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(36 ratings and 6195 hits. Posted 2011/02/21)




#### Was fighting some with Durath around Amanrandil, but he was unwilling to enter on me Tomb ####
	#### so I went cliffcave instead, abit bruised, but hoping for a fight! ####
			  #### Logged by Zahrina The Black Widow ####





!%~ CW HP:Hurt Mana:Burning Move:Slow>eq

*. CW Mana:Hot>
You are using:
<wielded>            a dark broadsword (neglected)
<used as shield>     a staff inlaid with gems
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a rough wooden horn
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on finger>     a copper ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (worn out)
<worn on belt>       a water skin

!%~ CW HP:Hurt Mana:Burning Move:Slow>
South.
Sandy Shore
A cute rabbit is here.
Exits: north, ~east~, south, west.

!.~ CW HP:Hurt Mana:Burning Move:Slow>
South.
Sparse Vegetation
Exits: north, east, south, west.

!.~ CW HP:Hurt Mana:Burning Move:Slow>
East.
Short Grass at the Base of a Cliff
The garden snake slithers harmlessly here.
Exits: ~north~, ~east~, west.

!.~ CW HP:Hurt Mana:Burning Move:Slow>
East.
You failed swimming there.

!.~ CW HP:Hurt Mana:Burning Move:Slow>
East.
Frothing Pool in the Glanduin
A large sturgeon swims slowly along the bottom.
A large sturgeon swims slowly along the bottom.
Exits: north, east, west.

!~~ CW HP:Hurt Mana:Burning Move:Slow>o cliffcave
Ok.

!~~ CW HP:Hurt Mana:Burning Move:Slow>s
Watery Chamber
A canoe has been left here.
Exits: ~(north)~, east.

![ CW HP:Hurt Mana:Burning Move:Slow>close exit
Ok.

![ CW HP:Hurt Mana:Burning Move:Slow>re
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Burning Move:Slow>sc
hp=109/157 mana=110/130 moves=18/99

![ CW HP:Hurt Mana:Burning Move:Slow>sc
hp=113/157 mana=126/130 moves=33/99

![ CW HP:Fine Mana:Burning Move:Tired>stat
OB: 43%, DB: 3%, PB: 52%, Armour: 78%. Wimpy: 0. Mood: wimpy.
Needed: 1,154,731 xp, 0 tp. Gold: 280. Alert: normal.
Timers:
Affected by:
- novoid
- armour (0:55)
- panic
- a light wound at the head (clean)
- noquit
- stored spell fireball
- stored spell fireball
- shield (10:9)

![ CW HP:Fine Mana:Burning Move:Tired>
You feel bolder.

![ CW HP:Fine Mana:Burning Move:Tired>stand
You stop resting, and stand up.

![ CW HP:Fine Mana:Burning Move:Tired>cha spell n
Ok.

![ CW HP:Fine Mana:Burning Move:Tired>cast 'breath'
You start to concentrate...

re
An energy begins to flow within your legs as your body becomes lighter.

![ CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>sc
hp=115/157 mana=107/130 moves=65/99

![ CW HP:Fine Mana:Burning>sc
hp=115/157 mana=108/130 moves=67/99

![ CW HP:Fine Mana:Burning>
The crevice is opened from the other side.

![ CW HP:Fine Mana:Burning>
*Durath the Dwarf* has arrived from the N O R T H.

![ CW HP:Fine Mana:Burning>stand

North.
You stop resting, and stand up.
*Durath the Dwarf* tries to pound you, but your parry is successful.

![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
FLEE.
You flee head over heels.
You came from the        S O U T H!
Frothing Pool in the Glanduin
A large sturgeon swims slowly along the bottom.
A large sturgeon swims slowly along the bottom.
Exits: north, east, (south), west.

!~~ CW HP:Fine Mana:Burning>
West.
Short Grass at the Base of a Cliff
The garden snake slithers harmlessly here.
A stocky mountain mule is here, waiting to serve.
Exits: ~north~, ~east~, west.

!.~ CW HP:Fine Mana:Burning>
South.
Alas, you cannot go that way...

!.~ CW HP:Fine Mana:Burning>
West.
Sparse Vegetation
Exits: north, east, south, west.

!.~ CW HP:Fine Mana:Burning>
South.
Steep Hillside
Exits: north, east, south, west.

!(~ CW HP:Fine Mana:Burning>
West.
Rough Ground
Exits: north, east, south, west.

!.~ CW HP:Fine Mana:Burning>
North.
Wet Grasslands
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

!.~ CW HP:Fine Mana:Burning>re
You sit down and rest your tired bones.

!.~ CW HP:Fine Mana:Burning>sc
hp=115/157 mana=109/130 moves=57/99

!.~ CW HP:Fine Mana:Burning>sc
hp=116/157 mana=114/130 moves=66/99

!.~ CW HP:Fine Mana:Burning>sc
hp=116/157 mana=114/130 moves=66/99
A ram has arrived from the E A S T.

!.~ CW HP:Fine Mana:Burning>
A goat has arrived from the W E S T.

!.~ CW HP:Fine Mana:Burning>stand
You stop resting, and stand up.

!.~ CW HP:Fine Mana:Burning>
East.
Sparse Vegetation
A cute rabbit is here.
The garden snake slithers harmlessly here.
Exits: north, east, south, west.

!.~ CW HP:Fine Mana:Burning>
East.
Short Grass at the Base of a Cliff
Exits: ~north~, ~east~, west.

!.~ CW HP:Fine Mana:Burning>
East.
Frothing Pool in the Glanduin
A large sturgeon swims slowly along the bottom.
A large sturgeon swims slowly along the bottom.
Exits: north, east, (south), west.

!~~ CW HP:Fine Mana:Burning>
South.
Watery Chamber
A canoe has been left here.
Exits: ~(north)~, east.

![ CW HP:Fine Mana:Burning>close exit
Ok.

![ CW HP:Fine Mana:Burning>cha spell n
Ok.

![ CW HP:Fine Mana:Burning>cast 'create food'
eat food
You start to concentrate...

A magic mushroom suddenly appears.

![ CW HP:Fine Mana:Burning>
You eat the mushroom.
You are full.

![ CW HP:Fine Mana:Burning>track

You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from the north done less than 1 hour ago
   - a track of *a Dwarf* leading north done less than 1 hour ago
   - a track of a Man leading north done less than 1 hour ago
   - a track of *a Dwarf* coming from the north done less than 1 hour ago


You stop searching.

![ CW HP:Fine Mana:Burning>open exit
Ok.

![ CW HP:Fine Mana:Burning>scout north
Scouting northwards is too difficult.

![ CW HP:Fine Mana:Burning>
North.
Frothing Pool in the Glanduin
A large sturgeon swims slowly along the bottom.
A large sturgeon swims slowly along the bottom.
Exits: north, east, (south), west.

!~~ CW HP:Fine Mana:Burning>
You successfully tread water.

!~~ CW HP:Fine Mana:Burning>
*Durath the Dwarf* has arrived from the N O R T H.

!~~ CW HP:Fine Mana:Burning>hit durath
You try to slash *Durath the Dwarf*, but he parries successfully.

!~~ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
*Durath the Dwarf* pounds your head.

!~~ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>cha spell n
Ok.

!~~ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
*Durath the Dwarf* sends you SPRAWLING!

!~~ CW HP:Hurt Mana:Burning *Durath the Dwarf*:Healthy>
*Durath the Dwarf* lightly pounds your right arm.
You feel a sharp pain there!

!~~ CW HP:Hurt Mana:Burning *Durath the Dwarf*:Healthy>
You successfully tread water.

!~~ CW HP:Hurt Mana:Burning *Durath the Dwarf*:Healthy>
FLEE.

*Durath the Dwarf* lightly pounds your left leg and tickles it.

!~~ CW HP:Hurt Mana:Burning *Durath the Dwarf*:Healthy>
----------RECOVER FROM BASH----------

!~~ CW HP:Hurt Mana:Burning *Durath the Dwarf*:Healthy>
You flee head over heels.
You came from the        N O R T H!
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
Exits: ~(north)~, east.

![ CW HP:Hurt Mana:Burning>close exit
Ok.

![ CW HP:Hurt Mana:Burning>
East.
Twisty Cave Tunnel
Exits: south, west.
You feel bolder.

![ CW HP:Hurt Mana:Burning>
South.
Narrow Cave
A dark intangible shadow turns to face you.
Exits: north, east.

![ CW HP:Hurt Mana:Burning>
East.
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: east, west.

![ CW HP:Hurt Mana:Burning>open stalagmite
Ok.

![ CW HP:Hurt Mana:Burning>
North.
Bed Cavern
A huge, smoking campfire is burning here.
A wooden longbow is lying here.
A simple wooden chest is here.
A neat straw pallet is lying here.
A hermit is STANDING here.
Exits: (south).

![ CW HP:Hurt Mana:Burning>close stalagmite
Ok.

![ CW HP:Hurt Mana:Burning>sc
hp=112/157 mana=119/130 moves=75/99

![ CW HP:Hurt Mana:Burning>close exit
It's already closed!

![ CW HP:Fine Mana:Burning>cha spell q
Ok.

![ CW HP:Fine Mana:Burning>open exit
Ok.

![ CW HP:Fine Mana:Burning>
South.

close stalagmite
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Fine Mana:Burning>Ok.

![ CW HP:Fine Mana:Burning>
West.
Narrow Cave
A dark intangible shadow turns to face you.
Exits: north, east.

![ CW HP:Fine Mana:Burning>
North.
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Fine Mana:Burning>
West.
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
Exits: [north], east.
The crevice is opened from the other side.

![ CW HP:Fine Mana:Burning>
*Durath the Dwarf* has arrived from the N O R T H.

![ CW HP:Fine Mana:Burning>
East.
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Fine Mana:Burning>
*Durath the Dwarf* has arrived from the W E S T.

![ CW HP:Fine Mana:Burning>
*Durath the Dwarf* pounds your left foot.

![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
West.

close exit north
cast q 'block door' exit north
No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
You don't see any exit there.

![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
FLEE.
Impossible! You can't concentrate enough.

![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
You flee head over heels.
You came from the        E A S T!
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
Exits: ~(north)~, east.

![ CW HP:Fine Mana:Burning>close exit north
cast q 'block door' exit north
Ok.

![ CW HP:Fine Mana:Burning>
You start to concentrate...


East.
The exit -- north -- was  BLOCKED!

![ CW HP:Fine Mana:Hot>
Twisty Cave Tunnel
*Durath the Dwarf* is STANDING here.
Exits: south, west.
*Durath the Dwarf* leaves W E S T.

![ CW HP:Fine Mana:Hot>
South.
Narrow Cave
A dark intangible shadow turns to face you.
Exits: north, east.

![ CW HP:Fine Mana:Hot>
East.
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: east, west.

![ CW HP:Fine Mana:Hot>open stalagmite
Ok.

![ CW HP:Fine Mana:Hot>close stalagmite
Ok.

![ CW HP:Fine Mana:Hot>
East.
Small Cavern
Exits: north, west.

![ CW HP:Fine Mana:Hot>
North.
Shadowy Cave
Exits: south.
You have found a shade!

![ CW HP:Fine Mana:Hot>
South.
Small Cavern
Exits: north, west.

![ CW HP:Fine Mana:Hot>sc
hp=111/157 mana=76/130 moves=82/99

![ CW HP:Fine Mana:Hot>cha mood wimp
Ok.

![ CW HP:Fine Mana:Hot>cha spell n
Ok.

![ CW HP:Fine Mana:Hot>
West.
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: east, west.

![ CW HP:Fine Mana:Hot>open stalagmite
Ok.

![ CW HP:Fine Mana:Hot>
North.
Bed Cavern
A huge, smoking campfire is burning here.
A wooden longbow is lying here.
A simple wooden chest is here.
A neat straw pallet is lying here.
A hermit is STANDING here.
Exits: (south).

![ CW HP:Fine Mana:Hot>close stalagmite
Ok.

![ CW HP:Fine Mana:Hot>stat
OB: 43%, DB: 53%, PB: 52%, Armour: 78%. Wimpy: 0. Mood: wimpy.
Needed: 1,154,731 xp, 0 tp. Gold: 280. Alert: normal.
Timers:
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- breath of briskness (1:45)
- armour (2:47)
- stored spell fireball
- stored spell fireball
- shield (12:1)

![ CW HP:Fine Mana:Hot>cast 'lightning bolt' *dwarf*
Nobody here by that name.

![ CW HP:Fine Mana:Hot>open stalagmite
Ok.

![ CW HP:Fine Mana:Hot>
South.
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Fine Mana:Hot>
West.
Narrow Cave
A dark intangible shadow turns to face you.
Exits: north, east.

![ CW HP:Fine Mana:Hot>
North.

West.
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Fine Mana:Hot>
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
*Durath the Dwarf* is STANDING here.
Exits: [north], east.

![ CW HP:Fine Mana:Hot>open exit
That's impossible, I'm afraid.

![ CW HP:Fine Mana:Hot>
East.
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Fine Mana:Hot>
West.
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
*Durath the Dwarf* is STANDING here.
Exits: [north], east.
You swiftly dodge *Durath the Dwarf*'s attempt to pound you.
You barely slash *Durath the Dwarf*'s left arm and tickle it.

![ CW HP:Fine Mana:Hot *Durath the Dwarf*:Fine>cast 'fireball' *dwarf*
You quickly recall your stored spell...


FLEE.
Ok.
Your fireball completely envelops *Durath the Dwarf* in flames.

![ CW HP:Fine Mana:Hot *Durath the Dwarf*:Fine>
You flee head over heels.
You came from the        W E S T!
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Fine Mana:Hot>
West.
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
*Durath the Dwarf* is STANDING here.
Exits: [north], east.
*Durath the Dwarf* quickly approaches, trying to pound you.

![ CW HP:Fine Mana:Hot *Durath the Dwarf*:Fine>cast 'fireball' *dwarf*
You quickly recall your stored spell...


FLEE.
Ok.
Your fireball completely envelops *Durath the Dwarf* in flames.

![ CW HP:Fine Mana:Warm *Durath the Dwarf*:Hurt>
You flee head over heels.
You came from the        W E S T!
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Fine Mana:Warm>cha spell n
Ok.

![ CW HP:Fine Mana:Warm>cast 'earth'
You start to concentrate...


![ CW HP:Fine Mana:Warm>cast 'earth'
You start to concentrate...


![ CW HP:Fine Mana:Warm>cast 'earth'
You start to concentrate...

*Durath the Dwarf* has arrived from the W E S T.

The earth trembles beneath your feet!

![ CW HP:Fine Mana:Warm *Durath the Dwarf*:Hurt>
FLEE.
You will attempt to flee!
*Durath the Dwarf* pounds your head.

![ CW HP:Hurt Mana:Warm *Durath the Dwarf*:Hurt>
You flee head over heels.
You came from the        E A S T!
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
Exits: [north], east.

![ CW HP:Hurt Mana:Warm>cast 'earth'
You start to concentrate...


*Durath the Dwarf* has arrived from the E A S T.

![ CW HP:Hurt Mana:Warm>cast 'earth'
You start to concentrate...


![ CW HP:Hurt Mana:Warm>
East.

*Durath the Dwarf* pounds your head.

![ CW HP:Hurt Mana:Warm *Durath the Dwarf*:Hurt>No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Durath the Dwarf*:Hurt>cast 'earth'
You start to concentrate...

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves E A S T.


![ CW HP:Hurt Mana:Warm>cast 'earth'
You start to concentrate...

*Durath the Dwarf* has arrived from the E A S T.

*Durath the Dwarf* tries to pound you, but your parry is successful.

The earth trembles beneath your feet!
Some debris falls on you from A B O V E.

![ CW HP:Hurt Mana:Cold *Durath the Dwarf*:Wounded>
*Durath the Dwarf* panics, but can't stop fighting to flee.

![ CW HP:Hurt Mana:Cold *Durath the Dwarf*:Wounded>
FLEE.
You flee head over heels.
You came from the        W E S T!
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Hurt Mana:Cold>cast 'earth'
You start to concentrate...


![ CW HP:Hurt Mana:Cold>
West.
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
*Durath the Dwarf* is STANDING here.
Exits: [north], east.

![ CW HP:Hurt Mana:Cold>cast 'earth'
You start to concentrate...

*Durath the Dwarf* starts to --> C A S T <--.

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves E A S T.

*Durath the Dwarf* has arrived from the E A S T.

The earth trembles beneath your feet!
Some debris falls on you from A B O V E.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
===== ARMOUR DOWN ==== (Last 3:24) =====
*Durath the Dwarf* strongly pounds your right foot and shatters it.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>

*Durath the Dwarf* tries to <E S C A P E>.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
*Durath the Dwarf* panics, but can't stop fighting to flee.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>cha spell n

cast 'magic missile' *dwarf*
Ok.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
You start to concentrate...

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves E A S T.
Your victim has disappeared!

![ CW HP:Wounded Mana:Icy>cast 'magic missile' *dwarf*
*Durath the Dwarf* has arrived from the E A S T.
You start to concentrate...


East.
Ok.
Your magic missile hits *Durath the Dwarf*.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>No way! You are fighting for your life!

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves E A S T.

![ CW HP:Wounded Mana:Icy>cast 'magic missile' *dwarf*
Nobody here by that name.

![ CW HP:Wounded Mana:Icy>
East.

hit *dwarf*
Twisty Cave Tunnel
*Durath the Dwarf* is STANDING here.
Exits: south, west.

![ CW HP:Wounded Mana:Icy>
West.
You barely slash *Durath the Dwarf*'s left foot.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>hit *dwarf*
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
You're already fighting!

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves S O U T H.

![ CW HP:Wounded Mana:Icy>cha mood agg

hit *dwarf*
Ok.

![ CW HP:Wounded Mana:Icy>
South.
They aren't here.

![ CW HP:Wounded Mana:Icy>hit *dwarf*
Narrow Cave
A dark intangible shadow turns to face you.
*Durath the Dwarf* is STANDING here.
Exits: north, east.

![ CW HP:Wounded Mana:Icy>
East.
You approach *Durath the Dwarf*, trying to slash him.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>hit *dwarf*
No way! You are fighting for your life!
You barely slash *Durath the Dwarf*'s right hand.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
You're already fighting!

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves N O R T H.

![ CW HP:Wounded Mana:Icy>
You swiftly dodge a dark wraith's attempt to slash you.

![ CW HP:Wounded Mana:Icy a dark wraith:Healthy>
*Durath the Dwarf* has arrived from the N O R T H.

![ CW HP:Wounded Mana:Icy a dark wraith:Healthy>
FLEE.
You flee head over heels.
You came from the        W E S T!
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Wounded Mana:Icy>
West.

hit *dwarf*
Narrow Cave
A dark intangible shadow turns to face you.
*Durath the Dwarf* is STANDING here.
Exits: north, east.

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves N O R T H.

![ CW HP:Wounded Mana:Icy>
North.
They aren't here.

![ CW HP:Wounded Mana:Icy>hit *dwarf*
Twisty Cave Tunnel
*Durath the Dwarf* is STANDING here.
Exits: south, west.

![ CW HP:Wounded Mana:Icy>
You try to slash *Durath the Dwarf*, but he parries successfully.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
West.

hit *dwarf*
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
You're already fighting!

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves W E S T.

![ CW HP:Wounded Mana:Icy>cast 'magic missile' *dwarf*
Alas, not enough mana flows through you...

![ CW HP:Wounded Mana:Icy>
*Durath the Dwarf* has arrived from the W E S T.

![ CW HP:Wounded Mana:Icy>
West.

cast 'magic missile' *dwarf*
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
Exits: [north], east.

![ CW HP:Wounded Mana:Icy>
East.
Alas, not enough mana flows through you...

![ CW HP:Wounded Mana:Icy>hit *dwarf*
Twisty Cave Tunnel
*Durath the Dwarf* is STANDING here.
Exits: south, west.

![ CW HP:Wounded Mana:Icy>
*Durath the Dwarf* leaves S O U T H.
They aren't here.

![ CW HP:Wounded Mana:Icy>
South.

hit *dwarf*
Narrow Cave
A dark intangible shadow turns to face you.
*Durath the Dwarf* is STANDING here.
Exits: north, east.

![ CW HP:Wounded Mana:Icy>
*Durath the Dwarf* leaves E A S T.
They aren't here.
A dark wraith tries to slash you, but your parry is successful.

![ CW HP:Wounded Mana:Icy a dark wraith:Healthy>
East.

No way! You are fighting for your life!

A dark wraith starts to --> C A S T <--.

![ CW HP:Wounded Mana:Icy a dark wraith:Healthy>
FLEE.
You flee head over heels.
You came from the        W E S T!
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Wounded Mana:Icy>hit *dwarf*
They aren't here.

![ CW HP:Wounded Mana:Icy>
West.

North.
Narrow Cave
A dark intangible shadow turns to face you.
Exits: north, east.

![ CW HP:Wounded Mana:Icy>
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Wounded Mana:Icy>
West.

hit *dwarf*
Watery Chamber
A canoe has been left here.
A magic mushroom lies here.
Exits: [north], east.

![ CW HP:Wounded Mana:Icy>They aren't here.

![ CW HP:Wounded Mana:Icy>
East.

South.
Twisty Cave Tunnel
Exits: south, west.

![ CW HP:Wounded Mana:Icy>
East.
Narrow Cave
A dark intangible shadow turns to face you.
Exits: north, east.

![ CW HP:Wounded Mana:Icy>
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Wounded Mana:Icy>
East.

hit *dwarf*
Small Cavern
Exits: north, west.
You have found a shade!

![ CW HP:Wounded Mana:Icy>
North.
They aren't here.

![ CW HP:Wounded Mana:Icy>
Shadowy Cave
*Durath the Dwarf* is STANDING here.
Exits: south.

![ CW HP:Wounded Mana:Icy>hit *dwarf*

*Durath the Dwarf* starts to --> C A S T <--.
You barely slash *Durath the Dwarf*'s left arm.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>
*Durath the Dwarf* panics, but can't stop fighting to flee.

![ CW HP:Wounded Mana:Icy *Durath the Dwarf*:Awful>cast 'magic missile' *dwarf*
You start to concentrate...
*Durath the Dwarf* pounds your left hand very hard and shatters it.
Aye! You cannot concentrate any more...
You are wracked with overwhelming PAIN!

![ CW HP:Bad Mana:Icy *Durath the Dwarf*:Awful>cast 'magic missile' *dwarf*
You start to concentrate...

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves S O U T H.
Your victim has disappeared!

![ CW HP:Bad Mana:Icy>
South.

West.
Small Cavern
A shade is here, shrouded in an inky blackness (hidden).
*Durath the Dwarf* is STANDING here.
Exits: north, west.

![ CW HP:Bad Mana:Icy>
North.
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Bad Mana:Icy>
Bed Cavern
A huge, smoking campfire is burning here.
A wooden longbow is lying here.
A simple wooden chest is here.
A neat straw pallet is lying here.
A hermit is STANDING here.
Exits: (south).

*. CW>l i pack
backpack (used) :
a dark coloured flask
a die
five flasks of orkish draught
a lembas wafer
a shining pair of chain mail leggings (well-maintained)
three small metal flasks
two tickets
a twisted rock fragment


### No pipe of course... ###


![ CW HP:Bad Mana:Icy>
South.
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Bad Mana:Icy>
East.
Small Cavern
A shade is here, shrouded in an inky blackness (hidden).
*Durath the Dwarf* is STANDING here.
Exits: north, west.

![ CW HP:Bad Mana:Icy>cast 'magic missile' *dwarf*
You start to concentrate...


North.
Ok.
Your magic missile hits *Durath the Dwarf*.

![ CW HP:Bad Mana:Frozen *Durath the Dwarf*:Awful>No way! You are fighting for your life!
A shade leaves its hiding place.
A shade barely hits *Durath the Dwarf*'s left leg and shatters it.

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves N O R T H.

![ CW HP:Bad Mana:Frozen>
FLEE.
You flee head over heels.
You came from the        E A S T!
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Bad Mana:Frozen>
South.

East.
Alas, you cannot go that way...

![ CW HP:Bad Mana:Frozen>hit *dwarf*
Small Cavern
A shade is here, shrouded in an inky blackness.
Exits: north, west.

![ CW HP:Bad Mana:Frozen>
North.
They aren't here.

![ CW HP:Bad Mana:Frozen>hit *dwarf*
Shadowy Cave
*Durath the Dwarf* is STANDING here.
Exits: south.

![ CW HP:Bad Mana:Frozen>
You approach *Durath the Dwarf*, trying to slash him.

![ CW HP:Bad Mana:Frozen *Durath the Dwarf*:Awful>

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves S O U T H.

![ CW HP:Bad Mana:Frozen>
South.

hit *dwarf*
Small Cavern
A shade is here, shrouded in an inky blackness.
*Durath the Dwarf* is STANDING here.
Exits: north, west.

![ CW HP:Bad Mana:Frozen>
West.
*Durath the Dwarf* pounds your head extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You're already fighting!

![ CW HP:Awful Mana:Frozen *Durath the Dwarf*:Awful>hit *dwarf*
No way! You are fighting for your life!
*Durath the Dwarf* swiftly dodges a shade's attempt to hit him.

![ CW HP:Awful Mana:Frozen *Durath the Dwarf*:Awful>
You're already fighting!

![ CW HP:Awful Mana:Frozen *Durath the Dwarf*:Awful>
FLEE.
PANIC! You can't quit the fight!

![ CW HP:Awful Mana:Frozen *Durath the Dwarf*:Awful>
You flee head over heels.
You came from the        S O U T H!
Shadowy Cave
Exits: south.

![ CW HP:Awful Mana:Frozen>
South.

West.
Small Cavern
A shade is here, fighting *Durath the Dwarf*.
*Durath the Dwarf* is here, fighting a shade.
Exits: north, west.

![ CW HP:Awful Mana:Frozen>
Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

East.

![ CW HP:Awful Mana:Frozen>hit *dwarf*
Small Cavern
A shade is here, fighting *Durath the Dwarf*.
*Durath the Dwarf* is lying here, Incapacitated.

You slash *Durath the Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Durath the Dwarf*'s death cry as he collapses.
*Durath the Dwarf* has drawn his last breath! R.I.P.

![ CW HP:Awful Mana:Frozen>
West.

Large Cavern
A shadowy haunt floats here, oblivious to your presence.
Exits: (north), east, west.

![ CW HP:Awful Mana:Icy>sc
hp=1/157 mana=3/130 moves=72/99







#### The End ####






<<   <   01  02  

2011/02/23 18:45, Breaux: 
5,000 Mile Fun-run for the cure of rabies race. Good stuff!!

2011/02/23 21:49, Björn:Rated: Superb 
Haha, a neat little list there Zahrina of why your own log was so good!

2011/02/23 22:48, Zahrina: 
You are welcome! I strive to become #1 narcissist in the world, I think I`m doing ok :D...

You owe me flowers ;)

2011/02/24 10:33, Marillion:Rated: Superb 
I will rate this superb. Not because his enemy played any good, but because he took a fucking impossible fight and won it. Instead of rating this log low knowing you would never dare to do the same thing, you should instead give him creds for that.

2011/02/24 10:51, Razoor:edited 2x  Rated: Superb 
(word)

Edit: I would never dare do the same thing :P
Edit2: There's a fine line between braveness and stupidity!

2011/02/24 11:05, Drogtash:Rated: Poor 
VS some opponents I sure as hell would :)

2011/02/24 14:46, Telessar:  Rated: Poor 
Agreed with Drogtash. Maybe YOU wouldn't do this Marillion...

2011/02/24 16:20, Razoor:Rated: Superb 
I'm gonna have to side with Marillion. It will be very interesting to see how you two voted, I can discern a hint in your responses...and the fact that you're upset with Marillion for pointing it out ;)

2011/02/24 16:26, Marillion:Rated: Superb 
I've done 'dumber' things than this. But I can't claim I woulda taken this fight either.

2011/02/24 16:37, Redflower:Rated: Superb 
Impressive win.

2011/02/24 17:54, Marillion:Rated: Superb 
![ CW HP:Fine Mana:Burning *Durath the Dwarf*:Healthy>
hp=111/157 mana=76/130 moves=82/99.

Call me arrogant, but i would bet alot that either Drogtash or Telessar(no offence meant in any way), would want to be in this situation.

2011/02/24 19:13, Telessar:  edited 1x  Rated: Poor 
Just want to point something out here. People draw conclusions based on what they've seen. I'm guessing you're basing these conclusions based on what you're seen fighting against Drogtash and I. Obviously we would not take a fight like this against you since you're an experienced pker. Get it? You can't extrapolate what we would do based on your own experiences since Durath and you (no offense) are on different levels when it comes to pk.

Surprised by my rating by the way? ;-)

2011/02/24 21:27, Drogtash:Rated: Poor 
I'm guessing Marillion typoed in his post and meant to say I wouldn't take this fight vs Durath. Well, if I did I would only try for a normal block once hes a bit further inside to preserve mana. But anyway, like in this log and vs this opponent, having a rock - I don't see why not? I mean come on, the first spells he used was fireballs and he didn't manage to avoid even one. Then this...

![ CW HP:Hurt Mana:Cold>cast 'earth'
You start to concentrate...

*Durath the Dwarf* starts to --> C A S T <--.

*Durath the Dwarf* tries to <E S C A P E>.
*Durath the Dwarf* leaves E A S T.

*Durath the Dwarf* has arrived from the E A S T.

The earth trembles beneath your feet!
Some debris falls on you from A B O V E.

Without a rock, I wouldn't take the fight unless I was playing a much lower level bn than the one I have.

2011/02/24 21:36, Marillion:Rated: Superb 
No Telessar I disagree. Even if your opponent isn't good or experienced, there's a limit(!?) to how bad your opponent can play and you still win. I do get what your aiming at tho

2011/02/24 21:45, Bagger:   
You did NOT go to Cornell, Breaux!

2011/02/25 06:54, Breaux: 
Thats big red bear!

2011/02/25 11:29, Zahrina: 
Ivy league schools are not what they used to be though :)

<<   <   01  02  

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15 users voted for this log to be moved here!



 Rating-Summary 
 Superb Alnon, Björn, Burial, Durath, Faine, Hargon, Lodis, Marillion, Naron, 
Razoor, Redflower, Shadauk, Snul, Zippo, Zutror 
 Good Arras, Cab, Edvard, Fankil, Fieldy, Grotek, Indros, Kalev, Olin, 
Ornir, Praska, Zongan 
 Average Cair, Gamli, Gloim, Ton 
 Poor Drogtash, Telessar 
 Awful Cramen, Jeraziah, Ninjzor 
Rating period for this log has expired!


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