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Battle of Hybrids (Odif)comments   back
  
(18 ratings and 5288 hits. Posted 2003/04/22)


-- Ok, this is not too much but there's a horrible drought of logs, --
-- and since im the refresh-logs-every-5-minutes-kind of guy, 	    --
-- here's something little.                                         --

West of the Ford in the Bruinen
Exits: =north=, east, south, west.

o CR Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...

You stop searching, you don't recognize any tracks.

o CR Mana:Burning>east
east
A Ford in the River Bruinen
Exits: north, east, south, west.

o CR Mana:Burning>east
east
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

o CR Mana:Burning>north
east
east
Junction in the Path
Exits: north, east, south, west.

o CR Mana:Burning>east
east
north
Path to the Misty Mountains
Exits: north, east, south, west.

o CR Mana:Burning>east
tr
In an Open Valley
A small brown snake is slithering around here.
Exits: north, east, south, west.

o CR Mana:Burning>
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.

o CR Mana:Burning>
Path to the Misty Mountains
Exits: north, east, south, west.

o CR Mana:Burning>
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, west.

o CR Mana:Burning>
Path to the Misty Mountains
Exits: north, east, south, west.

o CR Mana:Burning>
High Moors
Exits: east, south, west.

o CR Mana:Burning>
High Moors
Exits: north, east, south, west.

o CR Mana:Burning>
You carefully examine the ground around you, looking for tracks...

*Ress the Noldorin Elf* has suddenly arrived.

*Ress the Noldorin Elf* leaves west.


kill *elf*
You stop searching.

o CR Mana:Burning>west
They aren't here.

o CR Mana:Burning>hit *elf*
High Moors
*Ress the Noldorin Elf* is standing here.
Exits: east, south, west.

! CR Mana:Burning>You cleave *Ress the Noldorin Elf*'s right leg very hard.
*Ress the Noldorin Elf* barely pierces your body and tickles it.

! CR HP:Fine Mana:Burning *Ress the Noldorin Elf*:Fine>bash *elf*
*Ress the Noldorin Elf* barely pierces your left foot and tickles it.

cast q 'lightning bolt' *elf*
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves east.
Your victim has disappeared!

o CR HP:Fine Mana:Burning>Nobody here by that name.

o CR HP:Fine Mana:Burning>west
east
High Moors
Exits: east, south.

o CR HP:Fine Mana:Burning>hit *elf*
High Moors
Exits: east, south, west.

! CR HP:Fine Mana:Burning>east
hit *elf*
They aren't here.

! CR HP:Fine Mana:Burning>High Moors
Exits: north, east, south, west.

o CR HP:Fine Mana:Burning>They aren't here.

o CR HP:Fine Mana:Burning>tre
track *elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* coming from the west
 (done less than 1 hour ago).

! CR HP:Fine Mana:Burning>search q

west

You begin to search ...

! CR HP:Fine Mana:Burning>High Moors
Exits: east, south, west.

You stop tracking your victim.

o CR HP:Fine Mana:Burning>east
kill *elf*
High Moors
Exits: north, east, south, west.

o CR HP:Fine Mana:Burning>They aren't here.

o CR HP:Fine Mana:Burning Move:Tired>north
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south.

o CR HP:Fine Mana:Burning Move:Tired>south
High Moors
Exits: north, east, south, west.

! CR HP:Fine Mana:Burning Move:Tired>bob
cast 'breath'
You start to concentrate...

west
east
An energy begins to flow within your legs as your body becomes lighter.

! CR Mana:Hot>High Moors
Exits: east, south, west.

o CR Mana:Hot>kill *elf*
High Moors
Exits: north, east, south, west.

! CR Mana:Hot>They aren't here.

! CR Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.

! CR Mana:Hot>tre
track *elf*
You carefully examine the ground around you, looking for tracks...

A large rabbit has arrived from the north.

-- NORTH--
 (done less than 1 hour ago).

o CR Mana:Burning>north
High Moors
Exits: east, south.

You see some tracks of *an Elf* coming from the south
 (done less than 1 hour ago).

! CR Mana:Burning>south
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, south, west.

-- NORTH--
 (done less than 1 hour ago).

o CR Mana:Burning>north
High Moors
Exits: east, south.

You see some tracks of *an Elf* coming from the south
 (done less than 1 hour ago).
! CR Mana:Burning>bob
cast 'breath'
You start to concentrate...


o CR Mana:Burning>tre
track *elf*
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* coming from the east
 (done less than 1 hour ago).

! CR Mana:Burning>
*Ress the Noldorin Elf* leaves her hiding place.
You feel less protected.
Suddenly *Ress the Noldorin Elf* stabs you in the back.
That really HURT!


-- I sort of knew it, and track in the same room as one --
-- just bobbed is plain stupid, but what the F.         --


! CR HP:Hurt Mana:Burning *Ress the Noldorin Elf*:Fine>east
No way! You are fighting for your life!

! CR HP:Hurt Mana:Burning *Ress the Noldorin Elf*:Fine>exa elf

*Ress the Noldorin Elf* strongly pierces your right arm.
You feel a strong ache there!

! CR HP:Hurt Mana:Burning *Ress the Noldorin Elf*:Fine>You see nothing special about her.
*Ress the Noldorin Elf* has a few scratches.
*Ress the Noldorin Elf* is using: 
<wielded>            a black runed dagger (brand new)
<held>               a perfect oak branch
<worn on head>       a plain hood (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of cotton sleeves (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a banded ring
<worn on back>       an orkish shortbow
<worn across back>   a quiver
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a set of lock picks
<worn on belt>       a Tharbad gate key
<worn on belt>       a fragrant-smelling bag
! CR HP:Hurt Mana:Burning *Ress the Noldorin Elf*:Fine>bash *elf*
Your bash at *Ress the Noldorin Elf* sends her sprawling.

! CR HP:Hurt Mana:Burning *Ress the Noldorin Elf*:Fine>cast q 'lightning bolt' *elf*

You cleave *Ress the Noldorin Elf*'s right leg very hard.

! CR HP:Hurt Mana:Burning *Ress the Noldorin Elf*:Fine>cast q 'lightning bolt' *elf*
You start to concentrate...

cast q 'lightning bolt' *elf*
Ok.
The lightning bolt hits *Ress the Noldorin Elf* with full impact.

! CR HP:Hurt Mana:Hot *Ress the Noldorin Elf*:Fine>You start to concentrate...

Ok.
The lightning bolt hits *Ress the Noldorin Elf* with full impact.

! CR HP:Hurt Mana:Hot *Ress the Noldorin Elf*:Hurt>You start to concentrate...

cast q 'lightning bolt' *elf*
Ok.
The lightning bolt hits *Ress the Noldorin Elf* with full impact.

! CR HP:Hurt Mana:Warm *Ress the Noldorin Elf*:Wounded>You start to concentrate...
*Ress the Noldorin Elf* seems to have recovered her senses.

*Ress the Noldorin Elf* says 'ohoo'

*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves east.
Your victim has disappeared!

o CR HP:Hurt Mana:Warm>east
hit *elf*
High Moors
*Ress the Noldorin Elf* is standing here.
Exits: south, west.
Aha, you have found your victim!

! CR HP:Hurt Mana:Warm>You approach *Ress the Noldorin Elf*, trying to cleave her.
*Ress the Noldorin Elf* pierces your right foot and tickles it.

! CR HP:Hurt Mana:Warm *Ress the Noldorin Elf*:Wounded>
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves west.

o CR HP:Hurt Mana:Warm>west

o CR HP:Hurt Mana:Warm>west
hit *elf*
High Moors
*Ress the Noldorin Elf* is standing here.
Exits: east, south.

! CR HP:Hurt Mana:Warm>You cleave *Ress the Noldorin Elf*'s left foot extremely hard and shatter it.

! CR HP:Hurt Mana:Warm *Ress the Noldorin Elf*:Wounded>
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves east.

o CR HP:Hurt Mana:Warm>
*Ress the Noldorin Elf* has arrived from the east.

! CR HP:Hurt Mana:Warm>east
hit *elf*
High Moors
Exits: south, west.

o CR HP:Hurt Mana:Warm>west
hit *elf*
They aren't here.

o CR HP:Hurt Mana:Warm>
High Moors
Exits: east, south.

o CR HP:Hurt Mana:Warm>They aren't here.

o CR HP:Hurt Mana:Warm>south
High Moors
Exits: north, east, south, west.

o CR HP:Hurt Mana:Warm>hit *elf*
They aren't here.

o CR HP:Hurt Mana:Warm>north
High Moors
Exits: east, south.

o CR HP:Hurt Mana:Warm>hit *elf*
They aren't here.

o CR HP:Hurt Mana:Warm>south
High Moors
Exits: north, east, south, west.

! CR HP:Hurt Mana:Warm>tre
track *elf*
You carefully examine the ground around you, looking for tracks...

-- EAST--
 (done less than 1 hour ago).

o CR HP:Hurt Mana:Warm>
A large rabbit has arrived from the south.

o CR HP:Hurt Mana:Warm>east
High Moors
Exits: north, east, south, west.

-- WEST --
 (done less than 1 hour ago).

o CR HP:Hurt Mana:Warm>east
High Moor
Exits: north, east, south, west.

west
Hmm... you have lost the track.

o CR HP:Hurt Mana:Warm>
High Moors
Exits: north, east, south, west.

o CR HP:Hurt Mana:Warm>west
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, south, west.

o CR HP:Hurt Mana:Warm>north
High Moors
Exits: east, south.

o CR HP:Hurt Mana:Warm>south
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, south, west.
You smell blood.

! CR HP:Hurt Mana:Warm>west

*Ress the Noldorin Elf* leaves her hiding place.
*Ress the Noldorin Elf* begins some strange incantations...

! CR HP:Hurt Mana:Warm>hit *elf*
High Moors
Exits: east, south, west.

o CR HP:Hurt Mana:Warm>east
hit *elf*
They aren't here.

o CR HP:Hurt Mana:Warm>
High Moors
A large rabbit looks peacefully at you, ready to dart away.
*Ress the Noldorin Elf* is standing here.
Exits: north, east, south, west.

! CR HP:Hurt Mana:Warm>You cleave *Ress the Noldorin Elf*'s right leg extremely hard and shatter it.
*Ress the Noldorin Elf* strongly pierces your left foot and tickles it.

! CR HP:Hurt Mana:Warm *Ress the Noldorin Elf*:Bad>
*Ress the Noldorin Elf* begins some strange incantations...

! CR HP:Hurt Mana:Warm *Ress the Noldorin Elf*:Bad>cast q 'lightning bolt' *elf*

*Ress the Noldorin Elf* utters the words 'lightning bolt'
*Ress the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.

! CR HP:Wounded Mana:Warm *Ress the Noldorin Elf*:Bad>You start to concentrate...
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves east.
Your victim has disappeared!

o CR HP:Wounded Mana:Warm>east
cast q 'lightning bolt' *elf*
High Moors
*Ress the Noldorin Elf* is standing here.
Exits: north, east, south, west.
*Ress the Noldorin Elf* leaves north.

o CR HP:Wounded Mana:Warm>Nobody here by that name.
A large rabbit has arrived from the west.

o CR HP:Wounded Mana:Warm>north
cast q 'lightning bolt' *elf*
High Moors
Exits: south, west.

o CR HP:Wounded Mana:Warm>Nobody here by that name.

o CR HP:Wounded Mana:Warm>west
cast q 'lightning bolt' *elf*
High Moors
Exits: east, south.

o CR HP:Wounded Mana:Warm>Nobody here by that name.

o CR HP:Wounded Mana:Warm>south
High Moors
Exits: north, east, south, west.

! CR HP:Wounded Mana:Warm>
*Ress the Noldorin Elf* leaves her hiding place.
*Ress the Noldorin Elf* begins some strange incantations...

! CR HP:Wounded Mana:Warm>west
High Moors
Exits: east, south, west.

o CR HP:Wounded Mana:Warm>east
hit *elf*
High Moors
*Ress the Noldorin Elf* is standing here trying to concentrate.
Exits: north, east, south, west.

! CR HP:Wounded Mana:Warm>You are too afraid.

! CR HP:Wounded Mana:Warm>
*Galadon the Sindarin Elf* has suddenly arrived riding a trained horse.
*Ress the Noldorin Elf* utters the words 'judicandus dies'

! CR HP:Wounded Mana:Warm>west
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves north.
High Moors
Exits: east, south, west.

o CR HP:Wounded Mana:Warm>
*0

Snowball narrates 'anything going on?'

o CR HP:Wounded Mana:Warm>Arglebargle, glop-glyf!?!

o CR HP:Wounded Mana:Warm>0
cha wimp 0
Wimpy set to: 0

o CR HP:Wounded Mana:Warm>
*Galadon the Sindarin Elf* has arrived from the east riding a trained horse.

! CR HP:Wounded Mana:Warm>east

*Galadon the Sindarin Elf* leaves west riding a trained horse.

o CR HP:Wounded Mana:Warm>
High Moors
Exits: north, east, south, west.

! CR HP:Wounded Mana:Warm>north
High Moors
Exits: east, south.

o CR HP:Wounded Mana:Warm>east
High Moors
Exits: south, west.

o CR HP:Wounded Mana:Warm>south
High Moors
Exits: north, east, south, west.

o CR HP:Wounded Mana:Warm>west
High Moors
Exits: north, east, south, west.

o CR HP:Wounded Mana:Warm>tre

*Galadon the Sindarin Elf* has arrived from the east riding a trained horse.

! CR HP:Wounded Mana:Warm>*Galadon the Sindarin Elf* examines the terrain intently.
track *elf*
You carefully examine the ground around you, looking for tracks...


west
You stop searching.

! CR HP:Wounded Mana:Warm>High Moors
Exits: east, south, west.

o CR HP:Wounded Mana:Warm>south
Path to the Misty Mountains
Exits: north, east, south, west.

o CR HP:Wounded Mana:Warm>north
High Moors
Exits: east, south, west.

o CR HP:Wounded Mana:Warm>tre
track *elf*
You carefully examine the ground around you, looking for tracks...

*Ress the Noldorin Elf* leaves her hiding place.
*Ress the Noldorin Elf* begins some strange incantations...


west
You stop searching.

! CR HP:Wounded Mana:Warm>
*Ress the Noldorin Elf* utters the words 'lightning bolt'
*Ress the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
*Ress the Noldorin Elf* lightly pierces your left foot and tickles it.

! CR HP:Wounded Mana:Warm *Ress the Noldorin Elf*:Bad>No way! You are fighting for your life!

! CR HP:Wounded Mana:Warm *Ress the Noldorin Elf*:Bad>
*Ress the Noldorin Elf* begins some strange incantations...

! CR HP:Wounded Mana:Warm *Ress the Noldorin Elf*:Bad>flee
You flee head over heels.
Path to the Misty Mountains
Exits: north, east, south, west.

o CR HP:Wounded Mana:Warm>
*Ress the Noldorin Elf* has arrived from the north.

! CR HP:Wounded Mana:Warm>hit ress
You approach *Ress the Noldorin Elf*, trying to cleave her.

! CR HP:Wounded Mana:Warm *Ress the Noldorin Elf*:Bad>
*Ress the Noldorin Elf* begins some strange incantations...

! CR HP:Wounded Mana:Warm *Ress the Noldorin Elf*:Bad>flee
You flee head over heels.
Foot of the Broken Hills
Exits: north, east, south.

o CR HP:Wounded Mana:Warm>
*Ress the Noldorin Elf* has arrived from the north.

! CR HP:Wounded Mana:Warm>
*Ress the Noldorin Elf* begins some strange incantations...

! CR HP:Wounded Mana:Warm>west

*Ress the Noldorin Elf* utters the words 'lightning bolt'
*Ress the Noldorin Elf* sends a powerful lightning bolt at you, you staggerfrom the impact.
You cleave *Ress the Noldorin Elf*'s body extremely hard and shatter it.
*Ress the Noldorin Elf* pierces your body.

! CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Bad>No way! You are fighting for your life!

! CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Bad>
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves south.

o CR HP:Bad Mana:Warm>south
Broken Hills
*Ress the Noldorin Elf* is standing here.
Exits: north, west.

! CR HP:Bad Mana:Warm>0

*Ress the Noldorin Elf* leaves west.

o CR HP:Bad Mana:Warm>cha wimp 0
Wimpy set to: 0

o CR HP:Bad Mana:Warm>bash ress
You don't see any ress here.

o CR HP:Bad Mana:Warm>bash ress
You don't see any ress here.

o CR HP:Bad Mana:Warm>west
hit ress
Broken Hills
Exits: east, south, west, down.

o CR HP:Bad Mana:Warm>They aren't here.

o CR HP:Bad Mana:Warm>east
Broken Hills
Exits: north, west.

o CR HP:Bad Mana:Warm>north
Foot of the Broken Hills
Exits: north, east, south.

o CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

! CR HP:Bad Mana:Warm>west
Broken Hills
Exits: east, south, west, down.

o CR HP:Bad Mana:Warm>east
Broken Hills
Exits: north, west.

! CR HP:Bad Mana:Warm>
*Ress the Noldorin Elf* leaves her hiding place.
*Ress the Noldorin Elf* shoots your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Ress the Noldorin Elf* lightly hits your right foot.
You wish that your wounds would stop BLEEDING so much!


-- So he's out of mana, but still, these arrows might kill me --


! CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Bad>
*Ress the Noldorin Elf* nocks a missile in an orkish shortbow.

! CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Bad>flee
*Ress the Noldorin Elf* lightly shoots your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
P - A - N - I - C   P - A - N - I - C You couldn't escape!

! CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Bad>
*Ress the Noldorin Elf* panics, and attempts to flee.
*Ress the Noldorin Elf* leaves north.

o CR HP:Bad Mana:Warm>north
nar ress bad moor
Foot of the Broken Hills
*Ress the Noldorin Elf* is standing here.
Exits: north, east, south.

! CR HP:Bad Mana:Warm>*Ress the Noldorin Elf* leaves south.
Ok.

o CR HP:Bad Mana:Warm>kill ress
south
hit ress
They aren't here.

! CR HP:Bad Mana:Warm>Broken Hills
Exits: north, west.


-- Here I go to tactic spam in and out of rooms, to hopefully reveal --
-- him when I enter and get a hit through.			     --

	

o CR HP:Bad Mana:Warm>They aren't here.

o CR HP:Bad Mana:Warm>west
hit ress
Broken Hills
Exits: east, south, west, down.

o CR HP:Bad Mana:Warm>They aren't here.

o CR HP:Bad Mana:Warm>east
Broken Hills
Exits: north, west.

! CR HP:Bad Mana:Warm>north
hit ress
Foot of the Broken Hills
Exits: north, east, south.

o CR HP:Bad Mana:Warm>They aren't here.

o CR HP:Bad Mana:Warm>west
Alas, you cannot go that way...

o CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

o CR HP:Bad Mana:Warm>west
Broken Hills
Exits: east, south, west, down.

o CR HP:Bad Mana:Warm>west
Broken Hills
A small and tough weed grows here.
Exits: north, east, west.

o CR HP:Bad Mana:Warm>0
cha wimp 0
Wimpy set to: 0

o CR HP:Bad Mana:Warm>east
Broken Hills
Exits: east, south, west, down.

o CR HP:Bad Mana:Warm>west
Broken Hills
A small and tough weed grows here.
Exits: north, east, west.

o CR HP:Bad Mana:Warm>east
Broken Hills
Exits: east, south, west, down.

! CR HP:Bad Mana:Warm>north
Alas, you cannot go that way...

! CR HP:Bad Mana:Warm>east
Broken Hills
Exits: north, west.

o CR HP:Bad Mana:Warm>north
Foot of the Broken Hills
Exits: north, east, south.

o CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

o CR HP:Bad Mana:Warm>north
Foot of the Broken Hills
Exits: north, east, south.

o CR HP:Bad Mana:Warm>west
Alas, you cannot go that way...

o CR HP:Bad Mana:Warm>east
High Moor
Exits: north, east, west.

o CR HP:Bad Mana:Warm>west
Foot of the Broken Hills
Exits: north, east, south.
You smell blood.

! CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

o CR HP:Bad Mana:Warm>north
hit ress
Foot of the Broken Hills
Exits: north, east, south.

o CR HP:Bad Mana:Warm>They aren't here.

! CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

o CR HP:Bad Mana:Warm>north
Foot of the Broken Hills
Exits: north, east, south.
You smell blood.   <-- Knew you wouldn't seek in.

o CR HP:Bad Mana:Warm>east

The sun rises in the east.

* CR HP:Bad Mana:Warm>west
High Moor
Exits: north, east, west.

* CR HP:Bad Mana:Warm>hit ress
Foot of the Broken Hills
Exits: north, east, south.

* CR HP:Bad Mana:Warm>They aren't here.

* CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

* CR HP:Bad Mana:Warm>north
Foot of the Broken Hills
Exits: north, east, south.

* CR HP:Bad Mana:Warm>north
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* CR HP:Bad Mana:Warm>south
Foot of the Broken Hills
Exits: north, east, south.

* CR HP:Bad Mana:Warm>east
High Moor
Exits: north, east, west.

* CR HP:Bad Mana:Warm>score
43/310 hits, 44/106 mana, and 57/129 moves.

* CR HP:Bad Mana:Warm>west
Foot of the Broken Hills
Exits: north, east, south.

* CR HP:Bad Mana:Warm>north
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* CR HP:Bad Mana:Warm>score
43/310 hits, 45/106 mana, and 55/129 moves.

* CR HP:Bad Mana:Warm>south
Foot of the Broken Hills
Exits: north, east, south.

* CR HP:Bad Mana:Warm>west
Alas, you cannot go that way...

* CR HP:Bad Mana:Warm>south
Broken Hills
Exits: north, west.

* CR HP:Bad Mana:Warm>west
Broken Hills
Exits: east, south, west, down.

* CR HP:Bad Mana:Warm>west
cs
Broken Hills
A small and tough weed grows here.
Exits: north, east, west.

* CR HP:Bad Mana:Warm>cast 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.
*Ress the Noldorin Elf* leaves her hiding place.
*Ress the Noldorin Elf* pierces your right foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You cleave *Ress the Noldorin Elf*'s right hand extremely hard and shatter it.
*Ress the Noldorin Elf* is incapacitated and will slowly die, if not aided.

* CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Dying>east
No way! You are fighting for your life!

* CR HP:Bad Mana:Warm *Ress the Noldorin Elf*:Dying>
You cleave *Ress the Noldorin Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Ress the Noldorin Elf*'s death cry.
*Ress the Noldorin Elf* has drawn her last breath! R.I.P.

-- Sort of lucky, at least the last hit, and ballsy of Ress. --
-- Hope to fight you sometime soon again!		     --
-- 


2003/04/22 10:51, Odif: 
I later found that Ress had carved oak staff and crystal in inventory.
Damn lucky for me that fight didn't take place 2 hours later...

2003/04/22 10:52, Assa: 
freakshow

2003/04/22 10:53, Liliah:Rated: Superb 
Good that Galadon didn't ruin your nice fight :) Ballsy!

2003/04/22 11:52, Milzok:Rated: Good 
Yeah good fight!

2003/04/22 11:55, Durandir:  Rated: Good 
I thought it was good of Ress to attack from the hidding place!
But she should have used a bow ! D:
Good fight!

2003/04/22 12:00, Dynamit: 
Kapow!

2003/04/22 13:45, Narlah:Rated: Good 
why she dont stab you , if you dont see her when she attack you with bow

! CR HP:Bad Mana:Warm>
*Ress the Noldorin Elf* leaves her hiding place.
*Ress the Noldorin Elf* shoots your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Ress the Noldorin Elf* lightly hits your right foot.
You wish that your wounds would stop BLEEDING so much!


surely one stab would kill you in that moment

2003/04/22 14:06, Nacs: 
Shoot is shitloads faster then backstab so thats why maybe she shot :P

2003/04/22 16:18, Drakmar:   
Funny Ress was holding branch. Lucky for you though, had Ress tried stab at the end, coulda been a bad day for you.

2003/04/22 18:41, Vrool:Rated: Good 
Nice fight. Although you could have simply avoided stab if you flushed before tracking, after that you did pretty good. But you could have finished him faster if you use qbolts afterwards instead of just spamming around some.

2003/04/22 19:23, Odif: 
Using quickbolts when your target is sneaking and therefor not able to see seems odd to me.

2003/04/22 20:04, Nator: 
all i have to say is, i'm glad that dick died

2003/04/22 20:40, Sardotjen:   
I dont think thats why she didnt stab Nacs

2003/04/23 07:25, Nacs: 
Sardotjen dont tell me u know better! Since u dont!

2003/04/24 10:53, Sardotjen:   
I think i know Ress a little better then you do Nacs so just shut it!

2003/04/24 11:15, Nacs: 
I really hope u are joking Sardotjen :P

2003/04/24 11:52, Fankil: 
Haha. Sardotjen you're hilarious.., reminds me how well you knew of Zubr's defense. Seems to me as you know Ress just as well (can't stop giggeling).

2003/04/24 15:58, Gray: 
Uldrak rates all logs awful - except logs of his labbes, which he rates superb. Coincidence probably...

2003/04/24 16:10, Fankil: 
Two clicks away on a non-rl-friends-log (since he has got no labbies I replaced it with rl-friend): ''Average Uldrak''

2003/04/25 09:17, Enforcer: 
nah, its not probably uldrak himself rating, the account has been hacked!

2003/04/30 15:38, Otto:   
I like this fight close calls on both sides, was like thief/mage vs warrior/mage. those bolts worked too nice in bashes :P


top
 


 Rating-Summary 
 Superb Liliah, Uldrak 
 Good Arthefin, Durandir, Icebear, Lefali, Milzok, Narlah, Plancy, Shr‚vl, Sookoll, 
Tinrar, Vrool 
 Average Apu, Gomtuu, Khazdul, Rubiks, Shakh 
 Poor  
 Awful  
Rating period for this log has expired!


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