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The Evil Elvis (Malus)comments   back
  
(37 ratings and 5945 hits. Posted 2005/03/22)
The Evil Elvis
************************************************************************************************
I was as usual around Bree, trying to pk when Teue Quinton Faton Oriana Abraxas chased me to
Neni and Barbaras. I talked to Mortie(L 21) who was around priest and we decided to try
em in Mormaeg.
************************************************************************************************
*Teue the Noldorin Elf* has arrived from the west riding a trained horse.

* CSW>e
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW>e
A Roadside Thicket
A brown snake watches you.
Exits: *north*, *south*, *west*.

* CSW>
A boar cub has arrived from the south.

* CSW>e
Alas, you cannot go that way...

* CSW>n
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *north*, *east*, *west*.

* CSW>e
Old East Road
Exits: *north*, *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *east*, *south*, *west*.

* CSW>e
Old East Road
Exits: *east*, *west*.

* CSW>e
Old East Road
Exits: *east*, *west*.

* CSW>e
Old East Road
Exits: *south*, *west*.

* CSW>s
Old East Road
*Zubr the Dwarf* is standing here searching for tracks.
*Mahdul the Dwarf* is standing here.
*Zorfem the Dwarf* is standing here.
Exits: *north*, *east*, *south*.

* CSW>
*Zubr the Dwarf*'s blade starts to glow very brightly!
************************************************************************************
We decided NOT to trap em mormaeg=). We were out of plans and just hanged
around priest some but Zubr group didnt show up, only Quinton and Danzig did; so we
quickly threw together a plan and went in lb fort...
************************************************************************************

* CW HP:Fine>s
Light Forest
Exits: north, east, south, west.

* CW HP:Fine>sc
258/315 hits and 91/140 moves.

* CW HP:Fine>g draught all
You get a flask of orkish draught from a web.

* CW HP:Fine>quaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* CW HP:Fine>cha m wim
Ok.

* CW HP:Fine>dr goblet
Your stomach can't contain anymore!

* CW HP:Fine>w
You carefully try to walk on the frozen water.
The Mitheithel
Exits: north, east, south, west.
There is some ice on the water.

* CW HP:Fine>stat
OB: 76%, DB: 58%, PB: 85%, Armour: 6%. Wimpy: 314. Mood: wimpy.
Needed: 72,936 xp, 0 tp. Gold: 4,067. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- Orkish draught

* CW HP:Fine>w
You carefully try to walk on the frozen water.
The Mitheithel
A large eagle soars above you.
Exits: east, south, west.

* CW HP:Fine>dr water
Your stomach can't contain anymore!

* CW HP:Fine>w
You carefully try to walk on the frozen water.
At a Confluence
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: north, east, south, west.

* CW HP:Fine>n
You carefully try to walk on the frozen water.
Tributary of the Mitheithel
A large eagle soars above you.
Exits: east, south, west.

* CW HP:Fine>sneak
Ok, you'll try to move silently for a while.

* CSW HP:Fine>e
Before the Gate
Exits: [east], west.
The ground is frosty.

* CSW HP:Fine>e
The portcullis seems to be closed.

* CSW HP:Fine>open exit 
It seems to be locked.

* CSW HP:Fine>pick exit 
Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.

* CSW HP:Fine>open exit 
Ok.

* CSW HP:Fine>scout e
You quietly scout eastwards...
Ruined Gatehouse
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
You stop scouting.
## Ok, so its puke owned... well, lets go anyway!

* CSW HP:Fine>cha m wim
Ok.

* CSW HP:Fine>e
Ruined Gatehouse
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: east, south, (west).

* CSW HP:Fine>close exit 
Ok.

* CSW HP:Fine>e
Inside the Gate
Exits: =east=, =south=, west.

* CSW HP:Fine>e
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

* CSW HP:Fine>s
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine>e
Old Courtyard
Exits: =south=, =west=.

* CSW HP:Fine>s
Ruined Tower
A sturdy pack horse is standing here.
Exits: =north=, down.

* CSW HP:Fine>d
Tunnel
Exits: [west], up.

o CSW HP:Fine>open exit w
Ok.

o CSW HP:Fine>w
Tower Basement
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

o CSW HP:Fine>close exit e
Ok.

o CSW HP:Fine>{pc}={pull crank} [default
]
{v}={rem sleeves ;wear silk} [default]
eq
You are using:
<wielded>            a black runed dagger (flawless); some sort of liquid is
                     smeared on it
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a soft cloth cap (worn)
<worn on body>       a fine tunic (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (neglected)
<worn on hands>      a thin pair of leather gloves (neglected)
<worn on legs>       a brown pair of pants (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a black amulet
<worn around neck>   a grotesque necklace with many pairs of ears
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       an embellished longbow
<worn across back>   a black horn shortbow
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a dirty reddish vial
*** Return: continue, b: back one page, r: redisplay, q:quit (93%) *** 
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CSW HP:Fine>#   $target is now set to {danzig} [local]
n
e
Storage Room
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>
Granite Chamber
Exits: west.

o CSW HP:Fine>Alas, you cannot go that way...

o CSW HP:Fine>pull crank
As you pull the crank, the gears suddenly start moving with a screech and the
heavy lid in the ceiling opens.
You feel bolder.

o CSW HP:Fine>
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>
Mortie (mort) closes the lid.

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>s
Storage Room
Exits: east, south.

o CSW HP:Fine>
Tower Basement
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>{door}={exit }
{target}={danzig}
cha m wim
Ok.

o CSW HP:Fine>#   {z} now aliases {tt quinton} in [default] group 
{door}={exit }
whe
dr goblet
Players in your zone
--------------------
Malus                - Tower Basement

o CSW HP:Fine>stat
Your stomach can't contain anymore!

o CSW HP:Fine>OB: 77%, DB: 58%, PB: 86%, Armour: 6%. Wimpy: 314. Mood: wimpy.
Needed: 72,936 xp, 0 tp. Gold: 4,067. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- Orkish draught

o CSW HP:Fine>#   $door is now set to {exit } [local]
close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>pick exit 
You can't seem to spot any lock to pick.

o CSW HP:Fine>pick exit u
You can't seem to spot any lock to pick.

o CSW HP:Fine>pick exit e
You can't seem to spot any lock to pick.

o CSW HP:Fine>sc
269/315 hits and 140/140 moves.

o CSW HP:Fine>sc
270/315 hits and 140/140 moves.

o CSW HP:Fine>sc
270/315 hits and 140/140 moves.

o CSW HP:Fine>stat
OB: 77%, DB: 58%, PB: 86%, Armour: 6%. Wimpy: 314. Mood: wimpy.
Needed: 72,936 xp, 0 tp. Gold: 4,067. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- Orkish draught

o CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>w
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>whe
Players in your zone
--------------------
Malus                - Tower Basement

o CSW HP:Fine>r
dr goblet
You sit down and rest your tired bones.

o CSW HP:Fine>
Your stomach can't contain anymore!

o CSW HP:Fine>st
You stop resting, and stand up.

o CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>d
Sloping Tunnel
Exits: east, up.
The frost is making the ground feel solid.

o CSW HP:Fine>e
Collapsed Tunnel
Mortie (mort) is standing here searching for tracks.
Exits: (east), west.

o CSW HP:Fine>w
Sloping Tunnel
Exits: east, up.

o CSW HP:Fine>u
A Granite Passage
Exits: east, west, down.
The frosty ground is starting to soften.

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

! CSW HP:Fine>s
Alas, you cannot go that way...

*Quinton the Half-Elf* leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.

o CSW HP:Fine>w
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower BasementA stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

o CSW HP:Fine>close exit 
Ok.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!
## I wanted to have both inside so we just waited...

o CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

! CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>e
Granite Chamber
Exits: west.

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
Damp Tunnel
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

! CSW HP:Fine>
*Quinton the Half-Elf* begins some strange incantations...

! CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>w
Storage Room
Exits: east, south.

o CSW HP:Fine>w
Alas, you cannot go that way...

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>open exit 
*Quinton the Half-Elf* has arrived from the north.
A mountain mule has arrived from the north.
e
Ok.

! CSW HP:Fine>
Tunnel
Exits: (west), up.

o CSW HP:Fine>w
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

! CSW HP:Fine>close exit 
Ok.

! CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>
As the warmth of the draught recedes from your limbs, you feel less energetic.

o CSW HP:Fine>sc
284/315 hits and 140/140 moves.

o CSW HP:Fine>h f
You attempt to hide yourself.
{target}={danzig}
Ok.

o CSW HP:Fine>
*Quinton the Half-Elf* has arrived from the south.
A mountain mule has arrived from the south.

! CSW HP:Fine>
*Quinton the Half-Elf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here searching for something.
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.

! CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

! CSW HP:Fine>open exit 
close exit 
It's already open!

! CSW HP:Fine>Ok.

! CSW HP:Fine>open exit 
Ok.

! CSW HP:Fine>w
Alas, you cannot go that way...
*Quinton the Half-Elf* closes the metaldoor.

! CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>{target}={danzig}
draw longbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

o CSW HP:Fine>g all.ash all 
put all.arrow quiver
You get an ash arrow from a laced quiver.
You get an ash arrow from a laced quiver.
You get an ash arrow from a laced quiver.
You get an ash arrow from a laced quiver.

o CSW HP:Fine>
You put an ash arrow in a laced quiver.
You put an ash arrow in a laced quiver.
You put an ash arrow in a laced quiver.
You put an ash arrow in a laced quiver.

o CSW HP:Fine>w
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), (up).

! CSW HP:Fine>shoot danzig
You are too afraid.

! CSW HP:Fine>

! CSW HP:Fine>
Mortie (mort) leaves his hiding place.
Mortie (mort) lightly stabs *Danzig the Dwarf*'s left leg and tickles it.

! CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>cha wim 0
s
Wimpy set to: 0

o CSW HP:Fine>shoot danzig
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here searching for something.
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
Exits: north, (east), (up).

! CSW HP:Fine>Mortie (mort) closes the stonetrap.
*Danzig the Dwarf* begins some strange incantations...
*Quinton the Half-Elf* passes dangerously close to your hiding place.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves >> E A S T >>.
draw boots
Mortie (mort) has arrived from the east.
You shoot *Danzig the Dwarf*'s right leg very hard and tickle it.
*Danzig the Dwarf*'s body turns numb as the poison speeds to his brain!
You barely hit *Danzig the Dwarf*'s right leg and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Fine>Mortie (mort) approaches *
Danzig the Dwarf*, trying to stab him.
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine>close exit 
Ok.

! CSW HP:Fine *Danzig the Dwarf*:Fine>
*Quinton the Half-Elf* opens the metaldoor.

! CSW HP:Fine *Danzig the Dwarf*:Fine>FLEE
Mortie (mort) closes the metaldoor.
You flee head over heels.
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
Exits: north, [east], [up].
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine>k danzig

! CSW HP:Fine>
Alas! You failed to reach him through the melee.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves N O R T H.

! CSW HP:Fine>
*Danzig the Dwarf* begins some strange incantations...
n

! CSW HP:Fine>
Mortie (mort) has arrived from the north.
*Quinton the Half-Elf* opens the metaldoor.

! CSW HP:Fine>

*Quinton the Half-Elf* leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.
Mortie (mort) tries to stab *Danzig the Dwarf*, but he parries successfully.

! CSW HP:Fine>
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
Exits: north, [east], [up].

! CSW HP:Fine>close exit 
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves N O R T H.
k danzig
k danzig
It's already closed!

! CSW HP:Fine>k danzig
You try to pierce *Danzig the Dwarf*, but he parries successfully.
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine>k danzig
You're already fighting!

! CSW HP:Fine *Danzig the Dwarf*:Fine>
You're already fighting!

! CSW HP:Fine *Danzig the Dwarf*:Fine>
You're already fighting!
Someone approaches *Danzig the Dwarf*, trying to stab him.
Mortie (mort) leaves his hiding place.

! CSW HP:Fine *Danzig the Dwarf*:Fine>FLEE
You flee head over heels.
Storage Room
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
Exits: north, [east], [up].
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine>k danzig
Mortie (mort) stabs *Danzig the Dwarf*'s left arm and tickles it.
k danzig

! CSW HP:Fine>
*Danzig the Dwarf* begins some strange incantations...
Alas! You failed to reach him through the melee.

! CSW HP:Fine>k danzig
k danzig
cha m ag

! CSW HP:Fine>
Alas! You failed to reach him through the melee.
The metaldoor is opened from the other side.
*Danzig the Dwarf* utters the words 'diesilla barh'
Mortie (mort) staggers back as the lightning bolt sent by *Danzig the Dwarf*
hits him.

! CSW HP:Fine>
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine>
You lightly pierce *
Danzig the Dwarf*'s right leg and tickle it.
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
You're already fighting!

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>Ok.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
Mortie (mort) closes the metaldoor.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* utters the words 'diesilla barh'
Mortie (mort) staggers back as the lightning bolt sent by *Danzig the Dwarf*
hits him.
Mortie (mort) lightly stabs *Danzig the Dwarf*'s right leg and tickles it.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
You barely pierce *Danzig the Dwarf*'s right leg and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* yawns and stretches his limbs.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* begins some strange incantations...
The metaldoor is opened from the other side.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
Mortie (mort) closes the metaldoor.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
You lightly pierce *Danzig the Dwarf*'s body and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>g all.silver all 
put all.arrow quiver
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You can't get a silver-tipped arrow, you are carrying too many items already.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>l
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Fine>
*Danzig the Dwarf* utters the words 'diesilla barh'
Mortie (mort) staggers back as the lightning bolt sent by *Danzig the Dwarf*
hits him.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>l
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>l
Tower Basement
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
You pierce *Danzig the Dwarf*'s right foot and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>
Mortie (mort) stabs *Danzig the Dwarf*'s body and tickles it.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>
*Danzig the Dwarf* begins some strange incantations...

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>
The metaldoor is opened from the other side.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>
Mortie (mort) closes the metaldoor.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>draw longbow
The metaldoor is opened from the other side.
Mortie (mort) closes the metaldoor.
*Danzig the Dwarf* utters the words 'diesilla barh'
Mortie (mort) staggers back as the lightning bolt sent by *Danzig the Dwarf*
hits him.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>shoot danzig
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

! CSW HP:Fine *Danzig the Dwarf*:Fine Mortie (mort):Hurt>The metaldoor is opened from the other side.
Mortie (mort) closes the metaldoor.
shoot danzig
You shoot *Danzig the Dwarf*'s left arm extremely hard.

! CSW HP:Fine *Danzig the Dwarf*:Hurt Mortie (mort):Hurt>
*
Danzig the Dwarf* crushes Mortie (mort)'s right leg h
ard.
shoot danzig
*Danzig the Dwarf* opens the metaldoor.
Mortie (mort) closes the metaldoor.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) panics, and attempts to flee.
shoot danzig
The metaldoor is opened from the other side.
Mortie (mort) closes the metaldoor.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves N O R T H.
You shoot *Danzig the Dwarf*'s right foot extremely hard.

! CSW HP:Fine *Danzig the Dwarf*:Hurt>
You shoot *
Danzig the Dwarf*'s left hand extremely hard and shatter it.
You barely hit *Danzig the Dwarf*'s right foot and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Wounded>shoot danzig
Mortie (mort) has arrived from the north.
*Danzig the Dwarf* opens the metaldoor.
You shoot *Danzig the Dwarf*'s left foot extremely hard and shatter it.

! CSW HP:Fine *Danzig the Dwarf*:Wounded>shoot danzig
Mortie (mort) closes the metaldoor.
*Danzig the Dwarf* panics, and attempts to flee.
*Danzig the Dwarf* leaves N O R T H.
Your victim has disappeared!

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>k danzig
k danzig
They aren't here.
Mortie (mort) leaves N O R T H.

o CSW HP:Fine>k danzig
They aren't here.

o CSW HP:Fine>n
They aren't here.
*Danzig the Dwarf* has arrived from the north.

! CSW HP:Fine>k danzig
Storage Room
Mortie (mort) is standing here.
Exits: east, south.

o CSW HP:Fine>s
Mortie (mort) leaves vv S O U T H vv.
They aren't here.

o CSW HP:Fine>k danzig
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
*Danzig the Dwarf* is here, fighting Mortie (mort).
Mortie (mort) is here, fighting *Danzig the Dwarf*.
Exits: north, [east], [up].

! CSW HP:Fine>
*
Danzig the Dwarf* panics, but can't stop fighting to flee.
close exit 
You approach *Danzig the Dwarf*, trying to hit him.

! CSW HP:Fine *Danzig the Dwarf*:Wounded Mortie (mort):Wounded>It's already closed!
You barely hit *Danzig the Dwarf*'s right foot and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Wounded Mortie (mort):Wounded>close exit 
It's already closed!
*Danzig the Dwarf* panics, and attempts to flee.
*Danzig the Dwarf* leaves N O R T H.

o CSW HP:Fine>close exit 
close exit 
It's already closed!

o CSW HP:Fine>It's already closed!

o CSW HP:Fine>close exit 
k danzig
It's already closed!

o CSW HP:Fine>close exit 
Mortie (mort) leaves N O R T H.
They aren't here.

o CSW HP:Fine>k danzig
It's already closed!

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>k danzig
They aren't here.

o CSW HP:Fine>close exit 
k danzig
It's already closed!

o CSW HP:Fine>close exit 
They aren't here.

o CSW HP:Fine>k danzig
It's already closed!

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>shoot danzig
Shoot whom?

o CSW HP:Fine>e
Escape Tunnel
*Danzig the Dwarf* is standing here.
Exits: east, west.

! CSW HP:Fine>shoot danzig
*Danzig the Dwarf* leaves << W E S T <<.
Your victim has disappeared!

o CSW HP:Fine>w
Mortie (mort) has arrived from the east.
Storage Room
*Danzig the Dwarf* is standing here.
Exits: east, south.

! CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>k danzig
close exit 
close exit 
They aren't here.

o CSW HP:Fine>k danzig
It's already closed!

o CSW HP:Fine>close exit 
k danzig
Mortie (mort) has arrived from the north.
It's already closed!

o CSW HP:Fine>close exit 
k danzig
close exit 
They aren't here.

o CSW HP:Fine>It's already closed!
Mortie (mort) leaves N O R T H.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>It's already closed!
*Danzig the Dwarf* has arrived from the north.

! CSW HP:Fine>draw boots
You barely hit *Danzig the Dwarf*'s right foot and tickle it.

! CSW HP:Fine *Danzig the Dwarf*:Bad>cha m ag
It's already closed!
The metaldoor is opened from the other side.
*Danzig the Dwarf* panics, and attempts to flee.
*Danzig the Dwarf* leaves N O R T H.

o CSW HP:Fine>close exit 
Mortie (mort) has arrived from the north.
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

o CSW HP:Fine>close exit 
Ok.

o CSW HP:Fine>Mortie (mort) leaves N O R T H.
Ok.

o CSW HP:Fine>k danzig
It's already closed!

o CSW HP:Fine>k danzig
They aren't here.

o CSW HP:Fine>n
They aren't here.

o CSW HP:Fine>k danzig
Storage Room
Mortie (mort) is standing here.
Exits: east, south.

o CSW HP:Fine>Mortie (mort) leaves vv S O U T H vv.
They aren't here.

o CSW HP:Fine>k danzig
They aren't here.

o CSW HP:Fine>
Mortie (mort) has arrived from the south.

o CSW HP:Fine>
Mortie (mort) leaves >> E A S T >>.

o CSW HP:Fine>k danzig
e
They aren't here.

o CSW HP:Fine>k danzig
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
*Danzig the Dwarf* has arrived from the east.
You strongly pierce *Danzig the Dwarf*'s right hand and shatter it.

! CSW HP:Fine *Danzig the Dwarf*:Bad>k danzig
No way! You are fighting for your life!

! CSW HP:Fine *Danzig the Dwarf*:Bad>
You're already fighting!

! CSW HP:Fine *Danzig the Dwarf*:Bad>
*Abraxas the Dwarf* has arrived from the west.			<-- A NEW dwarf!=)

! CSW HP:Fine *Danzig the Dwarf*:Bad>

*Abraxas the Dwarf* leaves >> E A S T >>.

! CSW HP:Fine *Danzig the Dwarf*:Bad>
*Danzig the Dwarf* panics, and attempts to flee.
*Danzig the Dwarf* leaves << W E S T <<.

o CSW HP:Fine>w
k danzig
Storage Room
*Danzig the Dwarf* is standing here.
Exits: east, south.

! CSW HP:Fine>s

*Danzig the Dwarf* leaves >> E A S T >>.
They aren't here.

o CSW HP:Fine>
*
Quinton the Half-Elf* has arrived from the south.
A mountain mule has arrived from the south.
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>k danzig
They aren't here.

o CSW HP:Fine>n
Storage Room
Exits: east, south.

o CSW HP:Fine>e
k danzig
Escape Tunnel
*Danzig the Dwarf* is standing here.
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is standing here.
Exits: east, west.

*Quinton the Half-Elf* leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.

! CSW HP:Fine>
*
Danzig the Dwarf* panics, and attempts to flee.
Mortie (mort) leaves << W E S T <<.
*Quinton the Half-Elf* has arrived from the east.
A mountain mule has arrived from the east.
You pierce *Danzig the Dwarf*'s left foot.

! CSW HP:Fine *Danzig the Dwarf*:Bad>
You swiftly dodge *Quinton the Half-Elf*'s attempt to pierce you.

! CSW HP:Fine *Danzig the Dwarf*:Bad>
*Danzig the Dwarf* panics, but can't stop fighting to flee.

! CSW HP:Fine *Danzig the Dwarf*:Bad>
*Danzig the Dwarf* panics, and attempts to flee.
*Danzig the Dwarf* leaves << W E S T <<.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>
You pierce *Quinton the Half-Elf*'s left arm extremely hard.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>FLEE
You flee head over heels.
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>
*Abraxas the Dwarf* has arrived from the east.

! CSW HP:Fine>w
Escape Tunnel
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

o CSW HP:Fine>w
Storage Room
*Danzig the Dwarf* is lying here, incapacitated.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
*Quinton the Half-Elf* is standing here.
Exits: east, south.

! CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>k danzig
n
k danzig
They aren't here.

o CSW HP:Fine>
Storage Room
*Danzig the Dwarf* is lying here, incapacitated.
Mortie (mort) is here, fighting *Danzig the Dwarf*.
*Quinton the Half-Elf* is standing here.
Exits: east, south.

! CSW HP:Fine>
You pierce *
Danzig the Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
You gain a level!
Your blood freezes as you hear *Danzig the Dwarf*'s death cry.
*Danzig the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Danzig the Dwarf*.

! CSW HP:Fine>
Mortie (mort) panics, and attempts to flee.

! CSW HP:Fine>g all.coins all.corpse
*Quinton the Half-Elf* tries to pierce Mortie (mort), but he parries
successfully.

! CSW HP:Fine>The icy grasp of a shadow blocks your attempt!

! CSW HP:Fine>
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves vv S O U T H vv.
## Me and mortie forgot to group so that sucked!=P

! CSW HP:Fine>
*Quinton the Half-Elf* quickly approaches, trying to pierce you.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>cha m wim
Ok.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>FLEE
A shadow whispers 'I won't allow the looting of my fallen body!'
You flee head over heels.
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is standing here.
Exits: north, [east], [up].

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
*Quinton the Half-Elf* is standing here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

! CSW HP:Fine>e
e
Escape Tunnel
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

o CSW HP:Fine>
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>e
Granite Chamber
*Abraxas the Dwarf* is standing here.
Exits: west.

! CSW HP:Fine>
*Abraxas the Dwarf* strongly cleaves your right arm and tickles it.

! CSW HP:Fine *Abraxas the Dwarf*:Fine>
You barely pierce *Abraxas the Dwarf*'s body and tickle it.

! CSW HP:Fine *Abraxas the Dwarf*:Fine>FLEE
You flee head over heels.
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>gr
What group?!

o CSW HP:Fine>w
w
Damp Tunnel
Exits: east, west.
*Quinton the Half-Elf* has arrived from the west.
A mountain mule has arrived from the west.

! CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>#   $target is now set to {*dwarf*} [local]
s
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>n
e
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.
You have found Mortie (mort)!

! CSW HP:Fine>
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>
*Quinton the Half-Elf* has arrived from the west.
A mountain mule has arrived from the west.

! CSW HP:Fine>draw longbow
*Quinton the Half-Elf* begins some strange incantations...
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

! CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>g all.ash all 
put all.arrow quiver
e
You get an ash arrow from a laced quiver.
You get an ash arrow from a laced quiver.
You get an ash arrow from a laced quiver.

o CSW HP:Fine>shoot *dwarf*
You put an ash arrow in a laced quiver.
You put an ash arrow in a laced quiver.
You put an ash arrow in a laced quiver.

o CSW HP:Fine>
Damp Tunnel
*Quinton the Half-Elf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Quinton the Half-Elf*.
Exits: east, west.

! CSW HP:Fine>Shoot whom?

! CSW HP:Fine>shoot *dwarf*
Shoot whom?

! CSW HP:Fine>#   $target is now set to {*man*} [local]
#   $target is now set to {*elf*} [local]
shoot *elf*
*Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves << W E S T <<.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
w
Damp Tunnel
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

o CSW HP:Fine>shoot *elf*
Escape Tunnel
*Quinton the Half-Elf* is here, fighting Mortie (mort).
Mortie (mort) is here, fighting *Quinton the Half-Elf*.
Exits: east, west.

! CSW HP:Fine>shoot *elf*
*Quinton the Half-Elf* panics, and attempts to flee.

*Quinton the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>e
Mortie (mort) leaves >> E A S T >>.
Damp Tunnel
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
Exits: east, west.
You have found Mortie (mort)!

! CSW HP:Fine>shoot *elf*
The frost is making the ground feel solid.
*Quinton the Half-Elf* leaves << W E S T <<.
Your victim has disappeared!
A mountain mule leaves << W E S T <<.
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>
Mortie (mort) leaves << W E S T <<.

o CSW HP:Fine>#   $target is now set to {quinton} [local]
w
Escape Tunnel
Mortie (mort) is standing here.
Exits: east, west.

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>shoot quinton
Shoot whom?

o CSW HP:Fine>w
*Quinton the Half-Elf* has arrived from the south.
A mountain mule has arrived from the south.
Alas, you cannot go that way...

! CSW HP:Fine>s
Mortie (mort) has arrived from the east.
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>shoot quinton
Shoot whom?

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>shoot quinton
Shoot whom?

o CSW HP:Fine>
*Quinton the Half-Elf* has arrived from the east.
A mountain mule has arrived from the east.

! CSW HP:Fine>
*Quinton the Half-Elf* begins some strange incantations...

! CSW HP:Fine>draw shortbow
Mortie (mort) leaves his hiding place.
Mortie (mort) stabs *Quinton the Half-Elf*'s body extremely hard and shatters
it.
You are now a member of Mortie (mort)'s group.
You hang an embellished longbow across your back.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Fine>s
*Quinton the Half-Elf* begins some strange incantations...
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*Quinton the Half-Elf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Quinton the Half-Elf*.
Exits: east, south.

! CSW HP:Fine>shoot quinton
shoot quinton
Alas! There was no clear line of sight to him!

! CSW HP:Fine>shoot quinton
Mortie (mort) stabs *Quinton the Half-Elf*'s head extremely hard and shatters
it.
Alas! There was no clear line of sight to him!

! CSW HP:Fine>shoot quinton
*Quinton the Half-Elf* panics, and attempts to flee.
shoot quinton
You shoot *Quinton the Half-Elf*'s body extremely hard and shatter it.

! CSW HP:Fine>
You are no longer a member of the group!
*Quinton the Half-Elf* panics, and attempts to flee.

*Quinton the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

o CSW HP:Fine>shoot quinton
Shoot whom?

o CSW HP:Fine>
You are now a member of Mortie (mort)'s group.
Shoot whom?

o CSW HP:Fine>draw boots
You hang a black horn shortbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

o CSW HP:Fine>k quinton
They aren't here.
Mortie (mort) leaves >> E A S T >>.

o CSW HP:Fine>k quinton
They aren't here.

o CSW HP:Fine>k quinton
They aren't here.

o CSW HP:Fine>k quinton
e
They aren't here.

o CSW HP:Fine>k quinton
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
They aren't here.

o CSW HP:Fine>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
*Abraxas the Dwarf* is standing here searching for tracks.
Mortie (mort) is here, fighting *Quinton the Half-Elf*.
*Quinton the Half-Elf* is here, fighting Mortie (mort).
Exits: east, west, down.
*Quinton the Half-Elf* panics, and attempts to flee.

*Quinton the Half-Elf* leaves >> E A S T >>.

! CSW HP:Fine>
Granite Chamber
*Quinton the Half-Elf* is standing here.
Exits: west.

! CSW HP:Fine>
Mortie (mort) has arrived from the west.

! CSW HP:Fine>k quinton
Mortie (mort) approaches *Quinton the Half-Elf*, trying to stab him.

! CSW HP:Fine>
Alas! You failed to reach him through the melee.

! CSW HP:Fine>
*Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves << W E S T <<.

o CSW HP:Fine>w
k quinton
Mortie (mort) leaves << W E S T <<.

o CSW HP:Fine>
Mortie (mort) has arrived from the west.

o CSW HP:Fine>
A Granite Passage
*Abraxas the Dwarf* is standing here.
Exits: east, west, down.

! CSW HP:Fine>w
Mortie (mort) has arrived from the east.
They aren't here.

! CSW HP:Fine>w
w
*Abraxas the Dwarf* tries to cleave you, but your parry is successful.
No way! You are fighting for your life!
Mortie (mort) leaves << W E S T <<.

! CSW HP:Fine *Abraxas the Dwarf*:Fine>No way! You are fighting for your life!
You pierce *Abraxas the Dwarf*'s body hard and tickle it.

! CSW HP:Fine *Abraxas the Dwarf*:Fine>No way! You are fighting for your life!

! CSW HP:Fine *Abraxas the Dwarf*:Fine>FLEE
You flee head over heels.
Granite Chamber
Exits: west.

o CSW HP:Fine>w
A Granite Passage
*Abraxas the Dwarf* is standing here.
Exits: east, west, down.

! CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>s
k quinton
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is here, fighting Mortie (mort).
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Quinton the Half-Elf*.
Exits: north, (east), [up].
*Quinton the Half-Elf* closes the metaldoor.

! CSW HP:Fine>
*
Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves N O R T H.
They aren't here.

o CSW HP:Fine>
*Quinton the Half-Elf* has arrived from the north.

! CSW HP:Fine>
Mortie (mort) leaves N O R T H.

! CSW HP:Fine>close exit 
It's already closed!

! CSW HP:Fine>close exit 
k quinton
It's already closed!
Mortie (mort) has arrived from the north.

! CSW HP:Fine>close exit 
You try to pierce *Quinton the Half-Elf*, but he parries successfully.
Mortie (mort) approaches *Quinton the Half-Elf*, trying to stab him.

! CSW HP:Fine *Quinton the Half-Elf*:Bad>close exit 
close exit 
It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Bad>close exit 
It's already closed!
*Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves N O R T H.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>It's already closed!

o CSW HP:Fine>It's already closed!

o CSW HP:Fine>
Mortie (mort) leaves N O R T H.

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Mortie (mort) is standing here.
Exits: east, south.

o CSW HP:Fine>k quinton
Mortie (mort) leaves >> E A S T >>.
They aren't here.

o CSW HP:Fine>s
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>close exit 
n
It's already closed!

o CSW HP:Fine>e
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
*Abraxas the Dwarf* is standing here.
*Quinton the Half-Elf* is standing here.
Exits: east, west, down.

! CSW HP:Fine>e
Granite Chamber
Mortie (mort) is standing here.
Exits: west.

o CSW HP:Fine>w
k quinton
A Granite Passage
*Abraxas the Dwarf* is standing here.
Exits: east, west, down.

! CSW HP:Fine>
*
Abraxas the Dwarf* leaves >> E A S T >>.
They aren't here.

o CSW HP:Fine>w
w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
Exits: east, west.
*Quinton the Half-Elf* has arrived from the west.

! CSW HP:Fine>s
k quinton

*Quinton the Half-Elf* leaves >> E A S T >>.
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>n
e
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
*Quinton the Half-Elf* is standing here.
Exits: east, west, down.

! CSW HP:Fine>e
k quinton

*Quinton the Half-Elf* leaves >> E A S T >>.
Granite Chamber
*Abraxas the Dwarf* is standing here.
*Quinton the Half-Elf* is standing here.
Exits: west.
You have found Mortie (mort)!

! CSW HP:Fine>Mortie (mort) leaves his hiding place.
*Abraxas the Dwarf* cleaves Mortie (mort)'s right arm extremely hard.
You pierce *Quinton the Half-Elf*'s right arm very hard and shatter it.

! CSW HP:Fine *Quinton the Half-Elf*:Awful>
*Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves << W E S T <<.
Mortie (mort) panics, and attempts to flee.

! CSW HP:Fine>cha m ag
Ok.

! CSW HP:Fine>w
k quinton
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>They aren't here.
Mortie (mort) has arrived from the east.

o CSW HP:Fine>w
w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>s
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine>k quinton
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
Exits: north, [east], [up].

! CSW HP:Fine>
*
Quinton the Half-Elf* opens the metaldoor.

*Quinton the Half-Elf* leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.
They aren't here.

o CSW HP:Fine>close exit 
Ok.

o CSW HP:Fine>open exit 
e
Ok.

o CSW HP:Fine>k quinton
Tunnel
Exits: (west), up.

o CSW HP:Fine>u
They aren't here.

o CSW HP:Fine>w
Ruined Tower
A sturdy pack horse is standing here.
Exits: =north=, down.

o CSW HP:Fine>w
Alas, you cannot go that way...

o CSW HP:Fine>n
Alas, you cannot go that way...

o CSW HP:Fine>w
Old Courtyard
Exits: =south=, =west=.

o CSW HP:Fine>w
k quinton
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine>
Old Courtyard
The corpse of *an Elf* is lying here.
Exits: =north=, =east=, [south].

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>s
The bronzedoor seems to be closed.

o CSW HP:Fine>exa corpse
corpse (here) : 
Nothing.

o CSW HP:Fine>n
Inside the Gate
Exits: =east=, =south=, west.

o CSW HP:Fine>w
Ruined Gatehouse
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: east, south, [west].

! CSW HP:Fine>s
Guard Room
Exits: north.

o CSW HP:Fine>n
Ruined Gatehouse
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: east, south, [west].
You smell blood.

! CSW HP:Fine>e
Inside the Gate
Exits: =east=, =south=, west.

o CSW HP:Fine>e
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

o CSW HP:Fine>s
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine Move:Tired>n
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

o CSW HP:Fine Move:Tired>n
e
Old Courtyard
Exits: =east=, =south=.

o CSW HP:Fine Move:Tired>
Old Courtyard
*Quinton the Half-Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: =west=.

! CSW HP:Fine Move:Tired>k quinton
*Quinton the Half-Elf* begins some strange incantations...
You pierce *Quinton the Half-Elf*'s right hand hard and shatter it.
*Quinton the Half-Elf* is incapacitated and will slowly die, if not aided.

! CSW HP:Fine Move:Tired *Quinton the Half-Elf*:Dying>cha m ag
Ok.

! CSW HP:Fine Move:Tired *Quinton the Half-Elf*:Dying>cha m wim
Ok.

! CSW HP:Fine Move:Tired *Quinton the Half-Elf*:Dying>FLEE
You flee head over heels.
PANIC! You couldn't escape!
## Tried to flee and then get Mortie here for xp but kinda failed=P
You pierce *Quinton the Half-Elf*'s body extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Quinton the Half-Elf*'s death cry.
*Quinton the Half-Elf* has drawn his last breath! R.I.P.

o CSW HP:Fine Move:Tired>exa corpse
corpse (here) : 
a pile of coins
a water skin
a hooded brass lantern
a butcher knife (flawless)
a plain leather belt
a double edged eket (flawless)
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (satisfactory)
a plain pair of pants (flawless)
a plain hood (flawless)
a plain shirt (satisfactory)
the scalp of Quinton
some orange-red flowers
a skull key
a metal key
a tinted brass key
an ash arrow

o CSW HP:Fine Move:Tired>g all.coins all.corpse
You get a pile of coins from the corpse of *a Half-Elf*.
There was 6 gold coins, 15 silver pennies, and 31 copper pennies.
## Time for other dwarf!

o CSW HP:Fine Move:Tired>w
Old Courtyard
Exits: =east=, =south=.

o CSW HP:Fine Move:Tired>s
s
s
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

o CSW HP:Fine Move:Tired>
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine Move:Tired>e
Alas, you cannot go that way...

! CSW HP:Fine Move:Tired>
Old Courtyard
Exits: =south=, =west=.

o CSW HP:Fine Move:Tired>s
Ruined Tower
A sturdy pack horse is standing here.
Exits: =north=, down.

o CSW HP:Fine Move:Tired>d
Tunnel
Exits: (west), up.
The metaldoor closes quietly.

o CSW HP:Fine Move:Tired>w
The metaldoor seems to be closed.

o CSW HP:Fine Move:Tired>open exit 
w
Ok.

o CSW HP:Fine Move:Tired>
Tower Basement
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Abraxas the Dwarf*.
*Abraxas the Dwarf* is here, fighting Mortie (mort).
Exits: north, (east), [up].

! CSW HP:Fine Move:Tired>close exit 
Ok.

! CSW HP:Fine Move:Tired>close exit 
close exit 
It's already closed!

! CSW HP:Fine Move:Tired>It's already closed!

! CSW HP:Fine Move:Tired>#   $target is now set to {*dwarf*} [local]
Mortie (mort) panics, and attempts to flee.

! CSW HP:Fine Move:Tired>draw longbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves N O R T H.

! CSW HP:Fine Move:Tired>g all.ash all 
put all.arrow quiver
Mortie (mort) has arrived from the north.
You get an ash arrow from a laced quiver.
You get an ash arrow from a laced quiver.

! CSW HP:Fine Move:Tired>
*
Abraxas the Dwarf* leaves N O R T H.
You put an ash arrow in a laced quiver.
You put an ash arrow in a laced quiver.

o CSW HP:Fine Move:Tired>shoot *dwarf*
Shoot whom?

o CSW HP:Fine Move:Tired>n
shoot *dwarf*
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: east, south.

o CSW HP:Fine Move:Tired>Shoot whom?

o CSW HP:Fine Move:Tired>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine Move:Tired>e
e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine Move:Tired>e
A Granite Passage
*Abraxas the Dwarf* is standing here.
Exits: east, west, down.

*Abraxas the Dwarf* leaves >> E A S T >>.

o CSW HP:Fine Move:Tired>e
Granite Chamber
*Abraxas the Dwarf* is standing here.
Exits: west.

! CSW HP:Fine Move:Tired>shoot *dwarf*
*Abraxas the Dwarf* leaves << W E S T <<.
Alas, you cannot go that way...

o CSW HP:Fine Move:Tired>Shoot whom?

o CSW HP:Fine Move:Tired>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine Move:Tired>shoot *dwarf*
Shoot whom?

o CSW HP:Fine Move:Tired>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine Move:Tired>w
Escape Tunnel
*Abraxas the Dwarf* is standing here.
Exits: east, west.

! CSW HP:Fine Move:Tired>w
*Abraxas the Dwarf* leaves << W E S T <<.
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*Abraxas the Dwarf* is standing here.
Exits: east, south.
You have found Mortie (mort)!

! CSW HP:Fine Move:Tired>
Mortie (mort) leaves east sneaking.

! CSW HP:Fine Move:Tired>shoot *dwarf*

*Abraxas the Dwarf* leaves >> E A S T >>.
Your victim has disappeared!

o CSW HP:Fine Move:Tired>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine Move:Tired>shoot *dwarf*
Shoot whom?

o CSW HP:Fine Move:Tired>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine Move:Tired>shoot *dwarf*
Shoot whom?

o CSW HP:Fine Move:Tired>e
shoot *dwarf*
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine Move:Tired>Shoot whom?

o CSW HP:Fine Move:Tired>e
shoot *dwarf*
Granite Chamber
*Abraxas the Dwarf* is standing here.
Exits: west.

! CSW HP:Fine Move:Tired>
You shoot *
Abraxas the Dwarf*'s right arm extremely hard.
*Abraxas the Dwarf*'s body turns numb as the poison speeds to his brain!

! CSW HP:Fine Move:Tired *Abraxas the Dwarf*:Fine>
*Abraxas the Dwarf* cleaves your right hand extremely hard.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf*:Fine>draw boots
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf*:Fine>
Mortie (mort) has arrived from the west.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf*:Fine>
Mortie (mort) strongly stabs *Abraxas the Dwarf*'s body and tickles it.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf*:Fine>label l
Ok.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>#   $target is now set to {l} [local]
cha m wim
Ok.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>exa l
You lightly pierce *Abraxas the Dwarf* (l)'s left arm and tickle it.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
You see nothing special about him.
*Abraxas the Dwarf* (l) has some small bruises.
*Abraxas the Dwarf* (l) is using: 
<wielded>            a mighty dwarven axe (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a blood-encrusted helm (well-maintained)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of scale sleeves (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a pair of scale leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a silver wedding ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
## Ok, he is equipped...

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
*Abraxas the Dwarf* (l) sends you sprawling with a powerful bash.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>g all.silver all 
put all.arrow quiver
Your head stops stinging.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You can't get a silver-tipped arrow, you are carrying too many items already.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>#   $door is now set to {exit } [local]
*Abraxas the Dwarf* (l) cleaves your body very hard.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
You pierce *Abraxas the Dwarf* (l)'s left hand and tickle it.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
Mortie (mort) stabs *Abraxas the Dwarf* (l)'s left arm extremely hard.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>cha m wim
Ok.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
You lightly pierce *Abraxas the Dwarf* (l)'s head and tickle it.

! CSW HP:Fine Move:Tired *Abraxas the Dwarf* (l):Fine>
*Abraxas the Dwarf* (l) cleaves your head extremely hard.

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Fine>
You barely pierce *Abraxas the Dwarf* (l)'s body and tickle it.

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Fine>stat
OB: 75%, DB: 58%, PB: 85%, Armour: 6%. Wimpy: 0. Mood: wimpy.
Needed: 1,022,936 xp, 0 tp. Gold: 4,073. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Fine>
Mortie (mort) stabs *Abraxas the Dwarf* (l)'s right arm very hard and tickles
it.

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Hurt>
*Abraxas the Dwarf* (l) yawns and stretches his limbs.

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Hurt>FLEE
You flee head over heels.
A Granite Passage
Exits: east, west, down.

o CSW HP:Hurt Move:Tired>draw longbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

o CSW HP:Hurt Move:Tired>e
Granite Chamber
*Abraxas the Dwarf* (l) is here, fighting Mortie (mort).
Mortie (mort) is here, fighting *Abraxas the Dwarf* (l).
Exits: west.

! CSW HP:Hurt Move:Tired>shoot l
shoot l
Mortie (mort) stabs *Abraxas the Dwarf* (l)'s right foot extremely hard.
*Abraxas the Dwarf* (l) cleaves Mortie (mort)'s body very hard.
shoot l
You shoot *Abraxas the Dwarf* (l)'s right leg extremely hard.

! CSW HP:Hurt Move:Tired>shoot l
You shoot *Abraxas the Dwarf* (l)'s right foot extremely hard and shatter it.

! CSW HP:Hurt Move:Tired>shoot l
Mortie (mort) strongly stabs *Abraxas the Dwarf* (l)'s right arm and tickles
it.
*Abraxas the Dwarf* (l) cleaves Mortie (mort)'s left foot extremely hard and
shatters it.
shoot l
Alas! There was no clear line of sight to him!

! CSW HP:Hurt Move:Tired>shoot l
You shoot *Abraxas the Dwarf* (l)'s right foot extremely hard and shatter it.

! CSW HP:Hurt Move:Tired>shoot l
Mortie (mort) panics, and attempts to flee.
Mortie (mort) lightly stabs *Abraxas the Dwarf* (l)'s left arm and tickles it.
*Abraxas the Dwarf* (l) cleaves Mortie (mort)'s body extremely hard and
shatters it.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves << W E S T <<.
shoot l
You shoot *Abraxas the Dwarf* (l)'s right hand very hard.

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Bad>shoot l
You shoot *Abraxas the Dwarf* (l)'s head extremely hard and shatter it.

! CSW HP:Hurt Move:Tired *Abraxas the Dwarf* (l):Bad>
*
Abraxas the Dwarf* (l) panics, and attempts to flee.
*Abraxas the Dwarf* (l) leaves << W E S T <<.
Your victim has disappeared!

o CSW HP:Hurt Move:Tired>Shoot whom?

o CSW HP:Hurt Move:Tired>Shoot whom?

o CSW HP:Hurt Move:Tired>w
Shoot whom?

o CSW HP:Hurt Move:Tired>shoot l
A Granite Passage
*Abraxas the Dwarf* (l) is standing here.
Exits: east, west, down.

! CSW HP:Hurt Move:Tired>shoot l
*Abraxas the Dwarf* (l) leaves << W E S T <<.
Your victim has disappeared!
Shoot whom?

o CSW HP:Hurt Move:Slow>w
shoot l
Damp Tunnel
*Abraxas the Dwarf* (l) is standing here.
Exits: east, west.

*Abraxas the Dwarf* (l) leaves >> E A S T >>.

o CSW HP:Hurt Move:Slow>Shoot whom?

o CSW HP:Hurt Move:Slow>w
shoot l
Escape Tunnel
Exits: east, west.

o CSW HP:Hurt Move:Slow>Shoot whom?

o CSW HP:Hurt Move:Slow>e
e
Damp Tunnel
Exits: east, west.

o CSW HP:Hurt Move:Slow>e
A Granite Passage
*Abraxas the Dwarf* (l) is standing here.
Exits: east, west, down.

! CSW HP:Hurt Move:Slow>shoot l
Granite Chamber
Exits: west.

o CSW HP:Hurt Move:Slow>Shoot whom?

o CSW HP:Hurt Move:Slow>w
shoot l
A Granite Passage
Exits: east, west, down.

o CSW HP:Hurt Move:Slow>Shoot whom?

o CSW HP:Hurt Move:Slow>w
shoot l
Damp Tunnel
Exits: east, west.

o CSW HP:Hurt Move:Slow>Shoot whom?

o CSW HP:Hurt Move:Slow>w
shoot l
Escape Tunnel
Exits: east, west.

o CSW HP:Hurt Move:Slow>s
Shoot whom?

o CSW HP:Hurt Move:Slow>Alas, you cannot go that way...

o CSW HP:Hurt Move:Slow>shoot l
Shoot whom?

o CSW HP:Hurt Move:Slow>w
Storage Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*Abraxas the Dwarf* (l) is standing here.
Exits: east, south.

*Abraxas the Dwarf* (l) leaves >> E A S T >>.

o CSW HP:Hurt Move:Slow>w
Alas, you cannot go that way...

o CSW HP:Hurt Move:Slow>e
Escape Tunnel
*Abraxas the Dwarf* (l) is standing here.
Exits: east, west.

*Abraxas the Dwarf* (l) leaves >> E A S T >>.

o CSW HP:Hurt Move:Slow>shoot l
Shoot whom?

o CSW HP:Hurt Move:Slow>e
shoot l
Damp Tunnel
Exits: east, west.

o CSW HP:Hurt Move:Weak>e
Shoot whom?

o CSW HP:Hurt Move:Weak>shoot l
A Granite Passage
Exits: east, west, down.

o CSW HP:Hurt Move:Weak>Shoot whom?

o CSW HP:Hurt Move:Weak>e
shoot l
Granite Chamber
*Abraxas the Dwarf* (l) is resting here.
Exits: west.

! CSW HP:Hurt Move:Weak>shoot l
You shoot *Abraxas the Dwarf* (l)'s left arm extremely hard and shatter it.
*Abraxas the Dwarf* (l) is mortally wounded and will die soon if not aided.
You hit *Abraxas the Dwarf* (l)'s right leg extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Abraxas the Dwarf* (l)'s death cry.
*Abraxas the Dwarf* (l) has drawn his last breath! R.I.P.

o CSW HP:Hurt Move:Weak>Shoot whom?

o CSW HP:Hurt Move:Weak>draw boots
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

o CSW HP:Hurt Move:Weak>g all.coins all.corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 12 gold coins, 14 silver pennies, and 37 copper pennies.

o CSW HP:Hurt Move:Weak>exa corpse
corpse (here) : 
a fragrant-smelling bag
a water skin
a sable pouch
a gleaming belt
a mighty dwarven axe (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled shield (flawless)
a pair of scale sleeves (flawless)
a thin pair of metal gauntlets (well-maintained)
a pair of smooth, black boots
a pair of scale leggings (flawless)
a blood-encrusted helm (well-maintained)
a blood-encrusted breastplate (flawless)
a red ruby
a silver wedding ring
a battle axe (flawless)
an ash arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow

o CSW HP:Hurt Move:Weak>recover
You search the surroundings for your arrows...
g belt corpse
You recover seven arrows and put them in your quiver.

o CSW HP:Hurt Move:Weak>
You get a gleaming belt from the corpse of *a Dwarf*.

o CSW HP:Hurt Move:Weak>g ruby corpse
You get a red ruby from the corpse of *a Dwarf*.
------------------------------ Z I P --------------------------------
Mortie lived on 6 hps and had sucky bandage but i aided him. We looted
him, mostly Mortie taking beje etc. I started doing Danzig's shadow to
recover silvertipped when...

o CSW HP:Fine>backstab shadow
You begin to move silently to the back of your victim...
A shadow makes a strange sound but is suddenly very silent, as you place a
black runed dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow disappears into nothing.

o CSW HP:Fine>g all.coins all.corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 15 silver pennies and 63 copper pennies.

o CSW HP:Fine>
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>recover
You search the surroundings for your arrows...
*Minde the Half-Elf* has arrived from the south.
A warhorse has arrived from the south.
*Minde the Half-Elf* leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.
You recover five arrows and put them in your quiver.

o CSW HP:Fine>#   $target is now set to {*elf*} [local]
Mortie (mort) leaves vv S O U T H vv.

o CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
*Minde the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, [east], [up].
You smell blood.
*Quinton the Half-Elf* opens the metaldoor.

! CSW HP:Fine>k *elf*
*Quinton the Half-Elf* leaves N O R T H.
A pack horse leaves N O R T H.
*Minde the Half-Elf* tries to keep you at bay, but fails.
You barely pierce *Minde the Half-Elf*'s left arm and tickle it.
Mortie (mort) leaves his hiding place.

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
Ok.

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
It's already closed!
*Minde the Half-Elf* panics, and attempts to flee.
## We target Minde since we figgured its lame to rekill...

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
Mortie (mort) stabs *Minde the Half-Elf*'s right arm and tickles it.
It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
close exit 
It's already closed!
*Minde the Half-Elf* panics, and attempts to flee.
*Minde the Half-Elf* leaves N O R T H.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
close exit 
It's already closed!

o CSW HP:Fine>It's already closed!

o CSW HP:Fine>
*
Minde the Half-Elf* has arrived from the north.
It's already closed!

! CSW HP:Fine>k *elf*
*Minde the Half-Elf* opens the metaldoor.
You approach *Minde the Half-Elf*, trying to pierce him.
Mortie (mort) leaves N O R T H.

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
Ok.

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
Mortie (mort) has arrived from the north.
It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
close exit 
It's already closed!
Mortie (mort) approaches *Minde the Half-Elf*, trying to stab him.
*Minde the Half-Elf* panics, and attempts to flee.

! CSW HP:Fine *Minde the Half-Elf*:Fine>close exit 
It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>It's already closed!

! CSW HP:Fine *Minde the Half-Elf*:Fine>
*Minde the Half-Elf* panics, and attempts to flee.

! CSW HP:Fine *Minde the Half-Elf*:Fine>
*Minde the Half-Elf* panics, and attempts to flee.
*Minde the Half-Elf* leaves N O R T H.

o CSW HP:Fine>#   $target is now set to {minde} [local]
close exit 
close exit 
It's already closed!

o CSW HP:Fine>close exit 
close exit 
It's already closed!

o CSW HP:Fine>Mortie (mort) leaves N O R T H.
It's already closed!

o CSW HP:Fine>cha m ag
It's already closed!

o CSW HP:Fine>Ok.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
close exit 
It's already closed!

o CSW HP:Fine>
*
Quinton the Half-Elf* has arrived from the north.
A pack horse has arrived from the north.
It's already closed!

! CSW HP:Fine>close exit 
It's already closed!

! CSW HP:Fine>k minde
close exit 
They aren't here.

! CSW HP:Fine>close exit 
It's already closed!

! CSW HP:Fine>It's already closed!
*Quinton the Half-Elf* opens the metaldoor.

! CSW HP:Fine>close exit 

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
Ok.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>d
Alas, you cannot go that way...

o CSW HP:Fine>e
A Granite Passage
*Minde the Half-Elf* is here, fighting Mortie (mort).
Mortie (mort) is here, fighting *Minde the Half-Elf*.
Exits: east, west, down.
Mortie (mort) stabs *Minde the Half-Elf*'s left foot and tickles it.

! CSW HP:Fine>d
Sloping Tunnel
Exits: east, up.

o CSW HP:Fine>u
A Granite Passage
*Minde the Half-Elf* is here, fighting Mortie (mort).
Mortie (mort) is here, fighting *Minde the Half-Elf*.
Exits: east, west, down.

! CSW HP:Fine>k minde
As the warmth of the draught recedes from your limbs, you feel less energetic.
You barely pierce *Minde the Half-Elf*'s right hand and tickle it.

! CSW HP:Fine *Minde the Half-Elf*:Fine Mortie (mort):Bad>
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves << W E S T <<.

! CSW HP:Fine *Minde the Half-Elf*:Fine>cha m ag
Ok.

! CSW HP:Fine *Minde the Half-Elf*:Fine>
Mortie (mort) has arrived from the west.
*Minde the Half-Elf* begins some strange incantations...

! CSW HP:Fine *Minde the Half-Elf*:Fine>
*Quinton the Half-Elf* has arrived from the west.
A pack horse has arrived from the west.

! CSW HP:Fine *Minde the Half-Elf*:Fine>

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
Mortie (mort) leaves >> E A S T >>.

! CSW HP:Fine *Minde the Half-Elf*:Fine>
*Quinton the Half-Elf* has arrived from the east.
A pack horse has arrived from the east.
You lightly pierce *Minde the Half-Elf*'s right arm and tickle it.

! CSW HP:Fine *Minde the Half-Elf*:Fine>
*Minde the Half-Elf* panics, and attempts to flee.
*Minde the Half-Elf* leaves << W E S T <<.

! CSW HP:Fine>cha m ag
Ok.

! CSW HP:Fine>
Mortie (mort) leaves his hiding place.

! CSW HP:Fine>w
Damp Tunnel
*Minde the Half-Elf* is standing here.
Exits: east, west.

! CSW HP:Fine>w

*Minde the Half-Elf* leaves >> E A S T >>.
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>s
Alas, you cannot go that way...

o CSW HP:Fine>k minde
They aren't here.

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
Exits: north, (east), [up].

o CSW HP:Fine>k minde
They aren't here.

o CSW HP:Fine>close exit 
Ok.

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.
*Quinton the Half-Elf* has arrived from the east.
A pack horse has arrived from the east.

! CSW HP:Fine>e
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
Escape Tunnel
*Minde the Half-Elf* is standing here.
Exits: east, west.

! CSW HP:Fine>
*Minde the Half-Elf* leaves << W E S T <<.

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is standing here.
Exits: east, south.

! CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, [east], [up].

! CSW HP:Fine>k minde
*Quinton the Half-Elf* opens the metaldoor.
*Minde the Half-Elf* has arrived from the north.
You try to pierce *Minde the Half-Elf*, but he parries successfully.

! CSW HP:Fine *Minde the Half-Elf*:Fine>k minde
k minde
You're already fighting!

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
*Minde the Half-Elf* panics, and attempts to flee.

*Minde the Half-Elf* leaves >> E A S T >>.

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>close exit 
Ok.
Mortie (mort) has arrived from the north.

o CSW HP:Fine>
Mortie (mort) opens the metaldoor.

o CSW HP:Fine>whe
Mortie (mort) leaves >> E A S T >>.

o CSW HP:Fine>Players in your zone
--------------------
Mortie               - Tunnel
Malus                - Tower Basement

o CSW HP:Fine>dr goblet
Your stomach can't contain anymore!

o CSW HP:Fine>open exit 
e
It's already open!

o CSW HP:Fine>
Tunnel
Mortie (mort) is standing here.
Exits: (west), up.
Mortie (mort) leaves << U P >>.

o CSW HP:Fine>u
Ruined Tower
A sturdy pack horse is standing here.
*Minde the Half-Elf* is standing here.
Exits: =north=, down.
You smell blood.
Mortie (mort) leaves his hiding place.
*Minde the Half-Elf* swiftly dodges Mortie (mort)'s attempt to stab him.

! CSW HP:Fine>w
Alas, you cannot go that way...

! CSW HP:Fine>
*Minde the Half-Elf* panics, and attempts to flee.
*Minde the Half-Elf* leaves N O R T H.

) CSW HP:Fine>e
Alas, you cannot go that way...

) CSW HP:Fine>n
Old Courtyard
*Minde the Half-Elf* is standing here.
Exits: =south=, =west=.

! CSW HP:Fine>k minde
*Minde the Half-Elf* leaves << W E S T <<.
They aren't here.

) CSW HP:Fine>w
k minde
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine>n
They aren't here.

! CSW HP:Fine>
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

) CSW HP:Fine>w
Inside the Gate
Exits: =east=, =south=, west.

) CSW HP:Fine>w
Ruined Gatehouse
A large torch lies here among the dust.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: east, south, [west].

! CSW HP:Fine>s
Guard Room
Exits: north.

o CSW HP:Fine>n
e
Ruined Gatehouse
A large torch lies here among the dust.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: east, south, [west].

! CSW HP:Fine>
Inside the Gate
Exits: =east=, =south=, west.

) CSW HP:Fine>s
Old Courtyard
The corpse of *an Elf* is lying here.
Exits: =north=, =east=, (south).

) CSW HP:Fine>exa corpse
corpse (here) : 
Nothing.

) CSW HP:Fine>
Mortie (mort) leaves his hiding place.

) CSW HP:Fine>scalp corpse
Scalp a baby? You are above that!
Mortie (mort) quietly scouts southwards...

) CSW HP:Fine>
*Minde the Half-Elf* has arrived from the east.

! CSW HP:Fine>butch corpse
You start butchering the corpse.
*Minde the Half-Elf* leaves vv S O U T H vv.
The bronzedoor closes quietly.
Mortie (mort) stops scouting southwards.
Mortie (mort) leaves >> E A S T >>.
You produce a bloody pair of elf ears.
You produce two pieces of sweet meat.

) CSW HP:Fine>drop meat
You drop the meat.

) CSW HP:Fine>drop meat
drop meat
You drop the meat.

) CSW HP:Fine>You don't have a meat.

) CSW HP:Fine>e
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine>e
e
Old Courtyard
Exits: =south=, =west=.

) CSW HP:Fine>Alas, you cannot go that way...

) CSW HP:Fine>s
Ruined Tower
A sturdy pack horse is standing here.
Exits: =north=, down.

) CSW HP:Fine>d
Tunnel
Exits: (west), up.

o CSW HP:Fine>open exit 
w
It's already open!

o CSW HP:Fine>
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
Exits: north, (east), [up].
You have found Mortie (mort)!

o CSW HP:Fine>string ears
You carefully string the ears to the necklace.

o CSW HP:Fine>close exit 
stat
Ok.

o CSW HP:Fine>OB: 118%, DB: 58%, PB: 45%, Armour: 6%. Wimpy: 250. Mood: aggressive.
Needed: 920,165 xp, 0 tp. Gold: 4,087. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

o CSW HP:Fine>i
You are carrying:
a pair of black arm wrappings (flawless)
a brown bottle
a metal key
a brown bottle
a web
a jewel-encrusted goblet

o CSW HP:Fine>cha m wim
Ok.

o CSW HP:Fine>cha m wim
Mortie (mort) leaves N O R T H.
Ok.

o CSW HP:Fine>eq
You are using:
<wielded>            a black runed dagger (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a soft cloth cap (worn)
<worn on body>       a fine tunic (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (neglected)
<worn on hands>      a thin pair of leather gloves (neglected)
<worn on legs>       a brown pair of pants (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a black amulet
<worn around neck>   a grotesque necklace with a great number of ears
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       an embellished longbow
<worn across back>   a black horn shortbow
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a laced quiver
<worn on belt>       a sable pouch

o CSW HP:Fine>dr goblet
Your stomach can't contain anymore!

o CSW HP:Fine>i
The metaldoor is opened from the other side.
You are carrying:
a pair of black arm wrappings (flawless)
a brown bottle
a metal key
a brown bottle
a web
a jewel-encrusted goblet

o CSW HP:Fine>l
*Minde the Half-Elf* has arrived from the east.
*Quinton the Half-Elf* has arrived from the east.
A pack horse has arrived from the east.
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.

! CSW HP:Fine>
*Minde the Half-Elf* closes the metaldoor.

! CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.

! CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.

! CSW HP:Fine>
*Minde the Half-Elf* leaves << W E S T <<.
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.
A warhorse leaves << W E S T <<.

o CSW HP:Fine>draw shortbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

o CSW HP:Fine>{target}={minde}
w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

o CSW HP:Fine>shoot minde
The metaldoor closes quietly.
Shoot whom?

o CSW HP:Fine>draw boots
You hang a black horn shortbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

o CSW HP:Fine>i
l
You are carrying:
a pair of black arm wrappings (flawless)
a brown bottle
a metal key
a brown bottle
a web
a jewel-encrusted goblet

o CSW HP:Fine>
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.

o CSW HP:Fine>dr goblet
Your stomach can't contain anymore!

o CSW HP:Fine>sc
272/317 hits and 136/140 moves.

o CSW HP:Fine>dr goblet
You feel bolder.

o CSW HP:Fine>
Your stomach can't contain anymore!

o CSW HP:Fine>stat
OB: 77%, DB: 58%, PB: 86%, Armour: 6%. Wimpy: 250. Mood: wimpy.
Needed: 920,165 xp, 0 tp. Gold: 4,087. Alert: normal.
Affected by:
- novoid
- noquit
- strength

o CSW HP:Fine>sc
273/317 hits and 140/140 moves.

o CSW HP:Fine>sc
274/317 hits and 140/140 moves.

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>exa corpse
corpse (here) : 
a fragrant-smelling bag
a hooded brass lantern
a water skin
a plain leather belt
a heavy morningstar
a keyring with several keys
a leather backpack
a forest green cloak (satisfactory)
a full metal shield (used)
a pair of ring mail sleeves (flawless)
a pair of ring mail gloves (flawless)
a pair of iron-shod boots (flawless)
a pair of ring mail leggings (flawless)
a ring mail coif (flawless)
a ring mail hauberk (flawless)
a ring
a ring

o CSW HP:Fine>g pack corpse
You get a leather backpack from the corpse of *a Dwarf*.

o CSW HP:Fine>scalp corpse
You start taking the scalp from the corpse.
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.
l i pack
*Minde the Half-Elf* begins some strange incantations...
*Minde the Half-Elf* utters the words 'waouq wuggurz'
A magic missile sent by *Minde the Half-Elf* hits you, causing some pain.
Aye! You cannot concentrate any more...
You stop scalping the corpse.

! CSW HP:Fine *Minde the Half-Elf*:Fine>e
backpack (carried) : 
a blue crystal
a dark coloured flask
two herbal kits
three man-like roots
a wooden pipe
*Minde the Half-Elf* begins some strange incantations...

! CSW HP:Fine *Minde the Half-Elf*:Fine>No way! You are fighting for your life!

! CSW HP:Fine *Minde the Half-Elf*:Fine>FLEE
You flee head over heels.
Escape Tunnel
Exits: east, west.
You have found Mortie (mort)!

o CSW HP:Fine>
Mortie (mort) leaves west sneaking.

o CSW HP:Fine>e
e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>e
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
Exits: west.

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>draw shortbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

o CSW HP:Fine>{target}={minde}
w
Escape Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* leaves << W E S T <<.
Your victim has disappeared!
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.
A warhorse leaves << W E S T <<.
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>w
h q
Mortie (mort) leaves << W E S T <<.
Storage Room
The corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.
You have found Mortie (mort)!
*Minde the Half-Elf* leaves vv S O U T H vv.
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.

o CSW HP:Fine>
You attempt to hide yourself.
shoot minde
Mortie (mort) leaves his hiding place.
Mortie (mort) leaves vv S O U T H vv.
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.
s

! CSW HP:Fine>shoot minde

*Minde the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
A warhorse leaves >> E A S T >>.

o CSW HP:Fine>
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is standing here.
Exits: north, [east], [up].
Mortie (mort) leaves N O R T H.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.
You have found Mortie (mort)!
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>shoot minde
Shoot whom?
Mortie (mort) leaves >> E A S T >>.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.
You have found Mortie (mort)!
Mortie (mort) leaves east sneaking.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>e
shoot minde
Damp Tunnel
Exits: east, west.
You have found Mortie (mort)!
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>e
Shoot whom?
Mortie (mort) leaves >> E A S T >>.

o CSW HP:Fine>shoot minde
A Granite Passage
Exits: east, west, down.
You smell blood.

o CSW HP:Fine>e
shoot minde
Shoot whom?
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>Mortie (mort) leaves >> E A S T >>.
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Mortie (mort) is standing here.
Exits: west.
*Minde the Half-Elf* leaves << W E S T <<.
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.
A warhorse leaves << W E S T <<.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>w
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.
Alas, you cannot go that way...

! CSW HP:Fine>shoot minde
FLEE
You strongly shoot *Minde the Half-Elf*'s left foot.

! CSW HP:Fine *Minde the Half-Elf*:Fine>
You flee head over heels.
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is standing here.
Exits: north, [east], [up].

o CSW HP:Fine>
Mortie (mort) leaves N O R T H.

o CSW HP:Fine>n
shoot minde
Storage Room
The corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is here, fighting Mortie (mort).
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Mortie (mort) is here, fighting *Minde the Half-Elf*.
Exits: east, south.

! CSW HP:Fine>
*
Quinton the Half-Elf* begins some strange incantations...
*Minde the Half-Elf* begins some strange incantations...
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves >> E A S T >>.

*Minde the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
A warhorse leaves >> E A S T >>.

o CSW HP:Fine>e
Escape Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* leaves << W E S T <<.
Your victim has disappeared!
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.
A warhorse leaves << W E S T <<.
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>w
shoot minde
Storage Room
The corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.
*Minde the Half-Elf* leaves vv S O U T H vv.
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.
Mortie (mort) leaves his hiding place.
Mortie (mort) lightly stabs *Minde the Half-Elf*'s head and tickles it.

! CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>n
shoot minde
Storage Room
The corpse of *a Dwarf* is lying here.
Mortie (mort) is here, fighting *Minde the Half-Elf*.
*Minde the Half-Elf* is here, fighting Mortie (mort).
*Quinton the Half-Elf* is here, fighting Mortie (mort).
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves vv S O U T H vv.

! CSW HP:Fine>
*
Minde the Half-Elf* leaves vv S O U T H vv.
Your victim has disappeared!
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.

o CSW HP:Fine>
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, [east], [up].

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* leaves N O R T H.
Your victim has disappeared!
*Quinton the Half-Elf* leaves N O R T H.
A pack horse leaves N O R T H.
A warhorse leaves N O R T H.

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Mortie (mort) is standing here.
*Minde the Half-Elf* is standing here trying to concentrate.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.

! CSW HP:Fine>shoot minde
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves >> E A S T >>.

*Minde the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
A warhorse leaves >> E A S T >>.

o CSW HP:Fine>
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>e
shoot minde
Escape Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.
*Minde the Half-Elf* leaves << W E S T <<.
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.
A warhorse leaves << W E S T <<.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
Mortie (mort) is here, fighting *Minde the Half-Elf*.
*Minde the Half-Elf* is here, fighting Mortie (mort).
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* begins some strange incantations...
Mortie (mort) panics, but can't stop fighting to flee.
*Minde the Half-Elf* utters the words 'waouq wuggurz'
*Minde the Half-Elf* throws a glowing magical missile at Mortie (mort).
*Minde the Half-Elf* begins some strange incantations...
Alas! There was no clear line of sight to him!
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves vv S O U T H vv.

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* leaves vv S O U T H vv.
Your victim has disappeared!
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.

o CSW HP:Fine>s
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Mortie (mort) is standing here.
Exits: east, south.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>
Mortie (mort) leaves >> E A S T >>.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.
You have found Mortie (mort)!

o CSW HP:Fine>
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>e
Mortie (mort) leaves >> E A S T >>.
Damp Tunnel
Exits: east, west.
You have found Mortie (mort)!

o CSW HP:Fine>e
Mortie (mort) leaves east sneaking.

o CSW HP:Fine>
*
Minde the Half-Elf* has arrived from the east.
*Quinton the Half-Elf* has arrived from the east.
A pack horse has arrived from the east.
A warhorse has arrived from the east.
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>e
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
Exits: west.
You have found Mortie (mort)!

o CSW HP:Fine>shoot minde
Mortie (mort) leaves west sneaking.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.
You smell blood.

o CSW HP:Fine>shoot minde
Shoot whom?
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>w
Damp Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.

! CSW HP:Fine>shoot minde

*Minde the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
A warhorse leaves >> E A S T >>.
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>e
shoot minde
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>w
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>shoot minde
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
Shoot whom?

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>shoot minde
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is here, fighting Mortie (mort).
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Mortie (mort) is here, fighting *Minde the Half-Elf*.
Exits: west.

! CSW HP:Fine>
*
Minde the Half-Elf* begins some strange incantations...
Mortie (mort) panics, and attempts to flee.
*Minde the Half-Elf* utters the words 'waouq wuggurz'
*Minde the Half-Elf* throws a glowing magical missile at Mortie (mort).
*Minde the Half-Elf* begins some strange incantations...
*Quinton the Half-Elf* begins some strange incantations...
Mortie (mort) panics, but can't stop fighting to flee.
shoot minde
You strongly shoot *Minde the Half-Elf*'s right leg.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves << W E S T <<.

! CSW HP:Fine>
You swiftly dodge *
Quinton the Half-Elf*'s attempt to pierce you.
*Minde the Half-Elf* leaves << W E S T <<.
Your victim has disappeared!
A warhorse leaves << W E S T <<.

! CSW HP:Fine *Quinton the Half-Elf*:Healthy>FLEE
You flee head over heels.
A Granite Passage
Exits: east, west, down.
You have found Mortie (mort)!

o CSW HP:Fine>
Mortie (mort) leaves west sneaking.

o CSW HP:Fine>w
*Quinton the Half-Elf* has arrived from the east.
A pack horse has arrived from the east.
Damp Tunnel
*Minde the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.
You have found Mortie (mort)!

! CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>draw boots
cha m ag
You hang a black horn shortbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

o CSW HP:Fine>e
Ok.

o CSW HP:Fine>k minde
Damp Tunnel
*Minde the Half-Elf* is here, fighting Mortie (mort).
A large warhorse is standing here, clad in mail.
Mortie (mort) is here, fighting *Minde the Half-Elf*.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: east, west.
*Minde the Half-Elf* utters the words 'waouq wuggurz'
*Minde the Half-Elf*'s spell backfires, and he squeals in surprise!

! CSW HP:Fine>k minde

! CSW HP:Fine>
*Minde the Half-Elf* begins some strange incantations...
Alas! You failed to reach him through the melee.
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves >> E A S T >>.

! CSW HP:Fine>k minde
k minde
Mortie (mort) has arrived from the east.

! CSW HP:Fine *Quinton the Half-Elf*:Healthy>
Mortie (mort) approaches *Minde the Half-Elf*, trying to stab him.
*Minde the Half-Elf* begins some strange incantations...
*Quinton the Half-Elf* fails to pierce you.

! CSW HP:Fine *Quinton the Half-Elf*:Healthy>
*Quinton the Half-Elf* begins some strange incantations...
You strongly pierce *Quinton the Half-Elf*'s body and tickle it.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>
You're already fighting!
*Minde the Half-Elf* utters the words 'waouq wuggurz'
*Minde the Half-Elf* throws a glowing magical missile at Mortie (mort).

! CSW HP:Fine *Quinton the Half-Elf*:Fine>
You're already fighting!

! CSW HP:Fine *Quinton the Half-Elf*:Fine>
You're already fighting!
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves << W E S T <<.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>draw shortbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>
*Minde the Half-Elf* leaves << W E S T <<.
A warhorse leaves << W E S T <<.

! CSW HP:Fine *Quinton the Half-Elf*:Fine>
*Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves << W E S T <<.

o CSW HP:Fine>g all.silver all 
put all.arrow quiver
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You get a silver-tipped arrow from a laced quiver.
You can't get a silver-tipped arrow, you are carrying too many items already.

o CSW HP:Fine>
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.
You put a silver-tipped arrow in a laced quiver.

o CSW HP:Fine>w
Escape Tunnel
*Minde the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*Quinton the Half-Elf* is standing here.
Exits: east, west.

! CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.
*Minde the Half-Elf* has arrived from the east.
*Quinton the Half-Elf* has arrived from the east.
A warhorse has arrived from the east.

! CSW HP:Fine>

*Quinton the Half-Elf* leaves >> E A S T >>.

! CSW HP:Fine>shoot minde
Someone approaches *Minde the Half-Elf*, trying to stab him.
Mortie (mort) leaves his hiding place.
You shoot *Minde the Half-Elf*'s body hard.

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* panics, and attempts to flee.

*Minde the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!

o CSW HP:Fine>e
Mortie (mort) leaves >> E A S T >>.
Escape Tunnel
Exits: east, west.
You have found Mortie (mort)!

o CSW HP:Fine>shoot minde
Shoot whom?
*Quinton the Half-Elf* has arrived from the east.
A pack horse has arrived from the east.

! CSW HP:Fine>
Mortie (mort) leaves his hiding place.
Mortie (mort) swiftly dodges *Quinton the Half-Elf*'s attempt to pierce him.

! CSW HP:Fine>e
Damp Tunnel
*Minde the Half-Elf* is standing here.
Exits: east, west.
*Minde the Half-Elf* leaves << W E S T <<.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>
Mortie (mort) has arrived from the west.

o CSW HP:Fine>w
Escape Tunnel
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: east, west.

! CSW HP:Fine>shoot minde
Shoot whom?

! CSW HP:Fine>shoot minde
Shoot whom?

! CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
A large warhorse is standing here, clad in mail.
*Minde the Half-Elf* is standing here.
Exits: east, south.

! CSW HP:Fine>shoot minde
s
shoot minde
shoot minde

*Minde the Half-Elf* leaves >> E A S T >>.
Your victim has disappeared!
A warhorse leaves >> E A S T >>.
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is standing here.
Exits: north, [east], [up].

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>e
shoot minde
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>e
shoot minde
A Granite Passage
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west, down.
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.

! CSW HP:Fine>
*
Minde the Half-Elf* leaves << W E S T <<.
Your victim has disappeared!
A warhorse leaves << W E S T <<.

o CSW HP:Fine>e
shoot minde
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
Exits: west.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.
You have found Mortie (mort)!

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.

! CSW HP:Fine>w

*Minde the Half-Elf* leaves >> E A S T >>.

*Quinton the Half-Elf* leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
A warhorse leaves >> E A S T >>.
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>e
shoot minde
Escape Tunnel
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, west.

! CSW HP:Fine>e
shoot minde
*Minde the Half-Elf* leaves << W E S T <<.
Your victim has disappeared!
*Quinton the Half-Elf* leaves << W E S T <<.
A pack horse leaves << W E S T <<.
A warhorse leaves << W E S T <<.

o CSW HP:Fine>
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>w
Storage Room
The corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.
You have found Mortie (mort)!

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* leaves vv S O U T H vv.
Your victim has disappeared!
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>s
shoot minde
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, [east], [up].

! CSW HP:Fine>
*
Minde the Half-Elf* leaves N O R T H.
*Quinton the Half-Elf* leaves N O R T H.
A pack horse leaves N O R T H.
A warhorse leaves N O R T H.
Shoot whom?
Mortie (mort) has arrived from the north.

o CSW HP:Fine>
*Minde the Half-Elf* has arrived from the north.
*Quinton the Half-Elf* has arrived from the north.
A pack horse has arrived from the north.
A warhorse has arrived from the north.

! CSW HP:Fine>n
*Minde the Half-Elf* begins some strange incantations...

! CSW HP:Fine>
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>s
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Mortie (mort) is here, fighting *Quinton the Half-Elf*.
*Minde the Half-Elf* is standing here trying to concentrate.
*Quinton the Half-Elf* is here, fighting Mortie (mort).
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, [east], [up].

! CSW HP:Fine>shoot minde
*Minde the Half-Elf* begins some strange incantations...
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves N O R T H.
shoot minde
*Minde the Half-Elf* leaves N O R T H.
Your victim has disappeared!
*Quinton the Half-Elf* leaves N O R T H.
A pack horse leaves N O R T H.
A warhorse leaves N O R T H.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
*Minde the Half-Elf* is standing here.
*Quinton the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, south.
*Minde the Half-Elf* leaves vv S O U T H vv.
*Quinton the Half-Elf* leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.
A warhorse leaves vv S O U T H vv.

o CSW HP:Fine>shoot minde
Shoot whom?

o CSW HP:Fine>s
k minde
shoot minde
*Minde the Half-Elf* has arrived from the south.
*Quinton the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.
A warhorse has arrived from the south.
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, [east], [up].

o CSW HP:Fine>shoot minde
*Minde the Half-Elf* has arrived from the north.
*Quinton the Half-Elf* has arrived from the north.
A pack horse has arrived from the north.
A warhorse has arrived from the north.
*Minde the Half-Elf* tries to keep you at bay, but fails.

! CSW HP:Fine *Minde the Half-Elf*:Hurt>shoot minde
Mortie (mort) leaves his hiding place.
Mortie (mort) stabs *Minde the Half-Elf*'s right hand extremely hard and
shatters it.
You shoot *Minde the Half-Elf*'s right leg hard and shatter it.
*Minde the Half-Elf* panics, and attempts to flee.

! CSW HP:Fine *Minde the Half-Elf*:Wounded>shoot minde
*Minde the Half-Elf* panics, and attempts to flee.
*Minde the Half-Elf* leaves N O R T H.
Your victim has disappeared!

! CSW HP:Fine>Shoot whom?

! CSW HP:Fine>
*
Quinton the Half-Elf* leaves N O R T H.
A pack horse leaves N O R T H.
Mortie (mort) leaves N O R T H.
Shoot whom?

o CSW HP:Fine>
*Minde the Half-Elf* has arrived from the north.

! CSW HP:Fine>n
k minde
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.
You have found Mortie (mort)!
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>s
Mortie (mort) leaves >> E A S T >>.
They aren't here.

o CSW HP:Fine>k minde
shoot minde
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

o CSW HP:Fine>They aren't here.

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>open exit 
e
It's already open!

o CSW HP:Fine>
Tunnel
Exits: (west), up.

o CSW HP:Fine>u
Ruined Tower
A sturdy pack horse is standing here.
*Minde the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: =north=, down.

! CSW HP:Fine>w
Alas, you cannot go that way...

! CSW HP:Fine>e
shoot minde
Alas, you cannot go that way...

! CSW HP:Fine>shoot minde
shoot minde
You shoot *Minde the Half-Elf*'s right hand extremely hard and shatter it.
You barely hit *Minde the Half-Elf*'s right foot.

! CSW HP:Fine *Minde the Half-Elf*:Bad>shoot minde
*Minde the Half-Elf* panics, and attempts to flee.
You shoot *Minde the Half-Elf*'s right hand extremely hard and shatter it.
*Minde the Half-Elf* is incapacitated and will slowly die, if not aided.
Mortie (mort) leaves his hiding place.
Mortie (mort) stabs *Minde the Half-Elf*'s right foot extremely hard and
shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Minde the Half-Elf*'s death cry.
*Minde the Half-Elf* has drawn his last breath! R.I.P.

) CSW HP:Fine>Shoot whom?

) CSW HP:Fine>Shoot whom?

) CSW HP:Fine>draw boots
You hang a black horn shortbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

) CSW HP:Fine>exa corpse
corpse (here) : 
a pile of coins
a sable pouch
a water skin
a butcher knife (flawless)
a gleaming belt
an elven hunting-spear (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a pair of rigid leather sleeves (flawless)
a pair of rigid leather gloves (flawless)
a pair of smooth, black boots
a pair of hard leather trousers (flawless)
a reinforced leather helm (flawless)
a rigid leather breastplate (flawless)
a ring
an ash arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
*Quinton the Half-Elf* has arrived from below.
A pack horse has arrived from below.

! CSW HP:Fine>g all.coins all.corpse
You get a pile of coins from the corpse of *a Half-Elf*.
There was 39 gold coins, 7 silver pennies, and 28 copper pennies.

! CSW HP:Fine>
Mortie (mort) approaches *Quinton the Half-Elf*, trying to stab him.

! CSW HP:Fine>
*Quinton the Half-Elf* panics, but can't stop fighting to flee.

! CSW HP:Fine>g belt corpse
*Quinton the Half-Elf* begins some strange incantations...
*Quinton the Half-Elf* panics, and attempts to flee.

! CSW HP:Fine>
You get a gleaming belt from the corpse of *a Half-Elf*.

! CSW HP:Fine>
*Quinton the Half-Elf* panics, and attempts to flee.
*Quinton the Half-Elf* leaves __ D O W N __.

) CSW HP:Fine>#   $target is now set to {*elf*} [local]
k *elf*
They aren't here.

) CSW HP:Fine>
Mortie (mort) leaves __ D O W N __.

) CSW HP:Fine>cha m ag
Ok.

) CSW HP:Fine>d
Tunnel
*Quinton the Half-Elf* is standing here.
Exits: (west), up.
You have found Mortie (mort)!
*Quinton the Half-Elf* leaves << W E S T <<.
Mortie (mort) leaves his hiding place.

o CSW HP:Fine>
Mortie (mort) leaves << W E S T <<.

o CSW HP:Fine>#   $target is now set to {*elf*} [local]
k *elf*
They aren't here.

o CSW HP:Fine>u
Ruined Tower
The corpse of *a Half-Elf* is lying here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
A sturdy pack horse is standing here.
Exits: =north=, down.

) CSW HP:Fine>exa corpse
corpse (here) : 
a sable pouch
a water skin
a butcher knife (flawless)
an elven hunting-spear (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a pair of rigid leather sleeves (flawless)
a pair of rigid leather gloves (flawless)
a pair of smooth, black boots
a pair of hard leather trousers (flawless)
a reinforced leather helm (flawless)
a rigid leather breastplate (flawless)
a ring
an ash arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow

) CSW HP:Fine>g all.arrow all.corpse
You get a silver-tipped arrow from the corpse of *a Half-Elf*.
You get a silver-tipped arrow from the corpse of *a Half-Elf*.
You get a silver-tipped arrow from the corpse of *a Half-Elf*.
You get a silver-tipped arrow from the corpse of *a Half-Elf*.
You get a silver-tipped arrow from the corpse of *a Half-Elf*.
You get an ash arrow from the corpse of *a Half-Elf*.

) CSW HP:Fine>d
Tunnel
Exits: [west], up.

o CSW HP:Fine>w
The metaldoor seems to be closed.

o CSW HP:Fine>open exit 
w
close exit 
Ok.

o CSW HP:Fine>
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].
Mortie (mort) has arrived from the north.

o CSW HP:Fine>close exit 
close exit 
Ok.

o CSW HP:Fine>close exit 
It's already closed!

o CSW HP:Fine>Mortie (mort) leaves N O R T H.
It's already closed!

o CSW HP:Fine>cha m ag
*Quinton the Half-Elf* has arrived from the north.
It's already closed!

! CSW HP:Fine>Ok.

! CSW HP:Fine>#   $target is now set to {*elf*} [local]
k *elf*
close exit 
You pierce *Quinton the Half-Elf*'s right hand.

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>close exit 
It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>close exit 
close exit 
It's already closed!
Mortie (mort) leaves his hiding place.
Mortie (mort) stabs *Quinton the Half-Elf*'s right arm hard.

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>cha m ag
Ok.

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>close exit 
It's already closed!
You strongly pierce *Quinton the Half-Elf*'s head.

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>close exit 
It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>close exit 
close exit 
It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>close exit 
It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>stat
It's already closed!

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>OB: 116%, DB: 57%, PB: 45%, Armour: 6%. Wimpy: 250. Mood: aggressive.
Needed: 820,165 xp, 0 tp. Gold: 4,126. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

! CSW HP:Fine *Quinton the Half-Elf*:Hurt>sneak
You stop sneaking.

! CW HP:Fine *Quinton the Half-Elf*:Hurt>
You strongly pierce *Quinton the Half-Elf*'s right leg.

! CW HP:Fine *Quinton the Half-Elf*:Wounded>label l
*Quinton the Half-Elf* opens the metaldoor.
Mortie (mort) closes the metaldoor.
Ok.

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>#   $target is now set to {l} [local]
*Quinton the Half-Elf* (l) begins some strange incantations...

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>cha m ag
Ok.

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>close exit 
It's already closed!

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>close exit 
close exit 
It's already closed!

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>close exit 
It's already closed!

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>It's already closed!
Mortie (mort) panics, and attempts to flee.
Mortie (mort) leaves N O R T H.

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>
*Quinton the Half-Elf* (l) panics, and attempts to flee.
*Quinton the Half-Elf* (l) leaves N O R T H.

o CW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Mortie (mort) is here, fighting *Quinton the Half-Elf* (l).
*Quinton the Half-Elf* (l) is here, fighting Mortie (mort).
Exits: east, south.

! CW HP:Fine>k l
You pierce *Quinton the Half-Elf* (l)'s right arm hard.

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded Mortie (mort):Bad>cha m ag
Ok.
*Quinton the Half-Elf* (l) panics, and attempts to flee.

*Quinton the Half-Elf* (l) leaves >> E A S T >>.

o CW HP:Fine>e
k l
Escape Tunnel
*Quinton the Half-Elf* (l) is standing here.
Exits: east, west.

! CW HP:Fine>
You approach *
Quinton the Half-Elf* (l), trying to pierce him.

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>
Mortie (mort) leaves his hiding place.

! CW HP:Fine *Quinton the Half-Elf* (l):Wounded>
*Quinton the Half-Elf* (l) panics, and attempts to flee.

*Quinton the Half-Elf* (l) leaves >> E A S T >>.

o CW HP:Fine>e
k l
Damp Tunnel
Exits: east, west.

o CW HP:Fine>They aren't here.

o CW HP:Fine>e
k l
A Granite Passage
*Quinton the Half-Elf* (l) is standing here.
Exits: east, west, down.

! CW HP:Fine>
*
Quinton the Half-Elf* (l) leaves << W E S T <<.
They aren't here.

o CW HP:Fine>w
Damp Tunnel
Mortie (mort) is here, fighting *Quinton the Half-Elf* (l).
*Quinton the Half-Elf* (l) is here, fighting Mortie (mort).
Exits: east, west.

! CW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CW HP:Fine>w
k l
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CW HP:Fine>e
They aren't here.

o CW HP:Fine>e
Escape Tunnel
*Quinton the Half-Elf* (l) is standing here.
Exits: east, west.
*Quinton the Half-Elf* (l) leaves << W E S T <<.

o CW HP:Fine>k l
Damp Tunnel
Exits: east, west.

o CW HP:Fine>They aren't here.

o CW HP:Fine>w
w
Escape Tunnel
Exits: east, west.
You have found Mortie (mort)!
Mortie (mort) leaves his hiding place.

o CW HP:Fine>k l
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CW HP:Fine>s
They aren't here.

o CW HP:Fine>k l
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].

o CW HP:Fine>They aren't here.

o CW HP:Fine>e
Tunnel
Exits: (west), up.

o CW HP:Fine Move:Tired>u
Ruined Tower
The corpse of *a Half-Elf* is lying here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
A sturdy pack horse is standing here.
*Quinton the Half-Elf* (l) is standing here.
Exits: =north=, down.

! CW HP:Fine Move:Tired>
*Quinton the Half-Elf* (l) leaves N O R T H.
A pack horse leaves N O R T H.

) CW HP:Fine Move:Tired>k l
They aren't here.

) CW HP:Fine Move:Tired>w
Alas, you cannot go that way...
Mortie (mort) leaves his hiding place.

) CW HP:Fine Move:Tired>n
Old Courtyard
Exits: =south=, =west=.

) CW HP:Fine Move:Tired>k l
They aren't here.

) CW HP:Fine Move:Tired>w
Old Courtyard
Exits: =north=, =east=, =west=.

! CW HP:Fine Move:Tired>n
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

) CW HP:Fine Move:Tired>n
e
Old Courtyard
Exits: =east=, =south=.

) CW HP:Fine Move:Tired>k l
Old Courtyard
A sturdy leather backpack has been left here.
The scalped corpse of *a Half-Elf* is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: =west=.

) CW HP:Fine Move:Tired>They aren't here.

) CW HP:Fine Move:Tired>w
Old Courtyard
Exits: =east=, =south=.

) CW HP:Fine Move:Tired>s
Centre of the Old Courtyard
Exits: =north=, =south=, =west=.

) CW HP:Fine Move:Tired>w
Inside the Gate
Exits: =east=, =south=, west.

) CW HP:Fine Move:Tired>sneak
w
Ok, you'll try to move silently for a while.

) CSW HP:Fine Move:Tired>Ruined Gatehouse
A large torch lies here among the dust.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
*Danzig the Dwarf* is here, riding a pony.			     <-- So he's back now aswell!
Exits: east, south, [west].

! CSW HP:Fine Move:Tired>s
Guard Room
Exits: north.

o CSW HP:Fine Move:Tired>n
Ruined Gatehouse
A large torch lies here among the dust.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
*Danzig the Dwarf* is here, riding a pony.
Exits: east, south, [west].

! CSW HP:Fine Move:Tired>e
Inside the Gate
Exits: =east=, =south=, west.

) CSW HP:Fine Move:Tired>s
Old Courtyard
On the ground, there are two pieces of sweet meat.
The butchered corpse of *an Elf* is lying here.
Mortie (mort) is standing here.
Exits: =north=, =east=, [south].

) CSW HP:Fine Move:Tired>e
Old Courtyard
Exits: =north=, =east=, =west=.

! CSW HP:Fine Move:Tired>e
Old Courtyard
Exits: =south=, =west=.

) CSW HP:Fine Move:Tired>s
Ruined Tower
The corpse of *a Half-Elf* is lying here.
A sturdy pack horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: =north=, down.

) CSW HP:Fine Move:Tired>exa corpse
corpse (here) : 
a sable pouch
a water skin
a butcher knife (flawless)
an elven hunting-spear (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a pair of rigid leather sleeves (flawless)
a pair of rigid leather gloves (flawless)
a pair of smooth, black boots
a pair of hard leather trousers (flawless)
a reinforced leather helm (flawless)
a rigid leather breastplate (flawless)
a ring

) CSW HP:Fine Move:Tired>g sable corpse
You get a sable pouch from the corpse of *a Half-Elf*.

) CSW HP:Fine Move:Tired>d
Tunnel
Exits: (west), up.

o CSW HP:Fine Move:Tired>w
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), [up].
You have found Mortie (mort)!

o CSW HP:Fine Move:Tired>cha m wim
Ok.

o CSW HP:Fine Move:Tired>
Mortie (mort) leaves north sneaking.

o CSW HP:Fine Move:Tired>
You feel bolder.

o CSW HP:Fine Move:Tired>draw shortbow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

o CSW HP:Fine Move:Tired>cha m wim
Ok.

o CSW HP:Fine Move:Tired>open exit u
*Danzig the Dwarf* yells faintly from above 'nice '

o CSW HP:Fine Move:Tired>Ok.

o CSW HP:Fine Move:Tired>u
Ruined Tower
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
A Dúnadan soldier is on duty here, guarding the tower.
A Dúnadan soldier is on duty here, guarding the tower.
*Quinton the Half-Elf* (l) is standing here.
A sturdy pack horse is standing here.
Exits: [north], east, (down).

! CSW HP:Fine Move:Tired>shoot l
*Danzig the Dwarf* yells faintly from the north 'job'
draw boots
You shoot *Quinton the Half-Elf* (l)'s body extremely hard and shatter it.
An elite Dúnadan soldier smites your body very hard and tickles it.
You lightly hit *Quinton the Half-Elf* (l)'s left leg and tickle it.

! CSW HP:Fine Move:Tired *Quinton the Half-Elf* (l):Hurt>d
You hang a black horn shortbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.
An elite Dúnadan soldier says 'A wall hunt ioo until you're dead, Malos!'

! CSW HP:Fine Move:Tired *Quinton the Half-Elf* (l):Hurt>No way! You are fighting for your life!

! CSW HP:Fine Move:Tired *Quinton the Half-Elf* (l):Hurt>FLEE
You flee head over heels.
Tower Stairwell
Exits: north, west.

o CSW HP:Fine Move:Tired>
*Danzig the Dwarf* yells faintly from the west '*gig*'

o CSW HP:Fine Move:Tired>w
Ruined Tower
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
A Dúnadan soldier is on duty here, guarding the tower.
A Dúnadan soldier is on duty here, guarding the tower.
*Quinton the Half-Elf* (l) is standing here.
A sturdy pack horse is standing here.
Exits: [north], east, (down).

! CSW HP:Fine Move:Tired>d
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: north, (east), (up).

o CSW HP:Fine Move:Tired>close exit 
Ok.
***********************************************************************************
Here Mortie left out back on low bad and no mps but i stayed cause i wanted to scalp
last corpses before leaving...
***********************************************************************************

o CSW HP:Fine>l
The metaldoor is opened from the other side.
Tower Basement
A vial, encrusted with some reddish smears, lies in the dust.
There are two herbal kits here.
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A sable pouch lies on the ground.
A set of tools, wrapped in black leather, lies here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.

o CSW HP:Fine>
*Quinton the Half-Elf* (l) has arrived from the east.
A pack horse has arrived from the east.

! CSW HP:Fine>
*Quinton the Half-Elf* (l) closes the metaldoor.

! CSW HP:Fine>
*Quinton the Half-Elf* (l) leaves N O R T H.
A pack horse leaves N O R T H.

o CSW HP:Fine>st
You stop resting, and stand up.

o CSW HP:Fine>n
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>e
You hear some close noise from the west.
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
*Quinton the Half-Elf* (l) is standing here.
A sturdy pack horse is standing here.
Exits: west.

! CSW HP:Fine>cha m ag
k l
Ok.

! CSW HP:Fine>
*
Quinton the Half-Elf* (l) leaves << W E S T <<.
A pack horse leaves << W E S T <<.
They aren't here.

o CSW HP:Fine>
Some very close noise can be heard from the west.		<-- ....ohhww?

o CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>
*Quinton the Half-Elf* (l) has arrived from the west.
A pack horse has arrived from the west.
Some apparently very close noise can be heard from the west.

! CSW HP:Fine>

*Quinton the Half-Elf* (l) leaves >> E A S T >>.
A pack horse leaves >> E A S T >>.
*Elestir the Silvan Elf* has arrived from the west.
A trained horse has arrived from the west.
*Danzig the Dwarf* has arrived from the west.
A pony has arrived from the west.
*Kasa the Half-Elf* has arrived from the west.
A trained horse has arrived from the west.

! CSW HP:Fine>e

*Elestir the Silvan Elf* leaves >> E A S T >>.
A trained horse leaves >> E A S T >>.

*Danzig the Dwarf* leaves >> E A S T >>.
A pony leaves >> E A S T >>.

*Kasa the Half-Elf* leaves >> E A S T >>.
A trained horse leaves >> E A S T >>.
Some very close noise can be heard from the east.
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
*Quinton the Half-Elf* (l) is standing here.
A sturdy pack horse is standing here.
*Elestir the Silvan Elf* is standing here.
A sturdy trained horse is standing here.
*Danzig the Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Kasa the Half-Elf* is standing here.
A sturdy trained horse is standing here.
Exits: west.

! CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>w
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>
Storage Room
The corpse of *a Dwarf* is lying here.
Exits: east, south.

o CSW HP:Fine>cha m wim
Ok.

o CSW HP:Fine>
*Quinton the Half-Elf* (l) has arrived from the east.
A pack horse has arrived from the east.

! CSW HP:Fine>
*Quinton the Half-Elf* (l) leaves vv S O U T H vv.
A pack horse leaves vv S O U T H vv.

o CSW HP:Fine>e
Escape Tunnel
Exits: east, west.

o CSW HP:Fine>e
Some apparently very close noise can be heard from the east.
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
A Granite Passage
*Elestir the Silvan Elf* is standing here.
A sturdy trained horse is standing here.
*Danzig the Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Kasa the Half-Elf* is standing here.
A sturdy trained horse is standing here.
Exits: east, west, down.

! CSW HP:Fine>pull crank

*Elestir the Silvan Elf* leaves >> E A S T >>.
A trained horse leaves >> E A S T >>.

*Danzig the Dwarf* leaves >> E A S T >>.
A pony leaves >> E A S T >>.

*Kasa the Half-Elf* leaves >> E A S T >>.
A trained horse leaves >> E A S T >>.
Some very close noise can be heard from the east.
u
You see nothing to pull here.

o CSW HP:Fine>Alas, you cannot go that way...
*Elestir the Silvan Elf* has arrived from the east.
A trained horse has arrived from the east.
*Danzig the Dwarf* has arrived from the east.
A pony has arrived from the east.
*Kasa the Half-Elf* has arrived from the east.
A trained horse has arrived from the east.

! CSW HP:Fine>
*Elestir the Silvan Elf* carefully examines the ground around him, looking for
tracks...

! CSW HP:Fine>e
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
Exits: west.

o CSW HP:Fine>pull crank
*Elestir the Silvan Elf* has arrived from the west.
A trained horse has arrived from the west.
*Danzig the Dwarf* has arrived from the west.
A pony has arrived from the west.
*Kasa the Half-Elf* has arrived from the west.
A trained horse has arrived from the west.

! CSW HP:Fine>u
*Elestir the Silvan Elf* pounds your right arm extremely hard and tickles it.
As you pull the crank, the gears suddenly start moving with a screech and the
heavy lid in the ceiling opens.

! CSW HP:Fine *Elestir the Silvan Elf*:Healthy>No way! You are fighting for your life!
*Elestir the Silvan Elf* closes the lid.

! CSW HP:Fine *Elestir the Silvan Elf*:Healthy>FLEE
*Danzig the Dwarf* emotes: ohh, not mine
You flee head over heels.
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>e
u
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
*Elestir the Silvan Elf* is standing here.
A sturdy trained horse is standing here.
*Danzig the Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Kasa the Half-Elf* is standing here.
A sturdy trained horse is standing here.
Exits: west.

! CSW HP:Fine>Alas, you cannot go that way...

! CSW HP:Fine>w
A Granite Passage
Exits: east, west, down.

o CSW HP:Fine>w
Damp Tunnel
Exits: east, west.

o CSW HP:Fine>e
e
A Granite Passage
Exits: east, west, down.
*Elestir the Silvan Elf* has arrived from the east.
A trained horse has arrived from the east.
*Danzig the Dwarf* has arrived from the east.
A pony has arrived from the east.
*Kasa the Half-Elf* has arrived from the east.
A trained horse has arrived from the east.

! CSW HP:Fine>pull crank
Granite Chamber
A sturdy leather backpack has been left here.
A metal wall shield rests on the ground.
A sable pouch lies on the ground.
The scalped corpse of *a Dwarf* is lying here.
Exits: west.

o CSW HP:Fine>u
*Elestir the Silvan Elf* has arrived from the west.
A trained horse has arrived from the west.
*Danzig the Dwarf* has arrived from the west.
A pony has arrived from the west.
*Kasa the Half-Elf* has arrived from the west.
A trained horse has arrived from the west.
*Kasa the Half-Elf* begins some strange incantations...
As you pull the crank, the gears suddenly start moving with a screech and the
heavy lid in the ceiling opens.

! CSW HP:Fine>e
*Danzig the Dwarf* begins some strange incantations...
Rocky Plains
Exits: east, south, west, (down).
The day has begun. You feel so weak under the cruel light!

* CSW HP:Fine>
Rocky Plains
Exits: *east*, *south*, *west*.

* CSW HP:Fine>e
Forested Slope
Exits: *east*, *south*, *west*.
*****************************************************************************************
And off we ran into the sunset! Elestir and co followed us some but we lost em around
warrens. Both me and Mortie got a big andrenaline boost out of this that none of us have
had for ages! Thats the main reason for posting. It all happened in a very short period
so we never really had time to reg between the kills. Was great fun, tho that dosent
nesessairly mean its a good log but 4 vs 1½ is quite ok anyway...
*****************************************************************************************



2005/03/22 18:36, Faint: 
Might not be the best of logs, but something to ready atleast. And as i said, we had fun doing it!

2005/03/22 18:55, Faint: 
Axel and other Admins, why does the log change? my log thatr i sent looks like this:

! CSW HP:Fine Move:Tired *Quinton the Half-Elf*:Dying>FLEE
You flee head over heels.
PANIC! You couldn't escape!


## Tried to flee and then get Mortie here for xp but kinda failed=P


You pierce *Quinton the Half-Elf*'s body extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Quinton the Half-Elf*'s death cry.
*Quinton the Half-Elf* has drawn his last breath! R.I.P.
-------------------------------------------------------------------
And now it looks like this:
! CSW HP:Fine Move:Tired *Quinton the Half-Elf*:Dying>FLEE
You flee head over heels.
PANIC! You couldn't escape!
## Tried to flee and then get Mortie here for xp but kinda failed=P
You pierce *Quinton the Half-Elf*'s body extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Quinton the Half-Elf*'s death cry.
*Quinton the Half-Elf* has drawn his last breath! R.I.P.

This is the case at many places aswell!... Comments and such get alot harder to spot this way....

2005/03/22 18:57, Cappella:   
*Minde the Half-Elf* utters the words 'waouq wuggurz'
*Minde the Half-Elf*'s spell backfires, and he squeals in surprise!

lmao..that REALLY made me laught...way to go Minde :D

2005/03/22 19:12, Danzig:Rated: Superb 
preaty rawking fight by zorcs :) i got mortie low, waz hoping he will rip at least hehe ...my basic ringmail set kindoff made me rip 2 fast. Last time i fighht withouth stored quakes :)

2005/03/22 19:24, Dûrbrash:   
Yarr.

2005/03/22 19:27, Minde:  Rated: Superb 
*Minde the Half-Elf* utters the words 'waouq wuggurz'
*Minde the Half-Elf*'s spell backfires, and he squeals in surprise!
Well f*ck! *curse* Lvl 32 ? Failing magic missile....happens ? No ?!
Ok anyways I was kinda pissed to see Quinton not nuking Mortie for some reason, tho I told him to nuke Mortie because he was low. Yeah you rocked me good Malus. I need to play my scout again so we could seddle this ;)
You should alrdy know how many stars you will get for this :)

2005/03/22 19:31, Tushie:Rated: Superb 
nice log

2005/03/22 19:38, Ashlee:Rated: Superb 
stunning, absolutely stunning..

2005/03/22 20:08, Dorfl:Rated: Superb 
Nice to see you play scout, rock on :)

2005/03/22 20:44, Zack:Rated: Average 
nice and all but was it necessary to poison a 2v2 fight? :) tactics i guess.

2005/03/22 21:11, Moortek:Rated: Superb 
It was a great log. Thanks for sharing it! Superb rate from me.

2005/03/22 21:17, Bobbie: 
I'm really really sick :(

2005/03/23 02:57, Wegi:   
wowzers...zaugurz rock!

2005/03/23 03:01, Glenn: 
There you go for spoiling my name!

There can only be one Glenn Danzig.

2005/03/23 06:31, Gena:  Rated: Superb 
Usual Malus log.. usual Malus GOOD log.

2005/03/23 07:58, Narlah:Rated: Superb 
superb
no other word!

2005/03/23 08:20, Rayden:   
I guess i have to have brown bottle ready when malus is around..

2005/03/23 11:07, Mazza:  Rated: Good 
Enjoyable as always... rare to comment on ER these days, but that was a nice use of 10 minutes of my slow-reading-time ;-)

2005/03/23 12:55, Dûnir:  Rated: Awful 
This log sucks you filthy whore, pls die!1

2005/03/23 13:22, Valus: 
mauls rocks :)

2005/03/23 17:19, Sogard: 
whois mauls
No-one by that name.

:(

2005/03/23 18:25, Azazello:Rated: Poor 
vauls sucks :(

2005/03/23 20:00, Stolb: 
Aza smells :(

2005/03/23 22:44, Grulk:Rated: Good 
Nice work as always :-) But.. didn't you steal the idea for this log name from poor old Ozgun?

2005/03/24 07:52, Faint: 
ozgun? who, what?=)

Danzig, is known to be the evil elvis, if you didnt know it

2005/03/24 15:07, Ozgun:Rated: Average 
Ozgun Elvis is an Orc. !! that was my name for a looong time, until i changed it! i was the Evil Elvis!

2005/03/24 16:17, Androin:   
danzig the artist that is?

2005/03/24 17:41, Punamutsike:    -Tempus-Rated: Poor 
I think i reroll to warrior stabbers are lame!

2005/03/24 23:23, Malek:   
Comf* to the whities but great log. And no bstab at all in this? Wow...:)

2005/03/27 21:25, Edvard: 
No androin, Danzig the steakhouse owner.

2005/03/29 20:29, Androin: 
huh you sure edvard? i have never heard of him :P lele


top
 


 Rating-Summary 
 Superb Arras, Ashlee, Booka, Daerandir, Danzig, Dorfl, Filibert, Gena, Kalixc, 
Legtor, Minde, Moortek, Narlah, Que, Ryalnos, Singleton, Steoadsawoeifn, Telcontar, Theldum, 
Tukanek, Tushie, Vanapaha 
 Good Alian, Aschit, Balvan, Dalen, Fero, Fingeror, Grulk, Khazdul, Mazza 
 Average Marillion, Zack 
 Poor Porien, Punamutsike 
 Awful Dûnir, Erebos 
Rating period for this log has expired!


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