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Stabber around Bree! (Nazgum)comments   back
  
(23 ratings and 8077 hits. Posted 2002/07/16)
### This is a long log mostly just for people at work, its 'alright'
but nothing spectacular, so maybe fun to read... ###
### I killed Moreides while he was doing chief at tbad, then moved to
bree hoping to round up some legends to chase me... ###

* W S C HP:Fine Move:Slow>
West of Bree
A small campfire burns here, its low flames giving off only a little light.
*Xury the Dwarf* is standing here.
A large warhorse is standing here, clad in mail.
*an Elf* is here, riding a trained horse.
Exits: *(east)*, *south*, *west*.

* W S C HP:Fine Move:Slow>back *elf*
*Xury the Dwarf* has finished cooking a delicious bannock.

* W S C HP:Fine Move:Slow>
You begin to move silently to the back of your victim...
*Xury the Dwarf* begins cooking a small ball of dough...
*Xury the Dwarf* has finished cooking a delicious bannock.
*Xury the Dwarf* begins cooking a small ball of dough...
*an Elf* says 'watch for darkies'
ce/*an Elf* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in his back.
You feel more experienced.
info Total EXP: %x EXP to Level: %XCongratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.

* W S C HP:Fine Move:Slow>close exit
Ok.
### lol poor elfie! ###

* W S C HP:Fine Move:Slow>w
*Xury the Dwarf* has finished cooking a delicious bannock.
Total EXP: 66362731 EXP to Level: 137269

* W S C HP:Fine Move:Slow>
*
Xury the Dwarf* begins cooking a small ball of dough...
Large Road
The butchered corpse of a starved grey wolf is lying here.
Exits: *east*, *west*.

* W S C HP:Fine Move:Slow>w
Old East Road Meets Greenway
Exits: *north*, *east*, *south*, *west*.
### I regen a bit, Xury and Elf who died start running west, so I decide
to chase!! ###

o W S C HP:Fine Mana:Hot>l
Opening in the Forest
The corpse of a Captain is lying here.

o W S C HP:Fine Mana:Hot>w
River Brandywine
A salmon swims here.
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>w
By the River Brandywine
Exits: east, south, west.

o W S C HP:Fine Mana:Hot>s
The East Road
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, =east=, =south=, =west=.

* W S C HP:Fine Mana:Hot>w
The East Road
A Bounder is here safeguarding the Shire.
Exits: north, =east=, =west=.

* W S C HP:Fine Mana:Hot>
A young ranger has arrived from the west.

* W S C HP:Fine Mana:Hot>
A Bounder passes dangerously close to your hiding place.

* W S C HP:Fine Mana:Hot>eback *dwarf*
The East Road
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, =east=, =south=, =west=.

* W S C HP:Fine Mana:Hot>
You begin to move silently to the back of your victim...
A Bounder has arrived from the west.
*an Elf* says 'cool'
A Bounder passes dangerously close to your hiding place.

w\|w* W S C HP:Fine Mana:Hot>The East Road
A young man in ranger's attire is here, travelling the roads.
Exits: north, =east=, =west=.

* W S C HP:Fine Mana:Hot>
*
Xury the Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
A warhorse has arrived from the east.
The East Road
A smiling hobbit child is playing around here.
Exits: north, =east=, (south), =west=.

* W S C HP:Fine Mana:Hot>w
*Xury the Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
A warhorse has arrived from the east.

* W S C HP:Fine Mana:Hot>
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =west=.
A Bounder passes dangerously close to your hiding place.

* W S C HP:Fine Mana:Hot>
*Xury the Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
A warhorse has arrived from the east.
A Bounder fails to pierce you.
You try to pierce a Bounder, but he parries successfully.

* W S C HP:Fine Mana:Hot a Bounder:Healthy>w
*Xury the Dwarf* leaves west.
*an Elf* leaves west.
A warhorse leaves west.

* W S C HP:Fine Mana:Hot a Bounder:Healthy>No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot a Bounder:Healthy>fw
PANIC! You can't quit the fight!

* W S C HP:Fine Mana:Hot a Bounder:Healthy>w
No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot a Bounder:Healthy>w
No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot a Bounder:Healthy>
You flee head over heels.
The East Road
A smiling hobbit child is playing around here.
Exits: north, =east=, (south), =west=.

* W S C HP:Fine Mana:Hot>w
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =west=.

* W S C HP:Fine Mana:Hot>w
The East Road
Exits: north, =east=, south, =west=.
A Bounder has arrived from the south.

* W S C HP:Fine Mana:Hot>w
The East Road
A smiling hobbit child is playing around here.
A cute rabbit is here.
Exits: =east=, south, =west=.

* W S C HP:Fine Mana:Hot>w
Witfurrows
A small campfire burns here, its low flames giving off only a little light.
The butchered corpse of a duck is lying here.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
*a Hobbit* is sleeping here.
Exits: north, =east=, =west=.

* W S C HP:Fine Mana:Hot>w
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>
The East Road
A small campfire burns here, its low flames giving off only a little light.
The butchered corpse of a duck is lying here.
Exits: =east=, south, =west=.

* W S C HP:Fine Mana:Hot>ee
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>t
Witfurrows
A small campfire burns here, its low flames giving off only a little light.
The butchered corpse of a duck is lying here.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
*a Hobbit* is sleeping here.
Exits: north, =east=, =west=.

* W S C HP:Fine Mana:Hot>Who do you wish to tell what?

* W S C HP:Fine Mana:Hot>back *hobbit*-
You begin to move silently to the back of your victim...
Fella narrates 'someone's rohirrim dies e till'
You swiftly dodge a Bounder's attempt to pierce you.
A Bounder has arrived from the east.
You pierce a Bounder's left leg hard and tickle it.

* W S C HP:Fine Mana:Hot a Bounder:Fine>
A Bounder tries to pierce you, but your parry is successful.

* W S C HP:Fine Mana:Hot a Bounder:Fine>wf
No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot a Bounder:Fine>w
A Bounder has arrived from the east.
You flee head over heels.
The East Road
A smiling hobbit child is playing around here.
A cute rabbit is here.
Exits: =east=, south, =west=.

* W S C HP:Fine Mana:Hot>w
Witfurrows
A small campfire burns here, its low flames giving off only a little light.
The butchered corpse of a duck is lying here.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
*a Hobbit* is sleeping here.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =west=.
A Bounder passes dangerously close to your hiding place.
You swiftly dodge a Bounder's attempt to pierce you.

* W S C HP:Fine Mana:Hot a Bounder:Healthy>
You swiftly dodge a Bounder's attempt to pierce you.

* W S C HP:Fine Mana:Hot a Bounder:Healthy>w
No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot a Bounder:Healthy>f
No way! You are fighting for your life!
A Bounder quickly approaches, trying to pierce you.

* W S C HP:Fine Mana:Hot a Bounder:Healthy>
A Bounder strongly pierces your right foot and tickles it.
You try to pierce a Bounder, but he parries successfully.

* W S C HP:Fine Mana:Hot a Bounder:Healthy>w
You flee head over heels.
Road Through the Village
A cute rabbit is here.
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>w
The Village of Witfurrows
The lonely giant sits on a stone and sings a mournful lay.
A duck is here, quacking happily.
Exits: east, west.

o W S C HP:Fine Mana:Hot>w
A Timber-Yard
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Exits: east.

o W S C HP:Fine Mana:Hot>w
Alas, you cannot go that way...

o W S C HP:Fine Mana:Hot>Alas, you cannot go that way...

o W S C HP:Fine Mana:Hot>e
The Village of Witfurrows
The lonely giant sits on a stone and sings a mournful lay.
A duck is here, quacking happily.
Exits: east, west.

o W S C HP:Fine Mana:Hot>e
Road Through the Village
A cute rabbit is here.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, west.

* W S C HP:Fine Mana:Hot>s
A Bounder passes dangerously close to your hiding place.

* W S C HP:Fine Mana:Hot>w
Witfurrows
A small campfire burns here, its low flames giving off only a little light.
The butchered corpse of a duck is lying here.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
*a Hobbit* is sleeping here.
A smiling hobbit child is playing around here.
A Bounder is here safeguarding the Shire.
Exits: north, =east=, =west=.
A Bounder has arrived from the north.

* W S C HP:Fine Mana:Hot>w
The East Road
Exits: =east=, south, =west=.
A Bounder has arrived from the east.

* W S C HP:Fine Mana:Hot>ww
The East Road
A small campfire burns here, its low flames giving off only a little light.
The butchered corpse of a duck is lying here.
Exits: =east=, south, =west=.

* W S C HP:Fine Mana:Hot>ww
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>
The East Road
A smiling hobbit child is playing around here.
Exits: north, =east=, south, =west=.

* W S C HP:Fine Mana:Hot>
The East Road
A smiling hobbit child is playing around here.
Exits: north, =east=, south, west.

* W S C HP:Fine Mana:Hot>ww
Inside the Small Village of Frogmorton
The butchered corpse of a duck is lying here.
Exits: north, east, west.

o W S C HP:Fine Mana:Hot>
Inside the Small Village of Frogmorton
A large fountain, made from grey stone, pours water from its centre.
Exits: [north], east, west.

o W S C HP:Fine Mana:Hot>ww
The East Road
Exits: north, east, south, =west=.

o W S C HP:Fine Mana:Hot>w
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>
A Fork
Exits: =north=, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>ww
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>w
The East Road
A stocky mountain mule is here, waiting to serve.
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>ww
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>
A Crossroad
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>w
The Three-Farthings Stone
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>ww
The East Road
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, =east=, =south=.

* W S C HP:Fine Mana:Hot>Alas, you cannot go that way...

* W S C HP:Fine Mana:Hot>
*Xury the Dwarf* leaves south.
*an Elf* leaves south.
A warhorse leaves south.

o W S C HP:Fine Mana:Hot>s
The East Road
Exits: =north=, east, south, =west=.

o W S C HP:Fine Mana:Hot>back *dwarf*w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
Exits: =north=, =east=, =south=, west.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
A Large Hay Field
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
A Small Flower Garden
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>s
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
A Large Pasture
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
A Vegetable Garden
A carrot is lying here.
There are two potatoes here.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>s
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
A Small Field
Exits: north, east, south, west.

o W S C HP:Fine Mana:Hot>Backstab whom?

o W S C HP:Fine Mana:Hot>sback *dwarf*
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, south, =west=.

* W S C HP:Fine Mana:Hot>Backstab whom?

* W S C HP:Fine Mana:Hot>ww
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>Fella narrates 'his tracks here 6 tacks, myybe it wys his :)'
wWaymeet
A Bounder is here safeguarding the Shire.
A smiling hobbit child is playing around here.
Exits: =north=, =east=, =south=, west.

* W S C HP:Fine Mana:Hot>
Guards Post
A heavy desk, made of solid oak, stands here.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: east.

* W S C HP:Fine Mana:Hot>back *dwarf*e
Backstab whom?

* W S C HP:Fine Mana:Hot>s
Waymeet
A Bounder is here safeguarding the Shire.
A smiling hobbit child is playing around here.
Exits: =north=, =east=, =south=, west.

* W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
Exits: =north=, east, south, =west=.
You begin to see some clouds.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, =east=, =south=, west.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
Grasslands
Exits: north, east, south.

o W S C HP:Fine Mana:Hot>Backstab whom?

o W S C HP:Fine Mana:Hot>sback *dwarf*
The East Road
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Hot>Backstab whom?

o W S C HP:Fine Mana:Hot>
Taurek narrates 'anyone got black metalstaff or something ?'

o W S C HP:Fine Mana:Hot>w
Moortek narrates 'Bye'

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
A sparrow is flapping around on the ground.
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
A squirrel has arrived from the east.

o W S C HP:Fine Mana:Hot>
The East Road
Exits: north, =east=, =west=.
The clouds begin to disappear.

o W S C HP:Fine Mana:Hot>Backstab whom?

o W S C HP:Fine Mana:Hot>ww
The East Road
Exits: north, =east=, =west=.

o W S C HP:Fine Mana:Hot>
Bend in the East Road
Exits: north, =east=, =south=.

o W S C HP:Fine Mana:Hot>w
Alas, you cannot go that way...

o W S C HP:Fine Mana:Hot>sback *dwarf*
Bend in the East Road
Exits: =north=, south, =west=.

o W S C HP:Fine Mana:Hot>Backstab whom?

o W S C HP:Fine Mana:Hot>wback *dwarf*
The East Road
Exits: [north], =east=, south, =west=.

o W S C HP:Fine Mana:Hot>Backstab whom?

o W S C HP:Fine Mana:Hot>w
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>back *dwarf*w
Backstab whom?

o W S C HP:Fine Mana:Hot>
Bend in the East Road
Exits: =east=, =south=.

o W S C HP:Fine Mana:Hot>back *dwarf*
Backstab whom?

o W S C HP:Fine Mana:Hot>s
Bend in the East Road
Exits: =north=, east, south, =west=.

o W S C HP:Fine Mana:Hot>back *dwarf*w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Hot>w
Backstab whom?

o W S C HP:Fine Mana:Hot>back *dwarf*
The East Road
Exits: north, =east=, =west=.

o W S C HP:Fine Mana:Burning>w
Backstab whom?

o W S C HP:Fine Mana:Burning>back *dwarf*
The East Road
Exits: =east=, =west=.

o W S C HP:Fine Mana:Burning>Backstab whom?

o W S C HP:Fine Mana:Burning>wback *dwarf*
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Burning>w
Backstab whom?

o W S C HP:Fine Mana:Burning>back *dwarf*
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Burning>Backstab whom?

o W S C HP:Fine Mana:Burning>wback *dwarf*
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Burning>Backstab whom?

o W S C HP:Fine Mana:Burning>wback *dwarf*
The East Road
Exits: north, =east=, south, =west=.

o W S C HP:Fine Mana:Burning>Backstab whom?

o W S C HP:Fine Mana:Burning Move:Tired>wback *dwarf*
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
A hobbit is here walking around.
Exits: north, =east=, south, =west=.

* W S C HP:Fine Mana:Burning Move:Tired>
You begin to move silently to the back of your victim...
e-Fella narrates 'wow, 7k for those 2 fballs :)'
*Xury the Dwarf* makes a strange sound, as you place a black runed dagger in
his back.
*Xury the Dwarf* tries to hit you, but your parry is successful.

* W S C HP:Fine Mana:Burning *Xury the Dwarf*:Wounded>No way! You are fighting for your life!

* W S C HP:Fine Mana:Burning *Xury the Dwarf*:Wounded>
You swiftly dodge a Bounder's attempt to pierce you.

* W S C HP:Fine Mana:Burning *Xury the Dwarf*:Wounded>f
You swiftly dodge a hobbit's attempt to hit you.

* W S C HP:Fine Mana:Burning *Xury the Dwarf*:Wounded>PANIC! You can't quit the fight!

* W S C HP:Fine Mana:Burning *Xury the Dwarf*:Wounded>e
You flee head over heels.
A Bend in the Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =south=, west.

* W S C HP:Fine Mana:Burning Move:Tired>
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
A hobbit is here walking around.
Exits: north, =east=, south, =west=.

* W S C HP:Fine Mana:Burning Move:Tired>
A hobbit leaves east.

* W S C HP:Fine Mana:Burning Move:Tired>back *dwarf*/
You begin to move silently to the back of your victim...
Your victim has disappeared!
*Xury the Dwarf* leaves west.
*an Elf* leaves west.
A warhorse leaves west.

* W S C HP:Fine Mana:Burning Move:Tired>wback *dwarf*
A Bend in the Road
A Bounder is here, patrolling the Shire and watching for evil.
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, =east=, =south=, west.
A Bounder leaves east.

* W S C HP:Fine Mana:Burning Move:Tired>w-
You begin to move silently to the back of your victim...
back *dwarf*\|Your victim has disappeared!
*Xury the Dwarf* leaves south.
*an Elf* leaves south.
A warhorse leaves south.

o W S C HP:Fine Mana:Burning Move:Tired>
An Orchard
A hobbit is here walking around.
A beautiful and docile horse is standing here.
Exits: north, east, west.

* W S C HP:Fine Mana:Burning Move:Tired>Backstab whom?

* W S C HP:Fine Mana:Burning Move:Tired>es
A Bend in the Road
Exits: north, =east=, =south=, west.

o W S C HP:Fine Mana:Burning Move:Tired>Huk tells you 'well we back neni.. but seems all pk pukes busy tharbad'
A Bend in the Road
Exits: =north=, east, south, =west=.

o W S C HP:Fine Mana:Burning Move:Tired>back *dwarf*w
Backstab whom?

o W S C HP:Fine Mana:Burning Move:Tired>back *dwarf*
The East Road
Exits: =east=, south, =west=.

o W S C HP:Fine Mana:Burning Move:Tired>w
Backstab whom?

o W S C HP:Fine Mana:Burning Move:Tired>back *dwarf*
The East Road
Exits: north, =east=, [south], west.

o W S C HP:Fine Mana:Burning Move:Tired>wback *dwarf*
Backstab whom?

o W S C HP:Fine Mana:Burning Move:Tired>
Michel Delving
The butchered corpse of a cute rabbit is lying here.
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here, patrolling the Shire and watching for evil.
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: (north), east, [south], west, (down).
*Xury the Dwarf* leaves west.
*an Elf* leaves west.
A warhorse leaves west.

* W S C HP:Fine Mana:Burning Move:Tired>Backstab whom?

* W S C HP:Fine Mana:Burning Move:Tired>wback *dwarf
*wback *dwarf*Michel Delving
A well-crafted white fountain is here, water pouring forth from it.
A Bounder is here safeguarding the Shire.
A drunk hobbit is sprawled on the the ground before you.
*Xury the Dwarf* is standing here.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, east, south, west.

* W S C HP:Fine Mana:Burning Move:Tired>
You begin to move silently to the back of your victim...
*an Elf* says 'open door'
*Xury the Dwarf* makes a strange sound but is suddenly very silent, as you
place a black runed dagger in his back.
You feel more experienced.
info Total EXP: %x EXP to Level: %XCongratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
### Running west doesn't save you!!! ###

* W S C HP:Fine Mana:Burning Move:Tired>
Road to Grey Havens
A Bounder is here, patrolling the Shire and watching for evil.
A hobbit is here walking around.
A hobbit is here walking around.
Exits: [north], east, =west=.

* W S C HP:Fine Mana:Burning Move:Tired>Backstab whom?

* W S C HP:Fine Mana:Burning Move:Tired>e
Total EXP: 66422686 EXP to Level: 77314

* W S C HP:Fine Mana:Burning Move:Tired>
Michel Delving
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Dwarf* is lying here.
A Bounder is here safeguarding the Shire.
A drunk hobbit is sprawled on the the ground before you.
*an Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, east, south, west.

* W S C HP:Fine Mana:Burning Move:Tired>
Fella narrates 'hobbit 1n demuns'

* W S C HP:Fine Mana:Burning Move:Tired>
*an Elf* leaves west.
### I head back to bree and decide to draw some more attention ###
*Belog the Sindarin Elf* yells 'any kit i can borrow fur a tick?'

* W S C>
Junction
Exits: *north*, *east*, *south*, *west*.

* W S C>whoi belog
Belog Bellows is a level thirty-three Sindarin Scout.
I take it for granted you didn't forget me!
Or...DID you? Shame on You and Your Family!
### hmm puke thief eh?  they die in one backstab usually ###

* W S C>nn
South of Bree
Exits: *(north)*, *south*.

* W S C>w
Bree's South Gate
There is an old street-lamp on the border of the street.
The gatekeeper stands here.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
A man passes by, intent on his business.
A Guard of Bree stands here.
Exits: *north*, *(south)*.

* W S C>Alas, you cannot go that way...

* W S C>n
Main Street
There is an old street-lamp on the border of the street.
The corpse of a great rat is lying here.
A hobbit is here walking around.
Exits: (east), *south*, *west*.

* W S C>w
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: *north*, *east*, [west].

* W S C>nn
Main Street
There is an old street-lamp on the border of the street.
Exits: *north*, [east], *south*.

* W S C>
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: *north*, *east*, *south*, west.

* W S C>n
Taurek narrates 'so whats wrong with quaking bns ? if you are a whitie?'

* W S C>back belog
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
*a Man* is standing here.
A Guard of Bree stands here.
*a Dwarf* is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
*Belmir the Silvan Elf* is standing here trying to concentrate (shrouded).
A sturdy trained horse is standing here.
*a Hobbit* is here, riding a mountain mule.
*Belog the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, east, *south*, *west*.

* W S C>
You begin to move silently to the back of your victim...
A Bree guard has arrived from the south.
*Belmir the Silvan Elf* utters the words 'judicandus qfuhuq'
*Belmir the Silvan Elf* leaves east.
A trained horse leaves east.
A Bree guard passes dangerously close to your hiding place.
A Bree guard tries to stab you, but your parry is successful.
You try to pierce a Bree guard, but he parries successfully.

* W S C a Bree guard:Healthy>ss
A Bree guard lightly stabs your left arm and tickles it.

* W S C HP:Fine a Bree guard:Healthy>f
Taurek narrates 'is that something to flame a person for?'
No way! You are fighting for your life!

* W S C HP:Fine a Bree guard:Healthy>s
No way! You are fighting for your life!

* W S C HP:Fine a Bree guard:Healthy>s
You flee head over heels.
You feel so much better hiding in the shadows!
The Prancing Pony Inn
The storyteller is standing here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: *south*, west, up.

* W S C HP:Fine>s
You blink and feel weaker under the cruel light of the sun.
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
*a Man* is standing here.
A Guard of Bree stands here.
*a Dwarf* is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
*a Hobbit* is here, riding a mountain mule.
*Belog the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
A Guard of Bree stands here.
Exits: north, east, *south*, *west*.

* W S C HP:Fine>s
Main Street
There is an old street-lamp on the border of the street.
Exits: *north*, *east*, *south*, west.
*Azylic the Half-Elf* has arrived from the east.

* W S C HP:Fine>
*
Azylic the Half-Elf* leaves north.
Main Street
There is an old street-lamp on the border of the street.
Exits: *north*, [east], *south*.

* W S C HP:Fine>s
Taurek narrates 'grow up '

* W S C HP:Fine>s
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: *north*, *east*, [west].

* W S C HP:Fine>es
Alas, you cannot go that way...

* W S C HP:Fine>Alas, you cannot go that way...

* W S C HP:Fine>s
Main Street
There is an old street-lamp on the border of the street.
The corpse of a great rat is lying here.
A hobbit is here walking around.
Exits: (east), *south*, *west*.

* W S C HP:Fine>s
Bree's South Gate
There is an old street-lamp on the border of the street.
The gatekeeper stands here.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
A man passes by, intent on his business.
A Guard of Bree stands here.
Exits: *north*, *(south)*.

* W S C HP:Fine>s
South of Bree
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *(north)*, *south*.

* W S C HP:Fine>
Junction
Exits: *north*, *east*, *south*, *west*.
### Well damn that stab was really close, but it got me my attention,
Moreides ends up showing back up (I left his staff so he wanted to
fight again) and asked me to duel him in scarred, I yelled for him
to come stonedoor.. ###

o W S C>
Stairs Leading Down
A foul-smelling green vial has been left here.
Exits: (west), down.

o W S C>
*Moreides the Half-Elf* has arrived from the west.

* W S C>whe
*Moreides the Half-Elf* leaves down.
Players in your zone
--------------------
Troom                - Old Castle Gate
Nazgm               - Stairs Leading Down

o W S C>d
The Dungeon
A short burly man stands here, looking around for something.
A ruffian is sneaking around here, looking for some mischief to do.
*Moreides the Half-Elf* is standing here.
Exits: [east], up.
*Moreides the Half-Elf* leaves up.

* W S C>u
Stairs Leading Down
A foul-smelling green vial has been left here.
*Moreides the Half-Elf* is standing here.
Exits: (west), down.

* W S C>close stonedoorlock stonedoor
Ok.

* W S C>
*click*

* W S C>d
*Moreides the Half-Elf* tries to hit you, but your parry is successful.
You barely pierce *Moreides the Half-Elf*'s left arm and tickle it.

* W S C *Moreides the Half-Elf*:Fine>No way! You are fighting for your life!
A ruffian has arrived from below.

* W S C *Moreides the Half-Elf*:Fine>
*Moreides the Half-Elf* begins some strange incantations...

* W S C *Moreides the Half-Elf*:Fine>
You lightly pierce *Moreides the Half-Elf*'s right leg and tickle it.

* W S C *Moreides the Half-Elf*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
*Moreides the Half-Elf* panics, and attempts to flee.

* W S C *Moreides the Half-Elf*:Fine>
You barely pierce *Moreides the Half-Elf*'s body and tickle it.

* W S C *Moreides the Half-Elf*:Fine>
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

* W S C>
*Moreides the Half-Elf* has arrived from above.

* W S C>aggucha mood agg
Ok.

* W S C>d
*Moreides the Half-Elf* tries to hit you, but your parry is successful.
No way! You are fighting for your life!

* W S C *Moreides the Half-Elf*:Fine>k *elf
**Moreides the Half-Elf* begins some strange incantations...
No way! You are fighting for your life!
You lightly pierce *Moreides the Half-Elf*'s left arm and tickle it.

* W S C *Moreides the Half-Elf*:Fine>
You're already fighting!

* W S C *Moreides the Half-Elf*:Fine>f

* W S C *Moreides the Half-Elf*:Fine>
You flee head over heels.
Stairs Leading Down
A foul-smelling green vial has been left here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: [west], down.

o W S C>d
The Dungeon
A short burly man stands here, looking around for something.
*Moreides the Half-Elf* is standing here.
Exits: [east], up.

* W S C>
*Moreides the Half-Elf* leaves up.

* W S C>unlock bars
*Moreides the Half-Elf* has arrived from above.

* W S C>
*
Moreides the Half-Elf* sez: ow..
*click*

* W S C>u
Stairs Leading Down
A foul-smelling green vial has been left here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: [west], down.

o W S C>d
The Dungeon
A short burly man stands here, looking around for something.
*Moreides the Half-Elf* is standing here.
Exits: [east], up.

* W S C>k *elf*lock bars
You lightly pierce *Moreides the Half-Elf*'s left arm and tickle it.
You swiftly dodge *Moreides the Half-Elf*'s attempt to hit you.

* W S C *Moreides the Half-Elf*:Fine>open bars
*click*

* W S C *Moreides the Half-Elf*:Fine>It seems to be locked.

* W S C *Moreides the Half-Elf*:Fine>l
The Dungeon
A short burly man stands here, looking around for something.
*Moreides the Half-Elf* is here, fighting YOU.

* W S C *Moreides the Half-Elf*:Fine>
You lightly pierce *Moreides the Half-Elf*'s right leg and tickle it.

* W S C *Moreides the Half-Elf*:Fine>unlock barsopen bars
*click*

* W S C *Moreides the Half-Elf*:Fine>l
Ok.
*Moreides the Half-Elf* panics, and attempts to flee.
*Moreides the Half-Elf* leaves east.

* W S C>
The Dungeon
A short burly man stands here, looking around for something.

* W S C>eclose bars
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
*Moreides the Half-Elf* is standing here.
Exits: (west).

* W S C>lock bars
Ok.

* W S C>k *elf
**click*

* W S C>
You lightly pierce *
Moreides the Half-Elf*'s head and tickle it.
*Moreides the Half-Elf* tries to hit you, but your parry is successful.

* W S C *Moreides the Half-Elf*:Fine>l
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
*Moreides the Half-Elf* is here, fighting YOU.
*Moreides the Half-Elf* begins some strange incantations...

* W S C *Moreides the Half-Elf*:Fine>
You pierce *Moreides the Half-Elf*'s right leg very hard.

* W S C *Moreides the Half-Elf*:Fine>
*Moreides the Half-Elf* utters the word 'zabrahpdjatz'
*Moreides the Half-Elf* makes the earth tremble and shiver.
Your blood freezes as you hear a prisoner's death cry.
A prisoner is dead! R.I.P.
Your blood freezes as you hear a prisoner's death cry.
A prisoner is dead! R.I.P.
That really HURT!
You fall, and hit yourself!

* W S C HP:Fine *Moreides the Half-Elf*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *Moreides the Half-Elf*:Fine>
You strongly pierce *Moreides the Half-Elf*'s body.

* W S C HP:Fine *Moreides the Half-Elf*:Fine>
*Moreides the Half-Elf* begins some strange incantations...

* W S C HP:Fine *Moreides the Half-Elf*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *Moreides the Half-Elf*:Fine>unlock barsopen bars
*click*

* W S C HP:Fine *Moreides the Half-Elf*:Fine>f
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *Moreides the Half-Elf*:Fine>Ok.

* W S C HP:Fine *Moreides the Half-Elf*:Fine>
You are already attempting to flee!
*Moreides the Half-Elf* utters the word 'zabrahpdjatz'
*Moreides the Half-Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
You strongly pierce *Moreides the Half-Elf*'s left arm.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>
*Moreides the Half-Elf* closes the bars.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open barsopen barsopen bars
Ok.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
It's already open!
*Moreides the Half-Elf* closes the bars.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
Ok.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
It's already open!
*Moreides the Half-Elf* closes the bars.
You swiftly dodge *Moreides the Half-Elf*'s attempt to hit you.
You pierce *Moreides the Half-Elf*'s right leg very hard.
Your victim is shocked by your hit!

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open barsopen bars
Ok.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
It's already open!
*Moreides the Half-Elf* closes the bars.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
Ok.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
It's already open!
*Moreides the Half-Elf* closes the bars.
PANIC! You can't quit the fight!

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
Ok.
*Moreides the Half-Elf* closes the bars.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open barsopen bars
Ok.
*Moreides the Half-Elf* closes the bars.

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
Ok.
*Moreides the Half-Elf* closes the bars.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Moreides the Half-Elf*:Hurt>open bars
Ok.
You pierce *Moreides the Half-Elf*'s body very hard and shatter it.

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
It's already open!
*Moreides the Half-Elf* closes the bars.

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
Ok.
*Moreides the Half-Elf* closes the bars.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
Ok.

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open barsopen bars
*Moreides the Half-Elf* closes the bars.
Ok.

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
It's already open!
*Moreides the Half-Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!
You pierce *Moreides the Half-Elf*'s right leg very hard and shatter it.

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
It's already open!

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>It's already open!

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
It's already open!
PANIC! You can't quit the fight!

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
It's already open!

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>It's already open!

* W S C HP:Hurt *Moreides the Half-Elf*:Wounded>open bars
It's already open!
*Moreides the Half-Elf* utters the word 'zabrahpdjatz'
*Moreides the Half-Elf* makes the earth tremble and shiver.
That really HURT!
You fall, and hit yourself!
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: (east), up.

* W S C HP:Wounded>It's already open!
The bars closes quietly.

* W S C HP:Wounded>Ok.
### ouchie, nice tactics by him ###

* W S C HP:Wounded>It's already open!

* W S C HP:Wounded>u
Stairs Leading Down
A foul-smelling green vial has been left here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: [west], down.

o W S C HP:Wounded>w
Hallway
The corpse of a mean brigand is lying here.
*Ilde the Silvan Elf* is standing here.
*Taylor the Half-Elf* is standing here.
Exits: east, south, west.
### hmm sucks more pukes came ###

* W S C HP:Wounded>e
Stairs Leading Down
On the ground, there are two foetid green vials.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: west, down.

o W S C HP:Wounded>d
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

* W S C HP:Wounded>u
Stairs Leading Down
On the ground, there are two foetid green vials.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: west, down.

o W S C HP:Wounded>draw
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Wounded>w
Hallway
The corpse of a mean brigand is lying here.
Exits: east, south, west.

o W S C HP:Wounded>
Entrance to the Castle Keep
A mountain troll is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a mountain troll.
*Ilde the Silvan Elf* is here, fighting a mountain troll.
*Taylor the Half-Elf* is here, fighting a mountain troll.
Exits: *north*, east, (south), west.
*Taylor the Half-Elf* pierces a mountain troll's left foot and tickles it.

* W S C HP:Wounded>
A mountain troll hits *a Dwarf*'s right foot hard and tickles it.
*a Dwarf* pounds a mountain troll's right leg extremely hard.

* W S C HP:Wounded>e
Hallway
The corpse of a mean brigand is lying here.
Exits: east, south, west.

o W S C HP:Wounded>ed
Stairs Leading Down
There are two foetid green vials here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: west, down.

o W S C HP:Wounded>
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

* W S C HP:Wounded>yell 3Tarden narrates 'bashed'
Ok.

* W S C HP:Wounded>yell hereu
Ok.

* W S C HP:Wounded>
Stairs Leading Down
You see two foetid green vials on the ground.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: west, down.

o W S C HP:Wounded>yell i go
*Moreides the Half-Elf* yells 'eh'
Ok.

o W S C HP:Wounded>w
Hallway
The corpse of a mean brigand is lying here.
Exits: east, south, west.

o W S C HP:Wounded>w
Entrance to the Castle Keep
A mountain troll is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a mountain troll.
*Ilde the Silvan Elf* is here, fighting a mountain troll.
*Taylor the Half-Elf* is here, fighting a mountain troll.
Exits: *north*, east, [south], west.
*a Dwarf* pounds a mountain troll's head extremely hard.

* W S C HP:Wounded>n
*a Dwarf* says 'shit nazgum'
### hehe guess they weren't planning on coming ;p  So I decide to go necro.
Pukes end up being about 6-7 and I find Sham here ###

eo W S C HP:Hurt Move:Tired>The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: [south], west.

o W S C HP:Hurt Move:Tired>unlock Oakendooropen Oakendoor
*click*

o W S C HP:Hurt Move:Tired>s
Ok.

o W S C HP:Hurt Move:Tired>n
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
A domesticated pony, beast of burden to many, stands here.
Exits: (north).

* W S C HP:Hurt Move:Tired>
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: (south), west.

o W S C HP:Hurt Move:Tired>s
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
A domesticated pony, beast of burden to many, stands here.
Exits: (north).
Sham has arrived from the north.

* W S C HP:Hurt Move:Tired>unlock boardopen boarde
*click*

* W S C HP:Hurt Move:Tired>Ok.
A Skeletal Warrior tries to stab you, but your parry is successful.
You pierce a Skeletal Warrior's body very hard and tickle it.

* W S C HP:Hurt Move:Tired a Skeletal Warrior:Fine>No way! You are fighting for your life!
Sham swiftly dodges a Skeletal Warrior's attempt to slash him.
Sham tries to pierce a Skeletal Warrior, but it parries successfully.

* W S C HP:Hurt Move:Tired a Skeletal Warrior:Fine>f
The Necromancer utters the word 'gaiqhjabral'
The Necromancer is surrounded by a white aura.
You flee head over heels.
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: (west), [down].

* W S C HP:Hurt Move:Tired>w
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you (glowing).
A domesticated pony, beast of burden to many, stands here.
Exits: (north), (east).

* W S C HP:Hurt Move:Tired>l n
Sham has arrived from the north.
eSham leaves east.
The Oakendoor is open.
A Skeletal Warrior tries to stab you, but your parry is successful.
You try to pierce a Skeletal Warrior, but it parries successfully.

* W S C HP:Hurt Move:Tired a Skeletal Warrior:Fine>No way! You are fighting for your life!
The Necromancer tries to pierce you, but your parry is successful.

* W S C HP:Hurt Move:Tired a Skeletal Warrior:Fine>f
You swiftly dodge a Skeletal Warrior's attempt to slash you.

* W S C HP:Hurt Move:Tired a Skeletal Warrior:Fine>
You flee head over heels.
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: (west), [down].

* W S C HP:Hurt Move:Slow>l w
You suddenly notice Sham.

* W S C HP:Hurt Move:Slow>The boards are particularly worn along two adjacent edges as if they have been
prised apart.
The board is open.

* W S C HP:Hurt Move:Slow>close board
Ok.

* W S C HP:Hurt Move:Slow>lock board
*click*

* W S C HP:Hurt Move:Slow>search thorough-
You begin to search ...
Sham sits down and rests.
### We regen a bit behind board and Moreides ends up showing up ###

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'moo?'

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'nazgum'

* W S C HP:Hurt>yell ;)
Ok.

* W S C HP:Hurt>
*Moreides the Half-Elf* yells '=)'

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'sorry bout puke'

* W S C HP:Hurt>yell hehe
*Moreides the Half-Elf* yells 's'

* W S C HP:Hurt>Ok.

* W S C HP:Hurt>yell no prob
Ok.

* W S C HP:Hurt>yell nice
Ok.

* W S C HP:Hurt>yell quakes
Ok.

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'no staff'
*Moreides the Half-Elf* yells 'staff is *2'

* W S C HP:Hurt>
*Moreides the Half-Elf* yells '=('

* W S C HP:Hurt>
Sham says 'ah'

* W S C HP:Hurt>yell hehe I
Ok.

* W S C HP:Hurt>yell left
Ok.

* W S C HP:Hurt>yell it
Ok.

* W S C HP:Hurt>yell for u :)
Ok.

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'nods.'
*Moreides the Half-Elf* yells 'hmm'

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'well'
*Moreides the Half-Elf* yells 'it zapped..'

* W S C HP:Hurt>
*Moreides the Half-Elf* yells 'somehow'

* W S C HP:Hurt>sa hmmcomm snorts 'hmm'
Ok.

* W S C HP:Hurt>sa bet he n of oakendoorcomm snorts 'bet he n of oakendoor'
Ok.

* W S C HP:Hurt>sa got moves?comm snorts 'got moves?'
Ok.

* W S C HP:Hurt>st
You stop resting, and stand up.

* W S C HP:Fine>sa lets go long way and stab himstcomm snorts 'lets go long way and stab him'
Ok.

* W S C HP:Fine>d
You are already standing.

* W S C HP:Fine>The grating seems to be closed.
*Moreides the Half-Elf* yells '2 orcs '

* W S C HP:Fine>
*Moreides the Half-Elf* yells 'doing'

* W S C HP:Fine>
*Moreides the Half-Elf* yells 'necro!?'

* W S C HP:Fine>yell hehehe
Ok.

* W S C HP:Fine>
Saving Nazgm.

* W S C HP:Fine>yell we big!
Ok.
### yell twice then spam so he hopes we still in ###

* W S C HP:Fine>
*Moreides the Half-Elf* yells 'owow'
*Moreides the Half-Elf* yells 'nods'

* W S C HP:Fine>unlock grating
*click*

* W S C HP:Fine>open grating
Ok.

* W S C HP:Fine>l
Sham stops resting, and clambers on his feet.

* W S C HP:Fine>
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Sham is standing here.

* W S C HP:Fine>d
*Moreides the Half-Elf* yells 'stab hard '

* W S C HP:Fine>
The Watery Chute
Exits: east, (up).

o W S C HP:Fine>close gratinge
Ok.

o W S C HP:Fine>
The Source of the Nen-i-Sl
A fat carp swims here.
Exits: north, east, south, west, up.

* W S C HP:Fine>es
The Nen-i-Sl
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.

* W S C HP:Fine>e
The Nen-i-Sl
Exits: north, south, west.

* W S C HP:Fine>Alas, you cannot go that way...

* W S C HP:Fine>se
The Nen-i-Sl
Exits: north, east, up.
ACK! Someone didn't follow you, you lost him.

* W S C HP:Fine>e
The Nen-i-Sl
Exits: east, west.

* W S C HP:Fine>
Bend in the Nen-i-Sl
Exits: south, west.

* W S C HP:Fine>s
Under the Nen-i-Sl Bridge
A domesticated pony, beast of burden to many, stands here.
Exits: north, south, up.

o W S C HP:Fine>s
Ford over the Nen-i-Sl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: north, east, south, up.

* W S C HP:Fine>ee
The Hedge-trail
Exits: east, west.

* W S C HP:Fine>
The Hedge-trail
Exits: east, south, west.

* W S C HP:Fine>es
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
A lone hawk soars high above you.
Exits: east, south, west.

* W S C HP:Fine>e
Plains
Exits: north, east, west.

* W S C HP:Fine>
The Hedge-Trail
Exits: north, east, south, west.

* W S C HP:Fine>e
An Old Trail by a Fortress
Exits: north, east, south, west.

* W S C HP:Fine>n
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, (down).
You suddenly notice Sham.

* W S C HP:Fine>ds
A Great, Dirty Cave
The corpse of a young troll is lying here.
The corpse of Bathmhrz the Ancient is lying here.
The corpse of a swarm of blow-flies is lying here.
The corpse of a young troll is lying here.
Exits: south, (up), down.

o W S C HP:Fine>ww
A Narrow Crawlway
Exits: north, west.

o W S C HP:Fine>
Bend in the Long Tunnel
Exits: east, south, west.

o W S C HP:Fine>
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

o W S C HP:Fine>nw
End of Orchabal's Fissure
Exits: south, west.

o W S C HP:Fine>ww
Orchabal's Fissure
Exits: east, west.

o W S C HP:Fine>w
Orchabal's Fissure
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
Exits: east, west.

o W S C HP:Fine>w
Orchabal's Fissure
Exits: east, west.

o W S C HP:Fine>n
Bridge across the Fissure
Exits: north, east.

o W S C HP:Fine>Alas, you cannot go that way...

o W S C HP:Fine>w
Orchabal's Fissure
Exits: south, west.

o W S C HP:Fine>w
Orchabal's Fissure
Exits: east, west.

o W S C HP:Fine>ww
Orchabal's Fissure
Exits: east, south, west.

o W S C HP:Fine>w
Orchabal's Fissure
Exits: east, west.

o W S C HP:Fine>ww
End of Orchabal's Fissure
A large sack is on the ground.
A sturdy crate made of nailed wooden planks sits on the floor.
A soft pouch, made from leather, has been left here.
Exits: north, east.

o W S C HP:Fine>n
Alas, you cannot go that way...
You begin to feel thirsty.

o W S C HP:Fine>Alas, you cannot go that way...

o W S C HP:Fine>u
Alas, you cannot go that way...

o W S C HP:Fine>
The Long Passageway
Exits: south, up.

* W S C HP:Fine>
Landing on the Long Stair
Exits: north, down.

o W S C HP:Fine>wn
Alas, you cannot go that way...

o W S C HP:Fine>nn
A Junction
Exits: north, east, south.

o W S C HP:Fine>n
Hewn Passageway
Exits: north, south.

o W S C HP:Fine>
The Hewn Passageway Bends
Exits: south, west.

o W S C HP:Fine>w
Alas, you cannot go that way...

o W S C HP:Fine>n
Before Athoin's Vault
Exits: north, east.

o W S C HP:Fine>ee
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, south.

* W S C HP:Fine>e
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* W S C HP:Fine>e
The Ledge of Theddin's Deep
A domesticated pony, beast of burden to many, stands here.
Exits: north, south, west, down.

o W S C HP:Fine>Alas, you cannot go that way...

o W S C HP:Fine>ne
Alas, you cannot go that way...

o W S C HP:Fine>e
The Ledge of Theddin's Deep
Exits: east, south, down.

o W S C HP:Fine>back *elf*
The Ledge of Theddin's Deep
Exits: east, west, down.

o W S C HP:Fine>
The Ledge Before the Door
The corpse of a living statue is lying here.
*Moreides the Half-Elf* is standing here.
Exits: [south], west.

* W S C HP:Fine>
You begin to move silently to the back of your victim...
agg/*Moreides the Half-Elf* yells 'btw.. ye dadnt!'
*Moreides the Half-Elf* yells 'do necro'
*Moreides the Half-Elf* drinks water from a water skin.
*Moreides the Half-Elf* makes a strange sound, as you place a black runed
dagger in his back.
You swiftly dodge *Moreides the Half-Elf*'s attempt to hit you.

* W S C HP:Fine *Moreides the Half-Elf*:Awful>wcha mood agg
Ok.

* W S C HP:Fine *Moreides the Half-Elf*:Awful>k *elf*
No way! You are fighting for your life!

* W S C HP:Fine *Moreides the Half-Elf*:Awful>wk *elf*
You're already fighting!
You suddenly notice Sham.
Sham sheathes a black runed dagger into a pair of smooth, black boots.
Sham swiftly draws a black horn shortbow from across his back.

* W S C HP:Fine *Moreides the Half-Elf*:Awful>
Sham nocks a missile in a black horn shortbow.

* W S C HP:Fine *Moreides the Half-Elf*:Awful>wk *elf*
No way! You are fighting for your life!
*Moreides the Half-Elf* panics, and attempts to flee.

* W S C HP:Fine *Moreides the Half-Elf*:Awful>
You're already fighting!

* W S C HP:Fine *Moreides the Half-Elf*:Awful>wk *elf*
No way! You are fighting for your life!
You pierce *Moreides the Half-Elf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
*Moreides the Half-Elf* is incapacitated and will slowly die, if not aided.

* W S C HP:Fine *Moreides the Half-Elf*:Dying>
You're already fighting!

* W S C HP:Fine *Moreides the Half-Elf*:Dying>wk *elf*
No way! You are fighting for your life!
You feel more experienced.
info Total EXP: %x EXP to Level: %XYes! You're beginning to get the idea.
Your blood freezes as you hear *Moreides the Half-Elf*'s death cry.
*Moreides the Half-Elf* has drawn his last breath! R.I.P.

o W S C HP:Fine>
You suddenly notice Sham.

o W S C HP:Fine>gig
You giggle.

o W S C HP:Fine>
Sham begins searching the surroundings.

o W S C HP:Fine>sa knew that'd rock :)
Sham stops searching.

o W S C HP:Fine>comm snorts 'knew that'd rock :)'
Ok.



2002/07/16 12:15, Zomb:Rated: Good 
nice

2002/07/16 12:16, Temegl:Rated: Good 
Ahha nice :)

2002/07/16 12:21, stu:  Rated: Average 
Heh, bloody.

Did you drown two days ago? Too bad I didn't check trophy fast enough, *growl*

2002/07/16 12:24, Djinn:Rated: Good 
entertaining

2002/07/16 12:29, Nazgum: 
yea I drown Ostu, gave u and Sardaukar warpoints (warlorded him ;p)

Fortunately I drowned in a very wierd spot, so I figured equip will be still there, and it was :)

2002/07/16 12:29, Rayden:  Rated: Good 
Thing that made me laugh:

*an Elf* says 'watch for darkies'
*an Elf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back.

and the other thing when Xury died. Pathetic!

2002/07/16 12:58, Moortek:Rated: Superb 
Yes that was a funny log

2002/07/16 13:04, Moreides:Rated: Good 
Nice to see my quakes work even without staff!

2002/07/16 13:05, Roadkill: 
Nice move :-)

2002/07/16 13:06, Oscarmeyer:Rated: Good 
Nazgum, quit giving away all our tricks! :)

2002/07/16 13:39, Bjrn: 
Nazgum is labeled the g runt orc here.

2002/07/16 13:49, Beleghir: 
WTF was that noob cooking bannocks right outside of bree for? Is he not a citizen of bree? Well atleast it's good to see some clueless noobs die, it's a good lesson to learn.

2002/07/16 13:50, Bjrn: 
How you gonna lure pukes after you with notracks .)?

2002/07/16 14:09, Nazgum: 
this is about 2 days old, just before i got notrax

2002/07/16 14:12, Bjrn: 
You are forgiven!

2002/07/16 14:40, Sl:   
Haha way to go Xury :D

2002/07/16 14:53, Surt:Rated: Good 
Just mention the nice panic you created by showing up inside Bree and at Michel Delving. Every Whitie was running around with alert paranoid fearing the mighty *orc* who could show up everywhere next time. People told they saw you - at two different places at the same time...I really enjoyed it.

2002/07/16 15:19, Mouser:  Rated: Good 
hmmmmm Xury et al...... two words ..... search quick (or flush quick) this is particularly simple (and powerful) when you are in a group ... one leads the other searches when standing still

2002/07/16 16:49, Fahil:  Rated: Superb 
now do you people belive me when I narrated that Nazgum chased me? And I still dont know why Xury was cooking bannocks, I think I have a sixth sense about darkies :p And incase your an idiot, the darkie sensing *elf* is me! :/ :p :o

2002/07/16 17:10, Nazgum: 
generally I try not to kill a player more then once a session so you were pretty safe Fahil, I was only after Xury :)

2002/07/16 17:18, Ilde:Rated: Average 
My group (taylor/dwarf and I) were doing some xp around brush, Moreides narrated for some1 to pick stonedoor so we came, i had just ripped and had no lockpicks, so taylor broke it. btw, we knew you were there, was just doing bragollachs trollie mob cuz we was bored.

2002/07/16 17:31, Ilmarin:Rated: Awful 
I would be impressed, if it wasn't for the fact that you had notracks.

2002/07/16 17:33, Faint: 
i saw some strange cuts when you left moreides in bars and stonedoor was closed but yet managed to walk out withotu opening etc=)

nice log otherwise=)

2002/07/16 17:46, Nazgum: 
hehe again, I said I didn't have notrax for any of this *poke Ilmarin*, I got them about 6 hours later.

And yea I cut out some of the fight in stonedoor, because after we both went wounded Moreides stayed e of bars and I went up down some hoping he'd come out, but he didn't. Wasn't much reason to include that and log was big, so *Snip*! :p

2002/07/16 17:49, Ilde:Rated: Average 
reason he didnt have to open door when he left was cuz we broke it, moreides was getting his butt kicked and narred for some1 to open it quick.

2002/07/16 17:51, Uriond:  Rated: Awful 
A level 65 orc with notrax. I'm impressed with your trapping skills (yawn) but nothing else.

2002/07/16 17:54, Nazgum: 
I love all you uninformed people telling me I had notracks. Not that it really matters, its still funny to see all these people posting I had them when I didn't.

2002/07/16 18:06, Ishamael:Rated: Superb 
Good, except for the fact that you had NOTRACKS!!!!!

Erm, j/k... wonder if people actually read what's been posted before writing themselves. :/

2002/07/16 20:55, Orden:  Rated: Good 
Naz was around scarred stabed me, the first room i tracked in.
You see tracks of an *orc* leading west..
You see tracks of an *orc* coming from the east..
You suddenly notice *One sexy SOB*
*A sexy SOB stabs you in the back..ect
anyways you get the picture..
i belive it was later that night he aqquired the notraxx.
Cause i remember thinking 'Hey look a new lost cause ..' ;)
Naz you got my vote for bestest stabberwhore..
*cringe* that didnt sound Estonian did it ?!

2002/07/17 04:42, Laiskloom:Rated: Good 
Nice stuff :)

2002/07/17 05:36, Devastator:Rated: Good 
Giggle cute log :)

2002/07/17 19:26, Goretongue: 
nice 'famous last words' on that first little elfie

2002/07/18 16:07, Francis: 
o W S C HP:Fine Mana:Burning>wback *dwarf*
The East Road
Exits: north, =east=, south, =west=.

Hmm, I always thougt this is illegal (but it didn't give you any advantage here).
onekey move and hit :(
Kinda hard to get away if you would have been a smiting warrior.

But anyway fun to see someone walking west a bit.
It happens not too often nowedays.


top
 


 Rating-Summary 
 Superb Fahil, Ishamael, Moortek, Sookoll, Wryak 
 Good Devastator, Laiskloom, Moreides, Mouser, Orden, Oscarmeyer, Rayden, Sloo, Surt, 
Temegl, Tiamat, Zomb 
 Average Gothmog, Ilde, Porien, stu 
 Poor  
 Awful Ilmarin, Uriond 
Rating period for this log has expired!


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