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Bn power! (Eiluvial)comments   back
(4506 hits. Posted 2004/09/26)
!+ Move:Tired>sco
*a Woman* has arrived from the south riding a pack horse.
A horse has arrived from the south.
222/222 hits, 50/50 mana, and 34/130 moves.

!+ Move:Tired>
*a Woman* |||||||| N O R T H ||||||||| riding a pack horse.
A horse |||||||| N O R T H |||||||||.

!+ Move:Tired>
*a Woman* has arrived from the north riding a pack horse.
A horse has arrived from the north.

!+ Move:Tired>rest
You are already resting.

!+ Move:Tired>sta
You stop resting, and stand up.

!+ Move:Tired>sa horse
Ok.

!+ Move:Tired>
*a Woman* tries to pierce you, but your parry is successful.

!+ Move:Tired *a Woman*:Hurt>
*a Woman* begins some strange incantations...

!+ Move:Tired *a Woman*:Hurt>backstab $targ
No way! You are fighting for your life!
You lightly slash *a Woman*'s body and tickle it.

!+ Move:Tired *a Woman*:Hurt>
*a Woman* panics, and attempts to flee.
*a Woman* |||||||| N O R T H ||||||||| riding a pack horse.

!+ Move:Tired>agg
cha moo agg
Ok.

!+ Move:Tired>man
#   $targ is now set to {*man*} [local]
hammer
wield cweapon
You stop using an engraved broadsword.
You skillfully wield an engraved warhammer, ready to protect the free people.
You are too weak to use this hammer effectively.

!+ Move:Tired>backstab $targ
Perhaps you should learn the art of backstabbing...

!+ Move:Tired>rest
You sit down and rest your tired bones.

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 40/130 moves.

!+ Move:Tired>

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 44/130 moves.

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 44/130 moves.

!+ Move:Tired>agg
cha moo agg
Ok.

!+ Move:Tired>man
#   $targ is now set to {*man*} [local]
yell gig
Ok.

!+ Move:Tired>rest
You are already resting.

!+ Move:Tired>drs
drink skin
Your stomach can't contain anymore!

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 45/130 moves.

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 48/130 moves.

!+ Move:Tired>
A sparrow has arrived from the west.

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 48/130 moves.

!+ Move:Tired>sco
222/222 hits, 50/50 mana, and 49/130 moves.

!+ Move:Tired>l
Hollin Road
A beautiful and docile horse is standing here.
A sparrow is flapping around on the ground.

!+ Move:Tired>stat
OB: 93%, DB: -12%, PB: 44%, Armour: 79%. Wimpy: 20. Mood: aggressive.
Needed: 286,856 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit

!+>sta
You stop resting, and stand up.

!+>
*a Woman* yells loudly from the north 'damn autowimp :p'

!+>ride horse
You pick up a horse's reins, and start riding him.

!+ R>
*a Woman* has arrived from the north riding a pack horse.

!+ R>
You swiftly dodge *a Woman*'s attempt to pierce you.

!+ R *a Woman*:Hurt>hit $targ
You're already fighting!
*a Woman* begins some strange incantations...

!+ R *a Woman*:Hurt>bas

!+ R *a Woman*:Hurt>
You try to pound *a Woman*, but she parries successfully.

!+ R *a Woman*:Hurt>flee
You flee head over heels.
Hollin Road
Exits: =north=, east, =south=, west.

!+ R Move:Tired>
*a Woman* has arrived from the north riding a pack horse.

!+ R Move:Tired>
*a Woman* quickly approaches, trying to pierce you.

!+ R Move:Tired *a Woman*:Hurt>hit $targ

*a Woman* begins some strange incantations...

!+ R Move:Tired *a Woman*:Hurt>bas
You're already fighting!

!+ R Move:Tired *a Woman*:Hurt>
*a Woman* utters the words 'diesilla barh'
*a Woman* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!

*a Woman* begins some strange incantations...

sa lowbie?
Your bash at *a Woman* sends her sprawling.

!+ R HP:Fine Move:Tired *a Woman*:Hurt>Ok.

!+ R HP:Fine Move:Tired *a Woman*:Hurt>
You strongly pound *a Woman*'s right foot.

!+ R HP:Fine Move:Tired *a Woman*:Hurt>ltt
label targ
Ok.

!+ R HP:Fine Move:Tired *a Woman* (targ):Hurt>
You pound *a Woman* (targ)'s body.

!+ R HP:Fine *a Woman* (targ):Hurt>targ targ
#   $targ is now set to {targ} [local]
agg
cha moo agg
Ok.
*a Woman* (targ) seems to have recovered her senses.

!+ R HP:Fine *a Woman* (targ):Hurt>bash
*a Woman* (targ) begins some strange incantations...

flee

!+ R HP:Fine *a Woman* (targ):Hurt>
You flee head over heels.
Hollin Road
A furry, striped raccoon is here, nosing around for some berries or roots.
A sparrow is flapping around on the ground.
Exits: =north=, =south=, west.

!+ R HP:Fine Move:Tired>bash targ
You don't see any targ here.

!+ R HP:Fine Move:Tired>
*a Woman* (targ) has arrived from the west riding a pack horse.

!+ R HP:Fine Move:Tired>bash targ
*a Woman* (targ) barely pierces your right hand and tickles it.

*a Woman* (targ) begins some strange incantations...

The sun shines over the distant mountain peaks.

As *a Woman* (targ) avoids your bash, you topple over and lose your balance.

*+ R HP:Fine Move:Tired *a Woman* (targ):Hurt>flee
You flee head over heels.
Hollin Road
A bright green holly bush is growing here.
Exits: north, =east=, =south=, west.

*+ R HP:Fine Move:Tired>
*a Woman* (targ) has arrived from the south riding a pack horse.

*+ R HP:Fine Move:Tired>e
*a Woman* (targ) quickly approaches, trying to pierce you.
No way! You are fighting for your life!

*+ R HP:Fine Move:Tired *a Woman* (targ):Hurt>
*a Woman* (targ) begins some strange incantations...

*+ R HP:Fine Move:Tired *a Woman* (targ):Hurt>agg
cha moo agg
Ok.

*+ R HP:Fine Move:Tired *a Woman* (targ):Hurt>
*a Woman* (targ) swiftly dodges your attempt to pound her.

*+ R HP:Fine Move:Tired *a Woman* (targ):Hurt>flee
You flee head over heels.
Hollin Road
A bright green holly bush is growing here.
Exits: =north=, east, =west=.

*+ R HP:Fine Move:Tired>
*a Woman* (targ) has arrived from the west riding a pack horse.

*+ R HP:Fine Move:Tired>bash targ
*a Woman* (targ) begins some strange incantations...


*+ R HP:Fine Move:Tired>e
Cliff over a Riverbed
A bright green holly bush is growing here.
Exits: north, east, west.

*( R HP:Fine Move:Tired>
*a Woman* (targ) has arrived from the west riding a pack horse.

*( R HP:Fine Move:Tired>bash targ
*a Woman* (targ) begins some strange incantations...


e

*( R HP:Fine Move:Tired>
The River Sirannon
A frog is standing here.
Exits: north, east, south.
*a Woman* (targ) has suddenly arrived riding a pack horse.

*% R HP:Fine Move:Tired>bash targ
*a Woman* (targ) begins some strange incantations...

*a Woman* (targ) utters the words 'diesilla barh'
*a Woman* (targ) sends a powerful lightning bolt at you, you stagger from the
impact.
That really HURT!
*a Woman* (targ) fails to pierce you.

Your bash at *a Woman* (targ) sends her sprawling.

*% R HP:Hurt Move:Tired *a Woman* (targ):Hurt>
You strongly pound *a Woman* (targ)'s right leg.

*% R HP:Hurt Move:Tired *a Woman* (targ):Wounded>
*a Woman* (targ) swiftly dodges your attempt to pound her.

*% R HP:Hurt Move:Tired *a Woman* (targ):Wounded>
*a Woman* (targ) panics, and attempts to flee.
*a Woman* (targ) seems to have recovered her senses.
*a Woman* |||||||| S O U T H ||||||||| riding a pack horse.

*% R HP:Hurt Move:Tired>
WARNING: inactivity timeout in 5 seconds.

*% R HP:Hurt Move:Tired>s
look
125/222 hits, 50/50 mana, and 45/130 moves.
*a Woman* (targ) has arrived from the south riding a pack horse.

*% R HP:Hurt Move:Tired>hit $targ
Riverbed of the Sirannon
A frog is standing here.
A swarm of mosquitoes is here, humming around you.
A brook trout is here, swimming in the current.
Exits: north, east, south.

*% R HP:Hurt Move:Tired>
Riverbed of the Sirannon
A frog is standing here.
A swarm of mosquitoes is here, humming around you.
A brook trout is here, swimming in the current.

*% R HP:Hurt Move:Tired>They aren't here.

*% R HP:Hurt Move:Tired>n
The River Sirannon
A frog is standing here.
Exits: north, east, south.

*% R HP:Hurt Move:Tired>hit $targ
They aren't here.

*% R HP:Hurt Move:Tired>n
Junction in the River
A swarm of mosquitoes is here, humming around you.
A brook trout is here, swimming in the current.
Exits: north, east, south, up.

*% R HP:Hurt Move:Tired>n
A Small Stream
A toad is standing here.
A brook trout is here, swimming in the current.
Exits: north, east, south, west, up.

*% R HP:Hurt Move:Tired>e
A Woody Slope
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

*f R HP:Hurt Move:Tired>e
A Woody Slope
Exits: north, east, south, west.

*f R HP:Hurt Move:Tired>n
Rocky Hills
A large marmot is here, scurrying in between the rocks.
Exits: north, east, south, west.

*( R HP:Hurt Move:Tired>e
Heathery Valley
Exits: north, east, south, west.
You begin to see some clouds.

*(~ R HP:Hurt Move:Tired>e
Heathery Valley
On the ground, there are two woody, stemmed plants.
Exits: east, south, west.

*(~ R HP:Hurt Move:Tired>n
Alas, you cannot go that way...

*(~ R HP:Hurt Move:Tired>e
An Ancient Road
Exits: =north=, east, =south=, west.

*+~ R HP:Hurt Move:Tired>n
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: =north=, east, =south=.

*+~ R HP:Hurt Move:Tired>wim
n
cha moo wim
Ok.

*+~ R HP:Hurt Move:Tired>
An Ancient Road
Exits: =north=, east, =south=.

*+~ R HP:Hurt Move:Tired>drs
drink skin
Your stomach can't contain anymore!

*+~ R HP:Hurt Move:Tired>sco
127/222 hits, 50/50 mana, and 39/130 moves.

*+~ R HP:Hurt Move:Tired>sword
wield sweapon
You stop using an engraved warhammer.
You confidently wield an engraved broadsword, ready to protect the free people.

*+~ R HP:Hurt Move:Tired>e
The Dark Stream
Exits: north, east, south, west.

*%~ R HP:Hurt Move:Tired>cl
cast 'cure light'
You start to concentrate...

cl
Your scratches and bruises disappear.

*%~ R HP:Hurt Mana:Burning Move:Tired>|cast 'cure light'
You start to concentrate...

cl
cl
You mispronounced the magical words... Your spell backfired! You feel exhausted.

*%~ R HP:Hurt Mana:Hot Move:Tired>/cast 'cure light'
You start to concentrate...

cl
Your scratches and bruises disappear.

*%~ R HP:Hurt Mana:Warm Move:Tired>-cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

*%~ R HP:Hurt Mana:Cold Move:Tired>cast 'cure light'
Alas, not enough mana flows through you...

*%~ R HP:Hurt Mana:Cold Move:Tired>e
A Forest Clearing
A shrub with maple-like leaves is growing here.
Exits: north, east, south, west.

*(~ R HP:Hurt Mana:Cold Move:Tired>e
Sparse Forest
Exits: north, east, south, west.

*(~ R HP:Hurt Mana:Cold Move:Tired>n
Along the Stream
Exits: north, east, south, west.
The clouds begin to disappear.

*( R HP:Hurt Mana:Cold Move:Tired>n
The Small Beach
A beautiful and docile horse is standing here.
Exits: north, east, south, west.

*f R HP:Hurt Mana:Cold Move:Tired>n
The Dark Stream
Exits: north, east, south, west.

*% R HP:Hurt Mana:Cold Move:Tired>n
The Dark Stream
Exits: north, east, south, west.
You feel a hidden presence.

*% R HP:Hurt Mana:Cold Move:Tired>n
A Faint Trail
Exits: north, =east=, south, =west=.

*+ R HP:Hurt Mana:Cold Move:Tired>n
The Barren Plains
A thin, crippled deer looks around timidly.
Exits: north, east, south, west.

*. R HP:Hurt Mana:Cold Move:Tired>e
The Barren Plains
A giant earth beetle is standing here.
Exits: north, east, south, west.

*. R HP:Hurt Mana:Cold Move:Tired>
A crippled deer has arrived from the west.

*. R HP:Hurt Mana:Cold Move:Tired>e
A Secret Trail
Exits: north, =east=, =south=, west.

*+ R HP:Hurt Mana:Cold Move:Tired>e
A Secret Mountain Path
Exits: north, =east=, south, =west=.

*+ R HP:Hurt Mana:Cold Move:Tired>e
A Bend in the Path
Exits: =north=, south, =west=.

*+ R HP:Hurt Mana:Cold Move:Tired>n
A Secret Mountain Path

*+ R HP:Hurt Mana:Cold Move:Tired>e
Camp on the Hills
Khuzur the Olog-hai is standing here.
A renegade uruk is here, dirty and ragged.
A renegade uruk is here, dirty and ragged.
A renegade uruk is here, dirty and ragged.
Exits: north, east, [south], west.

*( R HP:Hurt Mana:Cold Move:Tired>e
Camp on the Hills
Exits: east, west.

*( R HP:Hurt Mana:Cold Move:Tired>n
Alas, you cannot go that way...

*( R HP:Fine Mana:Cold Move:Tired>sc
157/222 hits, 8/50 mana, and 36/130 moves.

*( R HP:Fine Mana:Cold Move:Tired>
The day has begun.

*( R HP:Fine Mana:Cold Move:Tired>stat
OB: 47%, DB: 38%, PB: 84%, Armour: 79%. Wimpy: 20. Mood: wimpy.
Needed: 286,856 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit
- panic

*( R HP:Fine Mana:Cold Move:Tired>e
Hills Outside the Camp
Exits: south, west.

*( R HP:Fine Mana:Cold Move:Tired>s
The East Wall of the Strange Building
Exits: north, east, south.

*( R HP:Fine Mana:Cold Move:Tired>e
The Hills
A snake slithers towards you.
Exits: north, east, west.

*( R HP:Fine Mana:Cold Move:Tired>e
The Hills
Exits: north, east, south, west.

*( R HP:Fine Mana:Cold Move:Tired>e
A Little Trail through the Hills
Exits: north, east, west.

*( R HP:Fine Mana:Cold Move:Tired>e
A Little Trail through the Hills
A large eagle soars above you.
Exits: south, west.

*( R HP:Fine Mana:Cold Move:Tired>

*( R HP:Fine Mana:Cold Move:Tired>s
A Little Trail through the Hills
Exits: north, east, west.

*( R HP:Fine Mana:Cold Move:Tired>e
A Little Trail through the Hills
Exits: east, south, west.

*( R HP:Fine Mana:Cold Move:Tired>n
Alas, you cannot go that way...

*( R HP:Fine Mana:Cold Move:Tired>e
A Spring at the Hills
A clear spring babbles as cool water trickles out of the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: west.

*% R HP:Fine Mana:Cold Move:Tired>n
Alas, you cannot go that way...

*% R HP:Fine Mana:Cold Move:Tired>w
A Little Trail through the Hills
Exits: east, south, west.

*( R HP:Fine Mana:Cold Move:Tired>w
n
A Little Trail through the Hills
Exits: north, east, west.

*( R HP:Fine Mana:Cold Move:Tired>
A Little Trail through the Hills
Exits: south, west.

*( R HP:Fine Mana:Cold Move:Tired>w
A Little Trail through the Hills
A large eagle soars above you.
Exits: north, east, west.

*( R HP:Fine Mana:Cold Move:Tired>n
A Little Trail through the Hills
Exits: south.

*( R HP:Fine Mana:Cold Move:Tired>op rock
Ok.

*( R HP:Fine Mana:Cold Move:Tired>lead
You stop riding a horse.
A horse starts following you.

*( HP:Fine Mana:Cold Move:Tired>door rock
#   $door is now set to {rock} [local]
n
Entrance of the Cave
A grey-skinned mountain troll stands here.
A grey-skinned mountain troll stands here.
An old, strong cave troll is standing here.
A grey-skinned mountain troll stands here.
A powerful young troll stares at you.
A grey-skinned mountain troll stands here.
A powerful young troll stares at you.
A powerful young troll stares at you.
Exits: [north], [east], (south).
A horse has arrived from the south.

![ HP:Fine Mana:Cold Move:Tired>s
A Little Trail through the Hills
Exits: (north), south.
A horse has arrived from the north.

*( HP:Fine Mana:Cold Move:Tired>ride
A horse stops following you.
You pick up a horse's reins, and start riding him.

*( R HP:Fine Mana:Cold Move:Tired>aggt
Arglebargle, glop-glyf!?!

*( R HP:Fine Mana:Cold Move:Tired>agg
cha moo agg
Ok.

*( R HP:Fine Mana:Cold Move:Tired>n
s
Oops! You cannot go there riding!

*( R HP:Fine Mana:Cold Move:Tired>
A Little Trail through the Hills
A large eagle soars above you.
Exits: north, east, west.

*( R HP:Fine Mana:Cold Move:Tired>sco
163/222 hits, 12/50 mana, and 33/130 moves.

*( R HP:Fine Mana:Cold Move:Tired>w
The Hills
Exits: north, east, south, west.

*( R HP:Fine Mana:Cold Move:Tired>sco
164/222 hits, 12/50 mana, and 33/130 moves.

*( R HP:Fine Mana:Cold Move:Tired>wim
cha moo wim
Ok.

*( R HP:Fine Mana:Cold Move:Tired>drs
drink skin
Your stomach can't contain anymore!

*( R HP:Fine Mana:Cold Move:Tired>cl
cast 'cure light'
You muster all of your concentration...

*( R HP:Fine Mana:Warm Move:Tired>rest
You sit down and rest your tired bones.

*( R HP:Fine Mana:Warm Move:Tired>sco
165/222 hits, 13/50 mana, and 35/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
165/222 hits, 13/50 mana, and 36/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
165/222 hits, 13/50 mana, and 36/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
165/222 hits, 13/50 mana, and 36/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>
You feel bolder.

*( R HP:Fine Mana:Warm Move:Tired>sword
wield sweapon
You don't have a sweapon.

*( R HP:Fine Mana:Warm Move:Tired>drs
drink skin
Your stomach can't contain anymore!

*( R HP:Fine Mana:Warm Move:Tired>i
You are carrying:
an engraved warhammer
a pair of iron-shod boots (well-maintained)

*( R HP:Fine Mana:Warm Move:Tired>sco
165/222 hits, 13/50 mana, and 38/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>
WARNING: inactivity timeout in 5 seconds.

*( R HP:Fine Mana:Warm Move:Tired>167/222 hits, 14/50 mana, and 42/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
168/222 hits, 14/50 mana, and 44/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
168/222 hits, 15/50 mana, and 44/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
168/222 hits, 15/50 mana, and 44/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
168/222 hits, 15/50 mana, and 44/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>wim
cha moo wim
Ok.

*( R HP:Fine Mana:Warm Move:Tired>sword
wield sweapon
You don't have a sweapon.

*( R HP:Fine Mana:Warm Move:Tired>sco
169/222 hits, 15/50 mana, and 45/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
169/222 hits, 15/50 mana, and 46/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>stat
OB: 50%, DB: -12%, PB: 85%, Armour: 79%. Wimpy: 20. Mood: wimpy.
Needed: 286,856 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit

*( R HP:Fine Mana:Warm Move:Tired>sco
170/222 hits, 16/50 mana, and 48/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
170/222 hits, 16/50 mana, and 48/130 moves.

*( R HP:Fine Mana:Warm Move:Tired>sco
171/222 hits, 16/50 mana, and 49/130 moves.

*( R HP:Fine Mana:Warm>sco
171/222 hits, 16/50 mana, and 50/130 moves.

*( R HP:Fine Mana:Warm>sco
171/222 hits, 16/50 mana, and 50/130 moves.

*( R HP:Fine Mana:Warm>sco
171/222 hits, 16/50 mana, and 50/130 moves.

*( R HP:Fine Mana:Warm>sta
You stop resting, and stand up.

*( R HP:Fine Mana:Warm>cl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

*( R HP:Fine Mana:Cold>rest
You sit down and rest your tired bones.

*( R HP:Fine Mana:Cold>sco
180/222 hits, 5/50 mana, and 53/130 moves.

*( R HP:Fine Mana:Cold>sco
180/222 hits, 5/50 mana, and 53/130 moves.

*( R HP:Fine Mana:Cold>sco
180/222 hits, 5/50 mana, and 54/130 moves.

*( R HP:Fine Mana:Cold>sco
181/222 hits, 5/50 mana, and 54/130 moves.

*( R HP:Fine Mana:Cold>sco
181/222 hits, 5/50 mana, and 54/130 moves.

*( R HP:Fine Mana:Cold>sco
181/222 hits, 5/50 mana, and 55/130 moves.

*( R HP:Fine Mana:Cold>agg
cha moo agg
Ok.

*( R HP:Fine Mana:Cold>hammer
wield cweapon
You stop using an engraved broadsword.
You skillfully wield an engraved warhammer, ready to protect the free people.
You are too weak to use this hammer effectively.

*( R HP:Fine Mana:Cold>sco
182/222 hits, 6/50 mana, and 56/130 moves.

*( R HP:Fine Mana:Cold>stat
OB: 93%, DB: -12%, PB: 44%, Armour: 79%. Wimpy: 20. Mood: aggressive.
Needed: 286,856 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit

*( R HP:Fine Mana:Cold>wim
cha moo wim
Ok.

*( R HP:Fine Mana:Cold>sword
wield sweapon
You stop using an engraved warhammer.
You confidently wield an engraved broadsword, ready to protect the free people.

*( R HP:Fine Mana:Cold>sco
182/222 hits, 6/50 mana, and 57/130 moves.

*( R HP:Fine Mana:Cold>sta
You stop resting, and stand up.

*( R HP:Fine Mana:Cold>wim
cha moo wim
Ok.

*( R HP:Fine Mana:Cold>w
The Hills
A snake slithers towards you.
Exits: north, east, west.

*( R HP:Fine Mana:Cold>w
The East Wall of the Strange Building
Exits: north, east, south.

*( R HP:Fine Mana:Cold>n
Hills Outside the Camp
Exits: south, west.

*( R HP:Fine Mana:Cold>w
Camp on the Hills
Exits: east, west.

*( R HP:Fine Mana:Cold>w
w
Camp on the Hills
Khuzur the Olog-hai is standing here.
A renegade uruk is here, dirty and ragged.
A renegade uruk is here, dirty and ragged.
A renegade uruk is here, dirty and ragged.
Exits: north, east, [south], west.

*( R HP:Fine Mana:Cold>
A Secret Mountain Path
Exits: =north=, east, =south=, west.

*+ R HP:Fine Mana:Cold>n
A Secret Mountain Path
Exits: north, =east=, =south=, west.

*+ R HP:Fine Mana:Cold>e
Secret Path
Exits: north, =east=, south, =west=.

*+ R HP:Fine Mana:Cold>yell hi
Ok.

*+ R HP:Fine Mana:Cold>sco
184/222 hits, 7/50 mana, and 54/130 moves.

*+ R HP:Fine Mana:Cold>rest
You sit down and rest your tired bones.

*+ R HP:Fine Mana:Cold>wim
cha moo wim
Ok.

*+ R HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.

*+ R HP:Fine Mana:Cold>187/222 hits, 8/50 mana, and 60/130 moves.

*+ R HP:Fine Mana:Cold>sco
188/222 hits, 9/50 mana, and 63/130 moves.

*+ R HP:Fine Mana:Cold>drs
drink skin
You drink the water.

*+ R HP:Fine Mana:Cold>trop
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  A dark-maned lion         |   1,  1%,  A powerful lioness        |
   2,  3%,  A sand viper              |   1,  1%,  A black raven             |
   3,  3%,  A fallow deer             |   1,  0%,  #Squidward                |
   5,  6%,  A mindless slime          |   1,  0%,  Gahruuk the half-orc      |
   1,  0%,  A half wolf               |   1,  0%,  A neglectful hobbit farme |
   4,  1%,  A burly orc               |   2,  1%,  An orc sentry             |
   1,  0%,  #Stawkyr                  |   1,  0%,  A rabid raccoon           |
   3,  1%,  A cavebear                |   1,  0%,  A great werewolf          |
   8,  3%,  A clump of roots          |  18,  6%,  A withered old tree       |
   3,  0%,  A ghost                   |   3,  1%,  A bandit                  |
   8,  2%,  A Skeletal Warrior        |  11,  3%,  A dark wraith             |
   1,  1%,  A black bear              |   1,  0%,  An evil priest            |
   2,  0%,  The orkish bodyguard      |   2,  0%,  A hungry warg             |
   2,  1%,  A hummerhorn              |   5,  2%,  An Ohurk-uai soldier      |
   1,  0%,  Grachúl the Ohurk-murg    |   1,  0%,  Nalg the Ohurk-nutu       |
   1,  0%,  Khorg the Ohurk-gothai    |   2,  0%,  Barbaras                  |
   2,  0%,  A swarm of blow-flies     |   3,  1%,  Bathmhûrz the Ancient     |
   1,  0%,  A tusky boar              |   4,  3%,  A large leech             |
   1,  0%,  A black widow             |   1,  0%,  A green snake             |
   1,  0%,  A robber                  |   1,  0%,  A thug                    |

*** Return: continue, b: back one page, r: redisplay, q:quit (32%) *** q

*+ R HP:Fine Mana:Cold>
*a Woman* (targ) has arrived from the east riding a pack horse.

*+ R HP:Fine Mana:Cold>sta
You stop resting, and stand up.

*+ R HP:Fine Mana:Cold>n
*a Woman* (targ) begins some strange incantations...
Oops! You cannot go there riding!

*+ R HP:Fine Mana:Cold>e
Secret Path through the Mountains
Exits: =east=, =west=.

*+ R HP:Fine Mana:Cold>agg
cha moo agg
Ok.

*+ R HP:Fine Mana:Cold>e
Secret Path through the Mountains
Exits: north, =west=.

*+ R HP:Fine Mana:Cold>n
Narrow River in the Mountain
A crayfish is here, snapping its claws at you.
A crayfish is here, snapping its claws at you.
Exits: east, south, west.

*% R HP:Fine Mana:Cold>ob
open bushes
Ok.

*% R HP:Fine Mana:Cold>n
Secret Path in the Plain
A bright green holly bush is growing here.
Exits: =east=, (south).

*+ R HP:Fine Mana:Cold>e
Secret Trail in the Plain
Exits: [east], =west=.

*+ R HP:Fine Mana:Cold>ct
close thornbushes
It's already closed!

*+ R HP:Fine Mana:Cold>
*a Woman* (targ) has arrived from the west riding a pack horse.

*+ R HP:Fine Mana:Cold>agg
cha moo agg
Ok.

*+ R HP:Fine Mana:Cold>man
#   $targ is now set to {*man*} [local]

You swiftly dodge *a Woman* (targ)'s attempt to pierce you.

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>hit $targ
You're already fighting!
*a Woman* (targ) begins some strange incantations...

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>
You lightly slash *a Woman* (targ)'s left leg and tickle it.

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Fine Mana:Cold>flee
You flee head over heels.
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, (south).

*+ R HP:Fine Mana:Cold>e
Secret Trail in the Plain
Exits: [east], =west=.

*+ R HP:Fine Mana:Cold>
*a Woman* (targ) has arrived from the west riding a pack horse.

*+ R HP:Fine Mana:Cold>gammer
Arglebargle, glop-glyf!?!
*a Woman* (targ) begins some strange incantations...

*+ R HP:Fine Mana:Cold>hammer
wield cweapon
You stop using an engraved broadsword.
You skillfully wield an engraved warhammer, ready to protect the free people.
You are too weak to use this hammer effectively.

*+ R HP:Fine Mana:Cold>w
Secret Path in the Plain
A bright green holly bush is growing here.
Exits: =east=, (south).

*+ R HP:Fine Mana:Cold>e
hit $targ
Secret Trail in the Plain
*a Woman* (targ) is here, riding a pack horse.
Exits: =(east)=, =west=.

*+ R HP:Fine Mana:Cold>
*a Woman* (targ) swiftly dodges your attempt to pound her.

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>
*a Woman* (targ) fails to pierce you.

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Fine Mana:Cold>vr
Arglebargle, glop-glyf!?!

*+ R HP:Fine Mana:Cold>ce
close exit e
Ok.

*+ R HP:Fine Mana:Cold>w
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, (south).

*+ R HP:Fine Mana:Cold>hit $targ
You approach *a Woman* (targ), trying to pound her.

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>
*a Woman* (targ) begins some strange incantations...

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>cs
close exit s
Ok.
*a Woman* (targ) swiftly dodges your attempt to pound her.

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!

*+ R HP:Fine Mana:Cold *a Woman* (targ):Hurt>
*a Woman* (targ) utters the words 'diesilla barh'
*a Woman* (targ) sends a powerful lightning bolt at you, you stagger from the
impact.
That really HURT!
You flee head over heels.
Secret Trail in the Plain
Exits: [east], =west=.

*+ R HP:Hurt Mana:Cold>
*a Woman* (targ) has arrived from the west riding a pack horse.

*+ R HP:Hurt Mana:Cold>w
Secret Path in the Plain
A bright green holly bush is growing here.
Exits: =east=, [south].

*+ R HP:Hurt Mana:Cold>e
hit $targ
Secret Trail in the Plain
*a Woman* (targ) is here, riding a pack horse.
Exits: [east], =west=.

They aren't here.

*+ R HP:Hurt Mana:Cold>w
hit $targ
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, (south).
*a Woman* |||||||| S O U T H ||||||||| riding a pack horse.

*+ R HP:Hurt Mana:Cold>They aren't here.

*+ R HP:Hurt Mana:Cold>s
hit $targ
Narrow River in the Mountain
A crayfish is here, snapping its claws at you.
A crayfish is here, snapping its claws at you.
*a Woman* (targ) is here, riding a pack horse.
Exits: (north), east, south, west.

*% R HP:Hurt Mana:Cold>
You lightly pound *a Woman* (targ)'s right hand.

*% R HP:Hurt Mana:Cold *a Woman* (targ):Wounded>
*a Woman* (targ) tries to pierce you, but your parry is successful.

*% R HP:Hurt Mana:Cold *a Woman* (targ):Wounded>
*a Woman* (targ) panics, and attempts to flee.
*a Woman* |||||||| N O R T H ||||||||| riding a pack horse.

*% R HP:Hurt Mana:Cold>
*a Woman* (targ) has arrived from the north riding a pack horse.

*% R HP:Hurt Mana:Cold>n
hit $targ
Secret Path in the Plain
A bright green holly bush is growing here.
Exits: =east=, (south).

*+ R HP:Hurt Mana:Cold>They aren't here.

*+ R HP:Hurt Mana:Cold>s
hit $targ
Narrow River in the Mountain
A crayfish is here, snapping its claws at you.
A crayfish is here, snapping its claws at you.
*a Woman* (targ) is here, riding a pack horse.
Exits: (north), east, south, west.

*% R HP:Hurt Mana:Cold>
*a Woman* |||||||| S O U T H ||||||||| riding a pack horse.
They aren't here.

*% R HP:Hurt Mana:Cold>s
hit $targ
Secret Path through the Mountains
Exits: north, =west=.

*+ R HP:Hurt Mana:Cold>They aren't here.

*+ R HP:Hurt Mana:Cold>yell why not 
Ok.

*+ R HP:Hurt Mana:Cold>yell fight
Ok.

*+ R HP:Hurt Mana:Cold>wim
cha moo wim
Ok.

*+ R HP:Hurt Mana:Cold>w
Secret Path through the Mountains
Exits: =east=, =west=.

*+ R HP:Hurt Mana:Cold>w
Secret Path
Exits: north, =east=, south, =west=.

*+ R HP:Hurt Mana:Cold>sco
135/222 hits, 9/50 mana, and 52/130 moves.

*+ R HP:Hurt Mana:Cold>yell im lvl 14
Ok.

*+ R HP:Hurt Mana:Cold>sco
136/222 hits, 10/50 mana, and 52/130 moves.

*+ R HP:Hurt Mana:Cold>cl
cast 'cure light'
You muster all of your concentration...

*+ R HP:Hurt Mana:Cold>rest
You sit down and rest your tired bones.

*+ R HP:Hurt Mana:Cold>sco
136/222 hits, 10/50 mana, and 53/130 moves.

*+ R HP:Hurt Mana:Cold>drs
drink skin
Your stomach can't contain anymore!

*+ R HP:Hurt Mana:Cold>wim
cha moo wim
Ok.

*+ R HP:Hurt Mana:Cold>sco
137/222 hits, 10/50 mana, and 55/130 moves.

*+ R HP:Hurt Mana:Cold>sco
137/222 hits, 10/50 mana, and 55/130 moves.
*a Woman* yells faintly from the west 'i started LOW'

*+ R HP:Hurt Mana:Cold>sword
wield sweapon
You stop using an engraved warhammer.
You confidently wield an engraved broadsword, ready to protect the free people.

*+ R HP:Hurt Mana:Cold>
*a Woman* (targ) has arrived from the west riding a pack horse.

*+ R HP:Hurt Mana:Cold>yell well yes
Ok.
*a Woman* (targ) begins some strange incantations...

*+ R HP:Hurt Mana:Cold>yell
Yell? Yes! Fine! Yell we must, but WHAT?

*+ R HP:Hurt Mana:Cold>sta
n
You stop resting, and stand up.

*+ R HP:Hurt Mana:Cold>e
Oops! You cannot go there riding!

*+ R HP:Hurt Mana:Cold>
Secret Path through the Mountains
Exits: =east=, =west=.

*+ R HP:Hurt Mana:Cold>e
Secret Path through the Mountains
Exits: north, =west=.

*+ R HP:Hurt Mana:Cold>n
Narrow River in the Mountain
A crayfish is here, snapping its claws at you.
A crayfish is here, snapping its claws at you.
Exits: (north), east, south, west.

*% R HP:Hurt Mana:Cold>agg
cha moo agg
Ok.

*% R HP:Hurt Mana:Cold>n
Secret Path in the Plain
Exits: =east=, (south).

*+ R HP:Hurt Mana:Cold>hammer
wield cweapon
You stop using an engraved broadsword.
You skillfully wield an engraved warhammer, ready to protect the free people.
You are too weak to use this hammer effectively.

*+ R HP:Hurt Mana:Cold>man
#   $targ is now set to {*man*} [local]
stat
OB: 93%, DB: 39%, PB: 44%, Armour: 79%. Wimpy: 20. Mood: aggressive.
Needed: 286,856 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit

*+ R HP:Hurt Mana:Cold>agg
cha moo agg
Ok.

*+ R HP:Hurt Mana:Cold>rest
You sit down and rest your tired bones.

*+ R HP:Hurt Mana:Cold>sco
137/222 hits, 10/50 mana, and 56/130 moves.

*+ R HP:Hurt Mana:Cold>sco
138/222 hits, 10/50 mana, and 57/130 moves.

*+ R HP:Hurt Mana:Cold>sco
138/222 hits, 10/50 mana, and 57/130 moves.

*+ R HP:Hurt Mana:Cold>sco
138/222 hits, 10/50 mana, and 57/130 moves.

*+ R HP:Hurt Mana:Cold>sco
138/222 hits, 10/50 mana, and 58/130 moves.

*+ R HP:Hurt Mana:Cold>sco
138/222 hits, 10/50 mana, and 58/130 moves.

*+ R HP:Hurt Mana:Cold>sta
You stop resting, and stand up.

*+ R HP:Hurt Mana:Cold>sq
reveal quick
You begin to search...

You didn't find anyone.

*+ R HP:Hurt Mana:Cold>yell i started low;yell moves
Ok.

*+ R HP:Hurt Mana:Cold>Ok.

*+ R HP:Hurt Mana:Cold>sq
reveal quick
You begin to search...

sco
You didn't find anyone.

*+ R HP:Hurt Mana:Cold>cs
140/222 hits, 11/50 mana, and 58/130 moves.

*+ R HP:Hurt Mana:Cold>rest
close exit s
Ok.

*+ R HP:Hurt Mana:Cold>
You sit down and rest your tired bones.

*+ R HP:Hurt Mana:Cold>sco
140/222 hits, 12/50 mana, and 59/130 moves.

*+ R HP:Hurt Mana:Cold>sco
140/222 hits, 12/50 mana, and 59/130 moves.
Khelro narrates 'snarp in dt if any1 cares :P'

*+ R HP:Hurt Mana:Cold>sco
140/222 hits, 12/50 mana, and 59/130 moves.

*+ R HP:Hurt Mana:Cold>sco
141/222 hits, 12/50 mana, and 59/130 moves.

*+ R HP:Hurt Mana:Cold>sco
141/222 hits, 12/50 mana, and 60/130 moves.

*+ R HP:Hurt Mana:Cold>eq
You are using:
<wielded>            an engraved warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of vambraces (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a thin pair of greaves (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (well-maintained)
<worn on belt>       a water skin

*+ R HP:Hurt Mana:Cold>sco
141/222 hits, 12/50 mana, and 61/130 moves.

*+ R HP:Hurt Mana:Cold>sco
142/222 hits, 12/50 mana, and 62/130 moves.

*+ R HP:Hurt Mana:Cold>sco
142/222 hits, 12/50 mana, and 62/130 moves.

*+ R HP:Hurt Mana:Warm>sco
142/222 hits, 13/50 mana, and 62/130 moves.

*+ R HP:Hurt Mana:Warm>agg
cha moo agg
Ok.

*+ R HP:Hurt Mana:Warm>man
#   $targ is now set to {*man*} [local]
sco
142/222 hits, 13/50 mana, and 63/130 moves.

*+ R HP:Hurt Mana:Warm>agg
cha moo agg
Ok.

*+ R HP:Hurt Mana:Warm>rest
You are already resting.

*+ R HP:Hurt Mana:Warm>stat
OB: 93%, DB: -11%, PB: 44%, Armour: 79%. Wimpy: 20. Mood: aggressive.
Needed: 286,856 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit

*+ R HP:Hurt Mana:Warm>drs
drink skin
Your stomach can't contain anymore!

*+ R HP:Hurt Mana:Warm>i
You are carrying:
an engraved broadsword (flawless)
a pair of iron-shod boots (well-maintained)

*+ R HP:Hurt Mana:Warm>sco
143/222 hits, 13/50 mana, and 66/130 moves.

*+ R HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.

*+ R HP:Hurt Mana:Warm>sco
145/222 hits, 15/50 mana, and 71/130 moves.

*+ R HP:Hurt Mana:Warm>146/222 hits, 15/50 mana, and 71/130 moves.

*+ R HP:Hurt Mana:Warm>sco
146/222 hits, 15/50 mana, and 71/130 moves.

*+ R HP:Hurt Mana:Warm>sco
146/222 hits, 15/50 mana, and 72/130 moves.

*+ R HP:Hurt Mana:Warm>
The bushes is opened from the other side.

*+ R HP:Hurt Mana:Warm>
*a Woman* (targ) has arrived from the south riding a pack horse.

*+ R HP:Hurt Mana:Warm>
*a Woman* |||||||| S O U T H ||||||||| riding a pack horse.

*+ R HP:Hurt Mana:Warm>sta
You stop resting, and stand up.

*+ R HP:Hurt Mana:Warm>hit $targ
They aren't here.

*+ R HP:Hurt Mana:Warm>rest
You sit down and rest your tired bones.

*+ R HP:Hurt Mana:Warm>man
#   $targ is now set to {*man*} [local]
sco
147/222 hits, 15/50 mana, and 74/130 moves.

*+ R HP:Hurt Mana:Warm>agg
cha moo agg
Ok.

*+ R HP:Hurt Mana:Warm>sta
You stop resting, and stand up.

*+ R HP:Hurt Mana:Warm>cl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

*+ R HP:Fine Mana:Icy>rest
You sit down and rest your tired bones.

*+ R HP:Fine Mana:Icy>sco
156/222 hits, 3/50 mana, and 78/130 moves.

*+ R HP:Fine Mana:Icy>sco
*a Woman* (targ) has arrived from the south riding a pack horse.
156/222 hits, 3/50 mana, and 78/130 moves.

*+ R HP:Fine Mana:Icy>
*a Woman* (targ) begins some strange incantations...

*+ R HP:Fine Mana:Icy>agg
cha moo agg
Ok.

*+ R HP:Fine Mana:Icy>sta
You stop resting, and stand up.

*+ R HP:Fine Mana:Icy>e
Secret Trail in the Plain
Exits: [east], =west=.

*+ R HP:Fine Mana:Icy>
*a Woman* (targ) has arrived from the west riding a pack horse.

*+ R HP:Fine Mana:Icy>w
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, (south).

*+ R HP:Fine Mana:Icy>hit $targ
You pound *a Woman* (targ)'s right hand.

*+ R HP:Fine Mana:Icy *a Woman* (targ):Wounded>
*a Woman* (targ) begins some strange incantations...

*+ R HP:Fine Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
Ok.

*+ R HP:Fine Mana:Icy *a Woman* (targ):Wounded>flee
You flee head over heels.
PANIC! You couldn't escape!

*+ R HP:Fine Mana:Icy *a Woman* (targ):Wounded>
*a Woman* (targ) utters the words 'diesilla barh'
*a Woman* (targ) sends a powerful lightning bolt at you, you stagger from the
impact.
You flee head over heels.
PANIC! You couldn't escape!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>
You swiftly dodge *a Woman* (targ)'s attempt to pierce you.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>
*a Woman* (targ) opens the bushes.
You flee head over heels.
Secret Trail in the Plain
Exits: [east], =west=.

*+ R HP:Hurt Mana:Icy>w
hit $targ
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, (south).

*+ R HP:Hurt Mana:Icy>
You approach *a Woman* (targ), trying to pound her.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>e
No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
Ok.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>e

*a Woman* (targ) swiftly dodges your attempt to pound her.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>e
No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!
*a Woman* (targ) fails to pierce you.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>cs
cs
close exit s
It's already closed!
*a Woman* (targ) panics, and attempts to flee.
*a Woman* /////// E A S T //////// riding a pack horse.

*+ R HP:Hurt Mana:Icy>e
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>hit $targ
Secret Trail in the Plain
*a Woman* (targ) is here, riding a pack horse.
Exits: [east], =west=.

*+ R HP:Hurt Mana:Icy>cs
You approach *a Woman* (targ), trying to pound her.
You swiftly dodge *a Woman* (targ)'s attempt to pierce you.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>w
close exit s
You don't see any exit there.
You pound *a Woman* (targ)'s left leg.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>ce
close exit e
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>w
No way! You are fighting for your life!
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>w
No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>w
No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>w
No way! You are fighting for your life!
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy>w
hit $targ
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, [south].

*+ R HP:Hurt Mana:Icy>cs
You approach *a Woman* (targ), trying to pound her.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Wounded>close exit s
It's already closed!
*a Woman* (targ) opens the bushes.
*a Woman* (targ) panics, and attempts to flee.
*a Woman* /////// E A S T //////// riding a pack horse.

*+ R HP:Hurt Mana:Icy>cs
close exit s
Ok.

*+ R HP:Hurt Mana:Icy>e
hit $targ
Secret Trail in the Plain
*a Woman* (targ) is here, riding a pack horse.
Exits: [east], =west=.

*+ R HP:Hurt Mana:Icy>w
You pound *a Woman* (targ)'s body extremely hard and shatter it.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>No way! You are fighting for your life!
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy>w
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, [south].
*a Woman* (targ) panics, and attempts to flee.
*a Woman* /////// E A S T //////// riding a pack horse.

*+ R HP:Hurt Mana:Icy>hit $targ
They aren't here.

*+ R HP:Hurt Mana:Icy>cs
d
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>e
Alas, you cannot go that way...

*+ R HP:Hurt Mana:Icy>hit $targ
Secret Trail in the Plain
*a Woman* (targ) is here, riding a pack horse.
Exits: [east], =west=.

*+ R HP:Hurt Mana:Icy>w
You approach *a Woman* (targ), trying to pound her.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>hit $targ
No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>w
You're already fighting!
*a Woman* (targ) panics, but can't stop fighting to flee.
You pound *a Woman* (targ)'s left leg hard and shatter it.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>cs
close exit s
You don't see any exit there.
*a Woman* (targ) tries to pierce you, but your parry is successful.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>w
No way! You are fighting for your life!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>hit $targ
w
You're already fighting!
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy>
Secret Path in the Plain
A bright green holly bush is growing here.
*a Woman* (targ) is here, riding a pack horse.
Exits: =east=, [south].
You approach *a Woman* (targ), trying to pound her.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>
*a Woman* (targ) opens the bushes.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>cs
cs
close exit s
Ok.
*a Woman* (targ) panics, and attempts to flee.
*a Woman* /////// E A S T //////// riding a pack horse.

*+ R HP:Hurt Mana:Icy>cs
*a Woman* (targ) has arrived from the east riding a pack horse.
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>hit $targ
You approach *a Woman* (targ), trying to pound her.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>cs
cs
close exit s
It's already closed!
*a Woman* (targ) panics, and attempts to flee.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Bad>cs
close exit s
It's already closed!
You pound *a Woman* (targ)'s right foot hard and shatter it.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Awful>cs

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Awful>cs
close exit s
It's already closed!
*a Woman* (targ) panics, and attempts to flee.
*a Woman* /////// E A S T //////// riding a pack horse.

*+ R HP:Hurt Mana:Icy>cs
close exit s
It's already closed!
*a Woman* (targ) has arrived from the east riding a pack horse.

*+ R HP:Hurt Mana:Icy>e
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>hit $targ
Secret Trail in the Plain
Exits: [east], =west=.

*+ R HP:Hurt Mana:Icy>w
They aren't here.

*+ R HP:Hurt Mana:Icy>hit $targ
*a Woman* (targ) has arrived from the west riding a pack horse.
Secret Path in the Plain
A bright green holly bush is growing here.
Exits: =east=, [south].

*+ R HP:Hurt Mana:Icy>cs
They aren't here.

*+ R HP:Hurt Mana:Icy>cs
close exit s
It's already closed!
*a Woman* (targ) has arrived from the east riding a pack horse.

*+ R HP:Hurt Mana:Icy>hit $targ
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy>e
You approach *a Woman* (targ), trying to pound her.
*a Woman* (targ) opens the bushes.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Awful>w
No way! You are fighting for your life!
*a Woman* (targ) fails to pierce you.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Awful>hit $targ
No way! You are fighting for your life!
*a Woman* (targ) panics, and attempts to flee.
*a Woman* /////// E A S T //////// riding a pack horse.

*+ R HP:Hurt Mana:Icy>hit $targ
cs
They aren't here.

*+ R HP:Hurt Mana:Icy>cs
*a Woman* (targ) has arrived from the east riding a pack horse.
You strongly pound *a Woman* (targ)'s head and shatter it.
*a Woman* (targ) dismounts from a pack horse, and stops riding him.
*a Woman* (targ) is incapacitated and will slowly die, if not aided.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>hit $targ
close exit s
Ok.

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>cs
close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>cs
You're already fighting!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>close exit s
It's already closed!

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>exa woman
You see nothing special about her.
*a Woman* (targ) is in awful condition.
*a Woman* (targ) is using: 
<wielded>            a nasty orkish fang (well-maintained)
<used as shield>     a rough staff
<worn on head>       a full metal helmet (satisfactory)
<worn on body>       a metal breastplate (neglected)
<worn about body>    a forest green cloak (satisfactory)
<worn on arms>       a thin pair of vambraces (satisfactory)
<worn on hands>      a thin pair of metal gauntlets (marred)
<worn on legs>       a thin pair of greaves (used)
<worn on feet>       a thick pair of soft leather boots (satisfactory)
<worn as belt>       a broad silver belt
<worn on belt>       a stone
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a butcher knife (flawless)

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>trop
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  A dark-maned lion         |   1,  1%,  A powerful lioness        |
   2,  3%,  A sand viper              |   1,  1%,  A black raven             |
   3,  3%,  A fallow deer             |   1,  0%,  #Squidward                |
   5,  6%,  A mindless slime          |   1,  0%,  Gahruuk the half-orc      |
   1,  0%,  A half wolf               |   1,  0%,  A neglectful hobbit farme |
   4,  1%,  A burly orc               |   2,  1%,  An orc sentry             |
   1,  0%,  #Stawkyr                  |   1,  0%,  A rabid raccoon           |
   3,  1%,  A cavebear                |   1,  0%,  A great werewolf          |
   8,  3%,  A clump of roots          |  18,  6%,  A withered old tree       |
   3,  0%,  A ghost                   |   3,  1%,  A bandit                  |
   8,  2%,  A Skeletal Warrior        |  11,  3%,  A dark wraith             |
   1,  1%,  A black bear              |   1,  0%,  An evil priest            |
   2,  0%,  The orkish bodyguard      |   2,  0%,  A hungry warg             |
   2,  1%,  A hummerhorn              |   5,  2%,  An Ohurk-uai soldier      |
   1,  0%,  Grachúl the Ohurk-murg    |   1,  0%,  Nalg the Ohurk-nutu       |
   1,  0%,  Khorg the Ohurk-gothai    |   2,  0%,  Barbaras                  |
   2,  0%,  A swarm of blow-flies     |   3,  1%,  Bathmhûrz the Ancient     |
   1,  0%,  A tusky boar              |   4,  3%,  A large leech             |
   1,  0%,  A black widow             |   1,  0%,  A green snake             |
   1,  0%,  A robber                  |   1,  0%,  A thug                    |

*** Return: continue, b: back one page, r: redisplay, q:quit (32%) *** q

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>
Forex narrates 'anyone rdell chant ?'

*+ R HP:Hurt Mana:Icy *a Woman* (targ):Dying>
You pound *a Woman* (targ)'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *a Woman* (targ)'s death cry.
*a Woman* (targ) has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *a Woman* (targ).

*+ R HP:Hurt Mana:Icy>trop
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Shalani                  |   1,  1%,  A dark-maned lion         |
   1,  1%,  A powerful lioness        |   2,  3%,  A sand viper              |
   1,  1%,  A black raven             |   3,  3%,  A fallow deer             |
   1,  0%,  #Squidward                |   5,  6%,  A mindless slime          |
   1,  0%,  Gahruuk the half-orc      |   1,  0%,  A half wolf               |
   1,  0%,  A neglectful hobbit farme |   4,  1%,  A burly orc               |
   2,  1%,  An orc sentry             |   1,  0%,  #Stawkyr                  |
   1,  0%,  A rabid raccoon           |   3,  1%,  A cavebear                |
   1,  0%,  A great werewolf          |   8,  3%,  A clump of roots          |
  18,  6%,  A withered old tree       |   3,  0%,  A ghost                   |
   3,  1%,  A bandit                  |   8,  2%,  A Skeletal Warrior        |
  11,  3%,  A dark wraith             |   1,  1%,  A black bear              |
   1,  0%,  An evil priest            |   2,  0%,  The orkish bodyguard      |
   2,  0%,  A hungry warg             |   2,  1%,  A hummerhorn              |
   5,  2%,  An Ohurk-uai soldier      |   1,  0%,  Grachúl the Ohurk-murg    |
   1,  0%,  Nalg the Ohurk-nutu       |   1,  0%,  Khorg the Ohurk-gothai    |
   2,  0%,  Barbaras                  |   2,  0%,  A swarm of blow-flies     |
   3,  1%,  Bathmhûrz the Ancient     |   1,  0%,  A tusky boar              |
   4,  3%,  A large leech             |   1,  0%,  A black widow             |
   1,  0%,  A green snake             |   1,  0%,  A robber                  |

*** Return: continue, b: back one page, r: redisplay, q:quit (31%) *** q
*+ R HP:Hurt Mana:Icy>nar shalani dies
 Very nice, I would like to see this log in the 'notables' section! 


2004/09/26 09:20, Shalani: 
when i first met you i was tired moves, low hut, old armour, high cold mana !
And for the final session i hit something on keyboard that switched my screen during few seconds (enough to let you close bushes and to eat 2 or 3 hits without reacting at all)...
but still, i feel overpowered indeed
(and now lost damn level again :p since my summer off i just spamrip...)

2004/09/26 09:48, Kenzu:   
It's alright! You got Shawazz to play!

2004/09/26 11:12, Seldaran: 
Very nice! :)

2004/09/26 11:18, Shalani: 
what do you mean, kenzu, that if i REALLY want to feel MEGAoverpowered i can play Shawazz ?
:)

2004/09/26 12:44, Razoor: 
No, if you always wanna run away from every possible attempt to get a fight you can play Shawazz again :)

2004/09/26 13:09, Shalani: 
i dont think this even needs further reply razoor

2004/09/26 13:12, Razoor: 
You're so very right, it doesn't :)

2004/09/26 15:52, Conspiracy:   
Humm, fauking sucks. Comfort mate.
Ill re eq you a little.

2004/09/26 15:53, Conspiracy:   
And btw, why the fauk post this shit?

2004/09/26 15:53, Ugurz:   
Heh ... so you killed a BN with a puke pounding character. So what? Not like it's very difficult.

2004/09/26 15:56, Amras:   
That's what happens when you don't storeport? ;)

2004/09/26 16:35, Marillion: 
90 ob and 220 hps, i bet he was lvl 99 ugurz. greater than your backstabbing skills atleast(now that takes skills).
But it's an ok other log, imho.

2004/09/26 16:36, Marillion: 
Conspiracy wonders why he posts this shit talk about irony eh, or should i ask bogger about your intellect again?

2004/09/26 18:08, Shalani: 
Amras, have you seen me storeporting in, say, the past 6 months ? I dont think so. In the past year for something else than when i was naked low from island runnig for corpse ? I dont think so either. Or tell me when because i am interested indeed, cant see in what circumstances. But shrug...
And Razoor if 'an opportunity to fight' is accepting a 2 vs 1 trap (2 zorcs or pukes, 1 bn scout), then i admit i tend to avoid such 'opportunities' if i can...

2004/09/26 18:33, Conspiracy:   
I knew you would say that Marillion, but if you compare the comment on my logs (which you think is stupid) with the comments in this log you will see the difference.

And yes, feel free to ask Bogger if you haven´t done it already.

2004/09/26 20:17, Marillion: 
Obviously you knew this conspiracy. And yes your inlogcomments?
hahhahaha(or not...?). And asking bogger? . I'm still not blind dear, not hard to see how you react on everything.

2004/09/26 22:17, Amras:   
I've seen you port today or was it yesterday? Not sure if stored though!

2004/09/27 08:36, Eiluvial: 
The bn was lvl 40 and i was lvl 16. i just wanted to show how overpowered they are.

2004/09/27 14:49, Conspiracy:   
Laugh, I didn´t understand that comment Marillion, please repost.

2004/10/01 14:55, Shalani: 
eheh i was off these last days but well, Amras : yes, sure, i teleport. When low and hunted by some much more powerful opponent(s, often), warriors can run with endless moves ; scouts can sneak-and-hide ; and mages, what should they do, die ? I suppose not. Now, i see porting and storeporting as quite different matters but if you blame porting in general, then i accept the blame, no problem ! I admit i dont play brave all the time, but there are so many situations where brave equals suicide to me... (and still, this very log shows that i can start a fight while low - and shows the outcome :p)


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