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battle in west noc (Zack)comments   back
(2552 hits. Posted 2006/02/05)
#### i was just starting to patrol the misties, came straight from fork and picked up some orc-tracks..

*< CRW>e
Path Between the Mountains
Exits: north, east, west.

*< CRW>e
Your mount refuses to follow your orders!

*< CRW>lead
You stop riding a mountain mule (MIN).
A mountain mule (MIN) starts following you.

*< CW>u
Alas, you cannot go that way...

*< CW>e
Trail Around the Mountain
Exits: east, west, up.
A mountain mule (MIN) ARRIVED FROM <<WEST<<.

*< CW>u
Moving up the slope is really hard.
On a Rocky Hill
A mountain goat is here, jumping from cliff to cliff.
Exits: south, west, down.
A mountain mule (MIN) has arrived from below.

*< CW>s
Shady Place
The corpse of a hungry warg is lying here.
Exits: north, (down).
A mountain mule (MIN) ARRIVED FROM ^^NORTH^^.

!< CW>ope slab
It's already open!

!< CW>tr
You carefully examine the ground around you, looking for tracks...
#   $target is now set to {*orc*} [local]
You see:
   - a track of a Dwarf coming from the north (done less than 1 hour ago).
   - a track of *an Orc* leading down (done less than 4 hours ago).
   - a track of *an Orc* coming from the north (done less than 5 hours ago).
You stop searching.

!< CW>#   $door is now set to {waterhole} [local]
l
Shady Place
The corpse of a hungry warg is lying here.
A mountain mule (MIN) is standing here.

!< CW>down
c
Hidden Cave
A long slender eel glides along the water, its body coiled to strike.
Exits: (west), (up).
ACK! A mountain mule didn't follow you, you lost him.

!~ CW>close exit
Ok.

!~ CW>west
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: (east), south.

!~ CW>close waterhole
Ok.

!~ CW>
You swim and successfully stay on the water.

!~ CW>south
south
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW>
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* is standing here searching for tracks.
Exits: north, east, south, west, down.

![ CW>hit *orc*
*Tars the Zaugurz Orc* swiftly dodges your attempt to pound him.

![ CW *Tars the Zaugurz Orc*:Healthy>#   $target is now set to {*orc*} [local]
*Tars the Zaugurz Orc* pounds your left leg hard and tickles it.

![ CW HP:Fine *Tars the Zaugurz Orc*:Healthy>b *orc*
bash *orc*
YOUR BASH at *Tars the Zaugurz Orc* sends him sprawling.

![ CW HP:Fine *Tars the Zaugurz Orc*:Fine>#   $door is now set to {slab} [local]
f
You flee head over heels.
Limestone Cave
Exits: east, down.

!O CW HP:Fine>east
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* is standing here.
Exits: north, east, south, west, down.

![ CW HP:Fine>north
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Fine>north
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: south.

!~ CW HP:Fine>owa
ope waterhole
Ok.

!~ CW HP:Fine>e
Hidden Cave
A long slender eel glides along the water, its body coiled to strike.
Exits: (west), [up].

!~ CW HP:Fine>close slab
cast 'block door' slab
It's already closed!
An eel barely hits your head and tickles it.

!~ CW HP:Fine an eel:Healthy>Impossible! You can't concentrate enough.
You pound an eel's body extremely hard.

!~ CW HP:Fine an eel:Fine>flee
You flee head over heels.
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: (east), south.

!~ CW HP:Fine>east
Hidden Cave
A long slender eel glides along the water, its body coiled to strike.
Exits: (west), [up].

!~ CW HP:Fine>close slab
You swim and successfully stay on the water.

!~ CW HP:Fine>cast 'block door' slab
It's already closed!

!~ CW HP:Fine>
You start to concentrate...
flee
*Tars the Zaugurz Orc* ARRIVED FROM <<WEST<<.
*Tars the Zaugurz Orc* pounds your right foot hard and tickles it.
Aye! You cannot concentrate any more...
You flee head over heels.
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: (east), south.

!~ CW HP:Fine>
Lingura narrates 'have fun all'

!~ CW HP:Fine>south
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Fine>south
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Fine>sc
375/402 hits, 110/110 mana, and 89/143 moves.

![ CW HP:Fine>#   $target is now set to {*orc*} [local]
*Tars the Zaugurz Orc* ARRIVED FROM ^^NORTH^^.

![ CW HP:Fine>b *orc*
*Tars the Zaugurz Orc* quickly approaches, trying to pound you.
bash *orc*
b *orc*
csq
YOUR BASH at *Tars the Zaugurz Orc* sends him sprawling.

![ CW HP:Fine *Tars the Zaugurz Orc*:Fine>bash *orc*
Bash someone already bashed? Aren't we funny?

![ CW HP:Fine *Tars the Zaugurz Orc*:Fine>flee
cha spell q
Ok.
You pound *Tars the Zaugurz Orc*'s body extremely hard.

![ CW HP:Fine *Tars the Zaugurz Orc*:Fine>Gollor narrates 'can spiders in bm mines be slept?'
You flee head over heels.
A Long, Sloping Tunnel
Exits: south, up, down.

!= CW HP:Fine>up
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* is standing here.
Exits: north, east, south, west, down.

![ CW HP:Fine>north
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Fine>north
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: (east), south.

!~ CW HP:Fine>east
Hidden Cave
A long slender eel glides along the water, its body coiled to strike.
Exits: (west), [up].

!~ CW HP:Fine>close slab
cast 'block door' slab
It's already closed!

!~ CW HP:Fine>
You start to concentrate...
west
You swiftly dodge an eel's attempt to hit you.
The exit up seems to blur for a while.
### considering he's lvl 50, and he gets +ob,+db in this area, i thought it could be fun..
### besides, i didn't know if any T-orcs were around.. thought they might add a little spice to it all.
### i guess neither one of us had rocks..

!~ CW HP:Fine Mana:Hot an eel:Fine>No way! You are fighting for your life!

!~ CW HP:Fine Mana:Hot an eel:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

!~ CW HP:Fine Mana:Hot an eel:Fine>
You flee head over heels.
PANIC! You couldn't escape!

!~ CW HP:Fine Mana:Hot an eel:Fine>
You flee head over heels.
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: (east), south.

!~ CW HP:Fine Mana:Hot>
*Tars the Zaugurz Orc* ARRIVED FROM //SOUTH//.

!~ CW HP:Fine Mana:Hot>s

*Tars the Zaugurz Orc* LEAVES >>EAST>>.

!~ CW HP:Fine Mana:Hot>s
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Fine Mana:Hot>
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Hot>#   $target is now set to {*orc*} [local]
{door}={slab}
*Tars the Zaugurz Orc* ARRIVED FROM ^^NORTH^^.

![ CW HP:Fine Mana:Hot>#   $target is now set to {*orc*} [local]
*Tars the Zaugurz Orc* strongly pounds your left arm and tickles it.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc*:Fine>hit *orc*
You're already fighting!
You pound *Tars the Zaugurz Orc*'s right arm extremely hard.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc*:Fine>lab x
#   $target is now set to {x} [local]
*Tars the Zaugurz Orc* panics, and attempts to flee.
*Tars the Zaugurz Orc* LEAVES //SOUTH//.

![ CW HP:Fine Mana:Hot>Exactly whom did you wish to give a label?

![ CW HP:Fine Mana:Hot>cha mood agg
Ok.

![ CW HP:Fine Mana:Hot>
Gollor narrates 'or blinded?'
*Tars the Zaugurz Orc* ARRIVED FROM //SOUTH//.

![ CW HP:Fine Mana:Hot>#   $target is now set to {*orc*} [local]
*Tars the Zaugurz Orc* quickly approaches, trying to pound you.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc*:Fine>hit *orc*
You're already fighting!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc*:Fine>lab x
#   $target is now set to {x} [local]
Ok.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>lb x
cast 'ligh' x
You start to concentrate...
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
*Tars the Zaugurz Orc* (x) ARRIVED FROM //SOUTH//.

![ CW HP:Fine Mana:Hot>
*Tars the Zaugurz Orc* (x) quickly approaches, trying to pound you.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>csq
*Tars the Zaugurz Orc* (x) pounds your right foot hard and tickles it.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>cha spell q
Ok.
You pound *Tars the Zaugurz Orc* (x)'s body hard and tickle it.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>hit x
You're already fighting!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

![ CW HP:Fine Mana:Hot>hit x
They aren't here.

![ CW HP:Fine Mana:Hot>west
Limestone Cave
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, down.

!O CW HP:Fine Mana:Hot>hit x

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.
They aren't here.

!O CW HP:Fine Mana:Hot>east
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Hot>hit x
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>hit x
You're already fighting!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
Gimlie narrates 'why not'

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>flee
PANIC! You can't quit the fight!
You pound *Tars the Zaugurz Orc* (x)'s head extremely hard.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
*Tars the Zaugurz Orc* (x) BASHES YOU!!!.
draw sword

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>#   $target is now set to {x} [local]
*Tars the Zaugurz Orc* (x) pounds your body hard and tickles it.
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>draw cweapon
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
You feel less protected.
*Tars the Zaugurz Orc* (x) pounds your right hand very hard.
You feel a strong ache there!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
Your head stops stinging.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
You remove an ornate, steel-shafted warhammer.
You decisively wield an engraved broadsword, ready to fight evil.

![ CW HP:Fine Mana:Hot *Tars the Zaugurz Orc* (x):Fine>
You remove an engraved broadsword.
You skillfully wield an ornate, steel-shafted warhammer, ready to fight evil.
You flee head over heels.
A Long, Sloping Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: south, up, down.

!= CW HP:Fine Mana:Hot>
A demon wolf barely hits your right hand and tickles it.

!= CW HP:Fine Mana:Hot a demon wolf:Healthy>
A demon wolf says 'I will hunz you unwil you're dead, Vack!'

!= CW HP:Fine Mana:Hot a demon wolf:Healthy>f
You flee head over heels.
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Fine Mana:Hot>s
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>down
south
Passage into the Depths
Exits: north, south, up.

!= CW HP:Fine Mana:Hot>south
Silent Tunnel
Exits: north, south.

!= CW HP:Fine Mana:Hot>
Bend in the Tunnel
Exits: north, east.

!= CW HP:Fine Mana:Hot>n
Silent Tunnel
Exits: north, south.

!= CW HP:Fine Mana:Hot>ohi
ope hilltop
You don't see any hilltop here.

!= CW HP:Fine Mana:Hot>e
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>c
close exit
You don't see any exit here.

!= CW HP:Fine Mana:Hot>s
Bend in the Tunnel
Exits: north, east.

!= CW HP:Fine Mana:Hot>s
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>e
Silent Tunnel
Exits: west.

!= CW HP:Fine Mana:Hot>otr
ope trapdoor
Ok.

!= CW HP:Fine Mana:Hot>u
Hidden Room
An orc assassin is hiding here, waiting for a victim to stab.
Exits: (down).

![ CW HP:Fine Mana:Hot>c
close exit
Ok.

![ CW HP:Fine Mana:Hot>sc
i
325/402 hits, 67/110 mana, and 74/143 moves.

![ CW HP:Fine Mana:Hot>
You are carrying:
an engraved broadsword (flawless)
a pair of iron-shod boots (flawless)
a pale orb
a small marcasite pendant
a fine grey cloak (flawless)

![ CW HP:Fine Mana:Hot>stat
OB: 135%, DB: 49%, PB: 39%, Armour: 61%. Wimpy: 250. Mood: aggressive.
Needed: 1,410,887 xp, 0 tp. Gold: 278. Alert: normal.
Affected by:
- novoid
- a light wound at the right hand (clean)
- noquit
- panic
- bless
- strength
- shield
- tiredness

![ CW HP:Fine Mana:Hot>pbs
use pale
You attempt to use the power of a pale blue stone.

![ CW HP:Fine Mana:Hot>arm
cast n 'armour'
You start to concentrate...
otr
d
A blue transparent wall slowly appears around you.

![ CW HP:Fine Mana:Warm>ope trapdoor
Ok.

![ CW HP:Fine Mana:Warm>#   $target is now set to {tars} [local]
Silent Tunnel
Exits: west, (up).

!= CW HP:Fine Mana:Warm>sc
w
327/402 hits, 39/110 mana, and 77/143 moves.

!= CW HP:Fine Mana:Warm>
Bend in the Tunnel
Exits: north, east.

!= CW HP:Fine Mana:Warm>north
Silent Tunnel
Exits: north, south.

!= CW HP:Fine Mana:Warm>north
Passage into the Depths
Exits: north, south, up.

!= CW HP:Fine Mana:Warm>up
up
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Fine Mana:Warm>up
A Long, Sloping Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: south, up, down.

!= CW HP:Fine Mana:Warm>
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm>b tars
bash tars
You don't see any tars here.

![ CW HP:Fine Mana:Warm>b tars
bash tars
You don't see any tars here.

![ CW HP:Fine Mana:Warm>
*Tars the Zaugurz Orc* (x) has arrived from below.

![ CW HP:Fine Mana:Warm>
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.

![ CW HP:Fine Mana:Warm>draw cweapon
The warhammer is no sheath!

![ CW HP:Fine Mana:Warm>
*Tars the Zaugurz Orc* (x) ARRIVED FROM ^^NORTH^^.

![ CW HP:Fine Mana:Warm>
*Tars the Zaugurz Orc* (x) pounds your left foot extremely hard.
You feel a strong ache there!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Fine>hit tars
You pound *Tars the Zaugurz Orc* (x)'s left arm extremely hard and tickle it.

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
You're already fighting!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

![ CW HP:Fine Mana:Warm>west
Limestone Cave
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, down.

!O CW HP:Fine Mana:Warm>hit tars

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.
They aren't here.

!O CW HP:Fine Mana:Warm>east
hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east, south, west, down.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

![ CW HP:Fine Mana:Warm>lb tars
They aren't here.

![ CW HP:Fine Mana:Warm>cast 'ligh' tars
Nobody here by that name.

![ CW HP:Fine Mana:Warm>csn
cha spell norm
Ok.
*Tars the Zaugurz Orc* (x) ARRIVED FROM <<WEST<<.

![ CW HP:Fine Mana:Warm>west
Limestone Cave
Exits: east, down.

!O CW HP:Fine Mana:Warm>east
hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm>
You pound *
Tars the Zaugurz Orc* (x)'s left leg extremely hard.

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>flee
You will attempt to flee!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
*Tars the Zaugurz Orc* (x) strongly pounds your body and tickles it.
You flee head over heels.
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Fine Mana:Warm>south
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm>
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.

![ CW HP:Fine Mana:Warm>south
Stone Tunnel
Exits: north, [south].

![ CW HP:Fine Mana:Warm>north
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east, south, west, down.
*Tars the Zaugurz Orc* (x) quickly approaches, trying to pound you.

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
You pound *Tars the Zaugurz Orc* (x)'s body extremely hard.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>exa x
Conundrum narrates 'any action?'

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>f
You see nothing special about him.
*Tars the Zaugurz Orc* (x) has several bruises.
*Tars the Zaugurz Orc* (x) seems to have:
       A clean deep wound at the body,
       A clean light wound at the head.
*Tars the Zaugurz Orc* (x) is using: 
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a ring mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of white chain mail sleeves (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a pair of white chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn on wrist>      a keyring with a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a butcher knife (flawless)
*Tars the Zaugurz Orc* (x) pounds your left arm hard and tickles it.

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
You flee head over heels.
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Fine Mana:Warm>
An orkish scout yells loudly from the south '*a kraabmar Haegulm Olc* us vale
oh the Nribovk Tufmel!'

!= CW HP:Fine Mana:Warm>south
hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east, south, west, down.
*Tars the Zaugurz Orc* (x) quickly approaches, trying to pound you.

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
You're already fighting!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
You pound *Tars the Zaugurz Orc* (x)'s left foot extremely hard.

![ CW HP:Fine Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
*Tars the Zaugurz Orc* (x) pounds your right foot extremely hard.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>flee
You flee head over heels.
Limestone Cave
Exits: east, down.

!O CW HP:Hurt Mana:Warm>east

*Tars the Zaugurz Orc* (x) ARRIVED FROM >>EAST>>.

!O CW HP:Hurt Mana:Warm>hit tars
*Tars the Zaugurz Orc* (x) quickly approaches, trying to pound you.
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>
You're already fighting!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>west
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Hurt>hit tars
You're already fighting!
You pound *Tars the Zaugurz Orc* (x)'s left arm extremely hard.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

!O CW HP:Hurt Mana:Warm>flee
You flee head over heels.
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, up.
You have found a large bat!

!= CW HP:Hurt Mana:Warm>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
A large bat barely hits *Tars the Zaugurz Orc* (x)'s body and tickles it.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>up
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves up.

!= CW HP:Hurt Mana:Warm>up
Limestone Cave
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, down.

!O CW HP:Hurt Mana:Warm>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>east
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) bleeds from open wounds.
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

!O CW HP:Hurt Mana:Warm>east
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm>hit tars
They aren't here.

![ CW HP:Hurt Mana:Warm>west
Limestone Cave
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, down.

!O CW HP:Hurt Mana:Warm>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
*Tars the Zaugurz Orc* (x) pounds your right arm and tickles it.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>hit tars
You're already fighting!
You pound *Tars the Zaugurz Orc* (x)'s left foot extremely hard.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>east
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, but can't stop fighting to flee.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>hit tars
You're already fighting!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>east
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

!O CW HP:Hurt Mana:Warm>east
hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm>west
They aren't here.

![ CW HP:Hurt Mana:Warm>hit tars
Limestone Cave
Exits: east, down.

!O CW HP:Hurt Mana:Warm>down
They aren't here.

!O CW HP:Hurt Mana:Warm>hit tars
Limestone Tunnel
A large bat is here, hanging in the darkness (hidden).
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Hurt Mana:Warm>
*
Tars the Zaugurz Orc* (x) ARRIVED FROM >>EAST>>.
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>east
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
You pound *Tars the Zaugurz Orc* (x)'s body hard.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>hit tars
You're already fighting!

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>up
No way! You are fighting for your life!
A large bat leaves its hiding place.
You swiftly dodge a large bat's attempt to hit you.
*Tars the Zaugurz Orc* (x) panics, but can't stop fighting to flee.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>up
hit tars
No way! You are fighting for your life!
You swiftly dodge a large bat's attempt to hit you.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
You're already fighting!
You feel less protected.
*Tars the Zaugurz Orc* (x) pounds your right hand extremely hard.
You feel a strong ache there!

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>up
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>flee
You are already attempting to flee!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>west
No way! You are fighting for your life!
You swiftly dodge a large bat's attempt to hit you.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.

!= CW HP:Hurt Mana:Warm a large bat:Healthy>west
No way! You are fighting for your life!
You flee head over heels.
Limestone Cave
Exits: east, down.

!O CW HP:Hurt Mana:Warm>hit tars
They aren't here.

!O CW HP:Hurt Mana:Warm>down
east
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, up.

!= CW HP:Hurt Mana:Warm>hit tars
Limestone Tunnel
Exits: west, down.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>west
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Hurt Mana:Warm>up
hit tars
Limestone Cave
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, down.

!O CW HP:Hurt Mana:Warm>east
You are too afraid.

!O CW HP:Hurt Mana:Warm>hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm>They aren't here.

![ CW HP:Hurt Mana:Warm>

![ CW HP:Hurt Mana:Warm>0
hit tars
*Tars the Zaugurz Orc* (x) ARRIVED FROM <<WEST<<.
cha wim 0
Wimpy set to: 0

![ CW HP:Hurt Mana:Warm>
*
Tars the Zaugurz Orc* (x) quickly approaches, trying to pound you.
You're already fighting!
You pound *Tars the Zaugurz Orc* (x)'s right arm extremely hard and shatter
it.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>west
hit tars
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>
You're already fighting!
*Tars the Zaugurz Orc* (x) pounds your left leg extremely hard.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Wounded>hit tars
You're already fighting!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

![ CW HP:Hurt Mana:Warm>west
Limestone Cave
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, down.

!O CW HP:Hurt Mana:Warm>east
*Tars the Zaugurz Orc* (x) leaves down.

!O CW HP:Hurt Mana:Warm>south
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm>
Stone Tunnel
Exits: north, [south].

![ CW HP:Hurt Mana:Warm>arm
cast n 'armour'
You start to concentrate...
pbs
A blue transparent wall slowly appears around you.

![ CW HP:Hurt Mana:Icy>|use pale
You attempt to use the power of a pale blue stone.
north
tr tars
Jolle narrates 'lick mume'
#   $target is now set to {tars} [local]
You feel a surge of healing power flow through you.

![ CW HP:Hurt Mana:Warm>
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm>
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

![ CW HP:Hurt Mana:Warm>tr
west
You stop tracking your victim.

![ CW HP:Hurt Mana:Warm>
Limestone Cave
Exits: east, down.

!O CW HP:Hurt Mana:Warm>down
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Hurt Mana:Warm>east
Limestone Tunnel
A very strong orkish leader is here on patrol.
Exits: west, down.

!= CW HP:Hurt Mana:Warm>down
Darkness
Exits: east, up.

!= CW HP:Hurt Mana:Warm>east
down
Darkness
*Tars the Zaugurz Orc* (x) is standing here.
Exits: west, down.

!= CW HP:Hurt Mana:Warm>
Silvery Cavern
Exits: west, up.

!O CW HP:Hurt Mana:Warm>hit tars
up
They aren't here.

!O CW HP:Hurt Mana:Warm>hit tars
Darkness
*Tars the Zaugurz Orc* (x) is standing here.
Exits: west, down.

!= CW HP:Hurt Mana:Warm>west
You pound *Tars the Zaugurz Orc* (x)'s body extremely hard AND --SHATTER-- IT.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>hit tars
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>
You're already fighting!
*Tars the Zaugurz Orc* (x) pounds your body and tickles it.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>west
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!= CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>west
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

!= CW HP:Hurt Mana:Warm>west
Darkness
Exits: east, up.

!= CW HP:Hurt Mana:Warm>east
hit tars
Darkness
Exits: west, down.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>down
hit tars
Silvery Cavern
Exits: west, up.

!O CW HP:Hurt Mana:Warm>They aren't here.

!O CW HP:Hurt Mana:Warm>west
An Underground Stream
*Tars the Zaugurz Orc* (x) is standing here.
A hungry-looking giant lizard is slithering towards you.
Exits: east, west.

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.

!% CW HP:Hurt Mana:Warm>hit tars
east
They aren't here.

!% CW HP:Hurt Mana:Warm>
Silvery Cavern
*Tars the Zaugurz Orc* (x) is standing here.
Exits: west, up.

!O CW HP:Hurt Mana:Warm>up
Darkness
Exits: west, down.

!= CW HP:Hurt Mana:Warm>west
hit tars
Darkness
Exits: east, up.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>east
hit tars
Darkness
Exits: west, down.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>down
hit tars
Silvery Cavern
*Tars the Zaugurz Orc* (x) is standing here.
Exits: west, up.

!O CW HP:Hurt Mana:Warm>
You try to pound *
Tars the Zaugurz Orc* (x), but he parries successfully.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) pounds your right foot hard and tickles it.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>hit tars
You're already fighting!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>west
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

!O CW HP:Hurt Mana:Warm>west
hit tars
An Underground Stream
A hungry-looking giant lizard is slithering towards you.
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, west.

!% CW HP:Hurt Mana:Warm>
You approach *
Tars the Zaugurz Orc* (x), trying to pound him.

!% CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>hit tars
You're already fighting!

!% CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) lightly pounds your body and tickles it.

!% CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.

!% CW HP:Hurt Mana:Warm>csq
cha spell q
Ok.

!% CW HP:Hurt Mana:Warm>east
Silvery Cavern
*Tars the Zaugurz Orc* (x) is standing here.
Exits: west, up.

!O CW HP:Hurt Mana:Warm>hit tars
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

!O CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>lb tars
cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves up.
Your victim has disappeared!

!O CW HP:Hurt Mana:Warm>west
up
An Underground Stream
A hungry-looking giant lizard is slithering towards you.
Exits: east, west.
You swiftly dodge a giant lizard's attempt to hit you.

!% CW HP:Hurt Mana:Warm a giant lizard:Healthy>No way! You are fighting for your life!

!% CW HP:Hurt Mana:Warm a giant lizard:Healthy>east
up
No way! You are fighting for your life!

!% CW HP:Hurt Mana:Warm a giant lizard:Healthy>flee
No way! You are fighting for your life!

!% CW HP:Hurt Mana:Warm a giant lizard:Healthy>east
PANIC! You can't quit the fight!
You pound a giant lizard's tail extremely hard.

!% CW HP:Hurt Mana:Warm a giant lizard:Fine>No way! You are fighting for your life!

!% CW HP:Hurt Mana:Warm a giant lizard:Fine>east
No way! You are fighting for your life!

!% CW HP:Hurt Mana:Warm a giant lizard:Fine>
You flee head over heels.
An Underground Stream
Exits: east, south.
You have found an albino salamander!
You have found an albino salamander!

!% CW HP:Hurt Mana:Warm>east
An Underground Stream
A hungry-looking giant lizard is slithering towards you.
Exits: east, west.

!% CW HP:Hurt Mana:Warm>up
Alas, you cannot go that way...

!% CW HP:Hurt Mana:Warm>east
up
Silvery Cavern
Exits: west, up.

!O CW HP:Hurt Mana:Warm>
Darkness
Exits: west, down.

!= CW HP:Hurt Mana:Warm>west
Darkness
Exits: east, up.

!= CW HP:Hurt Mana:Warm>up
west
Limestone Tunnel
A very strong orkish leader is here on patrol.
Exits: west, down.

!= CW HP:Hurt Mana:Warm>up
east
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Hurt Mana:Warm>
Limestone Cave
Exits: east, down.

!O CW HP:Hurt Mana:Warm>
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm>tr tars
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

![ CW HP:Hurt Mana:Warm>#   $door is now set to {waterhole} [local]
down
A Long, Sloping Tunnel
Exits: south, up, down.
You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

!= CW HP:Hurt Mana:Warm>tr
You stop tracking your victim.

!= CW HP:Hurt Mana:Warm>down
A Deeply Plunging Tunnel
Exits: up, down.
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Warm>tr tars
You carefully examine the ground around you, looking for tracks...
#   $door is now set to {hiddencrack} [local]
You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

!= CW HP:Hurt Mana:Warm>south
You bleed from open wounds.

!= CW HP:Hurt Mana:Warm>
Silent Tunnel
Exits: north, south.
You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

!= CW HP:Hurt Mana:Warm>tr
You stop tracking your victim.

!= CW HP:Hurt Mana:Warm>south
Bend in the Tunnel
Exits: north, east.

!= CW HP:Hurt Mana:Warm>south
east
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Warm>
Silent Tunnel
Exits: west.

!= CW HP:Hurt Mana:Warm>#   $door is now set to {trapdoor} [local]
csq
cha spell q
Ok.

!= CW HP:Hurt Mana:Warm>ope trapdoor
Ok.

!= CW HP:Hurt Mana:Warm>hit tars
They aren't here.

!= CW HP:Hurt Mana:Warm>hit tars
They aren't here.

!= CW HP:Hurt Mana:Warm>hit tars
They aren't here.

!= CW HP:Hurt Mana:Warm>hit tars
They aren't here.

!= CW HP:Hurt Mana:Warm>up
close trapdoor
Hidden Room
An orc assassin is hiding here, waiting for a victim to stab.
*Tars the Zaugurz Orc* (x) is standing here tending wounds.
Exits: (down).

![ CW HP:Hurt Mana:Warm>hit tars
Ok.

![ CW HP:Hurt Mana:Warm>close trapdoor
close trapdoor
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>It's already closed!

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>close trapdoor
*Tars the Zaugurz Orc* (x) opens the trapdoor.
Ok.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>It's already closed!

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
You swiftly dodge *Tars the Zaugurz Orc* (x)'s attempt to pound you.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

![ CW HP:Hurt Mana:Warm *Tars the Zaugurz Orc* (x):Bad>lb tars
cast 'ligh' tars
You start to concentrate...
down
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) opens the trapdoor.
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
hit tars
Your spell backfired! You feel drained.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

![ CW HP:Hurt Mana:Cold>
*
Tars the Zaugurz Orc* (x) has arrived from below.
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>down
hit tars
No way! You are fighting for your life!
You pound *Tars the Zaugurz Orc* (x)'s right hand extremely hard.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
You're already fighting!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
close trapdoor
Ok.
*Tars the Zaugurz Orc* (x) lightly pounds your left hand and tickles it.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>close trapdoor
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>It's already closed!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>ope trapdoor
Ok.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>flee
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

![ CW HP:Hurt Mana:Cold>up
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold>hit tars
They aren't here.

![ CW HP:Hurt Mana:Cold>down
hit tars
Silent Tunnel
Exits: west, (up).

!= CW HP:Hurt Mana:Cold>west
They aren't here.

!= CW HP:Hurt Mana:Cold>west
Bend in the Tunnel
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east.

!= CW HP:Hurt Mana:Cold>north
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Cold>hit tars
Silent Tunnel
Exits: north, south.

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>hit tars
hit tars
They aren't here.

!= CW HP:Hurt Mana:Cold>hit tars
They aren't here.

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>ohi
ope hilltop
You don't see any hilltop here.

!= CW HP:Hurt Mana:Cold>hit tars
They aren't here.

!= CW HP:Hurt Mana:Cold>south
hit tars
Bend in the Tunnel
Exits: north, east.

!= CW HP:Hurt Mana:Cold>east
They aren't here.

!= CW HP:Hurt Mana:Cold>hit tars
Silent Tunnel
*Tars the Zaugurz Orc* (x) is standing here.
Exits: west, (up).

!= CW HP:Hurt Mana:Cold>up
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>hit tars
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
You're already fighting!
You swiftly dodge *Tars the Zaugurz Orc* (x)'s attempt to pound you.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>lb tars
cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold>west
Bend in the Tunnel
*Tars the Zaugurz Orc* (x) is standing here.
Exits: north, east.
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.

!= CW HP:Hurt Mana:Cold>hit tars
They aren't here.

!= CW HP:Hurt Mana:Cold>lb tars
cast 'ligh' tars
Nobody here by that name.

!= CW HP:Hurt Mana:Cold>north
north
Silent Tunnel
Exits: north, south.

!= CW HP:Hurt Mana:Cold>hit tars
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Cold>lb tars
They aren't here.

!= CW HP:Hurt Mana:Cold>cast 'ligh' tars
Nobody here by that name.

!= CW HP:Hurt Mana:Cold>tr tars
You carefully examine the ground around you, looking for tracks...
#   $target is now set to {tars} [local]
csq
You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

!= CW HP:Hurt Mana:Cold>cha spell q
Ok.

!= CW HP:Hurt Mana:Cold>north
Deep Passage
*Tars the Zaugurz Orc* (x) is standing here reading a scroll.
Exits: south, west.
Aha, you have found your victim!

!= CW HP:Hurt Mana:Cold>Burlls narrates 'anyone use a level 19 buff/bash?'

!= CW HP:Hurt Mana:Cold>hit tars
You pound *Tars the Zaugurz Orc* (x)'s right arm extremely hard and shatter
it.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>hit tars
You're already fighting!

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>south
*Tars the Zaugurz Orc* (x) pounds your left leg very hard.
You feel a strong ache there!

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>hit tars
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>south
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Cold>north
hit tars
Deep Passage
Exits: south, west.

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>west
hit tars
Rocky Passage
Exits: east, west.

!= CW HP:Hurt Mana:Cold>west
Jeslik narrates 'Any spare ws? '
They aren't here.

!= CW HP:Hurt Mana:Cold>hit tars
Rocky Bend
Exits: north, east.

!= CW HP:Hurt Mana:Cold>
*
Tars the Zaugurz Orc* (x) ARRIVED FROM ^^NORTH^^.
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>north
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>hit tars
You're already fighting!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.

!= CW HP:Hurt Mana:Cold>east
hit tars
Rocky Passage
*Tars the Zaugurz Orc* (x) is standing here.
Exits: east, west.

*Tars the Zaugurz Orc* (x) LEAVES >>EAST>>.

!= CW HP:Hurt Mana:Cold>east
They aren't here.

!= CW HP:Hurt Mana:Cold>hit tars
Deep Passage
Exits: south, west.

!= CW HP:Hurt Mana:Cold>south
They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>hit tars
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Cold Move:Tired>They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>south
Silent Tunnel
Exits: north, south.

!= CW HP:Hurt Mana:Cold Move:Tired>south
Bend in the Tunnel
Exits: north, east.

!= CW HP:Hurt Mana:Cold Move:Tired>east
hit tars
Silent Tunnel
Exits: west, (up).

!= CW HP:Hurt Mana:Cold Move:Tired>They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>up
Hidden Room
An orc assassin is hiding here, waiting for a victim to stab.
Exits: (down).

![ CW HP:Hurt Mana:Cold Move:Tired>c
close exit
Ok.

![ CW HP:Hurt Mana:Cold Move:Tired>#   $door is now set to {exit} [local]
ope exit
Ok.

![ CW HP:Hurt Mana:Cold Move:Tired>down
Silent Tunnel
Exits: west, (up).

!= CW HP:Hurt Mana:Cold Move:Tired>west
Bend in the Tunnel
Exits: north, east.

!= CW HP:Hurt Mana:Cold Move:Tired>north
Silent Tunnel
Exits: north, south.

!= CW HP:Hurt Mana:Cold Move:Tired>north
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Cold Move:Tired>up
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Hurt Mana:Cold Move:Tired>up
A Long, Sloping Tunnel
Exits: south, up, down.

!= CW HP:Hurt Mana:Cold Move:Tired>tr tars
You carefully examine the ground around you, looking for tracks...
csq
g vellumscroll all
recite vellumscroll
You see some tracks of *an Orc* leading up
 (done less than 1 hour ago).

!= CW HP:Hurt Mana:Cold Move:Tired>cha spell q
Ok.

!= CW HP:Hurt Mana:Cold Move:Tired>
You get a vellum scroll from a leather backpack.

!= CW HP:Hurt Mana:Cold Move:Tired>#   $target is now set to {tars} [local]
You start reciting a vellum scroll.
up
#   $target is now set to {tars} [local]
You recite a vellum scroll which dissolves.
You have a righteous feeling!
You feel a renewed light shine upon you.
An energy begins to flow within your legs as your body becomes lighter.
## the only scroll i had..

!= CW HP:Hurt Mana:Cold>
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.
You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

![ CW HP:Hurt Mana:Cold>tr
You stop tracking your victim.

![ CW HP:Hurt Mana:Cold>west
Limestone Cave
A very strong orkish leader is here on patrol.
Exits: east, down.

!O CW HP:Hurt Mana:Cold>down
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Hurt Mana:Cold>east
Limestone Tunnel
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: west, down.

!= CW HP:Hurt Mana:Cold>down
*Tars the Zaugurz Orc* (x) sits down and rests.

!= CW HP:Hurt Mana:Cold>
Darkness
Exits: east, up.

!= CW HP:Hurt Mana:Cold>west
hit tars
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>up
Limestone Tunnel
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: west, down.
*Tars the Zaugurz Orc* (x) LEAVES <<WEST<<.

!= CW HP:Hurt Mana:Cold>hit tars
west
They aren't here.

!= CW HP:Hurt Mana:Cold>hit tars
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>up
east
Limestone Cave
A very strong orkish leader is here on patrol.
Exits: east, down.

!O CW HP:Hurt Mana:Cold>
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Cold>
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.

![ CW HP:Hurt Mana:Cold>hit tars
They aren't here.

![ CW HP:Hurt Mana:Cold>south
hit tars
*Tars the Zaugurz Orc* (x) ARRIVED FROM //SOUTH//.
Stone Tunnel
Exits: north, [south].

![ CW HP:Hurt Mana:Cold>They aren't here.

![ CW HP:Hurt Mana:Cold>hit tars
north
They aren't here.

![ CW HP:Hurt Mana:Cold>hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Cold>
You try to pound *
Tars the Zaugurz Orc* (x), but he parries successfully.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>hit tars
You're already fighting!
You feel less protected.
*Tars the Zaugurz Orc* (x) barely pounds your left leg and tickles it.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

![ CW HP:Hurt Mana:Cold>hit tars
They aren't here.

![ CW HP:Hurt Mana:Cold>down
A Long, Sloping Tunnel
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: south, up, down.

!= CW HP:Hurt Mana:Cold>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
You feel your muscles regain some of their former energy.
You bleed from open wounds.
*Tars the Zaugurz Orc* (x) bleeds from open wounds.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

!= CW HP:Hurt Mana:Cold>hit tars
They aren't here.

!= CW HP:Hurt Mana:Cold>down
hit tars
A Deeply Plunging Tunnel
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: up, down.

!= CW HP:Hurt Mana:Cold>
*
Tars the Zaugurz Orc* (x) leaves down.
They aren't here.

!= CW HP:Hurt Mana:Cold>down
hit tars
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Cold>They aren't here.

!= CW HP:Hurt Mana:Cold>l
Passage into the Depths

!= CW HP:Hurt Mana:Cold>tr
You carefully examine the ground around you, looking for tracks...
*Tars the Zaugurz Orc* (x) ARRIVED FROM ^^NORTH^^.
You see:
   - a track of a Dwarf coming from above (done less than 1 hour ago).
   - a track of a Dwarf leading up (done less than 1 hour ago).
   - a track of a Dwarf coming from the south (done less than 1 hour ago).
   - a track of a Dwarf leading south (done less than 1 hour ago).
   - two tracks of a Dwarf coming from the north (done less than 1 hour ago).
   - two tracks of a Dwarf leading north (done less than 1 hour ago).
#   $target is now set to {tars} [local]
*Tars the Zaugurz Orc* (x) leaves up.
csq

You stop searching.

!= CW HP:Hurt Mana:Cold>cha spell q
Ok.

!= CW HP:Hurt Mana:Cold>up
up
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Hurt Mana:Cold>up
A Long, Sloping Tunnel
Exits: south, up, down.

!= CW HP:Hurt Mana:Cold>
Underground Junction
The corpse of an orc-soldier is lying here.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Cold>hit tars
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>lb tars
cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) pounds your left leg extremely hard.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>lb tars
cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.
Your victim has disappeared!

![ CW HP:Hurt Mana:Cold>sc
184/402 hits, 27/110 mana, and 70/141 moves.

![ CW HP:Hurt Mana:Cold>
*Tars the Zaugurz Orc* (x) has arrived from below.

![ CW HP:Hurt Mana:Cold>i
You are carrying:
an engraved broadsword (flawless)
a pair of iron-shod boots (flawless)
a pale orb
a small marcasite pendant
a fine grey cloak (flawless)

![ CW HP:Hurt Mana:Cold>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>hit tars
You're already fighting!

![ CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.

![ CW HP:Hurt Mana:Cold>hit tars
They aren't here.

![ CW HP:Hurt Mana:Cold>north
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, south.

!= CW HP:Hurt Mana:Cold>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
You feel bolder.

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>south
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) strongly pounds your right arm and tickles it.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Bad>south
No way! You are fighting for your life!
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
Jolle narrates 'who sells ws/finegrey?'
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.

!= CW HP:Wounded Mana:Cold>north
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: south.

!~ CW HP:Wounded Mana:Cold>lb tars
cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.
Your victim has disappeared!

!~ CW HP:Wounded Mana:Cold>
You swim and successfully stay on the water.

!~ CW HP:Wounded Mana:Cold>south
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, south.

!= CW HP:Wounded Mana:Cold>south
lb tars
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Wounded Mana:Cold>cast 'ligh' tars
Nobody here by that name.

![ CW HP:Wounded Mana:Cold>north
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Wounded Mana:Cold>north
hit tars
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: (east), south.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.

!~ CW HP:Wounded Mana:Cold>They aren't here.

!~ CW HP:Wounded Mana:Cold>south
south
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, south.

!= CW HP:Wounded Mana:Cold>hit tars
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Wounded Mana:Cold>They aren't here.

![ CW HP:Wounded Mana:Cold>north
hit tars
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Wounded Mana:Cold>They aren't here.

!= CW HP:Wounded Mana:Cold>sc
174/402 hits, 26/110 mana, and 61/141 moves.

!= CW HP:Wounded Mana:Cold>i
You are carrying:
an engraved broadsword (flawless)
a pair of iron-shod boots (flawless)
a pale orb
a small marcasite pendant
a fine grey cloak (flawless)

!= CW HP:Wounded Mana:Cold>
*Tars the Zaugurz Orc* (x) ARRIVED FROM ^^NORTH^^.

!= CW HP:Wounded Mana:Cold>lip
l i pack
backpack (used) : 
a flask of miruvor
three flasks of orkish draught
a pair of snowshoes (flawless)
six small metal flasks
*Tars the Zaugurz Orc* (x) tries to pound you, but your parry is successful.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
Baristar narrates 'who trading iron or banded ring'

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Bad>
You pound *Tars the Zaugurz Orc* (x)'s left hand very hard AND --SHATTER-- IT.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Awful>
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Awful>lb tars
cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES ^^NORTH^^.
Your victim has disappeared!

!= CW HP:Wounded Mana:Cold>south
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Wounded Mana:Cold>hit tars
They aren't here.

![ CW HP:Wounded Mana:Cold>north
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Wounded Mana:Cold>north
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: (east), south.

!~ CW HP:Wounded Mana:Cold>hit tars
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!~ CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Awful>lb tars
cast 'ligh' tars
You start to concentrate...
south
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.
Your victim has disappeared!

!~ CW HP:Wounded Mana:Cold>lb tars
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: north, south.

!= CW HP:Wounded Mana:Cold>-cast 'ligh' tars
You start to concentrate...
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.
Your victim has disappeared!

!= CW HP:Wounded Mana:Cold>south
lb tars
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Wounded Mana:Cold>cast 'ligh' tars
Nobody here by that name.

![ CW HP:Wounded Mana:Cold>tr tars
You carefully examine the ground around you, looking for tracks...
#   $target is now set to {tars} [local]
You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

![ CW HP:Wounded Mana:Cold>tr
west
You stop tracking your victim.

![ CW HP:Wounded Mana:Cold>
Limestone Cave
Exits: east, down.

!O CW HP:Wounded Mana:Cold>down
Limestone Tunnel
Exits: east, up.

!= CW HP:Wounded Mana:Cold>east
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A very strong orkish leader is here on patrol.
Exits: west, down.
You have found a large bat!

!= CW HP:Wounded Mana:Cold>down
Darkness
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: east, up.

!= CW HP:Wounded Mana:Cold>hit tars
You pound *Tars the Zaugurz Orc* (x)'s body extremely hard AND --SHATTER-- IT.
*Tars the Zaugurz Orc* (x) pounds your body extremely hard.

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Awful>hit tars
You're already fighting!

!= CW HP:Wounded Mana:Cold *Tars the Zaugurz Orc* (x):Awful>lb tars
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves up.

!= CW HP:Wounded Mana:Cold>cast 'ligh' tars
Nobody here by that name.

!= CW HP:Wounded Mana:Cold>up
Limestone Tunnel
A very strong orkish leader is here on patrol.
Exits: west, down.

!= CW HP:Wounded Mana:Cold>lb tars
cast 'ligh' tars
Nobody here by that name.

!= CW HP:Wounded Mana:Cold>west
Limestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.
You have found a large bat!

!= CW HP:Wounded Mana:Cold>up
Limestone Cave
Exits: east, down.

!O CW HP:Wounded Mana:Cold>east
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.

![ CW HP:Wounded Mana:Cold>tr tars
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

![ CW HP:Wounded Mana:Cold>tr
You stop tracking your victim.

![ CW HP:Wounded Mana:Cold>down
A Long, Sloping Tunnel
Exits: south, up, down.

!= CW HP:Wounded Mana:Cold>tr
You carefully examine the ground around you, looking for tracks...
#   $target is now set to {tars} [local]
You see:
   - a track of a Dwarf coming from above (done less than 1 hour ago).
   - a track of a Dwarf leading up (done less than 1 hour ago).
   - a track of a Dwarf coming from below (done less than 1 hour ago).
   - a track of a Dwarf leading down (done less than 1 hour ago).
   - two tracks of a demon wolf leading south (done less than 4 hours ago).
csq
   - a track of *an Orc* leading down (done less than 1 hour ago).
   - a track of *an Orc* coming from above (done less than 1 hour ago).
   - two tracks of *an Orc* leading up (done less than 1 hour ago).
   - a track of *an Orc* coming from below (done less than 1 hour ago).
You stop searching.

!= CW HP:Wounded Mana:Warm>down
cha spell q
Ok.

!= CW HP:Wounded Mana:Warm>down
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Wounded Mana:Warm>
Passage into the Depths
Exits: north, south, up.

!= CW HP:Wounded Mana:Warm>
You bleed from open wounds.

!= CW HP:Wounded Mana:Warm>tr tars
You carefully examine the ground around you, looking for tracks...
Snub narrates 'ebs for sale?'
#   $reply is now set to {-Conundrum} [local]
Conundrum tells you 'where action'
You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

!= CW HP:Wounded Mana:Warm>#   $door is now set to {hiddencrack} [local]
s
Silent Tunnel
Exits: north, south.
You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

!= CW HP:Wounded Mana:Warm>tr
You stop tracking your victim.

!= CW HP:Wounded Mana:Warm>ope hiddencrack
east
Ok.

!= CW HP:Wounded Mana:Warm>c
Side Tunnel
*Tars the Zaugurz Orc* (x) is standing here tending wounds (glowing).
Exits: south, (west).

!= CW HP:Wounded Mana:Warm>#   $door is now set to {exit} [local]
close exit
Ok.
*Tars the Zaugurz Orc* (x) successfully binds his wound.

!= CW HP:Wounded Mana:Warm>hit tars
close exit
You pound *Tars the Zaugurz Orc* (x)'s body extremely hard AND --SHATTER-- IT.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!
*Tars the Zaugurz Orc* (x) opens the crack.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
Ok.
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.

!= CW HP:Wounded Mana:Warm>close exit
hit tars
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
*Tars the Zaugurz Orc* (x) ARRIVED FROM //SOUTH//.
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!
*Tars the Zaugurz Orc* (x) opens the crack.
*Tars the Zaugurz Orc* (x) pounds your left leg very hard.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
You're already fighting!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
Ok.
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
*Tars the Zaugurz Orc* (x) ARRIVED FROM //SOUTH//.
It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
close exit
*Tars the Zaugurz Orc* (x) opens the crack.
You try to pound *Tars the Zaugurz Orc* (x), but he parries successfully.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
Ok.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
You're already fighting!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>It's already closed!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
They aren't here.

!= CW HP:Wounded Mana:Warm>hit tars
close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
close exit
They aren't here.

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
They aren't here.

!= CW HP:Wounded Mana:Warm>hit tars
close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
They aren't here.

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>south
It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
Rough Tunnel
Exits: north, east.

!= CW HP:Wounded Mana:Warm>They aren't here.

!= CW HP:Wounded Mana:Warm>east
hit tars
End of the Tunnel
*Tars the Zaugurz Orc* (x) is standing here (glowing).
Exits: west, down.

!= CW HP:Wounded Mana:Warm>
*
Tars the Zaugurz Orc* (x) swiftly dodges your attempt to pound him.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>west
west
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>hit tars
No way! You are fighting for your life!
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) leaves down.

!= CW HP:Wounded Mana:Warm>west
They aren't here.

!= CW HP:Wounded Mana:Warm>hit tars
Rough Tunnel
Exits: north, east.

!= CW HP:Wounded Mana:Warm>north
They aren't here.

!= CW HP:Wounded Mana:Warm>
Side Tunnel
Exits: south, [west].

!= CW HP:Wounded Mana:Warm>close exit
hit tars
*Tars the Zaugurz Orc* (x) ARRIVED FROM //SOUTH//.
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
You approach *Tars the Zaugurz Orc* (x), trying to pound him.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
It's already closed!
*Tars the Zaugurz Orc* (x) opens the crack.
You swiftly dodge *Tars the Zaugurz Orc* (x)'s attempt to pound you.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Awful>close exit
Ok.
*Tars the Zaugurz Orc* (x) panics, and attempts to flee.
*Tars the Zaugurz Orc* (x) LEAVES //SOUTH//.

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>hit tars
close exit
They aren't here.
*Tars the Zaugurz Orc* (x) ARRIVED FROM //SOUTH//.

!= CW HP:Wounded Mana:Warm>It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
*Tars the Zaugurz Orc* (x) opens the crack.
Ok.

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
hit tars
It's already closed!

!= CW HP:Wounded Mana:Warm>close exit
You strongly pound *Tars the Zaugurz Orc* (x)'s right arm AND --SHATTER-- IT.
*Tars the Zaugurz Orc* (x) is incapacitated and will slowly die, if not aided.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Dying>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Dying>close exit
It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Dying>It's already closed!

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Dying>l
Side Tunnel
*Tars the Zaugurz Orc* (x) is lying here, incapacitated (glowing).

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Dying>na tars dies. 1v
1.
Ok.

!= CW HP:Wounded Mana:Warm *Tars the Zaugurz Orc* (x):Dying>
You pound *Tars the Zaugurz Orc* (x)'s body extremely hard AND --SHATTER-- IT.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Tars the Zaugurz Orc* (x)'s death cry as he collapses.
*Tars the Zaugurz Orc* (x) has drawn his last breath! R.I.P.

!= CW HP:Wounded Mana:Warm>ec
exa corpse
corpse (here) : 
a fortune in gold
a butcher knife (flawless)
a water skin
a sable pouch
a gleaming belt
an ornate, steel-shafted warhammer
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled shield (flawless)
a pair of white chain mail sleeves (flawless)
a thin pair of metal gauntlets (flawless)
a pair of smooth, black boots
a pair of white chain mail leggings (flawless)
a white chain mail coif (flawless)
a ring mail hauberk (flawless)
a fine grey cloak (flawless)

!= CW HP:Wounded Mana:Warm>l
Side Tunnel
The corpse of *an Orc* is lying here.

!= CW HP:Wounded Mana:Warm>
Montrey narrates 'nice'

!= CW HP:Wounded Mana:Warm>
#   $reply is now set to {Millie} [local]
Millie tells you 'haha, snyggt'

!= CW HP:Wounded Mana:Warm>g sable corpse
You get a sable pouch from the corpse of *an Orc*.

!= CW HP:Wounded Mana:Warm>
Zigrak narrates 'claps'

!= CW HP:Wounded Mana:Warm>
Kyshir narrates 'nice'

!= CW HP:Wounded Mana:Warm>g belt corpse
You get a gleaming belt from the corpse of *an Orc*.
## didn't really need anything from the corpse, so i left it all..

!= CW HP:Wounded Mana:Hot>l
Side Tunnel
A sturdy leather backpack has been left here.
A sable pouch lies on the ground.
The corpse of *an Orc* is lying here.

!= CW HP:Wounded Mana:Hot>w
ope exit
Ok.

!= CW HP:Wounded Mana:Hot>
Silent Tunnel
Exits: north, (east), south.

!= CW HP:Wounded Mana:Hot>n
Passage into the Depths
Exits: north, south, up.

!= CW HP:Wounded Mana:Hot>up
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Wounded Mana:Hot>up
A Long, Sloping Tunnel
Exits: south, up, down.

!= CW HP:Wounded Mana:Hot>up
Underground Junction
The corpse of an orc-soldier is lying here.
Exits: north, east, south, west, down.
You have found *Leikzum the Zaugurz Orc*!
You have found *Ugurz the Zaugurz Orc*!
## surprised it took this long..

![ CW HP:Wounded Mana:Hot>
*Leikzum the Zaugurz Orc* leaves down sneaking.

![ CW HP:Wounded Mana:Hot>north
north
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: north, south.

!= CW HP:Wounded Mana:Hot>
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: (east), south.

!~ CW HP:Wounded Mana:Hot>owa
ope waterhole
It's already open!

!~ CW HP:Wounded Mana:Hot>e
Hidden Cave
An eel is here, fighting *Durzm the Zaugurz Orc*.
*Durzm the Zaugurz Orc* is here, fighting an eel.
Exits: (west), [up].

!~ CW HP:Wounded Mana:Hot>o
ope exit
Ok.
Your legs feel heavier.

!~ CW HP:Wounded Mana:Hot>u
Shady Place
The corpse of a mountain mule is lying here.
The corpse of a hungry warg is lying here.
Exits: north, (down).

!< CW HP:Wounded Mana:Hot>
The slab closes quietly.

!< CW HP:Wounded Mana:Hot>n
On a Rocky Hill
A mountain goat is here, jumping from cliff to cliff.
Exits: south, west, down.
*** Warlords hall of fame ***
    Armies of the West
 1  Kazadoe the Half-Elven Master Healer.
 2  Zubr the Dwarven Soldier.
 3  Alf the Half-Elven Chieftain.
 4  Zack the Dwarven Ranger.		## cpl of spots..
 5  Mrk the Dwarven Scholar.
 6  Pwnator the Dwarven Soldier.
 7  Salazr the Dnadan Ranger.
 8  Valamir the Sindarin Wizard.
 9  Mhadul the Dwarven Axemaster.
10  Myrka the Half-Elven Warlock.
### about 10 minutes later, they will have me realize why 'not' to kill their King!
Players in your zone
--------------------
Erubon              - Mineshaft
Zack                 - Abandoned Foreman's Office
Fandr                - Abandoned Foreman's Office
Esmer                - Abandoned Foreman's Office
Brash                - Abandoned Foreman's Office

![ CW Mana:Hot>
The door is opened from the other side.

![ CW Mana:Hot>
*Tars the Zaugurz Orc* ARRIVED FROM //SOUTH//.
*Durzm the Zaugurz Orc* ARRIVED FROM //SOUTH//.
Esmer tries to slash *Tars the Zaugurz Orc*, but he parries successfully.

![ CW Mana:Hot>
*Txul the Zaugurz Orc* ARRIVED FROM //SOUTH//.
*Flatfoot the Zaugurz Orc* ARRIVED FROM //SOUTH//.
*Rohatej the Zaugurz Orc* ARRIVED FROM //SOUTH//.

![ CW Mana:Hot>hit *orc*
close exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Healthy>
Alas! You failed to reach him through the melee.
*Durzm the Zaugurz Orc* stabs your head and tickles it.
close exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Healthy>
Esmer swiftly dodges *Tars the Zaugurz Orc*'s attempt to pound him.
close exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Healthy>
Fandr stops resting, and clambers on his feet.
*Rohatej the Zaugurz Orc* joins *Tars the Zaugurz Orc*'s fight.
*Rohatej the Zaugurz Orc* pierces Esmer's left arm and tickles it.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Healthy>
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Healthy>#   $door is now set to {exit} [local]
ope exit
It's already closed!
Erubon yells from the south 'lol'
You pound *Durzm the Zaugurz Orc*'s left leg extremely hard.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*
Txul the Zaugurz Orc* tries to pound you, but your parry is successful.
It's already closed!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
![ CW HP:Fine Mana:Hot *
Durzm the Zaugurz Orc*:Fine>
It's already closed!
*Durzm the Zaugurz Orc* BASHES YOU!!!.
ope exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>whe
cha mood wimpy
max
*Txul the Zaugurz Orc* pounds your left arm very hard.
You feel a strong ache there!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
Fandr narrates 'tars!!'
draw sword

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Flatfoot the Zaugurz Orc* stabs your left arm and tickles it.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
You feel less protected.
*Durzm the Zaugurz Orc* strongly stabs your right foot and tickles it.
ope exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>flee
ope exit
Your head stops stinging.
*Leikzum the Zaugurz Orc* leaves his hiding place.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
ope exit
Esmer opens the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>It's already open!
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>Ok.
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
You are too busy right now!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>Ok.
An orc-guard yells from the south '*am Alf* iv here if tfe Glifgy Tuhzel!'

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>na resue
cha wim 10000
Wimpy set to: 401
You will attempt to flee!
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
You remove an ornate, steel-shafted warhammer.
You decisively wield an engraved broadsword, ready to fight evil.
Esmer opens the door.
*Txul the Zaugurz Orc* pounds your body extremely hard.
You feel a strong ache there!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
ope exit
*Txul the Zaugurz Orc* closes the door.
Ok.
*Durzm the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
You are already attempting to flee!
Esmer opens the door.
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
ope exit
Ok.
*Flatfoot the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Esmer opens the door.
*Txul the Zaugurz Orc* closes the door.
Ok.
You hear a death cry from the south.
*Flatfoot the Zaugurz Orc* strongly stabs your body and tickles it.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.
*Tars the Zaugurz Orc* seems to have recovered his senses.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Esmer opens the door.
It's already open!
*Tars the Zaugurz Orc* closes the door.
*Leikzum the Zaugurz Orc* strongly pierces your head and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.
You flee head over heels.
PANIC! You couldn't escape!
You slash *Durzm the Zaugurz Orc*'s body very hard and tickle it.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Flatfoot the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.
*Txul the Zaugurz Orc* pounds your right arm hard and tickles it.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
Esmer narrates 'do'
Ok.
*Durzm the Zaugurz Orc* BASHES YOU!!!.
ope exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Flatfoot the Zaugurz Orc* closes the door.
ope exit

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Durzm the Zaugurz Orc* removes a blackened spear.
*Durzm the Zaugurz Orc* confidently draws an embellished longbow.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Durzm the Zaugurz Orc* nocks a missile in an embellished longbow.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
The door is opened from the other side.
*Flatfoot the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
The door is opened from the other side.
*Flatfoot the Zaugurz Orc* closes the door.

![ CW HP:Fine Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Leikzum the Zaugurz Orc* pierces your right foot very hard and tickles it.

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Durzm the Zaugurz Orc* shoots your left arm extremely hard.
*Flatfoot the Zaugurz Orc* stabs your body extremely hard.
*Durzm the Zaugurz Orc* barely hits your body and tickles it.

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Durzm the Zaugurz Orc* nocks a missile in an embellished longbow.
Fandr narrates 'tars'

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
You try to flee, but cannot!
t esmer rescue

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
You feel bolder.

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Leikzum the Zaugurz Orc* strongly pierces your body and tickles it.

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
You try to flee, but cannot!

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Flatfoot the Zaugurz Orc* strongly stabs your left leg and tickles it.

![ CW HP:Hurt Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Durzm the Zaugurz Orc* shoots your right hand extremely hard.
*Txul the Zaugurz Orc* pounds your right arm hard.
You try to flee, but cannot!

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Durzm the Zaugurz Orc* nocks a missile in an embellished longbow.
t fandr rescue

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Leikzum the Zaugurz Orc* strongly pierces your body and tickles it.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>
You try to flee, but cannot!

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>dxx
Your head stops stinging.
An orkish scout yells from the south '*an Elf* iv nere ot tso Eftlance to
Mimos!'

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Leikzum the Zaugurz Orc* closes the door.
*Leikzum the Zaugurz Orc* pierces your left arm and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Leikzum the Zaugurz Orc* closes the door.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
Brash closes the door.
*Tars the Zaugurz Orc* seems to have recovered his senses.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Leikzum the Zaugurz Orc* closes the door.
You swiftly dodge *Durzm the Zaugurz Orc*'s attempt to shoot you.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
*Durzm the Zaugurz Orc* removes an embellished longbow.
*Durzm the Zaugurz Orc* confidently draws a blackened spear.
Ok.
Brash closes the door.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Erubon narrates 'OPEN'
Ok.
*Leikzum the Zaugurz Orc* closes the door.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
*Tars the Zaugurz Orc* closes the door.
Ok.
Brash closes the door.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
Brash closes the door.
You flee head over heels.
PANIC! You couldn't escape!
You barely slash *Durzm the Zaugurz Orc*'s body and tickle it.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.
*Leikzum the Zaugurz Orc* strongly pierces your right foot.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.
*Txul the Zaugurz Orc* pounds your left foot extremely hard AND --SHATTERS-- IT.

![ CW HP:Wounded Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Flatfoot the Zaugurz Orc* closes the door.
*Flatfoot the Zaugurz Orc* stabs your left leg extremely hard.

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
PANIC! You can't quit the fight!

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Arglebargle, glop-glyf!?!

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Flatfoot the Zaugurz Orc* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Leikzum the Zaugurz Orc* closes the door.
*Leikzum the Zaugurz Orc* strongly pierces your body.

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Ok.
*Txul the Zaugurz Orc* closes the door.

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
ope exit
Ok.
You strongly slash *Durzm the Zaugurz Orc*'s right hand and tickle it.

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit
Esmer closes the door.
Ok.
*Leikzum the Zaugurz Orc* closes the door.
PANIC! You can't quit the fight!

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>ope exit

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>
Ok.
*Durzm the Zaugurz Orc* BASHES YOU!!!.
*Txul the Zaugurz Orc* pounds your left foot extremely hard AND --SHATTERS-- IT.
You are wracked with overwhelming PAIN!
Esmer LEAVES //SOUTH//.
ope exit

![ CW HP:Bad Mana:Hot *Durzm the Zaugurz Orc*:Fine>
*Flatfoot the Zaugurz Orc* closes the door.
*Leikzum the Zaugurz Orc* strongly pierces your body.
## don't worry, Fandr rescued me and i lived to see another day..

 Very nice, I would like to see this log in the 'notables' section! 


2006/02/05 17:46, Joacim:   
'*Durzm the Zaugurz Orc* nocks a missile in an embellished longbow.'
Eh... Durzum you misunderstood anything? :P

regular log I guess, but I Liked the place to fight and the way you made sureyou both were staying :) Nicely done and you were lucky with fandr rescuing your armourless ass while bashed :P

2006/02/05 17:52, Fnys:   
mm

2006/02/05 17:56, Fingolan: 
i bet p zack would rock even if he played a backstabbing troll

2006/02/05 18:30, Monster:   
I wanna see your eq plz

2006/02/05 18:54, Breaux: 
about the same eq as Tars.

2006/02/05 19:32, Seldaran: 
Nice, but you do not get +db in wnoc :P

2006/02/05 19:40, Brash: 
gah doesnt show tars was bad at that same time :( too bad..good fight

2006/02/05 19:49, Uther: 
Wow. The 1v1 fight was no contest, really. How the hell does one fight against:

![ CW HP:Fine>sc
375/402 hits, 110/110 mana, and 89/143 moves.




?????

2006/02/05 21:12, Kivor:   
Well get them venomed, arach, and pyslonia and they don't stand a chance! haha yeah zack's uber we know it!

2006/02/05 21:39, Zack: 
every char has their defects.. won't give you more than that ;)

2006/02/06 13:02, Dracol:   
consider this consider that yadayada, hes level 50 and youre about 70+? we all know samelevel dwarf kicks any orc if you have a clue.

2006/02/06 16:17, Tars: 
Not to speak about diff in set :) thanks for non-excessive looting.

2006/02/06 16:51, Maiev:   
Uther newbie? sett lots of int and wis, and lots of con, prac it as a pure warrior, xp it to level 70. sure you get a kickass score, but nothing more. understand me? :P

2006/02/06 17:17, Kenzu:   
Heh, Maiev. Ambassador's got better stats than that at his current age, and he's 20 levels lower. :-P (Ambassador's weak spot is he smites, unlike the concussion being used here.)

2006/02/06 17:54, Maiev:   
better score that is :D

2006/02/07 01:00, Saensil: 
Then again in Ambassador's case, stats don't really matter when you mostly kill mobs.

2006/02/07 04:20, Talian: 
oh, that char is easy to kill. Just don't let him rearm every time, and if he really wanted to make it a non fight he woulda q bolted x3 on every bash, but he likes his armour more I guess. And no, its not just a pretty score, I am betting Zack gets a good 17, 18 db from his shield, 35+ armour spell or so, and you saw he still was pulling around 140 ob in prob non fine chain, although we didn't see eq, hard to beat him though when you let him rearmour himself like 4x.

2006/02/07 12:40, Breaux:   
if you care - here it is.. armourspell usually gives ~42%, and shield 25db extra. although now i'm more warrior than ever.. 140ob in normal zone.

2006/02/07 20:12, Bjrn: 
lol@Saensil


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