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Crap elf with an eket! (Ress)comments   back
(4005 hits. Posted 2005/05/25)
#2 Bns tried to fight me in sewers but ran when one of them went wounded.

*~ CSW HP:Fine Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of an Elf coming from the south (done less than 1 hour ago).
   - a track of a citizen leading north (done less than 2 hours ago).
   - a track of *a Man* coming from the south (done less than 2 hours ago).
   - a track of a little boy leading north (done less than 4 hours ago).
You stop searching.

*~ CSW HP:Fine Mana:Hot>
*a grim Man* leaves his hiding place.
Suddenly *a grim Man* stabs you in the back.
That really HURT!

*~ CSW HP:Wounded Mana:Hot *a grim Man*:Hurt>n
No way! You are fighting for your life!

*~ CSW HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a grim Man* sheathes a nasty orkish fang into a pair of smooth, black boots.
*a grim Man* confidently draws a black horn shortbow.

*~ CSW HP:Wounded Mana:Hot *a grim Man*:Hurt>
#I let myself to be shooted to bad hps, maybe they try to fight me 2vs1 now?
#Lets go to kitchen and cure up!

! CSW HP:Hurt Mana:Icy>
The Kitchen
Exits: east, (south).
You have found *a grim Man* (x)!
You have found *a grim Man* (DEAD)!

! CSW HP:Hurt Mana:Icy>open exit

*a grim Man* (DEAD) LEAVES >>EAST>>.

*a grim Man* (x) LEAVES >>EAST>> sneaking.
It's already open!

! CSW HP:Hurt Mana:Icy>s
The Guarding Room
Exits: (north), down.

! CSW HP:Hurt Mana:Icy>
*a grim Man* (DEAD) has ARRIVED from the ^^NORTH^^

! CSW HP:Hurt Mana:Icy>
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

! CSW HP:Hurt Mana:Icy>kill x
*a grim Man* (DEAD) shoots your body extremely hard.
They aren't here.

! CSW HP:Wounded Mana:Icy *a grim Man* (DEAD):Hurt>d
No way! You are fighting for your life!
You pierce *a grim Man* (DEAD)'s right arm very hard.
Your victim is shocked by your hit!

! CSW HP:Wounded Mana:Icy *a grim Man* (DEAD):Hurt>
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

! CSW HP:Wounded Mana:Icy *a grim Man* (DEAD):Hurt>flee
You flee head over heels.
The Kitchen
*a grim Man* (x) is standing here searching for something.
Exits: east, (south).

! CSW HP:Wounded Mana:Icy>s
The Guarding Room
*a grim Man* (DEAD) is standing here.
Exits: (north), down.
*a grim Man* (DEAD) LEAVES \\DOWN\%2

! CSW HP:Wounded Mana:Icy>d
*a grim Man* (x) has ARRIVED from the ^^NORTH^^
The Cave
Exits: west, up.
You have found a thief!
You have found *a grim Man* (DEAD)!

! CSW HP:Wounded Mana:Icy>w
A Passage
The corpse of an assassin is lying here.
Exits: north, west.

! CSW HP:Wounded Mana:Icy>
*a grim Man* (DEAD) has suddenly arrived.

! CSW HP:Wounded Mana:Icy>w
The Intersection
Exits: (north), east, [south], [west].

! CSW HP:Wounded Mana:Icy>open exit w
w

*a grim Man* (DEAD) has ARRIVED from the >>EAST>>
Ok.

! CSW HP:Wounded Mana:Icy>
You step down into the dark, and after a short fall land on a wooden pl
atform.
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>
*a grim Man* (DEAD) has suddenly arrived.

! CSW HP:Wounded Mana:Icy>cha m agg
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

! CSW HP:Wounded Mana:Icy>kill DEAD
Ok.

! CSW HP:Wounded Mana:Icy>flee
You pierce *a grim Man* (DEAD)'s body hard.

! CSW HP:Wounded Mana:Icy *a grim Man* (DEAD):Wounded>
You will attempt to flee!
*a grim Man* (DEAD) barely hits your left foot and tickles it.

! CSW HP:Wounded Mana:Icy *a grim Man* (DEAD):Wounded>
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

! CSW HP:Wounded Mana:Icy *a grim Man* (DEAD):Wounded>
You flee head over heels.
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.

! CSW HP:Wounded Mana:Icy>e
A Dark and Rank Landing
*a grim Man* (DEAD) is standing here.
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>
*a grim Man* (DEAD) LEAVES <<WEST<<.

! CSW HP:Wounded Mana:Icy>w
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.
You have found *a grim Man* (DEAD)!

! CSW HP:Wounded Mana:Icy>kill DEAD

*a grim Man* (DEAD) LEAVES >>EAST>>.
They aren't here.

! CSW HP:Wounded Mana:Icy>e
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>n
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: south.

! CSW HP:Wounded Mana:Icy>s
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>e
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: west.

! CSW HP:Wounded Mana:Icy>w
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>w
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.

! CSW HP:Wounded Mana:Icy>e
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>flush quick
You begin to search...
cha m agg
You didn't find anyone.

! CSW HP:Wounded Mana:Icy>Ok.

! CSW HP:Wounded Mana:Icy>n
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: south.

! CSW HP:Wounded Mana:Icy>s
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>flush quick
You begin to search...
You didn't find anyone.

! CSW HP:Hurt Mana:Icy>tr man*
You carefully examine the ground around you, looking for tracks...
*a grim Man* (x) has suddenly arrived.
You stop searching.
*a grim Man* (x) nocks a missile in a black horn shortbow.

! CSW HP:Hurt Mana:Icy>n
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: south.

! CSW HP:Hurt Mana:Icy>s
A Dark and Rank Landing
*a grim Man* (x) is standing here.
Exits: north, east, south, west.

! CSW HP:Hurt Mana:Icy>k x
*a grim Man* (x) LEAVES ^^NORTH^^.
They aren't here.

! CSW HP:Hurt Mana:Icy>n
k x
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.

! CSW HP:Hurt Mana:Icy>s
They aren't here.

! CSW HP:Hurt Mana:Icy>
A Dark and Rank Landing
Exits: north, east, south, west.
You have found *a grim Man* (x)!

! CSW HP:Hurt Mana:Icy>k x
*a grim Man* (x) leaves his hiding place.
*a grim Man* (x) swiftly dodges your attempt to pierce him.

! CSW HP:Hurt Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) barely hits your body and tickles it.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn shortbow.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) strongly shoots your body.
You pierce *a grim Man* (x)'s body and tickle it.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn shortbow.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>flee
You flee head over heels.
A Damp and Murky Tunnel
Exits: north, west.

! CSW HP:Wounded Mana:Icy>n
*a grim Man* (x) has ARRIVED from the ^^NORTH^^

! CSW HP:Wounded Mana:Icy>
A Dark and Rank Landing
Exits: north, east, south, west.

! CSW HP:Wounded Mana:Icy>draw bow
s
shoot x
You remove a double edged eket.
You swiftly draw an orkish shortbow from across your back.

! CSW HP:Wounded Mana:Icy>
A Damp and Murky Tunnel
Exits: north, west.

! CSW HP:Wounded Mana:Icy>Shoot whom?

! CSW HP:Wounded Mana:Icy>n
shoot x
A Dark and Rank Landing
Exits: north, east, south, west.
You have found *a grim Man* (x)!
*a grim Man* (x) LEAVES vv SOUTH vv.

! CSW HP:Wounded Mana:Icy>Shoot whom?

! CSW HP:Wounded Mana:Icy>s
shoot x
A Damp and Murky Tunnel
Exits: north, west.
You have found *a grim Man* (x)!
*a grim Man* (x) LEAVES ^^NORTH^^ sneaking.

! CSW HP:Wounded Mana:Icy>Shoot whom?

! CSW HP:Wounded Mana:Icy>n
shoot x
A Dark and Rank Landing
Exits: north, east, south, west.
You have found *a grim Man* (x)!

! CSW HP:Wounded Mana:Icy>
*a grim Man* (x) leaves his hiding place.
You shoot *a grim Man* (x)'s right hand hard.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>shoot x
*a grim Man* (x) nocks a missile in a black horn shortbow.
*a grim Man* (x) shoots your body very hard.
Aye! You cannot concentrate any more...
*a grim Man* (x) barely hits your right foot and tickles it.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>shoot x
*a grim Man* (x) nocks a missile in a black horn shortbow.
shoot x
You strongly shoot *a grim Man* (x)'s left foot.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn 
shortbow.
shoot x
*a grim Man* (x) swiftly dodges your attempt to shoot him.

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>shoot x
*a grim Man* (x) shoots your body extremely hard and shatters it.
Aye! You cannot concentrate any more...

! CSW HP:Wounded Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn 
shortbow.
shoot x
shoot x
*a grim Man* (x) shoots your left foot very hard and shatters it.
Aye! You cannot concentrate any more...

! CSW HP:Bad Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn shor
tbow.
flee
*a grim Man* (x) shoots your right leg extremely hard and shatters it.
Aye! You cannot concentrate any more...
You are wracked with overwhelming PAIN!

! CSW HP:Bad Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn shor
tbow.
draw eket
You shoot *a grim Man* (x)'s left leg hard.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Hurt>
*a grim Man* (x) nocks a missile in a black horn shor
tbow.
You flee head over heels.
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: west.

! CSW HP:Bad Mana:Icy>
You hang an orkish shortbow across your back.
You skillfully wield a double edged eket, ready to protect the weak.

! CSW HP:Bad Mana:Icy>w
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here.
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>kill x
*a grim Man* (x) LEAVES <<WEST<<.
They aren't here.

! CSW HP:Bad Mana:Icy>w
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.
You have found *a grim Man* (x)!

! CSW HP:Bad Mana:Icy>kill x
*a grim Man* (x) leaves his hiding place.
You strongly pierce *a grim Man* (x)'s head.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Wounded>

*a grim Man* (x) --<TRIES TO ESCAPE>--

*a grim Man* (x) LEAVES >>EAST>>.

! CSW HP:Bad Mana:Icy>e
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here.
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>kill x
You approach *a grim Man* (x), trying to pierce him.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Wounded>

*a grim Man* (x) --<TRIES TO ESCAPE>--
*a grim Man* (x) LEAVES <<WEST<<.

! CSW HP:Bad Mana:Icy>w
*a grim Man* (x) has ARRIVED from the <<WEST<<

! CSW HP:Bad Mana:Icy>kill x
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.

! CSW HP:Bad Mana:Icy>e
kill x
They aren't here.

! CSW HP:Bad Mana:Icy>
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here.
Exits: north, east, south, west.
You have found *a grim Man* (DEAD)!
*a grim Man* (DEAD) LEAVES <<WEST<< sneaking.

! CSW HP:Bad Mana:Icy>
You strongly pierce *a grim Man* (x)'s left arm.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Wounded>
*a grim Man* (DEAD) has ARRIVED from the <<WEST<<

! CSW HP:Bad Mana:Icy *a grim Man* (x):Wounded>

*a grim Man* (x) --<TRIES TO ESCAPE>--
*a grim Man* (x) LEAVES ^^NORTH^^.

! CSW HP:Bad Mana:Icy>flee
You flee head over heels.
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.
You swiftly dodge a water moccasin's attempt to hit you.

! CSW HP:Bad Mana:Icy a water moccasin:Healthy>

*a grim Man* (DEAD) has ARRIVED from the >>EAST>>

! CSW HP:Bad Mana:Icy a water moccasin:Healthy>flee
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

! CSW HP:Bad Mana:Icy a water moccasin:Healthy>
You flee head over heels.
A Dark and Rank Landing
An arrow made from a grey wood lies here.
Exits: north, east, south, west.
You have found *a grim Man* (x)!

! CSW HP:Bad Mana:Icy>
*a grim Man* (DEAD) has ARRIVED from the <<WEST<<

! CSW HP:Bad Mana:Icy>w
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

! CSW HP:Bad Mana:Icy>
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: east.

! CSW HP:Bad Mana:Icy>e
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here (hidden).
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>s
A Damp and Murky Tunnel
Exits: north, west.
You have found a watersnake!

! CSW HP:Bad Mana:Icy>n
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here.
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>kill x
You pierce *a grim Man* (x)'s head hard.
*a grim Man* (x) nocks a missile in a black horn shortbow.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Wounded>
*a grim Man* (DEAD) has ARRIVED from the <<WEST<<

! CSW HP:Bad Mana:Icy *a grim Man* (x):Wounded>flee
*a grim Man* (DEAD) nocks a missile in an embellished longbow.

*a grim Man* (x) --<TRIES TO ESCAPE>--

*a grim Man* (x) LEAVES >>EAST>>.

! CSW HP:Bad Mana:Icy>
You flee head over heels.
A Damp and Murky Tunnel
A grey snake slides along the water (hidden).
Exits: north, west.

! CSW HP:Bad Mana:Icy>n
A Dark and Rank Landing
An arrow made from a grey wood lies here.
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>e
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
*a grim Man* (x) is standing here.
Exits: west.

! CSW HP:Bad Mana:Icy>kill x
You pierce *a grim Man* (x)'s body hard and shatter it.
*a grim Man* (x) lightly hits your left arm.
You are wracked with overwhelming PAIN!

! CSW HP:Bad Mana:Icy *a grim Man* (x):Bad>

*a grim Man* (x) --<TRIES TO ESCAPE>--

! CSW HP:Bad Mana:Icy *a grim Man* (x):Bad>flee
You flee head over heels.
A Dark and Rank Landing
An arrow made from a grey wood lies here.
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>e
kill x
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin is here, fighting *a grim Man* (x).
*a grim Man* (x) is here, fighting a water moccasin.
Exits: west.

! CSW HP:Bad Mana:Icy>
You strongly pierce *a grim Man* (x)'s right arm and shatter it.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Bad a water moccasin:Healthy>
*a grim Man* (x) barely hits a water moccasin's body and tickles it.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Bad a water moccasin:Fine>
*a grim Man* (x) nocks a missile in a black horn shortbow.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Bad a water moccasin:Fine>
A water moccasin strongly hits *a grim Man* (x)'s right foot and shatters it.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Bad a water moccasin:Fine>
You pierce *a grim Man* (x)'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!

! CSW HP:Bad Mana:Icy *a grim Man* (x):Awful a water moccasin:Fine>

*a grim Man* (x) --<TRIES TO ESCAPE>--
*a grim Man* (x) LEAVES <<WEST<<.

! CSW HP:Bad Mana:Icy>w
kill x
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here.
Exits: north, east, south, west.

! CSW HP:Bad Mana:Icy>
You approach *a grim Man* (x), trying to pierce him.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Awful>
You strongly pierce *a grim Man* (x)'s head and shatter it.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Awful>
*a grim Man* (x) nocks a missile in a black horn shortbow.

! CSW HP:Bad Mana:Icy *a grim Man* (x):Awful>flee
*a grim Man* (x) shoots your right leg hard and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
A Damp and Murky Tunnel
A grey snake slides along the water (hidden).
Exits: north, west.

! CSW HP:Awful Mana:Icy>n
kill x
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is standing here.
Exits: north, east, south, west.

! CSW HP:Awful Mana:Icy>
You pierce *a grim Man* (x)'s left foot very hard and shatter it.
*a grim Man* (x) is incapacitated and will slowly die, if not aided.

! CSW HP:Awful Mana:Icy *a grim Man* (x):Dying>flee
You flee head over heels.
A Dark and Smelly Pool
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
Exits: west.

! CSW HP:Awful Mana:Icy>
You swiftly dodge a water moccasin's attempt to hit you.

! CSW HP:Awful Mana:Icy a water moccasin:Healthy>w
flee
No way! You are fighting for your life!

! CSW HP:Awful Mana:Icy a water moccasin:Healthy>
You flee head over heels.
A Dark and Rank Landing
An arrow made from a grey wood lies here.
*a grim Man* (x) is lying here, incapacitated.
Exits: north, east, south, west.
You have found *a grim Man* (DEAD)!

! CSW HP:Awful Mana:Icy>
*a grim Man* (DEAD) LEAVES <<WEST<<.

! CSW HP:Awful Mana:Icy>kill x
You pierce *a grim Man* (x)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
info to level %X
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Morwath the Black Numenorean* (x)'s death cry.
*Morwath the Black Numenorean* (x) has drawn his last breath! R.I.P.

! CSW HP:Awful Mana:Icy>s
Killed *Morwath the Black Numenorean* (x), got 100098 xp,
to level 87424
#After this i ran back to kitchen cured self to 40 hps, but mazza never came.
#Abit later i found rasta and sachurin +2 tarantulas, and followed them to minas brethil!

* CW HP:Fine>s
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CW HP:Fine>open exit
Ok.

! CW HP:Fine>s
You swiftly dodge *Rasta the Orc*'s attempt to pierce you.
No way! You are fighting for your life!

! CW HP:Fine *Rasta the Orc*:Fine>
*Rasta the Orc* CLOSES the gates.

! CW HP:Fine *Rasta the Orc*:Fine>open exit
Ok.

! CW HP:Fine *Rasta the Orc*:Fine>
*Rasta the Orc* CLOSES the gates.

! CW HP:Fine *Rasta the Orc*:Fine>open exit
Ok.

! CW HP:Fine *Rasta the Orc*:Fine>
*Rasta the Orc* CLOSES the gates.

! CW HP:Fine *Rasta the Orc*:Fine>open exit
*Rasta the Orc* pierces your body hard.

! CW HP:Hurt *Rasta the Orc*:Fine>open exit
Ok.
*Rasta the Orc* CLOSES the gates.
You pierce *Rasta the Orc*'s left leg very hard and tickle it.

! CW HP:Hurt *Rasta the Orc*:Fine>open exit
Ok.

! CW HP:Hurt *Rasta the Orc*:Fine>
*Rasta the Orc* CLOSES the gates.

! CW HP:Hurt *Rasta the Orc*:Fine>Ok.

! CW HP:Hurt *Rasta the Orc*:Fine>
*Rasta the Orc* CLOSES the gates.

! CW HP:Hurt *Rasta the Orc*:Fine>
You pierce *Rasta the Orc*'s right leg hard and tickle it.

! CW HP:Hurt *Rasta the Orc*:Fine>
*Rasta the Orc* pierces your head very hard.

! CW HP:Hurt *Rasta the Orc*:Fine>cha m agg
Ok.

! CW HP:Hurt *Rasta the Orc*:Fine>exa orc
You see nothing special about him.
*Rasta the Orc* has some small bruises.
*Rasta the Orc* is using: 
<wielded>            a barbed fang (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a soft leather cap (flawless)
<worn on body>       a pink shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of soft leather sleeves (flawless)
<worn on hands>      a thin pair of leather gloves (flawless)
<worn on legs>       a thin pair of soft leather trousers (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a black amulet
<worn on finger>     a ruby ring
<worn on back>       a black horn shortbow
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch - USE CUP WHEN LOW MANA
<worn on belt>       a dirty reddish vial
<worn on belt>       a strange set of lock picks

! CW HP:Hurt *Rasta the Orc*:Fine>
You pierce *Rasta the Orc*'s body very hard.

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* strongly pierces your right foot and tickles it.

! CW HP:Hurt *Rasta the Orc*:Hurt>
Alge narrates 'ha. schools out for me buster!'

! CW HP:Hurt *Rasta the Orc*:Hurt>
You pierce *Rasta the Orc*'s body and tickle it.

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* says 'wo maves 0('

! CW HP:Hurt *Rasta the Orc*:Hurt>
Cio narrates 'need a basher now please'

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* pierces your right hand very hard.

! CW HP:Hurt *Rasta the Orc*:Hurt>gig
You giggle.
You pierce *Rasta the Orc*'s head and tickle it.

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* strongly pierces your body and tickles it.

! CW HP:Hurt *Rasta the Orc*:Hurt>
You pierce *Rasta the Orc*'s right hand hard.

! CW HP:Hurt *Rasta the Orc*:Hurt>open exit
Ok.
*Rasta the Orc* pierces your left foot hard.

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* CLOSES the gates.

! CW HP:Hurt *Rasta the Orc*:Hurt>open exit
Ok.

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* CLOSES the gates.

! CW HP:Hurt *Rasta the Orc*:Hurt>
You strongly pierce *Rasta the Orc*'s body and tickle it.

! CW HP:Hurt *Rasta the Orc*:Hurt>open exit
Ok.

! CW HP:Hurt *Rasta the Orc*:Hurt>
*Rasta the Orc* CLOSES the gates.

! CW HP:Hurt *Rasta the Orc*:Hurt>open exit
Ok.
*Rasta the Orc* CLOSES the gates.

! CW HP:Hurt *Rasta the Orc*:Hurt>open exit
open exit
Ok.
*Rasta the Orc* CLOSES the gates.
*Rasta the Orc* pierces your left hand and tickles it.

! CW HP:Wounded *Rasta the Orc*:Hurt>open exit
Ok.

! CW HP:Wounded *Rasta the Orc*:Hurt>open exit
It's already open!
*Rasta the Orc* CLOSES the gates.
You pierce *Rasta the Orc*'s right arm hard.

! CW HP:Wounded *Rasta the Orc*:Hurt>open exit
Ok.
*Rasta the Orc* CLOSES the gates.

! CW HP:Wounded *Rasta the Orc*:Hurt>Ok.

! CW HP:Wounded *Rasta the Orc*:Hurt>
*Rasta the Orc* CLOSES the gates.

! CW HP:Wounded *Rasta the Orc*:Hurt>flee
You flee head over heels.
Hallway of Minas Brethil
Exits: [north], east, up.

! CW HP:Wounded>e
n
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CW HP:Wounded>n
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CW HP:Wounded>
The Grand Hall of Red
Exits: (south).

! CW HP:Wounded>s
e
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.
You have found *Rasta the Orc*!

* CW HP:Wounded>
Stables
Exits: west.

! CW HP:Wounded>w
Courtyard
A large fountain, made from grey stone, pours water from its centre.
*Rasta the Orc* is STANDING here.
Exits: (north), east, south, west.
*Rasta the Orc* LEAVES vv SOUTH vv.

* CW HP:Wounded>w
Guard Barracks
Exits: east.

! CW HP:Wounded>e
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CW HP:Wounded>s
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CW HP:Wounded>
*Rasta the Orc* strongly pierces your left arm.

! CW HP:Wounded *Rasta the Orc*:Hurt>open exit s
Ok.
*Rasta the Orc* CLOSES the gates.
You strongly pierce *Rasta the Orc*'s right leg and tickle it.

! CW HP:Wounded *Rasta the Orc*:Hurt>
*Rasta the Orc* pierces your left leg hard.

! CW HP:Wounded *Rasta the Orc*:Hurt>cha m wim
Ok.

! CW HP:Wounded *Rasta the Orc*:Hurt>
You pierce *Rasta the Orc*'s body very hard.

! CW HP:Wounded *Rasta the Orc*:Hurt>

*Rasta the Orc* --<TRIES TO ESCAPE>--

! CW HP:Wounded *Rasta the Orc*:Hurt>
*Rasta the Orc* panics, but can't stop fighting to flee.

! CW HP:Wounded *Rasta the Orc*:Hurt>

*Rasta the Orc* --<TRIES TO ESCAPE>--
*Rasta the Orc* LEAVES <<WEST<<.

! CW HP:Wounded>w
Hallway of Minas Brethil
*Rasta the Orc* is STANDING here.
Exits: [north], east, up.

*Rasta the Orc* LEAVES >>EAST>>.

! CW HP:Wounded>open exit
It seems to be locked.

! CW HP:Wounded>e
e
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CW HP:Wounded>
East of the Gates
Exits: [north], west.

! CW HP:Wounded>w
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.
*Rasta the Orc* strongly pierces your right foot.

! CW HP:Wounded *Rasta the Orc*:Hurt>kill orc*
You're already fighting!

! CW HP:Wounded *Rasta the Orc*:Hurt>
*Rasta the Orc* pierces your right leg extremely hard and shatters it.
You feel a strong ache there!

! CW HP:Wounded *Rasta the Orc*:Hurt>
Kaldae narrates 'i heard some roumers about orcs?'

! CW HP:Wounded *Rasta the Orc*:Hurt>snea
Ok, you'll try to move silently for a while.

! CSW HP:Wounded *Rasta the Orc*:Hurt>stat
OB: 68%, DB: 53%, PB: 82%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 81,481 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- novoid
- a light wound at the right leg (clean)
- noquit
- panic
- strength
- potion

! CSW HP:Wounded *Rasta the Orc*:Hurt>flee
You flee head over heels.
*P*A*N*I*C*

! CSW HP:Wounded *Rasta the Orc*:Hurt>
You flee head over heels.
East of the Gates
Exits: [north], west.

! CSW HP:Wounded>w
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CSW HP:Wounded>kill orc*
You try to pierce *Rasta the Orc*, but he parries successfully.

! CSW HP:Wounded *Rasta the Orc*:Hurt>
*Rasta the Orc* pierces your right arm.

! CSW HP:Bad *Rasta the Orc*:Hurt>flee
You flee head over heels.
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CSW HP:Bad>e
Stables
Exits: west.

! CSW HP:Bad>w
s
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CSW HP:Bad>
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CSW HP:Bad>e
East of the Gates
Exits: [north], west.

! CSW HP:Bad>open exit n
n
Ok.

! CSW HP:Bad>
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, (south).

! CSW HP:Bad>n
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
Exits: north, south.

! CSW HP:Bad>s
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, (south).

! CSW HP:Bad>s
East of the Gates
Exits: (north), west.

! CSW HP:Bad>w
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

! CSW HP:Bad>
You swiftly dodge *Rasta the Orc*'s attempt to pierce you.

! CSW HP:Bad *Rasta the Orc*:Hurt>e
No way! You are fighting for your life!

! CSW HP:Bad *Rasta the Orc*:Hurt>flee
You flee head over heels.
East of the Gates
Exits: (north), west.

! CSW HP:Bad>e
Alas, you cannot go that way...

! CSW HP:Bad>n
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, (south).

! CSW HP:Bad>close exit s
Ok.

! CSW HP:Bad>reveal q
You begin to search...
cast 'cure light'
You didn't find anyone.

! CSW HP:Bad>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Wounded Mana:Burning>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Wounded Mana:Hot>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Wounded Mana:Hot>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Wounded Mana:Hot>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Wounded Mana:Warm>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Wounded Mana:Cold>
You muster all of your concentration...
sc
open exit s
s
Your scratches and bruises disappear.

! CSW HP:Hurt Mana:Cold>135/297 hits, 10/91 mana, and 136/143 moves.

! CSW HP:Hurt Mana:Cold>Ok.

! CSW HP:Hurt Mana:Cold>w
East of the Gates
Exits: (north), west.

! CSW HP:Hurt Mana:Cold>kill orc*
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Hurt Mana:Cold>w
They aren't here.

! CSW HP:Hurt Mana:Cold>
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is standing here picking a lock.
A sturdy pack horse is standing here.
Exits: [north], east, up.
You have found *Rasta the Orc*!
*Rasta the Orc* leaves his hiding place.

! CSW HP:Hurt Mana:Cold>kill orc*
*Rasta the Orc* swiftly dodges your attempt to pierce him.

! CSW HP:Hurt Mana:Cold *Rasta the Orc*:Hurt>close exit
It's already closed!

! CSW HP:Hurt Mana:Cold *Rasta the Orc*:Hurt>open exit
It seems to be locked.

! CSW HP:Hurt Mana:Cold *Rasta the Orc*:Hurt>close exit
It's already closed!

! CSW HP:Hurt Mana:Cold *Rasta the Orc*:Hurt>flee
You flee head over heels.
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Hurt Mana:Cold>d
Alas, you cannot go that way...

! CSW HP:Hurt Mana:Cold>w
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is standing here picking a lock.
A sturdy pack horse is standing here.
*Rasta the Orc* is STANDING here.
Exits: [north], east, up.

! CSW HP:Hurt Mana:Cold>kill man*
You pierce *Sachurin the Black Numenorean*'s left arm and tickle it.

! CSW HP:Hurt Mana:Cold *Sachurin the Black Numenorean*:Fine>flee
You flee head over heels.
Western Tower
Exits: north, east, down.

! CSW HP:Hurt Mana:Cold>d
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is standing here trying to concentrate.
A sturdy pack horse is standing here.
*Rasta the Orc* is STANDING here.
Exits: [north], east, up.

! CSW HP:Hurt Mana:Cold>kill orc*
You pierce *Rasta the Orc*'s left hand hard.

! CSW HP:Hurt Mana:Cold *Rasta the Orc*:Wounded>flee
You will attempt to flee!
*Rasta the Orc* strongly pierces your left foot.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
Using his lockpicks, *Sachurin the Black Numenorean* tries to pick the ancient's lock...
You flee head over heels.
Western Tower
Exits: north, east, down.

! CSW HP:Wounded Mana:Cold>d
kill man*
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is STANDING here.
A sturdy pack horse is standing here.
*Rasta the Orc* is standing here picking a lock.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>
You lightly pierce *
Sachurin the Black Numenorean*'s right arm and tic
kle it.

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>flee
You flee head over heels.
Western Tower
Exits: north, east, down.

! CSW HP:Wounded Mana:Cold>d
kill orc*
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is STANDING here.
A sturdy pack horse is standing here.
*Rasta the Orc* is STANDING here.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>
You pierce *
Rasta the Orc*'s left leg very hard.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
*Sachurin the Black Numenorean* opens the ancient.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.
A pack horse LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
The ancient CLOSES quietly.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
You strongly pierce *Rasta the Orc*'s left foot.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
You strongly pierce *Rasta the Orc*'s left arm.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>cha m wim
Ok.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
close exit
It's already closed!
*Rasta the Orc* strongly pierces your body.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!
You pierce *Rasta the Orc*'s right arm hard.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
The ancient is opened from the other side.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
The ancient is opened from the other side.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
The ancient is opened from the other side.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
The ancient is opened from the other side.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
The ancient is opened from the other side.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
The ancient is opened from the other side.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
It's already closed!
The ancient is opened from the other side.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^
A pack horse has ARRIVED from the ^^NORTH^^
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
*Sachurin the Black Numenorean* opens the ancient.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>It's already closed!

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>close exit
*Sachurin the Black Numenorean* opens the ancient.
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>flee
*Rasta the Orc* removes a barbed fang.
*Rasta the Orc* swiftly draws a black horn shortbow from across his back.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Wounded>
*
Rasta the Orc* nocks a missile in a black hor
n shortbow.
*Sachurin the Black Numenorean* opens the ancient.
A voice calls from the inside: 'Strangers aren't welcome here!'
You flee head over heels.
Western Tower
Exits: north, east, down.

! CSW HP:Wounded Mana:Cold>s
Alas, you cannot go that way...

! CSW HP:Wounded Mana:Cold>d
kill orc*
Hallway of Minas Brethil
*Rasta the Orc* is STANDING here.
*Sachurin the Black Numenorean* is STANDING here.
A sturdy pack horse is standing here.
Exits: (north), east, up.
*Rasta the Orc* hangs a black horn shortbow across his back.
*Rasta the Orc* masterfully draws a barbed fang.
The ancient CLOSES quietly.
You hear a *click* in a lock.

! CSW HP:Wounded Mana:Cold>
*
Sachurin the Black Numenorean* LEAVES //UP//.
A pack horse LEAVES //UP//.
You pierce *Rasta the Orc*'s body.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Bad>draw bow
You remove a double edged eket.
You swiftly draw an orkish shortbow from across your back.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Bad>shoot orc*
*Rasta the Orc* swiftly dodges your attempt to shoot him.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Bad>shoot orc*
*Rasta the Orc* pierces your right hand hard.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Bad>
You shoot *
Rasta the Orc*'s right arm extremely ha
rd and shatter it.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Bad>shoot orc*

*Rasta the Orc* --<TRIES TO ESCAPE>--
*Rasta the Orc* LEAVES //UP//.
Your victim has disappeared!

! CSW HP:Wounded Mana:Cold>w
*Sachurin the Black Numenorean* LEAVES \\DOWN\%2
A pack horse LEAVES \\DOWN\%2

! CSW HP:Wounded Mana:Cold>shoot orc*
Alas, you cannot go that way...

! CSW HP:Wounded Mana:Cold>Shoot whom?

! CSW HP:Wounded Mana:Cold>e
On the Battlements
A large eagle soars above you.
Exits: east, west.

* CSW HP:Wounded Mana:Cold>d
Alas, you cannot go that way...

* CSW HP:Wounded Mana:Cold>shoot orc*
Shoot whom?

* CSW HP:Wounded Mana:Cold>e
d
Eastern Tower
Exits: north, west.

! CSW HP:Wounded Mana:Cold>shoot orc*
Alas, you cannot go that way...

! CSW HP:Wounded Mana:Cold>Shoot whom?

! CSW HP:Wounded Mana:Cold>w
On the Battlements
A large eagle soars above you.
Exits: east, west.

* CSW HP:Wounded Mana:Cold>w
Western Tower
*Sachurin the Black Numenorean* is STANDING here.
A sturdy pack horse is standing here.
Exits: north, east, down.

! CSW HP:Wounded Mana:Cold>d
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
*Rasta the Orc* is STANDING here.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>shoot orc*

*Rasta the Orc* LEAVES >>EAST>>.

! CSW HP:Wounded Mana:Cold>Shoot whom?

! CSW HP:Wounded Mana:Cold>e
shoot orc*
*Sachurin the Black Numenorean* has arrived from above.
A pack horse has arrived from above.
Inside the Gates
Exits: north, east, [south], west.
You have found *Rasta the Orc*!
*Rasta the Orc* LEAVES ^^NORTH^^ sneaking.

! CSW HP:Wounded Mana:Cold>Shoot whom?

! CSW HP:Wounded Mana:Cold>e
*Sachurin the Black Numenorean* has ARRIVED from the <<WEST<<
A pack horse has ARRIVED from the <<WEST<<
East of the Gates
Exits: (north), west.

! CSW HP:Wounded Mana:Cold>w
Inside the Gates
*Sachurin the Black Numenorean* is STANDING here.
A sturdy pack horse is standing here.
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>n
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CSW HP:Wounded Mana:Cold>shoot orc*
Shoot whom?

* CSW HP:Wounded Mana:Cold>n
shoot orc*
The Grand Hall of Red
*Rasta the Orc* is STANDING here.
Exits: (south).
*Rasta the Orc* LEAVES vv SOUTH vv.

! CSW HP:Wounded Mana:Cold>Shoot whom?

! CSW HP:Wounded Mana:Cold>s
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CSW HP:Wounded Mana:Cold>shoot orc*
Shoot whom?
The oakdoor CLOSES quietly.

* CSW HP:Wounded Mana:Cold>s
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>shoot orc*
Shoot whom?

! CSW HP:Wounded Mana:Cold>
The Rhudaurian guard yells from the east 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Cold>w
shoot orc*
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>Shoot whom?
The Rhudaurian guard yells loudly from the east 'I am fighting *a grim Man*. Come help!'
The Rhudaurian guard yells loudly from the east 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Cold>e
Inside the Gates
Exits: north, east, [south], west.
The Rhudaurian guard yells loudly from the east 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Cold>shoot orc*
Shoot whom?

! CSW HP:Wounded Mana:Cold>e
East of the Gates
*Sachurin the Black Numenorean* is STANDING here.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: (north), west.
*Sachurin the Black Numenorean* LEAVES <<WEST<<.

! CSW HP:Wounded Mana:Cold>shoot orc*
Shoot whom?

! CSW HP:Wounded Mana:Cold>w
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>
The Rhudaurian guard has ARRIVED from the >>EAST>>
The Rhudaurian guard has ARRIVED from the >>EAST>>
The Rhudaurian guard has ARRIVED from the >>EAST>>
The Rhudaurian guard has ARRIVED from the >>EAST>>

! CSW HP:Wounded Mana:Cold>w
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>e
Inside the Gates
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>close exit s
It's already closed!

! CSW HP:Wounded Mana:Cold>close exit s
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Cold>It's already closed!

! CSW HP:Wounded Mana:Cold>draw eket
You hang an orkish shortbow across your back.
You skillfully wield a double edged eket, ready to protect the weak.

! CSW HP:Wounded Mana:Cold>n
Courtyard
A large fountain, made from grey stone, pours water from its centre.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: [north], east, south, west.

* CSW HP:Wounded Mana:Cold>n
Alge narrates 'how many ash arrows can a plain quiver hold?'

* CSW HP:Wounded Mana:Cold>The oakdoor seems to be closed.
The Rhudaurian guard LEAVES <<WEST<<.
The Rhudaurian guard LEAVES <<WEST<<.
The Rhudaurian guard LEAVES <<WEST<<.
The Rhudaurian guard LEAVES <<WEST<<.

* CSW HP:Wounded Mana:Cold>open exit
*Sachurin the Black Numenorean* has ARRIVED from the <<WEST<<
n
Ok.

* CSW HP:Wounded Mana:Cold>
The Grand Hall of Red
*Rasta the Orc* is standing here trying to concentrate.
Exits: (south).

! CSW HP:Wounded Mana:Cold>s
Courtyard
A large fountain, made from grey stone, pours water from its centre.
Exits: (north), east, south, west.

* CSW HP:Wounded Mana:Cold>
The Rhudaurian guard has ARRIVED from the <<WEST<<
The Rhudaurian guard has ARRIVED from the <<WEST<<
The Rhudaurian guard has ARRIVED from the <<WEST<<
The Rhudaurian guard has ARRIVED from the <<WEST<<

* CSW HP:Wounded Mana:Cold>
*Rasta the Orc* has ARRIVED from the ^^NORTH^^

* CSW HP:Wounded Mana:Cold>
*Rasta the Orc* LEAVES ^^NORTH^^.

* CSW HP:Wounded Mana:Cold>
*Rasta the Orc* has ARRIVED from the ^^NORTH^^
The Rhudaurian guard strongly hits *Rasta the Orc*'s right leg.
The Rhudaurian guard hits *Rasta the Orc*'s right leg hard.

* CSW HP:Wounded Mana:Cold>n
The Rhudaurian guard says 'I will hunt you until you're dead, Orc!'
The Rhudaurian guard hits *Rasta the Orc*'s right foot extremely hard and shatters it.
*Rasta the Orc* strongly pierces the Rhudaurian guard's body and tickles it.

* CSW HP:Wounded Mana:Cold>
The Grand Hall of Red
Exits: (south).

! CSW HP:Wounded Mana:Cold>s
Courtyard
A large fountain, made from grey stone, pours water from its centre.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: (north), east, south, west.

* CSW HP:Wounded Mana:Cold>
The Rhudaurian guard yells 'I am fighting *a dreadful Tarkhnarb Orc*. Come help!'
The Rhudaurian guard yells 'I am fighting *a dreadful Tarkhnarb Orc*. Come help!'

* CSW HP:Wounded Mana:Cold>draw eket
The eket is no sheath!

* CSW HP:Wounded Mana:Cold>s
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>kill orc*
w
Inbilek narrates '40 methinks'
They aren't here.

! CSW HP:Wounded Mana:Cold>kill orc*
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>They aren't here.

! CSW HP:Wounded Mana:Cold>e
Inside the Gates
Exits: north, east, [south], west.
You have found *Rasta the Orc*!
*Rasta the Orc* LEAVES <<WEST<< sneaking.

! CSW HP:Wounded Mana:Cold>n
Courtyard
A large fountain, made from grey stone, pours water from its centre.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: (north), east, south, west.

* CSW HP:Wounded Mana:Cold>s
Inside the Gates
Exits: north, east, [south], west.
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^

! CSW HP:Wounded Mana:Cold>w
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
*Rasta the Orc* is standing here picking a lock.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>kill orc*
*Rasta the Orc* skillfully picks the lock of the ancient.
You pierce *Rasta the Orc*'s head very hard and shatter it.
A voice calls from the inside: 'Strangers aren't welcome here!'
*Rasta the Orc* pierces your left foot.

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Awful>
*Rasta the Orc* opens the ancient.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold *Rasta the Orc*:Awful>close exit
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

*Rasta the Orc* --<TRIES TO ESCAPE>--

*Rasta the Orc* LEAVES >>EAST>>.

! CSW HP:Wounded Mana:Cold>e
kill orc*
Inside the Gates
*Rasta the Orc* is STANDING here.
Exits: north, east, [south], west.

*Rasta the Orc* LEAVES >>EAST>>.

! CSW HP:Wounded Mana:Cold>They aren't here.

! CSW HP:Wounded Mana:Cold>e
East of the Gates
The Rhudaurian guard is here, fighting *Rasta the Orc*.
A Rhudaurian guard is here, patrolling the Castle.
The Rhudaurian guard is here, fighting *Rasta the Orc*.
The Rhudaurian guard is here, fighting *Rasta the Orc*.
*Rasta the Orc* is here, fighting the Rhudaurian guard.
Exits: (north), west.
Cio narrates '50'
*Rasta the Orc* panics, but can't stop fighting to flee.

! CSW HP:Wounded Mana:Cold>kill orc*

! CSW HP:Wounded Mana:Cold>
Alas! You failed to reach him through the melee.
The Rhudaurian guard hits *Rasta the Orc*'s body hard and shatters it.
*Rasta the Orc* is incapacitated and will slowly die, if not aided.

! CSW HP:Wounded Mana:Cold>
The Rhudaurian guard yells 'I am fighting *a dreadful Tarkhnarb Orc*. Come help!'

! CSW HP:Wounded Mana:Cold>
The Rhudaurian guard yells 'I am fighting *a dreadful Tarkhnarb Orc*. Come help!'
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Cold>
The Rhudaurian guard hits *Rasta the Orc*'s right hand hard and shatters it.
*Rasta the Orc* is mortally wounded and will die soon if not aided.

! CSW HP:Wounded Mana:Cold>kill orc*
Alas! There is no fighting space left to reach him!

! CSW HP:Wounded Mana:Cold>kill orc*
Alas! There is no fighting space left to reach him!
The Rhudaurian guard hits *Rasta the Orc*'s body extremely hard and shatters it.
You gained some renown in this battle!
Your blood freezes as you hear *Rasta the Orc*'s death cry.
*Rasta the Orc* has drawn his last breath! R.I.P.

! CSW HP:Wounded Mana:Cold>get all corpse
You get an ash arrow from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a large sack from the corpse of *an Orc*.
You get a ruby ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get a pink shirt from the corpse of *an Orc*.
You get a soft leather cap from the corpse of *an Orc*.
You get a thin pair of soft leather trousers from the corpse of *an Orc*.
You get a black pair of padded boots from the corpse of *an Orc*.
You get a thin pair of leather gloves from the corpse of *an Orc*.
You get a thin pair of soft leather sleeves from the corpse of *an Orc*.
You get a bejewelled shield from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You get a black horn shortbow from the corpse of *an Orc*.
You get a barbed fang from the corpse of *an Orc*.
You get a gleaming belt from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a dirty reddish vial from the corpse of *an Orc*.
You get a strange set of lock picks from the corpse of *an Orc*.
You can't get a laced quiver, you are carrying too many items already.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Cold>
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^

! CSW HP:Wounded Mana:Cold>w
*Sachurin the Black Numenorean* CLOSES the heavydoor.
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>

*Sachurin the Black Numenorean* has ARRIVED from the >>EAST>>

! CSW HP:Wounded Mana:Cold>kill man*
*Sachurin the Black Numenorean* LEAVES <<WEST<<.
They aren't here.

! CSW HP:Wounded Mana:Cold>w
kill man*
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
*Sachurin the Black Numenorean* is STANDING here.
Exits: (north), east, up.

! CSW HP:Wounded Mana:Cold>
*
Sachurin the Black Numenorean* LEAVES ^^NORTH^^.
They aren't here.

! CSW HP:Wounded Mana:Cold>
The ancient CLOSES quietly.

! CSW HP:Wounded Mana:Cold>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold>open exit
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold>
The ancient CLOSES quietly.

! CSW HP:Wounded Mana:Cold>close exit
It's already closed!

! CSW HP:Wounded Mana:Cold>e
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>e
East of the Gates
The corpse of *an Orc* is lying here.
Exits: (north), west.

! CSW HP:Wounded Mana:Cold>
Alge narrates 'nods. 50'

! CSW HP:Wounded Mana:Cold>exa corpse
corpse (here) : 
a fortune in gold
a laced quiver

! CSW HP:Wounded Mana:Cold>gcx
Arglebargle, glop-glyf!?!

! CSW HP:Wounded Mana:Cold>i
You are carrying:
a strange set of lock picks
a dirty reddish vial
a sable pouch
a gleaming belt
a barbed fang (flawless)
a black horn shortbow
a forest green cloak (flawless)
a bejewelled shield (flawless)
a thin pair of soft leather sleeves (flawless)
a thin pair of leather gloves (flawless)
a black pair of padded boots (flawless)
a thin pair of soft leather trousers (flawless)
a soft leather cap (flawless)
a pink shirt (flawless)
a black amulet
a ruby ring
a large sack
a large sack
a water skin
an ash arrow
a large sack

! CSW HP:Wounded Mana:Cold>reveal q
You begin to search...
You didn't find anyone.

! CSW HP:Wounded Mana:Cold>drop all.leather
You drop the cap.
You drop the trousers.
You drop the boots.
You drop the gloves.
You drop the sleeves.

! CSW HP:Wounded Mana:Cold>get all corpse
You get a laced quiver from the corpse of *an Orc*.
You get a fortune in gold from the corpse of *an Orc*.
There was 331 lauren coins, 18 celeb pennies, and 1 busc penny.

! CSW HP:Wounded Mana:Cold>w
w
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>
Hallway of Minas Brethil
An arrow made from a grey wood lies here.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>nar rasta dies
Ok.

! CSW HP:Wounded Mana:Cold>recover
You hear some clicking noises.

! CSW HP:Wounded Mana:Cold>
You search the surroundings for your arrows...
You recover two arrows and put them in your quiver.

! CSW HP:Wounded Mana:Cold>pe
pick exit
Using your lockpicks, you try to pick the lock...
Cio narrates 'very nice'
open exit
The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold>Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold>
Inbilek narrates 'clap'

! CSW HP:Wounded Mana:Cold>scout n
You quietly scout northwards...
War Room
Rubb Grumm is standing here, watching you carefully as you enter.
*Sachurin the Black Numenorean* is STANDING here.
You stop scouting.

! CSW HP:Wounded Mana:Cold>reveal q
You begin to search...
You didn't find anyone.

! CSW HP:Wounded Mana:Cold>i
You are carrying:
a laced quiver
a strange set of lock picks
a dirty reddish vial
a sable pouch
a gleaming belt
a barbed fang (flawless)
a black horn shortbow
a forest green cloak (flawless)
a bejewelled shield (flawless)
a pink shirt (flawless)
a black amulet
a ruby ring
a large sack
a water skin
a large sack

! CSW HP:Wounded Mana:Cold>
The ancient CLOSES quietly.
You hear a *click* in a lock.

! CSW HP:Wounded Mana:Cold>yel ;P
Ok.

! CSW HP:Wounded Mana:Cold>reveal q
You begin to search...
Cio narrates 'anybody heal ghish?'
You didn't find anyone.

! CSW HP:Wounded Mana:Cold>l in 2.sable
You can't find a second sable.

! CSW HP:Wounded Mana:Cold>l in sable
pouch (carried) : 
a coach ticket
a flask of orkish draught
a purple scroll
a red ruby
a small metal flask

! CSW HP:Wounded Mana:Cold>inf
You are a female Noldo.
You are 120 years, 3 months and 6 days old.
You have played 8 days and 11 hours (real time). Session: 4 hrs.
This ranks you as Ress is a Mess (level 27).
You are six feet one and weigh eleven stone and four pounds.
Perception: vision 90, hearing 53, smell 10. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Fornost, the Grey Havens and Rivendell.
Your equipment weighs one hundred two pounds. Heavy, but we will manage...
Your base abilities are: Str:16 Int:13 Wis:13 Dex:17 Con:17 Wil:13 Per:17.
Offensive Bonus: 69%, Dodging Bonus: 47%, Parrying Bonus: 82%.
You are not wearing any armour.
Target= man* Following= none.
You have 99/297 hit, 19/91 mana, and 121/143 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 8,568,519 experience points and you have 62,732 travel points.
You have won great renown in battles for the armies of the West.
You need 81,481 exp. points and 0 travel points to reach the next level.
You have 334 lauren coins, 17 celeb pennies, and 39 busc pennies.
You are speaking Westron.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.
You are subjected to the following temporary effects:
- novoid
- noquit
- panic
- strength
- potion

! CSW HP:Wounded Mana:Cold>
*Sachurin the Black Numenorean* yells loudly from the north 'damn, why did guards stand there'

! CSW HP:Wounded Mana:Cold>
You hear some clicking noises.

! CSW HP:Wounded Mana:Cold>
Dagam tells you 'you ok?'

! CSW HP:Wounded Mana:Cold>
You hear a *click* in a lock.

! CSW HP:Wounded Mana:Cold>
The ancient is opened from the other side.

! CSW HP:Wounded Mana:Cold>
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^

! CSW HP:Wounded Mana:Cold>
*Sachurin the Black Numenorean* CLOSES the ancient.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Wounded Mana:Cold>
*Sachurin the Black Numenorean* begins some strange incantations...

! CSW HP:Wounded Mana:Cold>e
e
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>
East of the Gates
A pair of black padded boots lie on the ground here.
A soft leather cap is on the ground.
A pair of thin leather gloves are lying here.
A thin pair of soft leather sleeves are lying here.
A thin pair of soft leather pants are lying here.
The corpse of *an Orc* is lying here.
Exits: (north), west.

! CSW HP:Wounded Mana:Cold>cha m agg
w
Ok.

! CSW HP:Wounded Mana:Cold>w
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>kill man*
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is STANDING here.Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>
You lightly pierce *
Sachurin the Black Numenorean*'s right arm and tic
kle it.

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>
*Sachurin the Black Numenorean* begins some strange incantations...

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>
You feel bolder.

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>flee
You flee head over heels.
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Wounded Mana:Cold>w
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is STANDING here.
Exits: (north), east, up.

! CSW HP:Wounded Mana:Cold>kill man*
The ancient CLOSES quietly.
You hear a *click* in a lock.

! CSW HP:Wounded Mana:Cold>
*
Sachurin the Black Numenorean* swiftly dodges your attempt to pierce 
him.

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>
Dagam narrates 'sachurin in minas brethil'

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>
*Sachurin the Black Numenorean* begins some strange incantations...

! CSW HP:Wounded Mana:Cold *Sachurin the Black Numenorean*:Fine>flee
You flee head over heels.
Western Tower
Exits: north, east, down.

! CSW HP:Wounded Mana:Cold>draw bow
You remove a double edged eket.
You swiftly draw an orkish shortbow from across your back.

! CSW HP:Wounded Mana:Cold>d
Hallway of Minas Brethil
*Sachurin the Black Numenorean* is standing here trying to concentrate.
Exits: [north], east, up.

! CSW HP:Wounded Mana:Cold>shoot man*
*Sachurin the Black Numenorean* utters the word 'zabrahpdjatz'
*Sachurin the Black Numenorean* makes the earth tremble and shiver.
Aye! You cannot concentrate any more...
That really HURT!
You are wracked with overwhelming PAIN!
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.

! CSW HP:Awful Mana:Cold *Sachurin the Black Numenorean*:Fine>flee
You flee head over heels.
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Awful Mana:Cold>draw eket
*Sachurin the Black Numenorean* has ARRIVED from the <<WEST<<
You hang an orkish shortbow across your back.
You skillfully wield a double edged eket, ready to protect the weak.

! CSW HP:Awful Mana:Cold>e
*Sachurin the Black Numenorean* begins some strange incantations...

! CSW HP:Awful Mana:Cold>e
East of the Gates
A pair of black padded boots lie on the ground here.
A soft leather cap is on the ground.
A pair of thin leather gloves are lying here.
A thin pair of soft leather sleeves are lying here.
A thin pair of soft leather pants are lying here.
The corpse of *an Orc* is lying here.
Exits: (north), west.

! CSW HP:Awful Mana:Cold>n
Alas, you cannot go that way...

! CSW HP:Awful Mana:Cold>
The Ancient Hallway
A sturdy pack horse is standing here.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, (south).

! CSW HP:Awful Mana:Cold>n
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
Exits: north, south.

! CSW HP:Awful Mana:Cold>n
pbs
The Cave of History
A Rhudaurian guard is here, patrolling the Castle.
Exits: south.

! CSW HP:Awful Mana:Cold>use pale
You attempt to use the power of a pale blue stone.
<<--- P-B-S --->>

! CSW HP:Bad Mana:Hot>sc
49/297 hits, 47/91 mana, and 143/143 moves.

! CSW HP:Bad Mana:Hot>cast 'cure light'
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Bad Mana:Warm>
You start to concentrate...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Bad Mana:Warm>
You muster all of your concentration...
cast 'cure light'
Your scratches and bruises disappear.

! CSW HP:Bad Mana:Cold>
You muster all of your concentration...
draw eket
cha m wim
You have a sudden lapse of memory... Your spell backfired! You feel drained.

! CSW HP:Bad Mana:Icy>The eket is no sheath!

! CSW HP:Bad Mana:Icy>Ok.

! CSW HP:Bad Mana:Icy>eq
You are using:
<wielded>            a double edged eket (flawless)
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a soft cloth cap (well-maintained)
<worn on body>       a plain shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a plain pair of sleeves (flawless)
<worn on legs>       a plain pair of pants (flawless)
<worn on feet>       a thin pair of soft leather boots (neglected)
<worn around neck>   a pale blue stone
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a jewelled ring
<worn on back>       an orkish shortbow
<worn across back>   a quiver
<worn as belt>       a black leather belt
<worn on belt>       a water skin
<worn on belt>       a strange set of lock picks

! CSW HP:Bad Mana:Icy>i
You are carrying:
a laced quiver
a strange set of lock picks
a dirty reddish vial
a sable pouch
a gleaming belt
a barbed fang (flawless)
a black horn shortbow
a forest green cloak (flawless)
a bejewelled shield (flawless)
a pink shirt (flawless)
a black amulet
a ruby ring
a large sack
a water skin
a large sack

! CSW HP:Bad Mana:Icy>
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'

! CSW HP:Bad Mana:Icy>
Moradin narrates 'can jewelleds be focused?'

! CSW HP:Bad Mana:Icy>s
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'

! CSW HP:Bad Mana:Icy>s
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
Exits: north, south.
The Rhudaurian guard has ARRIVED from the ^^NORTH^^

! CSW HP:Bad Mana:Icy>
The Ancient Hallway
A sturdy pack horse is standing here.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
*Sachurin the Black Numenorean* is here, fighting the Rhudaurian guard.
Exits: north, [south].

! CSW HP:Bad Mana:Icy>
The Rhudaurian guard yells 'I am fighting *a grim Man*. Come help!'
The Rhudaurian guard lightly hits *Sachurin the Black Numenorean*'s body and tickles it.

! CSW HP:Bad Mana:Icy>close exit

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>It's already closed!

! CSW HP:Bad Mana:Icy>It's already closed!
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.

! CSW HP:Bad Mana:Icy>close exit
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!
Cio narrates 'yes'
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^

! CSW HP:Bad Mana:Icy>close exit
It's already closed!
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
*Sachurin the Black Numenorean* begins some strange incantations...
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>n
It's already closed!

! CSW HP:Bad Mana:Icy>
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
Exits: north, south.

! CSW HP:Bad Mana:Icy>
The earth trembles and shivers.

! CSW HP:Bad Mana:Icy>s
The Ancient Hallway
A pack horse is here, fighting *Sachurin the Black Numenorean*.
*Sachurin the Black Numenorean* is here, fighting the Rhudaurian guard.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
close exit
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
Exits: north, [south].
A pack horse --<TRIES TO ESCAPE>--
A pack horse LEAVES ^^NORTH^^.

! CSW HP:Bad Mana:Icy>It's already closed!
The Rhudaurian guard strongly hits *Sachurin the Black Numenorean*'s left foot.
The Rhudaurian guard hits *Sachurin the Black Numenorean*'s right arm and tickles it.

! CSW HP:Bad Mana:Icy>close exit
*Sachurin the Black Numenorean* opens the heavydoor.

! CSW HP:Bad Mana:Icy>close exit
Ok.
The Rhudaurian guard lightly hits *Sachurin the Black Numenorean*'s body and tickles it.

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!
The Rhudaurian guard lightly hits *Sachurin the Black Numenorean*'s right arm and tickles it.

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^
It's already closed!
The Rhudaurian guard approaches *Sachurin the Black Numenorean*, trying to hit him.

! CSW HP:Bad Mana:Icy>
*
Sachurin the Black Numenorean* begins some strange incantations...
It's already closed!

! CSW HP:Bad Mana:Icy>close exit
It's already closed!
It's already closed!
*Sachurin the Black Numenorean* swiftly dodges the Rhudaurian guard's attempt to hit him.

! CSW HP:Bad Mana:Icy>
The Rhudaurian guard lightly hits *Sachurin the Black Numenorean*'s left leg and tickles it.
The Rhudaurian guard tries to hit *Sachurin the Black Numenorean*, but he parries successfully.
The Rhudaurian guard lightly hits *Sachurin the Black Numenorean*'s left leg and tickles it.

! CSW HP:Bad Mana:Icy>
The Rhudaurian guard approaches *Sachurin the Black Numenorean*, trying to hit him.

! CSW HP:Bad Mana:Icy>close exit
The Rhudaurian guard yells 'I am fighting *a grim Man*. Come help!'

! CSW HP:Bad Mana:Icy>It's already closed!

! CSW HP:Bad Mana:Icy>
The Rhudaurian guard yells 'I am fighting *a grim Man*. Come help!'
The Rhudaurian guard lightly hits *Sachurin the Black Numenorean*'s body and tickles it.

! CSW HP:Bad Mana:Icy>n
*Sachurin the Black Numenorean* opens the heavydoor.
The Rhudaurian guard yells 'I am fighting *a grim Man*. Come help!'

! CSW HP:Bad Mana:Icy>
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
Exits: north, south.
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'

! CSW HP:Bad Mana:Icy>s
close exit
The Ancient Hallway
Exits: north, (south).

! CSW HP:Bad Mana:Icy>close exit
Ok.

! CSW HP:Bad Mana:Icy>It's already closed!

! CSW HP:Bad Mana:Icy>open exit
s
Ok.

! CSW HP:Bad Mana:Icy>w
w
East of the Gates
A pair of black padded boots lie on the ground here.
A soft leather cap is on the ground.
A pair of thin leather gloves are lying here.
A thin pair of soft leather sleeves are lying here.
A thin pair of soft leather pants are lying here.
The corpse of *an Orc* is lying here.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: (north), west.

! CSW HP:Bad Mana:Icy>w
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Bad Mana:Icy>
Hallway of Minas Brethil
Exits: [north], east, up.

! CSW HP:Bad Mana:Icy>close exit
Alas, you cannot go that way...

! CSW HP:Bad Mana:Icy>It's already closed!

! CSW HP:Bad Mana:Icy>e
Inside the Gates
Exits: north, east, [south], west.

! CSW HP:Bad Mana:Icy>tr man
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

! CSW HP:Bad Mana:Icy>w
Hallway of Minas Brethil
Exits: [north], east, up.
Moradin narrates 'and they keep their ability even as sapphire?'
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

! CSW HP:Bad Mana:Icy>open exit
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Bad Mana:Icy>scout n
Macunaima narrates 'stolb woland tall orc'
You quietly scout northwards...
War Room
Rubb Grumm is standing here, watching you carefully as you enter.
*Sachurin the Black Numenorean* is STANDING here.
You stop scouting.

! CSW HP:Bad Mana:Cold>sc
73/297 hits, 10/91 mana, and 143/143 moves.

! CSW HP:Bad Mana:Cold>scout n
You quietly scout northwards...
Macunaima narrates 'they low'
War Room
Rubb Grumm is standing here, watching you carefully as you enter.
*Sachurin the Black Numenorean* is STANDING here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^
A huge tarantula has ARRIVED from the ^^NORTH^^
A huge tarantula has ARRIVED from the ^^NORTH^^
You stop scouting.

! CSW HP:Bad Mana:Cold>
*Sachurin the Black Numenorean* CLOSES the ancient.
A voice calls from the inside: 'Strangers aren't welcome here!'

! CSW HP:Bad Mana:Cold>e
Inside the Gates
Exits: north, east, [south], west.
e
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

! CSW HP:Bad Mana:Cold>
East of the Gates
A pair of black padded boots lie on the ground here.
A soft leather cap is on the ground.
A pair of thin leather gloves are lying here.
A thin pair of soft leather sleeves are lying here.
A thin pair of soft leather pants are lying here.
The corpse of *an Orc* is lying here.
Exits: (north), west.
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

! CSW HP:Bad Mana:Cold>n
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, (south).
tr
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

! CSW HP:Bad Mana:Cold>
You stop tracking your victim.

! CSW HP:Bad Mana:Cold>
The heavydoor CLOSES quietly.

! CSW HP:Bad Mana:Cold>n
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
Exits: north, south.

! CSW HP:Bad Mana:Cold>cast 'cure light'
You muster all of your concentration...
You have a sudden lapse of memory... Your spell backfired! You feel drained.

! CSW HP:Bad Mana:Icy>s
open exit s
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, [south].

! CSW HP:Bad Mana:Icy>Ok.

! CSW HP:Bad Mana:Icy>s
n
East of the Gates
A pair of black padded boots lie on the ground here.
A soft leather cap is on the ground.
A pair of thin leather gloves are lying here.
A thin pair of soft leather sleeves are lying here.
A thin pair of soft leather pants are lying here.
The corpse of *an Orc* is lying here.
*Sachurin the Black Numenorean* is standing here searching for tracks.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), west.

! CSW HP:Bad Mana:Icy>
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, (south).

! CSW HP:Bad Mana:Icy>n
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
Exits: north, south.

! CSW HP:Bad Mana:Icy>sc
74/297 hits, 7/91 mana, and 140/143 moves.

! CSW HP:Bad Mana:Icy>n
The Cave of History
A Rhudaurian guard is here, patrolling the Castle.
Exits: south.

! CSW HP:Bad Mana:Icy>eq
You are using:
<wielded>            a double edged eket (flawless)
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a soft cloth cap (well-maintained)
<worn on body>       a plain shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a plain pair of sleeves (flawless)
<worn on legs>       a plain pair of pants (flawless)
<worn on feet>       a thin pair of soft leather boots (neglected)
<worn around neck>   a pale blue stone
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a jewelled ring
<worn on back>       an orkish shortbow
<worn across back>   a quiver
<worn as belt>       a black leather belt
<worn on belt>       a water skin
<worn on belt>       a strange set of lock picks

! CSW HP:Bad Mana:Icy>cha m wim
Ok.

! CSW HP:Wounded Mana:Icy>i
You are carrying:
a laced quiver
a strange set of lock picks
a dirty reddish vial
a sable pouch
a gleaming belt
a barbed fang (flawless)
a black horn shortbow
a black horn shortbow
a forest green cloak (flawless)
a bejewelled shield (flawless)
a pink shirt (flawless)
a black amulet
a ruby ring
a large sack
a water skin
a large sack

! CSW HP:Wounded Mana:Icy>
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>
Dagam tells you 'you ok?'

! CSW HP:Wounded Mana:Icy>
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'
The Rhudaurian guard LEAVES vv SOUTH vv.

! CSW HP:Wounded Mana:Icy>wear shield
The Rhudaurian guard yells loudly from the south 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>s
A bejewelled shield seems to be too small for you.

! CSW HP:Wounded Mana:Icy>s
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, south.

! CSW HP:Wounded Mana:Icy>
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Sachurin the Black Numenorean* is STANDING here.
Exits: north, (south).
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.
A huge tarantula LEAVES ^^NORTH^^.
A huge tarantula LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Icy>close exit s
Some very close noise can be heard from the north.

! CSW HP:Wounded Mana:Icy>Ok.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard has ARRIVED from the ^^NORTH^^

! CSW HP:Wounded Mana:Icy>
Some very close noise can be heard from the north.

! CSW HP:Wounded Mana:Icy>n
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
A Rhudaurian guard is here, patrolling the Castle.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
*Sachurin the Black Numenorean* is here, fighting the Rhudaurian guard.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, south.
*Sachurin the Black Numenorean* slashes the Rhudaurian guard's body extremely hard.

! CSW HP:Wounded Mana:Icy>
*Sachurin the Black Numenorean* swiftly dodges the Rhudaurian guard's attempt to hit him.

! CSW HP:Wounded Mana:Icy>close exit s
You don't see any exit there.

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES vv SOUTH vv.

! CSW HP:Wounded Mana:Icy>s
close exit s
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
*Sachurin the Black Numenorean* is STANDING here.
Exits: north, [south].
The Rhudaurian guard tries to hit *Sachurin the Black Numenorean*, but he parries successfully.

! CSW HP:Wounded Mana:Icy>close exit s
*Sachurin the Black Numenorean* opens the heavydoor.
Ok.

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>
The Rhudaurian guard yells 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>close exit s
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^
A huge tarantula has ARRIVED from the ^^NORTH^^
A huge tarantula has ARRIVED from the ^^NORTH^^
It's already closed!
A huge tarantula tries to hit you, but your parry is successful.

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>close exit s
It's already closed!
*Sachurin the Black Numenorean* opens the heavydoor.
The Rhudaurian guard approaches *Sachurin the Black Numenorean*, trying to hit him.

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>Ok.

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>flee
You flee head over heels.
*P*A*N*I*C*

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>
*Sachurin the Black Numenorean* issues the order 'hit ress'.
A huge tarantula tries to hit you, but your parry is successful.

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>close exit s
It's already closed!
*Sachurin the Black Numenorean* issues the order 'hit ress'.
You flee head over heels.
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, south.

! CSW HP:Wounded Mana:Icy>s
The Ancient Hallway
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
*Sachurin the Black Numenorean* is here, fighting the Rhudaurian guard.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, [south].
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
close exit s
The Rhudaurian guard has ARRIVED from the ^^NORTH^^

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Icy>n
It's already closed!

! CSW HP:Wounded Mana:Icy>
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
*Sachurin the Black Numenorean* is STANDING here.
Exits: north, south.
*Sachurin the Black Numenorean* LEAVES vv SOUTH vv.

! CSW HP:Wounded Mana:Icy>close exit s
s
You don't see any exit there.

! CSW HP:Wounded Mana:Icy>close exit s
*Sachurin the Black Numenorean* has ARRIVED from the vv SOUTH vv
A huge tarantula has ARRIVED from the vv SOUTH vv
A huge tarantula has ARRIVED from the vv SOUTH vv
The Ancient Hallway
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
Exits: north, [south].

! CSW HP:Wounded Mana:Icy>close exit s
Some very close noise can be heard from the north.
close exit s
It's already closed!
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Icy>It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
Some apparently very close noise can be heard from the north.
It's already closed!

! CSW HP:Wounded Mana:Icy>It's already closed!

! CSW HP:Wounded Mana:Icy>n
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
*Sachurin the Black Numenorean* is here, fighting the Rhudaurian guard.
s
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, south.
The Rhudaurian guard barely hits *Sachurin the Black Numenorean*'s body and tickles it.
*Sachurin the Black Numenorean* swiftly dodges the Rhudaurian guard's attempt to hit him.

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES vv SOUTH vv.

! CSW HP:Wounded Mana:Icy>
The Ancient Hallway
*Sachurin the Black Numenorean* is STANDING here.
Exits: north, [south].

! CSW HP:Wounded Mana:Icy>close exit s
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>close exit s
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.
close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!
You hear the clashing of arms very close to the north.
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
*Sachurin the Black Numenorean* has ARRIVED from the ^^NORTH^^
A huge tarantula has ARRIVED from the ^^NORTH^^
A huge tarantula has ARRIVED from the ^^NORTH^^
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>
*
Sachurin the Black Numenorean* opens the heavydoor.
Ok.

! CSW HP:Wounded Mana:Icy>It's already closed!
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^
The Rhudaurian guard has ARRIVED from the ^^NORTH^^

! CSW HP:Wounded Mana:Icy>n
*Sachurin the Black Numenorean* swiftly dodges the Rhudaurian guard's attempt to hit him.

! CSW HP:Wounded Mana:Icy>
*
Sachurin the Black Numenorean* opens the heavydoor.
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
Exits: north, south.

! CSW HP:Wounded Mana:Icy>s
The Ancient Hallway
*Sachurin the Black Numenorean* is here, fighting the Rhudaurian guard.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
A Rhudaurian guard is here, patrolling the Castle.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
close exit s
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
Exits: north, (south).

! CSW HP:Wounded Mana:Icy>close exit s
Ok.

*Sachurin the Black Numenorean* --<TRIES TO ESCAPE>--
*Sachurin the Black Numenorean* LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Icy>It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
close exit s
It's already closed!
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.
The Rhudaurian guard LEAVES ^^NORTH^^.

! CSW HP:Wounded Mana:Icy>It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
Dagam narrates 'need someone to bash gates of minas brethil'

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!

! CSW HP:Wounded Mana:Icy>close exit s
It's already closed!
A huge tarantula tries to hit you, but your parry is successful.

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>It's already closed!

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>flee
You flee head over heels.
*P*A*N*I*C*

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>
The earth trembles and shivers.

! CSW HP:Wounded Mana:Icy a huge tarantula:Healthy>
You hear the clashing of arms very close to the north.
You flee head over heels.
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
Exits: north, south.

! CSW HP:Wounded Mana:Icy>s
The Rhudaurian guard yells loudly from the north 'I am fighting *a grim Man*. Come help!'

! CSW HP:Wounded Mana:Icy>close exit s
The Ancient Hallway
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: north, [south].

! CSW HP:Wounded Mana:Cold>close exit s
It's already closed!

! CSW HP:Wounded Mana:Cold>It's already closed!
A huge tarantula tries to hit you, but your parry is successful.

! CSW HP:Wounded Mana:Cold a huge tarantula:Healthy>n
No way! You are fighting for your life!

! CSW HP:Wounded Mana:Cold a huge tarantula:Healthy>flee
You strongly pierce a huge tarantula's left foreleg and tickle it.

! CSW HP:Wounded Mana:Cold a huge tarantula:Fine>
You flee head over heels.
The Hall of Ancient Tales
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy pack horse is standing here.
Exits: north, south.

! CSW HP:Wounded Mana:Cold>cha m agg
Ok.

! CSW HP:Wounded Mana:Cold>n
The Cave of History
*Sachurin the Black Numenorean* is lying here, incapacitated.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
The Rhudaurian guard is here, fighting *Sachurin the Black Numenorean*.
Exits: south.

! CSW HP:Wounded Mana:Cold>kill man*
Alas! There is no fighting space left to reach him!

! CSW HP:Wounded Mana:Cold>
The Rhudaurian guard hits *Sachurin the Black Numenorean*'s body extremely hard and shatters it.
*Sachurin the Black Numenorean* is mortally wounded and will die soon if not aided.

! CSW HP:Wounded Mana:Cold>kill man*
he Rhudaurian guard hits *Sachurin the Black Numenorean*'s left foot extremely hard and shatters
it.
You gained some renown in this battle!
Your blood freezes as you hear *Sachurin the Black Numenorean*'s death cry.
*Sachurin the Black Numenorean* has drawn his last breath! R.I.P.

! CSW HP:Wounded Mana:Cold>They aren't here.
You get an iron ring from the corpse of *a Man*.
You get an icy ring from the corpse of *a Man*.
You get a plain shirt from the corpse of *a Man*.
You get a strange black helmet from the corpse of *a Man*.
You get a brown pair of pants from the corpse of *a Man*.
You get a pair of smooth, black boots from the corpse of *a Man*.
You get a thin pair of leather gloves from the corpse of *a Man*.
You get a pair of soft leather sleeves from the corpse of *a Man*.
You get a gilded round shield from the corpse of *a Man*.
You get a russet cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a keyring with a set of lock picks from the corpse of *a Man*.
You get an engraved broadsword from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a gem-inlaid knife from the corpse of *a Man*.
You get a small pouch from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 99 lauren coins, 8 celeb pennies, and 76 busc pennies.
#The end! :P

 Very nice, I would like to see this log in the 'notables' section! 


2005/05/25 11:08, Ulixes:   
Hehehe, you are MAD! :D

2005/05/25 11:50, Luke: 
very good played

2005/05/25 12:23, Carzah: 
Aye eventho i was made when you stabbed me i notice you play brave and well:) good job

2005/05/25 12:24, Carzah: 
Mad even

2005/05/25 12:25, Carzah: 
Bah wtf am i saying, it's you!

2005/05/25 12:26, Mazza:   
Was well played - vs Morwath and I, I was perma slow, couldn't move shit, didn't know he'd died until i got tired moves and came off bridge. Couldn't track you either with his equip, and, to be honest, you'd peirce me dead before i could shoot you!

As I said, very well played, three nice kills.

2005/05/25 12:29, Carzah: 
By that i mean i hoped there was some new brave fucker around, but ofcourse it had to be p zubr^^

2005/05/25 12:34, Rik: 
I still remember your first 'Ress' sessions long ago...

2005/05/25 13:04, Zack: 
gac?

2005/05/25 13:07, Noxious: 
Last 3 logs ive read, mobs have had key roles :p

2005/05/25 13:21, Ress: 
Gac ofcourse! I didnt know the gate was blocked, but pukes were outside, i droped most at corpses but the other pukes came in and looted some when the block went off.

2005/05/25 14:27, Razzar: 
Man Ress totally wrong section :D. This is a real thieflog.. No stab only skills by the best ;)

2005/05/25 15:23, Narlah: 
increddible
i want to rate this jewel ...

2005/05/25 15:31, Britney: 
It's only a model.
Let's not go in Camelot.

2005/05/25 16:31, Rasta: 
I had ruby ring, full leather, barbed fang and levels. If that's not enough to take down a combothief with an eket I might aswell die in pure protest!

2005/05/25 16:44, Jenzn: 
Aye caramba. Wrong section indeed!

2005/05/25 18:13, Boink:   
Keep'em comin! Love da readin!

2005/05/25 18:25, Johona: 
this is a sweet log, maybe people will stop haiting on theifs so much?

Bah who are we kidding...

2005/05/25 21:04, Marillion: 
Why johona? this is not how 99% of the thieves play^^

2005/05/25 22:18, Azazello: 
Hehe, very true, Marillion. :-) If you see a crazy player around - 3 to 1 its nacs.

Btw, Ress - why the hell are you a Noldo elf ? By mistake?

2005/05/25 22:20, Ress: 
I really cant remember :P Made that char like few years ago :P

2005/05/25 23:12, Grizz: 
Brave as fuck, even with mobs. All I can say. :)

2005/05/26 00:37, Bagger:   
How can you be brave when you have nothing to lose :p

2005/05/26 08:07, Kunduk:   
Nice.

2005/05/26 19:27, Dagor:   
Hrmm had xp to lose and all of Rasta's eq to lose (at least ruby ring and 300+gold) which isn't shabby!

2005/05/26 23:56, Kamil: 
true thief log. not a stabber log which we all hate. Britney and i had a nice One vs One in stonedoor 2 wks ago. wish he logged it. was damn nice no stabbing. all warrior shite...which is hard for thief in cotton and silk to do! britney, if u logged it...send it to me eh?
psychodrumms@hotmail.com

2005/05/26 23:59, Curt: 
anyone think p*kunduk* looks like smeagol in RL? not being rude....just asking

2005/05/27 00:54, Sogard: 
Smeagol wasn't that creepy looking. :)

2005/05/27 07:50, Fankil: 
2005/05/25 22:18, Azazello:
/.../ Btw, Ress - why the hell are you a Noldo elf ? By mistake?


- Subraces doesn't mean anything (yet), do they? And there are no stat pro/cons within a grand race(elf/hobbit/man/troll), is there? Just curious.

2005/05/27 09:44, Lens:   
I think this log is fake, an elf stabber with 300 hps?

2005/05/27 09:59, Rik: 
To Fankil: subraces and aging...

2005/05/27 10:00, Amras:   
Noldos stay in age longer, means third age longer = great Imho.


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