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Never overestimate yourself and never feel safe ! (Fisben)comments   back
(3 ratings and 2343 hits. Posted 2002/07/23)

* C>eq
You are using:
<wielded>            a ceremonial dagger (brand new)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a plain hood (brand new)
<worn on body>       a fine plain dress (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a black pair of padded boots (brand new)
<worn around neck>   a pale blue stone
<worn on wrist>      a wolfskin wristband (brand new)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a dark coloured flask
<worn on belt>       a sable pouch


* C Mana:Burning>Disengage what? You must be fighting!
*an Orc* yells 'who'

* C Mana:Burning>
*an Orc* yells 'is dwalf?'

* C Mana:Burning>sc
174/174 hits, 128/136 mana, and 106/106 moves.

* C Mana:Burning>stat
OB: 44%, DB: 74%, PB: 56%, Armour: 59%. Wimpy: 110. Mood: wimpy.
Needed: 864,198 xp, 0 tp. Lauren: 17. Alert: normal.
Affected by:
- novoid
- stored spell block door.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shroud
- strength
- shield
- armour

* C Mana:Burning>scout d
You quietly scout downwards...

An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.

You stop scouting.

* C Mana:Burning>/ they out
emote sez :  they out
Ok.

* C Mana:Burning>
*an Orc* yells 'so bothetic'

* C Mana:Burning>
*an Orc* yells 'i need'

* C Mana:Burning>whe

*an Orc* yells 'to know'

* C Mana:Burning>Players in your zone
--------------------
Fisben               - Old Ruins
Uber                 - Old Ruins

* C Mana:Burning>sq
search qui
You begin to search ...
Uber quietly scouts downwards...

You didn't find anyone.
Uber stops scouting downwards.

* C Mana:Burning>
Uber leaves down.
A vicious olog-hai yells 'A Dwarg is tere av An Abandoned Cellar!'

* C Mana:Burning>
Inferno narrates 'u kill him?'

* C Mana:Burning>l
Old Ruins
A pack horse (my) is standing here.
A stocky mountain mule is here, waiting to serve.

* C Mana:Burning>scout d
You quietly scout downwards...

An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.
*an Orc* is standing here.

You stop scouting.

* C>whe
Players in your zone
--------------------
Fisben               - Old Ruins

* C>
A vicious olog-hai yells 'A Dharf is zere at A Szeep Junnel!'

* C>scout d
You quietly scout downwards...

An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.
*an Orc* is standing here.

You stop scouting.

* C>down
close cask
An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.
*an Orc* is standing here.
Exits: (east), (up).
A vicious olog-hai yells 'An Elg is zere at An Abandoned Cellar!'
You feel yourself exposed.
A vicious olog-hai strongly crushes your body and tickles it.

* C HP:Fine a vicious olog-hai:Fine>Ok.

* C HP:Fine a vicious olog-hai:Fine>cast normal 'block door' tendrils 
Impossible! You can't concentrate enough.

* C HP:Fine a vicious olog-hai:Fine>
*an Orc* tries to slash you, but your parry is successful.

* C HP:Fine a vicious olog-hai:Fine>
Marras narrates 'he awful'

* C HP:Fine a vicious olog-hai:Fine>
A vicious olog-hai yells 'A Dwarf is zere at A Steep Zunnel!'
A vicious olog-hai crushes your right arm and tickles it.

* C HP:Fine a vicious olog-hai:Fine>open cask
flee
Ok.
*an Orc* closes the cask.

* C HP:Fine a vicious olog-hai:Fine>PANIC! You can't quit the fight!

* C HP:Fine a vicious olog-hai:Fine>open cask
Ok.

* C HP:Fine a vicious olog-hai:Fine>open cask
It's already open!
*an Orc* closes the cask.

* C HP:Fine a vicious olog-hai:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine a vicious olog-hai:Fine>open cask
open cask
Ok.
*an Orc* closes the cask.

* C HP:Fine a vicious olog-hai:Fine>open cask
open cask
open cask
Ok.

* C HP:Fine a vicious olog-hai:Fine>It's already open!
*an Orc* closes the cask.

* C HP:Fine a vicious olog-hai:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine a vicious olog-hai:Fine>Ok.

* C HP:Fine a vicious olog-hai:Fine>
*an Orc* closes the cask.

* C HP:Fine a vicious olog-hai:Fine>
You flee head over heels.
PANIC! You couldn't escape!
A vicious olog-hai crushes your head very hard.

* C HP:Fine a vicious olog-hai:Fine>Ok.
*an Orc* closes the cask.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine a vicious olog-hai:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine a vicious olog-hai:Fine>cast normal 'earthquake'
You quickly recall your stored spell...

cast normal 'earthquake'
The earth trembles beneath your feet!
A pack horse (my) stops following you.
The earth trembles and shivers.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>
You quickly recall your stored spell...

Sarevok narrates 'the bn? THAT fast?'

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>
A vicious olog-hai sends you sprawling with a powerful bash.

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>
*an Orc* lightly slashes your left foot and tickles it.

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>cast normal 'earthquake'

You try to flee, but cannot!

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>cast normal 'earthquake'

You try to flee, but cannot!

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>
The cask is opened from the other side.
*an Orc* closes the cask.
You try to flee, but cannot!

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>
Your head stops stinging.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine Mana:Burning a vicious olog-hai:Fine>
You quickly recall your stored spell...

A vicious olog-hai crushes your head very hard.
You feel a strong ache there!

The cask is opened from the other side.

*Dragoth the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*an Orc* closes the cask.

The earth trembles beneath your feet!
You receive your share of experience.
Well, you begin to know this creature's anatomy.
Your blood freezes as you hear a pack horse (my)'s death cry.
A pack horse (my) is dead! R.I.P.
The earth trembles and shivers.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.
Marras narrates 'bragollach'
A hungry warg says 'It tas your lasv misvake Gisben! I xill remember you!'
*Dragoth the Orc* strongly pounds your left arm.
A hungry warg lightly hits your right hand and tickles it.
PANIC! You can't quit the fight!

* C HP:Hurt Mana:Burning a vicious olog-hai:Hurt>
You quickly recall your stored spell...

cast normal 'earthquake'
cast normal 'earthquake'
The earth trembles beneath your feet!
The earth trembles and shivers.
PANIC! You can't quit the fight!

* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>
You start to concentrate...

You flee head over heels.
PANIC! You couldn't escape!

open cask
open cask
You flee head over heels.
PANIC! You couldn't escape!

open cask
open cask
open cask
You flee head over heels.
PANIC! You couldn't escape!

open cask
open cask
*Dragoth the Orc* pounds your head hard.
Aye! You cannot concentrate any more...

* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>
* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>
You start to concentrate...
A vicious olog-hai sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

open cask

* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>
The cask is opened from the other side.

open cask

* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
*Dragoth the Orc* closes the cask.

* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>open cask
open cask
open cask

*an Orc* bleeds from open wounds.

* C HP:Hurt Mana:Hot a vicious olog-hai:Hurt>open cask
open cask
open cask

A vicious olog-hai crushes your right leg very hard.

open cask

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>open cask
open cask

You feel less protected.
*Dragoth the Orc* pounds your body very hard and shatters it.
You try to flee, but cannot!

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>open cask

A hungry warg hits your body hard and shatters it.

open cask

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>
Your head stops stinging.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>open cask
open cask
open cask
open cask
open cask
open cask

Uber narrates 'FISBEN?'
Ok.

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>open cask
It's already open!
*Dragoth the Orc* closes the cask.
Uber narrates 'you OK'

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>
Ok.

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>open cask
open cask
It's already open!
*Dragoth the Orc* closes the cask.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>Ok.

* C HP:Wounded Mana:Hot a vicious olog-hai:Hurt>open cask
It's already open!
*an Orc* closes the cask.
*Dragoth the Orc* pounds your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Hot a vicious olog-hai:Hurt>open cask
Ok.

* C HP:Bad Mana:Hot a vicious olog-hai:Hurt>open cask
*an Orc* closes the cask.
Ok.
*Dragoth the Orc* closes the cask.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Bad Mana:Hot a vicious olog-hai:Hurt>open cask
Ok.
*Dragoth the Orc* closes the cask.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Hot a vicious olog-hai:Hurt>open cask
Ok.
*Dragoth the Orc* closes the cask.

* C HP:Bad Mana:Hot a vicious olog-hai:Hurt>open cask
Ok.
*Dragoth the Orc* closes the cask.

* C HP:Bad Mana:Hot a vicious olog-hai:Hurt>open cask
Ok.
You flee head over heels.
Rough Passageway
Exits: north, south, (west).

* C HP:Bad Mana:Hot>open cask
You don't see any cask here.
The wall closes quietly.

* C HP:Bad Mana:Hot>open cask
You don't see any cask here.

* C HP:Bad Mana:Hot>
You don't see any cask here.

* C HP:Bad Mana:Hot>north
You don't see any cask here.

* C HP:Bad Mana:Hot>north
Mruah narrates 'any spare dunadan?'
You don't see any cask here.

* C HP:Bad Mana:Hot>
You don't see any cask here.

* C HP:Bad Mana:Hot>north
You don't see any cask here.

* C HP:Bad Mana:Hot>
You don't see any cask here.

* C HP:Bad Mana:Hot>north
You don't see any cask here.

* C HP:Bad Mana:Hot>The wall is opened from the other side.
You don't see any cask here.

* C HP:Bad Mana:Hot>north
*Dragoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
You don't see any cask here.

* C HP:Bad Mana:Hot>
You don't see any cask here.

* C HP:Bad Mana:Hot>
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
You don't see any cask here.
*Dragoth the Orc* pounds your right leg extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

o C HP:Dying Mana:Hot *Dragoth the Orc*:Hurt>north
You are in a pretty bad shape, unable to do anything!

o C HP:Dying Mana:Hot *Dragoth the Orc*:Hurt>o C HP:Dying Mana:Hot *Dragoth the Orc*:Hurt>flee
You are in a pretty bad shape, unable to do anything!

#### plain set and shit gathered, branch check

* C Mana:Burning>exa tree
tree (here) : 
a perfect oak branch
A strange mist begins to wind its way up and around your legs. You begin to feel
very tired.

* C Mana:Burning>get all tree
You get a perfect oak branch from a majestic oak tree.

#### lets check noc !

* C Mana:Hot>stat
OB: 47%, DB: 7%, PB: 61%, Armour: 55%. Wimpy: 110. Mood: wimpy.
Needed: 996,630 xp, 0 tp. Lauren: 4. Alert: normal.
Affected by:
- bless
- novoid
- noquit
- shield
- armour
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.

* C Mana:Hot>rest
You are already resting.

* C Mana:Hot>eq
You are using:
<wielded>            a double edged eket (dented)
<worn as shield>     a gilded round shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of cotton sleeves (brand new)
<worn on legs>       a pair of trousers (brand new)
<worn on feet>       a pair of soft leather boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a butcher knife (brand new)

* C Mana:Hot>exa backpack
backpack (used) : 
a perfect oak branch
a dark coloured flask
a dark coloured flask

* C Mana:Hot>sc
174/174 hits, 99/136 mana, and 106/106 moves.


An elven slave yells 'HELP! Lagdush is trying to kill me in Ore Pit!'

An elven slave yells 'HELP! Gromm is trying to kill me in Ore Pit!'

whe
You stop searching, you don't seem to find anything else.

* R C Mana:Burning>Players in your zone
--------------------
Fisben               - Rocky Path

* R C Mana:Burning>whois lagdush
Lagdush is a level ten Snaga.

* R C Mana:Burning>whois gromm
Gromm is a level ten Orkish Shaman.

* R C Mana:Burning>west
Rocky Path
Exits: north, east, south.

* R C Mana:Burning>west
Alas, you cannot go that way...

* R C Mana:Burning>south
Rocky Path
Exits: north, south.

* R C Mana:Burning>south
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: north.

* R C Mana:Burning>di
Disengage what? You must be fighting!

* R C Mana:Burning>cha mood wimpy
Ok.

* R C Mana:Burning>north
Rocky Path
Exits: north, south.

* R C Mana:Burning>north
Rocky Path
Exits: north, east, south.

* R C Mana:Burning>north
A Slag Pit
Exits: south, down.

* R C Mana:Burning>down
east
Oops! You cannot go there riding!

* R C Mana:Burning>Alas, you cannot go that way...

* R C Mana:Burning>south
Rocky Path
Exits: north, east, south.

* R C Mana:Burning>south
south
south
Rocky Path
Exits: north, south.

* R C Mana:Burning>
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: north.

* R C Mana:Burning>dism
Alas, you cannot go that way...

* R C Mana:Burning>
You stop riding a pack horse (my).

* C Mana:Burning>north
Rocky Path
Exits: north, south.

* C Mana:Burning>north
north
Rocky Path
Exits: north, east, south.

* C Mana:Burning>
A Slag Pit
Exits: south, down.

* C Mana:Burning>
An elven slave yells 'HELP! Lagdush is trying to kill me in Drafty Tunnel!'

* C Mana:Burning>north
Alas, you cannot go that way...

* C Mana:Burning>down
east
Drafty Tunnel
Traces of red tones form the aura of this place.
There are two torches here.
The corpse of an elven slave is lying here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: east, up.
The ground no longer feels frosty.
An orc-guard yells 'As Elf of heri at Drawdy Tunmul!'
An orc-guard yells 'Uw Ulh is hari od Dlofty Tumnel!'

* C Mana:Burning>
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an elven slave is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

* C Mana:Burning>
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
*an Orc* has arrived from the west.

* C Mana:Burning>
*an Orc* tries to slash an elven slave, but he parries successfully.
An elven slave yells 'HELP! Gromm is trying to kill me in Ore Pit!'

* C Mana:Burning>west
cast normal 'earthquake'
*an Orc* approaches an elven slave, trying to slash him.
Drafty Tunnel
Traces of red tones form the aura of this place.
You see two torches on the ground.
The corpse of an elven slave is lying here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.
An elven slave yells 'HELP! Lagdush is trying to kill me in Ore Pit!'

* C Mana:Burning>cast normal 'earthquake'
You quickly recall your stored spell...

*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
*an Orc* has arrived from the east.

*an Orc* quickly approaches, trying to slash you.
You swiftly dodge *an Orc*'s attempt to slash you.

The earth trembles beneath your feet!
The earth trembles and shivers.
A hungry warg says 'Iv xas your lash misvake Tisben! I fill remember you!'
An orc-guard says 'A fill huvp yiu until yoo'la geud, Wompin!'
An orc-guard says 'A foll lik yoar seart aat, Wiwben!'
An orc-guard says 'I woll vuzk yia umtir you're dead, Fimben!'
An orc-guard says 'Tumgalb! Faz kile yio? I firl lenehtel yoil zace Fambef!'
A hungry warg lightly hits your body and tickles it.
An orc-guard lightly pounds your right foot and tickles it.
You barely pierce *an Orc*'s head and tickle it.

* C HP:Fine Mana:Burning *an Orc*:Hurt>cast normal 'earthquake'
You quickly recall your stored spell...

*an Orc* lightly slashes your body and tickles it.

*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

The earth trembles beneath your feet!
The earth trembles and shivers.
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

* C HP:Fine Mana:Hot an orc-guard:Bad>
You quickly recall your stored spell...

*an Orc* has arrived from the east.
*an Orc* has arrived from the east.

An orc-guard barely stabs your right foot and tickles it.

A hungry warg barely hits your body and tickles it.

The earth trembles beneath your feet!
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear an orc-guard's death cry.
An orc-guard is dead! R.I.P.
An orc-guard is incapacitated and will slowly die, if not aided.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a hungry warg's death cry.
A hungry warg is dead! R.I.P.
The earth trembles and shivers.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.

* C HP:Fine Mana:Hot an orc-guard:Dying>cast normal 'earthquake'

*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

* C HP:Fine Mana:Hot an orc-guard:Dying>
You quickly recall your stored spell...

The earth trembles beneath your feet!
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear an orc-guard's death cry.
An orc-guard is dead! R.I.P.
The earth trembles and shivers.

* C HP:Fine Mana:Hot>east
cast normal 'earthquake'
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an elven slave is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

* C HP:Fine Mana:Hot>
You quickly recall your stored spell...


*an Orc* has arrived from the north.

*an Orc* leaves east.

*an Orc* has arrived from the east.

The earth trembles beneath your feet!
The earth trembles and shivers.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.
An elven slave yells 'HELP! Fisben is trying to kill me in Ore Pit!'
An elven slave yells 'HELP! Fisben is trying to kill me in Ore Pit!'
You strongly pierce an elven slave's body.

* C HP:Fine Mana:Warm an elven slave:Wounded>
* C HP:Fine Mana:Warm an elven slave:Wounded>
*an Orc* has arrived from the east.

* C HP:Fine Mana:Warm an elven slave:Wounded>west

*an Orc* leaves west.

* C HP:Fine Mana:Warm an elven slave:Wounded>No way! You are fighting for your life!

* C HP:Fine Mana:Warm an elven slave:Wounded>flee
You flee head over heels.
Mineshaft
The corpse of an elven slave is lying here.
Exits: (north), south, west.

* C HP:Fine Mana:Warm>south
Mineshaft
The corpse of an elven slave is lying here.
The corpse of an elven slave is lying here.
The corpse of an elven slave is lying here.
Exits: north, south, west.

* C HP:Fine Mana:Warm>west
*an Orc* has arrived from the south.
Slave Pits
The corpse of an elven slave is lying here.
The corpse of an elven slave is lying here.
Exits: north, east, west.

* C HP:Fine Mana:Warm>north
Ore Pit
Traces of white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of an orc slavemaster is lying here.
The corpse of an elven slave is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

* C HP:Fine Mana:Warm>
An elven slave panics, and attempts to flee.
An elven slave leaves south.

* C HP:Fine Mana:Warm>lic
l in corpse
corpse (here) : 
a blood-encrusted breastplate (brand new)
a blood-encrusted helm (brand new)
a butcher knife (battered)
a dagger (battered)
an embellished longbow; it glows blue
a forest green cloak (used); it glows blue
a fragrant-smelling bag
a large metal full shield (used)
a pair of metal gauntlets (brand new)
a pair of plate greaves (brand new)
a pair of plate vambraces (brand new)
a plain leather belt
two rings
a scimitar (brand new)
a smoked piece of meat
a stone
a strip of dried meat
a thick pair of metal boots (brand new)
a pile of coins
two water skins
a laced quiver; it glows blue
a keyring
a leather backpack
a pair of smooth, black boots
An elven slave panics, and attempts to flee.
An elven slave leaves south.

* C HP:Fine Mana:Warm>get all corpse
put all backpack
put all sack
 get all corpse
You get an embellished longbow from the corpse of *an Orc*.
You get a dagger from the corpse of *an Orc*.
You get a pair of smooth, black boots from the corpse of *an Orc*.
You get a fragrant-smelling bag from the corpse of *an Orc*.
You get a smoked piece of meat from the corpse of *an Orc*.
You get a strip of dried meat from the corpse of *an Orc*.
You get a ring from the corpse of *an Orc*.
You get a ring from the corpse of *an Orc*.
You get a blood-encrusted breastplate from the corpse of *an Orc*.
You get a blood-encrusted helm from the corpse of *an Orc*.
You get a pair of plate greaves from the corpse of *an Orc*.
You get a thick pair of metal boots from the corpse of *an Orc*.
You get a pair of metal gauntlets from the corpse of *an Orc*.
You get a pair of plate vambraces from the corpse of *an Orc*.
You get a large metal full shield from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You get a leather backpack from the corpse of *an Orc*.
You get a keyring from the corpse of *an Orc*.
You get a scimitar from the corpse of *an Orc*.
You get a plain leather belt from the corpse of *an Orc*.
You can't get a stone, you are carrying too many items already.

* C HP:Fine Mana:Warm>
You put an embellished longbow in a leather backpack.
You put a dagger in a leather backpack.
You put a pair of smooth, black boots in a leather backpack.
You put a fragrant-smelling bag in a leather backpack.
You put a smoked piece of meat in a leather backpack.
You put a strip of dried meat in a leather backpack.
You put a ring in a leather backpack.
You put a ring in a leather backpack.
You put a blood-encrusted breastplate in a leather backpack.
You put a blood-encrusted helm in a leather backpack.
You put a pair of plate greaves in a leather backpack.
You put a thick pair of metal boots in a leather backpack.
You put a pair of metal gauntlets in a leather backpack.
You put a pair of plate vambraces in a leather backpack.
A large metal full shield won't fit in a leather backpack.
You put a forest green cloak in a leather backpack.
A leather backpack won't fit in a leather backpack.
You put a keyring in a leather backpack.
You put a scimitar in a leather backpack.
You put a plain leather belt in a leather backpack.

* C HP:Fine Mana:Warm>
You can't find a sack.

* C HP:Fine Mana:Warm>
You get a stone from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a butcher knife from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You can't get a laced quiver, it's too heavy.
You get a pile of coins from the corpse of *an Orc*.
There was 2 lauren coins, 12 celeb pennies, and 1 busc penny.

* C HP:Fine Mana:Warm>get all corpse
put all backpack
put all sack
 get all corpse
You can't get a laced quiver, it's too heavy.

* C HP:Fine Mana:Warm>A large metal full shield won't fit in a leather backpack.
A leather backpack won't fit in a leather backpack.
You put a stone in a leather backpack.
You put a water skin in a leather backpack.
You put a butcher knife in a leather backpack.
You put a water skin in a leather backpack.

* C HP:Fine Mana:Warm>
You can't find a sack.

* C HP:Fine Mana:Warm>west
You can't get a laced quiver, it's too heavy.

* C HP:Fine Mana:Warm>
Drafty Tunnel
Traces of fierce white tones form the aura of this place.
There are two torches here.
The corpse of an orc-guard is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of an orc-guard is lying here.
The corpse of an elven slave is lying here.
*an Orc* is standing here.
Exits: east, up.

* C HP:Fine Mana:Warm>kill 1.*orc*
You pierce *an Orc*'s left hand and shatter it.

* C HP:Fine Mana:Warm *an Orc*:Hurt>cast quick 'colour spray' 1.*orc*
cast quick 'colour spray' 1.*orc*
You start to concentrate...

*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves east.

* C HP:Fine Mana:Warm>Nobody here by that name.

* C HP:Fine Mana:Warm>east
kill 1.*orc*
cast quick 'colour spray' 1.*orc*
Ore Pit
Traces of white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of an orc slavemaster is lying here.
The corpse of an elven slave is lying here.
The corpse of an orc slavemaster is lying here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: north, east, south, west.

* C HP:Fine Mana:Warm>
You approach *an Orc*, trying to pierce him.
*an Orc* leaves east.

* C HP:Fine Mana:Warm *an Orc*:Healthy>
You start to concentrate...

cast quick 'colour spray' 1.*orc*
cast quick 'colour spray' 1.*orc*
The corpse of an elven slave slowly decays into dust.
The corpse of an orc slavemaster slowly decays into dust.

*an Orc* begins some strange incantations...

Ok.
You spray *an Orc* with many-coloured rays of bright light.

* C HP:Fine Mana:Cold *an Orc*:Fine>
You start to concentrate...

*an Orc* lightly slashes your head and tickles it.
Aye! You cannot concentrate any more...

* C HP:Fine Mana:Cold *an Orc*:Fine>
You start to concentrate...

*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves south.

* C HP:Fine Mana:Cold>flee
You flee head over heels.
Slave Pits
The corpse of an elven slave is lying here.
The corpse of an elven slave is lying here.
An elven slave is standing here.
An elven slave is standing here.
*an Orc* is standing here.
Exits: north, east, west.

* C HP:Fine Mana:Cold>west
Mineshaft
Exits: east, south.

* C HP:Fine Mana:Cold>west

The light of Aman fades away from you.

* C HP:Fine Mana:Cold>Alas, you cannot go that way...

* C HP:Fine Mana:Cold>east
Slave Pits
The corpse of an elven slave is lying here.
The corpse of an elven slave is lying here.
An elven slave is standing here.
An elven slave is standing here.
*an Orc* is standing here.
Exits: north, east, west.

* C HP:Fine Mana:Cold>north
Ore Pit
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of an orc slavemaster is lying here.
Exits: north, east, south, west.

* C HP:Fine Mana:Cold>west
Drafty Tunnel
Traces of fierce white tones form the aura of this place.
You see two torches on the ground.
The corpse of an orc-guard is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of an orc-guard is lying here.
Exits: east, up.

* C HP:Fine Mana:Cold>get all 2.corpse
You get a short, moist tail from the corpse of *an Orc*.
You can't get a pair of snowshoes, it's too heavy.
You can't get a forest green cloak, it's too heavy.
You get a receipt for a metal breastplate from the corpse of *an Orc*.
You get a receipt for a two-handed sword from the corpse of *an Orc*.
You get a receipt for a pair of iron-shod boots from the corpse of *an Orc*.
You get a receipt for a spiked metal helmet from the corpse of *an Orc*.
You get a ring from the corpse of *an Orc*.
You can't get a scale shirt, it's too heavy.
You can't get a spiked metal helmet, it's too heavy.
You can't get a pair of ring mail leggings, it's too heavy.
You can't get a pair of iron-shod boots, it's too heavy.
You can't get a thin pair of metal gauntlets, it's too heavy.
You can't get a pair of scale sleeves, it's too heavy.
You can't get a large wooden wall shield, it's too heavy.
You can't get a fine grey cloak, it's too heavy.
You can't get a keyring with a key and a set of lock picks, it's too heavy.
You can't get a dark broadsword, it's too heavy.
You get a broad silver belt from the corpse of *an Orc*.
You can't get a sable pouch, it's too heavy.
You get a butcher knife from the corpse of *an Orc*.
You can't get a water skin, it's too heavy.
You can't get a water skin, it's too heavy.
You get a pile of coins from the corpse of *an Orc*.
There was 3 lauren coins, 13 celeb pennies, and 98 busc pennies.

* C HP:Fine Mana:Warm>up
A Slag Pit
Exits: south, down.
The frost is making the ground feel solid.

### spam cut out


* R C HP:Fine Mana:Warm>south
Animal Pen
A sturdy pack horse is standing here.
A pig is here, covered in mud.
A sturdy pack horse is standing here.
Exits: (north).

* R C HP:Fine Mana:Warm>close fence
Ok.

* R C HP:Fine Mana:Warm>i
You are carrying:
a butcher knife (dented)
a broad silver belt; it glows blue
a ring; it glows blue
a leather backpack
a large metal full shield (used)

* R C HP:Fine Mana:Warm>get all.metal backpack
You get a blood-encrusted breastplate from a leather backpack.
You get a blood-encrusted helm from a leather backpack.
You get a pair of plate greaves from a leather backpack.
You get a thick pair of metal boots from a leather backpack.
You get a pair of metal gauntlets from a leather backpack.
You get a pair of plate vambraces from a leather backpack.

* R C HP:Fine Mana:Warm>dro all.meta
dro all.meta
You don't have any meta.

* R C HP:Fine Mana:Warm>
You don't have any meta.

* R C HP:Fine Mana:Warm>dro all.metal
You drop the shield.
You drop the plate.
You drop the helm.
You drop the greaves.
You drop the boots.
You drop the gauntlets.
You drop the vambraces.

* R C HP:Fine Mana:Warm>north
The fence seems to be closed.

* R C HP:Fine Mana:Warm>open fence
Ok.

* R C HP:Fine Mana:Warm>north
End of the Path
Exits: north, (south), [west].

* R C HP:Fine Mana:Warm>close fence
Ok.

* R C HP:Fine Mana:Warm>north
Rocky Path
Exits: south, west.

* R C HP:Fine Mana:Warm>west
Rocky Path
Exits: east, west.

* R C HP:Fine Mana:Warm>west
west
Rocky Path
Exits: north, east, west.

* R C HP:Fine Mana:Warm>
Rocky Path
Exits: north, east, south.

* R C HP:Fine Mana:Warm>north
A Slag Pit
Exits: south, down.

* R C HP:Fine Mana:Warm>dismn
Arglebargle, glop-glyf!?!

* R C HP:Fine Mana:Warm>dism
You stop riding a pack horse (my).

* C HP:Fine Mana:Warm>down
Drafty Tunnel
Traces of fierce white tones form the aura of this place.
There are two torches here.
The corpse of an orc-guard is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of an orc-guard is lying here.
Exits: east, up.
The ground no longer feels frosty.

* C HP:Fine Mana:Warm>get all 2.corpse
You get a dark broadsword from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.

* C HP:Fine Mana:Warm>up
A Slag Pit
A pack horse (my) is standing here.
Exits: south, down.
The frost is making the ground feel solid.

* C HP:Fine Mana:Warm>down
Drafty Tunnel
Traces of fierce white tones form the aura of this place.
On the ground, there are two torches.
The corpse of an orc-guard is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of an orc-guard is lying here.
Exits: east, up.
The ground no longer feels frosty.

* C HP:Fine Mana:Warm>east
Ore Pit
Traces of rich white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of an orc slavemaster is lying here.
*an Orc* is standing here.
Exits: north, east, south, west.

* C HP:Fine Mana:Warm>
*an Orc* drops a twisted spear.

* C HP:Fine Mana:Warm>
*an Orc* has arrived from the north.

* C HP:Fine Mana:Warm>
*an Orc* leaves south.

* C HP:Fine Mana:Warm>
*an Orc* leaves east.

* C HP:Fine Mana:Warm>
*an Orc* has arrived from the south.

* C HP:Fine Mana:Warm>west
*an Orc* leaves west.
Drafty Tunnel
Traces of fierce white tones form the aura of this place.
On the ground, there are two torches.
The corpse of an orc-guard is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of an orc-guard is lying here.
*an Orc* is standing here.
Exits: east, up.

* C HP:Fine Mana:Warm>cast quick 'colour spray' 1.*orc*
You start to concentrate...

Your victim has disappeared!
*an Orc* leaves east.

* C HP:Fine Mana:Warm>east
kill 1.*orc*
Ore Pit
Traces of rich white tones form the aura of this place.
A short spear is lying on the ground.
The corpse of *an Orc* is lying here.
The corpse of an orc slavemaster is lying here.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: north, east, south, west.
*an Orc* leaves west.

* C HP:Fine Mana:Warm>cast normal 'colour spray' 1.*orc*
You pierce *an Orc*'s right leg and shatter it.

* C HP:Fine Mana:Warm *an Orc*:Hurt>
You start to concentrate...

*an Orc* leaves west.

*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves north.

* C HP:Fine Mana:Warm>cast normal 'colour spray' 1.*orc*
Nobody here by that name.

* C HP:Fine Mana:Warm>cast normal 'colour spray' 1.*orc*

*an Orc* has arrived from the north.

* C HP:Fine Mana:Warm>
You start to concentrate...

west
Your victim has disappeared!
*an Orc* leaves south.
Drafty Tunnel
Traces of fierce white tones form the aura of this place.
You see two torches on the ground.
The corpse of an orc-guard is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of an orc-guard is lying here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: east, up.

* C HP:Fine Mana:Warm>
*an Orc* leaves east.

* C HP:Fine Mana:Warm>cast normal 'colour spray' 1.*orc*
You start to concentrate...

Your victim has disappeared!
*an Orc* leaves east.

* C HP:Fine Mana:Warm>
*an Orc* has arrived from the east.

* C HP:Fine Mana:Warm>cast normal 'colour spray' 1.*orc*
*an Orc* begins some strange incantations...
You start to concentrate...

*an Orc* utters the words 'lightning bolt'
*an Orc* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...

* C HP:Fine Mana:Warm *an Orc*:Fine>flee
*an Orc* begins some strange incantations...
You flee head over heels.
A Slag Pit
A pack horse (my) is standing here.
Exits: south, down.
The frost is making the ground feel solid.

* C HP:Fine Mana:Warm>ride
You pick up a pack horse (my)'s reins, and start riding him.

* R C HP:Fine Mana:Warm>down
Oops! You cannot go there riding!

* R C HP:Fine Mana:Warm>south
south
Rocky Path
Exits: north, east, south.

* R C HP:Fine Mana:Warm>
*Dragoth the Orc* has arrived from the east riding a hungry warg.
Rocky Path
Exits: north, south.

* R C HP:Fine Mana:Warm>north
Rocky Path
*Dragoth the Orc* is here, riding a hungry warg.
Exits: north, east, south.

#### HELLO AGAIN !

* R C HP:Fine Mana:Warm>east
*Dragoth the Orc* pounds your right arm extremely hard.
You feel a strong ache there!
No way! You are fighting for your life!

* R C HP:Fine Mana:Warm *Dragoth the Orc*:Healthy>east
No way! You are fighting for your life!

* R C HP:Fine Mana:Warm *Dragoth the Orc*:Healthy>flee
You flee head over heels.
Rocky Path
Exits: north, east, west.

* R C HP:Fine Mana:Warm>east
Rocky Path
Exits: east, west.

* R C HP:Fine Mana:Warm>north
Alas, you cannot go that way...

* R C HP:Fine Mana:Warm>east
Rocky Path
Exits: south, west.

* R C HP:Fine Mana:Warm>south
End of the Path
Exits: north, [south], [west].

* R C HP:Fine Mana:Warm>open fence
Ok.

* R C HP:Fine Mana:Warm>south
Animal Pen
A thin metal breastplate -- encrusted with blood -- lies here.
A blood-encrusted spiked helm lies here.
A large metal full shield is on the ground.
A pair of metal gauntlets are lying here.
A pair of plate greaves are lying here.
A pair of plate vambraces are lying here.
A thick pair of metal boots are standing here.
A sturdy pack horse is standing here.
A pig is here, covered in mud.
A sturdy pack horse is standing here.
Exits: (north).

* R C HP:Fine Mana:Warm>close fence
Ok.

* R C HP:Fine Mana:Warm>cast normal 'block door' fence 
You start to concentrate...

The exit north seems to blur for a while.

#### kill the locate buddy  :P

* R C HP:Fine Mana:Cold>k pig
You strongly pierce a pig's body.

* R C HP:Fine Mana:Cold a pig:Fine>l
Animal Pen
Traces of pale white tones form the aura of this place.
A thin metal breastplate -- encrusted with blood -- lies here.
A blood-encrusted spiked helm lies here.
A large metal full shield is on the ground.
A pair of metal gauntlets are lying here.
A pair of plate greaves are lying here.
A pair of plate vambraces are lying here.
A thick pair of metal boots are standing here.
A sturdy pack horse is standing here.
A pig is here, fighting YOU.
A sturdy pack horse is standing here.

* R C HP:Fine Mana:Cold a pig:Fine>
You pierce a pig's right hindleg.

* R C HP:Fine Mana:Cold a pig:Fine>
Saving Fisben.

* R C HP:Fine Mana:Cold a pig:Fine>
You pierce a pig's left hindleg.

* R C HP:Fine Mana:Cold a pig:Hurt>
You bleed from open wounds.

* R C HP:Fine Mana:Cold a pig:Hurt>l
Animal Pen
Traces of white tones form the aura of this place.
A thin metal breastplate -- encrusted with blood -- lies here.
A blood-encrusted spiked helm lies here.
A large metal full shield is on the ground.
A pair of metal gauntlets are lying here.
A pair of plate greaves are lying here.
A pair of plate vambraces are lying here.
A thick pair of metal boots are standing here.
A sturdy pack horse is standing here.
A pig is here, fighting YOU.
A sturdy pack horse is standing here.

* R C HP:Fine Mana:Cold a pig:Hurt>i
You are carrying:
a water skin
a water skin
a sable pouch; it glows blue
a dark broadsword (dented); it glows blue
a butcher knife (dented)
a broad silver belt; it glows blue
a ring; it glows blue
a leather backpack

* R C HP:Fine Mana:Cold a pig:Hurt>
You strongly pierce a pig's left forefoot and shatter it.

* R C HP:Fine Mana:Cold a pig:Wounded>cast normal 'lightning bolt' 1.pig
You start to concentrate...

Ok.
The impact of your lightning bolt kills a pig.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a pig's death cry.
A pig is dead! R.I.P.

* R C HP:Fine Mana:Cold>rest
You sit down and rest your tired bones.

* R C HP:Fine Mana:Cold>ye leave me alone
Ok.

* R C HP:Fine Mana:Cold>ye u killed me alrdy
Ok.

* R C HP:Fine Mana:Cold>
*Dragoth the Orc* yells 'no'

* R C HP:Fine Mana:Cold>ye and got nice eq !
Ok.

* R C HP:Fine Mana:Cold>ye did ya eat staff
Ok.

* R C HP:Fine Mana:Cold>ye it was tasty !
Ok.

* R C HP:Fine Mana:Cold>ye mmm pour sauce over it
Ok.

* R C HP:Fine Mana:Cold>
*Dragoth the Orc* yells 'eat'

* R C HP:Fine Mana:Cold>
*Dragoth the Orc* yells 'steff'

* R C HP:Fine Mana:Cold>ye and i made a bet with gray
Ok.

* R C HP:Fine Mana:Cold>ye i told him i die
Ok.

* R C HP:Fine Mana:Cold>ye its jacshit
Ok.

* R C HP:Fine Mana:Cold>
*Dragoth the Orc* yells 'shorter'

* R C HP:Fine Mana:Cold>ye i make new staff
Ok.

* R C HP:Fine Mana:Cold>
*Dragoth the Orc* yells 'sentencos'

* R C HP:Fine Mana:Cold>ye in 40 mins
Ok.


* R C HP:Fine Mana:Warm>
*Dragoth the Orc* yells 'i did'

* R C HP:Fine Mana:Warm>
*Dragoth the Orc* yells 'not'

* R C HP:Fine Mana:Warm>
The sun slowly sinks below the western peaks.
You bleed from open wounds.

* R C HP:Fine Mana:Warm>
*Dragoth the Orc* yells 'eat'

* R C HP:Fine Mana:Warm>
*Dragoth the Orc* yells 'staff'

* R C HP:Fine Mana:Warm>ye well putting
Ok.

* R C HP:Fine Mana:Warm>yein
Arglebargle, glop-glyf!?!

* R C HP:Fine Mana:Warm>ye in
Ok.

* R C HP:Fine Mana:Warm>ye crack
Ok.

* R C HP:Fine Mana:Warm>
You feel bolder.

* R C HP:Fine Mana:Warm>cha lang
You have the following knowledge in these languages:
  100   Westron             
  100 * Khuzdul             
    1   Adunaic             
  100   Quenya              
  100   Sindarin            
   40   Morbeth             
   50   Orkish              
   58   Animal              
  100   Dunnish             
   69   Beorning            
   65   Rohirric            

* R C HP:Fine Mana:Warm>cha lang orkish
From now on, you will try to speak Orkish.

* R C HP:Fine Mana:Warm>ye i cant
Ok.

* R C HP:Fine Mana:Warm>ye get
Ok.

* R C HP:Fine Mana:Warm>ye anyway it back
Ok.


* R C HP:Fine Mana:Warm>tro #
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Lagdush                  |   2,  2%,  #Gromm                    |

* R C HP:Fine Mana:Warm>nar some 2 snagas died i got some reeq if any1 need metals got some
Ok.


* R C HP:Fine Mana:Warm>
*Dragoth the Orc* yells 'well'

* R C HP:Fine Mana:Warm>
The night has begun.
You bleed from open wounds.

* R C HP:Fine Mana:Warm>sc

*Dragoth the Orc* yells 'what'

* R C HP:Fine Mana:Hot>143/174 hits, 62/136 mana, and 106/106 moves.

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* yells 'ye'

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* yells 'doing?='

* R C HP:Fine Mana:Hot>ye well
Ok.

* R C HP:Fine Mana:Hot>ye obvoisly
Ok.

* R C HP:Fine Mana:Hot>ye i log orc
Ok.

* R C HP:Fine Mana:Hot>ye and chat
Ok.

* R C HP:Fine Mana:Hot>ye with u
Ok.

* R C HP:Fine Mana:Hot>ye and beg for spares !
Ok.

* R C HP:Fine Mana:Hot>ye u know me
Ok.

* R C HP:Fine Mana:Hot>ye quite well
Ok.

* R C HP:Fine Mana:Hot>ye just bad day today
Ok.

* R C HP:Fine Mana:Hot>ye i came in
Ok.

* R C HP:Fine Mana:Hot>ye didnt prespam block
Ok.

* R C HP:Fine Mana:Hot>ye on cask
Ok.

* R C HP:Fine Mana:Hot>ye and died
Ok.


* R C HP:Fine Mana:Hot>nar any1 in locatable near noc ?
Ok.

#### i know they will portal at some point or smth nasty like this


* R C HP:Fine Mana:Burning>cast n 'store' teleport
Nah... You feel too relaxed to do that..

* R C HP:Fine Mana:Burning>wake
stand
You are already awake...

* R C HP:Fine Mana:Burning>
You stop resting, and stand up.

* R C HP:Fine Mana:Burning>cast n 'store' teleport
You start to concentrate...

You stored it.

#### to port out at old key ( i dont know client fucked at this time)
( it aint taking locate key into variables :P )

* R C HP:Fine Mana:Hot>ye well
Ok.

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* yells 'you kniw'

* R C HP:Fine Mana:Hot>ye snagas gave some eq
Ok.

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* yells 'you will'

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* yells 'doe'

* R C HP:Fine Mana:Hot>ye gave eq to me
*Dragoth the Orc* yells 'die'
Ok.

* R C HP:Fine Mana:Hot>ye gig
Ok.

* R C HP:Fine Mana:Hot>
The air is filled with electricity, something strange is happening.

* R C HP:Fine Mana:Hot>
*a grim Woman* has suddenly arrived.
A pack horse has suddenly arrived.
*a dreadful Orc* has suddenly arrived.
A hungry warg has suddenly arrived.

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* has suddenly arrived riding a hungry warg.
*an Orc* has suddenly arrived.

* R C HP:Fine Mana:Hot>
*Dragoth the Orc* pounds your head hard.
*a grim Woman* tries to pierce you, but your parry is successful.

* R C HP:Fine Mana:Hot *Dragoth the Orc*:Healthy>
*a dreadful Orc* cleaves your right arm extremely hard.
*an Orc* yells 'nodnod'

* R C HP:Fine Mana:Hot *Dragoth the Orc*:Healthy>
*an Orc* has suddenly arrived.

* R C HP:Fine Mana:Hot *Dragoth the Orc*:Healthy>
You swiftly dodge *an Orc*'s attempt to slash you.

* R C HP:Fine Mana:Hot *Dragoth the Orc*:Healthy>
*a grim Woman* throws back her head and cackles with insane glee!

* R C HP:Fine Mana:Hot *Dragoth the Orc*:Healthy>
*a grim Woman* lightly pierces your right foot and tickles it.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>cast n 'teleport' prefylcoer
You quickly recall your stored spell...

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*a dreadful Orc* sends you sprawling with a powerful bash.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*a dreadful Orc* apologizes to you for his mistake.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*a dreadful Orc* gets a blood-encrusted breastplate.
Saving Fisben.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*a grim Woman* throws back her head and cackles with insane glee!
*a grim Woman* lightly pierces your head and tickles it.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*an Orc* barely slashes your body and tickles it.

cast normal 'word of recall'

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
You feel less protected.
*a dreadful Orc* cleaves your left arm extremely hard.

cast normal 'word of recall'

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
You try to flee, but cannot!

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>cast normal 'word of recall'

*Dragoth the Orc* comforts you.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
You try to flee, but cannot!

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*an Orc* gets a large metal full shield.
*an Orc* gets a blood-encrusted helm.
*an Orc* gets a pair of plate greaves.
*an Orc* gets a thick pair of metal boots.
*an Orc* gets a pair of metal gauntlets.
*an Orc* gets a pair of plate vambraces.

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*an Orc* whines 'ok how is htis?'

* R C HP:Hurt Mana:Hot *Dragoth the Orc*:Healthy>
*Dragoth the Orc* says 'sorry'
*an Orc* slashes your right foot hard.
You feel a strong ache there!
*Dragoth the Orc* pounds your left arm extremely hard and shatters it.
You feel a strong ache there!
That really HURT!

* R C HP:Bad Mana:Hot *Dragoth the Orc*:Healthy>
*a dreadful Orc* cleaves your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
Your head stops stinging.
You flee head over heels.
PANIC! You couldn't escape!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>Sorry, you can't do that, you don't have any idea about it!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>Sorry, you can't do that, you don't have any idea about it!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>
*an Orc* binds a large metal full shield on his arm.
*an Orc* protects his head with a blood-encrusted helm.
*an Orc* wears a pair of plate greaves on his legs.
*an Orc* puts his feet in a thick pair of metal boots.
*an Orc* wears a pair of metal gauntlets on his hands.
*an Orc* covers his arms with a pair of plate vambraces.
Sorry, you can't do that, you don't have any idea about it!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>/ too bad
*a grim Woman* begins some strange incantations...
emote sez :  too bad
Ok.

#### at least die with some last words :P

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>
You wish that your wounds would stop BLEEDING so much!

* R C HP:Awful Mana:Hot *Dragoth the Orc*:Healthy>open fence
open fence
*Dragoth the Orc* says 'too many came'
That's impossible, I'm afraid.
*a dreadful Orc* cleaves your body extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.

o C HP:Dying Mana:Hot *Dragoth the Orc*:Healthy>
You are in a pretty bad shape, unable to do anything!




2002/07/23 16:09, Fisben: 
cha flamemode on

Altho i mostly sucked in importatn moments i did have some fun :P
I am happy i made my pukie usefull ! Moved Dragoth up 1 spot and provided with some tasty eq ! Altho i awaited that portal in the end it actually caught me unaware ...

cha flamemode off

2002/07/23 16:12, Alantir: 
Oh no.. an inexperienced storeporter! You either need to wait for the bash to go through, or start the port before you're in risk of getting bash. Unfollow before starting a storeport might be useful too if you're following someone in a more than one room area.

2002/07/23 16:18, Fisben: 
Storeport sawks anyway ! So lets store it only when we are solo and when we know that we gonna be portaltrapped ! Than its ok :)
And my client wasnt fixed when i logged this mage, it wasnt actioning for keys and shit, but fixed now ...

2002/07/23 16:48, Balthazar: 
dragoth shows up, its time to leave..not try to quake him =p

2002/07/23 17:39, Zmej:Rated: Average 
Die, stinky pelf!
Btw, i bought ya a birthday present already. Meet me 3rd august in .lv

2002/07/23 18:21, Zomb: 
WAKA-WAKA?

A sturdy pack horse is standing here.
A sturdy pack horse is standing here.

*bonk*

2002/07/23 21:28, Boroda:   
Yeah, too bad I will miss da party 8(.

2002/07/23 21:48, Gray:Rated: Poor 
cast normal 'block door' tendrils, way to go. Still, even if it was right door - you sure think you can take OLOG MOB with 4 quakes? Well, you die - you learn. And you call me newbie after that, mighty Fisben? ;) I bet you also lost align for quaking elven slaves :P
Take back your flames - and uber-storeporter (tm) will tell you what to locate from inside fence to port completely safe =)

2002/07/23 21:56, Zmej:Rated: Average 
Hey, gray, kid just tryed to do something ballsy, and he actullay accomplished his mission - killed some snagas and so on.
Was a suicidical way of playing by fisben, but anyway, he dont wines about lost of his staff atleast.

2002/07/24 07:30, Britney: 
how annoying can Gray be...too fucking annoying.

2002/07/24 07:45, Rayden:   
*think* portal sucks *nod self*
*think* portal traps are gay *nod self*
*think* obviously i get flamed now, yup *nod self*

2002/07/24 08:04, Wryak: 
You can locate just about a kazillion mobs from fence to get safe, any rabbit for example is quite fine, foxes will do too! So no need to 'take back' any flames addressed to Gray.

I'd kill 2 orcs anyday even if it ment killing 10 elven slaves instead of never entering anything like Gray. Or well actually he does enter sometimes, how could he die to naked scouts otherwise :)

2002/07/24 09:05, Fredde: 
OH NO!!!!!!!!!!! YOU LOST SOME ALIGN! ARGGGGGGGHHHHHHHHH!!!!!!!!!!!!!


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