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the Black Sword and Me Friendship (Kmat)comments   back
(3940 hits. Posted 2011/04/22)
##### Backstory/Warning: So was idle xping around noc when I ran into this ####
#### *woman* with a nice sword, she kicked my ass wnoc, but later died ####
#### horribly in slagÉ I got the Black Sword, had a nice eq set before ####
#### so it was time to prowl, Reefer logged and we just started moving ####
#### west, I spamed ahead to stonedoorÉ. No skill, infact I think this ####
#### log is rather embarrassing but its always fun to see the Black Sword ####
#### in action ####

#####Fight 1: Traitors Die #####

o. W HP:Fine>
Before the Castle Gate
Exits: north, east, south, west.

o[ W HP:Fine>
You carefully examine the ground around you, looking for tracks...

You begin to feel hungry.
You begin to feel thirsty.

You see:
   - a track of an Orc coming from the east done less than 1 hour ago
   - a track of *an Orc* leading south done less than 1 hour ago
   - a track of *an Orc* coming from the east done less than 1 hour ago
   - a track of a giant rat leading north done less than 1 hour ago
   - a track of a bedraggled prisoner leading east done less than 2 hours ago

   - two tracks of a bedraggled prisoner leading west done less than 5 hours ago
You stop searching, you don't seem to find anything else.

)[ W HP:Fine>tell reefer zorc here
Ok.

)[ W HP:Fine>
A prison guard yells from the south 'HELP! *a Zaugurz Orc* is trying to kall me in the Dongeon!' in
Westron.

)[ W HP:Fine>
A bedraggled prisoner has arrived from the north.

)[ W HP:Fine>Old Castle Gate
Exits: north, south.

)[ W HP:Fine>Castle Yard
Exits: north, east, south, up.

)[ W HP:Fine>The Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

)# W HP:Fine>Entrance to the Castle Keep
Exits: north, east, [south], west.

![ W HP:Fine>
Hallway
Exits: (east), south, west.
You have found a mean brigand!

o[ W HP:Fine>
Stairs Leading Down
Exits: (west), down.

o[ W HP:Fine>close exit
Ok.
Reefer tells you 'nod'

o[ W HP:Fine>
The Dungeon
A prison guard is here, fighting *a Zaugurz Orc*.
*a Zaugurz Orc* is here, fighting a prison guard.
Exits: [east], up.

![ W HP:Fine>
Reefer tells you 'i come'

![ W HP:Fine>kill *orc
You slash *a Zaugurz Orc*'s left leg hard.

![ W HP:Fine *a Zaugurz Orc*:Hurt a prison guard:Hurt>
*a Zaugurz Orc* stabs a prison guard's right hand extremely hard and shatters it.

![ W HP:Fine *a Zaugurz Orc*:Hurt a prison guard:Wounded>
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves up.

![ W HP:Fine>label dead
Exactly whom did you wish to give a label?

![ W HP:Fine>
Stairs Leading Down
*a Zaugurz Orc* is standing here.
Exits: [west], down.

o[ W HP:Fine>close exit
It's already closed!
Your black sword forces you to hit *a Zaugurz Orc*.
You approach *a Zaugurz Orc*, trying to slash him.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* opens the stonedoor.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>pick exit
You are too busy right now!

o[ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves west.

o[ W HP:Fine>close exit
Ok.

o[ W HP:Fine>
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

![ W HP:Fine>
You try to slash a prison guard, but he parries successfully.
A prison guard yells 'HELP! *a Tarkhnirb Urc* as trying tu kill me an the Dungeon!' in Westron.

![ W HP:Fine a prison guard:Wounded>label dead
Ok.

![ W HP:Fine a prison guard (dead):Wounded>
You slash a prison guard (dead)'s right arm extremely hard and shatter it.

![ W HP:Fine a prison guard (dead):Bad>
*a Zaugurz Orc* has arrived from above.
A prison guard (dead) panics, but can't stop fighting to flee.

![ W HP:Fine a prison guard (dead):Bad>
You don't see a corpse to get things from.

![ W HP:Fine a prison guard (dead):Bad>
You don't see a corpse to get things from.
A prison guard (dead) panics, and attempts to flee.
A prison guard (dead) leaves up.

![ W HP:Fine>
Your black sword forces you to hit *a Zaugurz Orc*.
You approach *a Zaugurz Orc*, but he manages to keep you at bay.
*a Zaugurz Orc* barely stabs your left arm and tickles it.

![ W HP:Fine *a Zaugurz Orc*:Hurt>
You don't see a corpse to get things from.

![ W HP:Fine *a Zaugurz Orc*:Hurt>No way! You are fighting for your life!

![ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* panics, and attempts to flee.

![ W HP:Fine *a Zaugurz Orc*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* panics, and attempts to flee.

![ W HP:Fine *a Zaugurz Orc*:Hurt>close exit
They're already closed!
You flee head over heels.
You flee up.
Stairs Leading Down
A prison guard (dead) is standing here.
Exits: (west), down.

o[ W HP:Fine>close exit
Ok.

o[ W HP:Fine>kill dead
You approach a prison guard (dead), trying to slash him.
*a Zaugurz Orc* has arrived from below.
A prison guard (dead) yells 'HELP! Sumeone as tryyng tu kall me on the Staars Leadyng Down!' in
Westron.

o[ W HP:Fine a prison guard (dead):Bad>
*a Zaugurz Orc* approaches a prison guard (dead), trying to stab him.
A prison guard (dead) yells 'HELP! Someone as tryang to kill me on the Stairs Leadyng Down!' in
Westron.

o[ W HP:Fine a prison guard (dead):Bad>
A prison guard (dead) panics, and attempts to flee.
A prison guard (dead) leaves down.

o[ W HP:Fine>
*a Zaugurz Orc* leaves down.

o[ W HP:Fine>
You don't see a corpse to get things from.
A prison guard yells loudly from below 'HELP! *i Zaugurz Orc* is trying to kill me in the Dungeon!'
in Westron.

o[ W HP:Fine>
A prison guard (dead) has arrived from below.

o[ W HP:Fine>
*a Zaugurz Orc* has arrived from below.

o[ W HP:Fine>Ok.

o[ W HP:Fine>kill dead
A prison guard (dead) swiftly dodges your attempt to slash him.
A prison guard (dead) yells 'HELP! Someone as triang tu kill me un the Stayrs Leading Down!' in
Westron.

o[ W HP:Fine a prison guard (dead):Awful>Reefer tells you 'where u fightin'
get key corpse
You don't see a corpse to get things from.
A prison guard (dead) panics, and attempts to flee.
A prison guard (dead) leaves down.

o[ W HP:Fine>
Your black sword forces you to hit *a Zaugurz Orc*.
You approach *a Zaugurz Orc*, trying to slash him.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>get key corpse
You don't see a corpse to get things from.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>No way! You are fighting for your life!

o[ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* panics, and attempts to flee.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>No way! You are fighting for your life!
*a Zaugurz Orc* lightly stabs your body and tickles it.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>get key corpse
You don't see a corpse to get things from.
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves down.

o[ W HP:Fine>
The Dungeon
A prison guard (dead) is standing here.
*a Zaugurz Orc* is standing here.
Exits: [east], up.
.

![ W HP:Fine>get key corpse
You don't see a corpse to get things from.
*a Zaugurz Orc* approaches a prison guard (dead), trying to stab him.
A prison guard (dead) yells 'HELP! *a Zaugurz Orc* ys triing to kill me in the Dungeon!' in Westron.

![ W HP:Fine>
A prison guard (dead) panics, and attempts to flee.
A prison guard (dead) leaves up.

![ W HP:Fine>
Your black sword forces you to hit *a Zaugurz Orc*.
You try to slash *a Zaugurz Orc*, but he parries successfully.

![ W HP:Fine *a Zaugurz Orc*:Hurt>get key corpse
You don't see a corpse to get things from.

![ W HP:Fine *a Zaugurz Orc*:Hurt>No way! You are fighting for your life!

![ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves up.

![ W HP:Fine>
You flee head over heels.
You flee up.
Stairs Leading Down
A prison guard (dead) is standing here.
*a Zaugurz Orc* is standing here.
Exits: [west], down.

o[ W HP:Fine>
*a Zaugurz Orc* approaches a prison guard (dead), trying to stab him.
A prison guard (dead) yells 'HELP! Someone ys tryang to kall me on the Staars Leadyng Down!' in
Westron.

o[ W HP:Fine>kill dead
You approach a prison guard (dead), trying to slash him.
A prison guard (dead) yells 'HELP! Someune is triyng to kill me on the Stairs Leading Down!' in
Westron.
*a Zaugurz Orc* strongly stabs a prison guard (dead)'s right leg and shatters it.
A prison guard (dead) is mortally wounded and will die soon if not aided.

o[ W HP:Fine a prison guard (dead):Dying *a Zaugurz Orc*:Hurt>get key corpse
You don't see a corpse to get things from.
You slash a prison guard (dead)'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a prison guard (dead)'s death cry as he collapses.
A prison guard (dead) is dead! R.I.P.

o[ W HP:Fine>get key corpse
You get a tiny stone key from the corpse of a prison guard.
Your black sword forces you to hit *a Zaugurz Orc*.
You approach *a Zaugurz Orc*, trying to slash him.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* opens the stonedoor.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>close exit
Ok.

o[ W HP:Fine *a Zaugurz Orc*:Hurt>lock exit
*click*

o[ W HP:Fine *a Zaugurz Orc*:Hurt>label dead
Ok.
You slash *a Zaugurz Orc* (dead)'s left arm very hard.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
You flee head over heels.
You flee down.
The Dungeon
Exits: [east], up.

![ W HP:Fine>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Fine>kill dead
You approach *a Zaugurz Orc* (dead), trying to slash him.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>cha moo agg
Ok.
*a Zaugurz Orc* (dead) giggles.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
You slash *a Zaugurz Orc* (dead)'s left foot hard.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Fine>tell reefer it gonna die
Ok.

o[ W HP:Fine>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: [east], up.

![ W HP:Fine>kill dead
You approach *a Zaugurz Orc* (dead), but he manages to keep you at bay.
*a Zaugurz Orc* (dead) stabs your left foot hard.

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves up.

![ W HP:Fine>unlock exit
*click*

![ W HP:Fine>open exit
Ok.

![ W HP:Fine>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Fine>kill dead
You slash *a Zaugurz Orc* (dead)'s right foot very hard.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Fine>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: (east), up.

![ W HP:Fine>kill dead
You approach *a Zaugurz Orc* (dead), trying to slash him.

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) closes the bars.

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>No way! You are fighting for your life!

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>kill dead
You're already fighting!

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
You strongly slash *a Zaugurz Orc* (dead)'s body.

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>open exit
Ok.
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves up.

![ W HP:Fine>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Fine>kill dead
You approach *a Zaugurz Orc* (dead), trying to slash him.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Fine>
You are thirsty.

o[ W HP:Fine>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: (east), up.

![ W HP:Fine>kill dead
You approach *a Zaugurz Orc* (dead), but he manages to keep you at bay.
*a Zaugurz Orc* (dead) barely stabs your right arm and tickles it.

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) closes the bars.

![ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves up.

![ W HP:Fine>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Fine>kill dead
You approach *a Zaugurz Orc* (dead), trying to slash him.

o[ W HP:Fine *a Zaugurz Orc* (dead):Hurt>
You slash *a Zaugurz Orc* (dead)'s right arm extremely hard and shatter it.

o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>
*a Zaugurz Orc* (dead) sends you sprawling with a powerful bash.

#### getting cocky ####

o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>
*a Zaugurz Orc* (dead) panics, but can't stop fighting to flee.

o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>
*a Zaugurz Orc* (dead) stabs your head hard.

o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Fine>
*a Zaugurz Orc* (dead) has arrived from below.

o[ W HP:Fine>
Using his lockpicks, *a Zaugurz Orc* (dead) tries to pick the stonedoor's lock...

o[ W HP:Fine>
Your head stops stinging.

o[ W HP:Fine>
You can't find a skin.

o[ W HP:Fine>cha moo wimpy
Ok.

o[ W HP:Fine>cast 'harm' dead
You start to concentrate...

o[ W HP:Fine>close exit
It's already closed!

o[ W HP:Fine>kill dead
You slash *a Zaugurz Orc* (dead)'s right hand extremely hard and shatter it.

o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>kill dead
You're already fighting!

o[ W HP:Fine *a Zaugurz Orc* (dead):Wounded>label dead
Ok. Changed label dead.
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Fine>cha spell q
Ok.

o[ W HP:Fine>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: [east], up.

![ W HP:Fine>cast 'harm' dead
You start to concentrate...
*a Zaugurz Orc* (dead) leaves up.
Your victim has disappeared!

![ W HP:Fine>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Fine>
Your black sword forces you to hit *a Zaugurz Orc* (dead).
You slash *a Zaugurz Orc* (dead)'s right arm hard and shatter it.

o[ W HP:Fine *a Zaugurz Orc* (dead):Bad>order followers kill officer
You have no loyal subjects here.
Reefer tells you 'lemme in!'

o[ W HP:Fine *a Zaugurz Orc* (dead):Bad>No way! You are fighting for your life!

o[ W HP:Fine *a Zaugurz Orc* (dead):Bad>cast 'harm' dead
You start to concentrate...

o[ W HP:Fine *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

o[ W HP:Fine *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) giggles.

o[ W HP:Fine *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) stabs your right hand and tickles it.

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) officer :D

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) giggles.
Your head stops stinging.


o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>tell reefer sec
Ok.

*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Hurt>
*a Zaugurz Orc* (dead) has arrived from below.

o[ W HP:Hurt>
The Dungeon
Exits: [east], up.

![ W HP:Hurt>kill dead
They aren't here.

![ W HP:Hurt>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt>kill dead
*a Zaugurz Orc* (dead) tries to keep you at bay, but fails.
You approach *a Zaugurz Orc* (dead), trying to slash him.

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>
You flee head over heels.
PANIC! You couldn't escape!

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

*a Zaugurz Orc* (dead) has arrived from below.

o[ W HP:Hurt>
*a Zaugurz Orc* (dead) quickly approaches, trying to stab you.

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>No way! You are fighting for your life!

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>
You flee head over heels.
You flee down.
The Dungeon
Exits: [east], up.

![ W HP:Hurt>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt>kill dead
You approach *a Zaugurz Orc* (dead), trying to slash him.

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>PANIC! You can't quit the fight!

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>cha spell q
Ok.

o[ W HP:Hurt *a Zaugurz Orc* (dead):Bad>
You flee head over heels.
You flee down.
The Dungeon
Exits: [east], up.

![ W HP:Hurt>
*a Zaugurz Orc* (dead) has arrived from above.
Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: [west], down.

o[ W HP:Hurt>cast 'harm' dead
Nobody here by that name.

o[ W HP:Hurt Mana:Burning>cast 'harm' dead
Nobody here by that name.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from below.

o[ W HP:Hurt Mana:Burning>
The Dungeon
Exits: [east], up.

![ W HP:Hurt Mana:Burning>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.
*a Zaugurz Orc* (dead) leaves down.
Your legs feel heavier.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from below.

o[ W HP:Hurt Mana:Burning>
The Dungeon
Exits: [east], up.

![ W HP:Hurt Mana:Burning>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from below.
The Dungeon
Exits: [east], up.

![ W HP:Hurt Mana:Burning>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) barely stabs your right arm and tickles it.
kill dead
You're already fighting!

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>PANIC! You can't quit the fight!

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>No way! You are fighting for your life!
You dodge a bash from *a Zaugurz Orc* (dead) who loses his balance.

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>No way! You are fighting for your life!
Reefer tells you '?'
You flee head over heels.
You flee down.
The Dungeon
Exits: [east], up.


![ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from above.

![ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) quickly approaches, trying to stab you.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>No way! You are fighting for your life!

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>cast 'harm' dead
You start to concentrate...

You hear a death cry from above.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
You feel less protected.
*a Zaugurz Orc* (dead) stabs your right foot hard.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) boggle :d

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
You are thirsty.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) stabs your head hard.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
Your head stops stinging.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>open exit
Ok.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
You can't find a skin.

![ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves east.

![ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from the east.

![ W HP:Hurt Mana:Burning>
You flee head over heels.
You flee up.
Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: [west], down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from below.

o[ W HP:Hurt Mana:Burning>kill dead
You try to slash *a Zaugurz Orc* (dead), but he parries successfully.

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) panics, but can't stop fighting to flee.

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) stabs your body.

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) panics, and attempts to flee.

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Hurt Mana:Burning>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: (east), up.

![ W HP:Hurt Mana:Burning>cast 'lightning bolt' dead
You start to concentrate...

*a Zaugurz Orc* (dead) leaves up.
Your victim has disappeared!

![ W HP:Hurt Mana:Burning>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Hurt Mana:Burning>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: [east], up.

![ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) gets a flask of orkish draught from a leather backpack.

![ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) drinks a flask of orkish draught.
*a Zaugurz Orc* (dead) gulps down the draught, staggers but regains his balance.

![ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves up.
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Hurt Mana:Burning>
*a Zaugurz Orc* (dead) has arrived from below.
The Dungeon
Exits: [east], up.

![ W HP:Hurt Mana:Burning>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Hurt Mana:Burning>kill dead
You approach *a Zaugurz Orc* (dead), but he manages to keep you at bay.
*a Zaugurz Orc* (dead) strongly stabs your right leg.

o[ W HP:Hurt Mana:Burning *a Zaugurz Orc* (dead):Bad>cast 'lightning bolt' dead
You start to concentrate...

*a Zaugurz Orc* (dead) panics, and attempts to flee.

*a Zaugurz Orc* (dead) panics, and attempts to flee.

Ok.
The lightning bolt hits *a Zaugurz Orc* (dead) with full impact.

o[ W HP:Hurt Mana:Hot *a Zaugurz Orc* (dead):Bad>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Hurt Mana:Hot>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: [east], up.
Your black sword forces you to hit *a Zaugurz Orc* (dead).
You approach *a Zaugurz Orc* (dead), but he manages to keep you at bay.
*a Zaugurz Orc* (dead) stabs your left arm very hard and shatters it.
You feel a sharp pain there!

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Bad>kill dead
You're already fighting!

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Bad>cha moo agg
Ok.

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Bad>unlock exit
They're already unlocked, it seems.

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Bad>open exit
Ok.

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Bad>PANIC! You can't quit the fight!

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Bad>
You slash *a Zaugurz Orc* (dead)'s left hand extremely hard and shatter it.

![ W HP:Wounded Mana:Hot *a Zaugurz Orc* (dead):Awful>
You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

![ W HP:Wounded Mana:Hot>
Your black sword forces you to hit a prisoner.
You approach a prisoner, trying to slash him.

![ W HP:Wounded Mana:Hot a prisoner:Healthy>
A prisoner yells 'HELP! *a Tarkhnarb Orc* as tryang to kall me yn the Prison Cell!' in Westron.

*a Zaugurz Orc* (dead) has arrived from the west.

![ W HP:Wounded Mana:Hot a prisoner:Healthy>
*a Zaugurz Orc* (dead) closes the bars.

![ W HP:Wounded Mana:Hot a prisoner:Healthy>close exit
They're already closed!
You slash a prisoner's body extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a prisoner's death cry as he collapses.
A prisoner is dead! R.I.P.

![ W HP:Wounded Mana:Hot>
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Wounded Mana:Hot>
Your black sword forces you to hit a prisoner.
You approach a prisoner, trying to slash him.

![ W HP:Wounded Mana:Hot a prisoner:Healthy>open exit
Ok.
A prisoner yells 'HELP! *a Tarkhnarb Orc* ys trying to kill me an the Prison Cell!' in Westron.

![ W HP:Wounded Mana:Hot a prisoner:Healthy>
Reefer tells you '?'

![ W HP:Wounded Mana:Hot a prisoner:Healthy>open exit
They're already open!

![ W HP:Wounded Mana:Hot a prisoner:Healthy>open exit
They're already open!

![ W HP:Wounded Mana:Hot a prisoner:Healthy>
![ W HP:Wounded Mana:Hot a prisoner:Healthy>
open exit
They're already open!
*a Zaugurz Orc* (dead) sends you sprawling with a powerful bash.
*a Zaugurz Orc* (dead) stabs your right foot extremely hard and shatters it.
You feel a sharp pain there!

![ W HP:Bad Mana:Hot a prisoner:Healthy>
*a Zaugurz Orc* (dead) closes the bars.

![ W HP:Bad Mana:Hot a prisoner:Healthy>
*a Zaugurz Orc* (dead) lands a solid kick on you.  #### nice ####
*a Zaugurz Orc* (dead) stabs your right leg very hard and shatters it.
You are wracked with overwhelming PAIN!

![ W HP:Bad Mana:Hot a prisoner:Healthy>
Your head stops stinging.
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Bad Mana:Hot a prisoner:Healthy>open exit
Ok.
*a Zaugurz Orc* (dead) closes the bars.

![ W HP:Bad Mana:Hot a prisoner:Healthy>open exit
Ok.

![ W HP:Bad Mana:Hot a prisoner:Healthy>cha moo wimpy
Ok.
*a Zaugurz Orc* (dead) closes the bars.

![ W HP:Bad Mana:Hot a prisoner:Healthy>kill *orc
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Bad Mana:Hot *a Zaugurz Orc* (dead):Awful>Arglebargle, glop-glyf!?!

![ W HP:Bad Mana:Hot *a Zaugurz Orc* (dead):Awful>
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Bad Mana:Hot *a Zaugurz Orc* (dead):Awful>open exit
Ok.
PANIC! You can't quit the fight!

![ W HP:Bad Mana:Hot *a Zaugurz Orc* (dead):Awful>
*a Zaugurz Orc* (dead) closes the bars.
open exit
Ok.
*a Zaugurz Orc* (dead) stabs your head very hard and shatters it.
You are wracked with overwhelming PAIN!

![ W HP:Awful Mana:Hot *a Zaugurz Orc* (dead):Awful>open exit
They're already open!
*a Zaugurz Orc* (dead) closes the bars.
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Awful Mana:Hot *a Zaugurz Orc* (dead):Awful>open exit
Ok.

![ W HP:Awful Mana:Hot *a Zaugurz Orc* (dead):Awful>
*a Zaugurz Orc* (dead) closes the bars.
open exit
Ok.

![ W HP:Awful Mana:Hot *a Zaugurz Orc* (dead):Awful>open exit
They're already open!

![ W HP:Awful Mana:Hot *a Zaugurz Orc* (dead):Awful>
*a Zaugurz Orc* (dead) closes the bars.
open exit
Ok.
You flee head over heels.
You flee west.
The Dungeon
Exits: (east), up.

![ W HP:Awful Mana:Hot>
You flee head over heels.
You flee up.
Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: [west], down.

o[ W HP:Awful Mana:Hot>
The Dungeon
Exits: [east], up.

![ W HP:Awful Mana:Hot>close exit
They're already closed!

![ W HP:Awful Mana:Hot>lock exit
*click*

![ W HP:Awful Mana:Hot>
Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: [west], down.

o[ W HP:Awful Mana:Hot>unlock exit
*click*

o[ W HP:Awful Mana:Hot>open exit
Ok.

o[ W HP:Awful Mana:Hot>tell reefer come in
Ok.

#### XP to share! ####

o[ W HP:Awful Mana:Hot>cast 'cure serious'
You start to concentrate...

Reefer (r) has arrived from the west.

*a Zaugurz Orc* yells from below 'lol :D'
You begin to see scars fade away and a feeling of health comes over you.

o[ W HP:Bad Mana:Hot>close exit
Ok.

o[ W HP:Bad Mana:Hot>lock exit
*click*

o[ W HP:Bad Mana:Hot>o[ W HP:Bad Mana:Hot>The Dungeon
Exits: [east], up.

![ W HP:Bad Mana:Hot>
Reefer (r) has arrived from above.

![ W HP:Bad Mana:Hot>unlock exit
*click*

![ W HP:Bad Mana:Hot>open exit
Ok.

![ W HP:Bad Mana:Hot>
Reefer (r) starts following you.

![ W HP:Bad Mana:Hot>
Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a prisoner is lying here.
A prisoner is standing here.
*a Zaugurz Orc* (dead) is standing here.
Exits: (west).
*a Zaugurz Orc* (dead) leaves west.

![ W HP:Bad Mana:Hot>kill dead
They aren't here.

![ W HP:Bad Mana:Hot>close exit
Ok.

![ W HP:Bad Mana:Hot>open exit
Ok.

![ W HP:Bad Mana:Hot>Reefer (r) leaves west.
The Dungeon
Reefer (r) is standing here.
Exits: (east), up.

![ W HP:Bad Mana:Hot>close blackslab
You don't see any blackslab here.

![ W HP:Bad Mana:Hot>
Reefer (r) leaves up.

![ W HP:Bad Mana:Hot>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Reefer (r) is standing here.
Exits: [west], down.
Reefer (r) tries to pound *a Zaugurz Orc* (dead), but he manages to keep him at bay.
*a Zaugurz Orc* (dead) stabs Reefer (r)'s right foot hard and tickles it.

o[ W HP:Bad Mana:Hot>kill dead
You are too afraid.

o[ W HP:Bad Mana:Hot>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves down.

o[ W HP:Bad Mana:Hot>kill dead
They aren't here.

o[ W HP:Bad Mana:Hot>
The Dungeon
*a Zaugurz Orc* (dead) is standing here.
Exits: (east), up.
*a Zaugurz Orc* (dead) leaves east.

![ W HP:Bad Mana:Hot>kill dead
They aren't here.

![ W HP:Bad Mana:Hot>
*a Zaugurz Orc* (dead) has arrived from the east.
You bleed from open wounds.
You are wracked with overwhelming PAIN!
You are thirsty.

![ W HP:Bad Mana:Hot>Reefer (r) approaches *a Zaugurz Orc* (dead), trying to pound him.
Wimpy set to: 0

![ W HP:Bad Mana:Hot>Wimpy set to: 0

![ W HP:Bad Mana:Hot>
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves up.

![ W HP:Bad Mana:Hot>
Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a prisoner is lying here.
A prisoner is standing here.
Exits: (west).

![ W HP:Bad Mana:Hot>
A prisoner panics, and attempts to flee.
A prisoner leaves west.

o[ W HP:Bad Mana:Hot>
The Dungeon
A prisoner is standing here.
*a Zaugurz Orc* (dead) is standing here.
Exits: (east), up.
Reefer (r) tries to pound *a Zaugurz Orc* (dead), but he manages to keep him at bay.
*a Zaugurz Orc* (dead) stabs Reefer (r)'s left foot hard and tickles it.
A prisoner snuffs a lantern.

![ W HP:Bad Mana:Hot>
Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: [west], down.

o[ W HP:Bad Mana:Hot>kill dead
They aren't here.

o[ W HP:Bad Mana:Hot>
The Dungeon
A prisoner is standing here.
*a Zaugurz Orc* (dead) is here, fighting Reefer (r).
Reefer (r) is here, fighting *a Zaugurz Orc* (dead).
Exits: (east), up.

![ W HP:Bad Mana:Hot>
![ W HP:Bad Mana:Hot>
kill dead
Alas! You failed to reach him through the melee.
*a Zaugurz Orc* (dead) panics, and attempts to flee.
*a Zaugurz Orc* (dead) leaves up.

![ W HP:Bad Mana:Hot>
*a Zaugurz Orc* (dead) has arrived from above.

![ W HP:Bad Mana:Hot>
*a Zaugurz Orc* (dead) leaves up.

![ W HP:Bad Mana:Hot>
Stairs Leading Down
The corpse of a prison guard is lying here.
*a Zaugurz Orc* (dead) is standing here.
Exits: [west], down.

o[ W HP:Bad Mana:Hot>kill dead
You slash *a Zaugurz Orc* (dead)'s right foot extremely hard and shatter it.
*a Zaugurz Orc* (dead) is mortally wounded and will die soon if not aided.

o[ W HP:Bad Mana:Hot *a Zaugurz Orc* (dead):Dying>
Reefer (r) pounds *a Zaugurz Orc* (dead)'s left leg extremely hard and shatters it.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *a Zaugurz Orc* (dead)'s death cry as he collapses.
*a Zaugurz Orc* (dead) has drawn his last breath! R.I.P.


##### Fight 2: Fuck it, eat the quakes #####

#### Reefer rented, I ran Tbad to poke around ####

o# W HP:Fine Mana:Burning>  North   - Approaching the North Gate of Tharbad
 (South)  - (gate) Inside the North Gate of Tharbad

o# W HP:Fine Mana:Burning>cha moo wimpy
Ok.

o# W HP:Fine Mana:Burning>
You are already standing.

o# W HP:Fine Mana:Burning>
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
Exits: (north), south.
A guard tries to slash you, but your parry is successful.

!# W HP:Fine Mana:Burning a guard:Healthy>No way! You are fighting for your life!
A guard lightly pierces your head and tickles it.
You swiftly dodge a guard's attempt to slash you.

!# W HP:Fine Mana:Burning a guard:Healthy>No way! You are fighting for your life!
A guard lightly slashes your left foot and tickles it.
You swiftly dodge the Secretary's attempt to hit you.

!# W HP:Fine Mana:Burning a guard:Healthy>PANIC! You can't quit the fight!

!# W HP:Fine Mana:Burning a guard:Healthy>
A guard barely slashes your left arm and tickles it.

!# W HP:Fine Mana:Burning a guard:Healthy>
You flee head over heels.
You flee south.
Before the North Gate of Tharbad
*Nero the Noldorin Elf* is here, riding a trained horse.
Exits: north, east, south, west.

!# W HP:Fine Mana:Burning>
A guard has arrived from the north.

!# W HP:Fine Mana:Burning>
Main Street
Exits: north, [east], south.

o# W HP:Fine Mana:Burning>
Before the North Gate of Tharbad
*Nero the Noldorin Elf* is here, riding a trained horse.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south, west.

!# W HP:Fine Mana:Burning>
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
Exits: (north), south.
Your black sword forces you to hit a guard.
You slash a guard's right leg extremely hard and shatter it.

!# W HP:Fine Mana:Burning a guard:Fine>No way! You are fighting for your life!
A guard yells 'HELP! *a dreadful Tarkhnyrb Orc* is insade the North Gate of Thirbad' in Westron.

!# W HP:Fine Mana:Burning a guard:Fine>
A guard slashes your head and tickles it.

!# W HP:Fine Mana:Burning a guard:Fine>
A guard quickly approaches, trying to slash you.
The Secretary barely hits your head and tickles it.

!# W HP:Fine Mana:Burning a guard:Fine>
You flee head over heels.
You flee south.
Before the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south, west.

!# W HP:Fine Mana:Burning>
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
Exits: (north), south.
A guard quickly approaches, trying to slash you.
A guard yells faintly from the south 'On my way!' in Westron.
A guard has arrived from the south.

!# W HP:Fine Mana:Burning a guard:Fine>No way! You are fighting for your life!
The Secretary quickly approaches, trying to hit you.

!# W HP:Fine Mana:Burning a guard:Fine>
A guard quickly approaches, trying to slash you.
A guard has arrived from the south.

!# W HP:Fine Mana:Burning a guard:Fine>No way! You are fighting for your life!
A guard lightly pierces your body and tickles it.
You feel less protected.
A guard barely slashes your right hand and tickles it.

!# W HP:Fine Mana:Burning a guard:Fine>PANIC! You can't quit the fight!

A guard lightly slashes your right leg and tickles it.

!# W HP:Fine Mana:Burning a guard:Fine>No way! You are fighting for your life!
A guard yells loudly from the south 'I'll get the bastard!' in Westron.

!# W HP:Fine Mana:Burning a guard:Fine>No way! You are fighting for your life!
You flee head over heels.
You flee south.
Before the North Gate of Tharbad
Exits: north, east, south, west.

o# W HP:Fine Mana:Burning>
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), south.
A guard quickly approaches, trying to slash you.

!# W HP:Fine Mana:Burning a guard:Healthy>No way! You are fighting for your life!
A guard quickly approaches, trying to slash you.

!# W HP:Fine Mana:Burning a guard:Healthy>
A guard quickly approaches, trying to slash you.

!# W HP:Fine Mana:Burning a guard:Healthy>No way! You are fighting for your life!
A guard quickly approaches, trying to pierce you.

!# W HP:Fine Mana:Burning a guard:Healthy>
*Nero the Noldorin Elf* has arrived from the south riding a trained horse.
A guard quickly approaches, trying to slash you.
A guard lightly slashes your head and tickles it.
You flee head over heels.
You flee south.
Before the North Gate of Tharbad
Exits: north, east, south, west.

o# W HP:Fine Mana:Burning>
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Nero the Noldorin Elf* is here, riding a trained horse.
Exits: (north), south.

!# W HP:Fine Mana:Burning>
Outside the North Gate of Tharbad
Exits: north, (south).

o# W HP:Fine Mana:Burning>
Approaching the North Gate of Tharbad
The corpse of a beggar is lying here.
Exits: =north=, (east), south.
You begin to see some clouds.

o+~ W HP:Fine Mana:Burning>
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, -east-, =south=, =west=.

o+~ W HP:Fine Mana:Burning>cast 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

o+~ W HP:Fine Mana:Hot>Nero the keeper of the flame [G-NWAC] is an Elf.

o+~ W HP:Fine Mana:Hot>
On a Path by the Marshes
A fat rabbit is here, chewing on some grass.
A fat rabbit is here, chewing on some grass.
Exits: -north-, east, -west-.

o.~ W HP:Fine Mana:Hot>
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, -east-, =south=, =west=.

o+~ W HP:Fine Mana:Hot>
Approaching the North Gate of Tharbad
The corpse of a beggar is lying here.
Exits: =north=, (east), south.

o+~ W HP:Fine Mana:Hot>
Outside the North Gate of Tharbad
*Nero the Noldorin Elf* is here searching for tracks, riding a trained horse.
Exits: north, (south).
The clouds begin to disappear.

!# W HP:Fine Mana:Hot>
Approaching the North Gate of Tharbad
The corpse of a beggar is lying here.
Exits: =north=, (east), south.
You begin to see some clouds.

o+~ W HP:Fine Mana:Hot>
On the Road to Tharbad
A Large Sign is standing here.
A restless rabbit bounces around.
Exits: north, -east-, =south=, =west=.

o+~ W HP:Fine Mana:Hot Move:Tired>
On a Path by the Marshes
A fat rabbit is here, chewing on some grass.
A fat rabbit is here, chewing on some grass.
Exits: -north-, east, -west-.

o.~ W HP:Fine Mana:Hot Move:Tired>
On a Path by the Marshes
Exits: north, east, -south-, west.

o.~ W HP:Fine Mana:Hot Move:Tired>
Amid the Grasses of a Lush Plain
A fat rabbit is here, chewing on some grass.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

o.~ W HP:Fine Mana:Hot Move:Tired>
On a Path at the Edge of the Marshes
Exits: north, east, south, west.

o.~ W HP:Fine Mana:Hot Move:Tired>
At the Edge of the Lush Plains
Exits: north, east, south, west.

o.~ W HP:Fine Mana:Hot Move:Tired>
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

o.~ W HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.

o.~ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
Exits: (north), -south-.

o:~ W HP:Fine Mana:Hot Move:Tired>
In a Dusty Barn
A sturdy pack horse is standing here.
The rooster is here, strutting about.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
Exits: (north), (south).

![ W HP:Fine Mana:Hot Move:Tired>close exit n
Ok.

![ W HP:Fine Mana:Hot Move:Tired>pick exit n
Using your lockpicks, you try to enable the lock...

Aye! You cannot concentrate any more...
You stop trying to pick the lock.
A rooster fails to hit you.

![ W HP:Fine Mana:Hot Move:Tired a rooster:Healthy>Ok.
You slash a rooster's body extremely hard and shatter it.

![ W HP:Fine Mana:Hot Move:Tired a rooster:Wounded>Ok.

![ W HP:Fine Mana:Hot Move:Tired a rooster:Wounded>
You slash a rooster's right wing extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a rooster's death cry as he collapses.
A rooster is dead! R.I.P.

![ W HP:Fine Mana:Hot Move:Tired>pick exit n
Using your lockpicks, you try to enable the lock...

Your black sword forces you to hit a hen.

Your black sword forces you to hit a pack horse.

You manage to enable the lock.

![ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
Exits: (north), -south-.

o:~ W HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: -north-, (east), -south-.

o.~ W HP:Fine Mana:Hot Move:Tired>reveal q
You begin to search...

Your black sword forces you to hit a beagle.

You didn't find anyone.

o.~ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
Exits: (north), -south-.

o:~ W HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
*Nero the Noldorin Elf* is here, riding a trained horse.
Exits: -north-, (east), -south-.
*Nero the Noldorin Elf* leaves north riding a trained horse.

o.~ W HP:Fine Mana:Hot Move:Tired>
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

o.~ W HP:Fine Mana:Hot Move:Tired>reveal q
You begin to search...

You didn't find anyone.

o.~ W HP:Fine Mana:Hot Move:Tired>cha moo agg
Ok.

o.~ W HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
*Nero the Noldorin Elf* is here, riding a trained horse.
Exits: -north-, (east), -south-.
*Nero the Noldorin Elf* begins some strange incantations...

!.~ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
Exits: (north), -south-.

o:~ W HP:Fine Mana:Hot Move:Tired>
In a Dusty Barn
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
Exits: [north], (south).

![ W HP:Fine Mana:Hot Move:Tired>
Your black sword forces you to hit a hen.
You slash a hen's body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You hear a hen's death cry as she collapses.
A hen is dead! R.I.P.

![ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
*Nero the Noldorin Elf* is here, riding a trained horse.
Exits: (north), -south-.

!:~ W HP:Fine Mana:Hot Move:Tired>
In a Dusty Barn
The corpse of a hen is lying here.
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
Exits: [north], (south).

![ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
*Nero the Noldorin Elf* is here, riding a trained horse.
Exits: (north), -south-.
*Nero the Noldorin Elf* dismounts from a trained horse, and stops riding him.
A trained horse now follows *Nero the Noldorin Elf*.

!:~ W HP:Fine Mana:Hot Move:Tired>
In a Dusty Barn
The corpse of a hen is lying here.
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
Exits: [north], (south).

![ W HP:Fine Mana:Hot Move:Tired>
You see *Nero the Noldorin Elf* scouting from the south!

![ W HP:Fine Mana:Hot Move:Tired>
*Nero the Noldorin Elf* has arrived from the south.
A trained horse has arrived from the south.

![ W HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
Exits: (north), -south-.

o:~ W HP:Fine Mana:Hot Move:Tired>
In a Dusty Barn
The corpse of a hen is lying here.
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
*Nero the Noldorin Elf* is standing here.
A sturdy trained horse is standing here.
Exits: [north], (south).
You feel bolder.

![ W HP:Fine Mana:Hot Move:Tired>close exit s
Ok.

![ W HP:Fine Mana:Hot Move:Tired>pick exit s
Using your lockpicks, you try to enable the lock...

*Nero the Noldorin Elf* begins some strange incantations...

*Nero the Noldorin Elf* utters the words 'lightning bolt'
Aye! You cannot concentrate any more...
You stop trying to pick the lock.
*Nero the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf*:Healthy>kill *elf
You're already fighting!

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf*:Healthy>
*Nero the Noldorin Elf* begins some strange incantations...
You slash *Nero the Noldorin Elf*'s right hand.

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf*:Fine>label dead
Ok.

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>open exit s
Ok.
PANIC! You can't quit the fight!

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) utters the words 'lightning bolt'
*Nero the Noldorin Elf* (dead) sends a powerful lightning bolt at you, you stagger from the impact.

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Fine Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
You flee head over heels.
You flee south.
On an Overgrown Pathway
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: (north), -south-.

o:~ W HP:Fine Mana:Hot Move:Tired>
Your black sword forces you to hit Farmer Black.
You slash Farmer Black's left foot extremely hard and shatter it.

o:~ W HP:Fine Mana:Hot Move:Tired Farmer Black:Hurt>
You hear a death cry from the north.
You hear a death cry from the north.
The earth trembles and shivers.
Farmer Black yells 'HELP! Someone is trying to kill me on an Overgruwn Pathwyy!' in Westron.

o:~ W HP:Fine Mana:Hot Move:Tired Farmer Black:Hurt>
You flee head over heels.
You flee north.
In a Dusty Barn
The corpse of a hen is lying here.
The corpse of a hen is lying here.
The corpse of a hen is lying here.
The corpse of a rooster is lying here.
A pack horse is here, fighting *Nero the Noldorin Elf* (dead).
*Nero the Noldorin Elf* (dead) is here, fighting a trained horse.
A trained horse is here, fighting *Nero the Noldorin Elf* (dead).
Exits: [north], (south).

![ W HP:Fine Mana:Hot Move:Tired>
A pack horse panics, and attempts to flee.

![ W HP:Fine Mana:Hot Move:Tired>
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Fine Mana:Hot Move:Tired>
![ W HP:Fine Mana:Hot Move:Tired>
kill dead
Alas! You failed to reach him through the melee.

![ W HP:Fine Mana:Hot Move:Tired>
A pack horse panics, and attempts to flee.

![ W HP:Fine Mana:Hot Move:Tired>
*Nero the Noldorin Elf* (dead) utters the word 'zabrahpdjatz'
*Nero the Noldorin Elf* (dead) makes the earth tremble and shiver.
You hear a trained horse's death cry as he collapses.
A trained horse is dead! R.I.P.
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
You fall, and hit yourself!
Some debris falls on you from above.
You slash *Nero the Noldorin Elf* (dead)'s body.

![ W HP:Hurt Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>close exit s
Ok.

![ W HP:Hurt Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Hurt Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) utters the word 'zabrahpdjatz'
*Nero the Noldorin Elf* (dead) makes the earth tremble and shiver.
You fall, and hit yourself!

![ W HP:Wounded Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Wounded Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>open exit s
Ok.

![ W HP:Wounded Mana:Hot Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) utters the word 'zabrahpdjatz'
*Nero the Noldorin Elf* (dead) makes the earth tremble and shiver.
You feel less protected.
You fall, and hit yourself!
Your black sword emits a curious sound.
You flee head over heels.
You flee south.
On an Overgrown Pathway
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: (north), -south-.

o:~ W HP:Wounded Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.

o.~ W HP:Wounded Mana:Hot Move:Tired>
In the Small Cottage
Exits: north, (west).

o[ W HP:Wounded Mana:Hot Move:Tired>cast 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

o[ W HP:Wounded Mana:Warm Move:Tired>cast 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

o[ W HP:Wounded Mana:Warm Move:Tired>cha moo agg
Ok.

o[ W HP:Wounded Mana:Warm Move:Tired>cast 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

o[ W HP:Wounded Mana:Cold Move:Tired>cast 'cure serious'
Alas, not enough mana flows through you...

o[ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the west.

![ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Wounded Mana:Cold Move:Tired>kill dead
You lightly slash *Nero the Noldorin Elf* (dead)'s left hand and tickle it.

![ W HP:Wounded Mana:Cold Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) barely pierces your head and tickles it.

![ W HP:Wounded Mana:Cold Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) begins some strange incantations...
You flee head over heels.
You flee west.
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.

o.~ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the east.
In the Small Cottage
Exits: north, (west).

o[ W HP:Wounded Mana:Cold Move:Tired>close exit
Ok.

o[ W HP:Wounded Mana:Cold Move:Tired>pick exit
Using your lockpicks, you try to enable the lock...

You stop trying to pick the lock.

o[ W HP:Wounded Mana:Cold Move:Tired>cha moo agg
Ok.

o[ W HP:Wounded Mana:Cold Move:Tired>
You sit down and rest your tired bones.

o[ W HP:Wounded Mana:Cold Move:Tired>
You are carrying:
a water skin
an engraved broadsword (flawless)
a wooden pipe
a twisted rock fragment
a fragile parchment
a strip of dried meat

o[ W HP:Wounded Mana:Cold Move:Tired>
The door is opened from the other side.

o[ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the west.

![ W HP:Wounded Mana:Cold Move:Tired>
You stop resting, and stand up.
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Wounded Mana:Cold Move:Tired>
The Messy Bedroom
A wooden chest stands in the corner.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: south.

![ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the south.

![ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) begins some strange incantations...
You swiftly dodge a black widow's attempt to hit you.

![ W HP:Wounded Mana:Cold Move:Tired a black widow:Healthy>
You slash a black widow's right hindleg extremely hard and shatter it.

![ W HP:Wounded Mana:Cold Move:Tired a black widow:Fine>
*Nero the Noldorin Elf* (dead) utters the words 'lightning bolt'
*Nero the Noldorin Elf* (dead) sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
You flee south.
In the Small Cottage
Exits: north, (west).

o[ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Wounded Mana:Cold Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.

o.~ W HP:Wounded Mana:Cold Move:Tired>
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

o.~ W HP:Wounded Mana:Cold Move:Tired>
Picking a Trail through the Marshes
The corpse of a cattle egret is lying here.
The corpse of a cattle egret is lying here.
Exits: -east-, south, -west-.

o.~ W HP:Wounded Mana:Cold Move:Tired>
Trail by the Bridge
Exits: north, east, ~south~, -west-.

o.~ W HP:Wounded Mana:Cold Move:Tired>
Your black sword emits a curious sound.

o.~ W HP:Wounded Mana:Cold Move:Tired>
You stop using a bejewelled shield.

o.~ W HP:Wounded Mana:Cold Move:Tired>
You hold a fragile parchment.

o.~ W HP:Wounded Mana:Cold Move:Tired>
You cannot use that.
#### HadnŐt really used this before ####

o.~ W HP:Wounded Mana:Cold Move:Tired>
You unfold the parchment and start to decipher the old handwriting.
A strange white globe expands from the scroll until it totally encloses you!

#### Ok got it ####

o.~ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the west.

!.~ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) begins some strange incantations...
Picking a Trail through the Marshes
The corpse of a cattle egret is lying here.
The corpse of a cattle egret is lying here.
Exits: -east-, south, -west-.

o.~ W HP:Wounded Mana:Cold Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the east.

!.~ W HP:Wounded Mana:Cold Move:Tired>
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

o.~ W HP:Wounded Mana:Cold Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.

o.~ W HP:Wounded Mana:Cold Move:Tired>
In the Small Cottage
Exits: north, (west).

o[ W HP:Wounded Mana:Cold Move:Tired>cha moo agg
Ok.

o[ W HP:Wounded Mana:Cold Move:Tired>cast 'cure serious'
Alas, not enough mana flows through you...

o[ W HP:Wounded Mana:Cold Move:Tired>104/299 hits, 15/94 mana, and 36/139 moves.

o[ W HP:Wounded Mana:Cold Move:Tired>cha moo agg
Ok.

o[ W HP:Wounded Mana:Cold Move:Tired>cast 'cure serious'
You muster all of your concentration...

*Nero the Noldorin Elf* (dead) has arrived from the west.

*Nero the Noldorin Elf* (dead) begins some strange incantations...

You begin to see scars fade away and a feeling of health comes over you.

![ W HP:Wounded Mana:Icy Move:Tired>kill dead
You slash *Nero the Noldorin Elf* (dead)'s left leg.

![ W HP:Wounded Mana:Icy Move:Tired *Nero the Noldorin Elf* (dead):Fine>
*Nero the Noldorin Elf* (dead) begins some strange incantations...

![ W HP:Wounded Mana:Icy Move:Tired *Nero the Noldorin Elf* (dead):Fine>close exit
Ok.

![ W HP:Wounded Mana:Icy Move:Tired *Nero the Noldorin Elf* (dead):Fine>
You flee head over heels.
You flee north.
The Messy Bedroom
A wooden chest stands in the corner.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: south.

![ W HP:Wounded Mana:Icy Move:Tired>
In the Small Cottage
*Nero the Noldorin Elf* (dead) is standing here.
Exits: north, [west].

![ W HP:Wounded Mana:Icy Move:Tired>pick exit
Using your lockpicks, you try to enable the lock...

*Nero the Noldorin Elf* (dead) leaves north.

*Nero the Noldorin Elf* (dead) has arrived from the north.

You manage to enable the lock.

![ W HP:Wounded Mana:Icy Move:Tired>
Your black sword emits a curious sound.

![ W HP:Wounded Mana:Icy Move:Tired>
The Messy Bedroom
A wooden chest stands in the corner.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: south.

![ W HP:Wounded Mana:Icy Move:Tired>
*Nero the Noldorin Elf* (dead) has arrived from the south.
In the Small Cottage
Exits: north, [west].

o[ W HP:Wounded Mana:Icy Move:Tired>
The Messy Bedroom
A wooden chest stands in the corner.
A black widow is here, fighting *Nero the Noldorin Elf* (dead).
*Nero the Noldorin Elf* (dead) is here, fighting a black widow.
Exits: south.

![ W HP:Wounded Mana:Icy Move:Tired>kill dead
You strongly slash *Nero the Noldorin Elf* (dead)'s right leg.

![ W HP:Wounded Mana:Icy Move:Tired *Nero the Noldorin Elf* (dead):Hurt a black widow:Fine>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves south.

![ W HP:Wounded Mana:Icy Move:Tired>
In the Small Cottage
*Nero the Noldorin Elf* (dead) is standing here trying to concentrate.
Exits: north, [west].

![ W HP:Wounded Mana:Icy Move:Tired>kill dead
You approach *Nero the Noldorin Elf* (dead), trying to slash him.

![ W HP:Wounded Mana:Icy Move:Tired *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) utters the word 'zabrahpdjatz'
*Nero the Noldorin Elf* (dead) makes the earth tremble and shiver.
You fall, and hit yourself!
You flee head over heels.
You flee north.
The Messy Bedroom
A wooden chest stands in the corner.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: south.

![ W HP:Wounded Mana:Icy Move:Slow>
You swiftly dodge a black widow's attempt to hit you.

![ W HP:Wounded Mana:Icy Move:Slow a black widow:Fine>
Your black sword emits a curious sound.

![ W HP:Wounded Mana:Icy Move:Slow a black widow:Fine>No way! You are fighting for your life!

![ W HP:Wounded Mana:Icy Move:Slow a black widow:Fine>
You flee head over heels.
You flee south.
In the Small Cottage
*Nero the Noldorin Elf* (dead) is standing here.
Exits: north, [west].

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You approach *Nero the Noldorin Elf* (dead), trying to slash him.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) barely pierces your body and tickles it.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
You will attempt to flee!

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves north.

o[ W HP:Wounded Mana:Icy Move:Slow>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Wounded Mana:Icy Move:Slow>
Your black sword forces you to hit *Nero the Noldorin Elf* (dead).
*Nero the Noldorin Elf* (dead) swiftly dodges your attempt to slash him.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>kill dead
You're already fighting!

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
You will attempt to flee!

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
You flee head over heels.
You flee north.
The Messy Bedroom
A wooden chest stands in the corner.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: south.

![ W HP:Wounded Mana:Icy Move:Slow>cha moo agg
Ok.

![ W HP:Wounded Mana:Icy Move:Slow>
A black widow lightly hits your head.

![ W HP:Wounded Mana:Icy Move:Slow a black widow:Fine>Wimpy set to: 20

![ W HP:Wounded Mana:Icy Move:Slow a black widow:Fine>
You flee head over heels.
You flee south.
In the Small Cottage
*Nero the Noldorin Elf* (dead) is standing here picking a lock.
Exits: north, [west].

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You approach *Nero the Noldorin Elf* (dead), trying to slash him.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
You flee head over heels.
You flee north.
The Messy Bedroom
A wooden chest stands in the corner.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: south.

![ W HP:Wounded Mana:Icy Move:Slow>
In the Small Cottage
*Nero the Noldorin Elf* (dead) is standing here picking a lock.
Exits: north, [west].

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You strongly slash *Nero the Noldorin Elf* (dead)'s right foot.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves north.

o[ W HP:Wounded Mana:Icy Move:Slow>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You approach *Nero the Noldorin Elf* (dead), trying to slash him.

![ W HP:Wounded Mana:Icy Move:Weak *Nero the Noldorin Elf* (dead):Hurt>
You strongly slash *Nero the Noldorin Elf* (dead)'s body.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, but can't stop fighting to flee.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves north.

o[ W HP:Wounded Mana:Icy Move:Slow>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You approach *Nero the Noldorin Elf* (dead), trying to slash him.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Hurt>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves north.

o[ W HP:Wounded Mana:Icy Move:Slow>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You slash *Nero the Noldorin Elf* (dead)'s right hand very hard and shatter it.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Wounded>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves north.

o[ W HP:Wounded Mana:Icy Move:Slow>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Wounded Mana:Icy Move:Slow>kill dead
You approach *Nero the Noldorin Elf* (dead), trying to slash him.

![ W HP:Wounded Mana:Icy Move:Weak *Nero the Noldorin Elf* (dead):Wounded>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.

![ W HP:Wounded Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Wounded>
*Nero the Noldorin Elf* (dead) pierces your right foot.

![ W HP:Bad Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Wounded>
You slash *Nero the Noldorin Elf* (dead)'s body extremely hard and shatter it.

![ W HP:Bad Mana:Icy Move:Slow *Nero the Noldorin Elf* (dead):Awful>
*Nero the Noldorin Elf* (dead) panics, and attempts to flee.
*Nero the Noldorin Elf* (dead) leaves north.

o[ W HP:Bad Mana:Icy Move:Slow>kill dead
They aren't here.

o[ W HP:Bad Mana:Icy Move:Weak>
*Nero the Noldorin Elf* (dead) has arrived from the north.

![ W HP:Bad Mana:Icy Move:Weak>kill dead
You slash *Nero the Noldorin Elf* (dead)'s body extremely hard and shatter it.
*Nero the Noldorin Elf* (dead) is mortally wounded and will die soon if not aided.

![ W HP:Bad Mana:Icy Move:Weak *Nero the Noldorin Elf* (dead):Dying>
You slash *Nero the Noldorin Elf* (dead)'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Nero the Noldorin Elf* (dead)'s death cry as he collapses.
*Nero the Noldorin Elf* (dead) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Nero the Noldorin Elf* (dead).

o[ W HP:Bad Mana:Icy Move:Slow>corpse (here) : 
a pile of coins
a stone
a water skin
a gleaming belt
a double edged eket (flawless)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless)
a reinforced oak staff
a shining pair of chain mail sleeves (flawless)
a pair of soft leather gloves (well-maintained)
a pair of smooth, black boots
a pair of cotton pants (flawless)
a plain hood (flawless)
a plain shirt (flawless)
a ring of silver


##### Few Minutes Later #####

*+- W HP:Hurt Mana:Cold>
Before a Wooden Bridge
Exits: north, -east-, west.

*%- W HP:Hurt Mana:Cold>
Wet Path
A cute rabbit is here.
A cute rabbit is here.
A brown toad is here, hunting flies.
Exits: north, -east-, -west-.

*%- W HP:Hurt Mana:Cold>
Your black sword forces you to hit a toad.
You slash a toad's left hindleg extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
A toad is dead! R.I.P.

*%- W HP:Hurt Mana:Cold>reveal q
You begin to search...

You didn't find anyone.
A cute rabbit leaves east.

*%- W HP:Hurt Mana:Cold>
Wet Path
A small leech is here, floating in the water.
A cute rabbit is here.
Exits: -east-, south, -west-.

*%- W HP:Hurt Mana:Cold>
Wet Path
*Borgo the Stoor Hobbit* is here, riding a mountain mule.
A sturdy pack horse is standing here.
Exits: -north-, -east-, south, -west-.

*%- W HP:Hurt Mana:Cold>
*Borgo the Stoor Hobbit* leaves west riding a mountain mule.
A pack horse leaves west.

*%- W HP:Hurt Mana:Cold>
Junction of Paths
A cute rabbit is here.
A great bustard strides over the grass.
A duck is here, quacking happily.
Exits: -north-, east, south, -west-.
You have found a small leech!

*%- W HP:Hurt Mana:Cold>
Swanfleet Marshes
Exits: north, east, south, west.

*%- W HP:Hurt Mana:Cold>
Swanfleet Marshes
A small brown snake is slithering around here.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.
*Hathardir the Silvan Elf* has arrived from the east riding a pack horse.

*%- W HP:Hurt Mana:Cold>
*Hathardir the Silvan Elf* leaves west riding a pack horse.

*%- W HP:Hurt Mana:Cold>
A large rabbit has arrived from the south.

*%- W HP:Hurt Mana:Cold>Borgo is a level thirty-two Stoor Weaponsmaster.



*Hathardir the Silvan Elf* has arrived from the west riding a pack horse.
*Naralon the Noldorin Elf* has arrived from the east riding a warhorse.
*Sjivi the Half-Elf* has arrived from the east riding a warhorse.

*%- W HP:Hurt Mana:Cold>
Swanfleet Marshes
Exits: north, east, south, west.
You have found a small leech!
You smell blood.

*%- W HP:Hurt Mana:Cold>
Grassy Plains
Exits: north, east, south, west.

*.- W HP:Hurt Mana:Cold>
Old Trail
Exits: =north=, east, =south=, west.
The fog disappears.
You begin to see some clouds.

*+~ W HP:Hurt Mana:Cold>
Shadowy Thicket
Some thick writhing vines whip all around you.
Exits: north, east, south, west.

*f~ W HP:Hurt Mana:Cold>
Thick Ferns
A cluster of dark green, feathery fronds flourishes in the shade.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, ~east~, ~south~, west.

*.~ W HP:Hurt Mana:Cold>
Your black sword forces you to hit a mosquito swarm.

Tributary of the Glanduin
Exits: north, ~east~, ~south~, west.

*~~ W HP:Hurt Mana:Cold>
Tributary of the Glanduin
Exits: ~north~, east, ~south~, west.

*~~ W HP:Hurt Mana:Cold>
Tributary of the Glanduin
Some cracked and splintered pieces of wood float here.
Exits: ~north~, east, *south*, west.

*~~ W HP:Hurt Mana:Warm>
Lakeshore
Exits: north, east, *south*, ~west~.

*.~ W HP:Hurt Mana:Warm>168/299 hits, 25/94 mana, and 98/139 moves.

*.~ W HP:Hurt Mana:Warm>
You are carrying:
a wooden pipe
a water skin
an engraved broadsword (flawless)
a twisted rock fragment
a strip of dried meat

*.~ W HP:Hurt Mana:Warm>cha moo wimpy
Ok.

*.~ W HP:Hurt Mana:Warm>
You don't see an inb.

*.~ W HP:Hurt Mana:Warm>Borgo is a level thirty-two Stoor Weaponsmaster.




*.~ W HP:Hurt Mana:Warm>
*Hathardir the Silvan Elf* has arrived from the west.

*.~ W HP:Hurt Mana:Warm>
*Hathardir the Silvan Elf* carefully examines the ground around him, looking for tracks...

*.~ W HP:Hurt Mana:Warm>
*Hathardir the Silvan Elf* tries to pound you, but your parry is successful.

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
You slash *Hathardir the Silvan Elf*'s body and tickle it.

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
Your black sword emits a curious sound.

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>Do you not consider fighting as standing?

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>No way! You are fighting for your life!

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>No way! You are fighting for your life!

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>No way! You are fighting for your life!

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Hathardir the Silvan Elf* sends you sprawling with a powerful bash.

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Hathardir the Silvan Elf* begins some strange incantations...

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Naralon the Noldorin Elf* has arrived from the west.
*Sjivi the Half-Elf* has arrived from the west.

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Sjivi the Half-Elf* begins some strange incantations...
*Hathardir the Silvan Elf* utters the words 'lightning bolt'
*Hathardir the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact.

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Hathardir the Silvan Elf* begins some strange incantations...

*.~ W HP:Hurt Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Naralon the Noldorin Elf* utters the words 'qahijf gsfal'
*Naralon the Noldorin Elf* sprays you with piercing rays of many-coloured light.
That really HURT!

*.~ W HP:Bad Mana:Warm *Hathardir the Silvan Elf*:Fine>
*Sjivi the Half-Elf* utters the words 'eugszr zzur'
*Sjivi the Half-Elf* makes your evil soul suffer with her goodness.
You are mortally wounded and will die soon if not aided.

o. W HP:Dying Mana:Warm *Hathardir the Silvan Elf*:Fine>
You are in a pretty bad shape, unable to do anything!

o. W HP:Dying Mana:Warm *Hathardir the Silvan Elf*:Fine>
You are in a pretty bad shape, unable to do anything!

o. W HP:Dying Mana:Warm *Hathardir the Silvan Elf*:Fine>
You are in a pretty bad shape, unable to do anything!

o. W HP:Dying Mana:Warm *Hathardir the Silvan Elf*:Fine>

You are dead! Sorry...

#### And it was over as soon as it started ####

 Very nice, I would like to see this log in the 'notables' section! 


2011/04/22 20:20, Naralón:   
Happy ending! :D

2011/04/22 20:23, Kmat: 
Typical ending! :P

2011/04/22 20:31, Cramen:   
Deserved ending, considering your idiocy in SD.

2011/04/22 20:39, Telessar:   
Mota rawks, shaddup Cramen!

2011/04/22 20:53, Nero: 
Rats, of course this had to be logged. *blush*

2011/04/22 21:54, Antti: 
with all respect; SD fight ending did not look like 'hands down win -> why not sharing xp' situation to me. other than that, good going!

2011/04/22 22:00, Kmat: 
ya well only reason i opened bars in the first place was to try and lock it in... turned out to be my undoing, but once he was locked in had plunty of mana to rearmour and cure enough to finish... i will admit it felt more comfortable knowing reefer was near by.

2011/04/23 02:22, Drogtash: 
Why'd you cut out your commands in the last 'fight'?

2011/04/23 02:33, Kmat: 
I dont get it drogtash

2011/04/23 02:48, Drogtash: 
Well it seems like half of the log or more, you can't see the commands you type in... :p

2011/04/23 03:15, Kmat: 
oh ya, got it.... um i honestly cant really explain it. i cut out spam (like open when the gate is already open) but not commands. the client im using now (atlantis) does some weird stuff it seems like because there are some commands you can see and some you cant... cant really explain. maybe aliases show command and normal input doesn't? kinda sad :( but not really intentional

2011/04/23 05:53, Nero: 
I'm also using Atlantis. Everything you send from the client with 'SendToMUD' or whatever isn't visible and there's nothing you can do to make it so. You can click a button to make what you type visible but it wont make aliases visible. What I do is send *everything* through a script and the 'SendToMUD' that I wrote sends to Server and displays on the screen. I don't like not seeing what I've typed.

2011/04/23 11:37, Knack: 
I read *Hathardir the Silvan Elf* has arrived from the west.
and asked myself : 'mhh is he really alone this time or his 'permasanc' friend around too?!'

some lines later i got really suprised ... .. .. . . not :D

2011/04/25 12:51, Horus: 
that sd play was the worst ive witnessed :P

2011/04/25 17:31, Kmat: 
well always glad to expand your mind!


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