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(41 ratings and 5989 hits. Posted 2009/03/22)
 Durin's Way
Exits: north, east, south, west.

oO cSW HP:Hurt Mana:Cold>n
n 
*Aldalómë the Noldorin Elf* has arrived from the west.
*Thagin the Dwarf* has arrived from the west.

!O cSW HP:Hurt Mana:Cold>n
n

*Aldalómë the Noldorin Elf* LEAVES >>> EAST >>>.

*Thagin the Dwarf* LEAVES >>> EAST >>>.
Róin's Scar
Exits: north, south.

oO cSW HP:Hurt Mana:Cold>
Róin's Scar
A tiny warning sign is here.
Exits: north, south.

oO cSW HP:Hurt Mana:Cold>w Róin's Scar
Exits: south, west.

oO cSW HP:Hurt Mana:Cold>w
n
Róin's Scar
Exits: north, east.

oO cSW HP:Hurt Mana:Cold>n
n
Róin's Scar
Exits: north, south.

oO cSW HP:Hurt Mana:Cold>
Róin's Scar
Exits: south, west.

oO cSW HP:Hurt Mana:Cold>s Alas, you cannot go that way...

oO cSW HP:Hurt Mana:Cold>s
s
e Róin's Scar
Exits: north, south.

oO cSW HP:Hurt Mana:Cold>e
e
e Róin's Scar
Exits: north, east.

oO cSW HP:Hurt Mana:Cold>e
Róin's Scar
Exits: south, west.

oO cSW HP:Hurt Mana:Cold>s Alas, you cannot go that way...

oO cSW HP:Hurt Mana:Cold>s
e
Alas, you cannot go that way...

oO cSW HP:Hurt Mana:Cold>e
s Róin's Scar
A tiny warning sign is here.
Exits: north, south.

oO cSW HP:Hurt Mana:Cold>s
s Alas, you cannot go that way...

oO cSW HP:Hurt Mana:Cold>Alas, you cannot go that way...

oO cSW HP:Hurt Mana:Cold>s
e
Róin's Scar
Exits: north, south.

oO cSW HP:Hurt Mana:Cold>e
Durin's Way
Exits: north, east, south, west.

oO cSW HP:Hurt Mana:Cold>e
Durin's Way
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>
Durin's Way
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e
The Cavern Crossroads
*Cormax the Dwarf* is standing here.
Exits: east, west, up, down.

!O cSW HP:Hurt Mana:Cold Move:Tired>e
e Durin's Way
Exits: [north], east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e
Durin's Way
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Durin's Way
Exits: north, east, south, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Durin's Way
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e
Durin's Way
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Before Durin's Chimney
Exits: north, east, south, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Durin's Chimney
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Durin's Chimney
A dark orkish archer is aiming a vicious bow at you.
Exits: (east), west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
eDurin's Way
On the ground, there are six war arrows.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A large cave troll sniffs the air, sensing an intruder is near.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
 
the darkness.
Exits: east, (west).

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e Durin's Way
A sturdy pack horse is standing here.
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e
Durin's Way
Exits: [north], east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Western Gathering Hall
A large arrow lies on the ground.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, east, south, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Mustering Stairs
On the ground, there are six war arrows.
Exits: (north), east, (south), west, up, down.

o= cSW HP:Hurt Mana:Cold Move:Tired>e
e Durin's Way
There are three war arrows here.
Exits: east, south, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e
Durin's Way
There are two war arrows here.
A dark orkish archer is aiming a vicious bow at you.
Exits: (north), east, (south), west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
The Central Gathering Hall
You see eight war arrows on the ground.
A huge water-drake is coiled here.
Exits: north, east, south, west, down.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
Durin's Way
A dark orkish archer is aiming a vicious bow at you.
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e Durin's Way
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e A Great Hall
Exits: north, east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e
A Great Hall
There are three war arrows here.
Exits: east, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e Durin's Bridge
There are two war arrows here.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, east, south, west.

oO cSW HP:Hurt Mana:Cold Move:Tired>e
e A Great Hall
*Aldalómë the Noldorin Elf* is standing here here ---CASTING---.
*Thagin the Dwarf* is standing here.
Exits: [east], west.

!O cSW HP:Hurt Mana:Cold Move:Tired>e
e The greatdoor seems to be closed.
*Aldalómë the Noldorin Elf* utters the words 'block door'
The exit --- east --- is BLOCKED or BROKEN.

#####
##### Crap. Aldalome is like on 15ms and I don't have super-moria knowledge.
##### This could be bad since I only have 5 draughts...
##### I decide to go hide in the only place I know of with many mobs, s of boulders!
#####

= cSW HP:Fine Mana:Hot>308/336 hits, 41/55 mana, and 146/146 moves.

o= cSW HP:Fine Mana:Hot>
You hear some close noise from below.

o= cSW HP:Fine Mana:Hot>
[sc]

o= cSW HP:Fine Mana:Burning>311/336 hits, 42/55 mana, and 146/146 moves.

o= cSW HP:Fine Mana:Burning>
[sc]

o= cSW HP:Fine Mana:Burning>315/336 hits, 44/55 mana, and 146/146 moves.

o= cSW HP:Fine Mana:Burning>on
[open exit  n]
# open exit  n
n
Ok.

o= cSW HP:Fine Mana:Burning>Moving up the slope is really hard.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.

oO cSW HP:Fine Mana:Burning>w
Dark Road
Exits: east, south.

oO cSW HP:Fine Mana:Burning>s
Base of a Pillar
Exits: north, west.
You have found a small bat!

oO cSW HP:Fine Mana:Burning>w
w
w Narrow Walk
*Aldalómë the Noldorin Elf* is standing here.
An eyeless snake is FIGHTING --> *Thagin the Dwarf*.

*Thagin the Dwarf* is FIGHTING --> an eyeless snake.
Exits: east, west.
*Thagin the Dwarf* crushes an eyeless snake's body extremely hard and shatters it.

!O cSW HP:Fine Mana:Burning>w
Moving up the slope is really hard.
The Mines of Khulakal
A small white snake slithers along the ground.
Exits: north, east, west.

oO cSW HP:Fine Mana:Burning>
The Mines of Khulakal
Exits: north, east, south.

oO cSW HP:Fine Mana:Burning>e

A lurg leader has arrived from the south.

oO cSW HP:Fine Mana:Burning>b Moving up the slope is really hard.
The Mines of Khulakal
A small white snake slithers along the ground.
Exits: north, east, west.

oO cSW HP:Fine Mana:Burning>bs
[backstab 1.*elf*]

You hear a death cry from the east.

oO cSW HP:Fine Mana:Burning>e
Backstab whom?

oO cSW HP:Fine Mana:Burning>bs
[backstab 1.*elf*]
Narrow Walk
*Thagin the Dwarf* is standing here.
Exits: east, west.

!O cSW HP:Fine Mana:Burning>

*Thagin the Dwarf* LEAVES >>> EAST >>>.

oO cSW HP:Fine Mana:Burning>Backstab whom?

oO cSW HP:Fine Mana:Burning>e
bs
[backstab 1.*elf*]
Moving up the slope is really hard.
Base of a Pillar
A small bat flies silently from shadow to shadow (hidden).
Exits: north, west.

oO cSW HP:Fine Mana:Burning>Backstab whom?

oO cSW HP:Fine Mana:Burning>n
e
Dark Road
Exits: east, south.
You hear some apparently rather far noise from the east.

oO cSW HP:Fine Mana:Burning>bs
[backstab 1.*elf*]
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
*Thagin the Dwarf* is standing here.
Exits: west, up.

!O cSW HP:Fine Mana:Burning>Backstab whom?

!O cSW HP:Fine Mana:Burning>u

*Thagin the Dwarf* LEAVES ||| UP |||.

oO cSW HP:Fine Mana:Burning>bs
[backstab 1.*elf*]
Moving up the slope is really hard.
The Mines of Khulakal
*Thagin the Dwarf* is standing here.
Exits: south, west, down.

!O cSW HP:Fine Mana:Burning>Backstab whom?

!O cSW HP:Fine Mana:Burning>s
b 
*Thagin the Dwarf* LEAVES vvv SOUTH vvv.

oO cSW HP:Fine Mana:Burning>bs
[backstab 1.*elf*]
The Mines of Khulakal
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Thagin the Dwarf* is standing here.
Exits: north, east, west.

!O cSW HP:Fine Mana:Burning>Backstab whom?

!O cSW HP:Fine Mana:Burning>
A Durghash orc barely slashes *Thagin the Dwarf*'s left hand and tickles it.

!O cSW HP:Fine Mana:Burning>
An orkish warrior barely slashes *Thagin the Dwarf*'s body and tickles it.

!O cSW HP:Fine Mana:Burning>dw  
An orkish warrior barely slashes *Thagin the Dwarf*'s right leg and tickles it.
*Thagin the Dwarf* STARTS TO FLEE .
*Thagin the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Fine Mana:Burning>dwar    
Some very close noise can be heard from the west.

oO cSW HP:Fine Mana:Burning>dwarf
 
# Target is now set to: *dwarf*
 
oO cSW HP:Fine Mana:Burning>n
bs
[backstab 1.*dwarf*]
The Mines of Khulakal
*Aldalómë the Noldorin Elf* is standing here.
*Thagin the Dwarf* is standing here.
Exits: south, west, down.

!O cSW HP:Fine Mana:Burning>
You are too afraid.

!O cSW HP:Fine Mana:Burning>
*Aldalómë the Noldorin Elf* LEAVES vvv SOUTH vvv.
*Thagin the Dwarf* LEAVES vvv SOUTH vvv.

oO cSW HP:Fine Mana:Burning>w

Some apparently close noise can be heard from below.

oO cSW HP:Fine Mana:Burning>cha wi      The Mines of Khulakal
A large pile of boulders is SITTING here, probably debris from a rockslide.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: east, south, west.

oO cSW HP:Fine Mana:Burning>cha wimp
elf
 
# Target is now set to: *elf*
 
oO cSW HP:Fine Mana:Burning>Wimpy removed.

oO cSW HP:Fine Mana:Burning>e
s
The Mines of Khulakal
Exits: south, west, down.
*Aldalómë the Noldorin Elf* has arrived from the south.
*Thagin the Dwarf* has arrived from the south.

!O cSW HP:Fine Mana:Burning>bs
[backstab 1.*elf*]
*Aldalómë the Noldorin Elf* LEAVES ::: DOWN :::.
*Thagin the Dwarf* LEAVES ::: DOWN :::.
The Mines of Khulakal
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, west.

oO cSW HP:Fine Mana:Burning>n
Backstab whom?

oO cSW HP:Fine Mana:Burning>
An orkish warrior tries to slash you, but your parry is successful.

oO cSW HP:Fine Mana:Burning an orkish warrior:Healthy>bs  
An orkish warrior tries to slash you, but your parry is successful.

oO cSW HP:Fine Mana:Burning an orkish warrior:Healthy>No way! You are fighting for your life!
You swiftly dodge a Durghash orc's attempt to slash you.

oO cSW HP:Fine Mana:Burning an orkish warrior:Healthy>bs  
*Aldalómë the Noldorin Elf* has arrived from the north.
*Thagin the Dwarf* has arrived from the north.

!O cSW HP:Fine Mana:Burning an orkish warrior:Healthy>f

*Aldalómë the Noldorin Elf* LEAVES >>> EAST >>>.

*Thagin the Dwarf* LEAVES >>> EAST >>>.

oO cSW HP:Fine Mana:Burning an orkish warrior:Healthy>
You pierce an orkish warrior's left foot hard.

oO cSW HP:Fine Mana:Burning an orkish warrior:Fine>w
You FLEE ^^^ NORTH ^^^.
The Mines of Khulakal
Exits: south, west, down.

oO csW HP:Fine Mana:Burning>
The Mines of Khulakal
A large pile of boulders is SITTING here, probably debris from a rockslide.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: east, south, west.
You swiftly dodge a Durghash orc's attempt to slash you.

oO csW HP:Fine Mana:Burning a Durghash orc:Healthy>f
w 
*Aldalómë the Noldorin Elf* has arrived from the south.
*Thagin the Dwarf* has arrived from the south.

!O csW HP:Fine Mana:Burning a Durghash orc:Healthy>w
You FLEE <<< WEST <<<.
A Small Chamber
Exits: east, south.

o[ csW HP:Fine Mana:Burning>Alas, you cannot go that way...

o[ csW HP:Fine Mana:Burning>s
s
A Narrow Passageway
Exits: north, [south].

o= csW HP:Fine Mana:Burning>lo  The portcullis seems to be closed.

o= csW HP:Fine Mana:Burning>lost
[_sync]
# Lost! (Cannot read roomname! Retrying.)

You feel stealthy again.

o= cSW HP:Fine Mana:Burning>n
e
# Ok. 
A Small Chamber
*Thagin the Dwarf* is standing here.
*Aldalómë the Noldorin Elf* is standing here.
Exits: east, south.

![ cSW HP:Fine Mana:Burning>e
*Aldalómë the Noldorin Elf* LEAVES vvv SOUTH vvv.
*Thagin the Dwarf* LEAVES vvv SOUTH vvv.
The Mines of Khulakal
A large pile of boulders is SITTING here, probably debris from a rockslide.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: east, south, west.
You hear some rather far noise from the east.

oO cSW HP:Fine Mana:Burning>e
The Mines of Khulakal
Exits: south, west, down.

oO cSW HP:Fine Mana:Burning>Alas, you cannot go that way...

oO cSW HP:Fine Mana:Burning>d
# Lost! (Invalid stack reference coordinates!)
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.

oO cSW HP:Fine Mana:Burning>s
cmn
[close exit n]
A Well-Trodden Passageway
Exits: (north), south.

o= cSW HP:Fine Mana:Burning>Ok.

o= cSW HP:Fine Mana:Burning>lost
[_sync]
# Ok. 
l
A Well-Trodden Passageway

o= cSW HP:Fine Mana:Burning>hide thor
You attempt to hide yourself.


hide thor         o= cSW HP:Fine Mana:Burning>hide thor    norm
You attempt to hide yourself.

Ok.

o= cSW HP:Fine Mana:Burning>
[sc]

o= cSW HP:Fine Mana:Burning>324/336 hits, 49/55 mana, and 133/146 moves.

o= cSW HP:Fine Mana:Burning>whois Aldalome
who   Aldalómë The Dragon Reborn, is an Elf.




Be careful players, justice isn't here based on fairness or
rules and depends much more who you are friend with.

o= cSW HP:Fine Mana:Burning>whois thagin
Thagin the Ragin Killa is a level thirty-nine Dwarven Fighter.

o= cSW HP:Fine Mana:Burning>
You hear some apparently close noise from below.

o= cSW HP:Fine Mana:Burning>
[sc]

o= cSW HP:Fine Mana:Burning>329/336 hits, 50/55 mana, and 143/146 moves.

o= cSW HP:Fine Mana:Burning>
[sc]

o= cSW HP:Fine Mana:Burning>333/336 hits, 52/55 mana, and 146/146 moves.

o= cSW HP:Fine Mana:Burning>
The boulders are opened from the other side.

o= cSW HP:Fine Mana:Burning>
*Aldalómë the Noldorin Elf* has arrived from the north.
*Thagin the Dwarf* has arrived from the north.

!= cSW HP:Fine Mana:Burning>
You hear some close noise from below.

!= cSW HP:Fine Mana:Burning>s

*Aldalómë the Noldorin Elf* passes dangerously close to your hiding place.

!= cSW HP:Fine Mana:Burning>
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up.

o= cSW HP:Fine Mana:Burning>w
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

o= cSW HP:Fine Mana:Burning>
Some close noise can be heard from the west.
A vicious rat has arrived from the east.

o= cSW HP:Fine Mana:Burning>hq
hide q
You attempt to hide yourself.

You feel bolder.
An orkish warrior LEAVES <<< WEST <<<.

Ok.

o= cSW HP:Fine Mana:Burning>hn
hide normal
You attempt to hide yourself.

*Aldalómë the Noldorin Elf* yells (1 room) loudly from the east 'bye' in Westron.

A vicious rat LEAVES >>> EAST >>>.

Ok.

o= cSW Mana:Burning>
An orkish warrior has arrived from the west.

o= cSW Mana:Burning>e
u
Moving up the slope is really hard.
Partially Caved-in Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west, up.

o= cSW Mana:Burning>bs
[backstab 1.*elf*]
You failed to climb there and fall down, hurting yourself.
Partially Caved-in Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west, up.

o= cSW HP:Fine Mana:Burning>Backstab whom?

o= cSW HP:Fine Mana:Burning>u
A Well-Trodden Passageway
*Aldalómë the Noldorin Elf* is standing here.
*Thagin the Dwarf* is standing here.
Exits: [north], south.

!= cSW HP:Fine>d
Alas, you cannot go that way...

!= cSW HP:Fine>s

*Aldalómë the Noldorin Elf* yells 'ym nut even trying tu catch ye' in Westron.

!= cSW HP:Fine>
Partially Caved-in Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west, up.

o= cSW HP:Fine>u
bs
[backstab 1.*elf*]
A Well-Trodden Passageway
*Aldalómë the Noldorin Elf* is standing here.
*Thagin the Dwarf* is standing here.
Exits: [north], south.

!= cSW HP:Fine>
You begin to move silently to the back of your victim...

You hear some close noise from below.

f
*Aldalómë the Noldorin Elf* makes a strange sound, as you place a black runed dagger in her back.

!= cSW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>PANIC! You couldn't escape!

!= cSW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>
You FLEE vvv SOUTH vvv.
Partially Caved-in Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up.

o= csW HP:Fine>w
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west.

o= csW HP:Fine>e
Moving up the slope is really hard.
Partially Caved-in Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up.

o= csW HP:Fine>u

A white rat fails to hit you.

o= csW HP:Fine a white rat:Healthy>
You pierce a white rat's body extremely hard and shatter it.
Your victim is shocked by your hit!

o= csW HP:Fine a white rat:Wounded>No way! You are fighting for your life!

o= csW HP:Fine a white rat:Wounded>f

You feel stealthy again.

o= cSW HP:Fine a white rat:Wounded>
*Aldalómë the Noldorin Elf* yells (2 rooms) from the north ':P' in Westron.
PANIC! You couldn't escape!

o= cSW HP:Fine a white rat:Wounded>
You FLEE ||| UP |||.
A Well-Trodden Passageway
Exits: [north], south.

o= csW HP:Fine>on
[open exit  n]
# open exit  n
n
Ok.

o= csW HP:Fine>w
Moving up the slope is really hard.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.
You smell blood.

oO csW HP:Fine>
Dark Road
Exits: east, south.

oO csW HP:Fine>
You feel stealthy again.

oO cSW HP:Fine>s
Base of a Pillar
Exits: north, west.

oO cSW HP:Fine>lost
[_sync]
# Lost! (room not found.)
w
w
w Narrow Walk
Exits: east, west.

oO cSW HP:Fine>w
Moving up the slope is really hard.
The Mines of Khulakal
*Aldalómë the Noldorin Elf* is standing here.
*Thagin the Dwarf* is standing here.
Exits: north, east, west.

!O cSW HP:Fine>
The Mines of Khulakal
A small white snake slithers along the ground.
Exits: north, east, south.

oO cSW HP:Fine>s e
bs  Moving up the slope is really hard.
The Mines of Khulakal
*Aldalómë the Noldorin Elf* is standing here.
*Thagin the Dwarf* is standing here.
Exits: north, east, west.

!O cSW HP:Fine>bs
[backstab 1.*elf*]
e
You begin to move silently to the back of your victim...

*Aldalómë the Noldorin Elf* yells 'didnt drop armoor' in Westron.

*Thagin the Dwarf* crushes your left hand and tickles it.

!O cSW HP:Fine *Thagin the Dwarf*:Healthy>No way! You are fighting for your life!
*Aldalómë the Noldorin Elf* LEAVES <<< WEST <<<.

!O cSW HP:Fine *Thagin the Dwarf*:Healthy>f

You lightly pierce *Thagin the Dwarf*'s left hand and tickle it.

!O cSW HP:Fine *Thagin the Dwarf*:Fine>
*Aldalómë the Noldorin Elf* has arrived from the west.
You FLEE <<< WEST <<<.
The Mines of Khulakal
A small white snake slithers along the ground.
Exits: north, east, south.

oO csW HP:Fine>e

*Aldalómë the Noldorin Elf* has arrived from the east.
*Thagin the Dwarf* has arrived from the east.

!O csW HP:Fine>e
*Aldalómë the Noldorin Elf* tries to slash you, but your parry is successful.
No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
e
Moving up the slope is really hard.
You FLEE >>> EAST >>>.
The Mines of Khulakal
Exits: north, east, west.

oO csW HP:Fine>e
Narrow Walk
Exits: east, west.

oO csW HP:Fine>Moving up the slope is really hard.
Base of a Pillar
Exits: north, west.

oO csW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the west.
*Thagin the Dwarf* has arrived from the west.

!O csW HP:Fine>
*Aldalómë the Noldorin Elf* quickly approaches, trying to slash you.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>n
No way! You are fighting for your life!
*Thagin the Dwarf* tries to crush you, but your parry is successful.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
e
You FLEE ^^^ NORTH ^^^.
Dark Road
Exits: east, south.

oO csW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the south.
*Thagin the Dwarf* has arrived from the south.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.
You have found a small bat!

oO csW HP:Fine>mw
s
cha mood wimp
Ok.
*Aldalómë the Noldorin Elf* has arrived from the west.
*Thagin the Dwarf* has arrived from the west.

!O csW HP:Fine>
*Aldalómë the Noldorin Elf* tries to slash you, but your parry is successful.
No way! You are fighting for your life!
*Thagin the Dwarf* quickly approaches, trying to crush you.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
You FLEE <<< WEST <<<.
Dark Road
Exits: east, south.

oO csW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the east.
*Thagin the Dwarf* has arrived from the east.

!O csW HP:Fine>e
s 
*Aldalómë the Noldorin Elf* quickly approaches, trying to slash you.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>s
No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>s You FLEE >>> EAST >>>.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.

oO csW HP:Fine>s

*Aldalómë the Noldorin Elf* has arrived from the west.
*Thagin the Dwarf* has arrived from the west.
*Thagin the Dwarf* tries to crush you, but your parry is successful.

!O csW HP:Fine *Thagin the Dwarf*:Fine>No way! You are fighting for your life!

!O csW HP:Fine *Thagin the Dwarf*:Fine>f
s 
You barely pierce *Thagin the Dwarf*'s left arm and tickle it.

!O csW HP:Fine *Thagin the Dwarf*:Fine>s
You FLEE <<< WEST <<<.
Dark Road
Exits: east, south.
You have found a small bat!

oO csW HP:Fine>
Base of a Pillar
Exits: north, west.

oO csW HP:Fine>w
Narrow Walk
Exits: east, west.

oO csW HP:Fine>s
w
Alas, you cannot go that way...

oO csW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the east.
*Thagin the Dwarf* has arrived from the east.
Moving up the slope is really hard.
The Mines of Khulakal
Exits: north, east, west.

oO csW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the east.
*Thagin the Dwarf* has arrived from the east.

!O csW HP:Fine>
You swiftly dodge *Aldalómë the Noldorin Elf*'s attempt to slash you.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>e
e
No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
e No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>e
e You feel stealthy again.
You FLEE <<< WEST <<<.
The Mines of Khulakal
Exits: north, east, south.

oO csW HP:Fine>e
*Aldalómë the Noldorin Elf* has arrived from the east.
*Thagin the Dwarf* has arrived from the east.
Moving up the slope is really hard.
The Mines of Khulakal
Exits: north, east, west.

oO csW HP:Fine>e
Narrow Walk
Exits: east, west.

oO csW HP:Fine>n
Moving up the slope is really hard.
Base of a Pillar
Exits: north, west.

oO csW HP:Fine>e
Dark Road
A small bat flies silently from shadow to shadow (hidden).
Exits: east, south.

oO csW HP:Fine>
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.
Some rather far noise can be heard from the south.

oO csW HP:Fine>s

*Aldalómë the Noldorin Elf* has arrived from the west.
*Thagin the Dwarf* has arrived from the west.

!O csW HP:Fine>
A Well-Trodden Passageway
Exits: (north), south.

o= csW HP:Fine>s
Partially Caved-in Tunnel
Exits: east, west, up.

o= csW HP:Fine>w

You feel stealthy again.

o= cSW HP:Fine>hq
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
An orkish warrior has arrived from the west.

o= cSW HP:Fine>hide q
You attempt to hide yourself.


e

o= cSW HP:Fine>h Moving up the slope is really hard.
Partially Caved-in Tunnel
Exits: east, west, up.

o= cSW HP:Fine>hq
hide q
You attempt to hide yourself.

Ok.

o= cSW HP:Fine>u
A Well-Trodden Passageway
Exits: [north], south.

o= cSW HP:Fine>on
[open exit  n]
Some close noise can be heard from below.

Ok.

o= cSW HP:Fine>s
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west, up.

o= cSW HP:Fine>u
A Well-Trodden Passageway
Exits: (north), south.
The boulders close quietly.

o= cSW HP:Fine>on
[open exit  n]
Ok.

o= cSW HP:Fine>n
w
Moving up the slope is really hard.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
*Aldalómë the Noldorin Elf* is standing here searching for something.
*Thagin the Dwarf* is standing here searching for something.
Exits: (south), west, up.
*Aldalómë the Noldorin Elf* passes dangerously close to your hiding place.

!O cSW HP:Fine>
Dark Road
Exits: east, south.

oO cSW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the east.
*Thagin the Dwarf* has arrived from the east.

!O cSW HP:Fine>
*Aldalómë the Noldorin Elf* fails to slash you.

!O cSW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>e
No way! You are fighting for your life!
*Thagin the Dwarf* strongly crushes your right hand and tickles it.

!O cSW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
e
You FLEE >>> EAST >>>.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.

oO csW HP:Fine>Alas, you cannot go that way...

oO csW HP:Fine>s

*Aldalómë the Noldorin Elf* has arrived from the west.
*Thagin the Dwarf* has arrived from the west.

!O csW HP:Fine>
*Aldalómë the Noldorin Elf* quickly approaches, trying to slash you.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>No way! You are fighting for your life!

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>
*Thagin the Dwarf* quickly approaches, trying to crush you.

!O csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
*Thagin the Dwarf* strongly crushes your left arm and tickles it.
You FLEE vvv SOUTH vvv.
A Well-Trodden Passageway
Exits: (north), south.

o= csW HP:Fine>
*Aldalómë the Noldorin Elf* has arrived from the north.
*Thagin the Dwarf* has arrived from the north.

!= csW HP:Fine>s

*Aldalómë the Noldorin Elf* quickly approaches, trying to slash you.

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>No way! You are fighting for your life!

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>
*Thagin the Dwarf* quickly approaches, trying to crush you.

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>cn
[close exit  n]
f
Ok.

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>PANIC! You couldn't escape!

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>
You FLEE vvv SOUTH vvv.
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west, up.

o= csW HP:Fine>
*Aldalómë the Noldorin Elf* has suddenly arrived.
*Thagin the Dwarf* has suddenly arrived.

!= csW HP:Fine>w

*Aldalómë the Noldorin Elf* quickly approaches, trying to slash you.
*Thagin the Dwarf* quickly approaches, trying to crush you.

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>
A white rat tries to hit you, but your parry is successful.

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>No way! You are fighting for your life!

!= csW HP:Fine *Aldalómë the Noldorin Elf*:Hurt>f
w
w You FLEE <<< WEST <<<.
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A large bat is here, hanging in the darkness.
Exits: east, west.

o= csW HP:Fine>w
Spiralling Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.

o= csW HP:Fine>Alas, you cannot go that way...

o= csW HP:Fine>elf
 
# Target is now set to: *elf*
 
o= csW HP:Fine>e
e
Moving up the slope is really hard.
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A large bat is here, hanging in the darkness.
*Thagin the Dwarf* is standing here.
Exits: east, west.

!= csW HP:Fine>hq
Moving up the slope is really hard.
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A vicious rat is FIGHTING --> *Aldalómë the Noldorin Elf*.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.

*Aldalómë the Noldorin Elf* is FIGHTING --> a vicious rat.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west, up.

!= csW HP:Fine>
An orkish warrior barely slashes *Aldalómë the Noldorin Elf*'s right foot and tickles it.

!= csW HP:Fine>hide q
You attempt to hide yourself.

*Aldalómë the Noldorin Elf* slashes a vicious rat's right hindfoot extremely hard and shatters it.
A vicious rat is MORTALLY WOUNDED and will die soon if not aided.

elf   You feel stealthy again.
*Aldalómë the Noldorin Elf* STARTS TO FLEE .
*Aldalómë the Noldorin Elf* LEAVES <<< WEST <<<.

*Thagin the Dwarf* has arrived from the west.
You hear some close noise from the south.

elf
 
# Target is now set to: *elf*
 
ma
Aye! You cannot concentrate any more...
You swiftly dodge *Thagin the Dwarf*'s attempt to crush you.

!= cSW HP:Fine *Thagin the Dwarf*:Healthy>kk
[kill 1.*elf*]
cha mood agg
Ok.
A vicious rat tries to hit you, but your parry is successful.
You barely pierce *Thagin the Dwarf*'s head and tickle it.

!= cSW HP:Fine *Thagin the Dwarf*:Fine>f
----- WRONG TARGET -----
You swiftly dodge a white rat's attempt to hit you.
A white rat LEAVES <<< WEST <<<.

!= cSW HP:Fine *Thagin the Dwarf*:Fine>
You failed to climb there and fall down, hurting yourself.
Partially Caved-in Tunnel
A vicious rat is FIGHTING --> YOU.
A vicious rat is lying here, DYING!
A white rat is FIGHTING --> YOU.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.

*Thagin the Dwarf* is FIGHTING --> YOU.
Exits: east, west, up.
You FLEE <<< WEST <<<.
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A large bat is here, hanging in the darkness.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west.

o= csW HP:Fine>e
k Moving up the slope is really hard.
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A vicious rat is lying here, DYING!
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Thagin the Dwarf* is standing here.
Exits: east, west, up.

!= csW HP:Fine>kk
[kill 1.*elf*]
e
----- WRONG TARGET -----

!= csW HP:Fine>
End of a Mine Tunnel
Exits: east, west.

o= csW HP:Fine>w

You hear some close noise from the west.

o= csW HP:Fine>u
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A vicious rat is lying here, DYING!
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Thagin the Dwarf* is standing here.
Exits: east, west, up.

!= csW HP:Fine>kk
[kill 1.*elf*]
A Well-Trodden Passageway
Exits: [north], south.

o= csW HP:Fine>----- WRONG TARGET -----

o= csW HP:Fine>d

You feel stealthy again.
Some close noise can be heard from below.

o= cSW HP:Fine>s
Alas, you cannot go that way...

o= cSW HP:Fine>
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A vicious rat is lying here, DYING!
An eyeless white rat with nasty teeth scurries about.
An orkish warrior is FIGHTING --> *Thagin the Dwarf*.

*Thagin the Dwarf* is FIGHTING --> an orkish warrior.
Exits: east, west, up.
*Thagin the Dwarf* STARTS TO FLEE .
*Thagin the Dwarf* LEAVES <<< WEST <<<.

o= cSW HP:Fine>tr  
Some very close noise can be heard from the west.

o= cSW HP:Fine>tre

A vicious rat bleeds from open wounds.
A vicious rat is MORTALLY WOUNDED and will die soon if not aided.
A vicious rat bleeds from open wounds.
A vicious rat is MORTALLY WOUNDED and will die soon if not aided.
A white rat bleeds from open wounds.

o= cSW HP:Fine>track *elf

You carefully examine the ground around you, looking for tracks...

*Thagin the Dwarf* has arrived from the west.

w
Aye! You cannot concentrate any more...
You stop searching.
*Thagin the Dwarf* quickly approaches, trying to crush you.

!= cSW HP:Fine *Thagin the Dwarf*:Fine>No way! You are fighting for your life!

!= cSW HP:Fine *Thagin the Dwarf*:Fine>f 
Some close noise can be heard from the west.
You lightly pierce *Thagin the Dwarf*'s body and tickle it.

!= cSW HP:Fine *Thagin the Dwarf*:Fine>
You swiftly dodge a vicious rat's attempt to hit you.

!= cSW HP:Fine *Thagin the Dwarf*:Fine>f
A white rat tries to hit you, but your parry is successful.
You FLEE ||| UP |||.
A Well-Trodden Passageway
Exits: [north], south.

o= csW HP:Fine>w
Alas, you cannot go that way...

o= csW HP:Fine>s
w
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A vicious rat is lying here, DYING!
An eyeless white rat with nasty teeth scurries about.
An orkish warrior is FIGHTING --> *Thagin the Dwarf*.

*Thagin the Dwarf* is FIGHTING --> an orkish warrior.
Exits: east, west, up.

!= csW HP:Fine>w
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A large bat is here, hanging in the darkness.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west.

o= csW HP:Fine>
Spiralling Tunnel
A white rat is FIGHTING --> *Aldalómë the Noldorin Elf*.
An eyeless white rat with nasty teeth scurries about.

*Aldalómë the Noldorin Elf* is FIGHTING --> a white rat.
Exits: north, east.

!= csW HP:Fine>n

*Aldalómë the Noldorin Elf* slashes a white rat's body hard and shatters it.

!= csW HP:Fine>
A lurg leader has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
An orkish warrior approaches *Aldalómë the Noldorin Elf*, trying to slash her.
An orkish warrior fails to slash *Aldalómë the Noldorin Elf*.

!= csW HP:Fine>
Spiralling Tunnel
Some tough lichen grows on the rocks.
A large bat is here, hanging in the darkness.
A great wolf with a sable coat glares around with red eyes.
Exits: east, south.
The noise of battle reaches you from very close to the south.

o= csW HP:Fine>elf
 
# Target is now set to: *elf*
 
o= csW HP:Fine>
A dire wolf LEAVES vvv SOUTH vvv.

o= csW HP:Fine>ma
s
k cha mood agg
Ok.

o= csW HP:Fine>kk
[kill 1.*elf*]
eMoving up the slope is really hard.
Spiralling Tunnel
A white rat is FIGHTING --> *Aldalómë the Noldorin Elf*.
An eyeless white rat with nasty teeth scurries about.

*Aldalómë the Noldorin Elf* is FIGHTING --> a white rat.
A lurg leader is FIGHTING --> *Aldalómë the Noldorin Elf*.
An orkish warrior is FIGHTING --> *Aldalómë the Noldorin Elf*.
An orkish warrior is FIGHTING --> *Aldalómë the Noldorin Elf*.
 
An orkish warrior is FIGHTING --> *Aldalómë the Noldorin Elf*.
A dire wolf is FIGHTING --> *Aldalómë the Noldorin Elf*.
A great wolf with a sable coat glares around with red eyes.
A dire wolf is FIGHTING --> *Aldalómë the Noldorin Elf*.
A great wolf with a sable coat glares around with red eyes.
Exits: north, east.
You feel stealthy again.
A white rat barely hits *Aldalómë the Noldorin Elf*'s left hand and tickles it.

!= cSW HP:Fine>e
Alas! There is no fighting space left to reach her!

!= cSW HP:Fine>
*Aldalómë the Noldorin Elf* gets a small metal flask from a sable pouch.
*Aldalómë the Noldorin Elf* gets a small metal flask from a leather backpack.
Moving up the slope is really hard.
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A large bat is here, hanging in the darkness.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west.

o= cSW HP:Fine>kk
[kill 1.*elf*]

You hear some apparently very close noise from the east.

o= cSW HP:Fine>kk
[kill 1.*elf*]
w ----- WRONG TARGET -----

o= cSW HP:Fine>w
kk
[kill 1.*elf*]
kk
[kill 1.*elf*]
n
kk
[kill 1.*elf*]
l

You swiftly dodge a large bat's attempt to hit you.

o= cSW HP:Fine a large bat:Healthy>
You pierce a large bat's body extremely hard and shatter it.

o= cSW HP:Fine a large bat:Fine>
You hear the clashing of arms very close to the west.

o= cSW HP:Fine a large bat:Fine>
An orkish warrior lightly slashes your right arm and tickles it.
You pierce a large bat's body extremely hard and shatter it.
Your victim is shocked by your hit!

o= cSW HP:Fine a large bat:Hurt>
A dire wolf has arrived from the west.

o= cSW HP:Fine a large bat:Hurt>
A dire wolf LEAVES <<< WEST <<<.

o= cSW HP:Fine a large bat:Hurt>----- WRONG TARGET -----
You pierce a large bat's right foot extremely hard and shatter it.

o= cSW HP:Fine a large bat:Bad>No way! You are fighting for your life!
A white rat LEAVES >>> EAST >>>.

o= cSW HP:Fine a large bat:Bad>f
----- WRONG TARGET -----

o= cSW HP:Fine a large bat:Bad>They aren't here.
You hear some very close noise from the west.

o= cSW HP:Fine a large bat:Bad>No way! You are fighting for your life!

o= cSW HP:Fine a large bat:Bad>----- WRONG TARGET -----

o= cSW HP:Fine a large bat:Bad>
A Sloping Tunnel
An orkish warrior is FIGHTING --> YOU.
A large bat is FIGHTING --> YOU.

o= cSW HP:Fine a large bat:Bad>
You FLEE <<< WEST <<<.
Spiralling Tunnel
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.

o= csW HP:Fine>w
Alas, you cannot go that way...

o= csW HP:Fine>n
n
Spiralling Tunnel
Some tough lichen grows on the rocks.
A large bat is FIGHTING --> *Aldalómë the Noldorin Elf*.

*Aldalómë the Noldorin Elf* is FIGHTING --> a large bat.
A lurg leader is FIGHTING --> *Aldalómë the Noldorin Elf*.
An orkish warrior is FIGHTING --> *Aldalómë the Noldorin Elf*.
An orkish warrior is FIGHTING --> *Aldalómë the Noldorin Elf*.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A dire wolf is FIGHTING --> *Aldalómë the Noldorin Elf*.
A great wolf with a sable coat glares around with red eyes.
A dire wolf is FIGHTING --> *Aldalómë the Noldorin Elf*.
Exits: east, south.
A dire wolf lightly hits *Aldalómë the Noldorin Elf*'s left hand and shatters it.
A white rat has arrived from the south.
A white rat has arrived from the south.
*Aldalómë the Noldorin Elf* STARTS TO FLEE .

!= csW HP:Fine>Alas, you cannot go that way...

!= csW HP:Fine>k
An orkish warrior lightly slashes your right arm and tickles it.

!= csW HP:Fine an orkish warrior:Healthy>
A dire wolf joins an orkish warrior's fight.
A dire wolf hits your right hand extremely hard.
You pierce an orkish warrior's body very hard.
A dire wolf strongly hits *Aldalómë the Noldorin Elf*'s right hand and shatters it.
*Aldalómë the Noldorin Elf* is INCAPACITATED and will slowly die if not aided.

 
!= csW HP:Fine an orkish warrior:Fine>kk
[kill 1.*elf*]
You're already fighting!
A dire wolf hits *Aldalómë the Noldorin Elf*'s left foot extremely hard and shatters it.
*Aldalómë the Noldorin Elf* is MORTALLY WOUNDED and will die soon if not aided.

!= csW HP:Fine an orkish warrior:Fine>kk  
Some apparently close noise can be heard from the south.
An orkish warrior lightly slashes *Aldalómë the Noldorin Elf*'s body and shatters it.
You gained great renown in this battle!
You hear *Aldalómë the Noldorin Elf*'s death cry as she collapses.
*Aldalómë the Noldorin Elf* has drawn her last breath! R.I.P.

o= csW HP:Fine an orkish warrior:Fine>kk
[kill 1.*elf*]

An orkish warrior joins an orkish warrior's fight.

o= csW HP:Fine an orkish warrior:Fine>kk
[kill 1.*elf*]
----- WRONG TARGET -----

o= csW HP:Fine an orkish warrior:Fine>
A dire wolf joins an orkish warrior's fight.
A white rat fails to hit you.

o= csW HP:Fine an orkish warrior:Fine>lic   ----- WRONG TARGET -----
You feel stealthy again.
A lurg leader slashes your left leg and tickles it.

o= cSW HP:Fine an orkish warrior:Fine>lic
glook in corpse
corpse (here) : 
the Hammer of Belegost
an amethyst
a bejewelled oak staff
a black pair of padded boots (flawless)
the scalp of Venus
an engraved broadsword (flawless)
a fine pair of metal gauntlets (flawless)
a flask of miruvor
a fortune in gold
a gleaming belt
a golden elven bracelet
an icy ring
a jewel-encrusted goblet
a jewelled ring
a keyring with a set of lock picks
a leather backpack
a mithril circlet
a necklace
a shining pair of greaves (flawless)
a  
a pale blue stone
a ragged, blackened cloak (flawless)
two sable pouches
a shining breastplate (flawless)
a shining pair of vambraces (flawless)
three small metal flasks
two small pouches
You pierce an orkish warrior's left foot extremely hard.
Your victim is shocked by your hit!

o= cSW HP:Fine an orkish warrior:Fine>gac
[get all corpse]
[put all pack]
[get all corpse]

A dire wolf joins a lurg leader's fight.

o= cSW HP:Fine an orkish warrior:Fine>f
You get a small metal flask from the corpse of *an Elf*.
You get a small metal flask from the corpse of *an Elf*.
You get a flask of miruvor from the corpse of *an Elf*.
You get a small metal flask from the corpse of *an Elf*.
You get the Hammer of Belegost from the corpse of *an Elf*.
You get an amethyst from the corpse of *an Elf*.
You get a jewel-encrusted goblet from the corpse of *an Elf*.
You get a jewelled ring from the corpse of *an Elf*.
You get an icy ring from the corpse of *an Elf*.
You get a necklace from the corpse of *an Elf*.
You get a pale blue stone from the corpse of *an Elf*.
You get a shining breastplate from the corpse of *an Elf*.
You get a mithril circlet from the corpse of *an Elf*.
You get a shining pair of greaves from the corpse of *an Elf*.
You get a black pair of padded boots from the corpse of *an Elf*.
You get a fine pair of metal gauntlets from the corpse of *an Elf*.
You get a shining pair of vambraces from the corpse of *an Elf*.
You get a bejewelled oak staff from the corpse of *an Elf*.
You get a ragged, blackened cloak from the corpse of *an Elf*.
You can't get a leather backpack, you are carrying too many items already.
A large bat LEAVES >>> EAST >>>.

o= cSW HP:Fine an orkish warrior:Fine>
You put a jewel-encrusted goblet in a leather backpack.
You put a small metal flask in a leather backpack.
You put a small metal flask in a leather backpack.
You put a flask of miruvor in a leather backpack.
You put a small metal flask in a leather backpack.
You put the Hammer of Belegost in a leather backpack.
You put an amethyst in a leather backpack.
You put a jewel-encrusted goblet in a leather backpack.
You put a jewelled ring in a leather backpack.
You put an icy ring in a leather backpack.
You put a necklace in a leather backpack.
You put a pale blue stone in a leather backpack.
You put a shining breastplate in a leather backpack.
You put a mithril circlet in a leather backpack.
You put a shining pair of greaves in a leather backpack.
You put a black pair of padded boots in a leather backpack.
You put a fine pair of metal gauntlets in a leather backpack.
You put a shining pair of vambraces in a leather backpack.
You put a bejewelled oak staff in a leather backpack.
You put a ragged, blackened cloak in a leather backpack.
A dire wolf hits your head hard and tickles it.
An orkish warrior slashes your right hand and tickles it.
A dire wolf hits your right hand extremely hard.
You feel a sharp pain there!

o= cSW HP:Hurt an orkish warrior:Fine>
You get a leather backpack from the corpse of *an Elf*.
You get a golden elven bracelet from the corpse of *an Elf*.
You get a keyring with a set of lock picks from the corpse of *an Elf*.
You get an engraved broadsword from the corpse of *an Elf*.
You get a gleaming belt from the corpse of *an Elf*.
You get a sable pouch from the corpse of *an Elf*.
You get a small pouch from the corpse of *an Elf*.
You get the scalp of Venus from the corpse of *an Elf*.
You get a sable pouch from the corpse of *an Elf*.
You get a small pouch from the corpse of *an Elf*.
You get a fortune in gold from the corpse of *an Elf*.
There was 761 gold coins, 6 silver pennies, and 22 copper pennies.


####
#### Well, that was easy! A lot easier than I thought it would be :p
#### But wait, there is more!
####

o= cSW HP:Wounded Move:Tired>vieYou are a male Tarkhnarb Orc.
You are 56 years, 10 months and 9 days old.
You have played 14 days and 9 hours (real time). Session: 3 hrs.
This ranks you as Sneff turns you into a cat! (level 32).
You are five feet seven and weigh ten stone and seven pounds.
Perception: vision 25, hearing 10, smell 20. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
Your equipment weighs one hundred sixty-eight pounds. Heavy, but we will manage...   <--- Ouch, sneaker in moria with massive weight :(
Your base abilities are: Str:19 Int:8 Wis:8 Dex:17 Con:19 Wil:11 Per:17.
Offensive Bonus: 69%, Dodging Bonus: 35%, Parrying Bonus: 86%.
Your armour provides an average protection of 57%.
You have 107/336 hit, 55/55 mana, and 46/146 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 12,184,857 experience points and you have 108,882 travel points.
Your supremacy in battle is beyond question (62 wp).                                 <--- :D +18 wps :)
You need 865,143 exp. points and 0 travel points to reach the next level.
You have vie   1,129 gold coins, 7 silver pennies, and 41 copper pennies.
You are speaking Orkish.
You are trying to sneak.
You will swim if necessary.
You will climb only when it is reasonably safe to do so.

You are subjected to the following temporary effects:
- novoid
- a light wound at the right hand (clean)
- panic
- noquit
- Orkish draught

o= cSW HP:Wounded Move:Tired>view warl

*** Warlords Hall of Fame ***

    Armies of the West

 1  Rondra the Dúnadan Battlemistress
 2  Kinder the Dwarven Weaponsmaster
 3  Amarant the Half-Elven Rider
 4  Radikas the Dwarven Bodyguard
 5  Phantasm the Dwarven Ranger
 6  Josiah the Beorning Bodyguard
 7  Naralón the Noldorin Hero
 8  Amaldin the Rohir Scholar
 9  Lilla the Harfoot Huntress
10  Ethne the Sindarin Rider

    Forces of the Dark Lord

 1  Nortega the Tarkhnarb Soldier
 2  Sneff the Tarkhnarb Assassin                  <--- Bumped down that silly orc Condemned!
 3  Condemned the Tarkhnarb Necromancer
 4  Vídûnder the Tarkhnarb Weaponsmistress
 5  Vardamir the Black Númenórean Scholar
 6  Nockurzh the Zaugurz Warrior
 7  Drogtàsh the Tarkhnarb Battlemaster
 8  Obie the Tarkhnarb Veteran
 9  Nazghûl the Zaugurz Assassin
10  Nockral the Zaugurz Soldier


####
#### Now comes the tough part, escaping from 2 warriors and Mica, who magically appears out of no where :/
#### The 2 warriors are not much of a threat, seeing as they know less of moria than me even, but Mica
#### is on me like Mhoghedin on elf-burgers.
####

o= csW HP:Bad Mana:Hot Move:Weak>
A Well-Trodden Passageway

*Thagin the Dwarf* is FIGHTING --> a lurg leader.
*Cormax the Dwarf* is standing here.
A lurg leader is FIGHTING --> *Thagin the Dwarf*.
Exits: (north), south.

!= csW HP:Bad Mana:Hot Move:Weak>
*Cormax the Dwarf* ok

!= csW HP:Bad Mana:Hot Move:Weak>n
Moving up the slope is really hard.
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
Exits: (south), west, up.

oO csW HP:Bad Mana:Hot Move:Fainting>w

You feel stealthy again.

oO cSW HP:Bad Mana:Hot Move:Fainting>
Dark Road
Exits: east, south.

oO cSW HP:Bad Mana:Hot Move:Fainting>s
d Base of a Pillar
Exits: north, west.

oO cSW HP:Bad Mana:Hot Move:Fainting>dra au    
You hear some rather far noise from the north.

oO cSW HP:Bad Mana:Hot Move:Fainting>draught
[get draught all]
[quaff draught]
w
You get a flask of orkish draught from a sable pouch.

oO cSW HP:Bad Mana:Hot Move:Fainting>tak   Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

oO cSW HP:Bad Mana:Hot Move:Weak>take al       Narrow Walk
Exits: east, west.

oO cSW HP:Bad Mana:Hot Move:Weak>take all.shining                
Some rather far noise can be heard from the east.

oO cSW HP:Bad Mana:Hot Move:Weak>take all.shining all
w
You get a shining breastplate from a leather backpack.
You can't get a shining pair of greaves, you are carrying too many items already.

oO cSW HP:Bad Mana:Hot Move:Weak>s
Moving up the slope is really hard.
The Mines of Khulakal
Exits: north, east, west.
You have found a small bat!

oO cSW HP:Bad Mana:Hot Move:Weak>Alas, you cannot go that way...

oO cSW HP:Bad Mana:Hot Move:Weak>
Some very far noise can be heard from the east.

oO cSW HP:Bad Mana:Hot Move:Weak>w
The Mines of Khulakal
Exits: north, east, south.

oO cSW HP:Bad Mana:Hot Move:Weak>
Some rather far noise can be heard from the east.

oO cSW HP:Bad Mana:Hot Move:Weak>s
A Dark Road
Exits: north, west.

oO cSW HP:Bad Mana:Hot Move:Weak>w
los   A Dark Road
Exits: east, south.

oO cSW HP:Bad Mana:Hot Move:Weak>lost
[_sync]
# Lost! (room not found.)
# Ok. Updated.
hide    s
s
A Dark Road
Exits: north, south.

oO cSW HP:Bad Mana:Hot Move:Weak>
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: north, east, south, west.

oO cSW HP:Bad Mana:Hot Move:Weak>s
s
s Dark Road
Exits: north, south.

oO cSW HP:Bad Mana:Hot Move:Weak>s
Dark Road
Exits: north, south.

o= cSW HP:Bad Mana:Hot Move:Weak>i
Bend in the Dark Road
Exits: north, east.

o= cSW HP:Bad Mana:Hot Move:Fainting>
You are carrying:
a shining breastplate (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a golden elven bracelet
a leather backpack

o= cSW HP:Bad Mana:Hot Move:Fainting>rec blue
You start reciting a blue scroll.

You recite a blue scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

o= cSW HP:Hurt Mana:Hot Move:Weak>i
You are carrying:
a shining breastplate (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a golden elven bracelet
a leather backpack

o= cSW HP:Hurt Mana:Hot Move:Weak>look in sable
e
pouch (used) : 
a flask of orkish draught
a jewelled ring

o= cSW HP:Hurt Mana:Hot Move:Weak>
Edge of an Underground Lake
Exits: north, west.

oO cSW HP:Hurt Mana:Hot Move:Weak>look in 2.sable
pouch (carried) : 
three small metal flasks
a star sapphire

oO cSW HP:Hurt Mana:Hot Move:Weak>take all.flask all
p You get a small metal flask from a leather backpack.
You can't get a small metal flask, you are carrying too many items already.

oO cSW HP:Hurt Mana:Hot Move:Weak>put a     i
You are carrying:
a small metal flask
a shining breastplate (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a golden elven bracelet
a leather backpack

oO cSW HP:Hurt Mana:Hot Move:Weak>drop bracelet
hid   You drop the bracelet.

oO cSW HP:Hurt Mana:Hot Move:Slow>hide shining                 <---- GOTTA DO IT, 168 lbs is TOO MUCH
Ok.

oO cSW HP:Hurt Mana:Hot Move:Slow>w
Moving up the slope is really hard.
Bend in the Dark Road
Exits: north, east.

o= cSW HP:Hurt Mana:Hot Move:Weak>
You are hungry.

o= cSW HP:Hurt Mana:Hot Move:Weak>take all.shining all
You get a shining pair of greaves from a leather backpack.
You get a shining pair of vambraces from a leather backpack.

o= cSW HP:Hurt Mana:Hot Move:Slow>n

*Mica the Dúnadan Woman* has arrived from the north.

!= cSW HP:Hurt Mana:Hot Move:Slow>n Moving up the slope is really hard.
Dark Road
Exits: north, south.

o= cSW HP:Hurt Mana:Hot Move:Weak>n
Dark Road
Exits: north, south.

oO cSW HP:Hurt Mana:Hot Move:Weak>e
n
*Mica the Dúnadan Woman* has arrived from the south.
Alas, you cannot go that way...

!O cSW HP:Hurt Mana:Hot Move:Weak>e
e
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: north, east, south, west.
*Mica the Dúnadan Woman* has arrived from the south.

!O cSW HP:Hurt Mana:Hot Move:Weak>
Level Tunnel
Exits: east, west.

o= cSW HP:Hurt Mana:Hot Move:Weak>
Level Tunnel
Exits: east, west, down.

o= cSW HP:Hurt Mana:Hot Move:Weak>d
Down a Fissure
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A small bat is standing here.
A small bat is standing here.
A small bat is standing here.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A sturdy trained horse is standing here.
Exits: up, down.

oO cSW HP:Hurt Mana:Hot Move:Weak>u
Level Tunnel
Exits: east, west, down.

o= cSW HP:Hurt Mana:Hot Move:Weak>e
Intersection of Roads
*Mica the Dúnadan Woman* is standing here searching for tracks.
Exits: north, east, west, up, down.

!O cSW HP:Hurt Mana:Hot Move:Weak>n
Guardroom
A sturdy pack horse is standing here.
A great dark-grey horse stamps restively.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: south.

o[ cSW HP:Hurt Mana:Hot Move:Weak>n
Alas, you cannot go that way...

o[ cSW HP:Hurt Mana:Hot Move:Weak>
*Mica the Dúnadan Woman* has arrived from the south.

![ cSW HP:Hurt Mana:Hot Move:Weak>
*Mica the Dúnadan Woman* tries to pound you, but your parry is successful.

![ cSW HP:Hurt Mana:Hot Move:Weak *Mica the Dúnadan Woman*:Hurt>s

*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=

![ cSW HP:Hurt Mana:Hot Move:Weak *Mica the Dúnadan Woman*:Hurt>No way! You are fighting for your life!
PANIC! You couldn't escape!

![ cSW HP:Hurt Mana:Hot Move:Weak *Mica the Dúnadan Woman*:Hurt>f 
PANIC! You couldn't escape!

![ cSW HP:Hurt Mana:Hot Move:Weak *Mica the Dúnadan Woman*:Hurt>f z 
You feel bolder.

![ cSW HP:Hurt Mana:Hot Move:Weak *Mica the Dúnadan Woman*:Hurt>zorc
[get zaugurz-draught all ]
[ quaff zaugurz-draught]

You FLEE vvv SOUTH vvv.
Intersection of Roads
Exits: north, east, west, up, down.

oO csW HP:Hurt Mana:Hot Move:Weak>l
You can't get a small metal flask, you are carrying too many items already.
*Mica the Dúnadan Woman* has arrived from the north.

!O csW HP:Hurt Mana:Hot Move:Weak>Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized.
You suddenly feel a terrible headache!
*Mica the Dúnadan Woman* quickly approaches, trying to pound you.

!O csW HP:Wounded Mana:Hot Move:Tired *Mica the Dúnadan Woman*:Hurt>
*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=
You FLEE <<< WEST <<<.
Level Tunnel
Exits: east, west, down.

o= csW HP:Wounded Mana:Hot Move:Tired>w 
*Mica the Dúnadan Woman* has arrived from the east.

!= csW HP:Wounded Mana:Hot Move:Tired>w
*Mica the Dúnadan Woman* quickly approaches, trying to pound you.
Level Tunnel

*Mica the Dúnadan Woman* is FIGHTING --> YOU.

!= csW HP:Wounded Mana:Hot Move:Tired *Mica the Dúnadan Woman*:Hurt>w
w No way! You are fighting for your life!
*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=
You FLEE >>> EAST >>>.
Intersection of Roads
Exits: north, east, west, up, down.

oO csW HP:Wounded Mana:Hot Move:Tired>w
w
Level Tunnel
*Mica the Dúnadan Woman* is standing here.
Exits: east, west, down.

!= csW HP:Wounded Mana:Hot Move:Tired>
Level Tunnel
Exits: east, west.

o= csW HP:Wounded Mana:Hot Move:Tired>
Intersection of Four Ways
The corpse of an eyeless snake is lying here.
The corpse of an eyeless snake is lying here.
Exits: north, east, south, west.

oO csW HP:Wounded Mana:Hot Move:Tired>s
s
s Dark Road
Exits: north, south.

oO csW HP:Wounded Mana:Hot Move:Tired>s
Dark Road
Exits: north, south.

o= csW HP:Wounded Mana:Hot Move:Tired>
Bend in the Dark Road
Exits: north, east.

o= csW HP:Wounded Mana:Hot Move:Tired>e
n
Edge of an Underground Lake
A bracelet made of precious gold lies on the ground.
Exits: north, west.
You feel stealthy again.

oO cSW HP:Wounded Mana:Hot Move:Tired>
Underground Lake
You hear the water of the lake lapping all around you.
Exits: north, south.

o~ cSW HP:Wounded Mana:Hot Move:Slow>n
e
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: east, south.

o~ cSW HP:Wounded Mana:Hot Move:Slow>
Underground Lake
You hear the water of the lake lapping all around you.
Exits: south, west.

o~ cSW HP:Wounded Mana:Hot Move:Slow>e
s Alas, you cannot go that way...

o~ cSW HP:Wounded Mana:Hot Move:Slow>s
e Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: north, east.

o~ cSW HP:Wounded Mana:Hot Move:Slow>e
e
e Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: south, west.

o~ cSW HP:Wounded Mana:Hot Move:Slow>e
Alas, you cannot go that way...

o~ cSW HP:Wounded Mana:Hot Move:Slow>Alas, you cannot go that way...

o~ cSW HP:Wounded Mana:Hot Move:Slow>s
e
e
Lúrgz tells you 'Try stay around?'
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: north, east.

o~ cSW HP:Wounded Mana:Hot Move:Weak>e
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: east, west.

o~ cSW HP:Wounded Mana:Hot Move:Weak>
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: north, east, west.

o~ cSW HP:Wounded Mana:Hot Move:Weak>
Meeting of Two Waterways
The water of the stream rushes swiftly over the rocks.
Exits: east, south, west.

o~ cSW HP:Wounded Mana:Hot Move:Fainting>e
e
You are too exhausted.

o~ cSW HP:Wounded Mana:Hot Move:Fainting>
Underground Stream
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: north, west.

o~ cSW HP:Wounded Mana:Hot Move:Exhausted>e
Alas, you cannot go that way...

o~ cSW HP:Wounded Mana:Hot Move:Exhausted>
You swim and manage to keep your head above water.

o~ cSW HP:Wounded Mana:Hot Move:Exhausted>i
z You are carrying:
a shining pair of vambraces (flawless)
a shining pair of greaves (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a leather backpack

o~ cSW HP:Wounded Mana:Hot Move:Fainting>zorc
[get zaugurz-draught all ]
[ quaff zaugurz-draught]
n
e
You get a small metal flask from a leather backpack.
You can't get a small metal flask, you are carrying too many items already.

o~ cSW HP:Wounded Mana:Hot Move:Fainting>Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized.
You suddenly feel a terrible headache!

o~ cSW HP:Wounded Mana:Hot Move:Slow>e
Underground Stream
Exits: east, south.
You are now under water, slowly using up your oxygen.

oU cSW HP:Wounded Mana:Hot Move:Slow>e
Underground Stream
Exits: east, west.

oU cSW HP:Wounded Mana:Hot Move:Slow>
Underground Stream
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: east, west.
You happily inhale the lovely oxygen in the air.

o~ cSW HP:Wounded Mana:Hot Move:Slow>
Underground Stream
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: east, west.

o~ cSW HP:Wounded Mana:Hot Move:Weak>e
e Mahal's Wells
Exits: north, west.

o= cSW HP:Wounded Mana:Hot Move:Weak>e
Alas, you cannot go that way...

o= cSW HP:Wounded Mana:Hot Move:Weak>n
Mahal's Wells
Exits: north, east, south.

o= cSW HP:Wounded Mana:Hot Move:Weak>i
i You are carrying:
a shining pair of vambraces (flawless)
a shining pair of greaves (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a leather backpack

o= cSW HP:Wounded Mana:Hot Move:Weak>lost
[_sync]
# Ok. 
i
You are carrying:
a shining pair of vambraces (flawless)
a shining pair of greaves (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a leather backpack

o= cSW HP:Wounded Mana:Hot Move:Weak>take meat all
take meat all
You can't find a meat in any container.

o= cSW HP:Wounded Mana:Hot Move:Weak>
You can't find a meat in any container.

o= cSW HP:Wounded Mana:Hot Move:Weak>e
lo  Mahal's Wells
Exits: east, west.

oO cSW HP:Wounded Mana:Hot Move:Weak>look in pack
backpack (used) : 
the Hammer of Belegost
an amethyst
a black pair of padded boots (flawless)
a fine pair of metal gauntlets (flawless)
a flask of miruvor
four handfuls of narrow leaves (Tarragon leaves [travelling, orkish draught])
an icy ring
a jewelled ring
a mithril circlet
a necklace
a pale blue stone
a ragged, blackened cloak (flawless)
three small metal flasks

oO cSW HP:Wounded Mana:Hot Move:Weak>e
Mahal's Wells
Exits: west.

oO cSW HP:Wounded Mana:Hot Move:Weak>i
You are carrying:
a shining pair of vambraces (flawless)
a shining pair of greaves (flawless)
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a leather backpack

oO cSW HP:Wounded Mana:Hot Move:Weak>lost
[_sync]
# Ok. 
w
w
Mahal's Wells
Exits: east, west.

oO cSW HP:Wounded Mana:Hot Move:Weak>n
Mahal's Wells
Exits: north, east, south.

o= cSW HP:Wounded Mana:Hot Move:Weak>
Watery Tunnel
A grey snake slides along the water.
A grey snake slides along the water.
Exits: north, south.

o% cSW HP:Wounded Mana:Hot Move:Weak>n
Beneath a Stone Cat-walk
Exits: south, west, up.


o= cSW HP:Wounded Mana:Hot Move:Weak>hide shining             <---- It pained me to do this...but survival > greed!
hide shining
Ok.

####
#### I finally kill a snake, get some blood, and wait for the return of the pukes.
####
#### The pukes are raving at the moment, hungry for my orkish blood.
####

o= cSW HP:Wounded Mana:Hot>
*Mica the Dúnadan Woman* has arrived from the west.

!= cSW HP:Wounded Mana:Hot>
*Mica the Dúnadan Woman* carefully examines the ground around her, looking for tracks...

!= cSW HP:Wounded Mana:Hot>man
 
# Target is now set to: *man*
 
!= cSW HP:Wounded Mana:Hot>
[sc]

!= cSW HP:Wounded Mana:Hot>bs
[backstab 1.*man*]
123/336 hits, 37/55 mana, and 66/146 moves.

!= cSW HP:Wounded Mana:Hot>
You begin to move silently to the back of your victim...
You swiftly dodge *Mica the Dúnadan Woman*'s attempt to hit you.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Hurt>
*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Hurt>f
You FLEE ^^^ NORTH ^^^.
Mahal's Wells
Exits: north, east, south.

o= csW HP:Wounded Mana:Hot>n
e
*Mica the Dúnadan Woman* has arrived from the south.
Watery Tunnel
The corpse of a watersnake is lying here.
A grey snake slides along the water.
Exits: north, south.

o% csW HP:Wounded Mana:Hot>Alas, you cannot go that way...

o% csW HP:Wounded Mana:Hot>s
e
Mahal's Wells
Exits: north, east, south.

o= csW HP:Wounded Mana:Hot>
*Mica the Dúnadan Woman* has arrived from the south.

!= csW HP:Wounded Mana:Hot>e
Mahal's Wells
Exits: east, west.

oO csW HP:Wounded Mana:Hot>
Mahal's Wells
Exits: west.

oO csW HP:Wounded Mana:Hot>w 
*Mica the Dúnadan Woman* has arrived from the west.
You feel stealthy again.

!O cSW HP:Wounded Mana:Hot>w
w 
You swiftly dodge *Mica the Dúnadan Woman*'s attempt to hit you.

!O cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Hurt>w
No way! You are fighting for your life!
You pierce *Mica the Dúnadan Woman*'s left foot extremely hard.

!O cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Hurt>
*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=
No way! You are fighting for your life!

!O cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Hurt>f
w
You FLEE <<< WEST <<<.
Mahal's Wells
Exits: east, west.

oO csW HP:Wounded Mana:Hot>exa   Mahal's Wells
Exits: north, east, south.

o= csW HP:Wounded Mana:Hot>exa *man
m*Mica the Dúnadan Woman* has arrived from the east.
You see nothing special about her.
*Mica the Dúnadan Woman* has some big nasty scratches.
*Mica the Dúnadan Woman* is using: 
<held>               a wooden pipe
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a necklace
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a small daisy chain (flawless)
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
 
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

!= csW HP:Wounded Mana:Hot>ma

*Mica the Dúnadan Woman* quickly approaches, trying to hit you.
You pierce *Mica the Dúnadan Woman*'s right foot very hard.

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>cha mood agg
Ok.

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>
*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>f 
You lightly pierce *Mica the Dúnadan Woman*'s head and tickle it.

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>f
You FLEE vvv SOUTH vvv.
Mahal's Wells
Exits: north, west.

o= csW HP:Wounded Mana:Hot>n 
*Mica the Dúnadan Woman* has arrived from the north.

!= csW HP:Wounded Mana:Hot>n
*Mica the Dúnadan Woman* quickly approaches, trying to hit you.
No way! You are fighting for your life!

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>bb
[bash 1.*man*]

*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>
*Mica the Dúnadan Woman* utters the words 'LIGHTNING BOLT'
*Mica the Dúnadan Woman* sends a powerful lightning bolt at you, you stagger from the impact.

*Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=

You Bash >> *Mica the Dúnadan Woman* <<.
You pierce *Mica the Dúnadan Woman*'s left foot very hard.

!= csW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>
You feel stealthy again.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>db
s draw bow
You have no bow.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>shoot
Wielding something to shoot with might help...

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Wounded>i
ma
You pierce *Mica the Dúnadan Woman*'s right foot extremely hard and shatter it.
You are carrying:
a small metal flask
a jewel-encrusted goblet
a jewel-encrusted goblet
a purple scroll
a blue scroll
an azure scroll
a purple scroll
a rough wooden horn
a small pouch
a sable pouch
the scalp of Venus
a small pouch
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a leather backpack

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>cha mood agg
Ok.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>stat
OB: 114%, DB: 41%, PB: 47%, Armour: 57%. Wimpy: 0. Mood: aggressive.
Needed: 864,083 xp, 0 tp. Gold: 1,129. Alert: normal.
Affected by:
Armour: DOWN Shield: up Str: up Bless: DOWN
Shroud: up Detect: up BOB: DOWN SANC: DOWN
- novoid
- noquit
- panic
- Orkish draught

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>l
Mahal's Wells

*Mica the Dúnadan Woman* is FIGHTING --> YOU.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>
You pierce *Mica the Dúnadan Woman*'s body hard and shatter it.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>kk
[kill 1.*man*]
You're already fighting!

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>
*Mica the Dúnadan Woman* is no longer bashed!

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Bad>
You pierce *Mica the Dúnadan Woman*'s right foot extremely hard and shatter it.

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Awful>kk
[kill 1.*man*]

*Mica the Dúnadan Woman* STARTS TO FLEE .

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Awful>
You're already fighting!

!= cSW HP:Wounded Mana:Hot *Mica the Dúnadan Woman*:Awful>
*Thagin the Dwarf* has arrived from the west.
*Cormax the Dwarf* has arrived from the west.
You pierce *Mica the Dúnadan Woman*'s left foot hard and shatter it.
*Mica the Dúnadan Woman* STARTS TO FLEE .
*Mica the Dúnadan Woman* LEAVES ^^^ NORTH ^^^.

!= cSW HP:Wounded Mana:Hot>
*Mica the Dúnadan Woman* has arrived from the north.

!= cSW HP:Wounded Mana:Hot>n
k 
*Mica the Dúnadan Woman* LEAVES <<< WEST <<<.

!= cSW HP:Wounded Mana:Hot>kk
[kill 1.*man*]
Mahal's Wells
Exits: north, east, south.

o= cSW HP:Wounded Mana:Hot>s
*Thagin the Dwarf* has arrived from the south.
*Cormax the Dwarf* has arrived from the south.
----- WRONG TARGET -----

!= cSW HP:Wounded Mana:Hot>w
w
*Cormax the Dwarf* pounds your left hand extremely hard and shatters it.
No way! You are fighting for your life!

!= cSW HP:Bad Mana:Hot *Cormax the Dwarf*:Healthy>No way! You are fighting for your life!

!= cSW HP:Bad Mana:Hot *Cormax the Dwarf*:Healthy>k No way! You are fighting for your life!
*Mica the Dúnadan Woman* has arrived from the south.
You pierce *Cormax the Dwarf*'s left leg very hard and tickle it.

!= cSW HP:Bad Mana:Hot *Cormax the Dwarf*:Fine>f
m *Mica the Dúnadan Woman* =----- ! STARTS CASTING ! -----=
You FLEE vvv SOUTH vvv.
Mahal's Wells
Exits: north, west.

o= csW HP:Bad Mana:Hot>mw
s
cha mood wimp
Ok.

o= csW HP:Bad Mana:Hot>w
w Alas, you cannot go that way...

o= csW HP:Bad Mana:Hot>w
w
Underground Stream
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: east, west.


####
#### Oooookkk, time to leave that!
#### I figure egate has unblocked by now, so I head over there and prepare to run through fangorn...
#### But I have a surprise for the pukes!
####


o[ csW HP:Hurt Mana:Frozen Move:Tired>n tg gate
tg gate       tell group gate
*Mica the Dúnadan Woman* has arrived from the south.

tg gate
*Mica the Dúnadan Woman* LEAVES vvv SOUTH vvv.

s
Ok.

o[ csW HP:Hurt Mana:Frozen Move:Tired>
*Mica the Dúnadan Woman* has arrived from the south.
tell group gate

You swiftly dodge *Mica the Dúnadan Woman*'s attempt to pound you.

Ok.
PANIC! You couldn't escape!

![ csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>No way! You are fighting for your life!

![ csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>
You lightly pierce *Mica the Dúnadan Woman*'s head.

![ csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>ma  
PANIC! You couldn't escape!

![ csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>
You feel stealthy again.

![ cSW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>ma
l
cha mood agg
Ok.
You FLEE vvv SOUTH vvv.
Hall of the Eastern Gate
A hungry warg stands here, sniffing around for flesh.
Exits: north, [east], [west].

oO csW HP:Hurt Mana:Frozen Move:Tired>
Hall of the Eastern Gate
A hungry warg stands here, sniffing around for flesh.

oO csW HP:Hurt Mana:Frozen Move:Tired>
*Mica the Dúnadan Woman* has arrived from the north.

!O csW HP:Hurt Mana:Frozen Move:Tired>n 
*Mica the Dúnadan Woman* quickly approaches, trying to pound you.

!O csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>n 
PANIC! You couldn't escape!

!O csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Wounded>n 
The ---> gate <--- is <OPENED> from the OTHER SIDE.
You pierce *Mica the Dúnadan Woman*'s right foot very hard and shatter it.

!O csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Bad>l

The ---> gate <--- is >CLOSED< from the OTHER SIDE.
Boom-Doom!  Boom-Doom!  Boom-Doom!
PANIC! You can't quit the fight!

!O csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Bad>
Hall of the Eastern Gate
A hungry warg stands here, sniffing around for flesh.

*Mica the Dúnadan Woman* is FIGHTING --> YOU.

!O csW HP:Hurt Mana:Frozen Move:Tired *Mica the Dúnadan Woman*:Bad>
You FLEE ^^^ NORTH ^^^.
Chamber of the Eastern Guard
A large arrow lies on the ground.
Exits: south.

o[ csW HP:Hurt Mana:Frozen Move:Tired>l
Chamber of the Eastern Guard
A large arrow lies on the ground.

o[ csW HP:Hurt Mana:Frozen Move:Tired>s
k *Mica the Dúnadan Woman* has arrived from the south.
Hall of the Eastern Gate
A hungry warg stands here, sniffing around for flesh.
Exits: north, [east], [west].

oO csW HP:Hurt Mana:Frozen Move:Tired>kk
[kill 1.*man*]

The ---> gate <--- is <OPENED> from the OTHER SIDE.

oO csW HP:Hurt Mana:Frozen Move:Tired>Lúrgz has arrived from the west.
----- WRONG TARGET -----

oO csW HP:Hurt Mana:Frozen Move:Tired>
*Mica the Dúnadan Woman* has arrived from the north.

!O csW HP:Hurt Mana:Frozen Move:Tired>
Lúrgz intercepts *Mica the Dúnadan Woman*'s blow.
*Mica the Dúnadan Woman* approaches Lúrgz, trying to pound him.

!O csW HP:Hurt Mana:Frozen Move:Tired>l
Hall of the Eastern Gate
A hungry warg stands here, sniffing around for flesh.
Lúrgz is FIGHTING --> *Mica the Dúnadan Woman*.
Uldor is standing here.
Nazar is standing here.

*Mica the Dúnadan Woman* is FIGHTING --> Lúrgz.
*Mica the Dúnadan Woman* pounds Lúrgz' left leg and tickles it.

!O csW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]

*Mica the Dúnadan Woman* STARTS TO FLEE .
*Mica the Dúnadan Woman* LEAVES ^^^ NORTH ^^^.

oO csW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c Ok.

oO csW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c *Mica the Dúnadan Woman* has arrived from the north.
It's already closed!
You feel stealthy again.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c Uldor smites *Mica the Dúnadan Woman*'s right leg extremely hard and shatters it.
It's already closed!
Nazar joins Uldor's fight.

*Mica the Dúnadan Woman* <OPENS> the ---> gate <---.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c Ok.

!O cSW HP:Hurt Mana:Frozen Move:Tired>
*Mica the Dúnadan Woman* --FAILS A FLEE--.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c *Mica the Dúnadan Woman* <OPENS> the ---> gate <---.
Ok.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!
*Mica the Dúnadan Woman* STARTS TO FLEE .

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c *Mica the Dúnadan Woman* <OPENS> the ---> gate <---.
Ok.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!
Nazar stabs *Mica the Dúnadan Woman*'s body extremely hard and shatters it.
*Mica the Dúnadan Woman* is INCAPACITATED and will slowly die if not aided.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!
Uldor bashes *Mica the Dúnadan Woman* to death.
You feel more experienced.
[info XPCOUNTER: %x %t %X %T %K.]
Yes! You're beginning to get the idea.
You hear *Mica the Dúnadan Woman*'s death cry as she collapses.
*Mica the Dúnadan Woman* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Mica the Dúnadan Woman*.

oO cSW HP:Hurt Mana:Frozen Move:Tired>
*Cormax the Dwarf* has arrived from the west.

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Lúrgz has arrived from the west.

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Lúrgz approaches *Cormax the Dwarf*, trying to pound him.

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Nazar joins Lúrgz' fight.
A hot flush overwhelms your brain and makes you dizzy.
*Cormax the Dwarf* STARTS TO FLEE .
*Cormax the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw
[close exit  w]
Ok.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  *Cormax the Dwarf* has arrived from the north.
It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c *Cormax the Dwarf* <OPENS> the ---> gate <---.
Ok.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw
[close exit  w]
cw
[close exit  w]
It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Lúrgz =----- ! STARTS CASTING ! -----=

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>Uldor smites *Cormax the Dwarf*'s left arm extremely hard.
It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!
*Cormax the Dwarf* STARTS TO FLEE .
*Cormax the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!
Lúrgz utters the words 'cure light'

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!
Boom-Doom!  Boom-Doom!  Boom-Doom!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>
*Cormax the Dwarf* has arrived from the north.
Uldor approaches *Cormax the Dwarf*, trying to smite him.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c *Cormax the Dwarf* <OPENS> the ---> gate <---.
Lúrgz >CLOSES< the ---> gate <---.
It's already closed!
*Cormax the Dwarf* --FAILS A FLEE--.
*Cormax the Dwarf* pounds Uldor's head extremely hard and tickles it.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>
*Cormax the Dwarf* STARTS TO FLEE .
*Cormax the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
c It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
As Nazar greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  *Cormax the Dwarf* has arrived from the north.
Nazar stabs *Cormax the Dwarf*'s right arm and tickles it.
It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  Lúrgz pounds *Cormax the Dwarf*'s body extremely hard.
It's already closed!
*Cormax the Dwarf* STARTS TO FLEE .
*Cormax the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>
*Cormax the Dwarf* has arrived from the north.
Nazar approaches *Cormax the Dwarf*, trying to stab him.
Uldor smites *Cormax the Dwarf*'s head extremely hard and shatters it.
Lúrgz LEAVES ^^^ NORTH ^^^.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!
*Cormax the Dwarf* STARTS TO FLEE .

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

*Cormax the Dwarf* <OPENS> the ---> gate <---.
*Cormax the Dwarf* strongly pounds Nazar's body and tickles it.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  Ok.

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Lúrgz has arrived from the north.
*Cormax the Dwarf* STARTS TO FLEE .

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  Lúrgz approaches *Cormax the Dwarf*, trying to pound him.
It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!
Lúrgz pounds *Cormax the Dwarf*'s left leg extremely hard.
Nazar stabs *Cormax the Dwarf*'s right hand extremely hard and shatters it.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  *Cormax the Dwarf* <OPENS> the ---> gate <---.
Ok.
*Cormax the Dwarf* STARTS TO FLEE .
*Cormax the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!
Nazar LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!
Lúrgz LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!
*Cormax the Dwarf* has arrived from the north.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Nazar has arrived from the north.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!
Nazar approaches *Cormax the Dwarf*, trying to stab him.

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

!O cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  *Cormax the Dwarf* <OPENS> the ---> gate <---.
Ok.
*Cormax the Dwarf* STARTS TO FLEE .
*Cormax the Dwarf* LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  Lúrgz has arrived from the north.
It's already closed!
Nazar LEAVES ^^^ NORTH ^^^.

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
cw  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>cw
[close exit  w]
It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>dx  It's already closed!

oO cSW HP:Hurt Mana:Frozen Move:Tired>
*Cormax the Dwarf* has arrived from the north.

!O cSW HP:Hurt Mana:Frozen Move:Tired>dx e    
Lúrgz pounds *Cormax the Dwarf*'s right foot extremely hard and shatters it.
*Cormax the Dwarf* is INCAPACITATED and will slowly die if not aided.

!O cSW HP:Hurt Mana:Frozen Move:Tired>
Nazar has arrived from the north.

!O cSW HP:Hurt Mana:Frozen Move:Tired>dx exit
 
# DOOR 2 (x) is now set to: exit
 
!O cSW HP:Hurt Mana:Frozen Move:Tired>
Uldor has arrived from the north.

!O cSW HP:Hurt Mana:Frozen Move:Tired>kk
[kill 1.*man*]
----- WRONG TARGET -----

!O cSW HP:Hurt Mana:Frozen Move:Tired>dwa   
Lúrgz yells 'incap'

!O cSW HP:Hurt Mana:Frozen Move:Tired>dwarf
 
# Target is now set to: *dwarf*
 
!O cSW HP:Hurt Mana:Frozen Move:Tired>
Uldor smites *Cormax the Dwarf*'s right foot extremely hard and shatters it.
You feel more experienced.
[info XPCOUNTER: %x %t %X %T %K.]
Congratulations! This is the first time you've killed it!
You hear *Cormax the Dwarf*'s death cry as he collapses.
*Cormax the Dwarf* has drawn his last breath! R.I.P.

####
#### Thagin escaped, and I lived happily ever after :D
#### I edited out a lot of running around because the log was so massive :p
#### And don't worry I revealed the shining!
#### :D





2009/03/22 06:10, Sneff: 
Ended up reciting 2 blues, azure and vellum to live through that, used all my draughts and almost all of Aldalome's on the trip through moriaville!


2009/03/22 06:56, Sphinx:   
Someone please teach lurgz how to pk? It's embarrasing.

2009/03/22 08:02, Rhamd:   
And he's calling me a newbie... poor Aldalome. :)

2009/03/22 08:18, Razoor: 
Good log!

2009/03/22 08:19, Coldgaze:   
I always knew snakr was a shitty cheater, but haha god he must be retarded aswell. SIGH :/

2009/03/22 08:57, Curt: 
snakr what happened!

2009/03/22 10:09, Sardotjen:Rated: Good 
nice

2009/03/22 10:11, Kinder:   
Snakr?!:P

2009/03/22 10:34, Jenzn:Rated: Average 
Snakr pizzabakr

2009/03/22 12:27, Fankil:Rated: Good 
Very good.

2009/03/22 13:31, Caesar:Rated: Superb 
hold on, which one is Snakr?

2009/03/22 14:10, Dearth:  Rated: Superb 
Shouldn't it be notable?

2009/03/22 15:08, Buz: 
really great scout log, best i've seen in a while...

2009/03/22 15:19, Hza:   
i have tehnical question....no escape skill?:S

2009/03/22 15:21, Kostja:   
Imo escape is a waste of pracs, i'd actually flee and run a few secs with nosneak rather than try to escape, which will give my opponent to land a bash/cast spells :P

2009/03/22 17:19, Thagin: 
Highly funny that you say I don't know Moria.....ever thought that maybe we had 0 moves to chase since we where in shit-eq?

2009/03/22 17:21, Britney: 
Shit-eq?

2009/03/22 17:31, Telessar:  Rated: Average 
I got excited seeing 'Rhand', but it was 'Rhamd' :(

2009/03/22 18:09, Faint: 
Great log Matthew!

2009/03/22 18:13, Ubar: 
Hiding the uber shining metal set = 5 stars! I wonder who revealed it later!

2009/03/22 18:31, Zutror: 
nice nice =) i like player like you 5 stars!

2009/03/22 18:48, Lodis: 
Very nice, I would like to see this log in the 'notables' section!

2009/03/22 19:03, Kinder:   
ubar:

#### I edited out a lot of running around because the log was so massive :p
#### And don't worry I revealed the shining!
#### :D

2009/03/22 22:16, Buz: 
I dont think you should have said you revealed it. I think you should have just hid there and waited for kills :)

2009/03/22 22:16, Thagin: 
I was in metals and un-enchanted heavy star without an fgc or good walking boots, hardly good for keeping up with someone who had a few draughts and had just looted more+scrolls.

2009/03/23 00:09, Sneff: 
Ah sorry Thagin, didn't mean to insult you, its just that I saw you and Cormax very seldomly.

Mica was on my butt the whole time and saw through most of my little tricks.

If you guys want this log to notables vote it! I didn't think it was gonna get such a positive reaction :)

2009/03/23 07:26, Eltifa:Rated: Superb 
This log is much more a story than usual slaughter. I really like to read through it. 5 stars.

2009/03/23 11:57, Antti:Rated: Good 
nice reading

2009/03/23 12:53, Björn: 
Gee Thagin, wtf did you do to your car?

2009/03/23 12:59, Joacim:  Rated: Superb 
Dont drink and drive Bogger!

2009/03/23 13:36, Jocke:  Rated: Superb 
It's a miracle that Mica didn't die during that pipe-fight. Had you only been a bit faster you would have had another solo kill. Great log.

2009/03/23 14:27, Peapend:Rated: Good 
Good log, the pukes really sucked it up :)

2009/03/23 15:31, Nockrip:  Rated: Average 
Joacim:
Dont drink and drive Bogger!

Smoke and fly!

2009/03/23 15:52, Grisnat:Rated: Superb 
Fucking excellent.

2009/03/23 16:20, Vardamir:Rated: Superb 
I liked it. Very nice.

2009/03/23 23:58, Devastator:Rated: Superb 
I liked it too! :-)

2009/03/24 01:59, Joacim:  Rated: Superb 
From the picture it might look like he did exactly that, Nockrip! :)

2009/03/24 02:23, Ramangth:Rated: Superb 
Cool log, nice going!

2009/03/25 13:33, Goretongue: 
haha nice

2009/06/06 06:15, Thurge: 
I like cheese.

2016/10/21 17:10, Baratheon: 
Nice lil scout log!


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14 users voted for this log to be moved here!



 Rating-Summary 
 Superb Atticus, Burroughs, Caesar, Cortoz, Darvil, Daspan, David, Devastator, Dorolff, 
Foroil, Grisnat, Hana, Jessy, Joacim, Jocke, Mahasamaatman, Morhol, Nockurzh, Pinion, 
Ramangth, Snul, Vardamir, Xoone 
 Good Anthamos, Antti, Drogtash, Enforcer, Fankil, Ibis, Peapend, Sardotjen, Xaghalhg, 
Zeldornob 
 Average Faine, Fieldy, Jenzn, Marillion, Nockrip, Telessar, Zmej 
 Poor Valendil 
 Awful  
Rating period for this log has expired!


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