in a whine in the end?' - i explained above
Idiot Drenical:'Why not just have it be a good log where you win 2v2?..' - if you dont remember what u wrote read it once more moron

i'll stop reading this page, although most people here are fine , most of text here is writen by whining suckers and morons as Drenical

2002/05/22 09:24, Alantir:Rated: Awful 
I'll miss you so.

2002/05/22 10:24, Korir:Rated: Poor 
Nice to see you die in your own trap. Takhr lured me quite well.

2002/05/22 10:56, Tahkr: 
well Korir we didn't die , we fled when those 3 came :)
and i wasn't luring till you didn't rocked me and Edith started to hunt me too , if she targeted me with name it could end different

i got kinda angry before , ignore command for ER would rock hard Axel!

2002/05/22 12:32, Devastator:Rated: Average 
Thanks that you count most of my comments at same level as Drenical's bullshit :P
Was an ok fight.

2002/05/22 12:57, Rogon:   
Come on luke, you seriously consider yourself not one of those whiners? Time to do a reality check and read some of your own comments on other logs. And why on earth would you expect people to rate your logs good, when you yourself rate logs completely based on who posted it.

2002/05/22 13:49, Luke: 
hell yeah , i do whine :) but cause i rarely comment , i rarely whine
*nod* self , and no way my rating is based on poster Rogon , i gave to your last log average rating!!!

2002/05/22 14:42, Sharmak: 
Pointless log of killing some nonames!

2002/05/22 15:01, Zmej:Rated: Good 
I dont see any attempt of opening from pukeside - means they didnt know the zone. Was a nice fight.

2002/05/22 15:39, Björn:Rated: Average 
Grytash and Hashtak woulda done same thing without being legends. We all know how weak elves are! Though not a bad log anyway.

2002/05/22 16:29, Cagim: 
You listed me 2 times as a whiner!


top
 


 Rating-Summary 
 Superb  
 Good Prist, Wryak, Zmej 
 Average Björn, Conti, Devastator, Kuku, Razoor 
 Poor Bale, Korir 
 Awful Alantir 
Rating period for this log has expired!


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