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5.3 on Richter scale (Akula)comments   back
   (20 ratings and 2444 hits. Posted 2010/06/06)

*< cRW>kill 1.*man*End of the Path
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
*Bruise the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, [south], (west).

*< cRW>
*Dsquared the Black Numenorean* leaves west.
A trained horse leaves west.
They aren't here.

*< cRW>
*Bruise the Orc* leaves west.
A hungry warg leaves west.

*< cRW>kill 1.*man*They aren't here.

*< cRW>northRocky Path
Maelstrom the Elf (ma), wielding a shiny dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by Maelstrom (ma).
Exits: south, west.

*< cRW>
Maelstrom leaves south riding a pack horse.

*< cRW>southEnd of the Path
Maelstrom the Elf (ma), wielding a shiny dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by Maelstrom (ma).
Exits: north, [south], [west].
*Bruise the Orc* yells loudly from the west 'come uv' in Orkish.

*< cRW>cha mood wimOk.

*< cRW>
*Bruise the Orc* yells loudly from the west 'gave it o try' in Orkish.

*< cRW>
The woodendoor is opened from the other side.

*< cRW>grYour group consists of:
     Akula (Head of group)
     a warhorse

*< cRW>lookEnd of the Path
Maelstrom the Elf (ma), wielding a shiny dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by Maelstrom (ma).
A warhorse (my) is standing here, ridden by you.

*< cRW>gr meGroup disbanded.

*< cRW>gr maMaelstrom (ma) is a group leader!

*< cRW>
A warhorse (my) is now a group member.
You are now a member of Maelstrom (ma)'s group.

*< cRW>lookEnd of the Path
Maelstrom the Elf (ma), wielding a shiny dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by Maelstrom (ma).
A warhorse (my) is standing here, ridden by you.

*< cRW>score199/199 hits, 136/136 mana, and 85/103 moves.

*< cRW>statOB: 50%, DB: 46%, PB: 59%, Armour: 85%. Wimpy: 150. Mood: wimpy.
Needed: 981,987 xp, 0 tp. Lauren: 68. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- bless (up for - 05:11)
- armour (up for - 05:12)
- sense life (up for - 05:16)
- detect magic (up for - 05:17)
- strength (up for - 05:18)
- shield (up for - 05:24)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*< cRW>exaEnd of the Path
Maelstrom the Elf (ma), wielding a shiny dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by Maelstrom (ma).
A warhorse (my) is standing here, ridden by you.

*< cRW>didism
You stop riding a warhorse (my).

*< cW>statOB: 50%, DB: 46%, PB: 59%, Armour: 85%. Wimpy: 150. Mood: wimpy.
Needed: 981,987 xp, 0 tp. Lauren: 68. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- bless (up for - 05:17)
- armour (up for - 05:19)
- sense life (up for - 05:23)
- detect magic (up for - 05:24)
- strength (up for - 05:25)
- shield (up for - 05:30)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*< cW>
Maelstrom (ma) dismounts from a pack horse, and stops riding him.

*< cW>
You are no longer a member of the group!

*< cW>
You are now a member of Maelstrom (ma)'s group.

*< cW>
Maelstrom (ma) starts following you.

*< cW>cha mood wimOk.

*< cW>
*Bruise the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Dsquared the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.

*< cW>stat*Bruise the Orc* leaves west.
A hungry warg leaves west.
*Dsquared the Black Numenorean* leaves west.
A trained horse leaves west.
OB: 50%, DB: 46%, PB: 59%, Armour: 85%. Wimpy: 150. Mood: wimpy.
Needed: 981,987 xp, 0 tp. Lauren: 68. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- bless (up for - 05:25)
- armour (up for - 05:27)
- sense life (up for - 05:31)
- detect magic (up for - 05:32)
- strength (up for - 05:33)
- shield (up for - 05:38)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*< cW>open exit w
It's already open!

*< cW>westInside the Hut
A mailbox stands here stuffed full of messages.
*Bruise the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
Exits: (east), west.
Maelstrom (ma) has arrived from the east.

![ cW>close exit e
Ok.

![ cW>kill 1.*man*You try to slash *Dsquared the Black Numenorean*, but he parries successfully.

![ cW *Dsquared the Black Numenorean*:Healthy>kill 1.*man*You're already fighting!

![ cW *Dsquared the Black Numenorean*:Healthy>kill 1.*man**Bruise the Orc* opens the woodendoor.
You're already fighting!
*Dsquared the Black Numenorean* tries to slash you, but your parry is successful.

![ cW *Dsquared the Black Numenorean*:Healthy>kill 1.*man*You're already fighting!

![ cW *Dsquared the Black Numenorean*:Healthy>flee*Dsquared the Black Numenorean* panics, but can't stop fighting to flee.
PANIC! You can't quit the fight!

![ cW *Dsquared the Black Numenorean*:Healthy>
*Dsquared the Black Numenorean* panics, and attempts to flee.
*Dsquared the Black Numenorean* leaves east.

![ cW>
*Bruise the Orc* lightly smites your left leg and tickles it.

![ cW HP:Fine *Bruise the Orc*:Healthy>
*Bruise the Orc* closes the woodendoor.

![ cW HP:Fine *Bruise the Orc*:Healthy>eastNo way! You are fighting for your life!

![ cW HP:Fine *Bruise the Orc*:Healthy>flee
The woodendoor is opened from the other side.

![ cW HP:Fine *Bruise the Orc*:Healthy>
*Dsquared the Black Numenorean* has arrived from the east.
You flee head over heels.
You flee east.
End of the Path
A sturdy pack horse is standing here.
A warhorse (my) is standing here.
Exits: north, [south], (west).

*< cW HP:Fine>
The woodendoor closes quietly.

*< cW HP:Fine>westThe woodendoor seems to be closed.

*< cW HP:Fine>eastAlas, you cannot go that way...

*< cW HP:Fine>westThe woodendoor seems to be closed.
The woodendoor is opened from the other side.

*< cW HP:Fine>open exit w
It's already open!

*< cW HP:Fine>westInside the Hut
A mailbox stands here stuffed full of messages.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
*Bruise the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
Exits: (east), west.

![ cW HP:Fine>
Maelstrom (ma) begins some strange incantations...
*Dsquared the Black Numenorean* leaves west.
A trained horse leaves west.

![ cW HP:Fine>
*Bruise the Orc* closes the woodendoor.
*Dsquared the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.

![ cW HP:Fine>westLiving Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Exits: north, east, south.
Maelstrom (ma) has arrived from the east.

![ cW HP:Fine>eastInside the Hut
A mailbox stands here stuffed full of messages.
*Bruise the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
Exits: [east], west.
Maelstrom (ma) has arrived from the west.

![ cW HP:Fine>kill 1.*man**Bruise the Orc* intercepts your blow.
*Bruise the Orc* swiftly dodges your attempt to slash him.

![ cW HP:Fine *Bruise the Orc*:Healthy>kill 1.*man**Bruise the Orc* opens the woodendoor.
You're already fighting!
*Bruise the Orc* lightly smites your body and tickles it.

![ cW HP:Fine *Bruise the Orc*:Healthy>kill 1.*man*You're already fighting!
*Bruise the Orc* panics, and attempts to flee.
*Bruise the Orc* leaves west.

![ cW HP:Fine>kill 1.*man**Dsquared the Black Numenorean* leaves west.
A trained horse leaves west.
They aren't here.

![ cW HP:Fine>
*Dsquared the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.

![ cW HP:Fine>west*Bruise the Orc* has arrived from the west.
Living Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Exits: north, east, south.
Maelstrom (ma) has arrived from the east.

![ cW HP:Fine>east
Maelstrom (ma) panics, and attempts to flee.
Maelstrom (ma) leaves north.

![ cW HP:Fine>kill 1.*man*Inside the Hut
A mailbox stands here stuffed full of messages.
A hungry warg stands here, sniffing around for flesh.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
*Bruise the Orc*, wielding a steel claymore, is standing here.
Exits: (east), west.

![ cW HP:Fine>
*Bruise the Orc* intercepts your blow.
You try to slash *Bruise the Orc*, but he parries successfully.

![ cW HP:Fine *Bruise the Orc*:Healthy>westNo way! You are fighting for your life!

![ cW HP:Fine *Bruise the Orc*:Healthy>kill 1.*man*
*Dsquared the Black Numenorean* leaves west.
A trained horse leaves west.

![ cW HP:Fine *Bruise the Orc*:Healthy>
*Dsquared the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.
You're already fighting!

![ cW HP:Fine *Bruise the Orc*:Healthy>
Maelstrom (ma) has arrived from the west.
*Dsquared the Black Numenorean* begins some strange incantations...

![ cW HP:Fine *Bruise the Orc*:Healthy>close exit e
fleeOk.

![ cW HP:Fine *Bruise the Orc*:Healthy>
*Bruise the Orc* tries to smite you, but your parry is successful.
You flee head over heels.
You flee west.
Living Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Exits: north, east, south.

![ cW HP:Fine>westAlas, you cannot go that way...

![ cW HP:Fine>eastInside the Hut
A mailbox stands here stuffed full of messages.
A hungry warg stands here, sniffing around for flesh.
*Bruise the Orc*, wielding a steel claymore, is standing here.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: [east], west.

![ cW HP:Fine>open exit e

Maelstrom (ma) begins some strange incantations...

![ cW HP:Fine>Ok.

![ cW HP:Fine>westLiving Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Exits: north, east, south.
Maelstrom (ma) has arrived from the east.

![ cW HP:Fine>
*Dsquared the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
*Bruise the Orc* has arrived from the east.
A hungry warg has arrived from the east.

![ cW HP:Fine>
*Bruise the Orc* leaves east.
A hungry warg leaves east.
*Dsquared the Black Numenorean* leaves east.
A trained horse leaves east.

![ cW HP:Fine>eastInside the Hut
A mailbox stands here stuffed full of messages.
*Bruise the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east), west.
Maelstrom (ma) has arrived from the west.

![ cW HP:Fine>
Maelstrom (ma) panics, and attempts to flee.
Maelstrom (ma) leaves west.

![ cW HP:Fine>close exit e
Ok.

![ cW HP:Fine>westLiving Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: north, east, south.

![ cW HP:Fine>kill 1.*man*
Maelstrom (ma) stops following you.

![ cW HP:Fine>eastThey aren't here.

![ cW HP:Fine>kill 1.*man*Inside the Hut
A mailbox stands here stuffed full of messages.
*Bruise the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
A sturdy trained horse is standing here.
Exits: [east], west.

![ cW HP:Fine>
*Bruise the Orc* intercepts your blow.
You lightly slash *Bruise the Orc*'s body and tickle it.
Maelstrom (ma) has arrived from the west.
*Dsquared the Black Numenorean* leaves west.
A trained horse leaves west.
*Bruise the Orc* strongly smites your body and tickles it.

![ cW HP:Fine *Bruise the Orc*:Fine>kill 1.*man*They aren't here.

![ cW HP:Fine *Bruise the Orc*:Fine>kill 1.*man**Dsquared the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.
You're already fighting!

![ cW HP:Fine *Bruise the Orc*:Fine>flee
*Dsquared the Black Numenorean* begins some strange incantations...

![ cW HP:Fine *Bruise the Orc*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine *Bruise the Orc*:Fine>
*Bruise the Orc* panics, and attempts to flee.

![ cW HP:Fine *Bruise the Orc*:Fine>
Maelstrom (ma) utters the words 'block door'
The exit east seems to blur for a while.

![ cW HP:Fine *Bruise the Orc*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine *Bruise the Orc*:Fine>
*Bruise the Orc* panics, and attempts to flee.
*Bruise the Orc* leaves west.

![ cW HP:Fine>
*Dsquared the Black Numenorean* begins some strange incantations...
Maelstrom (ma) panics, and attempts to flee.
Maelstrom (ma) leaves west.

![ cW HP:Fine>eastThe woodendoor seems to be closed.
*Bruise the Orc* has arrived from the west.

![ cW HP:Fine>west*Bruise the Orc* smites your body and tickles it.
No way! You are fighting for your life!

![ cW HP:Fine *Bruise the Orc*:Fine>westNo way! You are fighting for your life!

![ cW HP:Fine *Bruise the Orc*:Fine>flee*Dsquared the Black Numenorean* utters the words 'diesilla barh'
*Dsquared the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
You flee west.
Living Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: north, east, south.

![ cW HP:Fine>westAlas, you cannot go that way...

![ cW HP:Fine>
*Bruise the Orc* has arrived from the east.
Maelstrom (ma) begins some strange incantations...

![ cW HP:Fine>
*Dsquared the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
*Bruise the Orc* leaves east.
*Dsquared the Black Numenorean* leaves east.
A trained horse leaves east.

![ cW HP:Fine>south*Bruise the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*Dsquared the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
Sleeping Quarters
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A sturdy pack horse is standing here.
Exits: north.

![ cW HP:Fine>
The earth trembles and shivers.

![ cW HP:Fine>
The noise of battle reaches you from very close to the north.

![ cW HP:Fine>
*Dsquared the Black Numenorean* has arrived from the north.

![ cW HP:Fine>northkill 1.*man*Living Room
Traces of white tones form the aura of this place.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A hunter, wielding a longsword, is here, fighting Maelstrom (ma).
Maelstrom the Elf (ma), wielding a shiny dagger, is here, fighting a hunter.
A hungry warg is here, fighting Maelstrom (ma).
A trained horse is here, fighting Maelstrom (ma).
Exits: north, east, south.

![ cW HP:Fine>They aren't here.
Maelstrom (ma) tries to pierce a hunter, but he parries successfully.

![ cW HP:Fine>
*Dsquared the Black Numenorean* has arrived from the south.

![ cW HP:Fine>
*Dsquared the Black Numenorean* leaves north.

![ cW HP:Fine>kill 1.*man*They aren't here.

![ cW HP:Fine>kill 1.*man*They aren't here.

![ cW HP:Fine>kill 1.*man*They aren't here.

![ cW HP:Fine>kill 1.*man*They aren't here.

![ cW HP:Fine>cha mood wimOk.
A hunter swiftly dodges Maelstrom (ma)'s attempt to pierce him.
Maelstrom (ma) swiftly dodges a hunter's attempt to slash him.
Maelstrom (ma) swiftly dodges a hungry warg's attempt to hit him.

![ cW HP:Fine>northkill 1.*man*Kitchen
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
Exits: south.

![ cW HP:Fine>cast qui 'dispel evil' 1.*man**Dsquared the Black Numenorean* leaves south.
They aren't here.

![ cW HP:Fine>Nobody here by that name.

![ cW HP:Fine Mana:Burning>cast qui 'dispel evil' 1.*man*Nobody here by that name.

![ cW HP:Fine Mana:Burning>southkill 1.*man*Living Room
Traces of white tones form the aura of this place.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A hunter, wielding a longsword, is here, fighting Maelstrom (ma).
Maelstrom the Elf (ma), wielding a shiny dagger, is here, fighting a hunter.
A hungry warg is here, fighting Maelstrom (ma).
A trained horse is here, fighting Maelstrom (ma).
Exits: north, east, south.

![ cW HP:Fine Mana:Burning>cast qui 'dispel evil' 1.*man*They aren't here.

![ cW HP:Fine Mana:Burning>Nobody here by that name.

![ cW HP:Fine Mana:Burning>eastInside the Hut
Traces of red and white tones form the aura of this place.
A mailbox stands here stuffed full of messages.
Exits: [east], west.

![ cW HP:Fine Mana:Burning Move:Tired>
You hear a death cry from the west.
The earth trembles and shivers.

![ cW HP:Fine Mana:Burning Move:Tired>westLiving Room
Traces of intense white tones form the aura of this place.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A hunter, wielding a longsword, is here, fighting Maelstrom (ma).
Maelstrom the Elf (ma), wielding a shiny dagger, is here, fighting a hunter.
A hungry warg is here, fighting Maelstrom (ma).
Exits: north, east, south.
A hungry warg barely hits Maelstrom (ma)'s right leg and tickles it.

![ cW HP:Fine Mana:Burning Move:Tired>kill 1.*man*They aren't here.
*Bruise the Orc* has arrived from the north.
*Dsquared the Black Numenorean* has arrived from the north.

![ cW HP:Fine Mana:Burning Move:Tired>
*Bruise the Orc* leaves east.
*Dsquared the Black Numenorean* leaves east.

![ cW HP:Fine Mana:Burning Move:Tired>kill 1.*man*They aren't here.

![ cW HP:Fine Mana:Burning Move:Tired>kill 1.*man*
Maelstrom (ma) begins some strange incantations...

![ cW HP:Fine Mana:Burning Move:Tired>east*Bruise the Orc* has arrived from the east.
*Dsquared the Black Numenorean* has arrived from the east.
*Dsquared the Black Numenorean* swiftly dodges your attempt to slash him.

![ cW HP:Fine Mana:Burning Move:Tired *Dsquared the Black Numenorean*:Fine>kill 1.*man*No way! You are fighting for your life!
*Dsquared the Black Numenorean* tries to slash you, but your parry is successful.

![ cW HP:Fine Mana:Burning Move:Tired *Dsquared the Black Numenorean*:Fine>
*Dsquared the Black Numenorean* begins some strange incantations...
You're already fighting!

![ cW HP:Fine Mana:Burning Move:Tired *Dsquared the Black Numenorean*:Fine>cast nor 'earthquake'|You quickly recall your stored spell...

cast nor 'earthquake'/Maelstrom (ma) swiftly dodges a hunter's attempt to slash him.

Maelstrom (ma) utters the word 'earthquake'
Maelstrom (ma) makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a hunter's death cry as he collapses.
A hunter is dead! R.I.P.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a hungry warg's death cry as it collapses.
A hungry warg is dead! R.I.P.

*Dsquared the Black Numenorean* begins some strange incantations...
*Bruise the Orc* swiftly dodges Maelstrom (ma)'s attempt to pierce him.

The earth trembles beneath your feet!

![ cW HP:Hurt Mana:Burning Move:Tired *Dsquared the Black Numenorean*:Bad>
You quickly recall your stored spell...
Maelstrom (ma) leaves south.
*Dsquared the Black Numenorean* panics, and attempts to flee.
*Dsquared the Black Numenorean* leaves north.

*Dsquared the Black Numenorean* has arrived from the north.

*Dsquared the Black Numenorean* leaves south.

*Bruise the Orc* leaves east.

The earth trembles beneath your feet!
Some debris falls on you from above.

![ cW HP:Hurt Mana:Burning Move:Tired>flee
*Dsquared the Black Numenorean* has arrived from the south.

![ cW HP:Hurt Mana:Burning Move:Tired>
You flee head over heels.
You flee north.
Kitchen
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
Exits: south.
*Dsquared the Black Numenorean* has arrived from the south.

![ cW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*
*Dsquared the Black Numenorean* begins some strange incantations...

![ cW HP:Hurt Mana:Burning Move:Tired>
You are too afraid.

![ cW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*You are too afraid.

![ cW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*You are too afraid.

![ cW HP:Hurt Mana:Burning Move:Tired>southLiving Room
Traces of fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Exits: north, east, south.

![ cW HP:Hurt Mana:Burning Move:Tired>cha wim 50Wimpy set to: 50
*Dsquared the Black Numenorean* has arrived from the north.

![ cW HP:Hurt Mana:Burning Move:Tired>
*Dsquared the Black Numenorean* leaves east.
Maelstrom (ma) has arrived from the south.

![ cW HP:Hurt Mana:Burning Move:Tired>
*Dsquared the Black Numenorean* has arrived from the east.

![ cW HP:Hurt Mana:Burning Move:Tired>cha mood wim
*Dsquared the Black Numenorean* leaves north.
Maelstrom (ma) leaves north.

![ cW HP:Hurt Mana:Burning Move:Tired>Ok.

![ cW HP:Hurt Mana:Burning Move:Tired>northKitchen
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here trying to concentrate.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: south.

![ cW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*You try to slash *Dsquared the Black Numenorean*, but he parries successfully.

![ cW HP:Hurt Mana:Burning Move:Tired *Dsquared the Black Numenorean*:Wounded>
*Dsquared the Black Numenorean* panics, and attempts to flee.
*Dsquared the Black Numenorean* leaves south.

![ cW HP:Hurt Mana:Burning Move:Tired>cast qui 'dispel evil' 1.*man*Nobody here by that name.

![ cW HP:Hurt Mana:Burning Move:Tired>cast qui 'dispel evil' 1.*man*Nobody here by that name.

![ cW HP:Hurt Mana:Burning Move:Tired>southkill 1.*man*Living Room
Traces of fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Exits: north, east, south.

![ cW HP:Hurt Mana:Burning Move:Tired>cast qui 'dispel evil' 1.*man*They aren't here.

![ cW HP:Hurt Mana:Burning Move:Tired>cast qui 'dispel evil' 1.*man*Nobody here by that name.

![ cW HP:Hurt Mana:Burning Move:Tired>eastMaelstrom (ma) has arrived from the north.
Nobody here by that name.

![ cW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*Inside the Hut
Traces of red and white tones form the aura of this place.
A mailbox stands here stuffed full of messages.
*Bruise the Orc*, wielding a steel claymore, is standing here reading a scroll.
Exits: [east], west.

![ cW HP:Hurt Mana:Burning Move:Tired>cast qui 'dispel evil' 1.*man*They aren't here.

![ cW HP:Hurt Mana:Burning Move:Tired>cast qui 'dispel evil' 1.*man*Nobody here by that name.

![ cW HP:Hurt Mana:Burning Move:Tired>westNobody here by that name.
*Bruise the Orc* heals himself.

![ cW HP:Hurt Mana:Burning Move:Tired>
Living Room
Traces of fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: north, east, south.

![ cW HP:Hurt Mana:Burning Move:Tired>southSleeping Quarters
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A sturdy pack horse is standing here.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
Exits: north.

![ cW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*You try to slash *Dsquared the Black Numenorean*, but he parries successfully.

![ cW HP:Hurt Mana:Burning Move:Tired *Dsquared the Black Numenorean*:Wounded>cast qui 'dispel evil' 1.*man*\You start to concentrate...
*Dsquared the Black Numenorean* tries to slash you, but your parry is successful.

cast qui 'dispel evil' 1.*man*|*Dsquared the Black Numenorean* panics, and attempts to flee.
*Dsquared the Black Numenorean* leaves north.
Your victim has disappeared!

![ cW HP:Hurt Mana:Burning Move:Tired>Nobody here by that name.

![ cW HP:Hurt Mana:Hot Move:Tired>cast qui 'dispel evil' 1.*man*
Maelstrom (ma) has arrived from the north.
*Bruise the Orc* has arrived from the north.

![ cW HP:Hurt Mana:Hot Move:Tired>northkill 1.*man*Nobody here by that name.
*Bruise the Orc* lightly smites your left leg and tickles it.

![ cW HP:Hurt Mana:Hot Move:Tired *Bruise the Orc*:Hurt>cast qui 'dispel evil' 1.*man*No way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot Move:Tired *Bruise the Orc*:Hurt>They aren't here.

![ cW HP:Hurt Mana:Hot Move:Tired *Bruise the Orc*:Hurt>cast qui 'dispel evil' 1.*man*Nobody here by that name.
Maelstrom (ma) leaves north.

![ cW HP:Hurt Mana:Hot Move:Tired *Bruise the Orc*:Hurt>Nobody here by that name.
*Bruise the Orc* panics, and attempts to flee.
*Bruise the Orc* leaves north.

![ cW HP:Hurt Mana:Hot Move:Tired>fleeYou flee head over heels.
You flee north.
Living Room
Traces of fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
*Bruise the Orc*, wielding a steel claymore, is standing here.
Exits: north, east, south.

![ cW HP:Hurt Mana:Hot Move:Tired>cast qui 'dispel evil' 1.*man*
*Dsquared the Black Numenorean* leaves south.

![ cW HP:Hurt Mana:Hot Move:Tired>Nobody here by that name.
*Dsquared the Black Numenorean* has arrived from the south.

![ cW HP:Hurt Mana:Hot Move:Tired>cast qui 'dispel evil' 1.*man*|Maelstrom (ma) begins some strange incantations...
You start to concentrate...

*Bruise the Orc* leaves east.
*Dsquared the Black Numenorean* leaves east.
Your victim has disappeared!

![ cW HP:Hurt Mana:Hot Move:Tired>southSleeping Quarters
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A sturdy pack horse is standing here.
Exits: north.

![ cW HP:Hurt Mana:Hot Move:Tired>cast qui 'dispel evil' 1.*man*Nobody here by that name.

![ cW HP:Hurt Mana:Hot Move:Tired>northLiving Room
Traces of fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here trying to concentrate.
*Bruise the Orc*, wielding a steel claymore, is standing here.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here.
Exits: north, east, south.
Maelstrom (ma) utters the word 'earthquake'
Maelstrom (ma) makes the earth tremble and shiver.
You feel less protected.
You fall, and hit yourself!
Maelstrom (ma) swiftly dodges *Dsquared the Black Numenorean*'s attempt to slash him.
Maelstrom (ma) fails to pierce you.

![ cW HP:Hurt Mana:Hot Move:Tired Maelstrom (ma):Hurt>kill 1.*man*You're already fighting!

![ cW HP:Hurt Mana:Hot Move:Tired Maelstrom (ma):Hurt>
*Dsquared the Black Numenorean* stops following *Bruise the Orc*.
*Bruise the Orc* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Hot Move:Tired Maelstrom (ma):Hurt>fleeYou flee head over heels.
You flee north.
Kitchen
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
Exits: south.

![ cW HP:Hurt Mana:Hot Move:Slow>
Minde narrates 'no warriors on, huuh'

![ cW HP:Hurt Mana:Hot Move:Slow>cast n 'armour'-You start to concentrate...

*Bruise the Orc* has arrived from the south.

*Bruise the Orc* smites your body.
Aye! You cannot concentrate any more...

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>flee
*Bruise the Orc* swiftly dodges your attempt to slash him.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>
You flee head over heels.
PANIC! You couldn't escape!
*Bruise the Orc* panics, and attempts to flee.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>cast n 'armour'Impossible! You can't concentrate enough.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>
You flee head over heels.
PANIC! You couldn't escape!
*Bruise the Orc* panics, and attempts to flee.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>
Maelstrom (ma) has arrived from the south.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>
You flee head over heels.
You flee south.
Living Room
Traces of fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Exits: north, east, south.

![ cW HP:Wounded Mana:Hot Move:Slow>get purple allrecite purple You get a purple scroll from a leather backpack.

![ cW HP:Wounded Mana:Hot Move:Slow>
You start reciting a purple scroll.
*Bruise the Orc* has arrived from the north.

*Bruise the Orc* leaves east.

*Bruise the Orc* has arrived from the east.

*Bruise the Orc* strongly smites your body.
Aye! You cannot concentrate any more...
Maelstrom (ma) has arrived from the north.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>
You slash *Bruise the Orc*'s body and tickle it.

![ cW HP:Wounded Mana:Hot Move:Slow *Bruise the Orc*:Bad>fleePANIC! You can't quit the fight!
*Bruise the Orc* panics, and attempts to flee.
*Bruise the Orc* leaves south.

![ cW HP:Wounded Mana:Hot Move:Slow>get purple allrecite purple You get a purple scroll from a leather backpack.

![ cW HP:Wounded Mana:Hot Move:Slow>
You start reciting a purple scroll.

*Bruise the Orc* has arrived from the south.
*Dsquared the Black Numenorean* has arrived from the south.

*Bruise the Orc* quickly approaches, trying to smite you.

*Dsquared the Black Numenorean* leaves north.
Maelstrom (ma) utters the words 'diesilla barh'

*Dsquared the Black Numenorean* has arrived from the north.

flee|/*Dsquared the Black Numenorean* begins some strange incantations...
*Bruise the Orc* panics, and attempts to flee.
*Bruise the Orc* leaves north.

*Bruise the Orc* has arrived from the north.

*Bruise the Orc* strongly smites your left leg.
Aye! You cannot concentrate any more...
You flee head over heels.
You flee north.
Kitchen
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
Exits: south.

![ cW HP:Wounded Mana:Hot Move:Slow>
The earth trembles and shivers.

![ cW HP:Wounded Mana:Hot Move:Slow>cast n 'armour'-You start to concentrate...

Maelstrom (ma) has arrived from the south.

Maelstrom (ma) begins some strange incantations...

A blue transparent wall slowly appears around you.

![ cW HP:Wounded Mana:Hot Move:Slow>get draught backpackquaff draughtYou get a flask of orkish draught from a leather backpack.

![ cW HP:Wounded Mana:Hot Move:Slow>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

![ cW HP:Wounded Mana:Hot Move:Tired>
Maelstrom (ma) utters the words 'cure serious'

![ cW HP:Wounded Mana:Hot Move:Tired>kill 1.*man*They aren't here.

![ cW HP:Wounded Mana:Hot Move:Tired>
Maelstrom (ma) leaves south.

![ cW HP:Wounded Mana:Hot Move:Tired>southkill 1.*man*Living Room
Traces of red and fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Exits: north, east, south.

![ cW HP:Wounded Mana:Hot Move:Tired>cast qui 'dispel evil' 1.*man*They aren't here.

![ cW HP:Wounded Mana:Hot Move:Tired>Maelstrom (ma) has arrived from the south.
Nobody here by that name.

![ cW HP:Wounded Mana:Hot Move:Tired>eastInside the Hut
Traces of rich red tones form the aura of this place.
A mailbox stands here stuffed full of messages.
*Bruise the Orc*, wielding a steel claymore, is standing here trying to concentrate.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is standing here trying to concentrate.
Exits: [east], west.
Maelstrom (ma) has arrived from the west.
*Bruise the Orc* utters the words 'judicandus dies'

![ cW HP:Wounded Mana:Hot Move:Tired>kill 1.*man**Bruise the Orc* intercepts your blow.
Your attempt to slash *Bruise the Orc* fails.
*Dsquared the Black Numenorean* utters the words 'cure serious'

![ cW HP:Wounded Mana:Hot Move:Tired *Bruise the Orc*:Bad>cast qui 'dispel evil' 1.*man*
*Bruise the Orc* barely smites your right hand and tickles it.

![ cW HP:Bad Mana:Hot Move:Tired *Bruise the Orc*:Bad>cast qui 'dispel evil' 1.*man*-You start to concentrate...

*Bruise the Orc* panics, and attempts to flee.
*Bruise the Orc* leaves west.

Maelstrom (ma) panics, and attempts to flee.
Maelstrom (ma) leaves west.

*Bruise the Orc* has arrived from the west.
*Dsquared the Black Numenorean* tries to slash you, but your parry is successful.
Ok.
As you call upon Elbereth, *Dsquared the Black Numenorean* shivers in pain.

![ cW HP:Bad Mana:Warm Move:Tired *Dsquared the Black Numenorean*:Bad>
*Bruise the Orc* quickly approaches, trying to smite you.
You start to concentrate...
PANIC! You can't quit the fight!

You flee head over heels.
You flee west.
Living Room
Traces of red and fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Exits: north, east, south.

![ cW HP:Bad Mana:Warm Move:Tired>
*Bruise the Orc* has arrived from the east.

![ cW HP:Bad Mana:Warm Move:Tired>
*Bruise the Orc* tries to smite you, but your parry is successful.

![ cW HP:Bad Mana:Warm Move:Tired *Bruise the Orc*:Bad>
*Dsquared the Black Numenorean* has arrived from the east.

![ cW HP:Bad Mana:Warm Move:Tired *Bruise the Orc*:Bad>cha wim 50
*Dsquared the Black Numenorean* leaves south.
PANIC! You can't quit the fight!

![ cW HP:Bad Mana:Warm Move:Tired *Bruise the Orc*:Bad>Wimpy set to: 50
*Bruise the Orc* swiftly dodges your attempt to slash him.

![ cW HP:Bad Mana:Warm Move:Tired *Bruise the Orc*:Bad>fleeYou are already attempting to flee!

![ cW HP:Bad Mana:Warm Move:Tired *Bruise the Orc*:Bad>
You flee head over heels.
You flee north.
Kitchen
Traces of white tones form the aura of this place.
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: south.

![ cW HP:Bad Mana:Warm Move:Slow>cha wimpy 0Wimpy set to: 0
*Bruise the Orc* has arrived from the south.

![ cW HP:Bad Mana:Warm Move:Slow>
*Bruise the Orc* quickly approaches, trying to smite you.

![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>
*Bruise the Orc* lightly smites your right hand.

![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>flee
Maelstrom (ma) leaves south.

![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>
You flee head over heels.
You flee south.
Living Room
Traces of red and fierce white tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: north, east, south.

![ cW HP:Bad Mana:Warm Move:Slow>
Maelstrom (ma) leaves north.

![ cW HP:Bad Mana:Warm Move:Slow>
*Bruise the Orc* has arrived from the north.

![ cW HP:Bad Mana:Warm Move:Slow>
*Bruise the Orc* leaves east.

![ cW HP:Bad Mana:Warm Move:Slow>
*Bruise the Orc* has arrived from the east.

![ cW HP:Bad Mana:Warm Move:Slow>south
*Bruise the Orc* tries to smite you, but your parry is successful.
*Dsquared the Black Numenorean* has arrived from the south.
Maelstrom (ma) has arrived from the north.

![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>No way! You are fighting for your life!

![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>
*Dsquared the Black Numenorean* begins some strange incantations...

![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>cast qui 'earthquake'-You quickly recall your stored spell...

Maelstrom (ma) leaves east.

flee|/The earth trembles beneath your feet!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
*Bruise the Orc* is incapacitated and will slowly die, if not aided.
*Dsquared the Black Numenorean* is mortally wounded and will die soon if not aided.
You slash *Bruise the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *an Orc*'s death cry as he collapses.
*an Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.

![ cW HP:Bad Mana:Cold Move:Slow *Dsquared the Black Numenorean*:Dying>PANIC! You can't quit the fight!

![ cW HP:Bad Mana:Cold Move:Slow *Dsquared the Black Numenorean*:Dying>
You flee head over heels.
You flee south.
Sleeping Quarters
Traces of pale red tones form the aura of this place.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A sturdy pack horse is standing here.
Exits: north.

![ cW HP:Bad Mana:Cold Move:Slow>northkill 1.*man*Living Room
Traces of red and fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
*Dsquared the Black Numenorean*, wielding a dark broadsword, is lying here, mortally wounded.
The shadow of *an Orc* is floating here.
Exits: north, east, south.

![ cW HP:Bad Mana:Cold Move:Slow>kill 1.*man*You slash *Dsquared the Black Numenorean*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Dsquared the Black Numenorean*'s death cry as he collapses.
*Dsquared the Black Numenorean* has drawn his last breath! R.I.P.

![ cW HP:Bad Mana:Cold Move:Slow>kill 1.*man*They aren't here.

![ cW HP:Bad Mana:Cold Move:Slow>kill 1.*man*They aren't here.

![ cW HP:Bad Mana:Cold Move:Slow>They aren't here.

![ cW HP:Bad Mana:Cold Move:Slow>northKitchen
Traces of white tones form the aura of this place.
A piece of raw meat is on the ground.
A piece of raw meat is on the ground.
A large piece of cheese has been placed here.
Exits: south.

![ cW HP:Bad Mana:Cold Move:Slow>cha mood wimOk.

![ cW HP:Bad Mana:Cold Move:Slow>cast nor 'heal'Alas, not enough mana flows through you...

![ cW HP:Bad Mana:Cold Move:Slow>score36/199 hits, 29/136 mana, and 22/103 moves.

![ cW HP:Bad Mana:Cold Move:Slow>score36/199 hits, 29/136 mana, and 23/103 moves.

![ cW HP:Bad Mana:Cold Move:Slow>cast n 'cure serious' \You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ cW HP:Wounded Mana:Cold Move:Slow>southLiving Room
Traces of red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
The shadow of *an Orc* is floating here.
Exits: north, east, south.

![ cW HP:Wounded Mana:Cold Move:Slow>kill 1.*orc*They aren't here.

![ cW HP:Wounded Mana:Cold Move:Slow>southSleeping Quarters
Traces of pale red tones form the aura of this place.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A neat straw pallet is lying here.
A sturdy pack horse is standing here.
Exits: north.

![ cW HP:Wounded Mana:Cold Move:Slow>kill 1.*orc*They aren't here.

![ cW HP:Wounded Mana:Cold Move:Slow>northLiving Room
Traces of red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
The shadow of *an Orc* is floating here.
Maelstrom the Elf (ma), wielding a shiny dagger, is standing here.
Exits: north, east, south.

![ cW HP:Wounded Mana:Cold Move:Slow>
Maelstrom (ma) leaves south.

![ cW HP:Wounded Mana:Cold Move:Slow>eastkill 1.*orc*Inside the Hut
Traces of rich red and rich white tones form the aura of this place.
A mailbox stands here stuffed full of messages.
Exits: [east], west.

![ cW HP:Wounded Mana:Cold Move:Slow>They aren't here.

![ cW HP:Wounded Mana:Cold Move:Slow>westLiving Room
Traces of red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of *an Orc* is lying here.
The corpse of a hungry warg is lying here.
The corpse of a hunter is lying here.
The corpse of a trained horse is lying here.
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
The shadow of *an Orc* is floating here.
Exits: north, east, south.

![ cW HP:Wounded Mana:Cold Move:Slow>
Maelstrom (ma) has arrived from the south.

![ cW HP:Wounded Mana:Cold Move:Slow>exa corpsecorpse (here) : 
a fortune in gold
a stone
a water skin
a broad silver belt; it glows blue
a dark broadsword (flawless); it glows blue
a keyring with a key and a set of lock picks
a leather backpack
a russet cloak (flawless); it glows blue
a shield of Arthedain (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a twisted crown; it glows blue
a fine chain mail hauberk (flawless)
a red ruby; it glows blue
a small tin ring
a copper ring; it glows blue
a wooden pipe

![ cW HP:Wounded Mana:Cold Move:Slow>exa 2.corpsecorpse (here) : 
a fortune in gold
a sable pouch; it glows blue
a tiny stone key
a water skin
a gleaming belt; it glows blue
a steel claymore (flawless); it glows blue
a keyring with several keys and a set of lock picks
a leather backpack
a forest green cloak (well-maintained); it glows blue
a metal buckler (flawless)
a pair of white chain mail sleeves (well-maintained)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a pair of white chain mail leggings (flawless)
a fine chain mail coif (flawless)
a white chain mail jerkin (flawless)
a black amulet; it glows blue
a ring; it glows blue




2010/06/06 00:28, Erkzgul:  edited 1x  Rated: Poor 
Kind of like beating a special child with a stick...

Edit: children*

2010/06/06 00:30, Akula: 
Yes yes Erkzgul. A cleric and a mage charging a warrior with a bn in 4 room closeable and blocking.

Definitely beating children ...

2010/06/06 01:06, Haunga:Rated: Good 
Poor orc and bn children!

Karu näeb!

2010/06/06 02:28, Nuko:    -Zepir-Rated: Awful 
how is this notable

2010/06/06 02:42, Akula:edited 1x   
I don't give a shit anymore. If this is not notable for you then go and vote for it to get moved to other logs. For any warrior this is wet dream. It is not that easy to land quakes in a 4-roomer. And a warrior can just hitflee.

If not for my well-planned last quake we would have probably died.

Haunga: a medvedj prichem ?

2010/06/06 02:59, Bruise:edited 3x  Rated: Awful 
this log is awful. I just made a ton of mistakes in this log and gave u the fight and u won, congrats. U almost died in warrens just now ivanushka... and u didnt land one quake on me. I bet you shit yourself. Go back to working irl cause this game truly isnt what ur good at. GG noob gtfo. Word to my wargs.

oh btw... the bn is lvl 21...
and the bn is a new player...

2010/06/06 03:33, Erkzgul:  Rated: Poor 
Akula: I wasn't referring to your play, just how easy it was killing them. Calm down please

2010/06/06 03:35, Akula: 
I guess going back to work does make sense.

Sad that most of the good old players have left the game and are only reading logs on ER once in a while.
Sad that most newcomers are idiots (apologies to those who are nice, you do not fall into the 'most' category).

Even though, after all the WoWs, LOTROs, WARs and all the other graphical crap - there is no game that matches MUME on PK adrenaline-rush. And that's why we will always come back to play it.

Have a nice day.

2010/06/06 04:14, Imago:Rated: Good 
Don't let them get you down Akula. ;)

2010/06/06 04:21, Akula: 
Like they ever can?

Keep trying they will, sure I am! Resist must we! Told us Yoda strong be!

2010/06/06 05:42, Telessar:  edited 1x  Rated: Average 
![ cW HP:Bad Mana:Warm Move:Slow *Bruise the Orc*:Bad>cast qui 'earthquake'-You quickly recall your stored spell...

Seemed like a pretty even fight considering the classes. Those claymores need to be upgraded more though.

That Dsquared BN is going far for sure. Props.

2010/06/06 06:04, Nuko:    -Zepir-Rated: Awful 
no im just saying its not notable. would be good for other log section it was just a quick 2v2

2010/06/06 07:10, Scad:Rated: Average 
So many mistakes on both sides, should have been a cake walk for white side, but fuckups make for interesting logs...

2010/06/06 07:17, Haunga:Rated: Good 
The second part of my comment was more directed at fellow estonians. You mentioned beating children. We had an ad campaign a while back which slogan was 'Don't hit the child, the bear will see' or something in those lines.

[submitted link]


I found this somewhat amusing in the context.

2010/06/06 09:58, Monck:Rated: Good 
It is notable because Zing's char died in this log and then tried to say he play crap!

2010/06/06 10:27, Nockurz:edited 1x  Rated: Average 
Hah bruise, your a bad loser arent you:P? Tarks had a very good chance, even if the bn was hero level, just bash one and then let bn cast quakes or anything else on the bashed one. Ofcourse levels and experience made it more even, still nice fight.

Nockurzh not nockurz btw :P

2010/06/07 02:27, Dernhalm:Rated: Good 
i enjoyed it :) purple first!

2010/06/07 02:50, Susu:   
i enjoyed it, thanks

2010/06/07 05:32, Bruise:Rated: Awful 
I was using claymore there, thats all i friggin had. Bad communication on our side as well, and once again akula entered with 3 pukes on me in warrens when im alone, and i sent them all reeling bad/awful. :p

2010/06/07 11:52, Haunga:Rated: Good 
Yeah!! Any I soloed 5 trolls in fornost!

2010/06/07 19:22, Björn:Rated: Superb 
Nice going Fartleg =)

Those smites when your armour was down were crazy weak though. Bruise sure he was not wimpy?

2010/06/07 22:59, Akula: 
Fartlegs rule !

Bruise, with 3 others? Noone was chasing you inside, I was doing that alone and ate a bash right before wolves and trolls came into the room so lost armor and spammed out on bad hps. You being slow helped me do that.

2013/09/06 14:16, Marillion: 
Oh you only had a claymore Bruise? yeah that weapon is fucking perfect for this scenario, so yeah good point. This was very easily winnable for the darkies. Also it could be very easily winnable for the pukes as well, but the log was good, and Bruise comes off as a poor looser, after fucking up. Was really p breaux new in 2006? that sounds weird to me atleast. Even if it's 7 years old i'd rate this 'good' or 'average' atleast :)


top
 


 Rating-Summary 
 Superb Björn 
 Good Aishya, Dernhalm, Haunga, Imago, Monck, Rik 
 Average Corny, Faine, Fieldy, Nockurz, Orix, Scad, Telessar, Wart 
 Poor Drogtash, Erkzgul, Iban 
 Awful Bruise, Nuko 
Rating period for this log has expired!


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