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Priority #1: Payback ! (Bunari)comments   back
(4147 hits. Posted 2008/11/26)
#### Story is I (Bunari) died in Moria to a well made trap by Tach, Wierd and Hark ####
#### I went back to check my corpse only to find all of it gone, except a lantern ####
 #### some chains, and my beloved butcher knife! Hark was still tracking me when ####
#### I decided to try to get some payback! I am a level 29 warcleric (smiter) atm ####





Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west.

!O CW HP:Fine Mana:Burning>
Black Tunnel
Exits: (south), west.

!= CW HP:Fine Mana:Burning>close exit
Ok.

!= CW HP:Fine Mana:Burning>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
West.
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Fine Mana:Burning>
East.

East.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
Black Tunnel
Exits: [south], west.

!= CW HP:Fine Mana:Burning>re
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Burning>sc
hp=283/325 mana=86/104 moves=130/142

!= CW HP:Fine Mana:Burning>cha spell n
Ok.

!= CW HP:Fine Mana:Burning>wield knife
You stop using a hooded brass lantern.
You awkwardly wield a gem-inlaid knife, ready to fight evil.



	### Luckily they did not loot my knife ;) ###



!= CW HP:Fine Mana:Burning>eq
You are using:
<wielded>            a gem-inlaid knife (flawless)
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a blood-encrusted helm (well-maintained)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit

!= CW HP:Fine Mana:Burning>i
You are carrying:
a hooded brass lantern
a dark coloured flask
a castle key
a pair of snowshoes (worn)

!= CW HP:Fine Mana:Burning>sta
You stop resting, and stand up.

!= CW HP:Fine Mana:Burning>reveal q
You begin to search...

re
You didn't find anyone.

!= CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Burning>sc
hp=284/325 mana=87/104 moves=132/142

!= CW HP:Fine Mana:Burning>cha mood wimp
Ok.

!= CW HP:Fine Mana:Burning>cha spell n
Ok.

!= CW HP:Fine Mana:Burning>open exit
Ok.

!= CW HP:Fine Mana:Burning>
South.
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west.
You have found *Hark the Black Númenórean*!

!= CW HP:Fine Mana:Burning>exa *man*

!( CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Fine>
You see nothing special about him.
*Hark the Black Númenórean* has a few scratches.
*Hark the Black Númenórean* is using:
<wielded>            a black runed dagger (flawless)
<held>               a red ruby; it has a soft glowing aura
<worn on body>       an ashen grey shirt (marred)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch

!O CW HP:Fine Mana:Burning>
East.
Before Durin's Chimney
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>
West.
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west. - n:greydoor.
You have found *Hark the Black Númenórean*!

!O CW HP:Fine Mana:Burning>
North.
Black Tunnel
Exits: (south), west.

!= CW HP:Fine Mana:Burning>cha spell n
Ok.

!= CW HP:Fine Mana:Burning>search t
You begin to search...

You have found *Hark the Black Númenórean*!

!= CW HP:Fine Mana:Burning>
*Hark the Black Númenórean* leaves W E S T, sneaking.

!= CW HP:Fine Mana:Burning>close exit south
cast 'block door' exit south
Ok.

!= CW HP:Fine Mana:Burning>
You start to concentrate...

*Hark the Black Númenórean* leaves his hiding place.
You swiftly dodge *Hark the Black Númenórean*'s attempt to pierce you.

*Hark the Black Númenórean* opens the door.
You can't proceed while the door is in motion.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>
You lightly pierce *Hark the Black Númenórean*'s right hand and tickle it.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit south
cast 'block door' exit south
Ok.
*Hark the Black Númenórean* lightly pierces your head and tickles it.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>Impossible! You can't concentrate enough.
*Hark the Black Númenórean* opens the door.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>cha spell q
Ok.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>
You barely pierce *Hark the Black Númenórean*'s left leg and tickle it.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit
Ok.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit
It's already closed!
*Hark the Black Númenórean* opens the door.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit
Ok.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit
It's already closed!

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit
It's already closed!

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>close exit

close exit
It's already closed!

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>
FLEE.
It's already closed!

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>
*Hark the Black Númenórean* opens the door.
You flee head over heels.
You came from the        N O R T H!
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west.

!O CW HP:Fine Mana:Burning>
*Hark the Black Númenórean* has arrived from the N O R T H.

!O CW HP:Fine Mana:Burning>
East.
Before Durin's Chimney
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>
West.

*Hark the Black Númenórean* leaves his hiding place.

!O CW HP:Fine Mana:Burning>
North.
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west.

!O CW HP:Fine Mana:Burning>
Black Tunnel
Exits: (south), west.

!= CW HP:Fine Mana:Burning>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
West.
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Fine Mana:Burning>cha spell q
Ok.

!= CW HP:Fine Mana:Burning>search t
You begin to search...

You have found *Hark the Black Númenórean*!

!= CW HP:Fine Mana:Burning>
East.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
East.
Black Tunnel
Exits: (south), west.
You have found *Hark the Black Númenórean*!

!= CW HP:Fine Mana:Burning>close exit south
cast 'block door' exit south
Ok.

!= CW HP:Fine Mana:Burning>
You start to concentrate...

*Hark the Black Númenórean* leaves his hiding place.
*Hark the Black Númenórean* opens the door.
You can't proceed while the door is in motion.

!= CW HP:Fine Mana:Burning>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
West.
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Fine Mana:Burning>cha spell q
Ok.

!= CW HP:Fine Mana:Burning>cha mood agg
Ok.

!= CW HP:Fine Mana:Burning>stat
OB: 84%, DB: 39%, PB: 17%, Armour: 64%. Wimpy: 0. Mood: aggressive.		### Fear my OB ###
Needed: 91,933 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (clean)
- panic
- shield (6:34)
- armour (17:5)

!= CW HP:Fine Mana:Burning>stat
OB: 84%, DB: 39%, PB: 17%, Armour: 64%. Wimpy: 0. Mood: aggressive.
Needed: 91,933 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (clean)
- panic
- shield (6:35)
- armour (17:6)

!= CW HP:Fine Mana:Burning>bash dis *man*

!= CW HP:Fine Mana:Burning>reveal q
You begin to search...

bash dis *man*
You have revealed *Hark the Black Númenórean*!

!= CW HP:Fine Mana:Burning>
*Hark the Black Númenórean* leaves E A S T, sneaking.
Your victim has disappeared!

!= CW HP:Fine Mana:Burning>search t
You begin to search...

bash dis *man*

!= CW HP:Fine Mana:Burning>
East.
You don't see any man here.

!= CW HP:Fine Mana:Burning>
East.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: (south), west.

!= CW HP:Fine Mana:Burning>
South.
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
Exits: (north), east, west.

!O CW HP:Fine Mana:Burning>
A cave troll hits your left leg extremely hard and tickles it.
You pierce a cave troll's left arm and tickle it.

!O CW HP:Fine Mana:Burning a cave troll:Fine>
North.
No way! You are fighting for your life!

!O CW HP:Fine Mana:Burning a cave troll:Fine>
FLEE.
You flee head over heels.
You came from the        S O U T H!
Black Tunnel
Exits: (south), west.

!= CW HP:Fine Mana:Burning>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Burning>
East.
Black Tunnel
Exits: (south), west.

!= CW HP:Fine Mana:Burning>bash dis *man*
You don't see any *man* here.

!= CW HP:Fine Mana:Burning>search t
You begin to search...
*Hark the Black Númenórean* leaves his hiding place.
*Hark the Black Númenórean* strongly pierces your right arm and tickles it.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>bash dis

You pierce *Hark the Black Númenórean*'s left foot and tickle it.

!= CW HP:Fine Mana:Burning *Hark the Black Númenórean*:Hurt>
*Hark the Black Númenórean* closes the door.

*Hark the Black Númenórean* strongly pierces your right arm and tickles it.

Your bash at *Hark the Black Númenórean* sends him SPRAWLING!

!= CW HP:Fine Mana:Burning>cha spell n
close exit south
cast 'block door' exit south
Ok.

!= CW HP:Fine Mana:Burning>It's already closed!

!= CW HP:Fine Mana:Burning>
You start to concentrate...

cha mood agg

*Hark the Black Númenórean* seems to have <Recovered> <Recovered> <Recovered> his senses.

The exit -- south -- was  BLOCKED!

!= CW HP:Fine Mana:Hot>Ok.

!= CW HP:Fine Mana:Hot>cha spell q
Ok.

!= CW HP:Fine Mana:Hot>hit *man*
You lightly pierce *Hark the Black Númenórean*'s right leg and tickle it.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>cast 'dispel evil' *man*
You start to concentrate...

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>cast 'dispel evil' *man*
Nobody here by that name.

!= CW HP:Fine Mana:Hot>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Hot>They aren't here.

!= CW HP:Fine Mana:Hot>
West.

hit *man*
*Hark the Black Númenórean* has arrived from the W E S T.
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Fine Mana:Hot>
*Hark the Black Númenórean* has arrived from the E A S T.
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>
East.
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>hit *man*
You're already fighting!

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>cast 'dispel evil' *man*
You start to concentrate...

*Hark the Black Númenórean* tries to <E S C A P E>.


East.

hit *man*

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>cast 'dispel evil' *man*
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Fine Mana:Hot>
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>
You start to concentrate...

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>
East.
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Fine Mana:Hot>hit *man*
You pierce *Hark the Black Númenórean*'s body.
*Hark the Black Númenórean* pierces your body and tickles it.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>cast 'dispel evil' *man*
You start to concentrate...

*Hark the Black Númenórean* tries to <E S C A P E>.


West.

hit *man*
cast 'dispel evil' *man*

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Fine Mana:Hot>
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>
You start to concentrate...

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>
*Hark the Black Númenórean* has arrived from the E A S T.

!= CW HP:Fine Mana:Hot>
East.

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Fine Mana:Hot>hit *man*
Black Tunnel
Exits: [south], west.

!= CW HP:Fine Mana:Hot>
West.

hit *man*
They aren't here.

!= CW HP:Fine Mana:Hot>
Dark Tunnel
Exits: east, west.
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Fine Mana:Hot>
West.
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>hit *man*
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>
You're already fighting!

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.

!= CW HP:Fine Mana:Hot>
East.

hit *man*
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

*Hark the Black Númenórean* tries to <E S C A P E>.

!= CW HP:Fine Mana:Hot>
*Hark the Black Númenórean* leaves W E S T.
They aren't here.

!= CW HP:Fine Mana:Hot>hit *man*
They aren't here.

!= CW HP:Fine Mana:Hot>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Hot>
West.
They aren't here.

!= CW HP:Fine Mana:Hot>hit *man*
*Hark the Black Númenórean* has arrived from the W E S T.
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Fine Mana:Hot>They aren't here.

!= CW HP:Fine Mana:Hot>
East.
Dark Tunnel
Exits: east, west.
*Hark the Black Númenórean* has arrived from the E A S T.

!= CW HP:Fine Mana:Hot>hit *man*

East.
You try to pierce *Hark the Black Númenórean*, but he parries successfully.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>
hit *man*
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>
You're already fighting!

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.

!= CW HP:Fine Mana:Hot>
East.
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Fine Mana:Hot>hit *man*
You approach *Hark the Black Númenórean*, trying to pierce him.
===== ARMOUR DOWN ==== (Last 17:43) =====
*Hark the Black Númenórean* pierces your left leg and tickles it.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Fine Mana:Hot>cast 'dispel evil' *man*
Nobody here by that name.

!= CW HP:Fine Mana:Hot>
West.
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Fine Mana:Hot>hit *man*
You lightly pierce *Hark the Black Númenórean*'s right leg and tickle it.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.

!= CW HP:Fine Mana:Hot>
East.
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Fine Mana:Hot>hit *man*
*Hark the Black Númenórean* leaves W E S T.
They aren't here.

!= CW HP:Fine Mana:Hot>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Hot>
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Fine Mana:Hot>
West.
*Hark the Black Númenórean* leaves E A S T.
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Fine Mana:Hot>
East.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Hot>They aren't here.
*Hark the Black Númenórean* has arrived from the E A S T.

!= CW HP:Fine Mana:Hot>
East.

hit *man*
*Hark the Black Númenórean* leaves W E S T.
Black Tunnel
Exits: [south], west.

!= CW HP:Fine Mana:Hot>They aren't here.

!= CW HP:Fine Mana:Hot>flush t
You begin to search...

You have found *Hark the Black Númenórean*!
*Hark the Black Númenórean* leaves his hiding place.
You try to pierce *Hark the Black Númenórean*, but he parries successfully.
*Hark the Black Númenórean* strongly pierces your right arm and tickles it.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>

*Hark the Black Númenórean* tries to <E S C A P E>.

!= CW HP:Fine Mana:Hot *Hark the Black Númenórean*:Hurt>cast 'dispel evil' *man*
You start to concentrate...

You hear some very far noise from the S O U T H.

*Hark the Black Númenórean* tries to <E S C A P E>.

*Hark the Black Númenórean* tries to <E S C A P E>.

Ok.
As you call upon Elbereth, *Hark the Black Númenórean* shivers in pain.

!= CW HP:Fine Mana:Warm *Hark the Black Númenórean*:Wounded>

*Hark the Black Númenórean* tries to <E S C A P E>.

!= CW HP:Fine Mana:Warm *Hark the Black Númenórean*:Wounded>cast 'dispel evil' *man*
You muster all of your concentration...

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Fine Mana:Warm>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>They aren't here.

!= CW HP:Fine Mana:Warm>
West.

hit *man*
Watch-post
A wooden cudgel lies on the ground.
*Hark the Black Númenórean* is STANDING here.
Exits: east.

!= CW HP:Fine Mana:Warm>
*Hark the Black Númenórean* swiftly dodges your attempt to pierce him.

!= CW HP:Fine Mana:Warm *Hark the Black Númenórean*:Wounded>
East.
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm *Hark the Black Númenórean*:Wounded>cast 'dispel evil' *man*

*Hark the Black Númenórean* panics, but can't stop fighting to flee.
*Hark the Black Númenórean* pierces your left arm very hard.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Wounded>
East.
You muster all of your concentration...

hit *man*

cast 'dispel evil' *man*

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.
Your victim has disappeared!

!= CW HP:Hurt Mana:Warm>
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Hurt Mana:Warm>
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Wounded>
East.
You muster all of your concentration...

hit *man*

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

cast 'dispel evil' *man*

!= CW HP:Hurt Mana:Warm>
Black Tunnel
Exits: [south], west.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>Nobody here by that name.

!= CW HP:Hurt Mana:Warm>
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Hurt Mana:Warm>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>hit *man*
They aren't here.

!= CW HP:Hurt Mana:Warm>
East.

hit *man*
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Hurt Mana:Warm>
You lightly pierce *Hark the Black Númenórean*'s body.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Wounded>

*Hark the Black Númenórean* tries to <E S C A P E>.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Wounded>
*Hark the Black Númenórean* pierces your right arm hard.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Wounded>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Hurt Mana:Warm>flush t
You begin to search...

*Hark the Black Númenórean* has arrived from the W E S T.

Aye! You cannot concentrate any more...
*Hark the Black Númenórean* quickly approaches, trying to pierce you.
You pierce *Hark the Black Númenórean*'s body.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
Alas, not enough mana flows through you...

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
*Hark the Black Númenórean* barely pierces your body and tickles it.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>cha spell f
Ok.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...

*Hark the Black Númenórean* pierces your left leg hard.
Aye! You cannot concentrate any more...

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Hurt Mana:Warm>
West.
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Hurt Mana:Warm>
East.
Black Tunnel
Exits: [south], west.
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Hurt Mana:Warm>hit *man*
*Hark the Black Númenórean* quickly approaches, trying to pierce you.
You're already fighting!

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
You lightly pierce *Hark the Black Númenórean*'s left arm and tickle it.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
*Hark the Black Númenórean* pierces your left leg very hard.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
You pierce *Hark the Black Númenórean*'s body.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>cha spell f
Ok.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
FLEE.
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
You flee head over heels.
You came from the        E A S T!
Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>
East.
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Hurt Mana:Warm>cast 'dispel evil' *man*
You muster all of your concentration...
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Hurt Mana:Warm>
*Hark the Black Númenórean* leaves his hiding place.
*Hark the Black Númenórean* pierces your right leg very hard.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>
You pierce *Hark the Black Númenórean*'s body.

!= CW HP:Hurt Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Hurt Mana:Warm>
West.

East.
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Hurt Mana:Warm>
Black Tunnel
Exits: [south], west.

!= CW HP:Hurt Mana:Warm>
West.

hit *man*
*Hark the Black Númenórean* has arrived from the W E S T.
Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>
East.

hit *man*
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Hurt Mana:Warm>cast 'dispel evil' *man*
They aren't here.

!= CW HP:Hurt Mana:Warm>Nobody here by that name.

!= CW HP:Hurt Mana:Warm>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>
East.

hit *man*
They aren't here.

!= CW HP:Hurt Mana:Warm>
Black Tunnel
Exits: [south], west.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>hit *man*
They aren't here.

!= CW HP:Hurt Mana:Warm>
West.

hit *man*
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Hurt Mana:Warm>They aren't here.

!= CW HP:Hurt Mana:Warm>
East.
Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>hit *man*

East.
They aren't here.

!= CW HP:Hurt Mana:Warm>hit *man*
Black Tunnel
Exits: [south], west.
You have found *Hark the Black Númenórean*!
*Hark the Black Númenórean* leaves his hiding place.
*Hark the Black Númenórean* pierces your right leg very hard.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...

*Hark the Black Númenórean* tries to <E S C A P E>.

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm>
West.
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Wounded Mana:Warm>hit *man*
You lightly pierce *Hark the Black Númenórean*'s left foot.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
West.

hit *man*
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Wounded Mana:Warm>
East.
Black Tunnel
Exits: [south], west.

!= CW HP:Wounded Mana:Warm>
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Wounded Mana:Warm>hit *man*
*Hark the Black Númenórean* swiftly dodges your attempt to pierce him.
*Hark the Black Númenórean* strongly pierces your right arm.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Wounded Mana:Warm>
East.

hit *man*
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Warm>They aren't here.

!= CW HP:Wounded Mana:Warm>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>hit *man*
They aren't here.

!= CW HP:Wounded Mana:Warm>
East.

hit *man*
Black Tunnel
Exits: [south], west.

!= CW HP:Wounded Mana:Warm>They aren't here.

!= CW HP:Wounded Mana:Warm>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>
West.
They aren't here.

!= CW HP:Wounded Mana:Warm>hit *man*
Watch-post
A wooden cudgel lies on the ground.
*Hark the Black Númenórean* is STANDING here.
Exits: east.

!= CW HP:Wounded Mana:Warm>
East.
*Hark the Black Númenórean* swiftly dodges your attempt to pierce him.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
*Hark the Black Númenórean* pierces your right arm extremely hard.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...


East.

*Hark the Black Númenórean* tries to <E S C A P E>.


hit *man*

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm>
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Wounded Mana:Warm>
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
East.

hit *man*
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Wounded Mana:Warm>
East.
Black Tunnel
Exits: [south], west.

!= CW HP:Wounded Mana:Warm>hit *man*
They aren't here.

!= CW HP:Wounded Mana:Warm>
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Wounded Mana:Warm>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>
*Hark the Black Númenórean* has arrived from the E A S T.
*Hark the Black Númenórean* swiftly dodges your attempt to pierce him.
*Hark the Black Númenórean* pierces your right leg very hard.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
East.

hit *man*
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.

!= CW HP:Wounded Mana:Warm>
East.

hit *man*
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Wounded Mana:Warm>
You approach *Hark the Black Númenórean*, trying to pierce him.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...


West.

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm>
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Wounded Mana:Warm>cast 'dispel evil' *man*
You muster all of your concentration...

*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm>
East.
Black Tunnel
Exits: [south], west.

!= CW HP:Wounded Mana:Warm>cha spell q
Ok.
*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Wounded Mana:Warm>sc
hp=99/325 mana=28/104 moves=87/142

!= CW HP:Wounded Mana:Warm>hit *man*
*Hark the Black Númenórean* leaves W E S T.
They aren't here.

!= CW HP:Wounded Mana:Warm>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>
West.
Watch-post
A wooden cudgel lies on the ground.
*Hark the Black Númenórean* is STANDING here.
Exits: east.

!= CW HP:Wounded Mana:Warm>cha spell f
Ok.

!= CW HP:Wounded Mana:Warm>hit *man*

*Hark the Black Númenórean* leaves E A S T.

!= CW HP:Wounded Mana:Warm>They aren't here.

!= CW HP:Wounded Mana:Warm>
East.
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>hit *man*
They aren't here.

!= CW HP:Wounded Mana:Warm>
East.

hit *man*
Black Tunnel
Exits: [south], west.

!= CW HP:Wounded Mana:Warm>They aren't here.

!= CW HP:Wounded Mana:Warm>
West.
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>
hit *man*
They aren't here.

!= CW HP:Wounded Mana:Warm>
West.

hit *man*
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Wounded Mana:Warm>They aren't here.

!= CW HP:Wounded Mana:Warm>
East.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Wounded Mana:Warm>
East.

hit *man*
They aren't here.

!= CW HP:Wounded Mana:Warm>
Black Tunnel
Exits: [south], west.
You have found *Hark the Black Númenórean*!
*Hark the Black Númenórean* leaves his hiding place.
*Hark the Black Númenórean* strongly pierces your right arm.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>
You pierce *Hark the Black Númenórean*'s right foot and shatter it.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...
*Hark the Black Númenórean* lightly pierces your left hand and tickles it.
Aye! You cannot concentrate any more...

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Bad>cast 'dispel evil' *man*
You muster all of your concentration...

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm>
West.
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Wounded Mana:Warm>hit *man*
*Hark the Black Númenórean* leaves W E S T.
They aren't here.

!= CW HP:Wounded Mana:Warm>
West.
Watch-post
A wooden cudgel lies on the ground.
*Hark the Black Númenórean* is STANDING here.
Exits: east.

!= CW HP:Wounded Mana:Warm>hit *man*
You pierce *Hark the Black Númenórean*'s left foot and shatter it.

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Awful>
East.
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm *Hark the Black Númenórean*:Awful>cast 'dispel evil' *man*
You muster all of your concentration...


East.

hit *man*
*Hark the Black Númenórean* pierces your left arm extremely hard and shatters it.
Aye! You cannot concentrate any more...

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>No way! You are fighting for your life!

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>
You're already fighting!

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>

*Hark the Black Númenórean* tries to <E S C A P E>.

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>cha spell n
Ok.

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves E A S T.

!= CW HP:Bad Mana:Warm>
East.
Dark Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: east, west.

!= CW HP:Bad Mana:Warm>hit *man*
*Hark the Black Númenórean* leaves E A S T.
They aren't here.

!= CW HP:Bad Mana:Warm>
East.

hit *man*
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Bad Mana:Warm>They aren't here.

!= CW HP:Bad Mana:Warm>hit *man*

*Hark the Black Númenórean* has arrived from the W E S T.

!= CW HP:Bad Mana:Warm>
West.
You lightly pierce *Hark the Black Númenórean*'s body and shatter it.

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>hit *man*
No way! You are fighting for your life!

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>
You're already fighting!

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>cast 'cure serious'
You start to concentrate...

*Hark the Black Númenórean* tries to <E S C A P E>.

*Hark the Black Númenórean* lightly pierces your body and tickles it.
Aye! You cannot concentrate any more...
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Warm *Hark the Black Númenórean*:Awful>

*Hark the Black Númenórean* tries to <E S C A P E>.
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Bad Mana:Warm>cast 'cure serious'
You start to concentrate...


West.
You begin to see scars fade away and a feeling of health comes over you.

!= CW HP:Bad Mana:Cold>
Dark Tunnel
Exits: east, west.

!= CW HP:Bad Mana:Cold>
West.

hit *man*
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Bad Mana:Cold>They aren't here.

!= CW HP:Bad Mana:Cold>
East.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Bad Mana:Cold>
East.

hit *man*
They aren't here.

!= CW HP:Bad Mana:Cold>
Black Tunnel
Exits: [south], west.
You have found *Hark the Black Númenórean*!
*Hark the Black Númenórean* leaves his hiding place.
You swiftly dodge *Hark the Black Númenórean*'s attempt to pierce you.

!= CW HP:Bad Mana:Cold *Hark the Black Númenórean*:Awful>
You're already fighting!

!= CW HP:Bad Mana:Cold *Hark the Black Númenórean*:Awful>
You pierce *Hark the Black Númenórean*'s body and shatter it.

!= CW HP:Bad Mana:Cold *Hark the Black Númenórean*:Awful>
FLEE.
You flee head over heels.
You came from the        E A S T!
Dark Tunnel
Exits: east, west.

!= CW HP:Bad Mana:Cold>
East.
Black Tunnel
*Hark the Black Númenórean* is STANDING here.
Exits: [south], west.

!= CW HP:Bad Mana:Cold>
*Hark the Black Númenórean* leaves W E S T.

!= CW HP:Bad Mana:Cold>cast 'cure serious'
Alas, not enough mana flows through you...

!= CW HP:Bad Mana:Cold>
West.

hit *man*
Dark Tunnel
Exits: east, west.

!= CW HP:Bad Mana:Cold>
West.
They aren't here.

!= CW HP:Bad Mana:Cold>hit *man*
Watch-post
A wooden cudgel lies on the ground.
Exits: east.

!= CW HP:Bad Mana:Cold>They aren't here.

!= CW HP:Bad Mana:Cold>cha spell n
Ok.

!= CW HP:Bad Mana:Cold>
East.
Dark Tunnel
Exits: east, west.
You have found *Hark the Black Númenórean*!
*Hark the Black Númenórean* leaves his hiding place.
*Hark the Black Númenórean* pierces your left arm hard.

!= CW HP:Bad Mana:Cold *Hark the Black Númenórean*:Awful>
East.

hit *man*
No way! You are fighting for your life!
You lightly pierce *Hark the Black Númenórean*'s left arm and shatter it.
*Hark the Black Númenórean* is Incapacitated and will slowly die, if not aided.

!= CW HP:Bad Mana:Cold *Hark the Black Númenórean*:Dying>
You're already fighting!

!= CW HP:Bad Mana:Cold *Hark the Black Númenórean*:Dying>
You pierce *Hark the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Hark the Black Númenórean*'s death cry as he collapses.
*Hark the Black Númenórean* has drawn his last breath! R.I.P.



						

						### The End ###

 Very nice, I would like to see this log in the 'notables' section! 


2008/11/26 21:01, Horus: 
haha ohhhh man bn thiefs whats up with thoose :P

2008/11/26 21:15, Guido:edited 1x   
hark sucks.

2008/11/26 21:50, Faint: 
im not sure he coulda done much more, i mean, bn thief without spells, no bow and barly basics except for some pieces of legendgear.

2008/11/26 22:09, Caesar: 
Such a pathetic race/class. BN scouts are the epitome of masochism.

2008/11/26 22:52, Bungo: 
Not really. Sophia, for example, is doing rather good.

2008/11/26 23:25, Noxious:   
Last time i checked Hark was a thief/mage combo thing. Might of reprac'd i suppose.

2008/11/26 23:28, Andróg:   
Sophia has spells?

2008/11/26 23:33, Bungo: 
Androg.

Caesar wrote: Such a pathetic race/class. BN scouts are the epitome of masochism.

I answered that i know a bn scout whos doing nice. Every scout decides his build by himself, no? We were speaking merely about class.

2008/11/27 02:13, Erny: 
Payback's a bitch ain't it?! whew! people are always blabbing about how much bns suck bla bla bla. If its too hard for you then don't play the fucking class. I think that war-cleric isn't all that easy either, especially when you have just a knife and a lantern. Well done Bunari! Better luck next time Hark. And btw, don't charge a caster anywhere without a bow.

2008/11/27 12:49, Zlo:   
Nobody was whining about the class. Just pointing out that BN scouts are absolutely the most pathetic thing when it comes to 'fighting fair' (Hey Morten!) and thus they lose to any lvl 15+ blocked in two rooms(in any set) like shown above.

Unless the pukes eat stabs in midfight ;)

2008/11/27 14:10, Eolo: 
*laugh*
Fighting with toothpicks rock.

2008/11/27 15:43, Faine: 
Prac some faster spell? Lets be honest, he allmost had you :)

2008/11/27 18:19, Bunari: 
If I just had my staff they would go faster :)! To bad you guys took it =P

2008/11/28 17:52, Caesar: 
Yeah there are no whine comments here. Simply observing how frustrating it must be to play bn scout, and I admire anyone that has the skill and patience to do so.

It's funny how calling any negative post a whine has become such a knee jerk reaction.


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