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"Jumping" Xpers! (Naromir)comments   back
(4270 hits. Posted 2005/01/29)
####Boring crashes! So I thought I`d help some of you addicts by a little log
####I wouldnt ordinary post this shit, but its better than nothing I hope!
###Story is I was around thorns on abr, and i was low hps/mps so I went to
###Some place to regen! Unknown of the secrets that place would have for me

*f~ CW HP:Hurt Mana:Cold Move:Fainting>
An Overgrown Wall
Some thick writhing vines whip all around you.
Exits: east, south.

*.~ CW HP:Hurt Mana:Cold Move:Fainting>e
An Old Tower
Exits: west.

![ CW HP:Hurt Mana:Cold Move:Exhausted>open floorboard
Ok.

![ CW HP:Hurt Mana:Cold Move:Fainting>d
Inside an Old Tower
A small campfire burns here, its low flames giving off only a little light.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: (up), [down].

![ CW HP:Hurt Mana:Cold Move:Fainting>
You swiftly dodge a ghost's attempt to hit you.
You pierce a ghost's body very hard.

![ CW HP:Hurt Mana:Cold Move:Fainting a ghost:Fine>close tower
Ok.

![ CW HP:Hurt Mana:Cold Move:Fainting a ghost:Fine>unlock exit down
open exit down
*click*

![ CW HP:Hurt Mana:Cold Move:Fainting a ghost:Fine>flee
Ok.

![ CW HP:Hurt Mana:Cold Move:Fainting a ghost:Fine>
You flee head over heels.
Beneath the Old Tower
On the ground, there are two skeletons.
An intact skeleton of a man is walking around here.
Exits: [north], east, west, (up).

![ CW HP:Hurt Mana:Cold Move:Exhausted>
An animated skeleton leaves W E S T.

![ CW HP:Hurt Mana:Cold Move:Exhausted>close exit up
lock exit up
Ok.

![ CW HP:Hurt Mana:Cold Move:Exhausted>
*click*

![ CW HP:Hurt Mana:Cold Move:Exhausted>re
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold Move:Fainting>sc
134/283 hits, 15/72 mana, and 1/132 moves.

![ CW HP:Hurt Mana:Cold Move:Fainting>stand
You stop resting, and stand up.

![ CW HP:Hurt Mana:Cold Move:Fainting>cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.

![ CW HP:Hurt Mana:Icy Move:Fainting>
A sparrow has arrived from the W E S T.

![ CW HP:Hurt Mana:Icy Move:Weak>
An animated skeleton has arrived from the W E S T.

![ CW HP:Hurt Mana:Icy Move:Weak>
An animated skeleton tries to hit you, but your parry is successful.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Healthy>
You pierce an animated skeleton's right arm very hard.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Fine>
You pierce an animated skeleton's left arm very hard.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Fine>
You pierce an animated skeleton's head extremely hard and shatter it.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Hurt>
You pierce an animated skeleton's left hand extremely hard and shatter it.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Hurt>
You strongly pierce an animated skeleton's body.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Wounded>
You pierce an animated skeleton's right foot very hard and shatter it.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Wounded>
You pierce an animated skeleton's right arm extremely hard and shatter it.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Bad>
You pierce an animated skeleton's left hand extremely hard and shatter it.
Your victim is shocked by your hit!
An animated skeleton is M-O-R-T-A-L-L-Y-W-O-U-N-D-E-D.

![ CW HP:Hurt Mana:Icy Move:Weak an animated skeleton:Dying>
You pierce an animated skeleton's left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear an animated skeleton's death cry.
An animated skeleton is dead! R.I.P.

![ CW HP:Hurt Mana:Icy Move:Slow>rest
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold Move:Slow>
A sparrow leaves E A S T.

![ CW HP:Hurt Mana:Cold Move:Slow>
You feel bolder.

![ CW HP:Hurt Mana:Warm>
An animated skeleton has arrived from the E A S T.

![ CW HP:Hurt Mana:Warm>
An animated skeleton lightly hits your left arm and tickles it.
You pierce an animated skeleton's left arm hard.

![ CW HP:Hurt Mana:Warm an animated skeleton:Fine>
You strongly pierce an animated skeleton's left leg.

![ CW HP:Hurt Mana:Warm an animated skeleton:Fine>
You pierce an animated skeleton's left foot hard.

![ CW HP:Hurt Mana:Warm an animated skeleton:Fine>
A sparrow has arrived from the E A S T.

![ CW HP:Hurt Mana:Warm an animated skeleton:Fine>
You pierce an animated skeleton's right arm very hard and shatter it.

![ CW HP:Hurt Mana:Warm an animated skeleton:Hurt>
You strongly pierce an animated skeleton's left foot.

![ CW HP:Hurt Mana:Warm an animated skeleton:Hurt>
You pierce an animated skeleton's right arm extremely hard and shatter it.

![ CW HP:Hurt Mana:Warm an animated skeleton:Wounded>
You pierce an animated skeleton's body extremely hard and shatter it.
Your victim is shocked by your hit!

![ CW HP:Hurt Mana:Warm an animated skeleton:Bad>
You pierce an animated skeleton's right foot extremely hard and shatter it.
An animated skeleton is I-N-C-A-P-A-C-I-T-A-T-E-D.

![ CW HP:Hurt Mana:Warm an animated skeleton:Dying>
A sparrow leaves E A S T.

![ CW HP:Hurt Mana:Warm an animated skeleton:Dying>
You pierce an animated skeleton's left leg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear an animated skeleton's death cry.
An animated skeleton is dead! R.I.P.

![ CW HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Warm>who leg
Legends
-------
      Alfank the Spellblade
      Eiluvial Valiar, Rider of the Storm
      Hamri Hammerheart
      Tsunaami a drop in the sea
      Idgaf   (Linkless)
      Raudo the Crimson King  (Idle)
      Aelenyel Ailadriel
      Electy Wildflower, of Lizards who say 'BOO'
      Dolmorg Barumbar
      Crime Lord
      Bonzo the Bored One, Expert of Martial Farts
19 players on.

![ CW HP:Hurt Mana:Warm>eq
You are using:
<wielded>            a slender dagger (well-maintained)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a soft leather cap (well-maintained)
<worn on body>       a fine chain mail shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn across back>   an embellished longbow
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a small pouch
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a laced quiver

![ CW HP:Hurt Mana:Warm>sc
168/283 hits, 23/72 mana, and 68/132 moves.

![ CW HP:Hurt Mana:Warm>
Tum narrates 'some orc/bn in dt,.'

![ CW HP:Hurt Mana:Warm>g stone all
You can't find a stone in any container.

![ CW HP:Hurt Mana:Warm>stand
You stop resting, and stand up.

![ CW HP:Hurt Mana:Warm>cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.

![ CW HP:Hurt Mana:Cold>cast n 'cure light'
You muster all of your concentration...
rest
Your scratches and bruises disappear.

![ CW HP:Hurt Mana:Frozen>
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Frozen>
You hear a *click* in a lock.

![ CW HP:Hurt Mana:Icy>
The irondoor is opened from the other side.
####Well isnt this a neat surprise, seems someone was inside xping :)####

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.

![ CW HP:Hurt Mana:Icy>
You see *an Orc* scouting from the north!

![ CW HP:Hurt Mana:Icy>stand
*Fix the Orc* tries to crush you, but your parry is successful.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>Do you not consider fighting as standing?

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>
*an Orc* has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>flee
You flee head over heels.
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
Exits: (south).

![ CW HP:Hurt Mana:Icy>s
Beneath the Old Tower
You see four skeletons on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].

![ CW HP:Hurt Mana:Icy>w
*an Orc* closes the irondoor.

![ CW HP:Hurt Mana:Icy>
The Torture Chamber
A coil of rope is lying here.
Exits: east.

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.
*an Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* tries to crush you, but your parry is successful.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>cha mood wimp
Ok.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>
You flee head over heels.
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>e
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy>e
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.

![ CW HP:Hurt Mana:Icy>w
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>
*an Orc* leaves W E S T.
A hungry warg leaves W E S T.

![ CW HP:Hurt Mana:Icy>close exit up
lock exit up
It's already closed!
*Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.

![ CW HP:Hurt Mana:Icy>
You swiftly dodge *
Fix the Orc*'s attempt to crush you.
It's already locked!
*an Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>e
flee
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>
You flee head over heels.
The Torture Chamber
A coil of rope is lying here.
Exits: east.

![ CW HP:Hurt Mana:Icy>e
Beneath the Old Tower
There are four skeletons here.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>e
*an Orc* leaves W E S T.
A hungry warg leaves W E S T.
*Fix the Orc* leaves W E S T.
A hungry warg leaves W E S T.
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy>open exit
n
Ok.

![ CW HP:Hurt Mana:Icy>
An Old Cell
Exits: (south).

![ CW HP:Hurt Mana:Icy>s
w
The Dungeon
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), west.

![ CW HP:Hurt Mana:Icy>
*an Orc* leaves W E S T.
A hungry warg leaves W E S T.
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>unlock irondoor
open irondoor
You swiftly dodge *an Orc*'s attempt to slash you.
It's already unlocked, it seems.

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>n
Ok.
You swiftly dodge *Fix the Orc*'s attempt to crush you.

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>flee
You flee head over heels.
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
Exits: (south).

![ CW HP:Hurt Mana:Icy>
*an Orc* has arrived from the S O U T H.
A hungry warg has arrived from the S O U T H.
*Fix the Orc* has arrived from the S O U T H.
A hungry warg has arrived from the S O U T H.

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* quickly approaches, trying to crush you.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>s
flee
No way! You are fighting for your life!
You barely pierce *Fix the Orc*'s right leg and tickle it.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>
You flee head over heels.
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
Exits: (north), east, west, [up].

![ CW HP:Hurt Mana:Icy>close irondoor
lock irondoor
Ok.

![ CW HP:Hurt Mana:Icy>
*click*

![ CW HP:Hurt Mana:Icy>sc
You hear a *click* in a lock.
172/283 hits, 2/72 mana, and 74/132 moves.

![ CW HP:Hurt Mana:Icy>
The irondoor is opened from the other side.

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.

![ CW HP:Hurt Mana:Icy>whois fix
*an Orc* has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.

![ CW HP:Hurt Mana:Icy>
You swiftly dodge *
Fix the Orc*'s attempt to crush you.
Fix is a level nineteen Orkish Fighter.
      :::::::::: ::::::::::: :::    :::
     :+:            :+:     :+:    :+:
    +:+            +:+      +:+  +:+
   :#::+::#       +#+       +#++:+
  +#+            +#+      +#+  +#+
 #+#            #+#     #+#    #+#
###        ########### ###    ###

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>flee
You flee head over heels.
The Dungeon
Exits: (north), west.

![ CW HP:Hurt Mana:Icy>w
Beneath the Old Tower
You see four skeletons on the ground.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].

![ CW HP:Hurt Mana:Icy>
*Fix the Orc* closes the irondoor.

![ CW HP:Hurt Mana:Icy>
*an Orc* tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>open exit
Ok.

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>flee
You flee head over heels.
The Dungeon
Exits: (north), west.

![ CW HP:Hurt Mana:Icy>w
Beneath the Old Tower
You see four skeletons on the ground.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].
*an Orc* tries to slash you, but your parry is successful.
*Fix the Orc* closes the irondoor.
You pierce *an Orc*'s right hand and tickle it.

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>
*Fix the Orc* locks the irondoor.

![ CW HP:Hurt Mana:Icy *an Orc*:Hurt>label tar
Ok.

![ CW HP:Hurt Mana:Icy *an Orc* (tar):Hurt>flee
You flee head over heels.
The Dungeon
Exits: (north), west.

![ CW HP:Hurt Mana:Icy>
*an Orc* (tar) has arrived from the W E S T.
A hungry warg has arrived from the W E S T.
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.

![ CW HP:Hurt Mana:Icy>w
*an Orc* (tar) quickly approaches, trying to slash you.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *an Orc* (tar):Hurt>e
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *an Orc* (tar):Hurt>
*Fix the Orc* closes the celldoor.

![ CW HP:Hurt Mana:Icy *an Orc* (tar):Hurt>flee
*Fix the Orc* tries to crush you, but your parry is successful.
You flee head over heels.
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>
*an Orc* (tar) has arrived from the E A S T.
A hungry warg has arrived from the E A S T.
*Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.

![ CW HP:Hurt Mana:Icy>cha mood wimp
*an Orc* (tar) quickly approaches, trying to slash you.
Ok.
*Fix the Orc* leaves W E S T.
A hungry warg leaves W E S T.
You lightly pierce *an Orc* (tar)'s body and tickle it.

![ CW HP:Hurt Mana:Icy *an Orc* (tar):Hurt>e
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *an Orc* (tar):Hurt>flee
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.
You flee head over heels.
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy>n
The celldoor seems to be closed.

![ CW HP:Hurt Mana:Icy>
*an Orc* (tar) has arrived from the W E S T.
A hungry warg has arrived from the W E S T.
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.
*Fix the Orc* stops following *an Orc* (tar).

![ CW HP:Hurt Mana:Icy>w
*Fix the Orc* quickly approaches, trying to crush you.
*an Orc* (tar) tries to slash you, but your parry is successful.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>flee
You flee head over heels.
Beneath the Old Tower
You see four skeletons on the ground.
A sparrow is flapping around on the ground.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>w
The Torture Chamber
A coil of rope is lying here.
Exits: east.

![ CW HP:Hurt Mana:Icy>draw bow
You sheathe a slender dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

![ CW HP:Hurt Mana:Icy>e
shoot tar
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>e
*an Orc* (tar) leaves W E S T.
A hungry warg leaves W E S T.
Shoot whom?

![ CW HP:Hurt Mana:Icy>
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy>w
w
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>shoot tar
The Torture Chamber
A coil of rope is lying here.
Exits: east.

![ CW HP:Hurt Mana:Icy>Shoot whom?

![ CW HP:Hurt Mana:Icy>w
e
shoot tar
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Icy>
Beneath the Old Tower
You see four skeletons on the ground.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].
*an Orc* (tar) leaves W E S T.
A hungry warg leaves W E S T.

![ CW HP:Hurt Mana:Icy>Shoot whom?

![ CW HP:Hurt Mana:Icy>e
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy>w
shoot tar
Beneath the Old Tower
On the ground, there are four skeletons.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy>w
Shoot whom?
You swiftly dodge *Fix the Orc*'s attempt to crush you.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>shoot tar
flee
Shoot whom?

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>
You flee head over heels.
The Torture Chamber
A coil of rope is lying here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: east.

![ CW HP:Hurt Mana:Icy>
*an Orc* (tar) leaves E A S T.
A hungry warg leaves E A S T.

![ CW HP:Hurt Mana:Icy>w
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Icy>e
*an Orc* (tar) has arrived from the E A S T.
A hungry warg has arrived from the E A S T.

![ CW HP:Hurt Mana:Icy>
Beneath the Old Tower
There are four skeletons here.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].
*Fix the Orc* quickly approaches, trying to crush you.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>shoot tar
Shoot whom?

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>flee
You flee head over heels.
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy Move:Tired>w
Beneath the Old Tower
You see four skeletons on the ground.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy Move:Tired>w
You swiftly dodge *an Orc* (tar)'s attempt to slash you.
*Fix the Orc* quickly approaches, trying to crush you.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>shoot tar
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>flee
*Fix the Orc* crushes your left arm extremely hard.
Aye! You cannot concentrate any more...

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You lightly hit *an Orc* (tar)'s left foot and tickle it.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>w
No way! You are fighting for your life!
You flee head over heels.
The Dungeon
Exits: [north], west.

![ CW HP:Hurt Mana:Icy Move:Tired>draw
You hang an embellished longbow across your back.
You skillfully draw a slender dagger, ready to protect the free people.

![ CW HP:Hurt Mana:Icy Move:Tired>w
w
Beneath the Old Tower
There are four skeletons here.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy Move:Tired>
The Torture Chamber
A coil of rope is lying here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: east.
*an Orc* (tar) quickly approaches, trying to slash you.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>cha mood wimp
Ok.
*an Orc* (tar) lightly slashes your right leg and tickles it.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>exa tar

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*
Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.
You see nothing special about him.
*an Orc* (tar) has several bruises.
*an Orc* (tar) is using:
<wielded>            a jagged-edged scimitar (well-maintained)
<worn as shield>     a metal wall shield (flawless)
<worn on head>       a chain mail coif (flawless)
<worn on body>       a chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of chain mail sleeves (flawless)
<worn on hands>      a pair of chain mail gloves (flawless)
<worn on legs>       a pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a black amulet
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a butcher knife (worn)
<worn on belt>       a fragrant-smelling bag
You attempt to peek at the inventory:
You don't see anything.
*an Orc* (tar) sends you SPRAWLING!
flee

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*Fix the Orc* crushes your body hard.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*an Orc* (tar) smiles viciously.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*an Orc* (tar) licks his mouth and smiles.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*an Orc* (tar) slashes your left arm hard.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*Fix the Orc* numbles: ehllo :D

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*Fix the Orc* strongly crushes your left leg.

![ CW HP:Wounded Mana:Icy Move:Tired *an Orc* (tar):Hurt>
----------RECOVER FROM BASH----------

![ CW HP:Wounded Mana:Icy Move:Tired *an Orc* (tar):Hurt>Ok.

![ CW HP:Wounded Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Icy Move:Tired *an Orc* (tar):Hurt>e
*Fix the Orc* numbles: nice eq
####Its decent :)####

![ CW HP:Wounded Mana:Icy Move:Tired *an Orc* (tar):Hurt>No way! You are fighting for your life!

![ CW HP:Wounded Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You flee head over heels.
Beneath the Old Tower
There are four skeletons here.
A sparrow is flapping around on the ground.
Exits: [north], east, west, [up].

![ CW HP:Wounded Mana:Icy Move:Tired>e
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.
The Dungeon
Exits: [north], west.

![ CW HP:Wounded Mana:Icy Move:Tired>open exit
Ok.

![ CW HP:Wounded Mana:Icy Move:Tired>n
An Old Cell
Exits: (south).

![ CW HP:Wounded Mana:Icy Move:Tired>close exit
Ok.

![ CW HP:Wounded Mana:Icy Move:Tired>pick exit south
Using your lockpicks, you try to enable the lock...
You manage to  ENABLE!  the lock.

![ CW HP:Wounded Mana:Icy Move:Tired>sc
124/283 hits, 2/72 mana, and 44/132 moves.

![ CW HP:Wounded Mana:Icy Move:Tired>cha mood wimp
Ok.

![ CW HP:Wounded Mana:Icy Move:Tired>cast n 'cure light'
Alas, not enough mana flows through you...

![ CW HP:Wounded Mana:Icy Move:Tired>re
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Icy Move:Tired>stand
You stop resting, and stand up.

![ CW HP:Wounded Mana:Icy Move:Tired>get purplescroll all
You can't find a purplescroll in any container.

![ CW HP:Wounded Mana:Icy Move:Tired>
Electy narrates 'bash it'

![ CW HP:Wounded Mana:Icy Move:Tired>recite scroll
You start reciting a purple scroll.
cha mood wimp
You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.
You ignore the effects.
Nothing happens.

![ CW HP:Wounded Mana:Icy Move:Tired>Ok.

![ CW HP:Wounded Mana:Icy Move:Tired>get azurescroll all
You get an azure scroll from a sable pouch.

![ CW HP:Wounded Mana:Icy>recite scroll
You start reciting an azure scroll.
cha mood wimp
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

![ CW HP:Hurt Mana:Icy>Ok.
####Ok I panicked a tiny but, I must admit that! Time to get serious :)

![ CW HP:Hurt Mana:Icy>pick exit south
open exit south
Using your lockpicks, you try to pick the lock...
s
The lock finally  YIELDS!  to your skill.

![ CW HP:Hurt Mana:Icy>Ok.

![ CW HP:Hurt Mana:Icy>hit tar
The Dungeon
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), west.

![ CW HP:Hurt Mana:Icy>w
*Fix the Orc* intercepts your blow.
*Fix the Orc* swiftly dodges your attempt to pierce her.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>No way! You are fighting for your life!
*an Orc* (tar) tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Icy *Fix the Orc*:Fine>flee
You flee head over heels.
An Old Cell
Exits: (south).

![ CW HP:Hurt Mana:Icy Move:Tired>w
The celldoor closes quietly.

![ CW HP:Hurt Mana:Icy Move:Tired>s
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Icy Move:Tired>The celldoor seems to be closed.

![ CW HP:Hurt Mana:Icy Move:Tired>open exit
s
Ok.

![ CW HP:Hurt Mana:Icy Move:Tired>w
The Dungeon
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), west.

![ CW HP:Hurt Mana:Icy Move:Tired>
*an Orc* (tar) quickly approaches, trying to slash you.
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*Fix the Orc* leaves N O R T H.
A hungry warg leaves N O R T H.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You lightly pierce *an Orc* (tar)'s body and tickle it.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>flee
*Fix the Orc* has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.
You flee head over heels.
Beneath the Old Tower
You see four skeletons on the ground.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy Move:Tired>open exit
*an Orc* (tar) has arrived from the E A S T.
A hungry warg has arrived from the E A S T.
*Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.

![ CW HP:Hurt Mana:Icy Move:Tired>n
*an Orc* (tar) quickly approaches, trying to slash you.
It seems to be locked.
*Fix the Orc* tries to crush you, but your parry is successful.

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>flee
You flee head over heels.
The Dungeon
Exits: (north), west.

![ CW HP:Hurt Mana:Icy Move:Tired>
*Fix the Orc* has arrived from the W E S T.
A hungry warg has arrived from the W E S T.

![ CW HP:Hurt Mana:Icy Move:Tired>w
unlock irondoor
open irondoor
Beneath the Old Tower
There are four skeletons here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CW HP:Hurt Mana:Icy Move:Tired>
*click*

![ CW HP:Hurt Mana:Icy Move:Tired>n
Ok.

![ CW HP:Hurt Mana:Icy Move:Tired>
*
Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.
*an Orc* (tar) leaves E A S T.
A hungry warg leaves E A S T.
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
Exits: (south).

![ CW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
*Fix the Orc* has arrived from the S O U T H.
A hungry warg has arrived from the S O U T H.

![ CW HP:Hurt Mana:Icy Move:Tired>
*
Fix the Orc* quickly approaches, trying to crush you.
Ok.
You lightly pierce *Fix the Orc*'s body and tickle it.

![ CW HP:Hurt Mana:Icy Move:Tired *Fix the Orc*:Fine>
*click*

![ CW HP:Hurt Mana:Icy Move:Tired *Fix the Orc*:Fine>l
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is here, fighting YOU.
A hungry warg stands here, sniffing around for flesh.

![ CW HP:Hurt Mana:Icy Move:Tired *Fix the Orc*:Fine>
You lightly pierce *Fix the Orc*'s head and tickle it.

![ CW HP:Hurt Mana:Icy Move:Tired *Fix the Orc*:Fine>o stone
flee
Ok.

![ CW HP:Hurt Mana:Icy Move:Tired *Fix the Orc*:Fine>
You flee head over heels.
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
A shade is here, shrouded in an inky blackness.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CW HP:Hurt Mana:Icy Move:Tired>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CW HP:Hurt Mana:Icy Move:Tired>sneak
*Fix the Orc* unlocks the irondoor.
Ok, you'll try to move silently for a while.

![ CSW HP:Hurt Mana:Icy Move:Tired>d
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
A shade is here, shrouded in an inky blackness.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Hurt Mana:Icy Move:Tired>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), (down).
*an Orc* (tar) has arrived from the S O U T H.
A hungry warg has arrived from the S O U T H.
*an Orc* (tar) tries to slash you, but your parry is successful.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*an Orc* (tar) closes the irondoor.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>flee
You flee head over heels.
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
A shade is here, shrouded in an inky blackness.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Hurt Mana:Icy Move:Tired>
A shade leaves U P.

![ CSW HP:Hurt Mana:Icy Move:Tired>u
back tar
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).
You have found a shade!

![ CSW HP:Hurt Mana:Icy Move:Tired>
You begin to move silently to the back of your victim...
A shade leaves its hiding place.
A shade strongly slashes *Fix the Orc*'s head and tickles it.
*an Orc* (tar) slashes your left leg and tickles it.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You flee head over heels.
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Hurt Mana:Icy Move:Tired>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is here, fighting a shade.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
A shade is here, fighting *Fix the Orc*.
Exits: [south], (down).

![ CSW HP:Hurt Mana:Icy Move:Tired>close stone
s
Ok.

![ CSW HP:Hurt Mana:Icy Move:Tired>The irondoor seems to be closed.
*Fix the Orc* crushes a shade's right arm very hard and tickles it.

![ CSW HP:Hurt Mana:Icy Move:Tired>unlock irondoor
open irondoor
It's already unlocked, it seems.
A shade slashes *Fix the Orc*'s body hard and tickles it.

![ CSW HP:Hurt Mana:Icy Move:Tired>s
*an Orc* (tar) slashes your left leg very hard.
Ok.
You lightly pierce *an Orc* (tar)'s right leg and tickle it.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>close irondoor
lock irondoor
No way! You are fighting for your life!

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>Ok.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
*click*
*Fix the Orc* panics, but can't stop fighting to flee.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>

*Fix the Orc* tries to <E S C A P E>.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Hurt>
You pierce *an Orc* (tar)'s head hard.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Wounded>unlock irondoor
open irondoor
*click*
You flee head over heels.
PANIC! You couldn't escape!
A shade slashes *Fix the Orc*'s left foot and tickles it.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Wounded>Ok.

![ CSW HP:Hurt Mana:Icy Move:Tired *an Orc* (tar):Wounded>
You flee head over heels.
Beneath the Old Tower
There are four skeletons here.
A sparrow is flapping around on the ground.
Exits: (north), east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
Ok.

![ CSW HP:Hurt Mana:Icy Move:Tired>
*click*

![ CSW HP:Hurt Mana:Icy Move:Tired>cha mood wimp
Ok.

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
It's already closed!

![ CSW HP:Hurt Mana:Icy Move:Tired>It's already locked!

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
It's already closed!

![ CSW HP:Hurt Mana:Icy Move:Tired>It's already locked!

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
It's already closed!

![ CSW HP:Hurt Mana:Icy Move:Tired>It's already locked!

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
You hear a *click* in a lock.

![ CSW HP:Hurt Mana:Icy Move:Tired>It's already closed!

![ CSW HP:Hurt Mana:Icy Move:Tired>
*click*

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
It's already closed!

![ CSW HP:Hurt Mana:Icy Move:Tired>It's already locked!

![ CSW HP:Hurt Mana:Icy Move:Tired>
A sparrow leaves W E S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
It's already closed!

![ CSW HP:Hurt Mana:Icy Move:Tired>It's already locked!

![ CSW HP:Hurt Mana:Icy Move:Tired>
You hear a *click* in a lock.
Tum narrates 'guard noc'

![ CSW HP:Hurt Mana:Icy Move:Tired>close irondoor
lock irondoor
It's already closed!
The irondoor is opened from the other side.
*Fix the Orc* has arrived from the N O R T H.

![ CSW HP:Hurt Mana:Icy Move:Tired>
You have to close it first, I'm afraid.
*an Orc* (tar) has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.

![ CSW HP:Hurt Mana:Icy Move:Tired>hit tar
*Fix the Orc* intercepts your blow.
You barely pierce *Fix the Orc*'s body and tickle it.
You swiftly dodge *an Orc* (tar)'s attempt to slash you.

![ CSW HP:Hurt Mana:Icy Move:Tired *Fix the Orc*:Hurt>flee
You flee head over heels.
The Dungeon
Exits: (north), west.

![ CSW HP:Hurt Mana:Icy Move:Tired>w
n
*Fix the Orc* has arrived from the W E S T.
Beneath the Old Tower
On the ground, there are four skeletons.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Tired>
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
A hungry warg stands here, sniffing around for flesh.
A shade is here, shrouded in an inky blackness.
Exits: (south).

![ CSW HP:Hurt Mana:Icy Move:Tired>s
Beneath the Old Tower
You see four skeletons on the ground.
*Fix the Orc* is STANDING here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].
*an Orc* (tar) leaves E A S T.
A hungry warg leaves E A S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>e
The Dungeon
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), west.
*an Orc* (tar) leaves W E S T.
A hungry warg leaves W E S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>w
Beneath the Old Tower
On the ground, there are four skeletons.
*Fix the Orc* is STANDING here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].
*Fix the Orc* leaves E A S T.
*an Orc* (tar) leaves E A S T.
Your victim has disappeared!
A hungry warg leaves E A S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>n
The irondoor seems to be closed.

![ CSW HP:Hurt Mana:Icy Move:Tired>
*Fix the Orc* has arrived from the E A S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>open exit
w
*Fix the Orc* leaves W E S T.
It seems to be locked.

![ CSW HP:Hurt Mana:Icy Move:Tired>
The Torture Chamber
A coil of rope is lying here.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
Exits: east.

![ CSW HP:Hurt Mana:Icy Move:Tired>
*Fix the Orc* leaves E A S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>e
Beneath the Old Tower
There are four skeletons here.
*Fix the Orc* is STANDING here.
Exits: [north], east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Tired>unlock irondoor
open irondoor
*click*

![ CSW HP:Hurt Mana:Icy Move:Tired>Ok.

![ CSW HP:Hurt Mana:Icy Move:Tired>e
*an Orc* (tar) has arrived from the E A S T.
A hungry warg has arrived from the E A S T.
The Dungeon
Exits: (north), west.

![ CSW HP:Hurt Mana:Icy Move:Tired>n
An Old Cell
Exits: (south).

![ CSW HP:Hurt Mana:Icy Move:Tired>s
The Dungeon
*Fix the Orc* is STANDING here.
Exits: (north), west.

![ CSW HP:Hurt Mana:Icy Move:Tired>w
Beneath the Old Tower
On the ground, there are four skeletons.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Tired>
*Fix the Orc* has arrived from the E A S T.

![ CSW HP:Hurt Mana:Icy Move:Tired>w
*an Orc* (tar) leaves E A S T.
A hungry warg leaves E A S T.
The Torture Chamber
A coil of rope is lying here.
A sparrow is flapping around on the ground.
Exits: east.

![ CSW HP:Hurt Mana:Icy Move:Tired>e
Beneath the Old Tower
On the ground, there are four skeletons.
*Fix the Orc* is STANDING here.
Exits: (north), east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Tired>e
The Dungeon
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), west.

![ CSW HP:Hurt Mana:Icy Move:Tired>w
Beneath the Old Tower
On the ground, there are four skeletons.
*Fix the Orc* is STANDING here.
Exits: (north), east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Tired>e
The Dungeon
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), west.

![ CSW HP:Hurt Mana:Icy Move:Slow>back tar
*an Orc* (tar) quietly scouts northwards...
You begin to move silently to the back of your victim...
*an Orc* (tar) stops scouting northwards.
*an Orc* (tar) leaves W E S T.
Your victim has disappeared!
A hungry warg leaves W E S T.

![ CSW HP:Hurt Mana:Icy Move:Slow>w
Beneath the Old Tower
There are four skeletons here.
*Fix the Orc* is STANDING here.
Exits: (north), east, west, [up].

![ CSW HP:Hurt Mana:Icy Move:Slow>
*an Orc* (tar) has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.
*an Orc* (tar) slashes your left foot very hard.

![ CSW HP:Hurt Mana:Icy Move:Slow *an Orc* (tar):Wounded>hit tar
You're already fighting!

![ CSW HP:Hurt Mana:Icy Move:Slow *an Orc* (tar):Wounded>
*Fix the Orc* crushes your left arm hard.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>flee
You flee head over heels.
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
A hungry warg stands here, sniffing around for flesh.
A shade is here, shrouded in an inky blackness.
Exits: (south).

![ CSW HP:Wounded Mana:Icy Move:Slow>cha mood wimp
Ok.
*Fix the Orc* has arrived from the S O U T H.

![ CSW HP:Wounded Mana:Icy Move:Slow>s
Beneath the Old Tower
There are four skeletons here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].

![ CSW HP:Wounded Mana:Icy Move:Slow>
*Fix the Orc* has arrived from the N O R T H.
A hungry warg has arrived from the N O R T H.

![ CSW HP:Wounded Mana:Icy Move:Slow>close irondoor
lock irondoor
*Fix the Orc* quickly approaches, trying to crush you.
Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>
*click*
You barely pierce *Fix the Orc*'s left hand and tickle it.

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>flee
You flee head over heels.
The Torture Chamber
A coil of rope is lying here.
A sparrow is flapping around on the ground.
Exits: east.

![ CSW HP:Wounded Mana:Icy Move:Slow>e
Beneath the Old Tower
You see four skeletons on the ground.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CSW HP:Wounded Mana:Icy Move:Slow>e
*Fix the Orc* leaves W E S T.
A hungry warg leaves W E S T.

![ CSW HP:Wounded Mana:Icy Move:Slow>
The Dungeon
Exits: (north), west.

![ CSW HP:Wounded Mana:Icy Move:Slow>w
Beneath the Old Tower
On the ground, there are four skeletons.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [north], east, west, [up].

![ CSW HP:Wounded Mana:Icy Move:Slow>unlock irondoor
open irondoor
n
*click*

![ CSW HP:Wounded Mana:Icy Move:Slow>Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow>
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
A shade is here, shrouded in an inky blackness.
Exits: (south).

![ CSW HP:Wounded Mana:Icy Move:Slow>open stone
A shade leaves S O U T H.
d
Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow>
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>close stone
That's not a container.

![ CSW HP:Wounded Mana:Icy Move:Slow>sc
126/283 hits, 4/72 mana, and 23/132 moves.

![ CSW HP:Wounded Mana:Icy Move:Slow>cast n 'cure light'
Alas, not enough mana flows through you...

![ CSW HP:Wounded Mana:Icy Move:Slow>cha mood wimp
Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>
*Fix the Orc* leaves D O W N.
A hungry warg leaves D O W N.

![ CSW HP:Wounded Mana:Icy Move:Slow>close irondoor
lock irondoor
*an Orc* (tar) has arrived from the S O U T H.
*Fix the Orc* has arrived from B E L O W.
A hungry warg has arrived from B E L O W.
Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow>
*click*

![ CSW HP:Wounded Mana:Icy Move:Slow>
*an Orc* (tar) quickly approaches, trying to slash you.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>d
No way! You are fighting for your life!
You pierce *an Orc* (tar)'s left foot very hard.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>flee
You flee head over heels.
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>close stone
That's not a container.

![ CSW HP:Wounded Mana:Icy Move:Slow>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>d
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>
*an Orc* (tar) has arrived from A B O V E.

![ CSW HP:Wounded Mana:Icy Move:Slow>
*an Orc* (tar) leaves U P.

![ CSW HP:Wounded Mana:Icy Move:Slow>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* (tar) is STANDING here.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>d
*an Orc* (tar) leaves D O W N.
The Treasury
A valuable gold coin lies here.
A shining silver coin has been dropped here.
An intact skeleton of a man is walking around here.
*an Orc* (tar) is STANDING here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>
An animated skeleton barely hits *an Orc* (tar)'s right hand and tickles it.

![ CSW HP:Wounded Mana:Icy Move:Slow>
*an Orc* (tar) gets a silver piece.
*an Orc* (tar) gets a gold coin.
###Hehe, money for the ferry ride###

![ CSW HP:Wounded Mana:Icy Move:Slow>hit tar
*an Orc* (tar) slashes an animated skeleton's right foot extremely hard.

![ CSW HP:Wounded Mana:Icy Move:Slow>
![ CSW HP:Wounded Mana:Icy Move:Slow>
Alas! You failed to reach him through the melee.

*an Orc* (tar) tries to <E S C A P E>.
*an Orc* (tar) leaves U P.

![ CSW HP:Wounded Mana:Icy Move:Slow>
*Fix the Orc* has arrived from A B O V E.
A hungry warg has arrived from A B O V E.

![ CSW HP:Wounded Mana:Icy Move:Slow>
*Fix the Orc* leaves U P.
A hungry warg leaves U P.

![ CSW HP:Wounded Mana:Icy Move:Slow>u
*Fix the Orc* has arrived from A B O V E.
A hungry warg has arrived from A B O V E.

![ CSW HP:Wounded Mana:Icy Move:Slow>hit tar
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>
You pierce *an Orc* (tar)'s head hard.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>
*Fix the Orc* has arrived from B E L O W.
A hungry warg has arrived from B E L O W.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>close stone
Ok.
*Fix the Orc* crushes your right leg hard.
*an Orc* (tar) slashes your left foot extremely hard.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>open stone
flee
Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>
You flee head over heels.
The Treasury
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>
Sandee narrates 'p'

![ CSW HP:Wounded Mana:Icy Move:Slow>d
The Treasury
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).
You swiftly dodge *Fix the Orc*'s attempt to crush you.
You barely pierce *Fix the Orc*'s left arm and tickle it.

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>flee
You flee head over heels.
The Treasury
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>u
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>d
The Treasury
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Slow>draw bow
You sheathe a slender dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

![ CSW HP:Wounded Mana:Icy Move:Slow>u
shoot tar
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Slow>flee
*Fix the Orc* bleeds from open wounds.
*an Orc* (tar) slashes your right arm.
Aye! You cannot concentrate any more...

![ CSW HP:Wounded Mana:Icy Move:Slow *an Orc* (tar):Wounded>
You flee head over heels.
The Treasury
An intact skeleton of a man is walking around here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Weak>u
shoot tar
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*an Orc* (tar) is STANDING here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).
You swiftly dodge *Fix the Orc*'s attempt to crush you.

![ CSW HP:Wounded Mana:Icy Move:Weak *Fix the Orc*:Hurt>Sandee narrates 'p(kabouter)?'
flee
You shoot *an Orc* (tar)'s left leg extremely hard and shatter it.

![ CSW HP:Wounded Mana:Icy Move:Weak *Fix the Orc*:Hurt>
*an Orc* (tar) tries to <E S C A P E>.
*an Orc* (tar) leaves D O W N.
You flee head over heels.
The Treasury
An intact skeleton of a man is walking around here.
*an Orc* (tar) is STANDING here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Weak>u
shoot tar
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Weak>Shoot whom?

![ CSW HP:Wounded Mana:Icy Move:Weak>d
shoot tar
The Treasury
An intact skeleton of a man is walking around here.
*an Orc* (tar) is STANDING here.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Weak>u
*Fix the Orc* has arrived from A B O V E.
A hungry warg has arrived from A B O V E.
shoot tar
*an Orc* (tar) now follows *Fix the Orc*.
*Fix the Orc* leaves U P.
*an Orc* (tar) leaves U P.
Your victim has disappeared!
A hungry warg leaves U P.

![ CSW HP:Wounded Mana:Icy Move:Weak>
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Weak>
*
Fix the Orc* leaves D O W N.
*an Orc* (tar) leaves D O W N.
Your victim has disappeared!
A hungry warg leaves D O W N.

![ CSW HP:Wounded Mana:Icy Move:Weak>d
The Treasury
An intact skeleton of a man is walking around here.
*Fix the Orc* is STANDING here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).

![ CSW HP:Wounded Mana:Icy Move:Weak>
*an Orc* (tar) stops following *Fix the Orc*.
*an Orc* (tar) now follows *Fix the Orc*.

![ CSW HP:Wounded Mana:Icy Move:Weak>shoot tar
*Fix the Orc* leaves U P.
*an Orc* (tar) leaves U P.
Your victim has disappeared!
A hungry warg leaves U P.

![ CSW HP:Wounded Mana:Icy Move:Weak>u
shoot tar
An Old Armoury
Greater parts of a broken weapon are lying on the ground.
A shortsword is on the ground.
The corpse of a butterfly is lying here.
The corpse of a butterfly is lying here.
The corpse of a giant rat is lying here.
*Fix the Orc* is STANDING here.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], (down).

![ CSW HP:Wounded Mana:Icy Move:Fainting>flee
You shoot *an Orc* (tar)'s left leg extremely hard and shatter it.
You barely hit *an Orc* (tar)'s left arm and shatter it.

![ CSW HP:Wounded Mana:Icy Move:Fainting *an Orc* (tar):Awful>draw

*an Orc* (tar) tries to <E S C A P E>.
*an Orc* (tar) leaves D O W N.

![ CSW HP:Wounded Mana:Icy Move:Fainting>
You hang an embellished longbow across your back.
You skillfully draw a slender dagger, ready to protect the free people.
Tum narrates 'bleh wounded orc in crack, fucking mules.'

![ CSW HP:Wounded Mana:Icy Move:Fainting>get draught all
quaff draught
You get a flask of orkish draught from a sable pouch.

![ CSW HP:Wounded Mana:Icy Move:Weak>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

![ CSW HP:Wounded Mana:Icy Move:Slow>unlock irondoor
open irondoor
You swiftly dodge *Fix the Orc*'s attempt to crush you.
*click*

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>flee
*an Orc* (tar) has arrived from B E L O W.
You flee head over heels.
Beneath the Old Tower
On the ground, there are four skeletons.
A hungry warg stands here, sniffing around for flesh.
A shade is here, shrouded in an inky blackness.
Exits: (north), east, west, [up].

![ CSW HP:Wounded Mana:Icy Move:Weak>
*an Orc* (tar) has arrived from the N O R T H.

![ CSW HP:Wounded Mana:Icy Move:Weak>close exit
The irondoor closes quietly.
It's already closed!

![ CSW HP:Wounded Mana:Icy Move:Weak>hit tar
*an Orc* (tar) leaves W E S T.
A hungry warg leaves W E S T.
They aren't here.

![ CSW HP:Wounded Mana:Icy Move:Weak>close irondoor
lock irondoor
It's already closed!

![ CSW HP:Wounded Mana:Icy Move:Weak>
*click*

![ CSW HP:Wounded Mana:Icy Move:Weak>hit tar
They aren't here.

![ CSW HP:Wounded Mana:Icy Move:Weak>w
hit 1.tar
The Torture Chamber
A coil of rope is lying here.
A sparrow is flapping around on the ground.
*an Orc* (tar) is STANDING here.
A hungry warg stands here, sniffing around for flesh.
Exits: east.

![ CSW HP:Wounded Mana:Icy Move:Weak>
*an Orc* (tar) starts to --> C A S T E <--.
You pierce *an Orc* (tar)'s body and shatter it.
*an Orc* (tar) is I-N-C-A-P-A-C-I-T-A-T-E-D.

![ CSW HP:Wounded Mana:Icy Move:Weak *an Orc* (tar):Dying>cha mood agg
You pierce *an Orc* (tar)'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc* (tar)'s death cry.
*an Orc* (tar) has drawn his last breath! R.I.P.

![ CSW HP:Wounded Mana:Icy Move:Weak>Ok.
*Fix the Orc* has arrived from the E A S T.

![ CSW HP:Wounded Mana:Icy Move:Slow>e
Beneath the Old Tower
There are four skeletons here.
A shade is here, shrouded in an inky blackness.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].

![ CSW HP:Wounded Mana:Icy Move:Weak>e
The Dungeon
Exits: (north), west.

![ CSW HP:Wounded Mana:Icy Move:Weak>n
An Old Cell
Exits: (south).

![ CSW HP:Wounded Mana:Icy Move:Weak>cha mood agg
Ok.

![ CSW HP:Wounded Mana:Icy Move:Slow>eq
You are using:
<wielded>            a slender dagger (well-maintained)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a soft leather cap (well-maintained)
<worn on body>       a fine chain mail shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn across back>   an embellished longbow
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a small pouch
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a laced quiver

![ CSW HP:Wounded Mana:Icy Move:Slow>
Miean narrates 'any1 got ornate for trade?'

![ CSW HP:Wounded Mana:Icy Move:Slow>s
The Dungeon
Exits: (north), west.

![ CSW HP:Wounded Mana:Icy Move:Slow>w
Beneath the Old Tower
On the ground, there are four skeletons.
A shade is here, fighting *Fix the Orc*.
*Fix the Orc* is here, fighting a shade.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), east, west, [up].
A shade slashes *Fix the Orc*'s left leg hard.

![ CSW HP:Wounded Mana:Icy Move:Slow>hit *orc*
*Fix the Orc* unlocks the brassdoor.

![ CSW HP:Wounded Mana:Icy Move:Slow>
Alas! You failed to reach her through the melee.

![ CSW HP:Wounded Mana:Icy Move:Slow>

*Fix the Orc* tries to <E S C A P E>.
*Fix the Orc* leaves E A S T.

![ CSW HP:Wounded Mana:Icy Move:Slow>
A shade quickly approaches, trying to slash you.

![ CSW HP:Wounded Mana:Icy Move:Slow a shade:Fine>
You pierce a shade's right arm hard and tickle it.

![ CSW HP:Wounded Mana:Icy Move:Slow a shade:Fine>
*Fix the Orc* has arrived from the E A S T.
The white aura around your body fades.

![ CSW HP:Wounded Mana:Icy Move:Slow a shade:Fine>lock exit up
*click*
Kotenok narrates 'orc fucking mules? he zoofil?'

![ CSW HP:Wounded Mana:Icy Move:Slow a shade:Fine>flee
A shade strongly slashes your right foot.

![ CSW HP:Wounded Mana:Icy Move:Slow a shade:Fine>
You flee head over heels.
The Dungeon
Exits: (north), west.

![ CSW HP:Wounded Mana:Icy Move:Slow>w
hit *orc*
Beneath the Old Tower
There are four skeletons here.
A shade is here, shrouded in an inky blackness.
A hungry warg stands here, sniffing around for flesh.
*Fix the Orc* is STANDING here.
Exits: (north), east, west, [up].

![ CSW HP:Wounded Mana:Icy Move:Slow>
You pierce *
Fix the Orc*'s left leg.

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>close exit up
lock exit up
It's already closed!
A shade approaches *Fix the Orc*, trying to slash her.

![ CSW HP:Wounded Mana:Icy Move:Slow *Fix the Orc*:Hurt>It's already locked!
A shade lightly slashes *Fix the Orc*'s right hand and tickles it.
*Fix the Orc* crushes your right arm extremely hard and shatters it.
A sparrow has arrived from the W E S T.

*Fix the Orc* tries to <E S C A P E>.
*Fix the Orc* leaves W E S T.
Your victim has disappeared!

![ CSW HP:Bad Mana:Icy Move:Slow>flee
You flee head over heels.
The Torture Chamber
A coil of rope is lying here.
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
*Fix the Orc* is STANDING here.
Exits: east.

![ CSW HP:Bad Mana:Icy Move:Slow>hit *orc*
You pierce *Fix the Orc*'s right arm and tickle it.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Hurt>bash
draw bow
shoot *orc*
Your bash at *Fix the Orc* sends her SPRAWLING!

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Hurt>
You sheathe a slender dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Hurt>shoot *orc*
You shoot *Fix the Orc*'s body extremely hard and shatter it.
You feel weaker.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Bad>shoot *orc*
You shoot *Fix the Orc*'s right foot extremely hard and shatter it.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Bad>shoot *orc*
You shoot *Fix the Orc*'s body extremely hard and shatter it.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Awful>
*

Fix the Orc* tries to <E S C A P E>.

*Fix the Orc* seems to have <Recovered> <Recovered> <Recovered> her senses.
*Fix the Orc* leaves E A S T.
Your victim has disappeared!

![ CSW HP:Bad Mana:Icy Move:Slow>draw
You hang an embellished longbow across your back.
You skillfully draw a slender dagger, ready to protect the free people.

![ CSW HP:Bad Mana:Icy Move:Slow>e
hit *orc*
Beneath the Old Tower
On the ground, there are four skeletons.
A shade is here, shrouded in an inky blackness.
A hungry warg stands here, sniffing around for flesh.
A sparrow is flapping around on the ground.
*Fix the Orc* is STANDING here.
Exits: (north), east, west, [up].

![ CSW HP:Bad Mana:Icy Move:Slow>
*
Fix the Orc* leaves E A S T.
A hungry warg leaves E A S T.
They aren't here.

![ CSW HP:Bad Mana:Icy Move:Slow>
You feel really bad.
You are wracked with overwhelming PAIN!

![ CSW HP:Bad Mana:Icy Move:Slow>hit *orc*
*Fix the Orc* has arrived from the E A S T.
A hungry warg has arrived from the E A S T.

![ CSW HP:Bad Mana:Icy Move:Slow>
You strongly pierce *
Fix the Orc*'s left foot and shatter it.
Your victim is shocked by your hit!
*Fix the Orc* is I-N-C-A-P-A-C-I-T-A-T-E-D.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Dying>
A shade leaves N O R T H.

![ CSW HP:Bad Mana:Icy Move:Slow *Fix the Orc*:Dying>
You pierce *Fix the Orc*'s left foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn her last breath! R.I.P.

![ CSW HP:Bad Mana:Icy Move:Slow>exam corpse
corpse (here) :
a pile of coins
a set of lock picks
a water skin
a dark coloured flask
a plain leather belt
a heavy morningstar
a leather backpack
a forest green cloak (flawless)
a metal wall shield (used)
a thin pair of vambraces (well-maintained)
a pair of metal gauntlets (flawless)
a thick pair of metal boots (flawless)
a thin pair of greaves (flawless)
a spiked metal helmet (well-maintained)
a thin metal breastplate (flawless)
a ring
a small brass key
a silver-tipped arrow
a silver-tipped arrow
a black amulet
###The End###

 Very nice, I would like to see this log in the 'notables' section! 


2005/01/29 15:46, Marillion: 
Old log?

2005/01/29 15:46, Naromir: 
Very :D

2005/01/29 17:29, Fix: 
humm, yeah it was fun fight...
2 x lowbies got u low..
that nasty bash with shoot kinda hurt me!!

next time maybe :D

2005/01/29 19:00, Zack: 
nice


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