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Elvis Özgün with the Precious (Ozgun)comments   back
  
(20 ratings and 2927 hits. Posted 2003/06/09)
#### me and my precious went west to slay something ####

! W HP:Fine>s
Cloak Room
Exits: (north).
A hungry warg (MIN) has arrived from the north.

o W HP:Fine>sc
419/440 hits, 46/46 mana, and 137/156 moves.

o W HP:Fine>c
close exit
Ok.

o W HP:Fine>

o W HP:Fine>q
rev q
You begin to search...

You didn't find anyone.

o W HP:Fine>score
421/440 hits, 46/46 mana, and 139/156 moves.

o W HP:Fine>cast n 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

o W HP:Fine Mana:Burning>c
close exit
It's already closed!

o W HP:Fine Mana:Burning>sc
432/440 hits, 36/46 mana, and 141/156 moves.

o W HP:Fine Mana:Burning>cast n 'cure light'
You start to concentrate...

The cloakroom is opened from the other side.

*an Elf* (x) has arrived from the north.
A pack horse has arrived from the north.

*an Elf* (x) leaves north.
A pack horse leaves north.

sc
Your scratches and bruises disappear.

o W HP:Fine Mana:Hot>#   $target is now set to {x} [local]
439/440 hits, 25/46 mana, and 142/156 moves.

o W HP:Fine Mana:Hot>n
Entrance to the Castle Keep
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the south.

! W HP:Fine Mana:Hot>e
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
Exits: (east), south, west.
A hungry warg (MIN) has arrived from the west.

o W HP:Fine Mana:Hot>w
Entrance to the Castle Keep
Exits: *north*, east, (south), west.
You have found a mean brigand!
A hungry warg (MIN) has arrived from the east.

! W Mana:Hot>w
Corridor
Exits: east, south.
A hungry warg (MIN) has arrived from the east.

o W Mana:Hot>e
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the west.

! W Mana:Hot>n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
*an Elf* (x) is standing here.
A sturdy pack horse is standing here.
Exits: *north*, south.
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>n
Castle Yard
The corpse of a ruffian is lying here.
Exits: *north*, east, *south*, *up*.
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>s
kill x
The Castle Square
A crumbling fountain is in the middle of the place.
*an Elf* (x) is standing here.
A sturdy pack horse is standing here.
Exits: *north*, south.
A hungry warg (MIN) has arrived from the north.

* W Mana:Hot>
You pound *an Elf* (x)'s right arm hard.
*an Elf* (x) barely pierces your body and tickles it.

* W HP:Fine Mana:Hot *an Elf* (x):Fine>
*an Elf* (x) panics, and attempts to flee.
*an Elf* (x) leaves south.

* W HP:Fine Mana:Hot>s
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*an Elf* (x) is standing here.
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the north.

! W HP:Fine Mana:Hot>kill x
You approach *an Elf* (x), trying to pound her.

! W HP:Fine Mana:Hot *an Elf* (x):Fine>
*an Elf* (x) panics, and attempts to flee.
*an Elf* (x) leaves north.


! W HP:Fine Mana:Hot>s
Cloak Room
Exits: (north).
A hungry warg (MIN) has arrived from the north.

o W HP:Fine Mana:Hot>n
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the south.

! W HP:Fine Mana:Hot>n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
A hungry warg (MIN) has arrived from the south.

* W HP:Fine Mana:Hot>s
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the north.

! W Mana:Hot>s
c
Cloak Room
Exits: (north).
A hungry warg (MIN) has arrived from the north.

o W Mana:Hot>close exit
Ok.

o W Mana:Hot>re
You sit down and rest your tired bones.

o W Mana:Hot>sc
440/440 hits, 25/46 mana, and 136/156 moves.

o W Mana:Hot>st
q
re
You stop resting, and stand up.

o W Mana:Hot>-rev q
You begin to search...

You didn't find anyone.

o W Mana:Hot>
You sit down and rest your tired bones.

o W Mana:Hot>wa
You are already awake...

o W Mana:Hot>st
You stop resting, and stand up.

o W Mana:Hot>o
open exit
Ok.

o W Mana:Hot>#   $target is now set to {*man*} [local]
kill *man*

Tikar (KENNY) has arrived from the north.
A hungry warg has arrived from the north.

o W Mana:Hot>They aren't here.

o W Mana:Hot>kill *man*
They aren't here.

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves north.

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>
A mean brigand has arrived from the north.

o W Mana:Hot>kill *man*
They aren't here.

o W Mana:Hot>kill *man*
They aren't here.

o W Mana:Hot>kill *man*
They aren't here.

o W Mana:Hot>kill *man*
They aren't here.

o W Mana:Hot>kill *man*

Tikar (KENNY) has arrived from the north.

o W Mana:Hot>They aren't here.

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Tikar (KENNY) begins some strange incantations...
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>q
rev q
You begin to search...

#   $door is now set to {exit} [local]
Tikar (KENNY) utters the words 'judicandus gzfuajg'
Tikar (KENNY)'s spell backfires, and he squeals in surprise!

You didn't find anyone.

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>s
Alas, you cannot go that way...

o W Mana:Hot>sc
q
440/440 hits, 28/46 mana, and 143/156 moves.

o W Mana:Hot>/rev q
You begin to search...

You see *a Man* scouting from the north!

Tikar (KENNY) leaves north.
A hungry warg leaves north.
You follow Tikar.
You were not able to keep your concentration while moving.
Entrance to the Castle Keep
*a Man* is standing here.
A sturdy pack horse is standing here.
A hungry warg (MIN) has arrived from the south.

! W Mana:Hot>#   $target is now set to {*man*} [local]
Tikar (KENNY) slashes *a Man*'s head and tickles it.
*a Man* tries to smite Tikar (KENNY), but he parries successfully.

! W Mana:Hot>n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>kill *man*
They aren't here.

* W Mana:Hot>s
kill *man*
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
*a Man* is here, fighting Tikar (KENNY).
A sturdy pack horse is standing here.
Tikar (KENNY) is here, fighting *a Man*.
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the north.

! W Mana:Hot>kill *man*
You pound *a Man*'s left foot extremely hard.

! W Mana:Hot *a Man*:Fine Tikar (KENNY):Fine>s
kill *man*
You're already fighting!

! W Mana:Hot *a Man*:Fine Tikar (KENNY):Fine>s
No way! You are fighting for your life!

! W Mana:Hot *a Man*:Fine Tikar (KENNY):Fine>kill *man*
s
You're already fighting!
*a Man* panics, and attempts to flee.
*a Man* leaves north.

! W Mana:Hot>s
Cloak Room
A brigand, looking at your nice purse, is sneaking here.
Exits: (north).
A hungry warg (MIN) has arrived from the north.

o W Mana:Hot>n
They aren't here.

o W Mana:Hot>Alas, you cannot go that way...

o W Mana:Hot>n
Alas, you cannot go that way...

o W Mana:Hot>
Entrance to the Castle Keep
A sturdy pack horse is standing here.
Exits: *north*, east, (south), west.
A hungry warg (MIN) has arrived from the south.

! W Mana:Hot>You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Tikar (KENNY) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, south.
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>kill *man*
They aren't here.

* W Mana:Hot>
*an Elf* (x) has arrived from the north riding a pack horse.

* W Mana:Hot>#   $target is now set to {x} [local]
kill x

*an Elf* leaves north riding a pack horse.

* W Mana:Hot>They aren't here.

* W Mana:Hot>
Tikar (KENNY) leaves north.
A hungry warg leaves north.
You follow Tikar.
Castle Yard
The corpse of a ruffian is lying here.
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>
Tikar (KENNY) leaves north.
A hungry warg leaves north.
You follow Tikar.
Old Castle Gate
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>
Tikar (KENNY) leaves north.
A hungry warg leaves north.
You follow Tikar.
Before the Castle Gate
A hungry warg (MIN) has arrived from the south.

* W Mana:Hot>sc
440/440 hits, 29/46 mana, and 137/156 moves.

* W Mana:Hot>cma

Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
Old Castle Gate
A hungry warg (MIN) has arrived from the north.

* W Mana:Hot>cha mood agg
Ok.

* W Mana:Hot>score

Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
Castle Yard
The corpse of a ruffian is lying here.
A hungry warg (MIN) has arrived from the north.

* W Mana:Hot>440/440 hits, 29/46 mana, and 136/156 moves.

* W Mana:Hot>q
rev q
You begin to search...
Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
You were not able to keep your concentration while moving.
The Castle Square
A crumbling fountain is in the middle of the place.
A hungry warg (MIN) has arrived from the north.

* W Mana:Hot>
Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
A sturdy pack horse is standing here.
A brigand, looking at your nice purse, is sneaking here.
You smell blood.
A hungry warg (MIN) has arrived from the north.

! W Mana:Hot>
Tikar (KENNY) leaves west.
A hungry warg leaves west.
You follow Tikar.
Corridor
A hungry warg (MIN) has arrived from the east.

o W Mana:Hot>
Tikar (KENNY) leaves east.
A hungry warg leaves east.
You follow Tikar.
Entrance to the Castle Keep
A sturdy pack horse is standing here.
A brigand, looking at your nice purse, is sneaking here.
You smell blood.
A hungry warg (MIN) has arrived from the west.

! W Mana:Hot>
*an Elf* leaves his hiding place.
Tikar (KENNY) tries to slash *an Elf*, but he parries successfully.
Tikar (KENNY) swiftly dodges *an Elf*'s attempt to pierce him.

! W Mana:Hot>#   $target is now set to {*elf*} [local]
kill *elf*
*an Elf* swiftly dodges your attempt to pound him.
! W Mana:Hot *an Elf*:Hurt Tikar (KENNY):Fine>cma
cha mood agg
Ok.

! W Mana:Hot *an Elf*:Hurt Tikar (KENNY):Fine>lab x
#   $target is now set to {x} [local]
Ok.
*an Elf* (x) sheathes a nasty orkish fang into a pair of smooth, black boots.
*an Elf* (x) swiftly draws a black horn shortbow from across his back.
*an Elf* (x) swiftly dodges Tikar (KENNY)'s attempt to slash him.

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>bash x

*an Elf* (x) barely hits Tikar (KENNY)'s left leg and tickles it.

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>*an Elf* (x) nocks a missile in a black horn sh
ortbow.

Tikar (KENNY) tries to slash *an Elf* (x), but he parries successfully.

*an Elf* (x) lightly shoots Tikar (KENNY)'s left leg and tickles it.

*an Elf* (x) nocks a missile in a black horn shortbow.

cma
Your bash at *an Elf* (x) sends him sprawling.

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>cha mood agg
Ok.

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>
You pound *an Elf* (x)'s body extremely hard.

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>
Tikar (KENNY) begins some strange incantations...

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>exa x
*an Elf* (x) has several bruises.
*an Elf* (x) is using: 
<held>               a black horn shortbow
<worn as shield>     a gilded round shield (used)
<worn on head>       a green hood (brand new)
<worn on body>       a green shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a green pair of sleeves (brand new)
<worn on hands>      a pair of soft leather gloves (brand new)
<worn on legs>       a plain pair of pants (used)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring
<worn on finger>     a ring
<worn across back>   a quiver
<worn as belt>       a black leather belt
<worn on belt>       a weapon sheath
<worn on belt>       a belt pouch
<worn on belt>       a water skin

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>cma

Tikar (KENNY) utters the words 'diesilla barh'
*an Elf* (x) staggers back as the lightning bolt sent by Tikar (KENNY) hits
him.

! W Mana:Hot *an Elf* (x):Hurt Tikar (KENNY):Fine>
Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.
Tikar (KENNY) slashes *an Elf* (x)'s right leg extremely hard.
*an Elf* (x)'s body turns numb as the poison speeds to his brain!

! W Mana:Hot *an Elf* (x):Wounded Tikar (KENNY):Fine>cha mood agg
Ok.

! W Mana:Hot *an Elf* (x):Wounded Tikar (KENNY):Fine>
Tikar (KENNY) begins some strange incantations...
! W Mana:Hot *an Elf* (x):Wounded Tikar (KENNY):Fine>bash x
Bash someone already bashed? Aren't we funny?

! W Mana:Hot *an Elf* (x):Wounded Tikar (KENNY):Fine>
*an Elf* (x) seems to have recovered his senses.
*an Elf* (x) panics, and attempts to flee.
*an Elf* (x) leaves south.

! W Mana:Hot>kill x
They aren't here.

! W Mana:Hot>kill x
Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
Cloak Room
*an Elf* (x) is standing here.
A hungry warg (MIN) has arrived from the north.
You pound *an Elf* (x)'s left leg extremely hard and shatter it.

! W Mana:Hot *an Elf* (x):Bad>kill x
You're already fighting!

! W Mana:Hot *an Elf* (x):Bad>kill x
You're already fighting!
*an Elf* (x) panics, but can't stop fighting to flee.

! W Mana:Hot *an Elf* (x):Bad>#   $door is now set to {exit} [local]
close exit
Ok.
*an Elf* (x) panics, and attempts to flee.

! W Mana:Hot *an Elf* (x):Bad>close exit
close exit
It's already closed!

! W Mana:Hot *an Elf* (x):Bad>close exit
close exit
It's already closed!
*an Elf* (x) panics, and attempts to flee.

! W Mana:Hot *an Elf* (x):Bad>close exit
Tikar (KENNY) begins some strange incantations...
It's already closed!

! W Mana:Hot *an Elf* (x):Bad>close exit
close exit
It's already closed!
You pound *an Elf* (x)'s left foot extremely hard and shatter it.
! W Mana:Hot *an Elf* (x):Bad>close exit
close exit
close exit
It's already closed!

! W Mana:Hot *an Elf* (x):Bad>close exit
It's already closed!
*an Elf* (x) escaped the fight.

! W Mana:Hot>It's already closed!
Tikar (KENNY) utters the words 'diesilla barh'
*an Elf* (x) staggers back as the lightning bolt sent by Tikar (KENNY) hits
him.
Tikar (KENNY) tries to slash *an Elf* (x), but he parries successfully.

! W Mana:Hot>close exit
It's already closed!
Tikar (KENNY) begins some strange incantations...

! W Mana:Hot>close exit
It's already closed!
*an Elf* (x) panics, but can't stop fighting to flee.

! W Mana:Hot>close exit
It's already closed!
*an Elf* (x) tries to hit Tikar (KENNY), but he parries successfully.

! W Mana:Hot>close exit
It's already closed!

! W Mana:Hot>kill x
close exit
It's already closed!

! W Mana:Hot>kill x
It's already closed!
*an Elf* (x) panics, and attempts to flee.

! W Mana:Hot>close exit
It's already closed!

! W Mana:Hot>kill x
close exit
It's already closed!
Tikar (KENNY) utters the words 'diesilla barh'
*an Elf* (x) staggers back as the lightning bolt sent by Tikar (KENNY) hits
him.
*an Elf* (x) is mortally wounded and will die soon if not aided.

! W Mana:Hot>kill x
close exit
! W Mana:Hot>
Alas! You failed to reach him through the melee.

! W Mana:Hot>
The cloakroom is opened from the other side.

! W Mana:Hot>Ok.

! W Mana:Hot>You pound *an Elf* (x)'s left foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf* (x)'s death cry.
*an Elf* (x) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf* (x).

#### inglor dies ####

o W Mana:Hot>It's already closed!

o W Mana:Hot>As Tikar (KENNY) greedily kneels down towards the corpse, the icy grasp of a
shadow stops him!
They aren't here.

o W Mana:Hot>It's already closed!

o W Mana:Hot>ec
They aren't here.

o W Mana:Hot>It's already closed!

o W Mana:Hot>cma
exa corpse
corpse (here) : 
a fortune in gold
a quiver
a water skin
a belt pouch
a weapon sheath
a black leather belt
a black horn shortbow
a keyring
a forest green cloak (used)
a gilded round shield (used)
a green pair of sleeves (brand new)
a pair of soft leather gloves (brand new)
a pair of smooth, black boots
a plain pair of pants (used)
a green hood (brand new)
a green shirt (brand new)
a red ruby
a ring

o W Mana:Hot>cha mood agg
Ok.

o W Mana:Hot>q
rev q
You begin to search...
A shadow whispers 'I won't allow the looting of my fallen body!'

Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.

You didn't find anyone.

o W Mana:Hot>sc
440/440 hits, 29/46 mana, and 138/156 moves.

o W Mana:Hot>cma
cha mood agg
Ok.

o W Mana:Hot>score
440/440 hits, 29/46 mana, and 139/156 moves.

o W Mana:Hot>
Tikar (KENNY) opens the cloakroom.

o W Mana:Hot>stat
Tikar (KENNY) leaves north.
A hungry warg leaves north.
You follow Tikar.
Entrance to the Castle Keep
A sturdy pack horse is standing here.
A hungry warg (MIN) has arrived from the south.
OB: 136%, DB: 21%, PB: 48%, Armour: 83%. Wimpy: 250. Mood: aggressive.
Needed: 671,395 xp, 2,903 tp. Gold: 319. Alert: normal.
Affected by:
- novoid
- noquit
- panic

! W Mana:Hot>q

Tikar (KENNY) closes the cloakroom.

! W Mana:Hot>
You feel bolder.

! W Mana:Hot>-rev q
You begin to search...

Tikar (KENNY) sits down and rests.

You didn't find anyone.

! W Mana:Hot>score
440/440 hits, 30/46 mana, and 140/156 moves.

! W Mana:Hot>cma
cha mood agg
Ok.

! W Mana:Hot>o
open exit
Ok.

! W Mana:Hot>q

Tikar (KENNY) stops resting, and clambers on his feet.

! W Mana:Hot>|rev q
You begin to search...

Tikar (KENNY) drops an ash arrow.
Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.

You didn't find anyone.

! W Mana:Hot>sc

Tikar (KENNY) carefully pours some oil from a dirty reddish vial on a
jagged-edged scimitar.

! W Mana:Hot>q
440/440 hits, 31/46 mana, and 143/156 moves.

! W Mana:Hot>\rev q
You begin to search...

Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.

Tikar (KENNY) sits down and rests.

cma
l
You didn't find anyone.
! W Mana:Hot>cha mood agg
Ok.

! W Mana:Hot>Entrance to the Castle Keep
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Tikar (KENNY) is resting here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg (MIN) is standing here.

! W Mana:Hot>where
Players in your zone
--------------------
Ozgun                - Entrance to the Castle Keep
Tikar                - Entrance to the Castle Keep

! W Mana:Hot>q
rev q
You begin to search...

*an Elf* has arrived from the north.
You didn't find anyone.

! W Mana:Hot>
*an Elf* leaves north.

! W Mana:Hot>scorte
Arglebargle, glop-glyf!?!
Tikar (KENNY) stops resting, and clambers on his feet.

! W Mana:Hot>#   $target is now set to {*elf*} [local]

Tikar (KENNY) sits down and rests.

! W Mana:Hot>q

*a Man* has arrived from the north.

! W Mana:Hot>|Tikar (KENNY) drinks water from a water skin.
*a Man* leaves east.
rev q
You begin to search...

Tikar (KENNY) stops resting, and clambers on his feet.

*an Elf* has arrived from the north.

#   $target is now set to {*man*} [local]
kill *man*
You didn't find anyone.

! W Mana:Hot>*an Elf* leaves north.
They aren't here.
Tikar (KENNY) leaves east.
A hungry warg leaves east.
You follow Tikar.
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
A hungry warg (MIN) has arrived from the west.

o W Mana:Hot>
Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
End of Hallway
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
A hungry warg (MIN) has arrived from the north.

o W Mana:Hot>
Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
The Kitchen and Stores
A wooden box, made from rich wood, rests on the ground.
*a Man* is standing here.
You smell blood.
A hungry warg (MIN) has arrived from the north.

! W Mana:Hot>kill *man*

Tikar (KENNY) leaves west.
A hungry warg leaves west.
You follow Tikar.
Banqueting Hall
A hungry warg (MIN) has arrived from the east.

o W Mana:Hot>kill *man*
*a Man* has arrived from the east.
You pound *a Man*'s left foot extremely hard.
Your victim is shocked by your hit!
*a Man* smites your left leg extremely hard.
You feel a strong ache there!

! W HP:Fine Mana:Hot *a Man*:Fine>You're already fighting!
Tikar (KENNY) slashes *a Man*'s right arm very hard and tickles it.

! W HP:Fine Mana:Hot *a Man*:Fine>
*a Man* bleeds from open wounds.
You bleed from open wounds.

! W HP:Fine Mana:Hot *a Man*:Fine>cma
cha mood agg
Ok.

! W HP:Fine Mana:Hot *a Man*:Fine>#   $target is now set to {*man*} [local]

Tikar (KENNY) lightly slashes *a Man*'s left leg and tickles it.
*a Man* panics, and attempts to flee.
*a Man* leaves south.

o W HP:Fine Mana:Hot>s
kill *man*
Tikar (KENNY) leaves south.
A hungry warg leaves south.
You follow Tikar.
The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
*a Man* is standing here.
A hungry warg (MIN) has arrived from the north.
Alas, you cannot go that way...

! W HP:Fine Mana:Hot>! W HP:Fine Mana:Hot>
Tikar (KENNY) approaches *a Man*, trying to slash him.
Alas! You failed to reach him through the melee.

! W HP:Fine Mana:Hot>
Tikar (KENNY) closes the stonedoor.

w
! W HP:Fine Mana:Hot>kill *man*

*a Man* lightly smites Tikar (KENNY)'s head and tickles it.

! W HP:Fine Mana:Hot>kill *man*
Alas, you cannot go that way...

! W HP:Fine Mana:Hot>You pound *a Man*'s left foot extremely hard.

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>You're already fighting!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>kill *man*

Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.
*a Man* panics, and attempts to flee.
Tikar (KENNY) slashes *a Man*'s body very hard.
*a Man*'s body turns numb as the poison speeds to his brain!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>You're already fighting!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>w
kill *man*
No way! You are fighting for your life!
*a Man* panics, and attempts to flee.

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>w
You're already fighting!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>kill *man*
w
No way! You are fighting for your life!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>Tikar (KENNY) removes a jagged-edged scimita
r.
Tikar (KENNY) confidently draws an engraved broadsword.
You're already fighting!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>kill *man*
No way! You are fighting for your life!

*a Man* panics, and attempts to flee.
*a Man* leaves down.

! W HP:Fine Mana:Hot>w
They aren't here.

! W HP:Fine Mana:Hot>kill *man*
Alas, you cannot go that way...

! W HP:Fine Mana:Hot>They aren't here.

! W HP:Fine Mana:Hot>d

Tikar (KENNY) leaves down.
A hungry warg leaves down.
You follow Tikar.
A Secret Chamber
A sturdy leather backpack has been left here.
*a Man* is standing here.
A hungry warg (MIN) has arrived from above.

! W HP:Fine Mana:Hot>kill *man*

Tikar (KENNY) closes the panel.
! W HP:Fine Mana:Hot>u
Tikar (KENNY) slashes *a Man*'s left arm and tickles it.
Alas, you cannot go that way...
Tikar (KENNY) swiftly dodges *a Man*'s attempt to smite him.

! W HP:Fine Mana:Hot>You approach *a Man*, trying to pound him.

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>No way! You are fighting for your life!

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>
You strongly pound *a Man*'s body and tickle it.

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>
*a Man* panics, and attempts to flee.

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>#   $door is now set to {exit} [local]
cma
bash *man*
Tikar (KENNY) begins some strange incantations...
cha mood agg
Ok.

! W HP:Fine Mana:Hot *a Man*:Hurt Tikar (KENNY):Fine>*a Man* panics, but can't stop fighting to flee.
*a Man* strongly smites Tikar (KENNY)'s right leg and tickles it.

*a Man* panics, and attempts to flee.
Tikar (KENNY) slashes *a Man*'s left leg very hard.

Tikar (KENNY) begins some strange incantations...

*a Man* panics, and attempts to flee.

*a Man* panics, and attempts to flee.

*a Man* panics, and attempts to flee.

Tikar (KENNY) utters the words 'diesilla barh'
*a Man* staggers back as the lightning bolt sent by Tikar (KENNY) hits him.

Your bash at *a Man* sends him sprawling.

! W HP:Fine Mana:Hot *a Man*:Wounded Tikar (KENNY):Fine>cma
Tikar (KENNY) opens the panel.
cha mood agg
Ok.
Tikar (KENNY) slashes *a Man*'s left foot hard.

! W HP:Fine Mana:Hot *a Man*:Wounded Tikar (KENNY):Fine>lab x
#   $target is now set to {x} [local]
Ok.

! W HP:Fine Mana:Hot *a Man* (x):Wounded Tikar (KENNY):Fine>
Tikar (KENNY) panics, but can't stop fighting to flee.

! W HP:Fine Mana:Hot *a Man* (x):Wounded Tikar (KENNY):Fine>exa x

*a Man* (x) seems to have recovered his senses.
*a Man* (x) panics, and attempts to flee.

! W HP:Fine Mana:Hot *a Man* (x):Wounded Tikar (KENNY):Fine>cma
*a Man* (x) has some big nasty scratches.
*a Man* (x) seems to have:
       A light wound at the left leg,
       A deep wound at the left foot.
*a Man* (x) is using: 
<wielded two-handed> a two-handed axe (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a blood-encrusted helm (brand new)
<worn on body>       a blood-encrusted breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (used)
<worn on hands>      a pair of metal gauntlets (used)
<worn on legs>       a heavy pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a studded leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a stone

! W HP:Fine Mana:Hot *a Man* (x):Wounded Tikar (KENNY):Fine>cha mood agg
Ok.

! W HP:Fine Mana:Hot *a Man* (x):Wounded Tikar (KENNY):Fine>
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves up.

! W HP:Fine Mana:Hot *a Man* (x):Wounded>l
A Secret Chamber
A sturdy leather backpack has been left here.
*a Man* (x) is here, fighting YOU.
A hungry warg stands here, sniffing around for flesh.
A hungry warg (MIN) is standing here.
*a Man* (x) panics, but can't stop fighting to flee.
*a Man* (x) smites your right foot extremely hard.

! W HP:Fine Mana:Hot *a Man* (x):Wounded>
*a Man* (x) panics, and attempts to flee.
*a Man* (x) leaves up.

o W HP:Fine Mana:Hot>
Tikar (KENNY) has arrived from above.

o W HP:Fine Mana:Hot>u
kill x
The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
*a Man* (x) is standing here.
Exits: [north], (down).
A hungry warg (MIN) has arrived from below.

! W HP:Fine Mana:Hot>You pound *a Man* (x)'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
Tikar (KENNY) has arrived from below.
A hungry warg has arrived from below.

! W HP:Fine Mana:Hot *a Man* (x):Bad>#   $door is now set to {exit} [local]

Tikar (KENNY) strongly slashes *a Man* (x)'s body.
! W HP:Fine Mana:Hot *a Man* (x):Bad>close exit

*a Man* (x) panics, and attempts to flee.

! W HP:Fine Mana:Hot *a Man* (x):Bad>close exit
It's already closed!

! W HP:Fine Mana:Hot *a Man* (x):Bad>It's already closed!

! W HP:Fine Mana:Hot *a Man* (x):Bad>close exit
It's already closed!

! W HP:Fine Mana:Hot *a Man* (x):Bad>close exit
It's already closed!
*a Man* (x) panics, and attempts to flee.
*a Man* (x) leaves down.

! W HP:Fine Mana:Hot>close exit
It's already closed!

! W HP:Fine Mana:Hot>close exit
It's already closed!
Tikar (KENNY) leaves down.
A hungry warg leaves down.
You follow Tikar.
A Secret Chamber
A sturdy leather backpack has been left here.
*a Man* (x) is standing here.
A hungry warg (MIN) has arrived from above.

! W HP:Fine Mana:Hot>d

Tikar (KENNY) approaches *a Man* (x), trying to slash him.

! W HP:Fine Mana:Hot>kill x

Tikar (KENNY) closes the panel.

! W HP:Fine Mana:Hot>u
Alas, you cannot go that way...
*a Man* (x) panics, and attempts to flee.

! W HP:Fine Mana:Hot>kill x
You approach *a Man* (x), trying to pound him.
Tikar (KENNY) begins some strange incantations...

! W HP:Fine Mana:Hot *a Man* (x):Bad Tikar (KENNY):Fine>u
No way! You are fighting for your life!

! W HP:Fine Mana:Hot *a Man* (x):Bad Tikar (KENNY):Fine>kill x
You're already fighting!

! W HP:Fine Mana:Hot *a Man* (x):Bad Tikar (KENNY):Fine>No way! You are fighting for your life!
*a Man* (x) panics, but can't stop fighting to flee.

! W HP:Fine Mana:Hot *a Man* (x):Bad Tikar (KENNY):Fine>You're already fighting!
You pound *a Man* (x)'s body extremely hard and shatter it.

! W HP:Fine Mana:Hot *a Man* (x):Awful Tikar (KENNY):Fine>
*a Man* (x) panics, but can't stop fighting to flee.
*a Man* (x) tries to smite Tikar (KENNY), but he parries successfully.

! W HP:Fine Mana:Hot *a Man* (x):Awful Tikar (KENNY):Fine>cww
cww
close wall
You don't see any wall here.

! W HP:Fine Mana:Hot *a Man* (x):Awful Tikar (KENNY):Fine>cww
close wall
You don't see any wall here.

! W HP:Fine Mana:Hot *a Man* (x):Awful Tikar (KENNY):Fine>close wall
You don't see any wall here.
Tikar (KENNY) utters the words 'diesilla barh'
*a Man* (x) staggers back as the lightning bolt sent by Tikar (KENNY) hits
him.
*a Man* (x) panics, and attempts to flee.
Tikar (KENNY) strongly slashes *a Man* (x)'s head and shatters it.
*a Man* (x) is incapacitated and will slowly die, if not aided.

! W HP:Fine Mana:Hot *a Man* (x):Awful Tikar (KENNY):Fine>cww
close wall
You don't see any wall here.

! W HP:Fine Mana:Hot *a Man* (x):Awful Tikar (KENNY):Fine>
You pound *a Man* (x)'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man* (x)'s death cry.
*a Man* (x) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man* (x).

#### belegurthruin dies ####

o W HP:Fine Mana:Hot>ec

As Tikar (KENNY) greedily kneels down towards the corpse, the icy grasp of a
shadow stops him!

o W HP:Fine Mana:Hot>exa corpse
corpse (here) : 
a fortune in gold
a stone
a butcher knife (brand new)
a water skin
a hooded brass lantern
a studded leather belt
a two-handed axe (brand new)
a leather backpack
a forest green cloak (brand new)
a metal buckler (brand new)
a heavy pair of vambraces (used)
a pair of metal gauntlets (used)
a thick pair of metal boots (brand new)
a heavy pair of greaves (used)
a blood-encrusted helm (brand new)
a blood-encrusted breastplate (brand new)
a ring
a dark coloured flask
a halberd (brand new)

o W HP:Fine Mana:Hot>
A shadow whispers 'I won't allow the looting of my fallen body!'

o W HP:Fine Mana:Hot>
Tikar (KENNY) opens the picture.


#### we move a bit further west looking for more freekills.. ####
#### in the ruins of fornost... ####



o W Mana:Burning>
*an Elf* has arrived from the east riding a pack horse.

! W Mana:Burning>
*an Elf* leaves east riding a pack horse.
Tikar (KENNY) stops resting, and clambers on his feet.

o W Mana:Burning>#   $target is now set to {*elf*} [local]
kill *elf*
They aren't here.

o W Mana:Burning>
Tikar (KENNY) leaves east.
A hungry warg leaves east.
You follow Tikar.
You blink and feel weaker under the cruel light of the sun.
Ruined King's Road
A hungry warg (MIN) has arrived from the west.

* W Mana:Burning>cma
cha mood agg
Ok.

* W Mana:Burning>
Tikar (KENNY) leaves west.
A hungry warg leaves west.
You follow Tikar.
You feel so much better hiding in the shadows!
Bend in the Path
A hungry warg (MIN) has arrived from the east.

o W Mana:Burning>
Tikar (KENNY) sits down and rests.

o W Mana:Burning>
A boar cub has arrived from the north.

o W Mana:Burning>
*an Elf* has arrived from the east.

! W Mana:Burning>
Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.
*an Elf* begins some strange incantations...

! W Mana:Burning>
Tikar (KENNY) stops resting, and clambers on his feet.

! W Mana:Burning>
Tikar (KENNY) slashes *an Elf*'s body and tickles it.

! W Mana:Burning>kill *elf*

The sun slowly disappears in the west.

! W Mana:Burning>You strongly slash *an Elf*'s body.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Healthy>
*an Elf* utters the word 'zabrahpdjatz'
*an Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
Your blood freezes as you hear a boar cub's death cry.
A boar cub is dead! R.I.P.
A hungry warg (MIN) says 'It was your last mistake Alfo! I will remember you!'
A hungry warg says 'Prepare wo die, Alfo!'
*an Elf* swiftly dodges a hungry warg (MIN)'s attempt to hit her.
A hungry warg tries to hit *an Elf*, but she parries successfully.
*an Elf* barely pierces Tikar (KENNY)'s left leg and tickles it.

! W HP:Fine Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>cma
cha mood agg
Ok.
*an Elf* begins some strange incantations...


! W HP:Fine Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>flee
You flee head over heels.
Sloping Path to the Old Castle
Exits: =north=, east, =south=, west.

* W HP:Fine Mana:Burning>sc

The earth trembles and shivers.

* W HP:Fine Mana:Burning>395/440 hits, 45/46 mana, and 148/156 moves.

* W HP:Fine Mana:Burning>q
rev q
You begin to search...

Tikar (KENNY) has arrived from the north.

Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves west.

You didn't find anyone.

* W HP:Fine Mana:Burning>
Tikar (KENNY) has arrived from the west.
Your blood freezes as you hear a death cry from the north.
The earth trembles and shivers.

* W HP:Fine Mana:Burning>q

Tikar (KENNY) leaves north.
You follow Tikar.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
A hungry warg is here, fighting *an Elf*.
*an Elf* is here, fighting a hungry warg.

! W HP:Fine>/*an Elf* swiftly dodges Tikar (KENNY)'s attempt to slash her.
rev q
You begin to search...

A hungry warg hits *an Elf*'s left leg and tickles it.

kill *elf*
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

You didn't find anyone.

o W HP:Fine>kill *elf*
Tikar (KENNY) leaves north.
A hungry warg leaves north.
You follow Tikar.
Inside the Fallen Walls
*an Elf* is standing here.
You slash *an Elf*'s right leg and tickle it.
*an Elf* tries to pierce you, but your parry is successful.

! W HP:Fine *an Elf*:Fine>kill *elf*
Tikar (KENNY) approaches *an Elf*, trying to slash her.
You're already fighting!

! W HP:Fine *an Elf*:Fine>d
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Fine>d
Tikar (KENNY) leaves down.
A hungry warg leaves down.
You follow Tikar.
The Empty Basement
Alas, you cannot go that way...

o W HP:Fine>d
Tikar (KENNY) leaves up.
A hungry warg leaves up.
You follow Tikar.
Inside the Fallen Walls

kill *elf*
The Empty Basement
Exits: (up).

o W HP:Fine>They aren't here.

o W HP:Fine>u
Inside the Fallen Walls
Exits: south, (down).

o W HP:Fine>sc
398/440 hits, 46/46 mana, and 146/156 moves.

o W HP:Fine>cma
s
cha mood agg
Ok.

o W HP:Fine>
Aznog narrates 'any spare mda?'

o W HP:Fine>
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
Tikar (KENNY) is standing here searching for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, =south=.

o W HP:Fine>stat
OB: 121%, DB: 18%, PB: 63%, Armour: 88%. Wimpy: 250. Mood: aggressive.
Needed: 572,777 xp, 2,896 tp. Gold: 320. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body.
- a light wound at the right foot.

o W HP:Fine>rid
What do you want to ride?

o W HP:Fine>q
rev q
You begin to search...

Tikar (KENNY) leaves east.
A hungry warg leaves east.
You follow Tikar.
You were not able to keep your concentration while moving.
Ruined King's Road

* W HP:Fine>
*an Elf* has arrived from the east.

* W HP:Fine>
*an Elf* begins some strange incantations...

* W HP:Fine>kill *elf*
You strongly slash *an Elf*'s body.
Tikar (KENNY) strongly slashes *an Elf*'s right foot.

* W HP:Fine *an Elf*:Fine>f
You will attempt to flee!

* W HP:Fine *an Elf*:Fine>
*an Elf* utters the word 'zabrahpdjatz'
*an Elf* makes the earth tremble and shiver.
Your blood freezes as you hear a hungry warg's death cry.
A hungry warg is dead! R.I.P.
You fall, and hit yourself!
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves north.
*an Elf* strongly pierces your right foot and tickles it.
You flee head over heels.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
Exits: north, =east=, =south=.

o W HP:Fine>sc
354/440 hits, 46/46 mana, and 147/156 moves.

o W HP:Fine>q
rev q
You begin to search...

You didn't find anyone.

o W HP:Fine>
Tikar (KENNY) has arrived from the east.

o W HP:Fine>
*an Elf* has arrived from the east.

! W HP:Fine>bash *elf*

*an Elf* begins some strange incantations...

! W HP:Fine>Tikar (KENNY) strongly slashes *an Elf*'s left foot.

*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
Your victim has disappeared!

o W HP:Fine>kill *elf*

Tikar (KENNY) leaves north.
You follow Tikar.
Inside the Fallen Walls
*an Elf* is standing here.

! W HP:Fine>
*an Elf* leaves south.

o W HP:Fine>They aren't here.

o W HP:Fine>kill *elf*

Tikar (KENNY) leaves south.
You follow Tikar.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.

o W HP:Fine>They aren't here.

o W HP:Fine>
Tikar (KENNY) leaves east.
You follow Tikar.
Ruined King's Road
The corpse of a hungry warg is lying here.

* W HP:Fine>sc
357/440 hits, 46/46 mana, and 149/156 moves.
Tikar (KENNY) leaves north.
You follow Tikar.
Ruined King's Road

* W HP:Fine>cma
q
Tikar (KENNY) leaves south.
You follow Tikar.
Ruined King's Road
The corpse of a hungry warg is lying here.
cha mood agg
Ok.

* W HP:Fine>\rev q
You begin to search...

Tikar (KENNY) leaves west.
You follow Tikar.
You were not able to keep your concentration while moving.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.

o W HP:Fine>
Tikar (KENNY) carefully examines the ground around him, looking for tracks...

o W HP:Fine>q
rev q
You begin to search...

You didn't find anyone.

o W HP:Fine>
*Tume the Silvan Elf* has arrived from the east.

! W HP:Fine>exa *elf*

*Tume the Silvan Elf* leaves east.

o W HP:Fine>
You don't see a *elf*.

o W HP:Fine>
Tikar (KENNY) leaves south.
You follow Tikar.
Sloping Path to the Old Castle

* W HP:Fine>cma
cha mood agg
Ok.

* W HP:Fine>sc
360/440 hits, 46/46 mana, and 152/156 moves.

* W HP:Fine>
Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.

* W HP:Fine>
Tikar (KENNY) leaves west.
You follow Tikar.
Winding Path up the Hill

* W HP:Fine>
Tikar (KENNY) leaves north.
You follow Tikar.
Entrance to the Burial Grounds

* W HP:Fine>
A shade leaves its hiding place.
A shade tries to hit Tikar (KENNY), but he parries successfully.
Tikar (KENNY) slashes a shade's right foot extremely hard.

* W HP:Fine>
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves south.

* W HP:Fine>s
Winding Path up the Hill
Tikar (KENNY) is standing here.
Exits: north, east.

* W HP:Fine>
*an Elf* has arrived from the east.

* W HP:Fine>
Tikar (KENNY) leaves east.
You follow Tikar.
Sloping Path to the Old Castle

* W HP:Fine>
*an Elf* has arrived from the west.

* W HP:Fine>
*an Elf* begins some strange incantations...
Tikar (KENNY) leaves west.
You follow Tikar.
Winding Path up the Hill

* W HP:Fine>kill *elf*
Tikar (KENNY) leaves east.
You follow Tikar.
Sloping Path to the Old Castle
*an Elf* is standing here.
You strongly slash *an Elf*'s left arm.
*an Elf* tries to pierce you, but your parry is successful.

* W HP:Fine *an Elf*:Hurt>
Tikar (KENNY) leaves north.

* W HP:Fine *an Elf*:Hurt>
*an Elf* begins some strange incantations...
Tikar (KENNY) has arrived from the north.

* W HP:Fine *an Elf*:Hurt>
Tikar (KENNY) slashes *an Elf*'s right foot.

* W HP:Fine *an Elf*:Hurt>flee

Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.
You slash *an Elf*'s right foot hard.

* W HP:Fine *an Elf*:Hurt>
You flee head over heels.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
Exits: north, =east=, =south=.

o W HP:Fine>
The earth trembles and shivers.

o W HP:Fine>
Tikar (KENNY) has arrived from the south.

o W HP:Fine>
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves north.

o W HP:Fine>n
Inside the Fallen Walls
Tikar (KENNY) is standing here.
Exits: south, (down).

o W HP:Fine>
Tikar (KENNY) begins some strange incantations...

o W HP:Fine>#   $door is now set to {exit} [local]
sc
364/440 hits, 46/46 mana, and 147/156 moves.
Tikar (KENNY) utters the word 'abrawajf'

o W HP:Fine>
The night has begun. You feel stronger in the dark!

o W HP:Fine>
Tikar (KENNY) carefully pours some oil from a dirty reddish vial on a
jagged-edged scimitar.

o W HP:Fine>q
rev q
You begin to search...

Tikar (KENNY) stops using a dirty reddish vial.

You didn't find anyone.

o W HP:Fine>
Tikar (KENNY) drops a dirty reddish vial.

o W HP:Fine>
Aznog narrates 'avenir still s crack'
Tikar (KENNY) sits down and rests.

o W HP:Fine>
Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.

o W HP:Fine>ope dirtwall
You don't see any dirtwall here.

o W HP:Fine>q
rev q
You begin to search...

You didn't find anyone.

o W HP:Fine>
Snakr narrates 'i try to flee some in'

o W HP:Fine>ope dirtwall

Tikar (KENNY) stops resting, and clambers on his feet.

o W HP:Fine>q

Tikar (KENNY) leaves south.
You follow Tikar.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.

o W HP:Fine>
You don't see any dirtwall here.

o W HP:Fine>-rev q
You begin to search...

#   $target is now set to {*elf*} [local]
*an Elf* has arrived from the south.

Tikar (KENNY) sits down and rests.

You didn't find anyone.

! W HP:Fine>kill *elf*
You slash *an Elf*'s right hand extremely hard and shatter it.
*an Elf* tries to pierce you, but your parry is successful.

! W HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Fine>
Tikar (KENNY) stops resting, and clambers on his feet.

o W HP:Fine>n
kill *elf*
Inside the Fallen Walls
A vial, encrusted with some reddish smears, lies in the dust.
Exits: south, (down).

o W HP:Fine>They aren't here.

o W HP:Fine>s
s
kill *elf*
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
Tikar (KENNY) is standing here.
Exits: north, =east=, =south=.

o W HP:Fine>
Sloping Path to the Old Castle
*an Elf* is standing here.
Exits: =north=, east, =south=, west.

! W HP:Fine>*an Elf* swiftly dodges your attempt to slash her.

! W HP:Fine *an Elf*:Wounded>kill *elf*
You're already fighting!

! W HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

) W HP:Fine>
Tikar (KENNY) has arrived from the north.

) W HP:Fine>w
Winding Path up the Hill
*an Elf* is standing here.
Exits: north, east.

! W HP:Fine>kill *elf*
You approach *an Elf*, trying to slash her.

! W HP:Fine *an Elf*:Wounded>e
No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

) W HP:Fine>kill *elf*
n
They aren't here.

) W HP:Fine>kill *elf*

*an Elf* has arrived from the north.

! W HP:Fine>Entrance to the Burial Grounds
A shade is here, shrouded in an inky blackness.
Exits: south, (west).

) W HP:Fine>They aren't here.

) W HP:Fine>s
Winding Path up the Hill
*an Elf* is standing here.
Exits: north, east.

! W HP:Fine>e
kill *elf*
Sloping Path to the Old Castle
Tikar (KENNY) is standing here.
Exits: =north=, east, =south=, west.

) W HP:Fine>
*an Elf* has arrived from the west.

! W HP:Fine>w
You slash *an Elf*'s body very hard and shatter it.

! W HP:Fine *an Elf*:Wounded>kill *elf*
No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

) W HP:Fine>They aren't here.
) W HP:Fine>
*an Elf* has arrived from the north.

! W HP:Fine>n
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
Exits: north, =east=, =south=.
Tikar (KENNY) has arrived from the south.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>
Tikar (KENNY) leaves south.
You follow Tikar.
Sloping Path to the Old Castle

) W HP:Fine>s
kill *elf*
Sloping Path to the Old Castle
Exits: =north=, =south=.

) W HP:Fine>kill *elf*
They aren't here.

) W HP:Fine>They aren't here.

) W HP:Fine>
A cute, bouncing rabbit has arrived from the south.

) W HP:Fine>n
Sloping Path to the Old Castle
Tikar (KENNY) is standing here.
Exits: =north=, east, =south=, west.

) W HP:Fine>w
Winding Path up the Hill
Exits: north, east.

) W HP:Fine>n
Entrance to the Burial Grounds
Exits: south, (west).
) W HP:Fine>s
e
Winding Path up the Hill
Exits: north, east.

) W HP:Fine>Sloping Path to the Old Castle
Tikar (KENNY) is standing here.
Exits: =north=, east, =south=, west.

) W HP:Fine>s
Sloping Path to the Old Castle
A rabbit is here eyeing your presence warily.
Exits: =north=, =south=.

) W HP:Fine>sc
373/440 hits, 46/46 mana, and 127/156 moves.

) W HP:Fine>n
q
Sloping Path to the Old Castle
Tikar (KENNY) is standing here.
Exits: =north=, east, =south=, west.

) W HP:Fine>/rev q
You begin to search...

cma
You didn't find anyone.

) W HP:Fine>cha mood agg
Ok.

) W HP:Fine>#   $target is now set to {*elf*} [local]
q
rev q
You begin to search...
Tikar (KENNY) carefully examines the ground around him, looking for tracks...

You didn't find anyone.

) W HP:Fine>q
rev q
You begin to search...

*an Elf* has arrived from the south.

You didn't find anyone.

! W HP:Fine>kill *elf*
*an Elf* leaves north.

) W HP:Fine>They aren't here.

) W HP:Fine>
Tikar (KENNY) leaves north.
You follow Tikar.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.
You smell blood.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>kill *elf*
Tikar (KENNY) leaves north.
You follow Tikar.
Inside the Fallen Walls
A vial, encrusted with some reddish smears, lies in the dust.
You smell blood.
They aren't here.

! W HP:Fine>kill *elf*
*an Elf* leaves her hiding place.
Tikar (KENNY) slashes *an Elf*'s right leg hard and shatters it.
You slash *an Elf*'s body extremely hard and shatter it.
Tikar (KENNY) swiftly dodges *an Elf*'s attempt to pierce him.

! W HP:Fine *an Elf*:Awful Tikar (KENNY):Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>kill *elf*
Tikar (KENNY) leaves down.
You follow Tikar.
The Empty Basement
They aren't here.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>kill *elf*
They aren't here.
Tikar (KENNY) leaves up.
You follow Tikar.
Inside the Fallen Walls
A vial, encrusted with some reddish smears, lies in the dust.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>kill *elf*

Tikar (KENNY) leaves south.
You follow Tikar.
Bend in the Path
The corpse of a hungry warg is lying here.
The corpse of a boar cub is lying here.

o W HP:Fine>kill *elf*
They aren't here.

o W HP:Fine>They aren't here.
Tikar (KENNY) leaves east.
You follow Tikar.
Ruined King's Road
The corpse of a hungry warg is lying here.

) W HP:Fine>kill *elf*
They aren't here.
) W HP:Fine>
Tikar (KENNY) leaves east.
You follow Tikar.
The Old Street

) W HP:Fine>
Tikar (KENNY) leaves east.
You follow Tikar.
End of the Old Street
A sturdy pack horse is standing here.

) W HP:Fine>
Tikar (KENNY) leaves south.
You follow Tikar.
Inside the Old House
You smell blood.

! W HP:Fine>
Tikar (KENNY) leaves north.
You follow Tikar.
End of the Old Street
A sturdy pack horse is standing here.

) W HP:Fine>
Tikar (KENNY) leaves west.
You follow Tikar.
The Old Street

) W HP:Fine>
Tikar (KENNY) leaves east.
You follow Tikar.
End of the Old Street
A sturdy pack horse is standing here.

) W HP:Fine>
*an Elf* has arrived from the south.
*an Elf* swiftly dodges Tikar (KENNY)'s attempt to slash her.
Tikar (KENNY) swiftly dodges *an Elf*'s attempt to pierce him.

! W HP:Fine>kill *elf*

*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

) W HP:Fine>kill *elf*
They aren't here.

) W HP:Fine>kill *elf*
They aren't here.
Tikar (KENNY) leaves west.
You follow Tikar.
The Old Street

) W HP:Fine>kill *elf*
They aren't here.

) W HP:Fine>kill *elf*
They aren't here.
Tikar (KENNY) leaves east.
You follow Tikar.
End of the Old Street
A sturdy pack horse is standing here.
You have found *an Elf*!

! W HP:Fine>*an Elf* leaves her hiding place.
You slash *an Elf*'s body hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.

! W HP:Fine *an Elf*:Dying>kill *elf*
You're already fighting!
Tikar (KENNY) leaves south.

! W HP:Fine *an Elf*:Dying>
Tikar (KENNY) has arrived from the south.
! W HP:Fine *an Elf*:Dying>
Tikar (KENNY) slashes *an Elf*'s body extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf*.

#### alfo ####

) W HP:Fine>exa corpse
corpse (here) : 
a fortune in gold
a water skin
a butcher knife (dented)
a hooded brass lantern
a plain leather belt
a rapier (brand new)
a leather backpack
a forest green cloak (used)
a red-skull shield (used)
a pair of black arm wrappings (worn out)
a black pair of padded boots (brand new)
a black pair of pants (used)
a fine tunic (brand new)

) W HP:Fine>1
get coins all.corpse
The icy grasp of a shadow blocks your attempt!

) W HP:Fine>score
378/440 hits, 46/46 mana, and 107/156 moves.

) W HP:Fine>q
rev q
You begin to search...
A shadow whispers 'I won't allow the looting of my fallen body!'

You feel bolder.

You didn't find anyone.

) W HP:Fine>sc

Tikar (KENNY) begins some strange incantations...

) W HP:Fine>q
380/440 hits, 46/46 mana, and 109/156 moves.

) W HP:Fine>\rev q
You begin to search...


#### we regen some in castle... ####



o W Mana:Hot>w
On the Castle's Drawbridge
*a Man* is standing here.
*Tume the Silvan Elf* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
Exits: =east=, =west=, down.

! W Mana:Hot>
*Tume the Silvan Elf* yells 'lowbies'

! W Mana:Hot>
Snakr narrates 'FUCKING IDIOTS I LIVED awful'

! W Mana:Hot>e
Inside the Gates
Exits: north, =east=, =west=.

! W Mana:Hot>
Talamus narrates 'one more bear'

! W Mana:Hot>e
Road inside the Walls
Tikar (KENNY) is standing here.
Exits: =east=, =west=.

) W Mana:Hot>
Tikar (KENNY) begins some strange incantations...

) W Mana:Hot>ye yah right
q
Ok.

) W Mana:Hot>\rev q
You begin to search...

Tikar (KENNY) utters the word 'gpuzre'

You didn't find anyone.

) W Mana:Hot>
Tikar (KENNY) leaves east.
You follow Tikar.
Road inside the Walls

) W Mana:Hot>l
Road inside the Walls
Tikar (KENNY) is standing here.

) W Mana:Hot>
Tikar (KENNY) leaves up.
You follow Tikar.
Road inside the Walls

) W Mana:Hot>
Tikar (KENNY) sits down and rests.

) W Mana:Hot>l
Isenthar narrates 'man mineshaft'
Road inside the Walls
Tikar (KENNY) is resting here.

) W Mana:Hot>sc
440/440 hits, 26/46 mana, and 156/156 moves.

) W Mana:Hot>q
rev q
You begin to search...

*Tume the Silvan Elf* yells faintly from below 'gylylylylyl'

You didn't find anyone.

) W Mana:Hot>stat
OB: 139%, DB: 18%, PB: 48%, Armour: 82%. Wimpy: 250. Mood: aggressive.
Needed: 472,777 xp, 2,896 tp. Gold: 320. Alert: normal.
Affected by:
- novoid
- noquit

) W Mana:Hot>q
rev q
You begin to search...

You didn't find anyone.

) W Mana:Hot>
Talamus narrates 'bear s crack'

) W Mana:Hot>
Tikar (KENNY) yells 'Aaaaaaah'

) W Mana:Hot>
Snakr narrates 'FUCKING FAGGOTS WERE MASTRUBATING AT MONITOR WHILE I WAS
BUFFING 3 AT CRACK!'

) W Mana:Hot>q
rev q
You begin to search...

You didn't find anyone.

) W Mana:Hot>q
rev q
You begin to search...

You didn't find anyone.

) W Mana:Hot>l
Road inside the Walls
Tikar (KENNY) is resting here.

) W Mana:Hot>q
rev q
You begin to search...

Talamus narrates 'fuck I was helping'

You didn't find anyone.

) W Mana:Hot>
Shimoom narrates 'caps key stucked?'
You begin to search...

You didn't find anyone.

) W Mana:Hot>
Tikar (KENNY) quietly scouts eastwards...

) W Mana:Hot>
Tikar (KENNY) stops scouting eastwards.

! W Mana:Hot>
*an Elf* leaves his hiding place.
*an Elf* shoots Tikar (KENNY)'s body extremely hard.
*an Elf* swiftly dodges Tikar (KENNY)'s attempt to slash him.
Tikar (KENNY) swiftly dodges *an Elf*'s attempt to hit him.

! W Mana:Burning>
*an Elf* nocks a missile in an embellished longbow.

! W Mana:Burning>#   $target is now set to {*elf*} [local]
kill *elf*
You pound *an Elf*'s body extremely hard.
*an Elf* swiftly dodges Tikar (KENNY)'s attempt to slash him.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>kill *elf*
w
You're already fighting!

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>No way! You are fighting for your life!

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>
*a Man* has arrived from the east.
*Tume the Silvan Elf* has arrived from the east.
*Tume the Silvan Elf* stops scouting westwards.
*an Elf* has arrived from the east.
A horse has arrived from the east.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

! W Mana:Burning>#   $door is now set to {exit} [local]
w
kill *elf*
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
*an Elf* is standing here.
Exits: (east), up.
Tikar (KENNY) has arrived from the east.

! W Mana:Burning>close exit
Tikar (KENNY) approaches *an Elf*, trying to slash him.
You approach *an Elf*, trying to pound him.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>Ok.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>
*an Elf* tries to hit Tikar (KENNY), but he parries successfully.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>
A spirit-soldier slashes *an Elf*'s body extremely hard.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>
*an Elf* panics, and attempts to flee.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>flee
You flee head over heels.
PANIC! You couldn't escape!
*an Elf* swiftly dodges Tikar (KENNY)'s attempt to slash him.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>
Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.

! W Mana:Burning *an Elf*:Fine Tikar (KENNY):Fine>d
No way! You are fighting for your life!
A spirit-soldier slashes *an Elf*'s left leg extremely hard.

! W Mana:Burning *an Elf*:Hurt Tikar (KENNY):Fine>
You pound *an Elf*'s left hand extremely hard.
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

o W Mana:Burning>u
kill *elf*
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
*an Elf* is standing here.
Exits: north, west, down.

! W Mana:Burning>*an Elf* leaves north.
Tikar (KENNY) has arrived from below.
They aren't here.

o W Mana:Burning>kill *elf*
They aren't here.

o W Mana:Burning>
A Skeletal Warrior tries to stab you, but your parry is successful.

o W Mana:Burning a Skeletal Warrior:Healthy>
*an Elf* has arrived from the north.

! W Mana:Burning a Skeletal Warrior:Healthy>n
Tikar (KENNY) leaves down.
No way! You are fighting for your life!

! W Mana:Burning a Skeletal Warrior:Healthy>flee
Tikar (KENNY) has arrived from below.
A Skeletal Warrior stabs your left foot extremely hard and tickles it.
You flee head over heels.
The Great Hall
Exits: south, west.

o W HP:Fine Mana:Burning>s
Aznog narrates 'come crack who can'
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
*an Elf* is here, fighting Tikar (KENNY).
Tikar (KENNY) is here, fighting *an Elf*.
Exits: north, west, down.

! W HP:Fine Mana:Burning>d
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: [east], up.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>u

A spirit-soldier slashes your right foot very hard and tickles it.

o W HP:Fine Mana:Burning a spirit-soldier:Healthy>kill *elf*
No way! You are fighting for your life!

o W HP:Fine Mana:Burning a spirit-soldier:Healthy>They aren't here.

o W HP:Fine Mana:Burning a spirit-soldier:Healthy>flee
You flee head over heels.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Tikar (KENNY) is standing here.
Exits: north, west, down.

o W HP:Fine Mana:Burning>kill *elf*
w
They aren't here.
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall
*an Elf* is standing here.
*an Elf* stops using an embellished longbow.
*an Elf* skillfully draws a double edged eket.

! W HP:Fine Mana:Burning>kill *elf*
*an Elf* leaves west.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A huge, poisonous spider is sleeping here.
Exits: north, east, south, up.
You have found *an Elf*!

! W HP:Fine Mana:Burning>You approach *an Elf*, trying to pound him.

! W HP:Fine Mana:Burning *an Elf*:Hurt>
*an Elf* leaves his hiding place.
You try to pound *an Elf*, but he parries successfully.

! W HP:Fine Mana:Burning *an Elf*:Hurt>
Tikar (KENNY) has arrived from the east.

! W HP:Fine Mana:Burning *an Elf*:Hurt>
Tikar (KENNY) approaches *an Elf*, trying to slash him.

! W HP:Fine Mana:Burning *an Elf*:Hurt>
Tikar (KENNY) slashes *an Elf*'s head extremely hard.
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

o W HP:Fine Mana:Burning>kill *elf*

Tikar (KENNY) leaves east.
You follow Tikar.
The Great Hall
*an Elf* is standing here.
*an Elf* leaves south.

o W HP:Fine Mana:Burning>They aren't here.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.
Tikar (KENNY) leaves south.
You follow Tikar.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
*an Elf* is standing here.

! W HP:Fine Mana:Burning>
Tikar (KENNY) approaches *an Elf*, trying to slash him.
*an Elf* tries to pierce Tikar (KENNY), but he parries successfully.

! W HP:Fine Mana:Burning>kill *elf*
You approach *an Elf*, trying to pound him.

! W HP:Fine Mana:Burning *an Elf*:Wounded Tikar (KENNY):Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>d
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit-soldier is here, fighting *an Elf*.
*an Elf* is here, fighting a spirit-soldier.
Exits: [east], up.
Tikar (KENNY) has arrived from above.

! W HP:Fine Mana:Burning>kill *elf*
close exit
! W HP:Fine Mana:Burning>
Alas! You failed to reach him through the melee.
A spirit-soldier swiftly dodges *an Elf*'s attempt to pierce him.

! W HP:Fine Mana:Burning>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

o W HP:Fine Mana:Burning>
Dunir narrates 'NOOOO'

close exit

o W HP:Fine Mana:Burning>u
It's already closed!

o W HP:Fine Mana:Burning>Tikar (KENNY) leaves up.
You follow Tikar.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
You don't see any exit here.

o W HP:Fine Mana:Burning>Alas, you cannot go that way...

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves west.
You follow Tikar.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A huge, poisonous spider is sleeping here.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves south.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
You have found *an Elf*!

! W HP:Fine Mana:Burning>
*an Elf* leaves south sneaking.

o W HP:Fine Mana:Burning>kill *elf*

Tikar (KENNY) leaves east.
You follow Tikar.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>They aren't here.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves west.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
You have found *an Elf*!

! W HP:Fine Mana:Burning>
Tikar (KENNY) leaves south.
You follow Tikar.
The Dark Passage

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>kill *elf*
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
They aren't here.
*an Elf* has arrived from the east.

! W HP:Fine Mana:Burning>
Dunir narrates 'mulgrim senses venom stab at low hurt :z'
*an Elf* swiftly dodges Tikar (KENNY)'s attempt to slash him.
You fail to intercept a spirit-soldier's blow.
Tikar (KENNY) swiftly dodges a spirit-soldier's attempt to stab him.

! W HP:Fine Mana:Burning>kill *elf*

*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>They aren't here.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves east.

o W HP:Fine Mana:Burning>s

Tikar (KENNY) has arrived from the east.

o W HP:Fine Mana:Burning>kill *elf*
Tikar (KENNY) leaves south.
You follow Tikar.
The Dark Passage
*an Elf* is standing here.
Alas, you cannot go that way...
*an Elf* leaves north.

o W HP:Fine Mana:Burning>They aren't here.

o W HP:Fine Mana:Burning>kill *elf*

Llorer narrates 'when avenir flees inside you mustHIT and CLOSE'

o W HP:Fine Mana:Burning>They aren't here.
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
You have found *an Elf*!

! W HP:Fine Mana:Burning>kill *elf*

Tikar (KENNY) approaches *an Elf*, trying to slash him.
*an Elf* leaves his hiding place.
*an Elf* lightly pierces Tikar (KENNY)'s body and tickles it.

! W HP:Fine Mana:Burning>You pound *an Elf*'s right hand extremely hard and shatter it.

! W HP:Fine Mana:Burning *an Elf*:Wounded Tikar (KENNY):Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o W HP:Fine Mana:Burning>
*an Elf* has arrived from the north.

! W HP:Fine Mana:Burning>kill *elf*
You approach *an Elf*, trying to pound him.

! W HP:Fine Mana:Burning *an Elf*:Wounded>
Tikar (KENNY) leaves north.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.
A spirit-soldier tries to stab you, but your parry is successful.

! W HP:Fine Mana:Burning a spirit-soldier:Healthy>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning a spirit-soldier:Healthy>flee
You flee head over heels.
The Great Hall
A spirit is here, fighting Tikar (KENNY) (glowing).
A huge, poisonous spider is sleeping here.
Tikar (KENNY) is here, fighting a spirit.
Exits: north, east, south, up.
You have found *an Elf*!
! W HP:Fine Mana:Burning>
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves south.

! W HP:Fine Mana:Burning>
*an Elf* leaves east sneaking.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>e
The Great Hall
Exits: south, west.
You have found *an Elf*!
*an Elf* leaves south sneaking.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>s
kill *elf*
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Tikar (KENNY) is standing here.
Exits: north, west, down.
You have found *an Elf*!
Tikar (KENNY) approaches *an Elf*, trying to slash him.
*an Elf* leaves his hiding place.
*an Elf* lightly pierces Tikar (KENNY)'s right foot and tickles it.

! W HP:Fine Mana:Burning>s
! W HP:Fine Mana:Burning>
Alas! You failed to reach him through the melee.
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

kill *elf*

o W HP:Fine Mana:Burning>d

Tikar (KENNY) leaves down.
You follow Tikar.
You were not able to keep your concentration while moving.
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
*an Elf* is standing here.

! W HP:Fine Mana:Burning>kill *elf*
Alas, you cannot go that way...
Tikar (KENNY) tries to slash *an Elf*, but he parries successfully.

! W HP:Fine Mana:Burning>You pound *an Elf*'s body extremely hard and shatter it.
Tikar (KENNY) begins some strange incantations...
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

o W HP:Fine Mana:Burning>close exit
close exit
Tikar (KENNY) leaves up.
You follow Tikar.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
*an Elf* is standing here.

Tikar (KENNY) begins some strange incantations...
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: (east), up.

o W HP:Fine Mana:Burning>u
They aren't here.

o W HP:Fine Mana:Burning>kill *elf*
Ok.

o W HP:Fine Mana:Burning>It's already closed!

o W HP:Fine Mana:Burning>Tikar (KENNY) has arrived from above.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Exits: north, west, down.

o W HP:Fine Mana:Burning>They aren't here.

! W HP:Fine Mana:Burning>d
Behind the Gate
A spirit-soldier is here, fighting Tikar (KENNY).
A spirit-soldier is here, fighting Tikar (KENNY).
Tikar (KENNY) is here, fighting a spirit-soldier.
Exits: [east], up.
You have found *an Elf*!

! W HP:Fine Mana:Burning>close exit

Tikar (KENNY) panics, and attempts to flee.
! W HP:Fine Mana:Burning>It's already closed!
*an Elf* leaves his hiding place.
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.
A spirit-soldier lightly slashes Tikar (KENNY)'s left leg and tickles it.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>u

Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves up.

o W HP:Fine Mana:Burning>kill *elf*
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Tikar (KENNY) is standing here.
Exits: north, west, down.

o W HP:Fine Mana:Burning>d
They aren't here.
They aren't here.
You intercept a Skeletal Warrior's blow.
A Skeletal Warrior tries to stab you, but your parry is successful.
You pound a Skeletal Warrior's body extremely hard.

o W HP:Fine Mana:Burning a Skeletal Warrior:Fine>kill *elf*
No way! You are fighting for your life!

o W HP:Fine Mana:Burning a Skeletal Warrior:Fine>They aren't here.
Tikar (KENNY) leaves north.

o W HP:Fine Mana:Burning a Skeletal Warrior:Fine>flee
You flee head over heels.
The Great Hall
Tikar (KENNY) is standing here.
Exits: south, west.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves south.
You follow Tikar.
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves west.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.
Tikar (KENNY) leaves south.
You follow Tikar.
The Dark Passage

o W HP:Fine Mana:Burning>d
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Alas, you cannot go that way...

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A huge, poisonous spider is sleeping here.
You have found *an Elf*!
*an Elf* leaves east sneaking.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves east.
You follow Tikar.
The Great Hall
You smell blood.

! W HP:Fine Mana:Burning>kill *elf*
They aren't here.
*an Elf* leaves his hiding place.
Tikar (KENNY) tries to slash *an Elf*, but he parries successfully.
*an Elf* tries to pierce Tikar (KENNY), but he parries successfully.

! W HP:Fine Mana:Burning>kill *elf*
You approach *an Elf*, trying to pound him.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves west.
You follow Tikar.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A huge, poisonous spider is sleeping here.
*an Elf* is standing here.

! W HP:Fine Mana:Burning>
*an Elf* leaves south.
You fail to intercept a spirit's blow.
A spirit barely hits Tikar (KENNY)'s right leg and tickles it.

o W HP:Fine Mana:Burning>kill *elf*
kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>They aren't here.

o W HP:Fine Mana:Burning>s

Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves east.

o W HP:Fine Mana:Burning>kill *elf*
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.

o W HP:Fine Mana:Burning>They aren't here.

o W HP:Fine Mana:Burning>
Tikar (KENNY) has arrived from the east.

o W HP:Fine Mana:Burning>e

Tikar (KENNY) leaves south.
You follow Tikar.
The Dark Passage

o W HP:Fine Mana:Burning>d
Alas, you cannot go that way...

o W HP:Fine Mana:Burning>kill *elf*
#   $door is now set to {door} [local]
The door seems to be closed.

o W HP:Fine Mana:Burning>They aren't here.
Tikar (KENNY) leaves north.
You follow Tikar.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves east.
You follow Tikar.
The Great Hall
*an Elf* is standing here.

! W HP:Fine Mana:Burning>
Tikar (KENNY) leaves down.
You follow Tikar.
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.

o W HP:Fine Mana:Burning>kill *elf*
kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>They aren't here.
Tikar (KENNY) leaves up.
You follow Tikar.
The Great Hall

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>
Tikar (KENNY) leaves down.
You follow Tikar.
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
You have found *an Elf*!

! W HP:Fine Mana:Burning>
Tikar (KENNY) closes the gate.

! W HP:Fine Mana:Burning>kill *elf*
Tikar (KENNY) leaves up.
You follow Tikar.
The Great Hall
They aren't here.

o W HP:Fine Mana:Burning>kill *elf*
They aren't here.

o W HP:Fine Mana:Burning>kill *elf*

Tikar (KENNY) leaves down.
You follow Tikar.
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
*an Elf* is standing here (hidden).

! W HP:Fine Mana:Burning>Tikar (KENNY) begins some strange incantations...
*an Elf* leaves his hiding place.
You pound *an Elf*'s right foot extremely hard and shatter it.
*an Elf* tries to pierce you, but your parry is successful.

! W HP:Fine Mana:Burning *an Elf*:Bad>kill *elf*
You're already fighting!
*an Elf* swiftly dodges a spirit-soldier's attempt to slash him.
*an Elf* panics, and attempts to flee.

! W HP:Fine Mana:Burning *an Elf*:Bad>
Tikar (KENNY) utters the words 'diesilla barh'
*an Elf* staggers back as the lightning bolt sent by Tikar (KENNY) hits him.
*an Elf* is incapacitated and will slowly die, if not aided.
! W HP:Fine Mana:Burning *an Elf*:Dying>
Tikar (KENNY) leaves up.
A spirit-soldier slashes *an Elf*'s body extremely hard and shatters it.
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.

#### qinlawen ####

o W HP:Fine Mana:Burning>
The gate is opened from the other side.

o W HP:Fine Mana:Burning>
Tikar (KENNY) has arrived from above.

o W HP:Fine Mana:Burning>ec
exa corpse
corpse (here) : 
a pile of coins
a quiver
a fragrant-smelling bag
a water skin
a stone
a plain silken sash
a double edged eket (brand new)
a keyring with a couple of keys and a set of lock picks
an orkish shortbow
a russet cloak (worn out)
a gilded round shield (brand new)
a pair of black arm wrappings (used)
a thin pair of leather gloves (ragged)
a pair of smooth, black boots
a plain pair of pants (brand new)
a black hood (tattered)
a green shirt (used)
a red ruby
a pale blue stone      #### we decided to leave all eq ####
a ring
a banded ring
a large sack
a quiver
an embellished longbow

o W HP:Fine Mana:Burning>
A Skeletal Warrior stabs your right leg very hard.
You feel a strong ache there!

o W HP:Fine Mana:Burning a Skeletal Warrior:Healthy>1

Tikar (KENNY) gets a pile of coins from the corpse of *an Elf*.

o W HP:Fine Mana:Burning a Skeletal Warrior:Healthy>get coins all.corpse
You can't find a coins in any corpse.
Tikar (KENNY) leaves up.

o W HP:Fine Mana:Burning a Skeletal Warrior:Healthy>
A Skeletal Warrior stabs your right foot extremely hard and tickles it.

o W HP:Fine Mana:Burning a Skeletal Warrior:Healthy>g
Get what?
You pound a Skeletal Warrior's right hand extremely hard.

! W HP:Fine Mana:Burning a Skeletal Warrior:Fine>f
You flee head over heels.
The Great Hall
Tikar (KENNY) is standing here.
Exits: north, west, down.

o W HP:Fine Mana:Burning>cmw
cha mood wimpy
Ok.

o W HP:Fine Mana:Burning>l
Tikar (KENNY) leaves down.
You follow Tikar.
Behind the Gate
The corpse of *an Elf* is lying here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
You smell blood.
Behind the Gate
The corpse of *an Elf* is lying here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Tikar (KENNY) is standing here.

! W HP:Fine Mana:Burning>sc

You fail to intercept a spirit-soldier's blow.
Tikar (KENNY) swiftly dodges a spirit-soldier's attempt to slash him.
Tikar (KENNY) slashes a spirit-soldier's right leg and tickles it.

! W HP:Fine Mana:Burning>373/440 hits, 35/46 mana, and 89/156 moves.

! W HP:Fine Mana:Burning>stat

Tikar (KENNY) closes the gate.

! W HP:Fine Mana:Burning>You fail to intercept a spirit-soldier's blow.
Tikar (KENNY) swiftly dodges a spirit-soldier's attempt to slash him.
OB: 89%, DB: 18%, PB: 94%, Armour: 82%. Wimpy: 250. Mood: wimpy.
Needed: 472,590 xp, 2,896 tp. Gold: 320. Alert: normal.
Affected by:
- a light wound at the right leg.
- novoid
- noquit
- panic

o W HP:Fine Mana:Burning>o
open exit
Ok.

o W HP:Fine Mana:Burning>e
The Square at the Castle
*a Man* is standing here.
*Tume the Silvan Elf* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: east, (west).

! W HP:Fine Mana:Burning>e
Road inside the Walls
Exits: =south=, west.


#### we fight some, we get low, we run somewhere else ####



o W HP:Hurt Mana:Frozen>close exit
Ok.

o W HP:Hurt Mana:Frozen>l
Underground
Tikar (KENNY) is resting here.

o W HP:Hurt Mana:Frozen>stat

Tikar (KENNY) stops resting, and clambers on his feet.

o W HP:Hurt Mana:Frozen>OB: 124%, DB: 18%, PB: 63%, Armour: 82%. Wimpy: 250. Mood: aggressive.
Needed: 472,149 xp, 2,896 tp. Gold: 320. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg.

o W HP:Hurt Mana:Frozen>re
You sit down and rest your tired bones.

o W HP:Hurt Mana:Frozen>sc
290/440 hits, 0/46 mana, and 93/156 moves.

o W HP:Hurt Mana:Frozen>
Tikar (KENNY) sits down and rests.

o W HP:Hurt Mana:Frozen>
The fissures is opened from the other side.

o W HP:Hurt Mana:Frozen>
*Tume the Silvan Elf* has arrived from the north.
*a Man* has arrived from the north.
*an Elf* has arrived from the north.
A horse has arrived from the north.

! W HP:Hurt Mana:Frozen>
*Tume the Silvan Elf* closes the fissures.

! W HP:Hurt Mana:Frozen>
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen>
*a Man* pounds Tikar (KENNY)'s head hard and tickles it.
Tikar (KENNY) lightly slashes *a Man*'s head and tickles it.

! W HP:Hurt Mana:Frozen>st
e
You stop resting, and stand up.

! W HP:Hurt Mana:Frozen>A Sticky Tunnel
Exits: west, down.

o W HP:Hurt Mana:Frozen>t
Who do you wish to tell what?

o W HP:Hurt Mana:Frozen>
Tikar (KENNY) has arrived from the west.

o W HP:Hurt Mana:Frozen>#   $target is now set to {*man*} [local]
w
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.

! W HP:Hurt Mana:Frozen>kill *man*
You slash *a Man*'s left foot extremely hard.

! W HP:Hurt Mana:Frozen *a Man*:Fine>f
You will attempt to flee!

! W HP:Hurt Mana:Frozen *a Man*:Fine>
*an Elf* begins some strange incantations...
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here trying to concentrate.
Exits: west, down.

o W HP:Hurt Mana:Frozen>cma
cha mood agg
Ok.

o W HP:Hurt Mana:Frozen>draw hammer
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very
evil-minded.

o W HP:Hurt Mana:Frozen>w
kill *man*
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.

! W HP:Hurt Mana:Frozen>You approach *a Man*, trying to pound him.

! W HP:Hurt Mana:Frozen *a Man*:Fine>
*an Elf* barely pierces your right arm and tickles it.

! W HP:Hurt Mana:Frozen *a Man*:Fine>flee
You will attempt to flee!

! W HP:Hurt Mana:Frozen *a Man*:Fine>
*an Elf* begins some strange incantations...
You pound *a Man*'s body extremely hard.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Hurt Mana:Frozen>
Tikar (KENNY) leaves west.
You follow Tikar.
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.

! W HP:Hurt Mana:Frozen>
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen>
*an Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen>draw sweapon
You remove an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.

! W HP:Hurt Mana:Frozen>kill *man*
You approach *a Man*, trying to slash him.
Tikar (KENNY) leaves east.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>e
*an Elf* begins some strange incantations...
No way! You are fighting for your life!

! W HP:Hurt Mana:Frozen *a Man*:Hurt>flee
You will attempt to flee!

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Hurt Mana:Frozen>w
kill *man*
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.

! W HP:Hurt Mana:Frozen>Tikar (KENNY) has arrived from the east.
You approach *a Man*, trying to slash him.
*a Man* tries to pound you, but your parry is successful.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
*an Elf* begins some strange incantations...
Tikar (KENNY) begins some strange incantations...

! W HP:Hurt Mana:Frozen *a Man*:Hurt>flee
You will attempt to flee!
Tikar (KENNY) utters the words 'qpurr hajqp'
Tikar (KENNY) chills *Tume the Silvan Elf* who suddenly seems less lively.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
You flee head over heels.
A Sticky Tunnel
Exits: west, down.

o W HP:Hurt Mana:Frozen>w
Underground
*Tume the Silvan Elf* is here, fighting Tikar (KENNY).
*a Man* is here, fighting Tikar (KENNY).
*an Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Tikar (KENNY) is here, fighting *Tume the Silvan Elf*.
Exits: [north], east.

! W HP:Hurt Mana:Frozen>kill *man*
You slash *a Man*'s left arm hard.

! W HP:Hurt Mana:Frozen *a Man*:Hurt Tikar (KENNY):Hurt>flee

Tikar (KENNY) leaves east.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>You flee head over heels.
PANIC! You couldn't escape!


! W HP:Hurt Mana:Frozen *a Man*:Hurt>
Tikar (KENNY) has arrived from the east.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
Tikar (KENNY) begins some strange incantations...

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
*Tume the Silvan Elf* begins some strange incantations...
PANIC! You can't quit the fight!

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
Tikar (KENNY) utters the words 'qpurr hajqp'
Tikar (KENNY) chills *Tume the Silvan Elf* who suddenly seems less lively.

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen *a Man*:Hurt>
You flee head over heels.
A Sticky Tunnel
Exits: west, down.

o W HP:Hurt Mana:Frozen>draw hammer
w
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very
evil-minded.

o W HP:Hurt Mana:Frozen>kill *man*
Underground
*Tume the Silvan Elf* is here, fighting Tikar (KENNY).
*a Man* is standing here.
*an Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Tikar (KENNY) is here, fighting *Tume the Silvan Elf*.
Exits: [north], east.
Tikar (KENNY) begins some strange incantations...

! W HP:Hurt Mana:Frozen>You pound *a Man*'s left foot extremely hard and shatter it.
Tikar (KENNY) leaves east.

! W HP:Hurt Mana:Frozen *a Man*:Wounded>flee
*an Elf* begins some strange incantations...
You will attempt to flee!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>w
No way! You are fighting for your life!
Tikar (KENNY) has arrived from the east.
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>
*Tume the Silvan Elf* utters the words 'qahijf gsfal'
*Tume the Silvan Elf* sprays you with piercing rays of many-coloured light.

! W HP:Hurt Mana:Frozen *a Man*:Wounded>
Tikar (KENNY) utters the words 'qpurr hajqp'
Tikar (KENNY) chills *Tume the Silvan Elf* who suddenly seems less lively.

! W HP:Hurt Mana:Frozen *a Man*:Wounded>
You flee head over heels.
A Sticky Tunnel
Exits: west, down.

o W HP:Hurt Mana:Frozen>#   $door is now set to {exit} [local]
w
Underground
*Tume the Silvan Elf* is here, fighting Tikar (KENNY).
*a Man* is here, fighting Tikar (KENNY).
*an Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Tikar (KENNY) is here, fighting *Tume the Silvan Elf*.
Exits: [north], east.

! W HP:Hurt Mana:Frozen>kill *man*
! W HP:Hurt Mana:Frozen>kill *man*
You are too afraid.

! W HP:Hurt Mana:Frozen>
Tikar (KENNY) panics, and attempts to flee.

! W HP:Hurt Mana:Frozen>0
kill *man*
cha wim 0
Wimpy set to: 0

! W HP:Hurt Mana:Frozen>
*an Elf* utters the words 'eugszr zzur'
*an Elf* cries 'Elbereth Gilthoniel' and makes Tikar (KENNY) shiver in pain.
*Tume the Silvan Elf* utters the words 'qahijf gsfal'
*Tume the Silvan Elf* sprays Tikar (KENNY) with painfully bright, concentrated
rays of light.
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves east.

! W HP:Hurt Mana:Frozen>*an Elf* begins some strange incantations...
You pound *a Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>flee
You will attempt to flee!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>w

*Tume the Silvan Elf* utters the words 'qahijf gsfal'
*Tume the Silvan Elf* sprays you with piercing rays of many-coloured light.
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Hurt Mana:Frozen>w
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.
*a Man* quickly approaches, trying to pound you.
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen *a Man*:Wounded>No way! You are fighting for your life!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>kill *man*
You're already fighting!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>flee
PANIC! You can't quit the fight!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>w
No way! You are fighting for your life!
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen *a Man*:Wounded>w
No way! You are fighting for your life!

! W HP:Hurt Mana:Frozen *a Man*:Wounded>
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here trying to concentrate.
Exits: west, down.

o W HP:Hurt Mana:Frozen>w

Tikar (KENNY) utters the words 'judicandus gzfuajg'

o W HP:Hurt Mana:Frozen>kill *man*
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Hurt Mana:Frozen>You approach *a Man*, trying to pound him.

! W HP:Hurt Mana:Frozen *a Man*:Wounded>flee
w
You will attempt to flee!
*Tume the Silvan Elf* utters the words 'qahijf gsfal'
*Tume the Silvan Elf* sprays you with piercing rays of many-coloured light.

! W HP:Wounded Mana:Frozen *a Man*:Wounded>*Tume the Silvan Elf* begins some strange incantations
...
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Wounded Mana:Frozen *a Man*:Wounded>w
No way! You are fighting for your life!

! W HP:Wounded Mana:Frozen *a Man*:Wounded>w
No way! You are fighting for your life!
*Tume the Silvan Elf* utters the words 'qahijf gsfal'
*Tume the Silvan Elf* sprays you with piercing rays of many-coloured light.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Bad Mana:Frozen>w
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.

! W HP:Bad Mana:Frozen>e

*an Elf* begins some strange incantations...

! W HP:Bad Mana:Frozen>A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Bad Mana:Frozen>w
Underground
*Tume the Silvan Elf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.

! W HP:Bad Mana:Frozen>kill *man*
You pound *a Man*'s right foot extremely hard and shatter it.
*an Elf* begins some strange incantations...

! W HP:Bad Mana:Frozen *a Man*:Bad>flee

*a Man* panics, and attempts to flee.
*a Man* leaves east.

! W HP:Bad Mana:Frozen>
Tikar (KENNY) has arrived from the east.

! W HP:Bad Mana:Frozen>You flee head over heels.
A Sticky Tunnel
*a Man* is standing here.
Exits: west, down.

! W HP:Bad Mana:Frozen>w
Tikar (KENNY) has arrived from the west.

! W HP:Bad Mana:Frozen>kill *man*
Underground
*Tume the Silvan Elf* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [north], east.
*an Elf* begins some strange incantations...

! W HP:Bad Mana:Frozen>*Tume the Silvan Elf* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
They aren't here.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>e
flee
No way! You are fighting for your life!
*a Man* has arrived from the east.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>You flee head over heels.
PANIC! You couldn't escape!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>e
No way! You are fighting for your life!
! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>e
No way! You are fighting for your life!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>e

You flee head over heels.
PANIC! You couldn't escape!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>No way! You are fighting for your life!
*an Elf* utters the word 'noselacri'

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>e
No way! You are fighting for your life!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>e
No way! You are fighting for your life!
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Bad Mana:Frozen>e
Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.
Alas, you cannot go that way...

o W HP:Bad Mana:Frozen>w
kill *man*
Underground
*Tume the Silvan Elf* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: [north], east.
You swiftly dodge *Tume the Silvan Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
You strongly pound *Tume the Silvan Elf*'s right hand.
Your victim is shocked by your hit!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>You're already fighting!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>flee
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is standing here.
Exits: west, down.

o W HP:Bad Mana:Frozen>w
Underground
*Tume the Silvan Elf* is standing here.
*an Elf* is standing here.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: [north], east.

! W HP:Bad Mana:Frozen>kill *man*
You approach *a Man*, trying to pound him.
*a Man* strongly pounds your right hand.
You wish that your wounds would stop BLEEDING so much!

! W HP:Bad Mana:Frozen *a Man*:Bad>
*a Man* panics, and attempts to flee.

! W HP:Bad Mana:Frozen *a Man*:Bad>flee
*an Elf* begins some strange incantations...
You will attempt to flee!

! W HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Bad Mana:Frozen *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* leaves east.
! W HP:Bad Mana:Frozen>w
kill *man*
Alas, you cannot go that way...

! W HP:Bad Mana:Frozen>e
*Tume the Silvan Elf* fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
They aren't here.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>No way! You are fighting for your life!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>flee
e
*an Elf* utters the words 'eugszr zzur'
*an Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Sticky Tunnel
Tikar (KENNY) is here, fighting *a Man*.
*a Man* is here, fighting Tikar (KENNY).
Exits: west, down.

! W HP:Awful Mana:Frozen>Alas, you cannot go that way...

! W HP:Awful Mana:Frozen>kill *man*
You approach *a Man*, trying to pound him.

! W HP:Awful Mana:Frozen *a Man*:Bad Tikar (KENNY):Wounded>
Isenthar narrates 'man coming from outside wolfgate'
You pound *a Man*'s left arm extremely hard and shatter it.

! W HP:Awful Mana:Frozen *a Man*:Bad Tikar (KENNY):Wounded>d
No way! You are fighting for your life!

! W HP:Awful Mana:Frozen *a Man*:Bad Tikar (KENNY):Wounded>
Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves west.

! W HP:Awful Mana:Frozen *a Man*:Bad>
Tikar (KENNY) has arrived from the west.

! W HP:Awful Mana:Frozen *a Man*:Bad>d
No way! You are fighting for your life!

! W HP:Awful Mana:Frozen *a Man*:Bad>flee
*an Elf* has arrived from the west.
A horse has arrived from the west.
You flee head over heels.
Web-Covered Cave
Exits: east, up.

o W HP:Awful Mana:Frozen Move:Tired>e
e
Web-Covered Tunnel
The corpse of a huge, poisonous spider is lying here.
Exits: south, west.

o W HP:Awful Mana:Frozen Move:Tired>Alas, you cannot go that way...

o W HP:Awful Mana:Frozen Move:Tired>sc
14/440 hits, 0/46 mana, and 49/156 moves.

o W HP:Awful Mana:Frozen Move:Tired>stat
OB: 125%, DB: 18%, PB: 48%, Armour: 82%. Wimpy: 0. Mood: aggressive.
Needed: 472,149 xp, 2,896 tp. Gold: 320. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right leg.

o W HP:Awful Mana:Frozen>l
Web-Covered Tunnel
The corpse of a huge, poisonous spider is lying here.

o W HP:Awful Mana:Frozen>w
Web-Covered Cave
Exits: east, up.

o W HP:Awful Mana:Frozen>u
w
A Sticky Tunnel
*an Elf* is standing here.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: west, down.

! W HP:Awful Mana:Frozen>Underground
*Tume the Silvan Elf* is standing here.
Tikar (KENNY) is standing here.
Exits: [north], east.

! W HP:Awful Mana:Frozen Move:Tired>n
Tikar (KENNY) opens the fissures.
*Tume the Silvan Elf* closes the fissures.
#   $door is now set to {fissures} [local]
The fissures seems to be closed.

! W HP:Awful Mana:Frozen Move:Tired>
*an Elf* has arrived from the east.
A horse has arrived from the east.

! W HP:Awful Mana:Frozen Move:Tired>open fissures
n
Tikar (KENNY) opens the fissures.
It's already open!

! W HP:Awful Mana:Frozen Move:Tired>Tikar (KENNY) leaves north.
You follow Tikar.
You blink and feel weaker under the cruel light of the sun.
A Small Clearing
The fissures closes quietly.

Tikar (KENNY) opens the fissures.
The fissures closes quietly.

Tikar (KENNY) leaves north.
You follow Tikar.
You were not able to keep your concentration while moving.
Green Forest

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves north.
You follow Tikar.
A Small River
The water is frozen solid.

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves south.
You follow Tikar.
Green Forest
The ground is frozen solid.

* W HP:Awful Mana:Frozen Move:Tired>l
Green Forest
Tikar (KENNY) is standing here.

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves east.
You follow Tikar.
Green Forest

* W HP:Awful Mana:Frozen Move:Tired>sc
15/440 hits, 0/46 mana, and 39/156 moves.

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves east.
You follow Tikar.
Green Forest
A squirrel scampers around here, looking for nuts from the trees.

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves east.
You follow Tikar.
Edge of the Forest
A woodpecker is here, tapping on a tree.

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves south.
You follow Tikar.
A Peaceful Field
A small grasshopper clings to a blade of grass, ready to spring.
A fat rabbit sits here, chewing on some grass.

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves east.
You follow Tikar.
Bend in the Road

* W HP:Awful Mana:Frozen Move:Tired>
Tikar (KENNY) leaves east.
You follow Tikar.
Bend in the Road

* W HP:Awful Mana:Frozen Move:Tired>cmw
Tikar (KENNY) leaves south.
You follow Tikar.
Shaded Path
cha mood wimpy
Ok.

* W HP:Awful Mana:Frozen Move:Slow>draw broadsword
You remove an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.
Tikar (KENNY) leaves east.
You follow Tikar.
You feel so much better hiding in the shadows!
Dark Path

o W HP:Awful Mana:Frozen Move:Slow>
Tikar (KENNY) leaves east.
You follow Tikar.
Dark Forest
The garden snake slithers harmlessly here.
A garden snake leaves west.

o W HP:Awful Mana:Frozen Move:Slow>
Tikar (KENNY) leaves east.
You follow Tikar.
Dark Forest

o W HP:Awful Mana:Frozen Move:Slow>
Tikar (KENNY) leaves east.
You follow Tikar.
Dark Forest
The corpse of *a Woman* is lying here.

o W HP:Awful Mana:Frozen Move:Slow>
Tikar (KENNY) leaves south.
You follow Tikar.
Ancient Forest
Morwath narrates 'casting elf cinard'

o W HP:Awful Mana:Frozen Move:Slow>stat
Tikar (KENNY) leaves south.
You follow Tikar.
Ancient Forest
OB: 73%, DB: 18%, PB: 105%, Armour: 82%. Wimpy: 0. Mood: wimpy.
Needed: 472,149 xp, 2,896 tp. Gold: 320. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right leg.

o W HP:Awful Mana:Frozen Move:Slow>cmw
cha mood wimpy
cha mood wimpy
Ok.
Tikar (KENNY) leaves south.
You follow Tikar.
Ancient Forest

o W HP:Awful Mana:Frozen Move:Weak>sc
16/440 hits, 0/46 mana, and 12/156 moves.

o W HP:Awful Mana:Frozen Move:Weak>q
rev q
You begin to search...

Tikar (KENNY) leaves west.
You follow Tikar.
You were not able to keep your concentration while moving.
Ancient Forest
A sparrow is flapping around on the ground.
A boar cub is playing here, and exploring the wide world.

o W HP:Awful Mana:Frozen Move:Weak>
Tikar (KENNY) leaves south.
You follow Tikar.
You blink and feel weaker under the cruel light of the sun.
Wooded Slopes

* W HP:Awful Mana:Frozen Move:Weak>
Tikar (KENNY) leaves north.
You follow Tikar.
You feel so much better hiding in the shadows!
Ancient Forest
A sparrow is flapping around on the ground.
A boar cub is playing here, and exploring the wide world.

o W HP:Awful Mana:Frozen Move:Weak>sc
17/440 hits, 1/46 mana, and 7/156 moves.

o W HP:Awful Mana:Icy Move:Weak>q
rev q
You begin to search...

You didn't find anyone.

o W HP:Awful Mana:Icy Move:Weak>
Tikar (KENNY) begins some strange incantations...

o W HP:Awful Mana:Icy Move:Weak>
Tikar (KENNY) utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.

#### one cure so i could quaff safely ####

o W HP:Awful Mana:Icy Move:Weak>
Tikar (KENNY) leaves south.
You follow Tikar.
You blink and feel weaker under the cruel light of the sun.
Wooded Slopes

* W HP:Awful Mana:Icy Move:Weak>q
rev q
You begin to search...

Tikar (KENNY) leaves south.
You follow Tikar.
You were not able to keep your concentration while moving.
High Hill

* W HP:Awful Mana:Icy Move:Fainting>
Tikar (KENNY) leaves west.
You follow Tikar.
Rising Hills

* W HP:Awful Mana:Icy Move:Fainting>
Tikar (KENNY) leaves south.
You follow Tikar.
You are too exhausted.

* W HP:Awful Mana:Icy Move:Fainting>g draught all
quaff draught
You get a flask of orkish draught from a leather backpack.

* W HP:Awful Mana:Icy Move:Fainting>s
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W HP:Awful Mana:Icy Move:Tired>
Gentle Slope
Tikar (KENNY) is standing here.
Exits: *north*, *east*, *south*, *west*.

* W HP:Awful Mana:Icy Move:Tired>#   $door is now set to {alcove} [local]

Tikar (KENNY) leaves south.
You follow Tikar.
Rocky Rise
A lone hawk soars high above you.

* W HP:Awful Mana:Icy Move:Tired>sc
25/440 hits, 2/46 mana, and 31/156 moves.

* W HP:Awful Mana:Icy Move:Tired>
Tikar (KENNY) leaves east.
You follow Tikar.
A Ridge in the Hills

* W HP:Awful Mana:Icy Move:Slow>
Tikar (KENNY) leaves south.
You follow Tikar.
Rocky Overhang

* W HP:Awful Mana:Icy Move:Slow>
Tikar (KENNY) leaves north.
You follow Tikar.
A Ridge in the Hills

* W HP:Awful Mana:Icy Move:Slow>
Tikar (KENNY) leaves west.
You follow Tikar.
Rocky Rise
A lone hawk soars high above you.

* W HP:Awful Mana:Icy Move:Slow>
Tikar (KENNY) leaves south.
You follow Tikar.
Rocky Inlet

* W HP:Awful Mana:Icy Move:Slow>
Tikar (KENNY) leaves south.
You follow Tikar.
You carefully try to walk on the frozen water.
Bend in the River
A heron is stalking the area, looking for fish.
The water is frozen solid.

* W HP:Awful Mana:Icy Move:Slow>
Tikar (KENNY) leaves east.
You follow Tikar.
You carefully try to walk on the frozen water.
Rapid River
You see two large pieces of raw meat on the ground.
A salmon swims here.
A salmon swims here.
A salmon swims here.

* W HP:Awful Mana:Icy Move:Weak>
Tikar (KENNY) gets a flask of orkish draught from a leather backpack.

* W HP:Awful Mana:Icy Move:Weak>
Tikar (KENNY) drinks a flask of orkish draught.
Tikar (KENNY) gulps down the draught, staggers but regains his balance.


#### tikar wanted to regen ####
#### we move to spirit castle as they come ####



o W HP:Wounded Mana:Cold>sc
137/440 hits, 7/46 mana, and 156/156 moves.

o W HP:Wounded Mana:Cold>sc

The woodendoor is opened from the other side.

o W HP:Wounded Mana:Cold>137/440 hits, 7/46 mana, and 156/156 moves.

o W HP:Wounded Mana:Cold>stat
st
OB: 86%, DB: -32%, PB: 95%, Armour: 82%. Wimpy: 50. Mood: wimpy.
Needed: 472,112 xp, 2,830 tp. Gold: 320. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the right leg.

o W HP:Wounded Mana:Cold>d
You stop resting, and stand up.

o W HP:Wounded Mana:Cold>e
Alas, you cannot go that way...

o W HP:Wounded Mana:Cold>
Empty Corridor
Exits: east, west.

o W HP:Wounded Mana:Cold>e
Servant's Quarters
Exits: west.

o W HP:Wounded Mana:Cold>w
Empty Corridor
Exits: east, west.

o W HP:Wounded Mana:Cold>w
The Cellar
A patch of moss grows here on a wet, flat stone.
Exits: [north], east, (up).

o W HP:Wounded Mana:Cold>scout u
You quietly scout upwards...
*Artenas the Rohir Man* has arrived from above.

Kitchen
A spirit floats towards you and howls with an evil laughter.

You stop scouting.

! W HP:Wounded Mana:Cold>
*Artenas the Rohir Man* pounds your left leg hard.
You pound *Artenas the Rohir Man*'s left leg extremely hard.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>c
e
close exit
It's already closed!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>No way! You are fighting for your life!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>flee
You flee head over heels.
Kitchen
A spirit is here, fighting *Tume the Silvan Elf*.
*Tume the Silvan Elf* is here, fighting a spirit.
Exits: west, (down).

! W HP:Wounded Mana:Cold>e
e
Alas, you cannot go that way...

! W HP:Wounded Mana:Cold>Alas, you cannot go that way...

! W HP:Wounded Mana:Cold>w

*Artenas the Rohir Man* has arrived from below.

! W HP:Wounded Mana:Cold>*Artenas the Rohir Man* quickly approaches, trying to pound you.
*Tume the Silvan Elf* begins some strange incantations...
No way! You are fighting for your life!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>s
No way! You are fighting for your life!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>s
No way! You are fighting for your life!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>w
flee
No way! You are fighting for your life!
You hear some apparently very close noise coming from the west.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>You flee head over heels.
The Cellar
A patch of moss grows here on a wet, flat stone.
Exits: [north], east, (up).

o W HP:Wounded Mana:Cold>
Tikar (KENNY) has arrived from the east.

o W HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

o W HP:Wounded Mana:Cold>s
Alas, you cannot go that way...
Your blood freezes as you hear a death cry from above.

o W HP:Wounded Mana:Cold>
*Artenas the Rohir Man* has arrived from above.

! W HP:Wounded Mana:Cold>
*Artenas the Rohir Man* quickly approaches, trying to pound you.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>u
No way! You are fighting for your life!
Tikar (KENNY) strongly slashes *Artenas the Rohir Man*'s body and tickles it.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>flee
You flee head over heels.
Empty Corridor
Exits: east, west.

o W HP:Wounded Mana:Cold>w
The Cellar
A patch of moss grows here on a wet, flat stone.
Tikar (KENNY) is here, fighting *Artenas the Rohir Man*.
*Artenas the Rohir Man* is here, fighting Tikar (KENNY).
Exits: [north], east, [up].
*Artenas the Rohir Man* strongly pounds Tikar (KENNY)'s body and tickles it.

! W HP:Wounded Mana:Cold>u
#   $door is now set to {woodendoor} [local]
The woodendoor seems to be closed.

! W HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

! W HP:Wounded Mana:Cold>
Tikar (KENNY) lightly slashes *Artenas the Rohir Man*'s body and tickles it.

! W HP:Wounded Mana:Cold>#   $target is now set to {*man*} [local]
kill *man*
*Artenas the Rohir Man* swiftly dodges your attempt to pound him.
Tikar (KENNY) opens the door.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine Tikar (KENNY):Hurt>lab x
#   $target is now set to {x} [local]

Tikar (KENNY) panics, and attempts to flee.
Tikar (KENNY) leaves east.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man*:Fine>Ok.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine>
Tikar (KENNY) has arrived from the east.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine>
Tikar (KENNY) approaches *Artenas the Rohir Man* (x), trying to slash him.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine>cma
cha mood agg
Ok.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine>f
You flee head over heels.
Empty Corridor
Exits: east, west.

o W HP:Wounded Mana:Cold>w
kill x
The Cellar
A patch of moss grows here on a wet, flat stone.
*Artenas the Rohir Man* (x) is here, fighting Tikar (KENNY).
Tikar (KENNY) is here, fighting *Artenas the Rohir Man* (x).
Exits: (north), east, [up].

! W HP:Wounded Mana:Cold>You pound *Artenas the Rohir Man* (x)'s right foot very hard and tickle 
it.
Tikar (KENNY) barely slashes *Artenas the Rohir Man* (x)'s left leg and
tickles it.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>cma
cha mood agg
Ok.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>draw hammer
The warhammer is no sheath!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>cma
cha mood agg
Ok.
Tikar (KENNY) closes the door.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>
*Artenas the Rohir Man* (x) tries to pound Tikar (KENNY), but he parries
successfully.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>bash x
*Artenas the Rohir Man* (x) says 'hehe'

Tikar (KENNY) smiles viciously.
Tikar (KENNY) lightly slashes *Artenas the Rohir Man* (x)'s right leg and
tickles it.

*Artenas the Rohir Man* (x) opens the door.

cma
*Artenas the Rohir Man* (x) panics, but can't stop fighting to flee.

#   $door is now set to {exit u} [local]
Your bash at *Artenas the Rohir Man* (x) sends him sprawling.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>cma
cha mood agg
Ok.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>cha mood agg
Ok.
Tikar (KENNY) strongly slashes *Artenas the Rohir Man* (x)'s body and tickles
it.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>
Your blood freezes as you hear a death cry from above.
! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>cma
cha mood agg
Ok.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>l
Tikar (KENNY) removes an engraved broadsword.
Tikar (KENNY) confidently draws a jagged-edged scimitar.
The Cellar
A patch of moss grows here on a wet, flat stone.
*Artenas the Rohir Man* (x) is here, fighting Tikar (KENNY).
Tikar (KENNY) is here, fighting *Artenas the Rohir Man* (x).

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Fine Tikar (KENNY):Hurt>c u
close exit u
It's already closed!
You pound *Artenas the Rohir Man* (x)'s body extremely hard.
Tikar (KENNY) slashes *Artenas the Rohir Man* (x)'s body extremely hard.
*Artenas the Rohir Man* (x) is shaken with spasm as the venom enters his body!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>c u
close exit u
It's already closed!
*Artenas the Rohir Man* (x) seems to have recovered his senses.
*Artenas the Rohir Man* (x) panics, but can't stop fighting to flee.
! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>c u
close exit u
It's already closed!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>#   $door is now set
 to {exit u} [local]

*Artenas the Rohir Man* (x) panics, but can't stop fighting to flee.

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>close exit u
It's already closed!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>close exit u
It's already closed!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>close exit u
It's already closed!

! W HP:Wounded Mana:Cold *Artenas the Rohir Man* (x):Hurt Tikar (KENNY):Hurt>close exit u
It's already closed!
*Artenas the Rohir Man* (x) panics, and attempts to flee.
*Artenas the Rohir Man* (x) leaves east.

o W HP:Wounded Mana:Cold>close exit u
close exit u
It's already closed!

o W HP:Wounded Mana:Cold>It's already closed!

o W HP:Wounded Mana:Cold>kill x
The woodendoor is opened from the other side.
They aren't here.

o W HP:Wounded Mana:Cold>kill x
close exit u

Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.

o W HP:Wounded Mana:Cold>
*a Dwarf* has arrived from above.
*an Elf* has arrived from above.
*Kelan the Dwarf* has arrived from above.
*a Man* has arrived from above.

! W HP:Wounded Mana:Cold>*a Dwarf* tries to pound Tikar (KENNY), but he parries successfully.
They aren't here.
ass
*an Elf* joins *a Dwarf*'s fight.
*an Elf* crushes Tikar (KENNY)'s body very hard.
Tikar (KENNY) tries to slash *a Dwarf*, but he parries successfully.

! W HP:Wounded Mana:Cold>close exit u
kill x
Ok.

! W HP:Wounded Mana:Cold>close exit u
You assist Tikar (KENNY).
You pound *a Dwarf*'s right hand very hard and tickle it.

! W HP:Wounded Mana:Cold *a Dwarf*:Fine Tikar (KENNY):Hurt>It's already closed!
Tikar (KENNY) panics, and attempts to flee.

! W HP:Wounded Mana:Cold *a Dwarf*:Fine Tikar (KENNY):Hurt>*Artenas the Rohir Man* (x) has arrive
d from the east.
You're already fighting!

! W HP:Wounded Mana:Cold *a Dwarf*:Fine Tikar (KENNY):Hurt>flee
It's already closed!

! W HP:Wounded Mana:Cold *a Dwarf*:Fine Tikar (KENNY):Hurt>*a Man* begins some strange incantatio
ns...
You flee head over heels.
The Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
Exits: (south).

o W HP:Wounded Mana:Cold>cmw
draw broadsword
cha mood wimpy
Ok.

o W HP:Wounded Mana:Cold>
You remove an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.

o W HP:Wounded Mana:Cold>s
The Cellar
A patch of moss grows here on a wet, flat stone.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Kelan the Dwarf* is standing here.
*a Man* is standing here.
*Artenas the Rohir Man* (x) is standing here.
Exits: (north), east, [up].
*Kelan the Dwarf* pounds your left leg hard.

! W HP:Wounded Mana:Cold *Kelan the Dwarf*:Healthy>o u
u
open exit u
Ok.
*a Dwarf* leaves east.
*an Elf* leaves east.
*a Man* leaves east.

! W HP:Wounded Mana:Cold *Kelan the Dwarf*:Healthy>No way! You are fighting for your life!

! W HP:Wounded Mana:Cold *Kelan the Dwarf*:Healthy>f
You flee head over heels.
Kitchen
A spirit floats towards you and howls with an evil laughter.
*Tume the Silvan Elf* is standing here.
Exits: west, (down).

! W HP:Wounded Mana:Cold>cmw
cha mood wimpy
Ok.

! W HP:Wounded Mana:Cold>w
Main Hall
The corpse of a citizen mercenary is lying here.
Exits: north, east, south, west.
*Tume the Silvan Elf* has arrived from the east.

! W HP:Wounded Mana:Cold>s
s
Main Hall
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
Exits: north, south, [up].

o W HP:Wounded Mana:Cold>w

*Tume the Silvan Elf* has arrived from the north.

! W HP:Wounded Mana:Cold>Entrance Hall
The corpse of a citizen mercenary is lying here.
Exits: north, *west*.

o W HP:Wounded Mana:Cold>
You blink and feel weaker under the cruel light of the sun.
At the Gates of a Ruined Castle
A brass lantern has been set on the ground.
A strip of leather with a buckle is lying here.
A sturdy pack horse is standing here.
Exits: east, *south*.

* W HP:Wounded Mana:Cold>w
Alas, you cannot go that way...
*Tume the Silvan Elf* has arrived from the east.

* W HP:Wounded Mana:Cold>s
A Decaying Drawbridge


#### considered it time to leave ####



! W HP:Wounded Mana:Cold>
Tikar (KENNY) leaves down.
You follow Tikar.
Stairs Into Darkness

o W HP:Wounded Mana:Cold>
Tikar (KENNY) leaves down.
You follow Tikar.
Flooded Basement
The corpse of a black fungus is lying here.

o W HP:Wounded Mana:Cold>
Tikar (KENNY) leaves south.
You follow Tikar.
Slimy Tunnel

o W HP:Wounded Mana:Cold>sl

Tikar (KENNY) leaves south.
You follow Tikar.
Slimy Tunnel
*an Elf* is sleeping here.

! W HP:Wounded Mana:Cold>sc
You go to sleep.

o W HP:Wounded Mana:Cold>136/440 hits, 10/46 mana, and 129/156 moves.

o W HP:Wounded Mana:Cold>wa
You wake, and sit up.
Tikar (KENNY) leaves north.

! W HP:Wounded Mana:Cold>st
You stand up.

! W HP:Wounded Mana:Cold>
Tikar (KENNY) has arrived from the north.

! W HP:Wounded Mana:Cold>b elf
cma
bash elf

draw hammer
cma
Your bash at *an Elf* sends him sprawling.
You try to slash *an Elf*, but he parries successfully.

! W HP:Wounded Mana:Cold *an Elf*:Wounded>cha mood agg
Ok.

! W HP:Wounded Mana:Cold *an Elf*:Wounded>lab x
#   $target is now set to {x} [local]
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very
evil-minded.
*an Elf* seems to have recovered his senses.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Wounded Mana:Cold>cha mood agg
Ok.

o W HP:Wounded Mana:Cold>Exactly whom did you wish to give a label?

o W HP:Wounded Mana:Cold>cma
cha mood agg
Ok.
Tikar (KENNY) leaves south.
You follow Tikar.
Pool of Slime
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
*an Elf* is standing here.
! W HP:Wounded Mana:Cold>#   $target is now set to {*elf*} [local]

Tikar (KENNY) slashes *an Elf*'s left arm and shatters it.
Tikar (KENNY) swiftly dodges *an Elf*'s attempt to hit him.

! W HP:Wounded Mana:Cold>kill *elf*
! W HP:Wounded Mana:Cold>
Alas! You failed to reach him through the melee.

! W HP:Wounded Mana:Cold>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o W HP:Wounded Mana:Cold>
Tikar (KENNY) leaves north.
You follow Tikar.
You were not able to keep your concentration while moving.
Slimy Tunnel
*an Elf* is standing here.

! W HP:Wounded Mana:Cold>#   $door is now set to {exit} [local]

Tikar (KENNY) approaches *an Elf*, trying to slash him.

! W HP:Wounded Mana:Cold>kill *elf*
You pound *an Elf*'s head extremely hard and shatter it.
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o W HP:Wounded Mana:Cold>kill *elf*
They aren't here.

o W HP:Wounded Mana:Cold>close exit
You don't see any exit here.

o W HP:Wounded Mana:Cold>close exit
Tikar (KENNY) leaves north.
You follow Tikar.
Slimy Tunnel
*an Elf* is standing here.
It's already closed!

! W HP:Wounded Mana:Cold>kill *elf*
Tikar (KENNY) approaches *an Elf*, trying to slash him.
You approach *an Elf*, trying to pound him.

! W HP:Wounded Mana:Cold *an Elf*:Awful Tikar (KENNY):Hurt>close exit
It's already closed!

! W HP:Wounded Mana:Cold *an Elf*:Awful Tikar (KENNY):Hurt>kill *elf*
close exit
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W HP:Wounded Mana:Cold>It's already closed!

o W HP:Wounded Mana:Cold>kill *elf*
They aren't here.
Tikar (KENNY) leaves south.
You follow Tikar.
Slimy Tunnel
*an Elf* is standing here.

! W HP:Wounded Mana:Cold>
Tikar (KENNY) slashes *an Elf*'s right arm extremely hard and shatters it.
*an Elf* is mortally wounded and will die soon if not aided.

! W HP:Wounded Mana:Cold>kill *elf*
! W HP:Wounded Mana:Cold *an Elf*:Dying Tikar (KENNY):Hurt>close exit
You don't see any exit here.

! W HP:Wounded Mana:Cold *an Elf*:Dying Tikar (KENNY):Hurt>
You pound *an Elf*'s right arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.

o W HP:Wounded Mana:Cold>ec
exa corpse
corpse (here) : 
a pile of coins
a quiver
a large skin
a hunting knife (brand new)
a hooded brass lantern
a stone
a pan
a plain leather belt
a longbow
a leather backpack
a forest green cloak (used)
a shield of Arthedain (worn out)
a thick pair of rigid leather sleeves (worn out)
a thin pair of leather gloves (used)
a pair of soft leather boots (used)
a thick pair of soft leather trousers (worn out)
a leather helmet (worn out)
a thick, soft leather jerkin (used)
a double edged eket (brand new)

o W HP:Wounded Mana:Cold>
Tikar (KENNY) gets a pile of coins from the corpse of *an Elf*.

o W HP:Wounded Mana:Cold>1
get coins all.corpse
You can't find a coins in any corpse.

o W HP:Wounded Mana:Cold>n
Slimy Tunnel
Exits: [north], south.

o W HP:Wounded Mana:Cold>sl
Tikar (KENNY) has arrived from the south.
You go to sleep.

o W HP:Wounded Mana:Cold>#   $door is now set to {exit} [local]
cmw
cha mood wimpy
Ok.

o W HP:Wounded Mana:Cold>score
139/440 hits, 10/46 mana, and 120/156 moves.

o W HP:Wounded Mana:Cold>l
In your dreams, or what?

o W HP:Wounded Mana:Cold>sc
140/440 hits, 10/46 mana, and 121/156 moves.

o W HP:Wounded Mana:Cold>sc
140/440 hits, 10/46 mana, and 121/156 moves.

o W HP:Wounded Mana:Cold>sc
140/440 hits, 11/46 mana, and 122/156 moves.

o W HP:Wounded Mana:Cold>sc
140/440 hits, 11/46 mana, and 122/156 moves.
You feel bolder.

o W HP:Wounded Mana:Cold>sc
140/440 hits, 11/46 mana, and 123/156 moves.

o W HP:Wounded Mana:Cold>sc
140/440 hits, 11/46 mana, and 124/156 moves.

o W HP:Wounded Mana:Cold>sc
140/440 hits, 11/46 mana, and 124/156 moves.

o W HP:Wounded Mana:Cold>sc
141/440 hits, 11/46 mana, and 125/156 moves.

o W HP:Wounded Mana:Cold>sc
141/440 hits, 11/46 mana, and 125/156 moves.

o W HP:Wounded Mana:Cold>wa
You wake, and sit up.

! W HP:Wounded Mana:Cold>st
cast n 'cure light'
Tikar (KENNY) tries to slash *Tume the Silvan Elf*, but he parries
successfully.
You stand up.
*Tume the Silvan Elf* tries to pierce Tikar (KENNY), but he parries
successfully.

! W HP:Wounded Mana:Cold>-Tikar (KENNY) closes the moss.
You muster all of your concentration...

sl
*Tume the Silvan Elf* begins some strange incantations...

wa
st
Your scratches and bruises disappear.

! W HP:Wounded Mana:Frozen>#   $target is now set to {*elf*} [local]
s
You go to sleep.

o W HP:Wounded Mana:Frozen>
You wake, and sit up.
*Tume the Silvan Elf* utters the word 'zabrahpdjatz'
*Tume the Silvan Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
You try to pound *Tume the Silvan Elf*, but he parries successfully.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Healthy>Do you not consider fighting as standing?
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Healthy>No way! You are fighting for your life!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Healthy>f
You flee head over heels.
Slimy Tunnel
The corpse of *an Elf* is lying here.
Tikar (KENNY) is standing here.
Exits: north, south.

o W HP:Bad Mana:Frozen>cmw
cha mood wimpy
Ok.
The earth trembles and shivers.

o W HP:Bad Mana:Frozen>cma
Tikar (KENNY) leaves north.
You follow Tikar.
Slimy Tunnel
*Tume the Silvan Elf* is standing here.
cha mood agg
Ok.

! W HP:Bad Mana:Frozen>#   $target is now set to {*elf*} [local]

Tikar (KENNY) begins some strange incantations...

! W HP:Bad Mana:Frozen>draw hammer
kill *elf*
*Tume the Silvan Elf* begins some strange incantations...
The warhammer is no sheath!

! W HP:Bad Mana:Frozen>You strongly pound *Tume the Silvan Elf*'s body.
Your victim is shocked by your hit!
Tikar (KENNY) leaves south.
! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>#   $door is now set to {exit} [local]
flee
You will attempt to flee!

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>
You flee head over heels.
Slimy Tunnel
The corpse of *an Elf* is lying here.
Tikar (KENNY) is standing here.
Exits: north, south.

o W HP:Bad Mana:Frozen>
The earth trembles and shivers.

o W HP:Bad Mana:Frozen>
Tikar (KENNY) leaves north.
You follow Tikar.
Slimy Tunnel
*Tume the Silvan Elf* is standing here.

! W HP:Bad Mana:Frozen>
Tikar (KENNY) begins some strange incantations...

! W HP:Bad Mana:Frozen>kill *elf*
*Tume the Silvan Elf* leaves south.
They aren't here.
They aren't here.

o W HP:Bad Mana:Frozen>
*Tume the Silvan Elf* has arrived from the south.

! W HP:Bad Mana:Frozen>kill *elf*

*Tume the Silvan Elf* leaves south.
Tikar (KENNY) leaves south.
You follow Tikar.
Slimy Tunnel
The corpse of *an Elf* is lying here.
*Tume the Silvan Elf* is standing here.

! W HP:Bad Mana:Frozen>Tikar (KENNY) begins some strange incantations...
You pound *Tume the Silvan Elf*'s left leg very hard.
Your victim is shocked by your hit!
*Tume the Silvan Elf* tries to pierce you, but your parry is successful.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>
Tikar (KENNY) utters the words 'qpurr hajqp'

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>
*Tume the Silvan Elf* panics, and attempts to flee.
*Tume the Silvan Elf* leaves south.

o W HP:Bad Mana:Frozen>
*Tume the Silvan Elf* has arrived from the south.

! W HP:Bad Mana:Frozen>kill *elf*
You approach *Tume the Silvan Elf*, trying to pound him.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Fine>kill *elf*
Tikar (KENNY) slashes *Tume the Silvan Elf*'s head extremely hard and shatters
it.
*Tume the Silvan Elf* is shaken with spasm as the venom enters his body!
You're already fighting!
*Tume the Silvan Elf* panics, but can't stop fighting to flee.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Hurt>
*Tume the Silvan Elf* begins some strange incantations...

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Hurt>#   $door is now set to {exit} [local]
flee
You flee head over heels.
Slimy Tunnel
Exits: [north], south.

o W HP:Bad Mana:Frozen>
The earth trembles and shivers.

o W HP:Bad Mana:Frozen>
Tikar (KENNY) has arrived from the south.

o W HP:Bad Mana:Frozen>s
kill *elf*
Slimy Tunnel
The corpse of *an Elf* is lying here.
*Tume the Silvan Elf* is standing here.
Exits: north, south.

! W HP:Bad Mana:Frozen>You approach *Tume the Silvan Elf*, trying to pound him.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Hurt>
*Tume the Silvan Elf* panics, and attempts to flee.
*Tume the Silvan Elf* leaves north.

o W HP:Bad Mana:Frozen>
*Tume the Silvan Elf* has arrived from the north.

! W HP:Bad Mana:Frozen>
*Tume the Silvan Elf* leaves north.

o W HP:Bad Mana:Frozen>n
kill *elf*
close exit
Slimy Tunnel
Tikar (KENNY) is standing here.
*Tume the Silvan Elf* is standing here.
Exits: [north], south.

! W HP:Bad Mana:Frozen>close exit
You pound *Tume the Silvan Elf*'s right arm extremely hard and shatter it.
*Tume the Silvan Elf* fails to pierce you.

! W HP:Bad Mana:Frozen *Tume the Silvan Elf*:Wounded>It's already closed!
Tikar (KENNY) slashes *Tume the Silvan Elf*'s left leg hard and shatters it.
*Tume the Silvan Elf* panics, and attempts to flee.
*Tume the Silvan Elf* leaves south.

o W HP:Bad Mana:Frozen>close exit
It's already closed!

o W HP:Bad Mana:Frozen>close exit
close exit
It's already closed!

o W HP:Bad Mana:Frozen>kill *elf*
close exit
It's already closed!
*Tume the Silvan Elf* has arrived from the south.

! W HP:Bad Mana:Frozen>It's already closed!
*Tume the Silvan Elf* bleeds from open wounds.
The venom runs into *Tume the Silvan Elf*'s veins!
*Tume the Silvan Elf* is incapacitated and will slowly die, if not aided.
*Tume the Silvan Elf* dies from lack of blood.
Your blood freezes as you hear *Tume the Silvan Elf*'s death cry.
*Tume the Silvan Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Tume the Silvan Elf*.
You begin to feel thirsty.

o W HP:Bad Mana:Frozen>kill *elf*
close exit
kill *elf*
They aren't here.

o W HP:Bad Mana:Frozen>It's already closed!

o W HP:Bad Mana:Frozen>They aren't here.

o W HP:Bad Mana:Frozen>It's already closed!

o W HP:Bad Mana:Frozen>They aren't here.

o W HP:Bad Mana:Frozen>drink skin
Morhol narrates 'fuck sorcerer is dead'
It's empty already.

o W HP:Bad Mana:Frozen>score
103/440 hits, 0/46 mana, and 98/156 moves.

o W HP:Bad Mana:Frozen>l
Tikar (KENNY) sits down and rests.
Slimy Tunnel
The corpse of *an Elf* is lying here.
Tikar (KENNY) is resting here.
The shadow of *an Elf* is floating here.

o W HP:Bad Mana:Frozen>ec
Tikar narrates 'tume rips'
exa corpse
corpse (here) : 
a pile of coins
a stone
a butcher knife (brand new)
a water skin
a plain silken sash
a ceremonial dagger (brand new)
a leather backpack
a forest green cloak (used)
a bejewelled oak staff
a pair of thin vambraces (used)
a pair of metal gauntlets (brand new)
a black pair of padded boots (used)
a thin pair of greaves (worn out)
a spiked metal helmet (worn out)
a blood-encrusted breastplate (brand new)
an azure ring
a quiver
a quiver

o W HP:Bad Mana:Frozen>score
q
104/440 hits, 0/46 mana, and 100/156 moves.

o W HP:Bad Mana:Frozen>-rev q
You begin to search...

You didn't find anyone.

o W HP:Bad Mana:Icy>sl
You go to sleep.

o W HP:Bad Mana:Icy>inf
You are a male Tarkhnarb Orc.
You are 48 years, 8 months and 25 days old.
You have played 9 days and 21 hours (real time). Session: 1 hr.
This ranks you as Ozgun Elvis (level 38).
You are five feet nine and weigh eleven stone and three pounds.
Perception: vision 10, hearing -30, smell -40. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
Your equipment weighs 198 pounds. That is REALLY heavy!
Your base abilities are: Str:20 Int:7 Wis:7 Dex:15 Con:20 Wil:16 Per:12.
Offensive Bonus: 138%, Dodging Bonus: -57%, Parrying Bonus: 48%.
Your armour provides an average protection of 82%.
You have 106/440 hit, 1/46 mana, and 103/156 movement points.
Your mood is aggressive. You will flee if your hit points go below 50.
You have scored 18,981,965 experience points and you have 70,470 travel points.
You have won great renown in battles for the forces of the Dark Lord.
You need 468,035 exp. points and 2,830 travel points to reach the next level.
You have 320 gold coins and 28 copper pennies.
You are speaking Orkish.
You will swim if necessary.

You are subjected to the following temporary effects:

*** Return: continue, b: back one page, r: redisplay, q:quit (97%) *** 
- novoid
- noquit
- panic

o W HP:Bad Mana:Icy>l
In your dreams, or what?

o W HP:Bad Mana:Icy>wa
You wake, and sit up.

o W HP:Bad Mana:Icy>st
l
You stand up.

o W HP:Bad Mana:Icy>n
Slimy Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.

o W HP:Bad Mana:Icy>
Tikar (KENNY) has arrived from the south.

o W HP:Bad Mana:Icy>#   $door is now set to {moss} [local]
The moss seems to be closed.
Talamus narrates 'guardian'

o W HP:Bad Mana:Icy>n
#   $door is now set to {moss} [local]
The moss seems to be closed.

o W HP:Bad Mana:Icy>
*Artenas the Rohir Man* (x) has arrived from the south.

! W HP:Bad Mana:Icy>
*Artenas the Rohir Man* (x) quickly approaches, trying to pound you.
You pound *Artenas the Rohir Man* (x)'s right hand extremely hard and shatter
it.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Wounded>s
No way! You are fighting for your life!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Wounded>t
Who do you wish to tell what?

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Wounded>lab x
#   $target is now set to {x} [local]
Ok. Changed label x.
Tikar (KENNY) strongly slashes *Artenas the Rohir Man* (x)'s left foot.
*Artenas the Rohir Man* (x) is shaken with spasm as the venom enters his body!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Wounded>f
You flee head over heels.
PANIC! You couldn't escape!
*Artenas the Rohir Man* (x) panics, and attempts to flee.
*Artenas the Rohir Man* (x) leaves south.

o W HP:Bad Mana:Icy>cmw
cha mood wimpy
Ok.

o W HP:Bad Mana:Icy>
Tikar (KENNY) removes a jagged-edged scimitar.
Tikar (KENNY) confidently draws an engraved broadsword.

o W HP:Bad Mana:Icy>cma
cha mood agg
Ok.

o W HP:Bad Mana:Icy>draw hammer
The warhammer is no sheath!

o W HP:Bad Mana:Icy>kill x
They aren't here.

o W HP:Bad Mana:Icy>#   $target is now set to {x} [local]
kill x
They aren't here.

o W HP:Bad Mana:Icy>s
Slimy Tunnel
The corpse of *an Elf* is lying here.
*Artenas the Rohir Man* (x) is standing here.
Exits: north, south.

! W HP:Bad Mana:Icy>kill x
You pound *Artenas the Rohir Man* (x)'s right hand extremely hard and shatter
it.
*Artenas the Rohir Man* (x) pounds your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>
Tikar (KENNY) has arrived from the north.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>
*Artenas the Rohir Man* (x) panics, and attempts to flee.
*Artenas the Rohir Man* (x) leaves north.

o W HP:Bad Mana:Icy>n
kill x
Slimy Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
*Artenas the Rohir Man* (x) is standing here.
Exits: [north], south.

! W HP:Bad Mana:Icy>close moss
You approach *Artenas the Rohir Man* (x), trying to pound him.
Tikar (KENNY) has arrived from the south.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>close moss
It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>close moss
It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>close moss
close moss
It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Bad>close moss
It's already closed!
Tikar (KENNY) strongly slashes *Artenas the Rohir Man* (x)'s head and shatters
it.
*Artenas the Rohir Man* (x) panics, but can't stop fighting to flee.
You pound *Artenas the Rohir Man* (x)'s body hard and shatter it.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>close moss
It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>close moss
It's already closed!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>
*Artenas the Rohir Man* (x) panics, and attempts to flee.
*Artenas the Rohir Man* (x) leaves south.

o W HP:Bad Mana:Icy>s
kill x
Slimy Tunnel
The corpse of *an Elf* is lying here.
*Artenas the Rohir Man* (x) is standing here.
Exits: north, south.

! W HP:Bad Mana:Icy>You approach *Artenas the Rohir Man* (x), trying to pound him.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>kill x
You're already fighting!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>kill x
No way! You are fighting for your life!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>You're already fighting!
*Artenas the Rohir Man* (x) panics, and attempts to flee.
*Artenas the Rohir Man* (x) leaves north.

o W HP:Bad Mana:Icy>n
Slimy Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Tikar (KENNY) is standing here.
*Artenas the Rohir Man* (x) is standing here.
Exits: [north], south.
Tikar (KENNY) barely slashes *Artenas the Rohir Man* (x)'s left leg and
tickles it.

! W HP:Bad Mana:Icy>kill x
kill x
! W HP:Bad Mana:Icy>
Alas! You failed to reach him through the melee.
Tikar (KENNY) swiftly dodges *Artenas the Rohir Man* (x)'s attempt to pound
him.

kill x
! W HP:Bad Mana:Icy>
The moss is opened from the other side.

! W HP:Bad Mana:Icy>
Tikar (KENNY) closes the moss.
*Artenas the Rohir Man* (x) opens the moss.

! W HP:Bad Mana:Icy>
Tikar (KENNY) closes the moss.

kill x
! W HP:Bad Mana:Icy>
*Artenas the Rohir Man* (x) opens the moss.

! W HP:Bad Mana:Icy>
Tikar (KENNY) closes the moss.

*Artenas the Rohir Man* (x) panics, and attempts to flee.
*Artenas the Rohir Man* (x) leaves south.

o W HP:Bad Mana:Icy>close moss
They aren't here.

o W HP:Bad Mana:Icy>kill x
The moss is opened from the other side.
They aren't here.

o W HP:Bad Mana:Icy>close moss
*Artenas the Rohir Man* (x) has arrived from the south.
You pound *Artenas the Rohir Man* (x)'s right hand extremely hard and shatter
it.
Tikar (KENNY) approaches *Artenas the Rohir Man* (x), trying to slash him.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>kill x
kill x
*Hugin the Eriadorian Man* has arrived from the north.
A pack horse has arrived from the north.
Ok.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>You're already fighting!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Awful>It's already closed!
Tikar (KENNY) slashes *Artenas the Rohir Man* (x)'s body hard and shatters it.
*Artenas the Rohir Man* (x) is incapacitated and will slowly die, if not
aided.

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Dying>You're already fighting!
! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Dying>You're already fighting!

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Dying>
Morhol narrates 'we shoudl fahe cjance vo kill pukes xeaczers joo *nod self*'

! W HP:Bad Mana:Icy *Artenas the Rohir Man* (x):Dying>
Tikar (KENNY) slashes *Artenas the Rohir Man* (x)'s right arm extremely hard
and shatters it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Artenas the Rohir Man* (x)'s death cry.
*Artenas the Rohir Man* (x) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Artenas the Rohir Man* (x).

! W HP:Bad Mana:Icy>exa corpse
corpse (here) : 
a pile of coins
a moneybag
a set of lock picks
a hooded brass lantern
a water skin
a studded leather belt
a steel-shafted mattock
a leather backpack
a russet cloak (used)
a metal wall shield (used)
a pair of thin vambraces (brand new)
a thin pair of metal gauntlets (used)
a pair of iron-shod boots (brand new)
a thin pair of greaves (brand new)
a blood-encrusted helm (brand new)
a metal breastplate (brand new)
a thin pair of soft leather boots (worn out)
a tiny stone key
a black warg fur (brand new)

! W HP:Bad Mana:Icy>
Tikar (KENNY) opens the moss.

! W HP:Bad Mana:Icy>
Tikar (KENNY) approaches *Hugin the Eriadorian Man*, trying to slash him.
*Hugin the Eriadorian Man* strongly smites Tikar (KENNY)'s head.

! W HP:Bad Mana:Icy>o n
open exit n
It's already open!
Tikar (KENNY) barely slashes *Hugin the Eriadorian Man*'s right leg and
tickles it.

! W HP:Bad Mana:Icy>
*Hugin the Eriadorian Man* panics, and attempts to flee.
*Hugin the Eriadorian Man* leaves north.

o W HP:Bad Mana:Icy>#   $target is now set to {*man*} [local]
kill *man*
They aren't here.

o W HP:Bad Mana:Icy>cma

Tikar (KENNY) closes the moss.

o W HP:Bad Mana:Icy>cha mood agg
Ok.

o W HP:Bad Mana:Icy>sc
Shimoom narrates 'we can'
73/440 hits, 2/46 mana, and 97/156 moves.

o W HP:Bad Mana:Icy>cma

Tikar (KENNY) begins some strange incantations...

o W HP:Bad Mana:Icy>cha mood agg
Ok.
sc
cmw
score
Your scratches and bruises disappear.


#### we move to scarred ####


o W HP:Wounded Mana:Frozen>119/440 hits, 0/46 mana, and 156/156 moves.

o W HP:Wounded Mana:Frozen>sc
cha mood wimpy
Ok.

o W HP:Wounded Mana:Frozen>119/440 hits, 0/46 mana, and 156/156 moves.

o W HP:Wounded Mana:Frozen>119/440 hits, 0/46 mana, and 156/156 moves.

o W HP:Wounded Mana:Frozen>
Tikar (KENNY) stops resting, and clambers on his feet.

o W HP:Wounded Mana:Frozen>
Tikar (KENNY) opens the trunk.

o W HP:Wounded Mana:Frozen>
Tikar (KENNY) leaves up.
You follow Tikar. 

o W HP:Wounded Mana:Frozen>
Tikar (KENNY) leaves north.
You follow Tikar.
Black Forest
*Hugin the Eriadorian Man* is here, riding a pack horse.
A mass of wriggling vines drops on you from the trees.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Kelan the Dwarf* is standing here.
*a Man* is standing here.

! W HP:Wounded Mana:Frozen>
Tikar (KENNY) leaves east.
You follow Tikar.
Black Forest
A wolf spider is here, among the trees.

o W HP:Wounded Mana:Frozen>
Tikar (KENNY) leaves south.
You follow Tikar.
Black Forest

#### they stopped hunting at swept or so ####



2003/06/09 17:22, Ramangth:Rated: Superb 
LOL nice fighting!

2003/06/09 17:27, Tikar:  Rated: Good 
Uldrak, can I be more like you now? I poisoned them all the time! the only thing that´s different is that I didn´t follow!

2003/06/09 17:32, Artenas:Rated: Good 
Hehe, I'd be ashamed, but I'm not, this char needs a tune up :) Excellent newbie slaying!

2003/06/09 17:36, Gwendolyn:  Rated: Superb 
=)

2003/06/09 17:51, Conspiracy:  Rated: Superb 
Haha! Nice fighting! Can we get the levels on those lads?
Poor little birds.. they should try to orgenize. You were as good as dead.

2003/06/09 17:52, Tikar:  Rated: Good 
Ozgun gave names, feel free to whois them you lazy bastard!

2003/06/09 17:54, Iomene:Rated: Average 
I believe this was a really exciting session for you guys but these kinds of logs that sum up multiple fights just don't become so interesting, I think.

2003/06/09 18:55, Uther:Rated: Superb 
What do you mean logs that sum up multiple fights aren't interesting? Reading these kinds of logs, when well put together such as this one, is like watching a movie, or following a storyline. Much better than your average track/fight/flee/track/fight/flee crap around the same place.

Great log, keep it up. Thought Tume's death was a little anti-climactic, but hilarious nonetheless!

2003/06/09 20:09, Conspiracy:  Rated: Superb 
Nono.. I meant that if you gave the levels ppl maybe would think of it was a better log, unless it all was lowbies *stare*

2003/06/09 21:11, Drakmar:   
Tume died from like low wounded instantly to venom and wounds? comf on xp missed.

2003/06/09 21:19, Gubbe: 
ack alas! Qinlawen would be me, and well not much more to say than thanks and damn i sucked :)

Gubbe

2003/06/09 23:24, Dynamit: 
Agreed Iomene

2003/06/10 00:03, Eorwyn:Rated: Good 
nice! :)

2003/06/10 06:31, Tushie:Rated: Superb 
wow awesome!

2003/06/10 09:20, Tume:   
As usual everybody was very slow so i had to charge alone. Still im now mentioned in another log. If i keep dying a lot ill pass mammoth soon!

2003/06/10 11:49, Gillida:Rated: Good 
You chased them quite a bit, tume. But once that venom was in place you were gone in 3 encounters. what happened.

excellent slayage

2003/06/10 19:45, Tume:   
Armor was old and that poison+bleeding took like 50 hps at the end. See where i get wound thats when armour was already down or i wouldnt have got it.

2003/06/10 19:49, Ozgun: 
don't know, but the chances of you getting out there were close to zero anyways

tho everybody can get lucky .)

2003/06/11 06:33, Devastator:Rated: Superb 
Hehe, enjoyable :) good there's still some interesting fights goign around :p

2003/06/16 00:52, Rukhnam: 
This log rocked! You are a deadly warrior-caster combo with that venom and spells. Not to mention just smart playing + big BALLS! *bowing in your direction*

2003/06/26 14:40, Fieldy: 
Well raiding fnost for so long was pretty brave act and killing so much players ! ! DAMN your good.


top
 


 Rating-Summary 
 Superb Conspiracy, Devastator, Gamli, Gwendolyn, Khazdul, Milzok, Movin, Ramangth, Tushie, 
Uther 
 Good Artenas, Bagger, Balvan, Eorwyn, Filibert, Gillida, Ilwin, Razoor 
 Average Iomene, Uldrak 
 Poor  
 Awful  
Rating period for this log has expired!


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