Argle links Logs MUME Players Profiles
ElvenRunes Logo
The Never-ending story (Wierd)comments   back
  
(19 ratings and 5293 hits. Posted 2007/01/27)
The Never-ending story

*************************************************************************************************************
Logged on to check for mithril load in Moria while waiting for pFredde to get here. I noticed a few doors
were open and a couple of corpses and after some searching i found tracks of a Zaugurz leading into a
closable.... (a guy i was talking to guessed it w2as rakhir and tracks showed he was right...)

### Warning! VERY long log!!! ###
*************************************************************************************************************


o CW HP:Fine>whe rakhir
You carefully examine the ground around you, looking for tracks...

cha s n
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Fine>Ok.

o CW HP:Fine>e
Bronze Avenue
A misshapen troll stands here, stooped over on his twisted legs.
Exits: east, west.

o CW HP:Fine>open rock
Ok.

o CW HP:Fine>n
close exit 
Small Tunnel
The corpse of a filthy troll is lying here.
*Rakhir the Zaugurz Orc* is resting here.
Exits: north, (south).

o CW HP:Fine>Ok.

o CW HP:Fine>k rakhir
You cleave *Rakhir the Zaugurz Orc*'s body extremely hard.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* opens the rock.

close exit 
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine>Ok.

o CW HP:Fine>close exit 
close exit 
It's already closed!

o CW HP:Fine>It's already closed!

o CW HP:Fine>k rakhir
close exit 
They aren't here.

o CW HP:Fine>close exit 
k rakhir
It's already closed!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* opens the rock.

o CW HP:Fine>close exit 
Ok.

o CW HP:Fine>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>It's already closed!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
close exit 
It's already closed!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!
*Rakhir the Zaugurz Orc* opens the rock.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Fine>n
You don't see any rakhir here.

o CW HP:Fine>k rakhir
A Hidden Cavern
There are five green slime moulds here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.

o CW HP:Fine>
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
s
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine>
Small Tunnel
The corpse of a filthy troll is lying here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, [south].

o CW HP:Fine>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
*Rakhir the Zaugurz Orc* opens the rock.
Ok.
#   {rep} now aliases {t Mhoghedin} in [default] group 
Mhoghedin tells you 'me and Misery around if you want to fight Naralon and
Pompelicious'

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
close exit 
It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* lightly pierces your left arm and tickles it.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!
#   {rep} now aliases {t Kabysh} in [default] group 
Kabysh tells you 'i sleep hp then i tsek slag'

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>It's already closed!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>close exit 
close exit 
It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Fine>It's already closed!

o CW HP:Fine>bash rakhir
You don't see any rakhir here.

o CW HP:Fine>close exit 
It's already closed!

o CW HP:Fine>k rakhir
close exit 
They aren't here.

o CW HP:Fine>k rakhir
close exit 
It's already closed!

o CW HP:Fine>k rakhir
close exit 
They aren't here.

o CW HP:Fine>It's already closed!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* opens the rock.

o CW HP:Fine>
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
They aren't here.

o CW HP:Fine>Ok.

o CW HP:Fine>open exit 
s
Ok.

o CW HP:Fine>
Bronze Avenue
A misshapen troll stands here, stooped over on his twisted legs.
Exits: (north), east, west.

o CW HP:Fine>k rakhir
w
They aren't here.

o CW HP:Fine>
Bronze Hall
Exits: east, south, west.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>n
tr rakhir
Bronze Hall
Exits: east, south, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves west sneaking.

o CW HP:Fine>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
w
cha m ag
You see some tracks of *an Orc* coming from the west, done less than 1 hour
ago.

o CW HP:Fine>
Bronze Hall
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Fine>Ok.

o CW HP:Fine>cha s q
Ok.

o CW HP:Fine>e
Bronze Hall
Exits: east, south, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Fine>w
Bronze Hall
Exits: east, west.

flush f
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Fine>
You begin to search...

bash rakhir
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* pierces your left foot and tickles it.

e
k rakhir
As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>No way! You are fighting for your life!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
You're already fighting!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* barely pierces your head and tickles it.

*Rakhir the Zaugurz Orc* lightly pierces your left leg and tickles it.

*Rakhir the Zaugurz Orc* nods solemnly.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
*Rakhir the Zaugurz Orc* pierces your right arm and tickles it.

cha m ag
*Rakhir the Zaugurz Orc* lightly pierces your left hand and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>Ok.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
growl
As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>Grrrrrrrrr...

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Fine>w
Breakdown
Exits: east, west.

k rakhir
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Fine>They aren't here.

o CW HP:Fine>e
Bronze Hall
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Fine>e
Bronze Hall
Exits: east, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.

s
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Fine>
Yavanna's Avenue
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!
Aha, you have found your victim!

o CW HP:Fine>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
cha m ag
*Rakhir the Zaugurz Orc* drinks blood from a dark coloured flask.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
Ok.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* lightly pierces your right foot and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

bash rakhir

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* lightly pierces your right leg and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>say massive ob
emote says: massive ob
Ok.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
You feel bolder.

*Rakhir the Zaugurz Orc* giggles.

bash rakhir
>>>> LOST ARMOUR <<<<.
*Rakhir the Zaugurz Orc* lightly pierces your right leg and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* pierces your left arm and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Fine>n
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>k rakhir
They aren't here.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine>
*Rakhir the Zaugurz Orc* leaves north sneaking.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>cha m ag
Ok.

o CW HP:Fine>stat
OB: 116%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 175. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Fine>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your left foot extremely hard.
You feel a sharp pain there!

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>cha m ag
Ok.

o CW HP:Fine *Rakhir the Zaugurz Orc*:Hurt>FLEE
You flee head over heels.
You flee south.
Before Durin's Chimney
Exits: north, east, south, west.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>cast 'armour'
You start to concentrate...


o CW HP:Fine>cha s n
Ok.

o CW HP:Fine>n
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>n
w
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine>Alas, you cannot go that way...

o CW HP:Fine>cast 'armour'
You start to concentrate...

n
A blue transparent wall slowly appears around you.

o CW HP:Fine Mana:Hot>n
Before Durin's Chimney
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Fine Mana:Hot>
Yavanna's Avenue
A hungry warg (mine) is standing here.
Exits: north, south.

o CW HP:Fine Mana:Hot>n
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine Mana:Hot>n
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine Mana:Hot>n
Bronze Hall
Exits: east, south, west.

o CW HP:Fine Mana:Hot Move:Tired>n
Alas, you cannot go that way...

o CW HP:Fine Mana:Hot Move:Tired>e
Bronze Avenue
Exits: (north), east, west.

o CW HP:Fine Mana:Hot Move:Tired>n
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, (south).

o CW HP:Fine Mana:Hot Move:Tired>close exit 
Ok.

o CW HP:Fine Mana:Hot Move:Tired>r
You sit down and rest your tired bones.

o CW HP:Fine Mana:Hot Move:Tired>sc
269/334 hits, 73/102 mana, and 49/135 moves.

o CW HP:Fine Mana:Hot Move:Tired>sc
269/334 hits, 73/102 mana, and 49/135 moves.

o CW HP:Fine Mana:Hot Move:Tired>sc
269/334 hits, 73/102 mana, and 49/135 moves.

o CW HP:Fine Mana:Hot>dr skin
You drink the water.

o CW HP:Fine Mana:Hot>stat
OB: 115%, DB: -9%, PB: 42%, Armour: 75%. Wimpy: 175. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- armour
- panic
- novoid
- a light wound at the left foot (clean)
- noquit
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Fine Mana:Hot>st
You stop resting, and stand up.

o CW HP:Fine Mana:Hot>n
A Hidden Cavern
You see five green slime moulds on the ground.
Exits: south.

o CW HP:Fine Mana:Hot>s
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].

o CW HP:Fine Mana:Hot>n
A Hidden Cavern
There are five green slime moulds here.
Exits: south.

o CW HP:Fine Mana:Hot Move:Tired>dr water
Your stomach can't contain anymore!

o CW HP:Fine Mana:Hot Move:Tired>eat slime
You eat the slime.

o CW HP:Fine Mana:Hot>eat slime
You eat the slime.
You are full.

o CW HP:Fine Mana:Hot>eat slime
You are too full to eat more!

o CW HP:Fine Mana:Hot>eat slime
You are too full to eat more!

o CW HP:Fine Mana:Hot>s
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].

o CW HP:Fine Mana:Hot>cha m ag
Ok.

o CW HP:Fine Mana:Hot>draw orkish
The axe is no sheath!

o CW HP:Fine Mana:Hot>stat
OB: 115%, DB: 41%, PB: 42%, Armour: 75%. Wimpy: 175. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- armour
- panic
- novoid
- a light wound at the left foot (clean)
- noquit
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Fine Mana:Hot>i
You are carrying:
a piece of sweet meat
an amethyst
a fine grey cloak (flawless)
a broadsword (flawless)

o CW HP:Fine Mana:Hot>l
Small Tunnel
The corpse of a filthy troll is lying here.
A hungry warg (mine) is standing here.

o CW HP:Fine Mana:Hot>sear f
You begin to search...

eat meat
The rock is opened from the other side.

You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You swiftly dodge *Rakhir the Zaugurz Orc*'s attempt to pierce you.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
You are too full to eat more!

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>sc
You can't do that while fighting.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>con
The perfect match!

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cha s q
Ok.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cha m wim
Ok.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>FLEE
You flee head over heels.
You flee north.
A Hidden Cavern
You see three green slime moulds on the ground.
Exits: south.

o CW HP:Fine Mana:Burning>rem cloak 
wear 2.cloak
You stop using a forest green cloak.

o CW HP:Fine Mana:Burning>
You wear a fine grey cloak about your body.

o CW HP:Fine Mana:Burning>s
Small Tunnel
The corpse of a filthy troll is lying here.
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, (south).

o CW HP:Fine Mana:Burning>
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Fine Mana:Burning>close exit 
Ok.

o CW HP:Fine Mana:Burning>n
A Hidden Cavern
You see three green slime moulds on the ground.
Exits: south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Burning>
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Fine Mana:Burning>s
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You smell blood.

o CW HP:Fine Mana:Burning>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your left foot and tickles it.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>draw sword
You remove a darkened orkish axe.
You awkwardly wield a broadsword, looking very evil-minded.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cha m wim
Ok.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Burning>n
k rakhir
A Hidden Cavern
On the ground, there are three green slime moulds.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.

o CW HP:Fine Mana:Burning>
You approach *Rakhir the Zaugurz Orc*, trying to slash him.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

s
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine Mana:Burning>
Small Tunnel
The corpse of a filthy troll is lying here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, [south].

o CW HP:Fine Mana:Burning>
You try to slash *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Burning>n
A Hidden Cavern
You see three green slime moulds on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.

o CW HP:Fine Mana:Burning>k rakhir
You approach *Rakhir the Zaugurz Orc*, trying to slash him.

o CW HP:Fine Mana:Burning Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...
*Rakhir the Zaugurz Orc* lightly pierces your right arm and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Fine Mana:Burning Move:Tired *Rakhir the Zaugurz Orc*:Hurt>s
No way! You are fighting for your life!

o CW HP:Fine Mana:Burning Move:Tired *Rakhir the Zaugurz Orc*:Hurt>k rakhir
You're already fighting!

o CW HP:Fine Mana:Burning Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

s
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine Mana:Burning>
Small Tunnel
The corpse of a filthy troll is lying here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, [south].

o CW HP:Fine Mana:Burning Move:Tired>
You approach *Rakhir the Zaugurz Orc*, trying to slash him.

o CW HP:Fine Mana:Burning Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Burning Move:Tired>n
A Hidden Cavern
There are three green slime moulds here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Fine Mana:Burning Move:Tired>cast 'harm' rakhir
Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>s
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir
*Rakhir the Zaugurz Orc* leaves north sneaking.
Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>n
A Hidden Cavern
There are three green slime moulds here.
Exits: south.

o CW HP:Fine Mana:Hot Move:Tired>s
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your right leg and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

n
cast 'harm' rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>
A Hidden Cavern
There are three green slime moulds here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.

o CW HP:Fine Mana:Hot Move:Tired>
You start to concentrate...

*Rakhir the Zaugurz Orc* stops using a nasty orkish fang.
*Rakhir the Zaugurz Orc* skillfully draws a barbed fang.

s
cast 'harm' rakhir
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your right foot and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

cast 'harm' rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>
*Rakhir the Zaugurz Orc* leaves his hiding place.
You swiftly dodge *Rakhir the Zaugurz Orc*'s attempt to pierce you.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

n
cast 'harm' rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>
A Hidden Cavern
There are three green slime moulds here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.

o CW HP:Fine Mana:Hot Move:Tired>
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>s
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>k rakhir
You approach *Rakhir the Zaugurz Orc*, trying to slash him.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* opens the rock.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>close exit 
Ok.

o CW HP:Fine Mana:Hot Move:Tired>sear f
You begin to search...

The rock is opened from the other side.

You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.
You slash *Rakhir the Zaugurz Orc*'s right foot extremely hard.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>close exit 
Ok.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>close exit 
close exit 
It's already closed!

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
It's already closed!

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
You start to concentrate...
*Rakhir the Zaugurz Orc* barely pierces your head and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir
Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>n
cast 'harm' rakhir
A Hidden Cavern
On the ground, there are three green slime moulds.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Fine Mana:Hot Move:Tired>Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>s
cast 'harm' rakhir
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* quickly approaches, trying to pierce you.
*Rakhir the Zaugurz Orc* leaves his hiding place.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
You start to concentrate...

*Rakhir the Zaugurz Orc* barely pierces your left arm and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>n
A Hidden Cavern
You see three green slime moulds on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>s
cast 'harm' rakhir
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves north sneaking.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>n
A Hidden Cavern
There are three green slime moulds here.
Exits: south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir
You start to concentrate...

s
*Rakhir the Zaugurz Orc* leaves south sneaking.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir
Small Tunnel
The corpse of a filthy troll is lying here.
Exits: north, [south].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Fine Mana:Hot Move:Tired>
*Rakhir the Zaugurz Orc* leaves north sneaking.
Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>cast 'harm' rakhir

*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your left foot and tickles it.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
You start to concentrate...

cast 'harm' rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>Nobody here by that name.

o CW HP:Fine Mana:Hot Move:Tired>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* barely pierces your left arm and tickles it.

o CW HP:Fine Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Fine Mana:Hot Move:Tired>open exit 
s
Ok.

o CW HP:Fine Mana:Hot Move:Tired>
Bronze Avenue
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west.

o CW HP:Fine Mana:Hot Move:Tired>w
Bronze Hall
Exits: east, south, west.

o CW HP:Fine Mana:Hot Move:Tired>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine Mana:Hot Move:Tired>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine Mana:Hot Move:Tired>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine Mana:Hot Move:Tired>s
Before Durin's Chimney
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Fine Mana:Hot Move:Tired>s
Yavanna's Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, south.

o CW HP:Fine Mana:Hot Move:Tired>s
Yavanna's Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, south.

o CW HP:Fine Mana:Hot Move:Tired>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Fine Mana:Hot Move:Tired>open wall
Ok.

o CW HP:Fine Mana:Hot Move:Tired>e
Dark Tunnel
Exits: east, (west).

o CW HP:Fine Mana:Hot Move:Tired>close exit 
Ok.

o CW HP:Fine Mana:Hot Move:Tired>r
You sit down and rest your tired bones.

o CW HP:Fine Mana:Hot Move:Tired>sc
247/334 hits, 73/102 mana, and 43/135 moves.

o CW HP:Fine Mana:Hot Move:Tired>sc
247/334 hits, 73/102 mana, and 43/135 moves.

o CW HP:Fine Mana:Hot Move:Tired>sc
247/334 hits, 73/102 mana, and 44/135 moves.

o CW HP:Fine Mana:Hot Move:Tired>dr skin
Your stomach can't contain anymore!

o CW HP:Fine Mana:Hot Move:Tired>i
l
You are carrying:
a darkened orkish axe (flawless)
a forest green cloak (flawless)
a piece of sweet meat
an amethyst

o CW HP:Fine Mana:Hot Move:Tired>
Dark Tunnel
A hungry warg (mine) is standing here.

o CW HP:Fine Mana:Hot Move:Tired>eq
You are using:
<wielded>            a broadsword (flawless)
<worn as shield>     a tower shield (flawless)
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a grotesque necklace with a few pairs of ears
<worn on wrist>      a keyring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a hunting knife (flawless)
<worn on belt>       the scalp of Thorongil
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag

o CW HP:Fine Mana:Hot Move:Tired>stat
OB: 54%, DB: -4%, PB: 91%, Armour: 75%. Wimpy: 175. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- a light wound at the right foot (clean)
- novoid
- noquit
- armour
- panic
- a light wound at the left foot (clean)
- strength
- shield

o CW HP:Fine Mana:Hot Move:Tired>sc
249/334 hits, 75/102 mana, and 46/135 moves.

o CW HP:Fine Mana:Hot Move:Tired>cha wim 150
Wimpy set to: 150

o CW HP:Fine Mana:Hot Move:Tired>{target}={rakhir}
sc
251/334 hits, 78/102 mana, and 51/135 moves.

o CW HP:Fine Mana:Burning>sc
252/334 hits, 78/102 mana, and 51/135 moves.

o CW HP:Fine Mana:Burning>sc
252/334 hits, 78/102 mana, and 51/135 moves.

o CW HP:Fine Mana:Burning>sc
252/334 hits, 78/102 mana, and 51/135 moves.

o CW HP:Fine Mana:Burning>ex
East  - Dining Hall
West  - A closed 'wall'

o CW HP:Fine Mana:Burning>whe
Players in your zone
--------------------
Wierd                - Dark Tunnel

o CW HP:Fine Mana:Burning>dr skin
Your stomach can't contain anymore!

o CW HP:Fine Mana:Burning>stat
OB: 54%, DB: -4%, PB: 91%, Armour: 75%. Wimpy: 150. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- a light wound at the right foot (clean)
- novoid
- noquit
- armour
- panic
- a light wound at the left foot (clean)
- strength
- shield

o CW HP:Fine Mana:Burning>dr skin
Your stomach can't contain anymore!

o CW HP:Fine Mana:Burning>eq
You are using:
<wielded>            a broadsword (flawless)
<worn as shield>     a tower shield (flawless)
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a grotesque necklace with a few pairs of ears
<worn on wrist>      a keyring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a hunting knife (flawless)
<worn on belt>       the scalp of Thorongil
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag

o CW HP:Fine Mana:Burning>
You feel bolder.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 55/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 55/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 56/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 56/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 56/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 56/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 56/135 moves.

o CW HP:Fine Mana:Burning>sc
254/334 hits, 81/102 mana, and 56/135 moves.

o CW HP:Fine Mana:Burning>sc
255/334 hits, 82/102 mana, and 57/135 moves.

o CW HP:Fine Mana:Burning>stat
The wall is opened from the other side.
OB: 55%, DB: -4%, PB: 92%, Armour: 75%. Wimpy: 150. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- novoid
- noquit
- armour
- strength
- shield

o CW HP:Fine Mana:Burning>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your left foot and tickles it.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>st
Do you not consider fighting as standing?

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>close exit 
cast 'harm' rakhir
Ok.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.
Your victim has disappeared!

o CW HP:Fine Mana:Burning>close exit 
It's already closed!

o CW HP:Fine Mana:Burning>close exit 
It's already closed!

o CW HP:Fine Mana:Burning>close exit 
close exit 
It's already closed!
Someone quickly approaches, trying to pierce you.
*Rakhir the Zaugurz Orc* leaves his hiding place.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>It's already closed!

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

flush f

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
A piece of sweet meat decays into dust in your hands.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* grins evilly, showing his teeth.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cha m ag

>>>> LOST ARMOUR <<<<.
*Rakhir the Zaugurz Orc* barely pierces your left hand and tickles it.

draw orkish

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>FLEE

*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
Your head stops stinging.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>No way! You are fighting for your life!

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>Ok.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
You remove a broadsword.
You confidently wield a darkened orkish axe, looking very evil-minded.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>PANIC! You can't quit the fight!

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* lightly pierces your left arm and tickles it.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
PANIC! You can't quit the fight!

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
You cleave *Rakhir the Zaugurz Orc*'s head extremely hard.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Fine Mana:Burning>w
The wall seems to be closed.

o CW HP:Fine Mana:Burning>bash rakhir
bash rakhir
You don't see any rakhir here.

o CW HP:Fine Mana:Burning>
You don't see any rakhir here.

o CW HP:Fine Mana:Burning>bash rakhir
You don't see any rakhir here.

o CW HP:Fine Mana:Burning>flush f
You begin to search...

{target}={rakhir}
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Fine Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>bash rakhir
*Rakhir the Zaugurz Orc* pierces your right arm and tickles it.

*Rakhir the Zaugurz Orc* strongly pierces your body and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Hurt Mana:Burning>open exit 
Ok.

o CW HP:Hurt Mana:Burning>w
Yavanna's Avenue
Exits: north, (east), south.

o CW HP:Hurt Mana:Burning>e
*Rakhir the Zaugurz Orc* has arrived from the east.
Dark Tunnel
Exits: east, (west).

o CW HP:Hurt Mana:Burning>close exit 
k rakhir
Ok.

o CW HP:Hurt Mana:Burning>They aren't here.

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>flush f
You begin to search...

{target}={rakhir}
cha m ag
cha s q
You didn't find anyone.

o CW HP:Hurt Mana:Burning>Ok.

o CW HP:Hurt Mana:Burning>Ok.

o CW HP:Hurt Mana:Burning>stat
The wall is opened from the other side.
OB: 116%, DB: 46%, PB: 42%, Armour: 63%. Wimpy: 150. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Hurt Mana:Burning>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* strongly pierces your left arm and tickles it.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>w
No way! You are fighting for your life!

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* stops using a barbed fang.
*Rakhir the Zaugurz Orc* skillfully draws a nasty orkish fang.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.
Your victim has disappeared!

o CW HP:Hurt Mana:Burning>open exit 
It's already open!

o CW HP:Hurt Mana:Burning>w
Yavanna's Avenue
Exits: north, (east), south.

o CW HP:Hurt Mana:Burning>e
Dark Tunnel
Exits: east, (west).
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Burning>close exit 
Ok.

o CW HP:Hurt Mana:Burning>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* tries to pierce you, but your parry is successful.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>k rakhir
You're already fighting!

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>cha m ag
Ok.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>draw orkish
The axe is no sheath!

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* opens the wall.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Hurt Mana:Burning>close exit 
Ok.

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>close exit 
It's already closed!

o CW HP:Hurt Mana:Burning>e
w
Dining Hall
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish cook is trying to sell old food here.
Exits: north, east, west.

o CW HP:Hurt Mana:Burning>
Dark Tunnel
Exits: east, [west].
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Burning>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* lightly pierces your right leg and tickles it.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Wounded>bash rakhir
*Rakhir the Zaugurz Orc* opens the wall.


FLEE
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Hurt Mana:Burning>
You flee head over heels.
You flee east.
Dining Hall
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish cook is trying to sell old food here.
Exits: north, east, west.
An orkish warrior tries to slash you, but your parry is successful.

o CW HP:Hurt Mana:Burning an orkish warrior:Healthy>w
No way! You are fighting for your life!
An orkish warrior says 'YOU! Orc! You will die before your time.'
You swiftly dodge an orkish warrior's attempt to slash you.

o CW HP:Hurt Mana:Burning an orkish warrior:Healthy>FLEE
You flee head over heels.
You flee north.
Wolves' Sleeping Chamber
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: south.

o CW HP:Hurt Mana:Burning>w
Alas, you cannot go that way...
A dire wolf tries to hit you, but your parry is successful.

o CW HP:Hurt Mana:Burning a dire wolf:Healthy>s
w
No way! You are fighting for your life!

o CW HP:Hurt Mana:Burning a dire wolf:Healthy>No way! You are fighting for your life!

o CW HP:Hurt Mana:Burning a dire wolf:Healthy>FLEE
You flee head over heels.
You flee south.
Dining Hall
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish cook is trying to sell old food here.
Exits: north, east, west.

o CW HP:Hurt Mana:Burning>w
Dark Tunnel
A hungry warg (mine) is standing here.
Exits: east, (west).

o CW HP:Hurt Mana:Burning>close exit 
Ok.

o CW HP:Hurt Mana:Burning>flush f
You begin to search...

{target}={rakhir}
cha m ag
draw orkish
stat
You didn't find anyone.
The wall is opened from the other side.

o CW HP:Hurt Mana:Burning>Ok.

o CW HP:Hurt Mana:Burning>The axe is no sheath!

o CW HP:Hurt Mana:Burning>cha s n
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your right foot very hard.
A dire wolf has arrived from the east.
OB: 114%, DB: 46%, PB: 42%, Armour: 63%. Wimpy: 150. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>cast 'armour'
Ok.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>Impossible! You can't concentrate enough.

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>open exit 
FLEE
It's already open!

o CW HP:Hurt Mana:Burning *Rakhir the Zaugurz Orc*:Hurt>
You flee head over heels.
You flee east.
Dining Hall
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish cook is trying to sell old food here.
Exits: north, east, west.

o CW HP:Hurt Mana:Burning>w
Dark Tunnel
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
A great wolf with a sable coat glares around with red eyes.
Exits: east, (west).

o CW HP:Hurt Mana:Burning>w
Yavanna's Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, (east), south.
A dire wolf has arrived from the east.

o CW HP:Hurt Mana:Burning>close exit 
You don't see any exit here.

o CW HP:Hurt Mana:Burning>s
Iron Hall
Exits: north, east, west.

o CW HP:Hurt Mana:Burning>e
Avenue of Iron
Exits: east, west.

o CW HP:Hurt Mana:Burning>cha s n
Ok.

o CW HP:Hurt Mana:Burning>cast 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

o CW HP:Hurt Mana:Hot>w
Iron Hall
A great wolf with a sable coat glares around with red eyes.
Exits: north, east, west.

o CW HP:Hurt Mana:Hot>n
Yavanna's Avenue
Exits: north, (east), south.

o CW HP:Hurt Mana:Hot>n
Yavanna's Avenue
A squat and filthy troll lurks in the darkness.
A misshapen troll stands here, stooped over on his twisted legs.
Exits: north, south.

o CW HP:Hurt Mana:Hot>n
Yavanna's Avenue
Exits: north, south.

o CW HP:Hurt Mana:Hot>n
Before Durin's Chimney
Exits: north, east, south, west.

o CW HP:Hurt Mana:Hot>w
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: east, west.

o CW HP:Hurt Mana:Hot>w
Durin's Way
Exits: east, west.

o CW HP:Hurt Mana:Hot Move:Tired>e
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: east, west.

o CW HP:Hurt Mana:Hot>open greydoor
Ok.

o CW HP:Hurt Mana:Hot>n
close exit 
Black Tunnel
Exits: (south), west.

o CW HP:Hurt Mana:Hot Move:Tired>Ok.

o CW HP:Hurt Mana:Hot Move:Tired>stat
OB: 112%, DB: 46%, PB: 42%, Armour: 75%. Wimpy: 150. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- armour
- novoid
- panic
- noquit
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Hurt Mana:Hot>sc
191/334 hits, 62/102 mana, and 50/135 moves.

o CW HP:Hurt Mana:Hot>sc
191/334 hits, 62/102 mana, and 50/135 moves.

o CW HP:Hurt Mana:Hot>cha m ag
Ok.

o CW HP:Hurt Mana:Hot>draw orkish
The axe is no sheath!

o CW HP:Hurt Mana:Hot>cha s n
Ok.

o CW HP:Hurt Mana:Hot>cha m ag
Ok.

o CW HP:Hurt Mana:Hot>cha m wim
Ok.

o CW HP:Hurt Mana:Hot>cha s q
Ok.

o CW HP:Hurt Mana:Hot>stat
OB: 71%, DB: 46%, PB: 82%, Armour: 75%. Wimpy: 150. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- armour
- novoid
- panic
- noquit
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Hurt Mana:Hot>sc
194/334 hits, 66/102 mana, and 56/135 moves.

o CW HP:Hurt Mana:Hot>sc
194/334 hits, 66/102 mana, and 56/135 moves.

o CW HP:Hurt Mana:Hot>sc
195/334 hits, 66/102 mana, and 56/135 moves.

o CW HP:Hurt Mana:Hot>sc
195/334 hits, 66/102 mana, and 57/135 moves.

o CW HP:Hurt Mana:Hot>r
You sit down and rest your tired bones.

o CW HP:Hurt Mana:Hot>dr skin
Your stomach can't contain anymore!

o CW HP:Hurt Mana:Hot>
The door is opened from the other side.

o CW HP:Hurt Mana:Hot>st
You stop resting, and stand up.

o CW HP:Hurt Mana:Hot>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* tries to pierce you, but your parry is successful.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* closes the door.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>close exit 
It's already closed!

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

w
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>
Dark Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.

o CW HP:Hurt Mana:Hot>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

e
cast 'harm' rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>
Black Tunnel
Exits: [south], west.

o CW HP:Hurt Mana:Hot>Nobody here by that name.

o CW HP:Hurt Mana:Hot>flush f
You begin to search...

*Rakhir the Zaugurz Orc* leaves his hiding place.
Aye! You cannot concentrate any more...
You swiftly dodge *Rakhir the Zaugurz Orc*'s attempt to pierce you.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* lightly pierces your right leg and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* lightly pierces your left leg and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>w
k rakhir
No way! You are fighting for your life!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
You're already fighting!
*Rakhir the Zaugurz Orc* opens the door.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

w
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>
Dark Tunnel
Exits: east, west.

o CW HP:Hurt Mana:Hot>They aren't here.

o CW HP:Hurt Mana:Hot>e
close exit 
Black Tunnel
Exits: (south), west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Hot>Ok.

o CW HP:Hurt Mana:Hot>
*Rakhir the Zaugurz Orc* tries to sneak behind you!

o CW HP:Hurt Mana:Hot>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves west sneaking.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>cha m ag
Ok.

o CW HP:Hurt Mana:Hot>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your left leg and tickles it.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
You cleave *Rakhir the Zaugurz Orc*'s body extremely hard and shatter it.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>close exit 
It's already closed!

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>cast 'harm' rakhir
You start to concentrate...

w
k rakhir

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* lightly pierces your left leg and tickles it.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>cha m ag
draw orkish

Your head stops stinging.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>No way! You are fighting for your life!

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
You're already fighting!

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>Ok.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>The axe is no sheath!
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>FLEE
PANIC! You can't quit the fight!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Hurt Mana:Hot>
Someone quickly approaches, trying to pierce you.
*Rakhir the Zaugurz Orc* leaves his hiding place.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>cast 'harm' rakhir
You start to concentrate...

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.

o CW HP:Hurt Mana:Hot>e
Black Tunnel
Exits: [south], west.

o CW HP:Hurt Mana:Hot>bash rakhir
You don't see any rakhir here.

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
Exits: east, west.

o CW HP:Hurt Mana:Hot>e
cast 'harm' rakhir
Black Tunnel
Exits: [south], west.

o CW HP:Hurt Mana:Hot>Nobody here by that name.

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Hot>e
Black Tunnel
Exits: [south], west.

o CW HP:Hurt Mana:Hot>cast 'harm' rakhir
Nobody here by that name.

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
Exits: east, west.

o CW HP:Hurt Mana:Hot>cast 'harm' rakhir
Nobody here by that name.

o CW HP:Hurt Mana:Hot>e
Black Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: [south], west.

o CW HP:Hurt Mana:Hot>cast 'harm' rakhir
You start to concentrate...

>>>> LOST ARMOUR <<<<.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>cast 'harm' rakhir

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
You start to concentrate...

*Rakhir the Zaugurz Orc* pierces your right foot and tickles it.
Aye! You cannot concentrate any more...

o CW HP:Hurt Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Hurt Mana:Hot>w
bash rakhir
Dark Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.

o CW HP:Hurt Mana:Hot>
*Rakhir the Zaugurz Orc* leaves >> E A S T >>.
You don't see any rakhir here.

o CW HP:Hurt Mana:Hot>e
Black Tunnel
Exits: [south], west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Hot>bash rakhir
*Rakhir the Zaugurz Orc* leaves west sneaking.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>w
bash rakhir
Dark Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Hot>e
bash rakhir
*Rakhir the Zaugurz Orc* leaves west sneaking.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>
Black Tunnel
Exits: [south], west.

o CW HP:Hurt Mana:Hot>
You don't see any rakhir here.

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Hurt Mana:Hot>e
Black Tunnel
Exits: [south], west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Hot>bash rakhir
*Rakhir the Zaugurz Orc* leaves west sneaking.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Hurt Mana:Hot>bash rakhir
*Rakhir the Zaugurz Orc* leaves west sneaking.
Your victim has disappeared!

o CW HP:Hurt Mana:Hot>
You feel bolder.

o CW HP:Hurt Mana:Hot>e
Black Tunnel
Exits: [south], west.

o CW HP:Hurt Mana:Hot>cha s n
Ok.

o CW HP:Hurt Mana:Hot>w
Dark Tunnel
Exits: east, west.

o CW HP:Hurt Mana:Hot>cast 'armour'
You start to concentrate...

*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* shoots your body extremely hard and shatters it.
Aye! You cannot concentrate any more...

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>e
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!
You cleave *Rakhir the Zaugurz Orc*'s body extremely hard.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Wounded Mana:Hot>e
Black Tunnel
Exits: [south], west.

o CW HP:Wounded Mana:Hot>cast 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

o CW HP:Wounded Mana:Warm>w
Dark Tunnel
Exits: east, west.

o CW HP:Wounded Mana:Warm>e
Black Tunnel
Exits: [south], west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm>cha m ag
Ok.

o CW HP:Wounded Mana:Warm>draw orkish
The axe is no sheath!

o CW HP:Wounded Mana:Warm>
*Rakhir the Zaugurz Orc* leaves west sneaking.

o CW HP:Wounded Mana:Warm>cast 'harm' rakhir
Nobody here by that name.

o CW HP:Wounded Mana:Warm>w
Dark Tunnel
Exits: east, west.

o CW HP:Wounded Mana:Warm>cast 'harm' rakhir
Nobody here by that name.

o CW HP:Wounded Mana:Warm>cha s n
Ok.

o CW HP:Wounded Mana:Warm>w
Watch-post
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east.

o CW HP:Wounded Mana:Warm>e
Dark Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm>e
Black Tunnel
Exits: [south], west.

o CW HP:Wounded Mana:Warm Move:Tired>flush f
You begin to search...

*Rakhir the Zaugurz Orc* leaves his hiding place.
Aye! You cannot concentrate any more...
*Rakhir the Zaugurz Orc* shoots your right foot extremely hard and shatters
it.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>
PANIC! You can't quit the fight!

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>
*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a barbed fang.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>cha m ag
Ok.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>
You flee head over heels.
You flee west.
Dark Tunnel
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>open exit 
You don't see any exit here.

o CW HP:Wounded Mana:Warm Move:Tired>e
Black Tunnel
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: [south], west.

o CW HP:Wounded Mana:Warm Move:Tired>bash rakhir
You are too afraid.

o CW HP:Wounded Mana:Warm Move:Tired>w
Dark Tunnel
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>cha wim 0
Wimpy set to: 0

o CW HP:Wounded Mana:Warm Move:Tired>e
Black Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: [south], west.

o CW HP:Wounded Mana:Warm Move:Tired>bash rakhir
*Rakhir the Zaugurz Orc* loads a metal-cased bolt into his crossbow.

*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Wounded Mana:Warm Move:Tired>w
Dark Tunnel
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Warm Move:Tired>e
Black Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: [south], west.

o CW HP:Wounded Mana:Warm Move:Tired>bash rakhir
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Wounded Mana:Warm Move:Tired>w
Dark Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Wounded Mana:Warm Move:Tired>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Warm Move:Tired>e
Black Tunnel
Exits: [south], west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your right foot.

o CW HP:Bad Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>bash rakhir


o CW HP:Bad Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>FLEE

o CW HP:Bad Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>
You flee head over heels.
You flee west.
Dark Tunnel
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>draw sword
You remove a darkened orkish axe.

o CW HP:Bad Mana:Warm Move:Tired>draw sword
The broadsword is no sheath!

o CW HP:Bad Mana:Warm Move:Tired>e
Black Tunnel
*Rakhir the Zaugurz Orc* is standing here.
A hungry warg (mine) is standing here.
Exits: [south], west.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Bad Mana:Warm Move:Tired>open exit 
s
Ok.

o CW HP:Bad Mana:Warm Move:Tired>
Durin's Way
A squat and filthy troll lurks in the darkness.
A squat and filthy troll lurks in the darkness.
Exits: (north), east, west.

o CW HP:Bad Mana:Warm Move:Tired>w
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>w
Durin's Way
Exits: north, east, south, west.

o CW HP:Bad Mana:Warm Move:Tired>
You hear some apparently rather far noise from the west.

o CW HP:Bad Mana:Warm Move:Tired>w
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>w
Durin's Way
Exits: [north], east, west.

o CW HP:Bad Mana:Warm Move:Tired>lead
A hungry warg (mine) is already following you!

o CW HP:Bad Mana:Warm Move:Tired>w
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Bad Mana:Warm Move:Tired>d
A Long Stair
Exits: west, up, down.

o CW HP:Bad Mana:Warm Move:Tired>cha m wim
Ok.

o CW HP:Bad Mana:Warm Move:Tired>stat
OB: 54%, DB: 46%, PB: 91%, Armour: 75%. Wimpy: 0. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- armour
- a light wound at the left foot (clean)
- noquit
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Bad Mana:Warm Move:Tired>u
The Cavern Crossroads
Exits: east, west, up, down.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Tired>u
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

o CW HP:Bad Mana:Warm Move:Tired>e
e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>e
Vault of Glory
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>
Durin's Chimney
Exits: east, west, down.

o CW HP:Bad Mana:Warm Move:Tired>e
Durin's Chimney
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Slow>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Slow>e
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Warm Move:Slow>n
n
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Warm Move:Slow>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Warm Move:Slow>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Slow>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south.

o CW HP:Wounded Mana:Warm Move:Slow>open stonecap
Ok.

o CW HP:Wounded Mana:Warm Move:Slow>d
close exit 
Cistern
Exits: (up).

o CW HP:Wounded Mana:Warm Move:Slow>Ok.

o CW HP:Wounded Mana:Warm Move:Slow>flush f
You begin to search...

{target}={rakhir}
stat
cha m wim
You didn't find anyone.

o CW HP:Wounded Mana:Warm Move:Slow>OB: 54%, DB: 46%, PB: 91%, Armour: 75%. Wimpy: 0. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- armour
- a light wound at the left foot (clean)
- noquit
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Wounded Mana:Warm Move:Slow>Ok.

o CW HP:Wounded Mana:Warm Move:Slow>sc
86/334 hits, 39/102 mana, and 26/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
86/334 hits, 39/102 mana, and 26/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
86/334 hits, 39/102 mana, and 26/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>cha s n
Ok.

o CW HP:Wounded Mana:Warm Move:Slow>cha m wim
Ok.

o CW HP:Wounded Mana:Warm Move:Slow>draw sword
The broadsword is no sheath!

o CW HP:Wounded Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Wounded Mana:Warm Move:Slow>stat
OB: 54%, DB: 46%, PB: 91%, Armour: 75%. Wimpy: 0. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- armour
- a light wound at the left foot (clean)
- noquit
- a light wound at the right foot (clean)
- strength
- shield

o CW HP:Wounded Mana:Warm Move:Slow>cast 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Wounded Mana:Warm Move:Tired>sc
106/334 hits, 26/102 mana, and 32/135 moves.
The lid is opened from the other side.

o CW HP:Wounded Mana:Warm Move:Tired>sc
106/334 hits, 27/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
107/334 hits, 27/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>
*Rakhir the Zaugurz Orc* leaves his hiding place.
You swiftly dodge *Rakhir the Zaugurz Orc*'s attempt to pierce you.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
Ok.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>cast 'harm' rakhir
You muster all of your concentration...


o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>open exit 
FLEE
Ok.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Wounded>
You flee head over heels.
You flee up.
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Wounded Mana:Warm Move:Tired>d
Cistern
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: (up).

o CW HP:Wounded Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Wounded Mana:Warm Move:Slow>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Slow>s
Avenue of the Guard
Exits: north, south.

o CW HP:Wounded Mana:Warm Move:Slow>s
The Western Hall
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Slow>s
e
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Slow>
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>rem cloak 
wear 2.cloak
You stop using a fine grey cloak.

o CW HP:Wounded Mana:Warm Move:Slow>
You wear a forest green cloak about your body.

o CW HP:Wounded Mana:Warm Move:Slow>sc
107/334 hits, 27/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
107/334 hits, 27/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
107/334 hits, 27/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>dr skin
You drink the water.

o CW HP:Wounded Mana:Warm Move:Slow>e
Fallen Arch
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>sc
108/334 hits, 28/102 mana, and 28/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
108/334 hits, 28/102 mana, and 28/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
108/334 hits, 28/102 mana, and 28/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
108/334 hits, 28/102 mana, and 28/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>e
Vault of the Maker
Exits: east, [south], west.

o CW HP:Wounded Mana:Warm Move:Slow>r
You sit down and rest your tired bones.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
109/334 hits, 29/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>st
You stop resting, and stand up.

o CW HP:Wounded Mana:Warm Move:Tired>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>w
Fallen Arch
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>ri
It's too difficult to ride here.

o CW HP:Wounded Mana:Warm Move:Tired>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Slow>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>w
Durin's Chimney
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>w
Durin's Chimney
Exits: east, west, down.

o CW HP:Wounded Mana:Warm Move:Tired>d
r
Precarious Stair
Exits: up.

o CW HP:Wounded Mana:Warm Move:Tired>
You sit down and rest your tired bones.

o CW HP:Wounded Mana:Warm Move:Tired>sc
113/334 hits, 33/102 mana, and 31/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
113/334 hits, 33/102 mana, and 31/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
113/334 hits, 33/102 mana, and 31/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
113/334 hits, 33/102 mana, and 31/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>st
You stop resting, and stand up.

o CW HP:Wounded Mana:Warm Move:Tired>u
Durin's Chimney
Exits: east, west, down.

o CW HP:Wounded Mana:Warm Move:Tired>e
Durin's Chimney
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Slow>e
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Slow>n
The Western Hall
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Slow>n
n
Avenue of the Guard
Exits: north, south.

o CW HP:Wounded Mana:Warm Move:Slow>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Slow>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Wounded Mana:Warm Move:Slow>d
Cistern
Exits: (up).

o CW HP:Wounded Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Wounded Mana:Warm Move:Slow>r
You sit down and rest your tired bones.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 26/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 26/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 26/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
115/334 hits, 35/102 mana, and 27/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>stat
OB: 53%, DB: -9%, PB: 91%, Armour: 75%. Wimpy: 0. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- novoid
- panic
- armour
- noquit
- strength
- shield

o CW HP:Wounded Mana:Warm Move:Slow>cha m wim
Ok.

o CW HP:Wounded Mana:Warm Move:Slow>draw sword
The broadsword is no sheath!

o CW HP:Wounded Mana:Warm Move:Slow>sc
116/334 hits, 37/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
116/334 hits, 37/102 mana, and 29/135 moves.

o CW HP:Wounded Mana:Warm Move:Slow>sc
117/334 hits, 37/102 mana, and 30/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
117/334 hits, 37/102 mana, and 30/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
117/334 hits, 38/102 mana, and 31/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 38/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 38/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 38/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 38/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 38/102 mana, and 32/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 39/102 mana, and 33/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
118/334 hits, 39/102 mana, and 33/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>cha m wim
Ok.

o CW HP:Wounded Mana:Warm Move:Tired>draw sword
The broadsword is no sheath!

o CW HP:Wounded Mana:Warm Move:Tired>stat
OB: 53%, DB: -9%, PB: 91%, Armour: 75%. Wimpy: 0. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- novoid
- panic
- armour
- noquit
- strength
- shield

o CW HP:Wounded Mana:Warm Move:Tired>sc
120/334 hits, 40/102 mana, and 36/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
120/334 hits, 41/102 mana, and 37/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>cha wim 100
Wimpy set to: 100

o CW HP:Wounded Mana:Warm Move:Tired>cha s n
Ok.

o CW HP:Wounded Mana:Warm Move:Tired>sc
122/334 hits, 43/102 mana, and 41/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
122/334 hits, 43/102 mana, and 41/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
123/334 hits, 43/102 mana, and 41/135 moves.
The lid is opened from the other side.

o CW HP:Wounded Mana:Warm Move:Tired>sc
123/334 hits, 43/102 mana, and 41/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>sc
123/334 hits, 43/102 mana, and 42/135 moves.

o CW HP:Wounded Mana:Warm Move:Tired>st
You stop resting, and stand up.

o CW HP:Wounded Mana:Warm Move:Tired>cha s q
Ok.

o CW HP:Wounded Mana:Warm Move:Tired>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Wounded Mana:Warm Move:Tired>
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Wounded Mana:Warm Move:Tired>d
Cistern
Exits: (up).

o CW HP:Wounded Mana:Warm Move:Tired>close exit 
Ok.

o CW HP:Wounded Mana:Warm Move:Tired>flush f
You begin to search...

{target}={rakhir}
The lid is opened from the other side.

You didn't find anyone.

o CW HP:Wounded Mana:Warm Move:Tired>sear f
You begin to search...

{target}={rakhir}
close exit 
You didn't find anyone.

o CW HP:Wounded Mana:Hot Move:Tired>Ok.

o CW HP:Wounded Mana:Hot Move:Tired>sear f
You begin to search...

You didn't find anyone.

o CW HP:Wounded Mana:Hot Move:Tired>sear f
You begin to search...

The lid is opened from the other side.

You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* tries to pierce you, but your parry is successful.

o CW HP:Wounded Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Wounded Mana:Hot Move:Tired *Rakhir the Zaugurz Orc*:Wounded>cast 'harm' rakhir
You muster all of your concentration...

*Rakhir the Zaugurz Orc* opens the lid.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.
Your victim has disappeared!

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
Ok.

o CW HP:Wounded Mana:Hot Move:Tired>sear f
You begin to search...
You feel bolder.

You didn't find anyone.

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
It's already closed!

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
It's already closed!

o CW HP:Wounded Mana:Hot Move:Tired>cha s q
Ok.

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
It's already closed!

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
It's already closed!

o CW HP:Wounded Mana:Hot Move:Tired>sear f
You begin to search...

{target}={rakhir}
You didn't find anyone.

o CW HP:Wounded Mana:Hot Move:Tired>cha m ag
Ok.

o CW HP:Wounded Mana:Hot Move:Tired>draw orkish
You remove a broadsword.
You confidently wield a darkened orkish axe, looking very evil-minded.

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
It's already closed!

o CW HP:Wounded Mana:Hot Move:Tired>sear f
You begin to search...

{target}={rakhir}
You didn't find anyone.

o CW HP:Wounded Mana:Hot Move:Tired>flush f
You begin to search...

{target}={rakhir}
You didn't find anyone.

o CW HP:Wounded Mana:Hot Move:Tired>sc
133/334 hits, 54/102 mana, and 48/135 moves.

o CW HP:Wounded Mana:Hot Move:Tired>sc
133/334 hits, 54/102 mana, and 49/135 moves.

o CW HP:Wounded Mana:Hot Move:Tired>sc
133/334 hits, 54/102 mana, and 49/135 moves.

o CW HP:Wounded Mana:Hot Move:Tired>dr skin
Your stomach can't contain anymore!

o CW HP:Wounded Mana:Hot Move:Tired>stat
OB: 114%, DB: 41%, PB: 42%, Armour: 75%. Wimpy: 100. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot (clean)
- a light wound at the right foot (clean)
- armour
- strength
- shield

o CW HP:Wounded Mana:Hot Move:Tired>cha m ag
Ok.

o CW HP:Wounded Mana:Hot>
The lid is opened from the other side.

o CW HP:Wounded Mana:Hot>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* barely pierces your right hand and tickles it.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>close exit 
cast 'harm' rakhir
Ok.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
You start to concentrate...


open exit 

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>FLEE
Ok.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
PANIC! You can't quit the fight!

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* sends you sprawling with a powerful bash.

draw sword

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* stops using a barbed fang.
*Rakhir the Zaugurz Orc* skillfully draws a crossbow.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* starts aiming a crossbow.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* shoots your body extremely hard and shatters it.

o CW HP:Wounded Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* begins to winch his crossbow...
You flee head over heels.
Your head stops stinging.
You flee up.
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Wounded Mana:Hot Move:Tired>
You remove a darkened orkish axe.
You awkwardly wield a broadsword, looking very evil-minded.

o CW HP:Wounded Mana:Hot Move:Tired>d
Cistern
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: (up).
*Rakhir the Zaugurz Orc* loads a metal-cased bolt into his crossbow.

o CW HP:Wounded Mana:Hot Move:Tired>close exit 
Ok.
*Rakhir the Zaugurz Orc* starts aiming a crossbow.

o CW HP:Wounded Mana:Hot Move:Tired>cast 'harm' rakhir
You are too afraid.

o CW HP:Wounded Mana:Hot>
*Rakhir the Zaugurz Orc* shoots your right leg extremely hard and shatters it.

o CW HP:Bad Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>open exit 
*Rakhir the Zaugurz Orc* begins to winch his crossbow...
Ok.

o CW HP:Bad Mana:Hot *Rakhir the Zaugurz Orc*:Hurt>u
No way! You are fighting for your life!
You flee head over heels.
You flee up.
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Hot Move:Tired>FLEE
You flee head over heels.
PANIC! You couldn't escape!

o CW HP:Bad Mana:Hot Move:Tired>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Hot Move:Tired>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Hot Move:Tired>cha wim 0
Wimpy set to: 0

o CW HP:Bad Mana:Hot Move:Tired>n
n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Hot Move:Tired>d
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Hot Move:Tired>close exit 
Cistern
A hungry warg (mine) is standing here.
Exits: (up).

o CW HP:Bad Mana:Hot Move:Tired>cast 'harm' rakhir
Ok.

o CW HP:Bad Mana:Hot Move:Tired>Nobody here by that name.

o CW HP:Bad Mana:Hot Move:Tired>cha s n
Ok.

o CW HP:Bad Mana:Hot Move:Tired>sc
78/334 hits, 55/102 mana, and 46/135 moves.

o CW HP:Bad Mana:Hot Move:Tired>u
The lid seems to be closed.

o CW HP:Bad Mana:Hot Move:Tired>u
The lid seems to be closed.
The lid is opened from the other side.

o CW HP:Bad Mana:Hot Move:Tired>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).
*Rakhir the Zaugurz Orc* leaves __ D O W N __.

o CW HP:Bad Mana:Hot Move:Tired>u
Alas, you cannot go that way...

o CW HP:Bad Mana:Hot Move:Tired>s
s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Hot Move:Tired>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Hot Move:Tired>
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Hot Move:Tired>s
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Hot Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Hot Move:Tired>stat
OB: 91%, DB: 41%, PB: 52%, Armour: 75%. Wimpy: 0. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right foot (clean)
- a light wound at the left foot (clean)
- armour
- strength
- shield

o CW HP:Bad Mana:Hot Move:Tired>e
Fallen Arch
Exits: east, west.

o CW HP:Bad Mana:Hot Move:Tired>cast 'cure ser'
You start to concentrate...

cha m ag
draw orkish
You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Wounded Mana:Warm Move:Tired>Ok.

o CW HP:Wounded Mana:Warm Move:Tired>
You remove a broadsword.
You confidently wield a darkened orkish axe, looking very evil-minded.

o CW HP:Wounded Mana:Warm Move:Tired>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>w
The Western Hall
Exits: north, east, south, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm Move:Tired>n
The Western Hall
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Tired>s
The Western Hall
*Rakhir the Zaugurz Orc* is standing here searching for tracks (hidden).
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Tired>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
>>>> LOST ARMOUR <<<<.
*Rakhir the Zaugurz Orc* barely hits your body and tickles it.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a barbed fang.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
#   {rep} now aliases {t Mhoghedin} in [default] group 
Mhoghedin tells you 'come?'

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>FLEE
You flee head over heels.
You flee south.
The Western Hall
Exits: north, south.

o CW HP:Wounded Mana:Warm Move:Tired>n
The Western Hall
A hungry warg (mine) is standing here.
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Tired>w
k rakhir
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Tired>They aren't here.

o CW HP:Wounded Mana:Warm Move:Tired>n
The Western Hall
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Tired>n
n
Avenue of the Guard
Exits: north, south.

o CW HP:Wounded Mana:Warm Move:Tired>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Tired>d
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm Move:Tired>close exit 
Cistern
Exits: (up).

o CW HP:Wounded Mana:Warm Move:Tired>Ok.

o CW HP:Wounded Mana:Warm Move:Tired>flush f
You begin to search...

cha m ag
draw orkish
You didn't find anyone.

o CW HP:Wounded Mana:Warm Move:Tired>Ok.

o CW HP:Wounded Mana:Warm Move:Tired>flush f
The axe is no sheath!

o CW HP:Wounded Mana:Warm Move:Tired>
You begin to search...

cha m ag
The lid is opened from the other side.

You didn't find anyone.

o CW HP:Wounded Mana:Warm Move:Tired>cha s n
Ok.

o CW HP:Wounded Mana:Warm Move:Tired>Ok.

o CW HP:Wounded Mana:Warm Move:Tired>open exit 

*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>u
It's already open!

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>No way! You are fighting for your life!

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.

o CW HP:Wounded Mana:Warm Move:Tired>u
k rakhir
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Wounded Mana:Warm Move:Tired>They aren't here.

o CW HP:Wounded Mana:Warm Move:Tired>d
k rakhir
Cistern
*Rakhir the Zaugurz Orc* is standing here.
Exits: (up).

o CW HP:Wounded Mana:Warm Move:Tired>
You cleave *Rakhir the Zaugurz Orc*'s right hand extremely hard.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* pierces your body hard.
You feel a sharp pain there!

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>close exit 
Ok.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* pierces your right arm.

*Rakhir the Zaugurz Orc* opens the lid.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.
Your victim has disappeared!

o CW HP:Bad Mana:Warm Move:Tired>open exit 
u
It's already open!

o CW HP:Bad Mana:Warm Move:Tired>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Tired>
*Rakhir the Zaugurz Orc* leaves __ D O W N __.

o CW HP:Bad Mana:Warm Move:Tired>d
Cistern
Exits: (up).
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Tired>bash rakhir
*Rakhir the Zaugurz Orc* quickly approaches, trying to pierce you.
*Rakhir the Zaugurz Orc* leaves his hiding place.

*Rakhir the Zaugurz Orc* closes the lid.
*Rakhir the Zaugurz Orc* strongly pierces your left leg.

open exit 
FLEE
Your bash at *Rakhir the Zaugurz Orc* sends him sprawling.

o CW HP:Bad Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>Ok.

o CW HP:Bad Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

o CW HP:Bad Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Hurt>cast 'harm' rakhir
You start to concentrate...

You flee head over heels.
You flee up.
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>d
Cistern
*Rakhir the Zaugurz Orc* is standing here.
A hungry warg (mine) is standing here.
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>cast 'harm' rakhir
You start to concentrate...

cha m ag
Ok.
As you call on ancient powers, *Rakhir the Zaugurz Orc* twists in great pain.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>Ok.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 
It's already closed!
*Rakhir the Zaugurz Orc* seems to have recovered his senses.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 
*Rakhir the Zaugurz Orc* opens the lid.
Ok.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 

*Rakhir the Zaugurz Orc* pierces your left hand hard.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Wounded>close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
close exit 
*Rakhir the Zaugurz Orc* opens the lid.
Ok.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
close exit 
It's already closed!
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
Ok.
*Rakhir the Zaugurz Orc* opens the lid.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
Ok.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Wounded>close exit 
close exit 
*Rakhir the Zaugurz Orc* opens the lid.
Ok.
You cleave *Rakhir the Zaugurz Orc*'s left arm extremely hard and shatter it.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
It's already closed!
*Rakhir the Zaugurz Orc* opens the lid.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>It's already closed!
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>draw orkish
It's already closed!
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* opens the lid.
Ok.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>It's already closed!
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>bash rakhir
It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>It's already closed!

o CW HP:Bad Mana:Cold Move:Tired *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* opens the lid.
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

*Rakhir the Zaugurz Orc* stops using a barbed fang.
*Rakhir the Zaugurz Orc* skillfully draws a crossbow.

*Rakhir the Zaugurz Orc* starts aiming a crossbow.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.
Your victim has disappeared!

o CW HP:Bad Mana:Cold Move:Tired>open exit 
u
It's already open!

o CW HP:Bad Mana:Cold Move:Tired>k rakhir
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Bad Mana:Cold Move:Tired>
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>d
k rakhir
Cistern
Exits: (up).

o CW HP:Bad Mana:Cold Move:Slow>They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Cold Move:Slow>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Slow>s
Avenue of the Guard
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Cold Move:Slow>s
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Slow>n
k rakhir
Avenue of the Guard
*Rakhir the Zaugurz Orc* is standing here (hidden).
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.
*Rakhir the Zaugurz Orc* lightly pierces your left arm.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>bash rakhir
*Rakhir the Zaugurz Orc* lightly pierces your right leg and tickles it.
You are wracked with overwhelming PAIN!

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Bad Mana:Cold Move:Slow>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Slow>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Slow>n
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Cold Move:Slow>n
Alas, you cannot go that way...

o CW HP:Bad Mana:Cold Move:Slow>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Cold Move:Slow>k rakhir
They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Slow>g azurescroll all 
recite scroll
You get an azure scroll from a sable pouch.

o CW HP:Bad Mana:Cold Move:Slow>
You start reciting an azure scroll.

cha m ag
draw orkish
The lid is opened from the other side.

You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

o CW HP:Wounded Mana:Cold Move:Slow>Ok.

o CW HP:Wounded Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Slow>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* shoots your left hand extremely hard and shatters it.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>k rakhir
You're already fighting!
*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a barbed fang.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
It's already closed!
You cleave *Rakhir the Zaugurz Orc*'s right leg extremely hard and shatter it.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
*Rakhir the Zaugurz Orc* opens the lid.
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
*Rakhir the Zaugurz Orc* opens the lid.
Ok.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* opens the lid.
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>close exit 
close exit 
close exit 
*Rakhir the Zaugurz Orc* opens the lid.
Ok.
*Rakhir the Zaugurz Orc* lightly pierces your body.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>It's already closed!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* stops using a barbed fang.
*Rakhir the Zaugurz Orc* skillfully draws a nasty orkish fang.
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>bash rakhir
It's already closed!
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>It's already closed!
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>Ok.
*Rakhir the Zaugurz Orc* opens the lid.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.
Your victim has disappeared!

o CW HP:Bad Mana:Cold Move:Slow>open exit 
u
k rakhir
It's already open!

o CW HP:Bad Mana:Cold Move:Slow>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Cold Move:Slow>They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Cold Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Slow>flush f
You begin to search...

{target}={rakhir}
cha s n
r
You didn't find anyone.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>
You sit down and rest your tired bones.

o CW HP:Bad Mana:Cold Move:Slow>g pipe all 
wield pipe 
smoke pipe 
draw sword
put pipe pack
You get a wooden pipe from a leather backpack.

o CW HP:Bad Mana:Cold Move:Slow>
You stop using a darkened orkish axe.
You hold a wooden pipe.

o CW HP:Bad Mana:Cold Move:Slow>Just what you needed!
You feel focused.

o CW HP:Bad Mana:Warm Move:Slow>
You remove a wooden pipe.
You awkwardly wield a broadsword, looking very evil-minded.

o CW HP:Bad Mana:Warm Move:Slow>
You put a wooden pipe in a leather backpack.

o CW HP:Bad Mana:Warm Move:Slow>st
You stop resting, and stand up.

o CW HP:Bad Mana:Warm Move:Slow>cha s q
Ok.

o CW HP:Bad Mana:Warm Move:Slow>open exit 
u
Ok.

o CW HP:Bad Mana:Warm Move:Slow>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).
You smell blood.

o CW HP:Bad Mana:Warm Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Warm Move:Slow>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Warm Move:Slow>flush f
You begin to search...

cha m ag
*Rakhir the Zaugurz Orc* leaves his hiding place.

*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.


o CW HP:Bad Mana:Warm Move:Slow>Ok.

o CW HP:Bad Mana:Warm Move:Slow>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Warm Move:Slow>n
Avenue of the Guard
Exits: north, [east], south.
You smell blood.
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* lightly pierces your body.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>k rakhir
You're already fighting!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>cha m ag
Ok.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>FLEE
You flee head over heels.
You flee north.
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>
The lid is opened from the other side.

o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Bad Mana:Warm Move:Slow>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>sc
53/334 hits, 33/102 mana, and 20/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>cha s q
Ok.

o CW HP:Bad Mana:Warm Move:Slow>sc
54/334 hits, 33/102 mana, and 21/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>sc
54/334 hits, 33/102 mana, and 21/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>sc
54/334 hits, 33/102 mana, and 21/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>sear f
You begin to search...

The lid is opened from the other side.


o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Bad Mana:Warm Move:Slow>k rakhir
They aren't here.

o CW HP:Bad Mana:Warm Move:Slow>d
close exit 
Cistern
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>Ok.

o CW HP:Bad Mana:Warm Move:Slow>prac
You have 9 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time
Climb                  Poor       Very easy  None      
Ride                   Good       Very easy  None      
Swim                   Poor       Very easy  None      
Track                  Superb     Normal     None      
Wilderness             Excellent  Normal     None      
Armour                 Good       Hard       Shaman       45, Very short
Shield                 Good       Hard       Shaman       47, Very short
Breath of briskness    Good       Hard       Shaman       38, Very short
Create food            Poor       Normal     Shaman        8, Very short
Cure critic            Average    Normal     Shaman       34, Very short
Cure serious           Average    Normal     Shaman       23, Very short
Harm                   Very good  Hard       Shaman       40, Very short
Strength               Average    Hard       Shaman       31, Very short
Word of recall         Average    Very hard  Shaman        9, Short
Bash                   Fair       Hard       Warrior   
Cleaving weapons       Fair       Normal     Warrior   
Endurance              Average    Very hard  Warrior   
Parry                  Fair       Normal     Warrior   

o CW HP:Bad Mana:Warm Move:Slow>
The lid is opened from the other side.

o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>
*Rakhir the Zaugurz Orc* pierces your right foot hard and shatters it.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>cast 'harm' rakhir
Alas, not enough mana flows through you...

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves __ D O W N __.

o CW HP:Bad Mana:Warm Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Warm Move:Slow>d
Cistern
*Rakhir the Zaugurz Orc* is standing here.
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>close exit 

*Rakhir the Zaugurz Orc* leaves << U P >>.
Ok.

o CW HP:Bad Mana:Warm Move:Slow>k rakhir
They aren't here.

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>
The lid is opened from the other side.

o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>
You swiftly dodge *Rakhir the Zaugurz Orc*'s attempt to pierce you.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>draw orkish
You remove a broadsword.
You confidently wield a darkened orkish axe, looking very evil-minded.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>FLEE
You flee head over heels.
You flee south.
Avenue of the Guard
A hungry warg (mine) is standing here.
Exits: north, [east], south.

o CW HP:Bad Mana:Warm Move:Slow>n
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Bad Mana:Warm Move:Slow>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>stat
OB: 107%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot (clean)
- panic
- strength
- shield

o CW HP:Bad Mana:Warm Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Warm Move:Slow>
The lid is opened from the other side.

o CW HP:Bad Mana:Warm Move:Slow>cha s n
Ok.

o CW HP:Bad Mana:Warm Move:Slow>cast 'armour'
You start to concentrate...


o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Slow>
*Rakhir the Zaugurz Orc* leaves down sneaking.

o CW HP:Bad Mana:Warm Move:Slow>d
k rakhir
Cistern
Exits: (up).
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Slow>
*Rakhir the Zaugurz Orc* leaves up sneaking.
They aren't here.

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>
The lid is opened from the other side.

o CW HP:Bad Mana:Warm Move:Slow>cast 'armour'
You start to concentrate...
*Rakhir the Zaugurz Orc* has arrived from above.

*Rakhir the Zaugurz Orc* starts aiming a crossbow.


o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>d
k rakhir
*Rakhir the Zaugurz Orc* has arrived from below.
Cistern
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>They aren't here.

o CW HP:Bad Mana:Warm Move:Slow>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Bad Mana:Warm Move:Slow>s
Avenue of the Guard
Exits: north, [east], south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Slow>
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Bad Mana:Warm Move:Slow>n
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Warm Move:Slow>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>cast 'armour'
You start to concentrate...

cha m ag
The lid is opened from the other side.

*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* shoots your head extremely hard and shatters it.
Aye! You cannot concentrate any more...
You are wracked with overwhelming PAIN!
*Rakhir the Zaugurz Orc* barely hits your right leg.
You are wracked with overwhelming PAIN!

o CW HP:Awful Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>u
Ok.
Ooops! You fumble... and hit yourself HARD!

*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a nasty orkish fang.


FLEE
open exit 
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Awful Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>No way! You are fighting for your life!

o CW HP:Awful Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>open exit 
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.


## If Rakhir wouldnt have pretyped flee there, i woulda died! ##


o CW HP:Awful Mana:Warm Move:Slow>open exit 
close exit 
You flee head over heels.
You flee up.
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).

o CW HP:Awful Mana:Warm Move:Slow>
You don't see any exit here.

o CW HP:Awful Mana:Warm Move:Slow>
You don't see any exit here.

o CW HP:Awful Mana:Warm Move:Slow>s
You don't see any exit here.

o CW HP:Awful Mana:Warm Move:Slow>s
You don't see any exit here.

o CW HP:Awful Mana:Warm Move:Slow>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Awful Mana:Warm Move:Slow>
Avenue of the Guard
Exits: north, south.

o CW HP:Awful Mana:Warm Move:Slow>
The Western Hall
Exits: north, [east], south.

o CW HP:Awful Mana:Warm Move:Slow>s
The Western Hall
Exits: north, east, south, west.

o CW HP:Awful Mana:Warm Move:Slow>e
Mahal's Way
Exits: east, west.

o CW HP:Awful Mana:Warm Move:Slow>sc
1/334 hits, 36/102 mana, and 16/135 moves.				<--- !!

o CW HP:Awful Mana:Warm Move:Slow>cast 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Awful Mana:Cold Move:Slow>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Awful Mana:Cold Move:Slow>
*Rakhir the Zaugurz Orc* leaves his hiding place.
You swiftly dodge *Rakhir the Zaugurz Orc*'s attempt to pierce you.

o CW HP:Awful Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>n
No way! You are fighting for your life!

o CW HP:Awful Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>n
No way! You are fighting for your life!

o CW HP:Awful Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>FLEE
PANIC! You can't quit the fight!

o CW HP:Awful Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* begins to winch his crossbow...

o CW HP:Awful Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
You flee head over heels.
You flee south.
The Western Hall
Exits: north, south.

o CW HP:Awful Mana:Cold Move:Slow>n
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east, south, west.

o CW HP:Awful Mana:Cold Move:Weak>n
The Western Hall
Exits: north, [east], south.

o CW HP:Awful Mana:Cold Move:Weak>n
n
Avenue of the Guard
Exits: north, south.

o CW HP:Awful Mana:Cold Move:Weak>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Awful Mana:Cold Move:Weak>d
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Awful Mana:Cold Move:Weak>close exit 
Cistern
A hungry warg (mine) is standing here.
Exits: (up).

o CW HP:Awful Mana:Cold Move:Weak>Ok.

o CW HP:Awful Mana:Cold Move:Weak>cha m wim
Ok.

o CW HP:Awful Mana:Cold Move:Weak>u
The lid seems to be closed.

o CW HP:Awful Mana:Cold Move:Weak>u
The lid seems to be closed.

o CW HP:Awful Mana:Cold Move:Weak>u
The lid seems to be closed.

o CW HP:Awful Mana:Cold Move:Weak>u
u
The lid seems to be closed.

o CW HP:Awful Mana:Cold Move:Weak>u
The lid seems to be closed.

o CW HP:Awful Mana:Cold Move:Weak>u
The lid seems to be closed.
The lid is opened from the other side.

o CW HP:Awful Mana:Cold Move:Weak>u
u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south, (down).
*Rakhir the Zaugurz Orc* leaves __ D O W N __.

o CW HP:Awful Mana:Cold Move:Weak>Alas, you cannot go that way...

o CW HP:Awful Mana:Cold Move:Weak>draw sword
Alas, you cannot go that way...

o CW HP:Awful Mana:Cold Move:Weak>s
You remove a darkened orkish axe.
You awkwardly wield a broadsword, looking very evil-minded.

o CW HP:Awful Mana:Cold Move:Weak>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Awful Mana:Cold Move:Weak>
Avenue of the Guard
Exits: north, south.

o CW HP:Awful Mana:Cold Move:Weak>s
The Western Hall
Exits: north, [east], south.

o CW HP:Awful Mana:Cold Move:Weak>s
The Western Hall
Exits: north, east, south, west.

o CW HP:Awful Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Awful Mana:Cold Move:Weak>w
w
Mahal's Way
Exits: east, west.

o CW HP:Awful Mana:Cold Move:Weak>w
Durin's Chimney
Exits: east, west.

o CW HP:Awful Mana:Cold Move:Weak>
Durin's Chimney
Exits: east, west, down.

o CW HP:Awful Mana:Cold Move:Weak>d
Precarious Stair
Exits: up.

o CW HP:Awful Mana:Cold Move:Weak>cast 'cure ser'
You start to concentrate...

cha m wim
cha s n
You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Bad Mana:Icy Move:Weak>Ok.

o CW HP:Bad Mana:Icy Move:Weak>Ok.

o CW HP:Bad Mana:Icy Move:Weak>g draught all
You get a flask of orkish draught from a leather backpack.

o CW HP:Bad Mana:Icy Move:Weak>quaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o CW HP:Awful Mana:Icy Move:Slow>u
Durin's Chimney
Exits: east, west, down.

o CW HP:Awful Mana:Icy Move:Slow>w
Vault of Glory
Exits: east, west.

o CW HP:Awful Mana:Icy Move:Slow>w
w
Mahal's Way
Exits: east, west.

o CW HP:Awful Mana:Icy Move:Slow>w
Mahal's Way
Exits: east, west.

o CW HP:Awful Mana:Icy Move:Slow>
Mahal's Way
A lurg leader, with markings of the Durghash tribe, stands here.
Exits: east, west.

o CW HP:Awful Mana:Icy Move:Slow>w
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

o CW HP:Awful Mana:Icy Move:Slow>d
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Awful Mana:Icy Move:Slow>sc
26/334 hits, 8/102 mana, and 16/135 moves.

o CW HP:Awful Mana:Icy Move:Slow>sc
26/334 hits, 8/102 mana, and 16/135 moves.

o CW HP:Awful Mana:Icy Move:Slow>sc
26/334 hits, 8/102 mana, and 16/135 moves.

o CW HP:Awful Mana:Icy Move:Slow>w
Durin's Way
Exits: east, west.

o CW HP:Awful Mana:Icy Move:Slow>w
Durin's Way
Exits: east, west.

o CW HP:Awful Mana:Icy Move:Slow>w
Durin's Way
Exits: north, east, south, west.

o CW HP:Awful Mana:Icy Move:Slow>
You hear some close noise from the east.

o CW HP:Awful Mana:Icy Move:Slow>w
Durin's Way
Exits: north, east, west.

o CW HP:Awful Mana:Icy Move:Slow>n
Durin's Way
Exits: south, west.

o CW HP:Awful Mana:Icy Move:Slow>w
Durin's Way
Exits: north, east.

o CW HP:Awful Mana:Icy Move:Slow>ri
It's too difficult to ride here.

o CW HP:Awful Mana:Cold Move:Slow>e
Durin's Way
Exits: south, west.

o CW HP:Awful Mana:Cold Move:Slow>s
Durin's Way
Exits: north, east, west.

o CW HP:Awful Mana:Cold Move:Slow>i
You are carrying:
a darkened orkish axe (flawless)
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
a fine grey cloak (flawless)
a metal-cased bolt
a metal-cased bolt
an amethyst

o CW HP:Awful Mana:Cold Move:Slow>e
Durin's Way
Exits: north, east, south, west.
You smell blood.

o CW HP:Awful Mana:Cold Move:Slow>e
Durin's Way
Exits: east, west.

o CW HP:Awful Mana:Cold Move:Slow>e
Durin's Way
Exits: east, west.

o CW HP:Awful Mana:Cold Move:Slow>e
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Awful Mana:Cold Move:Slow>d
A Long Stair
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: west, up, down.

o CW HP:Awful Mana:Cold Move:Slow>d
d

## Sometimes your just THAT lucky =) ##


A Long Stair
Exits: up, down.

o CW HP:Awful Mana:Cold Move:Slow>
Bottom of a Long Stair
Exits: north, south, up.

o CW HP:Awful Mana:Cold Move:Slow>s
HwŠin's Way
A copper penny lies on the ground.
Exits: north, =east=, =west=.

o CW HP:Awful Mana:Cold Move:Slow>s
Alas, you cannot go that way...

o CW HP:Awful Mana:Cold Move:Slow>ri
A hungry warg (mine) stops following you.
You pick up a hungry warg (mine)'s reins, and start riding it.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: north, =east=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: north, =east=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =north=, =east=.

o CRW HP:Awful Mana:Cold Move:Slow>w
Alas, you cannot go that way...

o CRW HP:Awful Mana:Cold Move:Slow>w
Alas, you cannot go that way...

o CRW HP:Awful Mana:Cold Move:Slow>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |

Total kills: 1 (1 distinct).

o CRW HP:Awful Mana:Cold Move:Slow>n
HwŠin's Way
Exits: east, =south=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =north=, =east=.

o CRW HP:Awful Mana:Cold Move:Slow>w
Alas, you cannot go that way...

o CRW HP:Awful Mana:Cold Move:Slow>w
Alas, you cannot go that way...

o CRW HP:Awful Mana:Cold Move:Slow>n
HwŠin's Way
Exits: north, =south=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Awful Mana:Cold Move:Slow>cha wim 999
Wimpy set to: 333

o CRW HP:Awful Mana:Cold Move:Slow>draw sword
The broadsword is no sheath!

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: =east=, west.

o CRW HP:Awful Mana:Cold Move:Slow>w
HwŠin's Way
Exits: east, up.

o CRW HP:Awful Mana:Cold Move:Slow>w
w
Alas, you cannot go that way...

o CRW HP:Awful Mana:Cold Move:Slow>Alas, you cannot go that way...

o CRW HP:Awful Mana:Cold Move:Slow>u
Moving up the slope is really hard.
Intersection of Roads
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, west, up, down.

o CRW HP:Awful Mana:Cold Move:Slow>w
Level Tunnel
Exits: east, west, down.

o CRW HP:Awful Mana:Cold Move:Slow>e
Intersection of Roads
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, west, up, down.

o CRW HP:Awful Mana:Cold Move:Slow>u
Moving up the slope is really hard.
Switchbacks
Exits: east, down.

o CRW HP:Bad Mana:Cold Move:Weak>e
Moving up the slope is really hard.
Switchbacks
Exits: east, west.

o CRW HP:Bad Mana:Cold Move:Weak>e
Switchbacks
Exits: east, west.

o CRW HP:Bad Mana:Cold Move:Weak>e
Oops! You cannot go there riding!

o CRW HP:Bad Mana:Cold Move:Weak>lead
You stop riding a hungry warg (mine).
A hungry warg (mine) starts following you.

o CW HP:Bad Mana:Cold Move:Weak>e
Azagh‚l's Way
Exits: east, south, west.

o CW HP:Bad Mana:Cold Move:Weak>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>r
You sit down and rest your tired bones.

o CW HP:Bad Mana:Cold Move:Weak>sc
35/334 hits, 18/102 mana, and 13/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>sc
35/334 hits, 18/102 mana, and 13/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>sc
35/334 hits, 18/102 mana, and 14/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>sc
36/334 hits, 18/102 mana, and 14/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>dr skin
Your stomach can't contain anymore!

o CW HP:Bad Mana:Cold Move:Slow>st
You stop resting, and stand up.

o CW HP:Bad Mana:Cold Move:Slow>stat
OB: 50%, DB: 41%, PB: 88%, Armour: 63%. Wimpy: 333. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (clean)
- noquit
- panic
- strength
- shield
- Orkish draught

o CW HP:Bad Mana:Cold Move:Slow>st
You are already standing.

o CW HP:Bad Mana:Cold Move:Slow>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>
You feel bolder.

o CW HP:Bad Mana:Cold Move:Slow>r
You sit down and rest your tired bones.

o CW HP:Bad Mana:Cold Move:Slow>sc
36/334 hits, 19/102 mana, and 17/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>sc
36/334 hits, 19/102 mana, and 18/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>sc
36/334 hits, 19/102 mana, and 18/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>st
e
You stop resting, and stand up.

o CW HP:Bad Mana:Cold Move:Slow>
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
A Huge Glittering Cavern
Exits: east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>#   $door2 is now set to {icewall } [local]
e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
The Chamber of Rainbows
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>s
Dark Sloping Tunnel
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Dark Sloping Tunnel
Exits: north, west.

o CW HP:Bad Mana:Cold Move:Slow>w
Dark Sloping Tunnel
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>sc
38/334 hits, 22/102 mana, and 20/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>sc
38/334 hits, 22/102 mana, and 20/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>sc
39/334 hits, 22/102 mana, and 21/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>sc
39/334 hits, 22/102 mana, and 21/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>sc
39/334 hits, 22/102 mana, and 21/135 moves.

o CW HP:Bad Mana:Cold Move:Slow>w
Dark Sloping Tunnel
Exits: east, south.

o CW HP:Bad Mana:Cold Move:Slow>
Some rather far noise can be heard from the east.

o CW HP:Bad Mana:Cold Move:Slow>cha s n
Ok.

o CW HP:Bad Mana:Cold Move:Slow>s
Dark Sloping Tunnel
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Bad Mana:Cold Move:Slow>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |


## Figgured he might not be as lucky with black uruk patrol sooo.... ##


Total kills: 1 (1 distinct).

o CW HP:Bad Mana:Cold Move:Slow>s
Dark Sloping Tunnel
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Damp Passage
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Damp Passage
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Damp Passage
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
The Great Hall of the Trolls
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>n
The Obsidian Throne
Exits: south.

o CW HP:Bad Mana:Cold Move:Slow>open passage
Ok.

o CW HP:Bad Mana:Cold Move:Slow>w
Secret Passage
Exits: [north], (east).

o CW HP:Bad Mana:Cold Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Cold Move:Slow>close exit e
Ok.

o CW HP:Bad Mana:Cold Move:Slow>sear f
You begin to search...

door rockdoor
You didn't find anyone.

o CW HP:Bad Mana:Warm Move:Slow>r
#   $door is now set to {rockdoor } [local]
The rockdoor is closed.

o CW HP:Bad Mana:Warm Move:Slow>
You sit down and rest your tired bones.

o CW HP:Bad Mana:Warm Move:Slow>sc
sc
43/334 hits, 26/102 mana, and 28/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>43/334 hits, 26/102 mana, and 28/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |

Total kills: 1 (1 distinct).

o CW HP:Bad Mana:Warm Move:Slow>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |

Total kills: 1 (1 distinct).

o CW HP:Bad Mana:Warm Move:Tired>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |

Total kills: 1 (1 distinct).

o CW HP:Bad Mana:Warm Move:Tired>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |

Total kills: 1 (1 distinct).

o CW HP:Bad Mana:Warm Move:Tired>sc
44/334 hits, 28/102 mana, and 34/135 moves.

o CW HP:Bad Mana:Warm Move:Tired>st
You stop resting, and stand up.

o CW HP:Bad Mana:Warm Move:Tired>cha s n
cast 'breath of briskness'
Ok.

o CW HP:Bad Mana:Warm Move:Tired>
You start to concentrate...

r
cha m wim
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Bad Mana:Icy>
You sit down and rest your tired bones.

o CW HP:Bad Mana:Icy>Ok.

o CW HP:Bad Mana:Icy>draw sword
The broadsword is no sheath!

o CW HP:Bad Mana:Icy>tro rakhir
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Rakhir                   |                                      |

Total kills: 1 (1 distinct).

o CW HP:Bad Mana:Icy>stat
OB: 54%, DB: -9%, PB: 91%, Armour: 63%. Wimpy: 333. Mood: wimpy.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- breath of briskness
- a light wound at the left foot (clean)
- novoid
- noquit
- strength
- shield
- Orkish draught

------------------------------------ Z I P --------------------------------------
Abit of regenning and...

o CW HP:Wounded Mana:Icy>{target}={rakhir}
stat
OB: 114%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 333. Mood: aggressive.
Needed: 494,841 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- breath of briskness
- a light wound at the left foot (clean)
- novoid
- noquit
- strength
- shield
- Orkish draught

o CW HP:Wounded Mana:Icy>open exit n
Ok.

o CW HP:Wounded Mana:Icy>cha m ag
Ok.

o CW HP:Wounded Mana:Icy>sc
87/334 hits, 7/102 mana, and 135/135 moves.

o CW HP:Wounded Mana:Icy>sc
87/334 hits, 8/102 mana, and 135/135 moves.

o CW HP:Wounded Mana:Icy>cha wim 50
Wimpy set to: 50

o CW HP:Wounded Mana:Icy>open rockdoor 
e
Ok.

o CW HP:Wounded Mana:Icy>
The Obsidian Throne
Exits: south, (west).

o CW HP:Wounded Mana:Icy>s
The Great Hall of the Trolls
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy>w
Damp Passage
Exits: east, west.

o CW HP:Wounded Mana:Icy>w
Damp Passage
Exits: east, west.

o CW HP:Wounded Mana:Icy>w
Damp Passage
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy>n
Dark Sloping Tunnel
Exits: north, south.

o CW HP:Wounded Mana:Icy>n
Dark Sloping Tunnel
Exits: north, south.

o CW HP:Wounded Mana:Icy>n
Dark Sloping Tunnel
Exits: east, south.

o CW HP:Wounded Mana:Icy>e
Dark Sloping Tunnel
Exits: east, west.

o CW HP:Wounded Mana:Icy>e
Dark Sloping Tunnel
Exits: north, west.

o CW HP:Wounded Mana:Icy>n
n
Dark Sloping Tunnel
Exits: north, south.

o CW HP:Wounded Mana:Icy>
The Chamber of Rainbows
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy>w
Azagh‚l's Way
Exits: east, west.

o CW HP:Wounded Mana:Icy>ri
w
A hungry warg (mine) stops following you.
You pick up a hungry warg (mine)'s reins, and start riding it.

o CRW HP:Wounded Mana:Icy>w
Azagh‚l's Way
Exits: east, west.

o CRW HP:Wounded Mana:Icy>w
Azagh‚l's Way
Exits: east, west.

o CRW HP:Wounded Mana:Icy>w
A Huge Glittering Cavern
Exits: east, south, west.

o CRW HP:Wounded Mana:Icy>w
Azagh‚l's Way
Exits: east, west.

o CRW HP:Wounded Mana:Icy>w
Azagh‚l's Way
Exits: east, west.

o CRW HP:Wounded Mana:Icy>
Azagh‚l's Way
Exits: east, west.

o CRW HP:Wounded Mana:Icy>w
Azagh‚l's Way
Exits: east, west.

o CRW HP:Wounded Mana:Icy>w
Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Icy>w
w
Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>lead
You stop riding a hungry warg (mine).
A hungry warg (mine) starts following you.

o CW HP:Wounded Mana:Cold>w
w
Azagh‚l's Way
Exits: east, south, west.

o CW HP:Wounded Mana:Cold>w
Switchbacks
Exits: east, west.

o CW HP:Wounded Mana:Cold>
Switchbacks
Exits: east, down.

o CW HP:Wounded Mana:Cold>d
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Wounded Mana:Cold>ri
A hungry warg (mine) stops following you.
You pick up a hungry warg (mine)'s reins, and start riding it.

o CRW HP:Wounded Mana:Cold>e
Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>e
e
Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
As the warmth of the draught recedes from your limbs, you feel less energetic.

d
sc
Hmm... It seems there is no sign of Rakhir here.

o CRW HP:Wounded Mana:Cold>
HwŠin's Way
Exits: east, up.

o CRW HP:Wounded Mana:Cold>sc
92/334 hits, 13/102 mana, and 134/135 moves.

o CRW HP:Wounded Mana:Cold>93/334 hits, 13/102 mana, and 134/135 moves.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: =east=, west.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: north, =south=, =west=.

o CRW HP:Wounded Mana:Cold>e
Alas, you cannot go that way...

o CRW HP:Wounded Mana:Cold>s
HwŠin's Way
Exits: =north=, =east=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: east, =south=, =west=.

o CRW HP:Wounded Mana:Cold>s
HwŠin's Way
Exits: =north=, =east=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: north, =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: north, =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Wounded Mana:Cold>cha m wim
draw sword
Ok.

o CRW HP:Wounded Mana:Cold>e
You remove a darkened orkish axe.
You awkwardly wield a broadsword, looking very evil-minded.

o CRW HP:Wounded Mana:Cold>
HwŠin's Way
Exits: =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
A copper penny lies on the ground.
Exits: north, =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
HwŠin's Way
Exits: north, =east=, =west=.

o CRW HP:Wounded Mana:Cold>e
Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>e
Oops! You cannot go there riding!

o CRW HP:Wounded Mana:Cold>n
Sloping Passage
Exits: north, south, west.

o CRW HP:Wounded Mana:Cold>s
HwŠin's Way
Exits: north, =east=, =west=.

o CRW HP:Wounded Mana:Cold>w
HwŠin's Way
A copper penny lies on the ground.
Exits: north, =east=, =west=.

o CRW HP:Wounded Mana:Cold>lead
You stop riding a hungry warg (mine).
A hungry warg (mine) starts following you.

o CW HP:Wounded Mana:Cold>n
Bottom of a Long Stair
Exits: north, south, up.
You have found a bloodthirsty bat!

o CW HP:Wounded Mana:Cold>u
u
A Long Stair
Exits: up, down.

o CW HP:Wounded Mana:Cold>u
A Long Stair
Exits: west, up, down.

o CW HP:Wounded Mana:Cold>u
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Wounded Mana:Cold>
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

o CW HP:Wounded Mana:Cold>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading west, done less than 4 hours ago.

o CW HP:Wounded Mana:Cold>Ok.

o CW HP:Wounded Mana:Cold>
You remove a broadsword.
You confidently wield a darkened orkish axe, looking very evil-minded.

o CW HP:Wounded Mana:Cold>w
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

o CW HP:Wounded Mana:Cold>d
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Wounded Mana:Cold>
Some rather far noise can be heard from below.

o CW HP:Wounded Mana:Cold>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold>w
Durin's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold>w
Durin's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold>w
Durin's Way
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold>w
Durin's Way
Exits: north, east, west.

o CW HP:Wounded Mana:Cold>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
e

You stop searching.

o CW HP:Wounded Mana:Cold>Ok.

o CW HP:Wounded Mana:Cold>whe rakhir
The axe is no sheath!

o CW HP:Wounded Mana:Cold>
Durin's Way
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold>{target}={rakhir}
You carefully examine the ground around you, looking for tracks...

cha m ag
draw orkish
cha s n
You see some tracks of *an Orc* leading north, done less than 1 hour ago.


## Here, he's tracks went to Intersection around wgate, and followed my tracks      ##
## to CC, then back to Intersection where i picked up tracks leading into Stonypath ##


o CW HP:Hurt Mana:Cold>The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: west, up.

o CW HP:Hurt Mana:Cold>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* coming from the south, done less than 3 hours
ago.

o CW HP:Hurt Mana:Cold>n
Alas, you cannot go that way...

o CW HP:Hurt Mana:Cold>w
Dark Road
Exits: east, south.

o CW HP:Hurt Mana:Cold>e
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: west, up.

o CW HP:Hurt Mana:Cold>flush f
You begin to search...

You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>cha m ag
Ok.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>draw orkish
The axe is no sheath!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>FLEE
You flee head over heels.
Moving up the slope is really hard.
You flee up.
The Mines of Khulakal     ---     Hidden: Stonypath
Exits: south, west, down.

o CW HP:Wounded Mana:Cold>d
bash rakhir
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
A hungry warg (mine) is standing here.
Exits: west, up.

o CW HP:Wounded Mana:Cold>
You don't see any rakhir here.

o CW HP:Wounded Mana:Cold>w
Dark Road
Exits: east, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Cold>bash rakhir
*Rakhir the Zaugurz Orc* leaves east sneaking.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold>e
bash rakhir
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: west, up.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Cold>

o CW HP:Wounded Mana:Cold>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>e
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
*Rakhir the Zaugurz Orc* is standing here (hidden).
Exits: west, up.

o CW HP:Wounded Mana:Cold>bash rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* opens the stonypath.

*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold>s
A Well-Trodden Passageway
Exits: (north), south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Cold>bash rakhir
*Rakhir the Zaugurz Orc* leaves north sneaking.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold>n
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Wounded Mana:Cold>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Cold>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>e
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Cold>flush f
You begin to search...

*Rakhir the Zaugurz Orc* leaves his hiding place.
Aye! You cannot concentrate any more...
*Rakhir the Zaugurz Orc* pierces your head hard.
You feel a sharp pain there!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>{target}={rakhir}
cha m ag
Ok.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>draw orkish
The axe is no sheath!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>FLEE
You flee head over heels.
You flee south.
A Well-Trodden Passageway
Exits: (north), south.

o CW HP:Wounded Mana:Cold>n
bash rakhir
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>
*Rakhir the Zaugurz Orc* lightly pierces your right arm and tickles it.

As *Rakhir the Zaugurz Orc* avoids your bash, you topple over and lose your
balance.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>FLEE
You flee head over heels.
You flee south.
A Well-Trodden Passageway
Exits: (north), south.

o CW HP:Wounded Mana:Cold>n
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
A hungry warg (mine) is standing here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>w

*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Wounded Mana:Cold>
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold>cha m ag
Ok.

o CW HP:Wounded Mana:Cold>draw orkish
The axe is no sheath!

o CW HP:Wounded Mana:Cold>sc
132/334 hits, 24/102 mana, and 96/135 moves.

o CW HP:Wounded Mana:Cold>s
Base of a Pillar
Exits: north, west.

o CW HP:Wounded Mana:Cold>cha m ag
Ok.

o CW HP:Wounded Mana:Cold>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your left foot hard.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Wounded>cha s n
Ok.
You cleave *Rakhir the Zaugurz Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Bad>bash rakhir
n
bash rakhir
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold>
Dark Road
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, south.

o CW HP:Wounded Mana:Cold>bash rakhir
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold>e
You don't see any rakhir here.

o CW HP:Wounded Mana:Cold>k rakhir
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>They aren't here.

o CW HP:Wounded Mana:Cold>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold>e
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>s
Base of a Pillar
Exits: north, west.

o CW HP:Wounded Mana:Cold>k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold>w
Narrow Walk
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Cold>w
*Rakhir the Zaugurz Orc* leaves east sneaking.
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
Exits: north, east, west.

o CW HP:Wounded Mana:Cold>k rakhir
e
They aren't here.

o CW HP:Wounded Mana:Cold>k rakhir
Narrow Walk
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: east, west.

o CW HP:Wounded Mana:Cold>e
k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold>Moving up the slope is really hard.
Base of a Pillar
Exits: north, west.

o CW HP:Wounded Mana:Cold>n
They aren't here.

o CW HP:Wounded Mana:Cold>e
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>k rakhir
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Cold>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.
*Rakhir the Zaugurz Orc* pierces your right foot hard.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Bad>bash rakhir
s
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold>
A Well-Trodden Passageway
Exits: (north), south.

o CW HP:Wounded Mana:Cold>They aren't here.

o CW HP:Wounded Mana:Cold>n
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Cold>e
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Cold>flush f
You begin to search...

{target}={rakhir}
You didn't find anyone.

o CW HP:Wounded Mana:Warm>flush f
You begin to search...

whe rakhir
You didn't find anyone.

o CW HP:Wounded Mana:Warm>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm>Ok.

o CW HP:Wounded Mana:Warm>The axe is no sheath!

o CW HP:Wounded Mana:Warm>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Warm>s
Base of a Pillar
Exits: north, west.

o CW HP:Wounded Mana:Warm>w
Narrow Walk
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: east, west.
You have found an eyeless snake!

o CW HP:Wounded Mana:Warm>w
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
Exits: north, east, west.

o CW HP:Wounded Mana:Warm>s
w
Alas, you cannot go that way...

o CW HP:Wounded Mana:Warm>The Mines of Khulakal     ---     Hidden: Stonypath
Exits: north, east, south.

o CW HP:Wounded Mana:Warm>s
w
A Dark Road
Exits: north, west.

o CW HP:Wounded Mana:Warm>
A Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Warm>s
A Dark Road
Exits: north, south.

o CW HP:Wounded Mana:Warm>s
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
You see some tracks of *an Orc* leading north, done less than 4 hours ago.

o CW HP:Wounded Mana:Warm>Ok.

o CW HP:Wounded Mana:Warm>n
A Dark Road
Exits: north, south.

o CW HP:Wounded Mana:Warm>n
A Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

o CW HP:Wounded Mana:Warm>e
A Dark Road
Exits: north, west.

o CW HP:Wounded Mana:Warm>n
The Mines of Khulakal     ---     Hidden: Stonypath
Exits: north, east, south.

o CW HP:Wounded Mana:Warm>n
The Mines of Khulakal     ---     Hidden: Stonypath
Exits: east, south.

o CW HP:Wounded Mana:Warm>e
Moving up the slope is really hard.
A Partly Buried Path
Exits: south, west.

o CW HP:Wounded Mana:Warm>s
e
The Mines of Khulakal     ---     Hidden: Stonypath
Exits: north, east, west.

o CW HP:Wounded Mana:Warm>
Narrow Walk
A small white snake slithers along the ground (hidden).
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: east, west.

o CW HP:Wounded Mana:Warm>e
Moving up the slope is really hard.
Base of a Pillar
Exits: north, west.

o CW HP:Wounded Mana:Warm>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm>n
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Warm>e
e
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: west, up.

o CW HP:Wounded Mana:Warm>Alas, you cannot go that way...

o CW HP:Wounded Mana:Warm>open stonypath
s
Ok.

o CW HP:Wounded Mana:Warm>k rakhir
A Well-Trodden Passageway
Exits: (north), south.

o CW HP:Wounded Mana:Warm>They aren't here.

o CW HP:Wounded Mana:Warm>n
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Warm>flush f
You begin to search...

{target}={rakhir}
You didn't find anyone.

o CW HP:Wounded Mana:Warm>w
Dark Road
Exits: east, south.

o CW HP:Wounded Mana:Warm>e
tr rakhir
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

o CW HP:Wounded Mana:Warm>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha s n
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm>Ok.

o CW HP:Wounded Mana:Warm>s
A Well-Trodden Passageway
Exits: (north), south.
You smell blood.

You see some tracks of *an Orc* leading north, done less than 2 hours ago.

o CW HP:Wounded Mana:Warm>n
Moving up the slope is really hard.
The Mines of Khulakal     ---     Hidden: Stonypath
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: (south), west, up.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm>rem cloak 
wear 2.cloak
You stop using a forest green cloak.

o CW HP:Wounded Mana:Warm>
You wear a fine grey cloak about your body.

o CW HP:Wounded Mana:Warm>cha m ag
draw orkish
Ok.

o CW HP:Wounded Mana:Warm>The axe is no sheath!

o CW HP:Wounded Mana:Warm>s
A Well-Trodden Passageway
Exits: (north), south.

You feel bolder.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm>flush f
You begin to search...

bash rakhir
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* closes the boulders.

*Rakhir the Zaugurz Orc* pierces your right foot and tickles it.

*Rakhir the Zaugurz Orc* stops using a nasty orkish fang.
*Rakhir the Zaugurz Orc* skillfully draws a crossbow.

*Rakhir the Zaugurz Orc* starts aiming a crossbow.

Your bash at *Rakhir the Zaugurz Orc* sends him sprawling.

o CW HP:Wounded Mana:Warm Move:Tired *Rakhir the Zaugurz Orc*:Bad>cast 'harm' rakhir
You start to concentrate...

cha m ag
draw orkish
close exit 
Ok.
As you call on ancient powers, *Rakhir the Zaugurz Orc* twists in great pain.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>The axe is no sheath!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>It's already closed!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>s

*Rakhir the Zaugurz Orc* seems to have recovered his senses.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>k rakhir
*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a nasty orkish fang.
No way! You are fighting for your life!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>s
k rakhir
*Rakhir the Zaugurz Orc* sniffs sadly.
You're already fighting!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>s
k rakhir
No way! You are fighting for your life!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>s
k rakhir
You're already fighting!

o CW HP:Wounded Mana:Cold *Rakhir the Zaugurz Orc*:Awful>s
No way! You are fighting for your life!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Wounded Mana:Cold>k rakhir
s
They aren't here.

o CW HP:Wounded Mana:Cold>k rakhir
Partially Caved-in Tunnel     ---     Hidden: Hiddenslab
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west, up.
Aha, you have found your victim!

o CW HP:Wounded Mana:Cold Move:Tired>
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
They aren't here.

o CW HP:Wounded Mana:Cold Move:Tired>Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold Move:Tired>They aren't here.

o CW HP:Wounded Mana:Cold Move:Tired>Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold Move:Tired>w
w
They aren't here.

o CW HP:Wounded Mana:Cold Move:Tired>k rakhir
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
You have found an eyeless snake!

o CW HP:Wounded Mana:Cold Move:Tired>
Spiralling Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.

o CW HP:Wounded Mana:Cold Move:Tired>n
They aren't here.

o CW HP:Wounded Mana:Cold Move:Tired>e
Spiralling Tunnel
Some tough lichen grows on the rocks.
A small vicious black rat squeaks at you for disturbing it.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
You have found *Rakhir the Zaugurz Orc*!
A vicious rat leaves >> E A S T >>.

o CW HP:Wounded Mana:Cold Move:Tired>
Sloping Windy Tunnel
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
A dire wolf lightly hits your left arm and tickles it.

o CW HP:Wounded Mana:Cold Move:Tired a dire wolf:Healthy>k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold Move:Tired a dire wolf:Healthy>FLEE
You flee head over heels.
You flee east.
Bend in the Sloping Tunnel
Exits: south, west.

o CW HP:Wounded Mana:Cold Move:Tired>w
Sloping Windy Tunnel
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
A hungry warg (mine) is standing here.
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Tired>s
Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold Move:Tired>w
Moving up the slope is really hard.
Spiralling Tunnel
Some tough lichen grows on the rocks.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.

o CW HP:Wounded Mana:Cold Move:Tired>s
Moving up the slope is really hard.
Spiralling Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.
You have found *Rakhir the Zaugurz Orc*!
A white rat tries to hit you, but your parry is successful.
You cleave a white rat's right hindleg extremely hard and shatter it.
A white rat is incapacitated and will slowly die, if not aided.

o CW HP:Wounded Mana:Cold Move:Tired a white rat:Dying>e
No way! You are fighting for your life!
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Wounded Mana:Cold Move:Tired a white rat:Dying>FLEE
You flee head over heels.
Moving up the slope is really hard.
You flee east.
A Sloping Tunnel
A small white snake slithers along the ground (hidden).
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Slow>
An orkish warrior says 'YOU! Orc! You will die before your time.'
You swiftly dodge an orkish warrior's attempt to slash you.

o CW HP:Wounded Mana:Cold Move:Slow an orkish warrior:Healthy>w
No way! You are fighting for your life!

o CW HP:Wounded Mana:Cold Move:Slow an orkish warrior:Healthy>FLEE
You flee head over heels.
You flee west.
Spiralling Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A white rat is lying here, incapacitated.
A hungry warg (mine) is standing here.
Exits: north, east.

o CW HP:Wounded Mana:Cold Move:Slow>g draught all
You get a flask of orkish draught from a leather backpack.

o CW HP:Wounded Mana:Cold Move:Slow>quaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o CW HP:Wounded Mana:Cold Move:Tired>n
Spiralling Tunnel
Some tough lichen grows on the rocks.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
Exits: east, south.

o CW HP:Wounded Mana:Cold Move:Tired>e
Sloping Windy Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Tired>e
Bend in the Sloping Tunnel
Exits: south, west.

o CW HP:Wounded Mana:Cold Move:Tired>e
Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold Move:Tired>s
e
Junction
Exits: north, east, south.
You have found a large bat!

o CW HP:Wounded Mana:Cold Move:Tired>
Narrow Passage
Exits: east, west.
You have found a large bat!

o CW HP:Wounded Mana:Cold Move:Tired>w
Junction
A large bat is here, hanging in the darkness (hidden).
Exits: north, east, south.

o CW HP:Wounded Mana:Cold Move:Tired>n
Bend in the Sloping Tunnel
Exits: south, west.

o CW HP:Wounded Mana:Cold Move:Tired>w
Sloping Windy Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
An orkish warrior tries to slash you, but your parry is successful.

o CW HP:Wounded Mana:Cold Move:Slow an orkish warrior:Healthy>w
s
No way! You are fighting for your life!

o CW HP:Wounded Mana:Cold Move:Slow an orkish warrior:Healthy>No way! You are fighting for your life!
You cleave an orkish warrior's body extremely hard.

o CW HP:Wounded Mana:Cold Move:Slow an orkish warrior:Fine>FLEE
You flee head over heels.
Moving up the slope is really hard.
You flee west.
Spiralling Tunnel
Some tough lichen grows on the rocks.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.

o CW HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...

o CW HP:Wounded Mana:Cold Move:Slow>s
Moving up the slope is really hard.
Spiralling Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A white rat is lying here, incapacitated.
A great wolf with a sable coat glares around with red eyes.
Exits: north, east.

o CW HP:Wounded Mana:Cold Move:Slow>e
Moving up the slope is really hard.
A Sloping Tunnel
A small white snake slithers along the ground (hidden).
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Slow>e
Moving up the slope is really hard.
Partially Caved-in Tunnel     ---     Hidden: Hiddenslab
Exits: east, west, up.

o CW HP:Wounded Mana:Cold Move:Slow>u
u
You failed to climb there and fall down, hurting yourself.
Partially Caved-in Tunnel     ---     Hidden: Hiddenslab
Exits: east, west, up.

o CW HP:Wounded Mana:Cold Move:Slow>
You failed to climb there and fall down, hurting yourself.
Partially Caved-in Tunnel     ---     Hidden: Hiddenslab
Exits: east, west, up.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.
A dire wolf has arrived from the west.
A vicious rat has arrived from the east.

o CW HP:Bad Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Slow>
A white rat has arrived from the east.
A white rat has arrived from the east.
A white rat has arrived from the east.
An eyeless snake has arrived from the west.

o CW HP:Bad Mana:Cold Move:Slow>e
End of a Mine Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.


You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Slow>e
Rough Tunnel
A small vicious black rat squeaks at you for disturbing it.
A great wolf with a sable coat glares around with red eyes.
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Mithril Storage
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, (south), west.

o CW HP:Bad Mana:Cold Move:Slow>s
Narrow Accessway
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
Exits: (north), east, [down].

o CW HP:Bad Mana:Cold Move:Slow>e
Narrow Accessway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: [north], west.

o CW HP:Bad Mana:Cold Move:Slow>open exit 
Ok.

o CW HP:Bad Mana:Cold Move:Slow>n
Mine Office
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: (south), west, up.

o CW HP:Bad Mana:Cold Move:Slow>u
Miners' Barracks
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: south, down.

o CW HP:Bad Mana:Cold Move:Slow>s
Miners' Barracks
Exits: north, east, south.

o CW HP:Bad Mana:Cold Move:Slow>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
A lurg leader has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.

Aye! You cannot concentrate any more...
You stop searching.
An orkish warrior tries to hit you, but your parry is successful.
You cleave an orkish warrior's head extremely hard.

o CW HP:Bad Mana:Cold Move:Slow an orkish warrior:Fine>
A lurg leader strongly crushes your right leg.

o CW HP:Bad Mana:Cold Move:Slow an orkish warrior:Fine>FLEE
You flee head over heels.
You flee south.
A Tunnel Through Walls
A fine pair of chain mail leggings are lying here.
A fine pair of chain mail sleeves lies here.
A metal shield is on the ground.
A sturdy metal breastplate is on the ground.
Exits: north, (down).

o CW HP:Bad Mana:Cold Move:Slow>d
Underground Square
Exits: south, west, (up).

o CW HP:Bad Mana:Cold Move:Slow>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>
A lurg leader has arrived from above.
An orkish warrior has arrived from above.
An orkish warrior has arrived from above.

o CW HP:Bad Mana:Cold Move:Slow>
An orkish warrior barely hits your body and tickles it.
A lurg leader says 'YOU! Orc! You will die before your time.'
A lurg leader crushes your left foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You cleave an orkish warrior's left foot extremely hard.

o CW HP:Bad Mana:Cold Move:Slow an orkish warrior:Fine>w
No way! You are fighting for your life!

o CW HP:Bad Mana:Cold Move:Slow an orkish warrior:Fine>FLEE
You flee head over heels.
You flee west.
Narrow Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>w
Narrow Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>w
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Bad Mana:Cold Move:Slow>w
Level Tunnel
Exits: east, west, down.

o CW HP:Bad Mana:Cold Move:Slow>w
w
Level Tunnel
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Weak>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
g draught all
quaff flask
cha m ag
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>draw orkish
You get a flask of orkish draught from a leather backpack.

o CW HP:Bad Mana:Cold Move:Slow>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Slow>s
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>e
Edge of an Underground Lake
Exits: north, west.
You smell blood.

o CW HP:Bad Mana:Cold Move:Slow>flush f
You begin to search...

{target}={rakhir}
cha m ag
You didn't find anyone.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>w
Moving up the slope is really hard.
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>rem cloak 
wear 2.cloak
The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Slow>
You stop using a fine grey cloak.

o CW HP:Bad Mana:Cold Move:Slow>
You wear a forest green cloak about your body.

o CW HP:Bad Mana:Cold Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Slow>n
Moving up the slope is really hard.
Dark Road
Exits: north, south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>n
Dark Road
Exits: north, south.

n
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>
Intersection of Four Ways
Exits: north, east, south, west.

cha m ag
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>w
East-West Tunnel
Exits: east, west.


w
You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Slow>w
East-West Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>
East-West Tunnel
Exits: east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>e
k rakhir
East-West Tunnel
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>
You are too afraid.

o CW HP:Bad Mana:Cold Move:Slow>

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Bad Mana:Cold Move:Slow>cha wim 0
Wimpy set to: 0

o CW HP:Bad Mana:Cold Move:Slow>e
East-West Tunnel
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Cold Move:Slow>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Awful>cha m ag
Ok.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Bad Mana:Cold Move:Slow>w
k rakhir
East-West Tunnel
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>w
East-West Tunnel
Exits: east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>k rakhir
They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>w
Moving up the slope is really hard.
A Bend in the Underground Road
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.
You swiftly dodge a white rat's attempt to hit you.

o CW HP:Bad Mana:Cold Move:Slow a white rat:Healthy>n
FLEE
No way! You are fighting for your life!
You cleave a white rat's left hindfoot extremely hard and shatter it.
A white rat is incapacitated and will slowly die, if not aided.

o CW HP:Bad Mana:Cold Move:Slow a white rat:Dying>
You flee head over heels.
Moving up the slope is really hard.
You flee north.
The Ruined Plaza
Exits: south, west.

o CW HP:Bad Mana:Cold Move:Weak>n
w
Alas, you cannot go that way...

o CW HP:Bad Mana:Cold Move:Weak>w
On the Great Stairway
The corpse of a huge tarantula is lying here.
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>
Inside Durin's Gate
An eyeless white rat with nasty teeth scurries about.
Exits: east, south, [west].

o CW HP:Bad Mana:Cold Move:Weak>s
Cargo Road
Exits: north, east.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Cold Move:Weak>e

*Rakhir the Zaugurz Orc* drinks blood from a dark coloured flask.

o CW HP:Bad Mana:Cold Move:Weak>
Warehouse
Exits: north, west.

o CW HP:Bad Mana:Cold Move:Weak>w
k rakhir
Cargo Road
*Rakhir the Zaugurz Orc* is standing here (hidden).
Exits: north, east.
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>e
k rakhir
Warehouse
Exits: north, west.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>n
East-West Tunnel
Exits: east, south, west.

o CW HP:Bad Mana:Cold Move:Weak>e
e
East-West Tunnel
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>
East-West Tunnel
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>e
Intersection of Four Ways
Exits: north, east, south, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Cold Move:Weak>
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Bad Mana:Cold Move:Weak>k rakhir
They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>e
Level Tunnel
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>w
s
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Weak>k rakhir
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Fainting>They aren't here.

o CW HP:Bad Mana:Cold Move:Fainting>s
k rakhir
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Fainting>s
They aren't here.

o CW HP:Bad Mana:Cold Move:Fainting>k rakhir
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Fainting>They aren't here.

o CW HP:Bad Mana:Cold Move:Exhausted>e
k rakhir
You are too exhausted.

o CW HP:Bad Mana:Cold Move:Exhausted>They aren't here.

o CW HP:Bad Mana:Cold Move:Exhausted>sc
45/334 hits, 26/102 mana, and 0/135 moves.

o CW HP:Bad Mana:Warm Move:Fainting>sc
45/334 hits, 26/102 mana, and 1/135 moves.

o CW HP:Bad Mana:Warm Move:Fainting>sc
45/334 hits, 26/102 mana, and 1/135 moves.

o CW HP:Bad Mana:Warm Move:Fainting>st
You are already standing.

o CW HP:Bad Mana:Warm Move:Fainting>n
You are too exhausted.

o CW HP:Bad Mana:Warm Move:Fainting>cha s n
Ok.

o CW HP:Bad Mana:Warm Move:Fainting>cast 'breath of briskness'
You muster all of your concentration...

cha m ag
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>e
Edge of an Underground Lake
Exits: north, west.

o CW HP:Bad Mana:Icy Move:Tired>w
Moving up the slope is really hard.
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Slow>n
Moving up the slope is really hard.
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Slow>i
You are carrying:
a fine grey cloak (flawless)
a broadsword (flawless)
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
an amethyst

o CW HP:Bad Mana:Icy Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Icy Move:Slow>draw orkish
The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Slow>n
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Slow>hide bolt
Ok.

o CW HP:Bad Mana:Icy Move:Tired>hide bolt
Ok.

o CW HP:Bad Mana:Icy Move:Tired>hide bolt
Ok.

o CW HP:Bad Mana:Icy Move:Tired>hide bolt
Ok.

o CW HP:Bad Mana:Icy Move:Tired>hide bolt
Ok.

o CW HP:Bad Mana:Icy Move:Tired>hide bolt
Ok.

o CW HP:Bad Mana:Icy Move:Tired>hide bolt
You don't have a bolt.

o CW HP:Bad Mana:Icy Move:Tired>n
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
cha s n
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Tired>cha m ag
Ok.

o CW HP:Bad Mana:Icy Move:Tired>e
Ok.

o CW HP:Bad Mana:Icy Move:Tired>
Level Tunnel
Exits: east, west.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>
Level Tunnel
Exits: east, west, down.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>e
Intersection of Roads
Exits: north, east, west, up, down.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>n
Guardroom
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: south.


You stop tracking your victim.
An eyeless snake fails to hit you.

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Healthy>n
No way! You are fighting for your life!

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Healthy>FLEE
You flee head over heels.
You flee south.
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Bad Mana:Icy Move:Tired>cha m ag
Ok.

o CW HP:Bad Mana:Icy Move:Tired>cha wim 0
Wimpy set to: 0

o CW HP:Bad Mana:Icy Move:Tired>n
Guardroom
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: south.

o CW HP:Bad Mana:Icy Move:Tired>s
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Bad Mana:Icy Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw sword
draw orkish
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>
You remove a darkened orkish axe.
You awkwardly wield a broadsword, looking very evil-minded.

o CW HP:Bad Mana:Icy Move:Tired>
You remove a broadsword.
You confidently wield a darkened orkish axe, looking very evil-minded.

o CW HP:Bad Mana:Icy Move:Tired>n
Guardroom
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: south.

o CW HP:Bad Mana:Icy Move:Tired>
An eyeless snake tries to hit you, but your parry is successful.

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Healthy>cha wim 0
Wimpy set to: 0

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Healthy>
You cleave an eyeless snake's body extremely hard and shatter it.
An eyeless snake is stunned and will probably die soon.

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Awful>k snake
You're already fighting!

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Awful>cha m ag
Ok.

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Awful>draw orkish
The axe is no sheath!
Someone bleeds from open wounds.				<-- Damn tease!

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Awful>
An eyeless snake fails to hit you.

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Awful>
You cleave an eyeless snake's body extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
You hear an eyeless snake's death cry as it collapses.
An eyeless snake is dead! R.I.P.

o CW HP:Bad Mana:Icy Move:Tired an eyeless snake:Healthy>cha m ag
Ok.

o CW HP:Bad Mana:Icy an eyeless snake:Healthy>stat
OB: 112%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,624 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- a light wound at the head (clean)
- panic
- shield
- strength
- Orkish draught

o CW HP:Bad Mana:Icy an eyeless snake:Healthy>
You swiftly dodge an eyeless snake's attempt to hit you.

o CW HP:Bad Mana:Icy an eyeless snake:Healthy>cha m ag

You cleave an eyeless snake's body extremely hard and shatter it.
An eyeless snake is incapacitated and will slowly die, if not aided.

o CW HP:Bad Mana:Icy an eyeless snake:Dying>Ok.

o CW HP:Bad Mana:Icy an eyeless snake:Dying>draw orkish
The axe is no sheath!

o CW HP:Bad Mana:Icy an eyeless snake:Dying>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* shoots your right hand extremely hard and shatters
it.
You are wracked with overwhelming PAIN!

o CW HP:Awful Mana:Icy an eyeless snake:Dying>
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Awful Mana:Icy an eyeless snake:Dying>FLEE
You flee head over heels.
You flee south.
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Icy>w
Level Tunnel
Exits: east, west, down.

o CW HP:Awful Mana:Icy>e
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Icy>e
Narrow Way
Exits: east, west.

o CW HP:Awful Mana:Icy>cha m ag
Ok.

o CW HP:Awful Mana:Icy>draw orkish
The axe is no sheath!

o CW HP:Awful Mana:Icy>sc
15/334 hits, 10/102 mana, and 53/135 moves.

o CW HP:Awful Mana:Icy>w
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Icy>w
Level Tunnel
Exits: east, west, down.

o CW HP:Awful Mana:Icy>flush f
You begin to search...

{target}={rakhir}
e
You didn't find anyone.

o CW HP:Awful Mana:Cold>
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Cold>n
Guardroom
The corpse of an eyeless snake is lying here.
An eyeless snake is lying here, incapacitated.
A small white snake slithers along the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: south.

o CW HP:Awful Mana:Cold>s
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Cold>flush f
You begin to search...

You didn't find anyone.

o CW HP:Awful Mana:Cold>sc
w
18/334 hits, 12/102 mana, and 56/135 moves.

o CW HP:Awful Mana:Cold>
Level Tunnel
Exits: east, west, down.

o CW HP:Awful Mana:Cold>eq
You are using:
<wielded>            a darkened orkish axe (flawless)
<worn as shield>     a tower shield (flawless)
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (satisfactory)
<worn around neck>   a grotesque necklace with a few pairs of ears
<worn on wrist>      a keyring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a hunting knife (flawless)
<worn on belt>       the scalp of Thorongil
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag

o CW HP:Awful Mana:Cold>e
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Cold>flush f
You begin to search...

cha m ag
draw orkish
You didn't find anyone.

o CW HP:Awful Mana:Cold>Ok.

o CW HP:Awful Mana:Cold>The axe is no sheath!

o CW HP:Awful Mana:Cold>sc
19/334 hits, 14/102 mana, and 59/135 moves.

o CW HP:Awful Mana:Cold>e
Narrow Way
Exits: east, west.

o CW HP:Awful Mana:Cold>sc
20/334 hits, 14/102 mana, and 60/135 moves.

o CW HP:Awful Mana:Cold>sc
20/334 hits, 14/102 mana, and 60/135 moves.

o CW HP:Awful Mana:Cold>sc
20/334 hits, 14/102 mana, and 61/135 moves.

o CW HP:Awful Mana:Cold>sc
20/334 hits, 14/102 mana, and 61/135 moves.

o CW HP:Awful Mana:Cold>sc
20/334 hits, 14/102 mana, and 61/135 moves.

o CW HP:Awful Mana:Cold>sc
20/334 hits, 14/102 mana, and 62/135 moves.

o CW HP:Awful Mana:Cold>w
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Awful Mana:Cold>w
Level Tunnel
Exits: east, west, down.

o CW HP:Awful Mana:Cold>w
w
Level Tunnel
Exits: east, west.

o CW HP:Awful Mana:Cold>
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Awful Mana:Cold>cha s n
Ok.

o CW HP:Awful Mana:Cold>cast 'cure ser'
You muster all of your concentration...

You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Bad Mana:Frozen>e
e
Level Tunnel
Exits: east, west.

o CW HP:Bad Mana:Frozen>e
Level Tunnel
Exits: east, west, down.

o CW HP:Bad Mana:Frozen>tr rakhir
Intersection of Roads
Exits: north, east, west, up, down.

o CW HP:Bad Mana:Frozen>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>Ok.

o CW HP:Bad Mana:Icy>The axe is no sheath!

o CW HP:Bad Mana:Icy>w
Level Tunnel
Exits: east, west, down.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>w
Level Tunnel
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>w
Intersection of Four Ways
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>s
Dark Road
Exits: north, south.


You stop tracking your victim.

o CW HP:Bad Mana:Icy>s
s
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy>
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Icy>e
Edge of an Underground Lake
*Rakhir the Zaugurz Orc* is standing here tending wounds.
Exits: north, west.

o CW HP:Bad Mana:Icy>k rakhir
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>cha m ag
Ok.

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Bad Mana:Icy>w
k rakhir
Moving up the slope is really hard.
Bend in the Dark Road
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east.

o CW HP:Bad Mana:Icy>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>bash rakhir
e
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Bad Mana:Icy>
Edge of an Underground Lake
Exits: north, west.

o CW HP:Bad Mana:Icy>They aren't here.

o CW HP:Bad Mana:Icy>w
n
Moving up the slope is really hard.
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Icy>Moving up the slope is really hard.
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy>n
n
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy>k rakhir
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy>They aren't here.

o CW HP:Bad Mana:Icy>n
n
A Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy>
A Dark Road
Exits: east, south.
You smell blood.

o CW HP:Bad Mana:Icy>n
Alas, you cannot go that way...

o CW HP:Bad Mana:Icy>e
A Dark Road
Exits: north, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Icy>w
A Dark Road
Exits: east, south.

o CW HP:Bad Mana:Icy>e
k rakhir
A Dark Road
*Rakhir the Zaugurz Orc* is standing here (hidden).
Exits: north, west.

o CW HP:Bad Mana:Icy>
*Rakhir the Zaugurz Orc* leaves west sneaking.
They aren't here.

o CW HP:Bad Mana:Icy>cha m ag
Ok.

o CW HP:Bad Mana:Icy>w
A Dark Road
Exits: east, south.

o CW HP:Bad Mana:Icy>s
A Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy>s
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy>s
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy>n
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
As the warmth of the draught recedes from your limbs, you feel less energetic.
Someone bleeds from open wounds.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>Ok.

o CW HP:Bad Mana:Icy>
The axe is no sheath!

o CW HP:Bad Mana:Icy>e

o CW HP:Bad Mana:Icy>
Level Tunnel
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>e
Level Tunnel
Exits: east, west, down.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>
Intersection of Roads
Exits: north, east, west, up, down.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Icy>n
k rakhir
Guardroom
The corpse of an eyeless snake is lying here.
An eyeless snake is lying here, incapacitated.
A small white snake slithers along the ground.
A domesticated pony, beast of burden to many, stands here.
*Rakhir the Zaugurz Orc* is standing here.
Exits: south.
Aha, you have found your victim!

o CW HP:Bad Mana:Icy>
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>bash rakhir

*Rakhir the Zaugurz Orc* lightly pierces your body.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>s
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Bad Mana:Icy>
Intersection of Roads
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east, west, up, down.

o CW HP:Bad Mana:Icy>
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
They aren't here.

o CW HP:Bad Mana:Icy>w
Level Tunnel
Exits: east, west, down.

o CW HP:Bad Mana:Icy>w
Level Tunnel
Exits: east, west.

o CW HP:Bad Mana:Icy>w
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy Move:Tired>s
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>s
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>s
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Tired>e
Edge of an Underground Lake
Exits: north, west.

o CW HP:Bad Mana:Icy Move:Tired>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy Move:Tired>w
Moving up the slope is really hard.
Bend in the Dark Road
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Tired>n
n
Moving up the slope is really hard.
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>n
Dark Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>cha m ag
The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>w
East-West Tunnel
Exits: east, west.


w
You stop tracking your victim.

o CW HP:Bad Mana:Icy Move:Tired>
East-West Tunnel
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>w
East-West Tunnel
Exits: east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>cah m ber
Arglebargle, glop-glyf!?!

o CW HP:Bad Mana:Icy Move:Tired>w
Moving up the slope is really hard.
A Bend in the Underground Road
A white rat is lying here, incapacitated.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Tired>n
w
Moving up the slope is really hard.
The Ruined Plaza
Exits: south, west.

o CW HP:Bad Mana:Icy Move:Tired>
On the Great Stairway
An eyeless white rat with nasty teeth scurries about.
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>w
Inside Durin's Gate
Exits: east, south, [west].

o CW HP:Bad Mana:Icy Move:Tired>s
Cargo Road
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Tired>e
e
Warehouse
Exits: north, west.

o CW HP:Bad Mana:Icy Move:Tired>Alas, you cannot go that way...

o CW HP:Bad Mana:Icy Move:Tired>n
e
East-West Tunnel
Exits: east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>e
East-West Tunnel
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
East-West Tunnel
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>
Intersection of Four Ways
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>draw orkish
Ok.

o CW HP:Bad Mana:Icy Move:Tired>The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Tired>e
Level Tunnel
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>e
Level Tunnel
Exits: east, west, down.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>e
Intersection of Roads
Exits: north, east, west, up, down.

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Tired>u
Moving up the slope is really hard.
Switchbacks
Exits: east, down.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Moving up the slope is really hard.
Switchbacks
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Switchbacks
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way
Exits: east, south, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way
Exits: east, west.

You feel bolder.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>
Azagh‚l's Way
Exits: east, west.

cha m ag
draw orkish
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Tired>ri
What do you want to ride?

o CW HP:Bad Mana:Cold Move:Tired>sc
46/334 hits, 13/102 mana, and 32/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
46/334 hits, 13/102 mana, and 32/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>st
You are already standing.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way
Exits: east, west.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>
A Huge Glittering Cavern
Exits: east, south, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way


You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Azagh‚l's Way
A lurg leader of the Uruk-moragog looks at you from a bloody helm.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
Exits: east, west.
Some close noise can be heard from the east.

o CW HP:Bad Mana:Cold Move:Slow>e
The Chamber of Rainbows
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>whe rakhir
You carefully examine the ground around you, looking for tracks...

You hear some very close noise from the west.

{target}={rakhir}
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e

A lurg leader has arrived from the west.
A great warg has arrived from the west.
A great warg has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.

o CW HP:Bad Mana:Cold Move:Tired>
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>e
e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>
Cavern of Silence
Exits: north, south, west.

o CW HP:Bad Mana:Cold Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
stat
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>cha s n
OB: 114%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,617 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the head (clean)
- breath of briskness
- shield
- strength

o CW HP:Bad Mana:Cold Move:Tired>Ok.

o CW HP:Bad Mana:Cold Move:Tired>cast 'cure ser'
You muster all of your concentration...

n
e
s
You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Bad Mana:Icy Move:Tired>
Azagh‚l's Way
Exits: east, south.

o CW HP:Bad Mana:Icy Move:Tired>
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>Alas, you cannot go that way...

o CW HP:Bad Mana:Icy Move:Tired>e
Azagh‚l's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
Azagh‚l's Way
Exits: south, west.

o CW HP:Bad Mana:Icy Move:Tired>s
Narvi's Smelting Hall
Exits: north, east, south.

o CW HP:Bad Mana:Icy Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You hear some apparently very far noise from the south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>s
Stair Chamber
Exits: north, south, down.

o CW HP:Bad Mana:Icy Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading down, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Tired>d
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.
Some rather far noise can be heard from below.

o CW HP:Bad Mana:Icy Move:Tired>d
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Bad Mana:Icy Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading west, done less than 10 hours ago.

o CW HP:Bad Mana:Icy Move:Tired>e
Durin's Way
Exits: [north], east, west.

o CW HP:Bad Mana:Icy Move:Tired>w
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Bad Mana:Icy Move:Tired>u
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

o CW HP:Bad Mana:Icy Move:Tired>e
Mahal's Way
A lurg leader, with markings of the Durghash tribe, stands here.
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
Vault of Glory
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
e
Durin's Chimney
Exits: east, west, down.

o CW HP:Bad Mana:Icy Move:Tired>e
Durin's Chimney
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Tired>e
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>n
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Tired>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Tired>n
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Icy Move:Tired>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Icy Move:Tired>u
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Icy Move:Tired>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Tired>s
s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Tired>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
#   $door2 is now set to {exit w} [local]
You see some tracks of *an Orc* coming from the east, done less than 1 hour
ago.

o CW HP:Bad Mana:Icy Move:Tired>e
The sturdydoor seems to be closed.

o CW HP:Bad Mana:Icy Move:Tired>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>s
The Western Hall
Exits: north, [east], south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Icy Move:Tired>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.
*Rakhir the Zaugurz Orc* pierces your right arm very hard and shatters it.

o CW HP:Bad Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Awful>cha m ag
Ok.

o CW HP:Bad Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

o CW HP:Bad Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Awful>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Bad Mana:Icy Move:Tired>s
k rakhir
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Bad Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Bad Mana:Icy Move:Tired>n
k rakhir
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Tired>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Bad Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Awful>bash rakhir
s
k rakhir
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

*Rakhir the Zaugurz Orc* strongly pierces your right foot.
You are wracked with overwhelming PAIN!

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Bad Mana:Icy Move:Tired>
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east, south, west.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Bad Mana:Icy Move:Tired>cha m ag
They aren't here.

o CW HP:Bad Mana:Icy Move:Tired>Ok.

o CW HP:Bad Mana:Icy Move:Tired>s
The Western Hall
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy Move:Tired>s
k rakhir
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>They aren't here.

o CW HP:Bad Mana:Icy Move:Tired>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>n
n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>n
The Western Hall
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Tired>
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
>>>> BOB DOWN <<<<.

You see some tracks of *an Orc* coming from the south, done less than 1 hour
ago.

o CW HP:Bad Mana:Cold Move:Tired>Ok.

o CW HP:Bad Mana:Cold Move:Tired>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Tired>n
The Western Hall
Exits: north, [east], south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>flush f
You begin to search...

You didn't find anyone.

o CW HP:Bad Mana:Cold Move:Tired>cha m ber
Ok.

o CW HP:Bad Mana:Cold Move:Tired>s
The Western Hall
Exits: north, east, south, west.

tr rakhir
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...


You stop searching.

o CW HP:Bad Mana:Cold Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>e
Fallen Arch
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>e
Vault of the Maker
Exits: east, [south], west.

o CW HP:Bad Mana:Cold Move:Tired>e
Lore Stairs
Exits: east, west, up, down.

o CW HP:Bad Mana:Cold Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha s n
cast 'cure ser'
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>Ok.

o CW HP:Bad Mana:Cold Move:Tired>Alas, not enough mana flows through you...

o CW HP:Bad Mana:Cold Move:Tired>cha m ag
You failed. You are unable to cool down!

o CW HP:Bad Mana:Cold Move:Tired>e
Colonnade
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>e
Antechamber     ---     Hidden: Detritus
Exits: (north), east, west.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>n
Choked Passage     ---     Hidden: Blockage
Exits: north, (south).

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>cha m ag
You failed. You are unable to cool down!

o CW HP:Bad Mana:Cold Move:Tired>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Tired>cast 'cure ser'
You muster all of your concentration...

n
cha m ag
You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Wounded Mana:Frozen Move:Tired>
Refuse Room
Exits: south, west.

w
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Frozen Move:Tired>Ok.

o CW HP:Wounded Mana:Frozen Move:Tired>
Cracked Dome
A blood-drenched commander of the Uruk-Moragog howls for your blood.
Exits: east, (west).


w
You stop tracking your victim.

o CW HP:Wounded Mana:Frozen Move:Slow>
Dingy Passage
Exits: (east), west.

o CW HP:Wounded Mana:Frozen Move:Slow>close exit 
Ok.

o CW HP:Wounded Mana:Frozen Move:Slow>w
w
Dingy Passage
Exits: east, south, west.

o CW HP:Wounded Mana:Frozen Move:Slow>
Foot of Crude Ladder
Exits: north, east, up.

o CW HP:Wounded Mana:Frozen Move:Slow>cha m ag
Ok.

o CW HP:Wounded Mana:Frozen Move:Slow>n
Dingy Passage
Exits: south, west.

o CW HP:Wounded Mana:Icy Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish

You stop searching.

o CW HP:Wounded Mana:Icy Move:Tired>s
e
Ok.

o CW HP:Wounded Mana:Icy Move:Tired>The axe is no sheath!

o CW HP:Wounded Mana:Icy Move:Tired>tr rakhir
Foot of Crude Ladder
Exits: north, east, up.

o CW HP:Wounded Mana:Icy Move:Slow>
Dingy Passage
Exits: east, south, west.

o CW HP:Wounded Mana:Icy Move:Slow>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
cha s n
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>Ok.

o CW HP:Wounded Mana:Icy Move:Tired>The axe is no sheath!

o CW HP:Wounded Mana:Icy Move:Tired>Ok.

o CW HP:Wounded Mana:Icy Move:Tired>w
Foot of Crude Ladder
Exits: north, east, up.

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Slow>u
Entrance to Barracks
Little parts of a broken weapon are lying on the ground.
Exits: [east], west, down.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Slow>w
Crossing in the Avenue
Exits: north, east, south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Slow>n
Red Avenue
Exits: north, south.

n
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Slow>
Bend in the Avenue
Exits: east, south.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Slow>e
Entrance to the Tomb
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.
Aha, you have found your victim!

o CW HP:Wounded Mana:Icy Move:Slow>k rakhir
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Wounded Mana:Icy Move:Slow *Rakhir the Zaugurz Orc*:Awful>bash rakhir
w
k rakhir
*Rakhir the Zaugurz Orc* lightly pierces your right hand and tickles it.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Wounded Mana:Icy Move:Slow>
Bend in the Avenue
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, south.

o CW HP:Wounded Mana:Icy Move:Slow>cha m ag
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Wounded Mana:Icy Move:Slow *Rakhir the Zaugurz Orc*:Awful>Ok.

o CW HP:Wounded Mana:Icy Move:Slow *Rakhir the Zaugurz Orc*:Awful>bash rakhir
s
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.
Your victim has disappeared!

o CW HP:Wounded Mana:Icy Move:Slow>k rakhir
Red Avenue
Exits: north, south.

o CW HP:Wounded Mana:Icy Move:Slow>They aren't here.

o CW HP:Wounded Mana:Icy Move:Slow>n
k rakhir
Bend in the Avenue
Exits: east, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Icy Move:Slow>
*Rakhir the Zaugurz Orc* leaves south sneaking.
They aren't here.

o CW HP:Wounded Mana:Icy Move:Slow>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Icy Move:Slow>s
Red Avenue
Exits: north, south.

o CW HP:Wounded Mana:Icy Move:Slow>s
s
Crossing in the Avenue
Exits: north, east, south.

o CW HP:Wounded Mana:Icy Move:Slow>
Red Avenue
Exits: north, south, west.

o CW HP:Wounded Mana:Icy Move:Slow>k rakhir
They aren't here.

o CW HP:Wounded Mana:Icy Move:Weak>n
e
Crossing in the Avenue
Exits: north, east, south.

o CW HP:Wounded Mana:Icy Move:Weak>e
Entrance to Barracks
Little parts of a broken weapon are lying on the ground.
Exits: [east], west, down.

o CW HP:Wounded Mana:Icy Move:Weak>The door seems to be closed.

o CW HP:Wounded Mana:Icy Move:Weak>open exit 
Ok.

o CW HP:Wounded Mana:Icy Move:Weak>e
Uruk-Moragog Barracks
Exits: (west).

o CW HP:Wounded Mana:Icy Move:Weak>w
Entrance to Barracks
Little parts of a broken weapon are lying on the ground.
Exits: (east), west, down.

o CW HP:Wounded Mana:Icy Move:Weak>w
Crossing in the Avenue
Exits: north, east, south.

o CW HP:Wounded Mana:Icy Move:Weak>w
Alas, you cannot go that way...

o CW HP:Wounded Mana:Icy Move:Weak>s
Red Avenue
Exits: north, south, west.

o CW HP:Wounded Mana:Icy Move:Weak>e
Alas, you cannot go that way...

o CW HP:Wounded Mana:Icy Move:Weak>s
e
Intersection
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy Move:Weak>
Hall of Mourning
Exits: east, west.
You hear some close noise from the west.

o CW HP:Wounded Mana:Icy Move:Weak>e
Hall of Mourning
Exits: west.

o CW HP:Wounded Mana:Icy Move:Weak>w
Hall of Mourning
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Weak>w
Intersection
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy Move:Weak>s
Red Avenue
Exits: north, south, west.
You have found a large bat!

o CW HP:Wounded Mana:Icy Move:Weak>e
Alas, you cannot go that way...

o CW HP:Wounded Mana:Icy Move:Weak>
You hear some apparently rather far noise from the north.

o CW HP:Wounded Mana:Icy Move:Weak>cha s n
Ok.

o CW HP:Wounded Mana:Icy Move:Weak>cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Icy Move:Weak>sc
89/334 hits, 9/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Icy Move:Weak>sc
89/334 hits, 9/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Icy Move:Weak>sc
sc
89/334 hits, 9/102 mana, and 11/135 moves.
Some close noise can be heard from the north.

o CW HP:Wounded Mana:Icy Move:Weak>89/334 hits, 9/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Icy Move:Weak>dr skin
It's empty already.

o CW HP:Wounded Mana:Icy Move:Weak>n
Intersection
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy Move:Weak>
You hear some apparently very close noise from the south.

o CW HP:Wounded Mana:Icy Move:Weak>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
A large bat has arrived from the south.


n
You stop searching.

o CW HP:Wounded Mana:Cold Move:Weak>
Red Avenue
Exits: north, south, west.

o CW HP:Wounded Mana:Cold Move:Weak>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
Some rather far noise can be heard from the south.

You hear some close noise from the south.


Hmm... It seems there is no sign of Rakhir here.

o CW HP:Wounded Mana:Cold Move:Slow>n
Ok.

o CW HP:Wounded Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Slow>tr rakhir

o CW HP:Wounded Mana:Cold Move:Slow>
Crossing in the Avenue
Exits: north, east, south.

o CW HP:Wounded Mana:Cold Move:Slow>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>e
Entrance to Barracks
Little parts of a broken weapon are lying on the ground.
Exits: (east), west, down.

You see some tracks of *an Orc* leading down, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>d
Foot of Crude Ladder
Exits: north, east, up.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>e
Dingy Passage
Exits: east, south, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>e
Dingy Passage
Exits: (east), west.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Weak>
Cracked Dome
A blood-drenched commander of the Uruk-Moragog howls for your blood.
Exits: east, (west).

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Weak>e
Refuse Room
Exits: south, west.


You stop tracking your victim.

o CW HP:Wounded Mana:Cold Move:Weak>s
Choked Passage     ---     Hidden: Blockage
Exits: north, (south).

o CW HP:Wounded Mana:Cold Move:Weak>s
Antechamber     ---     Hidden: Detritus
Exits: (north), east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Colonnade
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
w
Lore Stairs
Exits: east, west, up, down.
Some rather far noise can be heard from above.

o CW HP:Wounded Mana:Cold Move:Weak>w
Vault of the Maker
Exits: east, [south], west.

o CW HP:Wounded Mana:Cold Move:Weak>
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Fallen Arch
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold Move:Weak>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Weak>sc
99/334 hits, 19/102 mana, and 8/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.


You stop tracking your victim.

o CW HP:Wounded Mana:Cold Move:Weak>w
w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>
Durin's Chimney
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Durin's Chimney
Exits: east, west, down.

o CW HP:Wounded Mana:Cold Move:Weak>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
sc
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Weak>Ok.

o CW HP:Wounded Mana:Cold Move:Weak>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Weak>101/334 hits, 20/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>w
Vault of Glory
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Weak>w
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

o CW HP:Wounded Mana:Cold Move:Weak>d
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Wounded Mana:Cold Move:Fainting>
You hear some close noise from above.

o CW HP:Wounded Mana:Cold Move:Weak>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
sc
sc
sc
st
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Weak>103/334 hits, 23/102 mana, and 6/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>cha m ag
103/334 hits, 23/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>103/334 hits, 23/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>draw orkish
You are already standing.

o CW HP:Wounded Mana:Cold Move:Weak>Ok.

o CW HP:Wounded Mana:Cold Move:Weak>e
The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Weak>
Durin's Way
Exits: [north], east, west.

o CW HP:Wounded Mana:Cold Move:Weak>sc
103/334 hits, 23/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
103/334 hits, 23/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
103/334 hits, 23/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
103/334 hits, 23/102 mana, and 7/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>st
You are already standing.

o CW HP:Wounded Mana:Cold Move:Weak>cha s n
cast 'breath of briskness'
Ok.

o CW HP:Wounded Mana:Cold Move:Weak>Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>cast 'breath of briskness'
cast 'breath of briskness'
Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>Alas, not enough mana flows through you...

o CW HP:Wounded Mana:Cold Move:Weak>r
You sit down and rest your tired bones.

o CW HP:Wounded Mana:Cold Move:Weak>sc
sc
105/334 hits, 25/102 mana, and 10/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>105/334 hits, 25/102 mana, and 10/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
105/334 hits, 25/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
105/334 hits, 25/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
105/334 hits, 25/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
105/334 hits, 25/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>sc
105/334 hits, 25/102 mana, and 11/135 moves.

o CW HP:Wounded Mana:Cold Move:Weak>st
You stop resting, and stand up.

o CW HP:Wounded Mana:Warm Move:Weak>cast 'breath of briskness'
You muster all of your concentration...

cha m ag
draw orkish
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Wounded Mana:Icy Move:Tired>Ok.

o CW HP:Wounded Mana:Icy Move:Tired>The axe is no sheath!

o CW HP:Wounded Mana:Icy Move:Tired>e
Durin's Way
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Tired>e
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...


You stop searching.

o CW HP:Wounded Mana:Icy Move:Tired>e
Durin's Way
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
A filthy troll has arrived from the west.

cha m ag
draw orkish

You stop searching.

o CW HP:Wounded Mana:Icy Move:Tired>w
Ok.
A filthy troll lightly hits your right leg and tickles it.

o CW HP:Wounded Mana:Icy Move:Tired a filthy troll:Healthy>The axe is no sheath!

o CW HP:Wounded Mana:Icy Move:Tired a filthy troll:Healthy>No way! You are fighting for your life!
You cleave a filthy troll's right arm extremely hard.

o CW HP:Wounded Mana:Icy Move:Tired a filthy troll:Fine>FLEE
You flee head over heels.
You flee east.
Durin's Way
Exits: (north), east, west.

o CW HP:Wounded Mana:Icy Move:Tired>w
w
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Tired>tr rakhir
Durin's Way
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy Move:Tired>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading south, done less than 2 hours ago.

o CW HP:Wounded Mana:Icy Move:Tired>
A filthy troll has arrived from the east.

o CW HP:Wounded Mana:Icy Move:Tired>s
Ruined Avenue
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

You see some tracks of *an Orc* leading south, done less than 2 hours ago.

o CW HP:Wounded Mana:Icy Move:Tired>s
Ruined Avenue
Exits: north, south.


You stop tracking your victim.

o CW HP:Wounded Mana:Icy Move:Tired>s
s
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
Exits: north, south.

o CW HP:Wounded Mana:Icy Move:Tired>
Iron Hall
Exits: north, east.

o CW HP:Wounded Mana:Icy Move:Tired>e
e
Avenue of Iron
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Tired>e
Avenue of Iron
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Tired>e
Avenue of Iron
Exits: east, west.

o CW HP:Wounded Mana:Icy Move:Tired>
Iron Hall
A squat and filthy troll lurks in the darkness.
A misshapen troll stands here, stooped over on his twisted legs.
Exits: north, east, west.

o CW HP:Wounded Mana:Icy Move:Tired>n
Yavanna's Avenue
Exits: north, (east), south.

o CW HP:Wounded Mana:Icy Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>n
Yavanna's Avenue
Exits: north, south.

n
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>
Yavanna's Avenue
Exits: north, south.

cha m ag
draw orkish
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>Ok.

o CW HP:Wounded Mana:Icy Move:Tired>n
The axe is no sheath!

o CW HP:Wounded Mana:Icy Move:Tired>
Before Durin's Chimney
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>w
Durin's Way
Exits: (north), east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>w
Durin's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>w
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>w
Durin's Way
Exits: east, west.

cha m ag
w
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>Ok.

o CW HP:Wounded Mana:Icy Move:Tired>
Durin's Way
Exits: [north], east, west.

w
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>
The Cavern Crossroads
Exits: east, west, up, down.

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>u
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A lurg leader, with markings of the Durghash tribe, stands here.
Exits: east, west, up, down.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>
A white rat fails to hit you.
You cleave a white rat's left foreleg extremely hard and shatter it.
A white rat is mortally wounded and will die soon if not aided.

o CW HP:Wounded Mana:Icy Move:Tired a white rat:Dying>e
No way! You are fighting for your life!

o CW HP:Wounded Mana:Icy Move:Tired a white rat:Dying>FLEE
You stop tracking your victim.
You flee head over heels.
You flee down.
The Cavern Crossroads
Exits: east, west, up, down.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Icy Move:Tired>k rakhir
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Wounded Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* pierces your right foot hard.


## Bleh! He's back to bad! This just wont happen! ##


o CW HP:Wounded Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Bad>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Wounded Mana:Icy Move:Tired>e
k rakhir
Durin's Way
Exits: [north], east, west.

o CW HP:Wounded Mana:Icy Move:Tired>They aren't here.

o CW HP:Wounded Mana:Icy Move:Tired>w
The Cavern Crossroads
Exits: east, west, up, down.
You smell blood.

o CW HP:Wounded Mana:Icy Move:Tired>flush f
You begin to search...

{target}={rakhir}
tr rakhir
{target}={rakhir}
You didn't find anyone.

o CW HP:Wounded Mana:Cold Move:Tired>
You carefully examine the ground around you, looking for tracks...

cha m ag
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>draw orkish
Ok.

o CW HP:Wounded Mana:Cold Move:Tired>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Tired>e
Durin's Way
Exits: [north], east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>e
Durin's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>e
Durin's Way
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>e
Durin's Way
Exits: east, west.


You stop tracking your victim.

o CW HP:Wounded Mana:Cold Move:Tired>e
e
Durin's Way
Exits: (north), east, west.

o CW HP:Wounded Mana:Cold Move:Tired>
Before Durin's Chimney
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold Move:Tired>e
Durin's Chimney
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Tired>w
Before Durin's Chimney
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold Move:Tired>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Wounded Mana:Cold Move:Tired>s
Yavanna's Avenue
Exits: north, south.

o CW HP:Wounded Mana:Cold Move:Tired>s
Yavanna's Avenue
Exits: north, (east), south.

o CW HP:Wounded Mana:Cold Move:Tired>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>n
Yavanna's Avenue
Exits: north, south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>n
Yavanna's Avenue
Exits: north, south.

cha m ag
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>Ok.

o CW HP:Wounded Mana:Cold Move:Tired>n
Before Durin's Chimney
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: (north), east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Tired>s
Ruined Avenue
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

s
You see some tracks of *an Orc* leading south, done less than 1 hour ago.
A dire wolf hits your left foot hard.

o CW HP:Wounded Mana:Cold Move:Tired a dire wolf:Healthy>No way! You are fighting for your life!

o CW HP:Wounded Mana:Cold Move:Tired a dire wolf:Healthy>
You cleave a dire wolf's left hindleg extremely hard.

o CW HP:Wounded Mana:Cold Move:Tired a dire wolf:Fine>FLEE
You stop tracking your victim.
You flee head over heels.
You flee north.
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold Move:Slow>s
Ruined Avenue
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Cold Move:Slow>s
Ruined Avenue
Exits: north, south.

o CW HP:Wounded Mana:Cold Move:Slow>n
k rakhir
Ruined Avenue
A great wolf with a sable coat glares around with red eyes.
*Rakhir the Zaugurz Orc* is standing here (hidden).
Exits: north, south.

o CW HP:Wounded Mana:Cold Move:Slow>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.
A dire wolf leaves N O R T H.

o CW HP:Wounded Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* leaves his hiding place.

o CW HP:Wounded Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Bad>bash rakhir
A dire wolf has arrived from the north.

s
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Wounded Mana:Cold Move:Slow>
Ruined Avenue
Exits: north, south.

o CW HP:Wounded Mana:Cold Move:Slow>They aren't here.

o CW HP:Wounded Mana:Cold Move:Slow>n
Ruined Avenue
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.
You smell blood.

o CW HP:Wounded Mana:Cold Move:Slow>n
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold Move:Slow>k rakhir
They aren't here.

o CW HP:Wounded Mana:Cold Move:Slow>flush f
You begin to search...


e

o CW HP:Wounded Mana:Cold Move:Slow>
Durin's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Slow>w
Durin's Way
A squat and filthy troll lurks in the darkness.
A great wolf with a sable coat glares around with red eyes.
Exits: north, east, south, west.

o CW HP:Wounded Mana:Cold Move:Slow>w
Durin's Way
Exits: east, west.

o CW HP:Wounded Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>Ok.

o CW HP:Wounded Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Slow>e
Durin's Way
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.
A dire wolf has arrived from the east.

o CW HP:Wounded Mana:Cold Move:Slow>s
Ruined Avenue
Exits: north, south.

s
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>
Ruined Avenue
Exits: north, south.
You smell blood.

You see some tracks of *an Orc* coming from the south, done less than 1 hour
ago.

o CW HP:Wounded Mana:Cold Move:Slow>s
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
Exits: north, south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>
A cave troll hits your left leg very hard.

o CW HP:Bad Mana:Cold Move:Slow a cave troll:Healthy>FLEE
You stop tracking your victim.
You flee head over heels.
You flee north.
Ruined Avenue
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>w
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading east, done less than 1 hour ago.
A filthy troll has arrived from the east.

o CW HP:Bad Mana:Cold Move:Slow>{target}={rakhir}
e
Durin's Way
Exits: north, east, south, west.
A dire wolf has arrived from the north.

Aye! You cannot concentrate any more...
You stop tracking your victim.
A dire wolf hits your right hand.
You hear some apparently rather far noise from the west.

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>FLEE
PANIC! You can't quit the fight!

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>
A filthy troll has arrived from the west.
You flee head over heels.
You flee east.
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>w
Durin's Way
A great wolf with a sable coat glares around with red eyes.
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>s
Ruined Avenue
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Ruined Avenue
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>cha s n
Ok.

o CW HP:Bad Mana:Cold Move:Slow>cast 'create food' 
eat food
You start to concentrate...

cha m ag
draw orkish
A magic mushroom suddenly appears.

o CW HP:Bad Mana:Cold Move:Slow>
You eat the mushroom.
You are full.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>s
The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Slow>
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Iron Hall
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
You see some tracks of *an Orc* leading east, done less than 3 hours ago.

o CW HP:Bad Mana:Cold Move:Slow>e
Avenue of Iron
A squat and filthy troll lurks in the darkness.
Exits: east, west.


You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Slow>w
n
Iron Hall
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.
A dire wolf lightly hits your body and tickles it.

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>n
No way! You are fighting for your life!

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>n
No way! You are fighting for your life!

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>FLEE
You flee head over heels.
You flee south.
Iron Hall
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Cold Move:Slow>
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Bad Mana:Cold Move:Slow>s
Ruined Avenue
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>s
Iron Hall
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>e
Avenue of Iron
A squat and filthy troll lurks in the darkness.
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>
A filthy troll leaves >> E A S T >>.

o CW HP:Bad Mana:Cold Move:Slow>w
Iron Hall
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
A large cave troll sniffs the air, sensing an intruder is near.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Ruined Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>n
Durin's Way
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>draw orkish
Ok.

o CW HP:Bad Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Slow>s
Ruined Avenue
A squat and filthy troll lurks in the darkness.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

s
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>
Ruined Avenue
Exits: north, south.

n
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>
Ruined Avenue
A squat and filthy troll lurks in the darkness.
A great wolf with a sable coat glares around with red eyes.
Exits: north, south.

n
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>
Durin's Way
Exits: north, east, south, west.

A dire wolf has arrived from the south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.
A dire wolf tries to hit you, but your parry is successful.

o CW HP:Bad Mana:Cold Move:Slow a dire wolf:Fine>FLEE
You stop tracking your victim.
You flee head over heels.
You flee east.
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>w
Durin's Way
A great wolf with a sable coat glares around with red eyes.
Exits: north, east, south, west.
You smell blood.

o CW HP:Bad Mana:Warm Move:Slow>w
w
Durin's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Slow>
Durin's Way
Exits: [north], east, west.

o CW HP:Bad Mana:Warm Move:Slow>flush f
You begin to search...

*Rakhir the Zaugurz Orc* leaves his hiding place.
Aye! You cannot concentrate any more...
*Rakhir the Zaugurz Orc* strongly shoots your right leg.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Bad Mana:Warm Move:Slow>open exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>bash rakhir
You don't see any rakhir here.

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>flush f
You begin to search...

{target}={rakhir}
A dire wolf has arrived from the east.

cha m ag
You didn't find anyone.

o CW HP:Bad Mana:Warm Move:Slow>w
Ok.

o CW HP:Bad Mana:Warm Move:Slow>
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Bad Mana:Warm Move:Slow>
You hear some very far noise from below.

o CW HP:Bad Mana:Warm Move:Slow>stat
OB: 110%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,129 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- shield
- strength

o CW HP:Bad Mana:Warm Move:Slow>dr skin
It's empty already.

o CW HP:Bad Mana:Warm Move:Slow>sc
66/334 hits, 27/102 mana, and 20/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>sc
66/334 hits, 27/102 mana, and 20/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>sc
66/334 hits, 28/102 mana, and 20/135 moves.

o CW HP:Bad Mana:Warm Move:Slow>w
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Slow>cha s n
Ok.

o CW HP:Bad Mana:Warm Move:Slow>cast 'cure ser'
You start to concentrate...


*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* shoots your right arm extremely hard and shatters it.
You are wracked with overwhelming PAIN!
*Rakhir the Zaugurz Orc* barely hits your body and tickles it.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
You cleave *Rakhir the Zaugurz Orc*'s left hand very hard and shatter it.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* panics, but can't stop fighting to flee.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>cha m ag
Ok.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>e
No way! You are fighting for your life!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a nasty orkish fang.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Bad Mana:Warm Move:Slow>bash rakhir
You don't see any rakhir here.

o CW HP:Bad Mana:Warm Move:Slow>e
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Bad Mana:Warm Move:Slow>e
Durin's Way
Exits: [north], east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Warm Move:Slow>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>open exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>open exit 
It's already open!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>open exit 
open exit 
It's already open!

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>open exit 
It's already open!
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.

o CW HP:Bad Mana:Warm Move:Slow>open exit 
It's already open!
Some apparently close noise can be heard from the west.

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already open!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>w
The Cavern Crossroads
Exits: east, west, up, down.

o CW HP:Bad Mana:Warm Move:Slow>e
Durin's Way
Exits: [north], east, west.

o CW HP:Bad Mana:Warm Move:Slow>close exit 
close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>close exit 
It's already closed!

o CW HP:Bad Mana:Warm Move:Slow>e
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Slow>w
Durin's Way
Exits: [north], east, west.

o CW HP:Bad Mana:Warm Move:Slow>flush f
You begin to search...

You hear some apparently close noise from the west.

You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You cleave *Rakhir the Zaugurz Orc*'s left leg extremely hard and shatter it.

o CW HP:Bad Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Bad Mana:Warm Move:Slow>open exit 
Ok.

o CW HP:Bad Mana:Warm Move:Slow>e
k rakhir
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Slow>They aren't here.

o CW HP:Bad Mana:Warm Move:Slow>cha m ag
e
Ok.

o CW HP:Bad Mana:Warm Move:Slow>
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

o CW HP:Bad Mana:Warm Move:Slow>w
Durin's Way
Exits: east, west.

o CW HP:Bad Mana:Warm Move:Slow>cast 'cure ser'
You start to concentrate...

Some rather far noise can be heard from the west.

You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Bad Mana:Cold Move:Slow>w
Durin's Way
Exits: (north), east, west.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
Some rather far noise can be heard from the west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>Ok.

o CW HP:Bad Mana:Cold Move:Tired>w
The Cavern Crossroads
Exits: east, west, up, down.

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>u
A Ceremonial Hall
The corpse of a white rat is lying here.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up, down.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Tired>
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>e
Mahal's Way
Exits: east, west.


You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Slow>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Vault of Glory
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Durin's Chimney
Exits: east, west, down.

o CW HP:Bad Mana:Cold Move:Slow>e
Durin's Chimney
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Slow>e
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
cha s n
You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Slow>n
Ok.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>
The Western Hall
Exits: north, [east], south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>n
Avenue of the Guard
Exits: north, south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>n
Avenue of the Guard
Exits: north, [east], south.

You see some tracks of *an Orc* leading north, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>n
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south.

You see some tracks of *an Orc* leading down, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>open stonecap
d
close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Slow>k rakhir
Cistern
Exits: (up).

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>They aren't here.

o CW HP:Bad Mana:Cold Move:Slow>open exit 
u
Ok.

o CW HP:Bad Mana:Cold Move:Slow>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).
You smell blood.

You see some tracks of *an Orc* leading down, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>flush f
You begin to search...

cha m ag
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Awful>Ok.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.

o CW HP:Bad Mana:Cold Move:Slow>d

*Rakhir the Zaugurz Orc* has arrived from the south.

o CW HP:Bad Mana:Cold Move:Slow>close exit 
Cistern
Exits: (up).

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>open exit 
u
Ok.
>>>> BOB DOWN <<<<.

o CW HP:Bad Mana:Cold Move:Slow>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>s
Avenue of the Guard
Exits: north, [east], south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>s
Avenue of the Guard
Exits: north, south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>s
The Western Hall
Exits: north, [east], south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>s
The Western Hall
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>s
The Western Hall
Exits: north, south.

cha m ag
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Slow>Ok.

o CW HP:Bad Mana:Cold Move:Slow>s
Avenue of the Guard
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!
Aha, you have found your victim!

o CW HP:Bad Mana:Cold Move:Slow>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You cleave *Rakhir the Zaugurz Orc*'s right leg very hard and shatter it.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Awful>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

n
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Bad Mana:Cold Move:Slow>
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Slow>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Bad Mana:Cold Move:Slow *Rakhir the Zaugurz Orc*:Awful>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Bad Mana:Cold Move:Slow>n
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Slow>k rakhir
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Bad Mana:Cold Move:Weak *Rakhir the Zaugurz Orc*:Awful>bash rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Bad Mana:Cold Move:Weak>n
k rakhir
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>s
k rakhir
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>s
k rakhir
The Western Hall
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Weak>s
Avenue of the Guard
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Cold Move:Weak>
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Bad Mana:Cold Move:Weak>k rakhir
They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Weak>s
s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Weak>k rakhir
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Fainting>s
Southern Guardroom
Exits: north, east.

o CW HP:Bad Mana:Cold Move:Fainting>s
Alas, you cannot go that way...

o CW HP:Bad Mana:Cold Move:Fainting>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Fainting>sc
71/334 hits, 26/102 mana, and 3/135 moves.

o CW HP:Bad Mana:Warm Move:Fainting>sc
72/334 hits, 26/102 mana, and 4/135 moves.

o CW HP:Bad Mana:Warm Move:Fainting>sc
72/334 hits, 26/102 mana, and 4/135 moves.

o CW HP:Bad Mana:Warm Move:Fainting>st
n
You are already standing.

o CW HP:Bad Mana:Warm Move:Fainting>
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Warm Move:Fainting>cha s n

You feel bolder.

o CW HP:Bad Mana:Warm Move:Fainting>cast 'breath of briskness'
Ok.

o CW HP:Bad Mana:Warm Move:Fainting>
You muster all of your concentration...

n
tr rakhir
{target}={rakhir}
cha m ag
draw orkish
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Bad Mana:Frozen Move:Slow>
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Frozen Move:Slow>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Frozen Move:Slow>Ok.

o CW HP:Bad Mana:Frozen Move:Slow>cha m ag
The axe is no sheath!

o CW HP:Bad Mana:Frozen Move:Slow>Ok.

o CW HP:Bad Mana:Frozen Move:Slow>s
Avenue of the Guard
Exits: north, south.

s
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Frozen Move:Slow>
Avenue of the Guard
Exits: north, south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Frozen Move:Slow>s
Southern Guardroom
Exits: north, east.

cha m ag
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Frozen Move:Slow>Ok.

o CW HP:Bad Mana:Frozen Move:Slow>e
Southern Cross
Exits: [east], south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Slow>s
Southern Road
Exits: north, south.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Slow>s
Southern Road
A bloodthirsty bat is sleeping here.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A small bat is standing here.
Exits: north, south.
You have found a cavern-wing!
You have found a cavern-wing!
You have found a cavern-wing!
You have found a cavern-wing!

e
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Slow>s
Alas, you cannot go that way...

o CW HP:Bad Mana:Icy Move:Slow>
Southern End
A bloodthirsty bat is sleeping here.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
A small bat is standing here.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
Exits: north, east.
You smell blood.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.
You swiftly dodge a bloodthirsty bat's attempt to hit you.

o CW HP:Bad Mana:Icy Move:Slow a bloodthirsty bat:Healthy>No way! You are fighting for your life!

o CW HP:Bad Mana:Icy Move:Slow a bloodthirsty bat:Healthy>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges a small bat's attempt to hit him.

o CW HP:Bad Mana:Icy Move:Slow a bloodthirsty bat:Healthy>FLEE
You stop tracking your victim.
You flee head over heels.
You flee east.
Watchroom
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A bloodthirsty bat is sleeping here.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
A small bat is standing here.
A small bat is standing here.
Exits: west.
You smell blood.

* CW HP:Bad Mana:Icy Move:Slow>
A bloodthirsty bat leaves its hiding place.
You swiftly dodge a bloodthirsty bat's attempt to hit you.

* CW HP:Bad Mana:Icy Move:Slow a bloodthirsty bat:Healthy>w
k rakhir
No way! You are fighting for your life!

* CW HP:Bad Mana:Icy Move:Slow a bloodthirsty bat:Healthy>They aren't here.
You cleave a bloodthirsty bat's right claw extremely hard and shatter it.
Your victim is shocked by your hit!

* CW HP:Bad Mana:Icy Move:Slow a bloodthirsty bat:Wounded>FLEE
You flee head over heels.
You flee west.
Southern End
A bloodthirsty bat is sleeping here.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
A small bat is standing here.
A small bat is standing here.
A fierce bat is here, lusting for your blood.
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Slow>n
Southern Road
A bloodthirsty bat is sleeping here.
A strange bat-like creature is flitting around (hidden).
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around (hidden).
A strange bat-like creature is flitting around (hidden).
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around (hidden).
A small bat is standing here.
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Slow>n
Southern Road
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Icy Move:Weak>
*Rakhir the Zaugurz Orc* leaves north sneaking.

o CW HP:Bad Mana:Icy Move:Slow>n
Southern Cross
Exits: [east], south, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves west sneaking.

o CW HP:Bad Mana:Icy Move:Weak>s
Southern Road
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Weak>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy Move:Weak>n
Southern Cross
Exits: [east], south, west.

o CW HP:Bad Mana:Icy Move:Weak>n
Alas, you cannot go that way...

o CW HP:Bad Mana:Icy Move:Weak>w
w
Southern Guardroom
Exits: north, east.

o CW HP:Bad Mana:Icy Move:Weak>Alas, you cannot go that way...

o CW HP:Bad Mana:Icy Move:Weak>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Weak>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Weak>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Weak>n
The Western Hall
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Weak>n
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Weak>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>Ok.

o CW HP:Bad Mana:Icy Move:Weak>The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Weak>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>w
Durin's Chimney
Exits: east, west.

cha m ag
You see some tracks of *an Orc* leading east, done less than 2 hours ago.

o CW HP:Bad Mana:Icy Move:Weak>draw orkish
Ok.

o CW HP:Bad Mana:Icy Move:Weak>The axe is no sheath!

o CW HP:Bad Mana:Icy Move:Weak>sc
78/334 hits, 6/102 mana, and 10/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>sc
78/334 hits, 6/102 mana, and 11/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>sc
78/334 hits, 6/102 mana, and 11/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>e
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>e
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>sc
79/334 hits, 7/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>sc
79/334 hits, 7/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>sc
79/334 hits, 7/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>sc
79/334 hits, 7/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Icy Move:Weak>w
Durin's Chimney
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>g draught all
You can't find a draught in any container.

o CW HP:Bad Mana:Icy Move:Weak>quaff flask
You don't have a flask.

o CW HP:Bad Mana:Icy Move:Weak>cha m ag
Ok.

o CW HP:Bad Mana:Icy Move:Weak>e
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Weak>e
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!
Aha, you have found your victim!

o CW HP:Bad Mana:Icy Move:Weak>
*Rakhir the Zaugurz Orc* leaves west sneaking.

o CW HP:Bad Mana:Icy Move:Weak>w
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Icy Move:Weak>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Bad Mana:Icy Move:Weak *Rakhir the Zaugurz Orc*:Awful>bash rakhir
*Rakhir the Zaugurz Orc* pierces your body.

e
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.
Your victim has disappeared!

o CW HP:Bad Mana:Icy Move:Weak>
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Weak>They aren't here.

o CW HP:Bad Mana:Icy Move:Weak>w
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Bad Mana:Icy Move:Weak>w
Durin's Chimney
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Weak>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Weak>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Fainting>e
The Western Hall
Exits: north, east, south, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves north sneaking.

o CW HP:Bad Mana:Icy Move:Fainting>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy Move:Fainting>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy Move:Fainting>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy Move:Fainting>n
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Fainting>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy Move:Fainting>n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Icy Move:Fainting>n
Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Icy Move:Exhausted>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Icy Move:Exhausted>close exit 
Ok.

o CW HP:Bad Mana:Icy Move:Exhausted>sc
74/334 hits, 9/102 mana, and 1/135 moves.

o CW HP:Bad Mana:Icy Move:Fainting>sc
74/334 hits, 9/102 mana, and 1/135 moves.

o CW HP:Bad Mana:Icy Move:Fainting>stat
OB: 113%, DB: 41%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,116 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- shield
- strength

o CW HP:Bad Mana:Icy Move:Fainting>r
You sit down and rest your tired bones.

o CW HP:Bad Mana:Icy Move:Fainting>sc
74/334 hits, 9/102 mana, and 3/135 moves.

o CW HP:Bad Mana:Icy Move:Fainting>sc
75/334 hits, 10/102 mana, and 3/135 moves.

o CW HP:Bad Mana:Icy Move:Fainting>sc
75/334 hits, 10/102 mana, and 3/135 moves.

o CW HP:Bad Mana:Icy Move:Fainting>st
You stop resting, and stand up.

o CW HP:Bad Mana:Icy Move:Fainting>sear f
You begin to search...

{target}={rakhir}
cha m ag
You didn't find anyone.

o CW HP:Bad Mana:Cold Move:Fainting>Ok.

o CW HP:Bad Mana:Cold Move:Fainting>i
You are carrying:
a metal-cased bolt
a metal-cased bolt
a metal-cased bolt
a broadsword (flawless)
a fine grey cloak (flawless)
an amethyst

o CW HP:Bad Mana:Cold Move:Fainting>l
Cistern

o CW HP:Bad Mana:Cold Move:Weak>hide bolt
Ok.

o CW HP:Bad Mana:Cold Move:Weak>hide bolt
Ok.

o CW HP:Bad Mana:Cold Move:Weak>hide bolt
Ok.

o CW HP:Bad Mana:Cold Move:Weak>hide bolt
You don't have a bolt.

o CW HP:Bad Mana:Cold Move:Weak>hide bolt
You don't have a bolt.

o CW HP:Bad Mana:Cold Move:Weak>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Weak>draw orkish
The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Weak>sc
77/334 hits, 12/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>sc
77/334 hits, 12/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>sc
77/334 hits, 12/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>sc
st
77/334 hits, 12/102 mana, and 9/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>
You are already standing.

o CW HP:Bad Mana:Cold Move:Weak>open exit 
u
Ok.

o CW HP:Bad Mana:Cold Move:Weak>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Cold Move:Weak>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Weak>s
s
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Weak>
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Weak>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
You see some tracks of *an Orc* leading south, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Weak>Ok.

o CW HP:Bad Mana:Cold Move:Weak>s
The Western Hall
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Weak>tr
You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>w
Durin's Chimney
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Weak>w
Durin's Chimney
Exits: east, west, down.

o CW HP:Bad Mana:Cold Move:Weak>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.
Some apparently close noise can be heard from the west.

o CW HP:Bad Mana:Cold Move:Weak>whe rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading down, done less than 1 hour ago.

o CW HP:Bad Mana:Cold Move:Weak>Ok.

o CW HP:Bad Mana:Cold Move:Weak>The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Weak>d
k rakhir
Precarious Stair
Exits: up.

o CW HP:Bad Mana:Cold Move:Weak>They aren't here.

o CW HP:Bad Mana:Cold Move:Weak>cast 'breath of briskness'Alas, not enough mana flows through you...

o CW HP:Bad Mana:Cold Move:Weak>sc
83/334 hits, 18/102 mana, and 14/135 moves.

o CW HP:Bad Mana:Cold Move:Weak>cast 'cure ser'
You start to concentrate...


o CW HP:Bad Mana:Cold Move:Slow>u
Durin's Chimney
Exits: east, west, down.

o CW HP:Bad Mana:Cold Move:Slow>tr
You carefully examine the ground around you, looking for tracks...


You stop searching.

o CW HP:Bad Mana:Cold Move:Slow>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
draw orkish
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>Ok.

o CW HP:Wounded Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Slow>e
Durin's Chimney
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>e
Mahal's Way
Exits: east, west.

cha m ag
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>e
Ok.

o CW HP:Wounded Mana:Cold Move:Slow>
Mahal's Way
Exits: east, west.

e
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>
The Western Hall
Exits: north, east, south, west.

You see some tracks of *an Orc* coming from the south, done less than 1 hour
ago.

o CW HP:Wounded Mana:Cold Move:Slow>flush f
You begin to search...

{target}={rakhir}
cha m ag
draw orkish
You didn't find anyone.

o CW HP:Wounded Mana:Cold Move:Slow>Ok.

o CW HP:Wounded Mana:Cold Move:Slow>The axe is no sheath!

o CW HP:Wounded Mana:Cold Move:Slow>tr rakhir
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha m ag
You feel bolder.

You see some tracks of *an Orc* coming from the west, done less than 1 hour
ago.

o CW HP:Wounded Mana:Cold Move:Slow>Ok.

o CW HP:Wounded Mana:Cold Move:Slow>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>cha m ber
Ok.


## After some pondering, i figgured this is the only way, even if ##
## its extreamly risky! Especially in a zone like Moria!          ##


o CW HP:Wounded Mana:Cold Move:Slow>e
The Western Hall
Exits: north, east, south, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>e
Mahal's Way
Exits: east, west.
You smell blood.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Cold Move:Slow>flush f
You begin to search...

{target}={rakhir}
cha m ag
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Wounded Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
You are too furious right now to change mood.
*Rakhir the Zaugurz Orc* lightly pierces your body and tickles it.

o CW HP:Wounded Mana:Warm Move:Slow *Rakhir the Zaugurz Orc*:Bad>
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Wounded Mana:Warm Move:Slow>w
The Western Hall
Exits: north, east, south, west.

k rakhir
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm Move:Slow>They aren't here.

o CW HP:Wounded Mana:Warm Move:Slow>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm Move:Slow>w
Mahal's Way
Exits: east, west.

cha m ag
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm Move:Slow>draw orkish
You failed. You are unable to cool down!

o CW HP:Wounded Mana:Warm Move:Slow>The axe is no sheath!

o CW HP:Wounded Mana:Warm Move:Slow>e
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm Move:Slow>e
The Western Hall
Exits: north, east, south, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm Move:Slow>w
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!
Aha, you have found your victim!

o CW HP:Wounded Mana:Warm Move:Slow>k rakhir

*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Wounded Mana:Warm Move:Slow>They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>e
k rakhir
The Western Hall
Exits: north, east, south, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves south sneaking.

o CW HP:Wounded Mana:Warm Move:Weak>They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>s
The Western Hall
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm Move:Weak>k rakhir
*Rakhir the Zaugurz Orc* leaves north sneaking.
They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>n
k rakhir
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Weak>They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>n
The Western Hall
Exits: north, [east], south.

o CW HP:Wounded Mana:Warm Move:Weak>k rakhir
They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>flush f
You begin to search...

{target}={rakhir}
cha m ag
cha s n
You didn't find anyone.

o CW HP:Wounded Mana:Warm Move:Weak>Ok.

o CW HP:Wounded Mana:Warm Move:Weak>Ok.

o CW HP:Wounded Mana:Warm Move:Weak>s
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Weak>cha m ber
Ok.

o CW HP:Wounded Mana:Warm Move:Weak>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* points an obsidian eye at you.			<-- Ick!

o CW HP:Wounded Mana:Warm Move:Weak>tr rakhir
You carefully examine the ground around you, looking for tracks...

*Rakhir the Zaugurz Orc* leaves << W E S T <<.


You stop searching.

o CW HP:Wounded Mana:Warm Move:Weak>w
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Weak>k rakhir
They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>w
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm Move:Weak>k rakhir
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Wounded Mana:Warm Move:Weak *Rakhir the Zaugurz Orc*:Bad>bash rakhir
e
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.
Your victim has disappeared!

o CW HP:Wounded Mana:Warm Move:Weak>
Mahal's Way
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.

o CW HP:Wounded Mana:Warm Move:Weak>They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>e
e
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Weak>
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Weak>k rakhir
They aren't here.

o CW HP:Wounded Mana:Warm Move:Weak>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Weak>flush f
You begin to search...

{target}={rakhir}
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Wounded Mana:Warm Move:Weak *Rakhir the Zaugurz Orc*:Bad>stat
OB: 124%, DB: 41%, PB: 32%, Armour: 63%. Wimpy: 0. Mood: berserk.
Needed: 494,116 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- shield
- strength

o CW HP:Wounded Mana:Warm Move:Weak *Rakhir the Zaugurz Orc*:Bad>cha m ag
You are too furious right now to change mood.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Wounded Mana:Warm Move:Weak>
>>>> BOB DOWN <<<<.

o CW HP:Wounded Mana:Warm Move:Weak>w
Mahal's Way
*Rakhir the Zaugurz Orc* is standing here.
Exits: east, west.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Wounded Mana:Warm Move:Weak>w
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Warm Move:Weak>
*Rakhir the Zaugurz Orc* leaves west sneaking.

o CW HP:Wounded Mana:Warm Move:Weak>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Warm Move:Weak>w
Durin's Chimney
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Weak>bash rakhir
You don't see any rakhir here.

o CW HP:Wounded Mana:Warm Move:Weak>w
Durin's Chimney
Exits: east, west, down.

o CW HP:Wounded Mana:Warm Move:Weak>w
Vault of Glory
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Weak>e
Durin's Chimney
Exits: east, west, down.

o CW HP:Wounded Mana:Warm Move:Weak>e
e
Durin's Chimney
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Weak>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Weak>e
Mahal's Way
Exits: east, west.

o CW HP:Wounded Mana:Warm Move:Fainting>
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Warm Move:Fainting>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
cha s n
You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Warm Move:Weak>cast 'breath of briskness'
Ok.

o CW HP:Wounded Mana:Warm Move:Weak>
You start to concentrate...

w
cha m ag
An energy begins to flow within your legs as your body becomes lighter.

o CW HP:Wounded Mana:Icy Move:Tired>
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>Ok.

o CW HP:Wounded Mana:Icy Move:Tired>cha m ag
Ok.

o CW HP:Wounded Mana:Icy Move:Tired>cha m ag
Ok.

o CW HP:Wounded Mana:Icy Move:Tired>cha m ag
Ok.

o CW HP:Wounded Mana:Icy Move:Tired>w
Mahal's Way
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>w
Durin's Chimney
Exits: east, west.

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>w
Durin's Chimney
Exits: east, west, down.

You see some tracks of *an Orc* leading down, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>d
Precarious Stair
Exits: up.
You smell blood.

You see some tracks of *an Orc* leading up, done less than 1 hour ago.

o CW HP:Wounded Mana:Icy Move:Tired>sear f
You begin to search...

You have found *Rakhir the Zaugurz Orc*!

*Rakhir the Zaugurz Orc* tries to sneak behind you!

bash rakhir
*Rakhir the Zaugurz Orc* leaves up sneaking.

o CW HP:Wounded Mana:Icy Move:Tired>
You don't see any rakhir here.

o CW HP:Wounded Mana:Icy Move:Tired>o CW HP:Wounded Mana:Icy Move:Tired>sear f
You begin to search...

*Rakhir the Zaugurz Orc* leaves his hiding place.
Aye! You cannot concentrate any more...
*Rakhir the Zaugurz Orc* shoots your left arm extremely hard and shatters it.
You are wracked with overwhelming PAIN!
*Rakhir the Zaugurz Orc* barely hits your body and tickles it.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Icy Move:Tired *Rakhir the Zaugurz Orc*:Bad>
You cleave *Rakhir the Zaugurz Orc*'s body extremely hard and shatter it.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves << U P >>.

o CW HP:Bad Mana:Icy Move:Tired>u
Durin's Chimney
Exits: east, west, down.

k rakhir
You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>They aren't here.

o CW HP:Bad Mana:Icy Move:Tired>e
Durin's Chimney
Exits: east, west.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

o CW HP:Bad Mana:Icy Move:Tired>e
Mahal's Way
Exits: east, west.


You stop tracking your victim.

o CW HP:Bad Mana:Cold Move:Tired>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>e
e
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Tired>
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold Move:Tired>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Tired>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Tired>s
The Western Hall
Exits: north, south.
You smell blood.

o CW HP:Bad Mana:Cold Move:Tired>
You suddenly notice *Rakhir the Zaugurz Orc*.
*Rakhir the Zaugurz Orc* stops using a nasty orkish fang.
*Rakhir the Zaugurz Orc* skillfully draws a crossbow.

o CW HP:Bad Mana:Cold Move:Tired>
*Rakhir the Zaugurz Orc* leaves north sneaking.

o CW HP:Bad Mana:Cold Move:Tired>flush f
You begin to search...

n

o CW HP:Bad Mana:Cold Move:Tired>
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold Move:Tired>n
The Western Hall
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Tired>n
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Cold Move:Tired>n
n
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Bad Mana:Cold Move:Tired>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Bad Mana:Cold Move:Tired>d
Cistern
Exits: (up).

o CW HP:Bad Mana:Cold Move:Tired>close exit 
Ok.

o CW HP:Bad Mana:Cold Move:Tired>r
You sit down and rest your tired bones.

o CW HP:Bad Mana:Cold Move:Tired>sc
58/334 hits, 12/102 mana, and 33/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
58/334 hits, 12/102 mana, and 34/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
58/334 hits, 12/102 mana, and 34/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
58/334 hits, 12/102 mana, and 34/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
58/334 hits, 12/102 mana, and 34/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>dr skin
It's empty already.

o CW HP:Bad Mana:Cold Move:Tired>cha m ag
Ok.

o CW HP:Bad Mana:Cold Move:Tired>draw orkish
The axe is no sheath!

o CW HP:Bad Mana:Cold Move:Tired>stat
OB: 114%, DB: -9%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,116 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- breath of briskness
- noquit
- shield
- strength

o CW HP:Bad Mana:Cold Move:Tired>dr water
You drink the water.
You are not thirsty anymore.

o CW HP:Bad Mana:Cold Move:Tired>po water skin
You pour some water into a water skin.

o CW HP:Bad Mana:Cold Move:Tired>po water skin
There is no room for more.

o CW HP:Bad Mana:Cold Move:Tired>sc
60/334 hits, 14/102 mana, and 41/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
60/334 hits, 14/102 mana, and 42/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
60/334 hits, 14/102 mana, and 42/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
60/334 hits, 14/102 mana, and 43/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
60/334 hits, 14/102 mana, and 43/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>sc
60/334 hits, 14/102 mana, and 43/135 moves.

o CW HP:Bad Mana:Cold Move:Tired>eq
You are using:
<wielded>            a darkened orkish axe (flawless)
<worn as shield>     a tower shield (flawless)
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (satisfactory)
<worn around neck>   a grotesque necklace with a few pairs of ears
<worn on wrist>      a keyring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a hunting knife (flawless)
<worn on belt>       the scalp of Thorongil
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag

o CW HP:Bad Mana:Cold Move:Tired>ex
Up    - A closed 'lid'

o CW HP:Bad Mana:Cold Move:Tired>stat
OB: 114%, DB: -9%, PB: 42%, Armour: 63%. Wimpy: 0. Mood: aggressive.
Needed: 494,116 xp, 0 tp. Gold: 120. Alert: normal.
Affected by:
- novoid
- breath of briskness
- noquit
- shield
- strength

o CW HP:Bad Mana:Cold Move:Tired>sc
62/334 hits, 16/102 mana, and 51/135 moves.

o CW HP:Bad Mana:Cold>st
You stop resting, and stand up.

o CW HP:Bad Mana:Cold>cha s n
Ok.

o CW HP:Bad Mana:Cold>cast 'cure ser'
You start to concentrate...

i
l
You begin to see scars fade away and a feeling of health comes over you.

o CW HP:Wounded Mana:Icy>
You are carrying:
a metal-cased bolt
a broadsword (flawless)
a fine grey cloak (flawless)
an amethyst

o CW HP:Wounded Mana:Icy>
Cistern

o CW HP:Wounded Mana:Icy>cha m ag
Ok.

o CW HP:Wounded Mana:Icy>hide bolt
Ok.

o CW HP:Wounded Mana:Icy>cha m ag
Ok.

o CW HP:Wounded Mana:Icy>open exit 
u
Ok.

o CW HP:Wounded Mana:Icy>Northern Guardroom     ---     Hidden: Stonecap
A long rope, with a hook at one end, has been left here.
Little parts of a broken weapon are lying on the ground.
Exits: south, (down).

o CW HP:Wounded Mana:Icy>s
Avenue of the Guard
Exits: north, [east], south.

o CW HP:Wounded Mana:Icy>s
s
Avenue of the Guard
Exits: north, south.

o CW HP:Wounded Mana:Icy>
The Western Hall
Exits: north, [east], south.
You smell blood.

o CW HP:Wounded Mana:Icy>tr rakhir
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}

You stop searching.

o CW HP:Wounded Mana:Icy>flush f
You begin to search...
You hear some apparently rather far noise from the east.

{target}={rakhir}
bash rakhir
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You try to cleave *Rakhir the Zaugurz Orc*, but he parries successfully.

o CW HP:Wounded Mana:Icy *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* pierces your right foot.

*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Wounded Mana:Icy>s
k rakhir
The Western Hall
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy>They aren't here.

o CW HP:Wounded Mana:Icy>s
The Western Hall
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Wounded Mana:Icy>k rakhir
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.

o CW HP:Wounded Mana:Icy *Rakhir the Zaugurz Orc*:Awful>cha m ag
bash rakhir
Ok.

o CW HP:Wounded Mana:Icy *Rakhir the Zaugurz Orc*:Awful>n
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves N O R T H.
Your victim has disappeared!

o CW HP:Wounded Mana:Icy>k rakhir
The Western Hall
*Rakhir the Zaugurz Orc* is standing here.
Exits: north, east, south, west.

o CW HP:Wounded Mana:Icy>
You approach *Rakhir the Zaugurz Orc*, trying to cleave him.
*Rakhir the Zaugurz Orc* pierces your left arm.

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>bash rakhir
e
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves vv S O U T H vv.
Your victim has disappeared!

o CW HP:Bad Mana:Icy>
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy>They aren't here.

o CW HP:Bad Mana:Icy>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Icy>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy>s
The Western Hall
Exits: north, south.

o CW HP:Bad Mana:Icy>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy>s
k rakhir
Avenue of the Guard
Exits: north, south.

o CW HP:Bad Mana:Icy>They aren't here.

o CW HP:Bad Mana:Icy>n
The Western Hall
Exits: north, south.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves north sneaking.

o CW HP:Bad Mana:Icy>n
The Western Hall
Exits: north, east, south, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Icy>
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Bad Mana:Icy>e
k rakhir
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy>They aren't here.

o CW HP:Bad Mana:Icy>e
e
Fallen Arch
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!

o CW HP:Bad Mana:Icy>
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy>w
k rakhir
Fallen Arch
*Rakhir the Zaugurz Orc* is standing here (hidden).
Exits: east, west.

o CW HP:Bad Mana:Icy>
*Rakhir the Zaugurz Orc* leaves his hiding place.
*Rakhir the Zaugurz Orc* swiftly dodges your attempt to cleave him.

o CW HP:Bad Mana:Icy *Rakhir the Zaugurz Orc*:Awful>bash rakhir
k rakhir
*Rakhir the Zaugurz Orc* panics, and attempts to flee.

*Rakhir the Zaugurz Orc* leaves >> E A S T >>.
Your victim has disappeared!

o CW HP:Bad Mana:Icy>They aren't here.

o CW HP:Bad Mana:Icy>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy>e
Vault of the Maker
Exits: east, [south], west.

o CW HP:Bad Mana:Icy>k rakhir
They aren't here.

o CW HP:Bad Mana:Icy>w
w
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy>w
Fallen Arch
Exits: east, west.

o CW HP:Bad Mana:Icy>tr rakhir
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Icy>
You carefully examine the ground around you, looking for tracks...

{target}={rakhir}
*Rakhir the Zaugurz Orc* leaves his hiding place.
Aye! You cannot concentrate any more...
You stop searching.
*Rakhir the Zaugurz Orc* shoots your left foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!

o CW HP:Bad Mana:Cold *Rakhir the Zaugurz Orc*:Awful>
*Rakhir the Zaugurz Orc* stops using a crossbow.
*Rakhir the Zaugurz Orc* skillfully draws a nasty orkish fang.

o CW HP:Bad Mana:Cold *Rakhir the Zaugurz Orc*:Awful>cha m ber
Ok.

o CW HP:Bad Mana:Cold *Rakhir the Zaugurz Orc*:Awful>cha m ag
You are too furious right now to change mood.
*Rakhir the Zaugurz Orc* panics, and attempts to flee.
*Rakhir the Zaugurz Orc* leaves << W E S T <<.

o CW HP:Bad Mana:Cold>n
w
Alas, you cannot go that way...

o CW HP:Bad Mana:Cold>
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold>cha m ber
w
Ok.

o CW HP:Bad Mana:Cold>
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold>e
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold>e
Mahal's Way
Exits: east, west.

o CW HP:Bad Mana:Cold>e
Fallen Arch
Exits: east, west.

o CW HP:Bad Mana:Cold>flush f
You begin to search...

{target}={rakhir}
cha m ag
cha s n
You didn't find anyone.

o CW HP:Bad Mana:Cold>
You failed. You are unable to cool down!

o CW HP:Bad Mana:Cold>Ok.

o CW HP:Bad Mana:Cold>w
Mahal's Way
Exits: east, west.
You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves east sneaking.

o CW HP:Bad Mana:Cold>cast 'cure ser'
Alas, not enough mana flows through you...

o CW HP:Bad Mana:Cold>w
The Western Hall
Exits: north, east, south, west.

o CW HP:Bad Mana:Cold>flush f
You begin to search...

You have found *Rakhir the Zaugurz Orc*!
*Rakhir the Zaugurz Orc* leaves his hiding place.
You cleave *Rakhir the Zaugurz Orc*'s left leg extremely hard and shatter it.
*Rakhir the Zaugurz Orc* is stunned and will probably die soon.

o CW HP:Bad Mana:Cold *Rakhir the Zaugurz Orc*:Awful>
You cleave *Rakhir the Zaugurz Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
You gained some renown in this battle!
You hear *Rakhir the Zaugurz Orc*'s death cry as he collapses.
*Rakhir the Zaugurz Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Rakhir the Zaugurz Orc*.

o CW HP:Bad Mana:Cold>cha m wim
You failed. You are unable to cool down!

o CW HP:Bad Mana:Cold>cha m wim
Ok.

o CW HP:Bad Mana:Cold>exa corpse
corpse (here) : 
a fortune in gold
a laced quiver
a set of lock picks
a sable pouch
a small metal flask
a bolt-case
a butcher knife (flawless)
a gleaming belt
a crossbow
a russet cloak (flawless)
a bejewelled shield (flawless)
a pair of cotton sleeves (neglected)
a fine pair of soft leather gloves (used)
a pair of smooth, black boots
a white pair of pants (flawless)
a soft cloth cap (flawless)
a grey shirt (flawless)
a small tin ring
an iron ring
a dark coloured flask
a small metal flask
a small metal flask
a flask of orkish draught
a bright steel key
a black stone key
an obsidian eye
a barbed fang (flawless)
a nasty orkish fang (well-maintained)

o CW HP:Bad Mana:Cold>cha m wim
Ok.

o CW HP:Bad Mana:Cold>draw sword
You remove a darkened orkish axe.
You awkwardly wield a broadsword, looking very evil-minded.

************************************************************************************************
So finally, after like 200 approaches and 5000 dodge/parries on awful he died, with help from
the extra OB i got from berserk mood. Was a thrilling fight and it was in Moria, which made
it even more fun! I got help from a scout to kill shadow and i looted draughts, antidote herbs,
cash and traded my forest green with his russet cloak. He told me later on that he had used
a black scroll so we both used healscrolls then... Hope you liked it!
************************************************************************************************


2007/01/27 01:41, Mafaz: 
very much like your playstyle :)

2007/01/27 02:08, Peapend:Rated: Superb 
Awesome log

2007/01/27 02:08, Rakhir:Rated: Superb 
yea was super fun. of course this scout looted more my goodies;-). anyway i wasnt lucky with that black uruk patrol they reduced me to 12 hp so i lost my advantage.

2007/01/27 02:53, Ryalnos:  edited 2x   
It was super long, but that can't keep it from receiving:

2007/01/30 14:40, Evan:  edited 1x  Rated: Good 
Again a nice, keep them comming.
Rakhir should had eyed you :)
Im bit tired, was this repost ?


2007/01/30 17:20, Misery:Rated: Superb 
Great log - how pk should be.

2007/01/30 19:06, Ryalnos:   
Most of the comments / a few logs were lost over the downtime it seems.

2007/01/30 23:31, Tookien:Rated: Superb 
I loved the log.
I usually dont read them when they are so long, but I'm glad I read that one ;)

2007/01/31 01:06, Devastator:Rated: Superb 
It's beautiful when a fight between two good players lasts really long. It gives a sense of reality which is completely different from the FPS-feel of a quick fight - I liked the log a lot.

2007/01/31 01:46, Snarp:  edited 1x  Rated: Poor 
'a guy i was talking to guessed it w2as rakhir' <-- msn?

You beat a thief you animal.

I don't get why you chose this one to be notable over the one where you killed Pompel aka a harder class to fight?

2007/01/31 02:09, Devastator:Rated: Superb 
You're all acting like thieves have no power, but they have.

2007/01/31 07:51, Faint: 
i have trouble with thieves as wierd. They have good defence so i rarely land bash, hits well, not that often and since they pierce so fast i never land spells without bash...

2007/01/31 18:15, Rakhir:Rated: Superb 
i think most notable in this log is spirit of fight. we both tried different tricks to get victory on his side with few action twist it was just like good movie- i wish to get such fight at least once per week

2010/02/09 13:46, Bamdur:   
This is one of the best logs to read on this site, especially first time or if it was couple years ago so you forgotten who won :)
Really exciting, and good play from both sides.
Just wish more people could've reached the skill-level of these players before they turned to just overkilling and trapping.


top
 


 Rating-Summary 
 Superb Cortoz, Devastator, Fieldy, Misery, Peapend, Pirx, Rakhir, Ryalnos, Snul, 
Tookien, Zeldornob, Ňgran 
 Good Cambro, Earlran, Evan 
 Average Scad 
 Poor Rik, Salazar, Snarp 
 Awful  
Rating period for this log has expired!


 Commenting Rules:
  • we do not tolerate fake or anonymous character names!
  • use a valid MUME character name
  • offensive (sexual, racist, personal, ...) remarks will be punished
  • do not post information, which you got from MUME immortal-boards
  • comment in English only!


  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
    show without filters    back