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Some fighting in/around Malardil (Ugnez)comments   back
  
(21 ratings and 4314 hits. Posted 2002/10/31)
#### 4 pukes doing malardil. CHARGE!  ####

Start logging: 30.10.2002 19:20
You stop searching.

* C>e
You feel so much better hiding in the shadows!
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C>u
hit *elf*
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C>They aren't here.

* C>e
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C>u
w
At the Top of a Spiral Stair
Exits: west, down.

* C>hit *elf*
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
*a Half-Elf* is standing here.
Exits: (north), east, south, west.

* C>
You pound *a Half-Elf*'s left hand hard.

* C *a Half-Elf*:Fine>b
Bash

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves north.

* C>n
exa phantom
hit *elf*
*a Half-Elf* has arrived from the north.
Royal Bedrooms
Exits: (south).

o C Move:Tired>ce
You don't see a phantom.

o C Move:Tired>They aren't here.

o C Move:Tired>clo exit
Ok.

o C Move:Tired>s
The door seems to be closed.

o C Move:Tired>oe
open exit
Ok.

o C>s
hit *elf*
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
*a Half-Elf* is standing here.
Exits: (north), east, south, west, (up).

* C Move:Tired>e
You pound *a Half-Elf*'s right leg very hard.

* C Move:Tired *a Half-Elf*:Fine>No way! You are fighting for your life!

* C Move:Tired *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves up.

* C Move:Tired>u
Secret Chamber
A small flask has been left here on the ground.
A soft pouch, made from leather, has been left here.
The corpse of a vicious rat is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
*a Dwarf* is standing here.
*an Elf* is standing here tending wounds.
*a Man* is standing here.
*a Half-Elf* is standing here.
Exits: west, (down).

* C Move:Tired>hit *elf*
*a Dwarf* intercepts your blow.
You pound *a Dwarf*'s right arm very hard and tickle it.
*a Dwarf* barely slashes your body and tickles it.

* C HP:Fine Move:Tired *a Dwarf*:Fine>flee
You flee head over heels.
Observatory
The corpse of a vicious rat is lying here.
Exits: east.

* C HP:Fine Move:Tired>e
open trapdoor
Secret Chamber
A small flask has been left here on the ground.
A soft pouch, made from leather, has been left here.
The corpse of a vicious rat is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
*a Dwarf* is standing here.
*an Elf* is standing here tending wounds.
*a Man* is standing here.
*a Half-Elf* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: west, (down).

* C HP:Fine Move:Tired>d
It's already open!

* C HP:Fine Move:Tired>
*a Dwarf* quickly approaches, trying to slash you.
No way! You are fighting for your life!
You pound *a Dwarf*'s right hand extremely hard.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
You swiftly dodge *a Half-Elf*'s attempt to pierce you.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>e
No way! You are fighting for your life!

* C HP:Fine Move:Tired *a Dwarf*:Hurt>flee
You flee head over heels.
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: (north), east, south, west, (up).

* C HP:Fine Move:Tired>e
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Fine Move:Tired>d
w
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C HP:Fine Move:Tired>d
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C HP:Fine Move:Tired>
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Fine Move:Tired>w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Fine Move:Tired>s
w
You feel so much better hiding in the shadows!
The Castle Stables
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
Exits: *(north)*, east.

* C Move:Tired>Alas, you cannot go that way...

* C Move:Tired>n
w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C Move:Tired>s
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: *east*, [south].

* C Move:Tired>The irondoor seems to be closed.

* C Move:Tired>ri
What do you want to ride?

* C Move:Tired>open irondoor
s
Ok.

* C Move:Tired>w
At the Outer Castlegate
Exits: *(north)*, (south), *west*.

* C Move:Tired>
At the Old Well
A large beautiful rose bush is blooming here.
Exits: *north*, *east*.

* C Move:Tired>n
n
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
Exits: north, *south*.

* C Move:Tired>
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: north, east, *south*, west.

o C Move:Tired>sc
394/394 hits, 50/50 mana, and 33/151 moves.

o C Move:Tired>r
You sit down and rest your tired bones.

o C Move:Tired>sc
394/394 hits, 50/50 mana, and 38/151 moves.

o C Move:Tired>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a faintly glowing stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

o C Move:Tired>st
You stop resting, and stand up.

o C Move:Tired>s
You blink and feel weaker under the cruel light of the sun.
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
Exits: north, *south*.

* C Move:Tired>e
s
Alas, you cannot go that way...

* C Move:Tired>
At the Old Well
A large beautiful rose bush is blooming here.
Exits: *north*, *east*.

* C Move:Tired>e
At the Outer Castlegate
*a Dwarf* is standing here searching for tracks.
*a Half-Elf* is standing here searching for something.
*an Elf* is standing here.
*a Man* is standing here.
Exits: *(north)*, (south), *west*.

* C Move:Tired>n
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: *east*, *(south)*.

* C Move:Tired>hit *elf*
They aren't here.

* C Move:Tired>e
*a Dwarf* has arrived from the south.
*a Half-Elf* has arrived from the south.
*an Elf* has arrived from the south.
*a Man* has arrived from the south.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C Move:Tired>e
You feel so much better hiding in the shadows!
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C Move:Tired>u
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C Move:Tired>e
u
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C Move:Tired>
At the Top of a Spiral Stair
Exits: west, down.

* C Move:Tired>sc
394/394 hits, 50/50 mana, and 31/151 moves.

* C Move:Tired>d
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C Move:Tired>l w
The curtain is open.
You hear some apparently very close noise coming from the west.

* C Move:Tired>
You hear some apparently very close noise coming from the west.

* C Move:Tired>
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Man* has arrived from the west.

* C Move:Tired>
*a Man* lightly slashes your left hand and tickles it.
*a Dwarf* slashes your right foot extremely hard.
You feel a strong ache there!
You pound *a Man*'s right arm hard and tickle it.

* C HP:Fine Move:Tired *a Man*:Fine>hit *dwarf*

* C HP:Fine Move:Tired *a Dwarf*:Hurt>flee
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C HP:Fine Move:Slow>
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.

* C HP:Fine Move:Tired>hit *dwarf*

*a Dwarf* quickly approaches, trying to slash you.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
You're already fighting!

* C HP:Fine Move:Tired *a Dwarf*:Hurt>flee
You flee head over heels.
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Fine Move:Slow>
*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.
*an Elf* has arrived from above.
*a Man* has arrived from above.

* C HP:Fine Move:Slow>
*a Dwarf* barely slashes your body and tickles it.
*a Man* barely slashes your body and tickles it.

* C HP:Fine Move:Slow *a Dwarf*:Hurt>flee

You pound *a Dwarf*'s left foot extremely hard.

* C HP:Fine Move:Slow *a Dwarf*:Hurt>
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C HP:Fine Move:Slow>e
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C HP:Fine Move:Slow>
You hear some apparently very close noise coming from the west.

* C HP:Fine Move:Slow>w
hit *dwarf*
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (east), down.

* C HP:Fine Move:Slow>flee
You approach *a Dwarf*, trying to pound him.
*a Dwarf* lightly slashes your body and tickles it.

* C HP:Fine Move:Slow *a Dwarf*:Hurt>
You will attempt to flee!

* C HP:Fine Move:Slow *a Dwarf*:Hurt>
You flee head over heels.
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C HP:Fine Move:Slow>u
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Fine Move:Slow>w
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
The garden snake slithers harmlessly here.
Exits: (north), east, south, west, (up).

* C HP:Fine Move:Slow>w
You hear some apparently very close noise coming from the east.
The Grey Room
The corpse of a rogue is lying here.
The corpse of a rogue is lying here.
Exits: east.

o C HP:Fine Move:Slow>sc
364/394 hits, 50/50 mana, and 20/151 moves.

o C HP:Fine Move:Slow>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

o C HP:Fine Move:Slow>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o C HP:Fine Move:Tired>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

o C HP:Fine Move:Tired>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o C HP:Fine>e
hit *dwarf*
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
The garden snake slithers harmlessly here.
Exits: (north), east, south, west, (up).

* C HP:Fine>e
hit *dwarf*
They aren't here.

* C HP:Fine>
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Fine>They aren't here.

* C HP:Fine>d
hit *dwarf*
In the Hall of Heroes
*a Dwarf* is standing here searching for tracks.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (west), up, down.

* C HP:Fine>
You pound *a Dwarf*'s right leg extremely hard.
*a Dwarf* barely slashes your left arm and tickles it.

* C HP:Fine *a Dwarf*:Hurt>flee

*a Half-Elf* begins some strange incantations...

* C HP:Fine *a Dwarf*:Hurt>
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

* C HP:Fine>u
w
In the Hall of Heroes
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (west), up, down.

* C HP:Fine>
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.
You hear some apparently very close noise coming from the east.

* C HP:Fine>e
d
hit *dwarf*
In the Hall of Heroes
Exits: (west), up, down.

* C HP:Fine>
*a Dwarf* has arrived from below.
*a Half-Elf* has arrived from below.
*an Elf* has arrived from below.
*a Man* has arrived from below.
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

* C HP:Fine>flee
They aren't here.

* C HP:Fine>
You flee head over heels.
In the Hall of Heroes
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (west), up, down.
*a Dwarf* leaves west.
*a Half-Elf* leaves west.
*an Elf* leaves west.
*a Man* leaves west.
You hear some apparently very close noise coming from the west.

* C HP:Fine>hit *dwarf*
They aren't here.

* C HP:Fine>w
hit *dwarf*

*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Man* has arrived from the west.

* C HP:Fine>
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* C HP:Fine>They aren't here.

* C HP:Fine>e

You hear some apparently very close noise coming from the east.

* C HP:Fine>hit *dwarf*
In the Hall of Heroes
Exits: (west), up, down.

* C HP:Fine>flee
They aren't here.

* C HP:Fine>
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: [west], up, [down].
*a Dwarf* leaves up.
*a Half-Elf* leaves up.
*an Elf* leaves up.
*a Man* leaves up.
You hear some apparently very close noise coming from above.

* C HP:Fine>hit *dwarf*
u
They aren't here.

* C HP:Fine>hit *dwarf*
In the Hall of Heroes
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (west), up, down.

* C HP:Fine>
You pound *a Dwarf*'s right foot extremely hard.
*a Dwarf* lightly slashes your left arm and tickles it.

* C HP:Fine *a Dwarf*:Hurt>flee
*a Half-Elf* begins some strange incantations...
You will attempt to flee!

* C HP:Fine *a Dwarf*:Hurt>
PANIC! You can't quit the fight!

* C HP:Fine *a Dwarf*:Hurt>
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

* C HP:Fine>u
u
In the Hall of Heroes
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (west), up, down.

* C HP:Fine>
At the Top of a Spiral Stair
The garden snake slithers harmlessly here.
Exits: west, down.

* C HP:Fine>w
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: (north), east, south, west, (up).

* C HP:Fine>
You hear some apparently very close noise coming from the east.

* C HP:Fine>w
The Grey Room
The corpse of a rogue is lying here.
The corpse of a rogue is lying here.
Exits: east.

o C HP:Fine>
You hear some apparently very close noise coming from the east.

o C HP:Fine>
You hear some apparently very close noise coming from the east.

o C HP:Fine>hit *dwarf*
They aren't here.

o C HP:Fine>
You hear some apparently very close noise coming from the east.

o C HP:Fine>hit *dwarf*
They aren't here.

o C HP:Fine>e
hit *dwarf*
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
*a Dwarf* is standing here searching for something.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (north), east, south, west, (up).

* C HP:Fine>
*a Man* barely slashes your right arm and tickles it.
You're already fighting!

* C HP:Fine *a Man*:Fine>
*an Elf* begins some strange incantations...

* C HP:Fine *a Man*:Fine>
*a Dwarf* carefully examines the ground around him, looking for tracks...

* C HP:Fine *a Man*:Fine>
*an Elf* utters the words 'mosailla paieg'
*an Elf* burns you.

* C HP:Fine *a Man*:Fine>flee
d
You flee head over heels.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

* C HP:Fine>Alas, you cannot go that way...

* C HP:Fine>e
Alas, you cannot go that way...

* C HP:Fine>e
n
Alas, you cannot go that way...

* C HP:Fine>e
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (north), east, south, west, (up).

* C HP:Fine>
At the Top of a Spiral Stair
The garden snake slithers harmlessly here.
Exits: west, down.

* C HP:Fine>d
In the Hall of Heroes
Exits: (west), up, down.

* C HP:Fine>
You hear some apparently very close noise coming from above.

* C HP:Fine>hit *dwarf*

*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.
*an Elf* has arrived from above.
*a Man* has arrived from above.
A garden snake has arrived from above.

* C HP:Fine>hit *dwarf*
You pound *a Dwarf*'s right arm very hard.
*a Dwarf* barely slashes your left arm and tickles it.

* C HP:Fine *a Dwarf*:Wounded>
You're already fighting!

* C HP:Fine *a Dwarf*:Wounded>flee

*a Half-Elf* begins some strange incantations...

* C HP:Fine *a Dwarf*:Wounded>
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C HP:Fine Move:Tired>
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.

* C HP:Fine>hit *dwarf*

*a Dwarf* quickly approaches, trying to slash you.
*a Half-Elf* begins some strange incantations...
*a Man* barely slashes your body and tickles it.

* C HP:Fine *a Dwarf*:Wounded>
You're already fighting!

* C HP:Fine *a Dwarf*:Wounded>flee
You flee head over heels.
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
A small rat runs about, oblivious to your presence.
Exits: [east], *(west)*, up.

* C HP:Fine Move:Tired>
Morris narrates 'any spare ws?'

* C HP:Fine Move:Tired>hit *dwarf*
hit *dwarf*
They aren't here.

* C HP:Fine Move:Tired>They aren't here.

* C HP:Fine Move:Tired>hit *dwarf*
They aren't here.

* C HP:Fine Move:Tired>hit *dwarf*
u
hit *dwarf*
They aren't here.

* C HP:Fine Move:Tired>
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (east), down.
*a Man* barely slashes your right arm and tickles it.

* C HP:Fine Move:Tired *a Man*:Fine>
*an Elf* begins some strange incantations...
You're already fighting!
You pound *a Man*'s right hand very hard and tickle it.

* C HP:Fine Move:Tired *a Man*:Fine>
*a Dwarf* strongly slashes your left leg and tickles it.
*an Elf* utters the words 'mosailla paieg'
*an Elf* burns you.

* C HP:Fine Move:Tired *a Man*:Fine>flee
You flee head over heels.
In the Hall of Heroes
The garden snake slithers harmlessly here.
Exits: (west), up, down.

* C HP:Fine Move:Tired>hit *dwarf*
They aren't here.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Man* has arrived from the west.

* C HP:Fine Move:Tired>u

*a Dwarf* quickly approaches, trying to slash you.
*a Man* barely slashes your left arm and tickles it.

* C HP:Fine Move:Tired *a Dwarf*:Wounded>hit *dwarf*
No way! You are fighting for your life!

* C HP:Fine Move:Tired *a Dwarf*:Wounded>
You're already fighting!

* C HP:Fine Move:Tired *a Dwarf*:Wounded>
*an Elf* utters the words 'mosailla paieg'
*an Elf* burns you.

* C HP:Fine Move:Tired *a Dwarf*:Wounded>flee
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: [west], up, [down].

* C HP:Fine Move:Tired>u
hit *dwarf*
In the Hall of Heroes
The garden snake slithers harmlessly here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (west), up, down.
You swiftly dodge *a Dwarf*'s attempt to slash you.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
You're already fighting!

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
*a Half-Elf* fails to pierce you.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
*a Half-Elf* begins some strange incantations...

* C HP:Fine Move:Tired *a Dwarf*:Hurt>flee
You flee head over heels.
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Fine Move:Tired>cha mood agg

*a Dwarf* has arrived from below.
*a Half-Elf* has arrived from below.
*an Elf* has arrived from below.
*a Man* has arrived from below.

* C HP:Fine Move:Tired>Ok.
*a Dwarf* quickly approaches, trying to slash you.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
*a Half-Elf* quickly approaches, trying to pierce you.

* C HP:Fine Move:Tired *a Dwarf*:Hurt>
*a Half-Elf* begins some strange incantations...

* C HP:Fine Move:Tired *a Dwarf*:Hurt>flee

*a Dwarf* stops using a Dunadan blade.
*a Dwarf* masterfully draws a heavy morningstar.
*an Elf* utters the words 'mosailla paieg'
*an Elf* burns you.

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>
You flee head over heels.
In the Hall of Heroes
The garden snake slithers harmlessly here.
Exits: (west), up, down.

* C HP:Hurt Move:Tired>w

*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.
*an Elf* has arrived from above.
*a Man* has arrived from above.
*a Half-Elf* begins some strange incantations...

* C HP:Hurt Move:Tired>
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* C HP:Hurt Move:Tired>hit *dwarf*
hit *dwarf*
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.
You pound *a Dwarf*'s body hard.

* C HP:Hurt Move:Tired *a Dwarf*:Wounded>Lotheila narrates 'anyone spare brd? hmm opal hsb chunk'
You're already fighting!

* C HP:Hurt Move:Tired *a Dwarf*:Wounded>
*a Dwarf* crushes your right leg extremely hard.
You feel a strong ache there!

* C HP:Hurt Move:Tired *a Dwarf*:Wounded>flee

*a Half-Elf* begins some strange incantations...

* C HP:Hurt Move:Tired *a Dwarf*:Wounded>
You flee head over heels.
In the Hall of Heroes
The garden snake slithers harmlessly here.
Exits: (west), up, down.

* C HP:Hurt Move:Slow>u

*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Man* has arrived from the west.

* C HP:Hurt Move:Tired>w
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Hurt Move:Slow>
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: (north), east, south, west, (up).

* C HP:Hurt Move:Slow>w
The Grey Room
The corpse of a rogue is lying here.
The corpse of a rogue is lying here.
Exits: east.

o C HP:Hurt Move:Slow>w
Alas, you cannot go that way...

o C HP:Hurt Move:Slow>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a faintly glowing stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

o C HP:Hurt Move:Slow>
You hear some apparently very close noise coming from the east.

o C HP:Hurt Move:Slow>
You hear some apparently very close noise coming from the east.

o C HP:Hurt Move:Slow>e
hit *dwarf*
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (north), east, south, west, (up).

* C HP:Hurt Move:Tired>
You pound *a Dwarf*'s body extremely hard.
*a Dwarf* strongly crushes your right leg and tickles it.

* C HP:Hurt Move:Slow *a Dwarf*:Wounded>flee
*a Half-Elf* fails to pierce you.
You flee head over heels.
The Grey Room
The corpse of a rogue is lying here.
The corpse of a rogue is lying here.
Exits: east.

o C HP:Hurt Move:Slow>d
Alas, you cannot go that way...

o C HP:Hurt Move:Slow>e
e
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (north), east, south, west, (up).

* C HP:Hurt Move:Slow>
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Hurt Move:Slow>d

You hear some apparently very close noise coming from the west.

* C HP:Hurt Move:Slow>
In the Hall of Heroes
Exits: (west), up, down.

* C HP:Hurt Move:Slow>
You hear some apparently very close noise coming from above.

* C HP:Hurt Move:Slow>
You hear some apparently very close noise coming from above.

* C HP:Hurt Move:Slow>hit *dwarf*
They aren't here.

* C HP:Hurt Move:Slow>
*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.
*an Elf* has arrived from above.
*a Man* has arrived from above.
*a Half-Elf* fails to pierce you.
*an Elf* begins some strange incantations...
You pound *a Half-Elf*'s right arm very hard.

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>hit *dwarf*
You're already fighting!
*an Elf* utters the words 'waouq wuggurz'
A magic missile sent by *an Elf* hits you, causing some pain.

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>flee

*a Half-Elf* begins some strange incantations...

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* C HP:Hurt Move:Slow>
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.

* C HP:Hurt Move:Slow>w
Alas, you cannot go that way...
*a Dwarf* crushes your body and tickles it.

* C HP:Hurt Move:Slow *a Dwarf*:Wounded>
You pound *a Dwarf*'s body hard.

* C HP:Hurt Move:Slow *a Dwarf*:Wounded>
*a Half-Elf* lightly pierces your left leg and tickles it.

* C HP:Hurt Move:Slow *a Dwarf*:Wounded>flee
*a Half-Elf* begins some strange incantations...
You flee head over heels.
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Hurt Move:Slow>w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Hurt Move:Slow>
You hear some apparently very close noise coming from the east.

* C HP:Hurt Move:Slow>e
You feel so much better hiding in the shadows!
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: [east], *(west)*, up.

* C HP:Hurt Move:Slow>e
hit *dwarf*
*a Half-Elf* quickly approaches, trying to pierce you.
No way! You are fighting for your life!

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>
You're already fighting!

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>
*a Dwarf* says 'cure me'

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>
*a Half-Elf* begins some strange incantations...

* C HP:Hurt Move:Slow *a Half-Elf*:Fine>flee
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* C HP:Hurt Move:Slow>e
In the Hall of Heroes
Exits: (west), up, down.

* C HP:Hurt Move:Slow>w
d
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* C HP:Hurt Move:Slow>hit *dwarf*
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here trying to concentrate.
*an Elf* is standing here.
*a Man* is standing here.
Exits: [east], *(west)*, up.

* C HP:Hurt Move:Weak>
You pound *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* crushes your right foot extremely hard.

* C HP:Hurt Move:Weak *a Dwarf*:Bad>flee
*a Half-Elf* utters the words 'cure light'
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
A small rat runs about, oblivious to your presence.
Exits: (east), down.

* C HP:Hurt Move:Weak>d
hit *dwarf*

A young rat leaves east.

* C HP:Hurt Move:Weak>
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: [east], *(west)*, up.
*a Half-Elf* begins some strange incantations...

* C HP:Hurt Move:Weak>
*a Man* intercepts your blow.
You approach *a Man*, trying to pound him.

* C HP:Hurt Move:Weak *a Man*:Fine>flee
*a Dwarf* crushes your right foot extremely hard.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Wounded Move:Weak *a Man*:Fine>
*a Half-Elf* utters the words 'cure light'

* C HP:Wounded Move:Weak *a Man*:Fine>
You flee head over heels.
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C HP:Wounded Move:Weak>e
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C HP:Wounded Move:Weak>
You hear some apparently very close noise coming from the west.

* C HP:Wounded Move:Weak>w
hit *dwarf*
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (east), down.

* C HP:Wounded Move:Weak>
You pound *a Dwarf*'s body extremely hard.

* C HP:Wounded Move:Weak *a Dwarf*:Wounded>flee
You will attempt to flee!

* C HP:Wounded Move:Weak *a Dwarf*:Wounded>
You flee head over heels.
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Wounded Move:Fainting>u
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (east), down.
*a Dwarf* leaves down.
*a Half-Elf* leaves down.
*an Elf* leaves down.
*a Man* leaves down.
You hear some apparently very close noise coming from below.

* C HP:Wounded Move:Fainting>w
Alas, you cannot go that way...

* C HP:Wounded Move:Fainting>get draught pack
quaff draught

*a Dwarf* has arrived from below.
*a Half-Elf* has arrived from below.
*an Elf* has arrived from below.
*a Man* has arrived from below.

* C HP:Wounded Move:Fainting>
You get a flask of orkish draught from a leather backpack.

* C HP:Wounded Move:Fainting>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*a Dwarf* crushes your right foot extremely hard.

* C HP:Wounded Move:Tired *a Dwarf*:Wounded>flee
You are already attempting to flee!
You flee head over heels.
In the Hall of Heroes
A small rat runs about, oblivious to your presence.
Exits: (west), up, down.

* C HP:Wounded Move:Tired>
A young rat leaves down.

* C HP:Wounded Move:Tired>w
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (east), down.

* C HP:Wounded Move:Tired>d
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Wounded Move:Slow>w

You hear some apparently very close noise coming from above.

* C HP:Wounded Move:Slow>
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Wounded Move:Slow>s

You hear some apparently very close noise coming from the east.

* C HP:Wounded Move:Slow>
You feel so much better hiding in the shadows!
The Castle Stables
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
Exits: *(north)*, east.

* C HP:Wounded Move:Slow>n
w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Wounded Move:Slow>s
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.

*a Half-Elf* begins some strange incantations...
*a Dwarf* crushes your body extremely hard and shatters it.
You feel a strong ache there!
No way! You are fighting for your life!
You strongly pound *a Dwarf*'s body.

* C HP:Wounded Move:Slow *a Dwarf*:Wounded>No way! You are fighting for your life!
You flee head over heels.
You feel so much better hiding in the shadows!
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Wounded Move:Slow>flee
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: (north), (east), (south), *west*.

* C HP:Wounded Move:Slow>w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: *east*, [south].

* C HP:Wounded Move:Slow>w
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>s
The irondoor seems to be closed.

* C HP:Wounded Move:Slow>open irondoor

*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.

* C HP:Wounded Move:Slow>s
Ok.
*a Dwarf* quickly approaches, trying to crush you.

* C HP:Wounded Move:Slow *a Dwarf*:Wounded>No way! You are fighting for your life!

* C HP:Wounded Move:Slow *a Dwarf*:Wounded>
You flee head over heels.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Wounded Move:Slow>flee
w
You flee head over heels.
You feel so much better hiding in the shadows!
Old Barracks
On the ground, there are two russet hoods.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: *(south)*, (down).

* C HP:Wounded Move:Slow>Alas, you cannot go that way...

* C HP:Wounded Move:Slow>s
w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Wounded Move:Slow>
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: *east*, *(south)*.

* C HP:Wounded Move:Slow>n
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>w

*a Dwarf* crushes your body extremely hard and shatters it.
*a Half-Elf* tries to pierce you, but your parry is successful.
*an Elf* joins *a Dwarf*'s fight.
You pound *a Dwarf*'s right leg extremely hard and shatter it.

* C HP:Bad Move:Slow *a Dwarf*:Bad>s
No way! You are fighting for your life!
You flee head over heels.
At the Outer Castlegate
Exits: *(north)*, (south), *west*.

* C HP:Bad Move:Slow>
You feel so much better hiding in the shadows!
Old Guardpost
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
Exits: *(north)*, (up).

* C HP:Bad Move:Weak>cha mood wimpy
w
Ok.

* C HP:Bad Move:Weak>Alas, you cannot go that way...
You hear some apparently very close noise coming from the north.

* C HP:Bad Move:Weak>w
n
Alas, you cannot go that way...

* C HP:Bad Move:Slow>w
You blink and feel weaker under the cruel light of the sun.
At the Outer Castlegate
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: *(north)*, (south), *west*.

* C HP:Bad Move:Weak>n
At the Old Well
A large beautiful rose bush is blooming here.
Exits: *north*, *east*.

* C HP:Bad Move:Weak>n
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
You see two piles of pine nuts on the ground.
Exits: north, *south*.

* C HP:Bad Move:Weak>n
You hear some apparently very close noise coming from the south.
You feel so much better hiding in the shadows!
Deep in the Forest
A cute rabbit is here.
Exits: north, east, *south*, west.
A cute rabbit leaves east.

o C HP:Bad Move:Weak>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A sturdy pack horse is standing here.
Exits: north, east, south, west.

o C HP:Bad Move:Weak>sc
wie sword
78/394 hits, 50/50 mana, and 8/151 moves.

o C HP:Bad Move:Weak>n
You stop using an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.
*a Dwarf* has arrived from the south.
*a Half-Elf* has arrived from the south.
*an Elf* has arrived from the south.
*a Man* has arrived from the south.

* C HP:Bad Move:Weak>
You swiftly dodge *a Dwarf*'s attempt to crush you.
No way! You are fighting for your life!

* C HP:Bad Move:Weak *a Dwarf*:Bad>
*an Elf* joins *a Dwarf*'s fight.
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Bad Move:Fainting>flee
n
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A restless rabbit bounces around.
A cute rabbit is here.
Exits: north, east, west.

o C HP:Bad Move:Exhausted>
You are too exhausted.

o C HP:Bad Move:Exhausted>get draught pack
quaff draught
You hear some apparently very close noise coming from the north.
You get a flask of orkish draught from a leather backpack.

o C HP:Bad Move:Fainting>n
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o C HP:Bad Move:Tired>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.
Exits: north, east, south, west.

* C HP:Bad Move:Tired>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A sturdy pack horse is standing here.
Exits: north, east, south, west.

o C HP:Bad Move:Slow>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
*a Half-Elf* is standing here.
Exits: east, south, west.

* C HP:Bad Move:Slow>Alas, you cannot go that way...

* C HP:Bad Move:Slow>e
Deep in the Forest
Exits: *north*, east, south, west.

o C HP:Bad Move:Slow>n
You blink and feel weaker under the cruel light of the sun.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: *north*, *east*, south.

* C HP:Bad Move:Slow>n
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
Exits: *north*, *east*, *south*.

* C HP:Bad Move:Slow>e
At the Top of a Small Hillock
Exits: *north*, *east*, *south*, *west*.

* C HP:Bad Move:Slow>s
On a Small Stony Path
Exits: *north*, *east*, *south*, *west*.

* C HP:Bad Move:Slow>e
Path by the Tree Bridge
Exits: *north*, *east*, *south*, *west*, *down*.

* C HP:Bad Move:Slow>e
On the Mighty Tree Bridge
A black raven flies in the sky searching for flesh to prey upon.
Exits: *east*, *west*, *down*.

* C HP:Bad Move:Slow>e
On a Path to the River
A restless rabbit bounces around.
Exits: *north*, *east*, *south*, *west*, *down*.

* C HP:Bad Move:Slow>e
Small Path
Exits: *north*, *south*, *west*.

* C HP:Bad Move:Weak>sc
70/394 hits, 50/50 mana, and 14/151 moves.

* C HP:Bad Move:Weak>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a faintly glowing stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Bad Move:Slow>
Saving Ugnez.

* C HP:Bad Move:Slow>get blackscroll sable
rec blackscroll
You get a black scroll from a sable pouch.
A bouncing rabbit has arrived from the west.

* C HP:Bad Move:Slow>
You recite a black scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
You feel stronger.
Ugnez resists your attempt to drain him.

* C HP:Wounded Move:Slow>sc
170/394 hits, 50/50 mana, and 15/151 moves.

* C HP:Wounded Move:Slow>cha mood agg
Ok.

* C HP:Wounded Move:Slow>w
On a Path to the River
A fat rabbit sits here, chewing on some grass.
Exits: *north*, *east*, *south*, *west*, *down*.

* C HP:Wounded Move:Slow>wio
Arglebargle, glop-glyf!?!

* C HP:Wounded Move:Slow>cha mood wimpy
Ok.

* C HP:Wounded Move:Slow>w
On the Mighty Tree Bridge
A black raven flies in the sky searching for flesh to prey upon.
Exits: *east*, *west*, *down*.

* C HP:Wounded Move:Slow>w
Path by the Tree Bridge
Exits: *north*, *east*, *south*, *west*, *down*.

* C HP:Wounded Move:Weak>w
On a Small Stony Path
*a Dwarf* is standing here trying to concentrate.
*a Half-Elf* is standing here searching for something.
*a Man* is standing here.
Exits: *north*, *east*, *south*, *west*.

* C HP:Wounded Move:Weak>w
w
*a Dwarf* utters the words 'cure light'
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: *north*, *east*, south.

* C HP:Wounded Move:Weak>Alas, you cannot go that way...

* C HP:Wounded Move:Weak>s
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: *north*, east, south, west.

o C HP:Wounded Move:Weak>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded Move:Weak>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
Exits: north, east, west.

o C HP:Wounded Move:Weak>w
Deep in the Forest
A cute rabbit is here.
Exits: north, east, *south*, west.

o C HP:Wounded Move:Fainting>sc
170/394 hits, 50/50 mana, and 2/151 moves.

o C HP:Wounded Move:Fainting>get vellum sable
rec vellum
You get a vellum scroll from a sable pouch.

o C HP:Wounded Move:Fainting>
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you.
An energy begins to flow within your legs as your body becomes lighter.

o C HP:Wounded>sc
171/394 hits, 50/50 mana, and 124/151 moves.

o C HP:Wounded>cha mood agg
Ok.
Lotheila narrates 'dharf alone 2e rivendell av greycloak pop place'

o C HP:Wounded>sc
172/394 hits, 50/50 mana, and 126/151 moves.

o C HP:Wounded>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a faintly glowing stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

o C HP:Wounded>wc
wie cweapon
You stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very
evil-minded.

o C HP:Wounded>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
Exits: north, east, west.

o C HP:Wounded>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded>
A bouncing rabbit leaves west.

o C HP:Wounded>sc
174/394 hits, 50/50 mana, and 124/151 moves.

o C HP:Wounded>r
You sit down and rest your tired bones.

o C HP:Wounded>whe
Players in your zone
--------------------
Ugnez                - Deep in the Forest

o C HP:Wounded>xs
exa sable
pouch (used) : 
an azure scroll
an azure scroll
an azure scroll
an azure scroll
a black scroll
a purple scroll
a purple scroll
an azure scroll
a vellum scroll
a blue crystal
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black pair of padded boots
a receipt for a pair of hard leather trousers
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather sleeves
a receipt for a thick, soft leather jerkin
a receipt for a hard leather cap
a receipt for a fell blade
a receipt for a black, hooded cloak
the scalp of Khird
the scalp of Badur
the scalp of Khulnud

o C HP:Wounded>stat
OB: 126%, DB: -13%, PB: 39%, Armour: 81%. Wimpy: 150. Mood: aggressive.
Needed: 655,631 xp, 3,052 tp. Gold: 82. Alert: normal.
Affected by:
- novoid
- strength
- noquit
- a light wound at the right leg.
- a light wound at the right foot.
- panic

o C HP:Wounded>
*an Elf* has arrived from the east.

* C HP:Wounded>st
hit *elf*
You stop resting, and stand up.

* C HP:Wounded>
You pound *an Elf*'s head extremely hard and shatter it.

* C HP:Wounded *an Elf*:Hurt>b

*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

o C HP:Wounded>Bash
Bash what or whom?

o C HP:Wounded>e
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A sturdy pack horse is standing here.
A restless rabbit bounces around.
*an Elf* is standing here.
Exits: north, east, south, west.

* C HP:Wounded>
You approach *an Elf*, trying to pound him.

* C HP:Wounded *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o C HP:Wounded>s
hit *elf*
Deep in the Forest
A cute rabbit is here.
Exits: north, east, *south*, west.

o C HP:Wounded>They aren't here.

o C HP:Wounded>w
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
*an Elf* is standing here.
Exits: north, east, west.

* C HP:Wounded>
You approach *an Elf*, trying to pound him.

* C HP:Wounded *an Elf*:Hurt>
You pound *an Elf*'s left leg extremely hard and shatter it.

* C HP:Wounded *an Elf*:Wounded>
*an Elf* panics, but can't stop fighting to flee.

* C HP:Wounded *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

o C HP:Wounded>e
hit *elf*
*an Elf* has arrived from the west.
Deep in the Forest
A cute rabbit is here.
Exits: north, east, *south*, west.

o C HP:Wounded>They aren't here.

o C HP:Wounded>w
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
*an Elf* is standing here.
Exits: north, east, west.

* C HP:Wounded>
You pound *an Elf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
*an Elf* is mortally wounded and will die soon if not aided.

* C HP:Wounded *an Elf*:Dying>
*a Half-Elf* has arrived from the north.

* C HP:Wounded *an Elf*:Dying>
You pound *an Elf*'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.

* C HP:Wounded>gc
Get Coins All.Corpse
You get a pile of coins from the corpse of *an Elf*.
There was 18 gold coins, 4 silver pennies, and 12 copper pennies.

* C HP:Wounded>exa corpse

You swiftly dodge *a Half-Elf*'s attempt to pierce you.

* C HP:Wounded *a Half-Elf*:Fine>corpse (here) : 
a shiny flute
a large skin
a lantern
a plain leather belt
a double edged eket (brand new)
a wolfskin wristband (brand new)
a leather backpack
a forest green cloak (brand new)
a gilded round shield (brand new)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a pair of soft leather boots (brand new)
a pair of cotton pants (brand new)
a fine tunic (brand new)
a mince-pie
a wooden pipe

* C HP:Wounded *a Half-Elf*:Fine>
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.

* C HP:Wounded *a Half-Elf*:Fine>f
Ling narrates 'yo'
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded>
Tragikomix narrates 'man rips'

o C HP:Wounded>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A sturdy pack horse is standing here.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Wounded>w
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded>They aren't here.

o C HP:Wounded>n
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A sturdy pack horse is standing here.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Wounded>They aren't here.
A cute rabbit leaves east.

o C HP:Wounded>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Wounded>sc
177/394 hits, 50/50 mana, and 98/151 moves.

o C HP:Wounded>ccl
cast 'cure light'
You start to concentrate...

ccl
Your scratches and bruises disappear.
A bouncing rabbit leaves south.

o C HP:Hurt Mana:Burning>cast 'cure light'
You start to concentrate...

ccl
Your scratches and bruises disappear.

o C HP:Hurt Mana:Hot>cast 'cure light'
You start to concentrate...

ccl
Your scratches and bruises disappear.

o C HP:Hurt Mana:Warm>cast 'cure light'
You muster all of your concentration...

sc
*a Half-Elf* has arrived from the east riding a pack horse.

*a Half-Elf* leaves north riding a pack horse.

hit *elf*
Your scratches and bruises disappear.

o C HP:Hurt Mana:Cold>207/394 hits, 6/50 mana, and 103/151 moves.

o C HP:Hurt Mana:Cold>They aren't here.

o C HP:Hurt Mana:Cold>
*a Half-Elf* has arrived from the north riding a pack horse.

* C HP:Hurt Mana:Cold>hit *elf*

*a Half-Elf* begins some strange incantations...

* C HP:Hurt Mana:Cold>
You pound *a Half-Elf*'s right leg hard.

* C HP:Hurt Mana:Cold *a Half-Elf*:Hurt>b
Bash

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves west riding a pack horse.

o C HP:Hurt Mana:Cold>
*a Half-Elf* has arrived from the west riding a pack horse.

* C HP:Hurt Mana:Cold>w
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold>e
They aren't here.

o C HP:Hurt Mana:Cold>hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold>They aren't here.

o C HP:Hurt Mana:Cold>
*a Half-Elf* has arrived from the south riding a pack horse.

* C HP:Hurt Mana:Cold>hit *elf*
You approach *a Half-Elf*, trying to pound him.

* C HP:Hurt Mana:Cold *a Half-Elf*:Hurt>b
Bash

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves west riding a pack horse.

o C HP:Hurt Mana:Cold>w
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold>They aren't here.

o C HP:Hurt Mana:Cold>e
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold>They aren't here.

o C HP:Hurt Mana:Cold>n
hit *elf*
Deep in the Forest
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: *north*, east, south, west.

* C HP:Hurt Mana:Cold>They aren't here.

* C HP:Hurt Mana:Cold>hit *dwarf*
*a Dwarf* crushes your left foot extremely hard.
You're already fighting!
You pound *a Dwarf*'s right leg extremely hard.

* C HP:Wounded Mana:Cold *a Dwarf*:Wounded>
Lotheila narrates 'any orc headin dt from noc?'

* C HP:Wounded Mana:Cold *a Dwarf*:Wounded>flee
*a Half-Elf* has arrived from the north riding a pack horse.
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: *north*, *east*, south.

* C HP:Wounded Mana:Cold>s
s
You feel so much better hiding in the shadows!
Deep in the Forest
*a Dwarf* is standing here.
*a Man* is standing here.
*a Half-Elf* is here, riding a pack horse.
Exits: *north*, east, south, west.

* C HP:Wounded Mana:Cold>
*a Half-Elf* begins some strange incantations...
*a Dwarf* leaves north.
*a Half-Elf* leaves north riding a pack horse.
*a Man* leaves north.

Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold>hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold>w
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold>sc
172/394 hits, 6/50 mana, and 73/151 moves.

o C HP:Wounded Mana:Cold>ccl
cast 'cure light'
Alas, not enough mana flows through you...

o C HP:Wounded Mana:Cold>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold>w
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold>sc
173/394 hits, 7/50 mana, and 69/151 moves.

o C HP:Wounded Mana:Cold>
A cute rabbit leaves south.

o C HP:Wounded Mana:Cold>r
You sit down and rest your tired bones.

o C HP:Wounded Mana:Cold>whe
Players in your zone
--------------------
Ugnez                - Deep in the Forest

o C HP:Wounded Mana:Cold>stat
OB: 125%, DB: -13%, PB: 39%, Armour: 81%. Wimpy: 150. Mood: aggressive.
Needed: 639,973 xp, 3,052 tp. Gold: 100. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- a light wound at the right leg.
- a light wound at the right foot.
- panic

o C HP:Wounded Mana:Cold>trop #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Celenor                  |   1,  0%,  #Kazadoe                  |
   1,  0%,  #Vili                     |   1,  0%,  #Khird                    |
   2,  0%,  #Ljon                     |   1,  0%,  #Helastarkh               |
   1,  0%,  #Irogla                   |   1,  0%,  #Atanar                   |
   1,  0%,  #Eimh                     |   1,  0%,  #Khazgren                 |
   2,  0%,  #Badur                    |   1,  0%,  #Fezz                     |
   2,  0%,  #Lopata                   |   1,  0%,  #Lumpi                    |
   1,  0%,  #Valo                     |   1,  0%,  #Keldorn                  |

o C HP:Wounded Mana:Cold>
A bouncing rabbit has arrived from the south.

o C HP:Wounded Mana:Cold>nar elf rip
Ok.

o C HP:Wounded Mana:Cold>sc
176/394 hits, 8/50 mana, and 71/151 moves.

o C HP:Wounded Mana:Cold>sc
177/394 hits, 8/50 mana, and 73/151 moves.

o C HP:Wounded Mana:Cold>xs

*a Half-Elf* has arrived from the east riding a pack horse.

* C HP:Wounded Mana:Cold>exa sable
pouch (used) : 
an azure scroll
an azure scroll
an azure scroll
an azure scroll
a black scroll
a purple scroll
a purple scroll
an azure scroll
a vellum scroll
a blue crystal
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black pair of padded boots
a receipt for a pair of hard leather trousers
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather sleeves
a receipt for a thick, soft leather jerkin
a receipt for a hard leather cap
a receipt for a fell blade
a receipt for a black, hooded cloak
the scalp of Khird
the scalp of Badur
the scalp of Khulnud

* C HP:Wounded Mana:Cold>
*a Half-Elf* stops using a double edged eket.
*a Half-Elf* holds a wooden pipe.

* C HP:Wounded Mana:Cold>st
hit *elf*
*a Half-Elf* sits down and rests.
You stop resting, and stand up.

* C HP:Wounded Mana:Cold>
*a Half-Elf* makes some impressive smoke rings.
You pound *a Half-Elf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>b

*a Half-Elf* stops using a wooden pipe.
*a Half-Elf* decisively draws a double edged eket.

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>Bash
*a Half-Elf* puts a wooden pipe in a large sack.

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves north riding a pack horse.

o C HP:Wounded Mana:Cold>n
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
*a Half-Elf* is here, riding a pack horse.
Exits: east, south, west.

* C HP:Wounded Mana:Cold>
You approach *a Half-Elf*, trying to pound him.

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west riding a pack horse.

o C HP:Wounded Mana:Cold>w
hit *elf*
Deep in the Forest
*a Half-Elf* is here, riding a pack horse.
Exits: *north*, east, south, west.

* C HP:Wounded Mana:Cold>
*a Half-Elf* leaves north riding a pack horse.
They aren't here.

o C HP:Wounded Mana:Cold>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.
Morris tells you 'miskit spare stuffi on?'

o C HP:Wounded Mana:Cold>n
Deep in the Forest
*a Half-Elf* is here, riding a pack horse.
Exits: *north*, east, south, west.

* C HP:Wounded Mana:Cold>n
hit *elf*
*a Half-Elf* leaves north riding a pack horse.

You blink and feel weaker under the cruel light of the sun.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
*a Half-Elf* is here, riding a pack horse.
Exits: *north*, *east*, south.

* C HP:Wounded Mana:Cold>
You try to pound *a Half-Elf*, but he parries successfully.

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east riding a pack horse.

* C HP:Wounded Mana:Cold>e
hit *elf*
On a Small Stony Path
Exits: *north*, *east*, *south*, *west*.

* C HP:Wounded Mana:Cold>They aren't here.

* C HP:Wounded Mana:Cold>w
s
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: *north*, *east*, south.

* C HP:Wounded Mana:Cold>
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: *north*, east, south, west.

o C HP:Wounded Mana:Cold>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - two tracks of a pack horse leading north (done less than 1 hour ago).
   - a track of a pack horse leading south (done less than 1 hour ago).
   - a track of *a Dwarf* leading south (done less than 1 hour ago).

s
You stop searching.

o C HP:Hurt Mana:Cold>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
Exits: north, east, west.

o C HP:Hurt Mana:Cold>w
Deep in the Forest
A cute rabbit is here.
Exits: north, east, *south*, west.

o C HP:Hurt Mana:Cold>hit *dwarf*
s
They aren't here.

o C HP:Hurt Mana:Cold>hit *dwarf*
You blink and feel weaker under the cruel light of the sun.
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, *south*.
*a Dwarf* leaves north.
*a Man* leaves north.

* C HP:Hurt Mana:Cold Move:Tired>They aren't here.

* C HP:Hurt Mana:Cold Move:Tired>n
hit *dwarf*
You feel so much better hiding in the shadows!
Deep in the Forest
A cute rabbit is here.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, east, *south*, west.

* C HP:Hurt Mana:Cold Move:Tired>
You pound *a Dwarf*'s body extremely hard and shatter it.
*a Dwarf* strongly crushes your left foot and tickles it.

* C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
Exits: north, east, west.

o C HP:Wounded Mana:Cold Move:Tired>hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold Move:Tired>w
hit *dwarf*
Deep in the Forest
A cute rabbit is here.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, east, *south*, west.
*a Man* lightly slashes your head and tickles it.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Healthy>
You're already fighting!

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Healthy>flee
*a Dwarf* quickly approaches, trying to crush you.
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
Exits: north, east, west.

o C HP:Wounded Mana:Cold Move:Tired>
*a Man* has arrived from the west.

* C HP:Wounded Mana:Cold Move:Tired>
*a Man* barely slashes your right hand and tickles it.
You strongly pound *a Man*'s right foot and tickle it.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Fine>hit *dwarf*
*a Dwarf* has arrived from the west.
You're already fighting!

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Fine>
*a Dwarf* crushes your body extremely hard.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Fine>
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold Move:Slow>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, west.

* C HP:Wounded Mana:Cold Move:Slow>hit *dwarf*

*a Man* quickly approaches, trying to slash you.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>
You're already fighting!
*a Dwarf* quickly approaches, trying to crush you.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>
You flee head over heels.
Deep in the Forest
A cute rabbit is here.
Exits: north, east, *south*, west.

o C HP:Wounded Mana:Cold Move:Slow>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, west.

* C HP:Wounded Mana:Cold Move:Slow>
*a Man* quickly approaches, trying to slash you.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>n

*a Dwarf* leaves west.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>No way! You are fighting for your life!
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold Move:Weak>
A bouncing rabbit leaves north.

o C HP:Wounded Mana:Cold Move:Weak>cha wimp 100
Wimpy set to: 100

o C HP:Wounded Mana:Cold Move:Weak>n
Deep in the Forest
*a Half-Elf* is standing here.
A restless rabbit bounces around.
Exits: *north*, east, south, west.

* C HP:Wounded Mana:Cold Move:Weak>get vellum sable
rec vellum
You get a vellum scroll from a sable pouch.
*a Half-Elf* stops using a double edged eket.
*a Half-Elf* holds a wooden pipe.

* C HP:Wounded Mana:Cold Move:Weak>
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you.
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Wounded Mana:Cold>hit *elf*

*a Half-Elf* sits down and rests.

* C HP:Wounded Mana:Cold>
You pound *a Half-Elf*'s left foot extremely hard and shatter it.
*a Half-Elf* puffs reassuringly on his faithful pipe.

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>
*a Half-Elf* stops using a wooden pipe.
*a Half-Elf* decisively draws a double edged eket.

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>b

*a Half-Elf* puts a wooden pipe in a large sack.

* C HP:Wounded Mana:Cold *a Half-Elf*:Hurt>Bash
*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves east.

o C HP:Wounded Mana:Cold>e
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
*a Half-Elf* is standing here.
Exits: east, south, west.
*a Half-Elf* leaves south.

o C HP:Wounded Mana:Cold>They aren't here.

o C HP:Wounded Mana:Cold>s
hit *elf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold>w
They aren't here.
*a Half-Elf* has arrived from the south.

* C HP:Wounded Mana:Cold>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Man* is standing here.
*a Dwarf* is standing here searching for something.
Exits: north, east, south, west.

* C HP:Wounded Mana:Cold>hit *elf*
They aren't here.

* C HP:Wounded Mana:Cold>hit *dwarf*
*a Man* intercepts your blow.
You pound *a Man*'s right foot extremely hard.
*a Man* slashes your left leg very hard.

* C HP:Wounded Mana:Cold *a Man*:Fine>flee
The stone in your necklace fades to black.
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold>
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.

* C HP:Wounded Mana:Cold>
*a Dwarf* strongly crushes your right foot.

* C HP:Wounded Mana:Cold *a Dwarf*:Wounded>hit *dwarf*

*a Man* leaves east.

* C HP:Wounded Mana:Cold *a Dwarf*:Wounded>
You're already fighting!

* C HP:Wounded Mana:Cold *a Dwarf*:Wounded>
You pound *a Dwarf*'s left hand extremely hard and shatter it.

* C HP:Wounded Mana:Cold *a Dwarf*:Bad>
*a Man* has arrived from the east.

* C HP:Wounded Mana:Cold *a Dwarf*:Bad>
*a Man* slashes your left foot extremely hard.
You feel a strong ache there!

* C HP:Bad Mana:Cold *a Dwarf*:Bad>
You flee head over heels.
Deep in the Forest
Exits: north, east, *south*, west.

o C HP:Bad Mana:Cold>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
Exits: north, east, west.

o C HP:Bad Mana:Cold>e
Deep in the Forest
Exits: north, east, *south*, west.

o C HP:Bad Mana:Cold>get blackscroll sable
rec blackscroll
You get a black scroll from a sable pouch.
*a Man* has arrived from the north.
*a Dwarf* has arrived from the north.

* C HP:Bad Mana:Cold>
*a Man* quickly approaches, trying to slash you.
You recite a black scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
The duration of the strength spell has been improved.
Your energy is drained!
You drain Ugnez of some of his energy.

* C HP:Hurt Mana:Cold *a Man*:Fine>
*a Dwarf* leaves south.

* C HP:Hurt Mana:Cold *a Man*:Fine>hit *dwarf*
They aren't here.

* C HP:Hurt Mana:Cold *a Man*:Fine>
*a Man* strongly slashes your body and tickles it.

* C HP:Hurt Mana:Cold *a Man*:Fine>s

*a Dwarf* has arrived from the south.

* C HP:Hurt Mana:Cold *a Man*:Fine>flee
No way! You are fighting for your life!
*a Dwarf* barely slashes your body and tickles it.

* C HP:Hurt Mana:Cold *a Man*:Fine>
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
Exits: north, east, west.

o C HP:Hurt Mana:Cold Move:Tired>w
Deep in the Forest
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, *south*, west.

* C HP:Hurt Mana:Cold Move:Tired>hit *dwarf*
*a Man* intercepts your blow.
You pound *a Man*'s right foot extremely hard.

* C HP:Hurt Mana:Cold Move:Tired *a Man*:Fine>
*a Dwarf* leaves east.

* C HP:Hurt Mana:Cold Move:Tired *a Man*:Fine>
*a Dwarf* has arrived from the east.

* C HP:Hurt Mana:Cold Move:Tired *a Man*:Fine>flee
*a Man* slashes your right leg very hard.
You feel a strong ache there!
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
Exits: north, *south*.

* C HP:Wounded Mana:Cold Move:Tired>s
At the Old Well
A large beautiful rose bush is blooming here.
Exits: *north*, *east*.

* C HP:Wounded Mana:Cold Move:Tired>s
Alas, you cannot go that way...

* C HP:Wounded Mana:Cold Move:Tired>n
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, *south*.

* C HP:Wounded Mana:Cold Move:Tired>n

*a Dwarf* strongly slashes your body.

* C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad>
*a Man* leaves south.
No way! You are fighting for your life!

* C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad>flee
w
You flee head over heels.
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: north, east, *south*, west.

o C HP:Wounded Mana:Cold Move:Tired>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
Exits: north, east, west.

o C HP:Wounded Mana:Cold Move:Tired>cha mood agg
Ok.

o C HP:Wounded Mana:Cold Move:Tired>sc
153/382 hits, 6/50 mana, and 30/149 moves.

o C HP:Wounded Mana:Cold Move:Tired>cha wimp 100
Wimpy set to: 100

o C HP:Wounded Mana:Cold Move:Tired>sc
154/382 hits, 6/50 mana, and 31/149 moves.

o C HP:Wounded Mana:Cold Move:Tired>w
hit *dwarf*
Deep in the Forest
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, east, *south*, west.

* C HP:Wounded Mana:Cold Move:Tired>
*a Man* intercepts your blow.
You pound *a Man*'s left leg extremely hard.
*a Man* slashes your left foot hard.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>
You swiftly dodge *a Dwarf*'s attempt to slash you.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A restless rabbit bounces around.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold Move:Slow>hit *dwarf*
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south.
*a Man* intercepts your blow.
You approach *a Man*, trying to pound him.
*a Man* slashes your left leg and tickles it.

* C HP:Wounded Mana:Cold Move:Slow *a Man*:Fine>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold Move:Slow>hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold Move:Slow>hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold Move:Slow>hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold Move:Slow>hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold Move:Slow>s
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
Exits: north, east, west.

o C HP:Wounded Mana:Cold Move:Weak>They aren't here.

o C HP:Wounded Mana:Cold Move:Weak>w
hit *dwarf*
Deep in the Forest
Exits: north, east, *south*, west.

o C HP:Wounded Mana:Cold Move:Weak>n
hit *dwarf*
They aren't here.

o C HP:Wounded Mana:Cold Move:Weak>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A restless rabbit bounces around.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Cold Move:Weak>
*a Man* intercepts your blow.
You pound *a Man*'s left foot extremely hard.
*a Man* slashes your left hand hard.

* C HP:Wounded Mana:Cold Move:Weak *a Man*:Hurt>
*a Dwarf* leaves west.
A bouncing rabbit leaves south.

* C HP:Wounded Mana:Cold Move:Weak *a Man*:Hurt>
*a Dwarf* has arrived from the west.

* C HP:Wounded Mana:Cold Move:Weak *a Man*:Hurt>flee
*a Dwarf* strongly slashes your body.
You flee head over heels.
Deep in the Forest
A restless rabbit bounces around.
Exits: north, east, *south*, west.

o C HP:Wounded Mana:Cold Move:Exhausted>get vellum sable
rec vellum
You can't find a vellum in the sable.
*a Man* has arrived from the north.

* C HP:Wounded Mana:Cold Move:Fainting>
*a Man* strongly slashes your left foot.
You don't have a vellum.

* C HP:Wounded Mana:Cold Move:Fainting *a Man*:Hurt>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

* C HP:Wounded Mana:Cold Move:Fainting *a Man*:Hurt>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* C HP:Bad Mana:Cold Move:Tired *a Man*:Hurt>
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
*a Dwarf* is standing here.
Exits: north, east, west.

* C HP:Bad Mana:Cold Move:Slow>flee

*a Dwarf* slashes your right leg.

* C HP:Bad Mana:Cold Move:Slow *a Dwarf*:Wounded>
You flee head over heels.
Deep in the Forest
A restless rabbit bounces around.
*a Man* is standing here.
Exits: north, east, *south*, west.

* C HP:Bad Mana:Cold Move:Slow>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Bad Mana:Cold Move:Slow>get azurescroll sable
rec azurescroll
You get an azure scroll from a sable pouch.

o C HP:Bad Mana:Cold Move:Slow>get azurescroll sable
rec azurescroll
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

o C HP:Wounded Mana:Cold Move:Slow>
You get an azure scroll from a sable pouch.

o C HP:Wounded Mana:Cold Move:Slow>
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
*a Man* has arrived from the west.

* C HP:Hurt Mana:Cold Move:Slow>get azurescroll sable
rec azurescroll

*a Man* barely slashes your body and tickles it.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
You get an azure scroll from a sable pouch.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>b
Bash

*a Man* strongly slashes your right leg and tickles it.

Your bash at *a Man* sends him sprawling.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
You pound *a Man*'s head extremely hard.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>l
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
*a Man* is here, fighting YOU.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>exa man
You see nothing special about him.
*a Man* has several bruises.
*a Man* is using: 
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a spiked metal helmet (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (used)
<worn on legs>       a pair of plate greaves (used)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a spiked collar (brand new)
<worn around neck>   a spiked collar (brand new)
<worn on wrist>      a wolfskin wristband (brand new)
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a ring of silver
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn across back>   a weapon sheath
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a weapon sheath
<worn on belt>       a belt pouch
<worn on belt>       a keyring with a set of lock picks

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
*a Dwarf* has arrived from the west.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
You swiftly dodge *a Dwarf*'s attempt to slash you.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>xs
exa sable
pouch (used) : 
an azure scroll
a purple scroll
a purple scroll
an azure scroll
a blue crystal
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black pair of padded boots
a receipt for a pair of hard leather trousers
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather sleeves
a receipt for a thick, soft leather jerkin
a receipt for a hard leather cap
a receipt for a fell blade
a receipt for a black, hooded cloak
the scalp of Khird
the scalp of Badur
the scalp of Khulnud

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>f
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold Move:Slow>
*a Dwarf* has arrived from the west.
*a Man* seems to have recovered his senses.
*a Man* has arrived from the west.
*a Man* quickly approaches, trying to slash you.
You pound *a Man*'s left foot extremely hard.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
*a Dwarf* quickly approaches, trying to slash you.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>
Tragikomix narrates 'some gang of hardons middle rvt some e'
*a Man* lightly slashes your right foot and tickles it.

* C HP:Hurt Mana:Cold Move:Slow *a Man*:Hurt>flee
*a Dwarf* barely slashes your body and tickles it.
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold Move:Weak>
A bouncing rabbit has arrived from the south.

o C HP:Hurt Mana:Cold Move:Weak>
*a Man* has arrived from the west.

* C HP:Hurt Mana:Cold Move:Weak>
*a Dwarf* has arrived from the west.

* C HP:Hurt Mana:Cold Move:Weak>
*a Dwarf* quickly approaches, trying to crush you.
You pound *a Dwarf*'s left foot extremely hard.

* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Wounded>hit *dwarf*
You're already fighting!

* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Wounded>flee
*a Man* barely slashes your body and tickles it.
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
Exits: east, south, west.

o C HP:Hurt Mana:Cold Move:Weak>
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south.

* C HP:Hurt Mana:Cold Move:Weak>
*a Dwarf* crushes your head very hard.
You pound *a Dwarf*'s right arm extremely hard and shatter it.

* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Bad>hit *dwarf*
You're already fighting!

* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Bad>
*a Dwarf* bleeds from open wounds.

* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Bad>
You dodge a bash from *a Man* who loses his balance and falls.
*a Man* slashes your right hand hard and tickles it.

* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* C HP:Hurt Mana:Cold Move:Weak *a Man*:Hurt>
You pound *a Man*'s body hard.

* C HP:Hurt Mana:Cold Move:Weak *a Man*:Hurt>f
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold Move:Weak>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Cold Move:Fainting>hit *dwarf*
You pound *a Dwarf*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* lightly crushes your left arm and tickles it.

* C HP:Hurt Mana:Cold Move:Fainting *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

o C HP:Hurt Mana:Cold Move:Fainting>
*a Dwarf* has arrived from the north.

* C HP:Hurt Mana:Cold Move:Fainting>
*a Dwarf* leaves west.

o C HP:Hurt Mana:Cold Move:Fainting>hit *dwarf*
They aren't here.

o C HP:Hurt Mana:Cold Move:Fainting>
*a Dwarf* has arrived from the west.

* C HP:Hurt Mana:Cold Move:Fainting>w
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold Move:Fainting>e
You are too exhausted.

o C HP:Hurt Mana:Cold Move:Fainting>hit *dwarf*
They aren't here.

o C HP:Hurt Mana:Cold Move:Fainting>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

o C HP:Hurt Mana:Cold Move:Fainting>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o C HP:Wounded Mana:Cold Move:Tired>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Wounded Mana:Cold Move:Tired>n
Deep in the Forest
*a Man* is standing here.
Exits: *north*, east, south, west.

* C HP:Wounded Mana:Cold Move:Tired>hit *dwarf*
They aren't here.

* C HP:Wounded Mana:Cold Move:Tired>hit *man*
You pound *a Man*'s left leg hard.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>b
Bash

Your bash at *a Man* sends him sprawling.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>look in pack
backpack (used) : 
an amethyst
seven handfuls of narrow leaves
a pair of snowshoes (brand new)
two red rubies
a short, moist tail
a stone
three strips of dried meat
four vials of preserved blood

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>xs
exa sable
pouch (used) : 
an azure scroll
a purple scroll
a purple scroll
an azure scroll
a blue crystal
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black pair of padded boots
a receipt for a pair of hard leather trousers
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather sleeves
a receipt for a thick, soft leather jerkin
a receipt for a hard leather cap
a receipt for a fell blade
a receipt for a black, hooded cloak
the scalp of Khird
the scalp of Badur
the scalp of Khulnud

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
*a Man* seems to have recovered his senses.
*a Man* lightly slashes your left foot and tickles it.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>b
Bash

You strongly pound *a Man*'s body and tickle it.

* C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded>f
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: *north*, *east*, south.

* C HP:Wounded Mana:Cold Move:Slow>track *dwarf*
You carefully examine the ground around you, looking for tracks...

*a Man* has arrived from the south.

s
You stop searching.

* C HP:Wounded Mana:Cold Move:Slow>
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: *north*, east, south, west.

o C HP:Wounded Mana:Cold Move:Slow>track *dwarf*

A bouncing rabbit has arrived from the south.

o C HP:Wounded Mana:Cold Move:Slow>
You carefully examine the ground around you, looking for tracks...

*a Man* has arrived from the north.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* C HP:Wounded Mana:Cold Move:Slow>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o C HP:Wounded Mana:Cold Move:Slow>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
Exits: north, east, west.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

o C HP:Wounded Mana:Cold Move:Slow>w
Deep in the Forest
Exits: north, east, *south*, west.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o C HP:Wounded Mana:Cold Move:Slow>tr
You stop tracking your victim.

o C HP:Wounded Mana:Cold Move:Slow>s
You blink and feel weaker under the cruel light of the sun.
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
Exits: north, *south*.

* C HP:Wounded Mana:Cold Move:Slow>s
At the Old Well
A large beautiful rose bush is blooming here.
Exits: *north*, *east*.

* C HP:Wounded Mana:Cold Move:Slow>e
At the Outer Castlegate
Exits: [north], (south), *west*.

* C HP:Wounded Mana:Cold Move:Slow>s
You feel so much better hiding in the shadows!
Old Guardpost
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
Exits: *(north)*, (up).

* C HP:Wounded Mana:Cold Move:Slow>u
Atop the Tower
Exits: (down).

* C HP:Wounded Mana:Cold Move:Slow>d
n
Old Guardpost
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
Exits: *(north)*, (up).

* C HP:Wounded Mana:Cold Move:Weak>n
You blink and feel weaker under the cruel light of the sun.
At the Outer Castlegate
Exits: [north], (south), *west*.

* C HP:Wounded Mana:Cold Move:Weak>The irondoor seems to be closed.

* C HP:Wounded Mana:Cold Move:Weak>open irondoor
Ok.

* C HP:Wounded Mana:Cold Move:Weak>n
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: *east*, *(south)*.

* C HP:Wounded Mana:Cold Move:Weak>close irondoor
Ok.

* C HP:Wounded Mana:Cold Move:Weak>e
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Wounded Mana:Cold Move:Weak>e
You feel so much better hiding in the shadows!
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Wounded Mana:Cold Move:Weak>track *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading up
 (done less than 1 hour ago).

* C HP:Wounded Mana:Cold Move:Weak>u
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Cold Move:Weak>e
In the Hall of Heroes
Exits: (west), up, down.

You see some tracks of *a Dwarf* leading up
 (done less than 1 hour ago).

* C HP:Hurt Mana:Cold Move:Weak>tr
u
You stop tracking your victim.

* C HP:Hurt Mana:Cold Move:Weak>
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Hurt Mana:Cold Move:Weak>w
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
A small rat runs about, oblivious to your presence.
The garden snake slithers harmlessly here.
Exits: (north), east, south, west.

* C HP:Hurt Mana:Cold Move:Weak>tr dwarf
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading up
 (done less than 1 hour ago).

* C HP:Hurt Mana:Cold Move:Weak>
* C HP:Hurt Mana:Cold Move:Weak>open trapdoor
It seems to be locked.

* C HP:Hurt Mana:Cold Move:Weak>tr
You stop tracking your victim.

* C HP:Hurt Mana:Cold Move:Weak>pick trapdoor
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* C HP:Hurt Mana:Cold Move:Slow>open trapdoor
sco u
Ok.

* C HP:Hurt Mana:Cold Move:Slow>scout  u
You quietly scout upwards...

Secret Chamber
A small flask has been left here on the ground.
A soft pouch, made from leather, has been left here.
The corpse of a vicious rat is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is sleeping here.

You stop scouting.

* C HP:Hurt Mana:Cold Move:Slow>u
Secret Chamber
A small flask has been left here on the ground.
A soft pouch, made from leather, has been left here.
The corpse of a vicious rat is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is sleeping here.
Exits: west, (down).

* C HP:Hurt Mana:Cold Move:Slow>clo trapdoor
Ok.

* C HP:Hurt Mana:Cold Move:Slow>bash dwarf

*a Dwarf* wakes up.

* C HP:Hurt Mana:Cold Move:Slow>
*a Dwarf* rests.

Your bash at *a Dwarf* sends him sprawling.
You pound *a Dwarf*'s left arm extremely hard and shatter it.

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>cha mood agg
Ok.

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>close trapdoor
close trapdoor
close trapdoor
close trapdoor
It's already closed!
You pound *a Dwarf*'s body hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>close trapdoor
It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>exa dwarf
You see nothing special about him.
*a Dwarf* is in awful condition.
*a Dwarf* seems to have:
       A deep wound at the head,
       A deep wound at the body.
*a Dwarf* is using: 
<wielded>            a heavy morningstar
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a metal helmet (used)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (used)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a hunting knife (dented)
<worn on belt>       a stone

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Dying>
You pound *a Dwarf*'s left leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

o C HP:Hurt Mana:Cold Move:Slow>gc
Get Coins All.Corpse
The icy grasp of a shadow blocks your attempt!
You can't find a coins in any corpse.

o C HP:Hurt Mana:Cold Move:Slow>open trapdoor
d
Ok.

o C HP:Hurt Mana:Cold Move:Slow>
Bodyguard's Chamber
A large arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: (north), east, south, west, (up).

* C HP:Hurt Mana:Cold Move:Slow>e
d
At the Top of a Spiral Stair
Exits: west, down.

* C HP:Hurt Mana:Cold Move:Slow>w
In the Hall of Heroes
Exits: (west), up, down.

* C HP:Hurt Mana:Cold Move:Slow>
The Great Hall
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil is lying here.
The corpse of a gypsy woman is lying here.
The corpse of a bulldog is lying here.
Exits: (east), down.

* C HP:Hurt Mana:Cold Move:Slow>d
The Entrance Hall
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: [east], *(west)*, up.

* C HP:Hurt Mana:Cold Move:Slow>w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Hurt Mana:Cold Move:Slow>s
You feel so much better hiding in the shadows!
The Castle Stables
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
Exits: *(north)*, east.

* C HP:Hurt Mana:Cold Move:Slow>n
w
You blink and feel weaker under the cruel light of the sun.
Gate to the Castle Keep
The corpse of a young rat is lying here.
Exits: (north), (east), (south), *west*.

* C HP:Hurt Mana:Cold Move:Slow>s
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: *east*, [south].

* C HP:Hurt Mana:Cold Move:Slow>The irondoor seems to be closed.

* C HP:Hurt Mana:Cold Move:Slow>open irondoor
Ok.

* C HP:Hurt Mana:Cold Move:Slow>s
At the Outer Castlegate
Exits: *(north)*, (south), *west*.

* C HP:Hurt Mana:Cold Move:Slow>w
At the Old Well
A large beautiful rose bush is blooming here.
Exits: *north*, *east*.

* C HP:Hurt Mana:Cold Move:Slow>n
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
Exits: north, *south*.

* C HP:Hurt Mana:Cold Move:Weak>n
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: north, east, *south*, west.

o C HP:Hurt Mana:Cold Move:Weak>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
*a Man* is resting here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Cold Move:Weak>hit *man*
You pound *a Man*'s body extremely hard.
*a Man* barely slashes your left arm and tickles it.

* C HP:Hurt Mana:Cold Move:Weak *a Man*:Wounded>b
*a Man* drinks water from a water skin.
Bash

*a Man* panics, but can't stop fighting to flee.
*a Man* slashes your left hand and tickles it.

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves south.

o C HP:Hurt Mana:Cold Move:Weak>s
hit *man*
Deep in the Forest
*a Man* is standing here.
Exits: north, east, *south*, west.

* C HP:Hurt Mana:Cold Move:Weak>
*a Man* leaves north.
They aren't here.

o C HP:Hurt Mana:Cold Move:Weak>n
hit *man*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold Move:Fainting>They aren't here.

o C HP:Hurt Mana:Cold Move:Fainting>n
You are too exhausted.

o C HP:Hurt Mana:Cold Move:Fainting>r
You sit down and rest your tired bones.

o C HP:Hurt Mana:Cold Move:Fainting>sc
180/394 hits, 11/50 mana, and 3/151 moves.

o C HP:Hurt Mana:Cold Move:Fainting>sc
181/394 hits, 12/50 mana, and 5/151 moves.

o C HP:Hurt Mana:Cold Move:Weak>i
You are carrying:
an engraved broadsword (brand new)
a fine grey cloak (brand new)
a black warg fur (brand new)

o C HP:Hurt Mana:Cold Move:Weak>xs
exa sable
pouch (used) : 
an azure scroll
a purple scroll
a purple scroll
an azure scroll
a blue crystal
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black pair of padded boots
a receipt for a pair of hard leather trousers
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather sleeves
a receipt for a thick, soft leather jerkin
a receipt for a hard leather cap
a receipt for a fell blade
a receipt for a black, hooded cloak
the scalp of Khird
the scalp of Badur
the scalp of Khulnud

o C HP:Hurt Mana:Cold Move:Weak>sc
183/394 hits, 12/50 mana, and 8/151 moves.

o C HP:Hurt Mana:Cold Move:Weak>
You feel bolder.

o C HP:Hurt Mana:Warm Move:Weak>st
You stop resting, and stand up.

o C HP:Hurt Mana:Warm Move:Weak>ccl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

o C HP:Hurt Mana:Icy Move:Weak>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.

o C HP:Hurt Mana:Icy Move:Weak>e
Deep in the Forest
A restless rabbit bounces around.
Exits: *north*, east, south, west.

o C HP:Hurt Mana:Icy Move:Weak>
A bouncing rabbit leaves east.

o C HP:Hurt Mana:Icy Move:Weak>
Saving Ugnez.

o C HP:Hurt Mana:Icy Move:Weak>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Man* is standing here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Icy Move:Fainting>hit *man*
You pound *a Man*'s body very hard.
*a Man* barely slashes your body and tickles it.

* C HP:Hurt Mana:Icy Move:Fainting *a Man*:Wounded>b
Bash

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves north.

o C HP:Hurt Mana:Icy Move:Fainting>n
Deep in the Forest
*a Man* is standing here.
Exits: *north*, east, south, west.

* C HP:Hurt Mana:Icy Move:Exhausted>
*a Man* leaves west.

o C HP:Hurt Mana:Icy Move:Fainting>hit *man*
They aren't here.

o C HP:Hurt Mana:Icy Move:Exhausted>
*a Man* has arrived from the east.

* C HP:Hurt Mana:Icy Move:Exhausted>
*a Man* leaves south.

o C HP:Hurt Mana:Icy Move:Fainting>
A bouncing rabbit has arrived from the west.

o C HP:Hurt Mana:Icy Move:Fainting>sc
189/394 hits, 1/50 mana, and 1/151 moves.

o C HP:Hurt Mana:Icy Move:Fainting>r
You sit down and rest your tired bones.

o C HP:Hurt Mana:Icy Move:Fainting>l
Deep in the Forest
A restless rabbit bounces around.

o C HP:Hurt Mana:Icy Move:Fainting>stat
OB: 129%, DB: -12%, PB: 39%, Armour: 81%. Wimpy: 100. Mood: aggressive.
Needed: 556,973 xp, 3,052 tp. Gold: 100. Alert: normal.
Affected by:
- novoid
- noquit
- strength

o C HP:Hurt Mana:Icy Move:Fainting>sc
192/394 hits, 2/50 mana, and 5/151 moves.
A black raven squawks desperately!

o C HP:Hurt Mana:Icy Move:Weak>
A black raven squawks loudly in response!
A black raven squawks loudly in response!
A black raven squawks loudly in response!

o C HP:Hurt Mana:Icy Move:Weak>st
You stop resting, and stand up.
A bouncing rabbit leaves west.

o C HP:Hurt Mana:Icy Move:Weak>s

Odif narrates 'he behind rock'

o C HP:Hurt Mana:Icy Move:Weak>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.
A black raven squawks desperately!

o C HP:Hurt Mana:Icy Move:Fainting>
*a Man* has arrived from the west.

* C HP:Hurt Mana:Icy Move:Fainting>hit *man*
You try to pound *a Man*, but he parries successfully.
A black raven squawks loudly in response!

* C HP:Hurt Mana:Icy Move:Fainting *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

o C HP:Hurt Mana:Icy Move:Fainting>cha mood agg
Ok.

o C HP:Hurt Mana:Icy Move:Fainting>
A black raven squawks desperately!

o C HP:Hurt Mana:Icy Move:Fainting>
*a Man* has arrived from the south.

* C HP:Hurt Mana:Icy Move:Fainting>
A black raven squawks loudly in response!
A black raven squawks loudly in response!

* C HP:Hurt Mana:Icy Move:Weak>
A black raven squawks loudly in response!

* C HP:Hurt Mana:Icy Move:Weak>hit *man*
You approach *a Man*, trying to pound him.

* C HP:Hurt Mana:Icy Move:Fainting *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

o C HP:Hurt Mana:Icy Move:Fainting>
A black raven squawks loudly in response!

o C HP:Hurt Mana:Icy Move:Weak>sc
r
193/394 hits, 2/50 mana, and 6/151 moves.

o C HP:Hurt Mana:Icy Move:Weak>
You sit down and rest your tired bones.

o C HP:Hurt Mana:Icy Move:Weak>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

o C HP:Hurt Mana:Icy Move:Weak>
Stolb narrates 'who'

o C HP:Hurt Mana:Icy Move:Weak>rem cloak
wear 2.cloak
You stop using a forest green cloak.

o C HP:Hurt Mana:Icy Move:Weak>
You wear a fine grey cloak about your body.

o C HP:Hurt Mana:Icy Move:Weak>rem cloak
wear 2.cloak
You stop using a fine grey cloak.

o C HP:Hurt Mana:Icy Move:Weak>
You wear a forest green cloak about your body.

o C HP:Hurt Mana:Icy Move:Weak>sc
194/394 hits, 2/50 mana, and 8/151 moves.

o C HP:Hurt Mana:Icy Move:Weak>
Odif narrates 'zorc'

o C HP:Hurt Mana:Icy Move:Weak>who leg
Legends
-------
      Piastr the Master Beerkeeper of Damage Inc 
      Ologul the American Nightmare 
      Vip the Black Necrofilonean Priest 
      Lorhk Fierce, Supportunit of Mordor 
      Stolb The Master Executor of Damage Inc 

11 players on.


## At this time i realize they are gonna get backup, and i'm outta vellums/draughts, so I gonna need bobbing soon. ##

o C HP:Hurt Mana:Icy Move:Weak>nar i need help FAST near malardil
Ok.

o C HP:Hurt Mana:Icy Move:Weak>sc
197/394 hits, 3/50 mana, and 10/151 moves.

o C HP:Hurt Mana:Icy Move:Weak>sc
198/394 hits, 3/50 mana, and 11/151 moves.

o C HP:Hurt Mana:Icy Move:Weak>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

o C HP:Hurt Mana:Icy Move:Weak>xs
exa sable
pouch (used) : 
an azure scroll
a purple scroll
a purple scroll
an azure scroll
a blue crystal
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black, hooded cloak
a receipt for a black pair of padded boots
a receipt for a pair of hard leather trousers
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather sleeves
a receipt for a thick, soft leather jerkin
a receipt for a hard leather cap
a receipt for a fell blade
a receipt for a black, hooded cloak
the scalp of Khird
the scalp of Badur
the scalp of Khulnud

o C HP:Hurt Mana:Icy Move:Weak>sc
200/394 hits, 4/50 mana, and 14/151 moves.

o C HP:Hurt Mana:Icy Move:Weak>sc
201/394 hits, 4/50 mana, and 16/151 moves.

o C HP:Hurt Mana:Icy Move:Slow>st
You stop resting, and stand up.

o C HP:Hurt Mana:Icy Move:Slow>
Tragikomix narrates 'i spam'

o C HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

o C HP:Hurt Mana:Cold Move:Slow>st
w
You stop resting, and stand up.

o C HP:Hurt Mana:Cold Move:Slow>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*a Man* is standing here searching for tracks.
Exits: north, east, south, west.

* C HP:Hurt Mana:Cold Move:Slow>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Hurt Mana:Cold Move:Weak>n

Piastr narrates 'any1 need black metal staff ?'

o C HP:Hurt Mana:Cold Move:Slow>
Deep in the Forest
*a Man* is standing here.
A restless rabbit bounces around.
Exits: *north*, east, south, west.

* C HP:Hurt Mana:Cold Move:Weak>
Tragikomix narrates 'but me neni'

* C HP:Hurt Mana:Cold Move:Weak>cha mood wimpy

A bouncing rabbit leaves south.

* C HP:Hurt Mana:Cold Move:Weak>Ok.

* C HP:Hurt Mana:Cold Move:Weak>cha mood agg
hit *man*
Morris narrates 'i do'
Ok.

* C HP:Hurt Mana:Cold Move:Weak>
You pound *a Man*'s right arm extremely hard.
*a Man* barely slashes your body and tickles it.

* C HP:Hurt Mana:Cold Move:Weak *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

o C HP:Hurt Mana:Cold Move:Weak>n
You blink and feel weaker under the cruel light of the sun.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: *north*, *east*, south.

* C HP:Hurt Mana:Cold Move:Weak>e
On a Small Stony Path
A large rabbit looks peacefully at you, ready to dart away.
Exits: *north*, *east*, *south*, *west*.

* C HP:Hurt Mana:Cold Move:Weak>s
At a Very Large Stump
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: *north*, *east*, *south*.

* C HP:Hurt Mana:Cold Move:Weak>s
The Parched Plain
Exits: *north*, *east*.

* C HP:Hurt Mana:Cold Move:Weak>r
You sit down and rest your tired bones.

* C HP:Hurt Mana:Cold Move:Weak>t tragikomix HURRY, u got 40 seconds
tell tragikomix HURRY, u got 40 seconds
Ok.

* C HP:Hurt Mana:Cold Move:Weak>cha mood wimpy
Ok.

* C HP:Hurt Mana:Cold Move:Weak>wie sword
You stop using an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.

* C HP:Hurt Mana:Cold Move:Weak>sc
203/394 hits, 6/50 mana, and 12/151 moves.

* C HP:Hurt Mana:Cold Move:Weak>cha mood wimpy
Ok.

* C HP:Hurt Mana:Cold Move:Weak>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Cold Move:Weak>sc
203/394 hits, 6/50 mana, and 13/151 moves.

* C HP:Hurt Mana:Cold Move:Weak>
Nightwish narrates 'any bn or orc near warrens can bring me tood to caze? ;)'

* C HP:Hurt Mana:Cold Move:Weak>
A large rabbit has arrived from the north.

* C HP:Hurt Mana:Cold Move:Weak>sc
204/394 hits, 6/50 mana, and 15/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>sc
204/394 hits, 6/50 mana, and 15/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>stat
cha mood wimpy
OB: 51%, DB: -42%, PB: 88%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 556,973 xp, 3,052 tp. Gold: 100. Alert: normal.
Affected by:
- novoid
- noquit
- strength

* C HP:Hurt Mana:Cold Move:Slow>Ok.

* C HP:Hurt Mana:Cold Move:Slow>sc
205/394 hits, 6/50 mana, and 16/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>sc

Tragikomix tells you 'why?'

* C HP:Hurt Mana:Cold Move:Slow>205/394 hits, 7/50 mana, and 18/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>tell Tragikomix  i explain later
Ok.

* C HP:Hurt Mana:Cold Move:Slow>tell Tragikomix  spam now
Ok.

* C HP:Hurt Mana:Cold Move:Slow>sc
207/394 hits, 7/50 mana, and 21/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>
A cute rabbit has arrived from the east.

* C HP:Hurt Mana:Cold Move:Slow>sc
207/394 hits, 7/50 mana, and 22/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>sc
eq

A large rabbit leaves north.

* C HP:Hurt Mana:Cold Move:Slow>208/394 hits, 8/50 mana, and 23/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Cold Move:Slow>sc
209/394 hits, 8/50 mana, and 25/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>sc
209/394 hits, 8/50 mana, and 27/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>sc
210/394 hits, 9/50 mana, and 28/151 moves.

* C HP:Hurt Mana:Cold Move:Slow>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Cold Move:Slow>sc
211/394 hits, 9/50 mana, and 30/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>sc
211/394 hits, 9/50 mana, and 31/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>
Tragikomix tells you 'im morthan now'

* C HP:Hurt Mana:Cold Move:Tired>sc
211/394 hits, 9/50 mana, and 31/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>sc
211/394 hits, 9/50 mana, and 32/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>tell Tragikomix  good.
Ok.

* C HP:Hurt Mana:Cold Move:Tired>sc
212/394 hits, 9/50 mana, and 33/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>tell Tragikomix  then i live.
Ok.

* C HP:Hurt Mana:Cold Move:Tired>sc
212/394 hits, 9/50 mana, and 35/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>eq
Tragikomix tells you 'how many in?'
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Cold Move:Tired>
Tragikomix tells you 'okie'

* C HP:Hurt Mana:Cold Move:Tired>sc
213/394 hits, 10/50 mana, and 37/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>sc
213/394 hits, 10/50 mana, and 38/151 moves.

* C HP:Hurt Mana:Cold Move:Tired>stat
OB: 51%, DB: -42%, PB: 88%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 556,973 xp, 3,052 tp. Gold: 100. Alert: normal.
Affected by:
- novoid
- noquit
- strength

* C HP:Hurt Mana:Cold Move:Tired>st
You stop resting, and stand up.

* C HP:Hurt Mana:Cold Move:Tired>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Cold Move:Tired>n
At a Very Large Stump
A small animal, all covered in spines, snuffles amongst the undergrowth.
A large rabbit looks peacefully at you, ready to dart away.
Exits: *north*, *east*, *south*.

* C HP:Hurt Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold Move:Tired>n
On a Small Stony Path
Exits: *north*, *east*, *south*, *west*.

* C HP:Hurt Mana:Cold Move:Tired>w
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: *north*, *east*, south.

* C HP:Hurt Mana:Cold Move:Tired>s
You feel so much better hiding in the shadows!
Deep in the Forest
Exits: *north*, east, south, west.

o C HP:Hurt Mana:Cold Move:Tired>r
You sit down and rest your tired bones.

o C HP:Hurt Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Ugnez                - Deep in the Forest

o C HP:Hurt Mana:Cold Move:Tired>st
tr
You stop resting, and stand up.

o C HP:Hurt Mana:Cold Move:Tired>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of an Orc coming from the north (done less than 1 hour ago).
   - a track of a hungry warg leading north (done less than 2 hours ago).
   - a track of an Orc leading north (done less than 2 hours ago).
   - a track of *a Man* leading south (done less than 2 hours ago).
   - a track of an Orc coming from the south (done less than 2 hours ago).
   - two tracks of *a Man* coming from the east (done less than 2 hours ago).
   - two tracks of *a Man* leading west (done less than 2 hours ago).
   - two tracks of *a Man* leading west (done less than 2 hours ago).
   - two tracks of *a Half-Elf* leading west (done less than 2 hours ago).
   - a track of *a Man* coming from the east (done less than 2 hours ago).
   - a track of *a Half-Elf* coming from the east (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *a Man* coming from the north (done less than 2 hours ago).
   - a track of *a Man* coming from the north (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 2 hours ago).
   - a track of *a Half-Elf* coming from the north (done less than 2 hours ago).
   - a track of an Orc leading south (done less than 3 hours ago).
   - a track of *a Man* leading south (done less than 3 hours ago).
   - a track of *a Man* coming from the east (done less than 3 hours ago).
   - a track of *a Man* leading west (done less than 3 hours ago).
   - a track of *a Man* coming from the south (done less than 3 hours ago).
   - a track of a hungry warg leading south (done less than 3 hours ago).
   - a track of an Orc coming from the west (done less than 3 hours ago).
   - two tracks of *a Man* coming from the west (done less than 3 hours ago).
   - a track of *a Man* leading east (done less than 3 hours ago).
   - a track of *a Man* coming from the north (done less than 4 hours ago).
   - a track of *a Man* leading north (done less than 5 hours ago).
   - two tracks of *a Dwarf* leading south (done less than 5 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 5 hours ago).
   - a track of *a Dwarf* coming from the west (done less than 5 hours ago).

You stop searching.

o C HP:Hurt Mana:Cold Move:Tired>r
You sit down and rest your tired bones.

o C HP:Hurt Mana:Cold Move:Tired>tell Tragikomix  some 3-4 here still.
Ok.

o C HP:Hurt Mana:Cold Move:Tired>tell Tragikomix  2 died i think
Ok.

o C HP:Hurt Mana:Warm Move:Tired>sc
Tragikomix tells you 'names?'
222/394 hits, 13/50 mana, and 47/151 moves.

o C HP:Hurt Mana:Warm Move:Tired>
Tragikomix tells you 'nice'

o C HP:Hurt Mana:Warm Move:Tired>tell Tragikomix  nonames.
Ok.

o C HP:Hurt Mana:Warm Move:Tired>
You hear some apparently very close noise coming from the south.

o C HP:Hurt Mana:Warm>cha mood wimpy
Ok.

o C HP:Hurt Mana:Warm>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

o C HP:Hurt Mana:Warm>
*a Man* has arrived from the south.

* C HP:Hurt Mana:Warm>st
You stop resting, and stand up.

* C HP:Hurt Mana:Warm>cha mood agg
Ok.

* C HP:Hurt Mana:Warm>hit *man*
You barely slash *a Man*'s head and tickle it.

* C HP:Hurt Mana:Warm *a Man*:Fine>f
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
*a Half-Elf* is standing here.
*a Man* is standing here.
Exits: east, south, west.

* C HP:Hurt Mana:Warm Move:Tired>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A restless rabbit bounces around.
A cute rabbit is here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm Move:Tired>
*a Man* has arrived from the north.

* C HP:Hurt Mana:Warm Move:Tired>s
Deep in the Forest
*a Man* is standing here.
Exits: north, east, *south*, west.

* C HP:Hurt Mana:Warm Move:Tired>tell Tragikomix  4 here
Ok.

* C HP:Hurt Mana:Warm Move:Tired>cha mood wimpy
Ok.

* C HP:Hurt Mana:Warm Move:Tired>
*a Man* has arrived from the north.

* C HP:Hurt Mana:Warm Move:Tired>
*a Man* tries to slash you, but your parry is successful.

* C HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>e
No way! You are fighting for your life!

* C HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>
Tragikomix tells you 'ack'

* C HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>flee
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
Exits: north, *south*.

* C HP:Hurt Mana:Warm Move:Tired>tell Tragikomix  i ok
Ok.

* C HP:Hurt Mana:Warm Move:Tired>n
e
You feel so much better hiding in the shadows!
Deep in the Forest
*a Man* is standing here.
*a Man* is standing here.
Exits: north, east, *south*, west.

* C HP:Hurt Mana:Warm Move:Tired>
*a Man* slashes your right leg and tickles it.

No way! You are fighting for your life!

* C HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A cute rabbit is here.
Exits: north, east, south, west.

o C HP:Hurt Mana:Warm Move:Tired>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
*a Man* is standing here.
*a Half-Elf* is standing here.
A restless rabbit bounces around.
Exits: east, south, west.

* C HP:Hurt Mana:Warm Move:Tired>e
Deep in the Forest
A hungry warg is sitting here.
*a Dwarf* is here, fighting a hungry warg.
Exits: *north*, east, south, west.

* C HP:Hurt Mana:Warm Move:Tired>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.
Tragikomix tells you 'nods'

o C HP:Hurt Mana:Warm Move:Slow>
*a Man* has arrived from the west.

* C HP:Hurt Mana:Warm Move:Slow>tell Tragikomix  i i randoms
Ok.

* C HP:Hurt Mana:Warm Move:Slow>n
n
Deep in the Forest
A hungry warg is sitting here.
*a Dwarf* is here, fighting a hungry warg.
Exits: *north*, east, south, west.

* C HP:Hurt Mana:Warm Move:Slow>
You blink and feel weaker under the cruel light of the sun.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: *north*, *east*, south.

* C HP:Hurt Mana:Warm Move:Slow>n
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
Exits: *north*, *east*, *south*.

* C HP:Hurt Mana:Warm Move:Slow>e
At the Top of a Small Hillock
Exits: *north*, *east*, *south*, *west*.

* C HP:Hurt Mana:Warm Move:Slow>r
You sit down and rest your tired bones.

* C HP:Hurt Mana:Warm Move:Slow>tell Tragikomix  or so
Ok.

* C HP:Hurt Mana:Warm Move:Slow>sc
220/394 hits, 15/50 mana, and 23/151 moves.

* C HP:Hurt Mana:Warm Move:Slow>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Warm Move:Slow>
Tragikomix tells you 'me very near'

* C HP:Hurt Mana:Warm Move:Slow>tell Tragikomix  well i outta scrolls and draughts.
Ok.

* C HP:Hurt Mana:Warm Move:Slow>tell Tragikomix  i n e spiders
Ok.

* C HP:Hurt Mana:Warm Move:Slow>sc
222/394 hits, 16/50 mana, and 27/151 moves.

* C HP:Hurt Mana:Warm Move:Slow>tell Tragikomix  we kill em when u get here
Ok.

* C HP:Hurt Mana:Warm Move:Slow>
Tragikomix has arrived from the west riding a trained horse.

* C HP:Hurt Mana:Warm Move:Tired>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin

* C HP:Hurt Mana:Warm Move:Tired>sa bob
emote says: bob
Ok.

* C HP:Hurt Mana:Warm Move:Tired>
Tragikomix begins some strange incantations...

* C HP:Hurt Mana:Warm Move:Tired>st
You stop resting, and stand up.
Tragikomix says 'dians'

* C HP:Hurt Mana:Warm Move:Tired>sa and fol
emote says: and fol
Ok.

* C HP:Hurt Mana:Warm Move:Tired>gr me
Group disbanded.

* C HP:Hurt Mana:Warm Move:Tired>
Tragikomix says 'siabddn'

* C HP:Hurt Mana:Warm Move:Tired>
You are now a member of Tragikomix's group.

* C HP:Hurt Mana:Warm Move:Tired>cha mood agg
wc
Tragikomix begins some strange incantations...
Ok.

* C HP:Hurt Mana:Warm Move:Tired>wie cweapon
You stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very
evil-minded.

* C HP:Hurt Mana:Warm Move:Tired>sa nuke em
emote says: nuke em
Ok.

* C HP:Hurt Mana:Warm Move:Tired>
*a Man* has arrived from the west.
Tragikomix utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Hurt Mana:Warm>
Tragikomix starts following you.

* C HP:Hurt Mana:Warm>hit *man*
You try to pound *a Man*, but he parries successfully.
Tragikomix nods solemnly.
*a Man* slashes your head extremely hard.
You feel a strong ache there!

* C HP:Hurt Mana:Warm *a Man*:Healthy>b
Bash

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves west.

* C HP:Hurt Mana:Warm>w
hit *man*
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
*a Man* is standing here.
Exits: *north*, *east*, *south*.

* C HP:Hurt Mana:Warm>
You approach *a Man*, trying to pound him.

* C HP:Hurt Mana:Warm *a Man*:Healthy>
Tragikomix begins some strange incantations...

* C HP:Hurt Mana:Warm *a Man*:Healthy>
You strongly pound *a Man*'s right hand and tickle it.

* C HP:Hurt Mana:Warm *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

* C HP:Hurt Mana:Warm>
*a Man* has arrived from the south.

* C HP:Hurt Mana:Warm>s
hit *man*
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
*a Dwarf* is standing here searching for something.
*a Man* is standing here.
Exits: *north*, *east*, south.
*a Man* leaves east.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>e
On a Small Stony Path
Exits: *north*, *east*, *south*, *west*.

* C HP:Hurt Mana:Warm>hit *man*
w
They aren't here.

* C HP:Hurt Mana:Warm>s
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
*a Dwarf* is standing here.
Exits: *north*, *east*, south.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Hurt Mana:Warm>
You feel so much better hiding in the shadows!
Deep in the Forest
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: *north*, east, south, west.

* C HP:Hurt Mana:Warm>hit *man*
hit *dwarf*
They aren't here.

* C HP:Hurt Mana:Warm>Tragikomix dismounts from a trained horse, and stops riding him.
You approach *a Dwarf*, trying to pound him.
*a Dwarf* strongly smites your right leg and tickles it.

* C HP:Hurt Mana:Warm *a Dwarf*:Fine>b
Bash

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west.

* C HP:Hurt Mana:Warm>w
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
Exits: east, south, west.
A hungry warg has arrived from the east.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>s
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A cute rabbit is here.
*a Man* is standing here.
*a Half-Elf* is standing here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the west.
Tragikomix begins some strange incantations...

* C HP:Hurt Mana:Warm>hit *man*
You pound *a Man*'s body extremely hard.
Your victim is shocked by your hit!
*a Man* slashes your head and tickles it.

* C HP:Hurt Mana:Warm *a Man*:Fine>
*a Half-Elf* leaves east.
*a Dwarf* leaves east.

* C HP:Hurt Mana:Warm *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

* C HP:Hurt Mana:Warm>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>hit *man*
They aren't here.
*a Half-Elf* leaves west.
*a Dwarf* leaves south.

o C HP:Hurt Mana:Warm>hit *dwarf*
Tragikomix has arrived from the east.
They aren't here.

* C HP:Hurt Mana:Warm>s

*a Half-Elf* has arrived from the west.

* C HP:Hurt Mana:Warm>hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
*a Dwarf* is standing here.
Exits: north, east, west.

* C HP:Hurt Mana:Warm>
You approach *a Dwarf*, trying to pound him.
*a Dwarf* lightly smites your left arm and tickles it.

* C HP:Hurt Mana:Warm *a Dwarf*:Fine>hit *elf*
They aren't here.

* C HP:Hurt Mana:Warm *a Dwarf*:Fine>
You pound *a Dwarf*'s right leg extremely hard.

* C HP:Hurt Mana:Warm *a Dwarf*:Fine>b
Bash

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west.

* C HP:Hurt Mana:Warm>w
hit *dwarf*
Deep in the Forest
A restless rabbit bounces around.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, *south*, west.

* C HP:Hurt Mana:Warm>
*a Dwarf* leaves north.
They aren't here.

* C HP:Hurt Mana:Warm>s
hit *dwarf*

The sun slips behind the trees of the forest in the west.
*a Man* bleeds from open wounds.

* C HP:Hurt Mana:Warm>
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
Exits: north, south.

* C HP:Hurt Mana:Warm>
*a Man* has arrived from the north.
They aren't here.

* C HP:Hurt Mana:Warm>
Tragikomix begins some strange incantations...

* C HP:Hurt Mana:Warm>n
hit *man*
Deep in the Forest
A restless rabbit bounces around.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>n
hit *man*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>n
hit *man*
They aren't here.
Morris narrates 'any1 has some spare metals?'

* C HP:Hurt Mana:Warm>
Lorhk narrates 'zhouba in rock at trolls'

* C HP:Hurt Mana:Warm>
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
Exits: east, south, west.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>e
hit *man*
Deep in the Forest
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>
Tragikomix says 'do something'

* C HP:Hurt Mana:Warm>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A cute rabbit is here.
*a Dwarf* is standing here.
Exits: north, east, south, west.
A hungry warg has arrived from the north.
*a Dwarf* leaves east.

* C HP:Hurt Mana:Warm>w
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
*a Dwarf* is standing here.
Exits: north, east, south, west.
A hungry warg has arrived from the west.

* C HP:Hurt Mana:Warm>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A cute rabbit is here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>w
hit *dwarf*
*a Dwarf* has arrived from the east.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>e
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A cute rabbit is here.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, east, south, west.
Tragikomix begins some strange incantations...

* C HP:Hurt Mana:Warm>
You pound *a Dwarf*'s left foot extremely hard.
*a Dwarf* smites your left leg extremely hard.

* C HP:Wounded Mana:Warm *a Dwarf*:Fine>b
Bash
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves north.

* C HP:Wounded Mana:Warm>n
hit *dwarf*
Deep in the Forest
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.
Tragikomix begins some strange incantations...

* C HP:Wounded Mana:Warm>
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* C HP:Wounded Mana:Warm>n
hit *dwarf*
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south.

* C HP:Wounded Mana:Warm>Tragikomix begins some strange incantations...
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm *a Dwarf*:Fine>
You pound *a Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Wounded Mana:Warm *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Wounded Mana:Warm>
*a Half-Elf* leaves north.

* C HP:Wounded Mana:Warm>hit *dwarf*
s
hit *dwarf*
They aren't here.

* C HP:Wounded Mana:Warm>
Deep in the Forest
A sturdy trained horse is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>They aren't here.

* C HP:Wounded Mana:Warm>s
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A cute rabbit is here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>They aren't here.

* C HP:Wounded Mana:Warm>w
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>
*a Dwarf* stops using a pair of smooth, black boots.
*a Dwarf* stops using a thin pair of soft leather trousers.
*a Dwarf* stops using a thin pair of leather gloves.
*a Dwarf* stops using a pair of soft leather sleeves.
*a Dwarf* stops using a thin, soft leather jerkin.
*a Dwarf* stops using a soft leather cap.
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Hurt>
*a Dwarf* gets a pair of iron-shod boots from a leather backpack.
*a Dwarf* gets a pair of plate greaves from a leather backpack.
*a Dwarf* gets a pair of metal gauntlets from a leather backpack.
*a Dwarf* gets a pair of vambraces from a leather backpack.
*a Dwarf* gets a metal breastplate from a leather backpack.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Hurt>
*a Dwarf* protects his head with a spiked metal helmet.
*a Dwarf* puts his feet in a pair of iron-shod boots.
*a Dwarf* wears a pair of plate greaves on his legs.
*a Dwarf* wears a pair of metal gauntlets on his hands.
*a Dwarf* covers his arms with a pair of vambraces.
*a Dwarf* wears a metal breastplate on his body.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Hurt>
*a Dwarf* puts a pair of smooth, black boots in a leather backpack.
*a Dwarf* puts a thin pair of soft leather trousers in a leather backpack.
*a Dwarf* puts a thin pair of leather gloves in a leather backpack.
*a Dwarf* puts a pair of soft leather sleeves in a leather backpack.
*a Dwarf* puts a thin, soft leather jerkin in a leather backpack.
*a Dwarf* puts a soft leather cap in a leather backpack.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* C HP:Wounded Mana:Warm>n
hit *dwarf*
*a Man* panics, and attempts to flee.
*a Man* leaves south.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
*a Dwarf* is standing here.
Exits: east, south, west.
Tragikomix begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Tired>
You pound *a Dwarf*'s body extremely hard.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* C HP:Wounded Mana:Warm Move:Tired>w
hit *dwarf*
Deep in the Forest
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm Move:Tired>
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Wounded Mana:Warm Move:Tired>10
Arglebargle, glop-glyf!?!

* C HP:Wounded Mana:Warm Move:Tired>cha wimp 100
s
Wimpy set to: 100

* C HP:Wounded Mana:Warm Move:Tired>hit *dwarf*
*a Man* has arrived from the north.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm Move:Tired>
You pound *a Dwarf*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* smites your left foot extremely hard and shatters it.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Wounded Mana:Warm Move:Tired>s
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A restless rabbit bounces around.
A cute rabbit is here.
Exits: north, east, west.

* C HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* has arrived from the west.
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Wounded>
Tragikomix begins some strange incantations...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* C HP:Wounded Mana:Warm Move:Tired>e
hit *dwarf*
Deep in the Forest
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: north, east, south, west.
Tragikomix begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Tired>
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm Move:Slow *a Dwarf*:Wounded>
*a Dwarf* panics, but can't stop fighting to flee.

* C HP:Wounded Mana:Warm Move:Slow *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* C HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* has arrived from the east.
Tragikomix begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Tired>w
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A restless rabbit bounces around.
A cute rabbit is here.
Exits: north, east, west.
A hungry warg has arrived from the east.

* C HP:Wounded Mana:Warm Move:Slow>They aren't here.
A bouncing rabbit leaves west.

* C HP:Wounded Mana:Warm Move:Slow>e
hit *dwarf*
Deep in the Forest
A restless rabbit bounces around.
Exits: north, east, south, west.
A hungry warg has arrived from the east.

* C HP:Wounded Mana:Warm Move:Slow>They aren't here.

* C HP:Wounded Mana:Warm Move:Slow>e
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *an Elf* is lying here.
The corpse of a thick tangle of vines is lying here.
A soft pouch, made from leather, has been left here.
A cute rabbit is here.
Exits: north, east, west.
A hungry warg has arrived from the west.

* C HP:Wounded Mana:Warm Move:Slow>They aren't here.

* C HP:Wounded Mana:Warm Move:Slow>n
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.
A hungry warg has arrived from the south.
You feel bolder.

* C HP:Wounded Mana:Warm Move:Weak>They aren't here.

* C HP:Wounded Mana:Warm Move:Weak>n
hit *dwarf*
Deep in the Forest
A sturdy trained horse is standing here.
*a Man* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm Move:Weak>They aren't here.

* C HP:Wounded Mana:Warm Move:Weak>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
Exits: east, south, west.

* C HP:Wounded Mana:Warm Move:Fainting>hit *dwarf*
They aren't here.

* C HP:Wounded Mana:Warm Move:Fainting>sa bob
emote says: bob
Ok.
*a Dwarf* has arrived from the south.

* C HP:Wounded Mana:Warm Move:Fainting>track *dwarf*
You carefully examine the ground around you, looking for tracks...
*a Dwarf* leaves south.

You stop searching.
Tragikomix says 'fakking'

* C HP:Wounded Mana:Warm Move:Fainting>
Tragikomix says 'no clear'

* C HP:Wounded Mana:Warm Move:Weak>sc
126/394 hits, 17/50 mana, and 5/151 moves.

* C HP:Wounded Mana:Warm Move:Weak>
*a Dwarf* has arrived from the west.

* C HP:Wounded Mana:Warm Move:Weak>
*a Dwarf* leaves south.

* C HP:Wounded Mana:Warm Move:Weak>sa bob
emote says: bob
Ok.

* C HP:Wounded Mana:Warm Move:Weak>hit *dwarf*
They aren't here.

* C HP:Wounded Mana:Warm Move:Weak>
Tragikomix begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Weak>
*a Dwarf* has arrived from the south.

* C HP:Wounded Mana:Warm Move:Weak>hit *dwarf*

*a Dwarf* begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Weak>
You pound *a Dwarf*'s right foot extremely hard and shatter it.
*a Dwarf* begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Weak *a Dwarf*:Bad>
Tragikomix utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Wounded Mana:Warm>s
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: north, east, south, west.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* C HP:Wounded Mana:Warm>They aren't here.

* C HP:Wounded Mana:Warm>w
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>
You approach *a Dwarf*, trying to pound him.
*a Dwarf* smites your right arm extremely hard.

* C HP:Wounded Mana:Warm *a Dwarf*:Bad>
*a Dwarf* panics, but can't stop fighting to flee.

* C HP:Wounded Mana:Warm *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* C HP:Wounded Mana:Warm>n
hit *dwarf*
Deep in the Forest
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>Tragikomix begins some strange incantations...
You approach *a Dwarf*, trying to pound him.

* C HP:Wounded Mana:Warm *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* C HP:Wounded Mana:Warm>w
hit *dwarf*
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a tree-snake is lying here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: east, south, west.

* C HP:Wounded Mana:Warm>
You pound *a Dwarf*'s head extremely hard and shatter it.
*a Dwarf* begins some strange incantations...

* C HP:Wounded Mana:Warm *a Dwarf*:Awful>
Tragikomix utters the words 'diesilla barh'
*a Dwarf* staggers back as the lightning bolt sent by Tragikomix hits him.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* C HP:Wounded Mana:Warm *a Dwarf*:Dying>
Tragikomix begins some strange incantations...

* C HP:Wounded Mana:Warm *a Dwarf*:Dying>
Tragikomix pierces *a Dwarf*'s body extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

* C HP:Wounded Mana:Warm>gc
Get Coins All.Corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 34 gold coins, 1 silver penny, and 14 copper pennies.

* C HP:Wounded Mana:Warm>exa corpse
corpse (here) : 
a belt pouch
a water skin
a hooded brass lantern
a plain leather belt
a heavy warhammer
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (brand new)
a metal buckler (brand new)
a pair of vambraces (brand new)
a pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a spiked metal helmet (brand new)
a metal breastplate (brand new)
a ring
a dark coloured flask
a dark coloured flask

* C HP:Wounded Mana:Warm>e

The night has begun. You feel stronger in the dark!

* C HP:Wounded Mana:Warm>
Deep in the Forest
A sturdy trained horse is standing here.
*Dafur the Dwarf* is standing here.
*Kaldae the Sindarin Elf* is here, riding a warhorse.
Exits: north, east, south, west.
A hungry warg has arrived from the east.

* C HP:Wounded Mana:Warm>hit *dwarf*
*Dafur the Dwarf* swiftly dodges your attempt to pound him.
*Dafur the Dwarf* barely cleaves your body and tickles it.

* C HP:Wounded Mana:Warm *Dafur the Dwarf*:Healthy>n
flee
No way! You are fighting for your life!
*Kaldae the Sindarin Elf* begins some strange incantations...

* C HP:Wounded Mana:Warm *Dafur the Dwarf*:Healthy>
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *a Dwarf* is lying here.
The corpse of a tree-snake is lying here.
Exits: east, south, west.

o C HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

o C HP:Wounded Mana:Warm>e
n
Deep in the Forest
A sturdy trained horse is standing here.
*Dafur the Dwarf* is standing here.
*Kaldae the Sindarin Elf* is here, riding a warhorse.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>
*Dafur the Dwarf* quickly approaches, trying to cleave you.

n
No way! You are fighting for your life!

* C HP:Wounded Mana:Warm *Dafur the Dwarf*:Healthy>No way! You are fighting for your life!
*Kaldae the Sindarin Elf* begins some strange incantations...

* C HP:Wounded Mana:Warm *Dafur the Dwarf*:Healthy>flee
You flee head over heels.
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of *a Dwarf* is lying here.
The corpse of a tree-snake is lying here.
Exits: east, south, west.

o C HP:Wounded Mana:Warm>cha mood wimpy
Ok.

o C HP:Wounded Mana:Warm>s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a black bear is lying here.
The corpse of a huge, black wolf is lying here.
Exits: north, east, south, west.

o C HP:Wounded Mana:Warm>nar leave
Ok.

o C HP:Wounded Mana:Warm>wie sword
You stop using an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.

o C HP:Wounded Mana:Warm>e

Tragikomix narrates 'elf man n'

o C HP:Wounded Mana:Warm>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o C HP:Wounded Mana:Warm>n
Deep in the Forest
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

o C HP:Wounded Mana:Warm>n
n
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: north, east, south.
A hungry warg has arrived from the south.

o C HP:Wounded Mana:Warm>
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.
A hungry warg has arrived from the south.

o C HP:Wounded Mana:Warm>
Outside a Small Shack
A hunter is resting here.
Exits: north, east, south, [west].
A hungry warg has arrived from the south.


## And off we go. They chased us till Khuzur, meanwhile trying a trap in OIE cliff (which failed). ##






2002/10/31 12:23, Shr‚vl:Rated: Superb 
Impressive fighting, though i think you should've have killed'em all inside malardil with that amount of scrolls instead of fighting outside...

2002/10/31 12:36, Ugnez: 
I wanted to split em in forest :P

2002/10/31 12:37, Gray: 
Looked like you stole someone's char, or just unretired an old char of yours. Being not sure how many scrolls you have, and reciting all *7* of them just to kill 4 nonamers (and probably non-legends), what a waste...

I just can't rate it... 1 vs 4 at begin, but still - 7 scrolls!

Shravl: exactly opposite. Inside castle pukes stick together, while in randoms they split (lowbies don't have track usually), so it would be possible to kill them all one by one outside, using much less scrolls.

2002/10/31 12:41, Gray: 
Ooo, that's Swork! Welcome back!

2002/10/31 12:49, Kaool:  Rated: Good 
I thought it brave also until I saw the contents of the sable pouch... geeze, had more and used more scrolls than the total ever owned by all of my chars combined. Definitely kill horny to use that many scrolls and draughts on a group of no-namers, but good show in the sun and outnumbered.

I loved the free kill on the Dwarf that locked himself in for a quick nap in the heat of battle ;) ... The pukes did some good and bad things .. man started protecting the dwarf, but caster were using mana to cure dwarf instead of attacking the orc. The divide an conquer method was the pukes undoing . >)

2002/10/31 12:56, Fankil:Rated: Superb 
How can it ever be a waste to recite scrolls when you can kill pukes if you do it? I think it was excellent, and, Ugnez, who's that? He came out of nowhere and posted in RMA format!

2002/10/31 13:07, Azazello: 
trully looks like wasted scrolls, but its still better use than die linkless to cruel moron dynamit with 6 scrolls and rock.

2002/10/31 13:16, Fankil:Rated: Superb 
Didn't you flee into Bree and loose link? If so, you can't really expect no-one to hit? :P

2002/10/31 13:16, Rayden:  Rated: Good 
Muhahaa.. i think i know who Ugnez is :))) Way to rock i'd say! :)

2002/10/31 13:22, Rayden:  Rated: Good 
though.. too much scrolls used but heh.. better to use them against enemy than dying w/ them :)

2002/10/31 14:01, Sin:   
Offcos everyone know who Ugnez is.. Easy to find out by a click :)

nice fighting :)

2002/10/31 14:30, Britney:Rated: Good 
i don't understand why ppl should save scrolls to some bigger fight that might happen someday... isn't they supposed to be used in fight when you run out of hps. Good log.

2002/10/31 14:37, Fredde: 
well since there is only one dude left who still posts rma logs!

2002/10/31 14:40, Silmeoin:Rated: Average 
Would be interesting to know the level of those 4 whities. Elves only casting burning hands and magic missile...? If they were all heroes/legends you really rocked but if not: pffff...

2002/10/31 14:44, Ugnez: 
Dwarf who died was level 29, namely, Hobur. Man seemed at least hero too, cause he took quite a lot of beating. Others were lowbies.

2002/10/31 15:29, Azazello: 
I lost link at oermg and never saw any legend there. And you knew i was LD since stolb was yelling.

2002/10/31 15:52, Evan:   
Aza i must miss what u beeing ld at oerm at some point sometime, has to do with this log. Post on random runes perhaps ?

2002/10/31 16:47, Azazello: 
Read comments first, bitch then, evanie

2002/10/31 17:17, Plancy:Rated: Good 
Heh last time I saw Ugnez, was like tons times ago when he, ragface and some third orc killed Khulnud (you bastard still have his shining probably!). Khulnud died like panicing newbie who he was back then:D
Welcome back man... You have been missed.

2002/10/31 18:10, Ashmash:Rated: Good 
Hmm, i think this is the same group me and my friend found just left malardil before and just left spirit knight before. We were too late for them 2 times. Guess you had a bit more luck.
Btw folks, you won't see me again for a while.

2002/10/31 18:25, Aldweth:Rated: Average 
SCROLLS HO!
Those 4 whities should have stayed together and fought you while dwarf bashed.

2002/10/31 19:06, One:  Rated: Poor 
Looks to me like all the pukes had to do to win was lock 1 or 2 doors.
Nicley playes on your part though, but a few minus for the overuse of scrolls.

2002/10/31 20:13, Dos:Rated: Superb 
I liked this. Also I like how Tragikomix came in .251 seconds to save the day!

2002/10/31 20:47, Hardos:  Rated: Good 
nice playing on your part! *clap*

2002/11/01 00:59, Allorn:  Rated: Good 
yea gotta save those scrolls for when you are outnumbered more than 2.5 to one (.5 for 2 lowbie casters)..........nice fightning....too bad you didn't have time/hps to finish them all

2002/11/01 07:17, Zigin: 
What i didnt understand was : why didnt you use purple? your plan as you sayd was to separate them. but you still were taking damage. one purple in randoms there would probably make them run even more (not that would have helped them) but it would have made you take less dame and require less healing. just an idea

2002/11/01 07:42, Lkuzk:Rated: Good 
Rocking. My initial reaction was you overused scrolls and draughts, but then I realized - 100 times better to use them than save them for later and end up dieing with them... Still was nice fighting. At first pukes were hopeless, then for a little bit they got a clue, and they you managed to split them up *clap*.

I don't think purple would have helped much (@zigin), since Ugnez was mainly being tickled to death, never ate a single powerful spell and only a couple of decent hits with the dwarf's star.

2002/11/01 08:01, Bonzo:Rated: Good 
Actually he ended up dieing with them:P *comf man*...I just wonder whome you were tracking at the barbaras incident?

2002/11/01 08:31, Ugnez: 
To Lkuzk: When we arrived at cave with Tragikomix, he asked me the same question, why didn't I use purple. I instantly recited one purple and told him to fireball me. That fireball did 54 damage. Therefore, what's the use of 54 sancdam vs magic missiles/burning hands? :P

To Bonzo: Well, I died to my own stupidity really. Had been chasing Juice for long time, and saw him wounded after I finished buffing Doreth and co (bns seemed to have left already), so I was hoping I could find him and finish him off. But tracking 5 rooms away from 2 stabbers was idiotic thing to do from me :) Clap on kill, hope you put that shining in good use.

To Plancy: Yes, the shining was from Khulnud. Ugnez was retired since last christmas or so, I just unretired him a week ago.

2002/11/01 11:09, Devastator:Rated: Awful 
Linkless dying is reason to take HBM and tell a level 64 troll to go unarmed, isn't it, Azazello? I hope you die linkless again with it.
Trolls can't prac concussion, stabbing, smite, slash and cleave because they must be unarmed. Go drop your stupid arguments at some newbie but don't fucking tell me that.

2002/11/01 11:10, Devastator:Rated: Awful 
Roll if people are in group who need it. Damn elestirwannabe.

2002/11/01 11:26, Azazello: 
You wasnt in group with me you wasnt first at mob. I didnt ask you to help and i wont roll artefact with troll. got it ? if not its your problem i wont answer anyway.

2002/11/01 16:14, Devastator:Rated: Awful 
We were longer in moria then you, done armoury and were on way to Muranog. Next time you walk in and we are doing muranog and you join, you won't get it neither.

Good you died tho, pays you a lesson, horny bitch.

2002/11/01 16:15, Devastator:Rated: Awful 
And not rolling with troll is total bullshit, I won't roll with YOU if you are in my group anyway.

2002/11/05 13:35, Bigger: 
this is exactly the way scrolls should be used
those who says it was a waste would probably not hit the scrollalises 'fore it was too late
good work!


top
 


 Rating-Summary 
 Superb Dos, Fankil, Shagrath, Shr‚vl 
 Good Allorn, Ashmash, Bonzo, Britney, Hardos, Kaool, Kostihryz, Lefali, Lkuzk, 
Plancy, Rayden 
 Average Aldweth, Hate, Silmeoin 
 Poor One 
 Awful Devastator, Naga 
Rating period for this log has expired!


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