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Battle in Old Fornost (Nazgum)comments   back
  
(22 ratings and 8918 hits. Posted 2002/07/17)
### Find trax of 4 pukes going Old Fornost ###
Road inside the Walls
Exits: =north=, west, =down=.

* W S C>back *elf*
Backstab whom?

* W S C>
The Old Barracks
A cutlass is on the ground.
A spirit is here, fighting *Brumbur the Dwarf*.
*Brumbur the Dwarf* is here, fighting a spirit.
*an Elf* is standing here.
*Sondra the Eriadorian Woman* is here, fighting a spirit.
*an Elf* is here, fighting a spirit.
Exits: east.
Gretna tells you 'i got a kool ring for ya'

* W S C>
You begin to move silently to the back of your victim...
*an Elf* begins some strange incantations...
*Brumbur the Dwarf* comforts *an Elf*.
*Brumbur the Dwarf* pounds a spirit's left foot extremely hard.
A spirit tries to hit *Brumbur the Dwarf*, but he parries successfully.
Saving Nazgúm.
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays a spirit with painfully bright, concentrated rays of light.
*Brumbur the Dwarf* giggles.
*an Elf* pats herself on the head.
A spirit tries to hit *Brumbur the Dwarf*, but he parries successfully.
*an Elf* joins *Brumbur the Dwarf*'s fight.
You can't proceed while *an Elf* is fighting.
A spirit says 'Prepare to draw your last breath, Misteryo.'
*an Elf* fails to hit a spirit.
*Sondra the Eriadorian Woman* pounds a spirit's right leg extremely hard and
shatters it.

* W S C>
### waiting for them to finish more so Brumbur is more hurt ###

o W S C>s
The Dark Passage
A skeleton of some humanoid lies in the dust.
Exits: north, (down).
You see some tracks of *an Elf* leading down
 (done less than 2 hours ago).

o W S C>scou d
You quietly scout downwards...
In the Damp Cellar
A spirit-soldier is here, fighting *Brumbur the Dwarf*.
*Brumbur the Dwarf* is here, fighting a spirit-soldier.
*an Elf* is here, fighting a spirit-soldier.
*Sondra the Eriadorian Woman* is here, fighting a spirit-soldier.
*an Elf* is here, fighting a spirit-soldier.
You stop scouting.

o W S C>n
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.
### I hide at entrance to wait for them to start doing mobs up top when... ###
Behind the Gate
There are two scimitars here.
Exits: [east], up.

o W S C>h n
You attempt to hide yourself.
{door}={gate}
Ok.

o W S C>#   $target is now set to {brumbur} [local]
score
WARNING: inactivity timeout in 30 seconds.

o W S C>337/337 hits, 46/46 mana, and 145/145 moves.

o W S C>
The gate is opened from the other side.

o W S C>
Jaws has arrived from the east.
A hungry warg has arrived from the east.

o W S C>
Jaws leaves E A S T.
A hungry warg leaves E A S T.

o W S C>t jaws wait
Ok.

o W S C>whe
Players in your zone
--------------------
Jaws                 - The Square at the Castle
Nazgúm               - Behind the Gate

o W S C>
The gate closes quietly.

o W S C>t jaws brombur sondra * 2 elves
Ok.
### Me and Jaws make up plan, I stab Brombur then me and him charge inside and fight them, Jaws
has very shitty equipment, and they are 4, but they are pukes!! ;p ###

o W S C>
The Secret Staircase
Exits: (south), up.

o W S C>back brumbur
u
Backstab whom?

o W S C>back brumbur
The Tower Room
A ghost is here, fighting *Brumbur the Dwarf*.
*Brumbur the Dwarf* is here, fighting a ghost.
*an Elf* is standing here.
*Sondra the Eriadorian Woman* is here, fighting a ghost.
*an Elf* is here, fighting a ghost.
Exits: [up], down.

* W S C>
You can't backstab a fighting person!

* W S C>
*Brumbur the Dwarf* pounds a ghost's right leg extremely hard.

* W S C>d
The Secret Staircase
Exits: (south), up.

o W S C>{target}={brumbur}

o W S C>
Jaws tells you 'where in the castle do you stab?'

o W S C>t jaws behind cobweb
Ok.

o W S C>
Your blood freezes as you hear a death cry.

o W S C>u
back brumbur
The Tower Room
*Brumbur the Dwarf* is standing here.
*an Elf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: [up], down.

* W S C>
You begin to move silently to the back of your victim...
Jaws tells you 'ok'
*an Elf* says 'hey those scary stories'
*Sondra the Eriadorian Woman* giggles.
*Sondra the Eriadorian Woman* says 'Seriously?'
### Brumbur telling them about the future, as you can see ;) ###
*Brumbur the Dwarf* opens the tapestry.
*Brumbur the Dwarf* makes a strange sound, as you place a black runed dagger
in his back.
You swiftly dodge *Brumbur the Dwarf*'s attempt to pound you.

* W S C *Brumbur the Dwarf*:Wounded>d
*Brumbur the Dwarf* panics, but can't stop fighting to flee.

* W S C *Brumbur the Dwarf*:Wounded>f
No way! You are fighting for your life!
*an Elf* says 'about jesus tree'

* W S C *Brumbur the Dwarf*:Wounded>
You flee head over heels.
The Hidden Room
A shade is here, shrouded in an inky blackness.
A spirit floats around, making strange magical gestures (glowing).
Exits: (south).

o W S C>s
d
The Tower Room
*Brumbur the Dwarf* is standing here.
*an Elf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: (north), [up], down.

* W S C>
The Secret Staircase
Exits: (south), up.

o W S C>s
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C>e
The Large Hall in the Tower
Exits: south, west, down.

o W S C>d
The End of the Winding Staircase
Exits: south, up.

o W S C>t jaws he wounded
Ok.

o W S C>poi
You carefully pour some oil on your dagger.

o W S C>l
The End of the Winding Staircase

o W S C>l
The End of the Winding Staircase

o W S C>whe
Players in your zone
--------------------
Jaws                 - The Great Hall
Nazgúm               - The End of the Winding Staircase

o W S C>u
The Large Hall in the Tower
Exits: south, west, down.

o W S C>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C>
Jaws tells you 'u stabbed?'

o W S C>e
The Large Hall in the Tower
Exits: south, west, down.

o W S C>
*an Elf* yells 'cute :)'

o W S C>t jaws nod
Ok.

o W S C>l
*an Elf* yells ':)'

o W S C>
The Large Hall in the Tower
Jaws has arrived from below.

o W S C>
Jaws leaves W E S T.

o W S C>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.
*Brumbur the Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
*Sondra the Eriadorian Woman* has arrived from the north.
*an Elf* has arrived from the north.

* W S C>
Jaws has arrived from the north.

* W S C>
*Brumbur the Dwarf* leaves S O U T H.
*an Elf* leaves S O U T H.
*Sondra the Eriadorian Woman* leaves S O U T H.
*an Elf* leaves S O U T H.
You hear some apparently very close noise coming from the south.

o W S C>e
Jaws leaves E A S T.

o W S C>
The Large Hall in the Tower
Jaws is standing here.
Exits: south, west, down.

o W S C>
Jaws leaves W E S T.

o W S C>k brumbur
Sham tells you 'damn milko!'
They aren't here.

o W S C>#   $target is now set to {*elf*} [local]
w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.
*an Elf* has arrived from the south.

* W S C>s
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge tarantula is here, fighting *Sondra the Eriadorian Woman*.
*Sondra the Eriadorian Woman* is here, fighting a huge tarantula.
Jaws is standing here.
Exits: north, east.

* W S C>
Jaws leaves E A S T.

* W S C>n
A huge tarantula bites *Sondra the Eriadorian Woman*!

* W S C>k *elf*
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
*an Elf* is standing here.
Exits: (north), east, south.

* W S C>k *elf*
You pierce *an Elf*'s right arm hard.
*an Elf* is shaken with spasm as the venom enters her body!
*an Elf* tries to pierce you, but your parry is successful.

* W S C *an Elf*:Fine>k *elf*
You're already fighting!

* W S C *an Elf*:Fine>
You're already fighting!
*an Elf* begins some strange incantations...

* W S C *an Elf*:Fine>l n
The walls that lie behind the thick cobweb are hard to see in the weak
light here...
The cobweb is open.

* W S C *an Elf*:Fine>agg
*an Elf* swiftly dodges your attempt to pierce her.

* W S C *an Elf*:Fine>cha mood agg
Ok.

* W S C *an Elf*:Fine>f
PANIC! You can't quit the fight!

* W S C *an Elf*:Fine>s
You strongly pierce *an Elf*'s left foot.

* W S C *an Elf*:Fine>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves E A S T.

o W S C>e
The Large Hall in the Tower
Exits: south, west, down.

o W S C>k *elf*
Jaws has arrived from the south.

o W S C>They aren't here.

o W S C>d
Jaws leaves D O W N.

o W S C>k *elf*
The End of the Winding Staircase
Jaws is standing here.
Exits: south, up.

o W S C>Jaws leaves S O U T H.
They aren't here.

o W S C>s
w
The Winding Staircase
Exits: north, west.

o W S C>
The Winding Staircase
Exits: north, east.

o W S C>n
d
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Jaws is here, fighting *Brumbur the Dwarf*.
*Brumbur the Dwarf* is here, fighting Jaws.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: south, down.

* W S C>
The Great Hall
Exits: north, east, south, up.

o W S C>
Jaws has arrived from above.

o W S C>u
s
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.
You begin to feel hungry.

o W S C>
The Winding Staircase
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: north, east.

* W S C>
Taurek narrates 'w'

* W S C>back *elf*
*Brumbur the Dwarf* leaves E A S T.
*Sondra the Eriadorian Woman* leaves E A S T.
*an Elf* leaves E A S T.

o W S C>Backstab whom?

o W S C>e
back *elf*
The Winding Staircase
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: north, west.

* W S C>
You begin to move silently to the back of your victim...
*Brumbur the Dwarf* leaves N O R T H.
*Sondra the Eriadorian Woman* leaves N O R T H.
Your victim has disappeared!
*an Elf* leaves N O R T H.

o W S C>n
back *elf*
The End of the Winding Staircase
Exits: south, up.

o W S C>u
Backstab whom?

o W S C>back *elf*
The Large Hall in the Tower
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: south, west, down.

* W S C>
You begin to move silently to the back of your victim...
*Brumbur the Dwarf* leaves W E S T.
*Sondra the Eriadorian Woman* leaves W E S T.
Your victim has disappeared!
*an Elf* leaves W E S T.

o W S C>w
back *elf*
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C>Backstab whom?

o W S C>
Jaws has arrived from the east.

o W S C>
The cobweb closes quietly.

o W S C>s
Jaws leaves S O U T H.
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Jaws is standing here.
Exits: north, east.

o W S C>e
Jaws leaves N O R T H.

o W S C>
The Large Hall in the Tower
Exits: north, south, west.

o W S C>s
On the Balcony
Exits: north.

* W S C>n
n
The Large Hall in the Tower
Exits: north, south, west.

o W S C>
The Large Hall in the Tower
Exits: south, west, down.

o W S C>poi
w
You carefully pour some oil on your dagger.

o W S C>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here.
Exits: (north), east, south.
Jaws leaves N O R T H.

o W S C>
The cobweb closes quietly.

o W S C>l n
The cobweb is opened from the other side.
The cobweb closes quietly.
The walls that lie behind the thick cobweb are hard to see in the weak
light here...

o W S C>
Taurek narrates 'going w'
The cobweb is opened from the other side.
The cobweb closes quietly.

o W S C>#   $door is now set to {cobweb} [local]
open cobweb
Ok.
The cobweb closes quietly.

o W S C>open cobweb
open cobweb
Ok.
The cobweb closes quietly.

o W S C>open cobweb
Ok.
The cobweb closes quietly.

o W S C>open cobweb
open cobweb
Ok.

o W S C>open cobweb
open cobweb
The cobweb closes quietly.
Ok.
Jaws has arrived from the north.

o W S C>open cobweb
The cobweb closes quietly.
Ok.

o W S C>It's already open!

o W S C>It's already open!

o W S C>The cobweb closes quietly.
Ok.

o W S C>
The cobweb closes quietly.

o W S C>
Vryth narrates 'nod'

o W S C>t jaws bash it
Ok.
Sham tells you 'nobody is allowed to run into pine against me!'

o W S C>l
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here.

o W S C>
Jaws moos 'damn'

o W S C>gr jaws
Jaws is now a group member.

o W S C>l
Jaws tries to bash the cobweb.
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here.

o W S C>
Jaws tries to bash the cobweb.
The cobweb gave away under the pressure.

o W S C>n
*Brumbur the Dwarf* has arrived from the north.
*Sondra the Eriadorian Woman* has arrived from the north.
*an Elf* has arrived from the north.

* W S C>k *elf*
*Brumbur the Dwarf* leaves S O U T H.
*Sondra the Eriadorian Woman* leaves S O U T H.
*an Elf* leaves S O U T H.
The Secret Staircase
Exits: south, up.

o W S C>s
They aren't here.

o W S C>k *elf*
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here.
Exits: north, east, south.

o W S C>e
k *elf*
They aren't here.

o W S C>
The Large Hall in the Tower
Exits: south, west, down.

o W S C>d
*Brumbur the Dwarf* has arrived from the south.
*Sondra the Eriadorian Woman* has arrived from the south.
*an Elf* has arrived from the south.
*Brumbur the Dwarf* leaves D O W N.
*Sondra the Eriadorian Woman* leaves D O W N.
*an Elf* leaves D O W N.
They aren't here.

o W S C>s
The End of the Winding Staircase
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: south, up.

* W S C>k *elf*
The Winding Staircase
Exits: north, west.

o W S C>w
k *elf*
Jaws has arrived from the north.
They aren't here.

o W S C>k *elf*
The Winding Staircase
Exits: north, east.
Jaws has arrived from the east.

o W S C>n
Jaws leaves N O R T H.
k *elf*
They aren't here.

o W S C>They aren't here.

o W S C>
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Jaws is standing here.
Exits: south, down.

o W S C>They aren't here.

o W S C>k *elf*
They aren't here.
*Brumbur the Dwarf* has arrived from the south.
*Sondra the Eriadorian Woman* has arrived from the south.
*an Elf* has arrived from the south.

* W S C>k *elf*
*Brumbur the Dwarf* leaves D O W N.
*Sondra the Eriadorian Woman* leaves D O W N.
*an Elf* leaves D O W N.

o W S C>They aren't here.

o W S C>d
k *elf*
Jaws leaves D O W N.

o W S C>s
The Great Hall
Jaws is standing here.
Exits: north, east, south, up.
Jaws leaves S O U T H.

o W S C>e
They aren't here.

o W S C>
The Great Hall
A short spear is lying on the ground.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
*an Elf* is standing here.
Exits: north, east, south.

* W S C>d
k *elf*
*Brumbur the Dwarf* leaves S O U T H.
*Sondra the Eriadorian Woman* leaves S O U T H.
*an Elf* leaves S O U T H.
The Great Hall
Jaws is standing here.
Exits: north, west, down.

o W S C>
Behind the Gate
On the ground, there are two scimitars.
Exits: (east), up.

o W S C>k *elf*
k *elf*
They aren't here.

o W S C>They aren't here.

o W S C>ce
They aren't here.
*Brumbur the Dwarf* has arrived from above.
*Sondra the Eriadorian Woman* has arrived from above.
*an Elf* has arrived from above.

* W S C>k *elf*
close exit
Ok.

* W S C>
You strongly pierce *an Elf*'s right arm.
Your victim is shocked by your hit!
*an Elf* is shaken with spasm as the venom enters her body!
*an Elf* tries to pierce you, but your parry is successful.

* W S C *an Elf*:Fine>k *elf*
*an Elf* panics, and attempts to flee.
*an Elf* leaves U P.

* W S C>Jaws has arrived from above.
They aren't here.

* W S C>
Jaws tries to pound *Brumbur the Dwarf*, but he parries successfully.
*Brumbur the Dwarf* pounds Jaws' body extremely hard and tickles it.

* W S C>k *elf*
*Brumbur the Dwarf* opens the gate.
They aren't here.

* W S C>u
k *elf*
Jaws closes the gate.

* W S C>
The Great Hall
*an Elf* is standing here.
Exits: north, west, down.

* W S C>k *elf*
d
You approach *an Elf*, trying to pierce her.

* W S C *an Elf*:Fine>k *elf*
You're already fighting!

* W S C *an Elf*:Fine>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves N O R T H.

o W S C>They aren't here.

o W S C>d
k *elf*
Behind the Gate
On the ground, there are two scimitars.
*Brumbur the Dwarf* is here, fighting Jaws.
*Sondra the Eriadorian Woman* is standing here.
Jaws is here, fighting *Brumbur the Dwarf*.
Exits: [east], up.

* W S C>ce
They aren't here.

* W S C>close exit
It's already closed!

* W S C>
*Brumbur the Dwarf* strongly pounds Jaws' left arm and tickles it.

* W S C>#   $target is now set to {*dwarf*} [local]
k *dwarf*
*an Elf* has arrived from above.

* W S C>
You strongly pierce *
Brumbur the Dwarf*'s right foot and tickle it.

* W S C *Brumbur the Dwarf*:Hurt Jaws:Fine>
Jaws pounds *Brumbur the Dwarf*'s right arm extremely hard.

* W S C *Brumbur the Dwarf*:Wounded Jaws:Fine>
*Sondra the Eriadorian Woman* joins *Brumbur the Dwarf*'s fight.
*Sondra the Eriadorian Woman* pounds Jaws' left foot extremely hard.
Jaws panics, and attempts to flee.

* W S C *Brumbur the Dwarf*:Wounded Jaws:Fine>ce
close exit
It's already closed!

* W S C *Brumbur the Dwarf*:Wounded Jaws:Fine>
*an Elf* leaves U P.
You lightly pierce *Brumbur the Dwarf*'s body and tickle it.
Jaws swiftly dodges *Brumbur the Dwarf*'s attempt to pound him.
Jaws panics, and attempts to flee.
Jaws leaves U P.

* W S C *Brumbur the Dwarf*:Wounded>
*Brumbur the Dwarf* opens the gate.

* W S C *Brumbur the Dwarf*:Wounded>poi
You are too busy right now!

* W S C *Brumbur the Dwarf*:Wounded>
Jaws has arrived from above.

* W S C *Brumbur the Dwarf*:Wounded>
Jaws approaches *Brumbur the Dwarf*, trying to pound him.
You pierce *Brumbur the Dwarf*'s left foot and tickle it.

* W S C *Brumbur the Dwarf*:Wounded>ce
close exit
Ok.

* W S C *Brumbur the Dwarf*:Wounded>ce
close exit
It's already closed!

* W S C *Brumbur the Dwarf*:Wounded>
*an Elf* has arrived from above.

* W S C *Brumbur the Dwarf*:Wounded>l e
*Brumbur the Dwarf* pounds your head and tickles it.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>
You lightly pierce *Brumbur the Dwarf*'s body and tickle it.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>
You see the main gates of the old citadel.
The gate is closed.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>close gate
*an Elf* leaves U P.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>close gate
It's already closed!

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>close gate
*Brumbur the Dwarf* falls down laughing.
It's already closed!

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>close gate
It's already closed!
*Brumbur the Dwarf* opens the gate.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>Ok.
*an Elf* has arrived from above.
*Brumbur the Dwarf* panics, and attempts to flee.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>close gate
close gate
close gate
It's already closed!

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>close gate
It's already closed!
*Brumbur the Dwarf* panics, and attempts to flee.
*Brumbur the Dwarf* leaves U P.

* W S C HP:Fine>close gate

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
It's already closed!
*Sondra the Eriadorian Woman* sends you sprawling with a powerful bash.
*Sondra the Eriadorian Woman* pounds your body hard and tickles it.
close gate

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>f
*Brumbur the Dwarf* has arrived from above.
Jaws leaves U P.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>poi
Jaws has arrived from above.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
*Brumbur the Dwarf* opens the gate.
*Sondra the Eriadorian Woman* panics, and attempts to flee.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
*Brumbur the Dwarf* closes the gate.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
*Sondra the Eriadorian Woman* panics, but can't stop fighting to flee.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
You feel bolder.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
*Sondra the Eriadorian Woman* panics, and attempts to flee.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
*Brumbur the Dwarf* leaves U P.
*Sondra the Eriadorian Woman* pounds your left arm hard and tickles it.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Healthy>
*Sondra the Eriadorian Woman* panics, and attempts to flee.
*Sondra the Eriadorian Woman* leaves U P.

* W S C HP:Fine>
*Brumbur the Dwarf* has arrived from above.
*Sondra the Eriadorian Woman* has arrived from above.
*Brumbur the Dwarf* swiftly dodges Jaws' attempt to pound him.

* W S C HP:Fine>
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays you with piercing rays of many-coloured light.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Fine *an Elf*:Fine>
*an Elf* opens the gate.

* W S C HP:Fine *an Elf*:Fine>
Jaws closes the gate.
You try to flee, but cannot!
Your head stops stinging.
You strongly pierce *an Elf*'s body.

* W S C HP:Fine *an Elf*:Hurt>It's already closed!

* W S C HP:Fine *an Elf*:Hurt>It's already closed!
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *an Elf*:Hurt>It's already closed!
*Sondra the Eriadorian Woman* joins *Brumbur the Dwarf*'s fight.

* W S C HP:Fine *an Elf*:Hurt>
You are already attempting to flee!

* W S C HP:Fine *an Elf*:Hurt>
You are too busy right now!
PANIC! You can't quit the fight!
You pierce *an Elf*'s left leg hard.
*an Elf* panics, and attempts to flee.
*an Elf* leaves U P.

* W S C HP:Fine>poi
*Sondra the Eriadorian Woman* pounds Jaws' body extremely hard.

* W S C HP:Fine>
You carefully pour some oil on your dagger.

* W S C HP:Fine>close gate
*Brumbur the Dwarf* bleeds from open wounds.
You are hungry.

* W S C HP:Fine>k *dwarf*
It's already closed!

* W S C HP:Fine>
You are too afraid.

* W S C HP:Fine>close gate
k *dwarf*
*Brumbur the Dwarf* pounds Jaws' right arm extremely hard.

* W S C HP:Fine>It's already closed!
Jaws tries to pound *Brumbur the Dwarf*, but he parries successfully.

* W S C HP:Fine>
You are too afraid.

* W S C HP:Fine>
Jaws panics, and attempts to flee.

* W S C HP:Fine>cha wim 100
Jaws panics, and attempts to flee.
Jaws leaves U P.

* W S C HP:Fine>Wimpy set to: 100

* W S C HP:Fine>u
The Great Hall
*an Elf* is standing here trying to concentrate.
Jaws is standing here.
Exits: north, west, down.
Jaws leaves D O W N.

* W S C HP:Fine>
*an Elf* utters the words 'canduswazz saugai'
*an Elf* looks better.
### Hey!  I poisoned yoU!! ###

* W S C HP:Fine>cha wim 200
ke
Wimpy set to: 200

* W S C HP:Fine>#   $target is now set to {*elf*} [local]
k *elf*
*an Elf* leaves D O W N.
They aren't here.

o W S C HP:Fine>k *elf*
d
k *elf*
They aren't here.

o W S C HP:Fine>
Behind the Gate
You see two scimitars on the ground.
*Brumbur the Dwarf* is here, fighting Jaws.
*Sondra the Eriadorian Woman* is here, fighting Jaws.
Jaws is here, fighting *Brumbur the Dwarf*.
*an Elf* is standing here trying to concentrate.
Exits: [east], up.
*Brumbur the Dwarf* strongly pounds Jaws' left hand.

* W S C HP:Fine>Jaws panics, but can't stop fighting to flee.
ce
You pierce *an Elf*'s left foot hard and shatter it.
*an Elf* is shaken with spasm as the venom enters her body!
You swiftly dodge *an Elf*'s attempt to pierce you.
### Ah good that's better ;p ###

* W S C HP:Fine *an Elf*:Wounded>k *elf*
close exit
It's already closed!

* W S C HP:Fine *an Elf*:Wounded>
You're already fighting!

* W S C HP:Fine *an Elf*:Wounded>
Jaws panics, and attempts to flee.
Jaws leaves U P.

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* yells 'blocked'
### Ok so someone blocked gate, no one's leaving now... ###

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* begins some strange incantations...

* W S C HP:Fine *an Elf*:Wounded>u
You pierce *an Elf*'s left arm hard and shatter it.
Your victim is shocked by your hit!

* W S C HP:Fine *an Elf*:Wounded>k *elf*
No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Wounded>
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves U P.

* W S C HP:Fine>f
*Brumbur the Dwarf* quickly approaches, trying to pound you.

* W S C HP:Fine *Brumbur the Dwarf*:Wounded>
You flee head over heels.
The Great Hall
*an Elf* is standing here.
Exits: north, west, down.

* W S C HP:Fine>w
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W S C HP:Fine>e
k *elf*
The Great Hall
Exits: north, west, down.

o W S C HP:Fine>k *elf*
They aren't here.

o W S C HP:Fine>n
They aren't here.

o W S C HP:Fine>k *elf*
The Great Hall
*an Elf* is standing here.
Exits: south, west.

* W S C HP:Fine>k *elf*
*an Elf* leaves W E S T.
They aren't here.

o W S C HP:Fine>They aren't here.

o W S C HP:Fine>w
k *elf*
The Great Hall
Exits: north, east, south, up.

o W S C HP:Fine>s
They aren't here.

o W S C HP:Fine>k *elf*
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W S C HP:Fine>They aren't here.

o W S C HP:Fine>k *elf*
s
They aren't here.

o W S C HP:Fine>k *elf*
The Dark Passage
Exits: north, (down).

o W S C HP:Fine>They aren't here.

o W S C HP:Fine>n
n
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.
Taurek narrates 'passed fordable west one but not swepts'

o W S C HP:Fine>u
The Great Hall
Exits: north, east, south, up.

o W S C HP:Fine>
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*an Elf* is standing here.
Exits: south, down.

* W S C HP:Fine>s
The Winding Staircase
Exits: north, east.

o W S C HP:Fine>n
k *elf*
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*an Elf* is standing here.
Exits: south, down.

* W S C HP:Fine>k *elf*
You pierce *an Elf*'s right arm hard and shatter it.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Fine *an Elf*:Bad>
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves S O U T H.

o W S C HP:Fine>k *elf*
They aren't here.

o W S C HP:Fine>s
k *elf*
The Winding Staircase
*an Elf* is standing here.
Exits: north, east.

* W S C HP:Fine>k *elf*
You pierce *an Elf*'s right arm hard and shatter it.
Your victim is shocked by your hit!

* W S C HP:Fine *an Elf*:Awful>Taurek narrates 'we in swepts slowtrack'
You're already fighting!

* W S C HP:Fine *an Elf*:Awful>k *elf*
*an Elf* panics, and attempts to flee.
*an Elf* panics, and attempts to flee.
*an Elf* leaves N O R T H.

o W S C HP:Fine>n
They aren't here.

o W S C HP:Fine>k *elf*
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*an Elf* is standing here.
Exits: south, down.

* W S C HP:Fine>d
k *elf*
You approach *an Elf*, trying to pierce her.

* W S C HP:Fine *an Elf*:Awful>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves S O U T H.

o W S C HP:Fine>They aren't here.

o W S C HP:Fine>s
k *elf*
The Winding Staircase
*an Elf* is standing here.
Exits: north, east.

* W S C HP:Fine>k *elf*
*an Elf* leaves N O R T H.
They aren't here.

o W S C HP:Fine>They aren't here.

o W S C HP:Fine>n
k *elf*
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*an Elf* is standing here.
Exits: south, down.

* W S C HP:Fine>d
k *elf*
*an Elf* leaves S O U T H.
They aren't here.

o W S C HP:Fine>
The Great Hall
Exits: north, east, south, up.

o W S C HP:Fine>u
They aren't here.

o W S C HP:Fine>k *elf*
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.

o W S C HP:Fine>k *elf*
s
Vryth narrates 'ok'
They aren't here.

o W S C HP:Fine>k *elf*
They aren't here.

o W S C HP:Fine>e
The Winding Staircase
Exits: north, east.

o W S C HP:Fine>k *elf*
n
They aren't here.

o W S C HP:Fine>k *elf*
The Winding Staircase
Exits: north, west.

o W S C HP:Fine>u
k *elf*
They aren't here.

o W S C HP:Fine>
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Fine>They aren't here.

o W S C HP:Fine>w
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Fine>k *elf*
s
*an Elf* has arrived from the south.
You strongly pierce *an Elf*'s body and shatter it.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Fine *an Elf*:Awful>k *elf*
No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Awful>
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves S O U T H.

o W S C HP:Fine>
The Large Hall in the Tower
*an Elf* is standing here.
Exits: north, south, west.

* W S C HP:Fine>k *elf*
You approach *an Elf*, trying to pierce her.

* W S C HP:Fine *an Elf*:Awful>
You're already fighting!

* W S C HP:Fine *an Elf*:Awful>k *elf*
*an Elf* panics, but can't stop fighting to flee.
You pierce *an Elf*'s body extremely hard and shatter it.
*an Elf* is mortally wounded and will die soon if not aided.

* W S C HP:Fine *an Elf*:Dying>
You're already fighting!

* W S C HP:Fine *an Elf*:Dying>
Jaws tells you 'cant hit him...'

* W S C HP:Fine *an Elf*:Dying>
You pierce *an Elf*'s right hand extremely hard and shatter it.
info Total EXP: %x EXP to Level: %X
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn her last breath! R.I.P.

o W S C HP:Fine>exa corpse
XP Gained: 91730
Total EXP: 68029713 EXP to Level: 470287

o W S C HP:Fine>corpse (here) : 
a pile of coins
a quiver
a water skin
a stone
a butcher knife (brand new)
a set of lock picks
a broad silver belt
a black runed dagger (brand new)
a leather backpack
a forest green cloak (worn out)
a bejewelled oak staff
a pair of smooth, black boots
a plain flowing skirt (used)
a plain hood (brand new)
a red ruby
a grotesque necklace with several pairs of ears
a silver wedding ring
a ring of silver
### Elistan told me this elf was lvl 15, but he has staff and was worth 90k
Never checked who it actually was tho ###

o W S C HP:Fine>t jaws one dead
Ok.

o W S C HP:Fine>get dagger corpse
gc
You get a black runed dagger from the corpse of *an Elf*.

o W S C HP:Fine>get all.coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There was 11 gold coins, 4 silver pennies, and 96 copper pennies.

o W S C HP:Fine>n
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Fine>s
The Large Hall in the Tower
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Fine>e
Alas, you cannot go that way...

o W S C HP:Fine>n
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Fine>narr one dead
d
s
Ok.

o W S C HP:Fine>
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Fine>
The Winding Staircase
Exits: north, west.

o W S C HP:Fine>w
The Winding Staircase
Exits: north, east.

o W S C HP:Fine>narr me and jaws blocked in with 4 at of
Ok.

o W S C HP:Fine>n
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.

o W S C HP:Fine>d
The Great Hall
Exits: north, east, south, up.

o W S C HP:Fine>s
The Great Hall
A short spear is lying on the ground.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, east, south.

* W S C HP:Fine>e
*Brumbur the Dwarf* leaves S O U T H.
*Sondra the Eriadorian Woman* leaves S O U T H.

o W S C HP:Fine>
The Great Hall
Exits: north, west, down.

o W S C HP:Fine>#   $target is now set to {*dwarf*} [local]
d
Behind the Gate
You see two scimitars on the ground.
Exits: [east], up.

o W S C HP:Fine>poi
u
w
You carefully pour some oil on your dagger.

o W S C HP:Fine>
The Great Hall
Exits: north, west, down.

o W S C HP:Fine>
The Great Hall
A short spear is lying on the ground.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, east, south.

* W S C HP:Fine>s
The Dark Passage
Exits: north, [down].

o W S C HP:Fine>#   $target is now set to {*man*} [local]
n
You are hungry.

o W S C HP:Fine>back *man*
The Great Hall
A short spear is lying on the ground.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, east, south.

* W S C HP:Fine>
You begin to move silently to the back of your victim...
*Brumbur the Dwarf* leaves S O U T H.
Your victim has disappeared!
*Sondra the Eriadorian Woman* leaves S O U T H.

o W S C HP:Fine>e
The Great Hall
Exits: north, west, down.

o W S C HP:Fine>w
#   $target is now set to {*dwarf*} [local]
s
back *dwarf*
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W S C HP:Fine>
The Dark Passage
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, [down].

* W S C HP:Fine>
You begin to move silently to the back of your victim...
*Sondra the Eriadorian Woman* passes dangerously close to your hiding place.
*Sondra the Eriadorian Woman* pounds your left leg hard and tickles it.
You strongly pierce *Sondra the Eriadorian Woman*'s left foot and tickle it.

* W S C HP:Fine *Sondra the Eriadorian Woman*:Fine>f
*Brumbur the Dwarf* says 'flush WHEN I SEARCH'
PANIC! You can't quit the fight!

* W S C HP:Fine *Sondra the Eriadorian Woman*:Fine>
*Sondra the Eriadorian Woman* panics, and attempts to flee.
*Sondra the Eriadorian Woman* leaves N O R T H.

* W S C HP:Fine>
*Brumbur the Dwarf* pounds your left foot extremely hard.

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>e
You barely pierce *Brumbur the Dwarf*'s right arm and tickle it.

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>No way! You are fighting for your life!

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>f
u
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, east, south.

* W S C HP:Hurt>e
Alas, you cannot go that way...

* W S C HP:Hurt>
The Great Hall
Exits: north, west, down.

o W S C HP:Hurt>e
Alas, you cannot go that way...

o W S C HP:Hurt>d
Behind the Gate
There are two scimitars here.
Exits: [east], up.

o W S C HP:Hurt>oe
open exit
That's impossible, I'm afraid.
### Ok so the other elf with them either Dt'd or got out before block, since he was probably lowbie I'll
give him 50/50.  In either case its now Me and Jaws vs Brumbur and Sondra.   Fullset thief * naked orc
warrior vs Fullshining def dwarf warrior * Human warrior, at fornost zone. Of course we win! ###

o W S C HP:Hurt>poi
You carefully pour some oil on your dagger.

o W S C HP:Hurt>u
*Brumbur the Dwarf* has arrived from above.
*Sondra the Eriadorian Woman* has arrived from above.

* W S C HP:Hurt>
The Great Hall
Exits: north, west, down.

o W S C HP:Hurt>n
The Great Hall
Exits: south, west.

o W S C HP:Hurt>w
The Great Hall
Exits: north, east, south, up.

o W S C HP:Hurt>#   $target is now set to {*dwarf*} [local]

o W S C HP:Hurt>s
The Great Hall
A short spear is lying on the ground.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, east, south.
Jaws narrates 'me wounded'

* W S C HP:Hurt>
Vecna narrates 'Greetings.'
*Brumbur the Dwarf* passes dangerously close to your hiding place.
You swiftly dodge *Brumbur the Dwarf*'s attempt to pound you.
You barely pierce *Brumbur the Dwarf*'s body and tickle it.

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>f
You flee head over heels.
The Dark Passage
Exits: north, [down].

o W S C HP:Hurt>n
*Brumbur the Dwarf* has arrived from the north.
*Sondra the Eriadorian Woman* has arrived from the north.
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W S C HP:Hurt>n
The Great Hall
Exits: north, east, south, up.

o W S C HP:Hurt>w
Alas, you cannot go that way...

o W S C HP:Hurt>u
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.

o W S C HP:Hurt>s
The Winding Staircase
Exits: north, east.

o W S C HP:Hurt>e
n
The Winding Staircase
Exits: north, west.

o W S C HP:Hurt>
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Hurt>u
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>w
Jaws narrates 'in cellar'
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C HP:Hurt>s
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Hurt>exa corpse
A huge tarantula passes dangerously close to your hiding place.
e
You don't see a corpse.

o W S C HP:Hurt>
The Large Hall in the Tower
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Hurt>exa corpse
corpse (here) : 
a quiver
a water skin
a stone
a butcher knife (brand new)
a set of lock picks
a broad silver belt
a leather backpack
a forest green cloak (worn out)
a bejewelled oak staff
a pair of smooth, black boots
a plain flowing skirt (used)
a plain hood (brand new)
a red ruby
a grotesque necklace with several pairs of ears
a silver wedding ring
a ring of silver

o W S C HP:Hurt>
Saving Nazgúm.

o W S C HP:Hurt>get pack corpse
You get a leather backpack from the corpse of *an Elf*.

o W S C HP:Hurt>l in pack
backpack (carried) : 
a Tharbad gate key
two amethysts
four clusters of flowers of elanor
two clusters of flowers of niphredil
three coach tickets
a double edged eket (dented)
a handful of fragile flowers
two pieces of paper
some white-star forget-me-nots
a quill pen
a stone
four tickets
a wooden push-toy
a moneybag

o W S C HP:Hurt>drop pack
search thorough
You drop the backpack.
### was looking for food!! ###

o W S C HP:Hurt>
You begin to search ...
e

o W S C HP:Hurt>pour bottle out
A small bottle is now empty.

o W S C HP:Hurt>drain corpse
You start draining the blood from the corpse into your bottle.
Taurek narrates 'banal and dwarf west swepts '
drink bottle
You tear open the corpse and pour the still warm blood into your bottle.

o W S C HP:Hurt>n
You drink the blood.
A small bottle is now empty.

o W S C HP:Hurt>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C HP:Hurt>
*Brumbur the Dwarf* has arrived from the east.
*Sondra the Eriadorian Woman* has arrived from the east.

* W S C HP:Hurt>drain corpse
Vryth narrates 'brt'

* W S C HP:Hurt>
You start draining the blood from the corpse into your bottle.
You swiftly dodge *Brumbur the Dwarf*'s attempt to pound you.
You pierce *Brumbur the Dwarf*'s left foot and tickle it.

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>ce
f
close exit
You don't see any exit here.

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>s
You flee head over heels.
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Hurt>e
Alas, you cannot go that way...

o W S C HP:Hurt>s
On the Balcony
Jaws is standing here.
Exits: north.

* W S C HP:Hurt>gig
l
You giggle.

* W S C HP:Hurt>
On the Balcony
Jaws is standing here.

* W S C HP:Hurt>
Jaws tells you 'we fight em somewhere or?'

* W S C HP:Hurt>sa brumbur wounded
comm snorts 'brumbur wounded'
Ok.
Taurek narrates 'man ripped'

* W S C HP:Hurt>sa they 2
comm snorts 'they 2'
Ok.

* W S C HP:Hurt>sa lets hit
The sun rises above the city in the east.

* W S C HP:Hurt>
*Brumbur the Dwarf* has arrived from the north.
*Sondra the Eriadorian Woman* has arrived from the north.

* W S C HP:Hurt>comm snorts 'lets hit'
Ok.

* W S C HP:Hurt>
Jaws nods solemnly.

* W S C HP:Hurt>k *dwarf*
You lightly pierce *Brumbur the Dwarf*'s left foot and tickle it.
*Brumbur the Dwarf* pounds your right arm hard and tickles it.

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>k *dwarf*
Jaws tries to pound *Brumbur the Dwarf*, but he parries successfully.

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>
You're already fighting!

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>
*Sondra the Eriadorian Woman* joins *Brumbur the Dwarf*'s fight.
*Sondra the Eriadorian Woman* pounds your body very hard.

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>k *dwarf*
You're already fighting!
You flee head over heels.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Hurt>cha wim 100
Jaws narrates 'bashed'

o W S C HP:Hurt>Wimpy set to: 100

o W S C HP:Hurt>w
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Hurt>e
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Hurt>s
On the Balcony
Jaws is sitting here.
*Brumbur the Dwarf* is here, fighting Jaws (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: north.

* W S C HP:Hurt>#   $target is now set to {*dwarf*} [local]
*Brumbur the Dwarf* pounds Jaws' left hand very hard.

* W S C HP:Hurt>
Jaws seems to have recovered his senses.
Jaws panics, and attempts to flee.

* W S C HP:Hurt>draw bow
shoot *dwarf*
shoot *dwarf*
You sheathe a black runed dagger into a weapon sheath.
You swiftly draw a black horn shortbow from across your back.

* W S C HP:Hurt>/Jaws panics, and attempts to flee.
Jaws leaves N O R T H.
You shoot *Brumbur the Dwarf*'s right hand extremely hard and shatter it.
*Brumbur the Dwarf* swiftly dodges your attempt to hit him.

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>/shoot *dwarf*
*Brumbur the Dwarf* panics, but can't stop fighting to flee.
Jaws has arrived from the north.
*Sondra the Eriadorian Woman* joins *Brumbur the Dwarf*'s fight.
*Sondra the Eriadorian Woman* pounds your right foot extremely hard.
Aye! You cannot concentrate any more...

* W S C HP:Hurt *Brumbur the Dwarf*:Bad>
*
Brumbur the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Brumbur the Dwarf* leaves N O R T H.

* W S C HP:Hurt *Sondra the Eriadorian Woman*:Healthy>dra
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Hurt *Sondra the Eriadorian Woman*:Healthy>f
You flee head over heels.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here (glowing).
Exits: north, south, west.

* W S C HP:Hurt>
*Brumbur the Dwarf* gets a black scroll from a sable pouch.

* W S C HP:Hurt>
*Brumbur the Dwarf* recites a black scroll.
*Brumbur the Dwarf* heals himself.
*Brumbur the Dwarf* resists *Brumbur the Dwarf*'s attempt to drain him.
### he has too many of these ###

* W S C HP:Hurt>k *dwarf*
*Brumbur the Dwarf* leaves S O U T H.

o W S C HP:Hurt>k *dwarf*
Jaws has arrived from the south.
They aren't here.

o W S C HP:Hurt>n
They aren't here.

o W S C HP:Hurt>
Jaws leaves S O U T H.

o W S C HP:Hurt>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>s
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.
Jaws has arrived from the south.

o W S C HP:Hurt>poi
*Brumbur the Dwarf* has arrived from the south.
*Sondra the Eriadorian Woman* has arrived from the south.

* W S C HP:Hurt>s
*Brumbur the Dwarf* leaves N O R T H.
*Sondra the Eriadorian Woman* leaves N O R T H.
You carefully pour some oil on your dagger.

o W S C HP:Hurt>
On the Balcony
Exits: north.

* W S C HP:Hurt>k *dwarf*
n
Jaws has arrived from the north.
They aren't here.

* W S C HP:Hurt>n
k *dwarf*
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: north, south, west.

* W S C HP:Hurt>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>s
They aren't here.

o W S C HP:Hurt>
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is here, fighting Jaws (glowing).
*Sondra the Eriadorian Woman* is standing here.
Jaws is here, fighting *Brumbur the Dwarf*.
Exits: north, south, west.

* W S C HP:Hurt>k *dwarf*
Jaws panics, and attempts to flee.
Jaws leaves W E S T.

* W S C HP:Hurt>
*
Brumbur the Dwarf* leaves S O U T H.
*Sondra the Eriadorian Woman* leaves S O U T H.
They aren't here.

o W S C HP:Hurt>k *dwarf*
They aren't here.

o W S C HP:Hurt>w
k *dwarf*
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Hurt>e
k *dwarf*
*Brumbur the Dwarf* has arrived from the east.
*Sondra the Eriadorian Woman* has arrived from the east.
You barely pierce *Brumbur the Dwarf*'s body and tickle it.

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>s
No way! You are fighting for your life!

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>
You're already fighting!

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>f
No way! You are fighting for your life!

* W S C HP:Hurt *Brumbur the Dwarf*:Wounded>
You flee head over heels.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Hurt>e
Alas, you cannot go that way...

o W S C HP:Hurt>s
On the Balcony
Exits: north.

* W S C HP:Hurt>k *dwarf*
They aren't here.

* W S C HP:Hurt>n
*Brumbur the Dwarf* has arrived from the north.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Hurt>n
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
*Sondra the Eriadorian Woman* is standing here.
Exits: (north), east, south.
*Sondra the Eriadorian Woman* panics, and attempts to flee.
*Sondra the Eriadorian Woman* leaves N O R T H.

o W S C HP:Hurt>s
Jaws narrates 'fuck his defence'

o W S C HP:Hurt>
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Hurt>n
l n
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C HP:Hurt>The walls that lie behind the thick cobweb are hard to see in the weak
light here...
The cobweb is open.

o W S C HP:Hurt>close cobweb
e
Ok.

o W S C HP:Hurt>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Hurt>s
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here (glowing).
Exits: north, south, west.

* W S C HP:Hurt>s
*Brumbur the Dwarf* passes dangerously close to your hiding place.
*Brumbur the Dwarf* pounds your head extremely hard.
You try to pierce *Brumbur the Dwarf*, but he parries successfully.

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>n
No way! You are fighting for your life!

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>k *dwarf*
No way! You are fighting for your life!

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>
You're already fighting!

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>
You barely pierce *Brumbur the Dwarf*'s body and tickle it.

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>f
w
You flee head over heels.
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o W S C HP:Wounded>s
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Wounded>e
s
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here (glowing).
Exits: north, south, west.
*Brumbur the Dwarf* passes dangerously close to your hiding place.
*Brumbur the Dwarf* quickly approaches, trying to pound you.
You lightly pierce *Brumbur the Dwarf*'s left foot and tickle it.

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>No way! You are fighting for your life!

* W S C HP:Wounded *Brumbur the Dwarf*:Wounded>f
You flee head over heels.
On the Balcony
Exits: north.

* W S C HP:Wounded Move:Tired>n
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here (glowing).
Exits: north, south, west.

* W S C HP:Wounded Move:Tired>n
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>d
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Wounded Move:Tired>get 1.arrow quiver
wield arrow
poi
wield dagger
put arrow quiver
You get a silver-tipped arrow from a laced quiver.

o W S C HP:Wounded Move:Tired>
You stop using a black runed dagger.
You hold a silver-tipped arrow.

o W S C HP:Wounded Move:Tired>
You carefully pour some oil on your arrow.

o W S C HP:Wounded Move:Tired>
You stop using a silver-tipped arrow.
You masterfully wield a black runed dagger, looking very evil-minded.

o W S C HP:Wounded Move:Tired>
You put a silver-tipped arrow in a laced quiver.

o W S C HP:Wounded Move:Tired>draw bow
You sheathe a black runed dagger into a weapon sheath.
You swiftly draw a black horn shortbow from across your back.

o W S C HP:Wounded Move:Tired>u
The Large Hall in the Tower
*Brumbur the Dwarf* is standing here (glowing).
Exits: south, west, down.
*Brumbur the Dwarf* leaves W E S T.

o W S C HP:Wounded Move:Tired>w
shoot *dwarf*
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C HP:Wounded Move:Tired>
*
Sondra the Eriadorian Woman* has arrived from the north.
Shoot whom?

* W S C HP:Wounded Move:Tired>ce
close exit
You don't see any exit here.
*Sondra the Eriadorian Woman* leaves N O R T H.
*Brumbur the Dwarf* has arrived from the east.

* W S C HP:Wounded>s
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Wounded>e
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, south, west.

o W S C HP:Wounded Move:Tired>whe
Players in your zone
--------------------
Jaws                 - The Great Hall
Nazgúm               - The Large Hall in the Tower

o W S C HP:Wounded>dra
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Wounded>n
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded>d
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Wounded>s
w
The Winding Staircase
Exits: north, west.

o W S C HP:Wounded Move:Tired>
The Winding Staircase
Jaws is standing here.
Exits: north, east.

o W S C HP:Wounded Move:Tired>narr he bad
l
Ok.

o W S C HP:Wounded Move:Tired>
The Winding Staircase
Jaws is standing here.

o W S C HP:Wounded Move:Tired>gig
Jaws leaves E A S T.
You giggle.

o W S C HP:Wounded Move:Tired>search thorough
You begin to search ...

o W S C HP:Wounded Move:Tired>e
The Winding Staircase
Exits: north, west.

o W S C HP:Wounded Move:Tired>poi
n
You carefully pour some oil on your dagger.

o W S C HP:Wounded Move:Tired>
The End of the Winding Staircase
Jaws is standing here.
Exits: south, up.

o W S C HP:Wounded Move:Tired>u
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o W S C HP:Wounded Move:Tired>narr bash cobweb
l
Ok.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.

o W S C HP:Wounded Move:Tired>search thorough
You begin to search ...
Jaws has arrived from the east.

o W S C HP:Wounded Move:Tired>l n
The walls that lie behind the thick cobweb are hard to see in the weak
light here...

o W S C HP:Wounded Move:Tired>{door}={cobweb}
l
Jaws tries to bash the cobweb.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here.

o W S C HP:Wounded Move:Tired>
Taurek tells you 'you in mormaeg ?'

o W S C HP:Wounded Move:Tired>rem vial
You stop using a foetid green vial.

o W S C HP:Wounded Move:Tired>wear 2.vial
You fasten a dirty reddish vial on your belt.

o W S C HP:Wounded>
Jaws tries to bash the cobweb.

o W S C HP:Wounded>t taurek blocked in of
Ok.

o W S C HP:Wounded>
Jaws sighs loudly.

o W S C HP:Wounded>l
Jaws moos 'low move mana'

o W S C HP:Wounded>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here.

o W S C HP:Wounded>

o W S C HP:Wounded>
The cobweb is opened from the other side.

o W S C HP:Wounded>
*Brumbur the Dwarf* has arrived from the north.
*Sondra the Eriadorian Woman* has arrived from the north.

* W S C HP:Wounded>get 2.arrow quiver
wield arrow
poi
wield dagger
put arrow quiver
*Brumbur the Dwarf* leaves E A S T.
*Sondra the Eriadorian Woman* leaves E A S T.

o W S C HP:Wounded>
You get a silver-tipped arrow from a laced quiver.

o W S C HP:Wounded>
You stop using a black runed dagger.
You hold a silver-tipped arrow.

o W S C HP:Wounded>
*
Brumbur the Dwarf* has arrived from the east.
*Sondra the Eriadorian Woman* has arrived from the east.
You carefully pour some oil on your arrow.

* W S C HP:Wounded>
*
Brumbur the Dwarf* pounds your body extremely hard and shatters it.
You feel a strong ache there!
You stop using a silver-tipped arrow.
You masterfully wield a black runed dagger, looking very evil-minded.
You lightly pierce *Brumbur the Dwarf*'s left arm and tickle it.

* W S C HP:Wounded *Brumbur the Dwarf*:Hurt>#   $target is now set to {*dwarf*} [local]
You put a silver-tipped arrow in a laced quiver.

* W S C HP:Wounded *Brumbur the Dwarf*:Hurt>
Jaws begins some strange incantations...

* W S C HP:Wounded *Brumbur the Dwarf*:Hurt>e
f
s
No way! You are fighting for your life!
*Sondra the Eriadorian Woman* says 'lets get out of here'

* W S C HP:Wounded *Brumbur the Dwarf*:Hurt>
You flee head over heels.
The Secret Staircase
Exits: (south), up.

o W S C HP:Wounded>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Jaws is standing here trying to concentrate.
*Brumbur the Dwarf* is standing here (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: (north), east, south.

* W S C HP:Wounded>dra
Jaws utters the words 'diesilla barh'
*Brumbur the Dwarf* staggers back as the lightning bolt sent by Jaws hits him.
Jaws pounds *Brumbur the Dwarf*'s right arm hard.

* W S C HP:Wounded>Jaws begins some strange incantations...
s
A weapon sheath is empty!

* W S C HP:Wounded>
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Wounded>draw bow
n
shoot *dwarf*
You sheathe a black runed dagger into a weapon sheath.
You swiftly draw a black horn shortbow from across your back.
You swiftly dodge a huge tarantula's attempt to hit you.
You try to hit a huge tarantula, but she parries successfully.

o W S C HP:Wounded a huge tarantula:Fine>No way! You are fighting for your life!
Jaws has arrived from the north.

o W S C HP:Wounded a huge tarantula:Fine>Shoot whom?

o W S C HP:Wounded a huge tarantula:Fine>f
e
You flee head over heels.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded>Alas, you cannot go that way...
Jaws has arrived from the west.

o W S C HP:Wounded>s
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* W S C HP:Wounded Move:Tired>n
n
You feel so much better hiding in the shadows!
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>shoot *dwarf*
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>w
Shoot whom?

o W S C HP:Wounded Move:Tired>shoot *dwarf*
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o W S C HP:Wounded Move:Tired>Shoot whom?

o W S C HP:Wounded Move:Tired>
Jaws narrates 'he hurt :('

o W S C HP:Wounded Move:Tired>e
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>w
s
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o W S C HP:Wounded Move:Tired>e
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* has arrived from the west.
*Sondra the Eriadorian Woman* has arrived from the west.

* W S C HP:Wounded Move:Tired>dra
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* leaves N O R T H.
*Sondra the Eriadorian Woman* leaves N O R T H.

o W S C HP:Wounded Move:Tired>n
The Large Hall in the Tower
*Brumbur the Dwarf* is standing here (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: south, west, down.

* W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* leaves S O U T H.
*Sondra the Eriadorian Woman* leaves S O U T H.

o W S C HP:Wounded Move:Tired>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o W S C HP:Wounded Move:Tired>draw bow
e
s
You sheathe a black runed dagger into a weapon sheath.
You swiftly draw a black horn shortbow from across your back.

o W S C HP:Wounded Move:Tired>shoot *dwarf*
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>Shoot whom?

o W S C HP:Wounded Move:Tired>s
shoot *dwarf*
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* W S C HP:Wounded Move:Tired>Shoot whom?

* W S C HP:Wounded Move:Tired>n
n
shoot *dwarf*
You feel so much better hiding in the shadows!
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>w
Shoot whom?

o W S C HP:Wounded Move:Tired>shoot *dwarf*
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
*Brumbur the Dwarf* is standing here (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: (north), east, south.
*Brumbur the Dwarf* leaves N O R T H.
*Sondra the Eriadorian Woman* leaves N O R T H.

o W S C HP:Wounded Move:Tired>Shoot whom?

o W S C HP:Wounded Move:Tired>l n
The walls that lie behind the thick cobweb are hard to see in the weak
light here...
The cobweb is open.

o W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* has arrived from the north.
*Sondra the Eriadorian Woman* has arrived from the north.

* W S C HP:Wounded Move:Tired>close cobweb
*Brumbur the Dwarf* leaves E A S T.
*Sondra the Eriadorian Woman* leaves E A S T.

o W S C HP:Wounded Move:Tired>e
Ok.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
*Brumbur the Dwarf* is standing here (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: south, west, down.

* W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* leaves W E S T.
*Sondra the Eriadorian Woman* leaves W E S T.

o W S C HP:Wounded Move:Tired>shoot *dwarf*
w
shoot *dwarf*
Shoot whom?

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
*Brumbur the Dwarf* is standing here (glowing).
*Sondra the Eriadorian Woman* is standing here.
Exits: east, south.

* W S C HP:Wounded Move:Tired>|/-e
You shoot *Brumbur the Dwarf*'s head very hard.
*Brumbur the Dwarf*'s body turns numb as the poison speeds to his brain!
### That should make this more interesting ;) ###
*Brumbur the Dwarf* pounds your body extremely hard.
You try to hit *Brumbur the Dwarf*, but he parries successfully.

* W S C HP:Wounded Move:Tired *Brumbur the Dwarf*:Wounded>No way! You are fighting for your life!
You flee head over heels.
The Large Hall in the Tower
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o W S C HP:Wounded Move:Tired>f
You flee head over heels.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>s
e
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* W S C HP:Wounded Move:Tired>Alas, you cannot go that way...

* W S C HP:Wounded Move:Tired>dra
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Wounded Move:Tired>narr he arach
n
Ok.

* W S C HP:Wounded Move:Tired>
You feel so much better hiding in the shadows!
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>n
*Brumbur the Dwarf* has arrived from the west.
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* has arrived from the south.

* W S C HP:Wounded Move:Tired>kd
*Brumbur the Dwarf* leaves W E S T.
You bleed from open wounds.

o W S C HP:Wounded Move:Tired>
The stone in your necklace fades to black.

o W S C HP:Wounded Move:Tired>k *dwarf*
They aren't here.

o W S C HP:Wounded Move:Tired>s
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>n
*Brumbur the Dwarf* has arrived from the west.
*Sondra the Eriadorian Woman* has arrived from the west.
*Sondra the Eriadorian Woman* says 'shit'

* W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>d
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Wounded Move:Tired>w
Alas, you cannot go that way...

o W S C HP:Wounded Move:Tired>s
w
The Winding Staircase
Exits: north, west.

o W S C HP:Wounded Move:Tired>
The Winding Staircase
Exits: north, east.

o W S C HP:Wounded Move:Tired>get 2.arrow quiver
wield arrow
poi
wield dagger
put arrow quiver
You get a silver-tipped arrow from a laced quiver.

o W S C HP:Wounded Move:Tired>
You stop using a black runed dagger.
You hold a silver-tipped arrow.

o W S C HP:Wounded Move:Tired>
You carefully pour some oil on your arrow.

o W S C HP:Wounded Move:Tired>
You stop using a silver-tipped arrow.
You masterfully wield a black runed dagger, looking very evil-minded.

o W S C HP:Wounded Move:Tired>
You put a silver-tipped arrow in a laced quiver.

o W S C HP:Wounded Move:Tired>#   $target is now set to {*man*} [local]
n
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.

o W S C HP:Wounded Move:Tired>u
Jaws narrates 'human with him is caster...'
Alas, you cannot go that way...

o W S C HP:Wounded Move:Tired>whe
Players in your zone
--------------------
Jaws                 - By the Stinking Pool
Nazgúm               - The Winding Staircase

o W S C HP:Wounded Move:Tired>whoi sondra
Sondra the Kombucha Mushroom Queen is a Man.
    I'll probably be around, but nothing like I was before..
   Thanks to everyone who was always there and always made me smile..
        Hope to see you all soon.. Sorry about this :(

o W S C HP:Wounded Move:Tired>s
The Winding Staircase
Exits: north, east.

o W S C HP:Wounded Move:Tired>narr no she warrior
n
Ok.

o W S C HP:Wounded Move:Tired>
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.

o W S C HP:Wounded Move:Tired>s
e
The Winding Staircase
Exits: north, east.

o W S C HP:Wounded Move:Tired>
The Winding Staircase
Exits: north, west.

o W S C HP:Wounded Move:Tired>n
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Wounded Move:Tired>u
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>w
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o W S C HP:Wounded Move:Tired>
Jaws narrates 'he scrolled?'

o W S C HP:Wounded Move:Tired>narr come bash cobweb
Ok.

o W S C HP:Wounded Move:Tired>narr yes he scrolled twice
Ok.

o W S C HP:Wounded Move:Tired>whe
e
The cobweb is opened from the other side.
Players in your zone
--------------------
Jaws                 - By the Stinking Pool
Nazgúm               - The Large Hall in the Tower

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>{target}={
*man*}
*Brumbur the Dwarf* has arrived from the west.
*Sondra the Eriadorian Woman* has arrived from the west.

* W S C HP:Wounded Move:Tired>s
draw bow
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>
You sheathe a black runed dagger into a weapon sheath.
You swiftly draw a black horn shortbow from across your back.

o W S C HP:Wounded Move:Tired>n
shoot *man*
The Large Hall in the Tower
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: south, west, down.

* W S C HP:Wounded Move:Tired>
*
Brumbur the Dwarf* leaves S O U T H.
Your victim has disappeared!
*Sondra the Eriadorian Woman* leaves S O U T H.

o W S C HP:Wounded Move:Tired>s
shoot *man*
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>n
Shoot whom?

o W S C HP:Wounded Move:Tired>shoot *man*
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>Shoot whom?

o W S C HP:Wounded Move:Tired>s
s
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, *south*, west.
*Brumbur the Dwarf* leaves W E S T.
*Sondra the Eriadorian Woman* leaves W E S T.

o W S C HP:Wounded Move:Tired>shoot *man*
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* W S C HP:Wounded Move:Tired>Shoot whom?

* W S C HP:Wounded Move:Tired>n
w
You feel so much better hiding in the shadows!
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>shoot *man*
The Large Hall in the Tower
A huge tarantula is here, fighting *Brumbur the Dwarf*.
A huge, poisonous tarantula extends her legs to you.
*Brumbur the Dwarf* is here, fighting a huge tarantula.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, east.
*Brumbur the Dwarf* panics, and attempts to flee.
*Brumbur the Dwarf* leaves N O R T H.

* W S C HP:Wounded Move:Tired>n
shoot *man*
*Brumbur the Dwarf* has arrived from the north.
You shoot *Sondra the Eriadorian Woman*'s right hand and tickle it.
### She saves Arachnia ###
*Sondra the Eriadorian Woman* strongly pounds your body.
You barely hit *Sondra the Eriadorian Woman*'s left arm and tickle it.

* W S C HP:Wounded Move:Tired *Sondra the Eriadorian Woman*:Fine>No way! You are fighting for your life!
*Sondra the Eriadorian Woman* panics, and attempts to flee.
*Sondra the Eriadorian Woman* leaves N O R T H.

* W S C HP:Wounded Move:Tired>Shoot whom?

* W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* leaves E A S T.
A huge tarantula lightly hits your body and tickles it.

o W S C HP:Wounded Move:Tired a huge tarantula:Fine>e
*Brumbur the Dwarf* has arrived from the east.
You flee head over heels.
The Large Hall in the Tower
A skeleton of some humanoid lies in the dust.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
*Sondra the Eriadorian Woman* is standing here.
Exits: (north), east, south.

* W S C HP:Wounded Move:Tired>Jaws has arrived from the east.
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Wounded Move:Tired>s
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Wounded Move:Tired>get 2.arrow quiver
wield arrow
poi
wield dagger
put arrow quiver
You get a silver-tipped arrow from a laced quiver.

o W S C HP:Wounded Move:Tired>
You stop using a black horn shortbow.
You hold a silver-tipped arrow.

o W S C HP:Wounded Move:Tired>
You carefully pour some oil on your arrow.

o W S C HP:Wounded Move:Tired>
You stop using a silver-tipped arrow.
You masterfully wield a black runed dagger, looking very evil-minded.

o W S C HP:Wounded Move:Tired>
You put a silver-tipped arrow in a laced quiver.

o W S C HP:Wounded Move:Tired>draw bow
n
You remove a black runed dagger.
You masterfully wield a black horn shortbow, looking very evil-minded.

o W S C HP:Wounded Move:Tired>
The Large Hall in the Tower
Exits: south, west, down.
*Brumbur the Dwarf* has arrived from the west.
*Sondra the Eriadorian Woman* has arrived from the west.

* W S C HP:Wounded Move:Tired>
*Brumbur the Dwarf* strongly pounds your right leg.
*Brumbur the Dwarf* swiftly dodges your attempt to hit him.

* W S C HP:Bad Move:Tired *Brumbur the Dwarf*:Wounded>w
No way! You are fighting for your life!
PANIC! You can't quit the fight!

* W S C HP:Bad Move:Tired *Brumbur the Dwarf*:Wounded>f
s
You are already attempting to flee!
*Sondra the Eriadorian Woman* joins *Brumbur the Dwarf*'s fight.
*Sondra the Eriadorian Woman* pounds your left leg extremely hard and shatters
it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Move:Tired *Brumbur the Dwarf*:Wounded>No way! You are fighting for your life!
You flee head over heels.
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
Exits: north, *south*, west.

o W S C HP:Bad Move:Tired>dra
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Bad Move:Tired>s
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* W S C HP:Bad Move:Tired>n
n
You feel so much better hiding in the shadows!
The Large Hall in the Tower
A sturdy leather backpack has been left here.
The corpse of *an Elf* is lying here.
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, *south*, west.

* W S C HP:Bad Move:Tired>d
The Large Hall in the Tower
Exits: south, west, down.

o W S C HP:Bad Move:Slow>s
The End of the Winding Staircase
Exits: south, up.

o W S C HP:Bad Move:Slow>w
The Winding Staircase
Exits: north, west.

o W S C HP:Bad Move:Slow>
The Winding Staircase
Exits: north, east.

o W S C HP:Bad Move:Slow>n
d
The Winding Staircase
A morningstar is on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: south, down.

o W S C HP:Bad Move:Slow>
The Great Hall
Exits: north, east, south, up.

o W S C HP:Bad Move:Slow>s
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W S C HP:Bad Move:Slow>e
d
The Great Hall
Exits: north, west, down.

o W S C HP:Bad Move:Slow>
Behind the Gate
You see two scimitars on the ground.
Exits: [east], up.

o W S C HP:Bad Move:Slow>oe
Jaws narrates 'bah im bad'
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad Move:Slow>open exit
That's impossible, I'm afraid.

o W S C HP:Bad Move:Slow>u
The Great Hall
Exits: north, west, down.

o W S C HP:Bad Move:Slow>narr me too ;)
n
Saving Nazgúm.
Ok.

o W S C HP:Bad Move:Slow>
The Great Hall
Exits: south, west.

o W S C HP:Bad Move:Slow>whe
sco
Players in your zone
--------------------
Jaws                 - By the Stinking Pool
Nazgúm               - The Great Hall

o W S C HP:Bad Move:Slow>43/316 hits, 46/46 mana, and 23/142 moves.
### hmm 43 hps eh ;) ###

o W S C HP:Bad Move:Slow>wim
cha mood wim
Ok.

o W S C HP:Bad Move:Slow>w
Jaws narrates 'you can hide'

o W S C HP:Bad Move:Slow>
The Great Hall
Exits: north, east, south, up.

o W S C HP:Bad Move:Slow>s
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W S C HP:Bad Move:Slow>s
The Dark Passage
Exits: north, [down].

o W S C HP:Bad Move:Slow>narr yup
Ok.

o W S C HP:Bad Move:Slow>oe
d
open exit
Ok.

o W S C HP:Bad Move:Slow>
In the Damp Cellar
Exits: east, south, west, (up).

o W S C HP:Bad Move:Slow>l u
*Brumbur the Dwarf* has arrived from above.
*Sondra the Eriadorian Woman* has arrived from above.

* W S C HP:Bad Move:Slow>A small wooden door leads up to the floor above.
The door is open.

* W S C HP:Bad Move:Slow>close door
s
*Brumbur the Dwarf* strongly pounds your right leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
Ok.
You try to pierce *Brumbur the Dwarf*, but he parries successfully.

* W S C HP:Bad Move:Slow *Brumbur the Dwarf*:Wounded>w
No way! You are fighting for your life!
You flee head over heels.
In the Damp Cellar
Exits: east.

o W S C HP:Bad Move:Slow>f
Alas, you cannot go that way...

o W S C HP:Bad Move:Slow>w
You flee head over heels.
PANIC! You couldn't escape!

o W S C HP:Bad Move:Slow>Alas, you cannot go that way...

o W S C HP:Bad Move:Slow>e
s
In the Damp Cellar
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: east, south, west, [up].

* W S C HP:Bad Move:Slow>
In the Damp Cellar
Exits: north, west.

o W S C HP:Bad Move:Slow>w
In the Damp Cellar
Exits: east, (down).

o W S C HP:Bad Move:Slow>d
By the Stinking Pool
Jaws is resting here.
Exits: south, (up).

o W S C HP:Bad Move:Slow>s
By the Stinking Pool
Exits: north, east.

o W S C HP:Bad Move:Slow>n
By the Stinking Pool
Jaws is resting here.
Exits: south, (up).

o W S C HP:Bad Move:Slow>l u
Neatly fit stones form the ceiling in here.
The stoneslab is open.

o W S C HP:Bad Move:Slow>close stoneslab
Ok.

o W S C HP:Bad Move:Slow>l
By the Stinking Pool
Jaws is resting here.

o W S C HP:Bad Move:Slow>stat
OB: 79%, DB: 52%, PB: 87%, Armour: 45%. Wimpy: 100. Mood: wimpy.
Needed: 470,287 xp, 0 tp. Gold: 792. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- a deep wound at the body.
- panic
- strength

o W S C HP:Bad Move:Slow>#   $target is now set to {*man*} [local]
l
By the Stinking Pool
Jaws is resting here.

o W S C HP:Bad Move:Slow>#   $target is now set to {*dwarf*} [local]
h n
You attempt to hide yourself.
Ok.

o W S C HP:Bad Move:Slow>ur
use jewelled
You attempt to use the power of the jewelled ring.
The duration of the strength spell has been improved.

o W S C HP:Bad Move:Slow>rem ring
put ring sable
get garnet-ring sable
wear garnet-ring
# {<worn on finger>     a cure ring} now replaces {<worn on finger>     a jewelled ring}.
You stop using a jewelled ring.

o W S C HP:Bad Move:Slow>
You put a jewelled ring in a sable pouch.
You feel your muscles relax and your pulse slow as the strength that welled
within you subsides.

o W S C HP:Bad Move:Slow>
You get a jewelled ring from a sable pouch.

o W S C HP:Bad Move:Slow>ur
You put a jewelled ring on your right finger.

o W S C HP:Bad Move:Slow>/use jewelled
You attempt to use the power of the jewelled ring.
A calm serenity fills your body, as if your heartbeat and pulse slowed to a
relaxed rhythm regardless of your surroundings. Should any wounds befall you,
you could try to draw upon this power to renew you to health.
ur
You can feel the broken bones within you heal and reshape themselves.

o W S C HP:Bad Move:Tired>|use jewelled
You attempt to use the power of the jewelled ring.
You can feel the broken bones within you heal and reshape themselves.

o W S C HP:Bad Move:Tired>stat
OB: 79%, DB: 52%, PB: 87%, Armour: 45%. Wimpy: 100. Mood: wimpy.
Needed: 470,287 xp, 0 tp. Gold: 792. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- tiredness

o W S C HP:Bad Move:Tired>open stoneslab
Ok.

o W S C HP:Bad Move:Tired>u
In the Damp Cellar
Exits: east, (down).

o W S C HP:Bad Move:Tired>#   $door is now set to {door} [local]
e
In the Damp Cellar
Exits: north, west.

o W S C HP:Bad Move:Tired>sneak
You stop sneaking.

o W C HP:Bad Move:Tired>n
open door
u
In the Damp Cellar
*Brumbur the Dwarf* is sleeping here.
*Sondra the Eriadorian Woman* is sleeping here.
Exits: east, south, west, [up].

* W C HP:Bad Move:Tired>Ok.

* W C HP:Bad Move:Tired>
The Dark Passage
Exits: north, (down).

o W C HP:Bad Move:Tired>n
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W C HP:Bad Move:Tired>dra
A weapon sheath is empty!

o W C HP:Bad Move:Tired>d
Alas, you cannot go that way...

o W C HP:Bad Move:Tired>s
The Dark Passage
Exits: north, (down).

o W C HP:Bad Move:Tired>d
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Tired>back *dwarf*
Backstab whom?

o W C HP:Bad Move:Tired>s
w
back *dwarf*
In the Damp Cellar
Exits: north, west.

o W C HP:Bad Move:Tired>
In the Damp Cellar
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: east.
### It really sucks, I never noticed it til I was outside, but at some point I typoed and accidentally
turned sneak off :( ###

* W C HP:Bad Move:Tired>
You are too afraid.

* W C HP:Bad Move:Tired>e
n
In the Damp Cellar
Exits: north, west.

o W C HP:Bad Move:Tired>
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Tired>cha wim 0
s
Wimpy set to: 0

o W C HP:Bad Move:Tired>
In the Damp Cellar
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, west.

* W C HP:Bad Move:Tired>w
back *dwarf*
*Brumbur the Dwarf* strongly pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
*Brumbur the Dwarf* swiftly dodges your attempt to pierce him.

* W C HP:Bad Move:Tired *Brumbur the Dwarf*:Hurt>No way! You are fighting for your life!

* W C HP:Bad Move:Tired *Brumbur the Dwarf*:Hurt>No way! You are fighting for your life!

* W C HP:Bad Move:Tired *Brumbur the Dwarf*:Hurt>f
n
You flee head over heels.
In the Damp Cellar
Exits: east.

o W C HP:Bad Move:Slow>w
Alas, you cannot go that way...

o W C HP:Bad Move:Slow>e
Alas, you cannot go that way...

o W C HP:Bad Move:Slow>
In the Damp Cellar
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: north, west.

* W C HP:Bad Move:Slow>s
*Brumbur the Dwarf* leaves W E S T.
*Sondra the Eriadorian Woman* leaves W E S T.
Alas, you cannot go that way...

o W C HP:Bad Move:Slow>w
In the Damp Cellar
*Brumbur the Dwarf* is standing here.
*Sondra the Eriadorian Woman* is standing here.
Exits: east.

* W C HP:Bad Move:Slow>e
*Brumbur the Dwarf* quickly approaches, trying to pound you.
You barely pierce *Brumbur the Dwarf*'s left hand and tickle it.

* W C HP:Bad Move:Slow *Brumbur the Dwarf*:Wounded>n
No way! You are fighting for your life!

* W C HP:Bad Move:Slow *Brumbur the Dwarf*:Wounded>f
Jaws tells you 'gate unblocked?'

* W C HP:Bad Move:Slow *Brumbur the Dwarf*:Wounded>n
No way! You are fighting for your life!

* W C HP:Bad Move:Slow *Brumbur the Dwarf*:Wounded>e
You flee head over heels.
In the Damp Cellar
Exits: north, west.

o W C HP:Bad Move:Slow>
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>e
The Dungeons
There are two rib-bones of skeletons here.
Exits: (north), east, (south), west.

o W C HP:Bad Move:Slow>
The Prison Keeper's Chamber
A rotten corpse is hanging here.
Exits: west.

o W C HP:Bad Move:Slow>h q
You attempt to hide yourself.
Ok.

o W C HP:Bad Move:Slow>
Taurek narrates 'COME S'

o W C HP:Bad Move:Slow>#   $door is now set to {door} [local]
Taurek narrates 'AND BOB'

o W C HP:Bad Move:Slow>w
w
The Dungeons
On the ground, there are two rib-bones of skeletons.
Exits: (north), east, (south), west.

o W C HP:Bad Move:Slow>u
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>
The Dark Passage
Exits: north, (down).

o W C HP:Bad Move:Slow>n
e
The Great Hall
A short spear is lying on the ground.
Jaws is standing here.
Exits: north, east, south.

o W C HP:Bad Move:Slow>
The Great Hall
Exits: north, west, down.
Durbhzum narrates 'If any of Sloshed, Moortek or Gornul claims they saw me
fumble.. THEY LIE!'

o W C HP:Bad Move:Slow>d
Jaws has arrived from the west.

o W C HP:Bad Move:Slow>
Behind the Gate
You see two scimitars on the ground.
Exits: [east], up.

o W C HP:Bad Move:Slow>oe
open exit
That's impossible, I'm afraid.

o W C HP:Bad Move:Slow>t jaws no
Ok.

o W C HP:Bad Move:Slow>l
Behind the Gate
There are two scimitars here.

o W C HP:Bad Move:Slow>u
The Great Hall
Exits: north, west, down.

o W C HP:Bad Move:Slow>w
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W C HP:Bad Move:Slow>
Sloshed narrates 'gig'

o W C HP:Bad Move:Slow>s
The Dark Passage
Exits: north, (down).

o W C HP:Bad Move:Slow>d
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>s
w
In the Damp Cellar
Exits: north, west.

o W C HP:Bad Move:Slow>
In the Damp Cellar
Exits: east, (down).

o W C HP:Bad Move:Slow>e
In the Damp Cellar
Exits: north, west.

o W C HP:Bad Move:Slow>w
d
In the Damp Cellar
Exits: east, (down).

o W C HP:Bad Move:Slow>
By the Stinking Pool
Exits: south, (up).

o W C HP:Bad Move:Slow>u
In the Damp Cellar
Exits: east, (down).

o W C HP:Bad Move:Slow>e
n
In the Damp Cellar
Exits: north, west.

o W C HP:Bad Move:Slow>
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>w
In the Damp Cellar
Exits: east.

o W C HP:Bad Move:Slow>e
e
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>w
The Dungeons
There are two rib-bones of skeletons here.
Exits: [north], east, (south), west.

o W C HP:Bad Move:Slow>
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>u
The Dark Passage
Exits: north, (down).

o W C HP:Bad Move:Slow>n
Taurek tells you 'we try to come'

o W C HP:Bad Move:Slow>
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W C HP:Bad Move:Slow>e
Gretna narrates 'sec'

o W C HP:Bad Move:Slow>
The Great Hall
Exits: north, west, down.

o W C HP:Bad Move:Slow>d
Behind the Gate
You see two scimitars on the ground.
Exits: [east], up.

o W C HP:Bad Move:Slow>
Taurek tells you 'you alive ?'

o W C HP:Bad Move:Slow>nar they in prisondoor
Ok.

o W C HP:Bad Move:Weak>whe
Players in your zone
--------------------
Jaws                 - The Large Hall in the Tower
Nazgúm               - Behind the Gate

o W C HP:Bad Move:Weak>u
The Great Hall
Exits: north, west, down.

o W C HP:Bad Move:Weak>
Omega narrates 'wazup!'

o W C HP:Bad Move:Weak>
Gornul narrates 'posting a log of his fumble on ER'

o W C HP:Bad Move:Weak>t taurek nod 2 dead
Ok.

o W C HP:Bad Move:Slow>t taurek brumbur wounded arach
Ok.

o W C HP:Bad Move:Slow>t jaws brumbur sleeping from arach
w
Ok.

o W C HP:Bad Move:Slow>
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W C HP:Bad Move:Slow>s
Sloshed narrates 'you guys in mormaeg?'
The Dark Passage
Exits: north, (down).

o W C HP:Bad Move:Slow>d
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>e
The Dungeons
You see two rib-bones of skeletons on the ground.
Exits: [north], east, (south), west.

o W C HP:Bad Move:Slow>oe n
open exit n
Ok.

o W C HP:Bad Move:Slow>scou n
You quietly scout northwards...
w
In a Prison Cell
A skeleton of some humanoid lies in the dust.
*Brumbur the Dwarf* is resting here.
*Sondra the Eriadorian Woman* is standing here.
You stop scouting.

o W C HP:Bad Move:Slow>
In the Damp Cellar
Exits: east, south, west, (up).

o W C HP:Bad Move:Slow>u
The Dark Passage
Exits: north, (down).
Jaws tells you 'we take man then?'

o W C HP:Bad Move:Slow>l d
Jaws has arrived from the north.

o W C HP:Bad Move:Slow>A small wooden door seems to lead down to the lower floor.
The door is open.

o W C HP:Bad Move:Slow>

o W C HP:Bad Move:Slow>
Jaws leaves D O W N.

o W C HP:Bad Move:Slow>close door
Ok.

o W C HP:Bad Move:Slow>open door
Ok.

o W C HP:Bad Move:Slow>
Durbhzum narrates 'Prolly cutnpaste snaga :)'

o W C HP:Bad Move:Slow>search thorough
You begin to search ...
Jaws has arrived from below.
Jaws leaves N O R T H.

o W C HP:Bad Move:Slow>close door
Ok.

o W C HP:Bad Move:Slow>t jaws they in prisondoor
n
Ok.

o W C HP:Bad Move:Slow>Jaws tells you 'he aint :P'
The Great Hall
A short spear is lying on the ground.
Exits: north, east, south.

o W C HP:Bad Move:Slow>e
The Great Hall
Jaws is standing here.
Exits: north, west, down.

o W C HP:Bad Move:Slow>t taurek come
eq
Ok.

o W C HP:Bad Move:Slow>d
Behind the Gate
There are two scimitars here.
Exits: [east], up.

o W C HP:Bad Move:Slow>
Jaws has arrived from above.

o W C HP:Bad Move:Slow>
A foetid green vial is now empty.

o W C HP:Bad Move:Slow>l
Behind the Gate
There are two scimitars here.
Jaws is standing here.

o W C HP:Bad Move:Slow>drop via
You don't have a via.

o W C HP:Bad Move:Slow>drop vial
You drop the vial.

o W C HP:Bad Move:Slow>l
Behind the Gate
A foul-smelling green vial has been left here.
On the ground, there are two scimitars.
Jaws is standing here.

o W C HP:Wounded Move:Slow>sco
85/337 hits, 46/46 mana, and 25/145 moves.

o W C HP:Wounded Move:Slow>
Jaws moos 'he was very awake'

o W C HP:Wounded Move:Slow>poi
l
You carefully pour some oil on your dagger.

o W C HP:Wounded Move:Slow>
Behind the Gate
A foul-smelling green vial has been left here.
On the ground, there are two scimitars.
Jaws is standing here.

o W C HP:Wounded Move:Slow>gig
You giggle.

o W C HP:Wounded Move:Slow>nod
You nod solemnly.

o W C HP:Wounded Move:Slow>#   $target is now set to {*man*} [local]
l
Behind the Gate
A foul-smelling green vial has been left here.
On the ground, there are two scimitars.
Jaws is standing here.
Jaws begins some strange incantations...

o W C HP:Wounded Move:Slow>
Jaws utters the words 'judicandus gzfuajg'

o W C HP:Wounded Move:Slow>sa i arach woman
comm snorts 'i arach woman'
Ok.

o W C HP:Wounded Move:Slow>#   $target is now set to {*man*} [local]
l
Behind the Gate
A foul-smelling green vial has been left here.
There are two scimitars here.
Jaws is standing here.

o W C HP:Wounded Move:Slow>stat
You feel bolder.

o W C HP:Wounded Move:Slow>OB: 82%, DB: 52%, PB: 90%, Armour: 45%. Wimpy: 0. Mood: wimpy.
Needed: 470,287 xp, 0 tp. Gold: 792. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- tiredness

o W C HP:Wounded Move:Slow>sco
88/337 hits, 46/46 mana, and 29/145 moves.

o W C HP:Wounded Move:Slow>oe
open exit
That's impossible, I'm afraid.

o W C HP:Wounded Move:Tired>l
Behind the Gate
A foul-smelling green vial has been left here.
There are two scimitars here.
Jaws is standing here.

o W C HP:Wounded Move:Tired>cha wim 50
Wimpy set to: 50

o W C HP:Wounded Move:Tired>stat
OB: 82%, DB: 52%, PB: 90%, Armour: 45%. Wimpy: 50. Mood: wimpy.
Needed: 470,287 xp, 0 tp. Gold: 792. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- tiredness

o W C HP:Wounded Move:Tired>l
Behind the Gate
A foul-smelling green vial has been left here.
You see two scimitars on the ground.
Jaws is standing here.

o W C HP:Wounded Move:Tired>exa jaws
Well....
( ! )
    `
      O    ( ? )
     /\__O '
     > > \
Jaws is a middle-aged male Orc.
Jaws of the Spectre has some big nasty scratches.
Jaws of the Spectre seems to have:
       A light wound at the left leg,
       A light wound at the body,
       A light wound at the left foot.
Jaws of the Spectre is using: 
<wielded>            a steel-shafted mattock
<worn as shield>     a metal wall shield (used)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a white chain mail jerkin (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a thick pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of chain mail gloves (used)
<worn on legs>       a heavy pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a fragrant-smelling bag

o W C HP:Wounded Move:Tired>l in sable
The exit east blurs for a while.

o W C HP:Wounded Move:Tired>pouch (used) : 
an azure scroll
two copper rings
a fragile parchment
a jewelled ring
nine receipts
three red rubies
two star sapphires
a vellum scroll

o W C HP:Wounded Move:Tired>oe
e
open exit
Ok.

o W C HP:Wounded Move:Tired>
You blink and feel weaker under the cruel light of the sun.
The Square at the Castle
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: *east*, (west).

* W C HP:Wounded Move:Tired>
*an Elf* closes the gate.

* W C HP:Wounded Move:Tired>e
Road inside the Walls
Exits: *south*, *west*.

* W C HP:Wounded Move:Tired>w
*a Dwarf* has arrived from the west.
### At this point, more named Pukes (Dari, Kragg, and others) show up, but Taurek and Co arrives, Several pukes
die and we flee east.  Sorta unclimatic.
Main reason I posted this was because Brumbur flames me on icq calling me a wimp and lame for attacking his
group in Old Fornost with Jaws...  hehe sorry all I can do is laugh at you ###


<<   <   01  02  

2002/07/18 06:35, Orden:  Rated: Good 
rofl @ Vaire, you aint kiddin ;)
Yadda yadda there was somthing i was gonna ask...
0-Yeah, Nazgum do you have a job btw ?
you got MSN btw ?
Vaire have MSN btw ?
any body have MSN ?


2002/07/18 06:44, Orden:  Rated: Good 
This *should* perhaps be on argle-bargle, but anywayz..
I have but 2 mumers on msn, and Joei just quit ;)
So should anyone want another 'buddy' on there 'buddy list' (groan)
then my email address as well as my MSN namethingy is

>>>> razamanaz419@icqmail.com <<<<

(razamanaz is an old Nazareth song that kinda sounds like Zeppelins 'Black Dog' , and the 419 is cause im a recovering pot-head)
*i am shure your wondering*
So i would be glad to meet anyone new, or if its to just shoot the preverbial shit, or get to know someone from Northern Michigan..

2002/07/18 08:17, Jeakoth:Rated: Superb 
### It really sucks, I never noticed it til I was outside, but at some point I typoed and accidentally turned sneak off :( ###

now THATs fucking hilarious.

By the way,.. if you wanna see a cute profile...
check out Yllorth,.. thats one hot squirrel!

2002/07/18 11:22, Nazgum: 
hehe erm, why is that so funny jaekoth? ;p

Orden, I only got icq but feel free to add me: 4338222

<<   <   01  02  

top
 


 Rating-Summary 
 Superb Hate, Jeakoth 
 Good Ainagul, Dari, Deimus, Devastator, Dragóth, Gonfor, Gray, Ilmarin, Laiskloom, 
Lochdale, Mammoth, Orden, Rogon, Thrur, Tushie, Vecna 
 Average Gothmog, Uriond 
 Poor Macabre, Rut 
 Awful  
Rating period for this log has expired!


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