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Nothing Special. (Belámir)comments   back
(4903 hits. Posted 2005/01/21)
f0\fs24 \cf0 
# As if we didn't already know staves were overpowered.




!# W Mana:Burning>ce
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, (south), west.
Delicate flakes of snow fall gently from the sky, covering the roofs and the streets.


*#* W Mana:Burning>
rclose exit
Ok.
A little boy yells faintly from the north '*an Orc* is here at the Entrance of the Thirsty Ranger's Inn!'


*#* W Mana:Burning>id
A warhorse stops following you.
You pick up a warhorse's reins, and start riding him.


*#* RW Mana:Burning>re
A little boy yells faintly from the west '*an Orc* is here on the Old Tower Street!'


*#* RW Mana:Burning>n
Snake Alley
A woman is here, looking for someone to chat with.
Exits: east, south.


*#* RW Mana:Burning>e
Snake Alley
A woman is here, looking for someone to chat with.
Exits: (east), south, west.


*#* RW Mana:Burning>s

*Tikar the Orc* has arrived from the south.


*#* RW Mana:Burning>e
*Tikar the Orc* leaves west.
Snake Alley
Exits: north, east.


*#* RW Mana:Burning>
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, [south], west.


*#* RW Mana:Burning>w
Snake Alley
Exits: north, east.


*#* RW Mana:Burning>n
w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: (east), south, west.


*#* RW Mana:Burning>s
Snake Alley
A woman is here, looking for someone to chat with.
Exits: east, south.


*#* RW Mana:Burning>k
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief lurks here, looking for a stranger to rob (hidden).
*Tikar the Orc* is standing here.
Exits: north, east, (south), west.


*#* RW Mana:Burning>o

*Tikar the Orc* closes the door.


*#* RW Mana:Burning>w
hit *Orc*
*Tikar the Orc* swiftly dodges your attempt to pierce him.


*#* RW Mana:Burning *Tikar the Orc*:Healthy>No way! You are fighting for your life!


*#* RW Mana:Burning *Tikar the Orc*:Healthy>csq
lchange spellcasting quickly
Ok.


*#* RW Mana:Burning *Tikar the Orc*:Healthy>o
cast 'light' *Orc*
You start to concentrate...

lo
*Tikar the Orc* tips his hat.

Aegon narrates 'any warrior wanna pk?'

loOk.
The lightning bolt hits *Tikar the Orc* with full impact.


*#* RW Mana:Burning *Tikar the Orc*:Fine>
cast 'light' *Orc*
You start to concentrate...

lo
*Tikar the Orc* barely slashes your left leg and tickles it.
Aye! You cannot concentrate any more...


*#* RW HP:Fine Mana:Burning *Tikar the Orc*:Fine>cast 'light' *
Orc*
You start to concentrate...

lo
Ok.
The lightning bolt hits *Tikar the Orc* with full impact.


*#* RW HP:Fine Mana:Hot *Tikar the Orc*:Fine>Gilden narrates 'new zones east of warrens finshed or dont i pay enough attention?'
cast 'light' *Orc*
You start to concentrate...

co
Ok.
The lightning bolt hits *Tikar the Orc* with full impact.


*#* RW HP:Fine Mana:Hot *Tikar the Orc*:Hurt>cast 'light' *
Orc*
You start to concentrate...

co
Ok.
The lightning bolt hits *Tikar the Orc* with full impact.


*#* RW HP:Fine Mana:Hot *Tikar the Orc*:Hurt>cast 'colour spray' *
Orc*
You start to concentrate...

*Tikar the Orc* panics, but can't stop fighting to flee.

co
*Tikar the Orc* panics, and attempts to flee.
*Tikar the Orc* leaves east.
Your victim has disappeared!


*#* RW HP:Fine Mana:Hot>cast 'colour spray' *
Orc*
Nobody here by that name.


*#* RW HP:Fine Mana:Hot>cast 'colour spray' *
Orc*
Nobody here by that name.


*#* RW HP:Fine Mana:Hot>w
A woman has arrived from the west.


*#* RW HP:Fine Mana:Hot>
West Alley
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south.


*#* RW HP:Fine Mana:Hot>ko
A guard tries to slash you, but your parry is successful.


*#* RW HP:Fine Mana:Hot a guard:Healthy>
e
hit *Orc*
They aren't here.


*#* RW HP:Fine Mana:Hot a guard:Healthy>ko
No way! You are fighting for your life!


*#* RW HP:Fine Mana:Hot a guard:Healthy>

*Tikar the Orc* has arrived from the east.


*#* RW HP:Fine Mana:Hot a guard:Healthy>fhit *
Orc*
You're already fighting!
Fingolan narrates 'any ornate hammers or rings for sale or trade?'


*#* RW HP:Fine Mana:Hot a guard:Healthy>

*Tikar the Orc* leaves north.


*#* RW HP:Fine Mana:Hot a guard:Healthy>
You flee head over heels.
A Small Square
Traces of fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, [south], west.


*#* RW HP:Fine Mana:Hot>ko
hit *Orc*
They aren't here.
A guard leaves west.


*#* RW HP:Fine Mana:Hot>w
n
West Alley
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south.


*#* RW HP:Fine Mana:Hot>ko
West Alley
Exits: north, south.
A guard has arrived from the south.


*#* RW HP:Fine Mana:Hot>nhit *
Orc*
They aren't here.


*#* RW HP:Fine Mana:Hot>
n
Northwest Corner of the Wall
A vicious little bandit advances towards you.
Exits: east, south, [west].


*#* RW HP:Fine Mana:Hot>n
Alas, you cannot go that way...


*#* RW HP:Fine Mana:Hot>e
e
Alas, you cannot go that way...


*#* RW HP:Fine Mana:Hot>e
The Old Tower Street
Exits: east, west.


*#* RW HP:Fine Mana:Hot>n
The Old Tower Street
Exits: east, west.


*#* RW HP:Fine Mana:Hot>ce
Before the North Gate of Tharbad
Exits: north, east, south, west.


*#* RW HP:Fine Mana:Hot>
lInside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A sturdy pack horse is standing here.
Exits: (north), south.


*#* RW HP:Fine Mana:Hot>e
close exit
Ok.


*#* RW HP:Fine Mana:Hot>kolock exit
*click*
A guard tries to slash you, but your parry is successful.


*#* RW HP:Fine Mana:Hot a guard:Healthy>
n
hit *Orc*
They aren't here.


*#* RW HP:Fine Mana:Hot a guard:Healthy>f
No way! You are fighting for your life!


*#* RW HP:Fine Mana:Hot a guard:Healthy>PANIC! You can't quit the fight!


*#* RW HP:Fine Mana:Hot a guard:Healthy>ue
oeunlock exit
*click*


*#* RW HP:Fine Mana:Hot a guard:Healthy>
open exit
Ok.


*#* RW HP:Fine Mana:Hot a guard:Healthy>
You flee head over heels.
Outside the North Gate of Tharbad
Exits: north, (south).


*#* RW HP:Fine Mana:Hot>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.


*+* RW HP:Fine Mana:Hot>re
reveal quick
You begin to search...

oe
csqYou didn't find anyone.


*+* RW HP:Fine Mana:Hot>
open exit
Ok.


*+* RW HP:Fine Mana:Hot>change spellcasting quickly
Ok.


*+* RW HP:Fine Mana:Hot>lead
eYou stop riding a warhorse.
A warhorse starts following you.


*+* W HP:Fine Mana:Hot>
Inside a Small Stone Building
The corpse of *an Elf* is lying here.
The corpse of a great rat is lying here.
The shadow of *an Elf* is floating here.
Exits: (west), (down).


*[ W HP:Fine Mana:Hot>ko
hit *Orc*
They aren't here.


*[ W HP:Fine Mana:Hot>ec
examine corpse
corpse (here) : 
Nothing.


*[ W HP:Fine Mana:Hot>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
It is snowing.


*+* W HP:Fine Mana:Hot>tracko
track *Orc*
You carefully examine the ground around you, looking for tracks...

Hmm... It seems there is no sign of *Orc* here.


*+* W Mana:Hot>s
Outside the North Gate of Tharbad
Exits: north, (south).


*#* W Mana:Hot>
A little boy yells from the south '*an Orc* is here on the Old Tower Street!'


*#* W Mana:Hot>rid
A little boy yells from the south '*an Orc* is here at the Entrance of the Thirsty Ranger's Inn!'


*#* W Mana:Hot>
A warhorse stops following you.
You pick up a warhorse's reins, and start riding him.


*#* RW Mana:Hot>s
ce
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A sturdy pack horse is standing here.
Exits: (north), south.


*#* RW Mana:Hot>s
close exit
Ok.


*#* RW Mana:Hot>
Before the North Gate of Tharbad
Exits: north, east, south, west.


*#* RW Mana:Hot>e
e
eThe Old Tower Street
Exits: east, west.


*#* RW Mana:Hot>
sThe Old Tower Street
Exits: east, [south], west.


*#* RW Mana:Hot>
s
The Old Tower Street
Exits: east, south, west.
You feel a hidden presence.


*#* RW Mana:Hot>
The Old Tower Street
Exits: north, (east), south.


*#* RW Mana:Hot>cs
The Old Tower Street
A little boy is here, running around.
Exits: north, south, (west).


*#* RW Mana:Hot>q
change spellcasting quickly
Ok.


*#* RW Mana:Hot>lead
w
kYou stop riding a warhorse.
A warhorse starts following you.


*#* W Mana:Hot>o
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.


!# W Mana:Hot>w
hit *Orc*
They aren't here.


!# W Mana:Hot>ko
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: (north), east, (west).


!# W Mana:Hot>
hit *Orc*
They aren't here.


!# W Mana:Hot>n
kThe Staircase
Exits: (south), down.
You have found a thief!


!# W Mana:Hot>o
hit *Orc*
They aren't here.


!# W Mana:Hot>d
kThe Cellar
Exits: up.


!# W Mana:Hot>o
dhit *Orc*
They aren't here.


!# W Mana:Hot>
Alas, you cannot go that way...


!# W Mana:Hot>op trapdoor
d
Ok.


!# W Mana:Hot>lo
Entrance of the Sewer
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
*Tikar the Orc* is standing here.
Exits: north, (up).


![ W Mana:Hot>
cast 'light' *Orc*
You start to concentrate...

lo
Ok.
The lightning bolt hits *Tikar the Orc* with full impact.


![ W Mana:Hot *Tikar the Orc*:Hurt>cast 'light' *
Orc*
You start to concentrate...

lo
A bandit leaves north.

Ok.
The lightning bolt hits *Tikar the Orc* with full impact.


![ W Mana:Warm *Tikar the Orc*:Wounded>lcast 'light' *
Orc*
You start to concentrate...

o
*Tikar the Orc* panics, and attempts to flee.
*Tikar the Orc* leaves up.
Your victim has disappeared!


![ W Mana:Warm>lcast 'light' *
Orc*
Nobody here by that name.


![ W Mana:Warm>o
cast 'light' *Orc*
Nobody here by that name.
*Tikar the Orc* has arrived from above.


![ W Mana:Warm>u

*Tikar the Orc* leaves north.


![ W Mana:Warm>c
The Cellar
Exits: up, (down).


!# W Mana:Warm>o
cast 'colour spray' *Orc*
Nobody here by that name.


!# W Mana:Warm>d
n
Entrance of the Sewer
Traces of fierce white tones form the aura of this place.
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: north, (up).


![ W Mana:Warm>co
A Tunnel
A vicious little bandit advances towards you.
Exits: north, south.
You have found an assassin!


![ W Mana:Warm>
cast 'colour spray' *Orc*
Nobody here by that name.
A bandit has arrived from the south.


![ W Mana:Warm>n
coThe Junction
Exits: north, east, south, west.


![ W Mana:Warm>
cast 'colour spray' *Orc*
Nobody here by that name.


![ W Mana:Warm>n
n
Tunnel
Exits: north, south.
You have found a thief!
You have found an assassin!
You have found an assassin!


![ W Mana:Warm>
The Pit
A vicious little bandit advances towards you.
Exits: south, down.


![ W Mana:Warm>d
cDown the Pit
Exits: south, up.


![ W Mana:Warm>o
scast 'colour spray' *Orc*
Nobody here by that name.


![ W Mana:Warm>
A Passage
Exits: north, west.
You have found a thief!


![ W Mana:Warm>w
cThe Intersection
Exits: (north), east, [south], [west].


![ W Mana:Warm>o
cast 'colour spray' *Orc*
Nobody here by that name.


![ W Mana:Warm>e
A Passage
A thief is here looking for some stranger to rob (hidden).
Exits: north, west.


![ W Mana:Warm>n
Down the Pit
Exits: south, up.


![ W Mana:Warm>tracko
track *Orc*
You carefully examine the ground around you, looking for tracks...


u
You stop searching.


![ W Mana:Warm>s
The Pit
A vicious little bandit advances towards you.
Exits: south, down.
You have found a thief!


![ W Mana:Warm>s
sTunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, south.


![ W Mana:Warm>
s
The Junction
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south, west.


![ W Mana:Warm>
A Tunnel
A vicious little bandit advances towards you.
Exits: north, south.


![ W Mana:Warm>
Entrance of the Sewer
Traces of fierce white tones form the aura of this place.
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: north, (up).


![ W Mana:Warm>u
The Cellar
Exits: up, (down).


!# W Mana:Warm>tracko
track *Orc*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).


!# W Mana:Warm>track
uYou stop tracking your victim.


!# W Mana:Warm>
The Staircase
A thief is here looking for some stranger to rob (hidden).
Exits: (south), down.


!# W Mana:Warm>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: (north), east, (west).


!# W Mana:Warm>e
oEntrance of the Thirsty Ranger's Inn
Exits: (east), west.


!# W Mana:Warm>e
e
copen exit
It's already open!
You hear a muffled crackle of thunder.


!# W Mana:Warm>e
rThe Old Tower Street
Exits: north, south, (west).
The sky cracks and booms, and snow falls on you.


*#* W Mana:Warm>id
close exit
Ok.


*#* W Mana:Warm>n
nA warhorse stops following you.
You pick up a warhorse's reins, and start riding him.


*#* RW Mana:Warm>
n
The Old Tower Street
Exits: north, (east), south.


*#* RW Mana:Warm>n
The Old Tower Street
Exits: east, south, west.
You feel a hidden presence.


*#* RW Mana:Warm>w
wAlas, you cannot go that way...


*#* RW Mana:Warm>
w
Alas, you cannot go that way...


*#* RW Mana:Warm>n
The Old Tower Street
A guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: east, [south], west.


*#* RW Mana:Warm>u
eThe Old Tower Street
Exits: east, west.


*#* RW Mana:Warm>o
Before the North Gate of Tharbad
Exits: north, east, south, west.


*#* RW Mana:Warm>e
nInside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A sturdy pack horse is standing here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.


*#* RW Mana:Warm>
Alas, you cannot go that way...


*#* RW Mana:Warm>Arglebargle, glop-glyf!?!


*#* RW Mana:Warm>The gate seems to be closed.


*#* RW Mana:Warm>
A guard tries to slash you, but your parry is successful.


*#* RW Mana:Warm a guard:Healthy>u
You swiftly dodge a guard's attempt to slash you.


*#* RW Mana:Warm a guard:Healthy>e
oe
unlock exit
It's already unlocked, it seems.


*#* RW Mana:Warm a guard:Healthy>f
open exit
Ok.


*#* RW Mana:Warm a guard:Healthy>
You flee head over heels.
Outside the North Gate of Tharbad
Exits: north, (south).


*#* RW Mana:Warm>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
The snow suddenly stops.


*+~ RW Mana:Hot>tracko
track *Orc*
You carefully examine the ground around you, looking for tracks...
A little boy yells from the south '*an Orc* is here in the Thirsty Ranger's Inn!'

csq

s
You stop searching.


*+~ RW Mana:Hot>change spellcasting quickly
Ok.


*+~ RW Mana:Hot>
Outside the North Gate of Tharbad
Exits: north, (south).
Lightning starts to show in the sky.


*#* RW Mana:Hot>s
ce
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A sturdy pack horse is standing here.
Exits: (north), south.
A little boy yells from the south '*an Orc* is here in the Thirsty Ranger's Inn!'


*#* RW Mana:Hot>le
close exit
Ok.


*#* RW Mana:Hot>s
lock exit
*click*


*#* RW Mana:Hot>
Before the North Gate of Tharbad
Exits: north, east, south, west.


*#* RW Mana:Hot>e
e
The Old Tower Street
Exits: east, west.


*#* RW Mana:Hot>e
The Old Tower Street
A guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: east, [south], west.


*#* RW Mana:Hot>s
The Old Tower Street
Exits: east, south, west.


*#* RW Mana:Hot>s
The Old Tower Street
Exits: north, (east), south.


*#* RW Mana:Hot>lea
The Old Tower Street
Exits: north, south, [west].


*#* RW Mana:Hot>d
You stop riding a warhorse.
A warhorse starts following you.


*#* W Mana:Hot>oe
w
open exit
Ok.


*#* W Mana:Hot>ce
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.


!# W Mana:Hot>wclose exit
Ok.


!# W Mana:Hot>
lThe Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), east, (west).
A guard has arrived from the west.


!# W Mana:Hot>o
cast 'light' *Orc*
Nobody here by that name.


!# W Mana:Hot>n
loThe Staircase
A thief is here looking for some stranger to rob (hidden).
*Tikar the Orc* is standing here searching for tracks.
Exits: (south), down.


!# W Mana:Hot>
cast 'light' *Orc*
You start to concentrate...

lo
A guard has arrived from the south.

Ok.
The lightning bolt hits *Tikar the Orc* with full impact.


!# W Mana:Warm *Tikar the Orc*:Wounded>cast 'light' *
Orc*
You start to concentrate...
A guard has arrived from the south.

*Tikar the Orc* closes the door.

lo
*Tikar the Orc* panics, and attempts to flee.
*Tikar the Orc* leaves down.
Your victim has disappeared!


!# W Mana:Warm>cast 'light' *
Orc*
Nobody here by that name.


!# W Mana:Warm>
The door is opened from the other side.
A guard has arrived from the south.
A guard closes the door.


!# W Mana:Warm>d
lThe Cellar
Exits: up, (down).


!# W Mana:Warm>o
cast 'light' *Orc*
Nobody here by that name.


!# W Mana:Warm>d
coEntrance of the Sewer
Traces of intense white tones form the aura of this place.
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
*Tikar the Orc* is standing here.
Exits: north, (up).


![ W Mana:Warm>
cast 'colour spray' *Orc*
You start to concentrate...

*Tikar the Orc* closes the trap.

c*Tikar the Orc* swiftly dodges a bandit's attempt to pierce him.
*Tikar the Orc* slashes a bandit's right foot extremely hard and shatters it.
A bandit is mortally wounded and will die soon if not aided.

o
Ok.
You spray *Tikar the Orc* with many-coloured rays of bright light.


![ W Mana:Warm>cast 'colour spray' *
Orc*
You start to concentrate...

*Tikar the Orc* panics, and attempts to flee.

co
Ok.
You spray *Tikar the Orc* with many-coloured rays of bright light.


![ W Mana:Cold>cast 'colour spray' *
Orc*
You start to concentrate...
*Tikar the Orc* panics, but can't stop fighting to flee.

co
*Tikar the Orc* opens the trap.

Ok.
Your spray of light rips *Tikar the Orc* apart completely, killing him.
You feel more experienced.
Yes! You're beginning to get the idea.
You gained great renown in this battle!
Your blood freezes as you hear *Tikar the Orc*'s death cry.
*Tikar the Orc* has drawn his last breath! R.I.P.


![ W Mana:Frozen>cast 'colour spray' *
Orc*
Alas, not enough mana flows through you...


![ W Mana:Frozen>ec
examine corpse
corpse (here) : 
a fortune in gold
a fragrant-smelling bag
a water skin
a gem-inlaid knife (flawless)
a small pouch
a sable pouch; it glows blue
a gleaming belt; it glows blue
an engraved broadsword (flawless); it glows blue
a keyring with a couple of keys and a set of lock picks
a leather backpack
a forest green cloak (flawless); it glows blue
a bejewelled shield (flawless); it glows blue
a fine pair of chain mail sleeves (flawless)
a pair of metal gauntlets (flawless)
a pair of iron-shod boots (flawless)
a fine pair of chain mail leggings (well-maintained)
a twisted crown; it glows blue
a thin metal breastplate (flawless)
an old length of iron chain; it glows blue
a jewelled ring; it glows blue
a fine grey cloak (flawless); it glows blue
a woody, stemmed plant
a white chain mail coif (flawless)
an engraved warhammer; it glows blue


# Lagdush showed up less than a minute later, so perhaps Tikar was luring. Would
# explain his eating spells at the beginning (I was not named at the time).


}

 Very nice, I would like to see this log in the 'notables' section! 


2005/01/21 19:21, Vrool: 
Yeah its completly natural to eat that amounts of spells and not flee..

2005/01/21 19:34, Belamir: 
It is if you want someone to chase you.

2005/01/21 19:40, Zack: 
come on now Tikar.. you obviously need me

2005/01/21 19:52, Langdin: 
woot nice eq. sucks tikar died like that.

2005/01/21 21:45, Boofhead: 
Wierd behaviour by Tikar...

2005/01/21 22:00, Icebear: 
Where is the part with the overpowered staff ;-)

2005/01/21 23:09, Tikar:   
Great playing by Belamir though, he pwned me bad.

2005/01/21 23:20, Mulhon:   
Nice ld kill there

2005/01/22 00:06, Fragir: 
He was not ld, just low dex and bad luck with flee+mobs hiting i guess.

2005/01/22 04:06, Lagdush: 
Funny that he hunted tikar at all, belamir is probably one of the biggest pussies I've met:)

2005/01/22 04:31, Belamir: 
I tend to not take many risks as Belamir, since the exp-loss from a death is pretty harsh and I'm not really that good at pk.

Although I must say, Lagdush, when it gets to the point that every other comment from you is either an insult or a personal insult (such as the 'go die in rl' you yelled to me after Tikar died), you might be taking the game a bit too seriously.

2005/01/22 07:15, Marillion: 
M'm You think I meant that? I reckon you don't take the extreme humour, but if you think anyone on this game would wish for an opponents death rl, you are really dumb:)

2005/01/22 12:26, Joacim:   
Tikar was drunk? =P

2005/01/22 17:17, Anak: 
Marillion - that's is the lamest excuse for your yelling. Of course you mean that b/c he screwed up your plans. That is not humourous at all anyway, even IF you were joking. I just wish you would not talk anymore.

2005/01/22 17:26, Marillion: 
Anak I don't care what you think, and you have a selective humour, good for you! But saying I MEANT that, just shows that you also are a complete idiot like 90% of the americans, gg:)

2005/01/22 17:38, Anak: 
Anak: Of course you mean that b/c he screwed up your plans.

So basicly what you're saying is that if someone screws up your plans on mume, you'd kill him rl? or atleast wish for his death?

2005/01/22 17:38, Marillion: 
Erm last post was me!

2005/01/23 08:29, Tramd:   
um...Marillion does it feel nice to know almost everyone you talk to doesnt like you at all? Are you like this in rl to people you know?

2005/01/23 12:39, Marillion: 
Most probably don't like me, because when I get high bloodsuger I tell everyone what I think about what they do, I.e bad followers etc.
When not I'm quite kind:)
And well what the shit playerbase thinks about me I don't care:)
There are a few good ones I've noticed that has problems with me, but believe me not many:) And sorry I'm generally talking about good players, not americans etc.

2005/01/23 21:59, Bagger:   
Everyones who groups with Marillion loves him!!! Crap players need to be told, and Marillion is here for that reason.

2005/01/24 06:25, Tramd:   
ouch...not americans...I'm american!!!! but if your a darkie you probably noticed I suck. So I guess your right lol. At least I always try to fight if I can...*sigh*

2005/01/24 07:15, Marillion: 
Which mostly is what the game is about!

2005/01/24 08:56, Amras:   
THE GAME IS TO BE SOLD, NOT TOLD!


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