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blacksword and wooden ring (Nazgum)comments   back
  
(64 ratings and 11024 hits. Posted 2003/07/11)
### My rocking scout equip ###

o CSW>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

! CSW>pick rock
open rock
n
close rock
pick rock
You begin to try to pick the lock...
The lock finally yields to your skill.

! CSW>Ok.

! CSW>
Cave
*Zimbakar the Zaugurz Orc* is sleeping here.
*a Zaugurz Orc* is resting here.
Exits: east, (south).
Aha, you have found your victim!

o CSW>Zanuske narrates 'man...black breath is gonna rule!'
Ok.

o CSW>
You begin to try to enable the lock...
*a Zaugurz Orc* stops resting, and clambers on his feet.
Aye! You cannot concentrate any more...
You swiftly dodge *a Zaugurz Orc*'s attempt to crush you.
You slash *a Zaugurz Orc*'s right foot extremely hard and shatter it.

o CSW *a Zaugurz Orc*:Hurt>l
Cave
*Zimbakar the Zaugurz Orc* is sleeping here.
*a Zaugurz Orc* is here, fighting YOU.

o CSW *a Zaugurz Orc*:Hurt>w
f
No way! You are fighting for your life!

o CSW *a Zaugurz Orc*:Hurt>w
You flee head over heels.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o CSW>
Cave
*Zimbakar the Zaugurz Orc* is sleeping here.
*a Zaugurz Orc* is standing here.
Exits: east.

o CSW>pick rock
You begin to try to enable the lock...
Your black sword forces you to hit *a Zaugurz Orc*.
It looks like *a Zaugurz Orc* found you out.
You manage to enable the lock.

o CSW>

o CSW>
Your black sword forces you to hit *a Zaugurz Orc*.
You slash *a Zaugurz Orc*'s left leg hard.
*a Zaugurz Orc* tries to crush you, but your parry is successful.

o CSW *a Zaugurz Orc*:Hurt>kill *orc*
You're already fighting!

o CSW *a Zaugurz Orc*:Hurt>#   $target is now set to {*orc*} [local]
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves east.

o CSW>kill *orc*
*a Zaugurz Orc* has arrived from the east.

o CSW>kill *orc*
*a Zaugurz Orc* quickly approaches, trying to crush you.
You're already fighting!

o CSW *a Zaugurz Orc*:Hurt>
You're already fighting!

o CSW *a Zaugurz Orc*:Hurt>
You slash *a Zaugurz Orc*'s left foot extremely hard and shatter it.

o CSW *a Zaugurz Orc*:Wounded>kill *orc*
You're already fighting!

o CSW *a Zaugurz Orc*:Wounded>close rock
It's already closed!
*Zimbakar the Zaugurz Orc* clambers on his feet.

o CSW *a Zaugurz Orc*:Wounded>close rock
kill *orc*
It's already closed!

o CSW *a Zaugurz Orc*:Wounded>close rock
You're already fighting!

o CSW *a Zaugurz Orc*:Wounded>close rock
It's already closed!

o CSW *a Zaugurz Orc*:Wounded>kill *orc*
close rock
It's already closed!
You dodge a bash from *a Zaugurz Orc* who loses his balance.

o CSW *a Zaugurz Orc*:Wounded>close rock
You're already fighting!

o CSW *a Zaugurz Orc*:Wounded>close rock
It's already closed!
Grishnahk tells you 'then wait crack fer pukeses.... u dont need draughts....'

o CSW *a Zaugurz Orc*:Wounded>close rock
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.

o CSW *a Zaugurz Orc*:Wounded>close rock
It's already closed!
*a Zaugurz Orc* tries to crush you, but your parry is successful.

o CSW *a Zaugurz Orc*:Wounded>It's already closed!

o CSW *a Zaugurz Orc*:Wounded>close rock
*Zimbakar the Zaugurz Orc* stabs your left foot extremely hard.
It's already closed!

o CSW HP:Fine *a Zaugurz Orc*:Wounded>close rock
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.

o CSW HP:Fine *a Zaugurz Orc*:Wounded>close rock
It's already closed!

o CSW HP:Fine *a Zaugurz Orc*:Wounded>close rock
It's already closed!

o CSW HP:Fine *a Zaugurz Orc*:Wounded>close rock
close rock
It's already closed!
You slash *a Zaugurz Orc*'s right hand extremely hard and shatter it.

o CSW HP:Fine *a Zaugurz Orc*:Bad>close rock
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves east.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
It's already closed!
It's already closed!
*a Zaugurz Orc* has arrived from the east.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
close rock
It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
close rock
It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
It's already closed!
*a Zaugurz Orc* tries to pick the rock's lock...

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
close rock
It's already closed!
You dodge a bash from *Zimbakar the Zaugurz Orc* who loses his balance.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>close rock
close rock

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!
You slash *Zimbakar the Zaugurz Orc*'s right foot extremely hard and shatter
it.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>f
w
*a Zaugurz Orc* crushes your right leg very hard and tickles it.
It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>
You flee head over heels.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o CSW HP:Fine>k 2.orc
Cave
*Zimbakar the Zaugurz Orc* is standing here.
*a Zaugurz Orc* is standing here.
Exits: east.

o CSW HP:Fine>f
w
You approach *a Zaugurz Orc*, trying to slash him.
You swiftly dodge *a Zaugurz Orc*'s attempt to crush you.

o CSW HP:Fine *a Zaugurz Orc*:Bad>
You will attempt to flee!

o CSW HP:Fine *a Zaugurz Orc*:Bad>No way! You are fighting for your life!
You slash *a Zaugurz Orc*'s head extremely hard and shatter it.
*a Zaugurz Orc* is mortally wounded and will die soon if not aided.

o CSW HP:Fine *a Zaugurz Orc*:Dying>
You flee head over heels.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o CSW HP:Fine>kill *orc*
They aren't here.
Your black sword forces you to hit a spirit.
You approach a spirit, trying to slash it.
A spirit tries to hit you, but your parry is successful.

o CSW HP:Fine a spirit:Healthy>w
kill *orc*
A spirit says 'Prepare to draw your last breath, Nazgom.'

o CSW HP:Fine a spirit:Healthy>No way! You are fighting for your life!

o CSW HP:Fine a spirit:Healthy>f
w
They aren't here.

o CSW HP:Fine a spirit:Healthy>
You flee head over heels.
Cave
*Zimbakar the Zaugurz Orc* is standing here picking a lock.
*a Zaugurz Orc* is lying here, mortally wounded.
Exits: east.

o CSW HP:Fine>w
kill *orc*
Alas, you cannot go that way...
*Zimbakar the Zaugurz Orc* skillfully picks the lock of the rock.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>kill *orc*
*Zimbakar the Zaugurz Orc* tries to keep you at bay, but fails.
You approach *Zimbakar the Zaugurz Orc*, trying to slash him.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Wounded>kill *orc*
You're already fighting!
You slash *Zimbakar the Zaugurz Orc*'s head hard.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>close rock
close rock
You're already fighting!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>close rock
*Zimbakar the Zaugurz Orc* panics, and attempts to flee.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>close rock
close rock
It's already closed!
*Zimbakar the Zaugurz Orc* panics, and attempts to flee.
*Zimbakar the Zaugurz Orc* leaves east.

o CSW HP:Fine>close rock
It's already closed!
*Zimbakar the Zaugurz Orc* has arrived from the east.

o CSW HP:Fine>close rock
kill *orc*
It's already closed!

o CSW HP:Fine>kill *orc*
close rock
You slash *a Zaugurz Orc*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Zaugurz Orc*'s death cry.
*a Zaugurz Orc* has drawn his last breath! R.I.P.

o CSW HP:Fine>kill *orc*
close rock
It's already closed!

o CSW HP:Fine>kill *orc*
It's already closed!
*Zimbakar the Zaugurz Orc* opens the rock.

o CSW HP:Fine>close rock
Ok.
kill *orc*
You approach *Zimbakar the Zaugurz Orc*, trying to slash him.
*Zimbakar the Zaugurz Orc* stabs your left foot extremely hard.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>close rock
kill *orc*
It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>close rock
You're already fighting!
*Zimbakar the Zaugurz Orc* panics, and attempts to flee.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>close rock
It's already closed!
kill *orc*
You're already fighting!
*Zimbakar the Zaugurz Orc* opens the rock.
*Zimbakar the Zaugurz Orc* panics, and attempts to flee.
*Zimbakar the Zaugurz Orc* leaves south.

o CSW HP:Fine>close rock
Ok.

o CSW HP:Fine>kill *orc*
They aren't here.

o CSW HP:Fine>close rock
It's already closed!

o CSW HP:Fine>open rock
s
It's already closed!

o CSW HP:Fine>kill *orc*

o CSW HP:Fine>Ok.

o CSW HP:Fine>
Cave
*Zimbakar the Zaugurz Orc* is standing here.
Exits: (north), *east*, west, [up].

o CSW HP:Fine>
You slash *
Zimbakar the Zaugurz Orc*'s body extremely hard and shatter it.
You swiftly dodge *Zimbakar the Zaugurz Orc*'s attempt to stab you.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Bad>
*Zimbakar the Zaugurz Orc* panics, and attempts to flee.
*Zimbakar the Zaugurz Orc* leaves north.

o CSW HP:Fine>kill *orc*
They aren't here.

o CSW HP:Fine>close rock
Ok.

o CSW HP:Fine>open rock
n
Ok.

o CSW HP:Fine>kill *orc*
Cave
The corpse of *an Orc* is lying here.
Exits: east, (south).

o CSW HP:Fine>close rock
Ok.

o CSW HP:Fine>close rock
*Zimbakar the Zaugurz Orc* has arrived from the east.

o CSW HP:Fine>kill *orc*
*Zimbakar the Zaugurz Orc* panics, and attempts to flee.
*Zimbakar the Zaugurz Orc* leaves east.
It's already closed!

o CSW HP:Fine>close rock
It's already closed!

o CSW HP:Fine>kill *orc*
close rock
They aren't here.
*Zimbakar the Zaugurz Orc* has arrived from the east.

o CSW HP:Fine>kill *orc*
It's already closed!
Your black sword forces you to hit *Zimbakar the Zaugurz Orc*.
You slash *Zimbakar the Zaugurz Orc*'s body extremely hard and shatter it.
*Zimbakar the Zaugurz Orc* is incapacitated and will slowly die, if not aided.

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Dying>close rock
kill *orc*
You're already fighting!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Dying>It's already closed!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Dying>
You're already fighting!

o CSW HP:Fine *Zimbakar the Zaugurz Orc*:Dying>
You slash *Zimbakar the Zaugurz Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Zimbakar the Zaugurz Orc*'s death cry.
*Zimbakar the Zaugurz Orc* has drawn his last breath! R.I.P.
### zimbakar had like 12 draughts in his pack, so i headed to bree, killed 5 lowbies near fornost, then this happens:

o CSW>e
Road inside the Walls
Exits: =east=, =west=.
e/You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

o CSW>
Road inside the Walls
*a Man* is standing here.
Exits: =west=, =up=.
Aha, you have found your victim!

! CSW>kill *man
*kill *man**a Man* swiftly dodges your attempt to slash him.
*a Man* tries to slash you, but your parry is successful.

! CSW *a Man*:Healthy>
You're already fighting!

! CSW *a Man*:Healthy>kill *man*
You're already fighting!

! CSW *a Man*:Healthy>kill *man*
You're already fighting!

! CSW *a Man*:Healthy>
*a Man* panics, and attempts to flee.

! CSW *a Man*:Healthy>
*a Man* tries to slash you, but your parry is successful.
*a Man* swiftly dodges your attempt to slash him.

! CSW *a Man*:Healthy>
*a Man* panics, and attempts to flee.
*a Man* leaves up.

o CSW>kill *man*
They aren't here.

o CSW>kill *man*
kill *man*
They aren't here.

o CSW>They aren't here.

o CSW>kill *man*
They aren't here.

o CSW>kill *man*
They aren't here.

o CSW>ukill *man*
Road inside the Walls
Exits: =north=, west, =down=.

o CSW>They aren't here.

o CSW>dkill *man*
Road inside the Walls
Exits: =west=, =up=.

o CSW>They aren't here.

o CSW>track *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading up
 (done less than 1 hour ago).

o CSW>
*a Man* has arrived from above.

! CSW>u
Your black sword forces you to hit *a Man*.
You slash *a Man*'s right leg extremely hard.
You swiftly dodge *a Man*'s attempt to slash you.

! CSW *a Man*:Fine>No way! You are fighting for your life!

! CSW *a Man*:Fine>kill *man*

! CSW *a Man*:Fine>
You're already fighting!

! CSW *a Man*:Fine>kill *man*
You're already fighting!

! CSW *a Man*:Fine>kill *man*
You're already fighting!

! CSW *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves west.

o CSW>kill *man*
w
kill *man*
They aren't here.

o CSW>w
Road inside the Walls
*a Man* is standing here.
Exits: =east=, =west=.
Aha, you have found your victim!
Your black sword forces you to hit *a Man*.
You try to slash *a Man*, but he parries successfully.
*a Man* slashes your body hard and tickles it.

! CSW HP:Fine *a Man*:Fine>
You're already fighting!
*a Man* tries to slash you, but your parry is successful.

! CSW HP:Fine *a Man*:Fine>wkill *man*
You slash *a Man*'s body extremely hard.

! CSW HP:Fine *a Man*:Fine>
You slash *a Man*'s left arm extremely hard.

! CSW HP:Fine *a Man*:Fine>
*a Man* coughs loudly.

! CSW HP:Fine *a Man*:Fine>wkill *man*
No way! You are fighting for your life!

! CSW HP:Fine *a Man*:Fine>
You're already fighting!
You strongly slash *a Man*'s body and tickle it.

! CSW HP:Fine *a Man*:Hurt>
You dodge a bash from *a Man* who loses his balance.

! CSW HP:Fine *a Man*:Hurt>w
You slash *a Man*'s head extremely hard.

! CSW HP:Fine *a Man*:Hurt>kill *man*
No way! You are fighting for your life!

! CSW HP:Fine *a Man*:Hurt>
You're already fighting!

! CSW HP:Fine *a Man*:Hurt>w
*a Man* slashes your right leg extremely hard and tickles it.

! CSW HP:Fine *a Man*:Hurt>w
You slash *a Man*'s left leg extremely hard and shatter it.

! CSW HP:Fine *a Man*:Hurt>No way! You are fighting for your life!
Your black sword emits a curious sound.

! CSW HP:Fine *a Man*:Hurt>w
No way! You are fighting for your life!

! CSW HP:Fine *a Man*:Hurt>kill *man*
*a Man* sends you sprawling with a powerful bash.

! CSW HP:Fine *a Man*:Hurt>wwim
*a Man* slashes your body extremely hard.

! CSW HP:Fine *a Man*:Hurt>
*a Man* slashes your left foot extremely hard and tickles it.

! CSW HP:Fine *a Man*:Hurt>
Your head stops stinging.

! CSW HP:Fine *a Man*:Hurt>cha mood wim
Ok.

! CSW HP:Fine *a Man*:Hurt>
Darion Guardian of the [G-NWAC]
Defender of G-NWAC
*a Man* has some big nasty scratches.
*a Man* is using: 
<wielded>            a broad scimitar (dented)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a spiked metal helmet (brand new)
<worn on body>       a metal breastplate (brand new)
<worn about body>    a black and silver surcoat (used)
<worn on arms>       a pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a pan
<worn on belt>       a moneybag

! CSW HP:Fine *a Man*:Hurt>
You slash *a Man*'s right arm extremely hard and shatter it.

! CSW HP:Fine *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves west.

o CSW HP:Fine>wkill *man*
Inside the Gates
*a Man* is standing here.
Exits: north, =east=, =west=.

! CSW HP:Fine>wkill *man
*You approach *a Man*, trying to slash him.

! CSW HP:Fine *a Man*:Wounded>No way! You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves north.

o CSW HP:Fine>w
They aren't here.

o CSW HP:Fine>kill *man*
On the Castle's Drawbridge
Exits: =east=, =west=, down.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>kill *man*
They aren't here.

o CSW HP:Fine>n
They aren't here.

o CSW HP:Fine>kill *man*
The Room of the Gate Guards
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: south, up, down.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>skill *man*
Inside the Gates
Exits: north, =east=, =west=.

o CSW HP:Fine>d
The Room of the Gate Guards
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: south, up, down.

o CSW HP:Fine>
The Guards' Quarters
Exits: up.

o CSW HP:Fine>uu
The Room of the Gate Guards
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: south, up, down.

o CSW HP:Fine>s
In the Small Tower
*a Man* is standing here.
Exits: south, down.
*a Man* begins some strange incantations...

! CSW HP:Fine>kill *man*
On the Battlements
Exits: north, east.

o CSW HP:Fine>nkill *man*
They aren't here.

o CSW HP:Fine>
In the Small Tower
*a Man* is standing here trying to concentrate.
Exits: south, down.

! CSW HP:Fine>kill *man
*You try to slash *a Man*, but he parries successfully.

! CSW HP:Fine *a Man*:Wounded>kill *man*
You're already fighting!
*a Man* utters the words 'judicandus dies'
*a Man*'s spell backfires, and he squeals in surprise!
*a Man* slashes your body very hard and tickles it.

! CSW HP:Fine *a Man*:Wounded>
You're already fighting!

! CSW HP:Fine *a Man*:Wounded>kill *man*
You flee head over heels.
On the Battlements
Exits: north, east.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>kill *man*
They aren't here.

o CSW HP:Fine>nkill *man*
In the Small Tower
*a Man* is standing here.
Exits: south, down.

! CSW HP:Fine>
You are too afraid.

! CSW HP:Fine>cha wim 200
Your black sword forces you to hit *a Man*.
You slash *a Man*'s left foot very hard.
*a Man* slashes your head hard and tickles it.

! CSW HP:Fine *a Man*:Wounded>kill *man*
Wimpy set to: 200
*a Man* panics, and attempts to flee.
*a Man* leaves south.

o CSW HP:Fine>kill *man*
They aren't here.

o CSW HP:Fine>s
They aren't here.

o CSW HP:Fine>kill *man*
On the Battlements
*a Man* is standing here.
Exits: north, east.

! CSW HP:Fine>
You approach *a Man*, trying to slash him.

! CSW HP:Fine *a Man*:Wounded>kill *man*
*a Man* panics, and attempts to flee.
*a Man* leaves north.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>nkill *man*
In the Small Tower
*a Man* is standing here.
Exits: south, down.

! CSW HP:Fine>kill *man
*You slash *a Man*'s left hand extremely hard and shatter it.

! CSW HP:Fine *a Man*:Bad>
You're already fighting!

! CSW HP:Fine *a Man*:Bad>kill *man*
*a Man* panics, and attempts to flee.

! CSW HP:Fine *a Man*:Bad>
You're already fighting!

! CSW HP:Fine *a Man*:Bad>kill *man*
*a Man* panics, but can't stop fighting to flee.
*a Man* tries to slash you, but your parry is successful.

! CSW HP:Fine *a Man*:Bad>agg
You're already fighting!

! CSW HP:Fine *a Man*:Bad>kill *man*cha mood agg
Ok.

! CSW HP:Fine *a Man*:Bad>kill *man*
You're already fighting!
*a Man* panics, and attempts to flee.

! CSW HP:Fine *a Man*:Bad>
You're already fighting!

! CSW HP:Fine *a Man*:Bad>kill *man*
*a Man* panics, and attempts to flee.
*a Man* leaves south.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>skill *man*
On the Battlements
*a Man* is standing here.
Exits: north, east.

! CSW HP:Fine>kill *man
*You slash *a Man*'s body extremely hard and shatter it.
*a Man* slashes your right leg very hard and tickles it.
*a Man* panics, and attempts to flee.
*a Man* slashes your right arm extremely hard.

! CSW HP:Hurt *a Man*:Awful>
You slash *a Man*'s left leg extremely hard and shatter it.

! CSW HP:Hurt *a Man*:Awful>kill *man*
*a Man* panics, and attempts to flee.
*a Man* leaves north.

o CSW HP:Hurt>They aren't here.

o CSW HP:Hurt>nkill *man*
In the Small Tower
*a Man* is standing here.
Exits: south, down.

! CSW HP:Hurt>kill *man
*You approach *a Man*, trying to slash him.

! CSW HP:Hurt *a Man*:Awful>
You're already fighting!

! CSW HP:Hurt *a Man*:Awful>
*a Man* panics, and attempts to flee.

! CSW HP:Hurt *a Man*:Awful>
*a Man* panics, and attempts to flee.
You slash *a Man*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
### I head alcove to get some moves, then this happens ###

o CSW HP:Fine>l
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.

o CSW HP:Fine>st
You are already standing.

o CSW HP:Fine>open alcoves
Ok.

o CSW HP:Fine>
You blink and feel weaker under the cruel light of the sun.
The Waterfall
*an Elf* is standing here.
Exits: (north), *west*.
Your black sword forces you to hit *an Elf*.
You slash *an Elf*'s left arm extremely hard.
*an Elf* pierces your right foot very hard and tickles it.

* CSW HP:Fine *an Elf*:Fine>cl n
*an Elf* tries to pierce you, but your parry is successful.

* CSW HP:Fine *an Elf*:Fine>
You don't see any n here.

* CSW HP:Fine *an Elf*:Fine>
You slash *an Elf*'s right foot extremely hard.

* CSW HP:Fine *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

* CSW HP:Fine>nclose alcove
You feel so much better hiding in the shadows!
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
*an Elf* is standing here.
Exits: *(south)*, west.

! CSW HP:Fine>kill *man
**an Elf* leaves west.
### ok well he hunted me here cause he was waiting outside, and now he stays in,
so maybe he has something planned, but lets kill him anyways! ###
kill *man*Ok.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>kill *man*w
They aren't here.

o CSW HP:Fine>kill *man*e
A Watery Tunnel
Exits: north, east.
You have found *an Elf*!

! CSW HP:Fine>They aren't here.

! CSW HP:Fine>
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Fine>pick alcove
Your black sword emits a curious sound.
You begin to try to enable the lock...
ft\|/-\|/-\|/-\|/You manage to enable the lock.

! CSW HP:Fine>flush t
You begin to search ...
w|n*an Elf* leaves his hiding place.
Suddenly *an Elf* stabs you in the back.
That really HURT!
You slash *an Elf*'s left leg extremely hard.
### hehe classic, eat stab while flushing, backstab is for gayers!!!  real thieves use blacksword! ###

! CSW HP:Wounded *an Elf*:Fine>No way! You are fighting for your life!

! CSW HP:Wounded *an Elf*:Fine>No way! You are fighting for your life!
You flee head over heels.
A Watery Tunnel
Exits: north, east.

o CSW HP:Wounded>kill *man*s
They aren't here.

o CSW HP:Wounded>kill *man*
Alas, you cannot go that way...

o CSW HP:Wounded>ekill *man*
They aren't here.

o CSW HP:Wounded>
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
*an Elf* is standing here.
Exits: [south], west.

! CSW HP:Wounded>
*an Elf* leaves west.
They aren't here.

o CSW HP:Wounded>w
A Watery Tunnel
Exits: north, east.
You have found *an Elf*!

! CSW HP:Wounded>cha wim 0*an Elf* leaves north sneaking.
kteWimpy set to: 0

o CSW HP:Wounded>n
Arglebargle, glop-glyf!?!

o CSW HP:Wounded>s
Tunnel Intersection
Exits: north, south, west.
You have found *an Elf*!

! CSW HP:Wounded>
A Watery Tunnel
Exits: north, east.

o CSW HP:Wounded>kill *man
*nkill *man*They aren't here.

o CSW HP:Wounded>
Tunnel Intersection
*an Elf* is standing here searching for something.
Exits: north, south, west.

! CSW HP:Wounded>n
They aren't here.

! CSW HP:Wounded>kill *elf*
A Damp Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Wounded>skill *elf*
They aren't here.

o CSW HP:Wounded>kill *elf*
Tunnel Intersection
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Wounded>
Your black sword forces you to hit *an Elf*.
You slash *an Elf*'s left leg extremely hard and shatter it.
*an Elf* strongly pierces your body.

! CSW HP:Bad *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad *an Elf*:Hurt>wimcha mood wim
Ok.

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* pierces your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You slash *an Elf*'s left hand extremely hard.

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
*an Elf* stops using a nasty orkish fang.
*an Elf* masterfully draws a black horn shortbow.

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>f
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad *an Elf*:Hurt>n
You flee head over heels.
A Watery Tunnel
Exits: north, east.

o CSW HP:Bad>s
Tunnel Intersection
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Bad>kill *elf*
A Watery Tunnel
Exits: north, east.

o CSW HP:Bad>They aren't here.

o CSW HP:Bad>nkill *elf*
Tunnel Intersection
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Bad>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>
You swiftly dodge *an Elf*'s attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad *an Elf*:Hurt>aggcha mood agg
Ok.

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.

! CSW HP:Bad *an Elf*:Hurt>f
*an Elf* shoots your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful *an Elf*:Hurt>n
You flee head over heels.
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>
Tunnel Intersection
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Awful>n
A Damp Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>ss
Tunnel Intersection
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Awful>
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>nkill *elf*
Tunnel Intersection
*an Elf* is standing here.
Exits: north, south, west.
*an Elf* leaves south.

o CSW HP:Awful>They aren't here.

o CSW HP:Awful>skill *elf*
A Watery Tunnel
Exits: north, east.
You smell blood.

! CSW HP:Awful>e
They aren't here.

o CSW HP:Awful>kill *elf*
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.
You have found *an Elf*!

! CSW HP:Awful>wkill *elf
**an Elf* leaves his hiding place.
You slash *an Elf*'s body extremely hard.
You swiftly dodge *an Elf*'s attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful *an Elf*:Hurt>No way! You are fighting for your life!

! CSW HP:Awful *an Elf*:Hurt>f
You're already fighting!

! CSW HP:Awful *an Elf*:Hurt>wn
You flee head over heels.
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>Alas, you cannot go that way...

o CSW HP:Awful>
Tunnel Intersection
Exits: north, south, west.

o CSW HP:Awful>s
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>ekill *elf*
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
*an Elf* is standing here.
Exits: [south], west.

! CSW HP:Awful>
You approach *an Elf*, trying to slash him.
*an Elf* tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful *an Elf*:Hurt>f
You will attempt to flee!
*an Elf* nocks a missile in a black horn shortbow.

! CSW HP:Awful *an Elf*:Hurt>wn
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!
You slash *an Elf*'s head extremely hard and shatter it.

! CSW HP:Awful *an Elf*:Wounded>No way! You are fighting for your life!
*an Elf* nocks a missile in a black horn shortbow.

! CSW HP:Awful *an Elf*:Wounded>wn
No way! You are fighting for your life!
You flee head over heels.
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>
Tunnel Intersection
Exits: north, south, west.

o CSW HP:Awful>n
A Damp Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>ss
Tunnel Intersection
Exits: north, south, west.

o CSW HP:Awful>e
A Watery Tunnel
Exits: north, east.
You have found *an Elf*!

! CSW HP:Awful>kill *elf*
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful>wkill *elf*
They aren't here.

o CSW HP:Awful>
A Watery Tunnel
*an Elf* is standing here (hidden).
Exits: north, east.

! CSW HP:Awful>n
You approach *an Elf*, trying to slash him.
*an Elf* leaves his hiding place.
You swiftly dodge *an Elf*'s attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful *an Elf*:Wounded>kill *elf*
No way! You are fighting for your life!

! CSW HP:Awful *an Elf*:Wounded>f
You're already fighting!
You slash *an Elf*'s right hand extremely hard and shatter it.

! CSW HP:Awful *an Elf*:Bad>n
You flee head over heels.
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful>n
Alas, you cannot go that way...

o CSW HP:Awful>w
Alas, you cannot go that way...

o CSW HP:Awful>n
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>s
Tunnel Intersection
Exits: north, south, west.
You smell blood.

! CSW HP:Awful>e
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>kill *elf*
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful>wn
They aren't here.

! CSW HP:Awful>n
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>
Tunnel Intersection
Exits: north, south, west.

o CSW HP:Awful>
A Damp Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>ss
Tunnel Intersection
Exits: north, south, west.

o CSW HP:Awful>e
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>kill *elf*
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.
You have found *an Elf*!

! CSW HP:Awful>w
*an Elf* leaves west sneaking.
They aren't here.

o CSW HP:Awful>f
A Watery Tunnel
Exits: north, east.
You have found *an Elf*!

! CSW HP:Awful>nn
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Awful>
Tunnel Intersection
Exits: north, south, west.

o CSW HP:Awful>
A Damp Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>sskill *elf*
Tunnel Intersection
Exits: north, south, west.
You have found *an Elf*!

! CSW HP:Awful>ekill *elf*
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>w
They aren't here.

o CSW HP:Awful>n
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful>kill *elf*
They aren't here.

o CSW HP:Awful>
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>n
Tunnel Intersection
*an Elf* is standing here (hidden).
Exits: north, south, west.

! CSW HP:Awful>A large bat has arrived from the north.
n*an Elf* leaves south sneaking.
They aren't here.

o CSW HP:Awful>kill *elf*
A Damp Tunnel
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.
Ruckus narrates 'guessinj puke group wenf bh since no more mobs yelled since
wtaj one zime'

o CSW HP:Awful>s
A Small Cave
Exits: [north], south.

o CSW HP:Awful>s
They aren't here.

o CSW HP:Awful>kill *elf*
A Damp Tunnel
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>skill *elf*
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>They aren't here.

o CSW HP:Awful>
A Watery Tunnel
*an Elf* is standing here.
Exits: north, east.

! CSW HP:Awful>e
You slash *an Elf*'s right arm extremely hard and shatter it.
You swiftly dodge *an Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful *an Elf*:Bad>f
No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CSW HP:Awful>w
You flee head over heels.
Tunnel Intersection
A large bat is here, hanging in the darkness.
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Awful>n
Dead End Tunnel
A huge black fungus is here, exuding a foul stench.
Exits: east.

o CSW HP:Awful>Alas, you cannot go that way...

o CSW HP:Awful>es
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>n
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>kill *elf*
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>They aren't here.

o CSW HP:Awful>sekill *elf*
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful>wn
They aren't here.

o CSW HP:Awful>n
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>s
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>
A Damp Tunnel
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>nnn
A Damp Tunnel
A large bat is here, hanging in the darkness.
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>
A Small Cave
Exits: [north], south.

o CSW HP:Awful>kill *elf*
The bearskin seems to be closed.

o CSW HP:Awful>ss
They aren't here.

o CSW HP:Awful>s
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.
You have found *an Elf*!

! CSW HP:Awful>e
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>w
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful>kill *elf*
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>n
They aren't here.

o CSW HP:Awful>n
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*an Elf* is standing here (hidden).
Exits: north, south, west.
*an Elf* leaves west sneaking.

o CSW HP:Awful>
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>s
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>wkill *elf*e
Dead End Tunnel
A huge black fungus is here, exuding a foul stench.
Exits: east.
You have found *an Elf*!

! CSW HP:Awful>
Your black sword forces you to hit *an Elf*.
*an Elf* leaves east sneaking.
They aren't here.

o CSW HP:Awful>f
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Awful>es
You flee head over heels.
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>Alas, you cannot go that way...

o CSW HP:Awful>nkill *elf*
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Awful>
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful>They aren't here.

o CSW HP:Awful>skill *elf*
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful>s
They aren't here.
*an Elf* has arrived from the south.

! CSW HP:Awful>kill *elf*
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful>They aren't here.

o CSW HP:Awful>nkill *elf*
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*an Elf* is standing here.
Exits: north, south, west.

! CSW HP:Awful>nkill *elf
*You slash *an Elf*'s left arm extremely hard and shatter it.
A large bat fails to hit *an Elf*.
*an Elf* strongly pierces your left arm and shatters it.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful *an Elf*:Awful>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CSW HP:Awful>fn
They aren't here.

o CSW HP:Awful>
You flee head over heels.
Dead End Tunnel
A huge black fungus is here, exuding a foul stench.
Exits: east.

o CSW HP:Awful>n
Alas, you cannot go that way...

o CSW HP:Awful>e
Alas, you cannot go that way...

o CSW HP:Awful>nn
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.
You smell blood.

! CSW HP:Awful>
*an Elf* leaves his hiding place.

! CSW HP:Awful>
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful Move:Tired>
A Small Cave
Exits: [north], south.

o CSW HP:Awful Move:Tired>ss
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.
Your black sword forces you to hit a bloodthirsty bat.
You approach a bloodthirsty bat, trying to slash it.
A bloodthirsty bat fails to hit you.
You wish that your wounds would stop BLEEDING so much!

o CSW HP:Awful Move:Tired a bloodthirsty bat:Healthy>No way! You are fighting for your life!

o CSW HP:Awful Move:Tired a bloodthirsty bat:Healthy>fn
PANIC! You can't quit the fight!

o CSW HP:Awful Move:Tired a bloodthirsty bat:Healthy>s
No way! You are fighting for your life!

o CSW HP:Awful Move:Tired a bloodthirsty bat:Healthy>s
No way! You are fighting for your life!
You flee head over heels.
A Small Cave
Exits: [north], south.

o CSW HP:Awful Move:Tired>s
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful Move:Tired>s
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*an Elf* is standing here.
Exits: north, south, west.
*an Elf* swiftly dodges a large bat's attempt to hit him.
*an Elf* pierces a large bat's body extremely hard and shatters it.

! CSW HP:Awful Move:Tired>
A Watery Tunnel
Exits: north, east.
*an Elf* has arrived from the north.

! CSW HP:Awful Move:Tired>nkill *elf*
*an Elf* begins some strange incantations...

! CSW HP:Awful Move:Tired>
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful Move:Tired>skill *elf*
They aren't here.
Your black sword forces you to hit a large bat.
You slash a large bat's body extremely hard and shatter it.
You swiftly dodge a large bat's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

o CSW HP:Awful Move:Tired a large bat:Wounded>No way! You are fighting for your life!

o CSW HP:Awful Move:Tired a large bat:Wounded>f
They aren't here.

o CSW HP:Awful Move:Tired a large bat:Wounded>n
You flee head over heels.
Dead End Tunnel
A huge black fungus is here, exuding a foul stench.
Exits: east.

o CSW HP:Awful Move:Tired>Alas, you cannot go that way...

o CSW HP:Awful Move:Tired>es
Tunnel Intersection
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.
Oscarmeyer tells you 'stupid track'

o CSW HP:Awful Move:Tired>s
A Watery Tunnel
Exits: north, east.

o CSW HP:Awful Move:Tired>kill *elf*
Alas, you cannot go that way...

o CSW HP:Awful Move:Tired>ekill *elf*
They aren't here.

o CSW HP:Awful Move:Tired>
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful Move:Tired>kill *elf*w
They aren't here.

o CSW HP:Awful Move:Tired>nn
They aren't here.

o CSW HP:Awful Move:Tired>
A Watery Tunnel
Exits: north, east.
You smell blood.
A large bat has arrived from the north.

! CSW HP:Awful Move:Tired>
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful Move:Slow>n
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful Move:Slow>
A Small Cave
Exits: [north], south.

o CSW HP:Awful Move:Slow>ss
A Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: north, south.

o CSW HP:Awful Move:Slow>s
Tunnel Intersection
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o CSW HP:Awful Move:Slow>
A Watery Tunnel
A large bat is here, hanging in the darkness.
Exits: north, east.

o CSW HP:Awful Move:Slow>e
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
*an Elf* is standing here.
Exits: [south], west.
*an Elf* leaves west.

o CSW HP:Awful Move:Slow>kill *elf
*wkill *elf*They aren't here.

o CSW HP:Awful Move:Slow>n
A Watery Tunnel
A large bat is here, hanging in the darkness.
Exits: north, east.
You have found *an Elf*!

! CSW HP:Awful Move:Slow>kill *elf
**an Elf* leaves his hiding place.
You slash *an Elf*'s left leg extremely hard and shatter it.
*an Elf* is mortally wounded and will die soon if not aided.

! CSW HP:Awful Move:Slow *an Elf*:Dying>No way! You are fighting for your life!

! CSW HP:Awful Move:Slow *an Elf*:Dying>
You're already fighting!

! CSW HP:Awful Move:Slow *an Elf*:Dying>dra
But you have no sheath!

! CSW HP:Awful Move:Slow *an Elf*:Dying>wimcha mood wim
Ok.

! CSW HP:Awful Move:Slow *an Elf*:Dying>l
A Watery Tunnel
A large bat is here, hanging in the darkness.
*an Elf* is lying here, mortally wounded.
You slash *an Elf*'s left foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf*.

o CSW HP:Awful Move:Slow>ea corpse
Behind the Waterfall
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: [south], west.

o CSW HP:Awful Move:Slow>w
A Watery Tunnel
The corpse of *an Elf* is lying here.
A large bat is here, hanging in the darkness.
The shadow of *an Elf* is floating here.
Exits: north, east.

o CSW HP:Awful Move:Slow>
A large bat tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o CSW HP:Awful Move:Slow a large bat:Hurt>exa corpseefcorpse (here) : 
a fortune in gold
a sable pouch
a stone
a large skin
a laced quiver
a belt of pearls and crystals
a nasty orkish fang (brand new)
a keyring with a set of lock picks
a silver bracer
a fine grey cloak (brand new)
a gilded round shield (brand new)
a thick pair of rigid leather sleeves (used)
a pair of reinforced leather gloves (used)
a pair of smooth, black boots
a thin pair of soft leather trousers (used)
a reinforced leather helm (used)
a thick, rigid leather breastplate (used)
a red ruby
a studded leather collar (brand new)
a ring of silver
a pan
a forest green cloak (brand new)
a coach ticket
a foetid green vial
an embellished longbow
a fragrant-smelling bag
a black horn shortbow
Your black sword emits a curious sound.
### nice set, wasn't able to loot any of it tho :p ###
### The next snippit is rather bad, I figured backup might come so I wanted to leave alcove, except I had no hps to quaff and no moves and it was day/summer.  S
o I put on wooden ring ###

* CSW HP:Bad Move:Weak>r
You sit down and rest your tired bones.

* CSW HP:Bad Move:Weak>l
Fields

* CSW HP:Bad Move:Weak>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* CSW HP:Bad Move:Weak>
You realize that you are elsewhere.
The Bedroom
An intact skeleton of a man is walking around here.

! CSW HP:Bad Move:Slow>rem wooden
You can't remove a wooden ring. It appears to be cursed.

! CSW HP:Bad Move:Slow>wear wooden
You don't have a wooden.

! CSW HP:Bad Move:Slow>r
An animated skeleton tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You slash an animated skeleton's left arm extremely hard and shatter it.

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>ex
Rest while fighting? Are you MAD?

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>Down  - A closed 'stairs'

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>f
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>
You swiftly dodge an animated skeleton's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>ex
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>Down  - A closed 'stairs'

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Wounded>
You slash an animated skeleton's head extremely hard and shatter it.

! CSW HP:Bad Move:Slow an animated skeleton:Awful>l
The Bedroom
An animated skeleton is here, fighting YOU.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Awful>l d
The stairs is closed.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Awful>
Your black sword emits a curious sound.
You flee head over heels.
PANIC! You couldn't escape!
An animated skeleton fails to hit you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Slow an animated skeleton:Awful>
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow an animated skeleton:Awful>
You slash an animated skeleton's right leg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear an animated skeleton's death cry.
An animated skeleton is dead! R.I.P.

! CSW HP:Bad Move:Slow>r
You sit down and rest your tired bones.

! CSW HP:Bad Move:Slow>wimcha mood wim
Ok.

! CSW HP:Bad Move:Slow>sco
53/383 hits, 44/44 mana, and 19/152 moves.

! CSW HP:Bad Move:Slow>cha wim 50eq
Wimpy set to: 50

! CSW HP:Bad Move:Slow>
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
l<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

! CSW HP:Bad Move:Slow>
The Bedroom
A skeleton of some humanoid lies in the dust.

! CSW HP:Bad Move:Slow>stat
OB: 92%, DB: 12%, PB: 75%, Armour: 0%. Wimpy: 50. Mood: wimpy.
Needed: 950,836 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the head.

! CSW HP:Bad Move:Slow>l d
The stairs is closed.

! CSW HP:Bad Move:Slow>l
The Bedroom
A skeleton of some humanoid lies in the dust.

! CSW HP:Bad Move:Slow>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

! CSW HP:Bad>l
The Bedroom
A skeleton of some humanoid lies in the dust.

! CSW HP:Bad>
The stairs is opened from the other side.
The hardened ranger has arrived from below.
Someone closes the stairs.

! CSW HP:Bad>
Your black sword forces you to hit the hardened ranger.
You stop resting, and stand up.
The hardened ranger swiftly dodges your attempt to slash him.
The hardened ranger tries to hit you, but your parry is successful.

! CSW HP:Bad the hardened ranger:Healthy>
The hardened ranger says 'Prepare to dae, Nazgúm!'

! CSW HP:Bad the hardened ranger:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad the hardened ranger:Healthy>oeopen exit
Ok.

! CSW HP:Bad the hardened ranger:Healthy>
Someone joins the hardened ranger's fight.
The hardened ranger leaves his hiding place.
The hardened ranger hits your left leg very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
First Floor of the Tower
A strange white skull lies on the floor looking at you.
Exits: [south], (up), down.

o CSW HP:Bad Move:Tired>e
Alas, you cannot go that way...

o CSW HP:Bad>fo CSW HP:Bad>s
You flee head over heels.
PANIC! You couldn't escape!

o CSW HP:Bad>s
The Stonedoor seems to be closed.

o CSW HP:Bad>w
The Stonedoor seems to be closed.

o CSW HP:Bad>Alas, you cannot go that way...

o CSW HP:Bad>exopen Stonedoor
South - A closed 'Stonedoor'
Up    - The Bedroom
Down  - Deathly Mage's Hideout
The hardened ranger leaves his hiding place.
You swiftly dodge the hardened ranger's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
You slash the hardened ranger's left arm extremely hard.

! CSW HP:Bad the hardened ranger:Fine>s
Ok.
The hardened ranger says 'I wall hunt yuu until you're dead, Nazgúm!'

! CSW HP:Bad the hardened ranger:Fine>s
No way! You are fighting for your life!
The hardened ranger leaves his hiding place.
The hardened ranger hits your right hand very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad the hardened ranger:Fine>fs
No way! You are fighting for your life!
You flee head over heels.
The Bedroom
A skeleton of some humanoid lies in the dust.
Exits: (down).

! CSW HP:Bad Move:Tired>
You flee head over heels.
First Floor of the Tower
A strange white skull lies on the floor looking at you.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *(south)*, (up), down.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger yells 'An Orc is here in the First Fluur uf the Tower!'
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger yells 'An Orc as here an the Farst Floor of the Tower!'

! CSW HP:Bad Move:Tired the hardened ranger:Healthy>No way! You are fighting for your life!

! CSW HP:Bad Move:Tired the hardened ranger:Healthy>d
The hardened ranger tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Bedroom
A skeleton of some humanoid lies in the dust.
Exits: (down).

! CSW HP:Bad Move:Tired>fs
First Floor of the Tower
A strange white skull lies on the floor looking at you.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *(south)*, (up), down.

! CSW HP:Bad Move:Tired>
You flee head over heels.
The Bedroom
A skeleton of some humanoid lies in the dust.
Exits: (down).

! CSW HP:Bad Move:Tired>s
Alas, you cannot go that way...
You feel momentarily disoriented.
Small Trail

* CSW HP:Bad Move:Tired>sd* CSW HP:Bad Move:Tired>Track around a Building
Exits: *north*, *east*, *west*.

* CSW HP:Bad Move:Tired>s
Alas, you cannot go that way...

* CSW HP:Bad Move:Tired>w
Alas, you cannot go that way...

* CSW HP:Bad Move:Tired>Alas, you cannot go that way...

* CSW HP:Bad Move:Tired>
Road to Fornost
Exits: *north*, *east*, *south*.

* CSW HP:Bad Move:Tired>ss
In front of the Nasty Mewlip's Inn
The coach to Fornost is here.
Exits: *north*, (east), *south*.

* CSW HP:Bad Move:Tired>
Road to Fornost
Exits: *north*, *south*.

* CSW HP:Bad Move:Tired>nn
In front of the Nasty Mewlip's Inn
The coach to Fornost is here.
Exits: *north*, (east), *south*.

* CSW HP:Bad Move:Tired>e
Road to Fornost
Exits: *north*, *east*, *south*.

* CSW HP:Bad Move:Tired>e
Track around a Building
Exits: *north*, *east*, *west*.

* CSW HP:Bad Move:Tired>e
Track around a Building
Exits: *south*, *west*.

* CSW HP:Bad Move:Tired>s
Alas, you cannot go that way...

* CSW HP:Bad Move:Tired>
Track around a Building
Exits: *north*, *east*.

* CSW HP:Bad Move:Tired>es
On a Rugged Track
Exits: *north*, *south*, *west*.

* CSW HP:Bad Move:Slow>s
Narrow Track
Exits: *north*, *east*.

* CSW HP:Bad Move:Slow>s
Alas, you cannot go that way...

* CSW HP:Bad Move:Slow>e
Alas, you cannot go that way...

* CSW HP:Bad Move:Slow>ss
Narrow Track
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Bad Move:Slow>s
Narrow Track
Exits: *north*, *east*.

* CSW HP:Bad Move:Slow>Alas, you cannot go that way...

* CSW HP:Bad Move:Slow>e
Alas, you cannot go that way...

* CSW HP:Bad Move:Slow>s
Narrow Track
Exits: *south*, *west*.

* CSW HP:Bad Move:Slow>s
A Track Through the Wilderness
Exits: *north*, *south*.

* CSW HP:Bad Move:Slow>s
A Track through the Wilderness
The wild ox seems ready to charge you.
A black snake, with red markings, is lying here.
Exits: *north*, *south*.
Your black sword forces you to hit a striped snake.
You slash a striped snake's body extremely hard and shatter it.
A striped snake tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* CSW HP:Bad Move:Slow a striped snake:Hurt>No way! You are fighting for your life!

* CSW HP:Bad Move:Slow a striped snake:Hurt>
Oscarmeyer tells you 'Nazgúm narrates 'elw duem vigh fury wuca zet god e cos't
go wwabos caawo a'w'

* CSW HP:Bad Move:Slow a striped snake:Hurt>
A striped snake fails to hit you.
You wish that your wounds would stop BLEEDING so much!

* CSW HP:Bad Move:Slow a striped snake:Hurt>
A striped snake swiftly dodges your attempt to slash it.

* CSW HP:Bad Move:Slow a striped snake:Hurt>
A wild ox hits your left arm.
You wish that your wounds would stop BLEEDING so much!

* CSW HP:Bad Move:Slow a striped snake:Hurt>
You flee head over heels.
A Track Through the Wilderness
Exits: *north*, *south*.
       

* CSW HP:Bad Move:Slow>
A Track through the Wilderness
The wild ox seems ready to charge you.
A black snake, with red markings, is lying here.
Exits: *north*, *south*.

* CSW HP:Bad Move:Slow>
The Stony Track
Exits: *north*, *east*.

* CSW HP:Bad Move:Slow>es
On a Track
Exits: *south*, *west*.

* CSW HP:Bad Move:Weak>
On a Track
The black crow flies low to the ground here, looking for carrion to eat.
Exits: *north*, *east*, *south*.

* CSW HP:Bad Move:Weak>s
Plains
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Bad Move:Weak>s
Plains
Exits: *north*, *east*, *west*.

* CSW HP:Bad Move:Weak>w
Dried out Brook
Exits: *north*, *east*, *west*.

* CSW HP:Bad Move:Weak>w
Dried out Brook
Exits: *east*, *west*.

* CSW HP:Bad Move:Weak>w
Dried out Brook
Exits: *north*, *east*, *south*.

* CSW HP:Bad Move:Fainting>s
Sparse Woods
Exits: *north*, *south*, *west*.

* CSW HP:Bad Move:Fainting>s
Backyard
Exits: *north*, *east*, south, [west].

* CSW HP:Bad Move:Exhausted>gdget draught pack
qdYou get a flask of orkish draught from a leather backpack.

* CSW HP:Bad Move:Fainting>quaff flask
eOk.
The draught burns down your throat, and a fiery feeling fills your limbs.

* CSW HP:Awful Move:Tired>
Path
Exits: *east*, *west*.

* CSW HP:Awful Move:Tired>e
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Tired>ee
Path
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Tired>e
Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Your black sword forces you to hit a squirrel.
Grassy Plains
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Narrow Trail
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Fork in the Trail
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Trail along the Marsh
Exits: *south*, *west*.

* CSW HP:Awful Move:Slow>e
Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>s
Trail along the Marsh
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>ee
Trail along the Marsh
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Mouth of Gully
Exits: *north*, *east*, *south*, *west*.
Your black sword emits a curious sound.

* CSW HP:Awful Move:Slow>e
A neekerbreeker has arrived from the south.
Bend in the Trail
Exits: *south*, *west*.

* CSW HP:Awful Move:Slow>Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>e
Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>se
Trail below the Scarp
A swarm of midges is here, humming around you.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>
Narrow Trail
Exits: *south*, *west*.

* CSW HP:Awful Move:Weak>e
Alas, you cannot go that way...

* CSW HP:Awful Move:Weak>se
Narrow Trail
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>e
Narrow Trail
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>e
Narrow Trail
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>e
A Dusty Path
A boar cub is playing here, and exploring the wide world.
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>e
A Small Trail Path
A grey wolf is here, snarling aggressively.
Exits: *east*, *west*.

* CSW HP:Awful Move:Weak>
Trail Around the Hills
A ferocious warg is here, snarling angrily.
Exits: *east*, *west*.

* CSW HP:Awful Move:Weak>e
A Trail Near the River
A fierce boar is here, making grunting noises.
A cute rabbit is here.
Exits: *east*, *west*.

* CSW HP:Awful Move:Fainting>n
Alas, you cannot go that way...

* CSW HP:Awful Move:Fainting>e
Your black sword forces you to hit a cute rabbit.
You slash a cute rabbit's left hindfoot extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear a cute rabbit's death cry.
A cute rabbit is dead! R.I.P.

* CSW HP:Awful Move:Fainting>
A Path to an Old Rope Bridge
Exits: *north*, *south*, *west*.
You feel momentarily disoriented.
An Earthy Grotto
The Housekeeper looks fed up with her job. She scowls at you unhappily.

! CSW HP:Awful Move:Fainting>ex
South - A closed 'moss'

! CSW HP:Awful Move:Fainting>l s
The moss is closed.
Your black sword forces you to hit a surly housekeeper.
A surly housekeeper swiftly dodges your attempt to slash her.
A surly housekeeper hits your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Awful Move:Fainting a surly housekeeper:Healthy>
A surly housekeeper says 'Yt was iour list mistake Nyzgúm! I wall remember
you!'
### LOL lovely! ###

! CSW HP:Awful Move:Fainting a surly housekeeper:Healthy>open mossf
Ok.
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
A Shadowy Enclave
Exits: (north), *east*, [south].

* CSW HP:Awful Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! You couldn't escape!
A surly housekeeper yells loudly from the north 'Help, Nazgum is triing tu kall me!'

* CSW HP:Awful Move:Exhausted>l
A Shadowy Enclave

* CSW HP:Awful Move:Exhausted>ex
Your black sword emits a curious sound.

* CSW HP:Awful Move:Exhausted>North - An Earthy Grotto
East  - The glare of the sun burns your eyes.
South - A closed 'foliage'

* CSW HP:Awful Move:Exhausted>l s
Thick and rotten branches hosting a variety of fungi obstruct movement into
a seemingly dusky forest.
The foliage is closed.

* CSW HP:Awful Move:Fainting>open foliage
It seems to be locked.

* CSW HP:Awful Move:Fainting>r
You sit down and rest your tired bones.

* CSW HP:Awful Move:Fainting>l
A Shadowy Enclave

* CSW HP:Awful Move:Fainting>wimcha mood wim
Ok.

* CSW HP:Awful Move:Fainting>sco
9/383 hits, 44/44 mana, and 3/152 moves.
### now THAT was close :p ###

* CSW HP:Awful Move:Fainting>r
You are already resting.

* CSW HP:Awful Move:Weak>
* CSW HP:Awful Move:Weak>sco
14/383 hits, 44/44 mana, and 13/152 moves.

* CSW HP:Awful Move:Weak>
You feel momentarily disoriented.
A Small Yard
A well-fed cow stands here grazing on the bright green grass.
A hobbit farmer is here, thinking about seeds and vegetables.
A well-fed cow stands here grazing on the bright green grass.
A black and white cat is playing in the grass.
A cute rabbit is here.
A small grasshopper clings to a blade of grass, ready to spring.

* CSW HP:Awful Move:Slow>ex
North - Farmer's Hut
East  - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.
West  - The glare of the sun burns your eyes.
Your black sword forces you to hit a grasshopper.
You stop resting, and stand up.
You slash a grasshopper's leg extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
A grasshopper is dead! R.I.P.

* CSW HP:Awful Move:Weak>l
A Small Yard
The corpse of a grasshopper is lying here.
A well-fed cow stands here grazing on the bright green grass.
A hobbit farmer is here, thinking about seeds and vegetables.
A well-fed cow stands here grazing on the bright green grass.
A black and white cat is playing in the grass.
A cute rabbit is here.
A cute rabbit leaves east.

* CSW HP:Awful Move:Slow>e
A cat leaves north.

* CSW HP:Awful Move:Slow>
Long, Tall Grass
A small grasshopper clings to a blade of grass, ready to spring.
A cute rabbit is here.
Exits: *north*, *south*, *west*.

* CSW HP:Awful Move:Weak>s* CSW HP:Awful Move:Weak>Rolling Plains
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>
* CSW HP:Awful Move:Weak>e
A grasshopper has arrived from the north.

* CSW HP:Awful Move:Weak>e
Your black sword forces you to hit a grasshopper.
You slash a grasshopper's leg extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
A grasshopper is dead! R.I.P.

* CSW HP:Awful Move:Weak>
Grassy Plains
Exits: *south*, *west*.

* CSW HP:Awful Move:Weak>Alas, you cannot go that way...

* CSW HP:Awful Move:Weak>se
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>
The Undergrowth
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>e
The Southern Plains
Exits: (south), *west*.

* CSW HP:Awful Move:Fainting>e
Alas, you cannot go that way...

* CSW HP:Awful Move:Fainting>ex
South - Blackened Hut
West  - The glare of the sun burns your eyes.

* CSW HP:Awful Move:Fainting>s
You feel so much better hiding in the shadows!
Blackened Hut
Exits: *(north)*.

o CSW HP:Awful Move:Fainting>cerclose exit
Ok.

o CSW HP:Awful Move:Fainting>
You sit down and rest your tired bones.

o CSW HP:Awful Move:Fainting>l
Blackened Hut

o CSW HP:Awful Move:Fainting>l
Blackened Hut

o CSW HP:Awful Move:Weak>sco
18/383 hits, 44/44 mana, and 5/152 moves.

o CSW HP:Awful Move:Weak>l
Blackened Hut

o CSW HP:Awful Move:Weak>inv
You are carrying:
a silver-tipped arrow
a tiny stone key
a strip of dried meat
a shiny dagger (brand new)
a small bottle
a strip of dried meat
a strip of dried meat
a strip of dried meat
a strip of dried meat

o CSW HP:Awful Move:Weak>l in sablepouch (used) : 
a copper ring
two small metal flasks

o CSW HP:Awful Move:Weak>
Your black sword emits a curious sound.

o CSW HP:Awful Move:Weak>stpe
You stop resting, and stand up.

o CSW HP:Awful Move:Weak>pick exit
You can't seem to spot any lock to pick.

o CSW HP:Awful Move:Weak>r
You sit down and rest your tired bones.

o CSW HP:Awful Move:Weak>sco
21/383 hits, 44/44 mana, and 11/152 moves.

o CSW HP:Awful Move:Weak>l
Blackened Hut

o CSW HP:Awful Move:Weak>sco
23/383 hits, 44/44 mana, and 15/152 moves.

o CSW HP:Awful Move:Slow>l
Blackened Hut

o CSW HP:Awful Move:Slow>l in sablepouch (used) : 
a copper ring
two small metal flasks

o CSW HP:Awful Move:Slow>
Darech narrates 'ick :)'

o CSW HP:Awful Move:Slow>
You feel bolder.

o CSW HP:Awful Move:Slow>
Your black sword emits a curious sound.

o CSW HP:Awful Move:Slow>scost
24/383 hits, 44/44 mana, and 18/152 moves.

o CSW HP:Awful Move:Slow>
You stop resting, and stand up.

o CSW HP:Awful Move:Slow>oenopen exit
Ok.

o CSW HP:Awful Move:Slow>w
You blink and feel weaker under the cruel light of the sun.
The Southern Plains
Exits: (south), *west*.

* CSW HP:Awful Move:Slow>
The Undergrowth
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>ww
Ancient Battlefields
A grey wolf is here, snarling aggressively.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>w
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>
Ancient Battlefields
A black wolf pads restlessly, looking for its next prey.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>w
Stumps on the Plains
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>w
Stumps on the Plains
A fat rabbit sits here, chewing on some grass.
Exits: *east*, *south*, *up*.

* CSW HP:Awful Move:Weak>s
Plains
A fat rabbit sits here, chewing on some grass.
Exits: *north*, *east*, south, *up*.

* CSW HP:Awful Move:Weak>
Your black sword forces you to hit a fat rabbit.
A fat rabbit panics, and attempts to flee.
A fat rabbit leaves south.

* CSW HP:Awful Move:Fainting>open bushwallw
Ok.

* CSW HP:Awful Move:Weak>
Hidden Valley
Exits: [north], *(east)*.

* CSW HP:Awful Move:Fainting>oeopen exit
oe nIt seems to be locked.

* CSW HP:Awful Move:Fainting>open exit n
It seems to be locked.

* CSW HP:Awful Move:Fainting>pe n/pick exit n
You begin to try to pick the lock...
oe n-\|/-n\|/-\|Huh, what? Where am I?
### inside there is noport i think so trying to get inside to rest from rangers ;p ###

ce s/-\|/-* CSW HP:Awful Move:Fainting>lopen exit n
You don't see any exit there.

* CSW HP:Awful Move:Fainting>
Plains
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: *east*, *south*, *west*, *up*.

* CSW HP:Awful Move:Fainting>close exit s
You don't see any exit there.

* CSW HP:Awful Move:Fainting>
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Fainting>ex
East  - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.
West  - The glare of the sun burns your eyes.
Up    - The glare of the sun burns your eyes.

* CSW HP:Awful Move:Fainting>l
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Fainting>r
You sit down and rest your tired bones.

* CSW HP:Awful Move:Fainting>stat
OB: 74%, DB: -18%, PB: 63%, Armour: 0%. Wimpy: 15. Mood: wimpy.
Needed: 950,405 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the head.

* CSW HP:Awful Move:Fainting>exl
East  - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.
West  - The glare of the sun burns your eyes.
Up    - The glare of the sun burns your eyes.

* CSW HP:Awful Move:Fainting>
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Fainting>l
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Weak>sco
28/383 hits, 44/44 mana, and 5/152 moves.

* CSW HP:Awful Move:Weak>l
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Weak>scor
28/383 hits, 44/44 mana, and 6/152 moves.

* CSW HP:Awful Move:Weak>
You are already resting.

* CSW HP:Awful Move:Weak>statl
OB: 74%, DB: -18%, PB: 63%, Armour: 0%. Wimpy: 15. Mood: wimpy.
Needed: 950,405 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the head.

* CSW HP:Awful Move:Weak>
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Weak>inv
You are carrying:
a silver-tipped arrow
a tiny stone key
a strip of dried meat
a shiny dagger (brand new)
a small bottle
a strip of dried meat
a strip of dried meat
a strip of dried meat
a strip of dried meat

* CSW HP:Awful Move:Weak>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* CSW HP:Awful Move:Weak>l
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Weak>stat
OB: 74%, DB: -18%, PB: 63%, Armour: 0%. Wimpy: 15. Mood: wimpy.
Needed: 950,405 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the head.

* CSW HP:Awful Move:Weak>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* CSW HP:Awful Move:Weak>sco
30/383 hits, 44/44 mana, and 9/152 moves.

* CSW HP:Awful Move:Weak>
Your wooden ring changes finger with an iron ring!

* CSW HP:Awful Move:Weak>l
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Weak>cha wim 40Wimpy set to: 40

* CSW HP:Awful Move:Weak>wimcha mood wim
Ok.

* CSW HP:Awful Move:Weak>sco
30/383 hits, 44/44 mana, and 12/152 moves.

* CSW HP:Awful Move:Weak>l
Plains
A cluster of dark green, feathery fronds flourishes in the shade.

* CSW HP:Awful Move:Weak>st
You stop resting, and stand up.

* CSW HP:Awful Move:Weak>ex
East  - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.
West  - The glare of the sun burns your eyes.
Up    - The glare of the sun burns your eyes.

* CSW HP:Awful Move:Weak>e
Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: *east*, *south*, *west*, *up*.

* CSW HP:Awful Move:Weak>
Your black sword emits a curious sound.

* CSW HP:Awful Move:Weak>e
Plains
A grey wolf is here, snarling aggressively.
Exits: north, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>n
You feel so much better hiding in the shadows!
Ruin with a Roof
A fat rabbit sits here, chewing on some grass.
Exits: *north*, *east*, *south*.

* CSW HP:Awful Move:Weak>n
You blink and feel weaker under the cruel light of the sun.
Plains
Exits: *north*, *east*, south, *(west)*, *up*.

* CSW HP:Awful Move:Weak>w
Hidden Valley
Exits: [north], *(east)*.

* CSW HP:Awful Move:Fainting>n
The frontdoor seems to be closed.

* CSW HP:Awful Move:Fainting>pick frontdooropen frontdoor|
You begin to try to pick the lock...
You realize that you are elsewhere.

l! CSW HP:Awful Move:Weak>You don't see any frontdoor here.

! CSW HP:Awful Move:Weak>ex
The Observatory

! CSW HP:Awful Move:Weak>Down  - The glare of the sun burns your eyes.

! CSW HP:Awful Move:Weak>l
The Observatory

! CSW HP:Awful Move:Weak>ex
Down  - The glare of the sun burns your eyes.

! CSW HP:Awful Move:Weak>scou d|
You quietly scout downwards...
The Entrance
You stop scouting.

! CSW HP:Awful Move:Weak>d
You blink and feel weaker under the cruel light of the sun.
The Entrance
Exits: north, *east*, south, up.

* CSW HP:Awful Move:Weak>l s* CSW HP:Awful Move:Weak>ex
North - Gandor's Chamber
East  - The glare of the sun burns your eyes.
South - Zark's Chamber
Up    - The Observatory

* CSW HP:Awful Move:Weak>scou s
You quietly scout southwards...
Zark's Chamber
The Housekeeper looks fed up with her job. She scowls at you unhappily.
scou n|You stop scouting.

* CSW HP:Awful Move:Weak>
You quietly scout northwards...
Gandor's Chamber
The Housekeeper looks fed up with her job. She scowls at you unhappily.
rYou stop scouting.

* CSW HP:Awful Move:Weak>
You sit down and rest your tired bones.

* CSW HP:Awful Move:Weak>l
The Entrance
### no clue where the fuck I am :p ###

* CSW HP:Awful Move:Weak>stat
Your wooden ring changes finger with an iron ring!

* CSW HP:Awful Move:Weak>OB: 74%, DB: -18%, PB: 63%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 950,405 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the head.

* CSW HP:Awful Move:Weak>sco
36/383 hits, 44/44 mana, and 8/152 moves.

* CSW HP:Awful Move:Weak>l
The Entrance

* CSW HP:Awful Move:Weak>l
The Entrance

* CSW HP:Awful Move:Weak>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* CSW HP:Bad Move:Weak>
Oscarmeyer narrates 'aelihel man on me eregion'

* CSW HP:Bad Move:Slow>stat
OB: 74%, DB: -18%, PB: 63%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 950,405 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the head.

* CSW HP:Bad Move:Slow>sco
39/383 hits, 44/44 mana, and 15/152 moves.

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Slow>
Darech narrates 'any spare stuff?'

* CSW HP:Bad Move:Slow>time
According to the Dúnadan calendar, it is:
6pm on Sunday, the 6th of Halimath, Year 3013 of the Third Age.
You don't feel well outside.
The sun is already low, it's the end of the afternoon.
You can see a Quarter Moon (waxing) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Mirimandil.
Real time is Fri Jul 11 02:19:02 2003 GMT.
Last reboot due to manual reboot at Sun Jul  6 18:27:58 2003 GMT.

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Slow>
Oscarmeyer narrates 'anyone around?'

* CSW HP:Bad Move:Slow>
Your black sword emits a curious sound.

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Slow>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* CSW HP:Bad Move:Slow>stat
OB: 74%, DB: -18%, PB: 63%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 950,405 xp, 0 tp. Gold: 32. Alert: normal.
Affected by:
- novoid
- a light wound at the head.

* CSW HP:Bad Move:Slow>ex
North - Gandor's Chamber
East  - The glare of the sun burns your eyes.
South - Zark's Chamber
Up    - The Observatory

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Slow>l e* CSW HP:Bad Move:Slow>ex
North - Gandor's Chamber
East  - The glare of the sun burns your eyes.
South - Zark's Chamber
Up    - The Observatory

* CSW HP:Bad Move:Slow>l
Darech narrates 'could really use some kewl hammer or shield!'

* CSW HP:Bad Move:Slow>time
The Entrance

* CSW HP:Bad Move:Slow>According to the Dúnadan calendar, it is:
6pm on Sunday, the 6th of Halimath, Year 3013 of the Third Age.
You don't feel well outside.
The sun is already low, it's the end of the afternoon.
You can see a Quarter Moon (waxing) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Mirimandil.
Real time is Fri Jul 11 02:19:26 2003 GMT.
Last reboot due to manual reboot at Sun Jul  6 18:27:58 2003 GMT.

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Slow>l
The Entrance

* CSW HP:Bad Move:Tired>eq
You are using:
<wielded>            the black sword (brand new); it emits a faint humming
                     sound
<worn as shield>     a Zaugurz shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on finger>     an iron ring
<worn on finger>     a wooden ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone

* CSW HP:Bad Move:Tired>ex
North - Gandor's Chamber
East  - The glare of the sun burns your eyes.
South - Zark's Chamber
Up    - The Observatory

* CSW HP:Bad Move:Tired>l
The Entrance

* CSW HP:Bad Move:Tired>whoi gandor
Gandor of Esgaroth is a level fifty-nine Silvan Adventurer [Retired].

* CSW HP:Bad Move:Tired>whoi zark
Zark the Murderer is a level fifty-two Eriadorian Ranger [Retired].
A simple adventurer.

* CSW HP:Bad Move:Tired>m           Map of Nearby Zones
      -----------------------------
     |            F                |
     |            *                |
     |            :                |
     |            :             W  |
     |        ~~ :*%%:         ****|
     |      :::=**B:X:~:::::=:~***~|
     |~~~~::*:::*~:              ::|
     |            :              ::|
     |           ::              ~:|
     |           *               * |
     |           *               ~ |
     |           :               ^ |
     |           ::             ~^^|
     |            *~:          *^MM|
     |              ::%::    ~~~   |
      -----------------------------

* CSW HP:Bad Move:Tired>
You realize that you are elsewhere.
Ancient Battlefields

* CSW HP:Bad Move:Tired>ex
North - The glare of the sun burns your eyes.
East  - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.
West  - The glare of the sun burns your eyes.

* CSW HP:Bad Move:Tired>l
Ancient Battlefields

* CSW HP:Bad Move:Tired>stw
You stop resting, and stand up.

* CSW HP:Bad Move:Tired>
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Bad Move:Tired>w
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Bad Move:Tired>w
Stumps on the Plains
A fat rabbit sits here, chewing on some grass.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Bad Move:Tired>
A fat rabbit leaves east.

* CSW HP:Bad Move:Tired>w
Stumps on the Plains
Exits: *east*, *south*, *up*.

* CSW HP:Bad Move:Tired>sw
Plains
A malicious thug is here, threatening you.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: *north*, *east*, south, *(west)*, *up*.

* CSW HP:Bad Move:Tired>
Hidden Valley
Exits: [north], *(east)*.

* CSW HP:Bad Move:Tired>pe npick exit n
You begin to try to pick the lock...
oe n|/-\|n/-\|/-\|/-\|/-\|Huh, what? Where am I?

l/* CSW HP:Bad Move:Tired>open exit n
exYou don't see any exit there.

* CSW HP:Bad Move:Tired>l
You feel so much better hiding in the shadows!
Ruin with a Roof
Exits: *north*, *east*, *south*.

* CSW HP:Bad Move:Tired>
Ruin with a Roof

* CSW HP:Bad Move:Tired>North - The glare of the sun burns your eyes.
East  - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.

* CSW HP:Bad Move:Tired>n
Ruin with a Roof

* CSW HP:Bad Move:Tired>w
You blink and feel weaker under the cruel light of the sun.
Plains
A malicious thug is here, threatening you.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: *north*, *east*, south, *(west)*, *up*.

* CSW HP:Bad Move:Tired>
Hidden Valley
Exits: [north], *(east)*.

* CSW HP:Bad Move:Tired>ce eclose exit e
Ok.

* CSW HP:Bad Move:Tired>pe n
pick exit n
You begin to try to pick the lock...
oe n/-\|/-\|/-\|n/-\|/-\|/-\|/-\|/-\|/-\|/-\|The bushwall is opened from the other side.
Someone closes the bushwall.

* CSW HP:Bad Move:Tired>eopen exit n
It seems to be locked.

* CSW HP:Bad Move:Tired>The frontdoor seems to be closed.

* CSW HP:Bad Move:Tired>The bushwall seems to be closed.
The hardened ranger leaves his hiding place.
The hardened ranger tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger swiftly dodges your attempt to slash him.

* CSW HP:Bad Move:Tired the hardened ranger:Healthy>oe efopen exit e
Ok.
Someone joins the hardened ranger's fight.
The hardened ranger leaves his hiding place.
The hardened ranger hits your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* CSW HP:Awful Move:Tired the hardened ranger:Healthy>e
You are already attempting to flee!
You flee head over heels.
PANIC! You couldn't escape!

* CSW HP:Awful Move:Tired the hardened ranger:Healthy>No way! You are fighting for your life!

* CSW HP:Awful Move:Tired the hardened ranger:Healthy>
You flee head over heels.
Plains
A malicious thug is here, threatening you.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: *north*, *east*, south, *(west)*, *up*.

* CSW HP:Awful Move:Tired>e* CSW HP:Awful Move:Tired>e
Plains
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>s
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>
Ancient Battlefields
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A fat rabbit sits here, chewing on some grass.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
Your black sword forces you to hit a fat rabbit.
You approach a fat rabbit, trying to slash it.
A fat rabbit tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* CSW HP:Awful Move:Slow a fat rabbit:Healthy>No way! You are fighting for your life!
You slash a fat rabbit's body extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear a fat rabbit's death cry.
A fat rabbit is dead! R.I.P.

* CSW HP:Awful Move:Slow>es
Ancient Battlefields
A swarm of mosquitoes is here, humming around you.
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>e
Ancient Battlefields
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>ee
Cracked Path
Exits: *south*, *west*.

* CSW HP:Awful Move:Slow>s
Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>
Cracked Earth
Exits: *north*, *south*, *west*.

* CSW HP:Awful Move:Slow>s
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
Exits: *north*, *south*, *west*.

* CSW HP:Awful Move:Weak>sco
32/383 hits, 44/44 mana, and 14/152 moves.
Your black sword emits a curious sound.

* CSW HP:Awful Move:Weak>l
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.

* CSW HP:Awful Move:Weak>s
Cracked Earth
Exits: *north*, *south*, *west*.

* CSW HP:Awful Move:Weak>w
Dead Plains
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>s
Old East Road
Exits: *north*, *east*, *west*.
You smell blood.

* CSW HP:Awful Move:Weak>
You suddenly notice Beriagon the hunter.

* CSW HP:Awful Move:Weak>n
Dead Plains
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>e
Cracked Earth
Exits: *north*, *south*, *west*.

* CSW HP:Awful Move:Weak>s
Old East Road
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Weak>e
Old East Road
Exits: *east*, *west*.

* CSW HP:Awful Move:Weak>e
Old East Road
Exits: *south*, *west*.

* CSW HP:Awful Move:Weak>s
Old East Road
Exits: *north*, *east*.

* CSW HP:Awful Move:Fainting>e
Old East Road
Exits: *east*, *west*.

* CSW HP:Awful Move:Fainting>e
Old East Road
Exits: *east*, *west*.

* CSW HP:Awful Move:Fainting>e
Old East Road
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Fainting>e
Old East Road
Exits: *east*, *west*.
You smell blood.

* CSW HP:Awful Move:Fainting>e
Bend in the Road
Exits: *north*, *west*.

* CSW HP:Awful Move:Fainting>n
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Exhausted>gdget draught pack
You get a flask of orkish draught from a leather backpack.

* CSW HP:Awful Move:Fainting>sco
35/383 hits, 44/44 mana, and 1/152 moves.

* CSW HP:Awful Move:Fainting>qdequaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* CSW HP:Awful Move:Tired>
Bend in the Road
Exits: *north*, *west*.

* CSW HP:Awful Move:Tired>e
Alas, you cannot go that way...

* CSW HP:Awful Move:Tired>n
Old East Road
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Tired>e
Old East Road
Exits: *east*, *west*.

* CSW HP:Awful Move:Tired>e
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>ee
The Old East Road
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>n
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *west*.

* CSW HP:Awful Move:Slow>e
The Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>ee
The Old East Road
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>e
Crossing of the Paths
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
The Old East Road
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>
The Old East Road
Exits: *north*, *west*.

* CSW HP:Awful Move:Slow>Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>n
Your wooden ring changes finger with an iron ring!

* CSW HP:Awful Move:Slow>e
The Old East Road
Exits: *east*, *south*, *west*.

* CSW HP:Awful Move:Slow>e
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: *east*, *west*.

* CSW HP:Awful Move:Slow>e
Bridge over the Nen-i-Sûl
Exits: *east*, *west*, down.

* CSW HP:Awful Move:Slow>e
Bend in the Old East Road
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>
Grasslands
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>se
Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>s
Plains
Exits: *north*, *east*, *west*.

* CSW HP:Awful Move:Slow>s
Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>e
Alas, you cannot go that way...

* CSW HP:Awful Move:Slow>s
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: *north*, *east*, *south*.

* CSW HP:Awful Move:Weak>s
An Old Trail by a Fortress
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>
Before the Castle Gate
Exits: *north*, *east*, *south*, *west*.

* CSW HP:Awful Move:Weak>s
Old Castle Gate
Exits: *north*, *south*.

* CSW HP:Awful Move:Weak>s
Castle Yard
Exits: *north*, east, *south*, *up*.
You have found a ruffian!

* CSW HP:Awful Move:Weak>s
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.

* CSW HP:Awful Move:Weak>se
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *north*, east, [south], west.

! CSW HP:Awful Move:Weak>e
Hallway
Exits: [east], south, west.

o CSW HP:Awful Move:Weak>Oscarmeyer tells you 'aelihel stabs, right?'
The stonedoor seems to be closed.

o CSW HP:Awful Move:Weak>unlock stonedooropen stonedoor
*click*

o CSW HP:Awful Move:Weak>e
Ok.

o CSW HP:Awful Move:Weak>close stonedoor
Stairs Leading Down
Exits: (west), down.
Your black sword emits a curious sound.

o CSW HP:Awful Move:Weak>lock stonedoor
Ok.

o CSW HP:Awful Move:Weak>r
*click*

o CSW HP:Awful Move:Weak>
You sit down and rest your tired bones.
### made it!!  now what the fuck could possibly happen!! ###

o CSW HP:Wounded>
Your wooden ring changes finger with an iron ring!

o CSW HP:Wounded>
You hear a *click* in a lock.

o CSW HP:Wounded>
The stonedoor is opened from the other side.

o CSW HP:Wounded>st
You stop resting, and stand up.

! CSW HP:Wounded>du
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>w
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: (west), down.
You have found *an Elf*!

! CSW HP:Wounded>
Hallway
Exits: (east), south, west.

o CSW HP:Wounded>ekill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here (hidden).
Exits: (west), down.
Your black sword forces you to hit *an Elf*.
*an Elf* leaves his hiding place.
*an Elf* swiftly dodges your attempt to slash him.
*an Elf* tries to hit you, but your parry is successful.

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>close stonedoor
Ok.

! CSW HP:Wounded *an Elf*:Fine>lock stonedoor
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Wounded *an Elf*:Fine>f
*click*

! CSW HP:Wounded *an Elf*:Fine>u
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
*You approach *an Elf*, trying to slash him.
You swiftly dodge *an Elf*'s attempt to hit you.

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>aggcha mood agg
Ok.

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Wounded *an Elf*:Fine>fu
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
No way! You are fighting for your life!

! CSW HP:Wounded *an Elf*:Fine>ukill *elf*
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>f
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Wounded *an Elf*:Fine>u
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
*You approach *an Elf*, trying to slash him.
You swiftly dodge *an Elf*'s attempt to hit you.

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>fu
*an Elf* nocks a missile in an orkish shortbow.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
No way! You are fighting for your life!

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>ukill *elf*
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
*You slash *an Elf*'s right hand extremely hard.
You swiftly dodge *an Elf*'s attempt to hit you.

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Wounded *an Elf*:Fine>fu
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>
Your black sword forces you to hit *an Elf*.
You approach *an Elf*, trying to slash him.

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>f
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *an Elf*:Fine>u
*an Elf* nocks a missile in an orkish shortbow.
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
No way! You are fighting for your life!

! CSW HP:Wounded *an Elf*:Fine>u
You're already fighting!
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Wounded *an Elf*:Fine>fukill *elf
**an Elf* shoots your right leg extremely hard and shatters it.
PANIC! You can't quit the fight!

! CSW HP:Wounded *an Elf*:Fine>No way! You are fighting for your life!
*an Elf* lightly hits your body and tickles it.

! CSW HP:Wounded *an Elf*:Fine>u
You're already fighting!
You slash *an Elf*'s body extremely hard.

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *an Elf*:Fine>
You're already fighting!
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Wounded *an Elf*:Fine>ukill *elf*
No way! You are fighting for your life!
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>They aren't here.

! CSW HP:Wounded>kill *elf
*ukill *elf*They aren't here.

! CSW HP:Wounded>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
**an Elf* stops using an orkish shortbow.
*an Elf* confidently draws a double edged eket.
You are too afraid.

! CSW HP:Wounded>
You are too afraid.

! CSW HP:Wounded>kill *elf
*dkill *elf*You are too afraid.

! CSW HP:Wounded>
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Wounded>They aren't here.

! CSW HP:Wounded>cja wo,Arglebargle, glop-glyf!?!

! CSW HP:Wounded>cha wim 0u
Wimpy set to: 0

! CSW HP:Wounded>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
**an Elf* leaves down.
They aren't here.

o CSW HP:Wounded>fd
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.
You have found *an Elf*!

! CSW HP:Wounded>kill *elf*u
Alas, you cannot go that way...

! CSW HP:Wounded>
*an Elf* leaves his hiding place.
*an Elf* swiftly dodges your attempt to slash him.
*an Elf* pierces your left leg.

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
No way! You are fighting for your life!

! CSW HP:Wounded *an Elf*:Fine>f
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>ukill *elf*
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *an Elf*:Fine>No way! You are fighting for your life!

! CSW HP:Wounded *an Elf*:Fine>u
You're already fighting!

! CSW HP:Wounded *an Elf*:Fine>kill *elf*
No way! You are fighting for your life!
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Wounded>They aren't here.

o CSW HP:Wounded>dkill *elf*
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

! CSW HP:Wounded>kill *elf*
They aren't here.

! CSW HP:Wounded>ukill *elf*
They aren't here.

! CSW HP:Wounded>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Wounded>kill *elf
**an Elf* swiftly dodges your attempt to slash him.
*an Elf* pierces your right leg.

! CSW HP:Bad *an Elf*:Fine>
You're already fighting!

! CSW HP:Bad *an Elf*:Fine>f
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>ukill *elf*
Your black sword forces you to hit a prison guard.
You approach a prison guard, trying to slash him.
A prison guard fails to slash you.

! CSW HP:Bad a prison guard:Healthy>No way! You are fighting for your life!
A prison guard yells 'HELP! Nazgúm as triang to kall me an the Dungeon!'

! CSW HP:Bad a prison guard:Healthy>They aren't here.

! CSW HP:Bad a prison guard:Healthy>f
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad>wimcha mood wim
Ok.

o CSW HP:Bad>d
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.
You have found *an Elf*!
Your wooden ring changes finger with an iron ring!

! CSW HP:Bad>kill *elf
*u*an Elf* leaves his hiding place.
You slash *an Elf*'s right leg extremely hard.
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
No way! You are fighting for your life!

! CSW HP:Bad *an Elf*:Hurt>f
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>ukill *elf*
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* stops using a double edged eket.
*an Elf* confidently draws an orkish shortbow.
No way! You are fighting for your life!

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* nocks a missile in an orkish shortbow.
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>u
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad>kill *elf*
Alas, you cannot go that way...

o CSW HP:Bad>dkill *elf*
They aren't here.

o CSW HP:Bad>
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad>
*an Elf* leaves up.
They aren't here.

! CSW HP:Bad>ukill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.
You have found *an Elf*!

! CSW HP:Bad>kill *elf
**an Elf* leaves his hiding place.
You slash *an Elf*'s left leg extremely hard and shatter it.
You swiftly dodge *an Elf*'s attempt to hit you.

! CSW HP:Bad *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>f
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Bad *an Elf*:Hurt>ukill *elf*
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>f
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Bad *an Elf*:Hurt>ukill *elf*
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>
You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
You're already fighting!
Your black sword emits a curious sound.
You swiftly dodge *an Elf*'s attempt to hit you.
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad *an Elf*:Hurt>f
*an Elf* nocks a missile in an orkish shortbow.

! CSW HP:Bad *an Elf*:Hurt>ukill *elf*
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* nocks a missile in an orkish shortbow.
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>f
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>ukill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.
*an Elf* stops using an orkish shortbow.
*an Elf* confidently draws a double edged eket.

! CSW HP:Bad>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad *an Elf*:Hurt>f
PANIC! You can't quit the fight!

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
You're already fighting!

! CSW HP:Bad *an Elf*:Hurt>u
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad *an Elf*:Hurt>kill *elf*
No way! You are fighting for your life!

! CSW HP:Bad *an Elf*:Hurt>
You're already fighting!
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad *an Elf*:Hurt>
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>u
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>kill *elf
**an Elf* leaves down.
They aren't here.

o CSW HP:Bad>dkill *elf*
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.
You have found *an Elf*!

! CSW HP:Bad>ukill *elf
**an Elf* leaves his hiding place.
You slash *an Elf*'s right arm extremely hard and shatter it.
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad *an Elf*:Wounded>No way! You are fighting for your life!

! CSW HP:Bad *an Elf*:Wounded>f
You're already fighting!
*an Elf* panics, and attempts to flee.

! CSW HP:Bad *an Elf*:Wounded>ukill *elf*
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad>Alas, you cannot go that way...

o CSW HP:Bad>d
They aren't here.

o CSW HP:Bad>u
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad>They aren't here.

o CSW HP:Bad>du
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here trying to concentrate.
Exits: [east], up.

! CSW HP:Bad>kill *elf*
*an Elf* utters the words 'judicandus dies'

! CSW HP:Bad>d
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad>kill *elf*
They aren't here.

o CSW HP:Bad>
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here trying to concentrate.
Exits: [east], up.

! CSW HP:Bad>
You slash *an Elf*'s left arm extremely hard and shatter it.
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad *an Elf*:Wounded>f
*an Elf* panics, and attempts to flee.

! CSW HP:Bad *an Elf*:Wounded>
You will attempt to flee!

! CSW HP:Bad *an Elf*:Wounded>u
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

! CSW HP:Bad>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>
You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

o CSW HP:Bad>dkill *elf*
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here trying to concentrate.
Exits: [east], up.

! CSW HP:Bad>ukill *elf
**an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad *an Elf*:Wounded>No way! You are fighting for your life!
*an Elf* panics, but can't stop fighting to flee.

! CSW HP:Bad *an Elf*:Wounded>
You're already fighting!

! CSW HP:Bad *an Elf*:Wounded>
*an Elf* utters the words 'judicandus dies'
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad *an Elf*:Wounded>ukill *elf*
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

! CSW HP:Bad>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>
You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Wounded>kill *elf*
You're already fighting!

! CSW HP:Bad *an Elf*:Wounded>dkill *elf
**an Elf* begins some strange incantations...
No way! You are fighting for your life!

! CSW HP:Bad *an Elf*:Wounded>
You're already fighting!
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad *an Elf*:Wounded>fu
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Bad *an Elf*:Wounded>
You're already fighting!

! CSW HP:Bad *an Elf*:Wounded>
*an Elf* utters the words 'judicandus dies'

! CSW HP:Bad *an Elf*:Hurt>
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad *an Elf*:Hurt>
*an Elf* begins some strange incantations...

! CSW HP:Bad *an Elf*:Hurt>fu
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Tired>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Tired>kill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* utters the words 'judicandus dies'
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Hurt>fu
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Tired>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Tired>
You approach *an Elf*, trying to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
Your black sword emits a curious sound.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* utters the words 'judicandus dies'
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>f
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Tired>ukill *elf*
A prison guard says 'YOU! Nazgúm! Yuo will die befure yuur tame.'
A prison guard tries to slash you, but your parry is successful.

! CSW HP:Bad Move:Tired a prison guard:Healthy>No way! You are fighting for your life!

! CSW HP:Bad Move:Tired a prison guard:Healthy>f
They aren't here.

! CSW HP:Bad Move:Tired a prison guard:Healthy>u
*an Elf* has arrived from above.
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad Move:Tired>Alas, you cannot go that way...

o CSW HP:Bad Move:Tired>dkill *elf*
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Tired>u
*an Elf* swiftly dodges your attempt to slash him.
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>kill *elf*
No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>ukill *elf*
No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>ukill *elf*
*an Elf* tries to pierce you, but your parry is successful.
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad Move:Tired>Alas, you cannot go that way...

o CSW HP:Bad Move:Tired>d
They aren't here.

o CSW HP:Bad Move:Tired>kill *elf*
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Tired>
You approach *an Elf*, trying to slash him.

! CSW HP:Bad Move:Slow *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Slow *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Slow *an Elf*:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow *an Elf*:Hurt>u
No way! You are fighting for your life!

! CSW HP:Bad Move:Slow *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Slow *an Elf*:Hurt>u
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>d
A prison guard says 'YOU! Nazgúm! Ioo will dae before iuur tame.'
A prison guard tries to slash you, but your parry is successful.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>No way! You are fighting for your life!
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad Move:Slow>d
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Slow>u
Stairs Leading Down
A silver-tipped arrow lies on the ground.
Exits: [west], down.

o CSW HP:Bad Move:Slow>dkill *elf*
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Slow>They aren't here.

! CSW HP:Bad Move:Slow>ukill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Slow>
You try to slash *an Elf*, but he parries successfully.
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Slow *an Elf*:Hurt>kill *elf*
You're already fighting!

! CSW HP:Bad Move:Slow *an Elf*:Hurt>fu
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Slow>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Slow>du
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Slow>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.
*an Elf* leaves down.

o CSW HP:Bad Move:Slow>They aren't here.

o CSW HP:Bad Move:Slow>dkill *elf*
The Dungeon
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Slow>
*an Elf* leaves up.
They aren't here.

! CSW HP:Bad Move:Weak>ukill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Weak>
You try to slash *an Elf*, but he parries successfully.
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>exa elf@92
*an Elf* has several bruises.
*an Elf* is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a gilded round shield (brand new)
<worn on head>       a black hood (brand new)
<worn on body>       a black shirt (brand new)
<worn about body>    a black cape (brand new)
<worn on arms>       a black pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a black pair of pants (used)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a jade amulet
<worn on finger>     an iron ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a belt of pearls and crystals
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad Move:Slow *an Elf*:Hurt>fu
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Slow *an Elf*:Hurt>kill *elf*
No way! You are fighting for your life!

! CSW HP:Bad Move:Slow *an Elf*:Hurt>
You're already fighting!

! CSW HP:Bad Move:Slow *an Elf*:Hurt>
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

! CSW HP:Bad Move:Weak>u
A prison guard panics, and attempts to flee.
A prison guard leaves up.

! CSW HP:Bad Move:Weak>kill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
*an Elf* is standing here.
A short burly man stands here, looking around for something.
Exits: [west], down.

! CSW HP:Bad Move:Weak>
*an Elf* utters the words 'judicandus dies'
You approach *an Elf*, trying to slash him.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
Oscarmeyer tells you 'ok, I'm gone :)'
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
You swiftly dodge *an Elf*'s attempt to pierce you.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

o CSW HP:Bad Move:Weak>dkill *elf*
The Dungeon
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Weak>
You slash *an Elf*'s right foot extremely hard.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>fu
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
Exits: [west], down.

o CSW HP:Bad Move:Weak>d
Alas, you cannot go that way...

o CSW HP:Bad Move:Weak>kill *elf*
The Dungeon
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Weak>
You approach *an Elf*, trying to slash him.
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>f
*an Elf* stops using a double edged eket.
*an Elf* confidently draws an orkish shortbow.

! CSW HP:Bad Move:Weak *an Elf*:Hurt>
*an Elf* nocks a missile in an orkish shortbow.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Weak *an Elf*:Hurt>d
No way! You are fighting for your life!

! CSW HP:Bad Move:Weak *an Elf*:Hurt>d
You flee head over heels.
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
Exits: [west], down.

o CSW HP:Bad Move:Fainting>kill *elf*
The Dungeon
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Fainting>
You approach *an Elf*, trying to slash him.
*an Elf* lightly hits your body and tickles it.

! CSW HP:Bad Move:Fainting *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Fainting *an Elf*:Hurt>gdqdget draught pack
You get a flask of orkish draught from a leather backpack.

! CSW HP:Bad Move:Fainting *an Elf*:Hurt>fquaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>PANIC! You can't quit the fight!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>d
No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>d
*an Elf* stops using an orkish shortbow.
*an Elf* confidently draws a double edged eket.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Tired *an Elf*:Hurt>No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>d
PANIC! You can't quit the fight!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>
*an Elf* snickers softly.
*an Elf* tries to pierce you, but your parry is successful.
PANIC! You can't quit the fight!

! CSW HP:Bad Move:Tired *an Elf*:Hurt>d
You flee head over heels.
PANIC! You couldn't escape!
You slash *an Elf*'s left arm extremely hard and shatter it.

! CSW HP:Bad Move:Tired *an Elf*:Wounded>No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

! CSW HP:Bad Move:Tired>dkill *elf*
Alas, you cannot go that way...

! CSW HP:Bad Move:Tired>ukill *elf*
They aren't here.

! CSW HP:Bad Move:Tired>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Tired>kill *elf
*You approach *an Elf*, trying to slash him.
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Wounded>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Tired *an Elf*:Wounded>
You're already fighting!
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Tired *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

o CSW HP:Bad Move:Tired>aggdkill *elf*cha mood agg
Ok.

o CSW HP:Bad Move:Tired>
The Dungeon
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Tired>
*an Elf* leaves up.
They aren't here.

! CSW HP:Bad Move:Tired>ukill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
Exits: [west], down.
You have found *an Elf*!
*an Elf* leaves his hiding place.
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired>kill *elf*
Your wooden ring changes finger with an iron ring!
You slash *an Elf*'s head extremely hard and shatter it.
*an Elf* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

o CSW HP:Bad Move:Tired>dkill *elf*
The Dungeon
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Tired>kill *elf
*You approach *an Elf*, trying to slash him.
*an Elf* fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* panics, and attempts to flee.
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Bad>ukill *elf*
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

! CSW HP:Bad Move:Tired>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Tired>ukill *elf
*You approach *an Elf*, trying to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Bad>No way! You are fighting for your life!
You swiftly dodge *an Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You're already fighting!
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Tired *an Elf*:Bad>dkill *elf*
A prison guard panics, and attempts to flee.

! CSW HP:Bad Move:Tired *an Elf*:Bad>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You're already fighting!
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

o CSW HP:Bad Move:Tired>dkill *elf*
The Dungeon
*an Elf* is standing here.
Exits: [east], up.

! CSW HP:Bad Move:Tired>kill *elf
*Your black sword forces you to hit *an Elf*.
*an Elf* swiftly dodges your attempt to slash him.
You swiftly dodge *an Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Slow *an Elf*:Bad>
You're already fighting!

! CSW HP:Bad Move:Slow *an Elf*:Bad>
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Bad>ukill *elf*
No way! You are fighting for your life!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* utters the words 'judicandus dies'

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You swiftly dodge *an Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
You slash *an Elf*'s right foot extremely hard and shatter it.

! CSW HP:Bad Move:Tired *an Elf*:Awful>kill *elf*
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Awful>ukill *elf*
No way! You are fighting for your life!
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Awful>
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Awful>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Tired *an Elf*:Awful>
*an Elf* utters the words 'judicandus dies'

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* swiftly dodges your attempt to slash him.

! CSW HP:Bad Move:Tired *an Elf*:Bad>
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Bad>
You slash *an Elf*'s right foot extremely hard and shatter it.

! CSW HP:Bad Move:Tired *an Elf*:Awful>
*an Elf* begins some strange incantations...

! CSW HP:Bad Move:Tired *an Elf*:Awful>
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Tired *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

! CSW HP:Bad Move:Tired>ukill *elf*
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
*an Elf* is standing here trying to concentrate.
Exits: [west], down.

! CSW HP:Bad Move:Tired>
You try to slash *an Elf*, but he parries successfully.

! CSW HP:Bad Move:Tired *an Elf*:Awful>kill *elf*
You're already fighting!

! CSW HP:Bad Move:Tired *an Elf*:Awful>
A prison guard says 'IUU! Nazgúm! You will dae before yoor time.'
You swiftly dodge a prison guard's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Tired *an Elf*:Awful>
*an Elf* utters the words 'judicandus dies'
*an Elf*'s spell backfires, and he squeals in surprise!

! CSW HP:Bad Move:Tired *an Elf*:Awful>fukill *elf*
You flee head over heels.
The Dungeon
Exits: [east], up.

! CSW HP:Bad Move:Slow>
Stairs Leading Down
A silver-tipped arrow lies on the ground.
A short burly man stands here, looking around for something.
*an Elf* is standing here.
Exits: [west], down.

! CSW HP:Bad Move:Slow>kill *elf
*You try to slash *an Elf*, but he parries successfully.
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

! CSW HP:Bad Move:Slow *an Elf*:Awful>
You're already fighting!

! CSW HP:Bad Move:Slow *an Elf*:Awful>
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *an Elf*:Awful>
*an Elf* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *an Elf*:Awful>
You swiftly dodge *an Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
You slash *an Elf*'s head extremely hard and shatter it.
*an Elf* is mortally wounded and will die soon if not aided.

! CSW HP:Bad Move:Slow *an Elf*:Dying>
Your black sword emits a curious sound.

! CSW HP:Bad Move:Slow *an Elf*:Dying>wimcha mood wim
Ok.

! CSW HP:Bad Move:Slow *an Elf*:Dying>
You slash *an Elf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.

o CSW HP:Bad Move:Slow>
Your black sword forces you to hit a prison guard.
You approach a prison guard, trying to slash him.
A prison guard tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o CSW HP:Bad Move:Slow a prison guard:Healthy>
A prison guard yells 'HELP! Someune as tryang to kall me yn Stayrs Leadang Down!'

o CSW HP:Bad Move:Slow a prison guard:Healthy>exa corpsecorpse (here) : 
a pile of coins
a quiver
a stone
a fragrant-smelling bag
a belt of pearls and crystals
a double edged eket (brand new)
a leather backpack
a black cape (brand new)
a gilded round shield (brand new)
a black pair of sleeves (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a black pair of pants (used)
a black hood (brand new)
a black shirt (brand new)
a jade amulet
a red ruby
a ring
an iron ring
a nasty orkish fang (brand new)
an orkish shortbow
### And then off I went :p ###


<<   <   01  02  

2003/07/13 05:59, Hshkhlukh:   
Aschit wrote: '2) you don't have to have all the advantages to win.'



So, having 20 dam blacksword, sneak, levels and a transporting ring - all these are NOT advantages? Are you really this dumb, or just pretending?

2003/07/13 09:06, Kostihryz:  Rated: Good 
True, having 9 hits and 3 moves is a big advantage as well. *bonk Hshkhlukh*

2003/07/13 18:49, Hshkhlukh:   
No, Koshitryz, that was luck. It seems analytical faculties are low in mumers.

2003/07/13 20:04, Bhurm: 
ROFL... 'backstab is for gayers!!! real thieves use blacksword!'

*giggle*

2003/07/13 21:37, Aramyr:   
nazgum you never cease to impress. *bow nazgum*

2003/07/14 02:44, Sogard:   
You seem to think he can controll or REMOVE the sword OR ring Hsh. This log was impressive, you're just jealous. :P

2003/07/14 22:37, Naralón:   
Insane! I rate superb!

2003/07/16 12:44, Björn: 
No you did not!

2003/07/16 19:25, Letholes:   
Nice job. Thought you were dead a few times :p

2003/07/17 11:28, Abscess:   
This was a fun log... but not a great log =)

2003/07/17 16:48, Obbah: 
DIEDIEDIE!!!!!!! i hate darkies *FLAME* ;P good logg btw.. but yes you miss the little extra ( highlvlnames )

2003/07/18 08:45, Marillion: 
Wooden ring and black sword a good combo? are YOU really this dumb mr hshhshshshhshshshshsh

2003/12/26 15:42, Hedo: 
U a scout and slash that hard !:P

<<   <   01  02  

top
 


 Rating-Summary 
 Superb Aschit, Axel, Baldie, Balist, Chark, Deimus, Devastator, Enso, Eolo, 
Faint, Gamli, Grishnahk, Gubbe, Guido, Gwoern, Hana, Kaool, Liliah, Mega, 
Moortek, Mouser, Narlah, Niri, Novy, One, Othmar, Prist, Ramangth, Remir, 
Rik, Roadkill, Shake, Sloshed, Sogard, Tankist, Tinrar, Traedwhyl, Tushie, Urian, 
Uther, Vecna, Wojtek, Wyrm, Zagah, Zigin 
 Good Andróg, Balvan, Braim, Daar, Dróp, Fingeror, Gothmog, Grimwold, Hate, 
Khazdul, Kostihryz, Rukhnam, Shalani 
 Average Aioria, Bigger, Drakiz, Nacs, Uldrak 
 Poor Cagim 
 Awful  
Rating period for this log has expired!


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