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Dwarf Two Ways (Mota)comments   back
(3927 hits. Posted 2011/03/23)
#### Dwarf two ways ####
#### Warning: not particularly skillful log (especially the first one) ####
#### Dwarf by way of War Crime: No skill, just fun! Like torture or Stealth Bombers #### Ingredients:
You are using:
<wielded>            a dark broadsword (flawless)
<used as shield>     a staff inlaid with gems
<worn on head>       a spiked metal helmet (flawless)
<worn on body>       a fine, rigid leather breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of rigid leather gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a necklace of bones
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

OB: 41%, DB: 50%, PB: 50%, Armour: 85%. Wimpy: 100. Mood: wimpy.
Needed: 129,832 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- armour
- depression

#### Step 1: Find a *Dwarf* and nuke ####

!(" CRW>
Entrance to an Ancient Temple
*a Dwarf* is here, riding a mountain mule.
Exits: [north], east, south, west.

!." CRW>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

!." CRW Move:Tired>
Plains by the Road
On the ground, there are two prickly plants with blue flower heads.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

!." CRW Move:Tired>
Road of the Smiths
Exits: east, =south=, =west=.

!+" CRW Move:Tired>
Plains by the Road
You see two prickly plants with blue flower heads on the ground.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

!." CRW Mana:Burning Move:Tired>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

!." CRW Mana:Burning Move:Tired>
Entrance to an Ancient Temple
*a Dwarf* is here, riding a mountain mule.
Exits: [north], east, south, west.

!." CRW Mana:Burning Move:Tired>cast 'lightning bolt' *dwarf
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* with full impact.


!." CRW Mana:Burning Move:Tired *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south riding a mountain mule.

!." CRW Mana:Burning Move:Tired>
*a Dwarf* has arrived from the south riding a mountain mule.
#### Step 2: Make sure the *Dwarf* is alone ####

!." CRW Mana:Burning>
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of a mountain mule leading south done less than 1 hour ago
   - a track of a pack horse leading west done less than 1 hour ago

Aye! You cannot concentrate any more...
You stop searching.
*a Dwarf* tries to hit you, but your parry is successful.  

#### Ah well, step 2 was optional anyways but wait I landed a parry #### 
#### This could be good ####

!." CRW Mana:Burning *a Dwarf*:Fine>
!." CRW Mana:Burning *a Dwarf*:Fine>cast 'lightning bolt' *dwarf
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

!." CRW Mana:Burning>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

!." CRW Mana:Burning>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!." CRW Mana:Burning>
*a Dwarf* has arrived from the west riding a mountain mule.

!." CRW Mana:Burning>
*a Dwarf* tries to hit you, but your parry is successful.

!." CRW Mana:Burning *a Dwarf*:Fine>cha moo wimpy
Ok.

!." CRW Mana:Burning *a Dwarf*:Fine>
Entrance to an Ancient Temple
*a Dwarf* is here, riding a mountain mule, fighting YOU.

!." CRW Mana:Burning *a Dwarf*:Fine>Wimpy set to: 100

!." CRW Mana:Burning *a Dwarf*:Fine>label dead
Ok.
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

!." CRW Mana:Burning>flee
You flee head over heels.
You flee south.
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

!." CRW Mana:Burning>ZBLAM! A pack horse doesn't want you riding him anymore.
You stop riding a pack horse.

#### Eat huge lag burst here, but looked like *Dwarf* did too ####

!." CW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the east riding a mountain mule.

!." CW HP:Fine Mana:Burning>
*a Dwarf* leaves west riding a mountain mule.

!." CW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the west riding a mountain mule.

!." CW HP:Fine Mana:Burning>
You stop resting, and stand up.

!." CW HP:Fine Mana:Burning>
You pick up a pack horse's reins, and start riding him.

!." CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!." CRW HP:Fine Mana:Burning>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

!." CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!." CRW HP:Fine Mana:Burning>
The lightning has stopped.
You begin to feel thirsty.

!.' CRW HP:Fine Mana:Burning>
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: north, east, south, west.

!.' CRW HP:Fine Mana:Burning>cast 'lightning bolt' *dwarf
You start to concentrate...

Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the west riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>cast 'lightning bolt' dead
You start to concentrate...
*a Dwarf* (dead) fails to hit you.

*a Dwarf* (dead) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a mountain mule.

*a Dwarf* (dead) has arrived from the east riding a mountain mule.

#### Step 3: Evaluate your competition for any weakness ####

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) quickly approaches, trying to hit you.

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>
You see nothing special about him.
*a Dwarf* (dead) has some small bruises.
*a Dwarf* (dead) is using: 
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a forest green cloak (satisfactory)
<worn on arms>       a pair of plate vambraces (flawless)
<worn on hands>      a pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with several keys
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin

### Step 4: Exploit said weakness until *Dwarf* is punished for it ####

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>
You barely slash *a Dwarf* (dead)'s body and tickle it.

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>flee
You flee head over heels.
You flee north.
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the south riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

!.' CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* leaves south riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: north, east, south, west.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* leaves south riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Burning>cha moo wimpy
Ok.

!.' CRW HP:Fine Mana:Burning>OB: 41%, DB: 50%, PB: 50%, Armour: 85%. Wimpy: 100. Mood: wimpy.
Needed: 129,832 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the left foot (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- armour
- depression

!.' CRW HP:Fine Mana:Burning>
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: north, east, south, west.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* leaves north riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Burning>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) tries to hit you, but your parry is successful.

*a Dwarf* (dead) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the south riding a mountain mule.

#### Step 5: Let your target feel like they are doing a good job ####
#### if it wont cost you too muchÉ #### 

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) fails to hit you.

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>cast 'lightning bolt' dead
You start to concentrate...

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>
*a Dwarf* (dead) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>
Your head stops stinging.

!.' CRW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>cast 'lightning bolt' dead
You start to concentrate...
*a Dwarf* (dead) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

!.' CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Hot>open exit
Ok.

!.' CRW HP:Fine Mana:Hot>close exit
Ok.

!.' CRW HP:Fine Mana:Hot>
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

!.' CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Burning>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the west riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* leaves east riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from the east riding a mountain mule.

!.' CRW HP:Fine Mana:Burning>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Hot>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: east, south, west.
*a Dwarf* leaves east riding a mountain mule.

!.' CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

!.' CRW HP:Fine Mana:Hot>
*a Dwarf* (dead) has arrived from the west riding a mountain mule.

!.' CRW HP:Fine Mana:Hot>
*a Dwarf* (dead) barely hits your right leg and tickles it.

!.' CRW HP:Fine Mana:Hot *a Dwarf* (dead):Fine>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) panics, but can't stop fighting to flee.

*a Dwarf* (dead) panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *a Dwarf* (dead) with full impact.
You slash *a Dwarf* (dead)'s body and tickle it.
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves west riding a mountain mule.

*a Dwarf* (dead) has arrived from the west riding a mountain mule.

!.' CRW HP:Fine Mana:Hot>
You swiftly dodge *a Dwarf* (dead)'s attempt to hit you.

!.' CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>flee
You flee head over heels.
You flee west.
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

!.' CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.' CRW HP:Fine Mana:Hot>where *dwarf
You carefully examine the ground around you, looking for tracks...

The rain has stopped.
You begin to feel thirsty.

You stop searching.

!.~ CRW HP:Fine Mana:Hot>cast 'create water'
You start to concentrate...

*a Dwarf* (dead) has arrived from the south riding a mountain mule.

*a Dwarf* (dead) tries to hit you, but your parry is successful.

You feel less thirsty.

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>cast 'lightning bolt' dead
You start to concentrate...

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) says 're armour' 

#### I think he should be more worried about his decisions :P ####

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>
Your head stops stinging.

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>flee
You flee head over heels.
You flee south.
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.


!.~ CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

!.~ CRW HP:Fine Mana:Hot>cha moo wimpy
Ok.

!.~ CRW HP:Fine Mana:Hot>Ok.

!.~ CRW HP:Fine Mana:Hot>reveal q
You begin to search...

You didn't find anyone.

!.~ CRW HP:Fine Mana:Hot>
You carefully examine the ground around you, looking for tracks...
You see some tracks of a mountain mule leading west, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.
A fallow deer has arrived from the south.
A fallow deer has arrived from the south.

You see some tracks of a mountain mule leading west, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
Plains by the Road
On the ground, there are two prickly plants with blue flower heads.
A fallow deer is grazing peacefully here.
Exits: east, south, west.

You see some tracks of a mountain mule leading south, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
Road of the Smiths
Exits: north, east, =south=, =west=.

You see some tracks of a mountain mule leading east, done less than 1 hour ago.

!+~ CRW HP:Fine Mana:Hot>
Wide Grassy Plain
Exits: north, east, south, west.

You see some tracks of a mountain mule leading east, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

You see some tracks of a mountain mule leading south, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
Grassy Plains at the Cliff Top
Some small rocks have been piled into a mound here.
Exits: north, east, south, /west\.

*a Dwarf* yells from the east 'to bad that i have shity lin'

You see some tracks of a mountain mule leading east, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
On the Plateau
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Exits: north, east, south, west.

You see some tracks of a mountain mule leading east, done less than 1 hour ago.

!.~ CRW HP:Fine Mana:Hot>
*a Dwarf* yells loudly from the east 'link'

!.~ CRW HP:Fine Mana:Hot>
Middle of Plateau
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: north, east, south, west.
Aha, you have found your victim!

!.~ CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
You start to concentrate...

Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

!.~ CRW HP:Fine Mana:Hot>
On the Plateau
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: north, east, south, west.

!.~ CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

!.~ CRW HP:Fine Mana:Hot>
Grassy Plains at the Cliff Top
Some small rocks have been piled into a mound here.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: north, east, south, /west\.

!.~ CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) fails to hit you.

*a Dwarf* (dead) panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *a Dwarf* (dead) with full impact.

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) panics, but can't stop fighting to flee.

!.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>
On the Plateau
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Exits: north, east, south, west.

*.~ CRW HP:Fine Mana:Hot>
Grassy Hilltop
Exits: north, east, south, west.

*(~ CRW HP:Fine Mana:Hot>
Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
A drone bee flies around here, angrily buzzing.
A drone bee flies around here, angrily buzzing.
A bee flies around here, collecting nectar from the flowers.
A bee flies around here, collecting nectar from the flowers.
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: east, south, west.

*(~ CRW HP:Fine Mana:Hot>
*a Dwarf* leaves west riding a mountain mule.

*(~ CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

*.~ CRW HP:Fine Mana:Hot>
You carefully examine the ground around you, looking for tracks...
You see some tracks of a mountain mule leading south, done less than 2 hours ago.

*.~ CRW HP:Fine Mana:Hot>
*.~ CRW HP:Fine Mana:Hot>You carefully examine the ground around you, looking for tracks...
You see some tracks of a mountain mule leading south, done less than 2 hours ago.

*.~ CRW HP:Fine Mana:Hot>
*.~ CRW HP:Fine Mana:Hot>reveal q
You begin to search...

You didn't find anyone.

*.~ CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
You feel bolder.

*.~ CRW HP:Fine Mana:Hot>cha moo wimpy
Ok.

*.~ CRW HP:Fine Mana:Hot>OB: 42%, DB: 50%, PB: 51%, Armour: 85%. Wimpy: 100. Mood: wimpy.
Needed: 129,832 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- armour
- depression

*.~ CRW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

*.~ CRW HP:Fine Mana:Hot>150/160 hits, 47/94 mana, and 72/111 moves.

*.~ CRW HP:Fine Mana:Hot>
You stop resting, and stand up.

*.~ CRW HP:Fine Mana:Hot>
You try to bind your wounds.

*a Dwarf* (dead) has arrived from the west riding a mountain mule.

Aye! You cannot concentrate any more...
You can't proceed while fighting.
You swiftly dodge *a Dwarf* (dead)'s attempt to hit you.

*.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>
You barely slash *a Dwarf* (dead)'s right hand and tickle it.

*.~ CRW HP:Fine Mana:Hot *a Dwarf* (dead):Hurt>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
Nobody here by that name.

*.~ CRW HP:Fine Mana:Hot>
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

*.~ CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

*.~ CRW HP:Fine Mana:Hot>152/160 hits, 45/94 mana, and 76/111 moves.

*.~ CRW HP:Fine Mana:Hot>cha moo wimpy
Ok.

*.~ CRW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

*.~ CRW HP:Fine Mana:Hot>152/160 hits, 46/94 mana, and 78/111 moves.

*.~ CRW HP:Fine Mana:Hot>
Entrance to an Ancient Temple

*.~ CRW HP:Fine Mana:Hot>Players in your zone
--------------------
Mota                 - Entrance to an Ancient Temple

*.~ CRW HP:Fine Mana:Hot>cha moo wimpy
Ok.

*.~ CRW HP:Fine Mana:Hot>
*a Dwarf* (dead) has arrived from the west riding a mountain mule.
Entrance to an Ancient Temple
*a Dwarf* (dead) is here, riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>
*a Dwarf* (dead) opens the marblegate.

*.~ CRW HP:Fine Mana:Hot>
*a Dwarf* leaves south riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>
You stop resting, and stand up.

*a Dwarf* (dead) has arrived from the south riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>close exit
Ok.

*.~ CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
You start to concentrate...

Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>
*a Dwarf* (dead) has arrived from the south riding a mountain mule.

*.~ CRW HP:Fine Mana:Hot>
*a Dwarf* (dead) opens the marblegate.

*.~ CRW HP:Fine Mana:Hot>close exit
Ok.

*.~ CRW HP:Fine Mana:Hot>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) fails to hit you.

Ok.
The lightning bolt hits *a Dwarf* (dead) with full impact.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

*.~ CRW HP:Fine Mana:Warm>
You sit down and rest your tired bones.

*.~ CRW HP:Fine Mana:Warm>
*a Dwarf* (dead) has arrived from the east riding a mountain mule.
153/160 hits, 36/94 mana, and 86/111 moves.

*.~ CRW HP:Fine Mana:Warm>
*a Dwarf* (dead) tries to hit you, but your parry is successful.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>cast 'lightning bolt' dead
You start to concentrate...

JŠtte narrates 'oh snap i had a knife' in Morbeth.
The day has begun.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) opens the marblegate.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) barely hits your right arm and tickles it.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>
Your head stops stinging.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Hurt>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.

*.~ CRW HP:Fine Mana:Warm>
*a Dwarf* (dead) has arrived from the south riding a mountain mule.

*.~ CRW HP:Fine Mana:Warm>
*a Dwarf* (dead) quickly approaches, trying to hit you.
cast 'lightning bolt' dead
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* (dead) with full impact.

*.~ CRW HP:Fine Mana:Warm *a Dwarf* (dead):Wounded>cast 'lightning bolt' dead
You start to concentrate...

*a Dwarf* (dead) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.

*.~ CRW HP:Fine Mana:Warm>152/160 hits, 27/94 mana, and 98/111 moves.

*.~ CRW HP:Fine Mana:Warm>cha moo wimpy
Ok.

*.~ CRW HP:Fine Mana:Warm>
You sit down and rest your tired bones.

*.~ CRW HP:Fine Mana:Warm>
*a Dwarf* (dead) has arrived from the east.
A mountain mule has arrived from the east.

*.~ CRW HP:Fine Mana:Warm>
*a Dwarf* (dead) leaves north.
A mountain mule leaves north.

#### At some point your target will retreat in fear ####
#### Fear can be bad, if you want to kill a *Dwarf* ####
#### you must walk him to the brink of death ####
#### slowly, so he smiles all the way ####

#### Step 6: Let the victimÕs fear subside before the final strike#### 

*.~ CRW HP:Fine Mana:Warm>
The marblegate closes quietly.

*.~ CRW HP:Fine Mana:Warm>154/160 hits, 29/94 mana, and 106/111 moves.

*.~ CRW HP:Fine Mana:Warm>cha moo wimpy
Ok.

*.~ CRW HP:Fine Mana:Warm>
You stop resting, and stand up.

*.~ CRW HP:Fine Mana:Warm>
You stop riding a pack horse.
A pack horse starts following you.

*.~ CW HP:Fine Mana:Warm>open exit
Ok.

*.~ CW HP:Fine Mana:Warm>
You quietly scout northwards...

Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
*a Dwarf* (dead) is standing here.
A stocky mountain mule is here, waiting to serve.

You stop scouting.

*.~ CW HP:Fine Mana:Warm>
*a Dwarf* yells loudly from the north 'cant fight like that'
#### Did he discover the problem? ####

*.~ CW HP:Fine Mana:Warm>Ok.

*.~ CW HP:Fine Mana:Warm>
You quietly scout northwards...

Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
*a Dwarf* (dead) is standing here.
A stocky mountain mule is here, waiting to serve.

You stop scouting.


*.~ CW HP:Fine Mana:Warm>159/160 hits, 35/94 mana, and 111/111 moves.

*.~ CW Mana:Hot>160/160 hits, 45/94 mana, and 111/111 moves.

*.~ CW Mana:Hot>
You stop resting, and stand up.

*.~ CW Mana:Hot>
You are not riding.

*.~ CW Mana:Hot>
You quietly scout northwards...

Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
*a Dwarf* (dead) is standing here.
A stocky mountain mule is here, waiting to serve.

You stop scouting.

*.~ CW Mana:Hot>A pack horse stops following you.


*.~ CW Mana:Hot>Wimpy set to: 50

*.~ CW Mana:Hot>
*a Dwarf* yells loudly from the north 'getting backup?'
#### Why would I need backup!? He must feel more confident ####
#### Step 7: Strike! ####

*.~ CW Mana:Hot>
Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
*a Dwarf* (dead) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (south), (west).
An elven acolyte yells 'Defend the temple! To Alkarambar!' in Quenya.

![ CW Mana:Hot>close exit s
Ok.

![ CW Mana:Hot>close exit w
Ok.

![ CW Mana:Hot>cast 'earthquake'
You quickly recall your stored spell...

Amanrandil barely pierces your body and tickles it.

The earth trembles beneath your feet!
Amanrandil says 'Beast of Morgoth! You shall pay for defiling the peace of Alkarambar!' in Quenya.
An elven acolyte yells 'HELP! *a Man* is trying to kill me in the Alkarambar!' in Quenya.
Amanrandil says 'Beast of Morgoth! You shall pay for defiling the peace of Alkarambar!' in Quenya.
An elven acolyte yells 'HELP! *a Man* is trying to kill me in the Alkarambar!' in Quenya.
Amanrandil says 'Beast of Morgoth! You shall pay for defiling the peace of Alkarambar!' in Quenya.
An elven acolyte yells 'HELP! *a Man* is trying to kill me in the Alkarambar!' in Quenya.
Amanrandil says 'Beast of Morgoth! You shall pay for defiling the peace of Alkarambar!' in Quenya.
An elven acolyte yells 'HELP! *a Man* is trying to kill me in the Alkarambar!' in Quenya.
An elven acolyte barely hits your left leg and tickles it.
A mountain mule barely hits your right arm and tickles it.

![ CW HP:Fine Mana:Warm Amanrandil:Fine>cast 'earthquake'
You quickly recall your stored spell...

A mountain mule panics, and attempts to flee.
An elven acolyte barely hits your left arm and tickles it.

An elven acolyte barely hits your body and tickles it.
Amanrandil barely pierces your right hand and tickles it.

A mountain mule panics, and attempts to flee.

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a mountain mule's death cry as he collapses.
A mountain mule is dead! R.I.P.
Some debris falls on you from above.

![ CW HP:Fine Mana:Cold Amanrandil:Fine>cast 'earthquake'
You quickly recall your stored spell...
An elven acolyte panics, and attempts to flee.
An elven acolyte panics, and attempts to flee.
An elven acolyte panics, and attempts to flee.
An elven acolyte panics, and attempts to flee.

*a Dwarf* (dead) panics, and attempts to flee.

An elven acolyte panics, and attempts to flee.
An elven acolyte panics, and attempts to flee.
An elven acolyte barely hits your left leg and tickles it.

An elven acolyte panics, and attempts to flee.
An elven acolyte barely hits your body and tickles it.
An elven acolyte panics, and attempts to flee.

Amanrandil lightly pierces your right leg and tickles it.

The earth trembles beneath your feet!
*a Dwarf* (dead) is incapacitated and will slowly die, if not aided.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear an elven acolyte's death cry as he collapses.
An elven acolyte is dead! R.I.P.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear an elven acolyte's death cry as he collapses.
An elven acolyte is dead! R.I.P.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear an elven acolyte's death cry as he collapses.
An elven acolyte is dead! R.I.P.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear an elven acolyte's death cry as he collapses.
An elven acolyte is dead! R.I.P.

![ CW HP:Fine Mana:Icy Amanrandil:Fine>open exit s
Ok.

![ CW HP:Fine Mana:Icy Amanrandil:Fine>flee
You flee head over heels.
You flee south.
Entrance to an Ancient Temple
A sturdy pack horse is standing here.
Exits: (north), east, south, west.

*.~ CW HP:Fine Mana:Icy>
Alkarambar
The corpse of an elven acolyte is lying here.
The corpse of an elven acolyte is lying here.
The corpse of an elven acolyte is lying here.
The corpse of an elven acolyte is lying here.
The corpse of a mountain mule is lying here.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
*a Dwarf* (dead) is lying here, incapacitated.
Exits: (south), [west].

![ CW HP:Fine Mana:Icy>kill dead
You slash *a Dwarf* (dead)'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *a Dwarf* (dead)'s death cry as he collapses.
*a Dwarf* (dead) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf* (dead).

![ CW HP:Fine Mana:Icy>corpse (here) : 
a pile of coins
a water skin
a broad silver belt
a keyring with several keys
a leather backpack
a forest green cloak (satisfactory)
a gilded round shield (flawless)
a pair of plate vambraces (flawless)
a pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a red ruby
a gold ring
an amethyst
an engraved warhammer


 
####Roasted Dwarf####
####Few hours later, starting reequip ####
#### Ingredients:

A lithe orc

!( CRW>
You are using:
<wielded>            a double edged eket (flawless)
<used as shield>     a rough staff (unchanted, just style points)
<worn on head>       a white chain mail coif (flawless)
<worn on body>       an ashen grey shirt (marred)
<worn about body>    a mottled cloak (satisfactory)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on legs>       a pair of ashen grey pants (deteriorating)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a copper ring
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
####

!+ CRW Mana:Burning>
*a Dwarf* has arrived from the east riding a mountain mule.
Bend in the Trail
Exits: =north=, east, south, =west=.

!+ CRW Mana:Burning>
*a Dwarf* has arrived from the west riding a mountain mule.

!+ CRW Mana:Burning>cha moo wimpy
Ok.
You swiftly dodge *a Dwarf*'s attempt to pound you.

!+ CRW Mana:Burning *a Dwarf*:Healthy>
*a Dwarf* begins some strange incantations...

!+ CRW Mana:Burning *a Dwarf*:Healthy>
You feel yourself exposed.

#### Step 1: Have a reliable friend hit it ####
#### you want your *Dwarf* as tender as possible ####

!+ CRW Mana:Burning *a Dwarf*:Healthy>order followers assist
A lithe orc joins your fight.
Ok.
A lithe orc barely slashes *a Dwarf*'s right leg and tickles it.

!+ CRW Mana:Burning *a Dwarf*:Fine>label dead
Ok.

!+ CRW Mana:Burning *a Dwarf* (dead):Fine>flee
You flee head over heels.
You flee west.
Trail at a Rapid River
Exits: =east=, =south=.

!+ CRW Mana:Burning>
Bend in the Trail
A lithe orc is here, fighting *a Dwarf* (dead).
*a Dwarf* (dead) is here, riding a mountain mule, fighting a lithe orc.
Exits: =north=, east, south, =west=.

!+ CRW Mana:Burning>order followers bash
Ok.

!+ CRW Mana:Burning>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves north riding a mountain mule.

!+ CRW Mana:Burning>
*a Dwarf* (dead) has arrived from the north riding a mountain mule.

!+ CRW Mana:Burning>
Trail by a Swift-flowing River
Exits: ~\north/~, =east=, =south=, ~\west/~.

!+ CRW Mana:Burning>
Bend in the Trail
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: =north=, east, south, =west=.

!+ CRW Mana:Burning>
*a Dwarf* leaves north riding a mountain mule.

!+ CRW Mana:Burning>
*a Dwarf* (dead) has arrived from the north riding a mountain mule.

!+ CRW Mana:Burning>
*a Dwarf* (dead) begins some strange incantations...

!+ CRW Mana:Burning>
A lithe orc barely slashes *a Dwarf* (dead)'s body and tickles it.

!+ CRW Mana:Burning>kill dead
Your attempt to pierce *a Dwarf* (dead) fails.

!+ CRW Mana:Burning *a Dwarf* (dead):Fine a lithe orc:Healthy>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

!+ CRW Mana:Burning>
*a Dwarf* (dead) has arrived from the east riding a mountain mule.

!+ CRW Mana:Burning>
*a Dwarf* (dead) begins some strange incantations...

!+ CRW Mana:Burning>
Trail at a Rapid River
Exits: =east=, =south=.

!+ CRW Mana:Burning>
Old Junction
Exits: =north=, east, =south=, west.

#### Step 2: Find a suitable location to roast your target ####
#### The smaller the better, but remember your *Dwarf* may not ####
#### like the idea of being stuck into a tiny room, so find one that is big ####
#### enough that your target can maneuver ####

!+ CRW Mana:Burning>
Narrow Trail
Exits: ~\north/~, east, -west-.

!. CRW Mana:Burning>open rock
It seems to be locked.

!. CRW Mana:Burning>
You call out, trying to gain passage to an unseen entrance.

!. CRW Mana:Burning>pick rock
Using your lockpicks, you try to pick the lock...
You wait, but there is no hint of activity from the other side.

The lock finally yields to your skill.

!. CRW Mana:Burning>open rock
Ok.

!. CRW Mana:Burning>
You stop riding a pack horse.
A pack horse starts following you.

!. CW Mana:Burning>cha moo wimpy
Ok.

!. CW Mana:Burning>
*a Dwarf* (dead) has arrived from the east riding a mountain mule.
A lithe orc fails to slash *a Dwarf* (dead).

!. CW>
*a Dwarf* (dead) begins some strange incantations...

!. CW>
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
Exits: (north), up.
A pack horse has arrived from the north.

![ CW>
Narrow Trail
A lithe orc is here, fighting *a Dwarf* (dead).
*a Dwarf* (dead) is here, riding a mountain mule, fighting a lithe orc.
Exits: ~\north/~, east, (south), -west-.
A pack horse has arrived from the south.
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

!. CW>
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
Exits: (north), up.
A pack horse has arrived from the north.

![ CW>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
Exits: down.
A pack horse has arrived from below.

!< CW>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
Exits: (north), up.
A pack horse has arrived from above.

![ CW>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
Exits: down.
A pack horse has arrived from below.

!< CW>flee
You flee head over heels.
You descend into the hidden camp.
You flee down.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
Exits: (north), up.

![ CW>
Narrow Trail
*a Dwarf* (dead) is here, riding a mountain mule.
Exits: ~\north/~, east, (south), -west-.

!. CW>cast 'lightning bolt' *dwarf
You start to concentrate...

*a Dwarf* (dead) strongly pounds your right hand.
Aye! You cannot concentrate any more...

!. CW HP:Fine *a Dwarf* (dead):Healthy>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* leaves west riding a mountain mule.

!. CW HP:Fine>cast 'lightning bolt' dead
Nobody here by that name.

!. CW HP:Fine Mana:Burning>
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
Exits: (north), up.

![ CW HP:Fine Mana:Burning>147/160 hits, 118/119 mana, and 90/111 moves.

![ CW HP:Fine Mana:Burning>cha moo wimpy
Ok.

#### Step 3: Use Protection! ####

![ CW HP:Fine Mana:Burning>cast 'armour'
You start to concentrate...

You see *a Dwarf* (dead) scouting from the north!

Your magic armour is revitalised.

![ CW HP:Fine Mana:Hot>
*a Dwarf* (dead) has arrived from the north.
A mountain mule has arrived from the north.

![ CW HP:Fine Mana:Hot>
*a Dwarf* (dead) closes the rock.

![ CW HP:Fine Mana:Hot>
*a Dwarf* (dead) tries to bash the rock.

![ CW HP:Fine Mana:Hot>pick exit
Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

![ CW HP:Fine Mana:Burning>
*a Dwarf* (dead) leaves up.
A mountain mule leaves up.

![ CW HP:Fine Mana:Burning>
*a Dwarf* (dead) has arrived from above.
A mountain mule has arrived from above.

![ CW HP:Fine Mana:Burning>
*a Dwarf* (dead) begins some strange incantations...

![ CW HP:Fine Mana:Burning>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: down.

!< CW HP:Fine Mana:Burning>The earth trembles and shivers.
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
*a Dwarf* (dead) is here, fighting a mountain mule.
A mountain mule is here, fighting *a Dwarf* (dead).
Exits: [north], up.
A pack horse has arrived from above.
*a Dwarf* (dead) pounds a mountain mule's body extremely hard and shatters it.
A mountain mule is mortally wounded and will die soon if not aided.

![ CW HP:Fine Mana:Burning>
*a Dwarf* (dead) begins some strange incantations...

![ CW HP:Fine Mana:Burning>order followers assist
Ok.

![ CW HP:Fine Mana:Burning>order followers bash
Ok.

![ CW HP:Fine Mana:Burning>
*a Dwarf* (dead) utters the word 'earthquake'
*a Dwarf* (dead) makes the earth tremble and shiver.
You fall, and hit yourself!
You hear a mountain mule's death cry as he collapses.
A mountain mule is dead! R.I.P.
A lithe orc says 'I have seen enemies fall that were stronger than you.' in Orkish.
A lithe orc barely slashes *a Dwarf* (dead)'s left arm and tickles it.

![ CW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>kill dead
You're already fighting!

![ CW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>
A pack horse panics, and attempts to flee.
A pack horse leaves up.

![ CW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>order followers assist
Ok.
*a Dwarf* (dead) begins some strange incantations...

![ CW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>order followers bash
Ok.

![ CW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Burning *a Dwarf* (dead):Fine>
*a Dwarf* (dead) utters the word 'earthquake'
*a Dwarf* (dead) makes the earth tremble and shiver.
You fall, and hit yourself!
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
A sturdy pack horse is standing here.
Exits: down.

!< CW HP:Hurt Mana:Burning>
*a Dwarf* (dead) has arrived from below.

!< CW HP:Hurt Mana:Burning>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: [north], up.
A pack horse has arrived from above.

![ CW HP:Hurt Mana:Burning>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
*a Dwarf* (dead) is standing here.
Exits: down.
A pack horse has arrived from below.

!< CW HP:Hurt Mana:Burning>
*a Dwarf* (dead) leaves down.

!< CW HP:Hurt Mana:Burning>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
*a Dwarf* (dead) is standing here.
Exits: [north], up.
A pack horse has arrived from above.
You feel bolder.

![ CW HP:Hurt Mana:Burning>
*a Dwarf* (dead) leaves up.

![ CW HP:Hurt Mana:Burning>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
*a Dwarf* (dead) is standing here.
Exits: down.
A pack horse has arrived from below.
You swiftly dodge *a Dwarf* (dead)'s attempt to pound you.

!< CW HP:Hurt Mana:Burning *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Hurt Mana:Burning *a Dwarf* (dead):Fine>order followers assist
A lithe orc joins your fight.
Ok.
A lithe orc barely slashes *a Dwarf* (dead)'s body and tickles it.

!< CW HP:Hurt Mana:Burning *a Dwarf* (dead):Fine>order followers bash
Ok.

!< CW HP:Hurt Mana:Burning *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Hurt Mana:Burning>flee
You flee head over heels.
PANIC! You couldn't escape!

!< CW HP:Hurt Mana:Burning>
*a Dwarf* (dead) has arrived from below.

!< CW HP:Hurt Mana:Burning>
*a Dwarf* (dead) begins some strange incantations...

!< CW HP:Hurt Mana:Burning>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
Exits: [north], up.
A pack horse has arrived from above.

![ CW HP:Hurt Mana:Burning>
*a Dwarf* (dead) has arrived from above.
cast 'armour'
You start to concentrate...

*a Dwarf* (dead) quickly approaches, trying to pound you.

*a Dwarf* (dead) pounds your body.
Aye! You cannot concentrate any more...

![ CW HP:Hurt Mana:Burning *a Dwarf* (dead):Fine>flee
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.

!< CW HP:Hurt Mana:Burning>cast 'armour'
You start to concentrate...

*a Dwarf* (dead) has arrived from below.

Your magic armour is revitalised.

!< CW HP:Hurt Mana:Hot>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: [north], up.

![ CW HP:Hurt Mana:Hot>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
*a Dwarf* (dead) is standing here.
Exits: down.
A pack horse has arrived from below.

!< CW HP:Hurt Mana:Hot>kill dead
You try to pierce *a Dwarf* (dead), but he parries successfully.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers kill apprentice
Ok.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers assist
A lithe orc joins your fight.
Ok.
A lithe orc barely slashes *a Dwarf* (dead)'s body and tickles it.
*a Dwarf* (dead) pounds your body.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Hurt Mana:Hot>order followers bash
Ok.

!< CW HP:Hurt Mana:Hot>
*a Dwarf* (dead) has arrived from below.

!< CW HP:Hurt Mana:Hot>
*a Dwarf* (dead) quickly approaches, trying to pound you.
No way! You are fighting for your life!

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>kill dead
You're already fighting!

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers assist
A lithe orc joins your fight.
Ok.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers assist
Ok.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers assist
Ok.
A lithe orc barely slashes *a Dwarf* (dead)'s left leg and tickles it.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

!< CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Hurt Mana:Hot>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
*a Dwarf* (dead) is standing here.
Exits: [north], up.
A pack horse has arrived from above.

![ CW HP:Hurt Mana:Hot>
*a Dwarf* (dead) quickly approaches, trying to pound you.

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>kill dead
You're already fighting!

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers assist
A lithe orc joins your fight.
Ok.

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Hurt Mana:Hot>order followers bash
Ok.

![ CW HP:Hurt Mana:Hot>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
*a Dwarf* (dead) is standing here.
Exits: down.
A pack horse has arrived from below.

!< CW HP:Hurt Mana:Hot>
*a Dwarf* (dead) leaves down.

!< CW HP:Hurt Mana:Hot>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
*a Dwarf* (dead) is standing here.
Exits: [north], up.
A pack horse has arrived from above.
*a Dwarf* (dead) pounds your right leg.
A lithe orc lightly slashes *a Dwarf* (dead)'s right leg and tickles it.

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>order followers bash
Ok.

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, but can't stop fighting to flee.

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.

![ CW HP:Hurt Mana:Hot *a Dwarf* (dead):Fine>
*a Dwarf* (dead) pounds your left hand.

![ CW HP:Wounded Mana:Hot *a Dwarf* (dead):Fine>Ok.
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Hot>
*a Dwarf* (dead) has arrived from above.

![ CW HP:Wounded Mana:Hot>cast 'cure serious'
You start to concentrate...
*a Dwarf* (dead) quickly approaches, trying to pound you.

*a Dwarf* (dead) panics, but can't stop fighting to flee.

![ CW HP:Wounded Mana:Hot *a Dwarf* (dead):Fine>flee
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.

!< CW HP:Wounded Mana:Hot>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*a Dwarf* (dead) is standing here.
Exits: [north], up.
A lithe orc barely slashes *a Dwarf* (dead)'s left leg and tickles it.

![ CW HP:Wounded Mana:Hot Move:Tired>kill dead
You approach *a Dwarf* (dead), trying to pierce him.

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine a lithe orc:Hurt>
*a Dwarf* (dead) pounds a lithe orc's right hand hard.

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine a lithe orc:Hurt>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Hot Move:Tired>order followers bash
Ok.

![ CW HP:Wounded Mana:Hot Move:Tired>
*a Dwarf* (dead) has arrived from above.

![ CW HP:Wounded Mana:Hot Move:Tired>
*a Dwarf* (dead) quickly approaches, trying to pound you.

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine>
A lithe orc barely slashes *a Dwarf* (dead)'s left arm and tickles it.

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine>
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.

!< CW HP:Wounded Mana:Hot Move:Tired>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
A sturdy pack horse is standing here.
A lithe orc is here, fighting *a Dwarf* (dead).
*a Dwarf* (dead) is here, fighting a lithe orc.
Exits: [north], up.
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Hot Move:Tired>
*a Dwarf* (dead) has arrived from above.

![ CW HP:Wounded Mana:Hot Move:Tired>
*a Dwarf* (dead) tries to pound you, but your parry is successful.

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine>
You lightly pierce *a Dwarf* (dead)'s body and tickle it.

![ CW HP:Wounded Mana:Hot Move:Tired *a Dwarf* (dead):Fine>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Hot Move:Tired>Ok.

![ CW HP:Wounded Mana:Hot Move:Tired>
*a Dwarf* (dead) has arrived from above.

![ CW HP:Wounded Mana:Hot Move:Tired>
A lithe orc intercepts *a Dwarf* (dead)'s blow.
*a Dwarf* (dead) approaches a lithe orc, trying to pound him.
A lithe orc says 'I'll make you cry for your mother, Dwarf!' in Orkish.

![ CW HP:Wounded Mana:Hot Move:Tired>flee
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.

#### Step 4: Do some damage ####


!< CW HP:Wounded Mana:Hot Move:Tired>cast 'earthquake'
You quickly recall your stored spell...

The earth trembles beneath your feet!

!< CW HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (dead) has arrived from below.

#### Ok no really step 4 ####

!< CW HP:Wounded Mana:Warm Move:Tired>cast 'earthquake'
You quickly recall your stored spell...
*a Dwarf* (dead) quickly approaches, trying to pound you.

Shrouds of dark clouds roll in above you, blotting out the skies.

*a Dwarf* (dead) panics, and attempts to flee.

The earth trembles beneath your feet!
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Wounded Mana:Warm Move:Tired>flee
You flee head over heels.
You descend into the hidden camp.
You flee down.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*a Dwarf* (dead) is standing here.
Exits: [north], up.

![ CW HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (dead) has arrived from above.

![ CW HP:Wounded Mana:Warm Move:Tired>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
Exits: down.
A pack horse has arrived from below.

!< CW HP:Wounded Mana:Warm Move:Tired>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
*a Dwarf* (dead) is standing here.
Exits: [north], up.
A pack horse has arrived from above.
A lithe orc barely slashes *a Dwarf* (dead)'s left hand and tickles it.

![ CW HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (dead) has arrived from above.
order followers bash
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* (dead) quickly approaches, trying to pound you.

![ CW HP:Wounded Mana:Warm Move:Tired *a Dwarf* (dead):Hurt>
You barely pierce *a Dwarf* (dead)'s right arm and tickle it.

![ CW HP:Wounded Mana:Warm Move:Tired *a Dwarf* (dead):Hurt>Ok.
A lithe orc strongly slashes *a Dwarf* (dead)'s right arm.

![ CW HP:Wounded Mana:Warm Move:Tired *a Dwarf* (dead):Hurt>flee
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.

!< CW HP:Wounded Mana:Warm Move:Slow>
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
A sturdy pack horse is standing here.
A lithe orc is here, fighting *a Dwarf* (dead).
*a Dwarf* (dead) is here, fighting a lithe orc.
Exits: [north], up.

![ CW HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves up.

![ CW HP:Wounded Mana:Warm Move:Slow>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
*a Dwarf* (dead) is standing here.
Exits: down.
A pack horse has arrived from below.

!< CW HP:Wounded Mana:Warm Move:Slow>kill dead
You try to pierce *a Dwarf* (dead), but he parries successfully.

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>order followers assist
A lithe orc joins your fight.
Ok.
A lithe orc strongly slashes *a Dwarf* (dead)'s right foot.

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) pounds your body hard and shatters it.

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>order followers bash
Ok.

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Wounded Mana:Warm Move:Slow>cast 'cure serious'
You start to concentrate...

*a Dwarf* (dead) has arrived from below.

*a Dwarf* (dead) quickly approaches, trying to pound you.

*a Dwarf* (dead) pounds your body and shatters it.
Aye! You cannot concentrate any more...

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
You barely pierce *a Dwarf* (dead)'s right leg and tickle it.

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!< CW HP:Wounded Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
You flee head over heels.
You descend into the hidden camp.
You flee down.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
Exits: [north], up.

![ CW HP:Wounded Mana:Warm Move:Slow>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
A sturdy pack horse is standing here.
A lithe orc is here, fighting *a Dwarf* (dead).
*a Dwarf* (dead) is here, fighting a lithe orc.
Exits: down.

!< CW HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Wounded Mana:Warm Move:Slow>Wimpy set to: 0

!< CW HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* (dead) has arrived from below.
Ok.

!< CW HP:Wounded Mana:Warm Move:Slow>
*a Dwarf* (dead) pounds your right leg and shatters it.

!< CW HP:Bad Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>order followers assist
A lithe orc joins your fight.
Ok.
A lithe orc lightly slashes *a Dwarf* (dead)'s left hand and tickles it.
*a Dwarf* (dead) panics, but can't stop fighting to flee.

!< CW HP:Bad Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>order followers bash
Ok.

!< CW HP:Bad Mana:Warm Move:Slow *a Dwarf* (dead):Hurt>
*a Dwarf* (dead) panics, and attempts to flee.
*a Dwarf* (dead) leaves down.

!< CW HP:Bad Mana:Warm Move:Slow>
*a Dwarf* (dead) has arrived from below.
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
The corpse of a mountain mule is lying here.
Exits: [north], up.
A pack horse has arrived from above.

![ CW HP:Bad Mana:Warm Move:Slow>Climbing up the rocky wall, you ascend onto a ledge.
Ledge
*a Dwarf* (dead) is standing here.
Exits: down.
A pack horse has arrived from below.

#### Step 5: Roast it! ####

!< CW HP:Bad Mana:Warm Move:Weak>cast 'fireball' dead
You start to concentrate...

A lithe orc intercepts *a Dwarf* (dead)'s blow.
A lithe orc swiftly dodges *a Dwarf* (dead)'s attempt to pound him.
A lithe orc says 'You will die a painful death, Dwarf!' in Orkish.
A lithe orc slashes *a Dwarf* (dead)'s right arm.

Ok.
Your fireball completely envelops *a Dwarf* (dead) in flames.
A lithe orc slashes *a Dwarf* (dead)'s right arm hard and shatters it.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) pounds a lithe orc's left leg hard.

!< CW HP:Bad Mana:Cold Move:Weak>
A lithe orc slashes *a Dwarf* (dead)'s right leg hard and shatters it.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Bad Mana:Cold Move:Weak>order followers bash
Ok.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Bad Mana:Cold Move:Weak>
*a Dwarf* (dead) panics, and attempts to flee.

!< CW HP:Bad Mana:Cold Move:Slow>
*a Dwarf* (dead) panics, but can't stop fighting to flee.

!< CW HP:Bad Mana:Cold Move:Slow>cast 'lightning bolt' dead
You start to concentrate...

A lithe orc sends *a Dwarf* (dead) sprawling with a powerful bash.

Ok.
The impact of your lightning bolt kills *a Dwarf* (dead).
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Khrang the Dwarf* (dead)'s death cry as he collapses.
*Khrang the Dwarf* (dead) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Khrang the Dwarf* (dead).

!< CW HP:Bad Mana:Icy Move:Slow>corpse (here) : 
a fortune in gold
a butcher knife (worn)
a water skin
a gleaming belt
an ornate, steel-shafted warhammer
a keyring with several keys and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a pair of plate vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a pair of plate greaves (flawless)
a spiked metal helmet (flawless)
a blood-encrusted breastplate (flawless)
a ring
a ring



 Very nice, I would like to see this log in the 'notables' section! 


2011/03/23 20:44, Razoor: 
Great fight the last one :) Was wondering how you were gonna come out on top!

2011/03/23 21:42, Mota: 
Ya the first one way just for fun :P

2011/03/23 21:57, Foxer: 
Sweet kill in hc. nice work

2011/03/23 22:52, Aquiles: 
The first one felt so confident with his fist, cute!

2011/03/23 23:13, Bookham: 
yeah, i forgot to wield weapon and what did i tell u..or yelled.. i have slow link! bonk self for that! till we meet again! and thouse quakes in amanrandill, i knew that u will charge but link was so slow that u have landed 3 quake when i had to chance to do enything but then i was like dead! gl..

2011/03/23 23:28, Mota: 
makes sense Bookham, sorry about link I had been getting pretty bad bursts myself and you seemed to be fighting back so I went for it. Was mostly posted cause the weapon thing I thought made it a little cute, or at least not average kill

2011/03/24 09:26, Sjivi: 
' *a Dwarf* (dead) barely hits your right leg and tickles it. '
why was the first dwarf 'hitting' ?

2011/03/24 12:57, Marillion: 
Try reading 1 of the few comments just above yours Sjivi!:)


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