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A Unique Battlefield (Nazgum)comments   back
  
(26 ratings and 9409 hits. Posted 2003/11/15)
### Log starts with us fighting glaran and rawr in moria, and losing with nacs at bad hps so
we are in retreat ###

*Rawr the Dwarf* has arrived from the south.

! CSW>
*Rawr the Dwarf* leaves south.
Nacs has arrived from the south.

o CSW>
Nacs leaves south.
You follow Nacs.
Hall of the Eastern Gate
Silm is standing here trying to close the greatgates.
*Glaran the Dwarf* is standing here.
*Rawr the Dwarf* is standing here.

! CSW>
Nacs approaches *Rawr the Dwarf*, trying to pound him.
*Glaran the Dwarf* approaches Nacs, trying to pound him.

! CSW>
Nacs pounds *Rawr the Dwarf*'s left arm extremely hard.

! CSW>n

*Rawr the Dwarf* panics, and attempts to flee.
Nacs panics, and attempts to flee.
Nacs leaves east.

! CSW>
Chamber of the Eastern Guard
Exits: south.

o CSW>s
Hall of the Eastern Gate
Exits: north, (east), [west].

o CSW>n
Chamber of the Eastern Guard
Exits: south.

o CSW>s
Hall of the Eastern Gate
*Rawr the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: north, (east), [west].

! CSW>
*Rawr the Dwarf* leaves north.
*Glaran the Dwarf* leaves north.

o CSW>
*Nebukadnezar the Dwarf* has arrived from the east.

! CSW>n
*Rawr the Dwarf* has arrived from the north.
*Glaran the Dwarf* has arrived from the north.
Chamber of the Eastern Guard
Exits: south.

o CSW>s
e
Hall of the Eastern Gate
*Nebukadnezar the Dwarf* is standing here.
*Rawr the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: north, (east), [west].

! CSW>
The Great Gates
Exits: (west), down.
You begin to see some clouds.

) CSW>d
Threshold of Moria
Exits: east, up.

) CSW>t nacs ?
whe
Ok.

) CSW>Players in your zone
--------------------
Nazgum               - Threshold of Moria
Rahh                 - Rocky Turf

) CSW>u
The Great Gates
Exits: (west), down.

) CSW>
Nacs has arrived from the west.
Silm has arrived from the west.

) CSW>
Nacs leaves down.
You follow Nacs.
Threshold of Moria
Silm has arrived from above.

) CSW>
Nacs tells you 'i am out'

) CSW>
Nacs leaves east.
You follow Nacs.
A Rocky Path
A fat rabbit sits here, chewing on some grass.
Silm has arrived from the west.

) CSW>
Silm toriseb 'mida kuradit'

) CSW>
Nacs tells you 'bad ;P'

) CSW>
Nacs leaves east.
You follow Nacs.
A Path by a Standing Stone
A brown fox is here, looking for some rabbits to chew up.
Silm has arrived from the west.

) CSW>
Nacs leaves north.
You follow Nacs.
You carefully try to walk on the frozen water.
Mirrormere
The water is frozen solid.
Silm has arrived from the south.

) CSW>
Nacs says 'aia'

) CSW>sa hehe
comm snorts 'hehe'
Nacs leaves north.
You follow Nacs.
You carefully try to walk on the frozen water.
You were not able to keep your concentration while moving.
Mirrormere
Silm has arrived from the south.

) CSW>sneak
Nacs leaves north.
You follow Nacs.
You carefully try to walk on the frozen water.
Reach of Mirrormere
Silm has arrived from the south.

You stop sneaking.

) CW>
Nacs leaves north.
You follow Nacs.
You carefully try to walk on the frozen water.
The Dimrill Stair
Silm has arrived from the south.

) CW>
Silm stops using a pair of iron-shod boots.

) CW>
Silm puts his feet in a black pair of padded boots.

) CW>
Nacs stops using a pair of iron-shod boots.

) CW>
Nacs puts his feet in a pair of snowshoes.

) CW>
Nacs leaves west.
You follow Nacs.
The Dimrill Stair
Silm has arrived from the east.

) CW>sco
363/363 hits, 40/40 mana, and 136/146 moves.

) CW>stat

Nacs leaves east.
You follow Nacs.
The Dimrill Stair
Silm has arrived from the west.

) CW>OB: 91%, DB: 50%, PB: 93%, Armour: 23%. Wimpy: 300. Mood: wimpy.
Needed: 1,872,818 xp, 0 tp. Gold: 116. Alert: normal.
Affected by:
- novoid
- noquit
- strength

) CW>
Nacs leaves east.
You follow Nacs.
A Wild Meadow
The ground is frozen solid.
Silm has arrived from the west.

) CW>
Nacs leaves west.
You follow Nacs.
The Dimrill Stair
The water is frozen solid.
Silm has arrived from the east.

) CW>
Nacs leaves west.
You follow Nacs.
The Dimrill Stair
Silm has arrived from the east.

) CW>
Nacs leaves south.
You follow Nacs.
A Rocky Path
The ground is frozen solid.
Silm has arrived from the north.

) CW>
Nacs leaves west.
You follow Nacs.
A Muddy Path
A robin is here, carrying small pieces of wood to its nest.
A fat rabbit sits here, chewing on some grass.
Silm has arrived from the east.

) CW>
Nacs leaves north.
You follow Nacs.
The Redhorn Pass
Silm has arrived from the south.

) CW>sa bob if we gonna run around out here

Nacs leaves north.
You follow Nacs.
The Redhorn Pass
A mountain ibex is jumping from rock to rock.
Silm has arrived from the south.

) CW>comm snorts 'bob if we gonna run around out here'
Ok.
Nacs leaves north.
You follow Nacs.
Bend in the Pass
Silm has arrived from the south.

) CW>
Silm toriseb 'sinna orcide juurde'

) CW>
Nacs leaves north.
You follow Nacs.
The Small Stream
The water is frozen solid.
Silm has arrived from the south.

) CW>
Nacs says 'bob'
Nacs bleeds from open wounds.

) CW>sa they 3 now
comm snorts 'they 3 now'
Ok.

) CW>
Silm toriseb 'kus need moobid'

) CW>
Silm begins some strange incantations...

) CW>sa get rahh?
comm snorts 'get rahh?'
Ok.

) CW>
Silm utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

) CW>
Nacs says 'getting rahh'

) CW>whe
Players in your zone
--------------------
Nazgum               - The Small Stream
Silm                 - The Small Stream
Rahh                 - The Redhorn Pass
Nacs                 - The Small Stream

) CW>
Nacs says 'cure me?'

) CW>
Silm begins some strange incantations...
Nacs leaves west.
You follow Nacs.
A Small Stream
Silm has arrived from the east.

) CW>
Silm begins some strange incantations...

) CW>
Nacs giggles.

) CW>
Nacs has  79/424 hp, 12/56 mana, 143/153 mp'
*Rawr the Dwarf* has arrived from the east.
*Nebukadnezar the Dwarf* has arrived from the east.
*Glaran the Dwarf* has arrived from the east.

! CW>
Rahh has arrived from the west.
A hungry warg has arrived from the west.

! CW>
*Nebukadnezar the Dwarf* says '60 moves'

! CW>
*Rawr the Dwarf* smites Nacs' right leg extremely hard and shatters it.
Nacs strongly pounds *Rawr the Dwarf*'s right leg and tickles it.

! CW>
Silm utters the words 'qfzahz yaae'
Silm magically creates a mushroom.
A magic mushroom suddenly appears.

! CW>
Nacs panics, and attempts to flee.
Nacs leaves east.

! CW>
Silm eats a magic mushroom.

! CW>
*Nebukadnezar the Dwarf* pounds your body and tickles it.
*Nebukadnezar the Dwarf* swiftly dodges your attempt to pierce him.

! CW HP:Fine *Nebukadnezar the Dwarf*:Healthy>u

Rahh begins some strange incantations...

! CW HP:Fine *Nebukadnezar the Dwarf*:Healthy>f
No way! You are fighting for your life!

! CW HP:Fine *Nebukadnezar the Dwarf*:Healthy>
You feel weaker.
You flee head over heels.
The Small Stream
Exits: east, south, west, up.

) CW HP:Fine>wim
Nacs has arrived from the east.
cha mood wim
Ok.

) CW HP:Fine>sneak

Silm has arrived from the west.
*Rawr the Dwarf* has arrived from the west.
*Nebukadnezar the Dwarf* has arrived from the west.
*Glaran the Dwarf* has arrived from the west.

! CW HP:Fine>
*Rawr the Dwarf* approaches Nacs, trying to smite him.
Ok, you'll try to move silently for a while.
*Nebukadnezar the Dwarf* quickly approaches, trying to pound you.
*Glaran the Dwarf* pounds Nacs' left foot extremely hard and shatters it.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Healthy>f

*Nebukadnezar the Dwarf* swiftly dodges your attempt to pierce him.
Nacs leaves west.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Healthy>w
You flee head over heels.
A Small Stream
Rahh is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west, up.

) CSW HP:Fine>A Small Stream
Exits: east, south, west, up.

) CSW HP:Fine>e
A Small Stream
Rahh is standing here.
A hungry warg stands here, sniffing around for flesh.
Silm is standing here.
*Glaran the Dwarf* is standing here.
*Rawr the Dwarf* is standing here.
*Nebukadnezar the Dwarf* is standing here.
Exits: east, south, west, up.

! CSW HP:Fine>
Rahh begins some strange incantations...

! CSW HP:Fine>
*Rawr the Dwarf* leaves west.
*Nebukadnezar the Dwarf* leaves west.
*Glaran the Dwarf* leaves west.

) CSW HP:Fine>w
A Small Stream
*Rawr the Dwarf* is standing here.
*Nebukadnezar the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: east, south, west, up.

! CSW HP:Fine>
*Rawr the Dwarf* leaves east.
*Nebukadnezar the Dwarf* leaves east.
*Glaran the Dwarf* leaves east.

) CSW HP:Fine>
Nacs narrates 'fuck fuck'

) CSW HP:Fine>u
A Ridge by the Water
Exits: north, east, west, down.
The ground is frozen solid.

) CSW HP:Fine>
Nacs narrates '20 hps'

) CSW HP:Fine>t nacs what we doing? :P
whe
Ok.

) CSW HP:Fine>Players in your zone
--------------------
Nazgum               - A Ridge by the Water
Silm                 - A Vicious Rock Outcropping
Rahh                 - A Small Stream

) CSW HP:Fine>inv
You are carrying:
a mighty dwarven axe (brand new); some sort of liquid is smeared on it
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone
a stone

) CSW HP:Fine>equip
You are using:
<wielded>            a black runed dagger (brand new); some sort of liquid is smeared on it
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

) CSW HP:Fine>
Nacs tells you 'i am trying to run?'   ### hehe nacs rocks

) CSW HP:Fine>open backpack
look in backpack
close backpack
Ok.

) CSW HP:Fine>backpack (used) : 
five flasks of orkish draught
sixteen handfuls of narrow leaves
a pair of snowshoes (brand new)
two piles of inkberries
eleven piles of short, black fur
twenty-two short, moist tails
eighteen vials of preserved blood
a sable pouch

) CSW HP:Fine>Ok.

) CSW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - A Ridge by the Water
Silm                 - A Vicious Rock Outcropping
Rahh                 - A Small Stream

) CSW>
Nacs narrates 'meet in redhorn pass!'

) CSW>d
A Small Stream
Exits: east, south, west, up.
The water is frozen solid.

) CSW>w
A Small Stream
Exits: east, south, west, up.

) CSW>w
A Mountain Face
Exits: north, east, west, down.
The ground is frozen solid.

) CSW>w
A Mountain Face
Exits: north, east, west, down.

) CSW>w
A Mountain Face
Exits: east, up, down.

) CSW>d
The Redhorn Pass
Exits: east, south, up.

) CSW>
It starts to rain.

) CSW>whe
Players in your zone
--------------------
Nazgum               - The Redhorn Pass
Silm                 - The Naragul
Rahh                 - Bend in the Pass
Nacs                 - The Redhorn Pass

) CSW>s

Nacs has arrived from the east.

) CSW>The Redhorn Pass
Exits: north, south, west.

) CSW>
Nacs has arrived from the north.

) CSW>
Nacs leaves west.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.

) CSW>sneak
open backpack
get shoes backpack
rem boots
put boots backpack
close backpack
wear shoes
Nacs leaves south.
You follow Nacs.
You were not able to keep your concentration while moving.
The Redhorn Pass
There is a lot of snow on the ground.

) CSW>Ok.

) CSW>You get a pair of snowshoes from a leather backpack.

) CSW>You stop using a black pair of padded boots.

) CSW>You put a black pair of padded boots in a leather backpack.

) CSW>Ok.

) CSW>You wear a pair of snowshoes on your feet.

) CSW>l
The Redhorn Pass
There is a lot of snow on the ground.
Nacs is standing here.

) CSW>ex
North - The Redhorn Pass
South - The Redhorn Pass

) CSW>l
The Redhorn Pass
There is a lot of snow on the ground.
Nacs is standing here.

) CSW>
A mountain ibex has arrived from the south.
A mountain ibex has arrived from the south.
A mountain ibex has arrived from the south.
A mountain ibex has arrived from the south.

) CSW>sa we gonna make it through this? :p

Silm narrates 'i'm at start'

) CSW>comm snorts 'we gonna make it through this? :p'
Ok.

) CSW>
Nacs leaves south.
You follow Nacs.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.

) CSW>eq
You are using:
<wielded>            a black runed dagger (brand new); some sort of liquid is smeared on it
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

) CSW>
Nacs leaves west.
You follow Nacs.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Opening your way through the deep snow quickly depletes your strength.

) CSW>
Almarian tells you '8)'

) CSW>
Rahh has arrived from the east.
A hungry warg has arrived from the east.

) CSW>l

Nacs leaves north.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
Rahh has arrived from the south.
A hungry warg has arrived from the south.
Opening your way through the deep snow quickly depletes your strength.

) CSW>The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
Nacs is standing here.
Rahh is standing here.
A hungry warg stands here, sniffing around for flesh.

) CSW>sneak

Rahh begins some strange incantations...

) CSW>Nacs has  39/424 hp, 9/56 mana, 45/151 mp'

You stop sneaking.

) CW>
Rahh utters the words 'judicandus gzfuajg'
Rahh's spell backfires, and he squeals in surprise!

) CW>
Rahh begins some strange incantations...

) CW>
Baltarkil narrates 'noble elf in dunland playing at Lowbiewhack'

) CW>e

Rahh utters the words 'judicandus gzfuajg'

) CW>Alas, you cannot go that way...

) CW>
Rahh begins some strange incantations...

) CW>ex
North - The Redhorn Pass
South - The Redhorn Pass

) CW>
Rahh utters the words 'judicandus gzfuajg'

) CW>
Rahh begins some strange incantations...

) CW>inv
You are carrying:
a mighty dwarven axe (brand new); some sort of liquid is smeared on it
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone
a stone

) CW>equip

Rahh utters the words 'judicandus gzfuajg'

) CW>You are using:
<wielded>            a black runed dagger (brand new); some sort of liquid is smeared on it
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

) CW>
Nacs leaves north.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Rahh has arrived from the south.
A hungry warg has arrived from the south.
Opening your way through the deep snow quickly depletes your strength.

) CW>
Nacs leaves west.
You follow Nacs.
Bridge in the Pass
There is a lot of snow on the ground.
Rahh has arrived from the east.
A hungry warg has arrived from the east.
Opening your way through the deep snow quickly depletes your strength.

) CW>
Rahh has  267/304 hp, 10/113 mana, 51/126 mp

) CW>
Nacs leaves west.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
Rahh has arrived from the east.
A hungry warg has arrived from the east.
Opening your way through the deep snow quickly depletes your strength.

) CW>
Nacs nods solemnly.

) CW>
Nacs leaves south.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
Rahh has arrived from the north.
A hungry warg has arrived from the north.
Opening your way through the deep snow quickly depletes your strength.

) CW>
Nacs leaves east.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
Rahh has arrived from the west.
A hungry warg has arrived from the west.
Opening your way through the deep snow quickly depletes your strength.

) CW>l
The Redhorn Pass
There is a lot of snow on the ground.
Nacs is standing here.
Rahh is standing here.
A hungry warg stands here, sniffing around for flesh.

) CW>
Nacs sits down and rests.

) CW>
Nacs stops resting, and clambers on his feet.

) CW>
Nacs leaves south.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
Rahh has arrived from the north.
A hungry warg has arrived from the north.
Opening your way through the deep snow quickly depletes your strength.

) CW>
Nacs sits down and rests.

) CW>
Rahh sits down and rests.

) CW>ex
North - The Redhorn Pass
West  - The Redhorn Pass

) CW>
You feel bolder.

) CW>
Nacs stops resting, and clambers on his feet.

) CW>
Nacs leaves west.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

) CW>
Nacs sits down and rests.

) CW>
Rahh has arrived from the east.
A hungry warg has arrived from the east.

) CW>
Nacs stops resting, and clambers on his feet.
Rahh sits down and rests.

) CW>
Nacs leaves west.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.

) CW>
Nacs sits down and rests.

) CW>
Nacs stops resting, and clambers on his feet.

) CW>
Rahh has arrived from the east.
A hungry warg has arrived from the east.
Nacs leaves north.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
Rahh has arrived from the south.
A hungry warg has arrived from the south.

) CW>
Nacs leaves west.
You follow Nacs.
The Redhorn Pass
There is a lot of snow on the ground.
A cockroach is scuttling across the floor carrying some debris.
Rahh has arrived from the east.
A hungry warg has arrived from the east.
A cockroach panics, and attempts to flee.
A cockroach leaves east.

) CW>
Nacs opens the looserocks.

) CW>
Nacs leaves north.
You follow Nacs.
Mountain Trail
There is a lot of snow on the ground.
A hungry warg stands here, sniffing around for flesh.
Rahh has arrived from the south.
A hungry warg has arrived from the south.

) CW>
Lightning starts to show in the sky.
Nacs bleeds from open wounds.

) CW>
Nacs calls for the rockface to be opened.

) CW>sa silm ok?

You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed rockface.
You hear a *click* in a lock.
The rockface is opened from the other side.

) CW>comm snorts 'silm ok?'
Ok.

) CW>
Nacs leaves east.
You follow Nacs.
A Cave Entrance
An orc-guard from Dol Guldur is on patrol here.
An orc-guard from Dol Guldur is on patrol here.
Gumak the Uruk-hai stands here, glaring at the gate.
You don't see any more snow here.
Rahh has arrived from the west.
A hungry warg has arrived from the west.

o CW>
Nacs lies down and falls asleep.

o CW>
Gumak the Uruk-hai closes the stonedoor.
Gumak the Uruk-hai locks the stonedoor.

o CW>
Nacs whispers his last words 'nod'

o CW>whe
Players in your zone
--------------------
Nazgum               - A Cave Entrance
Rahh                 - A Cave Entrance
Nacs                 - A Cave Entrance

o CW>r
You sit down and rest your tired bones.

o CW>inv
You are carrying:
a mighty dwarven axe (brand new); some sort of liquid is smeared on it
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone
a stone

o CW>equip
You are using:
<wielded>            a black runed dagger (brand new); some sort of liquid is smeared on it
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CW>
Rahh gets a pair of iron-shod boots from a leather backpack.

o CW>
Rahh stops using a pair of snowshoes.

o CW>l nacs

Rahh puts his feet in a pair of iron-shod boots.

o CW>Rahh puts a pair of snowshoes in a leather backpack.
Nacs is a young male Orc.
Nacs The Berserker of Minas Morgul looks pretty hurt.

o CW>
Rahh sits down and rests.

o CW>exa nacs
Nacs is a young male Orc.
Nacs The Berserker of Minas Morgul looks pretty hurt.
Nacs The Berserker of Minas Morgul seems to have:
       A deep wound at the left foot,
       A deep wound at the right foot,
       A deep wound at the body,
       A light wound at the right hand,
       A deep wound at the right arm.
Nacs The Berserker of Minas Morgul is using: 
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     an azure ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a small pouch

You attempt to peek at the inventory:
a pair of iron-shod boots (used)
a large piece of smoked meat
a pair of smooth, black boots

o CW>wake nacs
You wake him up.

o CW>
Nacs clambers on his feet.

o CW>get garnet-ring sable
You get a jewelled ring from a sable pouch.
Nacs says 'yes?'

o CW>give ring nacs
Ok.

o CW>
Nacs puts a jewelled ring on his finger with delicacy.

o CW>t nacs use 3 times then give back
Ok.

o CW>
Some very close noise can be heard from the north.

o CW>exa nacs
Nacs is a young male Orc.
Nacs The Berserker of Minas Morgul has some big nasty scratches.
Nacs The Berserker of Minas Morgul seems to have:
       A deep wound at the body,
       A light wound at the right hand.
Nacs The Berserker of Minas Morgul is using: 
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an azure ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a small pouch

You attempt to peek at the inventory:
a pair of iron-shod boots (used)
a large piece of smoked meat
a pair of smooth, black boots

o CW>
Nacs stops using a jewelled ring.

o CW>
Nacs gives you a jewelled ring.

o CW>lick
You lick your mouth and smile.

o CW>put ring sable
r
You put a jewelled ring in a sable pouch.

o CW>
You are already resting.

o CW>
Nacs begins some strange incantations...

o CW>
Nacs utters the words 'judicandus dies'

o CW>
Nacs sits down and rests.

o CW>
Nacs bleeds from open wounds.

o CW>
Rahh stops resting, and clambers on his feet.

o CW>
Rahh leaves north.
A hungry warg leaves north.

o CW>where
Players in your zone
--------------------
Nazgum               - A Cave Entrance
Rahh                 - High Cavehall
Nacs                 - A Cave Entrance

o CW>
You hear rolling thunder.

o CW>
Nacs says 'got first aid ;P?'

o CW>look
A Cave Entrance
An orc-guard from Dol Guldur is on patrol here.
An orc-guard from Dol Guldur is on patrol here.
Gumak the Uruk-hai stands here, glaring at the gate.
Nacs is resting here.

o CW>stat
OB: 91%, DB: -6%, PB: 95%, Armour: 23%. Wimpy: 300. Mood: wimpy.
Needed: 1,872,818 xp, 0 tp. Gold: 116. Alert: normal.
Affected by:
- novoid
- breath of briskness

o CW>shake

Nacs says 'i forgot to prac'
Your legs feel heavier.

o CW>
You shake your head.

o CW>sa i just rely on the ring :p

Nacs says 'fucking crazy dam they did'

### So we regen in sage, and decide we wanted to fight them again in moria, and well
Silm was still trapped over there with gate into moria blocked, so we head back over
to there ###

* CW HP:Fine>
Nacs leaves west.
You follow Nacs.
Threshold of Moria

* CW HP:Fine>
Nacs leaves up.
You follow Nacs.
The Great Gates
A colourful butterfly is fluttering around here.
A robin is here, carrying small pieces of wood to its nest.

* CW HP:Fine>
Nacs leaves west.
You follow Nacs.
Hall of the Eastern Gate
*an Elf* is standing here.
*an Elf* is standing here trying to close the greatgates.
The ground no longer feels frosty.

! CW HP:Fine>ke

*an Elf* swiftly dodges Nacs' attempt to pound him.
*an Elf* tries to pierce Nacs, but he parries successfully.

! CW HP:Fine>
! CW HP:Fine>
k *elf*
Alas! You failed to reach him through the melee.
*an Elf* gives up his attempt to close the greatgates.
The greatgates stops moving.

! CW HP:Fine>
*an Elf* says 'Rawr did'

! CW HP:Fine>
*an Elf* leaves east.

! CW HP:Fine>l e
A great bronze double gate, now green from long ages of weathering, hangs
across the passage. Its lace-like metalwork depicts the symbols of Dwarven
prosperity - the star, the anvil and hammer, the axe. Through its gaps
breathes cooler, fresher air.
The greatgates is open.

! CW HP:Fine>oe w
open exit w
That's impossible, I'm afraid.
Nacs swiftly dodges *an Elf*'s attempt to pierce him.

! CW HP:Fine>l
Hall of the Eastern Gate
*an Elf* is here, fighting Nacs.
Nacs is here, fighting *an Elf*.
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

o CW HP:Fine>
Nacs leaves east.
You follow Nacs.
The Great Gates
A colourful butterfly is fluttering around here.
A robin is here, carrying small pieces of wood to its nest.
*an Elf* is standing here.
It suddenly starts to rain.

* CW HP:Fine>
*an Elf* leaves west.

* CW HP:Fine>
Nacs leaves west.
You follow Nacs.
Hall of the Eastern Gate
*an Elf* is standing here.
The ground no longer feels frosty.

! CW HP:Fine>
Nacs barely pounds *an Elf*'s body and tickles it.
Nacs swiftly dodges *an Elf*'s attempt to pierce him.

! CW HP:Fine>ce
close exit
With effort, you try to push the great gates shut.

*an Elf* fails to pierce Nacs.

*an Elf* begins some strange incantations...

Nacs sends *an Elf* sprawling with a powerful bash.

Nacs tries to pound *an Elf*, but he parries successfully.

As you give the last push, the great gates swing shut.

! CW>
Nacs strongly pounds *an Elf*'s right foot.

! CW>agg
kill *elf*
cha mood agg
Ok.

! CW>kill *elf*
You barely pierce *an Elf*'s head and tickle it.

! CW *an Elf*:Fine Nacs:Fine>
You're already fighting!

! CW *an Elf*:Fine Nacs:Fine>
*an Elf* seems to have recovered his senses.

! CW *an Elf*:Fine Nacs:Fine>
*an Elf* panics, but can't stop fighting to flee.

! CW *an Elf*:Fine Nacs:Fine>
The greatgates starts to open from the other side.
Nacs swiftly dodges *an Elf*'s attempt to pierce him.

! CW *an Elf*:Fine Nacs:Fine>
You pierce *an Elf*'s left foot and tickle it.
*an Elf* panics, and attempts to flee.

! CW *an Elf*:Fine Nacs:Fine>draw axe
You sheathe a black runed dagger into a weapon sheath.
You confidently wield a mighty dwarven axe, looking very evil-minded.

! CW *an Elf*:Fine Nacs:Fine>
As *an Elf* pushes at the great gates, slowly they start swinging open.

! CW *an Elf*:Fine Nacs:Fine>
*an Elf* panics, and attempts to flee.

! CW *an Elf*:Fine Nacs:Fine>
You barely cleave *an Elf*'s body and tickle it.

! CW *an Elf*:Fine Nacs:Fine>l

Nacs sends *an Elf* sprawling with a powerful bash.
The greatgates stops moving.

! CW *an Elf*:Fine Nacs:Fine>
Hall of the Eastern Gate
*an Elf* is sitting here.
Nacs is here, fighting *an Elf*.

! CW *an Elf*:Fine Nacs:Fine>kill *elf*
You're already fighting!

! CW *an Elf*:Fine Nacs:Fine>
Nacs pounds *an Elf*'s left foot very hard.

! CW *an Elf*:Fine Nacs:Fine>kill *elf*
You're already fighting!

! CW *an Elf*:Fine Nacs:Fine>
Nacs panics, and attempts to flee.
Nacs leaves north.

! CW *an Elf*:Fine>
Nacs has arrived from the north.

! CW *an Elf*:Fine>kill *elf*
You're already fighting!

! CW *an Elf*:Fine>
You lightly cleave *an Elf*'s head and tickle it.

! CW *an Elf*:Fine>kill *elf*

*an Elf* seems to have recovered his senses.
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CW>They aren't here.

o CW>kill *elf*
They aren't here.

o CW>
Nacs leaves north.
You follow Nacs.
Chamber of the Eastern Guard
*an Elf* is standing here trying to concentrate.

! CW>agg

Nacs strongly pounds *an Elf*'s left foot.
*an Elf* utters the word 'zabrahpdjatz'
*an Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
*an Elf* tries to pierce Nacs, but he parries successfully.

! CW HP:Fine *an Elf*:Hurt Nacs:Fine>cha mood agg
Ok.
You flee head over heels.
Hall of the Eastern Gate
Exits: north, [east], [west].

o CW HP:Fine>kill *elf*
They aren't here.

o CW HP:Fine>
The greatgates starts to open from the other side.

o CW HP:Fine>n
Chamber of the Eastern Guard
*an Elf* is here, fighting Nacs.
Nacs is here, fighting *an Elf*.
Exits: south.

! CW HP:Fine>s
Hall of the Eastern Gate
Exits: north, [east], [west].

o CW HP:Fine>e
The greatgates seems to be closed.

o CW HP:Fine>
The earth trembles and shivers.

o CW HP:Fine>n
Chamber of the Eastern Guard
*an Elf* is here, fighting Nacs.
Nacs is here, fighting *an Elf*.
Exits: south.

! CW HP:Fine>s
Hall of the Eastern Gate
Exits: north, [east], [west].

o CW HP:Fine>
The greatgates stops moving.

o CW HP:Fine>
*an Elf* has arrived from the north.

! CW HP:Fine>kill *elf*
Nacs has arrived from the north.
You are too afraid.

! CW HP:Fine>
Nacs approaches *an Elf*, trying to pound him.
*an Elf* tries to pierce Nacs, but he parries successfully.

! CW HP:Fine>kill *elf*
n
You are too afraid.
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CW HP:Fine>
Chamber of the Eastern Guard
*an Elf* is standing here.
Exits: south.

! CW HP:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o CW HP:Fine>
Nacs has arrived from the south.

o CW HP:Fine>
Nacs leaves south.
You follow Nacs.
Hall of the Eastern Gate
*an Elf* is standing here.

! CW HP:Fine>cha wim 200

Nacs approaches *an Elf*, trying to pound him.

! CW HP:Fine>s
Wimpy set to: 200
*an Elf* panics, but can't stop fighting to flee.

! CW HP:Fine>kill *elf*
Alas, you cannot go that way...

! CW HP:Fine>
*an Elf* swiftly dodges your attempt to cleave him.

! CW HP:Fine *an Elf*:Wounded Nacs:Hurt>
Nacs pounds *an Elf*'s right arm extremely hard and shatters it.

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>kill *elf*

*an Elf* panics, and attempts to flee.
*an Elf* tries to pierce Nacs, but he parries successfully.

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>
As *an Elf* pushes at the great gates, slowly they start swinging open.

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>kill *elf*
You're already fighting!

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>
The greatgates starts to open from the other side.

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>
*an Elf* panics, and attempts to flee.

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>kill *elf*
You're already fighting!

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>
You're already fighting!

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CW HP:Fine>
The greatgates stops moving.

o CW HP:Fine>kill *elf*

Nacs leaves north.
You follow Nacs.
Chamber of the Eastern Guard
*an Elf* is standing here.

! CW HP:Fine>
Nacs approaches *an Elf*, trying to pound him.

! CW HP:Fine>kill *elf*
You approach *an Elf*, trying to cleave him.

! CW HP:Fine *an Elf*:Bad Nacs:Hurt>
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o CW HP:Fine>kill *elf*

Nacs leaves south.
You follow Nacs.
Hall of the Eastern Gate
*an Elf* is standing here.

! CW HP:Fine>kill *elf*
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
They aren't here.

o CW HP:Fine>They aren't here.

o CW HP:Fine>kill *elf*

Nacs leaves north.
You follow Nacs.
Chamber of the Eastern Guard
*an Elf* is standing here.

! CW HP:Fine>
! CW HP:Fine>
Nacs pounds *an Elf*'s left arm extremely hard and shatters it.
*an Elf* is incapacitated and will slowly die, if not aided.
Alas! You failed to reach him through the melee.

kill *elf*

! CW HP:Fine>kill *elf*
You cleave *an Elf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf*.

o CW HP:Fine>They aren't here.

o CW HP:Fine>exa corpse
corpse (here) : 
a fortune in gold
a water skin
a stone
a sable pouch
a plain leather belt
a double edged eket (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (brand new)
a reinforced oak staff
a pair of ring mail sleeves (brand new)
a pair of ring mail gloves (brand new)
a pair of smooth, black boots
a pair of ring mail leggings (used)
a blood-encrusted helm (brand new)
a blood-encrusted breastplate (brand new)
a ring
a small plant, with long leaves
a small plant, with long leaves
a small stone key

o CW HP:Fine>s
Hall of the Eastern Gate
Exits: north, [east], [west].

o CW HP:Fine>
Nacs has arrived from the north.

o CW HP:Fine>
Nacs sits down and rests.

o CW HP:Fine>
Nacs says 'w is blocked'

o CW HP:Fine>gig

The greatgates starts to open from the other side.

o CW HP:Fine>
You giggle.

o CW HP:Fine>nod
You nod solemnly.

o CW HP:Fine>
The exit east seems to blur for a while.

o CW HP:Fine>
The greatgates stops moving.

o CW HP:Fine>l e
A great bronze double gate, now green from long ages of weathering, hangs
across the passage. Its lace-like metalwork depicts the symbols of Dwarven
prosperity - the star, the anvil and hammer, the axe. Through its gaps
breathes cooler, fresher air.
The greatgates is closed.

o CW HP:Fine>open greatgates
That's impossible, I'm afraid.

o CW HP:Fine>sa ugh :p
whe
comm snorts 'ugh :p'
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Hall of the Eastern Gate
Nacs                 - Hall of the Eastern Gate

o CW HP:Fine>sneak
Ok, you'll try to move silently for a while.

o CSW HP:Fine>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CSW HP:Fine>wim
dra
cha mood wim
Ok.

o CSW HP:Fine>
You remove a mighty dwarven axe.
You masterfully draw a black runed dagger, looking very evil-minded.

o CSW HP:Fine>n
back shadow
Chamber of the Eastern Guard
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: south.

o CSW HP:Fine>
You begin to move silently to the back of your victim...

A shadow makes a strange sound but is suddenly very silent, as you place a black runed dagger
in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow disappears into nothing.

o CSW HP:Fine>info XPCOUNTER: %x %t %X %T.
XPCOUNTER: 71229217 701394 1770783 0.

o CSW HP:Fine>gc
get all.coins all.corpse
You get a fortune in gold from the corpse of *an Elf*.
There was 122 gold coins, 9 silver pennies, and 66 copper pennies.

o CSW HP:Fine>get sable corpse
You get a sable pouch from the corpse of *an Elf*.

o CSW HP:Fine>exa corpse
corpse (here) : 
a water skin
a stone
a plain leather belt
a double edged eket (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (brand new)
a reinforced oak staff
a pair of ring mail sleeves (brand new)
a pair of ring mail gloves (brand new)
a pair of smooth, black boots
a pair of ring mail leggings (used)
a blood-encrusted helm (brand new)
a blood-encrusted breastplate (brand new)
a ring
a small plant, with long leaves
a small plant, with long leaves
a small stone key

o CSW HP:Fine>get pack corpse
You get a leather backpack from the corpse of *an Elf*.

o CSW HP:Fine>get keyring corpse
You get a keyring with a key and a set of lock picks from the corpse of *an Elf*.

o CSW HP:Fine>get key corpse
You get a small stone key from the corpse of *an Elf*.

o CSW HP:Fine>s

Melinda tells you 'now that was scary!'

o CSW HP:Fine>
Hall of the Eastern Gate
Nacs is resting here.
Exits: north, [east], [west].

o CSW HP:Fine>t melinda come moria!
inv
Ok.

o CSW HP:Fine>
You are carrying:
a small stone key
a keyring with a key and a set of lock picks
a leather backpack
a sable pouch
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone

o CSW HP:Fine>l in 2.pack
backpack (carried) : 
a coach ticket
an elven hunting-spear (brand new)
a lembas wafer
a receipt for a white chain mail jerkin
a red rose with leaves and thorny stem
a stone
a wooden pipe

o CSW HP:Fine>drop pack
You drop the backpack.

o CSW HP:Fine>
Melinda tells you 'whats there?'

o CSW HP:Fine>
The exit west blurs for a while.

o CSW HP:Fine>t melinda pukes
Ok.

o CSW HP:Fine>l w

Nacs stops resting, and clambers on his feet.

o CSW HP:Fine>The gate is closed.

o CSW HP:Fine>
Nacs opens the gate.

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
First Hall of Moria
There is a water skin lying on the ground.
Melinda tells you 'gig'

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
First Hall of Moria
A large arrow lies on the ground.

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
First Hall of Moria

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Broad Stair
A large arrow lies on the ground.

o CSW HP:Fine>
Nacs opens the greatdoor.

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
A Great Hall

o CSW HP:Fine>
Melinda tells you 'ok soon'

o CSW HP:Fine>inv
You are carrying:
a small stone key
a keyring with a key and a set of lock picks
a sable pouch
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone

o CSW HP:Fine>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CSW HP:Fine>
Melinda tells you 'i thought u saw my narrs'

o CSW HP:Fine>l in 2.keyring
keyring (carried) : 
a Tharbad gate key
a strange set of lock picks

o CSW HP:Fine>
Melinda tells you 'and thats why u told me hi :>'

o CSW HP:Fine>rem keyring
You stop using a keyring with a set of lock picks.

o CSW HP:Fine>
Nacs closes the greatdoor.

o CSW HP:Fine>wear 2.keyring
You wear a keyring with a key and a set of lock picks on your right wrist.

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Durin's Bridge

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
A Great Hall

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
A Great Hall

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Durin's Way

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Durin's Way

o CSW HP:Fine>drop keyring
Nacs leaves west.
You follow Nacs.
You were not able to keep your concentration while moving.
The Central Gathering Hall
A large arrow lies on the ground.
The corpse of a darkened orc is lying here.
A huge water-drake is coiled here.
A water-drake lightly hits Nacs' body and tickles it.
Nacs tries to pound a water-drake, but it parries successfully.

o CSW HP:Fine>inv
You hear some close noise from the south.

You are carrying:
a keyring with a set of lock picks
a small stone key
a sable pouch
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone

o CSW HP:Fine>
Nacs panics, and attempts to flee.
Nacs leaves west.

o CSW HP:Fine>w
Durin's Way
A large arrow lies on the ground.
Exits: (north), east, (south), west.

o CSW HP:Fine>
You hear some very far noise from the east.

o CSW HP:Fine>w

Nacs has arrived from the north.

o CSW HP:Fine>
Durin's Way
Exits: east, south, west.

o CSW HP:Fine>w
Mustering Stairs
You see three war arrows on the ground.
Exits: (north), east, (south), west, up, down.

o CSW HP:Fine>
Melinda tells you 'i dont even have ruby atm i wait til smrt logs in a sec'



o CSW HP:Fine>
Some very close noise can be heard from below.

o CSW HP:Fine>
Nacs has arrived from the east.

o CSW HP:Fine>inv
You are carrying:
a keyring with a set of lock picks
a small stone key
a sable pouch
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone

o CSW HP:Fine>
Melinda tells you 'died last time i played :p'

o CSW HP:Fine>
Nacs leaves up.
You follow Nacs.
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
A black-skinned troll tries to hit Nacs, but he parries successfully.
Nacs pounds a black-skinned troll's right arm extremely hard and tickles it.

o CSW HP:Fine>l in 2.sable
pouch (carried) : 
Nothing.
Nacs panics, and attempts to flee.
Nacs leaves west.

o CSW HP:Fine>u
Mustering Stairs
Exits: [west], down.

o CSW HP:Fine>
Nacs has arrived from below.

o CSW HP:Fine>
You hear some apparently close noise from below.

o CSW HP:Fine>
Nacs opens the sturdydoor.

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
The Western Hall

o CSW HP:Fine>oe
Nacs closes the sturdydoor.
open exit

Nacs leaves south.
You follow Nacs.
You were not able to keep your concentration while moving.
The Western Hall

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Mahal's Way

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Mahal's Way

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Durin's Chimney

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Durin's Chimney

o CSW HP:Fine>
Nacs leaves west.
You follow Nacs.
Vault of Glory

o CSW HP:Fine>sneak
l
You stop sneaking.

o CW HP:Fine>
Vault of Glory
Nacs is standing here.

o CW HP:Fine>inv
equip
You are carrying:
a keyring with a set of lock picks
a small stone key
a sable pouch
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a smoked piece of meat
a stone

o CW HP:Fine>
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CW HP:Fine>
Nacs says 'where is lore stairs'
Melinda tells you 'pukes brolg btw'

o CW HP:Fine>
Nacs doesn't want you to follow him.
You stop following Nacs.

o CW HP:Fine>
Melinda tells you 'so u know, that maybe more come s'

o CW HP:Fine>
Nacs starts following you.

o CW HP:Fine>sa what's lore stairs?
comm snorts 'what's lore stairs?'

Ok.

o CW HP:Fine>
Nacs says 'he some lore stairs'

o CW HP:Fine>sa what's there
whe
comm snorts 'what's there'

Ok.

o CW HP:Fine>w
Players in your zone
--------------------
Nazgum               - Vault of Glory
Silm                 - Vault of the Maker
Nacs                 - Vault of Glory

o CW HP:Fine>w
Mahal's Way
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>
Mahal's Way
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>
Nacs says 'ask him'

o CW HP:Fine>
Nacs says 'silm'

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Mahal's Way
Silm                 - Lore Stairs
Nacs                 - Mahal's Way

o CW HP:Fine>sa k we brt
w
comm snorts 'k we brt'
Ok.

o CW HP:Fine>w
Mahal's Way
Exits: east, west.
Nacs has arrived from the east.
Some very far noise can be heard from the west.

o CW HP:Fine>
A Ceremonial Hall
The corpse of a white rat is lying here.
The corpse of a white rat is lying here.
The corpse of a white rat is lying here.
Exits: east, west, up, down.
Nacs has arrived from the east.

o CW HP:Fine>u
Stair Chamber
Exits: north, south, down.
Nacs has arrived from below.

o CW HP:Fine>n
e
Narvi's Smelting Hall
Exits: north, east, south.
Nacs has arrived from the south.

o CW HP:Fine>e
Azaghal's Way
Exits: south, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Alas, you cannot go that way...

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>s
e
Azaghal's Way
Exits: north, east.
Nacs has arrived from the north.

o CW HP:Fine>e
e
Azaghal's Way
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Durin's Chimney
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
e
Durin's Chimney
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: north, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Alas, you cannot go that way...

o CW HP:Fine>e
Alas, you cannot go that way...

o CW HP:Fine>n
Alas, you cannot go that way...

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>e
e
Alas, you cannot go that way...

o CW HP:Fine>e
Azaghal's Way
Exits: north, east, south.
Nacs has arrived from the south.

o CW HP:Fine>e
Azaghal's Way
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
e
Azaghal's Way
Exits: =east=, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
The corpse of a large bat is lying here.
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: =east=, =south=, =west=.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: =east=, =west=.
Nacs has arrived from the west.

o CW HP:Fine>e
e
Azaghal's Way
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: =east=, =west=.
Nacs has arrived from the west.

o CW HP:Fine>e
Azaghal's Way
Exits: =east=, =west=.
Nacs has arrived from the west.

o CW HP:Fine>
Hall of Lore
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the west.

* CW HP:Fine>
Pool of Kheled-zaram
A small white fountain is here.
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the west.

* CW HP:Fine>
Hall of Lore
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the west.

* CW HP:Fine>
Lore Stairs
Exits: =west=, down.
Nacs has arrived from the west.

o CW HP:Fine>e
Alas, you cannot go that way...

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>d
Lore Stairs
Exits: [south], west, up.
Nacs has arrived from above.

o CW HP:Fine>w
Wide road
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>e
Lore Stairs
Exits: [south], west, up.
Nacs has arrived from the west.

o CW HP:Fine>whe
Melinda tells you 'how many moria'
Players in your zone
--------------------
Nazgum               - Lore Stairs
Nacs                 - Lore Stairs

o CW HP:Fine>t melinda 5ish, one dead
whe
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Lore Stairs
Nacs                 - Lore Stairs

o CW HP:Fine>t silm u moved :p
whe
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Lore Stairs
Nacs                 - Lore Stairs

o CW HP:Fine>t silm we lore stairs
Ok.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Lore Stairs
Nacs                 - Lore Stairs

o CW HP:Fine>u

Silm tells you 'i'm at lore staris'

o CW HP:Fine>
Lore Stairs
Exits: =west=, down.
Nacs has arrived from below.

o CW HP:Fine>d
Lore Stairs
Exits: [south], west, up.
Nacs has arrived from above.

o CW HP:Fine>w
w
Wide road
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>w
Watcher's Hall
Exits: east, west, up.
Nacs has arrived from the east.

o CW HP:Fine>
Wide road
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Wide road
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>
At a Nexus
A squat orkish female glares and spits curses at you.
Exits: north, east, south, west, up, down.
Nacs has arrived from the east.

o CW HP:Fine>e
e
e
Wide road
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>
Wide road
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Watcher's Hall
Exits: east, west, up.
Nacs has arrived from the west.

o CW HP:Fine>e
Wide road
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Lore Stairs
Exits: [south], west, up.
Nacs has arrived from the west.

o CW HP:Fine>e
Alas, you cannot go that way...

o CW HP:Fine>u
Alas, you cannot go that way...

o CW HP:Fine>
Lore Stairs
Exits: =west=, down.
Nacs has arrived from below.

o CW HP:Fine>w
n
Hall of Lore
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the east.

* CW HP:Fine>e
Hall of Lore
Exits: =south=, =west=.
You have found a large bat!
Nacs has arrived from the south.

* CW HP:Fine>
The last ray of light fades, and all is swallowed up in darkness.

o CW HP:Fine>Alas, you cannot go that way...
A large bat leaves its hiding place.
A large bat fails to hit you.
You pierce a large bat's right wing very hard and shatter it.

o CW HP:Fine a large bat:Fine>w
No way! You are fighting for your life!

o CW HP:Fine a large bat:Fine>
Nacs joins your fight.
Nacs pounds a large bat's body extremely hard and shatters it.
You pierce a large bat's body very hard and shatter it.

o CW HP:Fine a large bat:Bad>
You swiftly dodge a large bat's attempt to hit you.

o CW HP:Fine a large bat:Bad>
Nacs pounds a large bat's right wing extremely hard and shatters it.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a large bat's death cry.
A large bat is dead! R.I.P.

o CW HP:Fine>info XPCOUNTER: %x %t %X %T.
XPCOUNTER: 71229258 701394 1770742 0.

o CW HP:Fine>t silm ah must be other ones :p
w
Ok.

o CW HP:Fine>n
Hall of Lore
Exits: =north=, =east=, =south=, =west=.
Nacs has arrived from the east.

o CW HP:Fine>
Avenue of Balin
Exits: (east), =south=, =down=.
Nacs has arrived from the south.

o CW HP:Fine>
Nacs says 'bottom of ramp'

o CW HP:Fine>e
e
Chamber of Mazarbul
You see two piles of greater parts of a broken weapon on the ground.
On the ground, there are three smaller parts of a broken weapon.
A strange white skull lies on the floor looking at you.
A large arrow lies on the ground.
A wooden chest stands in the corner.
Exits: (east), (west).
Nacs has arrived from the west.

o CW HP:Fine>
Hidden Stairs
Exits: (west), down.
Nacs has arrived from the west.

o CW HP:Fine>d
d
d
Hidden Stairs
Exits: up, down.
Nacs has arrived from above.

o CW HP:Fine>d
Hidden Stairs
Exits: up, down.
Nacs has arrived from above.

o CW HP:Fine>
Rough Passage
The corpse of a darkened orc is lying here.
Exits: [east], south, up.
Nacs has arrived from above.

o CW HP:Fine>s
Alas, you cannot go that way...

o CW HP:Fine>d
Hidden Stairs
Exits: north, down.
Nacs has arrived from the north.

o CW HP:Fine>d
d
Hidden Stairs
Exits: up, down.
Nacs has arrived from above.

o CW HP:Fine>
Hidden Stairs
Exits: up, down.
Nacs has arrived from above.

o CW HP:Fine>
Shattered Chamber
Exits: east, up.
Nacs has arrived from above.

o CW HP:Fine>e
d
d
Crumbling Passage
Exits: west, down.
Nacs has arrived from the west.
Silm tells you 'nods'

o CW HP:Fine>d
Hidden Stair
Exits: up, down.
Nacs has arrived from above.

o CW HP:Fine>
Hidden Stair
Exits: up, down.
Nacs has arrived from above.

o CW HP:Fine>s
Foot of Stair
The corpse of Karcarak is lying here.
Exits: (south), west, up.
Nacs has arrived from above.

o CW HP:Fine>
A Passageway
Exits: (north), east, south.
Nacs has arrived from the north.

o CW HP:Fine>s
s
s
A Passageway
Exits: north, south.
Nacs has arrived from the north.

o CW HP:Fine>
A Passageway
Exits: north, south.
Nacs has arrived from the north.

o CW HP:Fine>
Before A Low Archway
Exits: north, south.
Nacs has arrived from the north.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Before A Low Archway
Nacs                 - Before A Low Archway

o CW HP:Fine>s
w
w
w
A Great Hall
Exits: north, east, west.
Nacs has arrived from the north.

o CW HP:Fine>
Durin's Way
Exits: east, west.
Nacs has arrived from the east.
You hear some apparently close noise from the west.

o CW HP:Fine>
Durin's Way
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>
The Central Gathering Hall
A large arrow lies on the ground.
The corpse of a darkened orc is lying here.
A huge water-drake is coiled here.
Exits: north, east, south, west, down.
Nacs has arrived from the east.

o CW HP:Fine>w

A water-drake tries to hit you, but your parry is successful.
You strongly pierce a water-drake's body and tickle it.

o CW HP:Fine a water-drake:Fine>No way! You are fighting for your life!

o CW HP:Fine a water-drake:Fine>
A water-drake swiftly dodges your attempt to pierce it.

o CW HP:Fine a water-drake:Fine>esc
You seek to escape...

A water-drake tries to hit you, but your parry is successful.

w
Some rather far noise can be heard from the south.

Some rather far noise can be heard from the north.

You successfully escaped the fight!

o CW HP:Fine>
Durin's Way
A large arrow lies on the ground.
Exits: (north), east, (south), west.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Durin's Way
Exits: east, south, west.
Nacs has arrived from the east.

o CW HP:Fine>u
Mustering Stairs
You see three war arrows on the ground.
Exits: (north), east, (south), west, up, down.
Nacs has arrived from the east.

o CW HP:Fine>u
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
Exits: (west), up, down.
Nacs has arrived from below.

o CW HP:Fine>
Mustering Stairs
Exits: [west], down.
Nacs has arrived from below.

o CW HP:Fine>whe

You hear some rather far noise from below.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Mustering Stairs
Silm                 - Vault of the Maker
Nacs                 - Mustering Stairs

o CW HP:Fine>
Nacs has lost his link.

o CW HP:Fine>
Some close noise can be heard from below.

o CW HP:Fine>
Some rather far noise can be heard from below.

o CW HP:Fine>
Nacs has reconnected.

o CW HP:Fine>d
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
Exits: (west), up, down.
Nacs has arrived from above.

o CW HP:Fine>oe
w
open exit
It's already open!

o CW HP:Fine>s
Troll Lair
A nasty troll female crouches here, with a feral look in her eyes.
A nasty troll female crouches here, with a feral look in her eyes.
Exits: north, (east), south.
Nacs has arrived from the east.

o CW HP:Fine>
Ancient Larder
Exits: north, east, south.
Nacs has arrived from the north.

o CW HP:Fine>e
e
e
Brewery
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>
Unused Hallway
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>
Intersection
Exits: north, east, south, west.
Nacs has arrived from the west.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Intersection
Silm                 - Vault of the Maker
Nacs                 - Intersection

o CW HP:Fine>w
w
w
Unused Hallway
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>
Brewery
Exits: east, west.
Nacs has arrived from the east.

o CW HP:Fine>
Ancient Larder
Exits: north, east, south.
Nacs has arrived from the east.

o CW HP:Fine>u
Alas, you cannot go that way...

o CW HP:Fine>n
e
u
Troll Lair
A nasty troll female crouches here, with a feral look in her eyes.
A nasty troll female crouches here, with a feral look in her eyes.
Exits: north, (east), south.
Nacs has arrived from the south.

o CW HP:Fine>
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
Exits: (west), up, down.
Nacs has arrived from the west.

o CW HP:Fine>w
Mustering Stairs
Exits: [west], down.
Nacs has arrived from below.

o CW HP:Fine>
*Rawr the Dwarf* has arrived from below.
*Glaran the Dwarf* has arrived from below.

! CW HP:Fine>The sturdydoor seems to be closed.
*Rawr the Dwarf* opens the sturdydoor.

! CW HP:Fine>open sturdydoor

*Rawr the Dwarf* leaves west.
*Glaran the Dwarf* leaves west.

o CW HP:Fine>w
It's already open!

o CW HP:Fine>s
The sturdydoor closes quietly.
The sturdydoor seems to be closed.

o CW HP:Fine>Alas, you cannot go that way...
Melinda tells you 'hah u rock:)'

o CW HP:Fine>open sturdydoor
w
s
Ok.

o CW HP:Fine>e
The Western Hall
Exits: north, (east), south.
Nacs has arrived from the east.

o CW HP:Fine>e
The Western Hall
Exits: north, east, south, west.
Nacs has arrived from the north.

o CW HP:Fine>e
Mahal's Way
*Rawr the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: east, west.
Nacs has arrived from the west.

! CW HP:Fine>e
Fallen Arch
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>
Mahal's Way
Exits: east, west.
Nacs has arrived from the west.

o CW HP:Fine>e
Vault of the Maker
Silm is standing here.
Exits: east, [south], west.
Nacs has arrived from the west.

o CW HP:Fine>
Lore Stairs
Exits: east, west, up, down.
Nacs has arrived from the west.
Silm has arrived from the west.

o CW HP:Fine>e
Colonnade
Exits: east, west.
Nacs has arrived from the west.
Silm has arrived from the west.

o CW HP:Fine>w

Silm giggles.

o CW HP:Fine>
Lore Stairs
Exits: east, west, up, down.
Nacs has arrived from the east.
Silm has arrived from the east.

o CW HP:Fine>
*Rawr the Dwarf* has arrived from the west.
*Glaran the Dwarf* has arrived from the west.

! CW HP:Fine>eq
Silm stops following Nacs.
Silm starts following you.
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

! CW HP:Fine>
Nacs giggles.
*Glaran the Dwarf* pounds Nacs' body extremely hard.
Nacs swiftly dodges *Rawr the Dwarf*'s attempt to smite him.
Nacs pounds *Glaran the Dwarf*'s right leg extremely hard.

! CW HP:Fine>w
Vault of the Maker
Exits: east, [south], west.
Silm has arrived from the east.
Sheek tells you 'hi!'

o CW HP:Fine>poi
e
You carefully pour some oil on your dagger.

o CW HP:Fine>kill *dwarf*
Lore Stairs
Nacs is here, fighting *Rawr the Dwarf*.
*Rawr the Dwarf* is here, fighting Nacs.
*Glaran the Dwarf* is here, fighting Nacs.
Exits: east, west, up, down.
Silm has arrived from the west.

! CW HP:Fine>
You lightly pierce *Rawr the Dwarf*'s body and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Fine Nacs:Fine>kill *dwarf*
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine Nacs:Fine>
Silm begins some strange incantations...
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves east.

! CW HP:Fine>kill *dwarf*
You approach *Glaran the Dwarf*, trying to pierce him.
You hear some close noise from above.

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>kill *dwarf*
You're already fighting!
*Rawr the Dwarf* has arrived from the east.

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>kill *dwarf*
eq

Silm begins some strange incantations...

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>
*Glaran the Dwarf* swiftly dodges your attempt to pierce him.

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>
*Glaran the Dwarf* sends Nacs sprawling with a powerful bash.

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>

! CW HP:Fine *Glaran the Dwarf*:Fine Nacs:Fine>
*Rawr the Dwarf* smites Nacs' left foot extremely hard.
You strongly pierce *Glaran the Dwarf*'s body and tickle it.
*Glaran the Dwarf*'s body turns numb as the poison speeds to his brain!
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves down.

! CW HP:Fine>
Silm begins some strange incantations...

! CW HP:Fine>l

*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves east.

o CW HP:Fine>kill *dwarf*

*Rawr the Dwarf* has arrived from the east.

! CW HP:Fine>kill *dwarf*
Lore Stairs
Nacs is standing here.
Silm is standing here.
*Rawr the Dwarf* is standing here.
*Rawr the Dwarf* approaches Nacs, trying to smite him.

! CW HP:Fine>kill *dwarf*

! CW HP:Fine>
Alas! You failed to reach him through the melee.

! CW HP:Fine>
Silm begins some strange incantations...

kill *dwarf*

! CW HP:Fine>
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

o CW HP:Fine>kill *dwarf*
They aren't here.

o CW HP:Fine>kill *dwarf*
*Rawr the Dwarf* has arrived from the west.
You lightly pierce *Rawr the Dwarf*'s right leg and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!
Nacs seems to have recovered his senses.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
You're already fighting!
Nacs approaches *Rawr the Dwarf*, trying to pound him.

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves up.

o CW HP:Fine>kill *dwarf*
They aren't here.

o CW HP:Fine>
Silm gets an engraved warhammer from a leather backpack.

o CW HP:Fine>u
kill *dwarf*

Silm stops using an engraved broadsword.
Silm confidently draws an engraved warhammer.

o CW HP:Fine>
Tiny Chamber
A lurg leader of the Uruk-moragog looks at you from a bloody helm.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
A great warg is here, fighting *Rawr the Dwarf*.
A great, black warg pads around, looking to rip something apart.
A lurg leader of the Uruk-moragog looks at you from a bloody helm.
An Uruk-moragog warrior glares around him, ready for enemies.
An orkish warrior is here, fighting *Rawr the Dwarf*.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
*Rawr the Dwarf* is here, fighting a great warg.
Exits: [west], down.
Silm has arrived from below.
Nacs has arrived from below.
Silm puts an engraved broadsword in a leather backpack.
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves down.

o CW HP:Fine>kill *dwarf*
They aren't here.

o CW HP:Fine>They aren't here.
An orkish warrior tries to slash you, but your parry is successful.
You pierce an orkish warrior's left leg very hard.

o CW HP:Fine an orkish warrior:Fine>d

A lurg leader tries to slash you, but your parry is successful.
You swiftly dodge an orkish warrior's attempt to slash you.
An orkish warrior slashes your left foot very hard and tickles it.

o CW HP:Fine an orkish warrior:Fine>No way! You are fighting for your life!

o CW HP:Fine an orkish warrior:Fine>f

An orkish warrior tries to slash you, but your parry is successful.

o CW HP:Fine an orkish warrior:Fine>d
Nacs leaves down.
You flee head over heels.
PANIC! You couldn't escape!

o CW HP:Fine an orkish warrior:Fine>d
d
No way! You are fighting for your life!
Silm leaves down.

o CW HP:Fine an orkish warrior:Fine>No way! You are fighting for your life!
A lurg leader joins an orkish warrior's fight.
An orkish warrior slashes your left leg and tickles it.
A lurg leader pierces your left arm extremely hard.

o CW HP:Fine an orkish warrior:Fine>No way! You are fighting for your life!
You flee head over heels.
Lore Stairs
Silm is standing here.
Exits: east, west, up, down.

o CW HP:Fine>d
Bottom of Ramp
*Rawr the Dwarf* is here, fighting Nacs.
Nacs is here, fighting *Rawr the Dwarf*.
Exits: west, up.
Silm has arrived from above.

! CW HP:Fine>kill *dwarf*

Silm pounds *Rawr the Dwarf*'s head very hard.
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

o CW HP:Fine>They aren't here.

o CW HP:Fine>
*Rawr the Dwarf* has arrived from the west.

! CW HP:Fine>poi

*Rawr the Dwarf* leaves up.

o CW HP:Fine>kill *dwarf*
You carefully pour some oil on your dagger.

o CW HP:Fine>They aren't here.

o CW HP:Fine>u
kill *dwarf*
w
Lore Stairs
Exits: east, west, up, down.
Silm has arrived from below.
Nacs has arrived from below.

o CW HP:Fine>kill *dwarf*
They aren't here.

o CW HP:Fine>
Vault of the Maker
Exits: east, [south], west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
They aren't here.

o CW HP:Fine>w
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Fallen Arch
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
The Western Hall
Exits: north, east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>where *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o CW HP:Fine>
*Rawr the Dwarf* has arrived from the north.
Nacs stops using a pair of snowshoes.

! CW HP:Fine>
*Rawr the Dwarf* leaves west.
Nacs puts his feet in a pair of iron-shod boots.

o CW HP:Fine>kill *dwarf*
w
They aren't here.

o CW HP:Fine>w
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Durin's Chimney
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Durin's Chimney
Exits: east, west, down.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Vault of Glory
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>d
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Mahal's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
A Ceremonial Hall
The corpse of a white rat is lying here.
The corpse of a white rat is lying here.
The corpse of a white rat is lying here.
Exits: east, west, up, down.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
The Cavern Crossroads
*Rawr the Dwarf* is standing here.
Exits: east, west, up, down.
Silm has arrived from above.
Nacs has arrived from above.

! CW HP:Fine>w
Durin's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>n
Durin's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Durin's Way
Exits: north, east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>n
n
Durin's Way
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Durin's Way
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
Durin's Way
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Durin's Way
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
w
Durin's Way
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>
Durin's Way
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
w
Durin's Way
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Durin's Way
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>s
Durin's Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Durin's Way
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
w
Durin's Way
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>w
Durin's Way
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Silm giggles.
Durin's Way
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Durin's Way
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Curving Underground Avenue
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Bend in Durin's Way
Exits: north, east, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Bend in an Underground Road
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>n
w
Underground Square
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
w
Narrow Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Narrow Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Intersection of Roads
Exits: north, east, west, up, down.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Level Tunnel
Exits: east, west, down.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Level Tunnel
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>w
Intersection of Four Ways
Exits: north, east, south, west.
You have found an eyeless snake!
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>
East-West Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>
East-West Tunnel
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>
East-West Tunnel
Exits: east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>Moving up the slope is really hard.
A Bend in the Underground Road
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>n
w
Moving up the slope is really hard.
The Ruined Plaza
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine Move:Tired>w
On the Great Stairway
The corpse of a white rat is lying here.
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>
Inside Durin's Gate
Exits: east, south, [west].
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine Move:Tired>oe
open exit
You push on the heavy stone gates, but nothing happens.

o CW HP:Fine Move:Tired>
Nacs says 'bob ;P?'
A soft rumble can be heard as the large gates to the west start moving.

o CW HP:Fine Move:Tired>
Nacs begins some strange incantations...

o CW HP:Fine Move:Tired>
Silm begins some strange incantations...

o CW HP:Fine Move:Tired>
The two gate-halves slowly start swinging outwards.

o CW HP:Fine Move:Tired>
Nacs utters the words 'judicandus dies'

o CW HP:Fine Move:Tired>
Nacs begins some strange incantations...

o CW HP:Fine Move:Tired>
Nacs utters the words 'judicandus dies'

o CW HP:Fine Move:Tired>
Silm utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Fine>
The gate opens up, showing the dark lake outside.

o CW HP:Fine>w
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
Exits: north, (east), west.
You begin to see some clouds.
Silm has arrived from the east.
Nacs has arrived from the east.

) CW HP:Fine>e
Inside Durin's Gate
Exits: east, south, (west).
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>w
e
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
Exits: north, (east), west.
You begin to see some clouds.
Silm has arrived from the east.
Nacs has arrived from the east.

) CW HP:Fine>Inside Durin's Gate
Exits: east, south, (west).
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
A lurg leader has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.

o CW HP:Fine>
You swiftly dodge a dire wolf's attempt to hit you.
You pierce a dire wolf's right hindleg extremely hard.

o CW HP:Fine a dire wolf:Hurt>
You pierce a dire wolf's body very hard.

o CW HP:Fine a dire wolf:Hurt>
Silm leaves east.

o CW HP:Fine a dire wolf:Hurt>
Nacs leaves east.
A lurg leader joins a dire wolf's fight.
A lurg leader slashes your body and tickles it.
A dire wolf strongly hits your left foot and tickles it.

o CW HP:Fine a dire wolf:Hurt>
A dire wolf joins a lurg leader's fight.
Suddenly, you see tentacles wriggle their way towards the gate from the
lake beneath. Grabbing the gates, they throw them shut. Through
the thick rock you hear loud thumps as something crashes into the closed gates.
A dire wolf hits your head very hard and tickles it.

o CW HP:Fine a dire wolf:Hurt>
Silm has arrived from the east.

o CW HP:Fine a dire wolf:Hurt>
Silm leaves east.

o CW HP:Fine a dire wolf:Hurt>
A dire wolf swiftly dodges your attempt to pierce it.

o CW HP:Fine a dire wolf:Hurt>f
You flee head over heels.
Moving up the slope is really hard.
On the Great Stairway
The corpse of a white rat is lying here.
Silm is standing here.
Exits: east, west.

o CW HP:Fine>
A lurg leader has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.

o CW HP:Fine>e

Silm swiftly dodges a dire wolf's attempt to hit him.
Silm pounds a dire wolf's head extremely hard.

o CW HP:Fine>Moving up the slope is really hard.
The Ruined Plaza
Exits: south, west.

o CW HP:Fine>s
A Bend in the Underground Road
Exits: north, east.

o CW HP:Fine>e
East-West Tunnel
Exits: east, south, west.

o CW HP:Fine>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CW HP:Fine>
Silm has arrived from the west.

o CW HP:Fine>
Silm leaves east.

o CW HP:Fine>t nacs e to me
whe
Silm has arrived from the east.
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - East-West Tunnel
Silm                 - East-West Tunnel
Nacs                 - Intersection of Four Ways

o CW HP:Fine>e
e
East-West Tunnel
Exits: east, west.
Silm has arrived from the west.

o CW HP:Fine>
East-West Tunnel
Exits: east, west.
Silm has arrived from the west.

o CW HP:Fine>e
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
Nacs is standing here.
Exits: north, east, south, west.
Silm has arrived from the west.

o CW HP:Fine>e
e
Level Tunnel
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
e
Level Tunnel
Exits: east, west, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
Intersection of Roads
Exits: north, east, west, up, down.
Silm has arrived from the west.
Nacs has arrived from the west.
Nacs giggles.

o CW HP:Fine>
Narrow Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>s
Alas, you cannot go that way...

o CW HP:Fine>e
e
Narrow Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Underground Square
Exits: south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>s
Alas, you cannot go that way...

o CW HP:Fine>e
Bend in an Underground Road
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>e
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>n
Bend in Durin's Way
*Rawr the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: north, east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

! CW HP:Fine>e
Curving Underground Avenue
Exits: east, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>
Durin's Way
Exits: north, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>w
s
kill *dwarf*
Curving Underground Avenue
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>kill *dwarf*
Bend in Durin's Way
Exits: north, east, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>They aren't here.

o CW HP:Fine>w
They aren't here.

o CW HP:Fine>kill *dwarf*
Underground Intersection
*Rawr the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: north, east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

! CW HP:Fine>
You strongly pierce *Rawr the Dwarf*'s left foot and tickle it.
*Rawr the Dwarf* tries to smite you, but your parry is successful.

! CW HP:Fine *Rawr the Dwarf*:Hurt>kill *dwarf*

*Glaran the Dwarf* pounds Nacs' body extremely hard.
Nacs pounds *Glaran the Dwarf*'s left hand extremely hard.

! CW HP:Fine *Rawr the Dwarf*:Hurt>
Silm strongly pounds *Rawr the Dwarf*'s body and tickles it.

! CW HP:Fine *Rawr the Dwarf*:Hurt>kill *dwarf*
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Hurt>
You're already fighting!
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

! CW HP:Fine>
Silm approaches *Glaran the Dwarf*, trying to pound him.

! CW HP:Fine>kill rawr

*Rawr the Dwarf* has arrived from the west.
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves west.

! CW HP:Fine>kill rawr
kill rawr
You lightly pierce *Rawr the Dwarf*'s left arm and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Hurt>
You're already fighting!
Nacs approaches *Rawr the Dwarf*, trying to pound him.

! CW HP:Fine *Rawr the Dwarf*:Hurt>
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Hurt>
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves south.

o CW HP:Fine>poi
You carefully pour some oil on your dagger.

o CW HP:Fine>kill rawr
kill rawr
They aren't here.

o CW HP:Fine>kill rawr

*Rawr the Dwarf* has arrived from the south.

! CW HP:Fine>kill rawr
*Glaran the Dwarf* has arrived from the west.
You lightly pierce *Rawr the Dwarf*'s right leg and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Hurt>
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Hurt>
*Glaran the Dwarf* leaves south.
You're already fighting!
*Rawr the Dwarf* smites your left arm extremely hard and shatters it.
You feel a strong ache there!

! CW HP:Hurt *Rawr the Dwarf*:Hurt>kill rawr

Silm pounds *Rawr the Dwarf*'s right foot extremely hard.

! CW HP:Hurt *Rawr the Dwarf*:Hurt>
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

o CW HP:Hurt>They aren't here.

o CW HP:Hurt>w
kill rawr
Bend in an Underground Road
*Rawr the Dwarf* is standing here.
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

! CW HP:Hurt>
You lightly pierce *Rawr the Dwarf*'s body and tickle it.

! CW HP:Hurt *Rawr the Dwarf*:Hurt>
Silm approaches *Rawr the Dwarf*, trying to pound him.

! CW HP:Hurt *Rawr the Dwarf*:Hurt>
Nacs pounds *Rawr the Dwarf*'s left arm extremely hard.
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves east.

o CW HP:Hurt>cha wim 200
kill rawr
Wimpy set to: 200

o CW HP:Hurt>They aren't here.

o CW HP:Hurt>kill rawr
e
kill rawr
They aren't here.

o CW HP:Hurt>
Underground Intersection
*Glaran the Dwarf* is standing here.
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

! CW HP:Hurt>kill rawr
They aren't here.

! CW HP:Hurt>They aren't here.
*Glaran the Dwarf* strongly pounds Nacs' right hand and tickles it.

! CW HP:Hurt Move:Tired>kill rawr

Silm pounds *Glaran the Dwarf*'s right foot extremely hard.

! CW HP:Hurt Move:Tired>kill *dwarf*
They aren't here.

! CW HP:Hurt Move:Tired>
You pierce *Glaran the Dwarf*'s left foot extremely hard.
*Glaran the Dwarf*'s body turns numb as the poison speeds to his brain!
*Glaran the Dwarf* panics, but can't stop fighting to flee.

! CW HP:Hurt Move:Tired *Glaran the Dwarf*:Fine Nacs:Hurt>
Nacs pounds *Glaran the Dwarf*'s left foot extremely hard.

! CW HP:Hurt Move:Tired *Glaran the Dwarf*:Hurt Nacs:Hurt>
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves east.

o CW HP:Hurt Move:Tired>kill *dwarf*
They aren't here.

o CW HP:Hurt Move:Tired>e
kill *dwarf*
Bend in Durin's Way
Exits: north, east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>They aren't here.

o CW HP:Hurt Move:Tired>e
kill *dwarf*
At the Bottom of a Chute
Exits: east.
Silm has suddenly arrived.
Nacs has suddenly arrived.

o CW HP:Hurt Move:Tired>They aren't here.

o CW HP:Hurt Move:Tired>e
e
Narrow Accessway
A sturdy pack horse is standing here.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>
Narrow Accessway
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>e
e
A Large Junction Chamber
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>e
A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A huge stone troll looms overhead, ready to crush your body.
A huge stone troll looms overhead, ready to crush your body.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>e
Gently Sloping Roadway
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>s
Gently Sloping Roadway
Exits: south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>s
Gently Sloping Roadway
*Glaran the Dwarf* is standing here.
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

! CW HP:Hurt Move:Tired>e
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt Move:Tired>kill *dwarf*
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>They aren't here.

o CW HP:Hurt Move:Tired>n
e
Alas, you cannot go that way...

o CW HP:Hurt Move:Tired>n
kill *dwarf*
Roin's Scar
Exits: north, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>
Roin's Scar
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt Move:Tired>They aren't here.

o CW HP:Hurt Move:Tired>n
w
Roin's Scar
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt Move:Tired>n
Roin's Scar
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt Move:Tired>
Roin's Scar
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt Move:Tired>n
Nacs drinks water from a water skin.
Durin's Way
Exits: north, east, south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt Move:Tired>
Some apparently very far noise can be heard from the east.

o CW HP:Hurt Move:Tired>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CW HP:Hurt Move:Tired>poi
You carefully pour some oil on your dagger.

o CW HP:Hurt Move:Tired>sa glaran arach
comm snorts 'glaran arach'
Ok.

o CW HP:Hurt Move:Tired>whe
Players in your zone
--------------------
Nazgum               - Durin's Way
Silm                 - Durin's Way
Nacs                 - Durin's Way

Nacs nods solemnly.

o CW HP:Hurt Move:Tired>

Silm nods solemnly.

o CW HP:Hurt Move:Tired>
A lurg leader has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.

o CW HP:Hurt Move:Tired>
Nacs says 'saw'

o CW HP:Hurt Move:Tired>
You swiftly dodge a dire wolf's attempt to hit you.
A dire wolf swiftly dodges your attempt to pierce it.

o CW HP:Hurt Move:Tired a dire wolf:Healthy>s

A dire wolf strongly hits your right foot and tickles it.

o CW HP:Hurt Move:Tired a dire wolf:Healthy>f
No way! You are fighting for your life!

o CW HP:Hurt Move:Tired a dire wolf:Healthy>Nacs leaves south.
Silm leaves north.
You flee head over heels.
Durin's Way
Exits: east, west.

o CW HP:Hurt Move:Tired>w
Durin's Way
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: north, east, south, west.
A dire wolf hits your left leg extremely hard.

o CW HP:Hurt Move:Tired a dire wolf:Healthy>
Silm has arrived from the north.

o CW HP:Hurt Move:Tired a dire wolf:Healthy>f

Silm leaves south.
You try to pierce a dire wolf, but it parries successfully.

o CW HP:Hurt Move:Tired a dire wolf:Healthy>
You flee head over heels.
Durin's Way
Exits: east, west.

o CW HP:Hurt Move:Tired>w
s
Durin's Way
Exits: north, east, south, west.

o CW HP:Hurt Move:Tired>s
Roin's Scar
Nacs is standing here.
Silm is standing here.
Exits: north, south.

o CW HP:Hurt Move:Tired>
Roin's Scar
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt Move:Tired>e
e
Roin's Scar
Exits: south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt Move:Tired>Alas, you cannot go that way...

o CW HP:Hurt Move:Tired>s
s
Roin's Scar
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt Move:Tired>
Roin's Scar
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt Move:Tired>sa i need bob
comm snorts 'i need bob'
Ok.

o CW HP:Hurt Move:Tired>sa he in here still

Silm begins some strange incantations...

o CW HP:Hurt Move:Tired>comm snorts 'he in here still'
Ok.

o CW HP:Hurt Move:Tired>
You bleed from open wounds.

o CW HP:Hurt Move:Tired>stat

You hear some very close noise from the north.

o CW HP:Hurt Move:Tired>OB: 89%, DB: 40%, PB: 92%, Armour: 23%. Wimpy: 200. Mood: wimpy.
Needed: 1,770,484 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- a grievous wound at the left arm
- breath of briskness
- panic
- strength

o CW HP:Hurt Move:Tired>
Silm utters the words 'bfzahp ay bfugtizgg'
The energy in your legs is refreshed.

o CW HP:Hurt>w
w
Gently Sloping Roadway
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>n
n
Gently Sloping Roadway
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>w
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>
Gently Sloping Roadway
A huge stone troll looms overhead, ready to crush your body.
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>w
A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>
An orkish warrior tries to hit you, but your parry is successful.
You pierce an orkish warrior's right hand hard.

o CW HP:Hurt an orkish warrior:Fine>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o CW HP:Hurt an orkish warrior:Fine>
You pierce an orkish warrior's body very hard.

o CW HP:Hurt an orkish warrior:Fine>
Silm leaves west.
You swiftly dodge a lurg leader's attempt to slash you.

o CW HP:Hurt an orkish warrior:Fine>
Nacs leaves west.
You swiftly dodge an orkish warrior's attempt to hit you.

o CW HP:Hurt an orkish warrior:Fine>f
A dire wolf strongly hits your left leg and tickles it.
You flee head over heels.
Gently Sloping Roadway
A huge stone troll looms overhead, ready to crush your body.
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.

o CW HP:Hurt>
A huge stone troll tries to hit you, but your parry is successful.

o CW HP:Hurt a huge stone troll:Healthy>w

You flee head over heels.
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: south, west.

o CW HP:Hurt Move:Tired>f
Gently Sloping Roadway
A huge stone troll looms overhead, ready to crush your body.
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.

o CW HP:Hurt Move:Tired>
You flee head over heels.
PANIC! You couldn't escape!

o CW HP:Hurt Move:Tired>wsneak
w
Arglebargle, glop-glyf!?!

o CW HP:Hurt Move:Tired>
A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.

o CW HP:Hurt Move:Tired>s
Smelly Passage
A large bat is here, hanging in the darkness.
Exits: north, south.

o CW HP:Hurt Move:Tired>s
Smelly Passage
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, west.
You have found a large bat!

o CW HP:Hurt Move:Tired>w
Smelly Passage
*Glaran the Dwarf* is resting here.
Exits: east, west.

### hehe bah forgot i had sneak off to lead :p ###

! CW HP:Hurt Move:Tired>kill *dwarf*
You are too afraid.

! CW HP:Hurt Move:Tired>kill *dwarf*
You are too afraid.
*Glaran the Dwarf* stops resting, and clambers on his feet.

! CW HP:Hurt Move:Tired>
*Glaran the Dwarf* pounds your body very hard.
You pierce *Glaran the Dwarf*'s body and tickle it.

! CW HP:Hurt Move:Tired *Glaran the Dwarf*:Fine>
You flee head over heels.
The Southern End of a Large Cavern
Exits: north, east, west.

o CW HP:Hurt Move:Tired>cha wim 100
e
Wimpy set to: 100
*Glaran the Dwarf* has arrived from the east.

! CW HP:Hurt Move:Tired>
*Glaran the Dwarf* quickly approaches, trying to pound you.
No way! You are fighting for your life!

! CW HP:Hurt Move:Tired *Glaran the Dwarf*:Fine>e
No way! You are fighting for your life!

! CW HP:Hurt Move:Tired *Glaran the Dwarf*:Fine>f
e
You flee head over heels.
Narrow Accessway
Exits: east, west.

o CW HP:Hurt Move:Tired>
The Southern End of a Large Cavern
*Glaran the Dwarf* is standing here.
Exits: north, east, west.

! CW HP:Hurt Move:Tired>e

*Glaran the Dwarf* leaves west.

o CW HP:Hurt Move:Tired>
Smelly Passage
Exits: east, west.

o CW HP:Hurt Move:Tired>n
*Glaran the Dwarf* has arrived from the west.
Alas, you cannot go that way...

! CW HP:Hurt Move:Tired>
*Glaran the Dwarf* pounds your body extremely hard.
You pierce *Glaran the Dwarf*'s left foot very hard and tickle it.

! CW HP:Wounded Move:Tired *Glaran the Dwarf*:Fine>sneak
f
Ok, you'll try to move silently for a while.

! CSW HP:Wounded Move:Tired *Glaran the Dwarf*:Fine>e
You flee head over heels.
The Southern End of a Large Cavern
Exits: north, east, west.

o CSW HP:Wounded Move:Tired>
Smelly Passage
*Glaran the Dwarf* is standing here.
Exits: east, west.

! CSW HP:Wounded Move:Tired>e

*Glaran the Dwarf* leaves east.

o CSW HP:Wounded Move:Tired>wim
Smelly Passage
A large bat is here, fighting *Glaran the Dwarf*.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*Glaran the Dwarf* is here, fighting a large bat.
Exits: north, west.

! CSW HP:Wounded Move:Tired>n
cha mood wim
Ok.
A large bat barely hits *Glaran the Dwarf*'s body and tickles it.
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves west.

o CSW HP:Wounded Move:Tired>n
Smelly Passage
A large bat is here, hanging in the darkness.
Exits: north, south.

o CSW HP:Wounded Move:Tired>
A Large Junction Chamber
A huge stone troll looms overhead, ready to crush your body.
A huge stone troll looms overhead, ready to crush your body.
Exits: north, east, south, west.

o CSW HP:Wounded Move:Tired>e
Gently Sloping Roadway
Exits: east, west.

o CSW HP:Wounded Move:Tired>whe
Players in your zone
--------------------
Nazgum               - Gently Sloping Roadway
Silm                 - Narrow Accessway
Nacs                 - Narrow Accessway

o CSW HP:Wounded Move:Tired>t nacs ?

You hear some rather far noise from the west.

o CSW HP:Wounded Move:Tired>e
e
Ok.

o CSW HP:Wounded Move:Tired>
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: south, west.

o CSW HP:Wounded Move:Tired>Alas, you cannot go that way...

o CSW HP:Wounded Move:Tired>s
s
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, south.

o CSW HP:Wounded Move:Tired>
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east.

o CSW HP:Wounded Move:Tired>
Nacs tells you 'mobs?'

o CSW HP:Wounded Move:Tired>e
Gently Sloping Roadway
Exits: east, west.

o CSW HP:Wounded Move:Tired>t nacs where u
Ok.

o CSW HP:Wounded Move:Tired>
Silm has arrived from the west.

o CSW HP:Wounded Move:Tired>t nacs glaran in there
whe
Ok.

o CSW HP:Wounded Move:Tired>Players in your zone
--------------------
Nazgum               - Gently Sloping Roadway
Silm                 - Gently Sloping Roadway
Nacs                 - A Large Junction Chamber

o CSW HP:Wounded Move:Tired>
Nacs tells you 'in click?'

o CSW HP:Wounded Move:Tired>t nacs come e to me
whe
Ok.

o CSW HP:Wounded Move:Tired>Players in your zone
--------------------
Nazgum               - Gently Sloping Roadway
Silm                 - Gently Sloping Roadway
Nacs                 - Dark Road

o CSW HP:Wounded Move:Tired>ex

Silm toriseb 'still in?'

o CSW HP:Wounded Move:Tired>East  - Roin's Scar
West  - Gently Sloping Roadway

o CSW HP:Wounded Move:Tired>l
Gently Sloping Roadway
Silm is standing here.

o CSW HP:Wounded Move:Tired>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o CSW HP:Hurt Move:Tired>sa ya glaran in
e
comm snorts 'ya glaran in'

Ok.

o CSW HP:Hurt Move:Tired>
Roin's Scar
Exits: north, west.
Silm has arrived from the west.

o CSW HP:Hurt Move:Tired>n
Roin's Scar
Exits: north, south.
Silm has arrived from the south.

o CSW HP:Hurt Move:Tired>sneak
whe
Nacs tells you 'help silm'
You stop sneaking.

o CW HP:Hurt>Gimbatul tells you 'cackle'

Players in your zone
--------------------
Nazgum               - Roin's Scar
Silm                 - Roin's Scar
Nacs                 - A Narrow Accessway

o CW HP:Hurt>
You bleed from open wounds.

o CW HP:Wounded>t nacs he with me
Ok.

o CW HP:Wounded>
Silm toriseb 'damn patrols chasing us'

o CW HP:Wounded>stat
OB: 85%, DB: 40%, PB: 92%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,770,447 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- a grievous wound at the left arm
- breath of briskness
- panic
- strength

o CW HP:Wounded>ur
use jewelled

You attempt to use the power of the jewelled ring.

rem ring
put ring sable
get topaz-ring sable
wear topaz-ring
rem ring
put ring sable
get garnet-ring sable
wear garnet-ring
ur
The duration of the strength spell has been improved.

o CW HP:Wounded>
You stop using a jewelled ring.

o CW HP:Wounded>
You put a jewelled ring in a sable pouch.
You feel your muscles relax and your pulse slow as the strength that welled within you
subsides.

o CW HP:Wounded>
You get a jewelled ring from a sable pouch.

o CW HP:Wounded>
*Rawr the Dwarf* has arrived from the south.
*Glaran the Dwarf* has arrived from the south.
Nacs tells you 'i am  at cloick'
You put a jewelled ring on your right finger.

! CW HP:Wounded>
*Rawr the Dwarf* leaves north.
*Glaran the Dwarf* leaves north.
You stop using a jewelled ring.

o CW HP:Wounded>
You put a jewelled ring in a sable pouch.

o CW HP:Wounded>
You get a jewelled ring from a sable pouch.

o CW HP:Wounded>
You put a jewelled ring on your right finger.

o CW HP:Wounded>/use jewelled
You attempt to use the power of the jewelled ring.

A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm
regardless of your surroundings. Should any wounds befall you, you could try to draw upon
this power to renew you to health.

A lurg leader has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.

n
A lurg leader says 'YOU! Orc! You will die before your time.'
A lurg leader tries to slash you, but your parry is successful.

*Rawr the Dwarf* has arrived from the north.
*Glaran the Dwarf* has arrived from the north.
You cannot focus enough to draw the healing power from the ring.
A dire wolf lightly hits your body and tickles it.
You try to pierce a lurg leader, but it parries successfully.

! CW HP:Wounded a lurg leader:Healthy>No way! You are fighting for your life!
*Rawr the Dwarf* smites your left arm extremely hard and shatters it.
Silm leaves north.

! CW HP:Wounded a lurg leader:Healthy>f
n
You flee head over heels.
Roin's Scar
Exits: north, west.

o CW HP:Wounded>
Roin's Scar
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
*Rawr the Dwarf* is standing here.
*Glaran the Dwarf* is standing here.
Exits: north, south.
A lurg leader approaches *Rawr the Dwarf*, trying to slash him.

! CW HP:Wounded>n

Silm has arrived from the north.
A dire wolf lightly hits *Rawr the Dwarf*'s right leg and tickles it.

! CW HP:Wounded>
Roin's Scar
Exits: south, west.
Silm has arrived from the south.

o CW HP:Wounded>w

*Rawr the Dwarf* has arrived from the south.

! CW HP:Wounded>n
Roin's Scar
Exits: north, east.
Silm has arrived from the east.

o CW HP:Wounded>n
*Rawr the Dwarf* has arrived from the east.
Roin's Scar
Exits: north, south.
Silm has arrived from the south.

o CW HP:Wounded>kill *dwarf*
Durin's Way
Exits: north, east, south, west.
Silm has arrived from the south.

o CW HP:Wounded>They aren't here.

o CW HP:Wounded>
*Rawr the Dwarf* has arrived from the south.

! CW HP:Wounded>e

*Rawr the Dwarf* quickly approaches, trying to smite you.
You lightly pierce *Rawr the Dwarf*'s body and tickle it.

! CW HP:Wounded *Rawr the Dwarf*:Hurt>e
No way! You are fighting for your life!
Silm strongly pounds *Rawr the Dwarf*'s right arm and tickles it.

! CW HP:Wounded *Rawr the Dwarf*:Hurt>No way! You are fighting for your life!

! CW HP:Wounded *Rawr the Dwarf*:Hurt>
*Rawr the Dwarf* tries to smite you, but your parry is successful.

! CW HP:Wounded *Rawr the Dwarf*:Hurt>f
e
You flee head over heels.
Roin's Scar
Exits: north, south.

o CW HP:Wounded>Alas, you cannot go that way...

o CW HP:Wounded>e
Alas, you cannot go that way...

o CW HP:Wounded>n
e
e
*Glaran the Dwarf* has arrived from the south.
Durin's Way
Silm is standing here.
Exits: north, east, south, west.

o CW HP:Wounded>
*Rawr the Dwarf* has arrived from the north.
Durin's Way
Exits: east, west.
Silm has arrived from the west.

o CW HP:Wounded Move:Tired>
Durin's Way
Exits: east, west.
Silm has arrived from the west.

o CW HP:Wounded Move:Tired>sneak
e
Ok, you'll try to move silently for a while.

o CSW HP:Wounded Move:Tired>e
The Cavern Crossroads
Exits: east, west, up, down.
Silm has arrived from the west.

o CSW HP:Wounded Move:Tired>
Durin's Way
Exits: [north], east, west.
Silm has arrived from the west.

o CSW HP:Wounded Move:Tired>w
d
The Cavern Crossroads
Exits: east, west, up, down.
Silm has arrived from the east.

o CSW HP:Wounded Move:Tired>d
d
A Long Stair
Exits: west, up, down.
Silm has arrived from above.

o CSW HP:Wounded Move:Tired>
A Long Stair
Exits: up, down.
Silm has arrived from above.

o CSW HP:Wounded Move:Tired>
Bottom of a Long Stair
Exits: north, south, up.
Silm has arrived from above.

o CSW HP:Wounded Move:Tired>sa hehe i'm low
comm snorts 'hehe i'm low'

scou n 
Ok.

o CSW HP:Wounded Move:Tired>In which direction do you want to scout?

o CSW HP:Wounded Move:Tired>
Nacs tells you 'i am rather lost tho ;P'

o CSW HP:Wounded Move:Tired>scou n

Silm nods solemnly.

o CSW HP:Wounded Move:Tired>
You quietly scout northwards...

Sloping Passage
Some tough lichen grows on the rocks.

You stop scouting.

o CSW HP:Wounded Move:Tired>n
Sloping Passage
Some tough lichen grows on the rocks.
Exits: east, south, west.
Silm has arrived from the south.

o CSW HP:Wounded Move:Tired>
Silm begins some strange incantations...

o CSW HP:Wounded Move:Tired>eq
stat
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a dirty reddish vial

o CSW HP:Wounded Move:Tired>OB: 83%, DB: 40%, PB: 90%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,770,447 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- a grievous wound at the left arm
- breath of briskness
- panic
- strength
- tiredness

o CSW HP:Wounded Move:Tired>
Silm utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.

o CSW HP:Wounded Move:Tired>
Nacs tells you 'ages since i was here last time'

o CSW HP:Wounded Move:Tired>wim
cha mood wim

Ok.

o CSW HP:Wounded Move:Tired>
You hear some apparently close noise from the west.

o CSW HP:Wounded Move:Tired>l ring
An exceptionally smooth, polished band of gold wraps around in an unending
circle to form this ring. Miniature gold vines with intricately engraved leaves
weave around to form a small inset, in which rests a finely cut garnet.

o CSW HP:Wounded>ur
use jewelled
You attempt to use the power of the jewelled ring.

You cannot focus enough to draw the healing power from the ring.

o CSW HP:Wounded>
Silm toriseb 'nacs is ok?'

o CSW HP:Wounded>t nacs you go e from the juntion to geto ut
Ok.

o CSW HP:Wounded>
Nacs tells you 'they e gate'

o CSW HP:Wounded>t nacs tell me if they enter there for u, i'm low so i moved
Ok.

o CSW HP:Wounded>whe

*Rawr the Dwarf* has arrived from the south.
*Glaran the Dwarf* has arrived from the south.

! CSW HP:Wounded>Players in your zone
--------------------
Nazgum               - Sloping Passage
Silm                 - Sloping Passage

! CSW HP:Wounded>
Silm tries to pound *Rawr the Dwarf*, but he parries successfully.
*Glaran the Dwarf* pounds your left foot extremely hard and shatters it.
You pierce *Glaran the Dwarf*'s right foot very hard and tickle it.
*Rawr the Dwarf* smites Silm's body and tickles it.

! CSW HP:Wounded *Glaran the Dwarf*:Fine>s
No way! You are fighting for your life!

! CSW HP:Wounded *Glaran the Dwarf*:Fine>f
You flee head over heels.
Bottom of a Long Stair
Exits: north, south, up.

o CSW HP:Wounded>s
Hwain's Way
Exits: north, =east=, =west=.

o CSW HP:Wounded>n

*Rawr the Dwarf* has arrived from the north.

! CSW HP:Wounded>u
Bottom of a Long Stair
Silm is standing here.
Exits: north, south, up.

o CSW HP:Wounded>
A Long Stair
Exits: up, down.
Silm has arrived from below.

o CSW HP:Wounded>u
A Long Stair
Exits: west, up, down.
Silm has arrived from below.

o CSW HP:Wounded>u
The Cavern Crossroads
Exits: east, west, up, down.
Silm has arrived from below.
You hear some rather far noise from below.

o CSW HP:Wounded>e
Durin's Way
Exits: [north], east, west.
Silm has arrived from the west.

o CSW HP:Wounded>
You bleed from open wounds.

o CSW HP:Wounded>e
Durin's Way
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.
Silm has arrived from the west.

o CSW HP:Wounded>e
Durin's Way
Exits: north, east, south, west.
Silm has arrived from the west.

o CSW HP:Wounded>e
e
Durin's Way
Exits: east, west.
Silm has arrived from the west.

o CSW HP:Wounded>
Durin's Way
A misshapen troll stands here, stooped over on his twisted legs.
Exits: (north), east, west.
Silm has arrived from the west.

o CSW HP:Wounded Move:Tired>e
s
Before Durin's Chimney
Exits: north, east, south, west.
Silm has arrived from the west.

o CSW HP:Wounded Move:Tired>
Yavanna's Avenue
Exits: north, south.
Silm has arrived from the north.

o CSW HP:Wounded Move:Tired>s
s
Yavanna's Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: north, south.
Silm has arrived from the north.

o CSW HP:Wounded Move:Tired>
Yavanna's Avenue
Exits: north, south.
Silm has arrived from the north.

o CSW HP:Wounded Move:Tired>s
Iron Hall
A large cave troll sniffs the air, sensing an intruder is near.
A huge stone troll looms overhead, ready to crush your body.
Exits: north, east, west.
Silm has arrived from the north.

o CSW HP:Wounded Move:Tired>
A huge stone troll lightly hits Silm's right leg and tickles it.
Silm pounds a huge stone troll's head extremely hard and tickles it.

o CSW HP:Wounded Move:Tired>w
Avenue of Iron
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.

o CSW HP:Wounded Move:Tired>w
Avenue of Iron
Exits: east, west.

o CSW HP:Wounded Move:Tired>w
Avenue of Iron
Exits: east, west.

o CSW HP:Wounded Move:Tired>w
Iron Hall
A squat and filthy troll lurks in the darkness.
Exits: north, east.

o CSW HP:Wounded Move:Tired>t silm w to me
Ok.
A filthy troll tries to hit you, but your parry is successful.
You try to pierce a filthy troll, but he parries successfully.

o CSW HP:Wounded Move:Tired a filthy troll:Healthy>f
You flee head over heels.
Avenue of Iron
Silm is standing here.
Exits: east, west.

o CSW HP:Wounded Move:Tired>w

Silm begins some strange incantations...

o CSW HP:Wounded Move:Tired>
Iron Hall
A squat and filthy troll lurks in the darkness.
Exits: north, east.
Silm has arrived from the east.

o CSW HP:Wounded Move:Tired>n

A filthy troll leaves north.

o CSW HP:Wounded Move:Tired>
Ruined Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, south.
Silm has arrived from the south.

o CSW HP:Wounded Move:Tired>n
Ruined Avenue
Exits: north, south.
Silm has arrived from the south.

o CSW HP:Wounded Move:Tired>
Silm begins some strange incantations...

o CSW HP:Wounded Move:Tired>
Silm utters the word 'abrawajf'

o CSW HP:Wounded Move:Tired>sa i need to move semi safe
comm snorts 'i need to move semi safe'

Ok.

o CSW HP:Wounded Move:Tired>
Silm nods solemnly.

### So we head E gate moria, where we meet up with melinda as a blocker, and nacs tries to lure to e gate, but the pukes went west gate so I came out, glaran go
t arachnia'd, and tried to run e gate
so we chasing him ###

o CW HP:Fine Move:Tired>e
e
Durin's Bridge
Exits: north, east, south, west.
Nacs has arrived from the west.

o CW HP:Fine Move:Tired>
A Great Hall
Exits: (east), west.
Nacs has arrived from the west.

o CW HP:Fine Move:Tired>e
close greatdoor
Broad Stair
A large arrow lies on the ground.
A large ring of steel is lying here.
Exits: east, (west).
Nacs has arrived from the west.

o CW HP:Fine Move:Tired>Ok.

o CW HP:Fine Move:Tired>where *dwarf*
You carefully examine the ground around you, looking for tracks...

Melinda (panties) has arrived from the east.

Nacs leaves east.
Silm has arrived from the east.
*Rawr the Dwarf* has arrived from the east.
*Glaran the Dwarf* has arrived from the east.

Melinda (panties) begins some strange incantations...

close greatdoor
You stop searching.
*Rawr the Dwarf* opens the greatdoor.

! CW HP:Fine Move:Tired>close greatdoor
close greatdoor
Ok.

! CW HP:Fine Move:Tired>close greatdoor
close greatdoor
close greatdoor
close greatdoor

*Glaran the Dwarf* opens the greatdoor.
Silm closes the greatdoor.

! CW HP:Fine Move:Tired>close greatdoor
close greatdoor
It's already closed!
Nacs has arrived from the east.

! CW HP:Fine Move:Tired>close greatdoor
It's already closed!
*Rawr the Dwarf* opens the greatdoor.
Melinda (panties) utters the words 'braqt eaaf'

! CW HP:Fine Move:Tired>close greatdoor
Nacs closes the greatdoor.
It's already closed!

! CW HP:Fine Move:Tired>close greatdoor
*Rawr the Dwarf* opens the greatdoor.
Ok.
*Glaran the Dwarf* opens the greatdoor.
Nacs closes the greatdoor.

! CW HP:Fine Move:Tired>close greatdoor
Melinda (panties) begins some strange incantations...
It's already closed!

! CW HP:Fine Move:Tired>kill *dwarf*
close greatdoor
*Glaran the Dwarf* opens the greatdoor.
Nacs closes the greatdoor.
It's already closed!

! CW HP:Fine Move:Tired>close greatdoor
It's already closed!
*Rawr the Dwarf* opens the greatdoor.
Silm closes the greatdoor.

! CW HP:Fine Move:Tired>close greatdoor
close greatdoor
It's already closed!
*Glaran the Dwarf* opens the greatdoor.
*Rawr the Dwarf* leaves west.
*Glaran the Dwarf* leaves west.
Rahh has arrived from the east.

! CW HP:Fine Move:Tired>close greatdoor
close greatdoor
Silm closes the greatdoor.
It's already closed!
The greatdoor is opened from the other side.

! CW HP:Fine Move:Tired>Nacs closes the greatdoor.
It's already closed!

! CW HP:Fine Move:Tired>close greatdoor
It's already closed!

! CW HP:Fine Move:Tired>It's already closed!

! CW HP:Fine Move:Tired>They aren't here.

! CW HP:Fine Move:Tired>It's already closed!
Melinda (panties) begins some strange incantations...

! CW HP:Fine Move:Tired>It's already closed!

! CW HP:Fine Move:Tired>It's already closed!

! CW HP:Fine Move:Tired>It's already closed!

! CW HP:Fine Move:Tired>It's already closed!

! CW HP:Fine Move:Tired>It's already closed!
Silm opens the greatdoor.

! CW HP:Fine Move:Tired>Rahh closes the greatdoor.
It's already closed!

! CW HP:Fine Move:Tired>
Melinda (panties) stares at the sky.

### So they get out, we chase them and they get reinforcements, we move to icewall and they come
and we fight a little there and get smoked.  We flee out and get seperated, melinda got blocked
in e gate area and died and Rahh decided to leave to go rent.

So its just me nacs and silm vs 4 of them, and we are all low and running at this point ###

o CW HP:Hurt Move:Tired>
Nacs says 'or cc me'

o CW HP:Hurt Move:Tired>
Nacs says 'or bob'

o CW HP:Hurt Move:Tired>sa i need bob
comm snorts 'i need bob'
Ok.

o CW HP:Hurt Move:Tired>
Silm begins some strange incantations...

o CW HP:Hurt Move:Tired>
Nacs says 'do something ;P'  ### good idea!!

o CW HP:Hurt Move:Tired>
Silm utters the words 'bfzahp ay bfugtizgg'
The energy in your legs is refreshed.

o CW HP:Hurt>sco
223/363 hits, 40/40 mana, and 70/145 moves.

o CW HP:Hurt>s
Dark Road
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt>sa ok
comm snorts 'ok'  ### ok lets do something!!
Ok.

o CW HP:Hurt>sa we do something risky ok?
comm snorts 'we do something risky ok?'  ### Something risky!!
Ok.

o CW HP:Hurt>sa spam ALL E when i say
Nacs says 'sure'
comm snorts 'spam ALL E when i say'
Ok.

o CW HP:Hurt>
Silm toriseb 'can try'

o CW HP:Hurt>
Silm nods solemnly.

o CW HP:Hurt>stat
OB: 92%, DB: 42%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,796 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a deep wound at the left foot
- noquit
- breath of briskness
- strength

o CW HP:Hurt>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Hurt>n
Dark Road
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>n
e
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: north, east, south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>e
Level Tunnel
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
Level Tunnel
Exits: east, west, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>e
Intersection of Roads
Exits: north, east, west, up, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
*Rawr the Dwarf* has arrived from below.

! CW HP:Hurt>
*Rawr the Dwarf* leaves west.

o CW HP:Hurt>e
e
Narrow Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
Narrow Way
A sturdy trained horse is standing here.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>e
s
Underground Square
Exits: south, west, (up).
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
Bend in an Underground Road
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt>e
s
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
Dark Road
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt>sco
229/363 hits, 40/40 mana, and 73/145 moves.

o CW HP:Hurt>sa moves?
comm snorts 'moves?'
Ok.

o CW HP:Hurt>sa bob if u can
comm snorts 'bob if u can'
Ok.

o CW HP:Hurt>
Silm has 294/294 hits, 63/101 mana, and 84/125 moves

o CW HP:Hurt>sa we need full moves
Nacs has  134/424 hp, 8/56 mana, 99/154 mp'
comm snorts 'we need full moves'
Ok.

o CW HP:Hurt>
Silm begins some strange incantations...

o CW HP:Hurt>sco
232/363 hits, 40/40 mana, and 80/145 moves.

o CW HP:Hurt>
Silm utters the words 'bfzahp ay bfugtizgg'
The energy in your legs is refreshed.

o CW HP:Hurt>
You bleed from open wounds.
Nacs bleeds from open wounds.

o CW HP:Hurt>sco
230/363 hits, 40/40 mana, and 102/145 moves.

o CW HP:Hurt>
[35m*Rawr the Dwarf*[35m yells from the north 'Baruk Khizad, Khizad ai-meno!'

o CW HP:Hurt>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Hurt>
*Rawr the Dwarf* has arrived from the north.
*Glaran the Dwarf* has arrived from the north.

! CW HP:Hurt>
*Rawr the Dwarf* tries to smite Nacs, but he parries successfully.
Nacs pounds *Rawr the Dwarf*'s body and tickles it.

! CW HP:Hurt>
Nacs panics, and attempts to flee.
Nacs leaves north.

! CW HP:Hurt>n
e
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the south.
*Rawr the Dwarf* has arrived from the south.
*Glaran the Dwarf* has arrived from the south.

! CW HP:Hurt>
*Glaran the Dwarf* leaves north.
Bend in Durin's Way
The corpse of a dire wolf is lying here.
Nacs is standing here.
Exits: north, east, west.
Silm has arrived from the west.

o CW HP:Hurt>
Nacs leaves north.

o CW HP:Hurt>e
At the Bottom of a Chute
Exits: east.
Silm has suddenly arrived.

o CW HP:Hurt>e

Nacs has suddenly arrived.

o CW HP:Hurt>e
Narrow Accessway
A sturdy pack horse is standing here.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
Narrow Accessway
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>s
Alas, you cannot go that way...

o CW HP:Hurt>e
e
A Large Junction Chamber
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>e
A Large Junction Chamber
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>e
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>s
s
Gently Sloping Roadway
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt>e
Gently Sloping Roadway
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Hurt>
Gently Sloping Roadway
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>e
Roin's Scar
Exits: north, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Hurt>n
n
Roin's Scar
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>
Roin's Scar
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>w
n
Roin's Scar
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>n
Roin's Scar
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>
Durin's Way
Exits: north, east, south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>w
n
Durin's Way
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>
Durin's Way
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>w
n
Durin's Way
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>n
Durin's Way
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>w
Durin's Way
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>
Durin's Way
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Hurt>n
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Hurt>
An orkish warrior tries to slash you, but your parry is successful.
You strongly pierce an orkish warrior's right arm and tickle it.

o CW HP:Hurt an orkish warrior:Fine>
You pierce an orkish warrior's right arm extremely hard.

o CW HP:Hurt an orkish warrior:Fine>esc
You seek to escape...

Silm leaves north.
You swiftly dodge an orkish warrior's attempt to slash you.

Nacs leaves north.

n
You successfully escaped the fight!

o CW HP:Hurt>
Dark Road
Silm is standing here.
Nacs is standing here.
Exits: east, south.

o CW HP:Hurt>sco
235/363 hits, 40/40 mana, and 91/145 moves.

o CW HP:Hurt>
Melinda tells you 'u ok?'

o CW HP:Hurt>sa k when we get there bob
comm snorts 'k when we get there bob'
Ok.

o CW HP:Hurt>
*Rawr the Dwarf* has arrived from the south.
*Glaran the Dwarf* has arrived from the south.

! CW HP:Hurt>s
s
*Glaran the Dwarf* strongly pounds Nacs' left hand.
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, south.
Silm has arrived from the north.
An orkish warrior tries to slash you, but your parry is successful.
You pierce an orkish warrior's left arm hard.

o CW HP:Hurt an orkish warrior:Hurt>w
No way! You are fighting for your life!
Nacs has arrived from the north.

o CW HP:Hurt an orkish warrior:Hurt>No way! You are fighting for your life!

o CW HP:Hurt an orkish warrior:Hurt>f

Nacs panics, and attempts to flee.
Nacs leaves south.

o CW HP:Hurt an orkish warrior:Hurt>
You flee head over heels.
Durin's Way
Nacs is standing here.
Exits: north, east, west.

o CW HP:Hurt>n

Nacs leaves east.

o CW HP:Hurt>s
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Silm is standing here.
Exits: north, south.

o CW HP:Hurt>w
Durin's Way
Exits: north, east, west.
Silm has arrived from the north.

o CW HP:Hurt>
Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
Silm has arrived from the east.

o CW HP:Hurt>s

You swiftly dodge an orkish warrior's attempt to slash you.
You pierce an orkish warrior's right foot hard.

o CW HP:Hurt an orkish warrior:Fine>No way! You are fighting for your life!

o CW HP:Hurt an orkish warrior:Fine>f
w
You flee head over heels.
Durin's Way
Exits: north, west.

o CW HP:Hurt>
Durin's Way
Exits: east, west.

o CW HP:Hurt>s
Alas, you cannot go that way...

o CW HP:Hurt>w

Nacs tells you 'i die that way!'

o CW HP:Hurt>
Durin's Way
A soft pouch, made from leather, has been left here.
Exits: east, south.

o CW HP:Hurt>
Silm has arrived from the east.

o CW HP:Hurt>s
Durin's Way
Exits: north, west.
Silm has arrived from the north.

o CW HP:Hurt>t nacs where u?
Ok.

o CW HP:Hurt>whe
Players in your zone
--------------------
Nazgum               - Durin's Way
Silm                 - Durin's Way

o CW HP:Hurt>s
Alas, you cannot go that way...

o CW HP:Hurt>w
s
Durin's Way
Exits: east, south.
Silm has arrived from the east.

o CW HP:Hurt>
Durin's Way
Exits: north, south.
Silm has arrived from the north.

o CW HP:Hurt>
Nacs tells you '2u cc'

o CW HP:Hurt>s
Durin's Way
Exits: north, west.
Silm has arrived from the north.

o CW HP:Hurt>w
Curving Underground Avenue
Exits: east, south.
Silm has arrived from the east.

o CW HP:Hurt>s
Bend in Durin's Way
The corpse of a dire wolf is lying here.
Exits: north, east, west.
Silm has arrived from the north.

o CW HP:Hurt>w
s
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the east.

o CW HP:Hurt>
Dark Road
Exits: north, south.
Silm has arrived from the north.

o CW HP:Hurt>
You bleed from open wounds.

o CW HP:Hurt>t nacs come w on durins to underground intersection
Ok.

o CW HP:Hurt>whe
Players in your zone
--------------------
Nazgum               - Dark Road
Silm                 - Dark Road

o CW HP:Hurt>t nacs then south, we can swim in waterfall
Ok.

o CW HP:Hurt>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Hurt>sco
248/363 hits, 40/40 mana, and 111/145 moves.

o CW HP:Hurt>n
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the south.

o CW HP:Hurt>whe
s
Players in your zone
--------------------
Nazgum               - Underground Intersection
Silm                 - Underground Intersection

o CW HP:Hurt>
Dark Road
Exits: north, south.
Silm has arrived from the north.

o CW HP:Hurt>sco
whe
249/363 hits, 40/40 mana, and 111/145 moves.

o CW HP:Hurt>Players in your zone
--------------------
Nazgum               - Dark Road
Silm                 - Dark Road

o CW HP:Hurt>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Hurt>whe
Players in your zone
--------------------
Nazgum               - Dark Road
Silm                 - Dark Road
Nacs                 - Bend in Durin's Way

o CW HP:Hurt>n
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the south.

o CW HP:Hurt>whe
Players in your zone
--------------------
Nazgum               - Underground Intersection
Silm                 - Underground Intersection

o CW HP:Hurt>whe
Players in your zone
--------------------
Nazgum               - Underground Intersection
Silm                 - Underground Intersection

o CW HP:Hurt>t nacs ?
Ok.

o CW HP:Hurt>gr
whe
Your group consists of:
     Nacs (Head of group)
     Silm
     Limola
     Nazgum

o CW HP:Hurt>Players in your zone
--------------------
Nazgum               - Underground Intersection
Silm                 - Underground Intersection

o CW HP:Hurt>sq
search q
You begin to search...

Nacs tells you 'not ok!'

You didn't find anyone.

o CW HP:Fine>t nacs where u
whe

Silm toriseb 'nacs was here just'

o CW HP:Fine>
Nacs tells you '60 hps'

o CW HP:Fine>
Silm giggles.

o CW HP:Fine>Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Underground Intersection
Silm                 - Underground Intersection

o CW HP:Fine>
*Glaran the Dwarf* has arrived from the east.

! CW HP:Fine>
*Glaran the Dwarf* leaves east.

o CW HP:Fine>w
Bend in an Underground Road
Exits: north, east.
Silm has arrived from the east.

o CW HP:Fine>n

Silm gets a fine grey cloak from a leather backpack.

o CW HP:Fine>
Silm stops using a forest green cloak.

o CW HP:Fine>w
Silm wears a fine grey cloak about his body.
Underground Square
Exits: south, west, (up).
Silm has arrived from the south.

o CW HP:Fine>
Narrow Way
A sturdy trained horse is standing here.
Exits: east, west.
Silm has arrived from the east.
Silm puts a forest green cloak in a leather backpack.

o CW HP:Fine>e
u
Underground Square
Exits: south, west, (up).
Silm has arrived from the west.

o CW HP:Fine>
A Tunnel Through Walls
Exits: north, (down).
Silm has arrived from below.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - A Tunnel Through Walls
Silm                 - A Tunnel Through Walls

o CW HP:Fine>t nacs where now
whe
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - A Tunnel Through Walls
Silm                 - A Tunnel Through Walls

o CW HP:Fine>
Nacs tells you 'meet up!'

o CW HP:Fine>d
Underground Square
Exits: south, west, (up).
Silm has arrived from above.

o CW HP:Fine>
You bleed from open wounds.

o CW HP:Fine>t nacs where
Ok.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Underground Square
Silm                 - Underground Square

o CW HP:Fine>
Nacs tells you 'meet uu n n cc'

o CW HP:Fine>s
Bend in an Underground Road
Exits: north, east.
Silm has arrived from the north.

o CW HP:Fine>e
e
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the west.

o CW HP:Fine>n
Bend in Durin's Way
The corpse of a dire wolf is lying here.
Exits: north, east, west.
Silm has arrived from the west.

o CW HP:Fine>e
n
Curving Underground Avenue
Exits: east, south.
Silm has arrived from the south.

o CW HP:Fine>n
Durin's Way
Exits: north, west.
Silm has arrived from the west.

o CW HP:Fine>
Durin's Way
Exits: north, south.
Silm has arrived from the south.

o CW HP:Fine>e
Durin's Way
Exits: east, south.
Silm has arrived from the south.

o CW HP:Fine>e
Durin's Way
Exits: north, west.
Silm has arrived from the west.

o CW HP:Fine>n
Alas, you cannot go that way...

o CW HP:Fine>e
Durin's Way
A soft pouch, made from leather, has been left here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
Silm has arrived from the south.

o CW HP:Fine>e

An orkish warrior tries to slash you, but your parry is successful.
You try to pierce an orkish warrior, but he parries successfully.

o CW HP:Fine an orkish warrior:Fine>No way! You are fighting for your life!

o CW HP:Fine an orkish warrior:Fine>No way! You are fighting for your life!

o CW HP:Fine an orkish warrior:Fine>f
You feel bolder.
You flee head over heels.
Durin's Way
Exits: north, west.

o CW HP:Fine>n

Silm has arrived from the north.

o CW HP:Fine>e
e
Durin's Way
A soft pouch, made from leather, has been left here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
Silm has arrived from the south.

o CW HP:Fine>
Durin's Way
Exits: east, west.
Silm has arrived from the west.

o CW HP:Fine>
Durin's Way
Exits: north, west.
Silm has arrived from the west.

o CW HP:Fine>
Nacs tells you '50 hps'

o CW HP:Fine>n
e
e
Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
Silm has arrived from the south.

o CW HP:Fine>
Durin's Way
Exits: north, east, west.
Silm has arrived from the west.

o CW HP:Fine>
Durin's Way
Exits: south, west.
Silm has arrived from the west.

o CW HP:Fine>s
s
Durin's Way
Exits: north, south.
Silm has arrived from the north.

o CW HP:Fine>e
Durin's Way
Exits: north, east.
Silm has arrived from the north.

o CW HP:Fine>s
Durin's Way
Exits: south, west.
Silm has arrived from the west.

o CW HP:Fine>e
Durin's Way
Exits: north, east, west.
Silm has arrived from the north.

o CW HP:Fine>e
Durin's Way
Exits: north, east, south, west.
Silm has arrived from the west.

o CW HP:Fine>
Durin's Way
Exits: east, west.
Silm has arrived from the west.

o CW HP:Fine>e
e
Durin's Way
Exits: east, west.
Silm has arrived from the west.

o CW HP:Fine>
The Cavern Crossroads
Exits: east, west, up, down.
Silm has arrived from the west.

o CW HP:Fine>u
u
A Ceremonial Hall
The corpse of a white rat is lying here.
The corpse of a white rat is lying here.
An eyeless white rat with nasty teeth scurries about.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
Exits: east, west, up, down.
Silm has arrived from below.

o CW HP:Fine>n
n
Stair Chamber
Exits: north, south, down.
Silm has arrived from below.

o CW HP:Fine>
Narvi's Smelting Hall
Exits: north, east, south.
Silm has arrived from the south.

o CW HP:Fine>
Azaghal's Way
Nacs is standing here.
Exits: south, west.
Silm has arrived from the south.

o CW HP:Fine>s
s
Narvi's Smelting Hall
Exits: north, east, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>d
Stair Chamber
Exits: north, south, down.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>e
e
A Ceremonial Hall
The corpse of a white rat is lying here.
The corpse of a white rat is lying here.
An eyeless white rat with nasty teeth scurries about.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
Exits: east, west, up, down.
Silm has arrived from above.
Nacs has arrived from above.

o CW HP:Fine>e
Mahal's Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Nacs says 'cure?'
Mahal's Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Mahal's Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Vault of Glory
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Durin's Chimney
Exits: east, west, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Durin's Chimney
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
Mahal's Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
Mahal's Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
n
The Western Hall
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
The Western Hall
Exits: north, [east], south.
Silm has arrived from the south.
Nacs has arrived from the south.
Silm begins some strange incantations...

o CW HP:Fine>e
The sturdydoor seems to be closed.

o CW HP:Fine>
Silm utters the words 'judicandus gzfuajg'

o CW HP:Fine>open sturdydoor
e
It seems to be locked.

o CW HP:Fine>The sturdydoor seems to be closed.

o CW HP:Fine>close sturdydoor

Nacs says 'issand noh 60 hops'

o CW HP:Fine>It's already closed!

o CW HP:Fine>pick sturdydoor
Using your lockpicks, you try to pick the lock...

open sturdydoor
e
Silm begins some strange incantations...

close sturdydoor
The lock finally yields to your skill.

o CW HP:Fine>d
Ok.

o CW HP:Fine>
Mustering Stairs
Exits: (west), down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>oe
w
Ok.

o CW HP:Fine>
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
Exits: [west], up, down.
Silm has arrived from above.
Nacs has arrived from above.

o CW HP:Fine>open exit
Ok.

o CW HP:Fine>
Troll Lair
A nasty troll female crouches here, with a feral look in her eyes.
A nasty troll female crouches here, with a feral look in her eyes.
Exits: north, (east), south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
s
Ancient Larder
Exits: north, east, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Musty Passage
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>s
s
s
Fungus Room
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
An ancient fungus smothers the boulders.
An ancient fungus smothers the boulders.
An ancient fungus smothers the boulders.
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Exits: north, east, west.
Silm has arrived from the north.
Nacs has arrived from the north.
Silm's sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.
Your sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>w
s
Narrow Defile
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>w
s
w
Narrow Defile
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Natural Steps
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Pillared Cavern
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
Striated Vault
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Striated Vault
Exits: east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>e

Your legs feel heavier.

o CW HP:Fine>n
n
Striated Vault
Exits: north, east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>n
Rock Tunnel
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>
Tunnel
Exits: north, east, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>n
Shallow Pool
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
Alas, you cannot go that way...

o CW HP:Fine>d
Steep Channel
Exits: east, down.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Mahal's Wells
Exits: west.
Silm has suddenly arrived.
Nacs has suddenly arrived.

o CW HP:Fine>sa ok
w
comm snorts 'ok'
Ok.

o CW HP:Fine>
Mahal's Wells
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Silm begins some strange incantations...

o CW HP:Fine>
Silm utters the word 'gpuzre'

o CW HP:Fine>w
Mahal's Wells
Exits: north, east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>n
Watery Tunnel
A grey snake slides along the water.
A grey snake slides along the water.
Exits: north, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>n
Beneath a Stone Cat-walk
Exits: south, west, up.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>eq
in
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>
You are carrying:
a long rope with a hook tied to the end
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a stone

o CW HP:Fine>wield rope
You stop using a black runed dagger.
You hold a long rope with a hook tied to the end.

o CW HP:Fine>u
Throwing the hook onto the ledge above, you try to climb...
Mahal's Wells
Exits: east, west, down.
Silm has arrived from below.
Nacs has arrived from below.

o CW HP:Fine>l
Mahal's Wells
Silm is standing here.
Nacs is standing here.

o CW HP:Fine>
You bleed from open wounds.
Nacs bleeds from open wounds.

o CW HP:Fine>
You hear some rather far noise from the west.

o CW HP:Fine>
You hear some apparently very close noise from the east.

o CW HP:Fine>sa what's your hps?
comm snorts 'what's your hps?'
Ok.

o CW HP:Fine>sco
274/363 hits, 40/40 mana, and 101/145 moves.

o CW HP:Fine>
Nacs has  115/424 hp, 7/56 mana, 96/154 mp'

o CW HP:Fine>inv
You are carrying:
a black runed dagger (brand new)
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a stone

o CW HP:Fine>equip
You are using:
<held>               a long rope with a hook tied to the end
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Fine>
Silm begins some strange incantations...

o CW HP:Fine>
Nacs says 'hard to regen when they pound my ass all the time'

o CW HP:Fine>
Silm utters the word 'ghcandusiohp'

o CW HP:Fine>
Some very close noise can be heard from the east.

o CW HP:Fine>
Silm nods solemnly.

o CW HP:Fine>
Nacs says 'we go all e now?'
Silm gets a forest green cloak from a leather backpack.

o CW HP:Fine>
Silm stops using a fine grey cloak.

o CW HP:Fine>
Silm wears a forest green cloak about his body.

o CW HP:Fine>
Silm puts a fine grey cloak in a leather backpack.

o CW HP:Fine>
Nacs says 'or whats the great plan'  ### hehe nacs rocks

o CW HP:Fine>sa who all are they?
comm snorts 'who all are they?'
Ok.

o CW HP:Fine>sq
search q
You begin to search...

Nacs begins some strange incantations...

You didn't find anyone.

o CW HP:Fine>
Nacs' spell backfires, and he squeals in surprise!

o CW HP:Fine>
You feel bolder.

o CW HP:Fine>
You hear some apparently close noise from the west.

o CW HP:Fine>
Nacs says '2 noname elfs'

o CW HP:Fine>
Nacs says 'stampe'

o CW HP:Fine>
Nacs says 'glaran'

o CW HP:Fine>sa well i was gonan say we can go in waterfall in a water bubble

Nacs says 'rawr'

o CW HP:Fine>comm snorts 'well i was gonan say we can go in waterfall in a water bubble'
Ok.

o CW HP:Fine>sq
search q
You begin to search...

Nacs says 'and'

You didn't find anyone.

o CW HP:Fine>
Nacs says 'nebukadnezar'

o CW HP:Fine>sa and fight there
comm snorts 'and fight there'
Ok.

o CW HP:Fine>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Fine>l
Mahal's Wells
Silm is standing here.
Nacs is standing here.

o CW HP:Fine>
You bleed from open wounds.
Nacs bleeds from open wounds.

o CW HP:Fine>inv
You are carrying:
a black runed dagger (brand new)
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a stone

o CW HP:Fine>equip
You are using:
<held>               a long rope with a hook tied to the end
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>
Nacs says 'i need hps ;P'

o CW HP:Fine>
Nacs says 'but they 3'

o CW HP:Fine>
Silm toriseb 'u cant cast there?'

o CW HP:Fine>sa u got purple scroll?
Nacs says 'but they 4'
comm snorts 'u got purple scroll?'
Ok.

o CW HP:Fine>sq
search q
You begin to search...

Nacs says 'we are 3'

You didn't find anyone.

o CW HP:Fine>
Nacs says 'yes'

o CW HP:Fine>
Silm gets a fine grey cloak from a leather backpack.

o CW HP:Fine>
Silm stops using a forest green cloak.

o CW HP:Fine>
Silm wears a fine grey cloak about his body.

o CW HP:Fine>
Silm puts a forest green cloak in a leather backpack.

o CW HP:Fine>sa well in the bubble its sorta noflee
comm snorts 'well in the bubble its sorta noflee'
Ok.

o CW HP:Fine>sq
search q
You begin to search...
Nacs gets a purple scroll from a sable pouch.
Nacs gets a black scroll from a sable pouch.
Nacs gets an azure scroll from a sable pouch.

Some rather far noise can be heard from the west.

You didn't find anyone.

o CW HP:Fine>
Silm nods solemnly.

o CW HP:Fine>sa cause you'll drown
comm snorts 'cause you'll drown'
Ok.

o CW HP:Fine>
Nacs says 'silm has to buff'

o CW HP:Fine>
You hear some apparently rather far noise from the west.

o CW HP:Fine>sa and not all might know it
comm snorts 'and not all might know it'
Ok.

o CW HP:Fine>sq
Nacs begins some strange incantations...
search q
You begin to search...

You didn't find anyone.

o CW HP:Fine>
Nacs utters the words 'judicandus dies'

o CW HP:Fine>
Silm toriseb 'i dont have good eq for that'

o CW HP:Fine>
Silm toriseb 'fine chain sucks'

o CW HP:Fine>sa so if we wait there and they come we can wack em maybe
comm snorts 'so if we wait there and they come we can wack em maybe'
Ok.

o CW HP:Fine>sq
search q
You begin to search...

Some rather far noise can be heard from the west.

You didn't find anyone.

o CW HP:Fine>
Nacs says 'well u buff better then me'

o CW HP:Fine>sco
303/363 hits, 40/40 mana, and 145/145 moves.

o CW HP:Fine>
Silm giggles.

o CW HP:Fine>w
Mahal's Wells
Exits: north, east, south, down.
Silm has arrived from the east.
Nacs has arrived from the east.
The stone cat-walk crumbles and you lose your footing.
Flailing out, you manage to grab the iron chain and haul yourself back to safety.

o CW HP:Fine>n
Mahal's Wells
Exits: north, south, down.
Nacs has arrived from the south.

o CW HP:Fine>l
whe
Mahal's Wells
Nacs is standing here.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Mahal's Wells
Silm                 - A Stagnant Pool
Nacs                 - Mahal's Wells

o CW HP:Fine>t silm go E
Ok.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Mahal's Wells
Silm                 - A Stagnant Pool
Nacs                 - Mahal's Wells

o CW HP:Fine>
Nacs says 'i cant buff with 150 hps ;D'

o CW HP:Fine>s
Mahal's Wells
Exits: north, east, south, down.
Nacs has arrived from the north.
The stone cat-walk crumbles and you lose your footing.
Flailing out, you manage to grab the iron chain and haul yourself back to safety.

o CW HP:Fine>
Nacs begins to recite a black scroll.

o CW HP:Fine>n
Mahal's Wells
Exits: north, south, down.
Nacs has arrived from the south.

o CW HP:Fine>
You bleed from open wounds.
Nacs bleeds from open wounds.

o CW HP:Fine>sa rest
l
comm snorts 'rest'
Ok.
You hear some apparently close noise from the north.

o CW HP:Fine>
Mahal's Wells
Nacs is standing here.

o CW HP:Fine>
Nacs begins to recite a black scroll.

o CW HP:Fine>sa a sec
comm snorts 'a sec'
Ok.

o CW HP:Fine>sa i go get silm
comm snorts 'i go get silm'
Ok.

o CW HP:Fine>
Nacs heals himself.
Nacs resists Nacs' attempt to drain him.

o CW HP:Fine>
Nacs sits down and rests.

o CW HP:Fine>s
Mahal's Wells
Exits: north, east, south, down.
The stone cat-walk crumbles and you lose your footing.
Flailing out, you manage to grab the iron chain and haul yourself back to safety.

o CW HP:Fine>e
Mahal's Wells
Exits: east, west, down.

o CW HP:Fine>d
Fastening your grappling hook, you try to climb...
Beneath a Stone Cat-walk
Silm is standing here.
Exits: south, west, up.

o CW HP:Fine>u
Throwing the hook onto the ledge above, you try to climb...
Mahal's Wells
Exits: east, west, down.
Silm has arrived from below.

o CW HP:Fine>w

Silm smiles viciously.

o CW HP:Fine>
Mahal's Wells
Exits: north, east, south, down.
Silm has arrived from the east.
The stone cat-walk crumbles and you lose your footing.
Flailing out, you manage to grab the iron chain and haul yourself back to safety.

o CW HP:Fine>
You hear some close noise from the east.

o CW HP:Fine>l
Mahal's Wells
Silm is standing here.

o CW HP:Fine>n
Mahal's Wells
Nacs is resting here.
Exits: north, south, down.
Silm has arrived from the south.

o CW HP:Fine>
Nacs tells you 'had to take some hps'

o CW HP:Fine>
Nacs stops resting, and clambers on his feet.

o CW HP:Fine>sa stand
whe
comm snorts 'stand'
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - Mahal's Wells
Silm                 - Mahal's Wells
Nacs                 - Mahal's Wells

o CW HP:Fine>n
w
w
Mahal's Wells
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>
The Emerald Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Bottom of a Stairwell
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, [up].
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
The Emerald Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
The Emerald Way
A lurg leader of the Uruk-moragog looks at you from a bloody helm.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>n
w
The Emerald Way
Exits: north, south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
The Emerald Way
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
A Domed Chamber
A weapons rack stands against the wall.
Exits: north, east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Alas, you cannot go that way...

o CW HP:Fine>s

Nacs says 'panin blacki ara ;d'

o CW HP:Fine>
Avenue of Gold
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
You hear some close noise from the north.

o CW HP:Fine>n
n
A Domed Chamber
A weapons rack stands against the wall.
Exits: north, east, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
The Emerald Way
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>
The Emerald Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
The Mines of Khulakal
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
You hear some apparently close noise from the east.

o CW HP:Fine>
Silm nods solemnly.

o CW HP:Fine>n
The Mines of Khulakal
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: east, south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
w
A Small Chamber
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>s
A Narrow Passageway
Exits: north, [south].
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>l
inv
A Narrow Passageway
Silm is standing here.
Nacs is standing here.

o CW HP:Fine>wield dagger
You stop using a long rope with a hook tied to the end.
You masterfully wield a black runed dagger, looking very evil-minded.


o CW HP:Fine>sa we all almost full moves?
comm snorts 'we all almost full moves?'
Ok.

o CW HP:Fine>
Silm has 294/294 hits, 84/101 mana, and 119/125 moves

o CW HP:Fine>n
A Small Chamber
Exits: east, south.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>e
e
The Mines of Khulakal
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.
Nacs has  270/436 hp, 9/56 mana, 156/156 mp'

o CW HP:Fine>
The Mines of Khulakal
Exits: south, west, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>d
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
Exits: (south), west, up.
Silm has arrived from above.
Nacs has arrived from above.

o CW HP:Fine>w
w
Dark Road
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Alas, you cannot go that way...

o CW HP:Fine>w
Base of a Pillar
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>w
Narrow Walk
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Moving up the slope is really hard.
The Mines of Khulakal
Exits: north, east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Alas, you cannot go that way...

o CW HP:Fine>w
s
The Mines of Khulakal
A great wolf with a sable coat glares around with red eyes.
Exits: north, east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
A Dark Road
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>w
A Dark Road
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
You bleed from open wounds.

o CW HP:Fine>sa k we go in waterfall
comm snorts 'k we go in waterfall'
Ok.

o CW HP:Fine>
Nacs begins some strange incantations...

o CW HP:Fine>sa once it sucks you in, go ALL E
comm snorts 'once it sucks you in, go ALL E'
Ok.

o CW HP:Fine>
Nacs' spell backfires, and he squeals in surprise!

o CW HP:Fine>s
A Dark Road
The corpse of an eyeless snake is lying here.
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>s
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: north, east, south, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>e
e
e
Level Tunnel
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
Level Tunnel
Exits: east, west, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Silm toriseb 'ok'
Intersection of Roads
Exits: north, east, west, up, down.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Narrow Way
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>e
Narrow Way
A sturdy trained horse is standing here.
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
Underground Square
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: south, west, (up).
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>s
e
Bend in an Underground Road
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Underground Intersection
Exits: north, east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>s
Dark Road
Exits: north, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>sco
328/363 hits, 40/40 mana, and 133/145 moves.

o CW HP:Fine>sa bob
stat
comm snorts 'bob'
Ok.

o CW HP:Fine>OB: 92%, DB: 42%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a deep wound at the left foot
- strength

o CW HP:Fine>
Silm begins some strange incantations...

o CW HP:Fine>
Nacs begins some strange incantations...

o CW HP:Fine>
You hear some very close noise from the north.

o CW HP:Fine>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>
Nacs' spell backfires, and he squeals in surprise!

o CW HP:Fine>
Silm utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Fine>
A lurg leader has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.

o CW HP:Fine>sa k going
s
e
comm snorts 'k going'
Ok.

o CW HP:Fine>
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: north, east, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Meeting of Two Waterways
The water of the stream rushes swiftly over the rocks.
Exits: east, south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>s
e
Underground Torrent
The water of the stream rushes swiftly over the rocks.
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>e
e
e
Underground Torrent
The water of the stream rushes swiftly over the rocks.
Exits: south, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>s
e
e
Underground Torrent
The water of the stream rushes swiftly over the rocks.
Exits: north, east.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>e
Roaring Torrent
Exits: east, west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>
Whirlpool
Exits: west.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>
The swirling current grabs you, and drags you towards the center.

o CW HP:Fine>
You swim and successfully stay on the water.

o CW HP:Fine>look
Whirlpool
Silm is standing here.
Nacs is standing here.

o CW HP:Fine>
You are drawn closer and closer to the center of the whirlpool.

o CW HP:Fine>
The strong current holds you, and brings you to the maw of the waters!

o CW HP:Fine>
You are sucked below the water!

o CW HP:Fine>
The current drags you further down, battering you against the stony walls.

o CW HP:Fine>
You swim and successfully stay on the water.

o CW HP:Fine>
You are drawn further into the depths of the mountain.

o CW HP:Fine>l
The Eye of the Vortex
Nacs is standing here.
Silm is standing here.

o CW HP:Fine>
The water that carries you rushes you faster!
You are shot into the chasm and plummet downwards, finally plunging into a body of water. You
are dragged into a small underwater stream.

o CW HP:Fine>
You are now under water, slowly using up your oxygen.

o CW HP:Fine>
Silm leaves east.

o CW HP:Fine>e
e
Underwater Tunnel
Exits: east, south, west.
Nacs has arrived from the west.

o CW HP:Fine>
An Air-filled Crevice
Silm is standing here.
Exits: west.
Nacs has arrived from the west.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>e
Alas, you cannot go that way...

o CW HP:Fine>l
An Air-filled Crevice
Silm is standing here.
Nacs is standing here.

o CW HP:Fine>
Nacs giggles.

o CW HP:Fine>inv
You are carrying:
a long rope with a hook tied to the end
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a stone

o CW HP:Fine>equip
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>stat
OB: 91%, DB: 42%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- breath of briskness
- novoid
- a deep wound at the left foot
- strength

o CW HP:Fine>sco
318/363 hits, 40/40 mana, and 121/145 moves.

o CW HP:Fine>stat
OB: 91%, DB: 42%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- breath of briskness
- novoid
- a deep wound at the left foot
- strength

o CW HP:Fine>
Silm toriseb 'here is good?'

o CW HP:Fine>sa we move to next one
comm snorts 'we move to next one'
Ok.

o CW HP:Fine>
You bleed from open wounds.

o CW HP:Fine>
Silm begins some strange incantations...

o CW HP:Fine>
Silm utters the words 'qfzahz xahzf'

o CW HP:Fine>sa so they think maybe we out of it
comm snorts 'so they think maybe we out of it'
Ok.

o CW HP:Fine>w
Underwater Tunnel
Exits: east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Underwater Torrent
Exits: north, east, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>e
Underwater Torrent
Exits: west, down.
ACK! Silm didn't follow you, you lost him.
Nacs has arrived from the west.

o CW HP:Fine>
Silm has arrived from the west.
You are borne along by a strong current.
A Submerged Fissure
Exits: east, up.
You swim and successfully stay on the water.
Silm has arrived, borne along by the current.
Nacs has arrived, borne along by the current.

o CW HP:Fine>
You are now under water, slowly using up your oxygen.

o CW HP:Fine>u
Underwater Torrent
Exits: west, down.
Silm has arrived from below.
Nacs has arrived from below.

o CW HP:Fine>d

Fresh air still fills your lungs, so being submerged is no problem.

o CW HP:Fine>e
A Submerged Fissure
Exits: east, up.
Silm has arrived from above.
Nacs has arrived from above.

o CW HP:Fine>
Underwater Cavern
Exits: west, up.
Silm has arrived from the west.
Nacs has arrived from the west.

o CW HP:Fine>u
Air-filled Niche
Exits: down.
Silm has arrived from below.
Nacs has arrived from below.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>sa rest a sec
comm snorts 'rest a sec'
Ok.

o CW HP:Fine>
Silm sits down and rests.

o CW HP:Fine>l

Nacs sits down and rests.

o CW HP:Fine>d
open crack
e
Air-filled Niche
Silm is resting here.
Nacs is resting here.

o CW HP:Fine>
Underwater Cavern
Exits: west, up.
You are now under water, slowly using up your oxygen.

o CW HP:Fine>Ok.

o CW HP:Fine>
Underwater Niche
A broadsword lies here.
A beautiful emerald pendant lies on the ground.
A great key, carved from bone, rests here.
A golden nugget is half-embedded in the ground.
Some cracked and splintered pieces of wood float here.
On the floor is a foul orkish-looking metal helmet.
Exits: (west).

o CW HP:Fine>
You fail swimming, and feel weaker.
Stiffness slowly works its way through your muscles.
Fresh air still fills your lungs, so being submerged is no problem.

o CW HP:Fine>get all
w
You can't take some cracked and splintered pieces of wood.
You get a broadsword.
You get a spiked metal helmet.
You get a nugget of gold.
You get an emerald pendant.
You get a great bone key.

o CW HP:Fine>u
Underwater Cavern
Exits: (east), west, up.

o CW HP:Fine>
Air-filled Niche
Silm is resting here.
Nacs is resting here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>hide sword
Ok.

o CW HP:Fine>hide helmet
Ok.

o CW HP:Fine>hide pendant
Ok.

o CW HP:Fine>nv
Arglebargle, glop-glyf!?!

o CW HP:Fine>inv
You are carrying:
a great bone key
a nugget of gold
a long rope with a hook tied to the end
a mighty dwarven axe (brand new)
a small bottle
a smoked piece of meat
a stone

o CW HP:Fine>hide nugget
Ok.

o CW HP:Fine>f
You flee head over heels.
Underwater Cavern
Exits: (east), west, up.
You are now under water, slowly using up your oxygen.

o CW HP:Fine>u

You swim and successfully stay on the water.

o CW HP:Fine>
Air-filled Niche
Silm is resting here.
Nacs is resting here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>grin
You grin evilly, showing your bare teeth.

o CW HP:Fine>wim

Silm giggles.

o CW HP:Fine>eq
cha mood wim
Ok.
Nacs stops resting, and clambers on his feet.

o CW HP:Fine>
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>
Silm stops resting, and clambers on his feet.

o CW HP:Fine>
Nacs begins some strange incantations...

o CW HP:Fine>open backpack
look in backpack
close backpack

Silm begins some strange incantations...

o CW HP:Fine>Ok.

o CW HP:Fine>backpack (used) : 
a black pair of padded boots (used)
five flasks of orkish draught
a grey fluid-sack
sixteen handfuls of narrow leaves
two piles of inkberries
eleven piles of short, black fur
twenty-two short, moist tails
four small fluid-sacks
eighteen vials of preserved blood
a sable pouch

o CW HP:Fine>Ok.

o CW HP:Fine>
Nacs utters the words 'judicandus dies'

o CW HP:Fine>
Nacs sits down and rests.

o CW HP:Fine>
Silm utters the words 'judicandus gzfuajg'

o CW HP:Fine>get purplescroll sable
l
You get a purple scroll from a sable pouch.

o CW HP:Fine>
Air-filled Niche
Silm is standing here.
Nacs is resting here.

o CW HP:Fine>sq
search q
You begin to search...

sco
You didn't find anyone.

o CW HP:Fine>335/363 hits, 40/40 mana, and 81/146 moves.

o CW HP:Fine>sa so if they come here we fight ok?
comm snorts 'so if they come here we fight ok?'
Ok.

o CW HP:Fine>l
Air-filled Niche
Silm is standing here.
Nacs is resting here.

o CW HP:Fine>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Fine>open backpack
look in backpack
close backpack
Silm toriseb 'ok'
Ok.

o CW HP:Fine>backpack (used) : 
a black pair of padded boots (used)
five flasks of orkish draught
a grey fluid-sack
sixteen handfuls of narrow leaves
two piles of inkberries
eleven piles of short, black fur
twenty-two short, moist tails
four small fluid-sacks
eighteen vials of preserved blood
a sable pouch

o CW HP:Fine>Ok.

o CW HP:Fine>
Nacs nods solemnly.

o CW HP:Fine>sq
search q
You begin to search...

You didn't find anyone.

o CW HP:Fine>sco
Nacs says 'no flee?'
344/363 hits, 40/40 mana, and 98/146 moves.

o CW HP:Fine>
Nacs stops resting, and clambers on his feet.

o CW HP:Fine>
Nacs begins some strange incantations...

o CW HP:Fine>sa you can flee
comm snorts 'you can flee'
Ok.

o CW HP:Fine>
Silm toriseb 'what to do when we gotta flee or so'

o CW HP:Fine>
Nacs utters the words 'judicandus dies'

o CW HP:Fine>
Nacs sits down and rests.

o CW HP:Fine>sa but you lose moves/hps fast underwater
comm snorts 'but you lose moves/hps fast underwater'
Ok.

o CW HP:Fine>sa so stay here
comm snorts 'so stay here'
Ok.

o CW HP:Fine>
Silm nods solemnly.

o CW HP:Fine>sa if you flee go uP
comm snorts 'if you flee go uP'
Ok.

o CW HP:Fine>
Silm toriseb 'ok'

o CW HP:Fine>
*Rawr the Dwarf* has arrived from below.

! CW HP:Fine>
*Rawr the Dwarf* smites Nacs' right arm hard and tickles it.
Nacs pounds *Rawr the Dwarf*'s right leg and tickles it.

! CW HP:Fine>kd

! CW HP:Fine>
k *dwarf*
Alas! You failed to reach him through the melee.

! CW HP:Fine>kill *dwarf*

Silm begins some strange incantations...
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves down.

kill *dwarf*

o CW HP:Fine>kill *dwarf*
d
kill *dwarf*
They aren't here.

o CW HP:Fine>They aren't here.

o CW HP:Fine>They aren't here.

o CW HP:Fine>
Underwater Cavern
Exits: (east), west, up.
Silm has arrived from above.
Nacs has arrived from above.

o CW HP:Fine>They aren't here.

o CW HP:Fine>u
kill *dwarf*
Air-filled Niche
Exits: down.
Silm has arrived from below.
Nacs has arrived from below.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>They aren't here.

o CW HP:Fine>
Nacs says 'he wounded'

o CW HP:Fine>l
Air-filled Niche
Silm is standing here.
Nacs is standing here.

o CW HP:Fine>
Silm toriseb 'ack'

o CW HP:Fine>d
w
Underwater Cavern
Exits: (east), west, up.
Silm has arrived from above.
Nacs has arrived from above.

o CW HP:Fine>w
A Submerged Fissure
Exits: east, up.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>u
w
Underwater Torrent
Exits: west, down.
Silm has arrived from below.
Nacs has arrived from below.

o CW HP:Fine>
Underwater Torrent
Exits: north, east, west.
ACK! Silm didn't follow you, you lost him.
Nacs has arrived from the east.

o CW HP:Fine>n
Underwater Tunnel
*Glaran the Dwarf* is standing here.
Exits: east, south, west.
Nacs has arrived from the south.

! CW HP:Fine>
*Glaran the Dwarf* leaves south.
You are now under water, slowly using up your oxygen.

o CW HP:Fine>kill *dwarf*
kill *dwarf*
They aren't here.

o CW HP:Fine>They aren't here.

o CW HP:Fine>s
kill *dwarf*
Underwater Torrent
Exits: north, east, west.
Nacs has arrived from the north.
You are borne along by a strong current.
Underwater Torrent
Exits: west, down.
You swim and successfully stay on the water.
Nacs has arrived, borne along by the current.

o CW HP:Fine>e
kill *dwarf*
They aren't here.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>d
kill *dwarf*
They aren't here.

o CW HP:Fine>
A Submerged Fissure
Exits: east, up.
Nacs has arrived from above.

o CW HP:Fine>They aren't here.

o CW HP:Fine>e

Your limbs begin to feel the effect of the swimming.
Fresh air still fills your lungs, so being submerged is no problem.

o CW HP:Fine>
Underwater Cavern
Exits: (east), west, up.
Nacs has arrived from the west.

o CW HP:Fine>u
kill *dwarf*
Air-filled Niche
Exits: down.
Nacs has arrived from below.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>They aren't here.

o CW HP:Fine>
Nacs sits down and rests.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Air-filled Niche
Nacs                 - Air-filled Niche

o CW HP:Fine>gr
stat
Nacs says 'lost silm ,P'
Your group consists of:
     Nacs (Head of group)
     Silm
     Limola
     Nazgum

o CW HP:Fine>OB: 89%, DB: 44%, PB: 94%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot
- breath of briskness
- strength

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Air-filled Niche
Nacs                 - Air-filled Niche

o CW HP:Fine>t silm where u?
Ok.

o CW HP:Fine>l
Air-filled Niche
Nacs is resting here.

o CW HP:Fine>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>draw axe
l
You sheathe a black runed dagger into a weapon sheath.
You confidently wield a mighty dwarven axe, looking very evil-minded.

o CW HP:Fine>whe
Air-filled Niche
Nacs is resting here.

o CW HP:Fine>Silm tells you 'at dry chamber'
Players in your zone
--------------------
Nazgum               - Air-filled Niche
Nacs                 - Air-filled Niche

o CW HP:Fine>
Silm tells you 'spammed after him some'

o CW HP:Fine>t silm hehe
l
Silm tells you 'and went up'
Ok.

o CW HP:Fine>
Air-filled Niche
Nacs is resting here.

o CW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Air-filled Niche
Nacs                 - Air-filled Niche

o CW HP:Fine>l
Air-filled Niche
Nacs is resting here.

o CW HP:Fine>sa brb
comm snorts 'brb'
Ok.

o CW HP:Fine>d
w
Underwater Cavern
Exits: (east), west, up.
You are now under water, slowly using up your oxygen.
You swim and successfully stay on the water.

o CW>
A Submerged Fissure
Exits: east, up.

o CW>u
Underwater Torrent
Exits: west, down.

o CW>w
n
e
Underwater Torrent
Exits: north, east, west.

o CW>
Underwater Tunnel
Exits: east, south, west.

o CW>
An Air-filled Crevice
Exits: west.
You happily inhale the lovely oxygen in the air.

o CW>w
Underwater Tunnel
Exits: east, south, west.
You are now under water, slowly using up your oxygen.

o CW>n
w
Alas, you cannot go that way...

o CW>n
Under the Whirlpool
Exits: east.

o CW Move:Tired>Alas, you cannot go that way...

o CW Move:Tired>e
e
Underwater Tunnel
Exits: east, south, west.

o CW Move:Tired>
An Air-filled Crevice
Exits: west.
You happily inhale the lovely oxygen in the air.

o CW Move:Tired>stat
OB: 77%, DB: 44%, PB: 80%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot
- breath of briskness
- strength

o CW Move:Tired>whe
r
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW Move:Tired>
You sit down and rest your tired bones.

o CW Move:Tired>
Silm tells you 'i go back?'

o CW Move:Tired>sco
363/363 hits, 40/40 mana, and 46/146 moves.

o CW Move:Tired>t silm nod if u can
Ok.

o CW Move:Tired>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>where
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice


o CW>l
An Air-filled Crevice

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice
Silm                 - Underwater Torrent

o CW>stat
OB: 77%, DB: -6%, PB: 80%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot
- strength

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>gr
Your group consists of:
     Nacs (Head of group)
     Silm
     Limola
     Nazgum

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>t silm u with nacs now?
Ok.

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>
Silm tells you 'damn dont remeber dirs anymore'

o CW>
Silm tells you 'nope'

o CW>
You begin to feel thirsty.

o CW>t silm k i come get u
Ok.

o CW>drink bottle
You drink the water.
A small bottle is now empty.

o CW>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>stat
OB: 77%, DB: -6%, PB: 80%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot
- strength

o CW>sco
363/363 hits, 40/40 mana, and 68/146 moves.

o CW>st
You stop resting, and stand up.

o CW>sq
search q
You begin to search...

You didn't find anyone.

o CW>r
You sit down and rest your tired bones.

o CW>gr
Your group consists of:
     Nacs (Head of group)
     Silm
     Limola
     Nazgum


o CW>t silm next time don't chase
l
Ok.

o CW>
An Air-filled Crevice

o CW>whe
inv
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CW>
Silm tells you 'i failed swim'

o CW>gr
Your group consists of:
     Nacs (Head of group)
     Silm
     Limola
     Nazgum

o CW>
Silm tells you 'tried to catch up with you'

o CW>stat
OB: 77%, DB: -6%, PB: 80%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot
- strength


o CW>open backpack
get draught backpack
close backpack
Ok.

o CW>qd
You get a flask of orkish draught from a leather backpack.

o CW>Ok.

o CW>quaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o CW HP:Fine>stat
OB: 77%, DB: -6%, PB: 80%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot
- strength
- Orkish draught

o CW HP:Fine>sco
358/363 hits, 40/40 mana, and 105/146 moves.

o CW HP:Fine>st
w
You stop resting, and stand up.

o CW HP:Fine>s
Underwater Tunnel
Exits: east, south, west.
You are now under water, slowly using up your oxygen.

o CW HP:Fine>
Underwater Torrent
Exits: north, east, west.

o CW HP:Fine>w
Underwater Tunnel
Exits: east, west.

o CW HP:Fine>w
Underwater Tunnel
Exits: east, west.

o CW HP:Fine>w
Underwater Bend
Exits: north, east.

o CW HP:Fine>n

Fresh air still fills your lungs, so being submerged is no problem.

o CW HP:Fine>
Underwater Tunnel
Exits: north, south.

o CW HP:Fine>n
Dividing of the Flow
Exits: north, south, west, up.

o CW HP:Fine>u
Dry Chamber
Silm is resting here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine>
Silm stops resting, and clambers on his feet.

o CW HP:Fine>nod
You nod solemnly.

o CW HP:Fine>r
You sit down and rest your tired bones.

o CW HP:Fine>
Silm smiles viciously.

o CW HP:Fine>sco
363/363 hits, 40/40 mana, and 80/146 moves.

o CW>
Silm begins some strange incantations...

o CW>sa we go back and get nacs
comm snorts 'we go back and get nacs'
Ok.


Silm utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
Y

o CW>sco
l
Silm nods solemnly.
363/363 hits, 40/40 mana, and 114/146 moves.

o CW>
Dry Chamber
Silm is standing here.

o CW>sa moves?
comm snorts 'moves?'
Ok.

o CW>
Silm toriseb 'full'

o CW>st
You stop resting, and stand up.

o CW>d
s
Dividing of the Flow
Exits: north, south, west, up.
Silm has arrived from above.

o CW>s
s
Underwater Tunnel
Exits: north, south.
Silm has arrived from the north.

o CW>
Underwater Bend
Exits: north, east.
Silm has arrived from the north.

o CW>Alas, you cannot go that way...

o CW>e
e
e
Underwater Tunnel
Exits: east, west.
Silm has arrived from the west.

o CW>e
Underwater Tunnel
Exits: east, west.
Silm has arrived from the west.

o CW>
Underwater Torrent
Exits: north, east, west.
Silm has arrived from the west.

o CW>
Underwater Torrent
Exits: west, down.
Silm has arrived from the west.

o CW>
You are now under water, slowly using up your oxygen.

o CW>d

Silm is borne away by the current.
You are borne along by a strong current.
A Submerged Fissure
Silm is standing here.
Exits: east, up.
You swim and successfully stay on the water.

o CW>e
Alas, you cannot go that way...

o CW>
Underwater Cavern
Exits: (east), west, up.
Silm has arrived from the west.

o CW>u
Air-filled Niche
Nacs is resting here.
Exits: down.
Silm has arrived from below.
You happily inhale the lovely oxygen in the air.

o CW>r
You sit down and rest your tired bones.

o CW>
Silm sits down and rests.

o CW>
Silm toriseb 'we try wgate now?'

o CW>sa hehe well that was cute
Nacs stops resting, and clambers on his feet.
comm snorts 'hehe well that was cute'
Ok.

o CW>l
Air-filled Niche
Nacs is standing here.
Silm is resting here.

o CW>
Nacs begins some strange incantations...

o CW>
Nacs utters the words 'judicandus dies'

o CW>
Nacs begins some strange incantations...


o CW>
Nacs utters the words 'judicandus dies'

o CW>
Nacs says 'what was'

o CW>
Nacs giggles.

o CW>where
Players in your zone
--------------------
Nazgum               - Air-filled Niche
Silm                 - Air-filled Niche
Nacs                 - Air-filled Niche

o CW>
*Glaran the Dwarf* has arrived from below.
*Nebukadnezar the Dwarf* has arrived from below.
*Rawr the Dwarf* has arrived from below.
*Stampe the Harfoot Hobbit* has arrived from below.

! CW>
Silm stops resting, and clambers on his feet.
*Glaran the Dwarf* pounds Nacs' right arm extremely hard and tickles it.
Nacs pounds *Glaran the Dwarf*'s left foot extremely hard.

! CW>
Silm leaves down.
*Nebukadnezar the Dwarf* pounds Nacs' left foot hard and tickles it.
*Rawr the Dwarf* says 'when you need air'
Nacs panics, and attempts to flee.
Nacs leaves down.

! CW>st
kd
You stop resting, and stand up.

! CW>d
k *dwarf*
You cleave *Glaran the Dwarf*'s body and tickle it.

! CW *Glaran the Dwarf*:Fine>No way! You are fighting for your life!

! CW *Glaran the Dwarf*:Fine>f
*Rawr the Dwarf* smites your body and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

! CW HP:Fine *Glaran the Dwarf*:Fine>
You flee head over heels.
Underwater Cavern
Exits: (east), west, up.

o CW HP:Fine>
*Glaran the Dwarf* has arrived from above.
*Rawr the Dwarf* has arrived from above.
*Stampe the Harfoot Hobbit* has arrived from above.
*Rawr the Dwarf* sneezes.
You are now under water, slowly using up your oxygen.

! CW HP:Fine>rp

*Rawr the Dwarf* quickly approaches, trying to smite you.
*Glaran the Dwarf* quickly approaches, trying to pound you.

! CW HP:Fine *Rawr the Dwarf*:Fine>recite purplescroll
You can't do that under water!

! CW HP:Fine *Rawr the Dwarf*:Fine>f
You flee head over heels.
Air-filled Niche
*Nebukadnezar the Dwarf* is standing here.
Exits: down.

! CW HP:Fine>w

You happily inhale the lovely oxygen in the air.

! CW HP:Fine>Alas, you cannot go that way...

! CW HP:Fine>d

*Glaran the Dwarf* has arrived from below.
*Rawr the Dwarf* has arrived from below.
*Stampe the Harfoot Hobbit* has arrived from below.
*Rawr the Dwarf* quickly approaches, trying to smite you.
You try to cleave *Rawr the Dwarf*, but he parries successfully.

! CW HP:Fine *Rawr the Dwarf*:Fine>u
*Glaran the Dwarf* pounds your right hand extremely hard.
No way! You are fighting for your life!

! CW HP:Fine *Rawr the Dwarf*:Fine>No way! You are fighting for your life!
*Stampe the Harfoot Hobbit* crushes your left hand extremely hard.

! CW HP:Fine *Rawr the Dwarf*:Fine>f
You flee head over heels.
Underwater Cavern
Exits: (east), west, up.

o CW HP:Fine>sneak

*Glaran the Dwarf* has arrived from above.
*Nebukadnezar the Dwarf* has arrived from above.
*Rawr the Dwarf* has arrived from above.

! CW HP:Fine>
*Glaran the Dwarf* quickly approaches, trying to pound you.
*Rawr the Dwarf* quickly approaches, trying to smite you.
Ok, you'll try to move silently for a while.

! CSW HP:Fine *Glaran the Dwarf*:Fine>wf
w
*Stampe the Harfoot Hobbit* has arrived from above.
Arglebargle, glop-glyf!?!

! CSW HP:Fine *Glaran the Dwarf*:Fine>w
No way! You are fighting for your life!

! CSW HP:Fine *Glaran the Dwarf*:Fine>No way! You are fighting for your life!

! CSW HP:Fine *Glaran the Dwarf*:Fine>wim
f
*Nebukadnezar the Dwarf* pounds your left leg hard and tickles it.
cha mood wim
Ok.

! CSW HP:Fine *Glaran the Dwarf*:Fine>w
w
You flee head over heels.
Air-filled Niche
Exits: down.

o CSW HP:Fine>Alas, you cannot go that way...
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>d
w
w
*Rawr the Dwarf* has arrived from below.
*Stampe the Harfoot Hobbit* has arrived from below.
Underwater Cavern
*Glaran the Dwarf* is standing here.
*Nebukadnezar the Dwarf* is standing here.
Exits: (east), west, up.
*Glaran the Dwarf* leaves up.
*Nebukadnezar the Dwarf* leaves up.
You swim and successfully stay on the water.

o CSW HP:Fine>
A Submerged Fissure
Exits: east, up.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>u
w
Underwater Torrent
Exits: west, down.

o CSW HP:Fine>
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>n
Underwater Tunnel
Exits: east, south, west.
You are now under water, slowly using up your oxygen.

o CSW HP:Fine>w
Under the Whirlpool
Exits: east.

o CSW HP:Fine>
Silm tells you 'the other spot'

o CSW HP:Fine>e
e
Underwater Tunnel
Exits: east, south, west.

o CSW HP:Fine>
An Air-filled Crevice
Exits: west.
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - An Air-filled Crevice

o CSW HP:Fine>w
s
Underwater Tunnel
Exits: east, south, west.
You are now under water, slowly using up your oxygen.

o CSW HP:Fine>w
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>w
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>
Underwater Tunnel
Exits: east, west.
You are borne along by a strong current.
Underwater Tunnel
Exits: east, west.
You swim and successfully stay on the water.

o CSW HP:Fine>w
n
n
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>w
n
n
Underwater Bend
Exits: north, east.

o CSW HP:Fine>u
Underwater Tunnel
Exits: north, south.
Your limbs begin to feel the effect of the swimming.
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>
Dividing of the Flow
Exits: north, south, west, up.

o CSW HP:Fine>
Dry Chamber
Silm is standing here.
Nacs is resting here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine>
Nacs says 'siin on need kambrid'

o CSW HP:Fine>rp
recite purplescroll

You start reciting a purple scroll.

Nacs says 'ohu kambrid'

Nacs stops resting, and clambers on his feet.

You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.
You ignore the effects.
Nothing happens.

o CSW HP:Fine>
Silm nods solemnly.

o CSW HP:Fine>l
Dry Chamber
Silm is standing here.
Nacs is standing here.


o CSW HP:Fine>
Nacs says 'we cant win em ;D'

o CSW HP:Fine>l
Nacs has  406/436 hp, 16/56 mana, 156/156 mp'
Dry Chamber
Silm is standing here.
Nacs is standing here.

o CSW HP:Fine>
Silm nods solemnly.

o CSW HP:Fine>
*Glaran the Dwarf* has arrived from below.
*Rawr the Dwarf* has arrived from below.

! CSW HP:Fine>sco
*Glaran the Dwarf* lightly pounds Silm's body and tickles it.
Silm slashes *Glaran the Dwarf*'s right foot hard and tickles it.

289/363 hits, 40/40 mana, and 78/146 moves.

! CSW HP:Fine>kd
k *dwarf*
*Rawr the Dwarf* smites Silm's head very hard and tickles it.
Nacs pounds *Glaran the Dwarf*'s left foot extremely hard.

kill *dwarf*
You cleave *Glaran the Dwarf*'s left arm very hard and tickle it.

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>kill *dwarf*

You feel weaker.

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>kill *dwarf*
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>agg

Silm slashes *Glaran the Dwarf*'s right foot hard and tickles it.

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>kill *dwarf*
kill *dwarf*
cha mood agg
Ok.

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>kill *dwarf*
You're already fighting!
*Rawr the Dwarf* sends Silm sprawling with a powerful bash.

! CSW HP:Fine *Glaran the Dwarf*:Fine Silm:Fine>l

You cleave *Glaran the Dwarf*'s right arm hard and tickle it.
*Glaran the Dwarf* pounds Silm's right leg very hard.

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
Dry Chamber
Silm is here, fighting *Glaran the Dwarf*.
Nacs is here, fighting *Glaran the Dwarf*.
*Glaran the Dwarf* is here, fighting Silm.
*Rawr the Dwarf* is here, fighting Silm.
Nacs sends *Glaran the Dwarf* sprawling with a powerful bash.

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>kill *dwarf*
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>kill *dwarf*
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
Nacs pounds *Glaran the Dwarf*'s left foot extremely hard.

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>kill *dwarf*

You cleave *Glaran the Dwarf*'s body extremely hard.
Your victim is shocked by your hit!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>kill *dwarf*
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>agg
cha mood agg
Ok.

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>bash
Bash someone already bashed? Aren't we funny?

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
You cleave *Glaran the Dwarf*'s right leg extremely hard.

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>kill *dwarf*
kill *dwarf*
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
Silm seems to have recovered his senses.

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt Silm:Fine>
*Nebukadnezar the Dwarf* has arrived from below.
Silm begins some strange incantations...
*Glaran the Dwarf* seems to have recovered his senses.
Nacs pounds *Glaran the Dwarf*'s left arm extremely hard.

! CSW HP:Fine *Glaran the Dwarf*:Wounded Silm:Fine>kill *dwarf*

*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves down.

! CSW HP:Fine>
! CSW HP:Fine>
Alas! You failed to reach him through the melee.

! CSW HP:Fine>
Silm lightly slashes *Rawr the Dwarf*'s right leg and tickles it.

bash

! CSW HP:Fine>kill *dwarf*

Nacs approaches *Rawr the Dwarf*, trying to pound him.

! CSW HP:Fine>
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves down.

! CSW HP:Fine>kill *dwarf*
kill *dwarf*
Silm swiftly dodges *Nebukadnezar the Dwarf*'s attempt to pound him.
Bash what or whom?

! CSW HP:Fine>
You strongly cleave *Nebukadnezar the Dwarf*'s right leg.
Your victim is shocked by your hit!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>kill *dwarf*
You're already fighting!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>
You're already fighting!
Silm giggles.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>kill *dwarf*
You're already fighting!
Silm barely slashes *Nebukadnezar the Dwarf*'s right arm and tickles it.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>
You're already fighting!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>kill *dwarf*
Nacs pounds *Nebukadnezar the Dwarf*'s body hard and tickles it.
You're already fighting!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>l
Dry Chamber
Silm is here, fighting *Nebukadnezar the Dwarf*.
Nacs is here, fighting *Nebukadnezar the Dwarf*.
*Nebukadnezar the Dwarf* is here, fighting Silm.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Fine Silm:Fine>kill *dwarf*
kill *dwarf*
You're already fighting!
*Nebukadnezar the Dwarf* panics, and attempts to flee.
*Nebukadnezar the Dwarf* leaves down.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>kill *dwarf*
They aren't here.

o CSW HP:Fine>kill *dwarf*
They aren't here.

o CSW HP:Fine>kill *dwarf*
They aren't here.

o CSW HP:Fine>
Silm begins some strange incantations...

o CSW HP:Fine>
Silm utters the words 'judicandus gzfuajg'

o CSW HP:Fine>sa they low
l
comm snorts 'they low'
Ok.

o CSW HP:Fine>
Dry Chamber
Silm is standing here.
Nacs is standing here.

o CSW HP:Fine>eq

Nacs nods solemnly.

o CSW HP:Fine>
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CSW HP:Fine>dra
You remove a mighty dwarven axe.
You masterfully draw a black runed dagger, looking very evil-minded.

o CSW HP:Fine>sa rest a sec
comm snorts 'rest a sec'
Ok.

o CSW HP:Fine>
Nacs sits down and rests.

o CSW HP:Fine>
Silm sits down and rests.

o CSW HP:Fine>stat
sco
OB: 132%, DB: 42%, PB: 45%, Armour: 23%. Wimpy: 100. Mood: aggressive.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- sanctuary
- panic
- breath of briskness
- a light wound at the left foot
- Orkish draught

o CSW HP:Fine>293/363 hits, 40/40 mana, and 102/146 moves.

o CSW HP:Fine>wim
cha mood wim
Ok.

o CSW HP:Fine>sa bob?
comm snorts 'bob?'
Ok.

o CSW HP:Fine>eq

Silm stops resting, and clambers on his feet.


o CSW HP:Fine>
Silm begins some strange incantations...

o CSW HP:Fine>
Silm utters the words 'bfzahp ay bfugtizgg'
The energy in your legs is refreshed.

o CSW HP:Fine>
Silm sits down and rests.

o CSW HP:Fine>d
s
Dividing of the Flow
Exits: north, south, west, up.
You are now under water, slowly using up your oxygen.

o CSW HP:Fine>s
Underwater Tunnel
Exits: north, south.

o CSW HP:Fine>
Underwater Bend
Exits: north, east.

o CSW HP:Fine>e
e
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>e
n
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>
Underwater Tunnel
Exits: east, south, west.

o CSW HP:Fine>e

Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>back glaran
An Air-filled Crevice
*Nebukadnezar the Dwarf* is standing here.
Exits: west.
You happily inhale the lovely oxygen in the air.

! CSW HP:Fine>Backstab whom?

! CSW HP:Fine>bd
back *dwarf*
You begin to move silently to the back of your victim...

*Nebukadnezar the Dwarf* makes a strange sound, as you place a black runed dagger in his
back.
You swiftly dodge *Nebukadnezar the Dwarf*'s attempt to pound you.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>
*Nebukadnezar the Dwarf* panics, and attempts to flee.
*Nebukadnezar the Dwarf* leaves west.

o CSW HP:Fine>kill *dwarf*
They aren't here.

o CSW HP:Fine>w
kill *dwarf*
kill *dwarf*
Underwater Tunnel
*Nebukadnezar the Dwarf* is standing here.
Exits: east, south, west.

! CSW HP:Fine>kill *dwarf*
You approach *Nebukadnezar the Dwarf*, trying to pierce him.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>
You're already fighting!
You lightly pierce *Nebukadnezar the Dwarf*'s left leg and shatter it.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>kill *dwarf*
You're already fighting!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>
*Nebukadnezar the Dwarf* panics, but can't stop fighting to flee.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>
You're already fighting!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>kill *dwarf*

*Nebukadnezar the Dwarf* strongly pounds your head and tickles it.

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>
You're already fighting!

! CSW HP:Fine *Nebukadnezar the Dwarf*:Awful>kill *dwarf*

You are now under water, slowly using up your oxygen.
*Nebukadnezar the Dwarf* panics, and attempts to flee.
*Nebukadnezar the Dwarf* leaves south.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>s
kill *dwarf*
Your blood freezes as you hear a death cry from the south.
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>s
Alas, you cannot go that way...

o CSW HP:Fine>
You feel bolder.
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>e
Underwater Torrent
Exits: west, down.

o CSW HP:Fine>
You are borne along by a strong current.
A Submerged Fissure
Exits: east, up.
You swim and successfully stay on the water.

o CSW HP:Fine>w
Alas, you cannot go that way...

o CSW HP:Fine>w
u
Alas, you cannot go that way...

o CSW HP:Fine>w
Underwater Torrent
Exits: west, down.

o CSW HP:Fine>w
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>
Your limbs begin to feel the effect of the swimming.
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>w
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>w
Underwater Bend
Exits: north, east.

o CSW HP:Fine>n
n
Underwater Tunnel
Exits: north, south.
Your limbs begin to feel the effect of the swimming.
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine Move:Tired>n
Dividing of the Flow
Exits: north, south, west, up.

o CSW HP:Fine Move:Tired>
Underwater Chamber
Exits: south.

o CSW HP:Fine Move:Tired>s
u
Dividing of the Flow
Exits: north, south, west, up.

o CSW HP:Fine Move:Tired>
Dry Chamber
Silm is resting here.
Nacs is resting here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine Move:Slow>sa nebuchadnezzar dies
comm snorts 'nebuchadnezzar dies'

Ok.

o CSW HP:Fine Move:Tired>
Silm giggles.

o CSW HP:Fine Move:Tired>
Silm toriseb 'good'

o CSW HP:Fine Move:Tired>sa need bob to check his corpse
comm snorts 'need bob to check his corpse'

r
Nacs giggles.
Ok.

o CSW HP:Fine Move:Tired>
You sit down and rest your tired bones.

o CSW HP:Fine Move:Tired>inv

Nacs says 'any eq;P?'


o CSW HP:Fine Move:Tired>
Silm stops resting, and clambers on his feet.

o CSW HP:Fine Move:Tired>
Silm begins some strange incantations...

o CSW HP:Fine Move:Tired>
Nacs giggles.
Silm utters the words 'bfzahp ay bfugtizgg'
The energy in your legs is refreshed.

o CSW HP:Fine>
Silm sits down and rests.

o CSW HP:Fine>sa no moves to check
sco
comm snorts 'no moves to check'
Ok.

o CSW HP:Fine>299/363 hits, 40/40 mana, and 67/146 moves.

o CSW HP:Fine>sle
You go to sleep.

o CSW HP:Fine>sco
301/363 hits, 40/40 mana, and 70/146 moves.

o CSW HP:Fine>
Nacs beeps you!

o CSW HP:Fine>wake
l
You wake, and sit up.

o CSW HP:Fine>
Dry Chamber
Silm is resting here.
Nacs is resting here.

o CSW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Dry Chamber
Silm                 - Dry Chamber
Nacs                 - Dry Chamber

o CSW HP:Fine>
Nacs says 'i can go chek where is it'

o CSW HP:Fine>
Nacs stops resting, and clambers on his feet.

o CSW HP:Fine>sa its d alls alle s e d or so
comm snorts 'its d alls alle s e d or so'
Ok.

o CSW HP:Fine>
Nacs has  436/436 hp, 31/56 mana, 156/156 mp'

o CSW HP:Fine>
Nacs leaves down.

o CSW HP:Fine>r
stat
You rest your tired bones.

o CSW HP:Fine>OB: 87%, DB: -8%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- sanctuary
- breath of briskness
- a light wound at the left foot

o CSW HP:Fine>l
Dry Chamber
Silm is resting here.

o CSW HP:Fine>sa hehe we rocked e
comm snorts 'hehe we rocked e'
Ok.

o CSW HP:Fine>sa em

Silm toriseb 'we are ok now'

o CSW HP:Fine>comm snorts 'em'
Ok.

o CSW HP:Fine>nod
You nod solemnly.

o CSW HP:Fine>inv

Silm giggles.


o CSW HP:Fine>Nacs tells you 'i loot it'

o CSW HP:Fine>
The white aura around your body fades.

o CSW HP:Fine>t nacs great
Ok.

o CSW HP:Fine>t nacs he have anything good?
Ok.

o CSW HP:Fine>
Silm toriseb 'i can tank them all now'

o CSW HP:Fine>sco
317/363 hits, 40/40 mana, and 110/146 moves.

o CSW HP:Fine>nod
You nod solemnly.

o CSW HP:Fine>sa we are at advantage here :)
comm snorts 'we are at advantage here :)'
Ok.

o CSW HP:Fine>inv
You are carrying:
a mighty dwarven axe (brand new)
a great bone key
a long rope with a hook tied to the end
a small bottle
a smoked piece of meat
a stone

o CSW HP:Fine>
Silm nods solemnly.


o CSW HP:Fine>sa i always wanted to have a fight in here
comm snorts 'i always wanted to have a fight in here'
Ok.

o CSW HP:Fine>sa so happy now :)

Silm giggles.

o CSW HP:Fine>comm snorts 'so happy now :)'
Ok.



o CSW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Dry Chamber
Silm                 - Dry Chamber

o CSW HP:Fine>sco
330/363 hits, 40/40 mana, and 141/146 moves.

o CSW HP:Fine>l
Dry Chamber
Silm is resting here.

o CSW HP:Fine>sa brb i go try stab glaran
st
comm snorts 'brb i go try stab glaran'
Ok.

o CSW HP:Fine>d
You stop resting, and stand up.

o CSW HP:Fine>s
Dividing of the Flow
Exits: north, south, west, up.
You are now under water, slowly using up your oxygen.

o CSW HP:Fine>
Underwater Tunnel
Exits: north, south.

o CSW HP:Fine>s
s
e
Underwater Bend
Exits: north, east.

o CSW HP:Fine>e
Alas, you cannot go that way...
You are borne along by a strong current.
Underwater Tunnel
Exits: east, west.
You swim and successfully stay on the water.

o CSW HP:Fine>
Underwater Tunnel
Exits: east, west.

o CSW HP:Fine>
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>e
Underwater Torrent
Exits: west, down.

o CSW HP:Fine>d
e
A Submerged Fissure
Exits: east, up.
You fail swimming, and feel weaker.
Your limbs begin to feel the effect of the swimming.
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>
Underwater Cavern
Exits: (east), west, up.

o CSW HP:Fine>u
back *dwarf*
Air-filled Niche
A quiver wrapped in gems and rubies lies here.
The corpse of *a Dwarf* is lying here.
Nacs is standing here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine>Backstab whom?

o CSW HP:Fine>exa corpse
corpse (here) : 
a fortune in gold
a small wooden box
a gem-inlaid knife (brand new)
a fragrant-smelling bag
a strange set of lock picks
a keyring
a fine grey cloak (brand new)
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a large visored helmet (brand new)
a blood-encrusted breastplate (brand new)
a pale blue stone
a red ruby
a lembas wafer
a lembas wafer
a water skin
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a pair of snowshoes (used)
a woody, stemmed plant
a woody, stemmed plant
a bejewelled oak staff
a black pair of padded boots (brand new)

o CSW HP:Fine>
Nacs gets a fortune in gold from the corpse of *a Dwarf*.

o CSW HP:Fine>
Nacs giggles.

o CSW HP:Fine>
Nacs sits down and rests.

o CSW HP:Fine>get stone corpse
You get a pale blue stone from the corpse of *a Dwarf*.

o CSW HP:Fine>gc
get all.coins all.corpse
You can't find any coins in any corpse.

o CSW HP:Fine>exa corpse
corpse (here) : 
a small wooden box
a gem-inlaid knife (brand new)
a fragrant-smelling bag
a strange set of lock picks
a keyring
a fine grey cloak (brand new)
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a large visored helmet (brand new)
a blood-encrusted breastplate (brand new)
a red ruby
a lembas wafer
a lembas wafer
a water skin
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a pair of snowshoes (used)
a woody, stemmed plant
a woody, stemmed plant
a bejewelled oak staff
a black pair of padded boots (brand new)

o CSW HP:Fine>sa nice
comm snorts 'nice'
Ok.

o CSW HP:Fine>
Nacs gives you a gleaming belt.

o CSW HP:Fine>sa wooo hoo!
comm snorts 'wooo hoo!'
Ok.


o CSW HP:Fine>rem sable
You stop using a sable pouch.

o CSW HP:Fine>rem laced
You stop using a laced quiver.

o CSW HP:Fine>rem sheath
You stop using a weapon sheath.

o CSW HP:Fine>rem kit
You stop using a fragrant-smelling bag.

o CSW HP:Fine>rem belt
You stop using a broad silver belt.

o CSW HP:Fine>
Nacs stops using an ornate, steel-shafted warhammer.
Nacs masterfully draws a black runed sceptre.

o CSW HP:Fine>wear gleaming
You wear a gleaming belt about your waist.

o CSW HP:Fine>wear kit
You fasten a fragrant-smelling bag on your belt.

o CSW HP:Fine>
Nacs stops resting, and clambers on his feet.

o CSW HP:Fine>wear sheath
You fasten a weapon sheath on your belt.

o CSW HP:Fine>wear quiver
You fasten a laced quiver on your belt.

o CSW HP:Fine>wear sable
You fasten a sable pouch on your belt.

o CSW HP:Fine>inv
You are carrying:
a broad silver belt
a pale blue stone
a mighty dwarven axe (brand new)
a great bone key
a long rope with a hook tied to the end
a small bottle
a smoked piece of meat
a stone

o CSW HP:Fine>
Nacs says 'sceptre for silm ;P'

o CSW HP:Fine>
Nacs stops using a black runed sceptre.
Nacs masterfully draws an ornate, steel-shafted warhammer.

o CSW HP:Fine>
Silm tells you 'it loaded sceptre:P'

o CSW HP:Fine>t silm hehe nod
Ok.



o CSW HP:Fine>where
Players in your zone
--------------------
Nazgum               - Air-filled Niche
Nacs                 - Air-filled Niche

o CSW HP:Fine>sco
347/363 hits, 40/40 mana, and 133/146 moves.

o CSW HP:Fine>l

Nacs gets a large visored helmet from the corpse of *a Dwarf*.

o CSW HP:Fine>
Air-filled Niche
A quiver wrapped in gems and rubies lies here.
The corpse of *a Dwarf* is lying here.
Nacs is standing here.

o CSW HP:Fine>exa corpse
corpse (here) : 
a small wooden box
a gem-inlaid knife (brand new)
a fragrant-smelling bag
a strange set of lock picks
a keyring
a fine grey cloak (brand new)
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a blood-encrusted breastplate (brand new)
a red ruby
a lembas wafer
a lembas wafer
a water skin
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a pair of snowshoes (used)
a woody, stemmed plant
a woody, stemmed plant
a bejewelled oak staff
a black pair of padded boots (brand new)

o CSW HP:Fine>
Nacs stops using a great helm.

o CSW HP:Fine>
Nacs protects his head with a great helm.

o CSW HP:Fine>get red corpse
You get a red ruby from the corpse of *a Dwarf*.

o CSW HP:Fine>
Nacs stops using a great helm.

o CSW HP:Fine>get cloak corpse
You get a fine grey cloak from the corpse of *a Dwarf*.

o CSW HP:Fine>
Nacs protects his head with a large visored helmet.

o CSW HP:Fine>get picks corpse
You get a strange set of lock picks from the corpse of *a Dwarf*.

o CSW HP:Fine>l
Air-filled Niche
A quiver wrapped in gems and rubies lies here.
The corpse of *a Dwarf* is lying here.
Nacs is standing here.

o CSW HP:Fine>exa corpse
corpse (here) : 
a small wooden box
a gem-inlaid knife (brand new)
a fragrant-smelling bag
a keyring
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a blood-encrusted breastplate (brand new)
a lembas wafer
a lembas wafer
a water skin
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a pair of snowshoes (used)
a woody, stemmed plant
a woody, stemmed plant
a bejewelled oak staff
a black pair of padded boots (brand new)

o CSW HP:Fine>l in 2.quiver
quiver (here) : 
four receipts

o CSW HP:Fine>
Nacs puts a great helm in a leather backpack.

o CSW HP:Fine>exa 2.quiver
quiver (here) : 
a receipt for a thick pair of metal gauntlets
a receipt for a blackened dwarven axe
a receipt for a thick pair of metal gauntlets
a receipt for a white chain mail coif

o CSW HP:Fine>
Nacs stops using a bejewelled shield.

o CSW HP:Fine>
Nacs binds a tower shield on his arm.

o CSW HP:Fine>get box corpse
You get a small wooden box from the corpse of *a Dwarf*.

o CSW HP:Fine>
Nacs throws back his head and cackles with insane glee!

o CSW HP:Fine>l in box
That is not a container.
There is little of the thick paste left.

o CSW HP:Fine>exa corpse
corpse (here) : 
a gem-inlaid knife (brand new)
a fragrant-smelling bag
a keyring
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of plate greaves (brand new)
a blood-encrusted breastplate (brand new)
a lembas wafer
a lembas wafer
a water skin
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a pair of snowshoes (used)
a woody, stemmed plant
a woody, stemmed plant
a bejewelled oak staff
a black pair of padded boots (brand new)

o CSW HP:Fine>
Silm tells you 'they after me'

o CSW HP:Fine>st
You are already standing.

o CSW HP:Fine>l
Air-filled Niche
A quiver wrapped in gems and rubies lies here.
The corpse of *a Dwarf* is lying here.
Nacs is standing here.

o CSW HP:Fine>d
w
w
Underwater Cavern
Exits: (east), west, up.
ACK! Nacs didn't follow you, you lost him.
You are now under water, slowly using up your oxygen.

o CSW HP:Fine>
A Submerged Fissure
Exits: east, up.
Your legs feel heavier.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>u
w
Underwater Torrent
Exits: west, down.

o CSW HP:Fine>
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>t nacs they in
w
w
Ok.

o CSW HP:Fine>Nacs has arrived from the east.
Underwater Tunnel
Exits: east, west.
Nacs has arrived from the east.

o CSW HP:Fine>
Underwater Tunnel
Exits: east, west.
ACK! Nacs didn't follow you, you lost him.
Nacs has arrived from the east.

o CSW HP:Fine>
Nacs leaves west.

o CSW HP:Fine>w

You are borne along by a strong current.
Underwater Tunnel
Exits: east, west.
You swim and successfully stay on the water.

o CSW HP:Fine>n
Underwater Tunnel
Nacs is standing here.
Exits: east, west.
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>n

Nacs leaves west.

o CSW HP:Fine>w
Alas, you cannot go that way...

o CSW HP:Fine>n
Underwater Bend
Nacs is standing here.
Exits: north, east.

o CSW HP:Fine>n
Underwater Tunnel
Exits: north, south.
Nacs has arrived from the south.

o CSW HP:Fine>
Dividing of the Flow
Exits: north, south, west, up.
Nacs has arrived from the south.

o CSW HP:Fine>u

Nacs leaves up.

o CSW HP:Fine>
Dry Chamber
Nacs is standing here.
Exits: down.
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Dry Chamber
Nacs                 - Dry Chamber

o CSW HP:Fine>t silm come back to pocket
Nacs tells you 'in where'

Ok.

o CSW HP:Fine>whe
Players in your zone
--------------------
Nazgum               - Dry Chamber
Nacs                 - Dry Chamber

o CSW HP:Fine>
Nacs begins some strange incantations...

o CSW HP:Fine>
Nacs sits down and rests.

o CSW>sa silm says they after him
comm snorts 'silm says they after him'

gr
Ok.

o CSW>stat
Your group consists of:
     Nacs (Head of group)
     Silm
     Limola
     Nazgum

o CSW>Silm tells you 'i'm at air-filled crevice now'
OB: 87%, DB: 38%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot

o CSW>
Nacs gets a ruby ring from a leather backpack.

o CSW>l

Nacs puts a ruby ring on his finger with delicacy.

o CSW>whe
Dry Chamber
Nacs is resting here.

o CSW>Players in your zone
--------------------
Nazgum               - Dry Chamber
Nacs                 - Dry Chamber

o CSW>
Nacs drops a leather backpack.

o CSW>t silm still in the water area?
Ok.

o CSW>sneak
eq
You stop sneaking.

o CW>inv
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW>stat
You are carrying:
a small wooden box
a strange set of lock picks
a fine grey cloak (brand new)
a red ruby
a broad silver belt
a pale blue stone
a mighty dwarven axe (brand new)
a great bone key
a long rope with a hook tied to the end
a small bottle
a smoked piece of meat
a stone

o CW>OB: 87%, DB: 38%, PB: 93%, Armour: 23%. Wimpy: 100. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot

o CW>sco
363/363 hits, 40/40 mana, and 96/146 moves.


o CW>l ring
ur
An exceptionally smooth, polished band of gold wraps around in an unending
circle to form this ring. Miniature gold vines with intricately engraved leaves
weave around to form a small inset, in which rests a finely cut topaz.

o CW>-use jewelled
You attempt to use the power of the jewelled ring.

Nacs says 'he in some other pocket'

Nacs stops resting, and clambers on his feet.

Silm tells you 'spammed ene or so'

You feel stronger.

o CW>d
Dividing of the Flow
Exits: north, south, west, up.
Nacs has arrived from above.

o CW>
Silm tells you 'and ended here'

o CW>s
s
s
Underwater Tunnel
Exits: north, south.
Nacs has arrived from the north.

o CW>
Underwater Bend
Exits: north, east.
Nacs has arrived from the north.

o CW>Alas, you cannot go that way...

o CW>e
e
e
Underwater Tunnel
Exits: east, west.
Nacs has arrived from the west.
You are now under water, slowly using up your oxygen.

o CW>
Underwater Tunnel
Exits: east, west.
Nacs has arrived from the west.

o CW>
Underwater Torrent
Exits: north, east, west.
ACK! Nacs didn't follow you, you lost him.

o CW>n
e

Nacs has arrived from the west.

o CW>Nacs leaves east.
Underwater Tunnel
Exits: east, south, west.

o CW>
An Air-filled Crevice
Silm is resting here.
Exits: west.
You happily inhale the lovely oxygen in the air.

o CW>
Silm stops resting, and clambers on his feet.

o CW>
Nacs has arrived from the west.

o CW>t nacs n e
Ok.

o CW>nod
You nod solemnly.

o CW>sco
363/363 hits, 40/40 mana, and 74/146 moves.

o CW>
Nacs has  413/436 hp, 56/56 mana, 79/156 mp'

o CW>
Silm nods solemnly.

o CW>
Silm has 294/294 hits, 64/101 mana, and 125/125 moves

o CW>
Silm begins some strange incantations...

o CW>l
An Air-filled Crevice
Silm is standing here trying to concentrate.
Nacs is standing here.

o CW>l
An Air-filled Crevice
Silm is standing here trying to concentrate.
Nacs is standing here.

o CW>
Silm utters the words 'bfzahp ay bfugtizgg'
Silm's spell backfires, and he squeals in surprise!

o CW>inv
You are carrying:
a small wooden box
a strange set of lock picks
a fine grey cloak (brand new)
a red ruby
a broad silver belt
a pale blue stone
a mighty dwarven axe (brand new)
a great bone key
a long rope with a hook tied to the end
a small bottle
a smoked piece of meat
a stone

o CW>
Silm begins some strange incantations...

o CW>
Nacs drops a black runed sceptre.

o CW>
Nacs says 'get'

o CW>sa who wer they?
comm snorts 'who wer they?'
Ok.

o CW>
Silm utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

o CW>
Silm gets a black runed sceptre.

o CW>
Silm stops using an engraved broadsword.
Silm confidently draws a black runed sceptre.

o CW>
Nacs says 'wieldi ka'

o CW>sa who was in?
comm snorts 'who was in?'
Ok.

o CW>
Silm puts an engraved broadsword in a leather backpack.

o CW>
Silm toriseb 'all 3'

o CW>
*Glaran the Dwarf* has arrived from the west.
*Rawr the Dwarf* has arrived from the west.
*Stampe the Harfoot Hobbit* has arrived from the west.

! CW>
*Glaran the Dwarf* strongly pounds Silm's right foot and tickles it.
Silm tries to pound *Glaran the Dwarf*, but he parries successfully.

! CW>kd

*Stampe the Harfoot Hobbit* nocks a missile in an embellished longbow.

! CW>
*Rawr the Dwarf* begins some strange incantations...

! CW>k *dwarf*
You pierce *Glaran the Dwarf*'s right foot very hard and tickle it.

! CW *Glaran the Dwarf*:Fine Silm:Fine>l
f
An Air-filled Crevice
Silm is here, fighting *Glaran the Dwarf*.
Nacs is standing here.
*Glaran the Dwarf* is here, fighting Silm.
*Rawr the Dwarf* is standing here trying to concentrate.
*Stampe the Harfoot Hobbit* is standing here.
Silm begins some strange incantations...

! CW *Glaran the Dwarf*:Fine Silm:Fine>e
*Rawr the Dwarf* utters the words 'diesilla barh'
Silm staggers back as the lightning bolt sent by *Rawr the Dwarf* hits him.
You flee head over heels.
Underwater Tunnel
Exits: east, south, west.

o CW>kd
An Air-filled Crevice
Silm is here, fighting *Glaran the Dwarf*.
Nacs is standing here.
*Glaran the Dwarf* is here, fighting Silm.
*Rawr the Dwarf* is standing here trying to concentrate.
*Stampe the Harfoot Hobbit* is standing here.
Exits: west.

! CW>
Nacs strongly pounds *Stampe the Harfoot Hobbit*'s right arm and tickles it.
*Stampe the Harfoot Hobbit* nocks a missile in an embellished longbow.

! CW>
! CW>
k *dwarf*
Alas! You failed to reach him through the melee.

kill *dwarf*

! CW>
Silm begins some strange incantations...

kill *dwarf*

! CW>
*Rawr the Dwarf* utters the words 'diesilla barh'
Silm staggers back as the lightning bolt sent by *Rawr the Dwarf* hits him.

! CW>
*Rawr the Dwarf* begins some strange incantations...

kill *dwarf*

! CW>kill *dwarf*

! CW>
Alas! You failed to reach him through the melee.
*Glaran the Dwarf* sends Silm sprawling with a powerful bash.

! CW>
*Stampe the Harfoot Hobbit* shoots Silm's left foot extremely hard.
*Stampe the Harfoot Hobbit* fails to hit Nacs.

! CW>
[35mNacs[35m yells 'fight'

! CW>
*Rawr the Dwarf* begins some strange incantations...

! CW>
*Stampe the Harfoot Hobbit* hangs an embellished longbow across his back.
*Stampe the Harfoot Hobbit* skillfully draws an engraved broadsword.

! CW>draw axe
You lightly pierce *Glaran the Dwarf*'s left arm and tickle it.

! CW *Glaran the Dwarf*:Fine Silm:Fine>kill *dwarf*
You're already fighting!
*Rawr the Dwarf* utters the words 'diesilla barh'

! CW *Glaran the Dwarf*:Fine Silm:Hurt>
You're already fighting!
*Rawr the Dwarf* begins some strange incantations...
Silm seems to have recovered his senses.
Silm panics, and attempts to flee.

! CW *Glaran the Dwarf*:Fine Silm:Hurt>kill *dwarf*
You sheathe a black runed dagger into a weapon sheath.
You confidently wield a mighty dwarven axe, looking very evil-minded.

! CW *Glaran the Dwarf*:Fine Silm:Hurt>
You're already fighting!

! CW *Glaran the Dwarf*:Fine Silm:Hurt>kill *dwarf*
You're already fighting!
Silm pounds *Glaran the Dwarf*'s body extremely hard.

! CW *Glaran the Dwarf*:Fine Silm:Hurt>
*Stampe the Harfoot Hobbit* says 'hihi'
You're already fighting!
Silm panics, and attempts to flee.

! CW *Glaran the Dwarf*:Fine Silm:Hurt>kill *dwarf*

*Rawr the Dwarf* utters the words 'diesilla barh'
Silm staggers back as the lightning bolt sent by *Rawr the Dwarf* hits him.

! CW *Glaran the Dwarf*:Fine Silm:Hurt>
You're already fighting!

! CW *Glaran the Dwarf*:Fine Silm:Hurt>l

Silm panics, and attempts to flee.
Silm leaves west.

! CW *Glaran the Dwarf*:Fine>
An Air-filled Crevice
Nacs is here, fighting *Stampe the Harfoot Hobbit*.
*Glaran the Dwarf* is here, fighting YOU.
*Rawr the Dwarf* is standing here.
*Stampe the Harfoot Hobbit* is here, fighting Nacs.
You cleave *Glaran the Dwarf*'s body extremely hard.

! CW *Glaran the Dwarf*:Hurt>
*Glaran the Dwarf* pounds your right foot extremely hard.

! CW HP:Fine *Glaran the Dwarf*:Hurt>
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves west.

! CW HP:Fine>
*Stampe the Harfoot Hobbit* avoids being bashed by Nacs who loses his balance.

! CW HP:Fine>e

*Glaran the Dwarf* has arrived from the west.
*Stampe the Harfoot Hobbit* swiftly dodges Nacs' attempt to pound him.

! CW HP:Fine>kill *dwarf*
*Rawr the Dwarf* removes a bejewelled oak staff.
*Rawr the Dwarf* confidently draws a great warsword.
Alas, you cannot go that way...

! CW HP:Fine>kill *dwarf*
You approach *Rawr the Dwarf*, trying to cleave him.
*Rawr the Dwarf* tries to smite you, but your parry is successful.
*Stampe the Harfoot Hobbit* slashes Nacs' left leg very hard.

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
kill *dwarf*
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
Silm has arrived from the west.
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>bash

Silm leaves west.
Nacs panics, and attempts to flee.
Nacs leaves west.

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Rawr the Dwarf* swiftly dodges your attempt to cleave him.

! CW HP:Fine *Rawr the Dwarf*:Fine>Nacs has arrived from the west.

Nacs approaches *Rawr the Dwarf*, trying to pound him.

*Stampe the Harfoot Hobbit* removes an engraved broadsword.
*Stampe the Harfoot Hobbit* skillfully draws the fine silvery morningstar.

Silm has arrived from the west.

*Glaran the Dwarf* pounds your body hard and tickles it.

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Rawr the Dwarf* sends you sprawling with a powerful bash.

cha wim 200

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Rawr the Dwarf* removes a great warsword.
*Rawr the Dwarf* confidently draws a bejewelled oak staff.

f

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Rawr the Dwarf* panics, but can't stop fighting to flee.

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves west.

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Stampe the Harfoot Hobbit* sends Silm sprawling with a powerful bash.
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

e
kill *dwarf*

! CW HP:Fine>
*Glaran the Dwarf* has arrived from the west.
*Rawr the Dwarf* has arrived from the west.
*Stampe the Harfoot Hobbit* removes the fine silvery morningstar.
*Stampe the Harfoot Hobbit* swiftly draws an embellished longbow from across his back.

! CW HP:Fine>
*Stampe the Harfoot Hobbit* nocks a missile in an embellished longbow.

! CW HP:Fine>
Nacs approaches *Glaran the Dwarf*, trying to pound him.
*Glaran the Dwarf* pounds Silm's left leg extremely hard.

! CW HP:Fine>
*Rawr the Dwarf* begins some strange incantations...

kill *dwarf*

! CW HP:Fine>
Nacs pounds *Glaran the Dwarf*'s left foot extremely hard.

! CW HP:Fine>e
kill *dwarf*

*Rawr the Dwarf* utters the words 'diesilla barh'
Silm staggers back as the lightning bolt sent by *Rawr the Dwarf* hits him.

! CW HP:Fine>
*Rawr the Dwarf* begins some strange incantations...
*Stampe the Harfoot Hobbit* shoots Silm's right arm extremely hard and shatters it.

! CW HP:Fine>
*Stampe the Harfoot Hobbit* nocks a missile in an embellished longbow.
Silm seems to have recovered his senses.
Silm panics, and attempts to flee.
Silm leaves west.

kill *dwarf*

! CW HP:Fine>e
kill *dwarf*

*Stampe the Harfoot Hobbit* hangs an embellished longbow across his back.
*Stampe the Harfoot Hobbit* skillfully draws the fine silvery morningstar.

! CW HP:Fine>kill *dwarf*

*Rawr the Dwarf* removes a bejewelled oak staff.
*Rawr the Dwarf* confidently draws a great warsword.

! CW HP:Fine>
*Stampe the Harfoot Hobbit* leaves west.
*Glaran the Dwarf* panics, but can't stop fighting to flee.

Your head stops stinging.

! CW HP:Fine>kill *dwarf*
Wimpy set to: 200

! CW HP:Fine>
You flee head over heels.
Underwater Tunnel
*Stampe the Harfoot Hobbit* is standing here.
Silm is standing here.
Exits: east, south, west.

! CW HP:Fine>kill *dwarf*
*Rawr the Dwarf* has arrived from the east.
Silm leaves south.
An Air-filled Crevice
Nacs is here, fighting *Glaran the Dwarf*.
*Glaran the Dwarf* is sitting here.
Exits: west.
You happily inhale the lovely oxygen in the air.

! CW HP:Fine>
You cleave *Glaran the Dwarf*'s body extremely hard.
Your victim is shocked by your hit!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>kill *dwarf*
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>No way! You are fighting for your life!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>kill *dwarf*
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>No way! You are fighting for your life!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>bash
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>
You're already fighting!
You cleave *Glaran the Dwarf*'s right foot extremely hard.

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>
You're already fighting!

! CW HP:Fine *Glaran the Dwarf*:Hurt Nacs:Fine>
You're already fighting!
*Glaran the Dwarf* seems to have recovered his senses.
*Glaran the Dwarf* panics, and attempts to flee.
*Glaran the Dwarf* leaves west.

o CW HP:Fine>They aren't here.

o CW HP:Fine>kill *dwarf*
Bash what or whom?

o CW HP:Fine>They aren't here.

o CW HP:Fine>w
kill *dwarf*
Underwater Tunnel
Exits: east, south, west.
ACK! Nacs didn't follow you, you lost him.

o CW HP:Fine>They aren't here.

o CW HP:Fine>e

You are borne along by a strong current.
Underwater Torrent
Exits: north, east, west.
You swim and successfully stay on the water.

o CW HP:Fine>
Underwater Torrent
Exits: west, down.

o CW HP:Fine>d

You are now under water, slowly using up your oxygen.

o CW HP:Fine>
A Submerged Fissure
Exits: east, up.

o CW HP:Fine>dra
You remove a mighty dwarven axe.
You masterfully draw a black runed dagger, looking very evil-minded.

o CW HP:Fine>sneak
Ok, you'll try to move silently for a while.

o CSW HP:Fine>wim
cha mood wim
Ok.

o CSW HP:Fine>
Fresh air still fills your lungs, so being submerged is no problem.

o CSW HP:Fine>e
Underwater Cavern
Exits: (east), west, up.

o CSW HP:Fine>u
back glaran
Air-filled Niche
A quiver wrapped in gems and rubies lies here.
The corpse of *a Dwarf* is lying here.
*Glaran the Dwarf* is standing here trying to concentrate.
Exits: down.
You happily inhale the lovely oxygen in the air.

! CSW HP:Fine>
You begin to move silently to the back of your victim...

*Glaran the Dwarf* utters the words 'judicandus gzfuajg'

*Glaran the Dwarf* passes dangerously close to your hiding place.

kill glaran
Oops, you were seen!
*Glaran the Dwarf* tries to pound you, but your parry is successful.
You pierce *Glaran the Dwarf*'s right hand and tickle it.

! CSW HP:Fine *Glaran the Dwarf*:Hurt>f
w
You're already fighting!

! CSW HP:Fine *Glaran the Dwarf*:Hurt>
You flee head over heels.
Underwater Cavern
The corpse of *a Hobbit* is lying here.
Exits: (east), west, up.

o CSW HP:Fine>
A Submerged Fissure
Exits: east, up.

o CSW HP:Fine>w
Alas, you cannot go that way...

o CSW HP:Fine>u

You are now under water, slowly using up your oxygen.

o CSW HP:Fine>
Underwater Torrent
Exits: west, down.

o CSW HP:Fine>w
n
Underwater Torrent
Exits: north, east, west.

o CSW HP:Fine>e
Underwater Tunnel
Exits: east, south, west.

o CSW HP:Fine>
An Air-filled Crevice
Silm is resting here.
Exits: west.
You happily inhale the lovely oxygen in the air.

o CSW HP:Fine>
Silm stops using a wooden pipe.
Silm confidently draws a black runed sceptre.

o CSW HP:Fine>
Silm stops resting, and clambers on his feet.

o CSW HP:Fine>sa glaran is solo
comm snorts 'glaran is solo'

Ok.

o CSW HP:Fine>sneak
whe
You stop sneaking.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - An Air-filled Crevice
Silm                 - An Air-filled Crevice

o CW HP:Fine>t nacs where u?

Silm has 89/294 hits, 2/101 mana, and 89/125 moves

o CW HP:Fine>whe
Ok.

o CW HP:Fine>Players in your zone
--------------------
Nazgum               - An Air-filled Crevice
Silm                 - An Air-filled Crevice

o CW HP:Fine>l
An Air-filled Crevice
Silm is standing here.

o CW HP:Fine>eq
Nacs tells you 'slient lajke'

You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a horned helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CW HP:Fine>t nacs u went out??
Ok.

o CW HP:Fine>sq
search q


You begin to search...

o CW HP:Fine>sco
332/363 hits, 40/40 mana, and 82/146 moves.

o CW HP:Fine>stat
OB: 85%, DB: 40%, PB: 92%, Armour: 23%. Wimpy: 200. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- strength
- a light wound at the left foot

o CW HP:Fine>
Nacs tells you 'by mistake ,P'

o CW HP:Fine>t nacs crap
Ok.

o CW HP:Fine>sco
335/363 hits, 40/40 mana, and 89/146 moves.

o CW HP:Fine>stat
l
OB: 85%, DB: 40%, PB: 92%, Armour: 23%. Wimpy: 200. Mood: wimpy.
Needed: 1,769,728 xp, 0 tp. Gold: 238. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- strength
- a light wound at the left foot

o CW HP:Fine>
An Air-filled Crevice
Silm is standing here.

o CW HP:Fine>
Silm sits down and rests.

o CW HP:Fine>
Nacs tells you 'nods ;('

o CW HP:Fine>sa bob
comm snorts 'bob'
Ok.

o CW HP:Fine>
Silm has 94/294 hits, 13/101 mana, and 107/125 moves

o CW HP:Fine>sa we gotta go out nacs went out
comm snorts 'we gotta go out nacs went out'
Ok.

o CW HP:Fine>l
An Air-filled Crevice
Silm is resting here.

o CW HP:Fine>t nacs k we come out
Ok.


o CW HP:Fine>look
Nacs tells you 'nod i resting moves here'
An Air-filled Crevice
Silm is resting here.

o CW HP:Fine>
Silm toriseb 'i get bob mana and we go?'

o CW HP:Fine>
*Rawr the Dwarf* has arrived from the west.

! CW HP:Fine>sq

*Rawr the Dwarf* smites Silm's body extremely hard and shatters it.
Silm lightly pounds *Rawr the Dwarf*'s left arm and tickles it.

! CW HP:Fine>
search q
You begin to search...

Silm panics, and attempts to flee.
Silm leaves west.

! CW HP:Fine>kd
k *dwarf*
You lightly pierce *Rawr the Dwarf*'s right leg and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Fine>
Silm has arrived from the west.

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

o CW HP:Fine>
*Rawr the Dwarf* has arrived from the west.

! CW HP:Fine>
*Rawr the Dwarf* approaches Silm, trying to smite him.

! CW HP:Fine>l
An Air-filled Crevice
Silm is here, fighting *Rawr the Dwarf*.
*Rawr the Dwarf* is here, fighting Silm.
Silm panics, and attempts to flee.
Silm leaves west.

! CW HP:Fine>kill *dwarf*

Silm has arrived from the west.

! CW HP:Fine>
You lightly pierce *Rawr the Dwarf*'s left leg and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*

Silm leaves west.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
Silm has arrived from the west.
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>
*Rawr the Dwarf* panics, and attempts to flee.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>
You lightly pierce *Rawr the Dwarf*'s body and tickle it.

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!
*Rawr the Dwarf* smites your right hand extremely hard.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*

*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

o CW HP:Fine>kill *dwarf*

*Rawr the Dwarf* has arrived from the west.

! CW HP:Fine>
You approach *Rawr the Dwarf*, trying to pierce him.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
Silm leaves west.
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*

Silm has arrived from the west.

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
You're already fighting!
*Rawr the Dwarf* swiftly dodges your attempt to pierce him.

! CW HP:Fine *Rawr the Dwarf*:Fine>
You're already fighting!
*Rawr the Dwarf* sneezes.

! CW HP:Fine *Rawr the Dwarf*:Fine>kill *dwarf*
kill *dwarf*

*Rawr the Dwarf* panics, and attempts to flee.
*Rawr the Dwarf* leaves west.

o CW HP:Fine>kill *dwarf*
draw axe

Silm leaves west.

o CW HP:Fine>
Silm has arrived from the west.

o CW HP:Fine>They aren't here.

o CW HP:Fine>kill *dwarf*
They aren't here.

o CW HP:Fine>They aren't here.

o CW HP:Fine>
You sheathe a black runed dagger into a weapon sheath.
You confidently wield a mighty dwarven axe, looking very evil-minded.

o CW HP:Fine>They aren't here.

o CW HP:Fine>kill *dwarf*
They aren't here.

o CW HP:Fine>l
An Air-filled Crevice
Silm is standing here.

o CW HP:Fine>sa moves?
sco
comm snorts 'moves?'
Ok.

o CW HP:Fine>
321/363 hits, 40/40 mana, and 112/146 moves.

o CW HP:Fine>o CW HP:Fine>
Silm has 73/294 hits, 22/101 mana, and 114/125 moves

o CW HP:Fine>l silm


Silm is a young male Orc.
Silm MudFoot the Cook of Minas Morgul looks pretty hurt.

o CW HP:Fine>
Silm toriseb 'lets go'

o CW HP:Fine>w
s
w
Underwater Tunnel
Exits: east, south, west.
Silm has arrived from the east.

o CW HP:Fine>w
Underwater Torrent
Exits: north, east, west.
ACK! Silm didn't follow you, you lost him.

o CW HP:Fine>
Underwater Tunnel
Exits: east, west.

o CW HP:Fine>w
Underwater Tunnel
Exits: east, west.

o CW HP:Fine>
Underwater Bend
Exits: north, east.

o CW HP:Fine>t silm w

You are borne along by a strong current.
Underwater Tunnel
Exits: east, west.
You swim and successfully stay on the water.

o CW HP:Fine>Ok.
Silm has arrived from the east.

o CW HP:Fine>
You are now under water, slowly using up your oxygen.

o CW HP:Fine>w
w
Underwater Bend
Exits: north, east.
Silm has arrived from the east.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>n
n
n
Underwater Tunnel
Exits: north, south.
Silm has arrived from the south.

o CW HP:Fine>
Dividing of the Flow
Exits: north, south, west, up.
Silm has arrived from the south.

o CW HP:Fine>
Underwater Chamber
Exits: south.
Silm has arrived from the south.

o CW HP:Fine>s
w
Dividing of the Flow
Exits: north, south, west, up.
Silm has arrived from the north.
Fresh air still fills your lungs, so being submerged is no problem.

o CW HP:Fine>w
Murky Torrent
Exits: east, south.
Silm has arrived from the east.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>s
w
Murky Torrent
Exits: north, south.
Silm has arrived from the north.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>s
w
Murky Torrent
Exits: north, west.
Silm has arrived from the north.

o CW HP:Fine>
Source of the Lake
Exits: east, up.
Silm has arrived from the east.

o CW HP:Fine>
Your limbs begin to feel the effect of the swimming.
Fresh air still fills your lungs, so being submerged is no problem.

o CW HP:Fine>u
Silent Lake
Nacs is resting here.
Exits: south, west.
Silm has suddenly arrived.
You happily inhale the lovely oxygen in the air.

o CW HP:Fine Move:Tired>
Nacs stops resting, and clambers on his feet.

o CW HP:Fine Move:Tired>nod

Silm begins some strange incantations...

o CW HP:Fine>
You nod solemnly.

o CW HP:Fine>
Nacs drinks water from a water skin.

o CW HP:Fine>
Silm utters the words 'bfzahp ay bfugtizgg'
The energy in your legs is refreshed.

o CW HP:Fine>
Silm toriseb 'i'm bad'

o CW HP:Fine>w
Silent Lake
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Silent Lake
Exits: north, east, south.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>w
Nacs begins some strange incantations...
Alas, you cannot go that way...

o CW HP:Fine>s
w
Silent Lake
Exits: north, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Silm toriseb '33 hps'
Rocky Crevice
Exits: east, up.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Nacs begins some strange incantations...

o CW HP:Fine>
Some close noise can be heard from above.

o CW HP:Fine>u
A Damp Side Passage
Some tough lichen grows on the rocks.
Exits: south, west, down.
Silm has arrived from below.
Nacs has arrived from below.

o CW HP:Fine>w
Nacs begins some strange incantations...
A Damp Side Passage
On the ground, there are two fleshy fungi.
Some tough lichen grows on the rocks.
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s

Nacs begins some strange incantations...

o CW HP:Fine>
T Junction
Exits: north, south, west.
Silm has arrived from the north.
Nacs has arrived from the north.

o CW HP:Fine>
Nacs begins some strange incantations...

o CW HP:Fine>
Silm hides a silver-tipped arrow.

o CW HP:Fine>
Silm hides a silver-tipped arrow.

o CW HP:Fine>
Nacs utters the words 'judicandus dies'

o CW HP:Fine>rev arrow
You start to search for an arrow.

rev arrow
You found a silver-tipped arrow.

o CW HP:Fine>put all.arrow quiver
You start to search for an arrow.

A leather backpack feels lighter.
A leather backpack feels lighter.

You found a silver-tipped arrow.

o CW HP:Fine>
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.

o CW HP:Fine>
Silm begins some strange incantations...

o CW HP:Fine>
Silm utters the words 'judicandus gzfuajg'

o CW HP:Fine>w
A Damp Side Passage
Some tough lichen grows on the rocks.
Exits: east, south.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>s
Hwain's Way
Exits: north, =south=, =west=.
Silm has arrived from the north.
Nacs has arrived from the north.
Some very close noise can be heard from the south.

o CW HP:Fine>w
w
w
Hwain's Way
Exits: =east=, =west=.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Hwain's Way
Exits: =east=, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Hwain's Way
Exits: east, up.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Nacs says 'sceptre on nagu staff ju ;P'

o CW HP:Fine>u
Moving up the slope is really hard.
Intersection of Roads
Exits: north, east, west, up, down.
Silm has arrived from below.
Nacs has arrived from below.

o CW HP:Fine>w
w
w
Level Tunnel
Exits: east, west, down.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
Level Tunnel
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>w
w
w
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: north, east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
East-West Tunnel
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
East-West Tunnel
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
East-West Tunnel
Exits: east, south, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>Moving up the slope is really hard.
A Bend in the Underground Road
Exits: north, east.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>n
w
Moving up the slope is really hard.
The Ruined Plaza
Exits: south, west.
Silm has arrived from the south.
Nacs has arrived from the south.

o CW HP:Fine>w
w
On the Great Stairway
Exits: east, west.
Silm has arrived from the east.
Nacs has arrived from the east.

o CW HP:Fine>
Inside Durin's Gate
A small campfire burns here, its low flames giving off only a little light.
Exits: east, south, [west].
Silm has arrived from the east.
Nacs has arrived from the east.

! CW HP:Fine>The gates seems to be closed.

! CW HP:Fine>oe
Silm toriseb 'vist jah'
open exit
You push on the heavy stone gates, but nothing happens.

! CW HP:Fine>
Silm pushes on the large gates.

! CW HP:Fine>
A soft rumble can be heard as the large gates to the west start moving.

! CW HP:Fine>cack
l
You cackle gleefully.

! CW HP:Fine>
Inside Durin's Gate
A small campfire burns here, its low flames giving off only a little light.
Silm is standing here.
Nacs is standing here.

! CW HP:Fine>sq
search q
You begin to search...
The two gate-halves slowly start swinging outwards.

Nacs throws back his head and cackles with insane glee!

You didn't find anyone.

! CW HP:Fine>sq
search q
You begin to search...
The gate opens up, showing the dark lake outside.

You didn't find anyone.

! CW HP:Fine>w
You blink and feel weaker under the cruel light of the sun.
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
Exits: *north*, (east), *west*.
Silm has arrived from the east.
Nacs has arrived from the east.

### And we're out..  Unfortunately it didn't have a total happy ending since Nacs ended up
failing flees and dying one south of guthblug :(  All in all a pretty fun trip in moria for
me though ###



2003/11/15 22:52, Stampe: 
Hoho I drowned in there :P

2003/11/15 22:56, Melinda:Rated: Superb 
I had circlet in backpack, I hope those filthy elves who killed me told Glarans group :-)

2003/11/15 22:57, Nazgum: 
wasn't anything overly exciting, but I think finding people who will fight in that area rocks :)

2003/11/15 23:38, Sogard:Rated: Superb 
Now this was a cool fight, kind of odd that you can sneak underwater though. :P

2003/11/16 00:16, Britney: 
Melinda tells you 'i dont even have ruby atm i wait til smrt logs in a sec'


Hihihihiihi ;)

2003/11/16 01:06, Lānastarķ:   
I am hardly a _FILTHY_ elf :/

2003/11/16 01:06, Lānastarķ:   
I am hardly a _FILTHY_ elf :/

2003/11/16 01:07, Lānastarķ:   
I am hardly a FILTHY elf :/

2003/11/16 01:07, Lānastarķ:   
I do, however, experience slight lagbursts!

2003/11/16 01:09, Amras:  Rated: Superb 
Looked like fun!

2003/11/16 01:32, Seldaran:Rated: Good 
Nod Sogard =P

2003/11/16 07:00, Guido:Rated: Superb 
always nice to see the best vs the best 8)

2003/11/16 07:17, Kelly:Rated: Superb 
i liked it :)

2003/11/16 09:37, Evan:  Rated: Good 
Nasty, though wouldnt it just be more nasty in there if u arachnied to ?
Might had gotten a few more kills then. *shiver*

2003/11/16 09:39, Evan:  Rated: Good 
In there i mean whirlpool area offcourse.

2003/11/16 09:54, Melinda:Rated: Superb 
Nods, that area rocks :-) *wishes she was there and not on Island* :-)

2003/11/16 10:50, Faint:Rated: Superb 
why not check stampe corpse?=)

2003/11/16 11:10, Gamli:  Rated: Good 
Argh, nice fight and all... But you might have edited it a bit more!

2003/11/16 11:40, Devastator:Rated: Superb 
Hmm it wasn't overly exciting maybe but it for sure wasn't overly boring and a quite unique battleground indeed :) never had such a fight in whirlpool

2003/11/16 14:09, Dūnir:  Rated: Poor 
Ugh cant even read logs anymore, all I do is search for 'drawn' :p

2003/11/16 14:27, Atastor: 
Is there a price for the longest log ever?????


2003/11/16 14:40, Ōstu:   
255 kb only, Devastator used to post 600 kb ones :)

2003/11/16 15:17, Azazello: 
Ah, cmon, Nazgum the first 200k of the log could be written in a few lines describing it :p

2003/11/16 15:52, Fador: 
Silm begins some strange incantations... <---watch this
) CW>
Nacs giggles.
) CW>
Nacs has 79/424 hp, 12/56 mana, 143/153 mp'
*Rawr the Dwarf* has arrived from the east.
*Nebukadnezar the Dwarf* has arrived from the east.
*Glaran the Dwarf* has arrived from the east.
! CW>
Rahh has arrived from the west.
A hungry warg has arrived from the west.
! CW>
*Nebukadnezar the Dwarf* says '60 moves'
! CW>
*Rawr the Dwarf* smites Nacs' right leg extremely hard and shatters it.
Nacs strongly pounds *Rawr the Dwarf*'s right leg and tickles it.
! CW>
Silm utters the words 'qfzahz yaae'
Silm magically creates a mushroom. <-- hungry one...

Not much special, just funny... not saying you did anything wrong!

2003/11/16 17:16, Rogon:  Rated: Poor 
Seriously if you're going to post a log that takes 20 min to read, atleast have some pk deaths in it :/

2003/11/16 18:35, Nazgum: 
hehe ya after I posted it and read it I thought I shoulda cut it down more, I didn't have much time to edit it

2003/11/16 18:44, Aramyr:  Rated: Awful 
reading this crap was the biggest waste of time in the history of my life

2003/11/16 18:55, Shadrach:Rated: Awful 
well AS MUCH AS I ENJOY reading room descriptions in moria!
Actually, the log was to long, to boring and to few kills.
Are u full of yourself nazgum? Im tempted to stay up all nite to ridicule this log but i got a life to get back to. A life of which i just W A S T E D 10 minutes trying to get to the fUCKING point of this log! But since there was no POINT! i demand to have those 10 minutes OF my life that you so recklessly wasted, nazgum, B A C K !
ARGH!

2003/11/16 19:37, Melinda:Rated: Superb 
Oh Shadrach is a fast reader... took me 15 mins to read this log :-) But gave it superb anyway, since that battleground really rocks.

2003/11/16 22:25, Roadkill:Rated: Superb 
Loved the log, I didn't realize I could have so much fun reading fights in places I've never been to. :-)

And Moria Rüles!

2003/11/17 15:02, Conspiracy:  Rated: Average 
Nice playing, a little to long tho ;)

2003/11/17 17:28, Lochdale:Rated: Good 
I am just amazed that Shadrach can read. Good log but way, way too long. A little editing goes a long way.

2003/11/17 17:55, Galdun:  Rated: Average 
Relly i didnt read this :O)

2003/11/27 04:27, Zerat: 
Nazgum logs are always good. Though removing the eq spam alone would have cut out 150k. :)

2003/11/29 16:59, Edvard: 
Superb my ass =/


top
 


 Rating-Summary 
 Superb Amras, Devastator, Faint, Guido, Jareth, Kelly, Melinda, Milzok, Roadkill, 
Sogard, Vanapaha, Zagah 
 Good Evan, Gamli, Juku, Lochdale, Seldaran, Tinrar 
 Average Conspiracy, Galdun, Shagrath 
 Poor Dūnir, Rogon 
 Awful Aramyr, Erebos, Shadrach 
Rating period for this log has expired!


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