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Dwarf and Orc pumping adrenaline (Zhuk)comments   back
  
(18 ratings and 2464 hits. Posted 2002/09/13)
Daz narrates 'bah fucking wedmath is it'

o CRW HP:Fine Mana:Hot>sc
232/238 hits, 75/111 mana, and 125/125 moves.

o CRW HP:Fine Mana:Hot>l
Cave
A ferocious warg is here, snarling angrily.

o CRW HP:Fine Mana:Hot>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a Zaugurz shield (used)
<worn on head>       a ring mail coif (brand new)
<worn on body>       a white chain mail jerkin (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of ring mail sleeves (brand new)
<worn on hands>      a pair of ring mail gloves (brand new)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on wrist>      a keyring with a few keys
<worn on finger>     a copper ring
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a crude herbal kit

o CRW HP:Fine Mana:Hot>whois daz
Daz the Spy Who Stabbed Me [AU] is a level forty-six Tarkhnarb Assassin.

          HERE COMES THE PAIN


o CRW HP:Fine Mana:Hot>
Saving Zhuk.

o CRW HP:Fine Mana:Hot>sc
236/238 hits, 80/111 mana, and 125/125 moves.

o CRW HP:Fine Mana:Hot>stat
OB: 50%, DB: -5%, PB: 70%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 632,093 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- shield

o CRW HP:Fine Mana:Hot>tell daz daz ! u got some chat time there ?
Ok.

### I actually was bored and wondered what stabs he places at level 46 :)

o CRW Mana:Burning>sc
238/238 hits, 85/111 mana, and 125/125 moves.

o CRW Mana:Burning>
Eoghha yells from the south 'HELP! Minos as tryyng to kill me in A Damp Cave!'

o CRW Mana:Burning>
Daz tells you 'a sec'

o CRW Mana:Burning>whois minos
Minos the Hairy Fellow is a level twenty-five Dwarven Ranger.

o CRW Mana:Burning>st
You stop resting, and stand up.

o CRW Mana:Burning>lead
You stop riding a hungry warg (my).
A hungry warg (my) starts following you.

o CW Mana:Burning>south
Under an Overhang
Exits: north, east, west.

o CW Mana:Burning>west
Under an Overhang
Exits: east, south, west.

o CW Mana:Burning>south
cast normal 'blind' 1.*dwarf*
A Damp Cave
Eoghha is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Eoghha.
Exits: north.

* CW Mana:Burning>
You start to concentrate...

Eoghha lightly hits *a Dwarf*'s right foot and tickles it.

*a Dwarf* cleaves Eoghha's body extremely hard and shatters it.

*a Dwarf* panics, and attempts to flee.

Ok.
Nothing seems to happen.

### why ohh god why ?!

* CW Mana:Hot>north
cast normal 'harm' 1.*dwarf*
Under an Overhang
Exits: east, south, west.
*a Dwarf* has arrived from the south.

* CW Mana:Hot>
You start to concentrate...

Your victim has disappeared!
*a Dwarf* leaves west.

o CW Mana:Hot>west
cast normal 'harm' 1.*dwarf*
Under an Overhang
*a Dwarf* is standing here.
Exits: east, west.

* CW Mana:Hot>
You start to concentrate...

*a Dwarf* cleaves your right leg and tickles it.
Aye! You cannot concentrate any more...
You barely slash *a Dwarf*'s right hand and tickle it.

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>cast normal 'harm' 1.*dwarf*
You start to concentrate...



* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>
* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>flee
You flee head over heels.
Under an Overhang
Exits: east, south, west.

o CW HP:Fine Mana:Hot>west
Under an Overhang
*a Dwarf* is standing here.
A hungry warg (my) is standing here.
Exits: east, west.

* CW HP:Fine Mana:Hot>cast quick 'harm' 1.*dwarf*
*a Dwarf* quickly approaches, trying to cleave you.
You start to concentrate...

flee

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
*a Dwarf* cleaves your left foot and tickles it.

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>flee

*a Dwarf* smiles happily.

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>
You feel less protected.
*a Dwarf* lightly cleaves your body and tickles it.

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>
Your head stops stinging.

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>
You flee head over heels.
Under an Overhang
Exits: east, south, west.

o CW HP:Fine Mana:Hot>
You flee head over heels.
Under an Overhang
*a Dwarf* is standing here.
A hungry warg (my) is standing here.
Exits: east, west.

* CW HP:Fine Mana:Hot>east
Under an Overhang
Exits: east, south, west.

o CW HP:Fine Mana:Hot>east
Under an Overhang
Exits: north, east, west.

o CW HP:Fine Mana:Hot>west
Under an Overhang
Exits: east, south, west.

o CW HP:Fine Mana:Hot>west
*a Dwarf* has arrived from the west.
Under an Overhang
Exits: east, west.

o CW HP:Fine Mana:Hot>cast quick 'harm' 1.*dwarf*
Nobody here by that name.

o CW HP:Fine Mana:Hot>
*a Dwarf* has arrived from the east.

* CW HP:Fine Mana:Hot>east
Under an Overhang
Exits: east, south, west.

o CW HP:Fine Mana:Hot>east
Under an Overhang
Exits: north, east, west.

o CW HP:Fine Mana:Hot>north
Cave
A ferocious warg is here, snarling angrily.
Exits: south, down.

o CW HP:Fine Mana:Hot>
Daz tells you 'ok'

o CW HP:Fine Mana:Hot>rest
You sit down and rest your tired bones.

o CW HP:Fine Mana:Hot>st
south
cast quick 'harm' 1.*dwarf*
You stop resting, and stand up.

o CW HP:Fine Mana:Hot>
Under an Overhang
Exits: north, east, west.

o CW HP:Fine Mana:Hot>Nobody here by that name.

o CW HP:Fine Mana:Hot>west
Under an Overhang
*a Dwarf* is standing here.
Exits: east, south, west.

* CW HP:Fine Mana:Hot>cast quick 'harm' 1.*dwarf*
You start to concentrate...
*a Dwarf* cleaves your right leg very hard.
Aye! You cannot concentrate any more...

* CW HP:Fine Mana:Hot *a Dwarf*:Wounded>cast quick 'harm' 1.*dwarf*
You start to concentrate...

flee
Ok.
As you call on ancient powers, *a Dwarf* twists in great pain.

* CW HP:Fine Mana:Warm *a Dwarf*:Awful>
You flee head over heels.
Under an Overhang
Exits: east, west.

o CW HP:Fine Mana:Warm>west
Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: east, south, west.

o CW HP:Fine Mana:Warm>kill 1.*dwarf*
They aren't here.

o CW HP:Fine Mana:Warm>east
kill 1.*dwarf*
Under an Overhang
*a Dwarf* is standing here.
Exits: east, west.

* CW HP:Fine Mana:Warm>kill 1.*dwarf*
You approach *a Dwarf*, trying to slash him.

* CW HP:Fine Mana:Warm *a Dwarf*:Awful>
You're already fighting!

* CW HP:Fine Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

o CW HP:Fine Mana:Warm>cast quick 'lightning bolt' 1.*dwarf*
cast quick 'lightning bolt' 1.*dwarf*
Nobody here by that name.

o CW HP:Fine Mana:Warm>west
*a Dwarf* has arrived from the west.
You start to concentrate...

kill 1.*dwarf*
west
kill 1.*dwarf*
Your victim has disappeared!
*a Dwarf* leaves west.

o CW HP:Fine Mana:Warm>cast quick 'lightning bolt' 1.*dwarf*
Under an Overhang
A ferocious warg is here, snarling angrily.
*a Dwarf* is standing here.
Exits: east, south, west.

* CW HP:Fine Mana:Warm>
You try to slash *a Dwarf*, but he parries successfully.

* CW HP:Fine Mana:Warm *a Dwarf*:Awful>No way! You are fighting for your life!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

o CW HP:Fine Mana:Warm>cast quick 'lightning bolt' 1.*dwarf*
They aren't here.

o CW HP:Fine Mana:Warm>kill 1.*dwarf*
*a Dwarf* has arrived from the east.
You start to concentrate...

kill 1.*dwarf*
Your victim has disappeared!
*a Dwarf* leaves west.
Nobody here by that name.

o CW HP:Fine Mana:Warm>kill 1.*dwarf*
They aren't here.

o CW HP:Fine Mana:Warm>They aren't here.

o CW HP:Fine Mana:Warm>west
They aren't here.

o CW HP:Fine Mana:Warm>kill 1.*dwarf*
Dark Hill
Exits: east, south, *west*.

o CW HP:Fine Mana:Warm>west
kill 1.*dwarf*
They aren't here.

### sun but what the fuck !!!

o CW HP:Fine Mana:Warm>
You blink and feel weaker under the cruel light of the sun.
Rolling Hills
A large piece of brown cloth is on the ground.
The corpse of a cute, bouncing rabbit is lying here.
Exits: *north*, east, *south*, *west*.

* CW HP:Fine Mana:Warm>They aren't here.

* CW HP:Fine Mana:Warm>ride
What do you want to ride?

### i actually never saw this :P

* CW HP:Fine Mana:Warm>nar GUARD RDELL
Ok.

* CW HP:Fine Mana:Warm>cha mood wimpy
Ok.

* CW HP:Fine Mana:Warm>tr *dwarf*
You carefully examine the ground around you, looking for tracks...

cha mood wimpy
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>Ok.

* CW HP:Fine Mana:Warm>west
Rolling Hills
A cute rabbit is here.
Exits: *north*, *east*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Rolling Hills
Exits: *north*, *east*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Loudwater Plains
The corpse of a cute rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Loudwater Plains
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Loudwater Plains
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Loudwater Plains
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Bend in the path
The corpse of a grasshopper is lying here.
The corpse of a fallow deer is lying here.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Bend in the path
The corpse of a fallow deer is lying here.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>
Roigh narrates 'what is better iron-shod mace or a cruelly-spiked mace'

* CW HP:Fine Mana:Warm>south
Bend in the path
A rabbit is here eyeing your presence warily.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>south
Loudwater Plains
Exits: *north*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Path to the Mountains
Exits: *north*, *east*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>map rooms
*-----*
#.*.#|
.....|
..X.)|
)..))|
#)..#|
*-----*

* CW HP:Fine Mana:Warm>west
Path to the Misty Mountains
The corpse of a gorcrow is lying here.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>south
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>north
Path to the Misty Mountains
The corpse of a gorcrow is lying here.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>north
Bruinen Heath
Exits: *north*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Bruinen Heath
The corpse of a cute rabbit is lying here.
The corpse of a cute rabbit is lying here.
The corpse of a cute rabbit is lying here.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Bruinen Heath
The corpse of a hen is lying here.
Exits: *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>west
Bruinen Heath
Exits: *east*, *south*, *west*.

map rooms
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>
*-----*
#..~#|
)~~~.|
>~X..|
~~...|
#.).#|
*-----*

* CW HP:Fine Mana:Warm>south
Bruinen Heath
A dagger lies on the ground.
Exits: *north*, *east*, *south*.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>south
Bruinen River Bluff
Exits: *north*, *south*, *down*.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>south
Bruinen Moor
Exits: *north*, *south*.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* CW HP:Fine Mana:Warm>south
Bruinen Moor Hollow
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is resting here.
Exits: *north*, *east*, *up*.
Aha, you have found your victim!
An elven hunter yells 'Aw Olc is hora et Bruenen Noor Sellow!'

* CW HP:Fine Mana:Warm>kill 1.*dwarf*
Your attempt to slash *a Dwarf* fails.
*a Dwarf* cleaves your right foot and tickles it.

* CW HP:Fine Mana:Warm *a Dwarf*:Bad>kill 1.*dwarf*
You're already fighting!
An elven hunter strongly slashes your left foot and tickles it.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* CW HP:Fine Mana:Warm an elven hunter:Healthy>cast quick 'lightning bolt' 1.*dwarf*
cast quick 'lightning bolt' 1.*dwarf*
Nobody here by that name.
*a Dwarf* has arrived from the north.

* CW HP:Fine Mana:Warm an elven hunter:Healthy>
You start to concentrate...
An elven hunter slashes your body and tickles it.
Aye! You cannot concentrate any more...

* CW HP:Fine Mana:Warm an elven hunter:Healthy>flee
You flee head over heels.
Bruinen Moor
Exits: *north*, *west*, *down*.

* CW HP:Fine Mana:Warm>
An elven hunter has arrived from below.
An elven hunter has arrived from below.

* CW HP:Fine Mana:Warm>west
Bruinen River Bluff
A domesticated pony, beast of burden to many, stands here.
Exits: *east*, *up*.

* CW HP:Fine Mana:Warm>east
down
Bruinen Moor
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here.
Exits: *north*, *west*, *down*.
An elven hunter yells 'An Orc is here et Breinom Vaar!'
An elven hunter slashes your right hand and tickles it.

* CW HP:Fine Mana:Warm an elven hunter:Healthy>No way! You are fighting for your life!

* CW HP:Fine Mana:Warm an elven hunter:Healthy>
An elven hunter leaves north.

* CW HP:Fine Mana:Warm an elven hunter:Healthy>flee
You flee head over heels.
Edge of the Moors
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *south*, *up*.

* CW HP:Fine Mana:Warm Move:Tired>
An elven hunter lightly slashes your right foot and tickles it.

* CW HP:Fine Mana:Warm Move:Tired an elven hunter:Healthy>flee
You flee head over heels.
Bruinen Moor
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here.
Exits: *north*, *west*, *down*.

* CW HP:Fine Mana:Warm Move:Tired>cast quick 'lightning bolt' 1.*dwarf*
cast quick 'lightning bolt' 1.*dwarf*
You start to concentrate...

An elven hunter has arrived from the north.
An elven hunter quickly approaches, trying to slash you.

Your victim has disappeared!
*a Dwarf* leaves north.

* CW HP:Fine Mana:Warm Move:Tired an elven hunter:Healthy>Nobody here by that name.
An elven hunter slashes your body and tickles it.

* CW HP:Fine Mana:Warm Move:Tired an elven hunter:Healthy>north
flee
*a Dwarf* has arrived from the north.
No way! You are fighting for your life!

* CW HP:Fine Mana:Warm Move:Tired an elven hunter:Healthy>
You flee head over heels.
Bruinen River Bluff
A domesticated pony, beast of burden to many, stands here.
Exits: *east*, *up*.

* CW HP:Fine Mana:Warm Move:Tired>east
Bruinen Moor
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here.
Exits: *north*, *west*, *down*.
An elven hunter yells 'Ag Grc is hole ot Breizon Sour!'

* CW HP:Fine Mana:Warm Move:Tired>kill 1.*dwarf*

An elven hunter slashes your left leg extremely hard.
You feel a strong ache there!

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>
You're already fighting!

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>cast quick 'lightning bolt' 1.*dwarf*

*a Dwarf* leaves west.

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>flee
Nobody here by that name.

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>
You flee head over heels.
Edge of the Moors
Exits: *south*, *up*.

* CW HP:Hurt Mana:Warm Move:Tired>
An elven hunter has arrived from the south.

* CW HP:Hurt Mana:Warm Move:Tired>
You suddenly notice an elven hunter.
An elven hunter slashes your right leg extremely hard.

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>flee
An elven hunter slashes your body and tickles it.
You flee head over heels.
Bruinen Moor
*a Dwarf* is standing here.
Exits: *north*, *west*, *down*.

* CW HP:Hurt Mana:Warm Move:Tired>kill 1.*dwarf*
cast quick 'lightning bolt' 1.*dwarf*
*a Dwarf* leaves north.
They aren't here.

* CW HP:Hurt Mana:Warm Move:Tired>cast quick 'lightning bolt' 1.*dwarf*
cast quick 'lightning bolt' 1.*dwarf*
north
kill 1.*dwarf*
cast quick 'lightning bolt' 1.*dwarf*
Nobody here by that name.

* CW HP:Hurt Mana:Warm Move:Tired>Nobody here by that name.

* CW HP:Hurt Mana:Warm Move:Tired>Nobody here by that name.
An elven hunter has arrived from the north.
An elven hunter has arrived from the north.
An elven hunter says 'YAU! Zzok! Yoo gilr die bagole yeul tume.'
An elven hunter quickly approaches, trying to slash you.

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>No way! You are fighting for your life!

* CW HP:Hurt Mana:Warm Move:Tired an elven hunter:Healthy>They aren't here.

* CW HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>Nobody here by that name.
An elven hunter joins an elven hunter's fight.
An elven hunter says 'Yoa wilr mago te fight me os mell!'
An elven hunter lightly slashes your right hand and tickles it.

* CW HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>flee
You flee head over heels.
Bruinen Moor Hollow
Exits: *north*, *east*, *up*.

* CW HP:Hurt Mana:Warm Move:Slow>
An elven hunter has arrived from above.
An elven hunter has arrived from above.

* CW HP:Hurt Mana:Warm Move:Slow>north

An elven hunter says 'YIU! Zvib! You warl dae bafura yaur dahe.'
You swiftly dodge an elven hunter's attempt to slash you.

* CW HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>No way! You are fighting for your life!
Daz tells you 'what was it'

* CW HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>north
No way! You are fighting for your life!

* CW HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>flee
You flee head over heels.
Bruinen Moor
*a Dwarf* is standing here.
Exits: *north*, *west*, *down*.

### oops wtf is with my moves ? Time to ru myself !

* CW HP:Hurt Mana:Warm Move:Slow>north
Edge of the Moors
Exits: *south*, *up*.

* CW HP:Hurt Mana:Warm Move:Slow>east
Alas, you cannot go that way...

* CW HP:Hurt Mana:Warm Move:Slow>up
Bruinen River Bluff
Exits: *north*, *south*, *down*.

* CW HP:Hurt Mana:Warm Move:Slow>west
Alas, you cannot go that way...

* CW HP:Hurt Mana:Warm Move:Slow>east
north
Alas, you cannot go that way...

* CW HP:Hurt Mana:Warm Move:Slow>
Bruinen Heath
A dagger lies on the ground.
Exits: *north*, *east*, *south*.

* CW HP:Hurt Mana:Warm Move:Slow>east
Bruinen Heath
The corpse of a pigeon is lying here.
The corpse of a pigeon is lying here.
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Bruinen Heath
The corpse of a cute rabbit is lying here.
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Path to the Misty Mountains
The corpse of a gorcrow is lying here.
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>tell daz in moors
Ok.

* CW HP:Hurt Mana:Warm Move:Weak>tell daz by hunter
Ok.

* CW HP:Hurt Mana:Warm Move:Weak>tell daz near vbluff
Ok.

* CW HP:Hurt Mana:Warm Move:Weak>tell daz bad dwarf
Ok.

* CW HP:Hurt Mana:Warm Move:Weak>east
Path to the Mountains
Exits: *north*, *east*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Loudwater Plains
Exits: *north*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>north
Bend in the path
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Loudwater Plains
A rabbit is here eyeing your presence warily.
Exits: *north*, *east*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Loudwater Plains
The corpse of a cute, bouncing rabbit is lying here.
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Loudwater Plains
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Weak>east
Loudwater Plains
Exits: *north*, *east*, *south*, *west*.

* CW HP:Hurt Mana:Warm Move:Fainting>cha mood wimpy
Ok.

* CW HP:Hurt Mana:Warm Move:Fainting>sc
124/229 hits, 43/111 mana, and 5/123 moves.

* CW HP:Hurt Mana:Warm Move:Weak>stat
OB: 29%, DB: 15%, PB: 56%, Armour: 63%. Wimpy: 100. Mood: wimpy.
Needed: 632,093 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- panic
- shield

* CW HP:Hurt Mana:Warm Move:Weak>rest
You sit down and rest your tired bones.

* CW HP:Hurt Mana:Warm Move:Weak>
You bleed from open wounds.

* CW HP:Hurt Mana:Warm Move:Weak>st
You stop resting, and stand up.

* CW HP:Hurt Mana:Warm Move:Weak>ride
What do you want to ride?

* CW HP:Hurt Mana:Warm Move:Weak>rest
You sit down and rest your tired bones.

* CW HP:Hurt Mana:Warm Move:Weak>sc
122/229 hits, 44/111 mana, and 6/123 moves.

* CW HP:Hurt Mana:Warm Move:Weak>exa backpack
backpack (used) : 
a large sack
a wooden pipe
a black horn shortbow
an orkish shortbow
a pair of snowshoes (brand new)
a flask of orkish draught    ### Yahoooo !!
a strip of dried meat

* CW HP:Hurt Mana:Warm Move:Weak>
Daz tells you 'no '

* CW HP:Hurt Mana:Warm Move:Weak>map rooms
Nah... You feel too relaxed to do that..

* CW HP:Hurt Mana:Warm Move:Weak>wake
stand
You are already awake...

* CW HP:Hurt Mana:Warm Move:Weak>
You stop resting, and stand up.

* CW HP:Hurt Mana:Warm Move:Weak>rest
You sit down and rest your tired bones.

* CW HP:Hurt Mana:Warm Move:Weak>sc
Daz tells you 'what did you want before?'
123/229 hits, 46/111 mana, and 8/123 moves.

* CW HP:Hurt Mana:Warm Move:Weak>stat
OB: 29%, DB: -35%, PB: 56%, Armour: 63%. Wimpy: 100. Mood: wimpy.
Needed: 632,093 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- panic
- shield

* CW HP:Hurt Mana:Warm Move:Weak>
Daz tells you 'was busy'

* CW HP:Hurt Mana:Warm Move:Weak>tell daz wait a bit later nod
Ok.

* CW HP:Hurt Mana:Warm Move:Weak>sc
124/229 hits, 47/111 mana, and 11/123 moves.
*a Dwarf* has arrived from the west.

### Hello my friend !

* CW HP:Hurt Mana:Warm Move:Weak>
*a Dwarf* cleaves your left leg extremely hard and shatters it.
You feel a strong ache there!
You lightly slash *a Dwarf*'s right arm.

* CW HP:Wounded Mana:Warm Move:Weak *a Dwarf*:Bad>st

You flee head over heels.
Loudwater Plains
Exits: *north*, *east*, *south*, *west*.

* CW HP:Wounded Mana:Warm Move:Weak>
You are already standing.

* CW HP:Wounded Mana:Warm Move:Weak>north
Loudwater Plains
*a Dwarf* is standing here.
Exits: *north*, *east*, *south*, *west*.

* CW HP:Wounded Mana:Warm Move:Weak>east
Rolling Hills
A rabbit is here eyeing your presence warily.
Exits: *north*, *south*, *west*.

* CW HP:Wounded Mana:Warm Move:Weak>east
Alas, you cannot go that way...

* CW HP:Wounded Mana:Warm Move:Weak>north
Loudwater Plains
The corpse of a cute rabbit is lying here.
Exits: *north*, *east*, *south*, *west*.

* CW HP:Wounded Mana:Warm Move:Fainting>east

Daz tells you 'reting soon'

* CW HP:Wounded Mana:Warm Move:Fainting>
Rolling Hills
Exits: *north*, *east*, *west*.

* CW HP:Wounded Mana:Warm Move:Fainting>east
You are too exhausted.

* CW HP:Wounded Mana:Warm Move:Fainting>east
You are too exhausted.

* CW HP:Wounded Mana:Warm Move:Fainting>get draught backpack
quaff draught
You get a flask of orkish draught from a leather backpack.

* CW HP:Wounded Mana:Warm Move:Fainting>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* CW HP:Wounded Mana:Warm Move:Slow>east
Rolling Hills
A cute rabbit is here.
Exits: *north*, *east*, *west*.

* CW HP:Wounded Mana:Warm Move:Slow>east
Rolling Hills
A large piece of brown cloth is on the ground.
The corpse of a cute, bouncing rabbit is lying here.
Exits: *north*, east, *south*, *west*.

* CW HP:Wounded Mana:Warm Move:Slow>east
You feel so much better hiding in the shadows!
Dark Hill
A ferocious warg is here, snarling angrily.
Exits: east, south, *west*.

o CW HP:Wounded Mana:Warm Move:Slow>east
Under an Overhang
Exits: east, south, west.

o CW HP:Wounded Mana:Warm Move:Slow>cast nor 'breath of bri'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Wounded Mana:Cold>east
Under an Overhang
Exits: east, west.

o CW HP:Wounded Mana:Cold>north
Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold>east
north
Under an Overhang
A hungry warg (my) is standing here.
Exits: east, south, west.

o CW HP:Wounded Mana:Cold>Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold>ride
A hungry warg (my) stops following you.
You pick up a hungry warg (my)'s reins, and start riding it.

o CRW HP:Wounded Mana:Cold>east
Under an Overhang
Exits: north, east, west.

o CRW HP:Wounded Mana:Cold>north
Cave
A ferocious warg is here, snarling angrily.
Exits: south, down.

o CRW HP:Wounded Mana:Cold>cha mood wimpy
Ok.

o CRW HP:Wounded Mana:Cold>sc
88/229 hits, 25/111 mana, and 121/123 moves.

o CRW HP:Wounded Mana:Cold>tell daz narrate i need backup eoggha
Ok.

o CRW HP:Wounded Mana:Cold>l
Cave
A ferocious warg is here, snarling angrily.

o CRW HP:Wounded Mana:Cold>tell daz no moves wounded dwarfi
Ok.

### well dunno if should have at all called any1 :) they never came in time tho

o CRW HP:Wounded Mana:Warm>sc
90/229 hits, 29/111 mana, and 123/123 moves.

o CRW HP:Wounded Mana:Warm>stat
OB: 48%, DB: 45%, PB: 69%, Armour: 63%. Wimpy: 100. Mood: wimpy.
Needed: 632,093 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- panic
- shield

### no armour but what the fuck, i got ringBEBEmail !

o CRW HP:Wounded Mana:Warm>sq
sea quick
You begin to search ...


o CRW HP:Wounded Mana:Warm>cha mood wimpy
Ok.

o CRW HP:Wounded Mana:Warm>sc
91/229 hits, 30/111 mana, and 123/123 moves.

o CRW HP:Wounded Mana:Warm>south

Daz narrates 'zhuk needs help eoggha'  ## not too much but yes i do !
You bleed from open wounds.

o CRW HP:Wounded Mana:Warm>
Under an Overhang
Exits: north, east, west.

o CRW HP:Wounded Mana:Warm>west
cast normal 'harm' 1.*dwarf*
Under an Overhang
Exits: east, south, west.

o CRW HP:Wounded Mana:Warm>Nobody here by that name.

o CRW HP:Wounded Mana:Warm>west
Under an Overhang
Exits: east, west.

o CRW HP:Wounded Mana:Warm>west
Under an Overhang
*a Dwarf* is here, fighting a ferocious warg.
A ferocious warg is lying here, mortally wounded.
Exits: east, south, west.

* CRW HP:Wounded Mana:Warm>cast normal 'harm' 1.*dwarf*
You are too afraid.

### damn ! this was the best chance ! but oh well oh well

* CRW HP:Wounded Mana:Warm>
*a Dwarf* cleaves a ferocious warg's body extremely hard and shatters it.
Your blood freezes as you hear a ferocious warg's death cry.
A ferocious warg is dead! R.I.P.

* CRW HP:Wounded Mana:Warm>get all.coins all.corpse
cast normal 'harm' 1.*dwarf*
You can't find any coins in any corpse.

* CRW HP:Wounded Mana:Warm>east
You are too afraid.

* CRW HP:Wounded Mana:Warm>
Under an Overhang
Exits: east, west.

o CRW HP:Wounded Mana:Warm>change wimpy 10
Wimpy set to: 10

o CRW HP:Wounded Mana:Warm>west
cast normal 'harm' 1.*dwarf*
Under an Overhang
The corpse of a ferocious warg is lying here.
Exits: east, south, west.

o CRW HP:Wounded Mana:Warm>Nobody here by that name.

o CRW HP:Wounded Mana:Warm>west
Dark Hill
*a Dwarf* is standing here.
Exits: east, south, *west*.

* CRW HP:Wounded Mana:Warm>cast normal 'harm' 1.*dwarf*

*a Dwarf* leaves east.

o CRW HP:Wounded Mana:Warm>Nobody here by that name.

o CRW HP:Wounded Mana:Warm>east
cast normal 'harm' 1.*dwarf*
Under an Overhang
The corpse of a ferocious warg is lying here.
*a Dwarf* is standing here.
Exits: east, south, west.

* CRW HP:Wounded Mana:Warm>
You start to concentrate...

*a Dwarf* cleaves your right leg.
Aye! You cannot concentrate any more...
Daz tells you 'i sleep moves and come, prob too laste'

* CRW HP:Wounded Mana:Warm *a Dwarf*:Bad>cast normal 'harm' 1.*dwarf*
You start to concentrate...


*a Dwarf* panics, but can't stop fighting to flee.

flee

* CRW HP:Wounded Mana:Warm *a Dwarf*:Bad>
You flee head over heels.
Dark Hill
Exits: north, south, west.

o CRW HP:Wounded Mana:Warm>east
Alas, you cannot go that way...
*a Dwarf* has arrived from the north.

* CRW HP:Wounded Mana:Warm>
*a Dwarf* tries to cleave you, but your parry is successful.
You barely slash *a Dwarf*'s right leg and tickle it.

* CRW HP:Wounded Mana:Warm *a Dwarf*:Bad>cast normal 'lightning bolt' 1.*dwarf*
cast normal 'lightning bolt' 1.*dwarf*
You start to concentrate...

Ok.	### one gets in so suddenly i think ! man i can win it !
The lightning bolt hits *a Dwarf* with full impact.

* CRW HP:Wounded Mana:Cold *a Dwarf*:Awful>
* CRW HP:Wounded Mana:Cold *a Dwarf*:Awful>
You start to concentrate...
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

* CRW HP:Wounded Mana:Cold *a Dwarf*:Awful>
*a Dwarf* cleaves your right hand extremely hard and shatters it.

* CRW HP:Wounded Mana:Cold *a Dwarf*:Awful>flee

Your head stops stinging.

* CRW HP:Wounded Mana:Cold *a Dwarf*:Awful>
You flee head over heels.
Dark Hill
Exits: north, east, south.

o CRW HP:Wounded Mana:Cold>east
Dark Hill
*a Dwarf* is standing here.
Exits: north, south, west.

* CRW HP:Wounded Mana:Cold>cast normal 'lightning bolt' 1.*dwarf*
You start to concentrate...

*a Dwarf* cleaves your left foot extremely hard and shatters it.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>flee
You flee head over heels.
Dark Hill
Exits: north, south, west.

o CRW HP:Bad Mana:Cold>east
Alas, you cannot go that way...

o CRW HP:Bad Mana:Cold>north
Dark Hill
*a Dwarf* is standing here.
Exits: north, south, west.

* CRW HP:Bad Mana:Cold>east
*a Dwarf* quickly approaches, trying to cleave you.
No way! You are fighting for your life!
You barely slash *a Dwarf*'s body and tickle it.

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>south
No way! You are fighting for your life!

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>flee
You flee head over heels.
Under an Overhang
The corpse of a ferocious warg is lying here.
Exits: east, south, west.

o CRW HP:Bad Mana:Cold>south
Dark Hill
*a Dwarf* is standing here.
Exits: north, south, west.

* CRW HP:Bad Mana:Cold>
You swiftly dodge *a Dwarf*'s attempt to cleave you.
You wish that your wounds would stop BLEEDING so much!

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>south
No way! You are fighting for your life!

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>flee
PANIC! You can't quit the fight!

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>
You flee head over heels.
Under an Overhang
The corpse of a ferocious warg is lying here.
Exits: east, south, west.

o CRW HP:Bad Mana:Cold>east
Under an Overhang
Exits: east, west.

o CRW HP:Bad Mana:Cold>east
Under an Overhang
Exits: east, south, west.

o CRW HP:Bad Mana:Cold>sc
44/229 hits, 19/111 mana, and 112/123 moves.

o CRW HP:Bad Mana:Cold>stat
OB: 47%, DB: 45%, PB: 68%, Armour: 63%. Wimpy: 10. Mood: wimpy.
Needed: 632,093 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- panic
- shield

o CRW HP:Bad Mana:Cold>west
Under an Overhang
Exits: east, west.

o CRW HP:Bad Mana:Cold>west
cast normal 'lightning bolt' 1.*dwarf*
Under an Overhang
The corpse of a ferocious warg is lying here.
*a Dwarf* is standing here.
Exits: east, south, west.

* CRW HP:Bad Mana:Cold>
You start to concentrate...

*a Dwarf* strongly cleaves your left hand and shatters it.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!

* CRW HP:Bad Mana:Cold *a Dwarf*:Awful>flee
You flee head over heels.
Dark Hill
Exits: east, south, *west*.

o CRW HP:Bad Mana:Cold>cast normal 'lightning bolt' 1.*dwarf*
Nobody here by that name.

o CRW HP:Bad Mana:Cold>east
cast normal 'lightning bolt' 1.*dwarf*
Under an Overhang
The corpse of a ferocious warg is lying here.
*a Dwarf* is standing here.
Exits: east, south, west.

* CRW HP:Bad Mana:Cold>
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves west.

o CRW HP:Bad Mana:Cold>west
cast normal 'lightning bolt' 1.*dwarf*
Dark Hill
*a Dwarf* is standing here.
Exits: east, south, *west*.

* CRW HP:Bad Mana:Cold>
You start to concentrate...

east
Your victim has disappeared!
*a Dwarf* leaves east.
Under an Overhang
The corpse of a ferocious warg is lying here.
*a Dwarf* is standing here.
Exits: east, south, west.

* CRW HP:Bad Mana:Cold>
*a Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You slash *a Dwarf*'s head very hard and shatter it.
Your victim is shocked by your hit!

* CRW HP:Awful Mana:Cold *a Dwarf*:Awful>cast normal 'lightning bolt' 1.*dwarf*
You start to concentrate...

*a Dwarf* cleaves your right foot extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

o CW HP:Dying Mana:Cold *a Dwarf*:Awful>flee
You are in a pretty bad shape, unable to do anything!

o CW HP:Dying Mana:Cold *a Dwarf*:Awful>
Saving Zhuk.

o CW HP:Dying Mana:Cold *a Dwarf*:Awful>
You feel a strong ache there!

You are dead! Sorry...


o CW HP:Awful Mana:Cold>slee
You go to sleep.

o CW HP:Awful Mana:Cold>sc
1/238 hits, 18/111 mana, and 109/125 moves.

o CW HP:Awful Mana:Cold>stat
OB: 82%, DB: -61%, PB: 0%, Armour: 0%. Wimpy: 10. Mood: wimpy.
Needed: 797,272 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- Mandos sleep for 59 days.

###  well thanx *dwarf* i think not only me but you as well had some fun !


2002/09/13 15:05, Zhuk: 
You opinions ?

2002/09/13 15:09, Drakmar:   
was close fight, not too bad. :)

2002/09/13 15:29, Durandir:  Rated: Good 
Nice and fair fight!

2002/09/13 15:44, David: 
nice one =)
but next time, when your victim is awful.. try spellin em quick =P

2002/09/13 15:59, Marre:Rated: Superb 
A russian that fights nice! Something new!

2002/09/13 16:44, Minos:Rated: Good 
Well, I did enjoy the fight. After that nasty harm I thought the fight was over and ran to hunters, hoping you would follow. And you did; and hunters slashed you pretty well, so I thought I still had a chance.-*And I did.-*AND you loaded the shadow which took some time and which gave Daz the time to come there and kill me...

2002/09/13 16:48, Zmej:Rated: Good 
He is latvian, my dear snaga.

2002/09/13 17:00, Thoron:Rated: Superb 
yeah pretty nice log i think it deserves superb from me :)

2002/09/13 17:47, Bigger:Rated: Good 
nice fighting not afraid of dying

2002/09/13 18:34, Devastator:Rated: Good 
Coolio log :)

2002/09/13 20:02, Laiskloom:Rated: Superb 
Big thumbs up, dudes. *lick everyone starring in the log*

2002/09/13 21:31, Xtreme:  Rated: Good 
Xtremly close !
Nice

2002/09/14 12:58, Gonfor:  Rated: Good 
Nice fight by both of you. Looks like you both had fun.

2002/09/14 16:42, Gray:Rated: Good 
Rofl Zmej, he's as latvian as me, if I'm not mistaken... I doubt there is at least one latvian [by blood] who plays MUME.

2002/09/14 22:01, Ragadast:Rated: Good 
Nice fight, i rank it good, but...

* CRW HP:Wounded Mana:Warm>
*a Dwarf* cleaves a ferocious warg's body extremely hard and shatters it.
Your blood freezes as you hear a ferocious warg's death cry.
A ferocious warg is dead! R.I.P.

* CRW HP:Wounded Mana:Warm>get all.coins all.corpse <--ACTION IN PK???
cast normal 'harm' 1.*dwarf*
You can't find any coins in any corpse.

*ponder*, i doubt you thought the warg had money, there is a lot of controversy on this...

2002/09/15 10:49, Sin:   
Radagast.. I guess you are aware of that death messages from mobs are different than those from players? The gang upstairs imped this to let players be able to loot from mobs and not from players in or out of a pk situation...

I don't know though what the imps say about autolooting, for example, a dead packhorse who carry a players saved 10*100gp moneybags or something in a pk situation ,-) That would be theft in pk or??

I think the base thought is 'Dont autoloot players but mobs are ok'..

2004/01/16 20:27, Otto:   
Wargs don't have money, but sometimes they got tons of whitie receipts!!


top
 


 Rating-Summary 
 Superb Laiskloom, Marre, Thoron 
 Good Amelo, Bigger, Devastator, Durandir, Gonfor, Gray, Hate, Kaool, Minos, 
Ragadast, Rayden, Shagrath, Xtreme, Zmej, Ôstu 
 Average  
 Poor  
 Awful  
Rating period for this log has expired!


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