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nasty Spirits, and Dreadful Vines (Ozgun)comments   back
  
(29 ratings and 3878 hits. Posted 2003/07/16)
## I was planning to take a summer break from mume, but I was by myself in friends' house(he was playing football), so I had not much to do really, other than p
lay some :) ##

## I had an ornate, and some metals, nothing else good, anyways, we, me and verminaard, had been chasing some pukes from urgorl, splitted the group, and left wa
s renton, and karandor who decided to put up a fight! 
at rottendoor, Greenway.##

o W Mana:Warm>#   $target is now set to {*dwarf*} [local]

Verminaard (V) hisses 'Na.'

o W Mana:Warm>sc

*Renton the Dwarf* has arrived from the east.
*a Half-Elf* (x) has arrived from the east.

! W Mana:Warm>446/446 hits, 12/47 mana, and 108/158 moves.

! W Mana:Warm>cma

*Renton the Dwarf* closes the Rottendoor.

! W Mana:Warm>cha mood agg
Ok.

! W Mana:Warm>
Verminaard (V) swiftly dodges *Renton the Dwarf*'s attempt to pound him.
Verminaard (V) pounds *Renton the Dwarf*'s right foot extremely hard and
tickles it.

! W Mana:Warm>hit *dwarf*
You pound *Renton the Dwarf*'s left leg extremely hard.

! W Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Hurt>
Verminaard (V) panics, and attempts to flee.

! W Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Hurt>oifl
Arglebargle, glop-glyf!?!

! W Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Hurt>f
You flee head over heels.
PANIC! You couldn't escape!

! W Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Hurt>
Verminaard (V) panics, and attempts to flee.

! W Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Hurt>ofl
open floortrap
Ok.
*Renton the Dwarf* sends Verminaard (V) sprawling with a powerful bash.
PANIC! You can't quit the fight!

! W Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Hurt>
You flee head over heels.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: (up).

o W Mana:Warm>u
hit *dwarf*
Ruined Inn
Verminaard (V) is sitting here.
*Renton the Dwarf* is here, fighting Verminaard (V).
*a Half-Elf* (x) is standing here trying to concentrate.
Exits: [east], (down).

! W Mana:Warm>
! W Mana:Warm>
Alas! You failed to reach him through the melee.

f

! W Mana:Warm>u

*a Half-Elf* (x) utters the word 'pabraw'
*a Half-Elf* (x) raises his voice and ancient powers make Verminaard (V) twist
in pain.

## well, I better help verminaard out here some... ##

! W Mana:Warm>#   $target is now set to {x} [local]
You flee head over heels.
PANIC! You couldn't escape!
*Renton the Dwarf* pounds Verminaard (V)'s right hand extremely hard.

! W Mana:Warm>Alas, you cannot go that way...

! W Mana:Warm>u
hit x

*a Half-Elf* (x) begins some strange incantations...

! W Mana:Warm>Alas, you cannot go that way...

! W Mana:Warm>
You pound *a Half-Elf* (x)'s left leg very hard.
*a Half-Elf* (x) slashes your right foot extremely hard and tickles it.

! W HP:Fine Mana:Warm *a Half-Elf* (x):Fine>hit x
You're already fighting!

! W HP:Fine Mana:Warm *a Half-Elf* (x):Fine>
Verminaard (V) seems to have recovered his senses.
Verminaard (V) panics, and attempts to flee.

! W HP:Fine Mana:Warm *a Half-Elf* (x):Fine>
*a Half-Elf* (x) begins some strange incantations...
Verminaard (V) panics, but can't stop fighting to flee.
Verminaard (V) pounds *Renton the Dwarf*'s body extremely hard and tickles it.

! W HP:Fine Mana:Warm *a Half-Elf* (x):Fine>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves down.

! W HP:Fine Mana:Warm *a Half-Elf* (x):Fine>f

A spirit has arrived from below.

! W HP:Fine Mana:Warm *a Half-Elf* (x):Fine>Verminaard (V) has arrived from below.
You flee head over heels.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (up).

o W HP:Fine Mana:Warm>#   $target is now set to {*dwarf*} [local]
u
hit *dwarf*
Ruined Inn
*Renton the Dwarf* is standing here.
*a Half-Elf* (x) is standing here.
A spirit floats towards you and howls with an evil laughter.
Verminaard (V) is standing here.
Exits: [east], (down).
*a Half-Elf* (x) begins some strange incantations...
*Renton the Dwarf* approaches Verminaard (V), trying to pound him.

! W HP:Fine Mana:Warm>
You approach *Renton the Dwarf*, trying to pound him.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Wounded>
Verminaard (V) panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Wounded>
You pound *Renton the Dwarf*'s body extremely hard.
Your victim is shocked by your hit!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine Verminaard (V):Wounded>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves down.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine>f

*a Half-Elf* (x) begins some strange incantations...
*Renton the Dwarf* tries to pound you, but your parry is successful.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine>u
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine>hit *dwarf*
No way! You are fighting for your life!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine>Verminaard narrates 'buffa'
You're already fighting!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Fine>
Verminaard (V) has arrived from below.
A spirit barely hits *Renton the Dwarf*'s right arm and tickles it.
You flee head over heels.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (up).

o W HP:Fine Mana:Warm>
A spirit tries to hit you, but your parry is successful.

o W HP:Fine Mana:Warm a spirit:Healthy>na fight
Ok.

o W HP:Fine Mana:Warm a spirit:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

o W HP:Fine Mana:Warm a spirit:Healthy>hit *dwarf*
They aren't here.

o W HP:Fine Mana:Warm a spirit:Healthy>
You flee head over heels.
Ruined Inn
*Renton the Dwarf* is here, fighting Verminaard (V).
*a Half-Elf* (x) is standing here.
A spirit is here, fighting *Renton the Dwarf*.
Verminaard (V) is here, fighting *Renton the Dwarf*.
Exits: [east], (down).

! W HP:Fine Mana:Warm>
*a Half-Elf* (x) begins some strange incantations...
*Renton the Dwarf* panics, and attempts to flee.
*Renton the Dwarf* leaves down.

! W HP:Fine Mana:Warm>hit *dwarf*
They aren't here.

! W HP:Fine Mana:Warm>d
hit *dwarf*
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
*Renton the Dwarf* is standing here.
Exits: (up).
*Renton the Dwarf* leaves up.

o W HP:Fine Mana:Warm>They aren't here.

o W HP:Fine Mana:Warm>
Akhandil narrates 'where?'

o W HP:Fine Mana:Warm>u
hit *dwarf*
Ruined Inn
*a Half-Elf* (x) is standing here.
A spirit floats towards you and howls with an evil laughter.
Verminaard (V) is here, fighting *Renton the Dwarf*.
*Renton the Dwarf* is here, fighting Verminaard (V).
Exits: [east], (down).

! W HP:Fine Mana:Warm>
You pound *Renton the Dwarf*'s body extremely hard.
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves down.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>
A spirit swiftly dodges *a Half-Elf* (x)'s attempt to slash it.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>f
u
*Renton the Dwarf* panics, and attempts to flee.
You flee head over heels.
Ruined Inn
A spirit is here, fighting Verminaard (V).
Verminaard (V) is here, fighting a spirit.
Exits: (up).

o W HP:Fine Mana:Warm>hit *dwarf*
Ruined Inn
*a Half-Elf* (x) is here, fighting a spirit.
A spirit is here, fighting *a Half-Elf* (x).
*Renton the Dwarf* is standing here.
Exits: [east], (down).
Verminaard (V) has arrived from below.
*a Half-Elf* (x) panics, and attempts to flee.
*a Half-Elf* (x) leaves down.

! W HP:Fine Mana:Warm>
You approach *Renton the Dwarf*, trying to pound him.
*Renton the Dwarf* bleeds from open wounds.
*Renton the Dwarf* pounds your left foot extremely hard and tickles it.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>
*a Half-Elf* (x) has arrived from below.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>
Verminaard (V) leaves down.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>na dwarf
Ok.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>
Verminaard (V) has arrived from below.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>u
No way! You are fighting for your life!
Verminaard (V) leaves down.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>hit *dwarf*
You're already fighting!
You pound *Renton the Dwarf*'s body extremely hard.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Hurt>u

*Renton the Dwarf* panics, and attempts to flee.
*Renton the Dwarf* leaves down.

! W HP:Fine Mana:Warm>Verminaard (V) has arrived from below.
Alas, you cannot go that way...

! W HP:Fine Mana:Warm>
*a Half-Elf* (x) panics, and attempts to flee.
*Renton the Dwarf* has arrived from below.
Verminaard (V) leaves down.
You follow Verminaard.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.

o W HP:Fine Mana:Warm>hit *dwarf*
They aren't here.
Verminaard (V) leaves up.
You follow Verminaard.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
*a Half-Elf* (x) is standing here.
*Renton the Dwarf* is standing here.

! W HP:Fine Mana:Warm>hit *dwarf*

A spirit tries to hit *a Half-Elf* (x), but he parries successfully.
A spirit swiftly dodges *a Half-Elf* (x)'s attempt to slash it.

! W HP:Fine Mana:Warm>Verminaard (V) leaves down.
You follow Verminaard.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
They aren't here.
A spirit fails to hit Verminaard (V).
A spirit swiftly dodges Verminaard (V)'s attempt to pound it.

o W HP:Fine Mana:Warm>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves up.

o W HP:Fine Mana:Warm>#   $door is now set to {exit} [local]
close exit
You don't see any exit here.

o W HP:Fine Mana:Warm>u
Ruined Inn
A spirit is here, fighting *a Half-Elf* (x).
*a Half-Elf* (x) is here, fighting a spirit.
*Renton the Dwarf* is standing here.
Verminaard (V) is standing here.
Exits: [east], (down).
Verminaard (V) leaves down.
You follow Verminaard.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.

o W HP:Fine Mana:Warm>hit *dwarf*
They aren't here.

o W HP:Fine Mana:Warm>close exit
You don't see any exit here.

o W HP:Fine Mana:Warm>
*Renton the Dwarf* has arrived from above.

! W HP:Fine Mana:Warm>hit *dwarf*

*Renton the Dwarf* leaves up.
*a Half-Elf* (x) has arrived from above.

! W HP:Fine Mana:Warm>They aren't here.

! W HP:Fine Mana:Warm>close exit

Akhandil narrates 'where?'
Dagez narrates '' I need quick help! The problem is, I'm'

! W HP:Fine Mana:Warm>
You don't see any exit here.

! W HP:Fine Mana:Warm>#   $target is now set to {*dwarf*} [local]
hit *dwarf*

*a Half-Elf* (x) leaves up.

o W HP:Fine Mana:Warm>close exit
They aren't here.

o W HP:Fine Mana:Warm>u
You don't see any exit here.

o W HP:Fine Mana:Warm>hit *dwarf*
close exit
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
*a Half-Elf* (x) is standing here.
*Renton the Dwarf* is standing here.
Exits: *(east)*, (down).
A spirit lightly hits *a Half-Elf* (x)'s body and tickles it.
A spirit swiftly dodges *a Half-Elf* (x)'s attempt to slash it.

! W HP:Fine Mana:Warm>
You pound *Renton the Dwarf*'s body extremely hard.
*Renton the Dwarf* pounds your left foot extremely hard and tickles it.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
Ok.
Verminaard (V) has arrived from below.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
Verminaard (V) panics, and attempts to flee.
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit

*a Half-Elf* (x) panics, and attempts to flee.
*a Half-Elf* (x) leaves down.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!
Verminaard (V) closes the Floortrap.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>It's already closed!
*Renton the Dwarf* panics, and attempts to flee.
*Renton the Dwarf* pounds your left foot extremely hard.
You feel a strong ache there!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!
You pound *Renton the Dwarf*'s left arm extremely hard and shatter it.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!
A spirit tries to hit *Renton the Dwarf*, but he parries successfully.
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
close exit
It's already closed!
The Floortrap is opened from the other side.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
*Renton the Dwarf* opens the Rottendoor.
Ok.
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!

! W HP:Fine Mana:Warm *Renton the Dwarf*:Wounded>close exit
It's already closed!
*Renton the Dwarf* opens the Rottendoor.
*a Half-Elf* (x) has arrived from below.
*Renton the Dwarf* pounds your left arm extremely hard.
You feel a strong ache there!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Wounded>close exit
Ok.
Verminaard (V) closes the Floortrap.
You pound *Renton the Dwarf*'s left foot extremely hard and shatter it.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
close exit
*Renton the Dwarf* opens the Rottendoor.
Ok.
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!
A spirit barely hits *Renton the Dwarf*'s left arm and tickles it.
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
Verminaard (V) pounds *a Half-Elf* (x)'s right leg extremely hard.
It's already closed!
*Renton the Dwarf* opens the Rottendoor.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
close exit
Ok.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!
Verminaard (V) gets an azure scroll from a sable pouch.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
Verminaard (V) recites an azure scroll.
Verminaard (V) heals himself.
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
close exit
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!
A spirit barely hits *Renton the Dwarf*'s right leg and tickles it.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Bad>close exit
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.
You pound *Renton the Dwarf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
It's already closed!
*Renton the Dwarf* pounds your left arm extremely hard.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
*a Half-Elf* (x) opens the Rottendoor.
Verminaard (V) closes the Rottendoor.
It's already closed!
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
It's already closed!
Verminaard (V) opens the Floortrap.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
*Renton the Dwarf* opens the Rottendoor.
Ok.
*a Half-Elf* (x) panics, and attempts to flee.
*a Half-Elf* (x) leaves down.
A spirit barely hits *Renton the Dwarf*'s right hand and tickles it.
*Renton the Dwarf* panics, and attempts to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
Dagez narrates ''4 zones north from A'
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
*Renton the Dwarf* opens the Rottendoor.
Ok.
*Renton the Dwarf* panics, but can't stop fighting to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
close exit
It's already closed!
You pound *Renton the Dwarf*'s body extremely hard and shatter it.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
*a Half-Elf* (x) has arrived from below.
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
close exit
It's already closed!
*Renton the Dwarf* panics, but can't stop fighting to flee.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
*Renton the Dwarf* opens the Rottendoor.
Ok.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
It's already closed!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful>close exit
close exit
It's already closed!
*Renton the Dwarf* opens the Rottendoor.
*Renton the Dwarf* panics, and attempts to flee.
*Renton the Dwarf* leaves down.

! W HP:Hurt Mana:Warm>close exit
Verminaard (V) closes the Rottendoor.
It's already closed!

! W HP:Hurt Mana:Warm>close exit
It's already closed!

! W HP:Hurt Mana:Warm>It's already closed!

! W HP:Hurt Mana:Warm>It's already closed!
Verminaard (V) closes the Floortrap.

! W HP:Hurt Mana:Warm>hit *dwarf*
It's already closed!

! W HP:Hurt Mana:Warm>hit *dwarf*
It's already closed!
You swiftly dodge a spirit's attempt to hit you.
You try to pound a spirit, but it parries successfully.

! W HP:Hurt Mana:Warm a spirit:Healthy>hit *dwarf*
It's already closed!

! W HP:Hurt Mana:Warm a spirit:Healthy>hit *dwarf*
It's already closed!
*a Half-Elf* (x) swiftly dodges Verminaard (V)'s attempt to pound him.
*a Half-Elf* (x) barely slashes Verminaard (V)'s body and tickles it.

! W HP:Hurt Mana:Warm a spirit:Healthy>It's already closed!

! W HP:Hurt Mana:Warm a spirit:Healthy>f
It's already closed!

! W HP:Hurt Mana:Warm a spirit:Healthy>It's already closed!

! W HP:Hurt Mana:Warm a spirit:Healthy>It's already closed!

! W HP:Hurt Mana:Warm a spirit:Healthy>ofl
They aren't here.

! W HP:Hurt Mana:Warm a spirit:Healthy>hit *dwarf*
They aren't here.

! W HP:Hurt Mana:Warm a spirit:Healthy>They aren't here.

! W HP:Hurt Mana:Warm a spirit:Healthy>They aren't here.

! W HP:Hurt Mana:Warm a spirit:Healthy>hit *dwarf*
You flee head over heels.
PANIC! You couldn't escape!
You swiftly dodge a spirit's attempt to hit you.

! W HP:Hurt Mana:Warm a spirit:Healthy>open floortrap
Ok.
Verminaard (V) pounds *a Half-Elf* (x)'s head extremely hard and shatters it.

! W HP:Hurt Mana:Warm a spirit:Healthy>They aren't here.
Verminaard (V) closes the Floortrap.

! W HP:Hurt Mana:Warm a spirit:Healthy>They aren't here.
*a Half-Elf* (x) panics, but can't stop fighting to flee.
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Hurt Mana:Warm a spirit:Healthy>hit *dwarf*
They aren't here.

! W HP:Hurt Mana:Warm a spirit:Healthy>
*a Half-Elf* (x) opens the Rottendoor.

! W HP:Hurt Mana:Warm a spirit:Healthy>
*a Half-Elf* (x) panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Hurt Mana:Warm a spirit:Healthy>
You pound a spirit's right leg hard.

! W HP:Hurt Mana:Warm a spirit:Fine>
*a Half-Elf* (x) strongly slashes Verminaard (V)'s left arm and tickles it.

! W HP:Hurt Mana:Warm a spirit:Fine>
*a Half-Elf* (x) panics, and attempts to flee.
*a Half-Elf* (x) leaves east.
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Greenway
*a Half-Elf* (x) is standing here.
Exits: *north*, *east*, *south*, (west).

* W HP:Hurt Mana:Warm>ofl
open floortrap
You don't see any floortrap here.

* W HP:Hurt Mana:Warm>hit *dwarf*
They aren't here.

* W HP:Hurt Mana:Warm>w
hit *dwarf*
You feel so much better hiding in the shadows!
Ruined Inn
A spirit is here, fighting Verminaard (V).
Verminaard (V) is here, fighting a spirit.
Exits: *(east)*.

o W HP:Hurt Mana:Warm>They aren't here.

o W HP:Hurt Mana:Warm>d

Verminaard (V) closes the Rottendoor.

o W HP:Hurt Mana:Warm>Alas, you cannot go that way...

o W HP:Hurt Mana:Warm>ofl
d
open floortrap
Ok.

o W HP:Hurt Mana:Warm>hit *dwarf*
Ruined Inn
A spirit is here, fighting *Renton the Dwarf*.
*Renton the Dwarf* is here, fighting a spirit.
Exits: (up).
*Renton the Dwarf* swiftly dodges a spirit's attempt to hit him.

! W HP:Hurt Mana:Warm>
You approach *Renton the Dwarf*, trying to pound him.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Awful a spirit:Hurt>
You pound *Renton the Dwarf*'s left foot extremely hard and shatter it.
*Renton the Dwarf* is mortally wounded and will die soon if not aided.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Dying a spirit:Hurt>
The trapdoor closes quietly.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Dying a spirit:Hurt>c
close exit
You don't see any exit here.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Dying a spirit:Hurt>o
open exit
You don't see any exit here.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Dying a spirit:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Dying a spirit:Hurt>d
The trapdoor is opened from the other side.
No way! You are fighting for your life!
Verminaard (V) has arrived from above.

! W HP:Hurt Mana:Warm *Renton the Dwarf*:Dying a spirit:Hurt>d
No way! You are fighting for your life!
You flee head over heels.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: [east], (down).

## well, I thought, we both should have the exps. But spirit got kill it seems ##

o W HP:Hurt Mana:Warm>
A spirit quickly approaches, trying to hit you.

o W HP:Hurt Mana:Warm a spirit:Hurt>d

The Rottendoor is opened from the other side.

o W HP:Hurt Mana:Warm a spirit:Hurt>No way! You are fighting for your life!

o W HP:Hurt Mana:Warm a spirit:Hurt>f

You pound a spirit's body extremely hard.

o W HP:Hurt Mana:Warm a spirit:Hurt>d
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Greenway
*a Half-Elf* (x) is standing here.
Exits: *north*, *east*, *south*, (west).
Your blood freezes as you hear a death cry from the west.
 
                  
o W HP:Hurt Mana:Cold>ec
exa corpse
corpse (here) : 
a pile of coins
a water skin
a butcher knife (brand new)
a plain leather belt
an engraved warhammer
a leather backpack
a forest green cloak (used)
a metal wall shield (brand new)
a pair of vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a thin pair of greaves (brand new)
a great helm (used)
a thick metal breastplate (brand new)
a red ruby
a ring


## half-elf got away, and we regained some, but alas, they came back for more ##
## we fight some, against Renton, Otto, Karandor, and they kick us a bit ##

Verminaard tells you '192/495 hits, 26/63 mana, and 135/161 moves.'
 Mine: 278/446 hits, 8/44 mana, and 108/158 moves.
## we go in tangledshrubs ##

Verminaard (V) leaves west.
You follow Verminaard.
You were not able to keep your concentration while moving.
You stop scouting.
Gloomy Woods
Some thick writhing vines whip all around you.
*a Dwarf* is standing here.
*Otto the Dwarf* is standing here.
*a Half-Elf* is standing here.

! W HP:Hurt Mana:Cold>cth
Verminaard (V) closes the tangledshrubs.
close thinbranches
You don't see any thinbranches here.

! W HP:Hurt Mana:Cold>
*a Dwarf* strongly pounds Verminaard (V)'s right leg and tickles it.
*a Dwarf* swiftly dodges Verminaard (V)'s attempt to pound him.

! W HP:Hurt Mana:Cold>
Verminaard (V) opens the sootydoor.
*Otto the Dwarf* pounds Verminaard (V)'s body extremely hard.

! W HP:Hurt Mana:Cold>#   $target is now set to {*dwarf*} [local]
hit *dwarf*

Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves east.

! W HP:Hurt Mana:Cold>
You pound *a Dwarf*'s body extremely hard.

! W HP:Hurt Mana:Cold *a Dwarf*:Hurt>
A thick tangle of vines seems to have recovered its senses.

! W HP:Hurt Mana:Cold *a Dwarf*:Hurt>cma
cha mood agg
Ok.

! W HP:Hurt Mana:Cold *a Dwarf*:Hurt>label x
#   $target is now set to {x} [local]
Ok.

! W HP:Hurt Mana:Cold *a Dwarf* (x):Hurt>f
You flee head over heels.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Verminaard (V) is standing here.
Exits: south, west.

o W HP:Hurt Mana:Cold>w
hit x
Gloomy Woods
Some thick writhing vines whip all around you.
*a Dwarf* (x) is standing here.
*Otto the Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (north), east, south.
*Otto the Dwarf* pounds your right arm extremely hard.

! W HP:Hurt Mana:Cold *Otto the Dwarf*:Healthy>
You're already fighting!

! W HP:Hurt Mana:Cold *Otto the Dwarf*:Healthy>f

*a Dwarf* (x) swiftly dodges a thick tangle of vines' attempt to hit him.

! W HP:Hurt Mana:Cold *Otto the Dwarf*:Healthy>Verminaard (V) has arrived from the east.
PANIC! You can't quit the fight!

! W HP:Hurt Mana:Cold *Otto the Dwarf*:Healthy>
You pound *Otto the Dwarf*'s left foot extremely hard.

! W HP:Hurt Mana:Cold *Otto the Dwarf*:Fine>
Verminaard (V) approaches *a Dwarf* (x), trying to pound him.

! W HP:Hurt Mana:Cold *Otto the Dwarf*:Fine>
*a Dwarf* (x) panics, and attempts to flee.
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

* W HP:Hurt Mana:Cold>cth
close thinbranches
You don't see any thinbranches here.

* W HP:Hurt Mana:Cold>n
Gloomy Woods
A thick tangle of vines is here, fighting *a Dwarf* (x).
*a Dwarf* (x) is here, fighting a thick tangle of vines.
*Otto the Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (north), east, south.
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves east.

! W HP:Hurt Mana:Cold>cta
close tangledshrubs
It's already closed!

! W HP:Hurt Mana:Cold>
Verminaard (V) has arrived from the north.
*a Half-Elf* begins some strange incantations...

! W HP:Hurt Mana:Cold>cta

*Otto the Dwarf* pounds Verminaard (V)'s left leg extremely hard and shatters
it.
Verminaard (V) pounds *Otto the Dwarf*'s left leg extremely hard.

! W HP:Hurt Mana:Cold>close tangledshrubs
It's already closed!
*a Dwarf* (x) has arrived from the east.

! W HP:Hurt Mana:Cold>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves south.

! W HP:Hurt Mana:Cold>oso

Verminaard (V) has arrived from the south.

! W HP:Hurt Mana:Cold>hit x
*Otto the Dwarf* approaches Verminaard (V), trying to pound him.
open sootydoor
It's already open!

! W HP:Hurt Mana:Cold>
You approach *a Dwarf* (x), trying to pound him.
*a Dwarf* (x) pounds your head extremely hard.
You feel a strong ache there!

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves south.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>f

You pound *a Dwarf* (x)'s head extremely hard.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
You will attempt to flee!
Akhandil tells you 'hmm'

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
You flee head over heels.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Exits: south, west.

o W HP:Hurt Mana:Warm>w
Gloomy Woods
A thick tangle of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a thick tangle of vines.
*a Half-Elf* is standing here.
*a Dwarf* (x) is standing here.
Exits: (north), east, south.

! W HP:Hurt Mana:Warm>100

*a Dwarf* (x) quickly approaches, trying to pound you.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>hit x
cha wim 100
Wimpy set to: 100
*Otto the Dwarf* pounds a thick tangle of vines' trunk extremely hard.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
You're already fighting!
*a Dwarf* (x) pounds your body extremely hard.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>f
You flee head over heels.
A Sooty Cottage
Exits: (south), down.

o W HP:Hurt Mana:Warm>s
hit x
Gloomy Woods
A thick tangle of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a thick tangle of vines.
*a Half-Elf* is standing here.
*a Dwarf* (x) is standing here.
Exits: (north), east, south.
A thick tangle of vines barely hits *Otto the Dwarf*'s right leg and tickles
it.

! W HP:Hurt Mana:Warm>
You approach *a Dwarf* (x), trying to pound him.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
Verminaard (V) has arrived from the south.
You pound *a Dwarf* (x)'s body extremely hard.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
*a Half-Elf* begins some strange incantations...

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>f

Verminaard (V) leaves north.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Hurt>
You flee head over heels.
A Sooty Cottage
Verminaard (V) is standing here.
Exits: (south), down.

o W HP:Hurt Mana:Warm>
Verminaard (V) leaves south.
You follow Verminaard.
Gloomy Woods
A thick tangle of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a thick tangle of vines.
*a Half-Elf* is standing here.
*a Dwarf* (x) is standing here.

! W HP:Hurt Mana:Warm>
Verminaard (V) pounds *a Dwarf* (x)'s right arm extremely hard.

! W HP:Hurt Mana:Warm>
A thick tangle of vines barely hits *Otto the Dwarf*'s body and tickles it.

! W HP:Hurt Mana:Warm>sc
207/446 hits, 10/40 mana, and 85/158 moves.
*a Dwarf* (x) strongly pounds Verminaard (V)'s right hand and tickles it.

! W HP:Hurt Mana:Warm>hit x

! W HP:Hurt Mana:Warm>
Alas! You failed to reach him through the melee.
*Otto the Dwarf* sends a thick tangle of vines sprawling with a powerful bash.

! W HP:Hurt Mana:Warm>
*Otto the Dwarf* approaches Verminaard (V), trying to pound him.
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves north.

! W HP:Hurt Mana:Warm *Otto the Dwarf*:Fine>
Digtakh narrates 'bogger moors'
*Otto the Dwarf* quickly approaches, trying to pound you.

! W HP:Hurt Mana:Warm *Otto the Dwarf*:Fine>f
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

* W HP:Hurt Mana:Warm>n
hit x
Gloomy Woods
Some thick writhing vines whip all around you.
*Otto the Dwarf* is here, fighting Verminaard (V).
*a Half-Elf* is standing here.
*a Dwarf* (x) is here, fighting Verminaard (V).
Verminaard (V) is here, fighting *Otto the Dwarf*.
Exits: (north), east, south.
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves north.

! W HP:Hurt Mana:Warm>
You approach *a Dwarf* (x), trying to pound him.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Wounded>
A thick tangle of vines seems to have recovered its senses.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Wounded>
You pound *a Dwarf* (x)'s head extremely hard and shatter it.
Your victim is shocked by your hit!

! W HP:Hurt Mana:Warm *a Dwarf* (x):Wounded>f
Verminaard (V) has arrived from the north.
You flee head over heels.
A Sooty Cottage
Exits: (south), down.

o W HP:Hurt Mana:Warm>s
hit x
Gloomy Woods
Some thick writhing vines whip all around you.
*Otto the Dwarf* is standing here.
*a Half-Elf* is standing here.
*a Dwarf* (x) is standing here.
Exits: (north), east, south.
A thick tangle of vines barely hits *Otto the Dwarf*'s body and tickles it.

! W HP:Hurt Mana:Warm>
You approach *a Dwarf* (x), trying to pound him.

! W HP:Hurt Mana:Warm *a Dwarf* (x):Wounded>
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves east.

! W HP:Hurt Mana:Warm>f
You flee head over heels.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*a Dwarf* (x) is standing here.
Exits: south, west.

! W HP:Hurt Mana:Warm>hit x
You approach *a Dwarf* (x), trying to pound him.
*a Dwarf* (x) pounds your body extremely hard.
You feel a strong ache there!

! W HP:Wounded Mana:Warm *a Dwarf* (x):Wounded>
You pound *a Dwarf* (x)'s right leg extremely hard.

! W HP:Wounded Mana:Warm *a Dwarf* (x):Wounded>
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves west.

o W HP:Wounded Mana:Warm>w
hit x
Gloomy Woods
A thick tangle of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a thick tangle of vines.
*a Half-Elf* is standing here.
Exits: (north), east, south.

! W HP:Wounded Mana:Warm>They aren't here.
*a Dwarf* (x) has arrived from the south.

! W HP:Wounded Mana:Warm>hit x
You approach *a Dwarf* (x), trying to pound him.
A thick tangle of vines hits *Otto the Dwarf*'s left foot and tickles it.

! W HP:Wounded Mana:Warm *a Dwarf* (x):Wounded>
*Otto the Dwarf* sends a thick tangle of vines sprawling with a powerful bash.
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves east.

! W HP:Wounded Mana:Warm>
*Otto the Dwarf* quickly approaches, trying to pound you.

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Fine>e
hit x
No way! You are fighting for your life!

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Fine>They aren't here.

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Fine>f
*a Dwarf* (x) has arrived from the east.
You flee head over heels.
A Sooty Cottage
Exits: (south), down.

o W HP:Wounded Mana:Warm>hit x
s
They aren't here.

o W HP:Wounded Mana:Warm>hit x
Gloomy Woods
Some thick writhing vines whip all around you.
*Otto the Dwarf* is standing here.
*a Half-Elf* is standing here.
*a Dwarf* (x) is standing here trying to concentrate.
Verminaard (V) is standing here.
Exits: (north), east, south.

! W HP:Wounded Mana:Warm>
You strongly pound *a Dwarf* (x)'s right arm.
You swiftly dodge *a Dwarf* (x)'s attempt to pound you.

! W HP:Wounded Mana:Warm *a Dwarf* (x):Bad>
*Otto the Dwarf* strongly pounds Verminaard (V)'s left arm.
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves south.

! W HP:Wounded Mana:Warm>
A thick tangle of vines seems to have recovered its senses.

! W HP:Wounded Mana:Warm>cta

*a Half-Elf* begins some strange incantations...

! W HP:Wounded Mana:Warm>close tangledshrubs
It's already closed!
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves south.

! W HP:Wounded Mana:Warm>cta

*Otto the Dwarf* quickly approaches, trying to pound you.

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Hurt>s
close tangledshrubs
It's already closed!

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Hurt>hit x
No way! You are fighting for your life!
*a Dwarf* (x) has arrived from the south.

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Hurt>f
You're already fighting!
Verminaard (V) has arrived from the south.
A thick tangle of vines tries to hit *Otto the Dwarf*, but he parries
successfully.

! W HP:Wounded Mana:Warm *Otto the Dwarf*:Hurt>
*a Dwarf* (x) leaves east.
*a Half-Elf* leaves east.
You flee head over heels.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*a Dwarf* (x) is standing here.
*a Half-Elf* is standing here.
Exits: south, west.

! W HP:Wounded Mana:Warm>cta
hit x
*a Half-Elf* begins some strange incantations...
*a Dwarf* (x) leaves south.
*a Half-Elf* leaves south.
close tangledshrubs
You don't see any tangledshrubs here.

o W HP:Wounded Mana:Warm>They aren't here.

o W HP:Wounded Mana:Warm>w
Gloomy Woods
A thick tangle of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a thick tangle of vines.
Verminaard (V) is standing here.
Exits: (north), east, south.
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves north.

! W HP:Wounded Mana:Warm>e
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Exits: south, west.

o W HP:Wounded Mana:Warm>s
hit x
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
*a Dwarf* (x) is standing here.
*a Half-Elf* is standing here.
Exits: north.

* W HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (x) leaves north.
*a Half-Elf* leaves north.
They aren't here.
You bleed from open wounds.

* W HP:Wounded Mana:Warm Move:Tired>n
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*a Dwarf* (x) is standing here.
*a Half-Elf* is standing here.
Exits: south, west.

! W HP:Wounded Mana:Warm Move:Tired>hit x
w
hit x
Verminaard (V) has arrived from the west.
You pound *a Dwarf* (x)'s right foot very hard.
*a Dwarf* (x) tries to pound you, but your parry is successful.

! W HP:Wounded Mana:Warm Move:Tired *a Dwarf* (x):Bad>Verminaard (V) pounds *a Dwarf* (x)'s body very hard and shatters it.

No way! You are fighting for your life!
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves west.

! W HP:Wounded Mana:Warm Move:Tired>
*a Half-Elf* begins some strange incantations...
They aren't here.
Verminaard (V) leaves south.
You follow Verminaard.
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.

* W HP:Wounded Mana:Warm Move:Tired>
Verminaard (V) leaves north.
You follow Verminaard.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*a Half-Elf* is standing here.

! W HP:Wounded Mana:Warm Move:Tired>e
hit x
Alas, you cannot go that way...

! W HP:Wounded Mana:Warm Move:Tired>They aren't here.
Verminaard (V) leaves west.
You follow Verminaard.
Gloomy Woods
Some thick writhing vines whip all around you.
*a Dwarf* (x) is standing here.

! W HP:Wounded Mana:Warm Move:Tired>
Verminaard (V) approaches *a Dwarf* (x), trying to pound him.

! W HP:Wounded Mana:Warm Move:Tired>hit x
You approach *a Dwarf* (x), trying to pound him.
*Otto the Dwarf* has arrived from the south.
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves east.

! W HP:Wounded Mana:Warm Move:Tired>hit x
They aren't here.
*Otto the Dwarf* tries to pound Verminaard (V), but he parries successfully.

! W HP:Wounded Mana:Warm Move:Tired>e
hit x
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*a Dwarf* (x) is standing here.
Exits: (east), south, west.

! W HP:Wounded Mana:Warm Move:Slow>
You pound *a Dwarf* (x)'s right hand extremely hard and shatter it.

! W HP:Wounded Mana:Warm Move:Slow *a Dwarf* (x):Awful>
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves south.

o W HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* (x) has arrived from the south.
Verminaard (V) has arrived from the west.

! W HP:Wounded Mana:Warm Move:Slow>cth
close thinbranches
Ok.

! W HP:Wounded Mana:Warm Move:Slow>
Verminaard (V) tries to pound *a Dwarf* (x), but he parries successfully.
*a Dwarf* (x) pounds Verminaard (V)'s head and tickles it.

! W HP:Wounded Mana:Warm Move:Slow>hit x
You approach *a Dwarf* (x), trying to pound him.
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves west.

o W HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* (x) has arrived from the west.

! W HP:Wounded Mana:Warm Move:Slow>
Verminaard (V) leaves west.
You follow Verminaard.
Gloomy Woods
A thick tangle of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a thick tangle of vines.

! W HP:Wounded Mana:Warm Move:Slow>hit x
They aren't here.

! W HP:Wounded Mana:Warm Move:Slow>
Verminaard (V) leaves south.
You follow Verminaard.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.

W HP:Wounded Mana:Warm Move:Slow>
Arglebargle, glop-glyf!?!

* W HP:Wounded Mana:Warm Move:Slow>hit x
They aren't here.

* W HP:Wounded Mana:Warm Move:Slow>hit x

*Otto the Dwarf* has arrived from the north.

* W HP:Wounded Mana:Warm Move:Slow>Verminaard (V) leaves north.
You follow Verminaard.
Gloomy Woods
Some thick writhing vines whip all around you.
*a Dwarf* (x) is standing here.
You approach *a Dwarf* (x), trying to pound him.

! W HP:Wounded Mana:Warm Move:Slow *a Dwarf* (x):Awful>hit x
You're already fighting!

! W HP:Wounded Mana:Warm Move:Slow *a Dwarf* (x):Awful>
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves north.

o W HP:Wounded Mana:Warm Move:Slow>hit x
They aren't here.

o W HP:Wounded Mana:Warm Move:Slow>
Verminaard (V) leaves north.
You follow Verminaard.
A Sooty Cottage

o W HP:Wounded Mana:Warm Move:Slow>n

Verminaard (V) closes the sootydoor.

o W HP:Wounded Mana:Warm Move:Slow>hit x
Alas, you cannot go that way...
Verminaard (V) leaves down.
You follow Verminaard.
Earth Cellar
*a Dwarf* (x) is standing here.

! W HP:Wounded Mana:Warm Move:Slow>
You pound *a Dwarf* (x)'s right leg extremely hard and shatter it.
*a Dwarf* (x) pounds your left leg extremely hard.

! W HP:Wounded Mana:Warm Move:Weak *a Dwarf* (x):Awful>
Verminaard (V) leaves east.
*a Dwarf* (x) panics, and attempts to flee.
*a Dwarf* (x) leaves east.

o W HP:Wounded Mana:Warm Move:Weak>
Verminaard (V) has arrived from the east.

o W HP:Wounded Mana:Warm Move:Weak>
Verminaard (V) leaves up.
You follow Verminaard.
A Sooty Cottage

o W HP:Wounded Mana:Warm Move:Weak>dx
hit x
Using his lockpicks, Verminaard (V) tries to enable the sootydoor's lock...
Arglebargle, glop-glyf!?!

o W HP:Wounded Mana:Warm Move:Weak>They aren't here.

o W HP:Wounded Mana:Warm Move:Weak>d
Earth Cellar
*a Dwarf* (x) is standing here.
Exits: east, up.
*a Dwarf* (x) leaves east.

o W HP:Wounded Mana:Warm Move:Weak>hit x
They aren't here.

o W HP:Wounded Mana:Warm Move:Weak>
Verminaard (V) has arrived from above.

o W HP:Wounded Mana:Warm Move:Weak>
Verminaard (V) leaves east.
You follow Verminaard.
Narmer's Sanctum
A humble man stands here, ready to help you with your things.
*a Dwarf* (x) is standing here.
*a Dwarf* (x) leaves west.

! W HP:Wounded Mana:Warm Move:Weak>hit x
They aren't here.

! W HP:Wounded Mana:Warm Move:Weak>w

Verminaard (V) leaves west.
You follow Verminaard.
Earth Cellar

o W HP:Wounded Mana:Warm Move:Weak>Alas, you cannot go that way...

o W HP:Wounded Mana:Warm Move:Weak>hit x

Verminaard (V) leaves up.
You follow Verminaard.
A Sooty Cottage
*a Dwarf* (x) is standing here.

! W HP:Wounded Mana:Warm Move:Weak>
You pound *a Dwarf* (x)'s right arm extremely hard and shatter it.
*a Dwarf* (x) is incapacitated and will slowly die, if not aided.
Verminaard (V) joins your fight.
Verminaard (V) pounds *a Dwarf* (x)'s body extremely hard and shatters it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf* (x)'s death cry.
*a Dwarf* (x) has drawn his last breath! R.I.P.
## renton again. ##

o W HP:Wounded Mana:Warm Move:Weak>ec
exa corpse
corpse (here) : 
a pile of coins
a water skin
a butcher knife (brand new)
a plain leather belt
an engraved warhammer
a leather backpack
a forest green cloak (used)
a metal wall shield (brand new)
a pair of vambraces (brand new)
a thin pair of metal gauntlets (used)
a pair of iron-shod boots (brand new)
a thin pair of greaves (brand new)
a great helm (used)
a thick metal breastplate (used)
a red ruby
a ring

o W HP:Wounded Mana:Warm Move:Weak>
Using his lockpicks, Verminaard (V) tries to pick the sootydoor's lock...

o W HP:Wounded Mana:Warm Move:Weak>sa NEXT
Ok.

o W HP:Wounded Mana:Warm Move:Weak>sc
151/446 hits, 10/40 mana, and 11/158 moves.

o W HP:Wounded Mana:Warm Move:Weak>cma

Verminaard (V) skillfully picks the lock of the sootydoor.

o W HP:Wounded Mana:Warm Move:Weak>cl
cha mood agg
Ok.
Verminaard (V) opens the sootydoor.

o W HP:Wounded Mana:Warm Move:Weak>cast 'cure light'
You muster all of your concentration...
Verminaard (V) leaves south.
You follow Verminaard.
You were not able to keep your concentration while moving.
Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.

o W HP:Wounded Mana:Warm Move:Weak>
A thick tangle of vines lightly hits Verminaard (V)'s left arm and tickles it.

o W HP:Wounded Mana:Warm Move:Weak>
Verminaard (V) pounds a thick tangle of vines' branch extremely hard and
shatters it.

o W HP:Wounded Mana:Warm Move:Weak>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves south.

o W HP:Wounded Mana:Warm Move:Weak>s
At the Edge of a Clearing
Verminaard (V) is standing here.
Exits: north.

* W HP:Wounded Mana:Warm Move:Weak>n

Verminaard (V) leaves north.
You follow Verminaard.
Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.

o W HP:Wounded Mana:Warm Move:Weak>e
Verminaard (V) leaves east.
You follow Verminaard.
You were not able to keep your concentration while moving.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*Otto the Dwarf* is standing here.

! W HP:Wounded Mana:Warm Move:Fainting>Alas, you cannot go that way...

! W HP:Wounded Mana:Warm Move:Fainting>
Verminaard (V) pounds *Otto the Dwarf*'s left arm extremely hard.
*Otto the Dwarf* pounds Verminaard (V)'s body hard.

! W HP:Wounded Mana:Warm Move:Fainting>#   $target is now set to {*dwarf*} [local]

! W HP:Wounded Mana:Warm Move:Fainting>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves south.

! W HP:Wounded Mana:Warm Move:Fainting>ctg
hit *dwarf*
Arglebargle, glop-glyf!?!
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves west.

o W HP:Wounded Mana:Warm Move:Fainting>They aren't here.

o W HP:Wounded Mana:Warm Move:Fainting>cma
Verminaard (V) has arrived from the south.
cha mood agg
Ok.

o W HP:Wounded Mana:Warm Move:Fainting>
Verminaard (V) leaves west.
You follow Verminaard.
Gloomy Woods
Some thick writhing vines whip all around you.
*Otto the Dwarf* is standing here.
A thick tangle of vines tries to hit *Otto the Dwarf*, but he parries
successfully.

! W HP:Wounded Mana:Warm Move:Exhausted>#   $target is now set to {*dwarf*} [local]
g draught all
quaff draught
You get a flask of orkish draught from a leather backpack.
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves east.

o W HP:Wounded Mana:Warm Move:Fainting>hit *dwarf*
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

## yeah, well this is my one and only draught.. ##

o W HP:Wounded Mana:Warm Move:Tired>They aren't here.

o W HP:Wounded Mana:Warm Move:Tired>e

Verminaard (V) leaves east.
You follow Verminaard.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*Otto the Dwarf* is standing here.
*Otto the Dwarf* pounds Verminaard (V)'s head extremely hard.

! W HP:Wounded Mana:Warm Move:Slow>hit *dwarf*
Alas, you cannot go that way...
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves south.

! W HP:Wounded Mana:Warm Move:Slow>
You pound *Otto the Dwarf*'s left foot extremely hard.

! W HP:Wounded Mana:Warm Move:Slow *Otto the Dwarf*:Hurt>hit *dwarf*
You're already fighting!
Verminaard (V) has arrived from the south.

! W HP:Wounded Mana:Warm Move:Slow *Otto the Dwarf*:Hurt>bash *dwarf*
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves south.
Your victim has disappeared!

o W HP:Wounded Mana:Warm Move:Slow>s

Verminaard (V) leaves south.
You follow Verminaard.
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
*Otto the Dwarf* is standing here.

* W HP:Wounded Mana:Warm Move:Slow>hit *dwarf*
*Otto the Dwarf* approaches Verminaard (V), trying to pound him.
Alas, you cannot go that way...
Verminaard (V) pounds *Otto the Dwarf*'s body extremely hard.

* W HP:Wounded Mana:Warm Move:Slow>
You approach *Otto the Dwarf*, trying to pound him.

* W HP:Wounded Mana:Warm Move:Slow *Otto the Dwarf*:Hurt Verminaard (V):Bad>
*Otto the Dwarf* panics, and attempts to flee.

* W HP:Wounded Mana:Warm Move:Slow *Otto the Dwarf*:Hurt Verminaard (V):Bad>
*Otto the Dwarf* pounds Verminaard (V)'s right leg extremely hard and shatters
it.

* W HP:Wounded Mana:Warm Move:Slow *Otto the Dwarf*:Hurt Verminaard (V):Bad>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves north.

* W HP:Wounded Mana:Warm Move:Slow>
Verminaard (V) panics, and attempts to flee.
Verminaard (V) leaves north.

* W HP:Wounded Mana:Warm Move:Slow>ope barkdoor
Ok.

* W HP:Wounded Mana:Warm Move:Slow>n

Verminaard (V) has arrived from the north.

* W HP:Wounded Mana:Warm Move:Slow>hit *dwarf*
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*Otto the Dwarf* is standing here.
Exits: south, west.

! W HP:Wounded Mana:Warm Move:Slow>w
You approach *Otto the Dwarf*, trying to pound him.

! W HP:Wounded Mana:Warm Move:Slow *Otto the Dwarf*:Hurt>hit *dwarf*
No way! You are fighting for your life!
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves south.

o W HP:Wounded Mana:Warm Move:Slow>They aren't here.

o W HP:Wounded Mana:Warm Move:Slow>w
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

o W HP:Wounded Mana:Warm Move:Slow>e
s
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Verminaard (V) is standing here.
Exits: south, west.

o W HP:Wounded Mana:Warm Move:Slow>hit *dwarf*
Verminaard (V) leaves south.
You follow Verminaard.
At a Huge Tree
The corpse of a forest spider is lying here.
A forest spider is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a forest spider.
Alas, you cannot go that way...
*Otto the Dwarf* pounds a forest spider's left foreleg extremely hard and
shatters it.

* W HP:Wounded Mana:Warm Move:Weak>
* W HP:Wounded Mana:Warm Move:Weak>
Alas! You failed to reach him through the melee.

* W HP:Wounded Mana:Warm Move:Weak>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves west.

hit *dwarf*
W HP:Wounded Mana:Warm Move:Weak>They aren't here.

* W HP:Wounded Mana:Warm Move:Weak>hit *dwarf*
Verminaard (V) leaves north.
You follow Verminaard.
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
They aren't here.

o W HP:Wounded Mana:Warm Move:Weak>w
hit *dwarf*
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

o W HP:Wounded Mana:Warm Move:Weak>They aren't here.

o W HP:Wounded Mana:Warm Move:Fainting>e
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Exits: south, west.

o W HP:Wounded Mana:Warm Move:Fainting>s
You are too exhausted.

o W HP:Wounded Mana:Warm Move:Fainting>s
You are too exhausted.

o W HP:Wounded Mana:Warm Move:Fainting>re
You sit down and rest your tired bones.

o W HP:Wounded Mana:Warm Move:Fainting>sc

*Otto the Dwarf* has arrived from the south.

! W HP:Wounded Mana:Warm Move:Fainting>140/446 hits, 10/40 mana, and 3/158 moves.

! W HP:Wounded Mana:Warm Move:Fainting>st
*Otto the Dwarf* leaves west.
You stop resting, and stand up.

o W HP:Wounded Mana:Warm Move:Fainting>hit *dwarf*
They aren't here.

o W HP:Wounded Mana:Warm Move:Fainting>
Verminaard (V) has arrived from the south.

o W HP:Wounded Mana:Warm Move:Fainting>cl
cast 'cure light'
You muster all of your concentration...

re
You have a sudden lapse of memory... Your spell backfired! You feel drained.

o W HP:Wounded Mana:Cold Move:Fainting>sc
You sit down and rest your tired bones.

o W HP:Wounded Mana:Cold Move:Fainting>141/446 hits, 6/40 mana, and 4/158 moves.

o W HP:Wounded Mana:Cold Move:Fainting>
Verminaard (V) gets a vellum scroll from a sable pouch.

o W HP:Wounded Mana:Cold Move:Fainting>
Verminaard (V) recites a vellum scroll.
An energy begins to flow within your legs as your body becomes lighter.

o W HP:Wounded Mana:Cold>sa DRAYGGt
Ok.

## aha nice! More moves to spam away! ##

o W HP:Wounded Mana:Cold>st
You stop resting, and stand up.

o W HP:Wounded Mana:Cold>w
hit *dwarf*
Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.
Exits: (north), east, south.

o W HP:Wounded Mana:Cold>They aren't here.

o W HP:Wounded Mana:Cold>s

*Otto the Dwarf* has arrived from the north.

! W HP:Wounded Mana:Cold>hit *dwarf*
At the Edge of a Clearing
Exits: north.

* W HP:Wounded Mana:Cold>n
They aren't here.

* W HP:Wounded Mana:Cold>hit *dwarf*
Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.
Exits: (north), east, south.
Verminaard (V) has arrived from the east.

o W HP:Wounded Mana:Cold>They aren't here.

o W HP:Wounded Mana:Cold>n
hit *dwarf*
A Sooty Cottage
The corpse of *a Dwarf* is lying here.
Exits: (south), down.

o W HP:Wounded Mana:Cold>They aren't here.

o W HP:Wounded Mana:Cold>d
Earth Cellar
Exits: east, up.

o W HP:Wounded Mana:Cold>u
s
A Sooty Cottage
The corpse of *a Dwarf* is lying here.
Exits: (south), down.

o W HP:Wounded Mana:Cold>
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
Verminaard (V) is here, fighting a thick tangle of vines.
*Otto the Dwarf* is here, fighting Verminaard (V).
Exits: (north), east, south.

! W HP:Wounded Mana:Cold>e
hit *dwarf*
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Exits: south, west.

o W HP:Wounded Mana:Cold>w
hit *dwarf*
They aren't here.

o W HP:Wounded Mana:Cold>
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
*Otto the Dwarf* is standing here.
Exits: (north), east, south.

! W HP:Wounded Mana:Cold>
You pound *Otto the Dwarf*'s body extremely hard.
Verminaard (V) has arrived from the south.

! W HP:Wounded Mana:Cold *Otto the Dwarf*:Wounded>#   $door is now set to {exit} [local]

Verminaard (V) leaves north.

! W HP:Wounded Mana:Cold *Otto the Dwarf*:Wounded>
The sootydoor closes quietly.

! W HP:Wounded Mana:Cold *Otto the Dwarf*:Wounded>
A thick tangle of vines bleeds from open wounds.
A thick tangle of vines is mortally wounded and will die soon if not aided.
A thick tangle of vines is mortally wounded and will die soon if not aided.
You bleed from open wounds.

! W HP:Wounded Mana:Cold *Otto the Dwarf*:Wounded>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves south.

o W HP:Wounded Mana:Cold>ope exit
You don't see any exit here.

o W HP:Wounded Mana:Cold>
A mass of vines tries to hit you, but your parry is successful.

o W HP:Wounded Mana:Cold a mass of vines:Fine>oso
s
open sootydoor
Ok.

o W HP:Wounded Mana:Cold a mass of vines:Fine>f
No way! You are fighting for your life!

o W HP:Wounded Mana:Cold a mass of vines:Fine>
*Otto the Dwarf* has arrived from the south.
PANIC! You can't quit the fight!

! W HP:Wounded Mana:Cold a mass of vines:Fine>
Verminaard tells you 'sag nar incap'

! W HP:Wounded Mana:Cold a mass of vines:Fine>
You flee head over heels.
At the Edge of a Clearing
Exits: north.

* W HP:Wounded Mana:Cold>n
hit *dwarf*
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
Exits: (north), east, south.

o W HP:Wounded Mana:Cold>They aren't here.

o W HP:Wounded Mana:Cold>e

*Otto the Dwarf* has arrived from the east.

! W HP:Wounded Mana:Cold>hit *dwarf*
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Exits: south, west.

o W HP:Wounded Mana:Cold>They aren't here.

o W HP:Wounded Mana:Cold>w
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
*Otto the Dwarf* is standing here.
Exits: (north), east, south.

! W HP:Wounded Mana:Cold>hit *dwarf*
You pound *Otto the Dwarf*'s right leg extremely hard and shatter it.
*Otto the Dwarf* pounds your left foot extremely hard and shatters it.
You feel a strong ache there!

! W HP:Bad Mana:Cold *Otto the Dwarf*:Bad>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves east.

o W HP:Bad Mana:Cold>
You swiftly dodge a mass of vines' attempt to hit you.

o W HP:Bad Mana:Cold a mass of vines:Fine>
Verminaard tells you '30 hps'

## ok, well, I can manage solo now! ##

o W HP:Bad Mana:Cold a mass of vines:Fine>e
No way! You are fighting for your life!

o W HP:Bad Mana:Cold a mass of vines:Fine>f
You flee head over heels.
A Sooty Cottage
The corpse of *a Dwarf* is lying here.
Verminaard (V) is standing here.
Exits: (south), down.

o W HP:Bad Mana:Cold>s
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
Exits: (north), east, south.

o W HP:Bad Mana:Cold>e
hit *dwarf*
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
*Otto the Dwarf* is standing here.
Exits: south, west.

! W HP:Bad Mana:Cold>
You approach *Otto the Dwarf*, trying to pound him.

! W HP:Bad Mana:Cold *Otto the Dwarf*:Bad>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves west.

o W HP:Bad Mana:Cold>na ass
Ok.

## but some help would rock :) ##

o W HP:Bad Mana:Cold Move:Tired>w
hit *dwarf*
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
*Otto the Dwarf* is standing here.
Exits: east, south.

! W HP:Bad Mana:Cold Move:Tired>
You pound *Otto the Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
*Otto the Dwarf* pounds your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! W HP:Bad Mana:Cold Move:Tired *Otto the Dwarf*:Bad>
A mass of vines tries to hit *Otto the Dwarf*, but he parries successfully.
You flee head over heels.
At the Edge of a Clearing
Exits: north.

* W HP:Bad Mana:Cold Move:Tired>n
hit *dwarf*
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of vines is here, fighting *Otto the Dwarf*.
*Otto the Dwarf* is here, fighting a mass of vines.
Exits: east, south.
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves south.

o W HP:Bad Mana:Cold Move:Tired>They aren't here.
Verminaard tells you 'aldrig'

## 'never' ##

o W HP:Bad Mana:Cold Move:Tired>s
*Otto the Dwarf* has arrived from the south.
At the Edge of a Clearing
Exits: north.

* W HP:Bad Mana:Cold Move:Tired>hit *dwarf*
They aren't here.

* W HP:Bad Mana:Cold Move:Tired>bash *dwarf*
n
Verminaard tells you 'giggle'
You don't see any *dwarf* here.

* W HP:Bad Mana:Cold Move:Tired>
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
A mass of wriggling vines drops on you from the trees.
Exits: east, south.

o W HP:Bad Mana:Cold Move:Tired>hit *dwarf*
They aren't here.

o W HP:Bad Mana:Cold Move:Tired>e
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
Exits: south, west.

o W HP:Bad Mana:Cold Move:Slow>hit *dwarf*
s
They aren't here.

o W HP:Bad Mana:Cold Move:Slow>hit *dwarf*
At a Huge Tree
The corpse of a forest spider is lying here.
A forest spider is here crawling around.
Exits: north, (west).

* W HP:Bad Mana:Cold Move:Slow>They aren't here.

* W HP:Bad Mana:Cold Move:Slow>
*Otto the Dwarf* has arrived from the west.

* W HP:Bad Mana:Cold Move:Slow>w
Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
Exits: (east).

* W HP:Bad Mana:Cold Move:Slow>e
At a Huge Tree
The corpse of a forest spider is lying here.
A forest spider is here crawling around.
Exits: north, (west).

* W HP:Bad Mana:Cold Move:Slow>hit *dwarf*
They aren't here.

* W HP:Bad Mana:Cold Move:Slow>n
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
A mass of wriggling vines drops on you from the trees.
*Otto the Dwarf* is standing here.
Exits: south, west.
*Otto the Dwarf* leaves west.
A mass of vines hits your left foot.
You wish that your wounds would stop BLEEDING so much!
You pound a mass of vines' branch extremely hard.

o W HP:Bad Mana:Cold Move:Slow a mass of vines:Fine>w
No way! You are fighting for your life!
You flee head over heels.
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
*Otto the Dwarf* is standing here.
Exits: east, south.

! W HP:Bad Mana:Cold Move:Weak>
*Otto the Dwarf* leaves south.

o W HP:Bad Mana:Cold Move:Weak>e
At the Heart of the Woods
A woodpecker is here, tapping on a tree.
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

o W HP:Bad Mana:Cold Move:Weak>w
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
Exits: east, south.

o W HP:Bad Mana:Cold Move:Weak>f
s
You flee head over heels.
PANIC! You couldn't escape!

o W HP:Bad Mana:Cold Move:Weak>
At the Edge of a Clearing
*Otto the Dwarf* is standing here.
Exits: north.

* W HP:Bad Mana:Cold Move:Weak>hit *dwarf*
*Otto the Dwarf* pounds your left hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You're already fighting!

* W HP:Awful Mana:Cold Move:Weak *Otto the Dwarf*:Bad>bash *dwarf*
Verminaard tells you 'hur mar den?'
You flee head over heels.
PANIC! You couldn't escape!

You flee head over heels.
You were not able to keep your concentration while moving.
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.
Exits: east, south.

o W HP:Awful Mana:Cold Move:Exhausted>e
You are too exhausted.

o W HP:Awful Mana:Cold Move:Exhausted>
*Otto the Dwarf* has arrived from the south.

! W HP:Awful Mana:Cold Move:Fainting>0

*Otto the Dwarf* quickly approaches, trying to pound you.
You pound *Otto the Dwarf*'s right hand very hard and shatter it.

## omg, finally he understood to hit, instead of flee! Wellwell, bye bye cruel world! ##

! W HP:Awful Mana:Cold Move:Fainting *Otto the Dwarf*:Bad>cha wim 0
Wimpy set to: 0
You stop your fleeing attempts.

## well, maybe I have a chance... ##

! W HP:Awful Mana:Cold Move:Fainting *Otto the Dwarf*:Bad>oso
open sootydoor
Ok.

! W HP:Awful Mana:Cold Move:Fainting *Otto the Dwarf*:Bad>f
You flee head over heels.
You are too exhausted.
PANIC! You couldn't escape!
*Otto the Dwarf* pounds your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

## come ON ###

! W HP:Awful Mana:Cold Move:Fainting *Otto the Dwarf*:Bad>
You flee head over heels.
You are too exhausted.
A Sooty Cottage
The corpse of *a Dwarf* is lying here.
Verminaard (V) is standing here.
Exits: (south), down.

## Yeah! ##

o W HP:Awful Mana:Cold Move:Exhausted>na come
You are too tired to narrate.

o W HP:Awful Mana:Cold Move:Exhausted>na come
You are too tired to narrate.

o W HP:Awful Mana:Cold Move:Exhausted>c
close exit
Ok.

o W HP:Awful Mana:Cold Move:Exhausted>cso
close sootydoor
It's already closed!

o W HP:Awful Mana:Cold Move:Exhausted>
Verminaard (V) hisses 'kurera'

o W HP:Awful Mana:Cold Move:Fainting>sa aful
sc
Ok.

o W HP:Awful Mana:Cold Move:Fainting>12/446 hits, 6/40 mana, and 1/157 moves.

o W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) says '49/495 hits, 5/63 mana, and 98/161 moves.'

o W HP:Awful Mana:Cold Move:Fainting>sa 12 hpos
Ok.

o W HP:Awful Mana:Cold Move:Fainting>
The sootydoor is opened from the other side.

o W HP:Awful Mana:Cold Move:Fainting>sc han e bad
13/446 hits, 7/40 mana, and 4/157 moves.

o W HP:Awful Mana:Cold Move:Fainting>sa sl
Ok.

o W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) stops using an ornate, steel-shafted warhammer.
Verminaard (V) decisively draws an engraved broadsword.
*Otto the Dwarf* has arrived from the south.

! W HP:Awful Mana:Cold Move:Fainting>
*Otto the Dwarf* tries to pound Verminaard (V), but he parries successfully.
Verminaard (V) slashes *Otto the Dwarf*'s right arm.

! W HP:Awful Mana:Cold Move:Fainting>sa sl
Ok.

! W HP:Awful Mana:Cold Move:Fainting>#   $target is now set to {*dwarf*} [local]

Verminaard (V) closes the sootydoor.
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves down.

o W HP:Awful Mana:Cold Move:Weak>ccso
Arglebargle, glop-glyf!?!

o W HP:Awful Mana:Cold Move:Weak>hit *dwarf*
Verminaard (V) leaves down.
You follow Verminaard.
Earth Cellar
*Otto the Dwarf* is standing here.
You pound *Otto the Dwarf*'s body extremely hard and shatter it.

! W HP:Awful Mana:Cold Move:Fainting *Otto the Dwarf*:Awful>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves up.

o W HP:Awful Mana:Cold Move:Fainting>cxso
Arglebargle, glop-glyf!?!

o W HP:Awful Mana:Cold Move:Fainting>u
Verminaard (V) leaves up.
You follow Verminaard.
A Sooty Cottage
The corpse of *a Dwarf* is lying here.
*Otto the Dwarf* is standing here.
Alas, you cannot go that way...

! W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) tries to slash *Otto the Dwarf*, but he parries successfully.
*Otto the Dwarf* strongly pounds Verminaard (V)'s right hand and shatters it.

! W HP:Awful Mana:Cold Move:Fainting>hit *dwarf*
You approach *Otto the Dwarf*, trying to pound him.
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves down.

o W HP:Awful Mana:Cold Move:Fainting>
*Otto the Dwarf* has arrived from below.

! W HP:Awful Mana:Cold Move:Fainting>
*Otto the Dwarf* opens the sootydoor.

! W HP:Awful Mana:Cold Move:Fainting>
*Otto the Dwarf* leaves south.

o W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) leaves south.
You follow Verminaard.
Gloomy Woods
A thick tangle of vines is lying here, mortally wounded.

o W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) leaves south.
You follow Verminaard.
At the Edge of a Clearing

* W HP:Awful Mana:Cold Move:Exhausted>sc
14/446 hits, 7/40 mana, and 0/157 moves.

* W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) leaves north.
You follow Verminaard.
You are too exhausted.

* W HP:Awful Mana:Cold Move:Fainting>re
You sit down and rest your tired bones.

* W HP:Awful Mana:Cold Move:Fainting>l
At the Edge of a Clearing

* W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) has arrived from the north.

* W HP:Awful Mana:Cold Move:Fainting>t verminaard exhuas
Ok.

* W HP:Awful Mana:Cold Move:Fainting>st
You stop resting, and stand up.

* W HP:Awful Mana:Cold Move:Fainting>cma
cha mood agg
Ok.

* W HP:Awful Mana:Cold Move:Fainting>sc
16/446 hits, 8/40 mana, and 3/157 moves.

* W HP:Awful Mana:Cold Move:Fainting>l
At the Edge of a Clearing
Verminaard (V) is standing here.

* W HP:Awful Mana:Cold Move:Fainting>sc
16/446 hits, 8/40 mana, and 4/157 moves.
*Otto the Dwarf* has arrived from the north.

* W HP:Awful Mana:Cold Move:Fainting>
Verminaard (V) tries to slash *Otto the Dwarf*, but he parries successfully.
*Otto the Dwarf* lightly pounds Verminaard (V)'s right hand.

* W HP:Awful Mana:Cold Move:Fainting>
*Otto the Dwarf* panics, and attempts to flee.
*Otto the Dwarf* leaves north.

* W HP:Awful Mana:Cold Move:Weak>sa draught
Ok.

* W HP:Awful Mana:Cold Move:Weak>#   $target is now set to {*dwarf*} [local]
sc
16/446 hits, 8/40 mana, and 6/157 moves.

* W HP:Awful Mana:Cold Move:Weak>
Verminaard (V) gets a flask of orkish draught from a leather backpack.

* W HP:Awful Mana:Cold Move:Weak>
Verminaard (V) drops a flask of orkish draught.

* W HP:Awful Mana:Cold Move:Weak>sa draught
Ok.

## thank you ##

* W HP:Awful Mana:Cold Move:Weak>
Your blood freezes as you hear a death cry from the north.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful Mana:Cold Move:Weak>g draught
You get a flask of orkish draught.

* W HP:Awful Mana:Cold Move:Weak>g draught all
quaff draught
You can't find a draught in any container.

* W HP:Awful Mana:Cold Move:Weak>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W HP:Awful Mana:Cold Move:Tired>
Verminaard (V) leaves north.
You follow Verminaard.
Gloomy Woods
The corpse of a thick tangle of vines is lying here.
*Otto the Dwarf* is standing here.

! W HP:Awful Mana:Cold Move:Tired>hit *dwarf*
You pound *Otto the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*Otto the Dwarf* is mortally wounded and will die soon if not aided.

! W HP:Awful Mana:Cold Move:Tired *Otto the Dwarf*:Dying>
Verminaard (V) slashes *Otto the Dwarf*'s left leg extremely hard and shatters
it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Otto the Dwarf*'s death cry.
*Otto the Dwarf* has drawn his last breath! R.I.P.

o W HP:Awful Mana:Cold Move:Tired>
Laetitia narrates 'half hurt e khuzur me oux mana :P'

o W HP:Awful Mana:Cold Move:Tired>sa YES
Ok.
Verminaard (V) gets a pile of coins from the corpse of *a Dwarf*.

o W HP:Awful Mana:Cold Move:Tired>ec
exa corpse
corpse (here) : 
a strange set of lock picks
a water skin
a sable pouch
a plain leather belt
an engraved warhammer
a leather backpack
a forest green cloak (brand new)
a bejewelled shield (brand new)
a thin pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a pair of smooth, black boots
a pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a red ruby
a gold ring
a thick pair of metal boots (brand new)
a mace

o W HP:Awful Mana:Cold Move:Tired>
Verminaard (V) gets a sable pouch from the corpse of *a Dwarf*.

o W HP:Awful Mana:Cold Move:Tired>
Verminaard (V) gets a leather backpack from the corpse of *a Dwarf*.

o W HP:Awful Mana:Cold Move:Tired>
Verminaard (V) gets a bejewelled shield from the corpse of *a Dwarf*.

o W HP:Awful Mana:Cold Move:Tired>
Verminaard (V) gets a red ruby from the corpse of *a Dwarf*.

o W HP:Awful Mana:Cold Move:Tired>
A mass of vines has arrived from the east.

o W HP:Awful Mana:Cold Move:Tired>
Verminaard narrates '43/495 hits, 9/63 mana, and 97/161 moves.'
Mine: 12/446 hits, 12/40 mana, and 45/157 moves.

## the end.. ##



2003/07/16 20:09, Eolo:Rated: Good 
Nice when you have something to read, and that something is nice :)

2003/07/16 20:24, Sardotjen:Rated: Superb 
Now this was a kickass log!

2003/07/16 20:30, Otto:  Rated: Superb 
well u scrolled :P

2003/07/16 20:32, Renton:  Rated: Superb 
Yea I died second time because I did not know sootydoor was there ... new legendhome apparently
new to me anyhow

2003/07/16 21:40, Moortek:Rated: Good 
Nice fight, not that I understand how you won but u did :)

2003/07/16 21:51, Marillion:Rated: Good 
Shitty effort by pukes great effort by darkies:P

2003/07/17 00:54, Uther:Rated: Superb 
Great stuff. How I wish that people would only post logs such as these in THIS section.

2003/07/17 02:38, Gamli:Rated: Good 
You survived a quaff on 16 hps!? Jeez talk about luck.

2003/07/17 04:20, Sogard:Rated: Superb 
So very nice.

2003/07/17 07:22, Dynamit: 
Nice scroll-using Verminaard, nice to see someone who doesn't forget he has em :) And isnt afraid to use 'em.

2003/07/17 07:39, Gray: 
He is orc, Gamli. Orcs get some 10 hp damage quaffing, usually.

2003/07/17 08:12, Ozgun: 
the luck was really not the quaffing, rather that verminaard had a vellum (which i didn't know), and that i fled in sootydoor on exhausted :)

2003/07/17 11:19, Hana:Rated: Superb 
really nice log..:)

2003/07/17 11:24, Aureus:  Rated: Superb 
Bah Otto Rules!!
He were still hunt you both while he was at awful!!!
And he managed to fight you both at same time!
OTTO you are the BEST!

Aureus - Rider of Rohan!

2003/07/17 12:52, Cagim: 
AHEM! Using your own legendhome to pk *poke*

2003/07/17 13:15, Aschit:Rated: Good 
Hmm, I was told long ago that if I used my own home to pk as other chars I would lose either it or my char :P (That was back when someone else was doing homes though)

Anyhow, very nice fight :)

2003/07/17 13:20, Fankil: 
As far as I know orcs don't get hovels anymore...

2003/07/17 13:23, Cagim: 
as far as I know you're not allowed to use your other chars legendhomes to pk in. :( dont ask my why.

2003/07/17 13:32, Merlin:  Rated: Superb 
Very good job by darkies, Verminaard is one of few who actually plays his orc warrior in a fun way (not just moving around in big groups or stationary around noc).

Regarding using legendhome, it would be ugly if it was a character on the same side of the war, but as it was not I do not see any problem with it.

2003/07/17 13:34, Juku:Rated: Superb 
Not seen much logs, but I think it's really good. :)

2003/07/17 15:30, Tushie:Rated: Superb 
Awesome!!!!

2003/07/17 17:53, Otto:  Rated: Superb 
really good log---Superb!!

2003/07/17 19:35, Evan:   
Nice doing :) Though there was no surprise for me, :( Had already read Verminaards version

2003/07/17 19:52, Bornack:Rated: Superb 
yay

2003/07/19 20:30, Devastator: 
Cagim stfu :p Nice fightin :p


top
 


 Rating-Summary 
 Superb Aglunk, Antar, Aureus, Bornack, Gubbe, Hana, Juku, Krax, Merlin, 
Movin, Othmar, Otto, Renton, Sardotjen, Sogard, Sookoll, Tushie, Uther 
 Good Aschit, Enforcer, Eolo, Fingeror, Gamli, Helevorn, Hoho, Khazdul, Lookhu, 
Marillion, Milzok 
 Average  
 Poor  
 Awful  
Rating period for this log has expired!


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