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Spammy shoot log (Shorty)comments   back
(4372 hits. Posted 2003/01/05)
Niondor narrates 'who killed railea?'


* CSW Mana:Icy>
The Greyflood
Exits: north, east, south.
You begin to see some clouds.


* CSW Mana:Icy>south
west
Old South Road
Exits: north, east, =south=, west.


* CSW Mana:Icy>west
west
The North-South Road
Exits: north, east.

* CSW Mana:Icy>west
Alas, you cannot go that way...

* CSW Mana:Icy>north
Alas, you cannot go that way...


* CSW Mana:Icy>Alas, you cannot go that way...


* CSW Mana:Icy>
Outside the South Gate of Tharbad
Exits: [north], south.


* CSW Mana:Icy>north
The gate seems to be closed.

* CSW Mana:Icy>pick gateopen gatenortheast
Using your lockpicks, you try to pick the lock...

easttrack man*The lock finally yields to your skill.


* CSW Mana:Icy>Ok.

* CSW Mana:Icy>
Inside the South Gate of Tharbad
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking for someone to abuse.
Exits: east, (south).


* CSW Mana:Icy>
Main Street
Exits: east, west.

* CSW Mana:Icy>
The Cross
Exits: north, east, west.


* CSW Mana:Icy>
You carefully examine the ground around you, looking for tracks...

Kuler narrates '10 hp's left but fleed from orcs..:P'

You see some tracks of *a Man* leading north
 (done less than 2 hours ago).


* CSW Mana:Cold>north
north
Main Street
Exits: north, south.
You see some tracks of *a Man* leading north
 (done less than 2 hours ago).


* CSW Mana:Cold>
Main Street
Exits: east, south, west.
You see some tracks of *a Man* leading west
 (done less than 2 hours ago).


* CSW Mana:Cold>west
west
Main Street
A little boy is here, running around.
Exits: east, west.
You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* CSW Mana:Cold>Gena tells you 'mul on mingi 700'
Main Street
Exits: north, east, south.
You have found a thief!

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).


* CSW Mana:Cold>south
Master Road
Exits: north, west.
You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* CSW Mana:Cold>west
Gena tells you 'mis tell'


* CSW Mana:Cold>
Master Road
Exits: north, east, west.

You see some tracks of *a Man* leading north
 (done less than 2 hours ago).


* CSW Mana:Cold>north
backstab *Man*The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
Exits: east, south.

You see some tracks of *a Man* leading east
 (done less than 2 hours ago).


* CSW Mana:Cold>Backstab whom?

* CSW Mana:Cold>east
backstab *Man*
Feldur narrates '2orcs riding near scarred'


* CSW Mana:Cold>
The Waiting Room
Exits: (north), (south), west.

You see some tracks of *a Man* leading north
 (done less than 2 hours ago).


* CSW Mana:Cold>Backstab whom?

* CSW Mana:Cold>north
backstab *Man*Dining Hall
*a grim Man* (two) is standing here.
Exits: (south).
Aha, you have found your victim!


* CSW Mana:Cold>
You begin to move silently to the back of your victim...

*a grim Man* (two) passes dangerously close to your hiding place.


ce s* CSW Mana:Cold>open gate
*a grim Man* (two) closes the Oakdoor.
close exit s

*a grim Man* (two) begins some strange incantations...
It's already closed!


* CSW Mana:Cold>south
You don't see any gate here.


* CSW Mana:Cold>The Oakdoor seems to be closed.


* CSW Mana:Cold>
Eco narrates 'is a band forming to get the orcs?'


* CSW Mana:Cold>open Oakdoor
*a grim Man* (two) utters the words 'block door'
The exit south seems to blur for a while.


* CSW Mana:Cold>south
That's impossible, I'm afraid.


* CSW Mana:Cold>The Oakdoor seems to be closed.

* CSW Mana:Cold>draw bowshoot *Man*
You remove a double edged eket.
You swiftly draw an orkish shortbow from across your back.


* CSW Mana:Cold>shoot *Man
**a grim Man* (two) smiles viciously.

*a grim Man* (two) begins some strange incantations...

You shoot *a grim Man* (two)'s left arm and tickle it.


* CSW Mana:Cold *a grim Man* (two):Fine>c moiz
*a grim Man* (two) begins some strange incantations...

Alnon narrates 'faktor spamming south'
zYou lightly shoot *a grim Man* (two)'s right leg and tickle it.


* CSW Mana:Cold *a grim Man* (two):Fine>zsay moi
Ok.

* CSW Mana:Cold *a grim Man* (two):Fine>shoot
You shoot *a grim Man* (two)'s body and tickle it.


* CSW Mana:Cold *a grim Man* (two):Fine>shoot
*a grim Man* (two) begins some strange incantations...

c no quake please!zYou strongly shoot *a grim Man* (two)'s left arm.


* CSW Mana:Cold *a grim Man* (two):Fine>zshoot
*a grim Man* (two) begins some strange incantations...

zEco narrates 'anyone know what orcs they are?'

You shoot *a grim Man* (two)'s body and tickle it.


* CSW Mana:Cold *a grim Man* (two):Fine>zsay no quake please!
Ok.


* CSW Mana:Cold *a grim Man* (two):Fine>
*a grim Man* (two) whispers: idie!
shoot
zYou lightly shoot *a grim Man* (two)'s left foot and tickle it.


* CSW Mana:Cold *a grim Man* (two):Fine>shoot
*a grim Man* (two) begins some strange incantations...
You shoot *a grim Man* (two)'s left foot and tickle it.


* CSW Mana:Cold *a grim Man* (two):Fine>shoot
z*a grim Man* (two) begins some strange incantations...

zYou strongly shoot *a grim Man* (two)'s body.


* CSW Mana:Cold *a grim Man* (two):Hurt>shoot
z*a grim Man* (two) begins some strange incantations...

You shoot *a grim Man* (two)'s body and tickle it.


* CSW Mana:Cold *a grim Man* (two):Hurt>
*a grim Man* (two) begins some strange incantations...
shoot
z*a grim Man* (two) utters the word 'yufzbarr'
*a grim Man* (two)'s fireball completely envelops you, causing infernal pain.
Aye! You cannot concentrate any more...
That really HURT!


* CSW HP:Fine Mana:Cold *a grim Man* (two):Hurt>zshoot
*a grim Man* (two) begins some strange incantations...

You lightly shoot *a grim Man* (two)'s body and tickle it.


* CSW HP:Fine Mana:Cold *a grim Man* (two):Hurt>shoot
z*a grim Man* (two) utters the word 'yufzbarr'
*a grim Man* (two)'s fireball completely envelops you, causing infernal pain.
Aye! You cannot concentrate any more...
That really HURT!


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
*a grim Man* (two) begins some strange incantations...

cha wimpy 0z*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
*a grim Man* (two) begins some strange incantations...

z*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>Faxe narrates 'BEAVES AND BUTTHEAD'
shoot
*a grim Man* (two) begins some strange incantations...

z*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
*a grim Man* (two) begins some strange incantations...

*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>z
*a grim Man* (two) begins some strange incantations...
Wimpy set to: 0


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
*a grim Man* (two) begins some strange incantations...

Gena tells you 'telithile ma andsin 3-4 sada, aga ta oskas 2ra surra brd-ga
:)'

*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
c mm me to death!*a grim Man* (two) begins some strange incantations...

zzSaving Shorty.
You shoot *a grim Man* (two)'s body.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>zshoot
You lightly shoot *a grim Man* (two)'s right leg and tickle it.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>zsay mm me to death!
Ok.
*a grim Man* (two) opens the wall.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot
*a grim Man* (two) panics, and attempts to flee.
*a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>shoot
Shoot whom?


* CSW HP:Wounded Mana:Cold>shoot
Shoot whom?

* CSW HP:Wounded Mana:Cold>z
Seredic narrates 'max dodge is where? Tharbad?'
Nier narrates 'where?'
shoot
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot
Shoot whom?

* CSW HP:Wounded Mana:Cold>
The wall closes quietly.


* CSW HP:Wounded Mana:Cold>open walleast
Ok.

* CSW HP:Wounded Mana:Cold>close wall
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).
Vikena narrates 'there's one on OER e of Bree...'


* CSW HP:Wounded Mana:Cold>hit *Man*
Ok.

* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) swiftly dodges your attempt to hit him.
Nier narrates 'that movie is funny'


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>z
*a grim Man* (two) opens the wall.
shoot

shoot *Man**a grim Man* (two) panics, and attempts to flee.
*a grim Man* (two) leaves west.
Your victim has disappeared!

* CSW HP:Wounded Mana:Cold>open wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>west
shoot *Man*It's already open!

* CSW HP:Wounded Mana:Cold>shoot *
Man*Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].
*a grim Man* (two) leaves east.


* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?


* CSW HP:Wounded Mana:Cold>east
shoot *Man**a grim Man* (two) has arrived from the east.

westshoot *Man**a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).

* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) closes the wall.

westshoot *Man**a grim Man* (two) begins some strange incantations...

open wallshoot *Man*You strongly shoot *a grim Man* (two)'s left foot.
*a grim Man* (two) barely pierces your right hand and tickles it.
You barely hit *a grim Man* (two)'s right arm and tickle it.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot *
Man*No way! You are fighting for your life!


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Hurt>shoot *Man
*shoot *Man**a grim Man* (two) opens the wall.

*a grim Man* (two) panics, and attempts to flee.

westDrakmar narrates 'yeah tbad'
You shoot *a grim Man* (two)'s right foot.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>open wall
You shoot *a grim Man* (two)'s body hard.
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>open wall
No way! You are fighting for your life!


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>west
shoot *Man**a grim Man* (two) panics, and attempts to flee.

open wallclose wallYou shoot *a grim Man* (two)'s head very hard and shatter it.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>shoot *
Man*It's already open!
*a grim Man* (two) panics, but can't stop fighting to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wallopen wallshoot *Man
**a grim Man* (two) panics, and attempts to flee.
*a grim Man* (two) leaves west.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>close wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>open wallwest
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].
*a grim Man* (two) leaves east.


* CSW HP:Wounded Mana:Cold>It's already open!

* CSW HP:Wounded Mana:Cold>open wall
It's already open!
*a grim Man* (two) has arrived from the east.


* CSW HP:Wounded Mana:Cold>shoot *Man*open wall
Alas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) leaves east.
Shoot whom?

* CSW HP:Wounded Mana:Cold>It's already open!

* CSW HP:Wounded Mana:Cold>east
Ok.

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?


* CSW HP:Wounded Mana:Cold>west
It's already closed!


* CSW HP:Wounded Mana:Cold>Ok.


* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>open wallclose wall
Ok.


* CSW HP:Wounded Mana:Cold>Shoot whom?


* CSW HP:Wounded Mana:Cold>shoot *Man*
Ok.
*a grim Man* (two) has arrived from the east.


* CSW HP:Wounded Mana:Cold>Alas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>open wallshoot *Man
**a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>shoot *
Man*It's already open!

* CSW HP:Wounded Mana:Cold>close wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>open wall
It's already open!

* CSW HP:Wounded Mana:Cold>shoot *
Man*An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).

* CSW HP:Wounded Mana:Cold>west
*a grim Man* (two) leaves west.
Shoot whom?


* CSW HP:Wounded Mana:Cold>
Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].


* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) leaves east.
Your victim has disappeared!

It's already open!

* CSW HP:Wounded Mana:Cold>shoot *Man*
Ok.

* CSW HP:Wounded Mana:Cold>east
Shoot whom?

* CSW HP:Wounded Mana:Cold>Ok.


* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?


* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>Ok.

* CSW HP:Wounded Mana:Cold>Ok.

* CSW HP:Wounded Mana:Cold>west
Shoot whom?

* CSW HP:Wounded Mana:Cold>open wall
Alas, you cannot go that way...

* CSW HP:Wounded Mana:Cold>east
Shoot whom?

* CSW HP:Wounded Mana:Cold>close wall
*a grim Man* (two) has arrived from the east.

shoot *Man**a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).

* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) leaves west.
Your victim has disappeared!
Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].

* CSW HP:Wounded Mana:Cold>shoot *Man
*shoot *Man*It's already open!

* CSW HP:Wounded Mana:Cold>
An Abandoned Cistern
Exits: (west).

* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) has arrived from the west.

Ok.

* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) opens the wall.
shoot *Man**a grim Man* (two) leaves west.
Your victim has disappeared!
Shoot whom?

* CSW HP:Wounded Mana:Cold>Shoot whom?


* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>open wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>west
*a grim Man* (two) has arrived from the west.

shoot *Man**a grim Man* (two) leaves west.
Your victim has disappeared!
Shoot whom?


* CSW HP:Wounded Mana:Cold>open wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*The wall closes quietly.
Ok.

* CSW HP:Wounded Mana:Cold>open wall
Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].

* CSW HP:Wounded Mana:Cold>open wallshoot *Man
*shoot *Man**a grim Man* (two) leaves east.
Your victim has disappeared!
It's already open!

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?


* CSW HP:Wounded Mana:Cold>east
It's already open!

* CSW HP:Wounded Mana:Cold>east
shoot *Man*It's already open!

* CSW HP:Wounded Mana:Cold>west
shoot *Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>west
shoot *Man**a grim Man* (two) has arrived from the east.

*a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).

* CSW HP:Wounded Mana:Cold>Alas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) leaves west.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>
Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].

* CSW HP:Wounded Mana:Cold>east
shoot *Man*west*a grim Man* (two) leaves east.
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*Alas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).


* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) leaves west.
Shoot whom?

* CSW HP:Wounded Mana:Cold>
Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].


* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) leaves east.
Your victim has disappeared!

* CSW HP:Wounded Mana:Cold>west
shoot *Man*eastAlas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>west
shoot *Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) has arrived from the east.
An Abandoned Cistern
Exits: (west).

* CSW HP:Wounded Mana:Cold>
Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].

* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>hit *
Man*
*a grim Man* (two) has arrived from the east.


* CSW HP:Wounded Mana:Cold>
You try to hit *a grim Man* (two), but he parries successfully.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>wield daggerhit *Man
*hit *Man*You stop using an orkish shortbow.
You confidently wield a double edged eket, ready to defend yourself.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>
You're already fighting!
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>
You're already fighting!


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wallclose wall
Ok.

* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>hit *
Man*It's already closed!
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
You're already fighting!


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
It's already closed!

* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
It's already closed!
*a grim Man* (two) opens the wall.
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
Ok.

* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
It's already closed!

* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>open wall
It's already closed!
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>hit *
Man*
*a grim Man* (two) opens the wall.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>It's already open!


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
You're already fighting!
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
Ok.

* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>close wall
It's already closed!
*a grim Man* (two) opens the wall.


* CSW HP:Wounded Mana:Cold *a grim Man* (two):Wounded>hit *
Man*open wall
*a grim Man* (two) panics, and attempts to flee.
*a grim Man* (two) leaves east.


* CSW HP:Wounded Mana:Cold>Ok.


* CSW HP:Wounded Mana:Cold>They aren't here.

* CSW HP:Wounded Mana:Cold>Ok.

* CSW HP:Wounded Mana:Cold>draw bowshoot *Man*
You remove a double edged eket.
You skillfully wield an orkish shortbow, ready to defend yourself.


* CSW HP:Wounded Mana:Cold>open wall
Shoot whom?
*a grim Man* (two) has arrived from the east.


* CSW HP:Wounded Mana:Cold>east
It's already open!

* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) leaves east.
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).


* CSW HP:Wounded Mana:Cold>shoot *Man
*shoot *Man*close wall*a grim Man* (two) leaves west.
Your victim has disappeared!
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>open wall
Ok.

* CSW HP:Wounded Mana:Cold>west
open wallShoot whom?

* CSW HP:Wounded Mana:Cold>close wall
Ok.


* CSW HP:Wounded Mana:Cold>shoot *
Man*Dining Hall
*a grim Man* (two) is standing here.
Exits: (east), [south].


* CSW HP:Wounded Mana:Cold>shoot *Man
*shoot *Man*shoot *Man**a grim Man* (two) leaves east.
It's already open!


* CSW HP:Wounded Mana:Cold>Ok.

* CSW HP:Wounded Mana:Cold>Shoot whom?


* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>open wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>east
Shoot whom?

* CSW HP:Wounded Mana:Cold>close wall
Ok.


* CSW HP:Wounded Mana:Cold>shoot *
Man*An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).


* CSW HP:Wounded Mana:Cold>shoot *Man*
Ok.

* CSW HP:Wounded Mana:Cold>shoot *Man
*shoot *Man*shoot *Man**a grim Man* (two) opens the wall.

close wall*a grim Man* (two) leaves west.
Your victim has disappeared!
Shoot whom?


* CSW HP:Wounded Mana:Cold>shoot *Man*close wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>west
Ok.

* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Wounded Mana:Cold>It's already closed!

* CSW HP:Wounded Mana:Cold>east
west
Shoot whom?

* CSW HP:Wounded Mana:Cold>east
Alas, you cannot go that way...
The wall is opened from the other side.


* CSW HP:Wounded Mana:Cold>Shoot whom?
*a grim Man* (two) has arrived from the west.


* CSW HP:Wounded Mana:Cold>close wallshoot *
Man*Alas, you cannot go that way...

* CSW HP:Wounded Mana:Cold>
*a grim Man* (two) closes the wall.
Alas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>Alas, you cannot go that way...


* CSW HP:Wounded Mana:Cold>shoot *
Man*It's already closed!
*a grim Man* (two) opens the wall.


* CSW HP:Wounded Mana:Cold>shoot *Man
**a grim Man* (two) leaves west.
Your victim has disappeared!


* CSW HP:Wounded Mana:Cold>shoot *
Man*Shoot whom?
The wall closes quietly.


* CSW HP:Wounded Mana:Cold>Shoot whom?

* CSW HP:Wounded Mana:Cold>shoot *Man*open wall
Shoot whom?

* CSW HP:Wounded Mana:Cold>Shoot whom?


* CSW HP:Wounded Mana:Cold>west
Ok.

* CSW HP:Wounded Mana:Cold>close wallshoot *
Man*Dining Hall
*a grim Man* (two) is standing here trying to concentrate.
Exits: (east), [south].


* CSW HP:Wounded Mana:Cold>shoot *Man*
Ok.

* CSW HP:Wounded Mana:Cold>shoot *Man
*shoot *Man*shoot *Man**a grim Man* (two) utters the word 'zabrahpdjatz'
*a grim Man* (two) makes the earth tremble and shiver.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
You fall, and hit yourself!
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Bad Mana:Cold *a grim Man* (two):Wounded>shoot *Man
*shoot *Man**a grim Man* (two) opens the wall.

*a grim Man* (two) panics, and attempts to flee.
*a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Bad Mana:Cold>close wall
Shoot whom?

* CSW HP:Bad Mana:Cold>Shoot whom?

* CSW HP:Bad Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Bad Mana:Cold>open wall
Shoot whom?
*a grim Man* (two) has arrived from the east.


* CSW HP:Bad Mana:Cold>east
west
shoot *Man**a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Bad Mana:Cold>shoot *Man*
Ok.

* CSW HP:Bad Mana:Cold>Shoot whom?

* CSW HP:Bad Mana:Cold>shoot *Man*
Ok.

* CSW HP:Bad Mana:Cold>
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).

* CSW HP:Bad Mana:Cold>
Dining Hall
Exits: (east), [south].


* CSW HP:Bad Mana:Cold>Shoot whom?


* CSW HP:Bad Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Bad Mana:Cold>shoot *
Man*Shoot whom?


* CSW HP:Bad Mana:Cold>shoot *
Man*Shoot whom?
*a grim Man* (two) has arrived from the east.


* CSW HP:Bad Mana:Cold>
*a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Bad Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Bad Mana:Cold>shoot *Man
**a grim Man* (two) has arrived from the east.

shoot *Man**a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Bad Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Bad Mana:Cold>Shoot whom?

* CSW HP:Bad Mana:Cold>
*a grim Man* (two) has arrived from the east.

*a grim Man* (two) begins some strange incantations...

shoot *Man**a grim Man* (two) utters the words 'diesilla barh'
*a grim Man* (two) sends a powerful lightning bolt at you, you stagger from
the impact.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Awful Mana:Cold *a grim Man* (two):Wounded>shoot *
Man*Saber narrates 'heh gaunt man drops his receipts :)'

*a grim Man* (two) panics, and attempts to flee.
*a grim Man* (two) leaves east.
Your victim has disappeared!


* CSW HP:Awful Mana:Cold>Shoot whom?


* CSW HP:Awful Mana:Cold>shoot *Man*close wall
Shoot whom?

* CSW HP:Awful Mana:Cold>open wall
Ok.

* CSW HP:Awful Mana:Cold>east
Ok.
*a grim Man* (two) has arrived from the east.


* CSW HP:Awful Mana:Cold>shoot *
Man*An Abandoned Cistern
Exits: (west).

* CSW HP:Awful Mana:Cold>west
shoot *Man*Shoot whom?


* CSW HP:Awful Mana:Cold>
*a grim Man* (two) has arrived from the west.
Dining Hall
Exits: (east), [south].


* CSW HP:Awful Mana:Cold>close wall
Shoot whom?

* CSW HP:Awful Mana:Cold>open wall
*a grim Man* (two) has arrived from the east.
Ok.

* CSW HP:Awful Mana:Cold>east
Ok.

* CSW HP:Awful Mana:Cold>close wall
An Abandoned Cistern
Exits: (west).


* CSW HP:Awful Mana:Cold>shoot *Man
**a grim Man* (two) has arrived from the west.

Ok.

* CSW HP:Awful Mana:Cold>shoot *Man
**a grim Man* (two) begins some strange incantations...

*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
You barely hit *a grim Man* (two)'s body and tickle it.
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Awful Mana:Cold *a grim Man* (two):Wounded>
*a grim Man* (two) begins some strange incantations...

shoot *Man*shoot *Man**a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Awful Mana:Cold *a grim Man* (two):Wounded>
*a grim Man* (two) begins some strange incantations...

close wallshoot *Man**a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Awful Mana:Cold *a grim Man* (two):Wounded>shoot *Man
**a grim Man* (two) begins some strange incantations...

open wall*a grim Man* (two) utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* (two) hits you, causing some pain.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Awful Mana:Cold *a grim Man* (two):Wounded>FLEEIt's already closed!

* CSW HP:Awful Mana:Cold *a grim Man* (two):Wounded>shoot *
Man*Yrja narrates 'you scared it?'
*a grim Man* (two) opens the wall.

You strongly shoot *a grim Man* (two)'s left foot and shatter it.
*a grim Man* (two) panics, and attempts to flee.


* CSW HP:Awful Mana:Cold *a grim Man* (two):Bad>z
*a grim Man* (two) panics, and attempts to flee.

You shoot *a grim Man* (two)'s left foot extremely hard and shatter it.
You wish that your wounds would stop BLEEDING so much!


* CSW HP:Awful Mana:Cold *a grim Man* (two):Awful>shoot *
Man*It's already open!

* CSW HP:Awful Mana:Cold *a grim Man* (two):Awful>shoot *Man*
You flee head over heels.
Dining Hall
Exits: (east), [south].


* CSW HP:Awful Mana:Cold>shoot *
Man*Shoot whom?

* CSW HP:Awful Mana:Cold>shoot
Shoot whom?

* CSW HP:Awful Mana:Cold>open wall
Shoot whom?

* CSW HP:Awful Mana:Cold>shoot *
Man*Shoot whom?
*a grim Man* (two) has arrived from the east.


* CSW HP:Awful Mana:Cold>east
shoot *Man**a grim Man* (two) leaves east.
Your victim has disappeared!
It's already open!


* CSW HP:Awful Mana:Cold>west
shoot *Man*Shoot whom?

* CSW HP:Awful Mana:Cold>
An Abandoned Cistern
*a grim Man* (two) is standing here.
Exits: (west).
*a grim Man* (two) closes the wall.


* CSW HP:Awful Mana:Cold>shoot *Man
*shoot *Man*shoot *Man*You shoot *a grim Man* (two)'s head extremely hard and shatter it.
*a grim Man* (two) is incapacitated and will slowly die, if not aided.
You hit *a grim Man* (two)'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Stormblast the Black Numenorean* (two)'s death
cry.
*Stormblast the Black Numenorean* (two) has drawn his last breath! R.I.P.


* CSW HP:Awful Mana:Cold>Alas, you cannot go that way...

* CSW HP:Awful Mana:Cold>Shoot whom?

* CSW HP:Awful Mana:Cold>Shoot whom?

* CSW HP:Awful Mana:Cold>Shoot whom?

* CSW HP:Awful Mana:Cold>Shoot whom?


* CSW HP:Awful Mana:Cold>na stormblast rip
Ok.

* CSW HP:Awful Mana:Cold>scorestat
5/291 hits, 12/93 mana, and 70/127 moves.

 Very nice, I would like to see this log in the 'notables' section! 


2003/01/05 22:37, Shorty: 
Always nice to fight stormblast 1 on 1! I don't normally post this shit but I wanted something to filter out all the jmc codecrap :)

2003/01/05 22:43, Roloc: 
*a grim Man* (two) whispers: idie!

And that was at the beginning of the log.

2003/01/05 23:36, Téar: 
*Comf* stormblast

2003/01/05 23:47, Gena:   
i liked my mistell in that log :)

2003/01/06 00:08, Durandir:   
Ohh, I like the wounded, bad, awful combo with 3 arrows. Rawks =)

2003/01/06 00:16, Stormblast: 
Casted block quick by accident, end of fight. Not to mention that I didn't check if wall was unlocked until it was too late.

2003/01/06 09:54, Gray: 
Why the hell on Others? 8-0 You won vs Stormblast 1 vs 1, you end at 5 hps, goddamn move it to pk-logs - I want to rate it! And guess my rating!!!

2003/01/06 12:10, Stormblast: 
I agree, pk logs should still be in the pk-section, no matter how unintresting or intresting they are for some groups. Obvious whine logs can always be moved here, but right now I just have to make an extra click (oh no!) to get to new logs.

2003/01/06 12:10, Alantir: 
Too darn close for comfort. :) Stormblast did a very good job.

2003/01/06 13:12, Aschit: 
I was sure Stormy would die easy after he fled behind wall. Then he brought out a quake, bolt, and magic missiles and I thought he would win....then he must have run out of mana :P

2003/01/06 13:41, Tukanek: 
hey stormie mail me to tukanek@policka.cz i got one idea for fights vs thieves in closable but i got shit link to check it myself :-(

2003/01/06 19:33, Juss: 
Post on great logs + remove shootspam = superb rating from me :)

2003/01/06 23:36, Stormblast: 
Tukanek, what makes you think that I have a good link to try any nifty advice out :)? Believe me, I take out more thieves in closables than I die to, but not when I cannot SEE them or when I run out of mana when IT has 5 hps :). Of course, with luck you can get quakes in etc, but well, mana was how it was this time.


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