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Another day in Tharbad (Akhandil)comments   back
(4357 hits. Posted 2003/07/20)

# While walking the streets of Tharbad, I found a most unpleasant dwarf trying to slay my fellow citizens!

West Alley
Exits: north, east, south.

! R>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a Dwarf* is here, fighting a bandit.
A bandit is here, fighting *a Dwarf*.
Exits: north, east, (south), west.

! R>
A bandit tries to pierce *a Dwarf*, but he parries successfully.

! R>ce
close exit
Ok.

! R>
*a Dwarf* smites a bandit's left leg extremely hard and shatters it.
A bandit is mortally wounded and will die soon if not aided.

! R>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...

ld
Alas! There was no clear line of sight to him!

! R Mana:Burning>cast 'lightning bolt' *Dwarf*
You start to concentrate...

ld
*a Dwarf* smites a bandit's left arm extremely hard and shatters it.
Your blood freezes as you hear a bandit's death cry.
A bandit is dead! R.I.P.

Ok.
You feel yourself exposed.
The lightning bolt hits *a Dwarf* with full impact.
You try to slash *a Dwarf*, but he parries successfully.

! R Mana:Burning *a Dwarf*:Fine>
*a Dwarf* gets a pile of coins from the corpse of a bandit.
cast 'lightning bolt' *Dwarf*
You start to concentrate...

ld
Ok.
The lightning bolt hits *a Dwarf* with full impact.

! R Mana:Burning *a Dwarf*:Fine>cast 'lightning bolt' *Dwarf*
You start to concentrate...

f
A guard has arrived from the east.

A guard puts a lantern on his belt.
A guard lights a lantern.

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
Your victim has disappeared!

! R Mana:Burning>
You flee head over heels.
West Alley
Exits: north, east, south.
You feel a hidden presence.

! R Mana:Burning>
An assassin leaves his hiding place.
An assassin barely pierces your right arm and tickles it.

! R HP:Fine Mana:Burning an assassin:Healthy>e
No way! You are fighting for your life!

! R HP:Fine Mana:Burning an assassin:Healthy>f
You flee head over heels.
West Alley
Exits: north, south.

! R HP:Fine Mana:Burning>s
e
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.

! R HP:Fine Mana:Burning>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
Exits: north, east, [south], west.

! R HP:Fine Mana:Burning>ce
ce
close exit
It's already closed!

! R HP:Fine Mana:Burning>close exit
It's already closed!

! R HP:Fine Mana:Burning>where
Players in your zone
--------------------
Akhandil             - A Small Square

! R HP:Fine Mana:Burning>re
reveal quick
You begin to search...

A guard leaves east.

You didn't find anyone.

! R Mana:Burning>trackd
track *Dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

! R Mana:Burning>w

*a Dwarf* has arrived from the west.
The rain has stopped.

! R Mana:Burning>
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.

Aye! You cannot concentrate any more...
You stop tracking your victim.
You swiftly dodge an assassin's attempt to pierce you.
An assassin swiftly dodges your attempt to slash him.

! R Mana:Burning an assassin:Healthy>f
You flee head over heels.
A Small Square
Traces of intense red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, (south), west.

! R Mana:Burning>ce
ce
close exit
Ok.

! R Mana:Burning>close exit
It's already closed!

! R Mana:Burning>ce
close exit
It's already closed!

! R Mana:Burning>kd

*a Dwarf* leaves west.

! R Mana:Burning>hit *Dwarf*
They aren't here.

! R Mana:Burning>ce
close exit
It's already closed!

! R Mana:Burning>ble
cast 'block door' exit
You start to concentrate...

The exit south seems to blur for a while.

! R Mana:Hot>w
West Alley
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: north, east, south.

! R Mana:Hot>
*a Dwarf* leaves east.

! R Mana:Hot>e
kd
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

! R Mana:Hot>hit *Dwarf*
You try to slash *a Dwarf*, but he parries successfully.
*a Dwarf* tries to smite you, but your parry is successful.

! R Mana:Hot *a Dwarf*:Fine>li
cast 'lightning bolt'
You start to concentrate...

li
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
Your victim has disappeared!

! R Mana:Hot>cast 'lightning bolt'
Who should the spell be cast upon?

! R Mana:Hot>w
kd
West Alley
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: north, east, south.

! R Mana:Hot>li
hit *Dwarf*
You approach *a Dwarf*, trying to slash him.

! R Mana:Hot *a Dwarf*:Fine>cast 'lightning bolt'
You start to concentrate...

li
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
Your victim has disappeared!

! R Mana:Hot>cast 'lightning bolt'
Who should the spell be cast upon?

! R Mana:Hot>e
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

! R Mana:Hot>w
s
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.

! R Mana:Hot>
West Alley
A guard is here looking for someone to abuse.
Exits: north, south.

! R Mana:Hot>k
[hit *Man*]

*a Dwarf* has arrived from the south.

! R Mana:Hot>They aren't here.

! R Mana:Hot>ttd
Target is now set to *Dwarf*.

! R Mana:Hot>
*a Dwarf* leaves north.

n

! R Mana:Hot>
West Alley
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: north, east, south.
*a Dwarf* leaves east.

! R Mana:Hot>e
k
[hit *Dwarf*]

! R Mana:Hot>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

! R Mana:Hot>li
*a Dwarf* swiftly dodges your attempt to slash him.
You swiftly dodge *a Dwarf*'s attempt to smite you.

! R Mana:Hot *a Dwarf*:Fine>cast 'lightning bolt'
You start to concentrate...

*a Dwarf* pours some water into a water skin.

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
Your victim has disappeared!

! R Mana:Hot>n
k
[hit *Dwarf*]
Snake Alley
*a Dwarf* is standing here.
Exits: east, south.

! R Mana:Hot>li
You approach *a Dwarf*, trying to slash him.

! R Mana:Hot *a Dwarf*:Fine>cast 'lightning bolt'
You start to concentrate...

*a Dwarf* smites your left arm and tickles it.
Aye! You cannot concentrate any more...

! R HP:Fine Mana:Hot *a Dwarf*:Fine>
*a Dwarf* swiftly dodges your attempt to slash him.

! R HP:Fine Mana:Hot *a Dwarf*:Fine>li

! R HP:Fine Mana:Hot *a Dwarf*:Fine>cast 'lightning bolt'
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
Your victim has disappeared!

! R HP:Fine Mana:Hot>s
k
[hit *Dwarf*]
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

! R HP:Fine Mana:Hot>li
You approach *a Dwarf*, trying to slash him.

! R HP:Fine Mana:Hot *a Dwarf*:Fine>cast 'lightning bolt'
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
Your victim has disappeared!

! R HP:Fine Mana:Hot>w
ld
West Alley
An assassin is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting an assassin.
Exits: north, east, south.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!

! R HP:Fine Mana:Hot>e
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

! R HP:Fine Mana:Hot>trackd
track *Dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

! R HP:Fine Mana:Hot>n
Snake Alley
Exits: east, south.

e
You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

! R HP:Fine Mana:Hot>
Snake Alley
*a Dwarf* is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: (east), south, west.
Aha, you have found your victim!
A guard has arrived from the south.

ld
*a Dwarf* closes the door.
change mood wimpy
Ok.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* leaves west.
Your victim has disappeared!

! R HP:Fine Mana:Hot>ld
w
cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! R HP:Fine Mana:Hot>ld
Snake Alley
*a Dwarf* is standing here.
Exits: east, south.
*a Dwarf* leaves east.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! R HP:Fine Mana:Hot>e
ld
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
Exits: [east], south, west.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! R HP:Fine Mana:Hot>

! R HP:Fine Mana:Hot>s
Snake Alley
A thief is here looking for some stranger to rob (hidden).
*a Dwarf* is standing here.
Exits: north, east.

! R HP:Fine Mana:Hot>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...
*a Dwarf* leaves north.
Your victim has disappeared!

! R HP:Fine Mana:Hot>n
ld
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
*a Dwarf* is standing here.
Exits: [east], south, west.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* leaves west.
Your victim has disappeared!

! R HP:Fine Mana:Hot>ld

It starts to rain.

! R HP:Fine Mana:Hot>w
cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! R HP:Fine Mana:Hot>ld
Snake Alley
*a Dwarf* is standing here.
Exits: east, south.
*a Dwarf* leaves south.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! R HP:Fine Mana:Hot>s
ld
A Small Square
Traces of intense red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* begins some strange incantations...

Ok.
The lightning bolt hits *a Dwarf* with full impact.
You swiftly dodge *a Dwarf*'s attempt to smite you.
*a Dwarf* swiftly dodges your attempt to slash him.

! R HP:Fine Mana:Hot *a Dwarf*:Fine>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
Your victim has disappeared!

! R HP:Fine Mana:Hot>w
ld
West Alley
*a Dwarf* is standing here.
Exits: north, east, south.
You have found an assassin!

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...

An assassin leaves his hiding place.
An assassin pierces *a Dwarf*'s right hand and tickles it.

Alas! There was no clear line of sight to him!

! R HP:Fine Mana:Hot>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...
An assassin tries to pierce *a Dwarf*, but he parries successfully.

*a Dwarf* smites an assassin's body extremely hard.

ld
Alas! There was no clear line of sight to him!

! R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!

! R HP:Fine Mana:Hot>ld

An assassin tries to pierce you, but your parry is successful.
An assassin swiftly dodges your attempt to slash him.

! R HP:Fine Mana:Hot an assassin:Fine>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! R HP:Fine Mana:Hot an assassin:Fine>f
You flee head over heels.
West Alley
Exits: north, south.

! R HP:Fine Mana:Warm>n
e
A guard has arrived from the south.

! R HP:Fine Mana:Warm>
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.

! R HP:Fine Mana:Warm>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

! R HP:Fine Mana:Warm>n
e
Snake Alley
Exits: east, south.

! R HP:Fine Mana:Warm>ld
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
*a Dwarf* is standing here.
Exits: (east), south, west.

! R HP:Fine Mana:Warm>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* leaves east.
Your victim has disappeared!

! R HP:Fine Mana:Warm>
The door closes quietly.
re

! R HP:Fine Mana:Warm>reveal quick
You begin to search...

You didn't find anyone.

! R HP:Fine Mana:Warm>score
rest
152/157 hits, 57/125 mana, and 54/111 moves.

! R HP:Fine Mana:Hot>
You sit down and rest your tired bones.

! R HP:Fine Mana:Hot>l
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.

! R HP:Fine Mana:Hot>stand
You stop resting, and stand up.

! R HP:Fine Mana:Hot>pe

*a Dwarf* yells loudly from the east 'let me regen some'
rest
*a Dwarf* yells loudly from the east 'was low moves to start n fair'

The door is opened from the other side.
You sit down and rest your tired bones.

*a Dwarf* has arrived from the east.

! R HP:Fine Mana:Hot>
*a Dwarf* leaves west.

! R HP:Fine Mana:Hot>stand
You stop resting, and stand up.

! R HP:Fine Mana:Hot>w
Snake Alley
Exits: east, south.

! R HP:Fine Mana:Hot>ld
s
ld
cast 'lightning bolt' *Dwarf*
Nobody here by that name.

* R HP:Fine Mana:Hot>
A Small Square
Traces of intense red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

* R HP:Fine Mana:Hot>cast 'lightning bolt' *Dwarf*
You start to concentrate...

ld
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* smites your right leg hard.
You lightly slash *a Dwarf*'s left foot and tickle it.

* R HP:Fine Mana:Warm *a Dwarf*:Fine>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!

* R HP:Fine Mana:Warm>w
e
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

* R HP:Fine Mana:Warm>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

* R HP:Fine Mana:Warm>
*a Dwarf* has arrived from the east.

* R HP:Fine Mana:Warm>k
[hit *Dwarf*]
ld
You approach *a Dwarf*, trying to slash him.

* R HP:Fine Mana:Warm *a Dwarf*:Fine>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* strongly smites your body.
Aye! You cannot concentrate any more...

* R HP:Fine Mana:Warm *a Dwarf*:Fine>
You barely slash *a Dwarf*'s left foot and tickle it.

* R HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* R HP:Fine Mana:Warm>ld
cast 'lightning bolt' *Dwarf*
Nobody here by that name.

* R HP:Fine Mana:Warm>lead

*a Dwarf* has arrived from the east.

* R HP:Fine Mana:Warm>e
You stop riding a pack horse (mine).
A pack horse (mine) starts following you.
*a Dwarf* tries to bash the door.
Your power blocking the door resisted a breaking attempt!

* HP:Fine Mana:Warm>ld
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: west.
A pack horse (mine) has arrived from the west.

! HP:Fine Mana:Warm>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

! HP:Fine Mana:Warm>w
ld
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.
It is raining.
A pack horse (mine) has arrived from the east.

* HP:Fine Mana:Warm>cast 'lightning bolt' *Dwarf*
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* lightly smites your right arm and tickles it.
You strongly slash *a Dwarf*'s head and tickle it.

* HP:Fine Mana:Warm *a Dwarf*:Hurt>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
Your victim has disappeared!

* HP:Fine Mana:Warm>rid
A pack horse (mine) stops following you.
You pick up a pack horse (mine)'s reins, and start riding him.

* R HP:Fine Mana:Warm>w
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

* R HP:Fine Mana:Warm>s
West Alley
A guard is here looking for someone to abuse.
Exits: north, south.

* R HP:Fine Mana:Warm>n
e
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

* R HP:Fine Mana:Warm>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

* R HP:Fine Mana:Warm>w
*a Dwarf* has arrived from the west.
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

* R HP:Fine Mana:Warm>n
s
West Alley
A little boy is here, running around.
Exits: north, south.

* R HP:Fine Mana:Warm>e
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

* R HP:Fine Mana:Warm>k
[hit *Dwarf*]
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

* R HP:Fine Mana:Warm>ld
They aren't here.

* R HP:Fine Mana:Warm>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

* R HP:Fine Mana:Warm>w
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

e

* R HP:Fine Mana:Warm>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

w

* R HP:Fine Mana:Warm>
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

The coachman closes the doors.

* R HP:Fine Mana:Warm>e

* R HP:Fine Mana:Warm>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
Exits: north, east, [south], west.

* R HP:Fine Mana:Warm>trackd
track *Dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* R HP:Fine Mana:Warm>n
Snake Alley
Exits: east, south.

e
You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* R HP:Fine Mana:Warm>
Snake Alley
A guard is here looking for someone to abuse.
Exits: [east], south, west.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* R HP:Fine Mana:Warm>rest
You sit down and rest your tired bones.

* R HP:Fine Mana:Warm>
The door is opened from the other side.

* R HP:Fine Mana:Warm>
*a Dwarf* has arrived from the east.

*a Dwarf* smites your right hand extremely hard.
You feel a strong ache there!
Your attempt to slash *a Dwarf* fails.

* R HP:Fine Mana:Warm *a Dwarf*:Hurt>

* R HP:Fine Mana:Warm *a Dwarf*:Hurt>f
You stop tracking your victim.
You flee head over heels.
Snake Alley
Exits: north, east.
You have found a thief!

* R HP:Fine Mana:Warm>

The day has begun.
You begin to feel thirsty.

* R HP:Fine Mana:Warm>drink skin
n
You can't find a skin.

* R HP:Fine Mana:Warm>
Snake Alley
A guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: (east), south, west.

* R HP:Fine Mana:Warm>w
Snake Alley
Exits: east, south.

* R HP:Fine Mana:Warm>s
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

* R HP:Fine Mana:Warm>drink fountain
ld
You drink the water.
You do not feel thirsty anymore.

* R HP:Fine Mana:Warm>cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* tries to bash the door.

ld
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* swiftly dodges your attempt to slash him.

* R HP:Fine Mana:Warm *a Dwarf*:Hurt>cast 'lightning bolt' *Dwarf*
You start to concentrate...

A guard joins your fight.
*a Dwarf* swiftly dodges a guard's attempt to pierce him.

*a Dwarf* smites your right leg very hard.
Aye! You cannot concentrate any more...

* R HP:Hurt Mana:Warm *a Dwarf*:Hurt>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...
A guard tries to pierce *a Dwarf*, but he parries successfully.

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!

* R HP:Hurt Mana:Warm>ld
cast 'lightning bolt' *Dwarf*
Nobody here by that name.
*a Dwarf* has arrived from the east.

* R HP:Hurt Mana:Warm>ld

A guard leaves north.

* R HP:Hurt Mana:Warm>cast 'lightning bolt' *Dwarf*
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* strongly smites your right foot.
You barely slash *a Dwarf*'s body and tickle it.

* R HP:Hurt Mana:Cold *a Dwarf*:Hurt>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...
You flee head over heels.
Oops! You cannot go there riding!
PANIC! You couldn't escape!

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!

* R HP:Hurt Mana:Cold>cw 70
change wimpy 70
Wimpy set to: 70

* R HP:Hurt Mana:Cold>score
86/157 hits, 32/125 mana, and 63/111 moves.

re

* R HP:Hurt Mana:Warm>reveal quick
You begin to search...

n
You didn't find anyone.

* R HP:Hurt Mana:Warm>e
Snake Alley
A woman is here, looking for someone to chat with.
Exits: east, south.

* R HP:Hurt Mana:Warm>
Snake Alley
*a Dwarf* is standing here.
Exits: (east), south, west.

* R HP:Hurt Mana:Warm>
*a Dwarf* leaves west.

* R HP:Hurt Mana:Warm>ld
cast 'lightning bolt' *Dwarf*
Nobody here by that name.

* R HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the west.

* R HP:Hurt Mana:Warm>ce

*a Dwarf* leaves east.

* R HP:Hurt Mana:Warm>ce
close exit
Ok.

* R HP:Hurt Mana:Warm>close exit
It's already closed!

* R HP:Hurt Mana:Warm>w
s
Snake Alley
A woman is here, looking for someone to chat with.
Exits: east, south.

* R HP:Hurt Mana:Warm>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
Exits: north, east, [south], west.

* R HP:Hurt Mana:Warm>rest
You sit down and rest your tired bones.

* R HP:Hurt Mana:Warm>score
87/157 hits, 33/125 mana, and 62/111 moves.

* R HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the north.

* R HP:Hurt Mana:Warm>stand
ld
You stop resting, and stand up.

* R HP:Hurt Mana:Warm>cast 'lightning bolt' *Dwarf*
You start to concentrate...
*a Dwarf* drinks water from a water skin.

A little boy has arrived from the west.

*a Dwarf* leaves west.
Your victim has disappeared!

* R HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the west.

* R HP:Hurt Mana:Warm>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* leaves east.
Your victim has disappeared!

* R HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the east.

* R HP:Hurt Mana:Warm>l
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
A little boy is here, running around.
*a Dwarf* is standing here.

* R HP:Hurt Mana:Warm>hum
You hum a dreadful tune of wealth and plunder.

* R HP:Hurt Mana:Warm>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* with full impact.
You feel less protected.
*a Dwarf* smites your body extremely hard and shatters it.
*a Dwarf* swiftly dodges your attempt to slash him.

* R HP:Wounded Mana:Cold *a Dwarf*:Wounded>w
No way! You are fighting for your life!

f

* R HP:Wounded Mana:Cold *a Dwarf*:Wounded>
You flee head over heels.
Snake Alley
A woman is here, looking for someone to chat with.
Exits: east, south.

* R HP:Wounded Mana:Cold>
*a Dwarf* has arrived from the south.

* R HP:Wounded Mana:Cold>s
w
*a Dwarf* leaves east.
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
Exits: north, east, [south], west.

* R HP:Wounded Mana:Cold>n
West Alley
A little boy is here, running around.
Exits: north, east, south.

* R HP:Wounded Mana:Cold>n
West Alley
Exits: north, south.
You feel a hidden presence.

* R HP:Wounded Mana:Cold>n
Northwest Corner of the Wall
Exits: east, south.
You have found a thief!

* R HP:Wounded Mana:Cold>Alas, you cannot go that way...

* R HP:Wounded Mana:Cold>e
e
e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.

* R HP:Wounded Mana:Cold>n
The Old Tower Street
Exits: east, west.

* R HP:Wounded Mana:Cold>
Before the North Gate of Tharbad
Exits: north, east, south, west.
You have found an assassin!

* R HP:Wounded Mana:Cold>score
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.

* R HP:Wounded Mana:Cold>69/157 hits, 26/125 mana, and 63/111 moves.

* R HP:Wounded Mana:Cold>rest
You sit down and rest your tired bones.

* R HP:Hurt Mana:Cold>stand
arm
You stop resting, and stand up.

* R HP:Hurt Mana:Cold>cast n 'armour'
You start to concentrate...

rest
A blue transparent wall slowly appears around you.

* R HP:Hurt Mana:Frozen>
You sit down and rest your tired bones.

* R HP:Hurt Mana:Frozen>stand
s
w
You stop resting, and stand up.

* R HP:Hurt Mana:Icy>w
Before the North Gate of Tharbad
An assassin is here looking for fresh blood and shining coins (hidden).
A guard is here looking for someone to abuse.
Exits: north, east, south, west.

* R HP:Hurt Mana:Icy>w
The Old Tower Street
Exits: east, west.
You have found a thief!

* R HP:Hurt Mana:Icy>
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.

* R HP:Hurt Mana:Icy>s
Northwest Corner of the Wall
Exits: east, south.

* R HP:Hurt Mana:Icy>s
e
West Alley
Exits: north, south.
You have found a thief!

* R HP:Hurt Mana:Icy>
West Alley
A little boy is here, running around.
Exits: north, east, south.

* R HP:Hurt Mana:Icy>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

* R HP:Hurt Mana:Icy>wi
change mood wimpy
Ok.

* R HP:Hurt Mana:Icy>kd

*a Dwarf* leaves east.

* R HP:Hurt Mana:Icy>hit *Dwarf*
They aren't here.

* R HP:Hurt Mana:Icy>
*a Dwarf* has arrived from the east.

*a Dwarf* leaves west.

* R HP:Hurt Mana:Icy>w
West Alley
A little boy is here, running around.
*a Dwarf* is standing here.
Exits: north, east, south.
*a Dwarf* leaves east.

* R HP:Hurt Mana:Icy>e
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

* R HP:Hurt Mana:Icy>
*a Dwarf* leaves east.

* R HP:Hurt Mana:Icy>
*a Dwarf* has arrived from the east.

* R HP:Hurt Mana:Icy>
A guard has arrived from the east.

* R HP:Hurt Mana:Icy>
*a Dwarf* leaves north.

* R HP:Hurt Mana:Icy>con dwarf
Consider whom or what?

* R HP:Hurt Mana:Icy>re
reveal quick
You begin to search...

You didn't find anyone.

* R HP:Hurt Mana:Icy>
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.

* R HP:Hurt Mana:Icy>reveal quick
You begin to search...

You didn't find anyone.

re

* R HP:Hurt Mana:Icy>
*a Dwarf* has arrived from the north.
reveal quick
You begin to search...

You didn't find anyone.

* R HP:Hurt Mana:Icy>l
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
*a Dwarf* is standing here.

* R HP:Hurt Mana:Icy>kd
hit *Dwarf*
You lightly slash *a Dwarf*'s left leg and tickle it.

* R HP:Hurt Mana:Icy *a Dwarf*:Hurt>wi
change mood wimpy
Ok.
A guard joins your fight.
A guard lightly pierces *a Dwarf*'s right arm and tickles it.

* R HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* smites your right leg extremely hard and shatters it.
You feel a strong ache there!

* R HP:Wounded Mana:Icy *a Dwarf*:Hurt>
Your head stops stinging.
You flee head over heels.
Oops! You cannot go there riding!
Snake Alley
Exits: east, south.
You have found a thief!

* R HP:Wounded Mana:Icy>s
w
n
n
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
Exits: north, east, [south], west.

* R HP:Wounded Mana:Icy>
West Alley
A little boy is here, running around.
*a Dwarf* is standing here.
Exits: north, east, south.

* R HP:Wounded Mana:Icy>n
West Alley
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.

* R HP:Wounded Mana:Icy>
Northwest Corner of the Wall
Exits: east, south.

* R HP:Wounded Mana:Icy>Alas, you cannot go that way...

* R HP:Wounded Mana:Icy>e
e
e
The Old Tower Street
Exits: east, west.

* R HP:Wounded Mana:Icy>n
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.
You have found an assassin!
You feel a hidden presence.

* R HP:Wounded Mana:Icy>
Before the North Gate of Tharbad
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>score
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.

* R HP:Wounded Mana:Icy>47/157 hits, 6/125 mana, and 64/111 moves.

* R HP:Wounded Mana:Icy>
*a Dwarf* has arrived from the south.

* R HP:Wounded Mana:Icy>'open
Ok.

* R HP:Wounded Mana:Icy>n

A guard slashes *a Dwarf*'s right arm and tickles it.
*a Dwarf* smites a guard's body extremely hard.

* R HP:Wounded Mana:Icy>
A guard lightly slashes *a Dwarf*'s body and tickles it.

* R HP:Wounded Mana:Icy>n
The gate seems to be closed.

* R HP:Wounded Mana:Icy>
A guard looks you over.
A guard joins a guard's fight.
A guard lightly slashes *a Dwarf*'s right leg and tickles it.

* R HP:Wounded Mana:Icy>The gate seems to be closed.
*a Dwarf* swiftly dodges a guard's attempt to slash him.

* R HP:Wounded Mana:Icy>n

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Wounded Mana:Icy>The gate seems to be closed.

* R HP:Wounded Mana:Icy>
*a Dwarf* has arrived from the south.

* R HP:Wounded Mana:Icy>n
n
The gate seems to be closed.

* R HP:Wounded Mana:Icy>The gate seems to be closed.

* R HP:Wounded Mana:Icy>s
s
Before the North Gate of Tharbad
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>
Main Street
A thief is here looking for some stranger to rob.
A guard is here looking for someone to abuse.
Exits: north, [east], south.

* R HP:Wounded Mana:Icy>n
n
Before the North Gate of Tharbad
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>
Inside the North Gate of Tharbad
A guard is here, fighting *a Dwarf*.
A guard is here, fighting *a Dwarf*.
A guard is here, fighting *a Dwarf*.
A secretary is sitting at the desk.
A guard is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a guard.
Exits: [north], south.

* R HP:Wounded Mana:Icy>'open
No one responds to your commanding voice.
Ok.
*a Dwarf* panics, and attempts to flee.
A guard strongly slashes *a Dwarf*'s right leg.

* R HP:Wounded Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Wounded Mana:Icy>
*a Dwarf* has arrived from the south.

* R HP:Wounded Mana:Icy>
A guard approaches *a Dwarf*, trying to slash him.
A guard lightly slashes *a Dwarf*'s left foot and tickles it.

* R HP:Wounded Mana:Icy>s
n
Before the North Gate of Tharbad
Exits: north, east, south, west.
You have found a thief!

* R HP:Wounded Mana:Icy>
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A guard is here, fighting *a Dwarf*.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A guard is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a guard.
Exits: [north], south.
A guard strongly slashes *a Dwarf*'s right foot.

* R HP:Wounded Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Wounded Mana:Icy>s
n
Before the North Gate of Tharbad
A thief is here looking for some stranger to rob (hidden).
*a Dwarf* is standing here.
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.

* R HP:Wounded Mana:Icy>
*a Dwarf* has arrived from the south.

* R HP:Wounded Mana:Icy>
*a Dwarf* leaves south.

* R HP:Wounded Mana:Icy>re
reveal quick
You begin to search...

*a Dwarf* has arrived from the south.
A guard slashes *a Dwarf*'s body and tickles it.
A guard lightly slashes *a Dwarf*'s body and tickles it.
*a Dwarf* smites a guard's left foot extremely hard.

You didn't find anyone.

* R HP:Wounded Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Wounded Mana:Icy>re
reveal quick
You begin to search...
*a Dwarf* has arrived from the south.

Aye! You cannot concentrate any more...
*a Dwarf* quickly approaches, trying to smite you.
You try to slash *a Dwarf*, but he parries successfully.

* R HP:Wounded Mana:Icy *a Dwarf*:Wounded>
A guard approaches *a Dwarf*, trying to slash him.
A guard strongly slashes *a Dwarf*'s body.
A guard joins a guard's fight.
A guard slashes *a Dwarf*'s body.

* R HP:Wounded Mana:Icy *a Dwarf*:Wounded>
A guard lightly slashes *a Dwarf*'s left hand and tickles it.
You flee head over heels.
Before the North Gate of Tharbad
A thief is here looking for some stranger to rob (hidden).
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>f
n
You flee head over heels.
Inside the North Gate of Tharbad
A guard is here, fighting *a Dwarf*.
A guard is here, fighting *a Dwarf*.
A guard is here, fighting *a Dwarf*.
A secretary is sitting at the desk.
A guard is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a guard.
Exits: [north], south.
A guard lightly slashes *a Dwarf*'s body and tickles it.

* R HP:Wounded Mana:Icy>The gate seems to be closed.

* R HP:Wounded Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Wounded Mana:Icy>s
Before the North Gate of Tharbad
A thief is here looking for some stranger to rob (hidden).
*a Dwarf* is standing here.
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>s
s
Main Street
A guard is here looking for someone to abuse.
Exits: north, [east], south.

* R HP:Wounded Mana:Icy>
Main Street
Exits: north, south, west.
You have found an assassin!

* R HP:Wounded Mana:Icy>w
w
Snake Alley
Exits: east, [south], west.

* R HP:Wounded Mana:Icy>n
Snake Alley
A little boy is here, running around.
A guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east.

* R HP:Wounded Mana:Icy>w
s
Snake Alley
Exits: (east), south, west.

* R HP:Wounded Mana:Icy>w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: east, south.

* R HP:Wounded Mana:Icy>n
A Small Square
Traces of fierce red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

* R HP:Wounded Mana:Icy>n
West Alley
A little boy is here, running around.
Exits: north, east, south.

* R HP:Wounded Mana:Icy>n
West Alley
A thief lurks here, looking for a stranger to rob (hidden).
A guard is here looking for someone to abuse.
Exits: north, south.

* R HP:Wounded Mana:Icy>
Northwest Corner of the Wall
Exits: east, south.
You have found a thief!

* R HP:Wounded Mana:Icy>Alas, you cannot go that way...

* R HP:Wounded Mana:Icy>e
e
e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
*a Dwarf* is standing here.
Exits: east, west.
*a Dwarf* leaves east.

* R HP:Wounded Mana:Icy>n
The Old Tower Street
*a Dwarf* is standing here.
Exits: east, west.
You have found an assassin!

* R HP:Wounded Mana:Icy>
Before the North Gate of Tharbad
A thief is here looking for some stranger to rob (hidden).
A vicious little bandit advances towards you.
Exits: north, east, south, west.

* R HP:Wounded Mana:Icy>
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.

* R HP:Wounded Mana:Icy>'open
Ok.

* R HP:Wounded Mana:Icy>n
The gate seems to be closed.
A guard looks you over.
A guard unlocks the gate.
A guard opens the gate.

* R HP:Wounded Mana:Icy>n
Outside the North Gate of Tharbad
Exits: north, (south).

* R HP:Wounded Mana:Icy>ces
close exit south
Ok.

* R HP:Wounded Mana:Icy>

You hear a *click* in a lock.

* R HP:Wounded Mana:Cold>score
49/157 hits, 14/125 mana, and 56/111 moves.

* R HP:Wounded Mana:Cold>cs
cast n 'cure serious'
You muster all of your concentration...

rest
You begin to see scars fade away and a feeling of health comes over you.

* R HP:Hurt Mana:Frozen>
You sit down and rest your tired bones.

* R HP:Hurt Mana:Icy>stand
You stop resting, and stand up.

* R HP:Hurt Mana:Icy>call
You call for the gate to be opened.
The rain has stopped.

* R HP:Hurt Mana:Icy>
You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed gate.
You hear a *click* in a lock.
The gate is opened from the other side.

* R HP:Hurt Mana:Icy>s
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), south.

* R HP:Hurt Mana:Icy>rest
You sit down and rest your tired bones.
A guard closes the gate.
A guard locks the gate.

* R HP:Hurt Mana:Icy>
*a Dwarf* has arrived from the south.

* R HP:Hurt Mana:Icy>
*a Dwarf* carefully examines the ground around him, looking for tracks...

* R HP:Hurt Mana:Icy>stand
You stop resting, and stand up.
A guard lightly slashes *a Dwarf*'s right hand and tickles it.
*a Dwarf* smites a guard's left arm extremely hard.

* R HP:Hurt Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Hurt Mana:Icy>
*a Dwarf* has arrived from the south.

* R HP:Hurt Mana:Icy>s

*a Dwarf* quickly approaches, trying to smite you.
You lightly slash *a Dwarf*'s left foot and tickle it.

* R HP:Hurt Mana:Icy *a Dwarf*:Wounded>n
No way! You are fighting for your life!
A guard lightly slashes *a Dwarf*'s right arm and tickles it.

* R HP:Hurt Mana:Icy *a Dwarf*:Wounded>No way! You are fighting for your life!

* R HP:Hurt Mana:Icy *a Dwarf*:Wounded>f

*a Dwarf* panics, and attempts to flee.
*a Dwarf* tries to smite you, but your parry is successful.

* R HP:Hurt Mana:Icy *a Dwarf*:Wounded>n
You flee head over heels.
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: north, east, south, west.

* R HP:Hurt Mana:Icy>
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A guard is here, fighting *a Dwarf*.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
*a Dwarf* is here, fighting a guard.
Exits: [north], south.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R HP:Hurt Mana:Icy>score
79/157 hits, 9/125 mana, and 71/111 moves.

* R HP:Hurt Mana:Cold>stand
s
You stop resting, and stand up.

* R HP:Hurt Mana:Cold>
Before the North Gate of Tharbad
Exits: north, east, south, west.

* R HP:Hurt Mana:Cold>w
w
w
The Old Tower Street
Exits: east, west.

* R HP:Hurt Mana:Cold>
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.
You have found a thief!

* R HP:Hurt Mana:Cold>s
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: east, south.

* R HP:Hurt Mana:Cold>s
West Alley
A guard is here looking for someone to abuse.
Exits: north, south.

* R HP:Hurt Mana:Cold>e
West Alley
The coach to Bree and Fornost is here.
Exits: north, east, south.

* R HP:Hurt Mana:Cold>
A Small Square
Traces of pale red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, [south], west.

* R HP:Hurt Mana:Cold>n
e
Snake Alley
A little boy is here, running around.
A little boy is here, running around.
Exits: east, south.

* R HP:Hurt Mana:Warm>
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: [east], south, west.

* R HP:Hurt Mana:Warm>trackd
track *Dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* R HP:Hurt Mana:Warm>score
91/157 hits, 35/125 mana, and 96/111 moves.

* R HP:Hurt Mana:Warm>track
s
You stop tracking your victim.

* R HP:Hurt Mana:Warm>
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
Exits: north, east.

* R HP:Hurt Mana:Warm>rest

* R HP:Hurt Mana:Warm>
You sit down and rest your tired bones.
You feel bolder.

* R HP:Hurt Mana:Warm>score
93/157 hits, 38/125 mana, and 98/111 moves.

* R HP:Hurt Mana:Warm>stand
cs
You stop resting, and stand up.

* R HP:Hurt Mana:Warm>cast n 'cure serious'
You start to concentrate...

rest
You begin to see scars fade away and a feeling of health comes over you.

* R HP:Fine Mana:Cold>
You sit down and rest your tired bones.

* R HP:Fine Mana:Cold>score
125/157 hits, 27/125 mana, and 103/111 moves.

* R HP:Fine Mana:Cold>stand
You stop resting, and stand up.

* R HP:Fine Mana:Cold>n
Snake Alley
Exits: (east), south, west.

* R HP:Fine Mana:Cold>w
s
Snake Alley
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: east, south.

* R HP:Fine Mana:Cold>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
Exits: north, east, [south], west.

* R HP:Fine Mana:Cold>ld
cast 'lightning bolt' *Dwarf*
You start to concentrate...

*a Dwarf* smites your right foot very hard.
Aye! You cannot concentrate any more...
You lightly slash *a Dwarf*'s right arm and tickle it.

* R HP:Fine Mana:Cold *a Dwarf*:Wounded>

* R HP:Fine Mana:Cold *a Dwarf*:Wounded>f
You flee head over heels.
Oops! You cannot go there riding!
PANIC! You couldn't escape!

* R HP:Fine Mana:Cold *a Dwarf*:Wounded>
A guard has arrived from the east.
You flee head over heels.
Oops! You cannot go there riding!
PANIC! You couldn't escape!

* R HP:Fine Mana:Cold *a Dwarf*:Wounded>
You lightly slash *a Dwarf*'s left arm and tickle it.

* R HP:Fine Mana:Cold *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.

* R HP:Fine Mana:Cold *a Dwarf*:Wounded>
*a Dwarf* smites your right leg very hard.

* R HP:Hurt Mana:Cold *a Dwarf*:Wounded>
You try to flee, but cannot!

* R HP:Hurt Mana:Cold *a Dwarf*:Wounded>
A guard joins your fight.
A guard lightly pierces *a Dwarf*'s right foot and tickles it.

* R HP:Hurt Mana:Cold *a Dwarf*:Wounded>
Your head stops stinging.
You flee head over heels.
West Alley
Exits: north, east, south.

* R HP:Hurt Mana:Cold>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
A guard is here looking for someone to abuse.
Exits: north, east, [south], west.
*a Dwarf* has arrived from the east.

* R HP:Hurt Mana:Cold>
*a Dwarf* approaches a pack horse (mine), trying to smite him.
A pack horse (mine) tries to hit *a Dwarf*, but he parries successfully.

* R HP:Hurt Mana:Cold>fbd
cast 'fire' *Dwarf*
You quickly recall your stored spell...

Ok.
Your fireball completely envelops *a Dwarf* in flames.

* R HP:Hurt Mana:Cold>ld

A guard leaves west.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* R HP:Hurt Mana:Cold>cast 'lightning bolt' *Dwarf*
Nobody here by that name.

* R HP:Hurt Mana:Cold>n
k
[hit *Dwarf*]
Snake Alley
*a Dwarf* is standing here.
Exits: east, south.

* R HP:Hurt Mana:Cold>e
*a Dwarf* swiftly dodges your attempt to slash him.
*a Dwarf* smites your body extremely hard and shatters it.

* R HP:Hurt Mana:Cold *a Dwarf*:Bad>k
[hit *Dwarf*]
No way! You are fighting for your life!

* R HP:Hurt Mana:Cold *a Dwarf*:Bad>
You're already fighting!

* R HP:Hurt Mana:Cold *a Dwarf*:Bad>csq

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* R HP:Hurt Mana:Cold>change spellcasting quickly
Ok.

* R HP:Hurt Mana:Cold>e
Snake Alley
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: (east), south, west.

* R HP:Hurt Mana:Cold>
The door closes quietly.

* R HP:Hurt Mana:Cold>csn
change spellcasting normally
Ok.

* R HP:Hurt Mana:Cold>lead
oe
You stop riding a pack horse (mine).
A pack horse (mine) starts following you.

* HP:Hurt Mana:Cold>e
open exit
Ok.

* HP:Hurt Mana:Cold>ce
The Bakery
The corpse of a bandit is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
*a Dwarf* is standing here.
Exits: (west).
A pack horse (mine) has arrived from the west.
*a Dwarf* begins some strange incantations...

! HP:Hurt Mana:Cold>close exit
Ok.

! HP:Hurt Mana:Cold>fbd
cast 'fire' *Dwarf*
You quickly recall your stored spell...
*a Dwarf* utters the words 'judicandus dies'

You feel less protected.
*a Dwarf* strongly smites your head.

Ok.
Your fireball completely envelops *a Dwarf* in flames.
*a Dwarf* is mortally wounded and will die soon if not aided.
You slash *a Dwarf*'s right leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

! HP:Wounded Mana:Frozen>ec
examine corpse
corpse (here) :
a pile of coins
a water skin
a fragrant-smelling bag
a black leather belt
a great warsword (dented); it glows blue
a keyring with a set of lock picks
a leather backpack
a cave-bear fur (used)
a metal buckler (used)
a pair of ring mail sleeves (brand new)
a pair of ring mail gloves (brand new)
a pair of iron-shod boots (used)
a pair of ring mail leggings (brand new)
a ring mail coif (brand new)
a ring mail hauberk (brand new)
a pale blue stone; it glows blue
a red ruby; it glows blue

*>troph #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Bren                     |
 Very nice, I would like to see this log in the 'notables' section! 


2003/07/20 15:46, Tankist:    -Tempus- 
Nice mage vs warrior fight!

2003/07/20 17:10, Marillion: 
Just like u manage to fight 7 vs 2(1 of 2 is lvl 12) tankist. however u don't rock quite as much now do you:P

2003/07/20 17:38, Tucker: 
I love that bn!

2003/07/20 17:50, Andróg:   
THE WORST skills shown by a dwarven warrior i have ever seen...

2003/07/20 19:11, Gray: 
One more warrior who has no clue about hitfleeing...

2003/07/20 20:34, Aschit: 
Gray, like he needs advice from YOU.

2003/07/20 23:39, Gamli: 
In Bren's defence he was damned slow reacting (bolts and not hitting etc) so either newbie or slowlinked.

2003/07/21 04:24, Caymiril: 
We'll _if_ he was lowmoves as he said, it would be hard to hitflee, and being a smiter... hitfleeing isn't any easier... its more like hit, flee, sleep, snore, wake, hit, etc. He never should've entered ngate, but seeing that he was facing citizen... I duno, he put up a DECENT fight... well, mebbe not, I duno *blush*

2003/07/21 05:54, Atastor: 
Hitfleeing..**cackle**..easily said with decent link...

2003/07/21 17:40, Eolo: 
Gray, some people CAN'T hit-flee. I can't, for example: I got a 500ms link. That applies to others.

2003/07/21 17:56, Bren:   
I was trying to he him low mana i have block door i was trying to lure baker he would not enter so i had to get low i got to low tho bad and did't know he had stored fireball he was wounded like 1 bash after door was blocked he would have been toast


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