Argle links Logs MUME Players Profiles
ElvenRunes Logo
Panic is bad (Narlah)comments   back
(4310 hits. Posted 2003/10/06)
Start logging: 07.10.2003 00:47

!# C Mana:Burning>stat
OB: 36%, DB: 51%, PB: 50%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 372,227 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- breath of briskness
- noquit
- novoid
- sense life
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell teleport.
- stored spell earthquake.
- shield
- armour
## i am an wimp i know this but try to enter tbad with ghandi and mazza around , 
## god i hate poison ppl :-(
*Infinity the Black Numenorean* yells from the south 'wy not ?'

*#~ C>yell i am staffless so i am same as you :)
A woman leaves west.

*#~ C>s
Ok.

*#~ C>
Main Street
A woman is here, looking for someone to chat with.
Exits: north, (east), south.
A pack horse has arrived from the north.

*#~ C>
A woman leaves north.

*#~ C>yell couse you have quakes and me balls :P
Ok.
Infinity the Black Numenorean* yells from the south 'you are much higher level'

*#~ C>whois infinity Infinity who Murders any White Device is a Black Numenorean.
                For the right price I'm nice...
##zip i met infinity he try to flee me in baker but today my link is same as his
##we folling around 

*#~ C>n
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: east, south.
You have found a thief!

*#~ C>2cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* leaves east.
Your victim has disappeared!
A pack horse leaves east.

*#~ C>s
A little boy has arrived from the south.

*#~ C>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

*#~ C>n
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: east, south.

*#~ C>kill *man*
They aren't here.

*#~ C>e
*Infinity the Black Numenorean* yells loudly from the east 'cac'
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

*#~ C>kill *man
*You try to pierce *Infinity the Black Numenorean*, but he parries
successfully.

*#~ C *Infinity the Black Numenorean*:Healthy>
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C *Infinity the Black Numenorean*:Healthy>flee
You flee head over heels.
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: east, south.

*#~ C>w
Alas, you cannot go that way...

*#~ C>e
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

*#~ C>2cast 'burn' *man*
You start to concentrate...
Ok.
You burn *Infinity the Black Numenorean*.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>
*Infinity the Black Numenorean* panics, and attempts to flee.
*Infinity the Black Numenorean* leaves west.

*#~ C Mana:Burning>flee
You flee head over heels.
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
Exits: east, south.

*#~ C Mana:Burning>w
*Infinity the Black Numenorean* leaves east.
Alas, you cannot go that way...

*#~ C Mana:Burning>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

*#~ C Mana:Burning>n
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: east, south.

*#~ C Mana:Burning>kill *man*
They aren't here.
Your legs feel heavier.

*#~ C Mana:Burning>e
Snake Alley
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
Exits: (east), south, west.

*#~ C Mana:Burning>kill *man
*Your attempt to pierce *Infinity the Black Numenorean* fails.
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>flee
You flee head over heels.
Snake Alley
Exits: north, east.

*#~ C Mana:Burning>w
Alas, you cannot go that way...

*#~ C Mana:Burning>n
Snake Alley
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
Exits: (east), south, west.

*#~ C Mana:Burning>kill *man
**Infinity the Black Numenorean* begins some strange incantations...
You barely pierce *Infinity the Black Numenorean*'s right hand and tickle it.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>clo exit e
Ok.
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>flee
bplate'
You flee head over heels.
Snake Alley
Exits: north, east.

*#~ C Mana:Burning>n
Snake Alley
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
Exits: [east], south, west.

*#~ C Mana:Burning>kill *man
**Infinity the Black Numenorean* swiftly dodges your attempt to pierce him.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>flee
*Infinity the Black Numenorean* begins some strange incantations...
You flee head over heels.
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: east, south.

*#~ C Mana:Burning>e
Snake Alley
Exits: (east), south, west.

*#~ C Mana:Burning>s
Snake Alley
Exits: north, east.

*#~ C Mana:Burning>n
Snake Alley
Exits: (east), south, west.
You have found a thief!

*#~ C Mana:Burning>
You see *Infinity the Black Numenorean* scouting from the east!

*#~ C Mana:Burning>clo exit e
Ok.
*Infinity the Black Numenorean* yells from the south 'gig'
##ZIP MODE
*Infinity the Black Numenorean* yells from the west 'you got nothing to loose'
#thats true after that bad backWest DT near big john :P 

*#~ C>yell :P we both expect trap ehh :P
Ok.
*Infinity the Black Numenorean* yells loudly from the south 'i got all to loose'

*#~ C>yell exept align from baker :P
Ok.
*Infinity the Black Numenorean* yells loudly from the west 'comf'
## ZIP MODE OFF

*#~ C>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, [south], west.

*#~ C>kill *man
*You try to pierce *Infinity the Black Numenorean*, but he parries
successfully.

*#~ C *Infinity the Black Numenorean*:Fine>cast 'call' *man*
You start to concentrate...
*Infinity the Black Numenorean* panics, and attempts to flee.
*Infinity the Black Numenorean* leaves east.
Your victim has disappeared!

*#~ C>
*Infinity the Black Numenorean* has arrived from the east.

*#~ C>n
*Infinity the Black Numenorean* leaves north.
A pack horse leaves north.

*#~ C>
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: east, south.

*#~ C>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

*#~ C>kill *man*e
They aren't here.

*#~ C>
Snake Alley
Exits: (east), south, west.

*#~ C>kill *man*
They aren't here.

*#~ C>clo exit e
Ok.

*#~ C>zreveal q
You begin to search...
The door is opened from the other side.
*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
sYou didn't find anyone.

*#~ C>
Snake Alley
A thief is here looking for some stranger to rob (hidden).
A little boy is here, running around.
Exits: north, east.

*#~ C>

*#~ C>n
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
*Infinity the Black Numenorean* giggles.

*#~ C>kill *man
*You barely pierce *Infinity the Black Numenorean*'s left arm and tickle it.
*Infinity the Black Numenorean* lightly pierces your left arm and tickles it.

*#~ C HP:Fine *Infinity the Black Numenorean*:Fine>
*Infinity the Black Numenorean* panics, and attempts to flee.
*Infinity the Black Numenorean* leaves south.

*#~ C HP:Fine>flee
You flee head over heels.
Snake Alley
Exits: east, south.

*#~ C HP:Fine>
It starts to snow.

*#* C HP:Fine>n
Alas, you cannot go that way...

*#* C HP:Fine>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, [south], west.

*#* C HP:Fine>e
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: west.

!# C HP:Fine>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, [south], west.
It is snowing.

*#* C HP:Fine>n
Snake Alley
Exits: east, south.

*#* C HP:Fine>kill *man*
They aren't here.

*#* C HP:Fine>e
Snake Alley
Exits: (east), south, west.

*#* C HP:Fine>kill *man*
They aren't here.

*#* C HP:Fine>zreveal q
You begin to search...
You didn't find anyone.

*#* C HP:Fine>
*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.

*#* C HP:Fine>scout e
You quietly scout eastwards...
*Infinity the Black Numenorean* leaves west.
A pack horse leaves west.
The Bakery
The corpse of a bandit is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
A guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob (hidden).
wYou stop scouting.

*#* C HP:Fine>
*#* C HP:Fine>Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: east, south.
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

*#* C HP:Fine>w
Alas, you cannot go that way...

*#* C HP:Fine>ope exit w
You don't see any exit there.

*#* C HP:Fine>flee
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

*#* C HP:Fine>n
*Infinity the Black Numenorean* yells loudly from the north 'gig'

*#* C HP:Fine>
Snake Alley
Exits: east, south.

*#* C HP:Fine>kill *man*

*#* C HP:Fine>They aren't here.

*#* C HP:Fine>yel :)
Ok.

*#* C HP:Fine>e
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
You have found a thief!

*#* C HP:Fine>kill *man
*You try to pierce *Infinity the Black Numenorean*, but he parries
successfully.

*#* C HP:Fine *Infinity the Black Numenorean*:Fine>flee
*Infinity the Black Numenorean* panics, and attempts to flee.
*Infinity the Black Numenorean* leaves west.

*#* C HP:Fine>

*#* C HP:Fine>
*Infinity the Black Numenorean* has arrived from the west.

*#* C HP:Fine>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

*#* C HP:Fine>kill *man*
They aren't here.

*#* C HP:Fine>w
Snake Alley
Exits: east, south.
You feel bolder.

*#* C HP:Fine>e
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: (east), south, west.

*#* C HP:Fine>kill *man*
They aren't here.

*#* C HP:Fine>cclose 
Close what?

*#* C HP:Fine>

*#* C HP:Fine>
*Infinity the Black Numenorean* yells loudly from the east 'be cool'

*#* C HP:Fine>clo exit e
Ok.

*#* C HP:Fine>
The door is opened from the other side.

*#* C HP:Fine>
*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.

*#* C HP:Fine>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

*#* C HP:Fine>w
Snake Alley
Exits: east, south.

*#* C HP:Fine>sc
166/168 hits, 133/133 mana, and 92/111 moves.

*#* C HP:Fine>stat
OB: 57%, DB: 51%, PB: 30%, Armour: 80%. Wimpy: 50. Mood: aggressive.
Needed: 372,227 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- novoid
- noquit
- sense life
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell teleport.
- stored spell earthquake.
- shield
- armour

*#* C HP:Fine>e
Snake Alley
A thief is here looking for some stranger to rob (hidden).
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: (east), south, west.
You have found a thief!

*#* C HP:Fine>kill *man*
A thief tries to steal gold from *Infinity the Black Numenorean*.

*#* C HP:Fine>2You try to pierce *
Infinity the Black Numenorean*, but he parries
successfully.

*#* C HP:Fine *Infinity the Black Numenorean*:Fine>cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* panics, and attempts to flee.
*Infinity the Black Numenorean* leaves east.
Your victim has disappeared!

*#* C HP:Fine>flee
*Infinity the Black Numenorean* has arrived from the east.

*#* C HP:Fine>
*
Infinity the Black Numenorean* leaves east.
A pack horse leaves east.
A thief leaves east.
You flee head over heels.
Snake Alley
Exits: east, south.

*#* C HP:Fine>w
Alas, you cannot go that way...

*#* C HP:Fine>e
Snake Alley
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (east), south, west.

*#* C HP:Fine>zreveal q
You begin to search...
You didn't find anyone.

*#* C HP:Fine>kill *man*
They aren't here.

*#* C HP:Fine>2cast 'burn' *man*
Nobody here by that name.

*#* C HP:Fine Mana:Burning>
A thief leaves south sneaking.

*#* C HP:Fine Mana:Burning>w
Snake Alley
Exits: east, south.

*#* C HP:Fine Mana:Burning>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

*#* C HP:Fine Mana:Burning>w
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: north, east, south.

*#* C>w
Alas, you cannot go that way...

*#* C>n
West Alley
Exits: north, south.

*#* C>n
Northwest Corner of the Wall
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: east, south.

*#* C>n
Alas, you cannot go that way...

*#* C>ope hiddenportal
It seems to be locked.

*#* C>
A woman leaves east.

*#* C>pic hiddenportal Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'

*#* C>ope exit w
You don't see any exit there.

*#* C>w
Alas, you cannot go that way...

*#* C>ope exit w You don't see any exit there.

*#* C>ope hiddenportal
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

*#* C>w
A Rose Garden
A large beautiful rose bush is blooming here.
A doorkeep stands here ready to obey his master's wishes.
Exits: (east), (west).

*# C>w
A Luxurious Living Room
A large stone fireplace with a roaring fire warms the room.
Exits: (east), south.

!# C>s
Clara's Bedchamber
A humble man stands here, ready to help you with your things.
A sturdy pack horse is standing here.
Exits: north.

!# C>n
A Luxurious Living Room
A large stone fireplace with a roaring fire warms the room.
Exits: (east), south.

!# C>s
Clara's Bedchamber
A humble man stands here, ready to help you with your things.
A sturdy pack horse is standing here.
Exits: north.

!# C>lead horse
A pack horse starts following you.

!# C>n
A Luxurious Living Room
A large stone fireplace with a roaring fire warms the room.
Exits: (east), south.
A pack horse has arrived from the south.

!# C>e
A Rose Garden
A large beautiful rose bush is blooming here.
A doorkeep stands here ready to obey his master's wishes.
Exits: [east], (west).
A pack horse has arrived from the west.

*# C>ope exit e
It seems to be locked.

*# C>pic exit e Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.

*# C>ope exit e
Ok.

*# C>e
Northwest Corner of the Wall
Exits: east, south, (west).
It is snowing.
A pack horse has arrived from the west.

*#* C>rides
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

*#* CR>
West Alley
A little boy is here, running around.
A little boy is here, running around.
Exits: north, south.
You have found an assassin!

*#* CR>s
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.

*#* CR>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

*#* CR>
*Infinity the Black Numenorean* yells loudly from the north 'well'

*#* CR>n
Snake Alley
Exits: east, south.
You have found a thief!

*#* CR>n
Alas, you cannot go that way...

*#* CR>e
Snake Alley
A guard is here looking for someone to abuse.
Exits: (east), south, west.
You have found a thief!

*#* CR>
*Infinity the Black Numenorean* yells loudly from the east 'guess i rent then'
A thief leaves west sneaking.

*#* CR>yell well what :P
*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.

*#* CR>Ok.

*#* CR>s
Snake Alley
A little boy is here, running around.
Exits: north, east.
*Infinity the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.

*#* CR>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

*#* CR>e
Snake Alley
The corpse of a bandit is lying here.
Exits: east, (south), west.

*#* CR>en
Main Street
Exits: north, south, west.

*#* CR>
Main Street
Exits: north, (east), south.
A woman has arrived from the east.

*#* CR>n
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.

*#* CR>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.

*#* CR>kill *man*
They aren't here.

*#* CR>se
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.

*#* CR>e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, west.

*#* CR>e
The Old Tower Street
A guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.

*#* CR>
The Old Tower Street
Exits: east, south, west.

*#* CR>e
Oops! You cannot go there riding!

*#* CR>e
Oops! You cannot go there riding!

*#* CR>lead
You stop riding a pack horse.
A pack horse starts following you.

*#* C>e
The Old Tower
Exits: west, up, [down].
A pack horse has arrived from the west.

!# C>ope exit d
Ok.

!# C>d
Under the Tower
A black snake hurries towards you with sly intentions.
Exits: (up).
A pack horse has arrived from above.

!# C>u
The Old Tower
Exits: west, up, (down).
A pack horse has arrived from below.

!# C>w
The Old Tower Street
Exits: east, south, west.
It is snowing.
A pack horse has arrived from the east.
A citizen has arrived from the south.

*#* C>w
The Old Tower Street
A guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.
A pack horse has arrived from the east.

*#* C>w
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, west.
A pack horse has arrived from the east.

*#* C>w
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.
A pack horse has arrived from the east.

*#* C>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.
A pack horse has arrived from the south.

*#* C>s
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.
A pack horse has arrived from the north.

*#* C>
*Infinity the Black Numenorean* yells from the south 'if you dont want to fight'

*#* C>
A woman has arrived from the south.

*#* C>yell i want but why in closable :P
Ok.

*#* C>zreveal q
You begin to search...
A woman leaves south.
You didn't find anyone.

*#* C>
The snow has stopped.

*#~ C>
*Infinity the Black Numenorean* yells from the south 'wy not ?'

*#~ C>yell i am staffless so i am same as you :)
A woman leaves west.

*#~ C>s
Ok.

*#~ C>
Main Street
A woman is here, looking for someone to chat with.
Exits: north, (east), south.
A pack horse has arrived from the north.

*#~ C>
A woman leaves north.

*#~ C>yell couse you have quakes and me balls :P
Ok.
*Infinity the Black Numenorean* yells from the south 'you are much higher level'

*#~ C>s
Main Street
A citizen-mercenary is here, waiting for a job.
Exits: north, south, west.
A pack horse has arrived from the north.

*#~ C>s
Main Street
A little boy is here, running around.
A guard is here looking for someone to abuse.
Exits: north, south.
A pack horse has arrived from the north.
A guard leaves north.

*#~ C>w
Alas, you cannot go that way...

*#~ C>n
Main Street
A citizen-mercenary is here, waiting for a job.
A guard is here looking for someone to abuse.
Exits: north, south, west.
A pack horse has arrived from the south.

*#~ C>whois infinity Infinity who Murders any White Device is a Black Numenorean.
                For the right price I'm nice...

*#~ C>yell and you have experiance i dont have :P
Ok.

*#~ C>sw
Main Street
A little boy is here, running around.
Exits: north, south.
A pack horse has arrived from the north.

*#~ C>Alas, you cannot go that way...

*#~ C>w
Alas, you cannot go that way...

*#~ C>n
Main Street
A citizen-mercenary is here, waiting for a job.
A guard is here looking for someone to abuse.
Exits: north, south, west.
A pack horse has arrived from the south.

*#~ C>ww
Snake Alley
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: east, [south], west.
A pack horse has arrived from the east.

*#~ C>
Snake Alley
Exits: north, east.
A pack horse has arrived from the east.

*#~ C>n
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
You feel a hidden presence.
A pack horse has arrived from the south.

*#~ C>kill *man
**Infinity the Black Numenorean* swiftly dodges your attempt to pierce him.

*#~ C *Infinity the Black Numenorean*:Healthy>flee
You flee head over heels.
Snake Alley
Exits: north, east.

*#~ C>w
Alas, you cannot go that way...

*#~ C>n
*Infinity the Black Numenorean* yells loudly from the north 'i suck ?'

*#~ C>
Snake Alley
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
You have found a thief!

*#~ C>w
Snake Alley
Exits: east, south.
A pack horse has arrived from the east.

*#~ C>e
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: (east), south, west.
A pack horse has arrived from the west.

*#~ C>
*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.

*#~ C>kill *man
**Infinity the Black Numenorean* swiftly dodges your attempt to pierce him.

*#~ C *Infinity the Black Numenorean*:Healthy>
A thief leaves west sneaking.

*#~ C *Infinity the Black Numenorean*:Healthy>2cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* begins some strange incantations...
fleeOk.
You burn *Infinity the Black Numenorean*.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>
You flee head over heels.
Snake Alley
Exits: north, east.

*#~ C Mana:Burning>n
Snake Alley
A sturdy pack horse is standing here.
Exits: (east), south, west.
*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.

*#~ C Mana:Burning>kill *man
**Infinity the Black Numenorean* swiftly dodges your attempt to pierce him.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>flee
*Infinity the Black Numenorean* panics, but can't stop fighting to flee.
You flee head over heels.
Snake Alley
Exits: north, east.

*#~ C Mana:Burning>n
2Snake Alley
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

*#~ C Mana:Burning>cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* begins some strange incantations...
Ok.
You burn *Infinity the Black Numenorean*.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>flee
You will attempt to flee!
*Infinity the Black Numenorean* panics, but can't stop fighting to flee.

*#~ C Mana:Burning *Infinity the Black Numenorean*:Fine>
You flee head over heels.
Snake Alley
A little boy is here, running around.
Exits: east, south.

*#~ C Mana:Burning>e
Snake Alley
Traces of pale white tones form the aura of this place.
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

*#~ C Mana:Burning>1
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C Mana:Burning>cast 'light' *man*
You start to concentrate...
*Infinity the Black Numenorean* utters the words 'burning hands'
*Infinity the Black Numenorean* burns you.
Aye! You cannot concentrate any more...

*#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>flee
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>
You flee head over heels.
Snake Alley
Exits: north, east.

*#~ C HP:Fine Mana:Burning>n
Snake Alley
Traces of pale white tones form the aura of this place.
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

*#~ C HP:Fine Mana:Burning>1cast 'light' *man*
You start to concentrate...
*Infinity the Black Numenorean* begins some strange incantations...
*Infinity the Black Numenorean* utters the words 'burning hands'
*Infinity the Black Numenorean* burns you.
Aye! You cannot concentrate any more...

*#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>flee
*Infinity the Black Numenorean* begins some strange incantations...

*#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>
You flee head over heels.
The Bakery
The corpse of a bandit is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
A little boy is here, running around.
Exits: (west).

!# C HP:Fine Mana:Burning>w
*Infinity the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
Snake Alley
Traces of red and pale white tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: (east), south, west.

*#~ C HP:Fine Mana:Burning>w
Snake Alley
A little boy is here, running around.
Exits: east, south.
A pack horse has arrived from the east.

*#~ C HP:Fine Mana:Burning>zreveal q
You begin to search...
e*Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
You have revealed a thief!

*#~ C HP:Fine Mana:Burning>
Snake Alley
Traces of red and pale white tones form the aura of this place.
Exits: (east), south, west.
A pack horse has arrived from the west.

*#~ C HP:Fine Mana:Burning>2*
Infinity the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* begins some strange incantations...
A little boy has arrived from the east.
flee*Infinity the Black Numenorean* utters the words 'burning hands'
*Infinity the Black Numenorean* burns you.
Aye! You cannot concentrate any more...
A little boy has arrived from the west.

*#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>
You flee head over heels.
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.

*#~ C HP:Fine Mana:Burning>e
Snake Alley
Traces of pale red and pale white tones form the aura of this place.
A sturdy pack horse is standing here.
A little boy is here, running around.
A little boy is here, running around.
Exits: [east], south, west.

*#~ C HP:Fine Mana:Burning>
You hear a *click* in a lock.

*#~ C HP:Fine Mana:Burning>w
The door is opened from the other side.

*#~ C HP:Fine Mana:Burning>2*
Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.
You discover that a thief has his hands in your purse.

*#~ C HP:Fine Mana:Burning>cast 'burn' *man*
Nobody here by that name.

*#~ C HP:Fine Mana:Burning>
The night has begun.

!#~ C HP:Fine Mana:Burning>e
Snake Alley
Traces of pale red and white tones form the aura of this place.
A little boy is here, running around.
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning>w
*Infinity the Black Numenorean* leaves west.
A pack horse leaves west.

!#~ C HP:Fine Mana:Burning>
Snake Alley
A thief is here looking for some stranger to rob (hidden).
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: east, south.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

!#~ C HP:Fine Mana:Burning>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.
You feel a hidden presence.
A pack horse has arrived from the north.

!#~ C HP:Fine Mana:Burning>n
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning>kill *man*
They aren't here.

!#~ C HP:Fine Mana:Burning>e
Snake Alley
Traces of pale red and white tones form the aura of this place.
A little boy is here, running around.
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning>kill *man*
They aren't here.

!#~ C HP:Fine Mana:Burning>s
Snake Alley
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits: north, east.
A pack horse has arrived from the north.

!#~ C HP:Fine Mana:Burning>kill *man
**Infinity the Black Numenorean* leaves north.
A pack horse leaves north.
They aren't here.

!#~ C HP:Fine Mana:Burning>flee
You flee head over heels.
Snake Alley
Traces of pale red and white tones form the aura of this place.
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

!#~ C HP:Fine Mana:Burning>w
*Infinity the Black Numenorean* begins some strange incantations...

!#~ C HP:Fine Mana:Burning>
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.
You have found a thief!

!#~ C HP:Fine Mana:Burning>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

!#~ C HP:Fine Mana:Burning>n
2Snake Alley
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, south.

!#~ C HP:Fine Mana:Burning>cast 'burn' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning>e
Snake Alley
Traces of pale red and white tones form the aura of this place.
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
*Infinity the Black Numenorean* leaves west.
A pack horse leaves west.

!#~ C HP:Fine Mana:Burning>2
*Infinity the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning>cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* tries to pierce you, but your parry is
successful.
*Infinity the Black Numenorean* begins some strange incantations...
Ok.
You burn *Infinity the Black Numenorean*.

!#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>flee
*Infinity the Black Numenorean* begins some strange incantations...
You flee head over heels.
The Bakery
The corpse of a bandit is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: (west).

!# C HP:Fine Mana:Burning>w
Snake Alley
Traces of pale red and rich white tones form the aura of this place.
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

!#~ C HP:Fine Mana:Burning>w
The door closes quietly.

!#~ C HP:Fine Mana:Burning>
You hear a *click* in a lock.
Snake Alley
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, south.

!#~ C HP:Fine Mana:Burning>e
Snake Alley
Traces of red and pale white tones form the aura of this place.
A little boy is here, running around.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

!#~ C HP:Fine Mana:Burning>kill *man
**Infinity the Black Numenorean* swiftly dodges your attempt to pierce him.

!#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>flee
You will attempt to flee!

!#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>
*Infinity the Black Numenorean* panics, but can't stop fighting to flee.
You flee head over heels.
Snake Alley
A sturdy pack horse is standing here.
Exits: north, east.

!#~ C HP:Fine Mana:Burning>w
Alas, you cannot go that way...

!#~ C HP:Fine Mana:Burning>e
Snake Alley
The corpse of a bandit is lying here.
A little boy is here, running around.
A little boy is here, running around.
Exits: east, [south], west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning>w
Snake Alley
Exits: north, east.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning>
A little boy has arrived from the east.

!#~ C HP:Fine Mana:Burning>n
2Snake Alley
Traces of red and pale white tones form the aura of this place.
A little boy is here, running around.
Exits: (east), south, west.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning>cast 'burn' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning>1cast 'light' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning>w
Snake Alley
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning>1cast 'light' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning>sc
149/168 hits, 112/133 mana, and 50/111 moves.

!#~ C HP:Fine Mana:Burning>e
Snake Alley
Traces of red and pale white tones form the aura of this place.
A little boy is here, running around.
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning>1*
Infinity the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
cast 'light' *man*
You start to concentrate...
You swiftly dodge *Infinity the Black Numenorean*'s attempt to pierce you.
*Infinity the Black Numenorean* begins some strange incantations...
Ok.
The lightning bolt hits *Infinity the Black Numenorean* with full impact.

!#~ C HP:Fine Mana:Burning *Infinity the Black Numenorean*:Fine>flee
You flee head over heels.
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: (west).

!# C HP:Fine Mana:Burning Move:Tired>w
Snake Alley
Traces of red and fierce white tones form the aura of this place.
A little boy is here, running around.
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

!#~ C HP:Fine Mana:Burning Move:Tired>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

!#~ C HP:Fine Mana:Burning Move:Tired>w
Snake Alley
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning Move:Tired>e
Snake Alley
Traces of red and fierce white tones form the aura of this place.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning Move:Tired>2
cast 'burn' *man*
You start to concentrate...
*Infinity the Black Numenorean* leaves east.
Your victim has disappeared!
A pack horse leaves east.

!#~ C HP:Fine Mana:Burning Move:Tired>flee
You flee head over heels.
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (west).
*Infinity the Black Numenorean* leaves west.
A pack horse leaves west.

!# C HP:Fine Mana:Burning Move:Tired>w
Snake Alley
Traces of red and fierce white tones form the aura of this place.
A little boy is here, running around.
A sturdy pack horse is standing here.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.

!#~ C HP:Fine Mana:Burning Move:Tired>
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

!#~ C HP:Fine Mana:Burning Move:Tired>s
Snake Alley
A little boy is here, running around.
Exits: north, east.
A pack horse has arrived from the north.

!#~ C HP:Fine Mana:Burning Move:Tired>n
Snake Alley
Traces of red and fierce white tones form the aura of this place.
A little boy is here, running around.
Exits: (east), south, west.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning Move:Tired>2cast 'burn' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning Move:Tired>w
*Infinity the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning Move:Tired>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.
A pack horse has arrived from the north.

!#~ C HP:Fine Mana:Burning Move:Tired>ope exit s
Ok.

!#~ C HP:Fine Mana:Burning Move:Tired>s
The Entrance
A huge clock is standing here.
Exits: (north), south, up.
A pack horse has arrived from the north.

!# C HP:Fine Mana:Burning Move:Tired>sc
150/168 hits, 102/133 mana, and 44/111 moves.

!# C HP:Fine Mana:Burning Move:Tired>nn
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, (south), west.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning Move:Tired>
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: east, south.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning Move:Tired>2cast 'burn' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning Move:Tired>e
Snake Alley
Traces of red and fierce white tones form the aura of this place.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (east), south, west.
You have found a thief!
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning Move:Tired>1cast 'light' *man*
You start to concentrate...
A thief tries to steal gold from *Infinity the Black Numenorean*.
*Infinity the Black Numenorean* leaves west.
Your victim has disappeared!
A pack horse leaves west.

!#~ C HP:Fine Mana:Burning Move:Tired>flee
You flee head over heels.
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: (west).

!# C HP:Fine Mana:Burning Move:Tired>w
Snake Alley
Traces of red and fierce white tones form the aura of this place.
A thief is here looking for some stranger to rob (hidden).
A sturdy pack horse is standing here.
Exits: (east), south, west.

!#~ C HP:Fine Mana:Burning Move:Tired>w
Snake Alley
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: east, south.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning Move:Tired>z
*Infinity the Black Numenorean* yells loudly from the south 'enter now ?'

!#~ C HP:Fine Mana:Burning Move:Tired>reveal q
You begin to search...
*Infinity the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.
You didn't find anyone.

!#~ C HP:Fine Mana:Burning Move:Tired>e
Snake Alley
Traces of red and fierce white tones form the aura of this place.
A thief is here looking for some stranger to rob (hidden).
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning Move:Tired>zreveal q
You begin to search...
You have revealed a thief!

!#~ C HP:Fine Mana:Burning Move:Tired>
You discover that a thief has his hands in your purse.

!#~ C HP:Fine Mana:Burning Move:Tired>yell i am sure you are not alone :)
Ok.

!#~ C HP:Fine Mana:Burning Move:Tired>s
Snake Alley
A little boy is here, running around.
A little boy is here, running around.
Exits: north, east.
A pack horse has arrived from the north.

!#~ C HP:Fine Mana:Burning Move:Tired>sc
151/168 hits, 105/133 mana, and 40/111 moves.

!#~ C HP:Fine Mana:Burning Move:Tired>n
Snake Alley
Traces of intense white tones form the aura of this place.
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (east), south, west.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning Move:Tired>zreveal q
You begin to search...
You didn't find anyone.

!#~ C HP:Fine Mana:Burning Move:Tired>
*Infinity the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.

!#~ C HP:Fine Mana:Burning Move:Tired>w
*Infinity the Black Numenorean* leaves east.
A pack horse leaves east.

!#~ C HP:Fine Mana:Burning Move:Tired>
Snake Alley
Exits: east, south.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Burning Move:Tired>e
2Snake Alley
Traces of intense white tones form the aura of this place.
A thief is here looking for some stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C HP:Fine Mana:Burning Move:Tired>cast 'burn' *man*
Nobody here by that name.

!#~ C HP:Fine Mana:Burning Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'i am'

!#~ C HP:Fine Mana:Burning Move:Tired>sc
151/168 hits, 106/133 mana, and 40/111 moves.

!#~ C HP:Fine Mana:Burning Move:Tired>zreveal q
You begin to search...
A thief leaves west.
You didn't find anyone.

!#~ C HP:Fine Mana:Burning Move:Tired>arm
*Infinity the Black Numenorean* yells loudly from the east 'who should i not be'

!#~ C HP:Fine Mana:Burning Move:Tired>cast 'armour'
You start to concentrate...
Your magic armour is revitalized.
A thief leaves south sneaking.

!#~ C HP:Fine Mana:Hot Move:Tired>zreveal q
You begin to search...
You didn't find anyone.

!#~ C HP:Fine Mana:Hot Move:Tired>sc
151/168 hits, 79/133 mana, and 40/111 moves.

!#~ C HP:Fine Mana:Hot Move:Tired>ew
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (west).
A pack horse has arrived from the west.

!# C HP:Fine Mana:Hot Move:Tired>
Snake Alley
Traces of intense white tones form the aura of this place.
Exits: (east), south, west.
A pack horse has arrived from the east.

!#~ C HP:Fine Mana:Hot Move:Tired>zreveal q
You begin to search...
*Infinity the Black Numenorean* yells loudly from the east 'do you see any tracks?'
You didn't find anyone.

!#~ C HP:Fine Mana:Hot Move:Tired>yell i entered :Pz
Ok.

!#~ C HP:Fine Mana:Hot Move:Tired>reveal q
You begin to search...
You didn't find anyone.

!#~ C HP:Fine Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'wuuu :P'

!#~ C HP:Fine Mana:Hot Move:Tired>yell :P
Ok.

!#~ C HP:Fine Mana:Hot Move:Tired>zreveal q
You begin to search...
You have revealed a thief!

!#~ C HP:Fine Mana:Hot Move:Tired>zreveal q
You begin to search...
scYou didn't find anyone.

!#~ C HP:Fine Mana:Hot Move:Tired>152/168 hits, 85/133 mana, and 39/111 moves.

!#~ C HP:Fine Mana:Hot Move:Tired>zreveal q
You begin to search...
You didn't find anyone.

!#~ C HP:Fine Mana:Hot Move:Tired>
You discover that a thief has his hands in your purse.

!#~ C HP:Fine Mana:Hot Move:Tired>curecast 'cure li' 
You start to concentrate...
Your scratches and bruises disappear.

!#~ C Mana:Hot Move:Tired>zreveal q
You begin to search...
*Infinity the Black Numenorean* yells loudly from the east 'ohh come ooon'
A thief leaves west sneaking.
wYou didn't find anyone.

!#~ C Mana:Hot Move:Tired>
Snake Alley
Exits: east, south.
You have found a thief!
A pack horse has arrived from the east.

!#~ C Mana:Hot Move:Tired>yell come you on :P
Ok.

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 78/133 mana, and 40/111 moves.

!#~ C Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'lets get a fight going'

!#~ C Mana:Hot Move:Tired>yell i entertain much :)
Ok.

!#~ C Mana:Hot Move:Tired>e
Snake Alley
Traces of intense white tones form the aura of this place.
A little boy is here, running around.
Exits: (east), south, west.
You have found a thief!
A pack horse has arrived from the west.

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 80/133 mana, and 40/111 moves.

!#~ C Mana:Hot Move:Tired>cer
Arglebargle, glop-glyf!?!

!#~ C Mana:Hot Move:Tired>cr
Waaaaah...

!#~ C Mana:Hot Move:Tired>
You see *Infinity the Black Numenorean* scouting from the east!

!#~ C Mana:Hot Move:Tired>clo exit e
Ok.

!#~ C Mana:Hot Move:Tired>zreveal q
You begin to search...
The door is opened from the other side.
You didn't find anyone.

!#~ C Mana:Hot Move:Tired>
You see *Infinity the Black Numenorean* scouting from the east!

!#~ C Mana:Hot Move:Tired>yell then come and fiugh as man :P
You feel bolder.

!#~ C Mana:Hot Move:Tired>Ok.

!#~ C Mana:Hot Move:Tired>w
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 82/133 mana, and 42/111 moves.

!#~ C Mana:Hot Move:Tired>stat
OB: 57%, DB: 51%, PB: 30%, Armour: 80%. Wimpy: 50. Mood: aggressive.
Needed: 372,227 xp, 0 tp. Lauren: 1. Alert: normal.
Affected by:
- novoid
- noquit
- sense life
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell teleport.
- stored spell earthquake.
- shield
- armour

!#~ C Mana:Hot Move:Tired>sc
*Infinity the Black Numenorean* yells loudly from the east 'bah'

!#~ C Mana:Hot Move:Tired>168/168 hits, 83/133 mana, and 43/111 moves.

!#~ C Mana:Hot Move:Tired>e
Snake Alley
Traces of rich white tones form the aura of this place.
A thief lurks here, looking for a stranger to rob (hidden).
A little boy is here, running around.
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 83/133 mana, and 43/111 moves.

!#~ C Mana:Hot Move:Tired>
A little boy leaves south.

!#~ C Mana:Hot Move:Tired>w
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.

!#~ C Mana:Hot Move:Tired>zreveal q
You begin to search...
scYou didn't find anyone.

!#~ C Mana:Hot Move:Tired>168/168 hits, 85/133 mana, and 42/111 moves.

!#~ C Mana:Hot Move:Tired>e
Snake Alley
Traces of rich white tones form the aura of this place.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C Mana:Hot Move:Tired>w
Snake Alley
A thief is here looking for some stranger to rob (hidden).
Exits: east, south.
A pack horse has arrived from the east.

!#~ C Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'you will only run shady etc'

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 86/133 mana, and 41/111 moves.

!#~ C Mana:Hot Move:Tired>e
Snake Alley
Traces of rich white tones form the aura of this place.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (east), south, west.
A pack horse has arrived from the west.

!#~ C Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'no fun'

!#~ C Mana:Hot Move:Tired>
You see *Infinity the Black Numenorean* scouting from the east!

!#~ C Mana:Hot Move:Tired>yell :P same story :Pz
Ok.

!#~ C Mana:Hot Move:Tired>reveal q
You begin to search...
You have revealed a thief!

!#~ C Mana:Hot Move:Tired>z
A thief leaves east sneaking.

!#~ C Mana:Hot Move:Tired>reveal q
You begin to search...
You didn't find anyone.

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 90/133 mana, and 43/111 moves.

!#~ C Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'my mom yells'
You discover that a thief has his hands in your purse.

!#~ C Mana:Hot Move:Tired>sc
168/168 hits, 90/133 mana, and 43/111 moves.

!#~ C Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'i need to rent'

!#~ C Mana:Hot Move:Tired>yell ok go rent :P
Ok.

!#~ C Mana:Hot Move:Tired>
*Infinity the Black Numenorean* yells loudly from the east 'sniff'

!#~ C Mana:Hot Move:Tired>scz
168/168 hits, 91/133 mana, and 44/111 moves.

!#~ C Mana:Hot Move:Tired>reveal q
You begin to search...
eYou have revealed Smak!

!#~ C Mana:Hot Move:Tired>c
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: (west).
You have found a thief!
A pack horse has arrived from the west.
*Infinity the Black Numenorean* yells 'last chanse'

!# C Mana:Hot Move:Tired>wclose 
Close what?

!# C Mana:Hot Move:Tired>
Snake Alley
Traces of pale white tones form the aura of this place.
A thief is here looking for some stranger to rob (hidden).
Smak the Hobbit is standing here (hidden).
Exits: (east), south, west.
A pack horse has arrived from the east.

!#~ C Mana:Hot Move:Tired>
You discover that a thief has his hands in your purse.

!#~ C Mana:Hot Move:Tired>z
Smak leaves south sneaking.
reveal q
You begin to search...
eYou didn't find anyone.

!#~ C Mana:Hot Move:Tired>clo exit w
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
*Infinity the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (west).
A pack horse has arrived from the west.

!# C Mana:Hot Move:Tired>Ok.
*Infinity the Black Numenorean* tries to pierce you, but your parry is
successful.

!# C Mana:Hot Move:Tired *Infinity the Black Numenorean*:Healthy>
*Infinity the Black Numenorean* locks the door.

!# C Mana:Hot Move:Tired *Infinity the Black Numenorean*:Healthy>
*Infinity the Black Numenorean* begins some strange incantations...

!# C Mana:Hot Move:Tired *Infinity the Black Numenorean*:Healthy>cast 'earthquake'
You quickly recall your stored spell...
*Infinity the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Infinity the Black Numenorean* hits you, causing some
pain.
*Infinity the Black Numenorean* barely pierces your body and tickles it.
*Infinity the Black Numenorean* begins some strange incantations...
cast 'earthquake'*Infinity the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Infinity the Black Numenorean* hits you, causing some
pain.
*Infinity the Black Numenorean* begins some strange incantations...
A Baker joins *Infinity the Black Numenorean*'s fight.
The earth trembles beneath your feet!
A Baker yells 'HELP!! -a noble Elf- is at the Bakery'
A thief leaves his hiding place.
Some debris falls on you from above.
A pack horse stops following you.
A thief yells 'HELP! *Narlah the Elf* is trying to kill me in the Bakery!'
A thief barely pierces your left arm and tickles it.

!# C HP:Fine Mana:Hot Move:Tired *Infinity the Black Numenorean*:Fine>
*
Infinity the Black Numenorean* begins some strange incantations...
You quickly recall your stored spell...
cast 'earthquake'A pack horse panics, and attempts to flee.
*Infinity the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Infinity the Black Numenorean* hits you, causing some
pain.
*Infinity the Black Numenorean* begins some strange incantations...
A pack horse panics, and attempts to flee.
cast 'earthquake'The earth trembles beneath your feet!
A Baker yells 'HELP!! -a noble Elf- is at the Bakery'
You receive your share of experience.
info %X xp to go...get all.coins all.corpseYes! You're beginning to get the idea.
Your blood freezes as you hear a Baker's death cry.
A Baker is dead! R.I.P.
You receive your share of experience.
info %X xp to go...get all.coins all.corpseIt's really not interesting anymore! 
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
Some debris falls on you from above.
You receive your share of experience.
info %X xp to go...get all.coins all.corpseIt's really not interesting anymore! 
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.

!# C HP:Fine Mana:Hot Move:Tired *Infinity the Black Numenorean*:Hurt>
You quickly recall your stored spell...
*Infinity the Black Numenorean* unlocks the door.
A thief panics, and attempts to flee.
*Infinity the Black Numenorean* opens the door.
A thief lightly pierces your right foot and tickles it.
A guard yells from the west 'On my way!'
A thief panics, and attempts to flee.
*Infinity the Black Numenorean* panics, but can't stop fighting to flee.
The door closes quietly.
The earth trembles beneath your feet!
You receive your share of experience.
info %X xp to go...get all.coins all.corpseWell, you begin to know this creature's anatomy.
Your blood freezes as you hear a thief's death cry.
A thief is dead! R.I.P.

!# C HP:Fine Mana:Warm Move:Tired *Infinity the Black Numenorean*:Bad>
You quickly recall your stored spell...
*Infinity the Black Numenorean* panics, and attempts to flee.
*Infinity the Black Numenorean* panics, and attempts to flee.
The earth trembles beneath your feet!
*Infinity the Black Numenorean* is mortally wounded and will die soon if not
aided.
Some debris falls on you from above.
You pierce *Infinity the Black Numenorean*'s body extremely hard and shatter
it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Infinity the Black Numenorean*'s death cry.
*Infinity the Black Numenorean* has drawn his last breath! R.I.P.

!# C HP:Fine Mana:Cold Move:Tired>266296 xp to go...

!# C HP:Fine Mana:Cold Move:Tired>
You get a pile of coins from the corpse of a Baker.
There was 24 busc pennies.
You get a pile of coins from the corpse of a thief.
There was 5 celeb pennies.
You get a pile of coins from the corpse of *a Man*.
There was 9 celeb pennies and 8 busc pennies.

!# C HP:Fine Mana:Cold Move:Tired>266296 xp to go...

!# C HP:Fine Mana:Cold Move:Tired>
You can't find any coins in any corpse.

!# C HP:Fine Mana:Cold Move:Tired>l
266296 xp to go...

!# C HP:Fine Mana:Cold Move:Tired>
You can't find any coins in any corpse.

!# C HP:Fine Mana:Cold Move:Tired>266296 xp to go...

!# C HP:Fine Mana:Cold Move:Tired>
You can't find any coins in any corpse.

!# C HP:Fine Mana:Cold Move:Tired>
The Bakery
Traces of fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.

!# C HP:Fine Mana:Cold Move:Tired>vexam corpse
corpse (here) : 
an embellished longbow; it glows blue
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a moneybag
a gleaming belt; it glows blue
a black runed dagger (brand new); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a red ruby; it glows blue
a ring; it glows blue
a jewelled ring; it glows blue
a wightblade (brand new); it glows blue
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold Move:Tired>gget all.coins all.corpse
You can't find any coins in any corpse.

!# C HP:Fine Mana:Cold Move:Tired>l
The Bakery
Traces of fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.

!# C HP:Fine Mana:Warm Move:Tired>clo exit w
It's already closed!

!# C HP:Fine Mana:Warm Move:Tired>
The door is opened from the other side.
A guard has arrived from the west.
A guard closes the door.

!# C HP:Fine Mana:Warm Move:Tired>
A guard stops using a lantern.
## imagine with who i am blocking myself :P point w , see metal clad guards

!# C HP:Fine Mana:Warm Move:Tired>cast 'block door' exit w You muster all of your concentration...
The exit west seems to blur for a while.

!# C HP:Fine Mana:Icy Move:Tired>
A guard says 'Ah! There you are!'
## i just realized what mistake i did :P

!# C HP:Fine Mana:Icy Move:Tired>l
The Bakery
Traces of fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.
A guard is here looking for someone to abuse.

!# C HP:Fine Mana:Icy Move:Tired>
You swiftly dodge a guard's attempt to pierce you.

!# C HP:Fine Mana:Icy Move:Tired a guard:Healthy>sc
You can't do that while fighting.

!# C HP:Fine Mana:Icy Move:Tired a guard:Healthy>
You pierce a guard's left arm and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your body and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your body and tickles it.

!# C HP:Fine Mana:Icy a guard:Fine>
You pierce a guard's left arm and tickle it.

!# C HP:Fine Mana:Icy a guard:Fine>nar SOMEONE open BAKERY
Ok.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your body and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You pierce a guard's body and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>nar heeeelp 
Ok.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your right hand and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You lightly pierce a guard's body and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>nar open it , or teleport inside i am dead
Ok.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>sc
You can't do that while fighting.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
Smak narrates 'it's blocked'

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
Xentar tells you 'where?'
You lightly pierce a guard's right hand and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your right arm and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You lightly pierce a guard's head and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your right arm and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>nar i blocked it incidently heeelp
Ok.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>sc
You can't do that while fighting.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>stat
A guard barely pierces your right leg and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>OB: 57%, DB: 51%, PB: 30%, Armour: 80%. Wimpy: 50. Mood: aggressive.
Needed: 266,016 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- novoid
- noquit
- sense life
- detect magic
- stored spell teleport.
- shield
- armour

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>inv
You are carrying:
a flask of orkish draught
a dark coloured flask
a lantern
a red rose with leaves and thorny stem
a leather backpack
a coach ticket
a coach ticket

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>exam backpackbackpack (used) : 
a dark coloured flask
a dark coloured flask
a dark coloured flask
the scalp of Rokko
the scalp of Himur
the scalp of Helmer
the scalp of Lenu
the scalp of Kara
the scalp of Fjanten
the scalp of Nibble

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>sc
You can't do that while fighting.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>sc
You can't do that while fighting.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You lightly pierce a guard's right hand and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You barely pierce a guard's left foot and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
A guard barely pierces your right arm and tickles it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>nar i dont want to mobrip come on someone comes
Ok.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You lightly pierce a guard's left leg and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You feel less protected.
A guard pierces your left foot.
You feel a strong ache there!

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>
You lightly pierce a guard's body and tickle it.

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>nar just one brake or teleport in , PLSOk. 
## imagine who are paniced here , i always curse when i see 800k less and age loss :P

!# C HP:Fine Mana:Icy Move:Tired a guard:Fine>sc
You can't do that while fighting.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>nar pls
Ok.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>nar tbad bakery 
Ok.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>stat
OB: 57%, DB: 51%, PB: 30%, Armour: 54%. Wimpy: 50. Mood: aggressive.
Needed: 265,846 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- a light wound at the left foot.
- novoid
- noquit
- sense life
- detect magic
- stored spell teleport.
- shield

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>change mood wimpy
Ok.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>stat
OB: 36%, DB: 51%, PB: 50%, Armour: 54%. Wimpy: 50. Mood: wimpy.
Needed: 265,846 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- a light wound at the left foot.
- novoid
- noquit
- sense life
- detect magic
- stored spell teleport.
- shield

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>sc
You can't do that while fighting.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>
A guard lightly pierces your left arm and tickles it.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>vexam corpse
corpse (here) : 
an embellished longbow; it glows blue
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a moneybag
a gleaming belt; it glows blue
a black runed dagger (brand new); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a red ruby; it glows blue
a ring; it glows blue
a jewelled ring; it glows blue
a wightblade (brand new); it glows blue
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>
You barely pierce a guard's left foot and tickle it.

!# C HP:Fine Mana:Cold Move:Tired a guard:Fine>gget all.coins all.corpse
You can't find any coins in any corpse.

!# C HP:Fine Mana:Cold a guard:Fine>exam corpsecorpse (here) : 
an embellished longbow; it glows blue
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a moneybag
a gleaming belt; it glows blue
a black runed dagger (brand new); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a red ruby; it glows blue
a ring; it glows blue
a jewelled ring; it glows blue
a wightblade (brand new); it glows blue
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold a guard:Fine>l
The Bakery
Traces of intense white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.
A guard is here, fighting YOU.

!# C HP:Fine Mana:Cold a guard:Fine>
You lightly pierce a guard's right arm and tickle it.

!# C HP:Fine Mana:Cold a guard:Fine>get all.leather corpse
You can't find any leather in the corpse.

!# C HP:Fine Mana:Cold a guard:Fine>
You barely pierce a guard's left foot and tickle it.

!# C HP:Fine Mana:Cold a guard:Fine>get all.metals corpse
You can't find any metals in the corpse.

!# C HP:Fine Mana:Cold a guard:Fine>l
The Bakery
Traces of rich white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.
A guard is here, fighting YOU.

!# C HP:Fine Mana:Cold a guard:Fine>vexam corpse
corpse (here) : 
an embellished longbow; it glows blue
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a moneybag
a gleaming belt; it glows blue
a black runed dagger (brand new); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a red ruby; it glows blue
a ring; it glows blue
a jewelled ring; it glows blue
a wightblade (brand new); it glows blue
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold a guard:Fine>get ring corpse

!# C HP:Fine Mana:Cold a guard:Fine>
You get a ring from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>get ring corpse

!# C HP:Fine Mana:Cold a guard:Fine>
You get a jewelled ring from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>drop 2.ring
You drop the ring.

!# C HP:Fine Mana:Cold a guard:Fine>vexam corpse
corpse (here) : 
an embellished longbow; it glows blue
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a moneybag
a gleaming belt; it glows blue
a black runed dagger (brand new); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a red ruby; it glows blue
a wightblade (brand new); it glows blue
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold a guard:Fine>
A guard lightly pierces your body and tickles it.

!# C HP:Fine Mana:Cold a guard:Fine>nar bah he cant hit me
Ok.

!# C HP:Fine Mana:Cold a guard:Fine>get belt corpse
You get a gleaming belt from the corpse of *a Man*.
You lightly pierce a guard's body and tickle it.

!# C HP:Fine Mana:Cold a guard:Fine>get backpack corpse
You get a leather backpack from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>get dagger corpse
You get a black runed dagger from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>l
The Bakery
Traces of rich white tones form the aura of this place.
An old-looking ring, covered with runes, lies here. (blue aura)
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.
A guard is here, fighting YOU.

!# C HP:Fine Mana:Cold a guard:Fine>v
exam corpse
corpse (here) : 
an embellished longbow; it glows blue
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a moneybag
a keyring with a key and a set of lock picks
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a red ruby; it glows blue
a wightblade (brand new); it glows blue
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold a guard:Fine>get ruby corpse You get a red ruby from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>get wightblade corpse
You get a wightblade from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>get moneybag corpse

!# C HP:Fine Mana:Cold a guard:Fine>
You get a moneybag from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>
You lightly pierce a guard's body and tickle it.

!# C HP:Fine Mana:Cold a guard:Fine>get bow corpse
You get an embellished longbow from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>vexam corpse
corpse (here) : 
a sable pouch; it glows blue
a butcher knife (brand new)
a laced quiver; it glows blue
a water skin
a keyring with a key and a set of lock picks
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold a guard:Fine>
You lightly pierce a guard's left leg and tickle it.

!# C HP:Fine Mana:Cold a guard:Fine>get quiver corpse
You get a laced quiver from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>get sable corpse
You get a sable pouch from the corpse of *a Man*.

!# C HP:Fine Mana:Cold a guard:Fine>
You lightly pierce a guard's left leg and tickle it.

!# C HP:Fine Mana:Cold a guard:Hurt>vexam corpse
corpse (here) : 
a butcher knife (brand new)
a water skin
a keyring with a key and a set of lock picks
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a soft pair of padded boots (brand new); it glows blue
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a pair of snowshoes (used)

!# C HP:Fine Mana:Cold a guard:Hurt>
A guard barely pierces your right leg and tickles it.

!# C HP:Fine Mana:Warm a guard:Hurt>
You pierce a guard's body hard.
Your victim is shocked by your hit!

!# C HP:Fine Mana:Warm a guard:Hurt>get boots corpse
You get a soft pair of padded boots from the corpse of *a Man*.
A guard lightly pierces your left hand and tickles it.

!# C HP:Hurt Mana:Warm a guard:Hurt>exam boots
These boots are of calf-high length and have been crafted from brown leather,
lined with a soft gentle fur. The boots look as though they might offer some
protection from the elements.

!# C HP:Hurt Mana:Warm a guard:Hurt>exam 2.boots
These boots are made from a supple and pliant material. Soft to the
touch, they have an elfin feel to them.

!# C HP:Hurt Mana:Warm a guard:Hurt>drop boots
You drop the boots.
## someone ever did sso stupid things ? i guess all are hardly tryng but this will be remembered :P

!# C HP:Hurt Mana:Warm a guard:Hurt>l
The Bakery
Traces of white tones form the aura of this place.
An old-looking ring, covered with runes, lies here. (blue aura)
A pair of boots, made from a soft material, lies on the ground. (blue aura)
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a Baker is lying here.
A guard is here, fighting YOU.

!# C HP:Hurt Mana:Warm a guard:Hurt>
A guard lightly pierces your left arm and tickles it.

!# C HP:Hurt Mana:Warm a guard:Hurt>sc
You can't do that while fighting.

!# C HP:Hurt Mana:Warm a guard:Hurt>vexam corpse
corpse (here) : 
a butcher knife (brand new)
a water skin
a keyring with a key and a set of lock picks
a russet cloak (used); it glows blue
a metal-shod staff; it glows blue
a thin pair of vambraces (used)
a thin pair of metal gauntlets (used)
a thin pair of greaves (used)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a pair of snowshoes (used)

!# C HP:Hurt Mana:Warm a guard:Hurt>
The sounds of battle reaches you from very close to the west.

!# C HP:Hurt Mana:Warm a guard:Hurt>esccast 'teleport'  pifeauhzig
You quickly recall your stored spell...

!" C HP:Hurt Mana:Icy>
Thornbush-choked Valley
A large bush grows here, its great spiny branches waving in the wind.
Your vision is troubled and you feel disoriented.

!" C HP:Hurt Mana:Icy>
A giant spine-bush lightly hits your right leg and tickles it.

!" C HP:Hurt Mana:Icy a giant spine-bush:Healthy>m
A giant spine-bush lightly hits your head and tickles it.

!" C HP:Hurt Mana:Icy a giant spine-bush:Healthy>
A giant spine-bush hits your body and tickles it.

!" C HP:Hurt Mana:Icy a giant spine-bush:Healthy>
A giant spine-bush hits your right foot very hard.

!" C HP:Hurt Mana:Icy a giant spine-bush:Healthy>
You slowly regain your bearings as your head clears.

!" C HP:Hurt Mana:Icy a giant spine-bush:Healthy>           Map of Nearby Zones
      -----------------------------
     |        F                    |
     |        *                    |
     |        :                   ^|
     |        :             W   ~*~|
     |    ~~ :*%%:         ****:*~ |
     |  :::=**B:::~:X:::=:~***~R:* |
     |::*:::*~:              ::    |
     |        :              ::    |
     |       ::              ~:    |
     |       *               *     |
     |       *               ~     |
     |       :               ^     |
     |       ::             ~^^^   |
     |        *~:          *^MM^? ?|
     |          ::%::    ~~~   ^:*:|
      -----------------------------

!" C HP:Hurt Mana:Icy a giant spine-bush:Healthy>flee
You flee head over heels.
Brushy Valley
Exits: north, east, south, west.
for this smooth who was there when i told him for boots from bree sayed
Smooth says 'well.. i was in the room with the boots on the ground.. and i
didn't recognize them'
Smooth says 'i was there just after block wore off'
Smooth says 'well.. they don't have the same description when laying on the
ground'
Smooth says 'i have NEVER seen them on the ground before'
well newbies sucks , i want to stop to be but i am too good in it :(
and i totaly sorry infinity , that was fast and inpredictible from a wimp :P
and i am not proud of myself  :(

 Very nice, I would like to see this log in the 'notables' section! 


2003/10/07 00:39, Scad: 
Hmf... what was infinity doing in there?

2003/10/07 01:27, Noche: 
LOL i laughed so hard on the boot part...Good kill...Nasty quake from hurt to bad? or i read wrong?....

2003/10/07 05:26, Infinity:   
Yes I suck i know, I should go back to play staffed pukemage :/

i was expecting balls from him, never had even a tiny little wild idea about he having stored quakes :P

Staff got looted from the corpse somehow, but i found boots at least =>

2003/10/07 05:49, Zirčth: 
Narlah is SO pathetic, what the hell is she doing? First of all, stored teleport says it all! Then not wanting a one on one vs a BN! Then after he gets Very lucky and kills a bn he loots staff (I bet you will get many more one vs one fights... NOT), then he blocks Baker, but seconds after he tells people to open door?! Rofl! I think some people should go back to playing Dwarf warrior!

2003/10/07 06:30, Sardotjen:   
Nothing like the smell of pussy in the morning! Harrrr....

2003/10/07 07:28, Narlah: 
was 3 after midnight sarj , zireth i never played dwarven warrior exept maybe one attempt that was maxed to 10 lvl , i love mages , i blocked myself with a guard, what i didnt notice , to be wanted in tbad on icy mana is not the wonderfull thing i admin i could loot keys from corpse and lock w but i was too adrenalined to do so
as for not wanting to enter - well tell me one bn that tryng to flee you inside somewhere that dont have something in mind (infinity seems to be unique or in bad mood today) i heard ghandi near , mazza near , this 2 are extreamly mad to me for braking shady inside while they got sure kill :P i though finaly they try to wipe me at any cost :)
i didnt loot staff i am sure in this zireth and also i was without staff , plain leather eq , yes lucky kill but i admin i ws paniced to mobrip to a guards :P

2003/10/07 07:35, Narlah: 
btw why the spell 'flamewave' from diablo 1 appears in my head :P
i wonder

2003/10/07 07:43, Zirčth: 
What I dont get is HOW you can be afraid of Mazza, ghandi etc when you have 4 quakes (Which kills them both) AND a stored teleport! Hell, with a stored teleport you dont have to be afraid of Anything! Wuss!

2003/10/07 07:52, Narlah: 
stored port is for this case when mazza and ghandi trap me somewhere , whatever i could do , mazza stays fine after fireball , i am realy afraid of ths man , ghandi wont enter closable believe me :)
this 2 is description of fear for me
yes i got nothing for lose but thats new feeling about me , always with staff but seems staffless is better for charging
teleport is just my ticket oout of town , i am not cit and not with key
yesterday started exploring sewers - got dead by zmrd ;P
and btw i was expecting he to have quakes too

2003/10/07 07:57, Snakr:   
Omg! Narlah is one true wimpy puke, he didn't deserved kill from Infnitiy, or any eq! Damn wimp and n00b!
I hate such wimps!

2003/10/07 08:02, Narlah: 
wimp that already try to develop some guts , come on , i was average dead meat before now i try to fight and you all sue me :P
when iwas substituted
*narlah the elf* with *free 100k xp* none wines , now when i fights you all - wimp , noob etc , better if i only stay on sppi ehh ?

2003/10/07 08:02, Alantir: 
Looked to me like you were beating that guard... two bolts on it and it'd been like bad/awful, instead of porting.

Silly.

2003/10/07 08:07, Narlah: 
maybe and then regen for port out, saw that sounds of battle ouside ? , and if i kill guard i become wanted for long

2003/10/07 08:07, Mortis: 
Rolfmao snakr. For someone who can only afk sameside kill you are talking too much.

2003/10/07 08:16, Guido: 
- stored spell teleport.

wow... that sure is cool. my hero. :)

2003/10/07 08:53, Zarakh: 
BOOOOOORING !

2003/10/07 09:26, Gray: 
1) One of two (or twenty) bns - doesn't matter when you are in 1 room, and have quakes stored =) When bn invites you into such a fight - don't think even for a second (and yes, ALWAYS have quakes stored).
2) When bn is inside and you outside, block, locate, regen full and port in - works like charm, and gives 99% guaranteed kills (unless it's heavy backtrap with bns ready to port in after you unstore and kill the lurer).
3) Report the justice bug. I mean WTF, baker didn't see your name, there were NO WITNESSES of the kill, yet guard comes and attacks you? WHAT THE FUCKING HELL IS THAT? -2 align levels for killing this gayer is not enough, now it also makes you wanted?
Or let me know, I report/start discussion about it myself.

2003/10/07 09:34, David: 
tip for ye Infinity, if he says he´ll lose align on Baker if he enters your trap.. that basically means he has quakes =P

2003/10/07 10:01, Gretna: 
im kinda wondering why you posted this ? no-one is going to bother fighting you knowing you fight like this :P stored ports all the time its a joke , its not even like you store them for doing dangerous stuff you had one stored when i fought you outside tbad a few days ago

2003/10/07 10:07, Narlah: 
it is my way to survive gretna , you were fearsome indeed , i met you and first thing you did is to throw fireball while i was fleeng :P
after 2 seconds i was fled inside oaken door and 1 second after you was inside , closed door and throwed one bolt at me
i dont know what is this but i fled reasonably - one thing that is sayed at BSC - dont fight fights that you dont stand a chance of wining , even if i were stafed i wasnt opponent for you
i hate quakes indeed but what to do , if i come with balls i am sure you all already store quakes couse they are as much powerfull as fireballs (and you dont care of align) ,lets face it - till they are balanced in some way - maybe to not to be so harish in closed empty room (they act like you quake in full with boulders unstable cave) , so till they are balanced we are all quakewhores :-(
what i hate couse i learned reading hate's logs what use mainly fireballs

2003/10/07 10:14, Narlah: 
as for why i post it ? well i like my name on ER
joking , just none posted anything for a long and i had what icould possibly post so i post , in other logs of course :P

2003/10/07 10:15, Moortek: 
Wow, Gray came up with hints of the year again. Go to sleep biatch!

2003/10/07 10:21, Morholth: 
good fight, come on, Narlah is newbie and he get his kill. Infinity did... hmm i have no idea what he planned to do so he died. Of course he could kill this guard but as newbie he was scarred. dont forget this humoristic part with notracks boots.

2003/10/07 10:43, Razoor: 
Dont defend storeporting. Narlah, you wont EVER become a better player if you always have a stored port...pathetic.

2003/10/07 10:46, Gamahim:   
Aah! So thats who Infinity is! *roll*

~Next time you meet a casting dwarf tbad, and get your ass handed to you, dont run to Estel with the 100k!

(Yes, Im still bitter about the fact that you got away from me, noone should! *nod self*)

2003/10/07 11:35, Naralón:   
Well who are you Gamahim?

David; i know, i though it, and planned it, but, shit happens :P

Well, i figured like this...

If he had quakes i would unlock and open after the first one, flee out and stay out til after the fourth, then enter, cast my magic missiles til he was lowish, then nuke my fireballs and hope for the best...

If he had balls, i would just magic missile him for a while and try the same thing :)

But shit, with my armour sucking that much, and me dying after three quakes, failing alot of flees, the plan went to H*ll...

Narlah got the kill, grats to him, i have no hard feelings, but now i do know never to waste my time fighting him ever again, no fun in storeporters with quakes :(


2003/10/07 11:42, Narlah: 
well imagine you was 2 , i flee and shady is blocked , then what ? i am dead since i cant exit via gates
ok lets say this if i met magic user solo bn ill remove my stored port , fighting orcs and bn stabers is another story
and yes as i stated above quakes is overpowered

2003/10/07 11:43, Narlah: 
and no fighting me - that suits me perfectly while exploring
i know 1% of what you know naralon :)

2003/10/07 12:36, Bagger:   
Funniest part: 'yell and you have experiance i dont have :P'
Infinity is a real fakkin tharbad legend, you can´t believe how little he finds outside tbad.

And the fact that you hesitate to enter with stored teleport says it all :p

And Infinity manages to die with key to baker :P

2003/10/07 12:36, Bagger:   
Funniest part: 'yell and you have experiance i dont have :P'
Infinity is a real fakkin tharbad legend, you can´t believe how little he finds outside tbad.

And the fact that you hesitate to enter with stored teleport says it all :p

And Infinity manages to die with key to baker :P

2003/10/07 13:01, Narlah: 
bagger you ever fough merrilin or mazza ? :)
just asking ,couse when you are 450+ hp monster with two handed axe then it is a little different :P
and yes i hezistate :P all other bn fights i got in tbad was someone tryng to lure me inside and block me somewhere - thiefs in 2 rooms , bn mages in 3+ rooms , where their experiance and agility will serve them well (better than mine scared fingers)
i wonder why none of them ever try to lure me in sewers , then my escape route - teleport is cutted
infinity did well , he didnt expect quakes and he unlocked fast but you saw his luck was bad with fucked up fless and also door was closed in the middle of the fight , what i still dont know how it happends

2003/10/07 13:04, Naralón:   
Bagger drop dead and rot :)

2003/10/07 13:44, Moortek: 
Inifinity rocks, Naralon sucks, ig difference between them, as Naralon he a coward puke trapping bns in baker, as bn he plays with balls, don't care if he die etc, how bns should be played(or?). :)

And agree rogon if you have stored teleport all the time, even in tharbad you don't learn as much. And, if 2 bns was there and you had quakes stored, you had won too, right? Quakes ARE powerful, and if you didn't died and shady was blocked, why not storeport since you had it? Not entering a portable room is like not eating hile you starving (*nod self*) :)

2003/10/07 16:39, Bagger:   
You know I´m right, Naralon :) Just agree and we go on with it.

2003/10/07 18:29, Sogard:   
Gray, do you have any idea what common sense is?

A guard hears that an elf is killing him, the guard runs there, finds a bunch of bodies and an elf, why the hell wouldn't the guard attack?


I hope someone codes it so quaking so much in such a short time causes buildings to colapse and kill you. But I also hate quake with a passion.

2003/10/07 19:11, Naralón:   
Bagger, I know youre a bellend!

2003/10/07 22:55, Hate: 
Anyway as far i can remember those guards suck. So going wimpy and waiting him to die could have worked.

2003/10/08 08:08, Gray: 
Sogard, first, common sense often has no place in virtual world. But in this case guard has ZERO right to instaattack Narlah, even if you use common sense. Any other elf might have killed baker and ported away. NO WITNESS = NO ACCUSATION, or at least no instant lynching! It worked like this for ages in all cities of Arda, and I don't understand which idiot changed it, especially in the city where citship costs so much and jail is so dangerous.

2003/10/08 09:42, Narlah: 
quote
Hate: Anyway as far i can remember those guards suck. So going wimpy and waiting him to die could have worked.

hate hate ;) after baker's death my align was already down , i dont know if guards will lower my align couse i never kill one but this could make me wanted in tbad , according to gray site this means 1 rl month wanted there :P
i need tbad as safe spot , or as hunting field , both ways is closed if all guards instahit me

2003/10/08 10:29, Gray: 
Hm, are you sure you ARE NOT wanted in Tbad now? Smth tells me that: you were fighting guard outside of gates + guard survived to tell the tale = you are wanted... I might be wrong though, didn't fight in Tbad after this change still.

2003/10/08 16:54, Sogard:   
Well, Perhaps tbad mobs should see names of all non orc/troll players. The idea of the mob yell hanges making someone safe from this is just laughable.

2003/10/14 19:01, Seldaran: 
Zireth, you shouldn't be so proud of yourself after letting Snarp (I think) out of a room with 3 exits and one that you can close. If you had only spam closed he would've died so easily, not talking about your character Zireth here, but another character, was kinda pissed after that =)

2003/11/05 16:49, Ragnus: 
Gray: I don't see any justice bug here - Narlah's name was yelled out loud, therefore it is but normal for him to become wanted ;)


top
 


 Commenting Rules:
  • we do not tolerate fake or anonymous character names!
  • use a valid MUME character name
  • offensive (sexual, racist, personal, ...) remarks will be punished
  • do not post information, which you got from MUME immortal-boards
  • comment in English only!


  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
    show without filters    back