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something to read *shrug* (Kine)comments   back
(3510 hits. Posted 2004/09/02)
oO CW HP:Fine>dd
[scout down]
You quietly scout downwards...

Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.

oO CW HP:Fine>rq
[reveal q]
You begin to search...

You see *an Orc* scouting from below!		##w00t, its darkies online ;)##

You didn't find anyone.

oO CW HP:Fine>stat
OB: 127%, DB: 77%, PB: 0%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 673,485 xp, 1,144 tp. Gold: 2. Alert: normal.			##sniff##
#changed alias: tnl=emote needs 673,485 xp and 1,144 tp to next level.
Affected by:
- novoid
- panic
- noquit
- a light wound at the body (bound up)

oO CW HP:Fine>s
Dark Dry Cave
Exits: north, south.

oO CW HP:Fine>s
Trail at a Cave
Exits: north, east, west.

*< CW HP:Fine>n
Dark Dry Cave
Exits: north, south.

oO CW HP:Fine>n
Behind the Crack
Exits: south, down.

oO CW HP:Fine>
[hit 1.*orc*]
They aren't here.

oO CW HP:Fine>dd
[scout down]
You quietly scout downwards...

Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.

oO CW HP:Fine>		##why not charge :P##

[hit 1.*orc*]
Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), [west], up.
*an Orc* quietly scouts upwards...

oO CW HP:Fine>
*an Orc* stops scouting upwards.
You try to hit *an Orc*, but he parries successfully.

oO CW HP:Fine *an Orc*:Healthy>
You will attempt to flee!

oO CW HP:Fine *an Orc*:Healthy>
The orkish bodyguard slashes your body extremely hard and tickles it.

oO CW HP:Fine *an Orc*:Healthy>
You flee head over heels.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you 'The Great Goblin doesn't like outsiders!'
PANIC! You couldn't escape!

oO CW HP:Fine *an Orc*:Healthy>
Zathdug the Monitor smites your head extremely hard and tickles it.

oO CW HP:Fine *an Orc*:Healthy>
You swiftly dodge the orkish bodyguard's attempt to slash you.

oO CW HP:Fine *an Orc*:Healthy>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Fine>
Dark Dry Cave
Exits: north, south.

oO CW HP:Fine>stat
OB: 127%, DB: 77%, PB: 0%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 673,485 xp, 1,144 tp. Gold: 2. Alert: normal.
#changed alias: tnl=emote needs 673,485 xp and 1,144 tp to next level.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)

oO CW HP:Fine>yell hmm..?
Ok.

oO CW HP:Fine>stat
You see *an Orc* scouting from the north!
OB: 127%, DB: 77%, PB: 0%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 673,485 xp, 1,144 tp. Gold: 2. Alert: normal.
#changed alias: tnl=emote needs 673,485 xp and 1,144 tp to next level.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)

oO CW HP:Fine>rq
[reveal q]
You begin to search...


oO CW HP:Fine>

[hit 1.*orc*]
Behind the Crack
*an Orc* is standing here.	##MORE,i feel good:P##
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: south, down.
*an Orc* leaves D O W N.
A hungry warg leaves D O W N.

oO CW HP:Fine>
You hit *an Orc*'s body extremely hard.

oO CW HP:Fine *an Orc*:Fine>
[bash 1.*orc*]

oO CW HP:Fine *an Orc*:Fine>
You flee head over heels.
Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), [west], up.

oO CW HP:Fine>
The orkish bodyguard slashes your right hindfoot very hard and tickles it.
Zathdug the Monitor smites your left hindleg extremely hard and tickles it.

oO CW HP:Fine the orkish bodyguard:Healthy>
No way! You are fighting for your life!
*an Orc* CLOSES the stonedoor.

oO CW HP:Fine the orkish bodyguard:Healthy>

You swiftly dodge the orkish bodyguard's attempt to slash you.

oO CW HP:Fine the orkish bodyguard:Healthy>
You flee head over heels.
Behind the Crack
*an Orc* is standing here.
Exits: south, down.

oO CW HP:Fine>
*an Orc* quickly approaches, trying to slash you.

oO CW HP:Fine *an Orc*:Fine>
No way! You are fighting for your life!

oO CW HP:Fine *an Orc*:Fine>

You flee head over heels.
Dark Dry Cave
Exits: north, south.

oO CW HP:Fine>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Fine>
Alas, you cannot go that way...

*< CW HP:Fine>

[hit 1.*orc*]
Dark Dry Cave
Exits: north, south.

oO CW HP:Fine>They aren't here.

oO CW HP:Fine>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Fine>stat
OB: 124%, DB: 77%, PB: 0%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 673,485 xp, 1,144 tp. Gold: 2. Alert: normal.
#changed alias: tnl=emote needs 673,485 xp and 1,144 tp to next level.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)

*< CW HP:Fine>ti
According to the Dúnadan calendar, it is:
Sunday, the 24th of Afterlithe, Year 2911 of the Third Age.
The sun is already low, it's the end of the afternoon.
You can see a Three-Quarter Moon (waxing) in the eastern part of the sky.
Real time is Thu Sep  2 09:29:28 2004 GMT.
Last reboot due to a crash at Wed Sep  1 00:22:19 2004 GMT.

*< CW HP:Fine>sc
428/512 hits and 136/155 moves.		##good enough##

*< CW HP:Fine>
Dark Dry Cave
*an Orc* is standing here scouting.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
*an Orc* stops scouting southwards.

oO CW HP:Fine>
*an Orc* leaves N O R T H.
*an Orc* leaves N O R T H.
A hungry warg leaves N O R T H.

oO CW HP:Fine>
[hit 1.*orc*]
They aren't here.

oO CW HP:Fine>
[bash 1.*orc*]
You don't see any 1.*orc* here.

oO CW HP:Fine>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Fine>yell comeone..you are 2	##are they?##
Ok.

*< CW HP:Fine>
Dark Dry Cave
*an Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
You have found *an Orc*!		##nahh, 3##

oO CW HP:Fine>
Behind the Crack
Exits: south, down.

oO CW HP:Fine>
Dark Dry Cave
*an Orc* is standing here (hidden).
*an Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

oO CW HP:Fine>
[hit 1.*orc*]
*an Orc* leaves his hiding place.
You hit *an Orc*'s body extremely hard.
Your victim is shocked by your hit!

oO CW HP:Fine *an Orc*:Fine>
[bash 1.*orc*]
*an Orc* slashes your head very hard and tickles it.


*an Orc* tries to <E S C A P E>.
*an Orc* leaves N O R T H.

oO CW HP:Fine *an Orc*:Fine>
You dodge a bash from *an Orc* who loses his balance.	##UBER def!##

oO CW HP:Fine *an Orc*:Fine>lø
[label tar]
tar=  -->1.tar

*an Orc* starts to --> C A S T E <--.
Ok.

oO CW HP:Fine *an Orc* (tar):Fine>	##lets label this one##
You flee head over heels.
Behind the Crack
*an Orc* is standing here.
Exits: south, down.

oO CW HP:Fine>
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
*an Orc* quickly approaches, trying to hit you.

oO CW HP:Fine *an Orc*:Healthy>
No way! You are fighting for your life!

*an Orc* (tar) starts to --> C A S T E <--.

oO CW HP:Fine *an Orc*:Healthy>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Fine>

Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
You have found *an Orc*!

oO CW HP:Fine>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Fine>


Narrow Part of the Broken Trail
Exits: =east=, west.

** CW HP:Fine>Alas, you cannot go that way...

** CW HP:Fine>
End of the Broken Trail
Exits: =west=, =down=.

** CW HP:Fine>yell 3 even
Ok.

** CW HP:Fine>

West  - Narrow Part of the Broken Trail
Down  - Trail to the High Pass

** CW HP:Fine>
Narrow Part of the Broken Trail
Exits: =east=, west.

** CW HP:Fine>
Trail at a Cave
Exits: north, east, west.
You have found *an Orc*!

*< CW HP:Fine>
*an Orc* leaves N O R T H, sneaking.


[hit 1.tar]
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
You have found *an Orc*!

oO CW HP:Fine>
You hit *an Orc* (tar)'s head extremely hard and shatter it.
*an Orc* leaves his hiding place.
*an Orc* pierces your left hindleg very hard and tickles it.
*an Orc* (tar) slashes your right hindfoot hard and tickles it.

oO CW HP:Fine *an Orc* (tar):Hurt>
[hit 1.tar]

[bash 1.tar]			#naah, hit fleeing is the thing when many..##
You're already fighting!

oO CW HP:Fine *an Orc* (tar):Hurt>

oO CW HP:Fine *an Orc* (tar):Hurt>
*an Orc* pierces your left foreleg extremely hard.
You flee head over heels.
Trail at a Cave
Exits: north, east, west.

*< CW HP:Fine>
Alas, you cannot go that way...

*< CW HP:Fine>
Narrow Part of the Broken Trail
Exits: =east=, west.

** CW HP:Fine>

Trail at a Cave
Exits: north, east, west.
You have found *an Orc*!

*< CW HP:Fine>
[hit 1.tar]
*an Orc* leaves his hiding place.
You swiftly dodge *an Orc*'s attempt to pierce you.
No way! You are fighting for your life!

*< CW HP:Fine *an Orc*:Fine>They aren't here.

*< CW HP:Fine *an Orc*:Fine>
PANIC! You can't quit the fight!
You hit *an Orc*'s body extremely hard.

*< CW HP:Fine *an Orc*:Fine>
No way! You are fighting for your life!

*< CW HP:Fine *an Orc*:Fine>
You flee head over heels.
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

oO CW HP:Fine>
You swiftly dodge *an Orc*'s attempt to hit you.

oO CW HP:Fine *an Orc*:Healthy>
[hit 1.tar]
You're already fighting!

oO CW HP:Fine *an Orc*:Healthy>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Fine>
Dark Dry Cave

*an Orc* (tar) is STANDING here --> C A S T I N G <--.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
You have found *an Orc*!

oO CW HP:Fine>
[hit 1.tar]
You approach *an Orc* (tar), trying to hit her.
*an Orc* (tar) utters the word 'armour'
*an Orc* leaves his hiding place.

oO CW HP:Fine *an Orc* (tar):Hurt>
[bash 1.tar]

*an Orc* quickly approaches, trying to hit you.

oO CW HP:Fine *an Orc* (tar):Hurt>
*an Orc* (tar) slashes your left forefoot extremely hard and tickles it.


oO CW HP:Hurt *an Orc* (tar):Hurt>
You hit *an Orc* (tar)'s body extremely hard and shatter it.
Your victim is shocked by your hit!

oO CW HP:Hurt *an Orc* (tar):Hurt>
You flee head over heels.
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>
Alas, you cannot go that way...

*< CW HP:Hurt>
Narrow Part of the Broken Trail
Exits: =east=, west.

** CW HP:Hurt>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>
[hit 1.tar]
They aren't here.

*< CW HP:Hurt>

[hit 1.tar]
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
You approach *an Orc* (tar), trying to hit her.

oO CW HP:Hurt *an Orc* (tar):Hurt>
*an Orc* lightly hits your right hindleg and tickles it.

oO CW HP:Hurt *an Orc* (tar):Hurt>

*an Orc* (tar) strongly slashes your body and tickles it.

oO CW HP:Hurt *an Orc* (tar):Hurt>
*an Orc* pierces your body very hard and tickles it.
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Hurt>
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
[hit 1.tar]
*an Orc* (tar) swiftly dodges your attempt to hit her.

oO CW HP:Hurt *an Orc* (tar):Hurt>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Hurt>

Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>
Narrow Part of the Broken Trail
Exits: =east=, west.

** CW HP:Hurt>sc
319/512 hits and 102/155 moves.

** CW HP:Hurt>stat
*an Orc* leaves his hiding place.
*an Orc* pierces your left foreleg very hard and tickles it.
OB: 123%, DB: 77%, PB: 0%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 673,485 xp, 1,144 tp. Gold: 2. Alert: normal.
#changed alias: tnl=emote needs 673,485 xp and 1,144 tp to next level.
Affected by:
- novoid
- noquit
- panic

** CW HP:Hurt *an Orc*:Fine>
You hit *an Orc*'s body extremely hard.

** CW HP:Hurt *an Orc*:Hurt>

*an Orc* tries to <E S C A P E>.
*an Orc* leaves E A S T.

** CW HP:Hurt>

[hit 1.tar]
End of the Broken Trail
*an Orc* is standing here.
A mountain goat is here, jumping from cliff to cliff.
Exits: =west=, =down=.

** CW HP:Hurt>They aren't here.

** CW HP:Hurt>
*an Orc* leaves W E S T.

** CW HP:Hurt>to
tar=   -->1.*ORC*

** CW HP:Hurt>
[hit 1.*orc*]
They aren't here.

** CW HP:Hurt>

[hit 1.*orc*]
Narrow Part of the Broken Trail
Exits: =east=, west.
You have found *an Orc*!
*an Orc* leaves W E S T, sneaking.

** CW HP:Hurt>They aren't here.

** CW HP:Hurt>

[hit 1.*orc*]
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>They aren't here.

*< CW HP:Hurt>
Broken Trail
Exits: east, west.

*< CW HP:Hurt>
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>lø
[label tar]
tar=  -->1.tar
Exactly whom did you wish to give a label?

*< CW HP:Hurt>

[hit 1.tar]
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
You hit *an Orc* (tar)'s left foot extremely hard and shatter it.

oO CW HP:Hurt *an Orc* (tar):Wounded>

*an Orc* pierces your body extremely hard.

oO CW HP:Hurt *an Orc* (tar):Wounded>
You will attempt to flee!

oO CW HP:Hurt *an Orc* (tar):Wounded>No way! You are fighting for your life!
You flee head over heels.
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>

[hit 1.tar]
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
You approach *an Orc* (tar), trying to hit her.

oO CW HP:Hurt *an Orc* (tar):Wounded>
*an Orc* quickly approaches, trying to pierce you.

oO CW HP:Hurt *an Orc* (tar):Wounded>
You will attempt to flee!

oO CW HP:Hurt *an Orc* (tar):Wounded>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Hurt>
Alas, you cannot go that way...

oO CW HP:Hurt>
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
[hit 1.tar]
*an Orc* pierces your left hindfoot hard and tickles it.
You're already fighting!

oO CW HP:Hurt *an Orc*:Hurt>
You hit *an Orc*'s right leg extremely hard.

oO CW HP:Hurt *an Orc*:Hurt>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Hurt>
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
[hit 1.tar]
You approach *an Orc* (tar), trying to hit her.
*an Orc* quickly approaches, trying to pierce you.

oO CW HP:Hurt *an Orc* (tar):Wounded>

You swiftly dodge *an Orc*'s attempt to hit you.

*an Orc* (tar) starts to --> C A S T E <--.

oO CW HP:Hurt *an Orc* (tar):Wounded>
You will attempt to flee!

oO CW HP:Hurt *an Orc* (tar):Wounded>
You flee head over heels.
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>
Alas, you cannot go that way...

*< CW HP:Hurt>
Narrow Part of the Broken Trail
Exits: =east=, west.

** CW HP:Hurt>yell hmm :P	##hehe, i rock!##
Ok.

** CW HP:Hurt>


[hit 1.tar]
Trail at a Cave
Exits: north, east, west.

*< CW HP:Hurt>
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.
*an Orc* (tar) bleeds from open wounds.

oO CW HP:Hurt>
You hit *an Orc* (tar)'s head extremely hard and shatter it.

oO CW HP:Hurt *an Orc* (tar):Wounded>
*an Orc* pierces your body extremely hard.

oO CW HP:Hurt *an Orc* (tar):Wounded>
*an Orc* (tar) slashes your body hard and tickles it.
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Hurt>

[hit 1.tar]
Dark Dry Cave
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Hurt>
You approach *an Orc* (tar), trying to hit her.

oO CW HP:Hurt *an Orc* (tar):Wounded>
*an Orc* quickly approaches, trying to pierce you.

oO CW HP:Hurt *an Orc* (tar):Wounded>

*an Orc* (tar) starts to --> C A S T E <--.

oO CW HP:Hurt *an Orc* (tar):Wounded>
*an Orc* pierces your right foreleg very hard.

oO CW HP:Wounded *an Orc* (tar):Wounded>
You hit *an Orc* (tar)'s body extremely hard and shatter it.
Your victim is shocked by your hit!

oO CW HP:Wounded *an Orc* (tar):Awful>	##CRAZY HIT!! from wounded to awful, armour must be down!##
You flee head over heels.
Trail at a Cave
Exits: north, east, west.

*< CW HP:Wounded>

[hit 1.tar]
Dark Dry Cave
*an Orc* is standing here.
Exits: north, south.

oO CW HP:Wounded>They aren't here.

oO CW HP:Wounded>
*an Orc* strongly pierces your right foreleg and tickles it.

oO CW HP:Wounded *an Orc*:Hurt>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Wounded>	##wounded...well lets kill it :P##

Alas, you cannot go that way...

oO CW HP:Wounded>Alas, you cannot go that way...

oO CW HP:Wounded>
Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* (tar) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], [west], up.

oO CW HP:Wounded>
[hit 1.tar]
You hit *an Orc* (tar)'s right foot extremely hard and shatter it.
*an Orc* (tar) is incapacitated and will slowly die, if not aided.
The orkish bodyguard slashes your right hindleg extremely hard.
The orkish bodyguard slashes your left hindleg extremely hard.

oO CW HP:Wounded *an Orc* (tar):Dying>	##grin!##
You flee head over heels.
PANIC! You couldn't escape!

oO CW HP:Wounded *an Orc* (tar):Dying>
Zathdug the Monitor smites your body hard.

oO CW HP:Wounded *an Orc* (tar):Dying>
You flee head over heels.
PANIC! You couldn't escape!

oO CW HP:Wounded *an Orc* (tar):Dying>
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Wounded>
Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* (tar) is lying here, incapacitated.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], [west], up.

oO CW HP:Wounded>
[hit 1.tar]
You hit *an Orc* (tar)'s body extremely hard and shatter it.
You feel more experienced.
[info XPCOUNTER: %x %t %X %T.]
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc* (tar)'s death cry.
*an Orc* (tar) has drawn her last breath! R.I.P.
The orkish bodyguard slashes your left hindfoot extremely hard.

oO CW HP:Wounded the orkish bodyguard:Healthy>Zathdug the Monitor quickly approaches, trying to smite you.
The orkish bodyguard quickly approaches, trying to slash you.

-->  Gained   xp: 67829         tp: 0
-->  Trip     xp: 68414         tp: 0
-->  Needed   xp: 605846        tp: 1144

oO CW HP:Wounded the orkish bodyguard:Healthy>
The orkish bodyguard slashes your body extremely hard and shatters it.
You feel a strong ache there!
You are wracked with overwhelming PAIN!
You flee head over heels.
Behind the Crack
Exits: south, down.

oO CW HP:Bad>
You flee head over heels.
Orc Guard Room
The corpse of *an Orc* is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], [west], up.
The orkish bodyguard quickly approaches, trying to slash you.
The orkish bodyguard quickly approaches, trying to slash you.

oO CW HP:Bad the orkish bodyguard:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

oO CW HP:Bad the orkish bodyguard:Healthy>
You flee head over heels.
Behind the Crack
*Gunit the Orc* is standing here.
Exits: south, down.

oO CW HP:Bad>
*Gunit the Orc* leaves D O W N.

oO CW HP:Bad>

Dark Dry Cave
Exits: north, south.

oO CW HP:Bad>
Trail at a Cave
Exits: north, east, west.		#lets leave##

o[ CW>trophy #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Syrran                   |   1,  1%,  #Roigas                   |
   1,  0%,  #Toov                     |   1,  0%,  #Vuedaq                   |
   1,  1%,  #Arm                      |   1,  0%,  #Réts                     |
   1,  0%,  #Iggy                     |   1,  1%,  #Zerog                    |
   1,  0%,  #Keihas                   |   2,  1%,  #Assami                   |
   1,  1%,  #Pej                      |   2,  0%,  #Erui                     |
   1,  0%,  #Obie                     |   2,  0%,  #Yarsh                    |
   1,  0%,  #Filger                   |   1,  0%,  #Kris                     |
   1,  1%,  #Omirr                    |   1,  0%,  #Junn                     |
   1,  0%,  #Sniper                   |   1,  1%,  #Jizzle                   |
   1,  0%,  #Ravage                   |   1,  0%,  #Durbzhum                 |
   1,  0%,  #Noktrakh                 |   1,  0%,  #Razakapaz                |
   1,  0%,  #Theûtash                 |   2,  0%,  #Timur                    |
   1,  0%,  #Gámurot                  |   3,  0%,  #Ponk                     |
   1,  0%,  #Lekul                    |   1,  0%,  #Tromb                    |
   1,  0%,  #Morhol                   |   1,  0%,  #Marta                    |
   1,  0%,  #Rotmos                   |   1,  0%,  #Grumbles                 |
   1,  0%,  #Lagdush                  |   1,  0%,  #Toxic                    |
   1,  0%,  #Tach                     |   2,  0%,  #Warthug                  |
   1,  0%,  #Forek                    |   1,  0%,  #Grulk                    |
   1,  0%,  #Hillu                    |   1,  0%,  #Wilhem                   |
   1,  0%,  #Hyndan                   |   1,  0%,  #Garash                   |
   2,  0%,  #Obemitaru                |   1,  0%,  #Snoóp                    |
   1,  0%,  #Curcio                   |   1,  0%,  #Britney                  |
   1,  0%,  #Riga                     |   1,  0%,  #Bock                     |
   1,  0%,  #Temegl                   |   1,  0%,  #Jamie                    |
			##snipp#

##i know it sucks, but try not to flame.!##
##posted just for haveing somethin to read!##
 Very nice, I would like to see this log in the 'notables' section! 


2004/09/02 10:41, Amras:   
...

2004/09/02 10:44, Durzûm:   
Would be Superb if on notable! 5stars for Syrran dying :D

2004/09/02 11:02, Tach: 
powerdarkie die! cool log½!

2004/09/02 12:54, Syrran:   
Damn u durzum! just 5 stars?! to see me die is wort more than 5 stars, o no i forgot i die all the time .P ,But hey, all bree legends die all the time when they start play orc :)

2004/09/02 13:20, Saralonde:   
hihi ;) a daily bear-fight :)
Good going ;)

2004/09/02 14:53, Polly: 
*supports Durzum* great log!

2004/09/02 20:52, Icebear: 
you did no die at monitor on bad??
ahh right, you not me :-P
well done :-)

2004/09/03 12:27, Gunit: 
Well that kinda sucked I chased you little bearie! But your ingrove is too close! It was an idiot death by syrran. If you can't play go play puke!


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