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Overkill (Engelbert)comments   back
   (14 ratings and 4383 hits. Posted 2002/12/07)
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## Logged on 8th December, 2002. Done by Engelbert the Silvan Mage (level 42)   ##
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## Heard narrate about Miler near Morthan, so spammed there. Tracked it till    ##
## mosswall... Gobagapp asked me to post this, so here's how to kill someone    ##
## who's not linkless:                                                          ##
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* C Mana:Hot Move:Tired>tr *orc*
Tracking in water is not possible.

* C Mana:Burning Move:Tired>w
Calm River
Exits: east, south.

* C Mana:Burning Move:Tired>s
A Hole in the Riverbank
Exits: north.

* C Mana:Burning Move:Tired>
Mynthon narrates 'ok michel delving, great smials, where else can the little hobbit thingy pop?'

* C Mana:Burning Move:Tired>tr *orc*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* C Mana:Burning Move:Tired>tr
You stop tracking your victim.

* C Mana:Burning Move:Tired>l e
Like all the other walls of this small niche, the earthen wall to the east is
draped in a thick blanket of dark green moss.

* C Mana:Burning Move:Tired>open moldywall
You don't see any moldywall here.

* C Mana:Burning Move:Tired>e
Alas, you cannot go that way...

* C Mana:Burning Move:Tired>open mossydoor
You don't see any mossydoor here.

* C Mana:Burning Move:Tired>e
Alas, you cannot go that way...

* C Mana:Burning Move:Tired>
Khebram narrates 'any1 group for wc?'

* C Mana:Burning Move:Tired>
You feel bolder.

* C Mana:Burning Move:Tired>
Eder narrates 'miler still morthan? i am coming for him EXTRA from dunland :P'

* C Mana:Burning Move:Tired>open mosswall
e
Ok.

* C Mana:Burning Move:Tired>
A Sloping Tunnel
*Miler the Orc* is resting here.
Exits: (west), down.

* C Mana:Burning Move:Tired>ce
clo exit
Ok.

* C Mana:Burning Move:Tired>be
cast 'block door' exit
You start to concentrate...

*Miler the Orc* stops resting, and clambers on his feet.
The exit west seems to blur for a while.

* C Mana:Hot Move:Tired>cast quickly 'light' *orc*

*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves down.

* C Mana:Hot Move:Tired>Nobody here by that name.

* C Mana:Hot Move:Tired>d
cast quickly 'light' *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: north, up.

* C Mana:Hot Move:Tired>
You start to concentrate...

*Miler the Orc* leaves north.
Your victim has disappeared!

* C Mana:Hot Move:Tired>n
cast quickly 'light' *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Hot Move:Tired>Nobody here by that name.

* C Mana:Hot Move:Tired>w
cast quickly 'light' *orc*
Watery Tunnel
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: east.

* C Mana:Hot Move:Tired>
You start to concentrate...

e
cast quickly 'light' *orc*
*Miler the Orc* leaves east.
Your victim has disappeared!
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is standing here.
Exits: east, south, west.

* C Mana:Hot Move:Tired>
You start to concentrate...
*Miler the Orc* leaves east.
Your victim has disappeared!

* C Mana:Hot Move:Tired>e
cast quickly 'light' *orc*
Underground Stream
An albino fish is swimming here, looking for some food.
*Miler the Orc* is standing here.
Exits: north, west.

* C Mana:Hot Move:Slow>n
You start to concentrate...
*Miler the Orc* leaves north.
Your victim has disappeared!

* C Mana:Hot Move:Slow>cast quickly 'light' *orc*
Ralck narrates 'help'
A Small Landing
A little stone lies on the ground.
*Miler the Orc* is standing here.
Exits: south.

* C Mana:Hot Move:Slow>
You start to concentrate...

*Miler the Orc* leaves south.
Your victim has disappeared!

* C Mana:Hot Move:Slow>s
cast quickly 'light' *orc*
Underground Stream
An albino fish is swimming here, looking for some food.
*Miler the Orc* is standing here.
Exits: north, west.
*Miler the Orc* leaves west.

* C Mana:Hot Move:Slow>Nobody here by that name.

* C Mana:Hot Move:Slow>w
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is standing here.
Exits: east, south, west.
*Miler the Orc* leaves west.
You swiftly dodge a water moccasin's attempt to hit you.

* C Mana:Hot Move:Slow a water moccasin:Healthy>cast quickly 'light' *orc*
Nobody here by that name.

* C Mana:Hot Move:Slow a water moccasin:Healthy>s
flee
No way! You are fighting for your life!

* C Mana:Hot Move:Slow a water moccasin:Healthy>PANIC! You can't quit the fight!

* C Mana:Hot Move:Slow a water moccasin:Healthy>
Kell narrates 'time please'

* C Mana:Hot Move:Slow a water moccasin:Healthy>
Aramant narrates 'Pal Water weon, keri cagar acompanao?'
Khebram narrates 'where'
*Miler the Orc* has arrived from the west.
A water moccasin tries to hit you, but your parry is successful.

* C Mana:Hot Move:Slow a water moccasin:Healthy>
*Miler the Orc* leaves south.
PANIC! You can't quit the fight!

* C Mana:Hot Move:Slow a water moccasin:Healthy>
Kade narrates 'was fresh bn tracks ford too'

* C Mana:Hot Move:Slow a water moccasin:Healthy>
You flee head over heels.
Watery Tunnel
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Hot Move:Slow>bob
Cast Normally 'Breath of Briskness'
You start to concentrate...

e
s
An energy begins to flow within your legs as your body becomes lighter.

* C Mana:Hot>
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Hot>
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: north, up.

* C Mana:Hot>
*Miler the Orc* leaves north.

* C Mana:Hot>cast quickly 'light' *orc*
Nobody here by that name.

* C Mana:Warm>n
cast quickly 'light' *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Warm>w
Mitch narrates 'haha, i love those narrates.. 'help'.. mwrahahrahrhaa..'
Nobody here by that name.

* C Mana:Warm>cast quickly 'light' *orc*
Watery Tunnel
Traces of pale white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: east.

* C Mana:Warm>
You start to concentrate...

e
cast quickly 'light' *orc*
*Miler the Orc* leaves east.
Your victim has disappeared!
Nihlar narrates 'not that i know of... track him'

* C Mana:Warm>
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Warm>Nobody here by that name.

* C Mana:Warm>e
Underground Stream
An albino fish is swimming here, looking for some food.
*Miler the Orc* is standing here.
Exits: north, west.

* C Mana:Warm>cast quickly 'light' *orc*

*Miler the Orc* leaves north.

* C Mana:Warm>Nobody here by that name.

* C Mana:Warm>n
cast quickly 'light' *orc*
A Small Landing
A little stone lies on the ground.
*Miler the Orc* is standing here.
Exits: south.

* C Mana:Warm>s
cast quickly 'light' *orc*
You start to concentrate...

*Miler the Orc* leaves south.
Your victim has disappeared!
Nihlar narrates 'heh'
Underground Stream
An albino fish is swimming here, looking for some food.
*Miler the Orc* is standing here.
Exits: north, west.

* C Mana:Warm>
You start to concentrate...

*Miler the Orc* leaves west.
Your victim has disappeared!

* C Mana:Warm>w
cast quickly 'light' *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin is here, fighting *Miler the Orc*.
*Miler the Orc* is here, fighting a water moccasin.
Exits: east, south, west.
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves west.

* C Mana:Warm>Nobody here by that name.

* C Mana:Warm>
A water moccasin tries to hit you, but your parry is successful.

* C Mana:Warm a water moccasin:Healthy>w
flee
No way! You are fighting for your life!

* C Mana:Warm a water moccasin:Healthy>
You flee head over heels.
Watery Tunnel
Traces of pale white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: east.

* C Mana:Warm>
Mitch narrates 'makes my chesthair curl even more..'

* C Mana:Warm>cast quickly 'light' *orc*
You start to concentrate...

*Miler the Orc* leaves east.
Your victim has disappeared!

* C Mana:Warm>e
cast quickly 'light' *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Warm>s
Nobody here by that name.

* C Mana:Warm>cast quickly 'light' *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Warm>Nobody here by that name.

* C Mana:Warm>u
cast quickly 'light' *orc*
A Sloping Tunnel
Traces of white tones form the aura of this place.
*Miler the Orc* is standing here.
Exits: [west], down.

* C Mana:Warm>
You start to concentrate...

d
cast quickly 'light' *orc*
Ok.
The lightning bolt hits *Miler the Orc* with full impact.

* C Mana:Warm *Miler the Orc*:Wounded>No way! You are fighting for your life!

* C Mana:Warm *Miler the Orc*:Wounded>
You start to concentrate...

d
cast quickly 'light' *orc*
*Miler the Orc* drinks a flask of orkish draught.
*Miler the Orc* gulps down the draught, staggers but regains his balance.

Ok.
The lightning bolt hits *Miler the Orc* with full impact.
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves down.

* C Mana:Cold>
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: north, up.

* C Mana:Cold>
You start to concentrate...

*Miler the Orc* leaves north.
Your victim has disappeared!

* C Mana:Cold>n
*Miler the Orc* has arrived from the north.
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>w
Watery Tunnel
Traces of pale white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>s
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>cast fast 'light' *orc*
u
Nobody here by that name.

* C Mana:Cold>cast fast 'light' *orc*
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
*Miler the Orc* is standing here.
Exits: [west], down.

* C Mana:Cold>
You start to concentrate...
*Miler the Orc* leaves down.
Your victim has disappeared!

* C Mana:Cold>d
cast fast 'light' *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>Nobody here by that name.

* C Mana:Cold>n
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>w
Watery Tunnel
Traces of pale white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold>sc
177/177 hits, 23/133 mana, and 75/108 moves.

* C Mana:Cold>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.
Kije narrates 'Who left the mooooooooooo nute in old fornust?'

* C Mana:Cold>e
n
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold>
A Small Landing
A little stone lies on the ground.
*Miler the Orc* is standing here.
Exits: south.

* C Mana:Cold>cast fast 'light' *orc*
You start to concentrate...
You see *Miler the Orc* sneaking into a hiding place.

*Miler the Orc* leaves his hiding place.
*Miler the Orc* leaves south.
Your victim has disappeared!

* C Mana:Cold>s
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold>w
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is standing here.
Exits: east, south, west.
*Miler the Orc* leaves west.

* C Mana:Cold>s
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>w
n
Alas, you cannot go that way...

* C Mana:Cold>
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>w
cast fast 'light' *orc*
*Miler the Orc* has arrived from the west.
Watery Tunnel
Traces of pale white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold>Nobody here by that name.

* C Mana:Cold>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>e
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold>n
A Small Landing
A little stone lies on the ground.
Exits: south.

* C Mana:Cold>s
w
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold>s
u
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>cast fast 'light' *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
Exits: [west], down.
You feel a hidden presence.

* C Mana:Cold>Nobody here by that name.

* C Mana:Cold>d
u
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
Exits: [west], down.

* C Mana:Cold Move:Tired>sq
search q
You begin to search ...

You didn't find anyone.

* C Mana:Cold Move:Tired>d
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold Move:Tired>n
w
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Tired>
Watery Tunnel
Traces of pale white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold Move:Tired>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Tired>e
n
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold Move:Tired>
A Small Landing
A little stone lies on the ground.
Exits: south.

* C Mana:Cold Move:Tired>s
w
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold Move:Tired>s
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Tired>u
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold Move:Tired>
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
Exits: [west], down.

* C Mana:Cold Move:Tired>tr *orc*
You carefully examine the ground around you, looking for tracks...

*Miler the Orc* leaves his hiding place.
*Miler the Orc* leaves down.
You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

* C Mana:Cold Move:Tired>d
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* C Mana:Cold Move:Tired>tr
You stop tracking your victim.

* C Mana:Cold Move:Tired>n
w
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Tired>
Watery Tunnel
Traces of white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold Move:Slow>e
e
n
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Slow>
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold Move:Slow>
A Small Landing
A little stone lies on the ground.
Exits: south.

* C Mana:Cold Move:Slow>sc
177/177 hits, 25/133 mana, and 23/108 moves.

* C Mana:Cold Move:Slow>s
w
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold Move:Slow>s
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Slow>u
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold Move:Slow>
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
Exits: [west], down.

* C Mana:Cold Move:Slow>tr *orc*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

* C Mana:Cold Move:Slow>d
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* C Mana:Cold Move:Slow>n
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.
Aye! You cannot concentrate any more...
You stop tracking your victim.
A water moccasin fails to hit you.
You pierce a water moccasin's body and tickle it.

* C Mana:Cold Move:Weak a water moccasin:Fine>flee
You flee head over heels.
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold Move:Weak>n
w
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Weak>
Watery Tunnel
Traces of white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold Move:Weak>tr *orc*
Yulaw narrates 'newmie need help in wnoc'
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* C Mana:Cold Move:Weak>tr
e
You stop tracking your victim.

* C Mana:Cold Move:Weak>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.
You swiftly dodge a water moccasin's attempt to hit you.

* C Mana:Cold Move:Weak a water moccasin:Healthy>n
No way! You are fighting for your life!
Mynthon narrates 'any nice magic-people locate giant for me?'

* C Mana:Cold Move:Weak a water moccasin:Healthy>No way! You are fighting for your life!

* C Mana:Cold Move:Weak a water moccasin:Healthy>flee
You flee head over heels.
Watery Tunnel
Traces of white tones form the aura of this place.
An albino salamander is here, perched on some rocks.
Exits: east.

* C Mana:Cold Move:Fainting>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Fainting>e
You are too exhausted.

* C Mana:Cold Move:Fainting>sc
177/177 hits, 30/133 mana, and 1/108 moves.

* C Mana:Cold Move:Fainting>e
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold Move:Exhausted>n
You are too exhausted.

* C Mana:Cold Move:Exhausted>n
You are too exhausted.

* C Mana:Cold Move:Exhausted>n
You are too exhausted.

* C Mana:Cold Move:Exhausted>n
You are too exhausted.

* C Mana:Cold Move:Exhausted>n
You are too exhausted.

* C Mana:Cold Move:Exhausted>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
You are too exhausted.

* C Mana:Cold Move:Fainting>n
A Small Landing
A little stone lies on the ground.
Exits: south.

* C Mana:Cold Move:Exhausted>tr *orc*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* coming from the south
 (done less than 1 hour ago).

* C Mana:Warm Move:Exhausted>tr
You stop tracking your victim.

* C Mana:Warm Move:Fainting>think
Careful, you might hurt yourself!

* C Mana:Warm Move:Fainting>tr *orc*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* coming from the south
 (done less than 1 hour ago).

* C Mana:Warm Move:Fainting>fq
Arglebargle, glop-glyf!?!

* C Mana:Warm Move:Fainting>sq
search q
You begin to search ...

tr *orc*
You didn't find anyone.

* C Mana:Warm Move:Fainting>
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* coming from the south
 (done less than 1 hour ago).

* C Mana:Warm Move:Fainting>bob
Cast Normally 'Breath of Briskness'
You start to concentrate...


*Miler the Orc* leaves his hiding place.
*Miler the Orc* leaves south.

* C Mana:Warm Move:Fainting>tr *orc*
Gatts narrates 'any good leader here ?'
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...


You stop searching.

* C Mana:Warm Move:Fainting>sc
177/177 hits, 37/133 mana, and 2/108 moves.

* C Mana:Warm Move:Fainting>s
Underground Stream
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Warm Move:Fainting>w
You are too exhausted.

* C Mana:Warm Move:Fainting>s
Alas, you cannot go that way...

* C Mana:Warm Move:Fainting>bob
Cast Normally 'Breath of Briskness'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* C Mana:Cold>w
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>s
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>u
A Sloping Tunnel
Traces of intense white tones form the aura of this place.
Exits: [west], down.

* C Mana:Cold>sc
177/177 hits, 18/133 mana, and 104/108 moves.

* C Mana:Cold>d
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>n
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.
You swiftly dodge a water moccasin's attempt to hit you.

* C Mana:Cold a water moccasin:Fine>w
No way! You are fighting for your life!

* C Mana:Cold a water moccasin:Fine>flee
You flee head over heels.
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>n
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>w
Watery Tunnel
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: east.

* C Mana:Cold>
You feel bolder.

* C Mana:Cold>cast normally 'light' *orc*
You start to concentrate...

*Miler the Orc* leaves east.
Your victim has disappeared!

* C Mana:Cold>e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>e

A water moccasin tries to hit you, but your parry is successful.

* C Mana:Cold a water moccasin:Healthy>No way! You are fighting for your life!

* C Mana:Cold a water moccasin:Healthy>flee
You swiftly dodge a water moccasin's attempt to hit you.
You flee head over heels.
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>u
A Sloping Tunnel
Traces of rich white tones form the aura of this place.
Exits: [west], down.

* C Mana:Cold>d

Eder narrates 'any1 wanna buy engraved hammer?'

* C Mana:Cold>
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold>n
e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold>n
Underground Stream
Traces of pale white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C Mana:Cold>
A Small Landing
A little stone lies on the ground.
Exits: south.

* C Mana:Cold>cast normally 'light' *orc*
Nobody here by that name.

* C Mana:Cold>tr *orc*
You carefully examine the ground around you, looking for tracks...

Khebram narrates 'any clerics help me with wc please?'
You see some tracks of *an Orc* coming from the south
 (done less than 1 hour ago).

* C Mana:Cold>sq
search q
You begin to search ...

You didn't find anyone.
*Miler the Orc* leaves his hiding place.
*Miler the Orc* shoots your left leg and tickles it.

* C HP:Fine Mana:Cold *Miler the Orc*:Wounded>
*Miler the Orc* nocks a missile in a black horn shortbow.

* C HP:Fine Mana:Cold *Miler the Orc*:Wounded>cast normally 'light' *orc*
You start to concentrate...

You swiftly dodge *Miler the Orc*'s attempt to shoot you.

Naugril narrates '*sigh* 44 legends on...'
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves south.
Your victim has disappeared!

* C HP:Fine Mana:Cold>
*Miler the Orc* has arrived from the south.

* C HP:Fine Mana:Cold>s
Underground Stream
Traces of pale white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

cast normally 'light' *orc*
n
*Miler the Orc* has arrived from the north.
Tracking in water is not possible.
You stop tracking your victim.

* C HP:Fine Mana:Cold>cast normally 'light' *orc*
You start to concentrate...
*Miler the Orc* leaves west.
Your victim has disappeared!

* C HP:Fine Mana:Cold>
A Small Landing
A little stone lies on the ground.
A large arrow lies on the ground.
Exits: south.

* C HP:Fine Mana:Cold>Nobody here by that name.

* C HP:Fine Mana:Cold>sc
171/177 hits, 19/133 mana, and 81/108 moves.

* C HP:Fine Mana:Cold>s
w
Underground Stream
Traces of pale white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C HP:Fine Mana:Cold>s
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C HP:Fine Mana:Cold>
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C HP:Fine Mana:Cold>u
A Sloping Tunnel
Traces of rich white tones form the aura of this place.
*Miler the Orc* is standing here.
Exits: [west], down.

* C HP:Fine Mana:Cold>
Nihlar narrates 'heh'

* C HP:Fine Mana:Cold>cast normally 'light' *orc*
You start to concentrate...

Ok.
The lightning bolt hits *Miler the Orc* with full impact.
You pierce *Miler the Orc*'s body.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves down.

* C HP:Fine Mana:Icy>cha mood aggr
Ok.

* C HP:Fine Mana:Icy>d
hit *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: north, up.
*Miler the Orc* leaves north.

* C HP:Fine Mana:Icy>They aren't here.

* C HP:Fine Mana:Icy>n
hit *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C HP:Fine Mana:Icy>w
hit *orc*
They aren't here.

* C HP:Fine Mana:Icy>
Watery Tunnel
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here trying to concentrate.
Exits: east.

* C HP:Fine Mana:Icy>
You try to pierce *Miler the Orc*, but he parries successfully.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>
Khozdul narrates 'any1 warrens?'
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves east.

* C HP:Fine Mana:Icy>e
hit *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C HP:Fine Mana:Icy>e
hit *orc*
They aren't here.

* C HP:Fine Mana:Icy>
Underground Stream
Traces of white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C HP:Fine Mana:Icy>n
They aren't here.

* C HP:Fine Mana:Icy>hit *orc*
A Small Landing
A little stone lies on the ground.
A large arrow lies on the ground.
*Miler the Orc* is standing here.
Exits: south.

* C HP:Fine Mana:Icy>
You try to pierce *Miler the Orc*, but he parries successfully.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>
*Miler the Orc* begins some strange incantations...

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves south.

* C HP:Fine Mana:Icy>s
hit *orc*
Underground Stream
Traces of white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C HP:Fine Mana:Icy>w
They aren't here.

* C HP:Fine Mana:Icy>hit *orc*
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is standing here.
Exits: east, south, west.

* C HP:Fine Mana:Icy>s
You try to pierce *Miler the Orc*, but he parries successfully.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>No way! You are fighting for your life!

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>
A water moccasin lightly hits *Miler the Orc*'s right arm.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>cmm
cast 'magic missile'
You start to concentrate...

*Miler the Orc* panics, but can't stop fighting to flee.

*Miler the Orc* swiftly dodges a water moccasin's attempt to hit him.

Ok.
Your magic missile hits *Miler the Orc*.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves south.

* C HP:Fine Mana:Icy>s
hit *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C HP:Fine Mana:Icy>They aren't here.

* C HP:Fine Mana:Icy>u

Funshine narrates 'anyone remp at roots east of noc?'

* C HP:Fine Mana:Icy>hit *orc*
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
*Miler the Orc* is standing here.
Exits: [west], down.

* C HP:Fine Mana:Icy>
You pierce *Miler the Orc*'s right foot and shatter it.

* C HP:Fine Mana:Icy *Miler the Orc*:Awful>cmm
cast 'magic missile'
You start to concentrate...
*Miler the Orc* panics, and attempts to flee.

Ok.
Your magic missile hits *Miler the Orc*.
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves down.

* C HP:Fine Mana:Icy>d
hit *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Miler the Orc* is standing here.
Exits: north, up.
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves up.

* C HP:Fine Mana:Icy>They aren't here.

* C HP:Fine Mana:Icy>u
hit *orc*
A Sloping Tunnel
Traces of fierce white tones form the aura of this place.
*Miler the Orc* is standing here.
Exits: [west], down.

* C HP:Fine Mana:Icy>
*Miler the Orc* swiftly dodges your attempt to pierce him.

* C HP:Fine Mana:Icy Move:Tired *Miler the Orc*:Awful>cmm
cast 'magic missile'
You start to concentrate...

Ok.
Your magic missile hits *Miler the Orc*.
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves down.

* C HP:Fine Mana:Frozen Move:Tired>
Funshine narrates 'forest spider gave me arach!'

* C HP:Fine Mana:Frozen Move:Tired>d
hit *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C HP:Fine Mana:Frozen Move:Tired>They aren't here.

* C HP:Fine Mana:Frozen Move:Tired>sc
n
171/177 hits, 1/133 mana, and 47/108 moves.

* C HP:Fine Mana:Frozen Move:Tired>
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is standing here.
Exits: east, south, west.
*Miler the Orc* leaves east.

* C HP:Fine Mana:Frozen Move:Tired>w
Watery Tunnel
An albino salamander is here, perched on some rocks.
Exits: east.

* C HP:Fine Mana:Frozen Move:Tired>hit *orc*
They aren't here.
Ruri narrates 'anyone spare/sell bej?'

* C HP:Fine Mana:Frozen Move:Tired>e
e
Underground Stream
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C HP:Fine Mana:Frozen Move:Tired>n
hit *orc*
Underground Stream
Traces of white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C HP:Fine Mana:Frozen Move:Tired>
A Small Landing
A little stone lies on the ground.
A large arrow lies on the ground.
*Miler the Orc* is standing here trying to concentrate.
Exits: south.

* C HP:Fine Mana:Frozen Move:Tired>
You pierce *Miler the Orc*'s body and shatter it.

* C HP:Fine Mana:Frozen Move:Tired *Miler the Orc*:Awful>
Farok narrates 'lol'

* C HP:Fine Mana:Frozen Move:Tired *Miler the Orc*:Awful>
*Miler the Orc* panics, and attempts to flee.

* C HP:Fine Mana:Frozen Move:Tired *Miler the Orc*:Awful>
*Miler the Orc* panics, and attempts to flee.
*Miler the Orc* leaves south.

* C HP:Fine Mana:Frozen Move:Tired>s
w
Underground Stream
Traces of white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C HP:Fine Mana:Frozen Move:Tired>s
Underground Stream
A water moccasin is here, fighting *Miler the Orc*.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is lying here, incapacitated.
Exits: east, south, west.

* C HP:Fine Mana:Frozen Move:Tired>hit *orc*
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C HP:Fine Mana:Frozen Move:Tired>They aren't here.

* C HP:Fine Mana:Frozen Move:Tired>n
hit *orc*
Underground Stream
A water moccasin is here, fighting *Miler the Orc*.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*Miler the Orc* is lying here, incapacitated.
Exits: east, south, west.
*Miler the Orc* is mortally wounded and will die soon if not aided.
The fangs of a water moccasin deeply penetrate *Miler the Orc*'s flesh!

* C HP:Fine Mana:Frozen Move:Slow>
You pierce *Miler the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Miler the Orc*'s death cry.
*Miler the Orc* has drawn his last breath! R.I.P.
A water moccasin fails to hit you.

* C HP:Fine Mana:Frozen Move:Slow a water moccasin:Healthy>x
exa corpse
corpse (here) : 
a pile of coins
a laced quiver; it glows blue
a stone
a fragrant-smelling bag
a sable pouch; it glows blue
a gleaming belt
a black horn shortbow; it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (worn out); it glows blue
a bejewelled shield (brand new); it glows blue
a pair of white chain mail sleeves (brand new)
a thin pair of leather gloves (tattered)
a pair of smooth, black boots
a white pair of pants (worn out)
a white hood (brand new)
a grey shirt (worn out)
an iron ring; it glows blue
a ring; it glows blue
an embellished longbow; it glows blue
a water skin
a water skin
a tiny stone key
a fine pelt
a raft
a black runed dagger (brand new); it glows blue
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught

* C HP:Fine Mana:Frozen Move:Slow a water moccasin:Healthy>f
PANIC! You can't quit the fight!

* C HP:Fine Mana:Frozen Move:Slow a water moccasin:Healthy>
You pierce a water moccasin's tail and tickle it.

* C HP:Fine Mana:Frozen Move:Slow a water moccasin:Fine>
You flee head over heels.
Underground Stream
Traces of white tones form the aura of this place.
An albino fish is swimming here, looking for some food.
Exits: north, west.

* C HP:Fine Mana:Frozen Move:Slow>nar miler dies.
Ok.

* C HP:Fine Mana:Icy Move:Slow>sc
171/177 hits, 2/133 mana, and 24/108 moves.

* C HP:Fine Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy Move:Slow>sc
171/177 hits, 2/133 mana, and 24/108 moves.

* C HP:Fine Mana:Icy Move:Slow>i

Farok narrates ':p'
Eder narrates 'nice'

* C HP:Fine Mana:Icy Move:Slow>
You are carrying:
a war arrow
a light boat of reeds
a jewel-encrusted goblet

* C HP:Fine Mana:Icy Move:Slow>info
You are a male Silvan.
You are 78 years, 2 months and 20 days old.
You have played 20 days and 10 hours (real time).
This ranks you as Engelbert  (level 40).
You are six feet two and weigh ten stone and six pounds.
Perception: vision 52, hearing 18, smell 3. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens and Rivendell.
Your equipment weighs 131 pounds. That is REALLY heavy!
Your base abilities are: Str:11 Int:20 Wis:18 Dex:11 Con:12 Wil:14 Per:16.
Offensive Bonus: 71%, Dodging Bonus: 7%, Parrying Bonus: 29%.
Your armour provides an average protection of 91%.
You have 172/177 hit, 3/133 mana, and 25/108 movement points.
Your mood is aggressive. You will flee if your hit points go below 100.
You have scored 21,132,116 experience points and you have 132,743 travel points.
You have gained some renown in battles for the armies of the West.
You need 717,884 exp. points and 0 travel points to reach the next level.
You have 177 lauren coins, 7 celeb pennies, and 82 busc pennies.
You are speaking Westron.
You will climb if necessary.

You are subjected to the following temporary effects:
- novoid
- noquit
- detect magic
- sense life
- strength
- stored spell colour spray.
- stored spell colour spray.
- stored spell colour spray.
- shield
- armour

* C HP:Fine Mana:Icy Move:Slow>
Funshine narrates 'clap'

* C HP:Fine Mana:Icy Move:Slow>
Khebram narrates 'clap'

* C HP:Fine Mana:Icy Move:Slow>
Nihlar narrates 'you killed him?'

* C HP:Fine Mana:Icy Move:Slow>
Snach narrates 'nice!!!'

* C HP:Fine Mana:Icy Move:Slow>
Gobakapp narrates 'NICE'

* C HP:Fine Mana:Icy Move:Slow>
Nihlar narrates 'thanks!'

* C HP:Fine Mana:Icy Move:Slow>
Lupus narrates 'CLAP!'

* C HP:Fine Mana:Icy Move:Slow>
Snach narrates 'CLAP'

* C HP:Fine Mana:Icy Move:Slow>
Alfank tells you 'lahe!'

* C HP:Fine Mana:Icy Move:Slow>
Kaldae tells you 'heh, nice one'

* C HP:Fine Mana:Icy Move:Slow>
WARNING: inactivity timeout in 5 seconds.

* C HP:Fine Mana:Icy Move:Slow>score
Ruri narrates 'sweet'
173/177 hits, 5/133 mana, and 27/108 moves.

* C HP:Fine Mana:Icy Move:Slow>vw
view warl

*** Warlords hall of fame ***

    Armies of the West

 1  Thror the Dwarven Priest.
 2  Khazdul the Dwarven Battlemaster.
 3  Dynamit the Dwarven Adventurer.
 4  Estel the Noldorin Scout.
 5  Galadon the Sindarin Wizard.
 6  Ostu the Silvan Scholar.
 7  Elestir the Silvan Ranger.
 8  Bonzo the Stoor Hunter.
 9  Elenril the Noldorin Adventurer.
10  Gobakapp the Stoor Ranger.

    Forces of the Dark Lord

 1  Azazello the Orkish Rider.
 2  Meliza the Orkish Shaman.
 3  Deimus the Orkish Murderer.
 4  Sardaukar the Orkish Battlemaster.
 5  Basta the Orkish Assassin.
 6  Durcano the Orkish Fighter.
 7  Zimar the Orkish Necromancer.
 8  Verminaard the Orkish Warrior.
 9  Borodjavka the Orkish Murderess.
10  Miler the Orkish Archer.

* C HP:Fine Mana:Icy Move:Slow>
Froslo tells you 'clap, how?'

* C HP:Fine Mana:Icy Move:Slow>
Mynthon narrates 'who leveld?'

* C HP:Fine Mana:Icy Move:Slow>
Nihlar narrates 'thanks... you have avenged me'
Kyzor narrates 'clap!!!'
Naugril narrates 'wow.. did you spam him moveless, with 4?'

* C HP:Fine Mana:Icy Move:Slow>
WARNING: inactivity timeout in 5 seconds.

* C HP:Fine Mana:Icy Move:Tired>score
174/177 hits, 9/133 mana, and 30/108 moves.

* C HP:Fine Mana:Icy Move:Tired>nar i solokilled him.
Ok.

* C HP:Fine Mana:Icy Move:Slow>
Alfank tells you 'kuule sul mingit equt yle ei ole va?'

* C HP:Fine Mana:Icy Move:Slow>
Toigan narrates 'evening mume'

* C HP:Fine Mana:Icy Move:Slow>
Mynthon narrates 'WHAT DIED!?'

* C HP:Fine Mana:Icy Move:Slow>
Nihlar narrates 'w00t'

* C HP:Fine Mana:Icy Move:Slow>
Frostie narrates 'heh, nice'

* C HP:Fine Mana:Icy Move:Tired>sc
Nihlar narrates 'miler the orc'
175/177 hits, 13/133 mana, and 31/108 moves.
Porien tells you 'whut a snaaaga '
Garner tells you 'Log?'

* C HP:Fine Mana:Icy Move:Tired>
Naugril tells you 'then congrats...'

* C HP:Fine Mana:Icy Move:Tired>sc
176/177 hits, 14/133 mana, and 32/108 moves.

* C HP:Fine Mana:Cold Move:Tired>l
Underground Stream
An albino fish is swimming here, looking for some food.

* C HP:Fine Mana:Cold Move:Tired>st

You feel less protected.

* C HP:Fine Mana:Cold Move:Tired>w
You stop resting, and stand up.

* C HP:Fine Mana:Cold Move:Tired>s
Underground Stream
The corpse of *an Orc* is lying here.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C HP:Fine Mana:Cold Move:Tired>Porien tells you '=)'
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C HP:Fine Mana:Cold Move:Slow>u
A Sloping Tunnel
Traces of intense white tones form the aura of this place.
Exits: [west], down.

* C HP:Fine Mana:Cold Move:Slow>r

Mynthon tells you 'nonii'

* C HP:Fine Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* C HP:Fine Mana:Cold Move:Slow>
Mynthon tells you 'paevakangelane'

* C Mana:Cold Move:Tired>
WARNING: inactivity timeout in 5 seconds.

* C Mana:Cold Move:Tired>score
177/177 hits, 18/133 mana, and 31/108 moves.

* C Mana:Cold Move:Tired>st
You stop resting, and stand up.

* C Mana:Cold Move:Tired>d
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C Mana:Cold Move:Tired>n
Underground Stream
The corpse of *an Orc* is lying here.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east, south, west.

* C Mana:Cold Move:Slow>
Froslo tells you 'mind if i ask class/lvl?'

* C Mana:Cold Move:Slow>ge tall corpse
You can't find a tall in the corpse.

* C Mana:Cold Move:Slow>get all corpse

Mynthon tells you 'minule vahemalt :o)'
A water moccasin barely hits your head and tickles it.
You strongly pierce a water moccasin's body.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>
You get a flask of orkish draught from the corpse of *an Orc*.
You get a flask of orkish draught from the corpse of *an Orc*.
You get a flask of orkish draught from the corpse of *an Orc*.
You get a flask of orkish draught from the corpse of *an Orc*.
You get a black runed dagger from the corpse of *an Orc*.
You can't get a raft, it's too heavy.
You get a fine pelt from the corpse of *an Orc*.
You get a tiny stone key from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get an embellished longbow from the corpse of *an Orc*.
You get a ring from the corpse of *an Orc*.
You get an iron ring from the corpse of *an Orc*.
You get a grey shirt from the corpse of *an Orc*.
You get a white hood from the corpse of *an Orc*.
You get a white pair of pants from the corpse of *an Orc*.
You get a pair of smooth, black boots from the corpse of *an Orc*.
You get a thin pair of leather gloves from the corpse of *an Orc*.
You can't get a pair of white chain mail sleeves, you are carrying too many items already.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>
You swiftly dodge a water moccasin's attempt to hit you.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>
Galaway narrates 'wow, you soloed him. sauron thinks your justa waste of space'

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>put all pack
You put a jewel-encrusted goblet in a leather backpack.
You put a light boat of reeds in a leather backpack.
You put a war arrow in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a black runed dagger in a leather backpack.
You put a fine pelt in a leather backpack.
You put a tiny stone key in a leather backpack.
You put a water skin in a leather backpack.
You put a water skin in a leather backpack.
You put an embellished longbow in a leather backpack.
You put a ring in a leather backpack.
You put an iron ring in a leather backpack.
You put a grey shirt in a leather backpack.
You put a white hood in a leather backpack.
You put a white pair of pants in a leather backpack.
You put a pair of smooth, black boots in a leather backpack.
You put a thin pair of leather gloves in a leather backpack.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>
A water moccasin fails to hit you.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>get all corpse

You strongly pierce a water moccasin's tail.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>
You can't get a raft, it's too heavy.
You get a pair of white chain mail sleeves from the corpse of *an Orc*.
You can't get a bejewelled shield, it's too heavy.
You get a russet cloak from the corpse of *an Orc*.
You can't get a leather backpack, it's too heavy.
You get a keyring with a key and a set of lock picks from the corpse of *an Orc*.
You get a black horn shortbow from the corpse of *an Orc*.
You get a gleaming belt from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a fragrant-smelling bag from the corpse of *an Orc*.
You get a stone from the corpse of *an Orc*.
You can't get a laced quiver, it's too heavy.
You get a pile of coins from the corpse of *an Orc*.
There was 30 lauren coins, 9 celeb pennies, and 71 busc pennies.
A water moccasin barely hits your right foot and tickles it.

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>
A water moccasin bites you!

* C HP:Fine Mana:Cold Move:Tired a water moccasin:Fine>f

A water moccasin hits your right arm.
You feel a strong ache there!
You failed swimming on the water and drowned for a while!

* C HP:Fine Mana:Cold Move:Slow a water moccasin:Fine>
You flee head over heels.
You failed swimming there.
You are drowning!
You failed swimming there.
You are drowning!
PANIC! You couldn't escape!

* C HP:Fine Mana:Cold Move:Slow a water moccasin:Fine>
A water moccasin bites you!

* C HP:Fine Mana:Cold Move:Slow a water moccasin:Fine>
You pierce a water moccasin's body extremely hard.
Your victim is shocked by your hit!

* C HP:Fine Mana:Cold Move:Slow a water moccasin:Fine>
You flee head over heels.
You failed swimming there.
You are drowning!
PANIC! You couldn't escape!

* C HP:Fine Mana:Cold Move:Slow a water moccasin:Fine>
A water moccasin barely hits your body and tickles it.

* C HP:Fine Mana:Cold Move:Slow a water moccasin:Fine>
You flee head over heels.
You failed swimming there.
You are drowning!
Damp Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, up.

* C HP:Fine Mana:Cold Move:Slow>sc
135/177 hits, 21/133 mana, and 22/108 moves.

* C HP:Fine Mana:Cold Move:Slow>
Allorn narrates 'lol i love how someone asks if you spamed him mvless with 4 before they have any clue
about it'

* C HP:Fine Mana:Cold Move:Slow>
Snach narrates 'anyone around gh wanna group?'

* C HP:Fine Mana:Cold Move:Slow>get boat pack
You get a light boat of reeds from a leather backpack.

* C HP:Fine Mana:Cold Move:Slow>u
A Sloping Tunnel
Traces of rich white tones form the aura of this place.
Exits: [west], down.

###########################################################################
##                                                                       ##
## Abit of idling, and darkies started breaking from outside, so I       ##
## ported away. Hope Miler gets his backpack and bejewelled back, didn't ## 
## bother looting them cause I don't need them myself.                   ##
##                                                                       ##
###########################################################################



2002/12/07 23:20, Ôstu:   
Heheh, this place is unlucky for Miler. Last time I found him there.. he got a quick way to halls too :)

2002/12/07 23:23, Edvard: 
Hehe nice job!.. But i think you should hit more while spamming him. Making him flee. Fleeing steal more moves then just walking away, if he had more moves, he could've gotten you manaless just by walking around

2002/12/07 23:51, Téar:Rated: Superb 
Hehe nice, another stabber bites the dust!

2002/12/08 00:04, Ares:Rated: Good 
How the hell did he lose :P

2002/12/08 00:14, Orden:  Rated: Good 
*cackle* No poison? No scrolls? Caster school a scout ? *aherm*
Nice job :)

2002/12/08 01:09, Deimus:Rated: Poor 
so you killed a scout who started the fight wounded? hmm wow....

2002/12/08 01:24, Rogon:  Rated: Awful 
Why name it 'overkill', when that has nothing at all to do with the log itself? There was a point?

2002/12/08 01:29, Engelbert: 
Puke mage with staff vs orc scout IS overkill, no matter how you put it. And deimus, he was hurt after 2 bolts he ate at morthan from me, and third bolt took him to wounded, so you can't really say he was wounded before he met me :P

2002/12/08 01:59, Rogon:  Rated: Awful 
Why post it if you yourself don't think it was much of a log?

2002/12/08 02:17, Ugdul:Rated: Poor 
'Hope Miler gets his backpack and bejewelled back, didn't bother looting them cause I don't need them myself.' LOL. You spamlooted him and that stuff was too heavy, (probably realized you didn't grab the stuff when it was too late, but anyway).. And you needed his reed boat and plain clothes yet not a bejewelled? I think not. Congrats on the kill anyway.

2002/12/08 03:09, Gamli: 
'Gobagapp asked me to post this, so here's how to kill someone who's not linkless:'

Goba want a lesson did he?

2002/12/08 08:04, Miler:   
I couldn't figure out how I died either :) One of those times that I should've really thought more about what I was doing, but didn't and paid the price. Should've just stayed hidden throughout and regaind moves I guess - each draught took me down those extra hps, and had started low wounded and weak. Ah well, good kill and always heartwarming to see the reaction from the pukes :)

2002/12/08 09:11, Yulaw: 
You left out the spamnarrates for help... when they were breaking from the outside, and the following *lol* it was portable narrate.

2002/12/08 09:15, Prist: 
Well, I looted the rest of Miler's stuff after block wore off and gladly donated it all to pukes after me and mazza killed gobakäpp in grocery and then died to some elf :)

2002/12/08 09:17, Prist: 
Oh, and there weren't any breaking darkies outside but me :/

2002/12/08 10:14, Gray:Rated: Good 
I don't get it. Miler was lagged to death? Outta arrows? Drunk rl? When I saw you entering with no mana and start *quickbolting*, I was ready to see you taking him down to bad and then be shoot down while manaless. This way it was anything but not 'not much of the log'!

2002/12/08 13:29, Miler:   
I'm perma lagged, but was no excuse, I just wasn't thinking, concentrating too much on being wounded and weak methinks. Or not concentrating at all. Shit happens - just more crap play in a long line of crap play!

BTW, I dont recall dying in there before - I know I killed an elf in almost identical situation (except he spammed himself manaless through store quakes), which makes this even more stoooopid :)

2002/12/08 14:58, Rinwath:   
If you mean me Miler I was far from manaless I just didn't play my cards right...but looks like it happens to you too :)

2002/12/08 20:01, Fëagil:  Rated: Good 
Miler you mentioned starting low wounded and weak? What a liar. You eat a bolt from a lev 40 pure pukemage wounded->wounded?

2002/12/08 21:34, Drakmar:   
Read the intro and thought it said how to kill someone linkless(so i thought it was a flame/whine), then re-read. Good fight, mobs were a little help yes? :)

2002/12/08 21:49, Edvard: 
Mobs were help because he used them right. they are aggro to both of them

2002/12/08 21:54, Miler:   
No, not a liar, just got it wrong. I meant low hurt, of course, I ate a few spells at wounded. Thanks for pointing it out with such grace though!

2002/12/08 22:47, Nagoroth:  Rated: Good 
i like when someone parrys my hits when they are awaful.,

good kill =)

2002/12/09 00:45, Rayden:  Rated: Superb 
hehe.. this guy got style :p really nice job :)

2002/12/09 10:22, Devastator:Rated: Poor 
Becuz Engelbert can't post better logs mebbe :P


top
 


 Rating-Summary 
 Superb Rayden, Téar 
 Good Ares, Blarin, Fëagil, Gray, Nagoroth, Orden 
 Average Arhar 
 Poor Deimus, Devastator, Johannes, Ugdul 
 Awful Rogon 
Rating period for this log has expired!


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