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Escaping Alcatraz (Dsquared)comments   back
  
(9 ratings and 2630 hits. Posted 2011/11/11)
#######
######
######  Another "wtf-am-I-doing" performance that turned out to be fun! Atleast for me!
######  
######	Story goes a lot of pukes were NOC. I showed up TMT and whaaat do you know - 
######  instantly the pukes start chasing ME! (Apparently everyone wants a piece of
######  walking exp these days.) Anyway, I pull a couple of them down to brolg, and try 
######  to flee one or two in that nasty vegetation castle connected to brolg. After a 
######  few failed attempts this happens:
###### 
#######


!. cRW HP:Fine Mana:Burning>
statOB: 42%, DB: 2%, PB: 61%, Armour: 80%. Wimpy: 100. Mood: wimpy.
Needed: 820,221 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- shield
- stored spell armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- armour

!. cRW HP:Fine Mana:Burning>
sc152/173 hits, 110/128 mana, and 104/104 moves.

!. cRW HP:Fine Mana:Burning>
sc152/173 hits, 110/128 mana, and 104/104 moves.

!. cRW HP:Fine Mana:Burning>
sc152/173 hits, 111/128 mana, and 104/104 moves.

!. cRW HP:Fine Mana:Burning>
stYou stop resting, and stand up.

!. cRW HP:Fine Mana:Burning>
fYou flee head over heels.
You can't go into deep water!
PANIC! You couldn't escape!

!. cRW HP:Fine Mana:Burning>
fYou flee head over heels.
You flee south.
An Old Trail
Exits: -north-, -east-, south, -west-. - w:stoneblock.

!. cRW HP:Fine Mana:Burning>
wBefore the Gates
Exits: [north], -east-, -south-, west.

!. cRW HP:Fine Mana:Burning>
trYou carefully examine the ground around you, looking for tracks...

You see:
   - two tracks of a huge tarantula leading east done less than 1 hour ago

   - a track of a pack horse leading east done less than 1 hour ago
   - a track of a horse of the Rohirrim leading east done less than 1 hour ago
   - a track of a horse of the Rohirrim leading west done less than 1 hour ago

   - a track of a pack horse leading west done less than 4 hours ago

You stop searching.

!. cRW HP:Fine Mana:Burning>
eAn Old Trail
Exits: -north-, -east-, south, -west-.

!. cRW HP:Fine Mana:Burning>
sRemnants of a Farm
Exits: north, east, south, west.

!. cRW HP:Fine Mana:Burning>
eOvergrown Fields
Exits: north, east, south, west.

!. cRW HP:Fine Mana:Burning>
eGreen Plains
Exits: north, east, south, west.

!. cRW HP:Fine Mana:Burning>
nA Forgotten Trail
Exits: -north-, east, south, -west-.

!. cRW HP:Fine Mana:Burning>
nAn Ancient Trail in the Plains
*Cashel the Noldorin Elf* is here, riding a horse of the Rohirrim.
Exits: north, east, -south-, west.

!. cRW HP:Fine Mana:Burning>
wOld Fields
Exits: ~north~, east, south, west.

!. cRW HP:Fine Mana:Burning>
wPlains by an Ancient Stone Wall
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: ~north~, east, -south-. - w:stoneblock.

!. cRW HP:Fine Mana:Burning>

The sun rises tiredly above the distant mountains in the east.

*. cRW HP:Fine Mana:Burning>
hit *elf*They aren't here.

*. cRW HP:Fine Mana:Burning>
lPlains by an Ancient Stone Wall
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits/emulated: north, east, south, {west}. - w:stoneblock.

*. cRW HP:Fine Mana:Burning>

*Cashel the Noldorin Elf* has arrived from the east riding a horse of the Rohirrim.

*. cRW HP:Fine Mana:Burning>

*Cashel the Noldorin Elf* begins some strange incantations...

*. cRW HP:Fine Mana:Burning>
hit *elf*You try to slash *Cashel the Noldorin Elf*, but he parries successfully.

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
open stoneblockOk.

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
order followers assistA huge tarantula (AA) joins your fight.
A huge tarantula (BB) joins a huge tarantula (AA)'s fight.
Ok.
*Cashel the Noldorin Elf* utters the words 'lightning bolt'
*Cashel the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
*Cashel the Noldorin Elf* swiftly dodges an orkish soldier's attempt to stab him.
A huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s left arm and tickles it.

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
cast normal 'burn' *elf*You start to concentrate...
An orkish soldier fails to stab *Cashel the Noldorin Elf*.

w*Cashel the Noldorin Elf* panics, and attempts to flee.
Your victim has disappeared!
*Cashel the Noldorin Elf* leaves west riding a horse of the Rohirrim.

#######
######
######  Gotcha!
######
#######

*. cRW HP:Fine Mana:Burning>
hit *elf*An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
A sturdy trained horse is standing here.
A sturdy pack horse is standing here.
*Cashel the Noldorin Elf* is here, riding a horse of the Rohirrim.
Exits: [north], (east), south, west. - w:stoneblock.

*. cRW HP:Fine Mana:Burning>
close stoneblockYou approach *Cashel the Noldorin Elf*, trying to slash him.

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
close stoneblockOk.
A huge tarantula (BB) approaches *Cashel the Noldorin Elf*, trying to hit him.

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
close stoneblockIt's already closed!

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
close stoneblockIt's already closed!

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
order followers assistIt's already closed!

*. cRW HP:Fine Mana:Burning*Cashel the Noldorin Elf*:Fine>
close stoneblockA huge tarantula (AA) joins your fight.
Ok.
A huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s body and tickles it.
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves west riding a horse of the Rohirrim.

*. cRW HP:Fine Mana:Burning>
close stoneblockIt's already closed!

*. cRW HP:Fine Mana:Burning>
close stoneblockIt's already closed!

*. cRW HP:Fine Mana:Burning>
close stoneblockIt's already closed!

*. cRW HP:Fine Mana:Burning>
hit *elf*close stoneblockIt's already closed!

*. cRW HP:Fine Mana:Burning>
They aren't here.

*. cRW HP:Fine Mana:Burning>
It's already closed!

*. cRW HP:Fine Mana:Burning>
cast 'block door' stoneblock
*Cashel the Noldorin Elf* has arrived from the west riding a horse of the Rohirrim.

*. cRW HP:Fine Mana:Burning>
You start to concentrate...

close stoneblockhit *elf*close stoneblock*Cashel the Noldorin Elf* begins some strange incantations...

The exit east seems to blur for a while.

*. cRW HP:Fine Mana:Hot>
It's already closed!
*Cashel the Noldorin Elf* utters the word 'earthquake'
*Cashel the Noldorin Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
*Cashel the Noldorin Elf* dismounts from a horse of the Rohirrim, and stops riding him.
A horse of the Rohirrim says 'YrWfnrllorkgrvtrthkt,KFlf!' in Animal.

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
You're already fighting!
*Cashel the Noldorin Elf* begins some strange incantations...

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
It's already closed!
A huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s body and tickles it.
A huge tarantula (BB) barely hits *Cashel the Noldorin Elf*'s left foot and tickles it.

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
0cha wimpy 0
Wimpy set to: 0

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>

*Cashel the Noldorin Elf* utters the word 'earthquake'
*Cashel the Noldorin Elf* makes the earth tremble and shiver.
A pack horse (MY) is incapacitated and will slowly die, if not aided.
You feel less protected.
You fall, and hit yourself!
A pack horse is incapacitated and will slowly die, if not aided.

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>

A horse of the Rohirrim barely hits *Cashel the Noldorin Elf*'s body and tickles it.

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
on*Cashel the Noldorin Elf* begins some strange incantations...
open exit n
Ok.

########
#######
#######  Don't like the 2/3 odds of fleeing into roots with aggressive mobs..
#######  But desperate times call for moronic measures!
#######
########

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>

A huge tarantula (BB) barely hits *Cashel the Noldorin Elf*'s right arm and tickles it.

*. cRW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
dismfYou stop riding a pack horse (MY).
You barely slash *Cashel the Noldorin Elf*'s left hand and tickle it.

*. cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
A huge tarantula (AA) lightly hits *Cashel the Noldorin Elf*'s right arm and tickles it.
You flee head over heels.
You flee south.
Savage Garden
A huge, poisonous spider is here.
A mass of wriggling vines drops on you from the trees.
Some roots lie here waiting to ensnare weary travellers.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
Exits: north, [south], (west). - e:stoneblock.

########
#######
#######  Phewwww! I owe you Clump of roots!
#######
########

*: cW HP:Hurt Mana:Hot>

You hear a death cry from the north.
You hear a death cry from the north.
The earth trembles and shivers.

*: cW HP:Hurt Mana:Hot>
armcast n 'armour'
You quickly recall your stored spell...

You swiftly dodge a huge, poisonous spider's attempt to hit you.

A huge, poisonous spider barely hits your left arm and tickles it.

You hear a death cry from the north.
You hear a death cry from the north.
The earth trembles and shivers.

A blue transparent wall slowly appears around you.
A mass of vines barely hits your right leg and tickles it.

*: cW HP:Hurt Mana:Hot a huge, poisonous spider:Healthy>
fYou flee head over heels.
You flee north.
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A huge tarantula (AA) is here, fighting *Cashel the Noldorin Elf*.
A huge tarantula (BB) is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a huge tarantula (AA).
Exits: (north), south, west.

*. cW HP:Hurt Mana:Hot>

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves north.

*. cW HP:Hurt Mana:Hot>
hit cashelThey aren't here.

*. cW HP:Hurt Mana:Hot>
nhit cashelRuins of a Keep
A dark wraith is here, fighting *Cashel the Noldorin Elf*.
A dark intangible shadow turns to face you.
*Cashel the Noldorin Elf* is here, fighting a dark wraith.
Exits: north, (south), west.

![ cW HP:Hurt Mana:Hot>
close exitYou try to slash *Cashel the Noldorin Elf*, but he parries successfully.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine a dark wraith:Healthy>
Ok.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine a dark wraith:Healthy>

*Cashel the Noldorin Elf* swiftly dodges a huge tarantula (BB)'s attempt to hit him.
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves west.

![ cW HP:Hurt Mana:Hot>
hit cashelclose exit s*Cashel the Noldorin Elf* has arrived from the west.
You approach *Cashel the Noldorin Elf*, trying to slash him.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
It's already closed!

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>

A dark wraith barely hits your left leg and tickles it.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
order followers assistA huge tarantula (AA) joins your fight.
A huge tarantula (BB) joins your fight.
Ok.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>

*Cashel the Noldorin Elf* lightly pierces your right foot.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
f*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves north.

![ cW HP:Hurt Mana:Hot a dark wraith:Healthy>

You flee head over heels.
You flee north.
A Great Hall
*Cashel the Noldorin Elf* is standing here.
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>

*Cashel the Noldorin Elf* leaves up.

![ cW HP:Hurt Mana:Hot>
sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot>
nA Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
hit cashelThey aren't here.

![ cW HP:Hurt Mana:Hot>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An animated skeleton is here, fighting *Cashel the Noldorin Elf*.
A ghost is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a ghost.
Exits: south, /up\, down.
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves down.

*[ cW HP:Hurt Mana:Hot>
hit cashel
You swiftly dodge a skeletal warrior's attempt to hit you.

*[ cW HP:Hurt Mana:Hot a skeletal warrior:Healthy>
They aren't here.

*[ cW HP:Hurt Mana:Hot a skeletal warrior:Healthy>
feYou flee head over heels.
The old stone stair groans below your feet.
You flee down.
A Great Hall
*Cashel the Noldorin Elf* is standing here.
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Hurt Mana:Hot>
hit cashelYou approach *Cashel the Noldorin Elf*, trying to slash him.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
order followers assistYou have no loyal subjects here.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>
f*Cashel the Noldorin Elf* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine>

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves south.

![ cW HP:Hurt Mana:Hot>
nAlas, you cannot go that way...

![ cW HP:Hurt Mana:Hot>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Hot>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
hit cashelThey aren't here.

![ cW HP:Hurt Mana:Hot>
shit cashelRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
*Cashel the Noldorin Elf* is standing here.
Exits: north, [south], west.
A dark wraith tries to hit *Cashel the Noldorin Elf*, but he parries successfully.

![ cW HP:Hurt Mana:Hot>
order followers assist*Cashel the Noldorin Elf* swiftly dodges your attempt to slash him.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine a dark wraith:Healthy>
A huge tarantula (AA) joins your fight.
A huge tarantula (BB) joins your fight.
Ok.
A huge tarantula (BB) lightly hits *Cashel the Noldorin Elf*'s right foot and tickles it.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine a dark wraith:Healthy>

*Cashel the Noldorin Elf* opens the irondoor.

![ cW HP:Hurt Mana:Hot*Cashel the Noldorin Elf*:Fine a dark wraith:Healthy>
close exit sOk.
A huge tarantula (BB) bites *Cashel the Noldorin Elf*!
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves north.

![ cW HP:Hurt Mana:Hot>
close exit sclose exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
It's already closed!
A dark wraith tries to hit you, but your parry is successful.

![ cW HP:Hurt Mana:Hot a dark wraith:Healthy>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot a dark wraith:Healthy>
nNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot a dark wraith:Healthy>
fYou flee head over heels.
You flee west.
A Ruined Chapel
A spirit floats around, making strange magical gestures (glowing).
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: east.

![ cW HP:Hurt Mana:Hot>

You swiftly dodge a spirit's attempt to hit you.

![ cW HP:Hurt Mana:Hot a spirit:Healthy>
eNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot a spirit:Healthy>
nNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot a spirit:Healthy>
fPANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Hot a spirit:Healthy>
close exit sclose exit sYou don't see any exit there.

![ cW HP:Hurt Mana:Hot a spirit:Healthy>
close exit sYou don't see any exit there.

![ cW HP:Hurt Mana:Hot a spirit:Healthy>
close exit sYou don't see any exit there.
You flee head over heels.
You flee east.
Ruins of a Keep
A dark intangible shadow turns to face you.
A dark wraith is here, fighting *Cashel the Noldorin Elf*.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
*Cashel the Noldorin Elf* is here, fighting a dark wraith.
Exits: north, (south), west.

![ cW HP:Hurt Mana:Hot>
close exit sOk.
*Cashel the Noldorin Elf* strongly pierces a dark wraith's body and tickles it.

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
order followers kill cashelIt's already closed!
A huge tarantula (BB) tries to hit *Cashel the Noldorin Elf*, but he parries successfully.

![ cW HP:Hurt Mana:Hot>
A huge tarantula (AA) lightly hits *Cashel the Noldorin Elf*'s body and tickles it.
Ok.
A dark wraith begins some strange incantations...
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves west.

![ cW HP:Hurt Mana:Hot>
nA Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot>
order followers kill cashelOk.

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
worder followers kill cashelA Ruined Chapel
A spirit floats around, making strange magical gestures (glowing).
A skeletal warrior is here, fighting *Cashel the Noldorin Elf*.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Cashel the Noldorin Elf* is here, fighting a skeletal warrior.
Exits: east.
A spirit tries to hit *Cashel the Noldorin Elf*, but he parries successfully.

![ cW HP:Hurt Mana:Hot>
A huge tarantula (AA) approaches *Cashel the Noldorin Elf*, trying to hit him.
A huge tarantula (BB) approaches *Cashel the Noldorin Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>
eRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot>
order followers kill cashelYou have no loyal subjects here.

![ cW HP:Hurt Mana:Hot>
wA Ruined Chapel
A spirit is here, fighting *Cashel the Noldorin Elf* (glowing).
A skeletal warrior is here, fighting *Cashel the Noldorin Elf*.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Cashel the Noldorin Elf* is here, fighting a skeletal warrior.
A huge tarantula (AA) is here, fighting *Cashel the Noldorin Elf*.
A huge tarantula (BB) is here, fighting *Cashel the Noldorin Elf*.
Exits: east.

![ cW HP:Hurt Mana:Hot>

An animated skeleton barely hits *Cashel the Noldorin Elf*'s left arm and tickles it.

![ cW HP:Hurt Mana:Hot>

A huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s body and tickles it.
*Cashel the Noldorin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>

A skeletal warrior barely pierces *Cashel the Noldorin Elf*'s right leg and tickles it.

![ cW HP:Hurt Mana:Hot>

*Cashel the Noldorin Elf* swiftly dodges an animated skeleton's attempt to hit him.

![ cW HP:Hurt Mana:Hot>

A huge tarantula (BB) hits *Cashel the Noldorin Elf*'s left arm.
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves east.

#########
########
########  Hah! I got this kill locked down tight like a little girl's tuna!
########
#########

![ cW HP:Hurt Mana:Hot>
eorder followers kill cashelclose exit sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
*Cashel the Noldorin Elf* is standing here.
Exits: north, [south], west.
A dark wraith tries to hit *Cashel the Noldorin Elf*, but he parries successfully.
A huge tarantula (BB) approaches *Cashel the Noldorin Elf*, trying to hit him.

![ cW HP:Hurt Mana:Hot>
close exit sA huge tarantula (AA) approaches *Cashel the Noldorin Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!
A huge tarantula (BB) bites *Cashel the Noldorin Elf*!
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves north.

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
nA Great Hall
*Cashel the Noldorin Elf* is resting here.
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
order followers kill cashelA huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s left arm and tickles it.
*Cashel the Noldorin Elf* swiftly dodges a huge tarantula (BB)'s attempt to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>

*Cashel the Noldorin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves south.

![ cW HP:Hurt Mana:Hot>
sorder followers kill cashelRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
*Cashel the Noldorin Elf* is standing here.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot>
close exit sclose exit sA huge tarantula (AA) lightly hits *Cashel the Noldorin Elf*'s right leg and tickles it.
A huge tarantula (BB) lightly hits *Cashel the Noldorin Elf*'s right hand and tickles it.
Ok.

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!
*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves north.

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exit sIt's already closed!
A dark wraith barely hits your body and tickles it.

![ cW HP:Hurt Mana:Hot a dark wraith:Fine>
nIt's already closed!

![ cW HP:Hurt Mana:Hot a dark wraith:Fine>
order followers kill cashelNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot a dark wraith:Fine>
fOk.

![ cW HP:Hurt Mana:Hot a dark wraith:Fine>
You flee head over heels.
You flee north.
A Great Hall
*Cashel the Noldorin Elf* is standing here.
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
order followers kill cashelYou have no loyal subjects here.

![ cW HP:Hurt Mana:Hot>
nAlas, you cannot go that way...
*Cashel the Noldorin Elf* leaves up.

![ cW HP:Hurt Mana:Hot>
sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot>
nA Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
*Cashel the Noldorin Elf* is standing here.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Hot>
order followers kill cashel*Cashel the Noldorin Elf* leaves up.
Ok.

*[ cW HP:Hurt Mana:Hot>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Hot>
uuSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Hot Move:Tired>
order followers kill cashelPieces of stonework loosen and fall down as you climb up the broken stair.
Broken Tower
A small bat is here, fighting *Cashel the Noldorin Elf*.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A bloodthirsty bat is sleeping here.
A small bat is standing here.
A small bat is standing here.
A small bat is standing here.
A small bat is standing here.
A large bat is here, hanging in the darkness.
A large bat is here, fighting *Cashel the Noldorin Elf*.
The queen bat is here, emitting piercing squeaks.
A large bat is here, hanging in the darkness.
*Cashel the Noldorin Elf* is here, fighting a small bat.
Exits: \down/.

*[ cW HP:Hurt Mana:Hot Move:Tired>
*Cashel the Noldorin Elf* swiftly dodges a huge tarantula (AA)'s attempt to hit him.
*Cashel the Noldorin Elf* swiftly dodges a huge tarantula (BB)'s attempt to hit him.
Ok.
A huge tarantula (AA) bites *Cashel the Noldorin Elf*!

*[ cW HP:Hurt Mana:Hot Move:Tired>

A large bat tries to hit *Cashel the Noldorin Elf*, but he parries successfully.

*[ cW HP:Hurt Mana:Hot Move:Tired>

*Cashel the Noldorin Elf* swiftly dodges a bloodthirsty bat's attempt to hit him.
*Cashel the Noldorin Elf* swiftly dodges a small bat's attempt to hit him.

*[ cW HP:Hurt Mana:Hot Move:Tired>

A bloodthirsty bat tries to hit you, but your parry is successful.

*[ cW HP:Hurt Mana:Hot Move:Tired a bloodthirsty bat:Healthy>

You slash a bloodthirsty bat's body hard and shatter it.
*Cashel the Noldorin Elf* panics, but can't stop fighting to flee.

*[ cW HP:Hurt Mana:Hot Move:Tired a bloodthirsty bat:Fine>
fYou swiftly dodge a small bat's attempt to hit you.
You flee head over heels.
Loose rocks fall on the ground as you climb down.
You flee down.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Hot Move:Tired>

*Cashel the Noldorin Elf* has arrived from above.

*[ cW HP:Hurt Mana:Hot Move:Tired>
uPieces of stonework loosen and fall down as you climb up the broken stair.
Broken Tower
A small bat is standing here.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A bloodthirsty bat is sleeping here.
A small bat is standing here.
A small bat is standing here.
A small bat is standing here.
A small bat is standing here.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
The queen bat is here, emitting piercing squeaks.
A large bat is here, hanging in the darkness.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: \down/.

*[ cW HP:Hurt Mana:Hot Move:Slow>
dLoose rocks fall on the ground as you climb down.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
*Cashel the Noldorin Elf* is standing here.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Hot Move:Slow>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.
ACK! A huge tarantula didn't follow you, you lost her.
ACK! A huge tarantula didn't follow you, you lost her.
*Cashel the Noldorin Elf* has arrived from above.

![ cW HP:Hurt Mana:Hot Move:Slow>
order followers kill cashelYou have no loyal subjects here.

![ cW HP:Hurt Mana:Hot Move:Slow>

*Cashel the Noldorin Elf* tries to pierce you, but your parry is successful.

![ cW HP:Hurt Mana:Hot Move:Slow*Cashel the Noldorin Elf*:Hurt>
hit cashelYou're already fighting!

![ cW HP:Hurt Mana:Hot Move:Slow*Cashel the Noldorin Elf*:Hurt>
cast normal 'burn' cashelYou start to concentrate...

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves south.
Your victim has disappeared!

![ cW HP:Hurt Mana:Hot Move:Slow>
sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot Move:Slow>
hit cashelThey aren't here.

![ cW HP:Hurt Mana:Hot Move:Slow>
close exit s
A skeletal warrior has arrived from the west.
An animated skeleton has arrived from the west.
An animated skeleton has arrived from the west.

![ cW HP:Hurt Mana:Hot Move:Slow>
It's already closed!

![ cW HP:Hurt Mana:Hot Move:Slow>

A skeletal warrior tries to pierce you, but your parry is successful.

![ cW HP:Hurt Mana:Hot Move:Slow a skeletal warrior:Healthy>
wNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot Move:Slow a skeletal warrior:Healthy>
fYou flee head over heels.
You flee west.
A Ruined Chapel
A spirit is here, fighting *Cashel the Noldorin Elf* (glowing).
*Cashel the Noldorin Elf* is here, fighting a spirit.
Exits: east.

![ cW HP:Hurt Mana:Hot Move:Slow>

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves east.

![ cW HP:Hurt Mana:Hot Move:Slow>
cast normal 'burn' cashelNobody here by that name.

![ cW HP:Hurt Mana:Hot Move:Slow>
ecast normal 'burn' cashelRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Cashel the Noldorin Elf* is standing here.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Hot Move:Slow>
You start to concentrate...

n*Cashel the Noldorin Elf* swiftly dodges a dark wraith's attempt to hit him.

Ok.
You burn *Cashel the Noldorin Elf*.

![ cW HP:Hurt Mana:Warm Move:Slow>
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Warm Move:Slow>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: south, /up\, down.

d*[ cW HP:Hurt Mana:Warm Move:Weak>
The old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.
ACK! A huge tarantula didn't follow you, you lost her.
ACK! A huge tarantula didn't follow you, you lost her.
*Cashel the Noldorin Elf* has arrived from the south.

![ cW HP:Hurt Mana:Warm Move:Weak>
hit cashelYour attempt to slash *Cashel the Noldorin Elf* fails.

![ cW HP:Hurt Mana:Warm Move:Weak*Cashel the Noldorin Elf*:Wounded>
order followers assistYou have no loyal subjects here.

![ cW HP:Hurt Mana:Warm Move:Weak*Cashel the Noldorin Elf*:Wounded>
cast n 'earth'You quickly recall your stored spell...

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* leaves up.

The earth trembles beneath your feet!

![ cW HP:Hurt Mana:Warm Move:Weak>
scout uYou quietly scout upwards...

Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits/emulated: {south}, {west}, up.

You stop scouting.

![ cW HP:Hurt Mana:Warm Move:Weak>
udSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Warm Move:Fainting>
You are too exhausted.

#########
########
########  Ufff, about here I realize this place is not suited for 
########  my scrawny old legs.
########
#########


*[ cW HP:Hurt Mana:Warm Move:Fainting>
bobcast n 'breath'
You start to concentrate...
A skeletal warrior barely hits your right leg and tickles it.
Aye! You cannot concentrate any more...

*[ cW HP:Hurt Mana:Warm Move:Fainting a skeletal warrior:Healthy>

A ghost tries to hit you, but your parry is successful.

*[ cW HP:Hurt Mana:Warm Move:Fainting a skeletal warrior:Healthy>
f
The noise of battle reaches you from very close above.

*[ cW HP:Hurt Mana:Warm Move:Fainting a skeletal warrior:Healthy>
You flee head over heels.
You flee south.
Ruined Bedchambers
A skeleton of some humanoid lies in the dust.
Exits: north, [west].

![ cW HP:Hurt Mana:Warm Move:Fainting>
bobcast n 'breath'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

![ cW HP:Hurt Mana:Cold Move:Slow>

You hear the clashing of arms very close to the north.

![ cW HP:Hurt Mana:Cold Move:Slow>
nRuined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: south, /up\, down.
A ghost barely hits your body and tickles it.

*[ cW HP:Hurt Mana:Cold Move:Slow a ghost:Healthy>
uNo way! You are fighting for your life!

*[ cW HP:Hurt Mana:Cold Move:Slow a ghost:Healthy>
fYou flee head over heels.
The old stone stair groans below your feet.
You flee down.
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Cold Move:Slow>
sc90/173 hits, 16/128 mana, and 17/104 moves.

![ cW HP:Hurt Mana:Cold Move:Slow>
reYou sit down and rest your tired bones.

![ cW HP:Hurt Mana:Cold Move:Slow>
statOB: 41%, DB: 2%, PB: 60%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 820,195 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- breath of briskness
- noquit
- novoid
- panic
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW HP:Hurt Mana:Cold Move:Slow>
stYou stop resting, and stand up.
You hear the clashing of arms very close above.

![ cW HP:Hurt Mana:Cold Move:Slow>
scout uYou quietly scout upwards...

Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits/emulated: {south}, {west}, up.

You stop scouting.

![ cW HP:Hurt Mana:Cold Move:Slow>
reYou sit down and rest your tired bones.

![ cW HP:Hurt Mana:Cold Move:Slow>
sc91/173 hits, 18/128 mana, and 22/104 moves.

![ cW HP:Hurt Mana:Cold Move:Slow>
sc91/173 hits, 19/128 mana, and 22/104 moves.

![ cW HP:Hurt Mana:Cold Move:Slow>
sc91/173 hits, 19/128 mana, and 23/104 moves.

![ cW HP:Hurt Mana:Cold Move:Slow>
lA Great Hall
Exits/emulated: {south}, {west}, up.

![ cW HP:Hurt Mana:Cold Move:Slow>

You hear the clashing of arms very close above.

![ cW HP:Hurt Mana:Cold Move:Slow>
t valgumihkelWho do you wish to tell what?

![ cW HP:Hurt Mana:Cold Move:Slow>
stYou stop resting, and stand up.

![ cW HP:Hurt Mana:Cold Move:Slow>
scout uYou quietly scout upwards...

Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits/emulated: {south}, {west}, up.

You stop scouting.

![ cW HP:Hurt Mana:Cold Move:Slow>

You hear a death cry from above.

![ cW HP:Hurt Mana:Cold Move:Slow>
whePlayers in your zone
--------------------
Dsquared             - A Great Hall

![ cW HP:Hurt Mana:Cold Move:Slow>
reYou sit down and rest your tired bones.

![ cW HP:Hurt Mana:Cold Move:Slow>
inf %Kknown (9)

![ cW HP:Hurt Mana:Cold Move:Slow>

You hear the sounds of battle very close from above.

![ cW HP:Hurt Mana:Cold Move:Slow>
trop cashel        *** TROPHY *** (Number Killed, Knowledge, Mobile)

You never killed anything like that.

![ cW HP:Hurt Mana:Cold Move:Tired>
stYou stop resting, and stand up.

![ cW HP:Hurt Mana:Cold Move:Tired>
scout uYou quietly scout upwards...

Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits/emulated: {south}, {west}, up.

You stop scouting.

![ cW HP:Hurt Mana:Cold Move:Tired>
reYou sit down and rest your tired bones.

![ cW HP:Hurt Mana:Cold Move:Tired>
sc93/173 hits, 24/128 mana, and 33/104 moves.

![ cW HP:Hurt Mana:Cold Move:Tired>
sc
You hear the clashing of arms very close above.

![ cW HP:Hurt Mana:Cold Move:Tired>
93/173 hits, 24/128 mana, and 33/104 moves.

![ cW HP:Hurt Mana:Cold Move:Tired>
statOB: 41%, DB: 2%, PB: 60%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 820,195 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- breath of briskness
- noquit
- novoid
- panic
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW HP:Hurt Mana:Cold Move:Tired>
reYou are already resting.

![ cW HP:Hurt Mana:Cold Move:Tired>
sc93/173 hits, 25/128 mana, and 36/104 moves.

![ cW HP:Hurt Mana:Cold Move:Tired>
lipol i sable
pouch (used) : 
an azure scroll

![ cW HP:Hurt Mana:Cold Move:Tired>
whePlayers in your zone
--------------------
Dsquared             - A Great Hall

![ cW HP:Hurt Mana:Cold Move:Tired>
eqYou are using:
<wielded>            a dark broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a stone
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a set of lock picks

![ cW HP:Hurt Mana:Cold Move:Tired>

You hear the sounds of battle very close from above.

![ cW HP:Hurt Mana:Cold Move:Tired>
stYou stop resting, and stand up.

![ cW HP:Hurt Mana:Cold Move:Tired>
bobcast n 'breath'
You start to concentrate...

Krassat narrates 'any ya muscle xp me at all' in Morbeth.

sc![ cW HP:Hurt Mana:Cold Move:Tired>
94/173 hits, 27/128 mana, and 41/104 moves.

![ cW HP:Hurt Mana:Cold Move:Tired>
udSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Cold Move:Tired>
The old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Cold Move:Tired>
of sl
You hear the clashing of arms very close above.

![ cW HP:Hurt Mana:Cold Move:Tired>
order followers sl
A huge tarantula (AA) lies down and falls asleep.
A huge tarantula (BB) lies down and falls asleep.
Ok.

![ cW HP:Hurt Mana:Cold Move:Tired>
bobcast n 'breath'
You start to concentrate...

The energy in your legs is refreshed.

![ cW HP:Hurt Mana:Icy>

The noise of battle reaches you from very close above.

![ cW HP:Hurt Mana:Icy>
lA Great Hall
A huge tarantula (AA) is sleeping here.
A huge tarantula (BB) is sleeping here.
Exits/emulated: {south}, {west}, up.

![ cW HP:Hurt Mana:Icy>
scd95/173 hits, 5/128 mana, and 58/104 moves.

![ cW HP:Hurt Mana:Icy>
Alas, you cannot go that way...

![ cW HP:Hurt Mana:Icy>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Icy>
uPieces of stonework loosen and fall down as you climb up the broken stair.
Broken Tower
The corpse of a small bat is lying here.
The corpse of a large bat is lying here.
A bloodthirsty bat is here, fighting *Cashel the Noldorin Elf*.
A bloodthirsty bat is here, fighting *Cashel the Noldorin Elf*.
A bloodthirsty bat is sleeping here.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is standing here.
A large bat is here, fighting *Cashel the Noldorin Elf*.
The queen bat is here, emitting piercing squeaks.
A large bat is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a bloodthirsty bat.
Exits: \down/.
A small bat barely hits *Cashel the Noldorin Elf*'s left leg and tickles it.

*[ cW HP:Hurt Mana:Icy Move:Tired>

*Cashel the Noldorin Elf* strongly pierces a bloodthirsty bat's left foot and shatters it.

*[ cW HP:Hurt Mana:Icy Move:Tired>

*Cashel the Noldorin Elf* strongly pierces a bloodthirsty bat's body and shatters it.

*[ cW HP:Hurt Mana:Icy>
exa cashel
*Cashel the Noldorin Elf* tips his hat.

*[ cW HP:Hurt Mana:Icy>
You see nothing special about him.
*Cashel the Noldorin Elf* has some big nasty scratches.
*Cashel the Noldorin Elf* seems to have:
       A clean light wound at the left arm.
*Cashel the Noldorin Elf* is using: 
<wielded>            a double edged eket (flawless)
<used as shield>     a reinforced oak staff; it has a soft glowing aura
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a white chain mail jerkin (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of white chain mail sleeves (flawless)
<worn on hands>      a sturdy pair of rigid leather gloves (flawless)
<worn on legs>       a pair of white chain mail leggings (flawless)
<worn on feet>       a fine pair of rigid leather boots (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an iron ring
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a sable pouch

*[ cW HP:Hurt Mana:Icy>
gigYou giggle.

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* pierces a bloodthirsty bat's body and shatters it.
A bloodthirsty bat is mortally wounded and will die soon if not aided.

*[ cW HP:Hurt Mana:Icy>
scnArglebargle, glop-glyf!?!
A small bat tries to hit you, but your parry is successful.

*[ cW HP:Hurt Mana:Icy a small bat:Healthy>
sc
*Cashel the Noldorin Elf* giggles.
You slash a small bat's body hard and shatter it.

*[ cW HP:Hurt Mana:Icy a small bat:Bad>
You can't do that while fighting.

*[ cW HP:Hurt Mana:Icy a small bat:Bad>
lBroken Tower
The corpse of a small bat is lying here.
The corpse of a large bat is lying here.
A bloodthirsty bat is lying here, mortally wounded.
A bloodthirsty bat is here, fighting *Cashel the Noldorin Elf*.
A bloodthirsty bat is sleeping here.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting YOU.
A large bat is here, fighting *Cashel the Noldorin Elf*.
The queen bat is here, emitting piercing squeaks.
A large bat is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a bloodthirsty bat.
*Cashel the Noldorin Elf* pierces a bloodthirsty bat's body extremely hard and shatters it.
You hear a bloodthirsty bat's death cry as it collapses.
A bloodthirsty bat is dead! R.I.P.
Exits/emulated: down.

*[ cW HP:Hurt Mana:Icy a small bat:Bad>

A large bat barely hits *Cashel the Noldorin Elf*'s body and tickles it.

*[ cW HP:Hurt Mana:Icy a small bat:Bad>

You slash a small bat's body and shatter it.
A small bat is mortally wounded and will die soon if not aided.

*[ cW HP:Hurt Mana:Icy a small bat:Dying>

*Cashel the Noldorin Elf* strongly pierces a bloodthirsty bat's body and shatters it.

*[ cW HP:Hurt Mana:Icy a small bat:Dying>
lBroken Tower
The corpse of a bloodthirsty bat is lying here.
The corpse of a small bat is lying here.
The corpse of a large bat is lying here.
A bloodthirsty bat is here, fighting *Cashel the Noldorin Elf*.
A bloodthirsty bat is sleeping here.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is lying here, mortally wounded.
A large bat is here, fighting *Cashel the Noldorin Elf*.
The queen bat is here, emitting piercing squeaks.
A large bat is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a bloodthirsty bat.
Exits/emulated: down.

*[ cW HP:Hurt Mana:Icy a small bat:Dying>

You slash a small bat's right wing extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a small bat's death cry as it collapses.
A small bat is dead! R.I.P.

*[ cW HP:Hurt Mana:Icy>
reYou sit down and rest your tired bones.

*[ cW HP:Hurt Mana:Icy>
sc96/173 hits, 6/128 mana, and 57/104 moves.
*Cashel the Noldorin Elf* panics, but can't stop fighting to flee.

*[ cW HP:Hurt Mana:Icy>
sc96/173 hits, 6/128 mana, and 57/104 moves.

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* panics, and attempts to flee.
*Cashel the Noldorin Elf* pierces a bloodthirsty bat's body very hard and shatters it.

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* panics, and attempts to flee.

*[ cW HP:Hurt Mana:Icy>

You feel bolder.
*Cashel the Noldorin Elf* panics, but can't stop fighting to flee.

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* pierces a bloodthirsty bat's right wing and shatters it.
A bloodthirsty bat is stunned and will probably die soon.

*[ cW HP:Hurt Mana:Icy>
lBroken Tower
The corpse of a small bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a small bat is lying here.
The corpse of a large bat is lying here.
A bloodthirsty bat is lying here, stunned.
A bloodthirsty bat is sleeping here.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A large bat is here, fighting *Cashel the Noldorin Elf*.
The queen bat is here, emitting piercing squeaks.
A large bat is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a bloodthirsty bat.
Exits/emulated: down.

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* pierces a bloodthirsty bat's body extremely hard and shatters it.
You hear a bloodthirsty bat's death cry as it collapses.
A bloodthirsty bat is dead! R.I.P.

*[ cW HP:Hurt Mana:Icy>
stYou stop resting, and stand up.

*[ cW HP:Hurt Mana:Icy>
dLoose rocks fall on the ground as you climb down.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Icy>
dThe old stone stair groans below your feet.
A Great Hall
A huge tarantula (AA) is sleeping here.
A huge tarantula (BB) is sleeping here.
Exits: south, [west], up.

![ cW HP:Hurt Mana:Icy>
order followers wakeorder followers standA huge tarantula (AA) wakes up.
A huge tarantula (BB) wakes up.
Ok.

![ cW HP:Hurt Mana:Icy>
A huge tarantula (AA) clambers on her feet.
A huge tarantula (BB) clambers on her feet.
Ok.

#########
########
########  Was kinda hoping bats would do the job so I 
########  wouldn't have to get my hands dirty. Seems not!
########  Ohwell, time to seal the deal..
########
#########

![ cW HP:Hurt Mana:Icy>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Icy>
uPieces of stonework loosen and fall down as you climb up the broken stair.
Broken Tower
The corpse of a bloodthirsty bat is lying here.
The corpse of a small bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a small bat is lying here.
The corpse of a large bat is lying here.
A bloodthirsty bat is sleeping here.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A small bat is here, fighting *Cashel the Noldorin Elf*.
A large bat is here, fighting *Cashel the Noldorin Elf*.
The queen bat is here, emitting piercing squeaks.
A large bat is here, fighting *Cashel the Noldorin Elf*.
*Cashel the Noldorin Elf* is here, fighting a small bat.
Exits: \down/.

*[ cW HP:Hurt Mana:Icy Move:Tired>
order followers kill cashelA huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s left foot and tickles it.
A huge tarantula (BB) barely hits *Cashel the Noldorin Elf*'s body and tickles it.
Ok.

*[ cW HP:Hurt Mana:Icy Move:Tired>

*Cashel the Noldorin Elf* strongly pierces a small bat's right foot and shatters it.
A small bat is mortally wounded and will die soon if not aided.

*[ cW HP:Hurt Mana:Icy Move:Tired>
reYou sit down and rest your tired bones.

*[ cW HP:Hurt Mana:Icy Move:Tired>

*Cashel the Noldorin Elf* yawns and stretches his limbs.

*[ cW HP:Hurt Mana:Icy Move:Tired>

A huge tarantula (BB) bites *Cashel the Noldorin Elf*!

*[ cW HP:Hurt Mana:Icy Move:Tired>

*Cashel the Noldorin Elf* sighs loudly.
*Cashel the Noldorin Elf* pierces a small bat's body extremely hard and shatters it.
You hear a small bat's death cry as it collapses.
A small bat is dead! R.I.P.

*[ cW HP:Hurt Mana:Icy>
exa elfYou see nothing special about him.
*Cashel the Noldorin Elf* looks pretty hurt.
*Cashel the Noldorin Elf* seems to have:
       A clean light wound at the left arm.
*Cashel the Noldorin Elf* is using: 
<wielded>            a double edged eket (flawless)
<used as shield>     a reinforced oak staff; it has a soft glowing aura
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a white chain mail jerkin (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of white chain mail sleeves (flawless)
<worn on hands>      a sturdy pair of rigid leather gloves (flawless)
<worn on legs>       a pair of white chain mail leggings (flawless)
<worn on feet>       a fine pair of rigid leather boots (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an iron ring
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a sable pouch

*[ cW HP:Hurt Mana:Icy>

A huge tarantula (AA) bites *Cashel the Noldorin Elf*!

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* pierces a small bat's left foot hard and shatters it.
A huge tarantula (BB) lightly hits *Cashel the Noldorin Elf*'s body.

*[ cW HP:Hurt Mana:Icy>

A huge tarantula (AA) lightly hits *Cashel the Noldorin Elf*'s right arm.

*[ cW HP:Hurt Mana:Icy>

*Cashel the Noldorin Elf* sayz 'damnit'

*[ cW HP:Hurt Mana:Icy>

A huge tarantula (AA) barely hits *Cashel the Noldorin Elf*'s left hand and tickles it.

*[ cW HP:Hurt Mana:Icy>
gigYou giggle.
*Cashel the Noldorin Elf* giggles.

#########
########
########  Some more lockerroom talk cut out until:
########
#########

*Cashel the Noldorin Elf* panics, and attempts to flee.
A huge tarantula (BB) barely hits *Cashel the Noldorin Elf*'s left arm and shatters it.
*Cashel the Noldorin Elf* is incapacitated and will slowly die, if not aided.
A huge tarantula (AA) hits *Cashel the Noldorin Elf*'s body and shatters it.
*Cashel the Noldorin Elf* is incapacitated and will slowly die, if not aided.

*[ cW HP:Hurt Mana:Icy>
stcast normal 'magic missile' *elf*You stop resting, and stand up.

*[ cW HP:Hurt Mana:Icy>
Alas! The melee is too dense to target him safely!

*[ cW HP:Hurt Mana:Icy>
hit *elf*Alas! There is no fighting space left to reach him!
A huge tarantula (BB) hits *Cashel the Noldorin Elf*'s right leg and shatters it.
*Cashel the Noldorin Elf* is mortally wounded and will die soon if not aided.

*[ cW HP:Hurt Mana:Icy>

A large bat lightly hits *Cashel the Noldorin Elf*'s left foot and shatters it.
*Cashel the Noldorin Elf* is mortally wounded and will die soon if not aided.

*[ cW HP:Hurt Mana:Icy>

A huge tarantula (AA) hits *Cashel the Noldorin Elf*'s right leg and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Cashel the Noldorin Elf*'s death cry as he collapses.
*Cashel the Noldorin Elf* has drawn his last breath! R.I.P.

*[ cW HP:Hurt Mana:Icy>

A large bat quickly approaches, trying to hit you.

*[ cW HP:Hurt Mana:Icy a large bat:Wounded>
g coins all.corpseYou get a fortune in gold from the corpse of *an Elf*.
There was 172 gold coins, 7 silver pennies, and 83 copper pennies.
A large bat tries to hit you, but your parry is successful.

*[ cW HP:Hurt Mana:Icy a large bat:Wounded>
order followers assistA huge tarantula (AA) joins your fight.
A huge tarantula (BB) joins your fight.
Ok.
A huge tarantula (BB) hits a large bat's body hard and shatters it.

*[ cW HP:Hurt Mana:Icy a large bat:Awful>

A large bat is mortally wounded and will die soon if not aided.
A huge tarantula (AA) bites a large bat!

*[ cW HP:Hurt Mana:Icy a large bat:Dying>
ecexa corpse
corpse (here) : 
a sable pouch
a water skin
a broad silver belt
a double edged eket (flawless)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless)
a reinforced oak staff
a pair of white chain mail sleeves (flawless)
a sturdy pair of rigid leather gloves (flawless)
a fine pair of rigid leather boots (flawless)
a pair of white chain mail leggings (flawless)
a white chain mail coif (flawless)
a white chain mail jerkin (flawless)
a ring of silver
an iron ring
a dirk (flawless)
a wooden pipe
a wooden pipe

#########
########
########  Snip. Nothing in sable/pack so I get on with it.
########
#########

*[ cW HP:Hurt Mana:Cold>
dLoose rocks fall on the ground as you climb down.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Cold>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Cold>
sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: north, [south], west.

![ cW HP:Hurt Mana:Cold>
osopen exit s
Ok.

![ cW HP:Hurt Mana:Cold>
sAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: (north), south, west. - e:stoneblock.

*. cW HP:Hurt Mana:Cold>
eAlas, you cannot go that way...

*. cW HP:Hurt Mana:Cold>
cnclose exit n
Ok.

*. cW HP:Hurt Mana:Cold>
scout sYou quietly scout southwards...

Savage Garden
A huge, poisonous spider, a mass of vines, a clump of roots, a huge, poisonous spider, and a huge, poisonous spider are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

You stop scouting.

*. cW HP:Hurt Mana:Cold>
iYou are carrying:
a pair of snowshoes (used)

*. cW HP:Hurt Mana:Cold>
sc100/173 hits, 16/128 mana, and 98/104 moves.

#########
########
########  Cashel had plenty of time to narrate for backup, and other pukes
########  were around...
########
########  1+1 = time to get out!
########
#########

*. cW HP:Hurt Mana:Cold>
sSavage Garden
A huge, poisonous spider is here.
A mass of wriggling vines drops on you from the trees.
Some roots lie here waiting to ensnare weary travellers.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
Exits: north, [south], (west).

*: cW HP:Hurt Mana:Cold>
order followers kill rootsA huge tarantula (AA) strongly hits a clump of roots' body.
A huge tarantula (BB) strongly hits a clump of roots' tip.
Ok.

*: cW HP:Hurt Mana:Cold>
cast normal 'fire' rootsYou start to concentrate...

Piercing rays of silver glitter in the fields as the moon sets in the west.

cwA huge, poisonous spider barely hits your right hand and tickles it.
Aye! You cannot concentrate any more...

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>
close exit w
Ok.
A huge, poisonous spider barely hits your left foot and tickles it.

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>

A huge tarantula (BB) strongly hits a clump of roots' body.

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>
cwclose exit w
It's already closed!

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>

A huge tarantula (AA) hits a clump of roots' tip hard.

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>

A huge, poisonous spider barely hits your left arm and tickles it.
A huge tarantula (BB) hits a clump of roots' body.

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>

A mass of vines barely hits your left hand and tickles it.

*: cW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>
fA huge tarantula (AA) bites a clump of roots!
You flee head over heels.
You flee north.
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Cold>
reYou sit down and rest your tired bones.

*. cW HP:Hurt Mana:Cold>
sc97/173 hits, 22/128 mana, and 100/104 moves.

*. cW HP:Hurt Mana:Cold>
whois cashelCashel Carthaigh is a level thirty-five Noldorin Warlock.

*. cW HP:Hurt Mana:Cold>
na cashel rip.Ok.

*. cW HP:Hurt Mana:Cold>
sc97/173 hits, 23/128 mana, and 102/104 moves.

*. cW HP:Hurt Mana:Cold>
inf %Kfamous (16)

*. cW HP:Hurt Mana:Cold>
statOB: 40%, DB: 2%, PB: 60%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 719,835 xp, 0 tp. Gold: 179. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- breath of briskness
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. cW HP:Hurt Mana:Cold>
eqYou are using:
<wielded>            a dark broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a stone
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a set of lock picks

*. cW HP:Hurt Mana:Cold>
stYou stop resting, and stand up.

*. cW HP:Hurt Mana:Cold>
scout sYou quietly scout southwards...

reSavage Garden
A huge, poisonous spider, a mass of vines, a huge, poisonous spider, a huge, poisonous spider, a huge tarantula, and a huge tarantula are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

scYou stop scouting.

*. cW HP:Hurt Mana:Cold>
You sit down and rest your tired bones.

*. cW HP:Hurt Mana:Cold>
98/173 hits, 25/128 mana, and 104/104 moves.

*. cW HP:Hurt Mana:Cold>
sc98/173 hits, 25/128 mana, and 104/104 moves.

*. cW HP:Hurt Mana:Cold>
statOB: 40%, DB: 2%, PB: 60%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 719,835 xp, 0 tp. Gold: 179. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- breath of briskness
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. cW HP:Hurt Mana:Cold>

Uldor narrates 'clap'

*. cW HP:Hurt Mana:Cold>
lAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

*. cW HP:Hurt Mana:Cold>
inf %Kfamous (16)

*. cW HP:Hurt Mana:Cold>
statOB: 40%, DB: 2%, PB: 60%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 719,835 xp, 0 tp. Gold: 179. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- breath of briskness
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. cW HP:Hurt Mana:Cold>
sc99/173 hits, 29/128 mana, and 104/104 moves.

*. cW HP:Hurt Mana:Cold>
sc99/173 hits, 29/128 mana, and 104/104 moves.

*. cW HP:Hurt Mana:Cold>
stYou stop resting, and stand up.

*. cW HP:Hurt Mana:Cold>
scout sYou quietly scout southwards...

Savage Garden
A huge, poisonous spider, a mass of vines, a huge, poisonous spider, a huge, poisonous spider, a huge tarantula, and a huge tarantula are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

You stop scouting.

*. cW HP:Hurt Mana:Cold>
lAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

*. cW HP:Hurt Mana:Warm>
sSavage Garden
The remains of a clump of roots lie here in a heap of rotting compost.
A huge, poisonous spider is here.
A mass of wriggling vines drops on you from the trees.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], [west].

*: cW HP:Hurt Mana:Warm>
order followers kill spiderA huge tarantula (AA) strongly hits a huge, poisonous spider's right foreleg.
A huge tarantula (BB) strongly hits a huge, poisonous spider's right foreleg.
Ok.

*: cW HP:Hurt Mana:Warm>
nAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: [north], south, west. - e:stoneblock.

*. cW HP:Hurt Mana:Warm>
reYou sit down and rest your tired bones.

*. cW HP:Hurt Mana:Warm>

Your power blocking the stoneblock resisted a breaking attempt!

*. cW HP:Hurt Mana:Cold>
open exitNah... You feel too relaxed to do that.

*. cW HP:Hurt Mana:Warm>
stYou stop resting, and stand up.

*. cW HP:Hurt Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - An Overgrown Stone Well

*. cW HP:Hurt Mana:Warm>

You hear a death cry from the south.

*. cW HP:Hurt Mana:Warm>

Your legs feel heavier.

*. cW HP:Hurt Mana:Warm>
sorder followers kill spiderSavage Garden
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of wriggling vines drops on you from the trees.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], [west].

*: cW HP:Hurt Mana:Warm>
nA huge tarantula (AA) strongly hits a huge, poisonous spider's right forefoot.
A huge tarantula (BB) strongly hits a huge, poisonous spider's body.
Ok.

*: cW HP:Hurt Mana:Warm>
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Warm>
reYou sit down and rest your tired bones.

*. cW HP:Hurt Mana:Warm>
sc103/173 hits, 36/128 mana, and 101/104 moves.

*. cW HP:Hurt Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - An Overgrown Stone Well

*. cW HP:Hurt Mana:Warm>
statOB: 40%, DB: 2%, PB: 60%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 719,835 xp, 0 tp. Gold: 179. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. cW HP:Hurt Mana:Warm>
stYou stop resting, and stand up.

*. cW HP:Hurt Mana:Warm>
scout sYou quietly scout southwards...

Savage Garden
A mass of vines, a huge, poisonous spider, a huge, poisonous spider, a huge tarantula, and a huge tarantula are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

You stop scouting.

*. cW HP:Hurt Mana:Warm>
scout sYou quietly scout southwards...

Savage Garden
A mass of vines, a huge, poisonous spider, a huge, poisonous spider, a huge tarantula, and a huge tarantula are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

You stop scouting.

*. cW HP:Hurt Mana:Warm>
scout sYou quietly scout southwards...

Savage Garden
A mass of vines, a huge, poisonous spider, a huge, poisonous spider, a huge tarantula, and a huge tarantula are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

You stop scouting.

*. cW HP:Hurt Mana:Warm>
scout sYou quietly scout southwards...

Savage Garden
A mass of vines, a huge, poisonous spider, a huge, poisonous spider, a huge tarantula, and a huge tarantula are here.
Exits/emulated: {north}, {east}, south, west. - e:stoneblock.

You stop scouting.
You hear a death cry from the south.

*. cW HP:Hurt Mana:Warm>
sSavage Garden
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of wriggling vines drops on you from the trees.
A huge, poisonous spider is here.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], [west].

*: cW HP:Hurt Mana:Warm>
order followers kill spidernA huge tarantula (AA) strongly hits a huge, poisonous spider's left hindleg.
A huge tarantula (BB) approaches a huge, poisonous spider, trying to hit it.
Ok.

*: cW HP:Hurt Mana:Warm>
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Warm>
reYou sit down and rest your tired bones.

*. cW HP:Hurt Mana:Warm>

You feel bolder.

*. cW HP:Hurt Mana:Warm>
stYou stop resting, and stand up.

*. cW HP:Hurt Mana:Warm>
open stoneblockThat's impossible, I'm afraid.

*. cW HP:Hurt Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - An Overgrown Stone Well

*. cW HP:Hurt Mana:Warm>
statOB: 42%, DB: 52%, PB: 61%, Armour: 80%. Wimpy: 0. Mood: wimpy.
Needed: 719,835 xp, 0 tp. Gold: 179. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- strength
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. cW HP:Hurt Mana:Warm>
sc106/173 hits, 42/128 mana, and 104/104 moves.

*. cW HP:Hurt Mana:Warm>

Your power blocking the stoneblock resisted a breaking attempt!

#########
########
########  Oh, death comes knocking.. Great!
########
#########

*. cW HP:Hurt Mana:Warm>
eqYou are using:
<wielded>            a dark broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a stone
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a set of lock picks

*. cW HP:Hurt Mana:Warm>
reYou sit down and rest your tired bones.

*. cW HP:Hurt Mana:Warm>

Sarko narrates 'eny needs ornate btw ?' in Morbeth.

*. cW HP:Hurt Mana:Warm>
scoreYour power blocking the stoneblock resisted a breaking attempt!
106/173 hits, 44/128 mana, and 104/104 moves.
You hear a death cry from the south.

*. cW HP:Hurt Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - An Overgrown Stone Well

*. cW HP:Hurt Mana:Warm>
stYou stop resting, and stand up.

*. cW HP:Hurt Mana:Warm>
stYou are already standing.

*. cW HP:Hurt Mana:Warm>
sorder followers kill vinesSavage Garden
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of wriggling vines drops on you from the trees.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], [west].

*: cW HP:Hurt Mana:Warm>
nA huge tarantula (AA) tries to hit a mass of vines, but it parries successfully.
A huge tarantula (BB) hits a mass of vines' trunk and tickles it.
Ok.

########
#######
#######  Ohwell, just one more mob to go (and pray that they didn't block irongate)
#######
########

*: cW HP:Hurt Mana:Warm>
reAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Warm>
You sit down and rest your tired bones.

*. cW HP:Hurt Mana:Warm>

The stoneblock is opened from the other side.

*. cW HP:Hurt Mana:Warm>

*Oromis the Noldorin Elf* has arrived from the east riding a warhorse.
*Walo the Dwarf* has arrived from the east.

*. cW HP:Hurt Mana:Warm>

*Oromis the Noldorin Elf* closes the stoneblock.

*. cW HP:Hurt Mana:Warm>
steYou stop resting, and stand up.

*. cW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

########
#######
#######  Hehe.. Here I did the D2 signature move of pressing F1 instead of F2 (open $sd)
#######  thus throwing me out of JMC and into the helpfiles. Man I reaallly need to change
#######  those settings. Not like it's the first time they've gotten me into trouble.
#######
########

*. cW HP:Hurt Mana:Warm>

*Oromis the Noldorin Elf* begins some strange incantations...
*Walo the Dwarf* lightly pounds your right hand and tickles it.

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>

*Oromis the Noldorin Elf* utters the words 'block door'
The exit east seems to blur for a while.

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
eopen stoneblockNo way! You are fighting for your life!

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
eopen stoneblockThat's impossible, I'm afraid.

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
fNo way! You are fighting for your life!

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
That's impossible, I'm afraid.

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
You flee head over heels.
You flee west.
Overgrown Castle Yard
A mass of wriggling vines drops on you from the trees.
Some thick writhing vines whip all around you.
Some roots lie here waiting to ensnare weary travellers.
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
Exits: east, (south). - e:stoneblock.

*[ cW HP:Hurt Mana:Warm>

*Oromis the Noldorin Elf* has arrived from the east riding a warhorse.
*Walo the Dwarf* has arrived from the east.

*[ cW HP:Hurt Mana:Warm>
es*Walo the Dwarf* lightly pounds your right hand and tickles it.
No way! You are fighting for your life!

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
No way! You are fighting for your life!

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>

An orkish patrol-leader says 'I will hunt you until you're dead, Oromis!'

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>

*Oromis the Noldorin Elf* begins some strange incantations...

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
csclose exit s
Ok.

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
fPANIC! You can't quit the fight!

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
sNo way! You are fighting for your life!
You swiftly dodge a thick tangle of vines' attempt to hit you.

*[ cW HP:Hurt Mana:Warm*Walo the Dwarf*:Healthy>
sNo way! You are fighting for your life!
You flee head over heels.
You flee east.
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Warm>
ssSavage Garden
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of vines is here, fighting a huge tarantula (AA).
A huge tarantula (AA) is here, fighting a mass of vines.
A huge tarantula (BB) is here, fighting a mass of vines.
Exits: north, [south], [west].
A huge tarantula (AA) hits a mass of vines' trunk and shatters it.

*: cW HP:Hurt Mana:Warm>
The irongate seems to be closed.

*: cW HP:Hurt Mana:Warm>
order followers wakeorder followers standOk.

*: cW HP:Hurt Mana:Warm>
Ok.

*: cW HP:Hurt Mana:Warm>
order followers fleeOk.
A huge tarantula (BB) panics, and attempts to flee.
A huge tarantula (AA) panics, but can't stop fighting to flee.

*: cW HP:Hurt Mana:Warm>

*Walo the Dwarf* has arrived from the north.

*: cW HP:Hurt Mana:Warm>

You feel less protected.
*Walo the Dwarf* lightly pounds your right hand.
You barely slash *Walo the Dwarf*'s right leg and tickle it.

*: cW HP:Hurt Mana:Warm*Walo the Dwarf*:Fine>

A huge tarantula (BB) panics, and attempts to flee.
A huge tarantula (BB) leaves north.
A huge tarantula (AA) panics, but can't stop fighting to flee.

*: cW HP:Hurt Mana:Warm*Walo the Dwarf*:Fine>

*Oromis the Noldorin Elf* has arrived from the north riding a warhorse.

*: cW HP:Hurt Mana:Warm*Walo the Dwarf*:Fine>
fYou flee head over heels.
You flee north.
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A huge tarantula (BB) is standing here.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Warm>

A huge tarantula (AA) has arrived from the south.

*. cW HP:Hurt Mana:Warm>
wOvergrown Castle Yard
A mass of wriggling vines drops on you from the trees.
Some thick writhing vines whip all around you.
Some roots lie here waiting to ensnare weary travellers.
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
Exits: east, [south].

*[ cW HP:Hurt Mana:Warm>
eA thick tangle of vines tries to hit you, but your parry is successful.

order followers kill oromisNo way! You are fighting for your life!

*[ cW HP:Hurt Mana:Warm a thick tangle of vines:Healthy>
You failed to control a huge tarantula (AA).
Ok.

*[ cW HP:Hurt Mana:Warm a thick tangle of vines:Healthy>
forder followers kill oromisAn orkish patrol-leader leaves east.
An orkish soldier leaves east.
An orkish soldier leaves east.
You flee head over heels.
You flee east.
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*Oromis the Noldorin Elf* is here, riding a warhorse.
*Walo the Dwarf* is standing here.
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
Exits: [north], south, west.

*. cW HP:Hurt Mana:Warm>
You have no loyal subjects here.
*Walo the Dwarf* quickly approaches, trying to pound you.

*. cW HP:Hurt Mana:Warm*Walo the Dwarf*:Fine>
onnopen exit n
Ok.
You barely slash *Walo the Dwarf*'s left leg and tickle it.
*Walo the Dwarf* pounds your right foot extremely hard and shatters it.

*. cW HP:Wounded Mana:Warm*Walo the Dwarf*:Fine>
fNo way! You are fighting for your life!

*. cW HP:Wounded Mana:Warm*Walo the Dwarf*:Fine>
You flee head over heels.
You flee west.
Overgrown Castle Yard
A mass of wriggling vines drops on you from the trees.
Some thick writhing vines whip all around you.
Some roots lie here waiting to ensnare weary travellers.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: east, [south]. - e:stoneblock.

*[ cW HP:Wounded Mana:Warm>
eopen exitAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*Oromis the Noldorin Elf* is here, riding a warhorse, fighting an orkish patrol-leader.
*Walo the Dwarf* is standing here.
An orkish patrol-leader is here, fighting *Oromis the Noldorin Elf*.
An orkish soldier is here, fighting *Oromis the Noldorin Elf*.
An orkish soldier is here, patrolling the area.
Exits: (north), south, west. - e:stoneblock.
*Walo the Dwarf* quickly approaches, trying to pound you.

*. cW HP:Wounded Mana:Warm*Walo the Dwarf*:Fine>
nIt's already open!

*. cW HP:Wounded Mana:Warm*Walo the Dwarf*:Fine>
open exitNo way! You are fighting for your life!
A huge tarantula (BB) barely hits *Oromis the Noldorin Elf*'s body and tickles it.
An orkish soldier barely stabs *Oromis the Noldorin Elf*'s left arm and tickles it.

*. cW HP:Wounded Mana:Warm*Walo the Dwarf*:Fine>
fIt's already open!

*. cW HP:Wounded Mana:Warm*Walo the Dwarf*:Fine>
eYou flee head over heels.
You flee west.
Overgrown Castle Yard
A mass of wriggling vines drops on you from the trees.
Some thick writhing vines whip all around you.
Some roots lie here waiting to ensnare weary travellers.
Exits: east, [south]. - w:stoneblock.

*[ cW HP:Wounded Mana:Warm>
nopen exitAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*Oromis the Noldorin Elf* is here, riding a warhorse, fighting an orkish patrol-leader.
*Walo the Dwarf* is standing here.
An orkish patrol-leader is here, fighting *Oromis the Noldorin Elf*.
An orkish soldier is here, fighting *Oromis the Noldorin Elf*.
An orkish soldier is here, fighting *Oromis the Noldorin Elf*.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is here, fighting *Oromis the Noldorin Elf*.
Exits: (north), south, west.

*. cW HP:Wounded Mana:Warm>
n*Walo the Dwarf* strongly pounds your right leg and shatters it.
No way! You are fighting for your life!

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
It's already open!

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
csNo way! You are fighting for your life!

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
close exit s
You don't see any exit there.

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
oforder followers
Order who to do what?

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
fA huge tarantula (BB) bites *Oromis the Noldorin Elf*!
You flee head over heels.
You flee west.
Overgrown Castle Yard
A mass of wriggling vines drops on you from the trees.
Some thick writhing vines whip all around you.
Some roots lie here waiting to ensnare weary travellers.
Exits: east, [south]. - e:stoneblock.

########
#######
#######  Still lucky with roots thankfully :-)
#######
########

*[ cW HP:Bad Mana:Warm>
eAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*Oromis the Noldorin Elf* is here, riding a warhorse, fighting an orkish patrol-leader.
*Walo the Dwarf* is standing here.
An orkish patrol-leader is here, fighting *Oromis the Noldorin Elf*.
An orkish soldier is here, fighting *Oromis the Noldorin Elf*.
An orkish soldier is here, fighting *Oromis the Noldorin Elf*.
A huge tarantula (AA) is here, fighting *Oromis the Noldorin Elf*.
A huge tarantula (BB) is here, fighting *Oromis the Noldorin Elf*.
Exits: (north), south, west. - e:stoneblock.
*Walo the Dwarf* quickly approaches, trying to pound you.

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
nNo way! You are fighting for your life!

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>

*Oromis the Noldorin Elf* panics, and attempts to flee.
*Oromis the Noldorin Elf* leaves west riding a warhorse.

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
f
An orkish patrol-leader leaves west.
An orkish soldier leaves west.
An orkish soldier leaves west.

*. cW HP:Bad Mana:Warm*Walo the Dwarf*:Fine>
*Oromis the Noldorin Elf* has arrived from the west riding a warhorse.
You flee head over heels.
You flee south.
Savage Garden
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of wriggling vines drops on you from the trees.
Exits: north, [south], [west]. - e:stoneblock.

*: cW HP:Bad Mana:Warm>
enAlas, you cannot go that way...

*: cW HP:Bad Mana:Warm>
close exit sAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*Walo the Dwarf* is here, fighting a huge tarantula (BB).
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is here, fighting *Walo the Dwarf*.
*Oromis the Noldorin Elf* is here, riding a warhorse.
Exits: (north), south, west. - e:stoneblock.

*. cW HP:Bad Mana:Warm>
nYou don't see any exit there.

*. cW HP:Bad Mana:Warm>
open exit sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: north, (south), west.

![ cW HP:Bad Mana:Warm>
nIt's already open!

![ cW HP:Bad Mana:Warm>
close exit sA Great Hall
Exits: south, [west], up.

![ cW HP:Bad Mana:Warm>
close exit sYou don't see any exit there.

![ cW HP:Bad Mana:Warm>
uYou don't see any exit there.

![ cW HP:Bad Mana:Warm>
Small rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Bad Mana:Warm>
wAlas, you cannot go that way...

*[ cW HP:Bad Mana:Warm>

You swiftly dodge a ghost's attempt to hit you.

*[ cW HP:Bad Mana:Warm a ghost:Healthy>
sNo way! You are fighting for your life!

*[ cW HP:Bad Mana:Warm a ghost:Healthy>
f
You swiftly dodge an animated skeleton's attempt to hit you.

*[ cW HP:Bad Mana:Warm a ghost:Healthy>
PANIC! You can't quit the fight!
You barely slash a ghost's head and tickle it.

*[ cW HP:Bad Mana:Warm a ghost:Fine>

A ghost barely hits your right hand.
PANIC! You can't quit the fight!

*[ cW HP:Bad Mana:Warm a ghost:Fine>

You flee head over heels.
The old stone stair groans below your feet.
You flee down.
A Great Hall
Exits: south, [west], up.

![ cW HP:Bad Mana:Warm>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
Exits: south, /up\, down.

*[ cW HP:Bad Mana:Warm Move:Tired>
sRuined Bedchambers
A skeleton of some humanoid lies in the dust.
Exits: north, [west].

########
#######
#######  Ok damage control.. 
#######
#######  On the good side, I have a few mana left
#######  and an azure, I have two charmies (somewhere), and plenty of
#######  split them up.
#######  
#######  On the flip side, I'm bad armourless, I'm tired in a place that
#######  literally DRAINS moves, I have no flasks. I have no idea whether 
#######  or not irongate is blocked aswell. Oh right, and I'm a BN...
#######
########

![ cW HP:Bad Mana:Warm Move:Tired>
g azurescroll allrecite azurescrollYou get an azure scroll from a sable pouch.

![ cW HP:Bad Mana:Warm Move:Tired>
You start reciting an azure scroll.

scYou recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

![ cW HP:Hurt Mana:Warm Move:Tired>
88/173 hits, 47/128 mana, and 49/104 moves.

![ cW HP:Hurt Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - Ruined Bedchambers

![ cW HP:Hurt Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - Ruined Bedchambers

![ cW HP:Hurt Mana:Warm>
armcast n 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

![ cW HP:Hurt Mana:Cold>
whePlayers in your zone
--------------------
Dsquared             - Ruined Bedchambers

![ cW HP:Hurt Mana:Cold>
owopen exit w
Ok.

![ cW HP:Hurt Mana:Cold>
scout wYou quietly scout westwards...

*Oromis the Noldorin Elf* has arrived from the north.
A warhorse has arrived from the north.
A Ruined Chamber
A shade is here, shrouded in an inky blackness.
Exits/emulated: {north}, {west}.

You stop scouting.

![ cW HP:Hurt Mana:Cold>

*Oromis the Noldorin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Cold>
wA Ruined Chamber
A shade is here, shrouded in an inky blackness.
Exits: (east).

![ cW HP:Hurt Mana:Cold>
eRuined Bedchambers
A skeleton of some humanoid lies in the dust.
*Oromis the Noldorin Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, (west).

![ cW HP:Hurt Mana:Cold>

*Oromis the Noldorin Elf* leaves west.
A warhorse leaves west.

![ cW HP:Hurt Mana:Cold>
close exit wOk.

![ cW HP:Hurt Mana:Cold>
close exit wclose exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wclose exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!
The remnants are opened from the other side.

![ cW HP:Hurt Mana:Cold>
close exit wOk.

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wclose exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!
The remnants are opened from the other side.
*Oromis the Noldorin Elf* has arrived from the west.

![ cW HP:Hurt Mana:Cold>
close exit wOk.

![ cW HP:Hurt Mana:Cold>
close exit wThey're already closed!

![ cW HP:Hurt Mana:Cold>
*Oromis the Noldorin Elf* opens the remnants.
Ok.

![ cW HP:Hurt Mana:Cold>
They're already closed!

![ cW HP:Hurt Mana:Cold>
open exit wThey're already closed!
*Oromis the Noldorin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
nRuined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Cold>
wAlas, you cannot go that way...

*[ cW HP:Hurt Mana:Cold>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Hurt Mana:Cold>
uSmall rocks start falling from above as you walk up the stair.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Hurt Mana:Cold Move:Tired>
udPieces of stonework loosen and fall down as you climb up the broken stair.
Broken Tower
A sturdy leather backpack has been left here.
A reinforced oaken staff lies here.
A sable pouch lies on the ground.
The corpse of a large bat is lying here.
The corpse of a large bat is lying here.
The corpse of *an Elf* is lying here.
The corpse of a small bat is lying here.
The corpse of a small bat is lying here.
The corpse of a small bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a small bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a small bat is lying here.
The corpse of a large bat is lying here.
A bloodthirsty bat is sleeping here.
The queen bat is here, emitting piercing squeaks.
Exits: \down/.

*[ cW HP:Hurt Mana:Cold Move:Tired>
Loose rocks fall on the ground as you climb down.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.
You swiftly dodge a skeletal warrior's attempt to hit you.

*[ cW HP:Hurt Mana:Cold Move:Tired a skeletal warrior:Fine>

A ghost hits your right foot.

*[ cW HP:Wounded Mana:Cold Move:Tired a skeletal warrior:Fine>
fYou flee head over heels.
You flee south.
Ruined Bedchambers
A skeleton of some humanoid lies in the dust.
*Oromis the Noldorin Elf* is standing here.
Exits: north, (west).

![ cW HP:Wounded Mana:Cold Move:Tired>
nRuined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
A huge tarantula (AA) is standing here.
Exits: south, /up\, down.

*[ cW HP:Wounded Mana:Cold Move:Tired>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Wounded Mana:Cold Move:Slow>
dAlas, you cannot go that way...

![ cW HP:Wounded Mana:Cold Move:Slow>
open exit sYou don't see any exit there.

![ cW HP:Wounded Mana:Cold Move:Slow>
sRuins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: north, (south), west.

![ cW HP:Wounded Mana:Cold Move:Slow>

A dark wraith tries to hit you, but your parry is successful.

![ cW HP:Wounded Mana:Cold Move:Slow a dark wraith:Healthy>
sfNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Slow a dark wraith:Healthy>
fYou flee head over heels.
You flee north.
A Great Hall
Exits: south, [west], up.

![ cW HP:Wounded Mana:Cold Move:Slow>
You flee head over heels.
Small rocks start falling from above as you walk up the stair.
You flee up.
Ruined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

########
#######
#######  Slightly panicing :/
#######
########

*[ cW HP:Wounded Mana:Cold Move:Slow>
sdRuined Bedchambers
A skeleton of some humanoid lies in the dust.
*Oromis the Noldorin Elf* is standing here.
Exits: north, (west).

![ cW HP:Wounded Mana:Cold Move:Slow>
dAlas, you cannot go that way...

![ cW HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

![ cW HP:Wounded Mana:Cold Move:Slow>

*Oromis the Noldorin Elf* tries to slash you, but your parry is successful.

![ cW HP:Wounded Mana:Cold Move:Slow*Oromis the Noldorin Elf*:Fine>

*Oromis the Noldorin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold Move:Slow*Oromis the Noldorin Elf*:Fine>
fYou flee head over heels.
You flee west.
A Ruined Chamber
A shade is here, shrouded in an inky blackness.
A large warhorse is standing here, clad in mail.
Exits: (east).

![ cW HP:Wounded Mana:Cold Move:Slow>
feYou flee head over heels.
You flee east.
Ruined Bedchambers
A skeleton of some humanoid lies in the dust.
*Oromis the Noldorin Elf* is standing here.
Exits: north, (west).

![ cW HP:Wounded Mana:Cold Move:Slow>
nAlas, you cannot go that way...

![ cW HP:Wounded Mana:Cold Move:Slow>
nRuined Hall
A moaning ghost advances towards you, shimmering with a pale light.
A skeletal warrior is staring angrily at the surroundings.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: south, /up\, down.

*[ cW HP:Wounded Mana:Cold Move:Slow>
dAlas, you cannot go that way...

*[ cW HP:Wounded Mana:Cold Move:Slow>
dThe old stone stair groans below your feet.
A Great Hall
Exits: south, [west], up.

![ cW HP:Wounded Mana:Cold Move:Weak>
sAlas, you cannot go that way...

![ cW HP:Wounded Mana:Cold Move:Weak>
Ruins of a Keep
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
A huge tarantula (AA) is standing here.
Exits: north, (south), west.

![ cW HP:Wounded Mana:Cold Move:Weak>
sAn Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A huge tarantula (BB) is standing here.
Exits: (north), south, west. - e:stoneblock.

*. cW HP:Wounded Mana:Cold Move:Weak>
close exit nclose exit nOk.

*. cW HP:Wounded Mana:Cold Move:Weak>
close exit nclose exit nIt's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
close exit nIt's already closed!
You hear the clashing of arms very close to the west.

#########
########
########  AHA! it seems Walo finally got trapped!
########  One shot at surviving this ordeal, let's try it!
########
#########

*. cW HP:Wounded Mana:Cold Move:Weak>
close exit nIt's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
close exit nclose exit nIt's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
close exit nIt's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
It's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
It's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
sIt's already closed!

*. cW HP:Wounded Mana:Cold Move:Weak>
osSavage Garden
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of wriggling vines drops on you from the trees.
Exits: north, [south], [west]. - e:stoneblock.

*: cW HP:Wounded Mana:Cold Move:Weak>
open exit s
You put all your weight against the irongate, trying to open it.

########
#######
#######  Talk about windfall.. They didn't block it! *Cackle*
#######
########

A mass of vines tries to hit you, but your parry is successful.

The irongate stops moving.

*: cW HP:Wounded Mana:Cold Move:Weak a mass of vines:Bad>
of open exit s
A mass of vines yawns and stretches its limbs.

*: cW HP:Wounded Mana:Cold Move:Weak a mass of vines:Awful>
forder followers open exit s
A huge tarantula (AA) puts all her weight against the irongate, trying to open it.
A huge tarantula (BB) tries to help the irongate's movement as it opens.
Ok.

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
You flee head over heels.
You flee north.
An Overgrown Stone Well
A skeleton of some humanoid lies in the dust.
A circular stone well has been built here.
The corpse of a horse of the Rohirrim is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*Oromis the Noldorin Elf* is standing here.
Exits: (north), south, west.

########
#######
#######   Crap!
#######
########

*. cW HP:Hurt Mana:Cold Move:Weak>
sSavage Garden
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
A mass of wriggling vines drops on you from the trees.
A huge tarantula (AA) is standing here.
A huge tarantula (BB) is standing here.
Exits: north, [south], [west].

*: cW HP:Hurt Mana:Cold Move:Fainting>
bobcast n 'breath'
You muster all of your concentration...

*Walo the Dwarf* has arrived from the north.

########
#######
#######  CRAP!
#######
########

*Walo the Dwarf* leaves north.

*: cW HP:Hurt Mana:Cold Move:Weak>

*Walo the Dwarf* has arrived from the north.
You swiftly dodge a mass of vines' attempt to hit you.

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>

A huge tarantula (BB) opens the irongate.
The irongate stops moving.

########
#######
#######  YES! JUST NEED ONE FLEE IN THE RIGHT DIRECTION NOW!!
#######
#######	 FOR THE LOVE OF NUMENOR -- PUUUUUUUSSSSSHHHH!
#######
########

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
f
*Oromis the Noldorin Elf* has arrived from the north.

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
s*Walo the Dwarf* quickly approaches, trying to pound you.
You flee head over heels.
PANIC! You couldn't escape!

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
sNo way! You are fighting for your life!

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
sNo way! You are fighting for your life!

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
s*Oromis the Noldorin Elf* begins some strange incantations...
No way! You are fighting for your life!
You slash a mass of vines' leaves and shatter it.

*: cW HP:Hurt Mana:Cold Move:Weak a mass of vines:Awful>
sNo way! You are fighting for your life!
*Walo the Dwarf* pounds your left foot.
You flee head over heels.
You flee south.
Before the Gates
Exits: (north), -east-, -south-, west.

*. cW HP:Wounded Mana:Cold Move:Fainting>
ssYou are too exhausted.

########
#######
#######  WHAT!?! NOT EVEN ONE ROOM ON FAINTING? 
#######  Ohwell, goodbye cruel world.. *SOB*
#######
########

*. cW HP:Wounded Mana:Cold Move:Fainting>
You are too exhausted.

*. cW HP:Wounded Mana:Cold Move:Fainting>
You are too exhausted.

*. cW HP:Wounded Mana:Cold Move:Fainting>
wYou are too exhausted.

*. cW HP:Wounded Mana:Cold Move:Fainting>
bobcast n 'breath'
You muster all of your concentration...

ww*. cW HP:Wounded Mana:Cold Move:Fainting>
wAn Old Practice Field
Exits: east, south.

*. cW HP:Wounded Mana:Cold Move:Exhausted>
wAlas, you cannot go that way...

*. cW HP:Wounded Mana:Cold Move:Exhausted>
Alas, you cannot go that way...

*. cW HP:Wounded Mana:Cold Move:Exhausted>
Alas, you cannot go that way...

*. cW HP:Wounded Mana:Cold Move:Exhausted>
bobcast n 'breath'
You muster all of your concentration...

sAn energy begins to flow within your legs as your body becomes lighter.

########
#######
#######  LOL, 25 mana, and they didn't chase one room!
#######
########

*. cW HP:Wounded Mana:Frozen Move:Slow>
A Path in the Plains
Exits: north, -east-, south, -west-.

*. cW HP:Wounded Mana:Frozen Move:Slow>
wA Small Path
Exits: -east-, south, -west-.

*. cW HP:Wounded Mana:Frozen Move:Slow>
wAbandoned Broken Road
Exits: -north-, -east-, south, -west-.

*. cW HP:Wounded Mana:Frozen Move:Slow>
sPlains by the Road
Exits: north, east, south, west.

*. cW HP:Wounded Mana:Frozen Move:Slow>
sWild Plains
A snake slithers towards you.
Exits: north, east, south, west.

*. cW HP:Wounded Mana:Frozen Move:Slow>
wAbandoned Broken Road
Exits: =north=, east, =south=, west.

*+ cW HP:Wounded Mana:Frozen Move:Slow>
sAbandoned Broken Road
Exits: =north=, east, =south=, west.

*+ cW HP:Wounded Mana:Frozen Move:Weak>
sAbandoned Broken Road
Exits: =north=, east, -south-, west.

*+ cW HP:Wounded Mana:Icy Move:Weak>
eThe Wild Plains
Exits: north, east, south, west.

*. cW HP:Wounded Mana:Icy Move:Weak>
reYou sit down and rest your tired bones.

*. cW HP:Wounded Mana:Icy Move:Weak>
sc70/173 hits, 2/128 mana, and 13/104 moves.

#########
########
########  Looking back at it, I can't believe how lucky I was. 
########
########  1) I paniced as much as I played bad. Either of those
########     usually suffices to take a BN down.
########
########  2) I fled from mobs at fainting/exhausted when I was too 
########     tired to move. My experience with BN moveregen
########     is not great. 
########
########  3) I fled into roots at least THREE times without getting
########     trapped! Fortunately, Walo was not so lucky..
########
########  4) I lasted an approach by Walo on bad armourless. 
########     Also fled right dir after that, allowing me to recite.
########
########  5) I managed to open a delayed door (that they hadn't 
########     blocked phew!) with my mobs, and once again, flee the
########     right dir with my last couple of moves.
########    
########  6) I had just enough mana (25) to land that last bob, 
########     1 room away from two pukes who gave up just a 
########     LITTLE too early..
########
########  I may have used up the sum of ALL luck on Arda.
########
#########



2011/11/11 22:59, Cashel:Rated: Good 
Fun log. It was a 'wtf-am-I-doing' situation for me as well, and I also got a pretty good kick out of it. Funniest part was when I tried to smoke weed, and ended up smoking a bunch of mauve instead.

I have to say, I'm glad I didn't narrate, and just told Oromis I was going to die instead, otherwise we wouldn't have this entertaining log to read.

2011/11/11 23:10, Antti:Rated: Average 
You are one ingenious BN but sounded somewhat cocky to me here.

2011/11/12 11:36, Kakaroto:Rated: Superb 
i loved this log... shows what bn playing is to me... unforseen results with a complete and utter non caring of results. 5 stars... then again ive been up for a long fucking time in route 36 (if anyone knows what that is) so i might change my rating :P

2011/11/12 17:33, Masozi:  Rated: Good 
We need a 'subscribe' button =) D^2 logs float my boat.

2011/11/12 18:57, Marillion:Rated: Superb 
Ownage, and the 'powerpukes' couldn't do shit, which was weird enough:P

2011/11/12 19:17, Oromis:Rated: Good 
I am certainly not a 'powerpuke'

2011/11/14 09:21, Björn: 
Lol, would make more sense to bind F1 to a stored port!

2011/11/14 12:21, Devastator: 
Enjoyable log :-)

2011/11/16 16:30, Walo:   
I am not impressed. You should of died there, lucky you I had to kill those roots to get free, plus oromis was out of mana that whole fight practically, he went in with just block mana. Luck.

2011/11/20 07:23, Masozi:  Rated: Good 
Luck > Skill. And Walo, if you read the log ending, he already admitted it was luck. Notable luck? I think so.


top
 


 Rating-Summary 
 Superb Kakaroto, Marillion 
 Good Cashel, Corny, Masozi, Oromis, Rik 
 Average Antti, Roadkill 
 Poor  
 Awful  
Rating period for this log has expired!


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