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Malardil #2 (old one powwow was fudged) (Nazgum)comments   back
  
(15 ratings and 9105 hits. Posted 2004/02/28)
### Backstory: Fingeror was lurking around tharbad and tried a few traps on Reikor and Zimrathon, I was bored
### And decided to head there as well - fingeror then tried to get them in malardil - i stumbled into backway
### And saw 2 warhorses pony and mule there - but no tracks - so we decided to enter.
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Reikor the Black Numenorean is here, riding a trained horse.
Zimrathon the Black Numenorean is here, riding a mountain mule.
Exits: =east=, =(south)=.

* CSW>
l s
*Fingeror the Sindarin Elf* has arrived from the east riding a pack horse.
Reikor leaves east riding a trained horse.
Zimrathon leaves east riding a mountain mule.
The irondoor is open.

* CSW>

Reikor has arrived from the east riding a trained horse.
Zimrathon has arrived from the east riding a mountain mule.

* CSW>

*Fingeror the Sindarin Elf* leaves east riding a pack horse.

* CSW>
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*Fingeror the Sindarin Elf* is here, riding a pack horse.
Exits: (north), (east), (south), =west=.

* CSW>
w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Reikor the Black Numenorean is here trying to concentrate, riding a trained horse.
Zimrathon the Black Numenorean is here, riding a mountain mule.
Exits: =east=, [south].

* CSW>
ce s
close exit s

It's already closed!

* CSW>
l s
The irondoor is closed.

* CSW>

Reikor utters the words 'braqt eaaf'
The exit south seems to blur for a while.

* CSW>

*Fingeror the Sindarin Elf* has arrived from the east riding a pack horse.

* CSW>
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: (north), (east), (south), =west=.

* CSW>
kill auvry
They aren't here.

* CSW>

The night has begun. You feel stronger in the dark!

o CSW>
l e
The irondoor is open.
*Fingeror the Sindarin Elf* has arrived from the west riding a pack horse.

! CSW>

Reikor has arrived from the west riding a trained horse.
Zimrathon has arrived from the west riding a mountain mule.

! CSW>
ce
Reikor approaches *Fingeror the Sindarin Elf*, trying to slash him.
close exit
Ok.

! CSW>

Reikor closes the irondoor.
Zimrathon begins some strange incantations...

! CSW>

Reikor begins some strange incantations...

! CSW>

*Fingeror the Sindarin Elf* panics, and attempts to flee.
*Fingeror the Sindarin Elf* leaves west riding a pack horse.

! CSW>
pe e
pick exit e
Using your lockpicks, you try to enable the lock...
Reikor leaves west riding a trained horse.
Zimrathon leaves west riding a mountain mule.

*Fingeror the Sindarin Elf* has arrived from the west riding a pack horse.

Reikor has arrived from the west riding a trained horse.
Zimrathon has arrived from the west riding a mountain mule.

*Fingeror the Sindarin Elf* leaves south riding a pack horse.
You manage to enable the lock.
line
### east locked
line

! CSW>
kill *elf*
They aren't here.

! CSW>
kill *elf*
They aren't here.

! CSW>
l s
The stabledoor is open.

! CSW>

Reikor dismounts from a trained horse, and stops riding him.

! CSW>
kill *elf*
Zimrathon leaves south riding a mountain mule.
They aren't here.

! CSW>

Reikor leaves south.

o CSW>
l s

Zimrathon has arrived from the south riding a mountain mule.

! CSW>
The stabledoor is open.

! CSW>

The stabledoor closes quietly.

! CSW>
oe s
open exit s
Ok.

! CSW>

Zimrathon leaves south riding a mountain mule.

o CSW>

*Fingeror the Sindarin Elf* has arrived from the south.
A pack horse has arrived from the south.

! CSW>
l s
The stabledoor is open.

! CSW>

*Fingeror the Sindarin Elf* leaves south.
A pack horse leaves south.

o CSW>
whekt

Zimrathon has arrived from the south riding a mountain mule.

! CSW>
The stabledoor closes quietly.
Arglebargle, glop-glyf!?!

! CSW>

Some very close noise can be heard from the south.

! CSW>
kill *elf*
They aren't here.
Reikor narrates 'tons'

! CSW>
w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].

o CSW>
l s

Zimrathon has arrived from the east riding a mountain mule.

! CSW>
e
The irondoor is closed.

! CSW>
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: [north], [east], [south], =west=.

o CSW>

Zimrathon has arrived from the west riding a mountain mule.

! CSW>

The stabledoor is opened from the other side.

! CSW>

The stabledoor closes quietly.

! CSW>

The stabledoor is opened from the other side.
Reikor has arrived from the south.

! CSW>

Reikor opens the oakdoor.

! CSW>
get wooden all
w
The stabledoor closes quietly.

You get a wooden ring from a sable pouch.

! CSW>
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].

o CSW>

Zimrathon narrates 'open e'

o CSW>

*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.

! CSW>
rem 2.ring
e
Zimrathon has arrived from the east riding a mountain mule.
*a Man* strongly smites Zimrathon's body.

*a Dwarf* tries to cleave Zimrathon, but he parries successfully.
You stop using a ring.
Zimrathon panics, and attempts to flee.

! CSW>
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Reikor the Black Numenorean is standing here.
Exits: (north), [east], (south), =west=.
Reikor leaves south.

o CSW>

The stabledoor closes quietly.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.

! CSW>
w
*a Dwarf* leaves west.
*a Dwarf* leaves west.
*a Half-Elf* leaves west.
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*a Man* is here, fighting Zimrathon.
*a Dwarf* is here, fighting Zimrathon.
Zimrathon the Black Numenorean is here, riding a mountain mule, fighting *a Man*.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: =east=, [south].

! CSW>

*a Dwarf* joins *a Man*'s fight.
*a Dwarf* strongly cleaves Zimrathon's left foot.

! CSW>
e

Zimrathon panics, and attempts to flee.
Zimrathon leaves east riding a mountain mule.

! CSW>
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
*Fingeror the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
Zimrathon the Black Numenorean is here, riding a mountain mule.
Exits: (north), [east], (south), =west=.

! CSW>

Reikor narrates 'COME S'
*Fingeror the Sindarin Elf* closes the stabledoor.

! CSW>

The stabledoor is opened from the other side.

! CSW>
wear wooden
w
Zimrathon dismounts from a mountain mule, and stops riding him.
A mountain mule now follows Zimrathon.

e
You put a wooden ring on your left finger.   ### MWUHAHAHHA :p ###
line

! CSW>
s
*Fingeror the Sindarin Elf* leaves west.
A pack horse leaves west.
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*Fingeror the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: =east=, [south].

! CSW>
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (north), [east], [south], =west=.

! CSW>
The stabledoor seems to be closed.

! CSW>
oe s
open exit s

s
Ok.

! CSW>
s
The stabledoor closes quietly.
*a Dwarf* leaves west.
*a Man* leaves west.
*a Dwarf* leaves west.
*a Dwarf* leaves west.
*a Half-Elf* leaves west.
You hear some very close noise from the west.
The stabledoor seems to be closed.

o CSW>
The stabledoor seems to be closed.

o CSW>

*Fingeror the Sindarin Elf* has arrived from the west.
A pack horse has arrived from the west.

! CSW>
sod
Arglebargle, glop-glyf!?!

! CSW>
w
Doof narrates 'where is this fight!?'
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: =east=, [south].

! CSW>
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
*Fingeror the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: (north), [east], [south], =west=.

! CSW>
oe s

Doof narrates 'where is this fight!?'

! CSW>
open exit s
*Fingeror the Sindarin Elf* opens the stabledoor.

ss
*Fingeror the Sindarin Elf* leaves south.
A pack horse leaves south.
The stabledoor closes quietly.
Ok.

o CSW>
Arglebargle, glop-glyf!?!
The stabledoor closes quietly.
The exit south seems to blur for a while.

o CSW>
w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: =east=, [south].

! CSW>

*a Man* says 'naz'

! CSW>
line
### Ok so at this point i'm blocked in with 5 pukes solo :p
line
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: (north), [east], [south], =west=.

o CSW>

*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.

! CSW>
w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].

o CSW>
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (north), [east], [south], =west=.

! CSW>
eq
w
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a black hood (worn out)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of black arm wrappings (brand new)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a jewelled ring
<worn on finger>     a wooden ring
<worn on back>       a black horn shortbow
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

! CSW>
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].

o CSW>
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (north), [east], [south], =west=.

! CSW>
w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].
*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.

! CSW>
e
Gate to the Castle Keep
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: (north), [east], [south], =west=.
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.

! CSW>
w
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].

o CSW>

*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.

! CSW>
e
Gate to the Castle Keep
On the ground, there are two full metal shields.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
A sturdy trained horse is standing here.
Exits: (north), [east], [south], =west=.

o CSW>
w
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
Path to the Castle Keep
A large round whetstone rests on the ground.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: =east=, [south].

o CSW>

You feel momentarily disoriented.    ### thank you my precious!! ###

e
Prison Cells
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A prisoner is sitting here, looking at you with sad eyes.

! CSW>
Alas, you cannot go that way...

! CSW>
ex
Up    - A closed 'prisondoor'

! CSW>
l u
The prisondoor is closed.

! CSW>

A vicious rat tries to hit you, but your parry is successful.

! CSW a vicious rat:Healthy>

You pierce a vicious rat's left hindfoot extremely hard and shatter it.

! CSW a vicious rat:Wounded>
narr i put on wooden
Ok.

! CSW a vicious rat:Wounded>

You pierce a vicious rat's right forefoot very hard and shatter it.

! CSW a vicious rat:Awful>
esc

You swiftly dodge a vicious rat's attempt to hit you.

! CSW a vicious rat:Awful>
You seek to escape...

You swiftly dodge a vicious rat's attempt to hit you.

A vicious rat fails to hit you.

esc
You successfully escaped the fight!

### OK - at this point i'm BENEATH THEM - which is bad cause if they hear a deathcry - they'll find me
### So I need to keep rats alive!!!
line

! CSW>
You seek to escape...

esc
Nobody was fighting you.
You swiftly dodge a vicious rat's attempt to hit you.

! CSW a vicious rat:Awful>
You seek to escape...

A vicious rat fails to hit you.

sheath
You swiftly dodge a vicious rat's attempt to hit you.

You failed to escape the fight!

! CSW a vicious rat:Awful>
You sheathe a black runed dagger into a weapon sheath.
You lightly hit a vicious rat's right hindfoot and shatter it.
Your victim is shocked by your hit!
A vicious rat is incapacitated and will slowly die, if not aided.

! CSW a vicious rat:Dying>
esc
You seek to escape...

You swiftly dodge a vicious rat's attempt to hit you.

A vicious rat fails to hit you.

You successfully escaped the fight!

! CSW>
esc
You seek to escape...

Doof narrates 'anyone got a spare iron ring?'

ex
A vicious rat tries to hit you, but your parry is successful.

You successfully escaped the fight!

! CSW>
Up    - A closed 'prisondoor'

! CSW>

A vicious rat fails to hit you.
You lightly hit a vicious rat's body.

! CSW a vicious rat:Fine>
esc
You seek to escape...

You successfully escaped the fight!

! CSW>
esc
You seek to escape...

You swiftly dodge a vicious rat's attempt to hit you.

Your wooden ring changes finger with a jewelled ring!
You swiftly dodge a vicious rat's attempt to hit you.

You failed to escape the fight!

! CSW a vicious rat:Healthy>

A vicious rat hits your left arm and tickles it.

! CSW HP:Fine a vicious rat:Healthy>
esc

A vicious rat swiftly dodges your attempt to hit him.

! CSW HP:Fine a vicious rat:Healthy>
You seek to escape...

A vicious rat fails to hit you.

You swiftly dodge a vicious rat's attempt to hit you.

You successfully escaped the fight!

! CSW HP:Fine>

You hear some very close noise from above.

! CSW HP:Fine>

A vicious rat tries to hit you, but your parry is successful.

! CSW HP:Fine a vicious rat:Healthy>
esc
You seek to escape...

A vicious rat fails to hit you.
A vicious rat fails to hit you.

You successfully escaped the fight!

! CSW HP:Fine>
esc
You seek to escape...

Nobody was fighting you.

! CSW HP:Fine>
esc

A vicious rat fails to hit you.

! CSW HP:Fine a vicious rat:Healthy>
You seek to escape...

Some very close noise can be heard from above.

You swiftly dodge a vicious rat's attempt to hit you.

esc
A vicious rat fails to hit you.

You successfully escaped the fight!

! CSW HP:Fine>
You seek to escape...

Nobody was fighting you.

! CSW HP:Fine>
esc
You seek to escape...

You swiftly dodge a vicious rat's attempt to hit you.

esc
You successfully escaped the fight!

! CSW HP:Fine>
You seek to escape...
You swiftly dodge a vicious rat's attempt to hit you.

You successfully escaped the fight!

! CSW HP:Fine>
esc
You seek to escape...

A vicious rat tries to hit you, but your parry is successful.

You successfully escaped the fight!

! CSW>
esc
You seek to escape...

You swiftly dodge a vicious rat's attempt to hit you.

A vicious rat bleeds from open wounds.
A vicious rat is incapacitated and will slowly die, if not aided.

You successfully escaped the fight!

! CSW>
esc
You seek to escape...
A vicious rat fails to hit you.

A vicious rat fails to hit you.

You failed to escape the fight!

! CSW a vicious rat:Healthy>

You lightly hit a vicious rat's left forefoot.

! CSW a vicious rat:Fine>

Zimrathon narrates 'COME MALARDAl'

! CSW a vicious rat:Fine>
esc
You seek to escape...
You swiftly dodge a vicious rat's attempt to hit you.

A vicious rat fails to hit you.

l
You failed to escape the fight!

! CSW a vicious rat:Fine>
Prison Cells
A vicious rat is here, fighting YOU.
A vicious rat is lying here, incapacitated.
A vicious rat is here, fighting YOU.
A prisoner is sitting here, looking at you with sad eyes.
You swiftly dodge a vicious rat's attempt to hit you.

! CSW a vicious rat:Fine>
ex
Up    - A closed 'prisondoor'

! CSW a vicious rat:Fine>

A vicious rat tries to hit you, but your parry is successful.

! CSW a vicious rat:Fine>

Huh, what? Where am I?
Carved Tunnel    ###  Ok now where the hell is this :p
A tall and strong guard is here.
A tall and strong guard is here.

! CSW>
e
Alas, you cannot go that way...
A guard tries to hit you, but your parry is successful.
A guard tries to hit you, but your parry is successful.

! CSW a guard:Healthy>
ex

A guard says 'I wall hunt yoo until yuu're dead, Nazgom!'
A guard swiftly dodges your attempt to hit him.

! CSW a guard:Healthy>
North - A closed 'rockdoor'
South - Entrance Hall

! CSW a guard:Healthy>
f
You flee head over heels.
Entrance Hall
Exits: north, west.

! CSW>

A guard yells loudly from the north 'I am fightang *Nazgom the Orc*. Come help!'
A guard yells loudly from the north 'Y am faghtang *Nazgom the Urc*. Come help!'

! CSW>
n
Carved Tunnel
A tall and strong guard is here.
A tall and strong guard is here.
Exits: [north], south.

! CSW>
n
The rockdoor seems to be closed.

! CSW>
s
Entrance Hall
Exits: north, west.

! CSW>
w
Living Quarters
An Elven steward stands here, watching over the household.
Exits: east.

! CSW>
e
n
Entrance Hall
Exits: north, west.

! CSW>
Carved Tunnel
A tall and strong guard is here.
A tall and strong guard is here.
Exits: [north], south.

! CSW>
open rockdoor
s
It seems to be locked.

! CSW>
Entrance Hall
Exits: north, west.

! CSW>
n
back man
Carved Tunnel
A tall and strong guard is here.
A tall and strong guard is here.
Exits: [north], south.

! CSW>
For a successful backstab you need to be wielding a suitable weapon.

! CSW>
s
Entrance Hall
Exits: north, west.

! CSW>
dra
You masterfully draw a black runed dagger, looking very evil-minded.

! CSW>
n
back man
Carved Tunnel
A tall and strong guard is here.
A tall and strong guard is here.
Exits: [north], south.
You swiftly dodge a guard's attempt to hit you.
A guard swiftly dodges your attempt to pierce him.

! CSW a guard:Healthy>
No way! You are fighting for your life!
A guard says 'A wyll hont you ontil ioo're dead, Nazgom!'

! CSW a guard:Healthy>

You swiftly dodge a guard's attempt to hit you.

! CSW a guard:Healthy>
f
PANIC! You can't quit the fight!

! CSW a guard:Healthy>

A guard yells 'Y am faghtang *Nizgom the Orc*. Come help!'

! CSW a guard:Healthy>

A guard yells 'A am fighting *Nazgom the Orc*. Come help!'
You flee head over heels.
Entrance Hall
Exits: north, west.

! CSW>
l e
Nothing special there...

! CSW>
w
Living Quarters
An Elven steward stands here, watching over the household.
Exits: east.

! CSW>
e
Entrance Hall
Exits: north, west.

! CSW>
w
Living Quarters
An Elven steward stands here, watching over the household.
Exits: east.

! CSW>
open slab
You don't see any slab here.

! CSW>
e
n
Entrance Hall
Exits: north, west.

! CSW>
Carved Tunnel
A tall and strong guard is here.
A tall and strong guard is here.
Exits: [north], south.

! CSW>
pe
oe
pick exit

Using your lockpicks, you try to pick the lock...

n
The lock finally yields to your skill.

! CSW>
open exit
Ok.

! CSW>
At the Castle Wall
A mass of dark green leaves clings to a wall.
A restless rabbit bounces around.
Exits: east, (south), up.

o CSW>
ex
East  - Grassy Lowlands
South - Carved Tunnel
Up    - On the Castle Battlements

o CSW>
l s
Small, thin lines can be distinguished in the otherwise flat rock.
The rockdoor is open.

o CSW>
ex
East  - Grassy Lowlands
South - Carved Tunnel
Up    - On the Castle Battlements

o CSW>
e
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
ex
North - At the Castle Wall
East  - On the Rolling Plains
West  - At the Castle Wall

o CSW>
w
At the Castle Wall
A mass of dark green leaves clings to a wall.
A restless rabbit bounces around.
Exits: east, (south), up.

o CSW>
u
On the Castle Battlements
On the ground, there are three full metal shields.
A sturdy rope has been tied here and descends below.
There are two thin metal breastplates here.
A case, made for quarrels, lies on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: down.

o CSW>
d
At the Castle Wall
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, up.

o CSW>
l s

o CSW>
e
w
Upon a Grassy Plain
Exits: north, east, south, west.

o CSW>
At the Castle Wall
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, up.

o CSW>
scou s
You quietly scout southwards...

Grassy Lowlands
A bouncing rabbit is here.

You stop scouting.

o CSW>
whe
Players in your zone
--------------------
Nazgum               - At the Castle Wall
Zimrathon            - The Castle Forges and Armoury
Reikor               - The Castle Forges and Armoury

o CSW>
t reikor u guys ok?
Ok.

o CSW>
n
w
Wading in a Sea of Tall Grass
A nightingale is here, chirping a sweet melody.
A cute rabbit is here.
Exits: north, east, south, west.
A nightingale leaves west.

o CSW>
Amid the Tall Grasses
A nightingale is here, chirping a sweet melody.
Exits: north, east.

o CSW>
w
Alas, you cannot go that way...

o CSW>
n
A Field of Dry Grass
Exits: north, east, south, west.

o CSW>
w

Zimrathon narrates 'FINGEROR DIES'

o CSW>
The Parched Plain
Exits: north, east.

o CSW>
n
w
At a Very Large Stump
A small animal, all covered in spines, snuffles amongst the undergrowth.
A restless rabbit bounces around.
Exits: north, east, south.

o CSW>
w
Alas, you cannot go that way...

o CSW>
Alas, you cannot go that way...
A bouncing rabbit leaves east.

o CSW>
n
w
On a Small Stony Path
Exits: north, east, south, west.

o CSW>
w
Doof narrates 'WOW'

Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: north, east, south.

o CSW>
Alas, you cannot go that way...

o CSW>
s
s
Deep in the Forest
A huge, black wolf is here, ready to devour.
Exits: north, east, south, west.
Alnasr narrates 'gigg'

o CSW>
s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o CSW>
Laetitia narrates 'CLAP'

s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Some thick writhing vines whip all around you.
Exits: north, east, west.

o CSW>
Alas, you cannot go that way...

o CSW>
e
Deep in the Forest
Exits: north, east, south, west.

o CSW>
s
s
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, south.

o CSW>
Doof narrates 'OMFG CLAP'
Reikor tells you 'can we get out?'

Dull narrates 'woo woo!'
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
e
Valus narrates 'REALLY ?'
At the Outer Castlegate
Exits: [north], (south), west.

o CSW>

Ragnash narrates 'nice!!!'

o CSW>
t reikor 4 in - they nonames and clueless
Ok.

o CSW>

Huh, what? Where am I?

Grassy Fields South of the Dam
A small cluster of clover grows here.

o CSW>
ex

Valus narrates 'yupppie'

o CSW>
w
North - On Top of a Dam
East  - Fields by the River
West  - In the Muddy Fields by the Pool

o CSW>
In the Muddy Fields by the Pool
A clean fragrance drifts up from a thick clump of leaves.
A bullfrog is standing here.
Exits: north, east, west.

o CSW>
w
Lush Green Grasslands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
s
Alas, you cannot go that way...
Ljhew narrates 'what happened ?= just logged on'

o CSW>
w
s
On the Rolling Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
Alas, you cannot go that way...

o CSW>
w
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
w
At the Castle Wall
A mass of dark green leaves clings to a wall.
A restless rabbit bounces around.
Exits: east, (south), up.

o CSW>

Duxuz narrates 'Nice!'

o CSW>
u
On the Castle Battlements
You see three full metal shields on the ground.
A sturdy rope has been tied here and descends below.
On the ground, there are two thin metal breastplates.
A case, made for quarrels, lies on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: down.

o CSW>
l w
There must be a way into the castle...

o CSW>
open oakpanel
open smalldoor
You don't see any oakpanel here.

o CSW>
Valus narrates 'fingeror died ...'
That's impossible, I'm afraid.

o CSW>

You feel momentarily disoriented.
Deep in the Forest

o CSW>
ex
North - Deep in the Forest
East  - Deep in the Forest
South - Forest Border
West  - Deep in the Forest

o CSW>
l
Deep in the Forest

o CSW>
s
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, south.

o CSW>
s
e
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
At the Outer Castlegate
Exits: [north], (south), west.

o CSW>
n
The irondoor seems to be closed.

o CSW>
open irondoor
That's impossible, I'm afraid.
*Eowar the Rohir Man* has arrived from the west riding a horse of the Rohirrim.

! CSW>

Ljhew narrates 'clap clap'

! CSW>
w
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
n
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, south.

o CSW>

*Eowar the Rohir Man* has arrived from the south riding a horse of the Rohirrim.

! CSW>

*Eowar the Rohir Man* leaves north riding a horse of the Rohirrim.

o CSW>
s
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
e
At the Outer Castlegate
Exits: [north], (south), west.

o CSW>
l s
An old watchtower and guardpost stands to the south, its rough stone walls
pierced by two large windows and a wide doorway.
The heavydoor is open.

o CSW>
ce s
close exit s
Ok.

o CSW>
pe s
pick exit s
Using your lockpicks, you try to enable the lock...

l n
You manage to enable the lock.

o CSW>
whe
The irondoor is closed.

o CSW>
Players in your zone
--------------------
Nazgum               - At the Outer Castlegate
Zimrathon            - The Castle Stables
Reikor               - The Castle Stables

o CSW>
oe
open exit
That's impossible, I'm afraid.

o CSW>
w
At the Old Well
A large beautiful rose bush is blooming here.
*Eowar the Rohir Man* is here, riding a horse of the Rohirrim.
Exits: north, east.
*Eowar the Rohir Man* leaves east riding a horse of the Rohirrim.

o CSW>

Alnasr narrates 'did he dismounted?'

o CSW>
e
At the Outer Castlegate
*Eowar the Rohir Man* is here, riding a horse of the Rohirrim.
Exits: [north], [south], west.

! CSW>

You feel bolder.

! CSW>
back *man*
You begin to move silently to the back of your victim...

w
kill eowar
Valus narrates 'what fullset he had ?'

*Eowar the Rohir Man* makes a strange sound, as you place a black runed dagger in his back.

! CSW *Eowar the Rohir Man*:Wounded>
No way! You are fighting for your life!

! CSW *Eowar the Rohir Man*:Wounded>
w
kill eowar
You're already fighting!

! CSW *Eowar the Rohir Man*:Wounded>
No way! You are fighting for your life!

! CSW *Eowar the Rohir Man*:Wounded>
kill eowar
You're already fighting!
*Eowar the Rohir Man* tries to stab you, but your parry is successful.

! CSW *Eowar the Rohir Man*:Wounded>
You're already fighting!

! CSW *Eowar the Rohir Man*:Wounded>
exa man

*Eowar the Rohir Man* panics, and attempts to flee.
*Eowar the Rohir Man* leaves west riding a horse of the Rohirrim.

o CSW>
You don't see a man.

o CSW>
w
kill eowar
n
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
kill eowar
n
They aren't here.

o CSW>
kill eowar
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
*Eowar the Rohir Man* is here, riding a horse of the Rohirrim.
Exits: north, south.
*Eowar the Rohir Man* leaves north riding a horse of the Rohirrim.

o CSW>
They aren't here.

o CSW>
n
kill eowar
Deep in the Forest
Exits: north, east, south, west.

o CSW>
n
They aren't here.

o CSW>
n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.

o CSW>
They aren't here.

o CSW>
e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A tree-snake lies wrapped around one of the tree branches.
A bear is here, covered with coarse black fur.
A huge, black wolf is here, fighting *Eowar the Rohir Man*.
*Eowar the Rohir Man* is here, riding a horse of the Rohirrim, fighting a huge, black wolf.
Exits: east, south, west.

! CSW>
Alas, you cannot go that way...

! CSW>
Deep in the Forest
Exits: north, east, south, west.

o CSW>
w
back eowar
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A tree-snake lies wrapped around one of the tree branches.
A bear is here, covered with coarse black fur.
A huge, black wolf is here, ready to devour.
Exits: east, south, west.

o CSW>
*Eowar the Rohir Man* has arrived from the south riding a horse of the Rohirrim.
You begin to move silently to the back of your victim...

Valus narrates 'put up log if its not so awful'
You can't proceed while fighting.
A tree-snake barely hits *Eowar the Rohir Man*'s body and tickles it.

! CSW>
kill eowar
A tree-snake swiftly dodges *Eowar the Rohir Man*'s attempt to stab it.

kill eowar
You pierce *Eowar the Rohir Man*'s left foot extremely hard.
*Eowar the Rohir Man* panics, and attempts to flee.
*Eowar the Rohir Man* leaves south riding a horse of the Rohirrim.

o CSW>
They aren't here.

o CSW>
e
kill eowar
Deep in the Forest
Exits: north, east, south, west.

o CSW>
kill eowar
They aren't here.

o CSW>
They aren't here.

o CSW>
kill eowar
They aren't here.
*Eowar the Rohir Man* has arrived from the west riding a horse of the Rohirrim.

! CSW>
kill eowar
kill eowar
You pierce *Eowar the Rohir Man*'s right arm.

! CSW *Eowar the Rohir Man*:Wounded>
You're already fighting!
A huge, black wolf has arrived from the east.

! CSW *Eowar the Rohir Man*:Wounded>
kill eowar

*Eowar the Rohir Man* panics, and attempts to flee.
*Eowar the Rohir Man* leaves west riding a horse of the Rohirrim.

o CSW>
They aren't here.
*Eowar the Rohir Man* has arrived from the west riding a horse of the Rohirrim.

! CSW>
agg
kill eowar
cha mood agg
Ok.
*Eowar the Rohir Man* leaves north riding a horse of the Rohirrim.
A huge, black wolf quickly approaches, trying to hit you.

o CSW a huge, black wolf:Fine>
kill eowar
They aren't here.
You swiftly dodge a huge, black wolf's attempt to hit you.

o CSW a huge, black wolf:Fine>
They aren't here.
You pierce a huge, black wolf's right hindleg extremely hard.

o CSW a huge, black wolf:Hurt>
f
n
You flee head over heels.
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: north, east, south.

o CSW>
kill eowar
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.

o CSW>
n
They aren't here.

o CSW>
Outside a Small Shack
A hunter is resting here.
Exits: north, east, south, [west].

! CSW>
s
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.

o CSW>
e
e
At the Top of a Small Hillock
Exits: north, east, south, west.

o CSW>
Sparkling Waters of a Small River
A fat carp swims here.
A bass swims here.
A fat carp swims here.
A bass swims here.
Exits: north, east, south, west.

o CSW>
s
Path by the Tree Bridge
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west, down.

o CSW>
e
On the Mighty Tree Bridge
A black raven flies in the sky searching for flesh to prey upon.
Exits: east, west, down.

o CSW>
e
On a Path to the River
A black raven flies in the sky searching for flesh to prey upon.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west, down.

o CSW>
e
Small Path
A nightingale is here, chirping a sweet melody.
A black raven flies in the sky searching for flesh to prey upon.
A malicious thug is here, threatening you.
Exits: north, south, west.
You smell blood.

! CSW>

A black raven leaves south.

! CSW>
w
w
On a Path to the River
A black raven flies in the sky searching for flesh to prey upon.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west, down.

o CSW>
w
w
On the Mighty Tree Bridge
A black raven flies in the sky searching for flesh to prey upon.
Exits: east, west, down.

o CSW>
Path by the Tree Bridge
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west, down.

o CSW>
w
w
On a Small Stony Path
Exits: north, east, south, west.

o CSW>
w
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
The corpse of a forest spider is lying here.
The corpse of a forest spider is lying here.
Exits: north, east, south.

o CSW>
Alas, you cannot go that way...

o CSW>
Alas, you cannot go that way...

o CSW>
s
s
Deep in the Forest
Exits: north, east, south, west.

o CSW>
s
s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A huge, black wolf is here, ready to devour.
Exits: north, east, south, west.

o CSW>
s
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Some thick writhing vines whip all around you.
Exits: north, east, west.

o CSW>
Alas, you cannot go that way...

o CSW>
Alas, you cannot go that way...

o CSW>
e
Deep in the Forest
Exits: north, east, south, west.

o CSW>
s
s
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, south.

o CSW>
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
e
At the Outer Castlegate
Exits: [north], [south], west.

o CSW>
n
The irondoor seems to be closed.

o CSW>
open irondoor
That's impossible, I'm afraid.

o CSW>
whe
Players in your zone
--------------------
Nazgum               - At the Outer Castlegate
Zimrathon            - The Castle Stables
Reikor               - The Castle Stables

o CSW>
t reikor front still blocked
Ok.

o CSW>

Huh, what? Where am I?
Deep in the Forest

o CSW>

Reikor tells you 'hmm'

o CSW>
t reikor if u guys quake u can kill them
Ok.

o CSW>

Zimrathon tells you 'you ok?'

o CSW>
t reikor they newbies they never did any damage to me
Ok.

o CSW>

Reikor tells you 'we're low mana'

o CSW>
t zimrathon nod i wore wooden :p
Ok.

o CSW>
s
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
There are two piles of pine nuts here.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, south.

o CSW>
s
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.

o CSW>
e
At the Outer Castlegate
Exits: [north], [south], west.

o CSW>
n
The irondoor seems to be closed.

o CSW>
open irondoor
That's impossible, I'm afraid.

o CSW>
eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a black hood (worn out)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of black arm wrappings (brand new)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a wooden ring
<worn on finger>     a jewelled ring
<worn on back>       a black horn shortbow
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o CSW>
l 
At the Outer Castlegate

o CSW>
l n
The irondoor is closed.

o CSW>
t sham had to wear wooden ring :p

No-one by that name here...

o CSW>

o CSW>
stat
OB: 120%, DB: 53%, PB: 40%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 1,997,627 xp, 0 tp. Gold: 180. Alert: normal.
Affected by:
- novoid
- noquit
- strength

o CSW>
look
At the Outer Castlegate

o CSW>
inv
You are carrying:
a ring
a pair of snowshoes (used)
a stone
a violet orchid
a small bottle
a leather backpack

o CSW>
eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a black hood (worn out)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of black arm wrappings (brand new)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a wooden ring
<worn on finger>     a jewelled ring
<worn on back>       a black horn shortbow
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o CSW>
stat
OB: 120%, DB: 53%, PB: 40%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 1,997,627 xp, 0 tp. Gold: 180. Alert: normal.
Affected by:
- novoid
- noquit
- strength

o CSW>

The exit north blurs for a while.

o CSW>
look
At the Outer Castlegate

o CSW>

You feel momentarily disoriented.
In a Stony Meadow
A black raven flies in the sky searching for flesh to prey upon.

o CSW>

A black raven tries to hit you, but your parry is successful.

o CSW a black raven:Healthy>

A black raven squawks desperately!

o CSW a black raven:Healthy>

You pierce a black raven's body extremely hard and shatter it.
A black raven is mortally wounded and will die soon if not aided.

o CSW a black raven:Dying>

A black raven squawks loudly in response!

o CSW a black raven:Dying>

You pierce a black raven's right claw extremely hard and shatter it.
You receive your share of experience.
One more death... It seems to be a litany... 
Your blood freezes as you hear a black raven's death cry.
A black raven is dead! R.I.P.

o CSW>
info XPCOUNTER: %x %t %X %T.
A black raven squawks loudly in response!
XPCOUNTER: 75502597 739641 1997403 0.

o CSW>
t reikor front unblocked
Ok.

o CSW>
s
Fields by the River Dam
Exits: north, east, south, west.

o CSW>
w
On the Widening Waters
A bass swims here.
Exits: north, east, south, west.

o CSW>
s
s
A Wide Pool
A swan swims gracefully on the surface of the water.
A swan swims gracefully on the surface of the water.
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: north, east, south, west, down.

o CSW>
In the Muddy Fields by the Pool
A clean fragrance drifts up from a thick clump of leaves.
A bullfrog is standing here.
Exits: north, east, west.

o CSW>
e
Grassy Fields South of the Dam
A small cluster of clover grows here.
Exits: north, east, west.

o CSW>
e
Fields by the River
A small cluster of clover grows here.
A restless rabbit bounces around.
Exits: north, east, south, west.

o CSW>
e
The Nen Kalthar
Exits: north, east, south.
You begin to see some clouds.

o CSW>
s
In the Sparse Woodland beside the River
A dense carpet of blue flowers dip their heads in the breeze.
A squirrel scampers around here, looking for nuts from the trees.
A large rabbit looks peacefully at you, ready to dart away.
A robin is here, carrying small pieces of wood to its nest.
A finch flies low above the ground.
Exits: north, east, south, west.

o CSW>
w
Scattered Woods
A dense carpet of blue flowers dip their heads in the breeze.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: north, east.
The clouds begin to disappear.

o CSW>
w
Alas, you cannot go that way...

o CSW>
n
Fields by the River
A small cluster of clover grows here.
A restless rabbit bounces around.
Exits: north, east, south, west.

o CSW>
w
w
Grassy Fields South of the Dam
A small cluster of clover grows here.
Exits: north, east, west.

o CSW>
Reikor tells you 'cool'

In the Muddy Fields by the Pool
A clean fragrance drifts up from a thick clump of leaves.
A bullfrog is standing here.
Exits: north, east, west.

o CSW>
w
w
Lush Green Grasslands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
w
On the Rolling Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW>
w
At the Castle Wall
A mass of dark green leaves clings to a wall.
Exits: east, (south), up.

o CSW>
s
Reikor tells you 'we should kill them then :p'

Carved Tunnel
A tall and strong guard is here.
A tall and strong guard is here.
Exits: (north), south.

! CSW>
n
At the Castle Wall
A mass of dark green leaves clings to a wall.
Exits: east, (south), up.

o CSW>
u
On the Castle Battlements
There are three full metal shields here.
A sturdy rope has been tied here and descends below.
On the ground, there are two thin metal breastplates.
A case, made for quarrels, lies on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: down.

o CSW>
open oakpanel
open smalldoor
You don't see any oakpanel here.

o CSW>
Ok.

o CSW>
w
Secret Chamber
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
Exits: (east), west, (down).

o CSW>
t reikor back unblocked
Ok.

o CSW>
t reikor kill em
w
Ok.

o CSW>
Observatory
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
Exits: east.

o CSW>
e
Secret Chamber
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
Exits: (east), west, (down).

o CSW>
d
Bodyguard's Chamber
A copper penny lies on the ground.
The corpse of a rogue is lying here.
Exits: (north), east, south, west, (up).

! CSW>
e
At the Top of a Spiral Stair
The corpse of Malardil's guardsman is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

! CSW>
d
In the Hall of Heroes
On the ground, there are two magic mushrooms.
The corpse of a vicious rat is lying here.
Exits: (west), up, down.

! CSW>
d
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: (west), up, [down].

! CSW>

Reikor tells you 'we're still blocked in'

! CSW>
scou w
Some apparently very close noise can be heard from the west.

You quietly scout westwards...

The Entrance Hall
A canoe has been left here.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.

You stop scouting.

! CSW>
u

Some apparently close noise can be heard from the west.

! CSW>
In the Hall of Heroes
You see two magic mushrooms on the ground.
The corpse of a vicious rat is lying here.
Exits: (west), up, down.

! CSW>
u
At the Top of a Spiral Stair
The corpse of Malardil's guardsman is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: west, down.

! CSW>

Some very close noise can be heard from below.

! CSW>

Some apparently very close noise can be heard from below.

! CSW>
t reik
w
u
You hear some very close noise from below.
Who do you wish to tell what?

! CSW>
Bodyguard's Chamber
A copper penny lies on the ground.
The corpse of a rogue is lying here.
Exits: (north), east, south, west, (up).

! CSW>
Secret Chamber
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large bookshelf sits against the wall.
Exits: (east), west, (down).
Some very close noise can be heard from below.

o CSW>
e
e
On the Castle Battlements
There are three full metal shields here.
A sturdy rope has been tied here and descends below.
You see two thin metal breastplates on the ground.
A case, made for quarrels, lies on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: (west), down.

o CSW>
Some very close noise can be heard from the west.
Alas, you cannot go that way...

o CSW>

Some very close noise can be heard from the west.

o CSW>

*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.

! CSW>
d
You fell, but thanks to the rope you completed the climb unscathed.
At the Castle Wall
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, up.

o CSW>
e
Upon a Grassy Plain
Exits: north, east, south, west.

o CSW>
t reikor damn they out back
Ok.

o CSW>
w
At the Castle Wall
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, up.

o CSW>
e
Upon a Grassy Plain
Exits: north, east, south, west.

o CSW>
w
At the Castle Wall
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, up.

o CSW>
scou u

*a Dwarf* has arrived from above.
*a Man* has arrived from above.
*a Dwarf* has arrived from above.

! CSW>
Scouting upwards is too difficult.

! CSW>
e
Upon a Grassy Plain
Exits: north, east, south, west.

o CSW>
w
At the Castle Wall
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A large warhorse is standing here, clad in mail.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, up.

! CSW>
back *dwarf*
You begin to move silently to the back of your victim...

A warhorse stops following *a Man*.
*a Man* picks up a warhorse's reins, and starts riding him.

*a Dwarf* has arrived from above.

*a Half-Elf* has arrived from above.

*a Dwarf* gives a thin metal breastplate to a mountain mule.
*a Dwarf* gives a full metal shield to a mountain mule.
*a Dwarf* gives a full metal shield to a mountain mule.
*a Dwarf* gives a thin metal breastplate to a mountain mule.
*a Dwarf* gives a full metal shield to a mountain mule.

A mountain mule stops following *a Dwarf*.
*a Dwarf* picks up a mountain mule's reins, and starts riding him.

*a Dwarf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

! CSW>

*a Man* gets a fortune in gold from the corpse of *a Dwarf*.

! CSW>
e
w
Upon a Grassy Plain
Exits: north, east, south, west.

o CSW>
back *dwarf*
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*a Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pony.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: north, east, south, up.

! CSW>
You begin to move silently to the back of your victim...

*a Man* leaves east riding a warhorse.
A warhorse stops following *a Half-Elf*.
*a Half-Elf* picks up a warhorse's reins, and starts riding him.

*a Man* has arrived from the east riding a warhorse.

It looks like *a Man* found you out.

Oops, your victim caught you by surprise!
You swiftly dodge *a Dwarf*'s attempt to cleave you.
You lightly pierce *a Dwarf*'s body and tickle it.

! CSW *a Dwarf*:Fine>

*a Dwarf* joins *a Dwarf*'s fight.
*a Dwarf* cleaves your right foot very hard and tickles it.

! CSW HP:Fine *a Dwarf*:Fine>
e
f
No way! You are fighting for your life!

! CSW HP:Fine *a Dwarf*:Fine>
e
You flee head over heels.
Wading in a Sea of Tall Grass
Exits: north, east, south, west.

o CSW HP:Fine>
Flooded Lowlands
Clusters of slender stems and tall leaves thrive in the mud and shallows.
A bullfrog is standing here.
A cute rabbit is here.
Exits: north, east, south, west.

o CSW HP:Fine>
w
w
Wading in a Sea of Tall Grass
Exits: north, east, south, west.

o CSW HP:Fine>
back *elf*
Amid the Tall Grasses
Exits: north, east.

o CSW HP:Fine>
Backstab whom?

o CSW HP:Fine>
e
s
Wading in a Sea of Tall Grass
Exits: north, east, south, west.

o CSW HP:Fine>
back *elf*
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, riding a pony.
*a Dwarf* is standing here.
*a Half-Elf* is here, riding a warhorse.
*a Man* is here, riding a warhorse.
Exits: north, east, south, up.

! CSW HP:Fine>
You begin to move silently to the back of your victim...

You swiftly dodge *a Man*'s attempt to smite you.
You pierce *a Man*'s left foot extremely hard.

! CSW HP:Fine *a Man*:Fine>
f
You flee head over heels.
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW HP:Fine>

A bouncing rabbit has arrived from the west.

o CSW HP:Fine>
t reikor one dead at back
Ok.

o CSW HP:Fine>
w
At the Castle Wall
A mass of dark green leaves clings to a wall.
Exits: east, (south), up.

o CSW HP:Fine>
l s
Small, thin lines can be distinguished in the otherwise flat rock.
The rockdoor is open.

o CSW HP:Fine>
ce
close exit
You don't see any exit here.

o CSW HP:Fine>
pe
pick exit
You don't see any exit here.

o CSW HP:Fine>
l s
Small, thin lines can be distinguished in the otherwise flat rock.
The rockdoor is open.

o CSW HP:Fine>
close rockdoor
Ok.

o CSW HP:Fine>
pick rockdoor
Using your lockpicks, you try to enable the lock...

u
You manage to enable the lock.

o CSW HP:Fine>
On the Castle Battlements
A sturdy rope has been tied here and descends below.
A case, made for quarrels, lies on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: (west), down.

o CSW HP:Fine>
d
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, riding a pony.
*a Dwarf* is standing here.
*a Half-Elf* is here, riding a warhorse.
*a Man* is here, riding a warhorse.
Exits: north, east, south, up.

! CSW HP:Fine>
back *elf*
You begin to move silently to the back of your victim...
*a Man* smites your body extremely hard and tickles it.

! CSW HP:Fine *a Man*:Fine>

*a Man* says 'ALL FOLLOW ME'
You barely pierce *a Man*'s right hand and tickle it.

! CSW HP:Fine *a Man*:Fine>
f

*a Man* says 'YLL FOLLOW ME'

! CSW HP:Fine *a Man*:Fine>
PANIC! You can't quit the fight!

! CSW HP:Fine *a Man*:Fine>

You flee head over heels.
Upon a Grassy Plain
A cute rabbit is here.
Exits: north, east, south, west.

o CSW HP:Fine>
eq
You are using:
<wielded>            a black runed dagger (dented)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a black hood (worn out)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of black arm wrappings (brand new)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a wooden ring
<worn on finger>     a jewelled ring
<worn on back>       a black horn shortbow
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a weapon sheath
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o CSW HP:Fine>

*a Man* has arrived from the west riding a warhorse.

! CSW HP:Fine>

*a Man* leaves west riding a warhorse.

o CSW HP:Fine>
w

A cute rabbit leaves east.

o CSW HP:Fine>
*a Man* has arrived from the west riding a warhorse.
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, riding a pony.
*a Dwarf* is standing here.
*a Half-Elf* is here, riding a warhorse.
Exits: north, east, south, up.

! CSW HP:Fine>
back *elf*
You begin to move silently to the back of your victim...
*a Man* has arrived from the east riding a warhorse.

You swiftly dodge *a Half-Elf*'s attempt to slash you.

! CSW HP:Fine *a Half-Elf*:Healthy>

You pierce *a Half-Elf*'s right arm very hard.

! CSW HP:Fine *a Half-Elf*:Fine>
f
You flee head over heels.
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
A restless rabbit bounces around.
Exits: north, east, west.

o CSW HP:Fine>

*a Half-Elf* has arrived from the north riding a warhorse.

! CSW HP:Fine>
w
kill *elf*
At the Castle Wall
A mass of dark green leaves clings to a wall.
Exits: east, up.

o CSW HP:Fine>
e
kill *elf*
They aren't here.

o CSW HP:Fine>
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
A restless rabbit bounces around.
*a Half-Elf* is here, riding a warhorse.
Exits: north, east, west.

! CSW HP:Fine>
*a Half-Elf* leaves east riding a warhorse.

kill *elf*
They aren't here.

o CSW HP:Fine>
They aren't here.

o CSW HP:Fine>
e
kill *elf*
On the Rolling Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
*a Half-Elf* is here, riding a warhorse.
Exits: north, east, west.

! CSW HP:Fine>
You pierce *a Half-Elf*'s right leg extremely hard.

! CSW HP:Fine *a Half-Elf*:Fine>
kill *elf*
You're already fighting!

! CSW HP:Fine *a Half-Elf*:Fine>
kill *elf*
You're already fighting!
You swiftly dodge *a Half-Elf*'s attempt to slash you.

! CSW HP:Fine *a Half-Elf*:Fine>
kill *elf*

You pierce *a Half-Elf*'s right arm extremely hard.

! CSW HP:Fine *a Half-Elf*:Hurt>
You're already fighting!

! CSW HP:Fine *a Half-Elf*:Hurt>
agg

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east riding a warhorse.

o CSW HP:Fine>
kill *elf*
cha mood agg
Ok.
A bouncing rabbit has arrived from the west.

o CSW HP:Fine>
They aren't here.

o CSW HP:Fine>
e
kill *elf*
kill *elf*
*a Half-Elf* has arrived from the east riding a warhorse.
Lush Green Grasslands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW HP:Fine>
They aren't here.

o CSW HP:Fine>
kill *elf*
Zimrathon narrates 'ok, we're ok :)'
They aren't here.

o CSW HP:Fine>
w
kill *elf*
They aren't here.

o CSW HP:Fine>
On the Rolling Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
A restless rabbit bounces around.
Exits: north, east, west.

o CSW HP:Fine Move:Tired>
kill *elf*
They aren't here.

o CSW HP:Fine Move:Tired>
They aren't here.

o CSW HP:Fine Move:Tired>

Reikor tells you 'they inside?:)'

o CSW HP:Fine Move:Tired>
tr horse
You carefully examine the ground around you, looking for tracks...

You see some tracks of a warhorse leading west
 (done less than 1 hour ago).

o CSW HP:Fine Move:Tired>
t reikor they lowbies
Ok.

o CSW HP:Fine Move:Tired>
w
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

*a Dwarf* has arrived from the west riding a pony.

You see some tracks of a warhorse leading north
 (done less than 1 hour ago).

! CSW HP:Fine Move:Tired>
s
Alas, you cannot go that way...

! CSW HP:Fine Move:Tired>

*a Dwarf* leaves east riding a pony.

o CSW HP:Fine Move:Tired>
e
On the Rolling Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
A restless rabbit bounces around.
*a Dwarf* is here, riding a pony.
Exits: north, east, west.
A bouncing rabbit leaves north.

You see some tracks of a warhorse leading west
 (done less than 1 hour ago).

! CSW HP:Fine Move:Tired>
bd
back *dwarf*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Dwarf* leaves east riding a pony.

o CSW HP:Fine Move:Tired>
e

Lush Green Grasslands
Yellow flowers, with grey-green foliage, grow in clusters here.
*a Dwarf* is here, riding a pony.
Exits: north, east, west.

You stop tracking your victim.
*a Dwarf* leaves east riding a pony.

o CSW HP:Fine Move:Tired>
back *dwarf*
Backstab whom?
Stabinga narrates 'eagle in lorien'

o CSW HP:Fine Move:Tired>
e
back *dwarf*
In the Muddy Fields by the Pool
A clean fragrance drifts up from a thick clump of leaves.
A bullfrog is standing here.
*a Dwarf* is here, riding a pony.
Exits: north, east, west.

! CSW HP:Fine Move:Tired>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Dwarf* leaves east riding a pony.

o CSW HP:Fine Move:Tired>
e
back *dwarf*
Grassy Fields South of the Dam
A small cluster of clover grows here.
*a Dwarf* is here, riding a pony.
Exits: north, east, west.

! CSW HP:Fine Move:Tired>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Dwarf* leaves east riding a pony.

o CSW HP:Fine Move:Tired>
e
back *dwarf*
Fields by the River
A small cluster of clover grows here.
*a Dwarf* is here, riding a pony.
Exits: north, east, south, west.

! CSW HP:Fine Move:Tired>
You begin to move silently to the back of your victim...

Reikor tells you 'bah I don't know this zone .p'

*a Dwarf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

o CSW HP:Fine Move:Tired>
exa corspe
You don't see a corspe.

o CSW HP:Fine Move:Tired>
t reikor 2 ded
Ok.

o CSW HP:Fine Move:Tired>

A bouncing rabbit has arrived from the south.

o CSW HP:Fine Move:Tired>
exa corpse
corpse (here) : 
a pile of coins
a stone
a moneybag
a butcher knife (brand new)
a lantern
a plain leather belt
a battle axe (brand new)
a green cloak (brand new)
a shield of Arthedain (used)
a pair of plate vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of heavy, plated boots (brand new)
a thin pair of greaves (brand new)
a spiked metal helmet (brand new)
a thin metal breastplate (brand new)
a ring
a ring
a large sack
a broken pickaxe
a large skin
a thin pair of rigid leather boots (brand new)
a bastard sword (dented)
a rapier (battered)
a full metal shield (used)
a broadsword (battered)

o CSW HP:Fine Move:Tired>
gc
get all.coins all.corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 2 gold coins, 10 silver pennies, and 64 copper pennies.

o CSW HP:Fine Move:Tired>

Reikor tells you 'nod, we go tbad :p'

o CSW HP:Fine Move:Tired>
w
Grassy Fields South of the Dam
A small cluster of clover grows here.
Exits: north, east, west.
Your wooden ring changes finger with a jewelled ring!

o CSW HP:Fine Move:Tired>
w
In the Muddy Fields by the Pool
A clean fragrance drifts up from a thick clump of leaves.
A bullfrog is standing here.
Exits: north, east, west.

o CSW HP:Fine Move:Tired>
w
Lush Green Grasslands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW HP:Fine Move:Tired>
w
On the Rolling Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
A cute rabbit is here.
Exits: north, east, west.

o CSW HP:Fine Move:Tired>
w
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW HP:Fine Move:Tired>
w
At the Castle Wall
A mass of dark green leaves clings to a wall.
Exits: east, up.

o CSW HP:Fine Move:Tired>
u
On the Castle Battlements
A sturdy rope has been tied here and descends below.
A case, made for quarrels, lies on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: (west), down.

o CSW HP:Fine Move:Tired>
d
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is here trying to concentrate, riding a warhorse.
*a Dwarf* is standing here.
Exits: north, east, south, up.

! CSW HP:Fine Move:Tired>
be

*a Dwarf* says 'no idea'

! CSW HP:Fine Move:Tired>
back *elf*
You begin to move silently to the back of your victim...

*a Half-Elf* utters the words 'xafe ay candusqarr'
*a Half-Elf*'s spell backfires, and he squeals in surprise!

agg
*a Half-Elf* begins some strange incantations...

*a Half-Elf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his
back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.

! CSW HP:Fine Move:Tired>
kill *elf*
cha mood agg
Ok.

! CSW HP:Fine Move:Tired>
They aren't here.

! CSW HP:Fine Move:Tired>
kill *dwarf*
kill *dwarf*
You strongly pierce *a Dwarf*'s left leg and tickle it.
*a Dwarf* cleaves your right leg extremely hard and tickles it.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
You're already fighting!

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
t reikor 3 dead

You pierce *a Dwarf*'s right foot very hard.
Your victim is shocked by your hit!

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
Ok.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
l
wim
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*a Dwarf* is here, fighting YOU.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
cha mood wim
Ok.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

You pierce *a Dwarf*'s left arm and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
ea dwarf
No way! You are fighting for your life!

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

You pierce *a Dwarf*'s left arm and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

*a Dwarf* sends you sprawling with a powerful bash.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
You swiftly dodge *a Dwarf*'s attempt to cleave you.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
t reikor on dwarf backway
exa dwarf

*a Dwarf* tries to cleave you, but your parry is successful.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

Your head stops stinging.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
Ok.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
is grumbling at the site of you instead of a nice dark ale.
*a Dwarf* has some small bruises.
*a Dwarf* seems to have:
       A light wound at the right foot.
*a Dwarf* is using: 
<wielded>            a battle axe (dented)
<worn as shield>     a large metal full shield (brand new)
<worn on head>       a thick chain mail coif (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a thin pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on finger>     a ring
<worn as belt>       a studded leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks
<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)

You attempt to peek at the inventory:
a moneybag

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

You swiftly dodge *a Dwarf*'s attempt to cleave you.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

You pierce *a Dwarf*'s right leg and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
con dwarf
Now where did that chicken go?
You dodge a bash from *a Dwarf* who loses his balance.
You lightly pierce *a Dwarf*'s body and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
stat
OB: 71%, DB: 53%, PB: 84%, Armour: 0%. Wimpy: 300. Mood: wimpy.
Needed: 1,904,710 xp, 0 tp. Gold: 182. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

Your wooden ring changes finger with a jewelled ring!
You lightly pierce *a Dwarf*'s right hand and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
l
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*a Dwarf* is here, fighting YOU.
*a Dwarf* tries to cleave you, but your parry is successful.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>
grin
You grin evilly, showing your bare teeth.

! CSW HP:Fine Move:Tired *a Dwarf*:Fine>

You lightly pierce *a Dwarf*'s body and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>
l
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*a Dwarf* is here, fighting YOU.
You try to pierce *a Dwarf*, but he parries successfully.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

You strongly pierce *a Dwarf*'s right foot.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

You dodge a bash from *a Dwarf* who loses his balance.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

*a Dwarf* swiftly dodges your attempt to pierce him.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

You pierce *a Dwarf*'s head and tickle it.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

You dodge a bash from *a Dwarf* who loses his balance.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

You try to pierce *a Dwarf*, but he parries successfully.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

*Eowar the Rohir Man* has arrived from the south riding a horse of the Rohirrim.
*Fingeror the Sindarin Elf* has arrived from the south riding a pack horse.

! CSW HP:Fine Move:Tired *a Dwarf*:Hurt>

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

! CSW HP:Fine Move:Tired>
f

*Eowar the Rohir Man* smites your head extremely hard.

! CSW HP:Fine Move:Tired *Eowar the Rohir Man*:Hurt>
You are already attempting to flee!
You flee head over heels.
Grassy Lowlands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, west.

o CSW HP:Fine Move:Tired>

Laetitia narrates 'any spare copper/mana i got ruby ring:P'

o CSW HP:Fine Move:Tired>
n
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Eowar the Rohir Man* is here, riding a horse of the Rohirrim.
*Fingeror the Sindarin Elf* is here, riding a pack horse.
Exits: north, east, south, up.
*a Dwarf* has arrived from the east.

! CSW HP:Fine Move:Tired>

*a Dwarf* leaves north.
A mountain mule leaves north.

! CSW HP:Fine Move:Tired>

*Eowar the Rohir Man* leaves north riding a horse of the Rohirrim.
*Fingeror the Sindarin Elf* leaves north riding a pack horse.

o CSW HP:Fine Move:Tired>
n
Wading in a Sea of Tall Grass
Exits: north, east, south, west.

o CSW HP:Fine Move:Tired>
s
At the Castle Wall
A sturdy rope is hanging from above.
The corpse of *a Half-Elf* is lying here.
The corpse of *a Dwarf* is lying here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, up.

o CSW HP:Fine Move:Tired>
track *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o CSW HP:Fine Move:Tired>
n
Wading in a Sea of Tall Grass
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o CSW HP:Fine Move:Tired>
w
Amid the Tall Grasses
Exits: north, east.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o CSW HP:Fine Move:Tired>
A Field of Dry Grass
*Eowar the Rohir Man* is here, riding a horse of the Rohirrim.
*Fingeror the Sindarin Elf* is here, riding a pack horse.
Exits: north, east, south, west.

*Eowar the Rohir Man* leaves west riding a horse of the Rohirrim.
*Fingeror the Sindarin Elf* leaves west riding a pack horse.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o CSW HP:Fine Move:Tired>

Your wooden ring changes finger with a jewelled ring!




2004/02/28 22:11, Nazgum: 
k works now :p

2004/02/28 22:12, Nazgum: 
or not - wtf :p

2004/02/28 22:16, Gamla: 
ok, it's not supposed to stop like that, right?:P

2004/02/28 22:20, Dróp:   
No it stops with me failing to kill nazgum inside trap due to fuckup =(

2004/02/28 22:30, Andróg:   
I understand there's more coming? Or was it meant to end like that?

Otherwise the wooden-ring part in the beginning was very funny, though the newbie-killing part made me yawn. Hope there's something special coming now?

2004/02/28 22:42, Nazgum: 
guess powwow logs don't like to be edited cause it keeps breaking whereever i try to edit it :p

2004/02/28 22:48, Jocke:  Rated: Average 
Here is the fun part. I tried to get the BN's in since I thought they would panic if they saw all those newbies (lvl 10-14 or something)and thus letting me get the upper hand. It worked all fine until I by misstake ended up in the same room as the BN's on cold mana. They were trying to block themselves in stabledoor to get away from the 'trap group' so Zimrathôn was spamming close while Reikor was block door. I walked south after Reikor had started his incantations on the block so the block was instant when I arrived. Painful and .. sort of unlucky. Was fun anyway. :)

! CW HP:Fine Mana:Cold>south
The Castle Stables
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
A sturdy pack horse is standing here.
*Reikor the Black Númenórean* is standing here trying to concentrate. <----------!!!!!!!!
*Zimrathôn the Black Númenórean* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (north), east.
*Zimrathôn the Black Númenórean* closes the stabledoor.
The stabledoor is opened from the other side.

! CW HP:Fine Mana:Cold>
*Zimrathôn the Black Númenórean* closes the stabledoor.
*Reikor the Black Númenórean* utters the words 'block door'
The exit north seems to blur for a while.

! CW HP:Fine Mana:Cold>n
The stabledoor seems to be closed.

! CW HP:Fine Mana:Cold>osd
[open stabledoor]
n
That's impossible, I'm afraid.

2004/02/28 22:48, Jocke:  Rated: Average 
Crap.. I lost parts of that log.

2004/02/28 23:09, Icebear:Rated: Superb 
I wanna see the end!

2004/02/29 01:09, Sogard:Rated: Superb 
GIVE ME MORE! What a wonderful turn of events, nazgum is a monster!

2004/02/29 04:53, Monster:Rated: Superb 
No, Im the Monster!!

2004/02/29 15:27, Azazello: 
Nazgum, just dont put damn EMPTY LINES in movie log
also if you want to insert comment or empty line use following:
'line ' for empty line (the last SPACE is very important - else it just crashes)
and 'line Comment Comment i rock Comment' - for comment, obviously

2004/02/29 15:41, Nazgum: 
ah hah thanks azazello :)

2004/03/06 15:12, Zhuk: 
A classic:

*a Half-Elf* utters the words 'xafe ay candusqarr'
*a Half-Elf*'s spell backfires, and he squeals in surprise!

agg
*a Half-Elf* begins some strange incantations...

*a Half-Elf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!

2004/09/05 18:29, Roan:   
lol just noticed that was me, that died in there, xp group was all lowbie not one above lvl 13 and half didnt know zone, so no skillz in those killz at all.

Since you took no part in the only notable kill (Fingeror) this is a dull log, woulda been nice to see the fight from bns side.



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 Rating-Summary 
 Superb Icebear, Monster, Sogard, Tempus, Tinrar 
 Good Balvan, Felgil, Fieldy, Gomtuu 
 Average Jocke, Marillion 
 Poor Amras, Zomb 
 Awful Dûnir, Erebos 
Rating period for this log has expired!


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