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Thieves vs Thieves in Tharbad (Nazgum)comments   back
  
(12 ratings and 7952 hits. Posted 2002/07/21)
### couple thief vs thief fights in tbad ###
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, south, west.

* W S C>
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of an Orc coming from the east (done less than 1 hour ago).
   - a track of an Orc leading east (done less than 1 hour ago).
   - a track of an Orc coming from the west (done less than 1 hour ago).
   - a track of a citizen mercenary leading east (done less than 1 hour ago).
   - a track of a woman leading east (done less than 1 hour ago).
   - a track of a citizen mercenary leading south (done less than 1 hour ago).
   - a track of a woman leading south (done less than 2 hours ago).
   - a track of a citizen mercenary leading west (done less than 2 hours ago).
   - a track of a little boy leading south (done less than 2 hours ago).
   - a track of a citizen leading west (done less than 3 hours ago).
   - a track of a citizen leading south (done less than 3 hours ago).
   - a track of a little boy leading east (done less than 4 hours ago).
   - a track of *an Elf* leading south (done less than 6 hours ago).
   - a track of *an Elf* coming from the west (done less than 6 hours ago).
Saving Nazgúm.
You stop searching.

* W S C>s
The Old Tower Street
Exits: north, [east], south.
You suddenly notice a thief.

* W S C>s
whe *elf*
The Old Tower Street
Exits: north, south, (west).
You suddenly notice *an Elf*.

* W S C>
You carefully examine the ground around you, looking for tracks...
k *elf*
You stop searching.

* W S C>
You try to pierce *an Elf*, but he parries successfully.
*an Elf* tries to pierce you, but your parry is successful.

* W S C *an Elf*:Healthy>k *elf*
You're already fighting!

* W S C *an Elf*:Healthy>
*an Elf* tries to pierce you, but your parry is successful.

* W S C *an Elf*:Healthy>
Miler narrates 'you're level 9, what the hell he want with your shite?'

* W S C *an Elf*:Healthy>exa elf
*an Elf* swiftly dodges your attempt to pierce him.

* W S C *an Elf*:Healthy>
*an Elf* is in an excellent condition.
*an Elf* is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a gilded round shield (brand new)
<worn on head>       a soft leather cap (brand new)
<worn on body>       a black shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a black pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a thin pair of soft leather boots (brand new)
<worn around neck>   a necklace
<worn on finger>     a ring
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a large skin
<worn on belt>       a lantern
<worn on belt>       a set of lock picks

* W S C *an Elf*:Healthy>
*an Elf* smiles happily.

* W S C *an Elf*:Healthy>
*an Elf* tries to pierce you, but your parry is successful.

* W S C *an Elf*:Healthy>
*an Elf* panics, and attempts to flee.
*an Elf* leaves W E S T.

* W S C>agg
w
cha mood agg
Ok.
Grúbnakh narrates 'hahaha he dumbass but you probably didn't have eq worth
looting'

* W S C>draw bow
Entrance of the Thirsty Ranger's Inn
*an Elf* is standing here.
Exits: (east), west.

* W S C>close door
k *elf*
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

* W S C>Ok.

* W S C>
*an Elf* swiftly dodges your attempt to hit him.

* W S C *an Elf*:Healthy>
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C *an Elf*:Healthy>dra
k *elf*
Miler narrates 'now, hush up and count your blessings'
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C *an Elf*:Healthy>k *elf*
You're already fighting!

* W S C *an Elf*:Healthy>
You're already fighting!
*an Elf* pierces your left arm and tickles it.

* W S C HP:Fine *an Elf*:Healthy>k *elf*
close door
You're already fighting!
Nogon narrates 'lmao'

* W S C HP:Fine *an Elf*:Healthy>It's already closed!
You pierce *an Elf*'s left hand extremely hard.
Your victim is shocked by your hit!

* W S C HP:Fine *an Elf*:Fine>w
k *elf*
*an Elf* opens the door.
No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Fine>
You're already fighting!

* W S C HP:Fine *an Elf*:Fine>k *elf*
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Fine *an Elf*:Fine>close door
You're already fighting!

* W S C HP:Fine *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *an Elf*:Fine>Ok.

* W S C HP:Fine *an Elf*:Fine>k *elf*
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves W E S T.

* W S C HP:Fine>close door
k *elf*
It's already closed!

* W S C HP:Fine>w
k *elf*
They aren't here.

* W S C HP:Fine>k *elf*
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: (north), east, [west].

* W S C HP:Fine>k *elf*
They aren't here.

* W S C HP:Fine>e
k *elf*
They aren't here.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>k *elf*
Entrance of the Thirsty Ranger's Inn
Exits: [east], west.

* W S C HP:Fine>close door
They aren't here.

* W S C HP:Fine>w
k *elf*
They aren't here.

* W S C HP:Fine>It's already closed!

* W S C HP:Fine>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: (north), east, [west].

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>n
k *elf*
The Staircase
Exits: (south), down.

* W S C HP:Fine>s
They aren't here.

* W S C HP:Fine>e
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: (north), east, [west].

* W S C HP:Fine>
Entrance of the Thirsty Ranger's Inn
Exits: [east], west.

* W S C HP:Fine>w
n
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: (north), east, [west].

* W S C HP:Fine>
The Staircase
Exits: (south), down.

* W S C HP:Fine>d
The Cellar
There are three barrels here.
Exits: up, (down).
You suddenly notice *an Elf*.

* W S C HP:Fine>d
Entrance of the Sewer
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: north, (up).

o W S C HP:Fine>u
k *elf*
The Cellar
On the ground, there are three barrels.
Exits: up, (down).

* W S C HP:Fine>u
They aren't here.

* W S C HP:Fine>ce
The Staircase
Exits: (south), down.
You suddenly notice *an Elf*.

* W S C HP:Fine>close exit
Ok.

* W S C HP:Fine>pe
pick exit
Using your lockpicks, you try to enable the lock...
#   $target is now set to {*elf*} [local]
Strife narrates 'dont care at least i hav bac now  : )'
k *elf*
You manage to enable the lock.

* W S C HP:Fine>
You pierce *an Elf*'s left foot very hard.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Fine *an Elf*:Fine>k *elf*
You're already fighting!

* W S C HP:Fine *an Elf*:Fine>d
k *elf*
No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Fine>
You're already fighting!

* W S C HP:Fine *an Elf*:Fine>
*an Elf* tries to pierce you, but your parry is successful.
You try to pierce *an Elf*, but he parries successfully.

* W S C HP:Fine *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *an Elf*:Fine>#   $door is now set to {trapdoor} [local]
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Fine *an Elf*:Fine>f
You feel weaker.
You flee head over heels.
The Cellar
You see three barrels on the ground.
Exits: up, (down).

* W S C HP:Fine>close trapdoor
pick trapdoor
Ok.

* W S C HP:Fine>|Using your lockpicks, you try to enable the lock...
ur
#   $target is now set to {*elf*} [local]
You manage to enable the lock.

* W S C HP:Fine>u
use jewelled
You attempt to use the power of the jewelled ring.
k *elf*
You feel stronger.

* W S C HP:Fine>
The Staircase
Exits: [south], down.
You smell blood.

* W S C HP:Fine>k *elf*
They aren't here.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>d
k *elf*
u
k *elf*
The Cellar
You see three barrels on the ground.
Exits: up.

* W S C HP:Fine>k *elf*
They aren't here.

* W S C HP:Fine>
The Staircase
Exits: [south], down.

* W S C HP:Fine>d
They aren't here.

* W S C HP:Fine>k *elf*
They aren't here.

* W S C>
The Cellar
You see three barrels on the ground.
Exits: up.
You suddenly notice *an Elf*.

* W S C>u
You strongly pierce *an Elf*'s head and tickle it.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C *an Elf*:Fine>k *elf*
No way! You are fighting for your life!

* W S C *an Elf*:Fine>
You're already fighting!

* W S C *an Elf*:Fine>draw bow
shoot *elf*
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

* W S C *an Elf*:Fine>
*an Elf* lightly pierces your right arm and tickles it.
Aye! You cannot concentrate any more...

* W S C HP:Fine *an Elf*:Fine>shoot *elf*
shoot *elf*
*an Elf* panics, and attempts to flee.
shoot *elf*
*an Elf* tries to pierce you, but your parry is successful.
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves U P.

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>u
Shoot whom?

* W S C HP:Fine>shoot *elf*
The Staircase
*an Elf* is standing here.
Exits: [south], down.

* W S C HP:Fine>shoot *elf*
Your victim has disappeared!
*an Elf* leaves D O W N.
Shoot whom?

* W S C HP:Fine>d
shoot *elf*
The Cellar
You see three barrels on the ground.
Exits: up.
You suddenly notice *an Elf*.
*an Elf* tries to sneak behind you!

* W S C HP:Fine>\u
shoot *elf*
You try to shoot *an Elf*, but he parries successfully.
A war arrow breaks.
*an Elf* lightly pierces your body and tickles it.
You try to hit *an Elf*, but he parries successfully.

* W S C HP:Fine *an Elf*:Fine>No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Fine>shoot *elf*
*an Elf* tries to pierce you, but your parry is successful.
shoot *elf*
You shoot *an Elf*'s right foot hard and tickle it.

* W S C HP:Fine *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to pierce you.
shoot *elf*
*an Elf* stops using a double edged eket.
*an Elf* masterfully draws a shortbow.
*an Elf* nocks a missile in a shortbow.
You shoot *an Elf*'s left leg extremely hard.

* W S C HP:Fine *an Elf*:Hurt>
*an Elf* nocks a missile in a shortbow.
shoot *elf*
shoot *elf*
*an Elf* shoots your left hand and tickles it.
Aye! You cannot concentrate any more...

* W S C HP:Fine *an Elf*:Hurt>shoot *elf*
*an Elf* nocks a missile in a shortbow.
shoot *elf*
You swiftly dodge *an Elf*'s attempt to shoot you.
You shoot *an Elf*'s left foot extremely hard.

* W S C HP:Fine *an Elf*:Hurt>
*an Elf* nocks a missile in a shortbow.
shoot *elf*
shoot *elf*
shoot *elf*
*an Elf* lightly shoots your left arm and tickles it.
Aye! You cannot concentrate any more...

* W S C HP:Fine *an Elf*:Hurt>
*an Elf* nocks a missile in a shortbow.
shoot *elf*
shoot *elf*
You shoot *an Elf*'s left hand extremely hard.
You swiftly dodge *an Elf*'s attempt to hit you.

* W S C HP:Fine *an Elf*:Hurt>
*an Elf* nocks a missile in a shortbow.
shoot *elf*
shoot *elf*
You shoot *an Elf*'s left foot extremely hard.

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* nocks a missile in a shortbow.
shoot *elf*
shoot *elf*
*an Elf* shoots your left foot and tickles it.
Aye! You cannot concentrate any more...

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* nocks a missile in a shortbow.
shoot *elf*
You shoot *an Elf*'s body very hard.
*an Elf* swiftly dodges your attempt to hit him.

* W S C HP:Fine *an Elf*:Wounded>shoot *elf*
You need a quiver and an arrow in it.
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Wounded>
You need a quiver and an arrow in it.

* W S C HP:Fine *an Elf*:Wounded>shoot *elf*
You need a quiver and an arrow in it.

* W S C HP:Fine *an Elf*:Wounded>
You need a quiver and an arrow in it.

* W S C HP:Fine *an Elf*:Wounded>k *elf*
You need a quiver and an arrow in it.
You swiftly dodge *an Elf*'s attempt to shoot you.

* W S C HP:Fine *an Elf*:Wounded>
You need a quiver and an arrow in it.
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Wounded>
You need a quiver and an arrow in it.

* W S C HP:Fine *an Elf*:Wounded>dra
You need a quiver and an arrow in it.

* W S C HP:Fine *an Elf*:Wounded>k *elf*
You need a quiver and an arrow in it.

* W S C HP:Fine *an Elf*:Wounded>
You need a quiver and an arrow in it.
*an Elf* strongly shoots your left hand and tickles it.

* W S C HP:Fine *an Elf*:Wounded>
You need a quiver and an arrow in it.
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Wounded>agg
You're already fighting!

* W S C HP:Fine *an Elf*:Wounded>
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Fine *an Elf*:Wounded>f
You're already fighting!

* W S C HP:Fine *an Elf*:Wounded>cha mood agg
Ok.

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* shoots your head extremely hard and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* nocks a missile in a shortbow.
You pierce *an Elf*'s body very hard.

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Wounded>
You flee head over heels.
The Staircase
Exits: [south], down.

* W S C HP:Fine>d
k *elf*
The Cellar
An arrow lies on the ground.
There are three barrels here.
*an Elf* is standing here.
Exits: up.

* W S C HP:Fine>k *elf*
You approach *an Elf*, trying to pierce him.

* W S C HP:Fine *an Elf*:Wounded>
*an Elf* nocks a missile in a shortbow.
You're already fighting!

* W S C HP:Fine *an Elf*:Wounded>
You pierce *an Elf*'s left foot hard and shatter it.

* W S C HP:Fine *an Elf*:Bad>
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Bad>k *elf*
You swiftly dodge *an Elf*'s attempt to shoot you.

* W S C HP:Fine *an Elf*:Bad>
You're already fighting!
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Bad>
*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *an Elf*:Bad>
*an Elf* shoots your left foot and tickles it.

* W S C HP:Fine *an Elf*:Bad>u
*an Elf* nocks a missile in a shortbow.

* W S C HP:Fine *an Elf*:Bad>f
No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *an Elf*:Bad>d
k *elf*
No way! You are fighting for your life!
*an Elf* shoots your left arm and tickles it.

* W S C HP:Fine *an Elf*:Bad>
You're already fighting!
*an Elf* nocks a missile in a shortbow.
You flee head over heels.
The Staircase
Exits: [south], down.

* W S C HP:Fine>d
k *elf*
The Cellar
There are two arrows here.
On the ground, there are three barrels.
*an Elf* is standing here.
Exits: up.

* W S C HP:Fine>k *elf*
You pierce *an Elf*'s head hard and shatter it.
You swiftly dodge *an Elf*'s attempt to hit you.

* W S C HP:Fine *an Elf*:Bad>
*an Elf* says 'sheesh A was jost trying to re-eqoipt'
*an Elf* panics, and attempts to flee.
*an Elf* leaves U P.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>u
k *elf*
The Staircase
*an Elf* is standing here.
Exits: [south], down.

* W S C HP:Fine>k *elf*
You approach *an Elf*, trying to pierce him.

* W S C HP:Fine *an Elf*:Bad>
You're already fighting!
You pierce *an Elf*'s right arm very hard and shatter it.

* W S C HP:Fine *an Elf*:Bad>
*an Elf* panics, and attempts to flee.
*an Elf* leaves D O W N.

* W S C HP:Fine>d
k *elf*
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
*an Elf* is standing here.
Exits: up.

* W S C HP:Fine>k *elf*
You approach *an Elf*, trying to pierce him.
You swiftly dodge *an Elf*'s attempt to hit you.

* W S C HP:Fine *an Elf*:Bad>u
You're already fighting!
*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *an Elf*:Bad>k *elf*
No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves U P.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>u
k *elf*
The Staircase
*an Elf* is standing here.
Exits: [south], down.

* W S C HP:Fine>
You pierce *an Elf*'s left leg extremely hard and shatter it.

* W S C HP:Fine *an Elf*:Awful>d
k *elf*
*an Elf* panics, and attempts to flee.
*an Elf* leaves D O W N.

* W S C HP:Fine>
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
*an Elf* is standing here.
Exits: up.

* W S C HP:Fine>
You approach *an Elf*, trying to pierce him.

* W S C HP:Fine *an Elf*:Awful>k *elf*
*an Elf* panics, and attempts to flee.

* W S C HP:Fine *an Elf*:Awful>u
k *elf*
You're already fighting!

* W S C HP:Fine *an Elf*:Awful>No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Awful>
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves U P.

* W S C HP:Fine>u
k *elf*
The Staircase
*an Elf* is standing here.
Exits: [south], down.

* W S C HP:Fine>
You approach *an Elf*, trying to pierce him.

* W S C HP:Fine *an Elf*:Awful>d
k *elf*
No way! You are fighting for your life!
Glum narrates 'so who has a warsword for a gleaming?'
*an Elf* panics, and attempts to flee.
You pierce *an Elf*'s body extremely hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.

* W S C HP:Fine *an Elf*:Dying>
You're already fighting!

* W S C HP:Fine *an Elf*:Dying>
You pierce *an Elf*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
info Total EXP: %x EXP to Level: %X
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf*.

* W S C HP:Fine>narr lol
XP Gained: 100000
Total EXP: 66855838 EXP to Level: 1644162
### run through sewers back to city...###

* W S C>w
West Alley
*an Elf* is resting here (shrouded).
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: north, east, south.

* W S C>#   $target is now set to {*elf*} [local]
back *elf*
You begin to move silently to the back of your victim...
*an Elf* stops resting, and clambers on his feet.
*an Elf* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in his back.
info Total EXP: %x EXP to Level: %X
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
A woman fails to hit you.
XP Gained: 59483
Total EXP: 66917511 EXP to Level: 1582489
### don't seen anything immediately so I start xping on mobs... ###
You shoot a Captain's right foot extremely hard and shatter it.
info Total EXP: %x EXP to Level: %X 
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a Captain's death cry.
A Captain is dead! R.I.P.
A young rat has arrived from the west.
The sun slowly sinks below the city walls in the west.

* W S C HP:Fine>f
XP Gained: 6387
Total EXP: 66944530 EXP to Level: 1555470 

* W S C HP:Fine>
You flee head over heels.
The Greyflood
Exits: north, east, west.

* W S C HP:Fine>n
A Landing
A silver-tipped arrow lies on the ground.
The corpse of a Captain is lying here.
A little boy is here, staying within the shadows.
A seagull is soaring high above you.
A small rat runs about, oblivious to your presence.
Exits: east, south, west.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Fine>w
Chapman's Lane
A small rat runs about, oblivious to your presence.
Exits: north, east.

* W S C HP:Fine>dra
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Fine>#   $target is now set to {*elf*} [local]
n
You pant heavily moving up the steep slope.
Chapman's Lane
Exits: (north), [east], south, up.

* W S C HP:Fine>#   $target is now set to {*man*} [local]
u
On the Rooftop
Exits: north, east, down.

* W S C HP:Fine>e
Without losing balance, you manage to climb onto the other roof.
Upon the Rooftops
Exits: north, east, west, [down].

* W S C HP:Fine>open hatch
d
Ok.

* W S C HP:Fine>
Humble Workshop
A large cockroach is crawling on the ground.
A large cockroach is crawling on the ground.
An old gentleman is here, watching you.
Exits: [east], (up).

* W S C HP:Fine>close hatch
Ok.

* W S C HP:Fine>open door
e
Ok.

* W S C HP:Fine>
A Narrow Corridor
Exits: (west), [down].

* W S C HP:Fine>close door
Ok.

* W S C HP:Fine>open grate
d
Ok.

* W S C HP:Fine>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: [north], east, [west], (up).

* W S C HP:Fine>close grate
Ok.

* W S C HP:Fine>open door
Ok.

* W S C HP:Fine>n
The Staircase
On the ground, there are seven arrows.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: (south), down.

* W S C HP:Fine>close door
l
Ok.

* W S C HP:Fine>
The Staircase
You see seven arrows on the ground.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.

* W S C HP:Fine>whoi film
No-one by that name.

* W S C HP:Fine>get all.arrow
You get an arrow.
You get an arrow.
You get an arrow.
You get an arrow.
You get an arrow.
You get an arrow.
You get an arrow.

* W S C HP:Fine>whoi flim
Flim the Silent but Deadly is a Man.
Mama's gonna make all of your nightmares come true...

* W S C HP:Fine>put all.arrow quiver
You put an arrow in a laced quiver.
You put an arrow in a laced quiver.
You put an arrow in a laced quiver.
You put an arrow in a laced quiver.
You put an arrow in a laced quiver.
You put an arrow in a laced quiver.
You put an arrow in a laced quiver.
### I had like no arrows and wanted some to fight him ###

* W S C HP:Fine>l
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.

* W S C HP:Fine>
The door is opened from the other side.

* W S C HP:Fine>d
The Cellar
On the ground, there are two arrows.
You see three barrels on the ground.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Fine>u
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: (south), down.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Fine>search thorough
*Flim the Eriadorian Man* closes the door.
You begin to search ...

* W S C HP:Fine>#   $target is now set to {*man*} [local]
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Fine>d
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
The corpse of a guard is lying here.
Exits: up.
You smell blood.

* W S C HP:Fine>k *man*
They aren't here.

* W S C HP:Fine>u
k *man*
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Fine>
*
Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>exa man
*Flim the Eriadorian Man* is in an excellent condition.
*Flim the Eriadorian Man* is using: 
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a black hood (brand new)
<worn on body>       a fine tunic (brand new)
<worn about body>    a russet cloak (worn out)
<worn on arms>       a black pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a sapphire ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a strange set of lock picks
<worn on belt>       a quiver
<worn on belt>       a belt pouch

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>l
*Flim the Eriadorian Man* says 'hi'
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is here, fighting YOU.

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>grin
You grin evilly, showing your bare teeth.

* W S C HP:Fine *Flim the Eriadorian Man*:Healthy>f
You pierce *Flim the Eriadorian Man*'s right foot hard and tickle it.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>PANIC! You can't quit the fight!

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
You flee head over heels.
The Cellar
There are two arrows here.
There are three barrels here.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Fine>#   $door is now set to {trapdoor} [local]
u
d
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Fine>
The Cellar
On the ground, there are two arrows.
You see three barrels on the ground.
The corpse of a guard is lying here.
Exits: up.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Fine>close trapdoor
pick trapdoor
It's already closed!

* W S C HP:Fine>\Using your lockpicks, you try to enable the lock...
*Flim the Eriadorian Man* leaves U P.
u
You manage to enable the lock.

* W S C HP:Fine>
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Fine>
*Flim the Eriadorian Man* passes dangerously close to your hiding place.
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>#   $target is now set to {door} [local]
#   $door is now set to {door} [local]
### hehe oopsie, set my target to door instead of my door variable ;p ###
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>grin
f
You grin evilly, showing your bare teeth.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
You flee head over heels.
The Cellar
On the ground, there are two arrows.
On the ground, there are three barrels.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Fine>u
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Fine>pick door
Using your lockpicks, you try to enable the lock...
k door  <-- yes, die evil door!
Aye! You cannot concentrate any more...
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.
You try to pierce *Flim the Eriadorian Man*, but he parries successfully.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>They aren't here.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>f
u
You flee head over heels.
The Cellar
On the ground, there are two arrows.
You see three barrels on the ground.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Fine>k door
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Fine>k door
They aren't here.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>#   $target is now set to {*man*} [local]
k *man*
You try to pierce *Flim the Eriadorian Man*, but he parries successfully.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>f
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>u
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>No way! You are fighting for your life!

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.
You flee head over heels.
The Cellar
You see two arrows on the ground.
There are three barrels here.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Fine>u
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Fine>pick door
Using your lockpicks, you try to enable the lock...
k *man*
You manage to enable the lock.

* W S C HP:Fine>
*
Flim the Eriadorian Man* tries to pierce you, but your parry is successful.
You're already fighting!
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>k *man*
draw bow
You're already fighting!

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>shoot *man*
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>shoot *man*
shoot *man*
*Flim the Eriadorian Man* swiftly dodges your attempt to shoot him.
An arrow breaks.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
*
Flim the Eriadorian Man* smiles happily.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.
shoot *man*
shoot *man*
You shoot *Flim the Eriadorian Man*'s left arm hard and tickle it.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
*
Flim the Eriadorian Man* panics, and attempts to flee.
shoot *man*
shoot *man*
*Flim the Eriadorian Man* panics, and attempts to flee.
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.
You try to shoot *Flim the Eriadorian Man*, but he parries successfully.
An arrow breaks.
You try to hit *Flim the Eriadorian Man*, but he parries successfully.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>shoot *man*
*Flim the Eriadorian Man* panics, and attempts to flee.
shoot *man*
shoot *man*
*Flim the Eriadorian Man* panics, and attempts to flee.
Snafzg tells you 'yo'
You strongly shoot *Flim the Eriadorian Man*'s right leg and tickle it.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
*
Flim the Eriadorian Man* panics, and attempts to flee.
Your victim has disappeared!
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>#   $door is now set to {trapdoor} [local]
d
Shoot whom?

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>shoot *man*
The Cellar
You see two arrows on the ground.
There are three barrels here.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Fine>
*
Flim the Eriadorian Man* gets an orkish shortbow from a leather backpack.
shoot *man*
*Flim the Eriadorian Man* sheathes a black runed dagger into a pair of smooth,
black boots.
*Flim the Eriadorian Man* masterfully draws an orkish shortbow.
shoot *man*
*Flim the Eriadorian Man* passes dangerously close to your hiding place.
*Flim the Eriadorian Man* tries to hit you, but your parry is successful.
You shoot *Flim the Eriadorian Man*'s right leg hard and tickle it.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>|shoot *man*
shoot *man*
You shoot *Flim the Eriadorian Man*'s left arm extremely hard.

* W S C HP:Fine *Flim the Eriadorian Man*:Fine>
*
Flim the Eriadorian Man* nocks a missile in an orkish shortbow.
shoot *man*
shoot *man*
You shoot *Flim the Eriadorian Man*'s right foot extremely hard.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>shoot *man*
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.
shoot *man*
*Flim the Eriadorian Man* swiftly dodges your attempt to shoot him.
You lightly hit *Flim the Eriadorian Man*'s right leg and tickle it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>shoot *man*
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.
shoot *man*
You try to shoot *Flim the Eriadorian Man*, but he parries successfully.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>shoot *man*
shoot *man*
shoot *man*
*Flim the Eriadorian Man* shoots your head very hard and tickles it.
Aye! You cannot concentrate any more...
*Flim the Eriadorian Man* tries to hit you, but your parry is successful.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
*
Flim the Eriadorian Man* nocks a missile in an orkish shortbow.
shoot *man*
shoot *man*
You shoot *Flim the Eriadorian Man*'s right arm extremely hard and shatter it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You need a quiver and an arrow in it.
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>shoot *man*
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>shoot *man*
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You need a quiver and an arrow in it.
*Flim the Eriadorian Man* shoots your right hand very hard and tickles it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>f
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You need a quiver and an arrow in it.
*Flim the Eriadorian Man* swiftly dodges your attempt to hit him.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>dra
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>f
You need a quiver and an arrow in it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
*
Flim the Eriadorian Man* lightly shoots your body and tickles it.
You flee head over heels.
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Fine>
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Fine>
You flee head over heels.
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
There are two silver-tipped arrows here.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Fine>
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Fine>d
k *man*
Alas, you cannot go that way...

* W S C HP:Fine>
You approach *
Flim the Eriadorian Man*, trying to pierce him.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>u
No way! You are fighting for your life!
*Flim the Eriadorian Man* lightly shoots your right arm and tickles it.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>f
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Fine *Flim the Eriadorian Man*:Hurt>
You are already attempting to flee!
You flee head over heels.
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Fine>poi
d
You carefully pour some oil on your dagger.

* W S C HP:Fine>
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
You see two silver-tipped arrows on the ground.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Fine>k *man*
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Fine>
You are too afraid.

* W S C HP:Fine>
*Flim the Eriadorian Man* shoots your right hand extremely hard.
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.
*Flim the Eriadorian Man* tries to hit you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Hurt>f
PANIC! You can't quit the fight!

* W S C HP:Hurt *Flim the Eriadorian Man*:Hurt>u
You are already attempting to flee!
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *Flim the Eriadorian Man*:Hurt>No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Hurt>
You flee head over heels.
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Hurt>cha wim 0
Wimpy set to: 0

* W S C HP:Hurt>d
k *man*
The Cellar
On the ground, there are two arrows.
On the ground, there are three barrels.
You see two silver-tipped arrows on the ground.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Hurt>
*
Flim the Eriadorian Man* leaves U P.
k *man*
They aren't here.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>u
k *man*
The Staircase
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>
You pierce *
Flim the Eriadorian Man*'s right hand extremely hard.
*Flim the Eriadorian Man* tries to hit you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You pierce *Flim the Eriadorian Man*'s right leg extremely hard.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>f
You swiftly dodge *Flim the Eriadorian Man*'s attempt to shoot you.
You flee head over heels.
The Cellar
There are two arrows here.
You see three barrels on the ground.
There are two silver-tipped arrows here.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Hurt>poi
u
You carefully pour some oil on your dagger.

* W S C HP:Hurt>
The Staircase
An arrow made from a grey wood lies here.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Hurt>k *man*
You strongly pierce *Flim the Eriadorian Man*'s right hand.
*Flim the Eriadorian Man* tries to hit you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>f
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You strongly pierce *Flim the Eriadorian Man*'s right foot.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
PANIC! You can't quit the fight!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>u
k *man*
No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You're already fighting!
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>u
k *man*
No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You're already fighting!
You swiftly dodge *Flim the Eriadorian Man*'s attempt to shoot you.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>u
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>k *man*
No way! You are fighting for your life!
You strongly pierce *Flim the Eriadorian Man*'s right leg.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You're already fighting!
*Flim the Eriadorian Man* nocks a missile in an orkish shortbow.
PANIC! You can't quit the fight!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>u
k *man*
No way! You are fighting for your life!
You flee head over heels.
The Cellar
There are two arrows here.
You see three barrels on the ground.
You see two silver-tipped arrows on the ground.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>k *man*
They aren't here.

* W S C HP:Hurt>u
k *man*
k *man*
The Staircase
On the ground, there are two ash arrows.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>d
k *man*
They aren't here.

* W S C HP:Hurt>u
The Cellar
On the ground, there are two arrows.
On the ground, there are three barrels.
You see two silver-tipped arrows on the ground.
The corpse of a guard is lying here.
Exits: up.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>k *man*
*Flim the Eriadorian Man* leaves U P.
They aren't here.

* W S C HP:Hurt>
The Staircase
You see two ash arrows on the ground.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.
You smell blood.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>k *man*
They aren't here.

* W S C HP:Hurt>d
k *man*
u
k *man*
The Cellar
On the ground, there are two arrows.
You see three barrels on the ground.
You see two silver-tipped arrows on the ground.
The corpse of a guard is lying here.
Exits: up.
You smell blood.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>d
The Staircase
On the ground, there are two ash arrows.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Hurt>k *man*
u
They aren't here.

* W S C HP:Hurt>
The Cellar
You see two arrows on the ground.
There are three barrels here.
On the ground, there are two silver-tipped arrows.
The corpse of a guard is lying here.
Exits: up.
You suddenly notice *Flim the Eriadorian Man*.
*Flim the Eriadorian Man* leaves U P.

* W S C HP:Hurt>ft
They aren't here.

* W S C HP:Hurt>
The Staircase
On the ground, there are two ash arrows.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>flush t
You begin to search ...
*Flim the Eriadorian Man* removes an orkish shortbow.
*Flim the Eriadorian Man* skillfully draws a black runed dagger.
*Flim the Eriadorian Man* leaves D O W N.
k *man*

* W S C HP:Hurt>d
k *man*
They aren't here.

* W S C HP:Hurt>
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
You see two silver-tipped arrows on the ground.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Hurt>u
k *man*
They aren't here.

* W S C HP:Hurt>
The Staircase
There are two ash arrows here.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Hurt>d
They aren't here.

* W S C HP:Hurt>
The Cellar
There are two arrows here.
There are three barrels here.
On the ground, there are two silver-tipped arrows.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Hurt>get all.silver
u
d
You get a silver-tipped arrow.
You get a silver-tipped arrow.

* W S C HP:Hurt>
The Staircase
There are two ash arrows here.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.
*Flim the Eriadorian Man* opens the door.

* W S C HP:Hurt>
*
Flim the Eriadorian Man* passes dangerously close to your hiding place.
The Cellar
You see two arrows on the ground.
On the ground, there are three barrels.
The corpse of a guard is lying here.
Exits: up.

* W S C HP:Hurt>put all.silver quiver
u
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.

* W S C HP:Hurt>k *man*
The Staircase
There are two ash arrows here.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: (south), down.

* W S C HP:Hurt>
You try to pierce *
Flim the Eriadorian Man*, but he parries successfully.
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>close trapdoor
You don't see any trapdoor here.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>close trapdoor
close trapdoor
You don't see any trapdoor here.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You don't see any trapdoor here.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>
You try to pierce *Flim the Eriadorian Man*, but he parries successfully.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>close door
Ok.
Ok.
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Hurt>close door
It's already closed!

* W S C HP:Hurt>pick door
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.

* W S C HP:Hurt>
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>k *man*
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>k *man*
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>draw bow
shoot *man*
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.
*Flim the Eriadorian Man* panics, and attempts to flee.

* W S C HP:Hurt *Flim the Eriadorian Man*:Wounded>shoot *man*
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.
*Flim the Eriadorian Man* panics, and attempts to flee.
Your victim has disappeared!
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Hurt>shoot *man*
Shoot whom?

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>d
shoot *man*
The Cellar
On the ground, there are two arrows.
There are three barrels here.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Hurt>
Your victim has disappeared!
*Flim the Eriadorian Man* leaves U P.

* W S C HP:Hurt>shoot *man*
u
shoot *man*
Shoot whom?

* W S C HP:Hurt>
The Staircase
On the ground, there are two ash arrows.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.
You suddenly notice *Flim the Eriadorian Man*.
Using his lockpicks, *Flim the Eriadorian Man* tries to pick the door's
lock...

* W S C HP:Hurt>shoot *man*
shoot *man*
You shoot *Flim the Eriadorian Man*'s right foot extremely hard and shatter
it.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.
*Flim the Eriadorian Man* swiftly dodges your attempt to hit him.

* W S C HP:Hurt *Flim the Eriadorian Man*:Bad>\|/-close door
You shoot *Flim the Eriadorian Man*'s left arm hard and shatter it.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You need a quiver and an arrow in it.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>It's already closed!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
*Flim the Eriadorian Man* panics, and attempts to flee.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
*Flim the Eriadorian Man* strongly pierces your body and tickles it.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>dra
k *man*
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Hurt>k *man*
They aren't here.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>d
k *man*
u
The Cellar
On the ground, there are two arrows.
On the ground, there are three barrels.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Hurt>k *man*
*Flim the Eriadorian Man* leaves U P.
They aren't here.

* W S C HP:Hurt>
The Staircase
You see two ash arrows on the ground.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>k *man*
k *man*
You try to pierce *Flim the Eriadorian Man*, but he parries successfully.
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>d
k *man*
No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>agg
k *man*
cha mood agg
Ok.
*Flim the Eriadorian Man* panics, and attempts to flee.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
*Flim the Eriadorian Man* panics, and attempts to flee.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>d
k *man*
u
The Cellar
There are two arrows here.
On the ground, there are three barrels.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Hurt>k *man*
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.
*Flim the Eriadorian Man* lightly pierces your body and tickles it.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>u
k *man*
Nazrif narrates 'isengran broken'

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>No way! You are fighting for your life!
You try to pierce *Flim the Eriadorian Man*, but he parries successfully.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves U P.

* W S C HP:Hurt>u
k *man*
The Staircase
On the ground, there are two ash arrows.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
Exits: [south], down.

* W S C HP:Hurt>k *man*
They aren't here.

* W S C HP:Hurt>d
k *man*
They aren't here.

* W S C HP:Hurt>u
k *man*
The Cellar
On the ground, there are two arrows.
On the ground, there are three barrels.
The corpse of a guard is lying here.
Exits: up.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>
You try to pierce *
Flim the Eriadorian Man*, but he parries successfully.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>u
k *man*
No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>u
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves U P.

* W S C HP:Hurt>k *man*
The Staircase
There are two ash arrows here.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Hurt>
*
Flim the Eriadorian Man* leaves D O W N.
They aren't here.

* W S C HP:Hurt>k *man*
d
k *man*
They aren't here.

* W S C HP:Hurt>u
The Cellar
You see two arrows on the ground.
On the ground, there are three barrels.
The corpse of a guard is lying here.
Exits: up.
You suddenly notice *Flim the Eriadorian Man*.

* W S C HP:Hurt>k *man*
*Flim the Eriadorian Man* swiftly dodges your attempt to pierce him.
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>u
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>u
k *man*
No way! You are fighting for your life!
*Flim the Eriadorian Man* panics, and attempts to flee.
You try to pierce *Flim the Eriadorian Man*, but he parries successfully.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>u
k *man*
You swiftly dodge *Flim the Eriadorian Man*'s attempt to pierce you.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>No way! You are fighting for your life!
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves U P.

* W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>u
k *man*
The Staircase
There are two ash arrows here.
A quiver lies on the ground.
The corpse of *an Elf* is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: [south], down.

* W S C HP:Hurt>k *man*
d
k *man*
You approach *Flim the Eriadorian Man*, trying to pierce him.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>No way! You are fighting for your life!
You strongly pierce *Flim the Eriadorian Man*'s right arm and shatter it.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>
You're already fighting!
*Flim the Eriadorian Man* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Flim the Eriadorian Man*:Awful>k *man*
You're already fighting!
*Flim the Eriadorian Man* panics, and attempts to flee.
*Flim the Eriadorian Man* leaves D O W N.

* W S C HP:Hurt>agg
d
k *man*
cha mood agg
Ok.

* W S C HP:Hurt>
The Cellar
You see two arrows on the ground.
You see three barrels on the ground.
The corpse of a guard is lying here.
*Flim the Eriadorian Man* is standing here.
Exits: up.

* W S C HP:Hurt>u
k *man*
You pierce *Flim the Eriadorian Man*'s body hard and shatter it.
*Flim the Eriadorian Man* is incapacitated and will slowly die, if not aided.

* W S C HP:Hurt *Flim the Eriadorian Man*:Dying>No way! You are fighting for your life!

* W S C HP:Hurt *Flim the Eriadorian Man*:Dying>
You're already fighting!

* W S C HP:Hurt *Flim the Eriadorian Man*:Dying>l
You pierce *Flim the Eriadorian Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
info Total EXP: %x EXP to Level: %X
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Flim the Eriadorian Man*'s death cry.
You have gained 6 warpoints.
*Flim the Eriadorian Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Flim the Eriadorian Man*.

* W S C HP:Hurt>
The Cellar
There are two arrows here.
There are three barrels here.
The corpse of *a Man* is lying here.
The corpse of a guard is lying here.
The shadow of *a Man* is floating here.

* W S C HP:Hurt>XP Gained: 100000
Total EXP: 67044530 EXP to Level: 1455470



2002/07/21 19:52, Fredde: 
haha nice to see a moron die =)

2002/07/21 20:00, Deimus:Rated: Superb 
ROFL P(Flim) is one of the biggest idiots, and yet most arrogant, around. Nice to see his dumbass get spanked.

2002/07/21 20:06, Nogon:  Rated: Average 
nice, 3 kills in 1 day what a life you have heh

2002/07/21 20:12, David: 
was an ok log.. i guess if you hate flim.. it woulda been cool.. but i dunno who that is =P and mebbe if you woulda stabbed that elf instead of hitfleeing it while he was spamming shoot.. it might have been faster.. he seemed like a noob to me =P

2002/07/21 20:17, Moortek:Rated: Superb 
Log on log you show that you are the best on mume! But please log when u killed elf in bree ;) Clap Nazgum you rock!

2002/07/21 20:26, Tushie:Rated: Superb 
WOW

2002/07/22 00:39, Macabre:   
Is this a new log? What's up with the 'you gained 6 warpoints'?

2002/07/22 04:00, Moreides:Rated: Superb 
Nice! Gray follower dies!

2002/07/22 07:47, Fragir:Rated: Poor 
I just don't see what is the point to post logs where is no chance for your opopents to win the fight. If you want i can also post some logs where i ended fine and killed some dudes -40 levels from me.

2002/07/22 09:19, Gonfor:   
Nice work. And yes, Fragir, post them. If you're going to criticize other peoples' work, post your own to prove you are in a position to criticize others.

2002/07/22 11:43, Gretna: 
not only that but in a battle where you start some hits down and its puke thief vs orc thief mainly shooting who should win? nazgum got the levels but the puke has the puke stats+missile pracs+foci :)

2002/07/22 13:53, Gray:Rated: Poor 
Nod Fragir. Especially taking into account that Nazgum was prolly in shining, and his opponents in plain shit... Very ballsy charge!
David: freddemoron hates Flim because Flim was among few ppl who were defending me during the days while everybody was hunting me, so...

2002/07/22 13:59, Nazgum: 
I see, since I am Nazgum everyone I kill is a lame kill. Thanks for informing me I wasn't aware.

2002/07/22 15:51, Goretongue:Rated: Poor 
no, but picking yourself in with ohhh 85% of MUME population, chances are you are 1) better equipped 2) higher level 3) more experienced than your opponent, so it makes for boring log. notice the guy just standing there before the door, instead of leaving, while you are spamming 'kill door'. even when you screw up you are 100% guaranteed a kill there.

2002/07/22 22:42, Fredde: 
oh really gray? man you know more then me! i thought i hated p flim because he always been an moron. but i guess your right. i started to hate him some day ago just because he defends you!

2002/07/23 02:00, Flim:Rated: Superb 
You guys are so pathetic it makes me sick. I, for one, am not a Gray-follower. I am a justice-follower. I was defending gray, because he was being attacked by a bunch of idiots. gray did nothing wrong, so you idiots attacking him was injustice! and about the kill, I charged Nazgum because i wanted to. Nothing is much more fun than a fair fight. If you don't play for fun then why play? Nazgum is a rocking player and its nice to fight him. So maybe the chances of me winning were slim, but if i was in shining, and had a nicer bow, it coulda made a difference! Gratz on kill Nazgum! Keep rockin!

2002/07/23 03:47, Nazgum: 
for the record I have not used shining as nazgum in the last month, since about 6 people have said I have now.

2002/07/23 05:08, Flim:Rated: Superb 
Sorry naz, was too busy dying to exa you :) btw, woulda been much nicer if you had eaten one of the 15 stabs you walked out of at the very last second.

2003/03/29 14:55, Otto:   
Gretna: how many hits does elf thief have compared to orc thief, and those extra practices in missile add what +3 ob?


top
 


 Rating-Summary 
 Superb Deimus, Flim, Moortek, Moreides, Tushie 
 Good Wryak 
 Average Evandaar, Gothmog, Nogon 
 Poor Fragir, Goretongue, Gray 
 Awful  
Rating period for this log has expired!


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