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The zaugurz patrolling the west! (Tahkr)comments   back
(7 ratings and 4185 hits. Posted 2002/10/19)
10.10.2002
logged by Tahkr
me and Nogir were fighting Breeish , we had to reatreat to Necro and some pukes gather:

o>n
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
The corpse of Bathmh?rz the Ancient is lying here.
The corpse of a young troll is lying here.
The corpse of a young troll is lying here.
The shadow of Bathmh?rz the Ancient is floating here.
*llrth the Silvan Elf* is standing here.
*a Dwarf* is standing here.
*Quaver the Silvan Elf* is standing here (shrouded).
A sturdy pack horse is standing here.
*Pride the Silvan Elf* is standing here.
Exits: south, *(up)*, down.

*>
*llrth the Silvan Elf* leaves down.

*>s

*Pride the Silvan Elf* leaves down.

*>w
A Narrow Crawlway
Exits: north, west.

o>w
Bend in the Long Tunnel
Exits: east, south, west.

o>w
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

o>Alas, you cannot go that way...

o>n
Nogir gets a metal key from a belt pouch.
End of Orchabal's Fissure
Exits: south, west.

o>w
w
Orchabal's Fissure
Exits: east, west.

o>w
Orchabal's Fissure
Exits: east, west.

o>
Orchabal's Fissure
Exits: east, west.

o>w
w
Bridge across the Fissure
Exits: north, east.

o>Alas, you cannot go that way...

o>n
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.

o>w
Orchabal's Fissure
Exits: east, west.
Nogir drops a belt pouch.

o>w
Orchabal's Fissure
Exits: east, south, west.

o>w
w
Orchabal's Fissure
Exits: east, west.

o>
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
The corpse of a bandit is lying here.
Exits: north, east.

o>n
The Long Passageway
Exits: south, up.

*>u
Landing on the Long Stair
Exits: north, down.

o>n
n
A Junction
Exits: north, east, south.

o>n
Hewn Passageway
Exits: north, south.

o>
The Hewn Passageway Bends
Exits: south, west.

o>w
Before Athoin's Vault
Some mud before you rears up to attack.
Exits: north, east.
The water is frozen solid.
You fail to intercept a mindless slime's blow.
A mindless slime tries to hit Nogir, but he parries successfully.
Nogir smites a mindless slime's right hindfoot extremely hard and shatters it.


//some slime killing


o>n
The Ledge of Theddin's Deep
Exits: east, south, down.

o>e
e
The Ledge of Theddin's Deep
Exits: east, west, down.

o>
The Ledge Before the Door
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: [south], west.

o>
A living statue tries to smite you, but your parry is successful.
You cleave a living statue's body extremely hard.

o a living statue:Fine>
*Pride the Silvan Elf* has arrived from the west.

* a living statue:Fine>
Nogir joins your fight.
Nogir stabs a living statue's body extremely hard.

* a living statue:Fine>
*Pride the Silvan Elf* leaves west.

o HP:Fine a living statue:Hurt>l s

Nogir sends a living statue sprawling with a powerful bash.

o HP:Fine a living statue:Hurt>The Oakendoor is closed.

o HP:Fine a living statue:Hurt>
*Pride the Silvan Elf* has arrived from the west.

* HP:Fine a living statue:Hurt>
Nogir stabs a living statue's right foot extremely hard.

* HP:Fine a living statue:Hurt>
*Pride the Silvan Elf* begins some strange incantations...
You cleave a living statue's left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine a living statue:Hurt>change wimp 300
flee
Wimpy set to: 300
*Pride the Silvan Elf* utters the words 'qahijf gsfal'
*Pride the Silvan Elf* sprays you with piercing rays of many-coloured light.
Nogir panics, and attempts to flee.

* HP:Fine a living statue:Hurt>
*Pride the Silvan Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

* HP:Fine a living statue:Hurt>
Nogir panics, and attempts to flee.
Nogir leaves west.

* HP:Fine a living statue:Hurt>
*Pride the Silvan Elf* utters the words 'qahijf gsfal'
*Pride the Silvan Elf* sprays you with piercing rays of many-coloured light.
You flee head over heels.
PANIC! You couldn't escape!

* HP:Fine a living statue:Hurt>
*Pride the Silvan Elf* begins some strange incantations...

* HP:Fine a living statue:Hurt>unlock Oakendoor  
open Oakendoor  

Nogir has arrived from the west.
You cleave a living statue's body extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine a living statue:Wounded>Nogir approaches *Pride the Silvan Elf*, trying to stab her.
*click*
You flee head over heels.
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here (shrouded).
Exits: east, west, down.

* HP:Fine>
You don't see any oakendoor here.

* HP:Fine>
*M?yhk the Dwarf* leaves east.

o HP:Fine>e
kill *Elf*
The Ledge Before the Door
A wooden statue of a guardian suddenly creaks, slowly turning to life.
*Pride the Silvan Elf* is here, fighting Nogir.
Nogir is here, fighting *Pride the Silvan Elf*.
*M?yhk the Dwarf* is here, fighting Nogir.
Exits: [south], west.
Nogir stabs *Pride the Silvan Elf*'s body hard.

* HP:Fine>
You approach *Pride the Silvan Elf*, trying to cleave her.
*Pride the Silvan Elf* begins some strange incantations...

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>
A living statue lightly smites *Pride the Silvan Elf*'s left hand and tickles it.

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>
*Pride the Silvan Elf* begins some strange incantations...

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>
Nogir opens the Oakendoor.

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>unlock Oakendoor  
open Oakendoor  
kill *Elf*
It isn't even closed!
*M?yhk the Dwarf* closes the Oakendoor.
Nogir panics, and attempts to flee.

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>Ok.

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>change wimp 200
*M?yhk the Dwarf* closes the Oakendoor.
You're already fighting!

* HP:Fine *Pride the Silvan Elf*:Fine Nogir:Fine>Wimpy set to: 200
You cleave *Pride the Silvan Elf*'s right arm very hard.

* HP:Fine *Pride the Silvan Elf*:Hurt Nogir:Fine>change mood aggressive

*Pride the Silvan Elf* begins some strange incantations...
Nogir panics, but can't stop fighting to flee.

* HP:Fine *Pride the Silvan Elf*:Hurt Nogir:Fine>
*M?yhk the Dwarf* has left the group!
Ok.

* HP:Fine *Pride the Silvan Elf*:Hurt Nogir:Fine>
A living statue lightly smites *Pride the Silvan Elf*'s body and tickles it.

* HP:Fine *Pride the Silvan Elf*:Hurt Nogir:Fine>
Nogir panics, and attempts to flee.

* HP:Fine *Pride the Silvan Elf*:Hurt Nogir:Fine>L S
The Oakendoor is closed.

* HP:Fine *Pride the Silvan Elf*:Hurt Nogir:Fine>
Nogir panics, and attempts to flee.
Nogir leaves west.

* HP:Fine *Pride the Silvan Elf*:Hurt a living statue:Wounded>
*M?yhk the Dwarf* raises his hand.

* HP:Fine *Pride the Silvan Elf*:Hurt a living statue:Wounded>open Oakendoor  

*Pride the Silvan Elf* panics, and attempts to flee.
*Pride the Silvan Elf* leaves west.

* HP:Fine>Ok.

* HP:Fine>
Nogir has arrived from the west.

* HP:Fine>
*M?yhk the Dwarf* closes the Oakendoor.

* HP:Fine>kill *Dwarf*

*Pride the Silvan Elf* has arrived from the west.

* HP:Fine>
*M?yhk the Dwarf* tries to smite you, but your parry is successful.
You're already fighting!
You cleave *M?yhk the Dwarf*'s left foot extremely hard.

* HP:Fine *M?yhk the Dwarf*:Fine>
Saving Tahkr.

* HP:Fine *M?yhk the Dwarf*:Fine>unlock Oakendoor  
open Oakendoor  

Nogir stabs *M?yhk the Dwarf*'s right foot extremely hard.
*Pride the Silvan Elf* utters the words 'qahijf gsfal'
*Pride the Silvan Elf* sprays you with piercing rays of many-coloured light.

* HP:Fine *M?yhk the Dwarf*:Fine>
*Pride the Silvan Elf* begins some strange incantations...
It's already unlocked, it seems.

* HP:Fine *M?yhk the Dwarf*:Fine>Ok.
The Oakendoor closes quietly.
You hear a *click* in a lock.

* HP:Fine *M?yhk the Dwarf*:Fine>flee
*Pride the Silvan Elf* utters the words 'qahijf gsfal'
*Pride the Silvan Elf* sprays you with piercing rays of many-coloured light.
A living statue smites *M?yhk the Dwarf*'s right hand very hard and tickles it.
You flee head over heels.
The Ledge of Theddin's Deep
Exits: east, west, down.

o HP:Hurt>e
The Ledge Before the Door
A living statue is here, fighting *M?yhk the Dwarf*.
*M?yhk the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *M?yhk the Dwarf*.
*Pride the Silvan Elf* is standing here trying to concentrate.
Exits: [south], west.

* HP:Hurt>kill *Elf*
You approach *Pride the Silvan Elf*, trying to cleave her.
*Pride the Silvan Elf* utters the words 'qahijf gsfal'
*Pride the Silvan Elf* sprays Nogir with painfully bright, concentrated rays of light.

* HP:Hurt *Pride the Silvan Elf*:Hurt>
*Pride the Silvan Elf* begins some strange incantations...

* HP:Hurt *Pride the Silvan Elf*:Hurt>
Nogir leaves west.

* HP:Hurt *Pride the Silvan Elf*:Hurt>
*Pride the Silvan Elf* begins some strange incantations...
A living statue lightly smites *M?yhk the Dwarf*'s right leg and tickles it.

* HP:Hurt *Pride the Silvan Elf*:Hurt>l s
The Oakendoor is closed.
You cleave *Pride the Silvan Elf*'s right hand hard.

* HP:Hurt *Pride the Silvan Elf*:Hurt>
*Pride the Silvan Elf* begins some strange incantations...

* HP:Hurt *Pride the Silvan Elf*:Hurt>flee
You flee head over heels.
The Ledge of Theddin's Deep
Nogir is standing here.
Exits: east, west, down.

o HP:Hurt>sc
305/465 hits and 138/160 moves.

o HP:Hurt>
Nogir stops using a tower shield.
*Pride the Silvan Elf* has arrived from the east.

* HP:Hurt>
Nogir stops using a giant spear.
Nogir confidently draws a great warsword.

* HP:Hurt>change wimp 200
change mood aggressive
Wimpy set to: 200

* HP:Hurt>
*Pride the Silvan Elf* begins some strange incantations...
Ok.

* HP:Hurt>kill *Elf*
You cleave *Pride the Silvan Elf*'s right leg very hard.

* HP:Hurt *Pride the Silvan Elf*:Hurt>e
No way! You are fighting for your life!

* HP:Hurt *Pride the Silvan Elf*:Hurt>l

*Pride the Silvan Elf* panics, and attempts to flee.
*Pride the Silvan Elf* leaves east.

o HP:Hurt>
The Ledge of Theddin's Deep
Nogir is standing here.
*M?yhk the Dwarf* has arrived from the east.

* HP:Hurt>e
The Ledge Before the Door
A wooden statue of a guardian suddenly creaks, slowly turning to life.
*Pride the Silvan Elf* is standing here.
Exits: [south], west.
*Pride the Silvan Elf* swiftly dodges Nogir's attempt to smite her.
*Pride the Silvan Elf* barely slashes Nogir's right leg and tickles it.

* HP:Hurt>kill *Elf*
kill *Elf*
You approach *Pride the Silvan Elf*, trying to cleave her.

* HP:Hurt *Pride the Silvan Elf*:Hurt Nogir:Fine>
You're already fighting!
A living statue lightly smites *Pride the Silvan Elf*'s left hand and tickles it.

* HP:Hurt *Pride the Silvan Elf*:Hurt Nogir:Fine>
*M?yhk the Dwarf* has arrived from the west.

* HP:Hurt *Pride the Silvan Elf*:Hurt Nogir:Fine>unlock Oakendoor  
open Oakendoor  
*M?yhk the Dwarf* quickly approaches, trying to smite you.
*click*

* HP:Hurt *Pride the Silvan Elf*:Hurt Nogir:Fine>Ok.
*Pride the Silvan Elf* panics, and attempts to flee.
*Pride the Silvan Elf* leaves south.

* HP:Hurt *M?yhk the Dwarf*:Fine>
*M?yhk the Dwarf* closes the Oakendoor.

* HP:Hurt *M?yhk the Dwarf*:Fine>
*M?yhk the Dwarf* smites your right foot extremely hard and tickles it.

* HP:Hurt *M?yhk the Dwarf*:Fine>close Oakendoor  
lock Oakendoor  
It's already closed!

* HP:Hurt *M?yhk the Dwarf*:Fine>
*click*

* HP:Hurt *M?yhk the Dwarf*:Fine>l
The Ledge Before the Door
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Nogir is standing here.
*M?yhk the Dwarf* is here, fighting YOU.

* HP:Hurt *M?yhk the Dwarf*:Fine>change wimp 200
Wimpy set to: 200
A living statue smites your body extremely hard.

* HP:Hurt *M?yhk the Dwarf*:Fine>flee
You flee head over heels.
The Ledge of Theddin's Deep
Exits: east, west, down.

o HP:Hurt>change mood aggressive
Ok.

o HP:Hurt>e
The Ledge Before the Door
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Nogir is here, fighting *M?yhk the Dwarf*.
*M?yhk the Dwarf* is here, fighting Nogir.
Exits: [south], west.

* HP:Hurt>kill *Dwarf*
You cleave *M?yhk the Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
*M?yhk the Dwarf* panics, and attempts to flee.
*M?yhk the Dwarf* leaves west.

o HP:Hurt>w
kill *Dwarf*
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here.
Exits: east, west, down.

* HP:Hurt>
You approach *M?yhk the Dwarf*, trying to cleave him.

* HP:Hurt *M?yhk the Dwarf*:Hurt>
Your blood freezes as you hear a death cry from the east.

* HP:Hurt *M?yhk the Dwarf*:Hurt>l

Nogir approaches *M?yhk the Dwarf*, trying to smite him.

* HP:Hurt *M?yhk the Dwarf*:Hurt>
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is here, fighting YOU.
Nogir is here, fighting *M?yhk the Dwarf*.

* HP:Hurt *M?yhk the Dwarf*:Hurt>
Nogir smites *M?yhk the Dwarf*'s left foot extremely hard and shatters it.

* HP:Hurt *M?yhk the Dwarf*:Wounded>
*M?yhk the Dwarf* panics, and attempts to flee.
*M?yhk the Dwarf* leaves west.

o HP:Hurt>w
kill *Dwarf*
The Ledge of Theddin's Deep
Exits: east, south, down.

o HP:Hurt>They aren't here.

o HP:Hurt>s
w
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
Exits: north, south, west, down.

o HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>w
kill *Dwarf*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>They aren't here.

* HP:Hurt>s
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: north, east.

o HP:Hurt>e
s
The Hewn Passageway Bends
Exits: south, west.
The ground is frozen solid.

o HP:Hurt>s
Hewn Passageway
Exits: north, south.

o HP:Hurt>s
A Junction
*M?yhk the Dwarf* is standing here.
Exits: north, east, south.

* HP:Hurt>l
*M?yhk the Dwarf* leaves south.
Landing on the Long Stair
*M?yhk the Dwarf* is standing here.
Exits: north, down.
Nogir smites *M?yhk the Dwarf*'s right leg extremely hard and shatters it.
*M?yhk the Dwarf* smites Nogir's left arm extremely hard and tickles it.

* HP:Hurt>
Landing on the Long Stair
*M?yhk the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *M?yhk the Dwarf*.

* HP:Hurt>nh
Arglebargle, glop-glyf!?!
*M?yhk the Dwarf* panics, and attempts to flee.
*M?yhk the Dwarf* leaves down.

o HP:Hurt>o HP:Hurt>s
Alas, you cannot go that way...

o HP:Hurt>d
s
The Long Passageway
Exits: south, up.

* HP:Hurt>e
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
The corpse of a bandit is lying here.
Exits: north, east.

o HP:Hurt>e
e
Orchabal's Fissure
*M?yhk the Dwarf* is standing here.
Exits: east, west.
Nogir approaches *M?yhk the Dwarf*, trying to smite him.

* HP:Hurt>e
Orchabal's Fissure
Exits: east, south, west.

o HP:Hurt>s
Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: east, west.

o HP:Hurt>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.

o HP:Hurt>kill *Dwarf*
Bridge across the Fissure
Exits: north, east.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>They aren't here.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>w
kill *Dwarf*
Alas, you cannot go that way...

o HP:Hurt>They aren't here.

o HP:Hurt>w
Alas, you cannot go that way...

o HP:Hurt>n
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.

o HP:Hurt>kill *Dwarf*
w
*M?yhk the Dwarf* has arrived from the west.
You cleave *M?yhk the Dwarf*'s head extremely hard and shatter it.

* HP:Hurt *M?yhk the Dwarf*:Awful>w
No way! You are fighting for your life!
*M?yhk the Dwarf* panics, but can't stop fighting to flee.

* HP:Hurt *M?yhk the Dwarf*:Awful>No way! You are fighting for your life!

* HP:Hurt *M?yhk the Dwarf*:Awful>
Nogir has arrived from the west.
*M?yhk the Dwarf* panics, and attempts to flee.
*M?yhk the Dwarf* leaves south.

o HP:Hurt>s
e
Bridge across the Fissure
Exits: north, east.
Nogir leaves east.

o HP:Hurt>e
Orchabal's Fissure
Nogir is standing here.
Exits: east, west.

o HP:Hurt>e
Orchabal's Fissure
Exits: east, west.

o HP:Hurt>e
e
Nogir leaves east.
Orchabal's Fissure
Nogir is standing here.
Exits: east, west.

o HP:Hurt>Nogir leaves east.
End of Orchabal's Fissure
Nogir is standing here.
Exits: south, west.

o HP:Hurt>kill *Dwarf*
Alas, you cannot go that way...

o HP:Hurt>s
They aren't here.

o HP:Hurt>e
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

o HP:Hurt>e
e
Bend in the Long Tunnel
Exits: east, south, west.
Nogir leaves south.

o HP:Hurt>
A Narrow Crawlway
Exits: north, west.
*M?yhk the Dwarf* has arrived from the north.

* HP:Hurt>n
Alas, you cannot go that way...

* HP:Hurt>
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
The corpse of Bathmh?rz the Ancient is lying here.
The corpse of a young troll is lying here.
The corpse of a young troll is lying here.
The shadow of Bathmh?rz the Ancient is floating here.
Exits: south, (up), down.

o HP:Hurt>kill *Dwarf*
kill *Dwarf*
*a Dwarf* has arrived from above.   //now this i call luck :) 
*M?yhk the Dwarf* has arrived from the south.
You cleave *a Dwarf*'s left leg extremely hard.
*a Dwarf* cleaves your body extremely hard.

* HP:Hurt *a Dwarf*:Fine>
You're already fighting!
*M?yhk the Dwarf* leaves up.

* HP:Hurt *a Dwarf*:Fine>kill *Dwarf*
kill *Dwarf*
Nogir has arrived from the south.
You're already fighting!

* HP:Hurt *a Dwarf*:Fine>
You're already fighting!

* HP:Hurt *a Dwarf*:Fine>close slab  
Ok.

* HP:Hurt *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.

o HP:Hurt>
*a Dwarf* has arrived from below.

* HP:Hurt>l
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
The corpse of Bathmh?rz the Ancient is lying here.
The corpse of a young troll is lying here.
The corpse of a young troll is lying here.
The shadow of Bathmh?rz the Ancient is floating here.
Nogir is standing here.
*a Dwarf* is standing here.

* HP:Hurt>
Nogir opens the slab.
*a Dwarf* leaves up.

o HP:Hurt>kill *Dwarf*

Nogir leaves up.

o HP:Hurt>They aren't here.

o HP:Hurt>il
Arglebargle, glop-glyf!?!

o HP:Hurt>u
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A riding whip has been left here.
*Loknar the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, (down).

* HP:Hurt>
Nogir has arrived from the south.

* HP:Hurt>
*Loknar the Dwarf* leaves south.

* HP:Hurt>n

The night has begun. You feel stronger in the dark!

o HP:Hurt>w
Plains
Exits: north, east, south, west.

o HP:Hurt>w
Plains
Exits: north, east, west.

o HP:Hurt>
Grasslands
A grey hare stands alert, looking and listening for predators.
Exits: north, east, west.

o HP:Hurt>w
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.

o HP:Hurt>w
Bend in the Old East Road
Exits: =north=, east, =west=.

o HP:Hurt>w
Bridge over the Nen-i-S?l
Exits: =east=, =west=, down.

o HP:Hurt>w
The Old East Road
Exits: =east=, =west=.

o HP:Hurt>e
e
Bridge over the Nen-i-S?l
Exits: =east=, =west=, down.

o HP:Hurt>e
Bend in the Old East Road
Exits: =north=, east, =west=.

o HP:Hurt>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.

o HP:Hurt>e
Grasslands
A grey hare stands alert, looking and listening for predators.
Exits: north, east, west.

o HP:Hurt>
Plains
Exits: north, east, west.

o HP:Hurt>e
Plains
*Murc the Stoor Hobbit* is standing here.
Exits: north, east, south, west.

* HP:Hurt>kill *Orc*
They aren't here.

* HP:Hurt>s
*Murc the Stoor Hobbit* leaves south.
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A riding whip has been left here.
*a Dwarf* is here, riding a mountain mule.
*Loknar the Dwarf* is standing here.
Exits: north, east, south, (down).
You smell blood.
You suddenly notice *Murc the Stoor Hobbit*.

* HP:Hurt>d
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
The corpse of Bathmh?rz the Ancient is lying here.
The corpse of a young troll is lying here.
The corpse of a young troll is lying here.
The shadow of Bathmh?rz the Ancient is floating here.
Exits: south, (up), down.

o HP:Hurt>close slab  
Ok.

o HP:Hurt>l
s
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
The corpse of Bathmh?rz the Ancient is lying here.
The corpse of a young troll is lying here.
The corpse of a young troll is lying here.
The shadow of Bathmh?rz the Ancient is floating here.
Nogir is standing here.



//i'll remember you face Miyahk!
//Pride loaded shadow in necro room and was noone on to help us with it after tick or 2 they came again:



o HP:Hurt>
*M?yhk the Dwarf* has arrived from the west.
*Loknar the Dwarf* has arrived from the west.
*A?rgen the Half-Elf* has arrived from the west.

* HP:Hurt>sc
313/465 hits and 151/160 moves.

* HP:Hurt>st

*Loknar the Dwarf* tries to cleave you, but your parry is successful.
*M?yhk the Dwarf* smites your right leg hard and tickles it.

* HP:Hurt *Loknar the Dwarf*:Healthy>Do you not consider fighting as standing?

* HP:Hurt *Loknar the Dwarf*:Healthy>n
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>flee

Nogir leaves south.

* HP:Hurt *Loknar the Dwarf*:Healthy>
You flee head over heels.
The Ledge of Theddin's Deep
Nogir is standing here.
Exits: north, east, down.

o HP:Hurt>
Saving Tahkr.

o HP:Hurt>e
End of the Ledge
Exits: west, down.

o HP:Hurt>l
End of the Ledge
Nogir is standing here.

o HP:Hurt>w
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here searching for tracks.
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here (glowing).
Exits: north, east, down.

* HP:Hurt>n
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Hurt>w
w
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.
Nogir stops using a tower shield.

* HP:Hurt>Nogir stops using a giant spear.
Nogir confidently draws a great warsword.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>s
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Hurt>e
The Ledge of Theddin's Deep
Nogir is standing here.
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Hurt>
Nogir stops using a great warsword.
Nogir skillfully draws a giant spear.

o HP:Hurt>sc
Nogir binds a tower shield on his arm.
301/465 hits and 142/160 moves.

o HP:Hurt>change wimp 220
w
Wimpy set to: 220

o HP:Hurt>w
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>sc
302/465 hits and 141/160 moves.

* HP:Hurt>
Nogir gets a pair of iron-shod boots from a leather backpack.

* HP:Hurt>
Nogir stops using a black pair of padded boots.

* HP:Hurt>
Nogir puts his feet in a pair of iron-shod boots.

* HP:Hurt>
Nogir puts a black pair of padded boots in a leather backpack.

* HP:Hurt>change wimp 200

Nogir stops using a forest green cloak.

* HP:Hurt>s
Nogir puts a forest green cloak in a leather backpack.
Wimpy set to: 200

* HP:Hurt>Nogir gets a fine grey cloak from a leather backpack.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.

o HP:Hurt>e

Nogir wears a fine grey cloak about his body.

o HP:Hurt>
The Hewn Passageway Bends
Exits: south, west.
The ground is frozen solid.

o HP:Hurt>rem cloak
wear 2.cloak
You stop using a russet cloak.

o HP:Hurt>
You wear a fine grey cloak about your body.

o HP:Hurt>sc
304/465 hits and 141/160 moves.

o HP:Hurt>
*M?yhk the Dwarf* has arrived from the west.
*Loknar the Dwarf* has arrived from the west.
*A?rgen the Half-Elf* has arrived from the west.
You begin to search ...

o HP:Hurt>
*M?yhk the Dwarf* leaves south.
*Loknar the Dwarf* leaves south.
*A?rgen the Half-Elf* leaves south.

o HP:Hurt>l
s
The Hewn Passageway Bends
Nogir is standing here.

o HP:Hurt>
Hewn Passageway
A soft pouch, made from leather, has been left here.
Exits: north, south.

o HP:Hurt>n
The Hewn Passageway Bends
Exits: south, west.

o HP:Hurt>w
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.

o HP:Hurt>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>e
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Hurt>e
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Hurt>l
The Ledge of Theddin's Deep
Nogir is standing here.

o HP:Hurt>sc
306/465 hits and 135/160 moves.

o HP:Hurt>sc
307/465 hits and 136/160 moves.

o HP:Hurt>s
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Hurt>scout north
You quietly scout northwards...

The Ledge of Theddin's Deep

You stop scouting.

o HP:Hurt>scout north
You quietly scout northwards...

The Ledge of Theddin's Deep

You stop scouting.

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>scout north
You quietly scout northwards...

The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here.
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here (glowing).

You stop scouting.

o HP:Hurt>n
w
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Hurt>w
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>s
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.

o HP:Hurt>e
The Hewn Passageway Bends
Exits: south, west.
The ground is frozen solid.

o HP:Hurt>sc
309/465 hits and 130/160 moves.

o HP:Hurt>sc
310/465 hits and 131/160 moves.

o HP:Hurt>n
Alas, you cannot go that way...

o HP:Hurt>change wimp 220
Wimpy set to: 220

o HP:Hurt>w
n
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.

o HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.
*M?yhk the Dwarf* has arrived from the east.
*Loknar the Dwarf* has arrived from the east.
*A?rgen the Half-Elf* has arrived from the east.

* HP:Hurt>
*Loknar the Dwarf* lightly cleaves your left leg and tickles it.
You cleave *Loknar the Dwarf*'s body hard and tickle it.

* HP:Hurt *Loknar the Dwarf*:Fine>flee

*A?rgen the Half-Elf* begins some strange incantations...

* HP:Hurt *Loknar the Dwarf*:Fine>
You flee head over heels.
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Hurt>
* HP:Hurt>w
kill meyahk
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Nogir is here, fighting *M?yhk the Dwarf*.
*M?yhk the Dwarf* is here, fighting Nogir.
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here (glowing).
Exits: east, south.

* HP:Hurt>They aren't here.

* HP:Hurt>
*Loknar the Dwarf* tries to cleave you, but your parry is successful.

* HP:Hurt *Loknar the Dwarf*:Fine>
Nogir panics, and attempts to flee.
Nogir leaves south.

* HP:Hurt *Loknar the Dwarf*:Fine>e
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Fine>flee
You flee head over heels.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Nogir is standing here.
Exits: north, east.

o HP:Hurt>
Nogir leaves east.

o HP:Hurt>
*M?yhk the Dwarf* has arrived from the north.
*Loknar the Dwarf* has arrived from the north.
*A?rgen the Half-Elf* has arrived from the north.

* HP:Hurt>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>e
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Hurt>e
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Hurt>s
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Hurt>sc
310/465 hits and 119/160 moves.

o HP:Hurt>change wimp 220
e
Wimpy set to: 220

o HP:Hurt>
End of the Ledge
Exits: west, down.

o HP:Hurt>l
End of the Ledge

o HP:Hurt>where
Players in your zone
--------------------
Nogir                - The Ledge of Theddin's Deep
Tahkr                - End of the Ledge

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>sc
311/465 hits and 119/160 moves.

o HP:Hurt>sc
312/465 hits and 120/160 moves.

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>w
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Hurt>whois meyahk
sear quic
No-one by that name.

o HP:Hurt>
You begin to search ...

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>l
The Ledge of Theddin's Deep

o HP:Hurt>n
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Hurt>w
w
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>s
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.

o HP:Hurt>e
The Hewn Passageway Bends
Exits: south, west.
The ground is frozen solid.

o HP:Hurt>s
Hewn Passageway
A soft pouch, made from leather, has been left here.
Exits: north, south.

o HP:Hurt>l
sear quic
Hewn Passageway
A soft pouch, made from leather, has been left here.

o HP:Hurt>
You begin to search ...

s

o HP:Hurt>
A Junction
Nogir is standing here.
Exits: north, east, south.

o HP:Hurt>
Nogir leaves north.

o HP:Hurt>n

Nogir has arrived from the north.

o HP:Hurt>n
Hewn Passageway
A soft pouch, made from leather, has been left here.
Exits: north, south.

o HP:Hurt>n
The Hewn Passageway Bends
Exits: south, west.

o HP:Hurt>Alas, you cannot go that way...

o HP:Hurt>w
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.

o HP:Hurt>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>e
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Hurt>e

*M?yhk the Dwarf* has arrived from the east.
*Loknar the Dwarf* has arrived from the east.
*A?rgen the Half-Elf* has arrived from the east.

* HP:Hurt>
*M?yhk the Dwarf* leaves west.
*Loknar the Dwarf* leaves west.
*A?rgen the Half-Elf* leaves west.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Hurt>s
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Hurt>e
End of the Ledge
Exits: west, down.

o HP:Hurt>
Nogir says 'miyahk'   //my terminal is fucked so some letters look different :-)

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>sc
323/465 hits and 110/160 moves.

o HP:Hurt>change wimp 220
eq
Wimpy set to: 220

o HP:Hurt>sear quic
You begin to search ...

o HP:Hurt>w
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Hurt>sc

*M?yhk the Dwarf* has arrived from the north.
*Loknar the Dwarf* has arrived from the north.
*A?rgen the Half-Elf* has arrived from the north.
*A?rgen the Half-Elf* says 'waat'

* HP:Hurt>
*M?yhk the Dwarf* tries to smite you, but your parry is successful.
You can't do that while fighting.
You cleave *M?yhk the Dwarf*'s right arm very hard.

* HP:Hurt *M?yhk the Dwarf*:Hurt>
*Loknar the Dwarf* intercepts Nogir's blow.
Nogir stabs *Loknar the Dwarf*'s right hand very hard and tickles it.

* HP:Hurt *M?yhk the Dwarf*:Hurt>flee
PANIC! You can't quit the fight!

* HP:Hurt *M?yhk the Dwarf*:Hurt>
Nogir leaves down.	//stupid Nogir had climb on :) now he has to spam
You flee head over heels.
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Hurt>change mood aggressive
s
Ok.

o HP:Hurt>
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here.
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here.
Exits: north, east, down.
*M?yhk the Dwarf* quickly approaches, trying to smite you.
You cleave *M?yhk the Dwarf*'s body hard.

* HP:Hurt *M?yhk the Dwarf*:Hurt>flee
PANIC! You can't quit the fight!

* HP:Hurt *M?yhk the Dwarf*:Hurt>
*Loknar the Dwarf* quickly approaches, trying to cleave you.

* HP:Hurt *M?yhk the Dwarf*:Hurt>change mood wimpy
Ok.
*M?yhk the Dwarf* bleeds from open wounds.

* HP:Hurt *M?yhk the Dwarf*:Hurt>
You flee head over heels.
End of the Ledge
Exits: west, down.

o HP:Hurt>w
*M?yhk the Dwarf* has arrived from the west.
*Loknar the Dwarf* has arrived from the west.
*A?rgen the Half-Elf* has arrived from the west.
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Hurt>n
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Hurt>w
w
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Hurt>
*M?yhk the Dwarf* has arrived from the south.
*Loknar the Dwarf* has arrived from the south.
*A?rgen the Half-Elf* has arrived from the south.

* HP:Hurt>w
w
*M?yhk the Dwarf* leaves north.
*Loknar the Dwarf* leaves north.
*A?rgen the Half-Elf* leaves north.
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Hurt>sc
325/465 hits and 101/160 moves.

* HP:Hurt>s
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.

o HP:Fine>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Fine>sc
329/465 hits and 102/160 moves.

* HP:Fine>
*M?yhk the Dwarf* has arrived from the east.
*Loknar the Dwarf* has arrived from the east.
*A?rgen the Half-Elf* has arrived from the east.

* HP:Fine>
*M?yhk the Dwarf* leaves south.
*Loknar the Dwarf* leaves south.
*A?rgen the Half-Elf* leaves south.

* HP:Fine>e

*M?yhk the Dwarf* has arrived from the south.
*Loknar the Dwarf* has arrived from the south.
*A?rgen the Half-Elf* has arrived from the south.

* HP:Fine>e
*M?yhk the Dwarf* tries to smite you, but your parry is successful.
No way! You are fighting for your life!
You cleave *M?yhk the Dwarf*'s right hand and tickle it.

* HP:Fine *M?yhk the Dwarf*:Hurt>
You swiftly dodge *Loknar the Dwarf*'s attempt to cleave you.
No way! You are fighting for your life!

* HP:Fine *M?yhk the Dwarf*:Hurt>flee
You flee head over heels.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.

o HP:Fine>
You feel weaker.

o HP:Fine>
*M?yhk the Dwarf* has arrived from the north.
*Loknar the Dwarf* has arrived from the north.
*A?rgen the Half-Elf* has arrived from the north.
*A?rgen the Half-Elf* begins some strange incantations...

* HP:Fine>n

*M?yhk the Dwarf* quickly approaches, trying to smite you.

* HP:Fine *M?yhk the Dwarf*:Hurt>No way! You are fighting for your life!
*Loknar the Dwarf* quickly approaches, trying to cleave you.

* HP:Fine *M?yhk the Dwarf*:Hurt>e
flee
No way! You are fighting for your life!

* HP:Fine *M?yhk the Dwarf*:Hurt>
You flee head over heels.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Fine>e
e
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Fine>
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Fine>s
e
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Fine>
End of the Ledge
Exits: west, down.

o HP:Fine>l
End of the Ledge

o HP:Fine>sc
330/465 hits and 91/160 moves.

o HP:Fine>change wimp 220
Wimpy set to: 220

o HP:Fine>sc
331/465 hits and 92/160 moves.

o HP:Fine>
*M?yhk the Dwarf* has arrived from the west.
*Loknar the Dwarf* has arrived from the west.
*A?rgen the Half-Elf* has arrived from the west.

* HP:Fine>w
The Ledge of Theddin's Deep
Exits: north, east, down.

o HP:Fine>n
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Fine>n
The Ledge of Theddin's Deep
Exits: east, south, down.

o HP:Fine>e
The Ledge of Theddin's Deep
Exits: east, west, down.

o HP:Fine>sc
332/465 hits and 90/160 moves.

o HP:Fine>
*M?yhk the Dwarf* has arrived from the west.
*Loknar the Dwarf* has arrived from the west.
*A?rgen the Half-Elf* has arrived from the west.

* HP:Fine>
*M?yhk the Dwarf* leaves east.
*Loknar the Dwarf* leaves east.
*A?rgen the Half-Elf* leaves east.

o HP:Fine>w
s
The Ledge of Theddin's Deep
Exits: east, south, down.

o HP:Fine>
The Ledge of Theddin's Deep
Exits: north, south, west, down.

o HP:Fine>w
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Fine>w
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, south.

* HP:Fine>sc
333/465 hits and 88/160 moves.

* HP:Fine>l
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.

* HP:Fine>
Nogir has arrived from the south.   //here he comes back!

* HP:Fine>sc
336/465 hits and 92/160 moves.

* HP:Fine>change wimp 220
sear quic
Wimpy set to: 220

* HP:Fine>
You begin to search ...
Nogir stops using a tower shield.

Nogir stops using a giant spear.
Nogir confidently draws a great warsword.

* HP:Fine>e
kill miyahk
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Fine>They aren't here.

* HP:Fine>e
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.

o HP:Fine>kill miyahk
They aren't here.

o HP:Fine>track miyahk
You carefully examine the ground around you, looking for tracks...

change wimp 220
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>Wimpy set to: 220

o HP:Fine>n
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here.
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here.
Exits: east, south, down.
Aha, you have found your victim!

* HP:Fine>kill miyahk
You cleave *M?yhk the Dwarf*'s left arm and tickle it.
*M?yhk the Dwarf* smites your right arm extremely hard.

* HP:Hurt *M?yhk the Dwarf*:Hurt>
Nogir smites *M?yhk the Dwarf*'s body extremely hard and shatters it.

* HP:Hurt *M?yhk the Dwarf*:Wounded>l
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is here, fighting YOU.
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here trying to concentrate.
Nogir is here, fighting *M?yhk the Dwarf*.

* HP:Hurt *M?yhk the Dwarf*:Wounded>flee
You flee head over heels.
The Ledge of Theddin's Deep
Exits: east, west, down.

o HP:Hurt>w
kill miyahk
The Ledge of Theddin's Deep
*Loknar the Dwarf* is standing here.
*A?rgen the Half-Elf* is standing here trying to concentrate.
Nogir is standing here.
Exits: east, south, down.

* HP:Hurt>change mood aggressive
They aren't here.

* HP:Hurt>Ok.

* HP:Hurt>kill miyahk
They aren't here.
*A?rgen the Half-Elf* utters the word 'noselacri'

* HP:Hurt>
You fail to intercept *Loknar the Dwarf*'s blow.
*Loknar the Dwarf* cleaves Nogir's body extremely hard and tickles it.
*A?rgen the Half-Elf* begins some strange incantations...

* HP:Hurt>s
kill miyahk
The Ledge of Theddin's Deep
*M?yhk the Dwarf* is standing here.
Exits: north, south, west, down.

* HP:Hurt>
You approach *M?yhk the Dwarf*, trying to cleave him.

* HP:Hurt *M?yhk the Dwarf*:Wounded>
You cleave *M?yhk the Dwarf*'s right foot extremely hard and shatter it.
Nogir has arrived from the north.

* HP:Hurt *M?yhk the Dwarf*:Wounded>
*M?yhk the Dwarf* panics, and attempts to flee.
*M?yhk the Dwarf* leaves west.

o HP:Hurt>w
kill miyahk
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.
The water is frozen solid.

* HP:Hurt>They aren't here.
Nogir leaves west.

* HP:Hurt>w
s
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Nogir is standing here.
Exits: east, south.
You begin to feel thirsty.

* HP:Hurt>Nogir leaves south.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*M?yhk the Dwarf* is standing here.
Nogir is standing here.
Exits: north, east.

* HP:Hurt>
*M?yhk the Dwarf* leaves east.

o HP:Hurt>
Nogir leaves east.

o HP:Hurt>e
kill miyahk
s
s
s
The Hewn Passageway Bends
Nogir is standing here.
Exits: south, west.
The ground is frozen solid.

o HP:Hurt>s
They aren't here.

o HP:Hurt>kill miyahk
Hewn Passageway
A soft pouch, made from leather, has been left here.
Exits: north, south.
ACK! Nogir didn't follow you, you lost him.

o HP:Hurt>
A Junction
Exits: north, east, south.

o HP:Hurt>
Landing on the Long Stair
*M?yhk the Dwarf* is standing here.
Exits: north, down.

* HP:Hurt>Alas, you cannot go that way...

* HP:Hurt>
You cleave *M?yhk the Dwarf*'s left arm very hard and shatter it.

* HP:Hurt *M?yhk the Dwarf*:Bad>
*M?yhk the Dwarf* panics, and attempts to flee.
*M?yhk the Dwarf* leaves north.

o HP:Hurt>d
The Long Passageway
A domesticated pony, beast of burden to many, stands here.
Exits: south, up.

* HP:Hurt>kill miyahk
kill miyahk
Nogir has arrived from above.
They aren't here.

* HP:Hurt>They aren't here.

* HP:Hurt>kill miyahk
They aren't here.

* HP:Hurt>kill miyahk
They aren't here.

* HP:Hurt>kill miyahk
They aren't here.

* HP:Hurt>u
Landing on the Long Stair
Exits: north, down.

o HP:Hurt>kill miyahk
They aren't here.

o HP:Hurt>n
kill miyahk
A Junction
Exits: north, east, south.

o HP:Hurt>They aren't here.

o HP:Hurt>track miyahk
You carefully examine the ground around you, looking for tracks...

Nogir leaves east.

A cockroach has arrived from the east.

*M?yhk the Dwarf* has arrived from the east.
A cockroach panics, and attempts to flee.
A cockroach leaves east.

You see some tracks of *a Dwarf* coming from the east
 (done less than 1 hour ago).

* HP:Hurt>
*M?yhk the Dwarf* leaves north.

o HP:Hurt>o HP:Hurt>kill miyahk
They aren't here.

o HP:Hurt>s
Landing on the Long Stair
Exits: north, down.

n
You stop tracking your victim.

o HP:Hurt>
A Junction
Nogir is standing here.
Exits: north, east, south.

o HP:Hurt>n
Hewn Passageway
A soft pouch, made from leather, has been left here.
Exits: north, south.

o HP:Hurt>n
The Hewn Passageway Bends
Exits: south, west.

o HP:Hurt>kill miyahk
They aren't here.

o HP:Hurt>w
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*A?rgen the Half-Elf* is standing here.
Exits: north, east.
The water is frozen solid.

* HP:Hurt>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
*M?yhk the Dwarf* is standing here.
Exits: east, south.

* HP:Hurt>kill miyahk
You cleave *M?yhk the Dwarf*'s left arm extremely hard and shatter it.
*M?yhk the Dwarf* smites your right hand extremely hard.

* HP:Hurt *M?yhk the Dwarf*:Awful>
Nogir smites *M?yhk the Dwarf*'s left leg extremely hard and shatters it.
*M?yhk the Dwarf* is incapacitated and will slowly die, if not aided.

* HP:Hurt *M?yhk the Dwarf*:Dying>
You cleave *M?yhk the Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *M?yhk the Dwarf*'s death cry.
*M?yhk the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *M?yhk the Dwarf*.

* HP:Hurt>exa 1.corpse
corpse (here) : 
a pile of coins
a weapon sheath
a stone
a water skin
a fragrant-smelling bag
a sable pouch
a gleaming belt
a great warsword (brand new)
a keyring with a key and some sets of lock picks
a wolfskin wristband (used)
a leather backpack
a fine grey cloak (brand new)
a metal buckler (brand new)
a pair of plate vambraces (used)
a pair of metal gauntlets (brand new)
a pair of smooth, black boots
a pair of plate greaves (brand new)
a great helm (brand new)
a blood-encrusted breasta blood-encrusted breastplate (used)
a red ruby
a jewelled ring
a forest green cloak (brand new)
a silver-tipped arrow
As Nogir greedily kneels down towards the corpse, the icy grasp of a shadow stops him!

* HP:Hurt>
As Nogir greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
*Loknar the Dwarf* has arrived from the east.

* HP:Hurt>sc
277/465 hits and 62/160 moves.
*Loknar the Dwarf* tries to cleave you, but your parry is successful.

* HP:Hurt *Loknar the Dwarf*:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'

* HP:Hurt *Loknar the Dwarf*:Fine>
Nogir joins your fight.

* HP:Hurt *Loknar the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Hurt *Loknar the Dwarf*:Fine>change mood wimpy
Ok.

* HP:Hurt *Loknar the Dwarf*:Fine>
You strongly cleave *Loknar the Dwarf*'s body and tickle it.

* HP:Hurt *Loknar the Dwarf*:Fine>change wimp 200
Wimpy set to: 200

* HP:Hurt *Loknar the Dwarf*:Fine>l
The Vault of Athoin
The corpse of *a Dwarf* is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
Nogir is here, fighting *Loknar the Dwarf*.
The shadow of *a Dwarf* is floating here.
*Loknar the Dwarf* is here, fighting YOU.
You dodge a bash from *Loknar tYou dodge a bash from *Loknar the Dwarf* who loses his balance and falls.

* HP:Hurt *Loknar the Dwarf*:Fine>
*Loknar the Dwarf* stops resting, and clambers on his feet.

* HP:Hurt *Loknar the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Hurt *Loknar the Dwarf*:Fine>

*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

* HP:Hurt>s
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*Loknar the Dwarf* is standing here.
Exits: north, east.
*Loknar the Dwarf* leaves north.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>n
kill *Dwarf*
The Vault of Athoin
The corpse of *a Dwarf* is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
The shadow of *a Dwarf* is floating here.
*Loknar the Dwarf* is standing here.
Exits: east, south.

* HP:Hurt>
*Loknar the Dwarf* leaves east.
They aren't here.

* HP:Hurt>change mood aggressive
e
Ok.

* HP:Hurt>kill *Dwarf*
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*Loknar the Dwarf* is standing here.
Exits: east, west.

* HP:Hurt>
You cleave *Loknar the Dwarf*'s right leg extremely hard and tickle it.
Nogir smites *Loknar the Dwarf*'s right hand extremely hard.
*Loknar the Dwarf* cleaves your left foot very hard and tickles it.

* HP:Hurt *Loknar the Dwarf*:Fine>e
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Fine>
You cleave *Loknar the Dwarf*'s right arm extremely hard.

* HP:Hurt *Loknar the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Hurt *Loknar the Dwarf*:Fine>exa *Dwarf*
You see nothing special about him.
*Loknar the Dwarf* has several bruises.
*Loknar the Dwarf* is using: 
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a spiked metal helmet (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on <worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a butcher knife (brand new)

* HP:Hurt *Loknar the Dwarf*:Fine>
You dodge a bash from *Loknar the Dwarf* who loses his balance and falls.

* HP:Hurt *Loknar the Dwarf*:Fine>
*Loknar the Dwarf* stops resting, and clambers on his feet.

* HP:Hurt *Loknar the Dwarf*:Fine>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves west.

* HP:Hurt>w
kill *Dwarf*
The Vault of Athoin
The corpse of *a Dwarf* is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A soft pouch, made from leather, has been left here.
The shadow of *a Dwarf* is floating here.
*Loknar the Dwarf* is standing here.
Exits: east, south.

* HP:Hurt>
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Hurt *Loknar the Dwarf*:Fine>
You cleave *Loknar the Dwarf*'s head extremely hard.

* HP:Hurt *Loknar the Dwarf*:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves east.

* HP:Hurt>e
kill *Dwarf*
The Vault of Athoin
The corpse of a pack horse is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, west.

* HP:Hurt>They aren't here.

* HP:Hurt>e
kill *Dwarf*
The Ledge of Theddin's Deep
Nogir is standing here.
*Loknar the Dwarf* is standing here.
Exits: north, south, west, down.
The ground is frozen solid.
Nogir approaches *Loknar the Dwarf*, trying to smite him.
*Loknar the Dwarf* cleaves Nogir's right foot extremely hard and tickles it.

* HP:Hurt>
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Hurt *Loknar the Dwarf*:Hurt Nogir:Hurt>
You cleave *Loknar the Dwarf*'s body extremely hard.

* HP:Hurt *Loknar the Dwarf*:Hurt Nogir:Hurt>
Nogir sends *Loknar the Dwarf* sprawling with a powerful bash.

* HP:Hurt *Loknar the Dwarf*:Hurt Nogir:Hurt>
Nogir smites *Loknar the Dwarf*'s right arm extremely hard and shatters it.

* HP:Hurt *Loknar the Dwarf*:Wounded Nogir:Hurt>
You cleave *Loknar the Dwarf*'s left leg extremely hard.

* HP:Hurt *Loknar the Dwarf*:Wounded Nogir:Hurt>
Nogir gets a flask of orkish draught from a leather backpack.

* HP:Hurt *Loknar the Dwarf*:Wounded Nogir:Hurt>
Nogir drinks a flask of orkish draught.
Nogir gulps down the draught, staggers but regains his balance.

* HP:Hurt *Loknar the Dwarf*:Wounded Nogir:Hurt>
Nogir smites *Loknar the Dwarf*'s left foot extremely hard and shatters it.

* HP:Hurt *Loknar the Dwarf*:Wounded Nogir:Hurt>
*Loknar the Dwarf* seems to have recovered his senses.

* HP:Hurt *Loknar the Dwarf*:Wounded Nogir:Hurt>
You cleave *Loknar the Dwarf*'s right arm extremely hard and shatter it.
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* tries to climb down, but he slips.

o HP:Hurt *Loknar the Dwarf*:Awful>
WARNING: inactivity timeout in 5 seconds.

o HP:Hurt>sc
262/465 hits and 54/160 moves.

o HP:Hurt>
*Loknar the Dwarf* has arrived from the south.

* HP:Hurt>l
kill *Dwarf*
The Ledge of Theddin's Deep
Nogir is standing here.
*Loknar the Dwarf* is standing here.

* HP:Hurt>
*Loknar the Dwarf* leaves north.

o HP:Hurt>kill *Dwarf*
They aren't here.


//lucky Loknar! i'll remember him too!
//they spam around but after some time we manage to tickle shadow to death and loot, we head w 



o>e
Large Road
Exits: =east=, =west=.

o>e
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Exits: =north=, =east=, =south=, =west=.
*a Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
A pony has arrived from the east.
*Torkild the Eriadorian Man* has arrived from the east.

*>
*Torkild the Eriadorian Man* stops using a shiny dagger.
*Torkild the Eriadorian Man* skillfully draws a nasty orkish fang.

*>
*a Dwarf* leaves north.
*a Dwarf* leaves north.
A pony leaves north.
*Torkild the Eriadorian Man* leaves north.

o>kill *Orc*
They aren't here.
*a Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.
A pony has arrived from the north.
*Torkild the Eriadorian Man* has arrived from the north.

*>
*a Dwarf* crushes your right leg very hard and tickles it.
You cleave *a Dwarf*'s left arm extremely hard.

* HP:Fine *a Dwarf*:Fine>
Nogir joins your fight.
Nogir stabs *a Dwarf*'s body extremely hard.

* HP:Fine *a Dwarf*:Fine>l
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Nogir is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting YOU.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is standing here.

* HP:Fine *a Dwarf*:Fine>
*Torkild the Eriadorian Man* stops using a nasty orkish fang.
*Torkild the Eriadorian Man* confidently draws a cruelly-spiked mace.

* HP:Fine *a Dwarf*:Fine>change mood wimpy
Ok.

* HP:Fine *a Dwarf*:Fine>
*Torkild the Eriadorian Man* crushes your right leg hard and tickles it.

* HP:Fine *a Dwarf*:Fine>change wimp 220
flee
Wimpy set to: 220

* HP:Fine *a Dwarf*:Fine>
You flee head over heels.
Large Road
Exits: =east=, =west=.

o HP:Fine>rem cloak
wear 2.cloak
You stop using a russet cloak.

o HP:Fine>e
You wear a fine grey cloak about your body.

o HP:Fine>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Nogir is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Nogir.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is standing here.
Exits: =north=, =east=, =south=, =west=.

* HP:Fine>change mood aggressive
Ok.

* HP:Fine>
Nogir sends *a Dwarf* sprawling with a powerful bash.

* HP:Fine>kill *Orc*
They aren't here.

* HP:Fine>
*a Dwarf* joins *a Dwarf*'s fight.

* HP:Fine>kill *Orc*
You fail to intercept *Torkild the Eriadorian Man*'s blow.
They aren't here.

* HP:Fine>kill *Orc*
They aren't here.

* HP:Fine>kill *Orc*
They aren't here.
Nogir stabs *a Dwarf*'s right foot extremely hard.

* HP:Fine>kill *Orc*

You fail to intercept *Torkild the Eriadorian Man*'s blow.
*Torkild the Eriadorian Man* crushes Nogir's right foot extremely hard and tickles it.

* HP:Fine>They aren't here.

* HP:Fine>kill *Dwarf*
You cleave *a Dwarf*'s body extremely hard.

* HP:Fine *a Dwarf*:Hurt Nogir:Fine>
*a Dwarf* cleaves Nogir's left foot extremely hard and tickles it.

* HP:Fine *a Dwarf*:Hurt Nogir:Fine>
Nogir panics, and attempts to flee.
Nogir leaves east.

* HP:Fine *a Dwarf*:Hurt>
Nogir has arrived from the east.
*a Dwarf* seems to have recovered his senses.

* HP:Fine *a Dwarf*:Hurt>lab dwarf g
Ok.

* HP:Fine *a Dwarf* (g):Hurt>
Nogir joins your fight.
Nogir smites *a Dwarf* (g)'s right arm extremely hard.

* HP:Fine *a Dwarf* (g):Hurt>
*a Dwarf* (g) stops using a heavy morningstar.
*a Dwarf* (g) masterfully draws a mace.
*a Dwarf* (g) barely crushes your body and tickles it.

* HP:Fine *a Dwarf* (g):Hurt>
*Torkild the Eriadorian Man* quickly approaches, trying to crush you.

* HP:Fine *a Dwarf* (g):Hurt>l

*Torkild the Eriadorian Man* crushes your left arm very hard and tickles it.

* HP:Fine *a Dwarf* (g):Hurt>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is here, fighting YOU.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting YOU.
Nogir is here, fighting *a Dwarf* (g).

* HP:Fine *a Dwarf* (g):Hurt>
*a Dwarf* joins *a Dwarf* (g)'s fight.
*a Dwarf* cleaves your left foot hard and tickles it.

* HP:Fine *a Dwarf* (g):Hurt>change wimp 220

You cleave *a Dwarf* (g)'s body very hard.

* HP:Fine *a Dwarf* (g):Hurt>Wimpy set to: 220

* HP:Fine *a Dwarf* (g):Hurt>flee

The ground is hardening with frost.
*Torkild the Eriadorian Man* sneezes.

* HP:Fine *a Dwarf* (g):Hurt>PANIC! You can't quit the fight!

* HP:Fine *a Dwarf* (g):Hurt>
*a Dwarf* (g) barely crushes your left arm and tickles it.

* HP:Fine *a Dwarf* (g):Hurt>
You flee head over heels.
Large Road
Exits: =east=, =west=.

o HP:Fine>change mood aggressive
Ok.

o HP:Fine>w
Old East Road
Exits: north, =east=, south, =west=.

o HP:Fine>e
e
Large Road
Exits: =east=, =west=.

o HP:Fine>kill g
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is here, fighting Nogir.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
Exits: =north=, =east=, =south=, =west=.

* HP:Fine>
* HP:Fine>
Alas! You failed to reach him through the melee.
*a Dwarf* cleaves Nogir's body extremely hard.

* HP:Fine>kill g

*a Dwarf* (g) avoids being bashed by Nogir who loses his balance and falls.

* HP:Fine>Nogir stops resting, and clambers on his feet.
You cleave *a Dwarf* (g)'s left foot extremely hard.
Your victim is shocked by your hit!

* HP:Fine *a Dwarf* (g):Hurt Nogir:Fine>bash
*a Dwarf* (g) barely crushes Nogir's left arm and tickles it.

change wimp 220
change mood aggressive
l
*a Dwarf* has arrived from the east riding a mountain mule.

*Gamon the Stoor Hobbit* has arrived from the east.

*Loknar the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Dwarf* cleaves Nogir's head extremely hard.

l
l
Your bash at *a Dwarf* (g) sends him sprawling.

* HP:Fine *a Dwarf* (g):Hurt Nogir:Hurt>Wimpy set to: 220

* HP:Fine *a Dwarf* (g):Hurt Nogir:Hurt>Ok.

* HP:Fine *a Dwarf* (g):Hurt Nogir:Hurt>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is sitting here.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
*a Dwarf* is here, riding a mountain mule.
*Gamon the Stoor Hobbit* is standing here*Gamon the Stoor Hobbit* is standing here.
*Loknar the Dwarf* is standing here.
*a Dwarf* is standing here.
You fail to intercept *Loknar the Dwarf*'s blow.

* HP:Fine *a Dwarf* (g):Hurt Nogir:Hurt>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is sitting here.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
*a Dwarf* is here, riding a mountain mule.
*Gamon the Stoor Hobbit* is standing here*Gamon the Stoor Hobbit* is standing here.
*Loknar the Dwarf* is here, fighting Nogir.
*a Dwarf* is standing here.

* HP:Fine *a Dwarf* (g):Hurt Nogir:Hurt>
You fail to intercept *a Dwarf*'s blow.
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is sitting here.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
*a Dwarf* is here, riding a mountain mule.
*Gamon the Stoor Hobbit* is standing here.
*Loknar the Dwarf* is here, fighting Nogir.
*a Dwarf* is standing here.
You cleave *a Dwarf* (g)'s left arm very hard.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>
You fail to intercept *a Dwarf*'s blow.
The coach from Bree rolls past you, heading towards Fornost.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>
You intercept *a Dwarf*'s blow.
*a Dwarf* cleaves your left foot extremely hard and tickles it.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>
You fail to intercept *a Dwarf*'s blow.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>l
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is here, fighting Nogir.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
*a Dwarf* is here, riding a mountain mule, fighting YOU.
*Gamon the Stoor Ho*Gamon the Stoor Hobbit* is standing here.
*Loknar the Dwarf* is here, fighting Nogir.
*a Dwarf* is standing here.
Nogir seems to have recovered his senses.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>l
You fail to intercept *Gamon the Stoor Hobbit*'s blow.
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is here, fighting Nogir.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
*a Dwarf* is here, ri*a Dwarf* is here, riding a mountain mule, fighting YOU.
*Gamon the Stoor Hobbit* is standing here.
*Loknar the Dwarf* is here, fighting Nogir.
*a Dwarf* is standing here.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>
Nogir smites *a Dwarf* (g)'s right hand extremely hard.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>l
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is here, fighting Nogir.
*a Dwarf* is here, fighting Nogir.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is here, fighting Nogir.
Nogir is here, fighting *a Dwarf* (g).
*a Dwarf* is here, riding a mountain mule, fighting YOU.
*Gamon the Stoor Ho*Gamon the Stoor Hobbit* is standing here.
*Loknar the Dwarf* is here, fighting Nogir.
*a Dwarf* is standing here.
You fail to intercept *a Dwarf*'s blow.
*a Dwarf* cleaves your right arm and tickles it.

* HP:Fine *a Dwarf* (g):Wounded Nogir:Hurt>
Nogir panics, and attempts to flee.
Nogir leaves south.

* HP:Fine *a Dwarf* (g):Wounded>
You cleave *a Dwarf* (g)'s right foot extremely hard and shatter it.

* HP:Fine *a Dwarf* (g):Wounded>flee
*Loknar the Dwarf* leaves south.
*Gamon the Stoor Hobbit* leaves south.
*a Dwarf* leaves south.
You flee head over heels.
Large Road
The corpse of a young ranger is lying here.
Exits: =east=, =west=.

o HP:Fine>
Vannibul narrates 'Fuckin Tarks huntin lowbie ass zorc they know for like 4/5 ticks gimme a fuckin break'

o HP:Fine>w
kill g
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*a Dwarf* (g) is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is standing here.
*a Dwarf* is here, riding a mountain mule.
*Loknar the Dwarf* is standing here.
*Gamon the Stoor Hobbit* is standing here.
*a Dwarf* is*a Dwarf* is standing here.
Exits: =north=, =east=, =south=, =west=.

* HP:Fine>
*a Dwarf* strongly pounds your body and tickles it.
You're already fighting!

* HP:Fine *a Dwarf*:Healthy>
*Loknar the Dwarf* strongly cleaves your body and tickles it.
*a Dwarf* leaves east riding a mountain mule.

* HP:Fine *a Dwarf*:Healthy>flee
You flee head over heels.
Large Road
The corpse of a young ranger is lying here.
*a Dwarf* is here, riding a mountain mule.
Exits: =east=, =west=.

* HP:Fine>
*a Dwarf* quickly approaches, trying to cleave you.

* HP:Fine *a Dwarf*:Healthy>
You cleave *a Dwarf*'s right foot extremely hard.
*a Dwarf* cleaves your left arm extremely hard.
You feel a strong ache there!

* HP:Fine *a Dwarf*:Fine>
*Loknar the Dwarf* has arrived from the west.
*Gamon the Stoor Hobbit* has arrived from the west.
*a Dwarf* has arrived from the west.

* HP:Fine *a Dwarf*:Fine>
*Loknar the Dwarf* quickly approaches, trying to cleave you.

* HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
West of Bree
A brass lantern has been set on the ground.
Exits: (east), =south=, =west=.

o HP:Fine>w
Large Road
The corpse of a young ranger is lying here.
*a Dwarf* is here, riding a mountain mule.
*Loknar the Dwarf* is standing here.
*Gamon the Stoor Hobbit* is standing here.
*a Dwarf* is standing here.
Exits: =east=, =west=.
The frosty ground is starting to soften.

* HP:Fine>
You swiftly dodge *Gamon the Stoor Hobbit*'s attempt to slash you.
*a Dwarf* quickly approaches, trying to cleave you.

* HP:Fine *Gamon the Stoor Hobbit*:Healthy>w

*a Dwarf* (g) has arrived from the west.
*a Dwarf* has arrived from the west.
A pony has arrived from the west.
*Torkild the Eriadorian Man* has arrived from the west.

* HP:Fine *Gamon the Stoor Hobbit*:Healthy>No way! You are fighting for your life!

* HP:Fine *Gamon the Stoor Hobbit*:Healthy>w
No way! You are fighting for your life!

* HP:Fine *Gamon the Stoor Hobbit*:Healthy>
*a Dwarf* quickly approaches, trying to pound you.

* HP:Fine *Gamon the Stoor Hobbit*:Healthy>flee
PANIC! You can't quit the fight!

* HP:Fine *Gamon the Stoor Hobbit*:Healthy>w
No way! You are fighting for your life!
*a Dwarf* cleaves your left leg extremely hard and tickles it.

* HP:Hurt *Gamon the Stoor Hobbit*:Healthy>w
No way! You are fighting for your life!

* HP:Hurt *Gamon the Stoor Hobbit*:Healthy>w
w
No way! You are fighting for your life!
*a Dwarf* pounds your body extremely hard.
You flee head over heels.
West of Bree
A brass lantern has been set on the ground.
Exits: (east), =south=, =west=.

o HP:Hurt>w
Large Road
The corpse of a young ranger is lying here.
*a Dwarf* is here, riding a mountain mule.
*Loknar the Dwarf* is standing here.
*Gamon the Stoor Hobbit* is standing here.
*a Dwarf* is standing here.
*a Dwarf* (g) is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Torkild the Eriadorian Man* is standing here.
Exits: =east=, =west=.
The frosty ground is starting to soften.
*a Dwarf* quickly approaches, trying to cleave you.
You cleave You cleave *a Dwarf*'s head extremely hard.

* HP:Hurt *a Dwarf*:Fine>
*Torkild the Eriadorian Man* crushes your right hand extremely hard.

w
Pathos narrates 'who was, snarp?'
No way! You are fighting for your life!

* HP:Hurt *a Dwarf*:Fine>No way! You are fighting for your life!
*Loknar the Dwarf* tries to cleave you, but your parry is successful.

* HP:Hurt *a Dwarf*:Fine>flee
*a Dwarf* quickly approaches, trying to pound you.
You flee head over heels.
West of Bree
A brass lantern has been set on the ground.
Exits: (east), =south=, =west=.

o HP:Hurt>wear all.metal

*Loknar the Dwarf* has arrived from the west.
*Gamon the Stoor Hobbit* has arrived from the west.
*a Dwarf* has arrived from the west.

* HP:Hurt>
*Loknar the Dwarf* quickly approaches, trying to cleave you.
You don't have any metal.

* HP:Hurt *Loknar the Dwarf*:Healthy>w
*an Elf* has arrived from the east riding a pack horse.
No way! You are fighting for your life!
The gate closes quietly.
You hear a *click* in a lock.

* HP:Hurt *Loknar the Dwarf*:Healthy>w
No way! You are fighting for your life!
*a Dwarf* quickly approaches, trying to pound you.

* HP:Hurt *Loknar the Dwarf*:Healthy>w
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>
*a Dwarf* (g) has arrived from the west.
*a Dwarf* has arrived from the west.
A pony has arrived from the west.
*Torkild the Eriadorian Man* has arrived from the west.
You swiftly dodge *Torkild the Eriadorian Man*'s attempt to crush you.

* HP:Hurt *Loknar the Dwarf*:Healthy>w
flee
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>w
PANIC! You can't quit the fight!

* HP:Hurt *Loknar the Dwarf*:Healthy>w
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>w
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>w
No way! You are fighting for your life!
PANIC! You can't quit the fight!

* HP:Hurt *Loknar the Dwarf*:Healthy>w
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Healthy>w

You cleave *Loknar the Dwarf*'s body extremely hard and tickle it.

* HP:Hurt *Loknar the Dwarf*:Fine>w
No way! You are fighting for your life!

* HP:Hurt *Loknar the Dwarf*:Fine>No way! You are fighting for your life!
*Gamon the Stoor Hobbit* slashes your body and tickles it.
You flee head over heels.
Connecting Paved Road
Exits: =north=, =south=.

o HP:Hurt>s
Paved Road
Exits: =north=, =south=.

o HP:Hurt>s
s
Paved Road
Exits: =north=, =south=.

o HP:Hurt>sc
Bend in the Road
Exits: =north=, =east=.

o HP:Hurt>s
267/465 hits and 86/160 moves.

o HP:Hurt>Alas, you cannot go that way...

o HP:Hurt>e
Paved Road
Exits: =east=, =west=.

o HP:Hurt>e
Paved Road
Exits: =east=, =west=.

o HP:Hurt>e
Paved Road
Exits: =east=, =west=.

o HP:Hurt>s
e
*Loknar the Dwarf* has arrived from the west.
*Gamon the Stoor Hobbit* has arrived from the west.
*a Dwarf* has arrived from the west.
Alas, you cannot go that way...
*a Dwarf* (g) has arrived from the west.
*a Dwarf* has arrived from the west.
A pony has arrived from the west.
*Torkild the Eriadorian Man* has arrived from the west.

* HP:Hurt>
*a Dwarf* (g) barely crushes your left arm and tickles it.
No way! You are fighting for your life!
*an Elf* has arrived from the west riding a pack horse.
You cleave *a Dwarf* (g)'s body extremely hard and shatter it.

* HP:Hurt *a Dwarf* (g):Bad>s
*an Elf* tries to pierce you, but your parry is successful.
No way! You are fighting for your life!

* HP:Hurt *a Dwarf* (g):Bad>flee
*a Dwarf* has arrived from the west riding a mountain mule.
You flee head over heels.
Junction
Exits: =north=, =east=, =south=, =west=.

o HP:Hurt>s
Greenway
A colourful butterfly is fluttering around here.
Exits: =north=, =east=, =west=.
The frosty ground is starting to soften.

o HP:Hurt>s
Alas, you cannot go that way...

o HP:Hurt>e

A butterfly leaves west.
A boar cub has arrived from the west.

o HP:Hurt>Nogir has arrived from the west.
Greenway
Exits: east, =south=, =west=.

o HP:Hurt>s
Nogir leaves south.
Greenway
A huge, black wolf is here, ready to devour.
Nogir is standing here.
Exits: =north=, =east=.

o HP:Hurt>sc
267/465 hits and 81/160 moves.


//bad noname dwarf was Binota level 43 , they follow us to necro, but they didn't enter , i understand they were only 8
//after some regen we go back w 



Exits: east, down.

o HP:Fine>tr
Old East Road
Exits: =east=, =west=, up.

o HP:Fine>
You carefully examine the ground around you, looking for tracks...

*Loknar the Dwarf* has arrived from the east.

You see:
   - a track of *a Dwarf* coming from the east (done less than 1 hour ago).
   - a track of an Orc coming from above (done less than 1 hour ago).
   - a track of an Orc coming from above (done less than 1 hour ago).
   - a track of *a Man* leading west (done less than 1 hour ago).
   - a track of *a Man* coming from the east (done less than 1 hour ago).
   - a track of a young ranger leading east (done less than 1 hour ago).
   - a track of *a Half-Elf* leading west (done less than 2 hours a   
- a track of *a Half-Elf* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *a Half-Elf* coming from the east (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the east (done less than 2 hours ago).
   - a track of *a Man* leading west (done less than 2 hours ago).
   - a track of *a Man* coming from the east (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 3 hours ago).
You stop searching.

* HP:Fine>kill *Dwarf*
*Loknar the Dwarf* leaves east.
They aren't here.

o HP:Fine>e
Old East Road
Exits: =east=, =west=.

o HP:Fine>e
e
Nogir leaves east.
Old East Road
Nogir is standing here.
Exits: =east=, =west=.

o HP:Fine>e
e
Old East Road
Exits: =south=, =west=.

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>s
Old East Road
Exits: =north=, =east=.

o HP:Fine>e
e
e
Old East Road
Exits: =east=, =west=.

o HP:Fine>e
Old East Road
Exits: =east=, =west=.

o HP:Fine>e
Old East Road
Exits: =east=, south, =west=.
You begin to see some clouds.
The frosty ground is starting to soften.

o HP:Fine>e
Old East Road
Exits: =east=, =west=.

o HP:Fine>e
s
Old East Road
Exits: =east=, =west=.

o HP:Fine>
Old East Road
*Loknar the Dwarf* is standing here.
Exits: =south=, =west=.

* HP:Fine>Alas, you cannot go that way...

* HP:Fine>e
Old East Road
Exits: =north=, =east=.
*Loknar the Dwarf* has arrived from the north.

* HP:Fine>kill *Dwarf*
Nogir smites *Loknar the Dwarf*'s right hand extremely hard.
*Loknar the Dwarf* cleaves Nogir's left foot extremely hard.

Old East Road
A young man in ranger's attire is here, travelling the roads.
Exits: =east=, south, =west=.
A young ranger yells 'An Urc as here at Old East Road!'

* HP:Fine>They aren't here.

* HP:Fine>kill *Dwarf*

*Loknar the Dwarf* has arrived from the west.

* HP:Fine>
You cleave *Loknar the Dwarf*'s right leg hard and tickle it.

* HP:Fine *Loknar the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Fine *Loknar the Dwarf*:Fine>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves east.

* HP:Fine>e

Nogir has arrived from the west.

* HP:Fine>kill *Dwarf*
Old East Road
*Loknar the Dwarf* is standing here.
Exits: =south=, =west=.

* HP:Fine>Nogir approaches *Loknar the Dwarf*, trying to smite him.
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>
A young ranger has arrived from the west.

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>
*Loknar the Dwarf* cleaves Nogir's body extremely hard.

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

* HP:Fine>s

A young ranger tries to slash you, but your parry is successful.

* HP:Fine a young ranger:Healthy>kill *Dwarf*
No way! You are fighting for your life!

* HP:Fine a young ranger:Healthy>They aren't here.

* HP:Fine a young ranger:Healthy>flee
You flee head over heels.
Old East Road
Exits: =east=, south, =west=.

o HP:Fine>e
Old East Road
A young man in ranger's attire is here, travelling the roads.
Exits: =south=, =west=.
A young ranger yells 'An Orc is here at Old East Road!'

* HP:Fine>s
e
Old East Road
Exits: =north=, =east=.

o HP:Fine>e
Old East Road
Exits: north, =east=, south, =west=.

o HP:Fine>
Large Road
Exits: =east=, =west=.

o HP:Fine>e
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Nogir is standing here.
Exits: =north=, =east=, =south=, =west=.
Nogir leaves east.

o HP:Fine>e
Large Road
Exits: =east=, =west=.

o HP:Fine>e
West of Bree
A brass lantern has been set on the ground.
*Loknar the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *Loknar the Dwarf*.
Exits: [east], =south=, =west=.
The clouds begin to disappear.
*Loknar the Dwarf* cleaves Nogir's left leg extremely hard.

* HP:Fine>close gate  
It's already closed!

* HP:Fine>close gate  
It's already closed!
You hear a *click* in a lock.
The gate is opened from the other side.

* HP:Fine>kill *Dwarf*
Nogir closes the gate.
You cleave *Loknar the Dwarf*'s body extremely hard.

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>kill *Dwarf*
You're already fighting!

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>close gate  
It's already closed!

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>close gate  
It's already closed!

* HP:Fine *Loknar the Dwarf*:Fine Nogir:Fine>close gate  
It's already closed!
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves west.

o HP:Fine>close gate  
It's already closed!

o HP:Fine>
*Loknar the Dwarf* has arrived from the west.

* HP:Fine>
Nogir approaches *Loknar the Dwarf*, trying to smite him.
*Loknar the Dwarf* cleaves Nogir's left leg extremely hard.

* HP:Fine>kill *Dwarf*

* HP:Fine>
Alas! You failed to reach him through the melee.

* HP:Fine>kill *Dwarf*

*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

close gate  

o HP:Fine>kill *Dwarf*
s
kill *Dwarf*
They aren't here.

o HP:Fine>It's already closed!

o HP:Fine>s
They aren't here.

o HP:Fine>s
Connecting Paved Road
*Loknar the Dwarf* is standing here.
Exits: =north=, =south=.

* HP:Fine>s
You cleave *Loknar the Dwarf*'s right arm hard and tickle it.

* HP:Fine *Loknar the Dwarf*:Hurt>No way! You are fighting for your life!
*Loknar the Dwarf* cleaves your head extremely hard.
You feel a strong ache there!

* HP:Fine *Loknar the Dwarf*:Hurt>No way! You are fighting for your life!

* HP:Fine *Loknar the Dwarf*:Hurt>No way! You are fighting for your life!
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves north.

o HP:Fine>n
kill *Dwarf*
West of Bree
A brass lantern has been set on the ground.
*Loknar the Dwarf* is standing here.
Exits: [east], =south=, =west=.

* HP:Fine>Nogir smites *Loknar the Dwarf*'s left leg extremely hard.
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine *Loknar the Dwarf*:Hurt Nogir:Fine>close gate  
It's already closed!

* HP:Fine *Loknar the Dwarf*:Hurt Nogir:Fine>close gate  
It's already closed!
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine *Loknar the Dwarf*:Hurt Nogir:Fine>close gate  
It's already closed!

* HP:Fine *Loknar the Dwarf*:Hurt Nogir:Fine>close gate  

*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves west.

o HP:Fine>It's already closed!

o HP:Fine>close gate  
It's already closed!

o HP:Fine>w
Large Road
Exits: =east=, =west=.
You begin to see some clouds.
The frosty ground is starting to soften.

o HP:Fine>kill *Dwarf*
They aren't here.

o HP:Fine>w
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
*Loknar the Dwarf* is standing here.
Exits: =north=, =east=, =south=, =west=.

* HP:Fine>kill *Dwarf*
You cleave *Loknar the Dwarf*'s left leg extremely hard.
Your victim is shocked by your hit!
*Loknar the Dwarf* cleaves your body hard and tickles it.

* HP:Fine *Loknar the Dwarf*:Hurt>
A young ranger has arrived from the west.

* HP:Fine *Loknar the Dwarf*:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves east.

* HP:Fine>e
Large Road
Exits: =east=, =west=.

o HP:Fine>kill *Dwarf*
e
They aren't here.

o HP:Fine>kill *Dwarf*
West of Bree
A brass lantern has been set on the ground.
*Loknar the Dwarf* is standing here.
Exits: [east], =south=, =west=.
The clouds begin to disappear.

* HP:Fine>
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine *Loknar the Dwarf*:Hurt>close gate  
It's already closed!

* HP:Fine *Loknar the Dwarf*:Hurt>
*Loknar the Dwarf* calls for the gate to be opened.
You cleave *Loknar the Dwarf*'s body extremely hard.

* HP:Fine *Loknar the Dwarf*:Wounded>close gate  
It's already closed!

* HP:Fine *Loknar the Dwarf*:Wounded>close gate  
It's already closed!
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves west.

o HP:Fine>close gate  
It's already closed!

o HP:Fine>close gate  

*Loknar the Dwarf* has arrived from the west.
Nogir smites *Loknar the Dwarf*'s left leg extremely hard and shatters it.
*Loknar the Dwarf* cleaves Nogir's left arm extremely hard.

* HP:Fine>It's already closed!

* HP:Fine>w
Large Road
A young man in ranger's attire is here, travelling the roads.
Exits: =east=, =west=.
You begin to see some clouds.
The frosty ground is starting to soften.
A young ranger yells 'An Orc is here at Large Road!'

* HP:Fine>kill *Dwarf*
They aren't here.

* HP:Fine>e
kill *Dwarf*
West of Bree
A brass lantern has been set on the ground.
Nogir is standing here.
Exits: [east], =south=, =west=.
The clouds begin to disappear.

o HP:Fine>They aren't here.
A young ranger has arrived from the west.

* HP:Fine>close gate  
It's already closed!

* HP:Fine>s
s
Connecting Paved Road
*Loknar the Dwarf* is standing here.
Exits: =north=, =south=.
Nogir bleeds from open wounds.

* HP:Fine>Nogir approaches *Loknar the Dwarf*, trying to smite him.

Paved Road
Exits: =north=, =south=.

o HP:Fine>n
kill *Dwarf*
Connecting Paved Road
*Loknar the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *Loknar the Dwarf*.
Exits: =north=, =south=.

* HP:Fine>
You cleave *Loknar the Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Loknar the Dwarf* panics, but can't stop fighting to flee.
*Loknar the Dwarf* cleaves Nogir's body extremely hard.

* HP:Fine *Loknar the Dwarf*:Bad Nogir:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

o HP:Fine>
*Loknar the Dwarf* has arrived from the south.

* HP:Fine>s
Paved Road
Exits: =north=, =south=.

o HP:Fine>kill *Dwarf*
n
They aren't here.

o HP:Fine>kill *Dwarf*
Connecting Paved Road
Exits: =north=, =south=.

o HP:Fine>They aren't here.

o HP:Fine>n
kill *Dwarf*
West of Bree
A brass lantern has been set on the ground.
A young man in ranger's attire is here, travelling the roads.
Exits: [east], =south=, =west=.
A young ranger yells 'Some Orcs are here at West of Bree!'

* HP:Fine>They aren't here.

* HP:Fine>
A young ranger leaves west.

o HP:Fine>close gate  
w
It's already closed!

o HP:Fine>w
Large Road
A young man in ranger's attire is here, travelling the roads.
Exits: =east=, =west=.
You begin to see some clouds.
The frosty ground is starting to soften.

* HP:Fine>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Exits: =north=, =east=, =south=, =west=.

o HP:Fine>w
w
Large Road
Exits: =east=, =west=.

o HP:Fine>w
w
Old East Road
A duck is here, quacking happily.
Exits: north, =east=, south, =west=.

o HP:Fine>
Old East Road
Exits: =north=, =east=.

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>n
Old East Road
Exits: =south=, =west=.

o HP:Fine>w
w
Old East Road
Exits: =east=, south, =west=.

o HP:Fine>
Old East Road
Exits: =north=, =east=.

o HP:Fine>e
e
Old East Road
Exits: =east=, south, =west=.

o HP:Fine>s
e
Old East Road
Exits: =south=, =west=.

o HP:Fine>e
e
Old East Road
A duck is here, quacking happily.
Exits: =north=, =east=.

o HP:Fine>e
Old East Road
Exits: north, =east=, south, =west=.

o HP:Fine>
Large Road
A young man in ranger's attire is here, travelling the roads.
Exits: =east=, =west=.
A young ranger yells 'Some Orcs yre here at Large Ruad!'

* HP:Fine>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Exits: =north=, =east=, =south=, =west=.

o HP:Fine>
Large Road
Exits: =east=, =west=.

o HP:Fine>
*a Half-Elf* yells faintly from the east 'orcs w of bree'

o HP:Fine>track *Dwarf*
You carefully examine the ground around you, looking for tracks...

change wimp 300
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine>Wimpy set to: 300

o HP:Fine>w
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
The butchered corpse of a brown bear is lying here.
Exits: =north=, =east=, =south=, =west=.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>n
The Lane
Exits: =north=, east, =south=.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>n
The Lane
Exits: =north=, east, =south=.

change wimp 300
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>Wimpy set to: 300

o HP:Fine>change mood aggressive
Ok.

o HP:Fine>n
The Lane
Exits: =north=, east, =south=, west.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>n
The Lane
Exits: =north=, east, =south=, west.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>n
The Lane
A young man in ranger's attire is here, travelling the roads.
Exits: =north=, east, =south=.
A young ranger yells 'Some Orcs are here at The Lane!'

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* HP:Fine>
The Lane
Exits: =north=, =south=.
The clouds begin to disappear.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>
The Lane
Exits: =north=, =south=, west.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>n
The Lane
Exits: =east=, =south=.

e
You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

o HP:Fine>
The Lane
Exits: north, =east=, =west=.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

o HP:Fine>e
The Lane
Exits: =east=, south, =west=.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

o HP:Fine>e
The Lane
Exits: =north=, =west=.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>
The Lane
Exits: =north=, =south=.

sc
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine>435/465 hits and 84/160 moves.

o HP:Fine>n
Nogir stops using a great warsword.
Nogir skillfully draws a giant spear.
The Lane
Exits: =east=, =south=.

e
Nogir binds a tower shield on his arm.
You stop tracking your victim.
Saving Tahkr.

o HP:Fine>
The Lane
Exits: =north=, =west=.
Nogir leaves north.

o HP:Fine>n
n
The Lane
Exits: =north=, =south=.

o HP:Fine>n
n
The Lane
Exits: =north=, =south=.

o HP:Fine>n
n
The Lane
Nogir is standing here.
Exits: =north=, =south=.
Nogir leaves north.

o HP:Fine>n
The Lane
Nogir is standing here.
Exits: =north=, east, =south=, west.
Nogir leaves north.

o HP:Fine>
The Lane
Exits: =north=, =south=, west.

o HP:Fine>n
Road to Fornost
Nogir is standing here.
Exits: =north=, =south=, west.
Nogir leaves north.

o HP:Fine>
Road to Fornost
Nogir is standing here.
Exits: =east=, =south=, west.

o HP:Fine>n
Alas, you cannot go that way...

o HP:Fine>n
Alas, you cannot go that way...

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>e
Bend in the Road
Exits: =north=, =west=.

o HP:Fine>n
Nogir leaves north.

n
Road to Fornost
Nogir is standing here.
Exits: =north=, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, =south=.

o HP:Fine>n
Bend in the Road
Exits: east, =south=, =west=.

o HP:Fine>w
Alas, you cannot go that way...

o HP:Fine>
Bend in the Road
*a Dwarf* is standing here.
Exits: =north=, =east=.
*a Dwarf* leaves east.

o HP:Fine>n
Road to Fornost
Exits: =north=, =south=.

o HP:Fine>n
On the Bridge
Exits: =north=, =south=.

o HP:Fine>n
n
Road to Fornost
Exits: =north=, =south=.

o HP:Fine>n
In front of the Nasty Mewlip's Inn
Exits: =north=, [east], =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>n
n
Road to Fornost
A grey wolf is here, snarling aggressively.
Exits: =north=, east, =south=.

o HP:Fine>n
n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>track *Dwarf*
Road to Fornost
There are eight pieces of paper here.
A receipt has been dropped here.
A wallet is lying here.
Exits: =north=, east, =south=.

o HP:Fine>
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>
You carefully examine the ground around you, looking for tracks...

Nogir bleeds from open wounds.

Nogir says 'rax'

Nogir leaves north.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o HP:Fine>
You feel bolder.

o HP:Fine>n
Bend in the Road
The butchered corpse of a grey wolf is lying here.
Exits: =east=, =south=, west.

You stop tracking your victim.

o HP:Fine>n
Alas, you cannot go that way...

o HP:Fine>n
Alas, you cannot go that way...

o HP:Fine>e
Bend in the Road
Exits: =north=, east, south, =west=.

o HP:Fine>n
n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
n
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>n
Road to Fornost
A snake slithers towards you.
Exits: =north=, east, =south=.

o HP:Fine>n
n
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
n
An Old Stone Bridge
Exits: =north=, =south=, down.

o HP:Fine>n
Bend in the Road
Exits: =east=, =south=.

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>e
Alas, you cannot go that way...

o HP:Fine>n
Bend in the Road
Exits: =north=, east, =west=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.
A young ranger has arrived from the north.

* HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>n
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>n
Bend in the Road
Exits: north, =east=, =south=, west.

o HP:Fine>n
In a Field
Exits: north, east, south.

o HP:Fine>n
Outside the Walls of Fornost
A colourful butterfly is fluttering around here.
Exits: east, south.

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>e
Before the Gates of Fornost
Nogir is standing here searching for tracks.
Exits: [north], east, =south=, west.

o HP:Fine>l n
The Portcullis is closed.

o HP:Fine>open Portcullis  
Ok.

o HP:Fine>scout north
You quietly scout northwards...

Under the Wall, Between the Gates
An experienced Dnadan officer is standing here, keeping things under control.
A Dnadan gateguard is standing here.
An experienced Dnadan officer is standing here, keeping things under control.
A Dnadan gateguard is standing here.
A butterfly has arrived from the west.

You stop scouting.

o HP:Fine>close Portcullis  
Ok.

o HP:Fine>
Nogir says 'loknar'

o HP:Fine>whois loknar
Loknar The Legendary Cleaver is a Dwarf.

o HP:Fine>w

A butterfly leaves west.

o HP:Fine>
Outside the Walls of Fornost
A colourful butterfly is fluttering around here.
Exits: east, south.

o HP:Fine>sc
457/465 hits and 67/160 moves.

o HP:Fine>s
In a Field
Exits: north, east, south.

o HP:Fine>s
s
Bend in the Road
Exits: north, =east=, =south=, west.

o HP:Fine>s
Nogir stops using a tower shield.

Nogir stops using a giant spear.
Nogir confidently draws a great warsword.
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>track loknar
You carefully examine the ground around you, looking for tracks...

Nogir leaves south.

You stop searching.
*Loknar the Dwarf* has arrived from the south.

* HP:Fine>n

*Loknar the Dwarf* leaves north.

o HP:Fine>
Road to Fornost
*Loknar the Dwarf* is standing here.
Exits: =north=, east, =south=, west.

* HP:Fine>
*Loknar the Dwarf* leaves north.

o HP:Fine>n
Road to Fornost
*Loknar the Dwarf* is standing here.
Exits: =north=, east, =south=.
*Loknar the Dwarf* leaves north.

o HP:Fine>kill loknar
They aren't here.

o HP:Fine>n
kill loknar
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>They aren't here.

o HP:Fine>n

Nogir has arrived from the south.

o HP:Fine>
Bend in the Road
Exits: north, =east=, =south=, west.

o HP:Fine>n
Nogir leaves north.

kill loknar
In a Field
A colourful butterfly is fluttering around here.
Nogir is standing here.
Exits: north, east, south.

o HP:Fine>They aren't here.
Nogir leaves north.

o HP:Fine>n
Outside the Walls of Fornost
Nogir is standing here.
Exits: east, south.

o HP:Fine>n
Nogir leaves east.
Alas, you cannot go that way...

o HP:Fine>e
kill loknar
Before the Gates of Fornost
*Loknar the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *Loknar the Dwarf*.
Exits: [north], east, =south=, west.

* HP:Fine>
You cleave *Loknar the Dwarf*'s head extremely hard and shatter it.

* HP:Fine *Loknar the Dwarf*:Bad Nogir:Hurt>
The Portcullis is opened from the other side.
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

o HP:Fine>kill loknar
*Loknar the Dwarf* has arrived from the south.
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine *Loknar the Dwarf*:Bad>kill loknar

Nogir approaches *Loknar the Dwarf*, trying to smite him.
*Loknar the Dwarf* panics, but can't stop fighting to flee.

* HP:Fine *Loknar the Dwarf*:Bad>
You're already fighting!

* HP:Fine *Loknar the Dwarf*:Bad>kill loknar
Nogir closes the Portcullis.
You're already fighting!
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves west.

o HP:Fine>kill loknar
They aren't here.

o HP:Fine>w
kill loknar
Outside the Walls of Fornost
*Loknar the Dwarf* is standing here.
Exits: east, south.

* HP:Fine>
You approach *Loknar the Dwarf*, trying to cleave him.
*Loknar the Dwarf* cleaves your left leg extremely hard and tickles it.

* HP:Fine *Loknar the Dwarf*:Bad>
Nogir approaches *Loknar the Dwarf*, trying to smite him.

* HP:Fine *Loknar the Dwarf*:Bad>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

o HP:Fine>s
kill loknar
In a Field
A colourful butterfly is fluttering around here.
Exits: north, east, south.

o HP:Fine>They aren't here.

o HP:Fine>e
n
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>kill loknar
Before the Gates of Fornost
Exits: [north], east, =south=, west.

o HP:Fine>They aren't here.

o HP:Fine>l n
The Portcullis is closed.

o HP:Fine>
Nogir leaves west.

o HP:Fine>w
Outside the Walls of Fornost
Exits: east, south.

o HP:Fine>s
In a Field
A colourful butterfly is fluttering around here.
Nogir is standing here.
Exits: north, east, south.

o HP:Fine>
Nogir carefully examines the ground around him, looking for tracks...

o HP:Fine>
Nogir leaves north.

o HP:Fine>change wimp 300
e
n
Wimpy set to: 300

o HP:Fine>
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>
Before the Gates of Fornost
Nogir is standing here.
Exits: [north], east, =south=, west.

o HP:Fine>
Nogir leaves west.

o HP:Fine>sc
446/465 hits and 55/160 moves.

o HP:Fine>l n
The Portcullis is closed.

o HP:Fine>sc
451/465 hits and 62/160 moves.

o HP:Fine>change wimp 300
eq
*an Elf* has arrived from the south.
Wimpy set to: 300

* HP:Fine>kill *Elf*
*an Elf* tries to keep you at bay, but fails.
You cleave *an Elf*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
*an Elf* is mortally wounded and will die soon if not aided.

* HP:Fine *an Elf*:Dying>bash
*an Elf* doesn't recover from your bash; she is dead.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn her last breath! R.I.P.

o HP:Fine>exa 1.corpse
corpse (here) : 
a pile of coins
a flagon
a belt pouch
a lantern
a hunting knife (brand new)
a lantern
a plain leather belt
a short spear (battered)
a wolfskin wristband (brand new)
a shortbow
a forest green cloak (brand new)
a gilded round shield (brand new)
a thick pair of soft leather sleeves (brand new)
a warm pair of wool gloves (brand new)
a pair of smooth, black boots
a thick pair of soft leather trousers (brand new)
a silver cloakpin
a ring of silver
a large sack
a snakeskin belta snakeskin belt
a lantern
a map of Bree
a double edged eket (brand new)
a backsword (dented)
a small wooden shield (worn out)
a longsword (dented)
a dagger (brand new)

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>s
Bend in the Road
Exits: =north=, south, =west=.

o HP:Fine>s
s
Shaded Path
A brass lantern has been set on the ground.
Exits: north, east, south, west.

* HP:Fine>w
Gloomy Forest
Exits: north, east, south, west.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>s
s
s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>
Bend in the Road
Exits: =north=, east, =west=.

o HP:Fine>sc
Alas, you cannot go that way...

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>458/465 hits and 57/160 moves.

o HP:Fine>w
s
Bend in the Road
Exits: =east=, =south=.

o HP:Fine>s
s
An Old Stone Bridge
Exits: =north=, =south=, down.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>s
Road to Fornost
Exits: =north=, east, =south=, west.

o HP:Fine>s
Road to Fornost
A snake slithers towards you.
Nogir is standing here.
Exits: =north=, east, =south=.

o HP:Fine>s
Nogir leaves south.
Road to Fornost
Nogir is standing here.
Exits: =north=, east, =south=, west.

o HP:Fine>
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine>Nogir leaves south.

s
Bend in the Road
Nogir is standing here.
Exits: =north=, east, south, =west=.

o HP:Fine>s
Dry Plains
The corpse of a bullfrog is lying here.
A young man in ranger's attire is here, travelling the roads.
Exits: north, east, south, west.
A young ranger yells 'Some Orcs are here yt Dry Plains!'
You swiftly dodge a young ranger's attempt to slash you.
You cleave a young ranger's right arm extremely hard and shatter it.

* HP:Fine a young ranger:Fine>No way! You are fighting for your life!

* HP:Fine a young ranger:Fine>flee
Nogir leaves south.
You flee head over heels.
Dry Plains
Nogir is standing here.
Exits: north, east, south, west.

o HP:Fine Move:Tired>w
Road to Fornost
There are eight pieces of paper here.
A receipt has been dropped here.
A wallet is lying here.
Exits: =north=, east, =south=.

o HP:Fine Move:Tired>s
Someone narrates 'wazup!'
Road to Fornost
The garden snake slithers harmlessly here.
A grey wolf is here, snarling aggressively.
Exits: =north=, east, =south=.

o HP:Fine Move:Tired>s
s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine Move:Tired>Nogir leaves east.

s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine Move:Tired>l
Road to Fornost
A restless rabbit bounces around.
Exits: =north=, east, =south=, west.

o HP:Fine Move:Tired>
Road to Fornost
A restless rabbit bounces around.

o HP:Fine Move:Tired>s
s
Road to Fornost
Exits: =north=, east, =south=.

o HP:Fine Move:Tired>
In front of the Nasty Mewlip's Inn
Exits: =north=, (east), =south=.

o HP:Fine Move:Tired>s
Road to Fornost
Exits: =north=, =south=.

o HP:Fine Move:Tired>n
In front of the Nasty Mewlip's Inn
Exits: =north=, (east), =south=.

o HP:Fine Move:Tired>scout east
You quietly scout eastwards...

The Nasty Mewlip's Inn
A barman watches you calmly, while skillfully mixing a drink.

s
You stop scouting.

o HP:Fine Move:Tired>s
Road to Fornost
Exits: =north=, =south=.

o Move:Tired>s
On the Bridge
Exits: =north=, =south=.

o Move:Tired>
Road to Fornost
Exits: =north=, =south=.

o Move:Tired>e
Alas, you cannot go that way...

o Move:Tired>s
Bend in the Road
Exits: =north=, =east=.

o Move:Tired>e
Bend in the Road
Exits: east, =south=, =west=.

o Move:Tired>s
s
Road to Fornost
Exits: =north=, =south=.

o Move:Tired>s
s
Road to Fornost
Exits: =north=, =south=.

o Move:Tired>s
Bend in the Road
Exits: =north=, =west=.

o Move:Tired>Alas, you cannot go that way...

o Move:Tired>Alas, you cannot go that way...

o Move:Tired>get zaugurz-draught pack
quaff flask
You get a small metal flask from a leather backpack.

o Move:Tired>s
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized.

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>w
Road to Fornost
Exits: =east=, =south=, west.

o HP:Fine>w
Path
A frog is standing here.
Exits: [north], east, south.

o HP:Fine>w
Alas, you cannot go that way...

o HP:Fine>s
Partially Cleared Land
A frog is standing here.
Exits: north, east, south.

o HP:Fine>s
Woodlots
Exits: north, east, south.

o HP:Fine>s
Old Dirt Road
Exits: north, east, west.

o HP:Fine>s
Alas, you cannot go that way...

o HP:Fine>w
Old Dirt Road
Exits: east, west.

o HP:Fine>s
Alas, you cannot go that way...

o HP:Fine>s
w
s
Alas, you cannot go that way...

o HP:Fine>
Old Dirt Road
Exits: east, south, west.
The frosty ground is starting to soften.

o HP:Fine>
Old Dirt Road
Exits: north, south.

o HP:Fine>s
s
Old Dirt Road
Exits: north, south.

o HP:Fine>
Old Dirt Road
Exits: north, south.

o HP:Fine>s
Old Dirt Road
Exits: north, south, west.

o HP:Fine>s
Old Dirt Road
Exits: north, south.

o HP:Fine>s
The Lane
Exits: north, =east=, =west=.

o HP:Fine>w
The Lane
Exits: =east=, =south=.

o HP:Fine>s
The Lane
Exits: =north=, =south=, west.

o HP:Fine>s
The Lane
Exits: =north=, =south=.

o HP:Fine>s
The Lane
Exits: =north=, east, =south=.
You begin to see some clouds.

o HP:Fine>s
The Lane
Exits: =north=, east, =south=, west.

o HP:Fine>s
The Lane
Exits: =north=, east, =south=, west.

o HP:Fine>s
The Lane
Exits: =north=, east, =south=.

o HP:Fine>s
The Lane
Exits: =north=, east, =south=.

o HP:Fine>s
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A strip of leather with a buckle is lying here.
A raft has been left here.
Exits: =north=, =east=, =south=, =west=.

o HP:Fine>track loknar
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading north
 (done less than 4 hours ago).

o HP:Fine>n
The Lane
Exits: =north=, east, =south=.

You stop tracking your victim.

o HP:Fine>n
The Lane
Exits: =north=, east, =south=.

o HP:Fine>n
The Lane
Exits: =north=, east, =south=, west.

o HP:Fine>n
n
The Lane
Exits: =north=, east, =south=, west.

o HP:Fine>n
The Lane
Exits: =north=, east, =south=.

o HP:Fine>
The Lane
Exits: =north=, =south=.
The clouds begin to disappear.

o HP:Fine>n
The Lane
Exits: =north=, =south=, west.

o HP:Fine>n
The Lane
Exits: =east=, =south=.

o HP:Fine>e
The Lane
Exits: north, =east=, =west=.

o HP:Fine>e
The Lane
Exits: =east=, south, =west=.

o HP:Fine>e
The Lane
Exits: =north=, =west=.

o HP:Fine>e
Alas, you cannot go that way...

o HP:Fine>n
The Lane
Exits: =north=, =south=.

o HP:Fine>n
n
The Lane
Exits: =east=, =south=.

o HP:Fine>Alas, you cannot go that way...

o HP:Fine>e
The Lane
Exits: =north=, =west=.

o HP:Fine>track loknar
You carefully examine the ground around you, looking for tracks...

change wimp 300
You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

o HP:Fine>Wimpy set to: 300

o HP:Fine>w
The Lane
Exits: =east=, =south=.

s
You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

o HP:Fine>
The Lane
Exits: =north=, =south=.

s
You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

o HP:Fine>
The Lane
Exits: =north=, =west=.

w
You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

o>
The Lane
Exits: =east=, south, =west=.

You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

o>s
Empty Plains
The corpse of a merchant is lying here.
Exits: north, east, south.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

o>e
Empty Plains
Exits: south, west.

s
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o>
Light Woods
The corpse of an opossum is lying here.
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o>s
In a Dense Forest
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o>w
In a Dense Forest
It looks like this stretch of forest has grown recently.
A sparrow is flapping around on the ground.
Exits: east, west.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o>
In a Light Forest
Exits: east, south, west.
You begin to see some clouds.
The frosty ground is starting to soften.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o>s
In a Light Forest
*Loknar the Dwarf* is resting here.
Exits: north, east, south, west.
Aha, you have found your victim!

*>kill loknar
You cleave *Loknar the Dwarf*'s left foot extremely hard and shatter it.
*Loknar the Dwarf* cleaves your right arm extremely hard and tickles it.

* HP:Fine *Loknar the Dwarf*:Wounded>bash
*Loknar the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Loknar the Dwarf* leaves south.

o HP:Fine>s
kill loknar
In a Light Forest
Exits: north, south, west.

o HP:Fine>They aren't here.

o HP:Fine Move:Tired>track loknar
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine>w
The Lane
Exits: =north=, east, =south=, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine>w
Open Field
A grey wolf is here, thin from starvation.
Exits: north, east, south, west.

A starved grey wolf leaves north.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine>w
Small Path in the Hills
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine Move:Tired>w
Grassy Plain
A colourful butterfly is fluttering around here.
Exits: east, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine Move:Tired>w
Plains
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine Move:Tired>w
Plains
Exits: north, east.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o HP:Fine Move:Tired>
Plains
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
A black wolf leaves south.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o HP:Fine Move:Tired>w
Plains
A black wolf pads restlessly, looking for its next prey.
Exits: east, south.

s
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).
A black wolf leaves south.

o HP:Fine Move:Tired>
Plains
*Loknar the Dwarf* is resting here.
A colourful butterfly is fluttering around here.
A black wolf pads restlessly, looking for its next prey.
Exits: north, west.
Aha, you have found your victim!

* HP:Fine Move:Tired>kill loknar
You cleave *Loknar the Dwarf*'s body extremely hard and shatter it.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, but can't stop fighting to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>bash
*Loknar the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Loknar the Dwarf* leaves west.

o HP:Fine Move:Tired>
Someone narrates 'muahaha wazup!'

o HP:Fine Move:Tired>w
kill loknar
Strange Path
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
*Loknar the Dwarf* is standing here.
Exits: north, east.

* HP:Fine Move:Tired>
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, but can't stop fighting to flee.
*Loknar the Dwarf* strongly cleaves your left hand and tickles it.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
Saving Tahkr.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves east.

o HP:Fine Move:Tired>
*Loknar the Dwarf* has arrived from the east.

* HP:Fine Move:Tired>kill loknar
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* cleaves your left hand extremely hard and tickles it.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>exa loknar
You see nothing special about him.
*Loknar the Dwarf* looks pretty hurt.
*Loknar the Dwarf* seems to have:
       A light wound at the left foot,
       A light wound at the left leg.
*Loknar the Dwarf* is using: 
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a spiked metal helmet (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>   <worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on be<worn on belt>       a butcher knife (brand new)

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
A black wolf leaves north.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>bash
A black wolf has arrived from the east.

*Loknar the Dwarf* panics, but can't stop fighting to flee.

*Loknar the Dwarf* panics, and attempts to flee.

l
*Loknar the Dwarf* panics, and attempts to flee.

A butterfly has arrived from the east.

As *Loknar the Dwarf* avoids your bash, you topple over and fall to the ground.
You fall to the ground.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>l

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
Strange Path
A black wolf pads restlessly, looking for its next prey.
*Loknar the Dwarf* is here, fighting YOU.
A black wolf pads restlessly, looking for its next prey.
A colourful butterfly is fluttering around here.
*Loknar the Dwarf* sends you sprawling with a powerful bash.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Wounded>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves north.

st

o HP:Fine Move:Tired>
Nogir has arrived from the east.

o HP:Fine Move:Tired>
Nogir leaves north.

o HP:Fine Move:Tired>n

Your head stops stinging.

o HP:Fine Move:Tired>
Strange Path
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A colourful butterfly is fluttering around here.

o HP:Fine Move:Tired>
You are already standing.

o HP:Fine Move:Tired>
Strange Path
*Loknar the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *Loknar the Dwarf*.
Exits: [north], south, west.
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves south.

o HP:Fine Move:Tired>kill loknar
They aren't here.
Nogir leaves south.

o HP:Fine Move:Tired>s
kill loknar
Strange Path
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A colourful butterfly is fluttering around here.
*Loknar the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *Loknar the Dwarf*.
Exits: north, east.

* HP:Fine Move:Tired>
* HP:Fine Move:Tired>
Alas! You failed to reach him through the melee.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired>
*Loknar the Dwarf* panics, and attempts to flee.

gig

* HP:Fine Move:Tired>
You giggle.

* HP:Fine Move:Tired>kill loknar

* HP:Fine Move:Tired>
Alas! You failed to reach him through the melee.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired>kill loknar

*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired>
Nogir smiles viciously.
*Loknar the Dwarf* sends Nogir sprawling with a powerful bash.

* HP:Fine Move:Tired>
You cleave *Loknar the Dwarf*'s body extremely hard and shatter it.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Fine>
*Loknar the Dwarf* cleaves Nogir's left leg extremely hard.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Loknar the Dwarf* says 'die?!'
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Loknar the Dwarf* cleaves Nogir's right leg extremely hard.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>/lota luck
emote says:  lota luck
Ok.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Eggbeard the Dwarf* has arrived from the east.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Eggbeard the Dwarf* leaves north.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad Nogir:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves east.

o HP:Fine Move:Tired>
*Eggbeard the Dwarf* has arrived from the north.

* HP:Fine Move:Tired>
You intercept *Eggbeard the Dwarf*'s blow.
*Eggbeard the Dwarf* pounds your left hand extremely hard and tickles it.
You cleave *Eggbeard the Dwarf*'s right foot extremely hard.

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Plains
*Loknar the Dwarf* is standing here.
Exits: north, west.

* HP:Fine Move:Tired>kill loknar
You approach *Loknar the Dwarf*, trying to cleave him.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad>
Nogir has arrived from the west.

* HP:Fine Move:Tired *Loknar the Dwarf*:Bad>
*Loknar the Dwarf* panics, and attempts to flee.
*Loknar the Dwarf* leaves north.

o HP:Fine Move:Tired>n
kill loknar
Plains
*Loknar the Dwarf* is standing here.
Exits: east, south.
Nogir approaches *Loknar the Dwarf*, trying to smite him.
*Loknar the Dwarf* cleaves Nogir's body very hard.

* HP:Fine Move:Tired>
You cleave *Loknar the Dwarf*'s left leg extremely hard and shatter it.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Awful Nogir:Hurt>
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Awful Nogir:Hurt>
*Eggbeard the Dwarf* has arrived from the south.

* HP:Fine Move:Tired *Loknar the Dwarf*:Awful Nogir:Hurt>l
Plains
*Loknar the Dwarf* is here, fighting Nogir.
Nogir is here, fighting *Loknar the Dwarf*.
*Eggbeard the Dwarf* is standing here.
*Loknar the Dwarf* panics, and attempts to flee.

* HP:Fine Move:Tired *Loknar the Dwarf*:Awful Nogir:Hurt>
You cleave *Loknar the Dwarf*'s left arm extremely hard and shatter it.
*Loknar the Dwarf* is incapacitated and will slowly die, if not aided.

* HP:Fine Move:Tired *Loknar the Dwarf*:Awful Nogir:Hurt>
Nogir smites *Loknar the Dwarf*'s body extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Loknar the Dwarf*'s death cry.
*Loknar the Dwarf* has drawn his last breath! R.I.P.

* HP:Fine Move:Tired>get all 1.corpse
Nogir gets a mince-pie from the corpse of *a Dwarf*.
Nogir gets a pork-pie from the corpse of *a Dwarf*.
Nogir gets a pork-pie from the corpse of *a Dwarf*.
Nogir gets a mince-pie from the corpse of *a Dwarf*.
Nogir gets an egg from the corpse of *a Dwarf*.
Nogir gets an egg from the corpse of *a Dwarf*.
Nogir gets a black wolf fur from the corpse of *a Dwarf*.
Nogir gets a double edged eket from the corpse of *a Dwarf*.
Nogir gets a forest green cloak from the corpse of *a Dwarf*.
Nogir gets a redNogir gets a red ruby from the corpse of *a Dwarf*.
Nogir gets a thick metal breastplate from the corpse of *a Dwarf*.
Nogir gets a spiked metal helmet from the corpse of *a Dwarf*.
Nogir gets a pair of plate greaves from the corpse of *a Dwarf*.
Nogir gets a thick pair of metal boots from the corpse of *a Dwarf*.
Nogir gets a pair of metal gauntlets from the corpse of *a Dwarf*.
Nogir gets a pair of plate vambraces from the corpse of *a Dwarf*.
You get a bejewelled shield from the corpse of *a Dwarf*.
You get a foYou get a forest green cloak from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a keyring from the corpse of *a Dwarf*.
You get a mighty dwarven axe from the corpse of *a Dwarf*.
You get a plain leather belt from the corpse of *a Dwarf*.
You get a sable pouch from the corpse of *a Dwarf*.
You get a water skin from the corpse of *a Dwarf*.
You get a stone from the corpse of *a Dwarf*.
You get a butcher knife from the corpse of *a Dwarf*.
You get a fortune in gold fromYou get a fortune in gold from the corpse of *a Dwarf*.
There was 70 gold coins, 12 silver pennies, and 84 copper pennies.

* HP:Fine Move:Tired>gig
You giggle.
*Eggbeard the Dwarf* strongly pounds your left leg and tickles it.

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>
You cleave *Eggbeard the Dwarf*'s head extremely hard.
Your victim is shocked by your hit!

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>bash

*Eggbeard the Dwarf* bleeds from open wounds.
Nogir bleeds from open wounds.

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>l
Nogir joins your fight.

l
l

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>
*Eggbeard the Dwarf* sends you sprawling with a powerful bash.

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>
Nogir sends *Eggbeard the Dwarf* sprawling with a powerful bash.

* HP:Fine Move:Tired *Eggbeard the Dwarf*:Fine>
Nogir smites *Eggbeard the Dwarf*'s right leg extremely hard.

* HP:Fine *Eggbeard the Dwarf*:Hurt>
Nogir smites *Eggbeard the Dwarf*'s left foot extremely hard.

Your head stops stinging.

* HP:Fine *Eggbeard the Dwarf*:Hurt>change wimp 220
Plains
The corpse of *a Dwarf* is lying here.
Nogir is here, fighting *Eggbeard the Dwarf*.
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Fine *Eggbeard the Dwarf*:Hurt>change mood aggressive
Plains
The corpse of *a Dwarf* is lying here.
Nogir is here, fighting *Eggbeard the Dwarf*.
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Fine *Eggbeard the Dwarf*:Hurt>
Plains
The corpse of *a Dwarf* is lying here.
Nogir is here, fighting *Eggbeard the Dwarf*.
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Fine *Eggbeard the Dwarf*:Hurt>Wimpy set to: 220
*Eggbeard the Dwarf* seems to have recovered his senses.

* HP:Fine *Eggbeard the Dwarf*:Hurt>Ok.

* HP:Fine *Eggbeard the Dwarf*:Hurt>exa eggbeard
You see nothing special about him.
*Eggbeard the Dwarf* has several bruises.
*Eggbeard the Dwarf* seems to have:
       A deep wound at the head.
*Eggbeard the Dwarf* is using: 
<wielded>            an engraved warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a blood-encrusted breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of vambraces (used)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of soft leather boots (worn out)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a banded ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a fragrant-smelling bag

* HP:Fine *Eggbeard the Dwarf*:Hurt>
You cleave *Eggbeard the Dwarf*'s right leg extremely hard.

* HP:Fine *Eggbeard the Dwarf*:Wounded>
Nogir sends *Eggbeard the Dwarf* sprawling with a powerful bash.

* HP:Fine *Eggbeard the Dwarf*:Wounded>l
Plains
The corpse of *a Dwarf* is lying here.
Nogir is here, fighting *Eggbeard the Dwarf*.
*Eggbeard the Dwarf* is sitting here.

* HP:Fine *Eggbeard the Dwarf*:Wounded>
Nogir smites *Eggbeard the Dwarf*'s right foot extremely hard and shatters it.

* HP:Fine *Eggbeard the Dwarf*:Wounded>
*Eggbeard the Dwarf* seems to have recovered his senses.
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves east.

o HP:Fine>e
You suddenly notice *Ypsilon the Noldorin Elf*.
*Eggbeard the Dwarf* has arrived from the east.
Plains
Exits: north, east, south, west.

o HP:Fine>kill eggbeard
They aren't here.

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the west.

* HP:Fine>kill eggbeard
Nogir approaches *Eggbeard the Dwarf*, trying to smite him.
You cleave *Eggbeard the Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine *Eggbeard the Dwarf*:Bad Nogir:Hurt>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Fine>s
kill eggbeard
Plains
A black wolf pads restlessly, looking for its next prey.
Exits: north, east.

o HP:Fine>They aren't here.

o HP:Fine>e
Plains
A starved grey wolf is here, fighting *Eggbeard the Dwarf*.
*Eggbeard the Dwarf* is here, fighting a starved grey wolf.
Exits: north, east, south, west.
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Fine>e
kill eggbeard
*Eggbeard the Dwarf* has arrived from the south.

Nogir approaches *Eggbeard the Dwarf*, trying to smite him.
Grassy Plain
Exits: east, west.

o HP:Fine>They aren't here.

o HP:Fine>kill eggbeard
They aren't here.

o HP:Fine>w
kill eggbeard
Plains
A grey wolf is here, thin from starvation.
Nogir is here, fighting *Ypsilon the Noldorin Elf*.
*Ypsilon the Noldorin Elf* is here, fighting Nogir.
Exits: north, east, south, west.

o HP:Fine>They aren't here.

o HP:Fine>w
kill eggbeard
Plains
A black wolf pads restlessly, looking for its next prey.
Exits: north, east.

o HP:Fine>They aren't here.

o HP:Fine Move:Tired>e
Plains
A grey wolf is here, thin from starvation.
*Ypsilon the Noldorin Elf* is standing here.
Exits: north, east, south, west.



//i'll hunt you to end of the world Eggbeard!
//Nogir managed to die to Ypsilon( stupid beast he is! didn't search while i tracked)


*>e
Large Road
Exits: *east*, *west*.

*>e
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A raft has been left here.
A young man in ranger's attire is here, travelling the roads.
*Ypsilon the Noldorin Elf* is standing here.
Exits: *north*, *east*, *south*, *west*.
A young ranger yells 'An Orc is here at Old East Road Meets Greenway!'

*>kill *Elf*
You cleave *Ypsilon the Noldorin Elf*'s right foot extremely hard.
*Ypsilon the Noldorin Elf* pierces your left foot very hard and tickles it.

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>exa *Elf*
*Ypsilon the Noldorin Elf* has some small bruises.
*Ypsilon the Noldorin Elf* is using: 
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a strange black helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a russet cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>     <worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a silver-leaf brooch
<worn around neck>   a necklace
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a sapphire ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn across back>   a black horn shortbow
<worn as belt>       a gleaming belt
<worn on belt>       a laced quiver
<worn on belt>       a fragrant-smelling bag<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone
<worn on belt>       a sable pouch

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>
*Ypsilon the Noldorin Elf* strongly pierces your right arm and tickles it.

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>bash

Demak narrates 'nogir frozen north :P'

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>
*Eggbeard the Dwarf* has arrived from the north.

*Eggbeard the Dwarf* leaves south.

change wimp 220
*Ypsilon the Noldorin Elf* pierces your right foot hard and tickles it.

A young ranger leaves north.

l
The coach from Bree rolls past you, heading towards Fornost.

*Eggbeard the Dwarf* has arrived from the south.
Your bash at *Ypsilon the Noldorin Elf* sends him sprawling.
You strongly cleave *Ypsilon the Noldorin Elf*'s right arm and tickle it.

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>Wimpy set to: 220

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>l
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A raft has been left here.
*Ypsilon the Noldorin Elf* is here, fighting YOU.
*Eggbeard the Dwarf* is standing here.
*Eggbeard the Dwarf* leaves north.
*a Dwarf* has arrived from the east.

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>
Old East Road Meets Greenway
A hooded brass lantern has been left here.
A raft has been left here.
*Ypsilon the Noldorin Elf* is here, fighting YOU.
*a Dwarf* is standing here (shrouded).

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>
*a Dwarf* begins some strange incantations...

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>flee
PANIC! You can't quit the fight!

* HP:Fine *Ypsilon the Noldorin Elf*:Fine>
You flee head over heels.
Large Road
Exits: *east*, *west*.

* HP:Fine>w
Old East Road
The corpse of a boar is lying here.
Exits: *north*, *east*, *south*, *west*.

* HP:Fine>n
Small Path in the Hills
Exits: *north*, *south*.

* HP:Fine>n
Small Path in the Hills
Exits: *north*, *east*, *south*, *west*.

* HP:Fine>e
The Small Hill
Exits: *north*, *west*.

* HP:Fine>n
Open Field
Exits: *north*, *east*, *south*, *west*.

* HP:Fine>n
Open Field
Exits: *east*, *south*, *west*.

* HP:Fine>e
e
The Lane
Exits: *north*, *east*, *south*, *west*.

* HP:Fine>
In a Light Forest
Exits: *north*, *east*, *south*, *west*.

* HP:Fine>e
In a Light Forest
Exits: *east*, *south*, *west*.

* HP:Fine>e
e
In a Dense Forest
Exits: *north*, *south*, *west*.
A boar cub has arrived from the south.

* HP:Fine>Alas, you cannot go that way...

* HP:Fine>e
Alas, you cannot go that way...

* HP:Fine>n
In a Dense Forest
A boar cub is playing here, and exploring the wide world.
Exits: *north*, *east*, *south*, *west*.

* HP:Fine>e
In a Dense Forest
A big, brown, angry-looking bear is here.
Exits: *north*, *east*, *west*.

* HP:Fine>e
e
In a Dense Forest
Exits: north, *east*, *south*, *west*.

* HP:Fine>
In a Dense Forest
Exits: north, east, south, *west*.

* HP:Fine>n
You feel so much better hiding in the shadows!
Black Forest
Exits: north, *south*, west.

o HP:Fine>e
Alas, you cannot go that way...

o HP:Fine>n
Black Forest
Exits: east, south.

o HP:Fine>e
Black Forest
Exits: north, east, south, west.

o HP:Fine>l
Black Forest

o HP:Fine>
Black Forest
Exits: north, south, west.

o HP:Fine>sear quic

o HP:Fine>
You begin to search ...

o HP:Fine>l
Black Forest

o HP:Fine>inv
You are carrying:
an engraved broadsword (brand new)
a fine grey cloak (brand new)
a pair of smooth, black boots
a pair of snowshoes (brand new)

o HP:Fine>sc
435/465 hits and 104/160 moves.

o HP:Fine>sear quic
You begin to search ...

o HP:Fine>sear quic
You begin to search ...

o HP:Fine>whois nogir
Nogir the Godfather is a level fifty Zaugurz Battlemaster.
Is playing from [numerical address].
First legend warrior from the North.

o HP:Fine>sear quic
You begin to search ...

o HP:Fine>sc
441/465 hits and 108/160 moves.

o HP:Fine>sear quic
You begin to search ...
*Eggbeard the Dwarf* has arrived from the south.

* HP:Fine>e

*Eggbeard the Dwarf* pounds your right foot extremely hard and tickles it.
You cleave *Eggbeard the Dwarf*'s right hand extremely hard and tickle it.

* HP:Fine *Eggbeard the Dwarf*:Fine>No way! You are fighting for your life!

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
Demak tells you 'erm, btw, just incase your in a no-narrate place, nogir frozen north :<'
You flee head over heels.
Black Forest
Exits: north, east, south, west.

o HP:Fine>change mood wimpy
Ok.

o HP:Fine>kill *Dwarf*

*Eggbeard the Dwarf* has arrived from the east.

* HP:Fine>
*Eggbeard the Dwarf* quickly approaches, trying to pound you.
You're already fighting!

* HP:Fine *Eggbeard the Dwarf*:Fine>exa *Dwarf*
You see nothing special about him.
*Eggbeard the Dwarf* has a few scratches.
*Eggbeard the Dwarf* seems to have:
       A light wound at the left arm,
       A light wound at the head.
*Eggbeard the Dwarf* is using: 
<wielded>            an engraved warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a blood-encrusted breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a<worn on arms>       a pair of vambraces (used)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of soft leather boots (worn out)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a banded ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a fragrant-smelling bag

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Black Forest
Exits: east, south.

o HP:Fine>rem cloak
wear 2.cloak
You stop using a russet cloak.
*Eggbeard the Dwarf* has arrived from the south.

* HP:Fine>
*Eggbeard the Dwarf* pounds your right foot extremely hard and tickles it.
You wear a fine grey cloak about your body.

* HP:Fine *Eggbeard the Dwarf*:Fine>exa *Dwarf*
You see nothing special about him.
*Eggbeard the Dwarf* has a few scratches.
*Eggbeard the Dwarf* seems to have:
       A light wound at the left arm,
       A light wound at the head.
*Eggbeard the Dwarf* is using: 
<wielded>            an engraved warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a blood-encrusted breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a<worn on arms>       a pair of vambraces (used)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of soft leather boots (worn out)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a banded ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a fragrant-smelling bag

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Black Forest
The corpse of a mass of vines is lying here.
Exits: south, west.

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the west.

* HP:Fine>bash *Dwarf*
*Eggbeard the Dwarf* quickly approaches, trying to pound you.

l

* HP:Fine *Eggbeard the Dwarf*:Fine>
As *Eggbeard the Dwarf* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
*Eggbeard the Dwarf* sends you sprawling with a powerful bash.

* HP:Fine *Eggbeard the Dwarf*:Fine>st
change wimp 220

*Eggbeard the Dwarf* pounds your right hand very hard and tickles it.

* HP:Fine *Eggbeard the Dwarf*:Fine>
Your head stops stinging.

* HP:Fine *Eggbeard the Dwarf*:Fine>
Black Forest
The corpse of a mass of vines is lying here.
*Eggbeard the Dwarf* is here, fighting YOU.
You cleave *Eggbeard the Dwarf*'s right foot extremely hard and tickle it.

* HP:Fine *Eggbeard the Dwarf*:Fine>Do you not consider fighting as standing?

* HP:Fine *Eggbeard the Dwarf*:Fine>Wimpy set to: 220

* HP:Fine *Eggbeard the Dwarf*:Fine>

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Black Forest
Exits: east, south.

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the east.

* HP:Fine>
*Eggbeard the Dwarf* quickly approaches, trying to pound you.

* HP:Fine *Eggbeard the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Fine *Eggbeard the Dwarf*:Fine>l
Black Forest
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Fine *Eggbeard the Dwarf*:Fine>
Demak tells you 'but since your more than likely hiding or something, I'll leave you to it'

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
PANIC! You can't quit the fight!

* HP:Fine *Eggbeard the Dwarf*:Fine>
You flee head over heels.
Black Forest
The corpse of a mass of vines is lying here.
Exits: south, west.

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the west.

* HP:Fine>kill *Dwarf*

*Eggbeard the Dwarf* tries to pound you, but your parry is successful.
You cleave *Eggbeard the Dwarf*'s left leg and tickle it.

* HP:Fine *Eggbeard the Dwarf*:Fine>
You're already fighting!

* HP:Fine *Eggbeard the Dwarf*:Fine>
You cleave *Eggbeard the Dwarf*'s right arm extremely hard and tickle it.

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
PANIC! You can't quit the fight!

* HP:Fine *Eggbeard the Dwarf*:Fine>
You flee head over heels.
Black Forest
Exits: east, south.

o HP:Fine>change mood aggressive
Ok.
*Eggbeard the Dwarf* has arrived from the east.

* HP:Fine>bash *Dwarf*

*Eggbeard the Dwarf* quickly approaches, trying to pound you.
You cleave *Eggbeard the Dwarf*'s body extremely hard.

* HP:Fine *Eggbeard the Dwarf*:Fine>
* HP:Fine *Eggbeard the Dwarf*:Fine>
*Eggbeard the Dwarf* sends you sprawling with a powerful bash.

* HP:Fine *Eggbeard the Dwarf*:Fine>change mood wimpy

*Eggbeard the Dwarf* says 'nice def'
*Eggbeard the Dwarf* pounds your left foot extremely hard.

* HP:Fine *Eggbeard the Dwarf*:Fine>change wimp 200
eq

*Eggbeard the Dwarf* pounds your right leg extremely hard.

* HP:Fine *Eggbeard the Dwarf*:Fine>stat
change mood wimpy

Your head stops stinging.

* HP:Fine *Eggbeard the Dwarf*:Fine>Ok.

* HP:Fine *Eggbeard the Dwarf*:Fine>Wimpy set to: 200

* HP:Fine *Eggbeard the Dwarf*:Fine>
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a defiled dwarven shield (brand new)
<worn on head>       a blood-encrusted helm (used)
<worn on body>       a blood-encrusted breastplate (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a shining pair of vambraces (used)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a shining pair of greaves (used)
<worn on feet>       a pair of iron-shod b<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with several keys and some sets of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a ruby ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a stone
<worn on belt>       a small pouch
<worn on belt>       a wat<worn on belt>       a water skin

* HP:Fine *Eggbeard the Dwarf*:Fine>OB: 139%, DB: 36%, PB: 46%, Armour: 87%. Wimpy: 200. Mood: wimpy.
Needed: 1,067,133 xp, 0 tp. Gold: 458. Alert: normal.
Affected by:
- novoid
- strength
- noquit
- panic
- tiredness

* HP:Fine *Eggbeard the Dwarf*:Fine>Ok.

* HP:Fine *Eggbeard the Dwarf*:Fine>l
Black Forest
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Black Forest
Exits: north, east, south, west.

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the north.

* HP:Fine>
*Eggbeard the Dwarf* quickly approaches, trying to pound you.

* HP:Fine *Eggbeard the Dwarf*:Fine>kill *Orc*
They aren't here.

* HP:Fine *Eggbeard the Dwarf*:Fine>kill *Dwarf*
You're already fighting!
*Eggbeard the Dwarf* lightly pounds your right arm and tickles it.

* HP:Hurt *Eggbeard the Dwarf*:Fine>
You cleave *Eggbeard the Dwarf*'s right arm very hard and tickle it.

* HP:Hurt *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Black Forest
Exits: east, south.

o HP:Hurt>exa *Dwarf*
You don't see a *Dwarf*.
*Eggbeard the Dwarf* has arrived from the east.

* HP:Hurt>
*Eggbeard the Dwarf* quickly approaches, trying to pound you.

* HP:Hurt *Eggbeard the Dwarf*:Fine>e
No way! You are fighting for your life!

* HP:Hurt *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
Black Forest
Exits: north, east, south, west.

o HP:Hurt>e
Black Forest
Exits: north, south, west.

o HP:Hurt>sc
324/465 hits and 95/160 moves.


//i went back to necro , followed by kill horny Eggbeard , maybe some eq for Nogir!




o HP:Fine>sc
368/465 hits and 65/160 moves.

o HP:Fine>sear quic
The slab is opened from the other side.
You begin to search ...

o HP:Fine>sc
369/465 hits and 66/160 moves.

o HP:Fine>scout up
*Eggbeard the Dwarf* has arrived from above.
You quietly scout upwards...

*Eggbeard the Dwarf* leaves down.
A Break in the Great Hedge

You stop scouting.

o HP:Fine>s
A Narrow Crawlway
Exits: north, west.

o HP:Fine>rem cloak
wear 2.cloak
You stop using a russet cloak.

o HP:Fine>
You wear a fine grey cloak about your body.

o HP:Fine>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a defiled dwarven shield (brand new)
<worn on head>       a blood-encrusted helm (used)
<worn on body>       a blood-encrusted breastplate (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a shining pair of vambraces (used)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a shining pair of greaves (used)
<worn on feet>       a pair of iron-shod b<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with several keys and some sets of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a ruby ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a stone
<worn on belt>       a small pouch
<worn on belt>       a wat<worn on belt>       a water skin

o HP:Fine>w
Bend in the Long Tunnel
Exits: east, south, west.

o HP:Fine>sc
369/465 hits and 66/160 moves.

o HP:Fine>change wimp 300
Wimpy set to: 300

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the east.

* HP:Fine>
*Eggbeard the Dwarf* leaves west.

o HP:Fine>w
Bend in the Long Tunnel
A black pond of water is here.
*Eggbeard the Dwarf* is standing here.
Exits: north, east.
*Eggbeard the Dwarf* pounds your left hand extremely hard.
You cleave *Eggbeard the Dwarf*'s left foot extremely hard.

* HP:Fine *Eggbeard the Dwarf*:Fine>w
No way! You are fighting for your life!

* HP:Fine *Eggbeard the Dwarf*:Fine>kill *Dwarf*
You're already fighting!

* HP:Fine *Eggbeard the Dwarf*:Fine>flee
You flee head over heels.
End of Orchabal's Fissure
Exits: south, west.

o HP:Fine>w
Orchabal's Fissure
Exits: east, west.

o HP:Fine>w
Orchabal's Fissure
Exits: east, west.

o HP:Fine>w
Orchabal's Fissure
Exits: east, west.

o HP:Fine>
*Eggbeard the Dwarf* has arrived from the east.

* HP:Fine>
*Eggbeard the Dwarf* leaves west.

o HP:Fine>kill *Dwarf*
They aren't here.

o HP:Fine>w
kill *Dwarf*
Bridge across the Fissure
*Eggbeard the Dwarf* is standing here.
Exits: north, east.

* HP:Fine>
You cleave *Eggbeard the Dwarf*'s body extremely hard.
*Eggbeard the Dwarf* pounds your right arm extremely hard.
You feel a strong ache there!

* HP:Hurt *Eggbeard the Dwarf*:Hurt>flee
You flee head over heels.
Orchabal's Fissure
Exits: east, west.

o HP:Hurt>change wimp 200
Wimpy set to: 200
*Eggbeard the Dwarf* has arrived from the west.

* HP:Hurt>
*Eggbeard the Dwarf* quickly approaches, trying to pound you.

* HP:Hurt *Eggbeard the Dwarf*:Hurt>l
Orchabal's Fissure
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Hurt *Eggbeard the Dwarf*:Hurt>
You cleave *Eggbeard the Dwarf*'s left foot extremely hard.

* HP:Hurt *Eggbeard the Dwarf*:Hurt>flee
You flee head over heels.
Bridge across the Fissure
Exits: north, east.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>n
*Eggbeard the Dwarf* has arrived from the east.
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.

o HP:Hurt>kill *Dwarf*
They aren't here.

o HP:Hurt>s
Bridge across the Fissure
*Eggbeard the Dwarf* is standing here.
Exits: north, east.
*Eggbeard the Dwarf* lightly pounds your left arm and tickles it.

* HP:Hurt *Eggbeard the Dwarf*:Hurt>kill *Dwarf*
You're already fighting!

* HP:Hurt *Eggbeard the Dwarf*:Hurt>l

You cleave *Eggbeard the Dwarf*'s right arm extremely hard.

* HP:Hurt *Eggbeard the Dwarf*:Hurt>
Bridge across the Fissure
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Hurt *Eggbeard the Dwarf*:Hurt>flee

* HP:Hurt *Eggbeard the Dwarf*:Hurt>
You flee head over heels.
Orchabal's Fissure
Exits: east, west.

o HP:Hurt>change mood aggressive
Ok.

o HP:Hurt>w
kill *Dwarf*
Bridge across the Fissure
Exits: north, east.

o HP:Hurt>They aren't here.

o HP:Hurt>e
kill *Dwarf*
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>They aren't here.

o HP:Hurt Move:Tired>e
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>s
Alas, you cannot go that way...

o HP:Hurt Move:Tired>e
e
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>
End of Orchabal's Fissure
Exits: south, west.

o HP:Hurt Move:Tired>s
e
e
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

o HP:Hurt Move:Tired>
Bend in the Long Tunnel
Exits: east, south, west.

o HP:Hurt Move:Tired>e
A Narrow Crawlway
Exits: north, west.

o HP:Hurt Move:Tired>Alas, you cannot go that way...

o HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o HP:Hurt Move:Tired>n
A Great, Dirty Cave
Exits: south, (up), down.

o HP:Hurt Move:Tired>close slab  
Ok.

o HP:Hurt Move:Tired>s
A Narrow Crawlway
*Eggbeard the Dwarf* is standing here.
Exits: north, west.
*Eggbeard the Dwarf* leaves west.

o HP:Hurt Move:Tired>sc
310/465 hits and 44/160 moves.

o HP:Hurt Move:Tired>w
kill *Dwarf*
Bend in the Long Tunnel
Exits: east, south, west.
*Eggbeard the Dwarf* has arrived from the south.

* HP:Hurt Move:Tired>
You cleave *Eggbeard the Dwarf*'s left leg extremely hard.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Hurt>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves west.

o HP:Hurt Move:Tired>kill *Dwarf*
They aren't here.

o HP:Hurt Move:Tired>w
kill *Dwarf*
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

o HP:Hurt Move:Tired>They aren't here.

o HP:Hurt Move:Tired>w
Alas, you cannot go that way...

o HP:Hurt Move:Tired>n
End of Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: south, west.

* HP:Hurt Move:Tired>kill *Dwarf*
You cleave *Eggbeard the Dwarf*'s body very hard.
*Eggbeard the Dwarf* pounds your right hand extremely hard.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves west.

o HP:Hurt Move:Tired>kill *Dwarf*
They aren't here.

o HP:Hurt Move:Tired>w
kill *Dwarf*
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>They aren't here.

o HP:Hurt Move:Tired>w
kill *Dwarf*
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.

* HP:Hurt Move:Tired>
You approach *Eggbeard the Dwarf*, trying to cleave him.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
You cleave *Eggbeard the Dwarf*'s right foot extremely hard.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>change wimp 200
Wimpy set to: 200

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>change mood aggressive
Ok.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>l
flee
Orchabal's Fissure
*Eggbeard the Dwarf* is here, fighting YOU.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
You flee head over heels.
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>e
End of Orchabal's Fissure
Exits: south, west.

o HP:Hurt Move:Tired>kill *Dwarf*
They aren't here.

o HP:Hurt Move:Tired>w
kill *Dwarf*
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>They aren't here.

o HP:Hurt Move:Tired>w
kill *Dwarf*
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>They aren't here.

o HP:Hurt Move:Slow>w
w
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.

* HP:Hurt Move:Slow>
Bridge across the Fissure
Exits: north, east.

o HP:Hurt Move:Slow>e
kill *Dwarf*
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Slow>They aren't here.

o HP:Hurt Move:Slow>e
e
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.
*Eggbeard the Dwarf* leaves east.

o HP:Hurt Move:Slow>e
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.

* HP:Hurt Move:Slow>
End of Orchabal's Fissure
Exits: south, west.

o HP:Hurt Move:Slow>kill *Dwarf*
They aren't here.

o HP:Hurt Move:Slow>w
kill *Dwarf*
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.
*Eggbeard the Dwarf* leaves east.

o HP:Hurt Move:Slow>They aren't here.

o HP:Hurt Move:Slow>e
kill *Dwarf*
End of Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: south, west.

* HP:Hurt Move:Slow>s
You cleave *Eggbeard the Dwarf*'s right arm extremely hard.

* HP:Hurt Move:Slow *Eggbeard the Dwarf*:Wounded>e
No way! You are fighting for your life!

* HP:Hurt Move:Slow *Eggbeard the Dwarf*:Wounded>No way! You are fighting for your life!

* HP:Hurt Move:Slow *Eggbeard the Dwarf*:Wounded>change wimp 200
Wimpy set to: 200

* HP:Hurt Move:Slow *Eggbeard the Dwarf*:Wounded>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

* HP:Hurt Move:Slow *Eggbeard the Dwarf*:Wounded>flee
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!
You cleave *Eggbeard the Dwarf*'s right leg extremely hard.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
You flee head over heels.
Orchabal's Fissure
Exits: east, west.

o HP:Hurt Move:Tired>e
kill *Dwarf*
End of Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: south, west.

* HP:Hurt Move:Tired>
You approach *Eggbeard the Dwarf*, trying to cleave him.
*Eggbeard the Dwarf* pounds your body extremely hard.
You feel a strong ache there!

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Hurt Move:Tired>l
End of Orchabal's Fissure

o HP:Hurt Move:Tired>s
kill *Dwarf*
Bend in the Long Tunnel
A black pond of water is here.
*Eggbeard the Dwarf* is standing here.
Exits: north, east.

* HP:Hurt Move:Tired>
You approach *Eggbeard the Dwarf*, trying to cleave him.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>e
No way! You are fighting for your life!

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>e
No way! You are fighting for your life!

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Wounded>
You cleave *Eggbeard the Dwarf*'s body extremely hard and shatter it.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>
*Eggbeard the Dwarf* sends you sprawling with a powerful bash.

* HP:Hurt Move:Tired>
*Eggbeard the Dwarf* leaves east.

o HP:Hurt Move:Tired>e
e

Your head stops stinging.

o HP:Hurt Move:Tired>
Bend in the Long Tunnel
Exits: east, south, west.

o HP:Hurt Move:Tired>
A Narrow Crawlway
Exits: north, west.

o HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o HP:Hurt Move:Tired>s
Alas, you cannot go that way...

o HP:Hurt Move:Tired>n
kill *Dwarf*
A Great, Dirty Cave
*Eggbeard the Dwarf* is standing here.
Exits: south, [up], down.

* HP:Hurt Move:Tired>
You cleave *Eggbeard the Dwarf*'s right leg extremely hard and shatter it.
*Eggbeard the Dwarf* pounds your head extremely hard.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>
*Eggbeard the Dwarf* opens the slab.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>close slab  
Ok.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>close slab  

*Eggbeard the Dwarf* panics, but can't stop fighting to flee.

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>It's already closed!

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>close slab  
It's already closed!

* HP:Hurt Move:Tired *Eggbeard the Dwarf*:Bad>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves down.

o HP:Hurt Move:Tired>close slab  
It's already closed!
*Eggbeard the Dwarf* has arrived from below.

* HP:Hurt Move:Tired>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Hurt Move:Tired>close slab  
It's already closed!

o HP:Hurt Move:Tired>kill *Dwarf*
They aren't here.

o HP:Hurt Move:Tired>kill *Dwarf*
They aren't here.

o HP:Hurt Move:Tired>s
kill *Dwarf*
A Narrow Crawlway
*Eggbeard the Dwarf* is standing here.
Exits: north, west.

* HP:Hurt Move:Tired>
You cleave *Eggbeard the Dwarf*'s left arm very hard and shatter it.
*Eggbeard the Dwarf* pounds your body extremely hard.

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Awful>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves north.

o HP:Wounded Move:Tired>change wimp 100
n
Wimpy set to: 100

o HP:Wounded Move:Tired>kill *Dwarf*
A Great, Dirty Cave
*Eggbeard the Dwarf* is standing here.
Exits: south, [up], down.

* HP:Wounded Move:Tired>
You approach *Eggbeard the Dwarf*, trying to cleave him.

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Awful>close slab  
It's already closed!

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Awful>kill *Dwarf*
You're already fighting!

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Awful>kill *Dwarf*
kill *Dwarf*
You're already fighting!
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Wounded Move:Tired>They aren't here.

o HP:Wounded Move:Tired>close slab  
kill *Dwarf*
It's already closed!

o HP:Wounded Move:Tired>s
They aren't here.

o HP:Wounded Move:Tired>kill *Dwarf*
A Narrow Crawlway
Exits: north, west.

o HP:Wounded Move:Tired>n
They aren't here.

o HP:Wounded Move:Tired>kill *Dwarf*
A Great, Dirty Cave
Exits: south, [up], down.

o HP:Wounded Move:Tired>They aren't here.

o HP:Wounded Move:Tired>s
A Narrow Crawlway
Exits: north, west.

o HP:Wounded Move:Tired>w
Bend in the Long Tunnel
Exits: east, south, west.

o HP:Wounded Move:Tired>s
s
Long Tunnel
Exits: north, south.

o HP:Wounded Move:Tired>
End of the Long Tunnel
*Eggbeard the Dwarf* is standing here.
Exits: north.

* HP:Wounded Move:Tired>n
Long Tunnel
Exits: north, south.

o HP:Wounded Move:Tired>s
kill *Dwarf*
End of the Long Tunnel
*Eggbeard the Dwarf* is standing here.
Exits: north.

* HP:Wounded Move:Slow>
You strongly cleave *Eggbeard the Dwarf*'s body and shatter it.
*Eggbeard the Dwarf* pounds your left arm very hard.

* HP:Wounded Move:Slow *Eggbeard the Dwarf*:Awful>
*Eggbeard the Dwarf* panics, and attempts to flee.

* HP:Wounded Move:Slow *Eggbeard the Dwarf*:Awful>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves north.

o HP:Wounded Move:Slow>n
kill *Dwarf*
Long Tunnel
*Eggbeard the Dwarf* is standing here.
Exits: north, south.

* HP:Wounded Move:Slow>
You approach *Eggbeard the Dwarf*, trying to cleave him.

* HP:Wounded Move:Slow *Eggbeard the Dwarf*:Awful>n
No way! You are fighting for your life!

* HP:Wounded Move:Slow *Eggbeard the Dwarf*:Awful>n
No way! You are fighting for your life!

* HP:Wounded Move:Slow *Eggbeard the Dwarf*:Awful>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Wounded Move:Slow>kill *Dwarf*
They aren't here.
*Eggbeard the Dwarf* has arrived from the south.

* HP:Wounded Move:Slow>
*Eggbeard the Dwarf* leaves north.

o HP:Wounded Move:Slow>n
Bend in the Long Tunnel
*Eggbeard the Dwarf* is standing here.
Exits: east, south, west.

* HP:Wounded Move:Slow>kill *Dwarf*
You approach *Eggbeard the Dwarf*, trying to cleave him.

* HP:Wounded Move:Slow *Eggbeard the Dwarf*:Awful>
*Eggbeard the Dwarf* panics, and attempts to flee.
*Eggbeard the Dwarf* leaves south.

o HP:Wounded Move:Slow>
*Eggbeard the Dwarf* has arrived from the south.

* HP:Wounded Move:Slow>
*Eggbeard the Dwarf* leaves west.

o HP:Wounded Move:Slow>
*Eggbeard the Dwarf* has arrived from the west.

* HP:Wounded Move:Slow>kill *Dwarf*
*Eggbeard the Dwarf* leaves west.
They aren't here.

o HP:Wounded Move:Slow>e
A Narrow Crawlway
Exits: north, west.

o HP:Wounded Move:Slow>kill *Dwarf*
They aren't here.

o HP:Wounded Move:Slow>w
w
w
Bend in the Long Tunnel
Exits: east, south, west.

o HP:Wounded Move:Slow>n
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.
You feel your muscles regain some of their former energy.

o HP:Wounded Move:Slow>Alas, you cannot go that way...

o HP:Wounded Move:Slow>
End of Orchabal's Fissure
Exits: south, west.

o HP:Wounded Move:Slow>n
Alas, you cannot go that way...

o HP:Wounded Move:Slow>w
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Slow>w
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Slow>w
w
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Slow>w
Bridge across the Fissure
*Eggbeard the Dwarf* is standing here.
Exits: north, east.

* HP:Wounded Move:Slow>Alas, you cannot go that way...

* HP:Wounded Move:Slow>n
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
Exits: south, west.

* HP:Wounded Move:Slow>kill *Dwarf*
They aren't here.

* HP:Wounded Move:Slow>s
kill *Dwarf*
Bridge across the Fissure
Exits: north, east.

o HP:Wounded Move:Slow>They aren't here.

o HP:Wounded Move:Weak>e
e
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.

* HP:Wounded Move:Weak>e
e
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Weak>
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Weak>
End of Orchabal's Fissure
Exits: south, west.

o HP:Wounded Move:Weak>w
w
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Weak>
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Weak>kill *Dwarf*
They aren't here.

o HP:Wounded Move:Weak>w
kill *Dwarf*
Orchabal's Fissure
*Eggbeard the Dwarf* is standing here.
Exits: east, west.

* HP:Wounded Move:Weak>
You cleave *Eggbeard the Dwarf*'s body extremely hard and shatter it.

* HP:Wounded Move:Weak *Eggbeard the Dwarf*:Awful>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

* HP:Wounded Move:Weak *Eggbeard the Dwarf*:Awful>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Awful>change wimp 100

You cleave *Eggbeard the Dwarf*'s body extremely hard and shatter it.
*Eggbeard the Dwarf* is mortally wounded and will die soon if not aided.

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Dying>flee
Wimpy set to: 100

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Dying>
You flee head over heels.
Orchabal's Fissure
Exits: east, west.

o HP:Wounded Move:Tired>w
Orchabal's Fissure
*Eggbeard the Dwarf* is lying here, mortally wounded.
Exits: east, west.

* HP:Wounded Move:Tired>kill *Dwarf*

* HP:Wounded Move:Tired *Eggbeard the Dwarf*:Dying>
You cleave *Eggbeard the Dwarf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Eggbeard the Dwarf*'s death cry.
*Eggbeard the Dwarf* has drawn his last breath! R.I.P.

o HP:Wounded Move:Tired>sear quic
You begin to search ...

o HP:Wounded Move:Tired>get all 1.corpse
You get a flask of orkish draught from the corpse of *a Dwarf*.
You get a ring from the corpse of *a Dwarf*.
You get a banded ring from the corpse of *a Dwarf*.
You get a red ruby from the corpse of *a Dwarf*.
You get a blood-encrusted breastplate from the corpse of *a Dwarf*.
You get a horned helmet from the corpse of *a Dwarf*.
You get a pair of plate greaves from the corpse of *a Dwarf*.
You get a pair of soft leather boots from the corpse of *a Dwarf*.
You get a thick pair of metal gauntlets froYou get a thick pair of metal gauntlets from the corpse of *a Dwarf*.
You get a pair of vambraces from the corpse of *a Dwarf*.
You get a bejewelled shield from the corpse of *a Dwarf*.
You get a forest green cloak from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a keyring with a set of lock picks from the corpse of *a Dwarf*.
You get an engraved warhammer from the corpse of *a Dwarf*.
You get a broad silver belt from the corpse of *a Dwarf*.
You can't get a water skin, you are carrying too many You can't get a water skin, you are carrying too many items already.

o HP:Wounded Move:Tired>sear quic
You begin to search ...

o HP:Wounded Move:Tired>sc
167/465 hits and 32/160 moves.

o HP:Wounded Move:Tired>stat
OB: 141%, DB: 25%, PB: 46%, Armour: 87%. Wimpy: 100. Mood: aggressive.
Needed: 967,133 xp, 0 tp. Gold: 458. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body.
- a light wound at the right arm.
- panic
- strength


//well i was loaded so i went back east with eq for Nogir


2002/10/19 16:40, Stolb:Rated: Good 
1st comment on so-long-awaiten-logs :)

2002/10/19 17:44, Endor:  Rated: Good 
you are overpowered!!!!1 =P

2002/10/19 17:56, Tendor:Rated: Good 
Yeap, nice reading while waiting for 30 minutes to pass, nod self.

2002/10/19 18:41, Durcano: 
very nice :)

2002/10/20 01:00, Orkanoid:Rated: Good 
Ick! Zaugurz axe power! :) I start considering getting axe after retirement (thought it's useless for orcs and was going to find a hammer) :)

2002/10/20 10:11, Devastator:Rated: Good 
Very nice work!


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 Rating-Summary 
 Superb Shagrath 
 Good Devastator, Endor, Orkanoid, Tendor, Zomb 
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