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Attempting the Valamir-stunt [TM] (Dsquared)comments   back
(2099 hits. Posted 2011/11/29)
########
#######
####### I tried Dillinger and Ronil in oakendoor with my spiders. 
####### It quickly went bad, but luckily Berengar picked me out.
#######
####### Since I lost vs 2, I naturally tried again vs 3 a bit later.
#######
####### Something to read I figure..
#######
########


sc171/171 hits, 129/129 mana, and 100/103 moves.

![ cW>
statOB: 36%, DB: 61%, PB: 47%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 995,847 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- shroud
- breath of briskness
- noquit
- novoid
- shield
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW>
sc171/171 hits, 129/129 mana, and 103/103 moves.

![ cW>
lInside a Small Stone Building
The corpse of a great rat is lying here.
A sturdy pack horse is standing here.
A pack horse (MY) is standing here.
A huge tarantula (BB) is sleeping here.
A huge tarantula (AA) is sleeping here.
Exits/emulated: {west}, {down}. - w:oakendoor d:pegs.

![ cW>
cha mood wimpyOk.

![ cW>
statOB: 36%, DB: 61%, PB: 47%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 995,847 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- shroud
- breath of briskness
- noquit
- novoid
- shield
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW>
inf %Kwar leader (29)

![ cW>

You see a Half-Elf riding a pack horse approaching close to the west.

![ cW>
lInside a Small Stone Building
The corpse of a great rat is lying here.
A sturdy pack horse is standing here.
A pack horse (MY) is standing here.
A huge tarantula (BB) is sleeping here.
A huge tarantula (AA) is sleeping here.
Exits/emulated: {west}, {down}. - w:oakendoor d:pegs.

![ cW>

You see a Half-Elf riding a pack horse moving close to the west.

![ cW>
order followers wakeorder followers standA huge tarantula (BB) wakes up.
A huge tarantula (AA) wakes up.
Ok.

![ cW>
A huge tarantula (BB) clambers on her feet.
A huge tarantula (AA) clambers on her feet.
Ok.

![ cW>
sc171/171 hits, 129/129 mana, and 103/103 moves.

![ cW>
statOB: 36%, DB: 61%, PB: 47%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 995,847 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- shroud
- breath of briskness
- noquit
- novoid
- shield
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW>
opopen pegs
Ok.

![ cW>

You see a Half-Elf riding a pack horse moving close to the west.

![ cW>

The oakendoor is opened from the other side.

![ cW>

Penrose tells you 'whats tbad? something left rd heading s '
You see *Ronil the Half-Elf* scouting from the west!

![ cW>
search qYou stop watching the road.
You begin to search...

You didn't find anyone.

![ cW>
close exitOk.

![ cW>
watYou start watching the road.

![ cW>

The corpse of a great rat slowly decays into dust.

![ cW>
t penrose 3 on me, i try them in sewersOk.

![ cW>
sc171/171 hits, 129/129 mana, and 103/103 moves.

![ cW>
lInside a Small Stone Building
A sturdy pack horse is standing here.
A pack horse (MY) is standing here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
The oakendoor is opened from the other side.
Exits/emulated: {west}, {down}. - w:oakendoor d:pegs.

![ cW>

You see *Firlond the Half-Elf* scouting from the west!

![ cW>
search qYou stop watching the road.
You begin to search...

scout wYou didn't find anyone.

![ cW>
*Firlond the Half-Elf* has arrived from the west.
A warhorse has arrived from the west.
*Rout the Dwarf* has arrived from the west.
*Ronil the Half-Elf* has arrived from the west.
A pack horse has arrived from the west.
You quietly scout westwards...

Approaching the North Gate of Tharbad
A beggar, *an Elf*, and a pack horse are here.
Exits/emulated: {west}, {down}. - w:oakendoor d:pegs.

You stop scouting.

![ cW>
*Rout the Dwarf* closes the oakendoor.

![ cW>
dMuddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

![ cW>
sIn a Long, Dark Corridor
A huge, hungry-looking rat is here.
Exits: (north), (east), south, [west]. - n:deadend s:doubledoors.

![ cW>
close deadendOk.

![ cW>
close deadendIt's already closed!

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
It's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
It's already closed!

![ cW>
It's already closed!

![ cW>

Penrose tells you 'i could go khuz or demons'

![ cW>
close deadendclose deadendclose deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
It's already closed!

![ cW>
It's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
It's already closed!

![ cW>
statSome very close noise can be heard from the north.
OB: 36%, DB: 61%, PB: 47%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 995,847 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- shroud
- breath of briskness
- noquit
- shield
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW>
close deadendIt's already closed!

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
It's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
open deadendOk.
*Firlond the Half-Elf* has arrived from the north.

![ cW>
close deadendOk.

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
cast 'block door' deadendIt's already closed!

![ cW>
You start to concentrate...

*Firlond the Half-Elf* opens the deadend.
You can't proceed while the deadend is in motion.

![ cW>

*Firlond the Half-Elf* leaves north.

![ cW>

*Rout the Dwarf* has arrived from the north.

![ cW>
close deadendOk.

![ cW>
cast 'block door' deadendYou start to concentrate...

*Rout the Dwarf* quickly approaches, trying to cleave you.

A great rat tries to hit *Rout the Dwarf*, but he parries successfully.

The deadend is opened from the other side.
You can't proceed while the deadend is in motion.

![ cW*Rout the Dwarf*:Fine>

You feel yourself exposed.
You barely pierce *Rout the Dwarf*'s right arm and tickle it.

![ cW*Rout the Dwarf*:Fine>
close deadend
*Firlond the Half-Elf* has arrived from the north.

![ cW*Rout the Dwarf*:Fine>
close deadendOk.

![ cW*Rout the Dwarf*:Fine>
fIt's already closed!

![ cW*Rout the Dwarf*:Fine>
You flee head over heels.
You flee east.
A Large Echoing Storeroom
On the ground, there are three barrels.
A large metal shield is on the ground.
On the ground, there are two sealed clay jars.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A sturdy pack horse is standing here.
Exits: (west). - n:deadend s:doubledoors.

![ cW>
nAlas, you cannot go that way...

![ cW>
wIn a Long, Dark Corridor
A great rat is here, fighting *Rout the Dwarf*.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
*Rout the Dwarf* is here, fighting a great rat.
*Firlond the Half-Elf* is standing here.
Exits: (east), south, [west]. - n:deadend s:doubledoors.
*Rout the Dwarf* cleaves a great rat's body extremely hard and shatters it.

![ cW>
close deadendclose deadendIt's already closed!

![ cW>
close deadendIt's already closed!
*Firlond the Half-Elf* closes the woodendoor.

![ cW>
order followers hit routIt's already closed!

![ cW>
close deadendA huge tarantula (BB) lightly hits *Rout the Dwarf*'s left foot and tickles it.
A huge tarantula (AA) barely hits *Rout the Dwarf*'s left arm and tickles it.
Ok.

![ cW>
close deadendIt's already closed!
*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves south.

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!

![ cW>
close deadendIt's already closed!
A huge tarantula (AA) approaches *Firlond the Half-Elf*, trying to hit him.
*Firlond the Half-Elf* pierces a huge tarantula (AA)'s right hindleg and tickles it.

![ cW>
It's already closed!
A huge tarantula (AA) bites *Firlond the Half-Elf*!
*Firlond the Half-Elf*'s body turns numb as the poison speeds to his brain!

![ cW>

A huge tarantula (BB) approaches *Firlond the Half-Elf*, trying to hit him.

![ cW>

*Rout the Dwarf* has arrived from the south.

![ cW>
order followers hit firlondclose deadendOk.
*Rout the Dwarf* barely cleaves your left arm and tickles it.

![ cW HP:Fine*Rout the Dwarf*:Fine>
It's already closed!

![ cW HP:Fine*Rout the Dwarf*:Fine>
sNo way! You are fighting for your life!

![ cW HP:Fine*Rout the Dwarf*:Fine>
fYou flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.

![ cW HP:Fine>
nIn a Long, Dark Corridor
A huge, hungry-looking rat is here.
A huge tarantula (BB) is here, fighting *Firlond the Half-Elf*.
A huge tarantula (AA) is here, fighting *Firlond the Half-Elf*.
*Firlond the Half-Elf* is here, fighting a huge tarantula (AA).
*Rout the Dwarf* is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors.

![ cW HP:Fine>
close deadendcast 'block door' deadendIt's already closed!

![ cW HP:Fine>
*Rout the Dwarf* quickly approaches, trying to cleave you.
Impossible! You can't concentrate enough.
*Firlond the Half-Elf* swiftly dodges a great rat's attempt to hit him.

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Firlond the Half-Elf* leaves south.

![ cW HP:Fine*Rout the Dwarf*:Fine>
fPANIC! You can't quit the fight!

![ cW HP:Fine*Rout the Dwarf*:Fine>

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Rout the Dwarf* swiftly dodges a huge tarantula (AA)'s attempt to hit him.

![ cW HP:Fine*Rout the Dwarf*:Fine>
order followers hit firlondOk.

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Rout the Dwarf* sends you sprawling with a powerful bash.
A huge tarantula (BB) barely hits *Rout the Dwarf*'s left arm and tickles it.

#######
######
######  Crap!
######
#######

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Firlond the Half-Elf* has arrived from the south.
A huge tarantula (AA) bites *Rout the Dwarf*!
*Rout the Dwarf*'s body turns numb as the poison speeds to his brain!

![ cW HP:Fine*Rout the Dwarf*:Fine>

A huge tarantula (AA) barely hits *Rout the Dwarf*'s left leg and tickles it.

![ cW HP:Fine*Rout the Dwarf*:Fine>

A huge tarantula (BB) bites *Rout the Dwarf*!

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Firlond the Half-Elf* utters the words 'eugszr zzur'
*Firlond the Half-Elf* makes your evil soul suffer with his goodness.

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Firlond the Half-Elf* begins some strange incantations...
You try to flee, but cannot!

![ cW HP:Fine*Rout the Dwarf*:Fine>

A huge tarantula (BB) barely hits *Rout the Dwarf*'s left hand and tickles it.

![ cW HP:Fine*Rout the Dwarf*:Fine>

You try to flee, but cannot!
*Rout the Dwarf* lightly cleaves your left arm and tickles it.

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Firlond the Half-Elf* begins some strange incantations...
The deadend is opened from the other side.

![ cW HP:Fine*Rout the Dwarf*:Fine>

*Ronil the Half-Elf* has arrived from the north.
A pack horse has arrived from the north.
You try to flee, but cannot!

![ cW HP:Fine*Rout the Dwarf*:Fine>

A huge tarantula (AA) lightly hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Fine*Rout the Dwarf*:Fine>

Your legs feel heavier.
You try to flee, but cannot!

![ cW HP:Hurt*Rout the Dwarf*:Fine>

*Ronil the Half-Elf* smites your head hard.
You feel a sharp pain there!
A great rat tries to hit *Rout the Dwarf*, but he parries successfully.

![ cW HP:Hurt*Rout the Dwarf*:Fine>

A huge tarantula (BB) hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Hurt*Rout the Dwarf*:Fine>

A huge tarantula (AA) bites *Rout the Dwarf*!
You flee head over heels.
Your head stops stinging.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.

![ cW HP:Hurt>
nIn a Long, Dark Corridor
A great rat is here, fighting *Rout the Dwarf*.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a great rat.
*Firlond the Half-Elf* is standing here.
*Ronil the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors.

![ cW HP:Hurt>
close deadendcast 'block door' deadend*Firlond the Half-Elf* begins some strange incantations...
*Ronil the Half-Elf* quickly approaches, trying to smite you.
Ok.

![ cW HP:Hurt*Ronil the Half-Elf*:Healthy>
Impossible! You can't concentrate enough.
You lightly pierce *Ronil the Half-Elf*'s head and tickle it.

![ cW HP:Hurt*Ronil the Half-Elf*:Fine>
A huge tarantula (BB) bites *Rout the Dwarf*!

![ cW HP:Hurt*Ronil the Half-Elf*:Fine>
fYou flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt*Ronil the Half-Elf*:Fine>

*Ronil the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt*Ronil the Half-Elf*:Fine>

You flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.

![ cW HP:Hurt>
omoopen moldywall
You don't see any moldywall here.

![ cW HP:Hurt>
odeopen deadend
You don't see any deadend here.

![ cW HP:Hurt>
ncallIn a Long, Dark Corridor
A great rat is here, fighting *Rout the Dwarf*.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a great rat.
*Firlond the Half-Elf* is standing here.
*Ronil the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors.
*Firlond the Half-Elf* begins some strange incantations...
A huge tarantula (AA) barely hits *Rout the Dwarf*'s left arm and tickles it.

![ cW HP:Hurt>
open deadend*Ronil the Half-Elf* removes a great warsword.
*Ronil the Half-Elf* confidently draws a bejewelled oak staff.
You call out.

![ cW HP:Hurt>
nOk.

![ cW HP:Hurt>
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A large warhorse is standing here, clad in mail.
Exits: (south), (up). - n:deadend s:doubledoors.

![ cW HP:Hurt>
cm,pArglebargle, glop-glyf!?!
A huge tarantula barely hits your body and tickles it.

![ cW HP:Hurt a huge tarantula:Fine>
cmoclose moldywall
Ok.

![ cW HP:Hurt a huge tarantula:Fine>
fYou flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt a huge tarantula:Fine>
uNo way! You are fighting for your life!

![ cW HP:Hurt a huge tarantula:Fine>

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt a huge tarantula:Fine>

A huge tarantula barely hits your right leg and tickles it.

![ cW HP:Hurt a huge tarantula:Fine>

PANIC! You can't quit the fight!

![ cW HP:Hurt a huge tarantula:Fine>

The moldywall is opened from the other side.
A huge tarantula barely hits your body and tickles it.

![ cW HP:Hurt a huge tarantula:Fine>

*Ronil the Half-Elf* has arrived from the south.
A pack horse has arrived from the south.

![ cW HP:Hurt a huge tarantula:Fine>

You flee head over heels.
You flee south.
In a Long, Dark Corridor
A great rat is here, fighting *Rout the Dwarf*.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a great rat.
*Firlond the Half-Elf* is standing here.
Exits: (north), [east], south, [west]. - s:moldywall u:ceiling.

![ cW HP:Hurt>
n
A huge tarantula (AA) barely hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Hurt>
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A large warhorse is standing here, clad in mail.
*Ronil the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: (south), (up). - s:moldywall u:ceiling.
You hear a death cry from the south.

![ cW HP:Hurt>
uclose pegsInside a Small Stone Building
A sturdy pack horse is standing here.
A pack horse (MY) is standing here.
Exits: [west], (down). - w:oakendoor d:pegs.
*Ronil the Half-Elf* has arrived from below.
A pack horse has arrived from below.

![ cW HP:Hurt>
cast 'block door' pegsOk.

![ cW HP:Hurt>
You start to concentrate...

open pegs![ cW HP:Hurt>
dOk.

#######
######
######  Ronil goes nowhere without playersanc! So let's keep 
######  him out of it..
######
#######

![ cW HP:Hurt>
sMuddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A large warhorse is standing here, clad in mail.
Exits: (south), (up). - w:oakendoor d:pegs.

![ cW HP:Hurt>
In a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a huge tarantula (BB).
*Firlond the Half-Elf* is standing here.
Exits: (north), [east], south, [west]. - s:moldywall u:ceiling.
A huge tarantula (AA) barely hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Hurt>
cm,Arglebargle, glop-glyf!?!
A huge tarantula (AA) bites *Rout the Dwarf*!

![ cW HP:Hurt>
cmoclose moldywall
You don't see any moldywall here.
*Firlond the Half-Elf* begins some strange incantations...

![ cW HP:Hurt>

A huge tarantula (BB) barely hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Hurt>

A huge tarantula (BB) bites *Rout the Dwarf*!

![ cW HP:Hurt>
sBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt>
nclose deadendIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a huge tarantula (BB).
*Firlond the Half-Elf* is standing here.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors.
A huge tarantula (BB) avoids being bashed by *Rout the Dwarf* who loses his balance.
A huge tarantula (BB) hits *Rout the Dwarf*'s right foot and tickles it.

![ cW HP:Hurt>
cast 'block door' deadendOk.

![ cW HP:Hurt>
You start to concentrate...

*Firlond the Half-Elf* begins some strange incantations...

A huge tarantula (AA) barely hits *Rout the Dwarf*'s left arm and tickles it.

s*Rout the Dwarf* cleaves a huge tarantula (BB)'s left foreleg hard.

*Firlond the Half-Elf* yawns and stretches his limbs.
*Firlond the Half-Elf* sits down and rests.

######
#####
#####  Touché!
#####
######

A huge tarantula (BB) hits *Rout the Dwarf*'s left foot and tickles it.

A huge tarantula (AA) bites *Rout the Dwarf*!

The exit north seems to blur for a while.

![ cW HP:Hurt Mana:Burning>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a huge tarantula (BB).
*Firlond the Half-Elf* is resting here.
Exits: [east], south, [west]. - n:deadend s:doubledoors.
A huge tarantula (BB) bites *Rout the Dwarf*!

![ cW HP:Hurt Mana:Burning>
order followers hit firlondOk.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* stops resting, and clambers on his feet.

![ cW HP:Hurt Mana:Burning>
oe
*Firlond the Half-Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Burning>
owopen exit e
Ok.

![ cW HP:Hurt Mana:Burning>
open exit w
Ok.

![ cW HP:Hurt Mana:Burning>
sBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Burning>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a huge tarantula (BB).
*Firlond the Half-Elf* is standing here trying to concentrate.
Exits: (east), south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
order followers hit firlondOk.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* utters the words 'remove poison'
*Firlond the Half-Elf* looks better.

![ cW HP:Hurt Mana:Burning>
s*Firlond the Half-Elf* closes the woodendoor.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Burning>
norder followers hit firlondIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a huge tarantula (BB).
*Firlond the Half-Elf* is standing here.
Exits: [east], south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
Ok.

![ cW HP:Hurt Mana:Burning>

A huge tarantula (BB) bites *Rout the Dwarf*!

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
order followers hit firlondOk.
*Firlond the Half-Elf* begins some strange incantations...
A huge tarantula (BB) barely hits *Rout the Dwarf*'s right arm and tickles it.

![ cW HP:Hurt Mana:Burning>
s
*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves south.

![ cW HP:Hurt Mana:Burning>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
*Rout the Dwarf* is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.
*Rout the Dwarf* leaves north.

![ cW HP:Hurt Mana:Burning>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Firlond the Half-Elf* is standing here.
*Rout the Dwarf* is standing here.
Exits: [east], south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
order followers hit firlond*Rout the Dwarf* intercepts a huge tarantula (BB)'s blow.
A huge tarantula (BB) approaches *Rout the Dwarf*, trying to hit him.
*Rout the Dwarf* intercepts a huge tarantula (AA)'s blow.
A huge tarantula (AA) approaches *Rout the Dwarf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Burning>
order followers hit firlond
A huge tarantula (AA) barely hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Hurt Mana:Burning>
Ok.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Burning>
sBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Burning>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Firlond the Half-Elf* is standing here.
*Rout the Dwarf* is here, fighting a huge tarantula (BB).
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
Exits: [east], south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
sc112/171 hits, 100/129 mana, and 77/103 moves.
*Rout the Dwarf* sends a huge tarantula (BB) sprawling with a powerful bash.

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* yawns and stretches his limbs.

![ cW HP:Hurt Mana:Burning>
stat*Rout the Dwarf* cleaves a huge tarantula (BB)'s left foreleg extremely hard.
OB: 32%, DB: 51%, PB: 45%, Armour: 81%. Wimpy: 100. Mood: wimpy.
Needed: 995,847 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the head (clean)
- panic
- shield
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Burning>
sBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Burning>
n
*Rout the Dwarf* has arrived from the north.

![ cW HP:Hurt Mana:Burning>
In a Long, Dark Corridor
The corpse of a great rat is lying here.
*Firlond the Half-Elf* is standing here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
Exits: [east], south, (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Burning>
order followers hit firlondA huge tarantula (AA) approaches *Firlond the Half-Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* has arrived from the south.

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* quickly approaches, trying to cleave you.
*Firlond the Half-Elf* leaves west.

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>
oeopen exit e
Ok.

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>
owopen exit w
It's already open!

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>
fYou flee head over heels.
You flee west.
Austere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Firlond the Half-Elf* is standing here.
Exits: (east). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* leaves east.

![ cW HP:Hurt Mana:Burning>
eIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
*Rout the Dwarf* is standing here.
*Firlond the Half-Elf* is standing here.
Exits: (east), south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
order followers hit firlond*Rout the Dwarf* intercepts a huge tarantula (AA)'s blow.
A huge tarantula (AA) lightly hits *Rout the Dwarf*'s right foot and tickles it.
Ok.

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* cleaves a huge tarantula (AA)'s left foreleg extremely hard.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Burning>

A huge tarantula (BB) seems to have recovered her senses.

![ cW HP:Hurt Mana:Burning>

A huge tarantula (AA) bites *Rout the Dwarf*!

![ cW HP:Hurt Mana:Burning>
eA Large Echoing Storeroom
You see three barrels on the ground.
A large metal shield is on the ground.
There are two sealed clay jars here.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A sturdy pack horse is standing here.
Exits: (west).

![ cW HP:Hurt Mana:Burning>
wIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Rout the Dwarf* is here, fighting a huge tarantula (AA).
*Firlond the Half-Elf* is standing here trying to concentrate.
Exits: (east), south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
order followers hit firlondA huge tarantula (BB) barely hits *Firlond the Half-Elf*'s body and tickles it.
Ok.

![ cW HP:Hurt Mana:Burning>

A huge tarantula (AA) barely hits *Rout the Dwarf*'s right arm and tickles it.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves west.

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* sends a huge tarantula (AA) sprawling with a powerful bash.

![ cW HP:Hurt Mana:Burning>
w*Rout the Dwarf* gets a flask of miruvor from a leather backpack.
Austere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Firlond the Half-Elf* is standing here.
Exits: (east).

![ cW HP:Hurt Mana:Burning>
order followers hit firlond*Firlond the Half-Elf* swiftly dodges a huge tarantula (BB)'s attempt to hit him.
Ok.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Burning>

*Rout the Dwarf* has arrived from the east.

![ cW HP:Hurt Mana:Burning>
close exitOk.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
A huge tarantula (BB) bleeds from open wounds.
You begin to feel thirsty.

![ cW HP:Hurt Mana:Burning>
open exiteOk.

![ cW HP:Hurt Mana:Burning>
In a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (AA) is standing here.
Exits: (east), south, (west).

![ cW HP:Hurt Mana:Burning>
wAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Firlond the Half-Elf* is here, fighting a huge tarantula (BB).
A huge tarantula (BB) is here, fighting *Firlond the Half-Elf*.
*Rout the Dwarf* is standing here.
Exits: (east).
order followers hit firlondA huge tarantula (AA) seems to have recovered her senses.

![ cW HP:Hurt Mana:Burning>
*Firlond the Half-Elf* swiftly dodges a huge tarantula (AA)'s attempt to hit him.
Ok.
A huge tarantula (BB) barely hits *Firlond the Half-Elf*'s right arm and tickles it.

![ cW HP:Hurt Mana:Burning>

A huge tarantula (AA) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Burning>
close exit*Rout the Dwarf* leaves east.
Ok.
*Firlond the Half-Elf* opens the woodendoor.

![ cW HP:Hurt Mana:Burning>
close exitOk.
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
open exitOk.

![ cW HP:Hurt Mana:Burning>
eIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: (east), south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
wAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Firlond the Half-Elf* is here, fighting a huge tarantula (BB).
A huge tarantula (BB) is here, fighting *Firlond the Half-Elf*.
A huge tarantula (AA) is here, fighting *Firlond the Half-Elf*.
Exits: (east).
A huge tarantula (BB) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Burning>
close exitOk.
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
order followers hit firlondclose exitOk.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.
A huge tarantula (BB) barely hits *Firlond the Half-Elf*'s right foot and tickles it.

![ cW HP:Hurt Mana:Burning>
pick exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
Using your lockpicks, you try to enable the lock...

close exit*Firlond the Half-Elf* panics, and attempts to flee.

close exit*Firlond the Half-Elf* opens the woodendoor.
You can't proceed while the woodendoor is in motion.
You stop trying to pick the lock.

![ cW HP:Hurt Mana:Burning>
Ok.
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s right foot and tickles it.
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitPenrose tells you 'something on warhorse headin ur way too'
It's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
A huge tarantula (BB) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s body and tickles it.

![ cW HP:Hurt Mana:Burning>
close exit*Firlond the Half-Elf* opens the woodendoor.
Ok.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exit*Firlond the Half-Elf* opens the woodendoor.
Ok.
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* opens the woodendoor.

![ cW HP:Hurt Mana:Burning>
close exitOk.
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exit*Firlond the Half-Elf* opens the woodendoor.
Ok.
A huge tarantula (AA) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Burning>
close exitclose exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
It's already closed!
*Firlond the Half-Elf* opens the woodendoor.
A huge tarantula (BB) barely hits *Firlond the Half-Elf*'s left leg and tickles it.

![ cW HP:Hurt Mana:Burning>
Ok.

![ cW HP:Hurt Mana:Burning>

*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>

A huge tarantula (BB) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitclose exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
It's already closed!

![ cW HP:Hurt Mana:Burning>
close exitclose exit*Firlond the Half-Elf* opens the woodendoor.
Ok.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* opens the woodendoor.

![ cW HP:Hurt Mana:Burning>
close exitOk.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
A huge tarantula (BB) lightly hits *Firlond the Half-Elf*'s left hand and tickles it.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!
*Firlond the Half-Elf* opens the woodendoor.
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s body and tickles it.
*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves east.

![ cW HP:Hurt Mana:Burning>
close exitOk.

![ cW HP:Hurt Mana:Burning>
close exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
open exitIt's already closed!

![ cW HP:Hurt Mana:Burning>
eOk.

![ cW HP:Hurt Mana:Burning>
order followers hit firlondIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: (east), south, (west).

![ cW HP:Hurt Mana:Burning>
Ok.
You feel bolder.

![ cW HP:Hurt Mana:Burning>

You feel less protected.
*Rout the Dwarf* barely cleaves your body and tickles it.

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>
sNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>
fPANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>

*Firlond the Half-Elf* has arrived from the east.

![ cW HP:Hurt Mana:Burning*Rout the Dwarf*:Hurt>

A huge tarantula (AA) strongly hits *Rout the Dwarf*'s left foot and tickles it.
You flee head over heels.
You flee west.
Austere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
Exits: (east). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Burning>
ceclose exit e
Ok.

![ cW HP:Hurt Mana:Burning>
cast n 'armour'You quickly recall your stored spell...

oeeorder followers hit firlondA blue transparent wall slowly appears around you.

![ cW HP:Hurt Mana:Hot>
open exit e
Ok.

![ cW HP:Hurt Mana:Hot>
In a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is here, fighting a huge tarantula (AA).
A huge tarantula (BB) is here, fighting *Rout the Dwarf*.
A huge tarantula (AA) is here, fighting *Rout the Dwarf*.
*Firlond the Half-Elf* is standing here.
Exits: #east#, south, (west).

![ cW HP:Hurt Mana:Hot>
Ok.
*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves east.

![ cW HP:Hurt Mana:Hot>
order followers hit firlondorder followers hit firlond*Firlond the Half-Elf* begins some strange incantations...
A huge tarantula (BB) approaches *Firlond the Half-Elf*, trying to hit him.
A huge tarantula (AA) approaches *Firlond the Half-Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>
Ok.

![ cW HP:Hurt Mana:Hot>
ceclose exit e
That's absurd.

![ cW HP:Hurt Mana:Hot>
ceclose exit e
That's absurd.
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s head and tickles it.

![ cW HP:Hurt Mana:Hot>
ceclose exit e
That's absurd.

![ cW HP:Hurt Mana:Hot>
ce
*Rout the Dwarf* has arrived from the east.

![ cW HP:Hurt Mana:Hot>
close exit e
That's absurd.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* quickly approaches, trying to cleave you.

![ cW HP:Hurt Mana:Hot*Rout the Dwarf*:Hurt>

*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves east.

![ cW HP:Hurt Mana:Hot*Rout the Dwarf*:Hurt>
close exit eThat's absurd.

![ cW HP:Hurt Mana:Hot*Rout the Dwarf*:Hurt>

You barely pierce *Rout the Dwarf*'s body and tickle it.

![ cW HP:Hurt Mana:Hot*Rout the Dwarf*:Hurt>
fYou flee head over heels.
You flee west.
Austere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
Exits: (east). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
eorder followers hit firlondIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
*Rout the Dwarf* is standing here.
*Firlond the Half-Elf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
A huge tarantula (BB) barely hits *Firlond the Half-Elf*'s left leg and tickles it.
*Rout the Dwarf* intercepts a huge tarantula (AA)'s blow.
A huge tarantula (AA) strongly hits *Rout the Dwarf*'s left foot and tickles it.
Ok.

![ cW HP:Hurt Mana:Hot>
order followers hit firlondOk.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* cleaves a huge tarantula (AA)'s left foreleg extremely hard.

![ cW HP:Hurt Mana:Hot>

A huge tarantula (AA) bites *Rout the Dwarf*!
*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves west.
*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves south.

![ cW HP:Hurt Mana:Hot>
sBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
*Firlond the Half-Elf* is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Hot>
order followers hit firlondA huge tarantula (BB) approaches *Firlond the Half-Elf*, trying to hit him.
A huge tarantula (AA) approaches *Firlond the Half-Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>

A huge tarantula (BB) lightly hits *Firlond the Half-Elf*'s right arm and tickles it.

![ cW HP:Hurt Mana:Hot>

*Firlond the Half-Elf* pierces a huge tarantula (BB)'s left foreleg and tickles it.

![ cW HP:Hurt Mana:Hot>

*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves north.

![ cW HP:Hurt Mana:Hot>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Firlond the Half-Elf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
order followers hit firlondA huge tarantula (BB) approaches *Firlond the Half-Elf*, trying to hit him.
A huge tarantula (AA) approaches *Firlond the Half-Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* has arrived from the east.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* lightly cleaves your body and tickles it.

![ cW HP:Hurt Mana:Hot*Rout the Dwarf*:Hurt>

A huge tarantula (BB) lightly hits *Firlond the Half-Elf*'s body and tickles it.

![ cW HP:Hurt Mana:Hot*Rout the Dwarf*:Hurt>
fYou flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Firlond the Half-Elf* is here, fighting a huge tarantula (BB).
A huge tarantula (BB) is here, fighting *Firlond the Half-Elf*.
A huge tarantula (AA) is here, fighting *Firlond the Half-Elf*.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
order followers hit firlond*Rout the Dwarf* leaves east.
Ok.
*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves south.

![ cW HP:Hurt Mana:Hot>
s
*Rout the Dwarf* has arrived from the east.

![ cW HP:Hurt Mana:Hot>
order followers hit firlondBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
*Firlond the Half-Elf* is standing here.
Exits: north, [south], (west). - n:deadend s:doubledoors.
*Firlond the Half-Elf* leaves north.

![ cW HP:Hurt Mana:Hot>
Ok.

![ cW HP:Hurt Mana:Hot>
nIn a Long, Dark Corridor
The corpse of a great rat is lying here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
order followers hit firlond*Rout the Dwarf* has arrived from the west.
Ok.

![ cW HP:Hurt Mana:Hot>

*Firlond the Half-Elf* has arrived from the west.

![ cW HP:Hurt Mana:Hot>
wAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
Exits: (east).

![ cW HP:Hurt Mana:Hot>
order followers hit firlondclose exitOk.

![ cW HP:Hurt Mana:Hot>
Ok.

![ cW HP:Hurt Mana:Hot>
open exitOk.

![ cW HP:Hurt Mana:Hot>
eIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
*Firlond the Half-Elf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
order followers hit firlond*Rout the Dwarf* intercepts a huge tarantula (BB)'s blow.
A huge tarantula (BB) lightly hits *Rout the Dwarf*'s right foot and tickles it.
A huge tarantula (AA) lightly hits *Firlond the Half-Elf*'s left arm.
Ok.

![ cW HP:Hurt Mana:Hot>

*Firlond the Half-Elf* panics, and attempts to flee.
*Firlond the Half-Elf* leaves west.

![ cW HP:Hurt Mana:Hot>

A huge tarantula (AA) approaches *Rout the Dwarf*, trying to hit him.

![ cW HP:Hurt Mana:Hot>
worder followers hit firlondAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Firlond the Half-Elf* is standing here.
Exits: (east).

![ cW HP:Hurt Mana:Hot>
close exitYou have no loyal subjects here.

![ cW HP:Hurt Mana:Hot>
close exitOk.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitclose exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
open exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
eIt's already closed!

![ cW HP:Hurt Mana:Hot>
wOk.

![ cW HP:Hurt Mana:Hot>
order followers hit firlondIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west).

![ cW HP:Hurt Mana:Hot>
close exitAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Firlond the Half-Elf* is standing here.
Exits: (east). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
close exit*Firlond the Half-Elf* begins some strange incantations...
*Firlond the Half-Elf* swiftly dodges a huge tarantula (BB)'s attempt to hit him.
A huge tarantula (AA) lightly hits *Firlond the Half-Elf*'s body.
Ok.

![ cW HP:Hurt Mana:Hot>
close exitOk.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
A huge tarantula (BB) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitclose exit*Firlond the Half-Elf* begins some strange incantations...
It's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
A huge tarantula (AA) bites *Firlond the Half-Elf*!
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s left leg.
A huge tarantula (BB) barely hits *Firlond the Half-Elf*'s right leg.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitclose exitIt's already closed!
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s left hand.

![ cW HP:Hurt Mana:Hot>
It's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitclose exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
A huge tarantula (BB) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Hot>
close exit*Firlond the Half-Elf* opens the woodendoor.
Ok.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exit*Firlond the Half-Elf* opens the woodendoor.
Ok.
A huge tarantula (AA) barely hits *Firlond the Half-Elf*'s body.
*Firlond the Half-Elf* strongly pierces a huge tarantula (BB)'s body.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* opens the woodendoor.
A huge tarantula (AA) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Hot>
close exitOk.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.
A huge tarantula (BB) hits *Firlond the Half-Elf*'s body and shatters it.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
A huge tarantula (AA) hits *Firlond the Half-Elf*'s left foot and shatters it.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
A huge tarantula (BB) barely hits *Firlond the Half-Elf*'s body and shatters it.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
*Firlond the Half-Elf* is incapacitated and will slowly die, if not aided.
A huge tarantula (BB) bites *Firlond the Half-Elf*!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
close exitIt's already closed!
A huge tarantula (BB) bleeds from open wounds.
You are thirsty.

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>
It's already closed!

![ cW HP:Hurt Mana:Hot>

*Firlond the Half-Elf* is incapacitated and will slowly die, if not aided.
A huge tarantula (AA) bites *Firlond the Half-Elf*!
*Firlond the Half-Elf*'s body turns numb as the poison speeds to his brain!
You gained some renown in this battle!
You hear *Firlond the Half-Elf*'s death cry as he collapses.
*Firlond the Half-Elf* has drawn his last breath! R.I.P.

![ cW HP:Hurt Mana:Hot>
skindr skin
You can't find a skin.

![ cW HP:Hurt Mana:Hot>
ecexa corpse
corpse (here) : 
a fortune in gold
an embellished longbow
a laced quiver
a water skin
a sable pouch
a small pouch
a gem-inlaid knife (flawless)
a gleaming belt
a black runed dagger (flawless)
a keyring with many keys and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (flawless)
a shining pair of chain mail leggings (flawless)
a white chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a pale blue stone
a jewelled ring
an obsidian eye

![ cW HP:Hurt Mana:Hot>
g coins all.corpseYou get a fortune in gold from the corpse of *a Half-Elf*.
There was 734 gold coins, 12 silver pennies, and 30 copper pennies.

![ cW HP:Hurt Mana:Hot>
crwcast n 'create water'
You start to concentrate...

You feel less thirsty.

![ cW HP:Hurt Mana:Hot>
g all.shining corpseYou get a shining pair of chain mail leggings from the corpse of *a Half-Elf*.
You get a shining pair of chain mail sleeves from the corpse of *a Half-Elf*.

![ cW HP:Hurt Mana:Hot>
g sable corpseYou get a sable pouch from the corpse of *a Half-Elf*.

![ cW HP:Hurt Mana:Hot>
g ruby-ring allYou get a jewelled ring from the corpse of *a Half-Elf*.

![ cW HP:Hurt Mana:Hot>
wear ringYou are already wearing something on your fingers.

![ cW HP:Hurt Mana:Hot>
l i sablepouch (carried) : 
three amethysts
a copper ring
an enamelled cloakpin
two herbal kits
a purple scroll
a softly glowing green cup
a twisted rock fragment

![ cW HP:Hurt Mana:Hot>
oeopen exit e
Ok.

#######
######
######  Just a few things that could come in handy I figured.
###### 
#######

![ cW HP:Hurt Mana:Hot>
eIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
order followers hit routA huge tarantula (BB) tries to hit *Rout the Dwarf*, but he parries successfully.
A huge tarantula (AA) lightly hits *Rout the Dwarf*'s left foot and tickles it.
Ok.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* cleaves a huge tarantula (BB)'s right hindfoot extremely hard.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves south.

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* has arrived from the south.

![ cW HP:Hurt Mana:Hot>
sorder followers hit routBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
Exits: north, [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Hurt Mana:Hot>
Ok.

![ cW HP:Hurt Mana:Hot>
norder followers hit routIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Hot>
A huge tarantula (BB) tries to hit *Rout the Dwarf*, but he parries successfully.
A huge tarantula (AA) approaches *Rout the Dwarf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Hot>

A huge tarantula (AA) barely hits *Rout the Dwarf*'s body and tickles it.

![ cW HP:Hurt Mana:Hot>
cast normal 'fire' routYou start to concentrate...

*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves west.
Your victim has disappeared!

![ cW HP:Hurt Mana:Hot>

*Rout the Dwarf* has arrived from the west.

![ cW HP:Hurt Mana:Hot>
wAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
The corpse of *a Half-Elf* is lying here.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
Exits: (east).

![ cW HP:Hurt Mana:Hot>
close exitclose exitOk.

![ cW HP:Hurt Mana:Hot>
open exitIt's already closed!

![ cW HP:Hurt Mana:Hot>
eOk.

![ cW HP:Hurt Mana:Hot>
order followers hit routIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west).

![ cW HP:Hurt Mana:Hot>
A huge tarantula (BB) approaches *Rout the Dwarf*, trying to hit him.
A huge tarantula (AA) hits *Rout the Dwarf*'s right foot and tickles it.
Ok.

![ cW HP:Hurt Mana:Hot>
cast quick 'fire' routYou start to concentrate...
A huge tarantula (BB) barely hits *Rout the Dwarf*'s body and tickles it.

*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves east.
Your victim has disappeared!

![ cW HP:Hurt Mana:Hot>
eA Large Echoing Storeroom
On the ground, there are three barrels.
A large metal shield is on the ground.
There are two sealed clay jars here.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A sturdy pack horse is standing here.
*Rout the Dwarf* is standing here.
Exits: #west#.
*Rout the Dwarf* yawns and stretches his limbs.
*Rout the Dwarf* sits down and rests.

![ cW HP:Hurt Mana:Hot>
cast quick 'fire' routYou start to concentrate...

Ok.
Your fireball completely envelops *Rout the Dwarf* in flames.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

A huge tarantula (AA) hits *Rout the Dwarf*'s right foot and tickles it.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

A huge tarantula (BB) tries to hit *Rout the Dwarf*, but he parries successfully.
*Rout the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>
order followers hit routOk.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

*Rout the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves west.

![ cW HP:Hurt Mana:Warm>
worder followers hit routIn a Long, Dark Corridor
The corpse of a great rat is lying here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>

*Rout the Dwarf* has arrived from the west.

![ cW HP:Hurt Mana:Warm>
wAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
The corpse of *a Half-Elf* is lying here.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
Exits: (east).

![ cW HP:Hurt Mana:Warm>
eIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Warm>
order followers hit routA huge tarantula (BB) lightly hits *Rout the Dwarf*'s right foot and tickles it.
A huge tarantula (AA) barely hits *Rout the Dwarf*'s body and tickles it.
Ok.

![ cW HP:Hurt Mana:Warm>
cast quick 'fire' routYou start to concentrate...

A huge tarantula (BB) bites *Rout the Dwarf*!
*Rout the Dwarf* cleaves a huge tarantula (BB)'s left forefoot extremely hard and shatters it.

*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves west.
Your victim has disappeared!

![ cW HP:Hurt Mana:Warm>
wclose exitAustere Lodgings
A weapons rack stands against the wall.
In the rack is a longspear.
The corpse of *a Half-Elf* is lying here.
A large, heavyset man stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A large, heavyset man stands here.
*Rout the Dwarf* is standing here.
Exits: (east).

![ cW HP:Hurt Mana:Warm>
cast quick 'fire' rout*Rout the Dwarf* leaves east.
Ok.

![ cW HP:Hurt Mana:Warm>
Nobody here by that name.

![ cW HP:Hurt Mana:Warm>
open exiteOk.

![ cW HP:Hurt Mana:Warm>
order followers hit routIn a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west).

![ cW HP:Hurt Mana:Warm>
*Rout the Dwarf* leaves east.
Ok.

![ cW HP:Hurt Mana:Warm>
ehit routA Large Echoing Storeroom
You see three barrels on the ground.
A large metal shield is on the ground.
On the ground, there are two sealed clay jars.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A sturdy pack horse is standing here.
*Rout the Dwarf* is standing here.
Exits: #west#.

![ cW HP:Hurt Mana:Warm>
order followers assistYou try to pierce *Rout the Dwarf*, but he parries successfully.
You feel bolder.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>
A huge tarantula (BB) joins your fight.
A huge tarantula (AA) joins your fight.
Ok.
A huge tarantula (AA) hits *Rout the Dwarf*'s right foot and tickles it.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

A huge tarantula (AA) bites *Rout the Dwarf*!

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

*Rout the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

A huge tarantula (BB) bites *Rout the Dwarf*!

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>

*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves west.

![ cW HP:Hurt Mana:Warm>
w
*Rout the Dwarf* has arrived from the west.

![ cW HP:Hurt Mana:Warm>
hit routIn a Long, Dark Corridor
The corpse of a great rat is lying here.
Exits: #east#, south, (west).

![ cW HP:Hurt Mana:Warm>
order followers assistThey aren't here.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>
hit routThey aren't here.

![ cW HP:Hurt Mana:Warm>
hit routThey aren't here.

![ cW HP:Hurt Mana:Warm>
hit routThey aren't here.

![ cW HP:Hurt Mana:Warm>
eA Large Echoing Storeroom
There are three barrels here.
A large metal shield is on the ground.
You see two sealed clay jars on the ground.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A sturdy pack horse is standing here.
*Rout the Dwarf* is standing here.
Exits: #west#.
You swiftly dodge *Rout the Dwarf*'s attempt to cleave you.

![ cW HP:Hurt Mana:Warm*Rout the Dwarf*:Wounded>
cast quick 'fire' routYou start to concentrate...

A huge tarantula (AA) tries to hit *Rout the Dwarf*, but he parries successfully.

*Rout the Dwarf* panics, and attempts to flee.

A huge tarantula (BB) hits *Rout the Dwarf*'s left foot.

A huge tarantula (BB) bites *Rout the Dwarf*!
*Rout the Dwarf* panics, and attempts to flee.

whit routOk.
Your fireball completely envelops *Rout the Dwarf* in flames.
A huge tarantula (AA) hits *Rout the Dwarf*'s left foot.
*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves west.

![ cW HP:Hurt Mana:Cold>
In a Long, Dark Corridor
The corpse of a great rat is lying here.
*Rout the Dwarf* is standing here.
Exits: #east#, south, (west).

![ cW HP:Hurt Mana:Cold>
order followers assistYou try to pierce *Rout the Dwarf*, but he parries successfully.

![ cW HP:Hurt Mana:Cold*Rout the Dwarf*:Bad>
A huge tarantula (BB) joins your fight.
A huge tarantula (AA) joins your fight.
Ok.
A huge tarantula (BB) barely hits *Rout the Dwarf*'s right arm and tickles it.

![ cW HP:Hurt Mana:Cold*Rout the Dwarf*:Bad>

*Rout the Dwarf* lightly cleaves your right foot.

![ cW HP:Hurt Mana:Cold*Rout the Dwarf*:Bad>

You flee head over heels.
You flee east.
A Large Echoing Storeroom
On the ground, there are three barrels.
A large metal shield is on the ground.
On the ground, there are two sealed clay jars.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A sturdy pack horse is standing here.
Exits: #west#. - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Cold Move:Tired>
wIn a Long, Dark Corridor
The corpse of a great rat is lying here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
Exits: #east#, south, (west). - n:deadend s:doubledoors.

![ cW HP:Hurt Mana:Cold Move:Tired>
0hit routcha wimpy 0
Wimpy set to: 0

![ cW HP:Hurt Mana:Cold Move:Tired>
They aren't here.

![ cW HP:Hurt Mana:Cold Move:Tired>
shit routBefore the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
*Anhz the Noldorin Elf* is standing here.
*Ronil the Half-Elf* is standing here (glowing).
*Rout the Dwarf* is standing here.
Exits: north, (east), [south], (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.
*Anhz the Noldorin Elf* stops using a broadsword.
*Anhz the Noldorin Elf* confidently draws a heavy morningstar.

#######
######
######  Eep! Without extras, it's time to get out!
######
#######

![ cW HP:Hurt Mana:Cold Move:Tired>
order followers assistYou barely pierce *Rout the Dwarf*'s right foot and tickle it.

![ cW HP:Hurt Mana:Cold Move:Tired*Rout the Dwarf*:Bad>
A huge tarantula (BB) joins your fight.
A huge tarantula (AA) joins your fight.
Ok.
A huge tarantula (AA) barely hits *Rout the Dwarf*'s right leg and tickles it.
A huge tarantula (BB) barely hits *Rout the Dwarf*'s left arm and tickles it.

![ cW HP:Hurt Mana:Cold Move:Tired*Rout the Dwarf*:Bad>

*Ronil the Half-Elf* carefully examines the ground around him, looking for tracks...

![ cW HP:Hurt Mana:Cold Move:Tired*Rout the Dwarf*:Bad>

*Rout the Dwarf* yawns and stretches his limbs.

![ cW HP:Hurt Mana:Cold Move:Tired*Rout the Dwarf*:Bad>

*Ronil the Half-Elf* quickly approaches, trying to smite you.

![ cW HP:Hurt Mana:Cold Move:Tired*Rout the Dwarf*:Bad>
f*Rout the Dwarf* panics, and attempts to flee.
*Rout the Dwarf* leaves north.

![ cW HP:Hurt Mana:Cold Move:Tired*Ronil the Half-Elf*:Fine>

*Anhz the Noldorin Elf* tries to crush you, but your parry is successful.
You flee head over heels.
You flee east.
Top of a Secret Staircase
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west), down. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.
You have found an experienced assassin!

![ cW HP:Hurt Mana:Cold Move:Tired>

You swiftly dodge a brown-skinned man's attempt to pierce you.
You strongly pierce a brown-skinned man's right arm and tickle it.

![ cW HP:Hurt Mana:Cold Move:Tired a brown-skinned man:Fine>

A brown-skinned man leaves down.

![ cW HP:Hurt Mana:Cold Move:Tired a brown-skinned man:Fine>
wfNo way! You are fighting for your life!
The stonewall closes quietly.

![ cW HP:Hurt Mana:Cold Move:Tired a brown-skinned man:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt Mana:Cold Move:Tired a brown-skinned man:Fine>
ppick exit
You are too busy right now!
You flee head over heels.
You flee down.
On an Unstable Stair
Exits: up, down. - w:stonewall.
You have found a brown-skinned man!

![ cW HP:Hurt Mana:Cold Move:Tired>

With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
A sturdy trained horse is standing here.
A brown-skinned man lands with a loud THUD!
An assassin leaves his hiding place.
An assassin tries to pierce you, but your parry is successful.Exits/emulated: up, down.


![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>
open exitYou don't see any exit here.

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>
uNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>
fYou flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>

You swiftly dodge a brown-skinned man's attempt to pierce you.

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>

You flee head over heels.
You flee up.
On an Unstable Stair
Exits: up, down.

![ cW HP:Wounded Mana:Cold Move:Tired>
uopen exitTop of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows (hidden).
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is here, fighting *Ronil the Half-Elf*.
*Ronil the Half-Elf* is here, fighting a brown-skinned man (glowing).
*Anhz the Noldorin Elf* is standing here.
Exits: (west), down. - w:stonewall.
*Anhz the Noldorin Elf* leaves down.

![ cW HP:Wounded Mana:Cold Move:Tired>
wIt's already open!

![ cW HP:Wounded Mana:Cold Move:Tired>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
Exits: north, (east), [south], (west). - w:stonewall.

![ cW HP:Wounded Mana:Cold Move:Tired>
cgrclose greystonewall
Ok.

![ cW HP:Wounded Mana:Cold Move:Tired>
open exitOk.

![ cW HP:Wounded Mana:Cold Move:Tired>

The greystonewall is opened from the other side.

![ cW HP:Wounded Mana:Cold Move:Tired>

*Anhz the Noldorin Elf* has arrived from the east.

![ cW HP:Wounded Mana:Cold Move:Tired>
ogr*Anhz the Noldorin Elf* barely crushes your body and tickles it.
open greystonewall
It's already open!

![ cW HP:Wounded Mana:Cold Move:Tired*Anhz the Noldorin Elf*:Hurt>
e
*Ronil the Half-Elf* has arrived from the east.

![ cW HP:Wounded Mana:Cold Move:Tired*Anhz the Noldorin Elf*:Hurt>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Tired*Anhz the Noldorin Elf*:Hurt>
fYou flee head over heels.
You flee south.
Chamber of the Master Assassin
A large bookshelf sits against the wall.
On the bookshelf, there are a map of Bree, a map of Fornost and a map of Tharbad.
A heavy desk, made of solid oak, stands here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
The Assassin Master gazes at you with the cold eyes of a killer.
Exits: (north), west. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Wounded Mana:Cold Move:Slow>
enAlas, you cannot go that way...

![ cW HP:Wounded Mana:Cold Move:Slow>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
*Anhz the Noldorin Elf* is standing here.
*Ronil the Half-Elf* is standing here (glowing).
Exits: north, (east), (south), (west). - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.
*Anhz the Noldorin Elf* leaves north.

![ cW HP:Wounded Mana:Cold Move:Slow>
e*Ronil the Half-Elf* leaves south.
Top of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows (hidden).
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west), down. - w:stonewall.

![ cW HP:Wounded Mana:Cold Move:Slow>
close exitOk.

![ cW HP:Wounded Mana:Cold Move:Slow>

An experienced assassin leaves his hiding place.
An experienced assassin opens the stonewall.
An experienced assassin leaves west.
The stonewall closes quietly.

![ cW HP:Wounded Mana:Cold Move:Slow>
close exitclose exitIt's already closed!

![ cW HP:Wounded Mana:Cold Move:Slow>
close exitIt's already closed!
An assassin leaves his hiding place.
An assassin barely pierces your left leg and tickles it.

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
It's already closed!

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
fYou flee head over heels.
You flee down.
On an Unstable Stair
Exits: up, down. - w:stonewall.

![ cW HP:Wounded Mana:Cold Move:Slow>
lOn an Unstable Stair
Exits/emulated: up, down.

![ cW HP:Wounded Mana:Cold Move:Slow>
uTop of a Secret Staircase
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
Exits: [west], down. - w:stonewall.

![ cW HP:Wounded Mana:Cold Move:Slow>
track routYou carefully examine the ground around you, looking for tracks...

Aye! You cannot concentrate any more...
You stop searching.
An assassin tries to pierce you, but your parry is successful.

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>

The stonewall is opened from the other side.

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
f*Anhz the Noldorin Elf* has arrived from the west.
You see a brown-skinned man sneaking into a hiding place.
You flee head over heels.
You flee down.
On an Unstable Stair
Exits: up, down. - w:stonewall.
You have found an assassin!

![ cW HP:Wounded Mana:Cold Move:Slow>

With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
A sturdy trained horse is standing here.
An assassin lands with a loud THUD!
Exits/emulated: up, down.

![ cW HP:Wounded Mana:Cold Move:Slow>

An assassin tries to pierce you, but your parry is successful.

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Fine>
dNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Fine>
wNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Slow an assassin:Fine>
fYou flee head over heels.
You flee south.
Hall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, south, west, (down).
You have found an experienced assassin!

![ cW HP:Wounded Mana:Cold Move:Weak>
dA Long, Low-Roofed Tunnel
A sturdy pack horse is standing here.
Exits: north, south, (up). - u:slabdoor.

!= cW HP:Wounded Mana:Cold Move:Weak>
dAlas, you cannot go that way...

!= cW HP:Wounded Mana:Cold Move:Weak>
uwHall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
A slender but well-muscled man seems to melt into the shadows (hidden).
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.
You have found an assassin!

![ cW HP:Wounded Mana:Cold Move:Weak>
A Small Empty Chamber
Exits: east, south.
You have found an experienced assassin!
You have found a brown-skinned man!
You have found a brown-skinned man!
You have found an assassin!

![ cW HP:Wounded Mana:Cold Move:Weak>
sA Dark Niche
Exits: north, down.

![ cW HP:Wounded Mana:Cold Move:Weak>
dBottom of a Filthy Pit
Exits: west.

!= cW HP:Wounded Mana:Cold Move:Weak>
wA Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - w:corner.

!= cW HP:Wounded Mana:Cold Move:Weak>
open cornerwOk.

!= cW HP:Wounded Mana:Cold Move:Weak>
In a Rough-Hewn Hole
Exits: (east). - w:corner.

!= cW HP:Wounded Mana:Cold Move:Fainting>
close exitOk.

!= cW HP:Wounded Mana:Cold Move:Fainting>
sc48/171 hits, 26/129 mana, and 4/103 moves.

!= cW HP:Wounded Mana:Cold Move:Fainting>
statOB: 36%, DB: 51%, PB: 47%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 995,727 xp, 0 tp. Gold: 758. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= cW HP:Wounded Mana:Cold Move:Fainting>
ppick exit
Using your lockpicks, you try to enable the lock...

lipoYou manage to enable the lock.

!= cW HP:Wounded Mana:Cold Move:Weak>
l i sable
pouch (carried) : 
three amethysts
a copper ring
an enamelled cloakpin
two herbal kits
a purple scroll
a softly glowing green cup
a twisted rock fragment

!= cW HP:Wounded Mana:Cold Move:Weak>
lipol i sable
pouch (carried) : 
three amethysts
a copper ring
an enamelled cloakpin
two herbal kits
a purple scroll
a softly glowing green cup
a twisted rock fragment

!= cW HP:Wounded Mana:Cold Move:Weak>
bobcast n 'breath'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

!= cW HP:Wounded Mana:Icy Move:Tired>
lIn a Rough-Hewn Hole
Exits/emulated: {east}. - e:smalldoor.

!= cW HP:Wounded Mana:Icy Move:Tired>
sc49/171 hits, 6/129 mana, and 38/103 moves.

!= cW HP:Wounded Mana:Icy Move:Tired>
statOB: 36%, DB: 51%, PB: 47%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 995,727 xp, 0 tp. Gold: 758. Alert: normal.
Affected by:
- breath of briskness
- noquit
- novoid
- panic
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= cW HP:Wounded Mana:Icy Move:Tired>

Marator narrates 'hrm' in Orkish.

!= cW HP:Wounded Mana:Icy Move:Tired>
whePlayers in your zone
--------------------
Dsquared             - In a Rough-Hewn Hole

!= cW HP:Wounded Mana:Icy Move:Tired>
whePlayers in your zone
--------------------
Dsquared             - In a Rough-Hewn Hole

!= cW HP:Wounded Mana:Icy Move:Tired>
lIn a Rough-Hewn Hole
Exits/emulated: {east}. - e:smalldoor.

!= cW HP:Wounded Mana:Icy Move:Tired>
inf %Kwarlord (37)

!= cW HP:Wounded Mana:Icy Move:Tired>
lipol i sable
pouch (carried) : 
three amethysts
a copper ring
an enamelled cloakpin
two herbal kits
a purple scroll
a softly glowing green cup
a twisted rock fragment

!= cW HP:Wounded Mana:Icy Move:Tired>
lipl i backpack
backpack (used) : 
a flask of orkish draught

!= cW HP:Wounded Mana:Icy Move:Tired>

Doomer narrates 'hm' in Orkish.

!= cW HP:Wounded Mana:Icy Move:Tired>
trop rout        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  2%,  A trout                   |   2,  0%,  #Rout                     |
   3,  5%,  A brook trout             |                                      |

Total kills: 6 (3 distinct).

#######
######
######  Hm no Rout dead.. Considering my options. I really hate that climb
######  and I have no idea how much climb I pracced. Usually not much.
######
#######

!= cW HP:Wounded Mana:Icy Move:Tired>
lIn a Rough-Hewn Hole
Exits/emulated: {east}. - e:smalldoor.

!= cW HP:Wounded Mana:Icy Move:Tired>
sc50/171 hits, 9/129 mana, and 46/103 moves.

!= cW HP:Wounded Mana:Icy Move:Tired>
statOB: 36%, DB: 51%, PB: 47%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 995,727 xp, 0 tp. Gold: 758. Alert: normal.
Affected by:
- breath of briskness
- noquit
- novoid
- panic
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= cW HP:Wounded Mana:Icy Move:Tired>
reYou sit down and rest your tired bones.

!= cW HP:Wounded Mana:Icy Move:Tired>
sc50/171 hits, 10/129 mana, and 48/103 moves.

!= cW HP:Wounded Mana:Icy Move:Tired>
sc50/171 hits, 10/129 mana, and 48/103 moves.

!= cW HP:Wounded Mana:Icy Move:Tired>
lipl i backpack
backpack (used) : 
a flask of orkish draught

!= cW HP:Wounded Mana:Icy Move:Tired>
lipol i sable
pouch (carried) : 
three amethysts
a copper ring
an enamelled cloakpin
two herbal kits
a purple scroll
a softly glowing green cup
a twisted rock fragment

!= cW HP:Wounded Mana:Icy>
stYou stop resting, and stand up.

!= cW HP:Wounded Mana:Icy>
eqYou are using:
<wielded>            a double edged eket (flawless)
<worn as shield>     a gilded round shield (well-maintained)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (used)
<worn on finger>     a ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a set of lock picks

!= cW HP:Wounded Mana:Icy>
iYou are carrying:
a jewelled ring
a sable pouch
a shining pair of chain mail sleeves (flawless)
a shining pair of chain mail leggings (flawless)
a sturdy rope
a castle key
a rusted key
a black and silver key
a rusted key
a large key

!= cW HP:Wounded Mana:Icy>

You hear some clicking noises.

!= cW HP:Wounded Mana:Icy>
wear ringstYou are already wearing something on your fingers.

!= cW HP:Wounded Mana:Icy>
You are already standing.

!= cW HP:Wounded Mana:Cold>
deAlas, you cannot go that way...

!= cW HP:Wounded Mana:Cold>
The smalldoor seems to be closed.

!= cW HP:Wounded Mana:Cold>
e!= cW HP:Wounded Mana:Cold>
eThe smalldoor seems to be closed.

!= cW HP:Wounded Mana:Cold>
eeThe smalldoor seems to be closed.
You hear a *click* in a lock.

!= cW HP:Wounded Mana:Cold>
eeThe smalldoor seems to be closed.

!= cW HP:Wounded Mana:Cold>
eThe smalldoor seems to be closed.
The smalldoor is opened from the other side.

!= cW HP:Wounded Mana:Cold>
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
*Anhz the Noldorin Elf* is standing here volunteering.
*Ronil the Half-Elf* is standing here (glowing).
*Rout the Dwarf* is standing here.
Exits: east, south, (west). - w:corner.
*Anhz the Noldorin Elf* closes the corner.

!= cW HP:Wounded Mana:Cold>
Bottom of a Filthy Pit
Exits: west.

!= cW HP:Wounded Mana:Cold>
Alas, you cannot go that way...

!= cW HP:Wounded Mana:Cold>
wA Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
*Anhz the Noldorin Elf* is standing here volunteering.
*Ronil the Half-Elf* is standing here (glowing).
*Rout the Dwarf* is standing here.
Exits: east, south. - w:corner.
*Ronil the Half-Elf* barely smites your right leg and tickles it.

!= cW HP:Wounded Mana:Cold*Ronil the Half-Elf*:Fine>
sNo way! You are fighting for your life!
You barely pierce *Ronil the Half-Elf*'s right leg and tickle it.

!= cW HP:Wounded Mana:Cold*Ronil the Half-Elf*:Fine>
eNo way! You are fighting for your life!

!= cW HP:Wounded Mana:Cold*Ronil the Half-Elf*:Fine>
fYou flee head over heels.
You flee south.
Bottom of a Deep Shaft
Exits: north, (east), /up\. - w:corner.

!= cW HP:Wounded Mana:Cold Move:Tired>
eDead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west). - w:brickwall.

!= cW HP:Wounded Mana:Cold Move:Tired>
open brickwallclose brickwallIt's already open!

!= cW HP:Wounded Mana:Cold Move:Tired>
Ok.

!= cW HP:Wounded Mana:Cold Move:Tired>
eA Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, west.

!= cW HP:Wounded Mana:Cold Move:Tired>
nnA Long, Low-Roofed Tunnel
Exits: north, south.

!= cW HP:Wounded Mana:Cold Move:Tired>
A Long, Low-Roofed Tunnel
A sturdy pack horse is standing here.
Exits: north, south. - u:slabdoor.

!= cW HP:Wounded Mana:Cold Move:Tired>
oslopen slabdoor
Ok.

!= cW HP:Wounded Mana:Cold Move:Tired>
uHall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ cW HP:Wounded Mana:Cold Move:Tired>

An assassin barely pierces your body and tickles it.

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>
cstoclose stoneslab
Ok.

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>
fA brown-skinned man has arrived from the west.
A brown-skinned man has arrived from the west.
PANIC! You can't quit the fight!

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>

You swiftly dodge a brown-skinned man's attempt to pierce you.

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>

A brown-skinned man leaves his hiding place.
You swiftly dodge a brown-skinned man's attempt to pierce you.

![ cW HP:Wounded Mana:Cold Move:Tired an assassin:Healthy>

You flee head over heels.
You flee south.
Hall of the Assassins
Exits: north. - n:joist u:joist d:stoneslab.
You have found an experienced assassin!

![ cW HP:Wounded Mana:Cold Move:Tired>
nnHall of the Assassins
A small oaken table has been set here.
A brown-skinned man is standing here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, south, west. - n:joist u:joist d:stoneslab.
You have found an assassin!
A brown-skinned man barely pierces your left hand and tickles it.

![ cW HP:Wounded Mana:Cold Move:Tired a brown-skinned man:Healthy>
uNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Tired a brown-skinned man:Healthy>
uNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Tired a brown-skinned man:Healthy>
fNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold Move:Tired a brown-skinned man:Healthy>
You flee head over heels.
You flee south.
Hall of the Assassins
A slender but well-muscled man seems to melt into the shadows (hidden).
Exits: north. - n:joist u:joist d:stoneslab.

![ cW HP:Wounded Mana:Cold Move:Tired>
nHall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins (hidden).
A brown-skinned man is standing here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, south, west. - n:joist u:joist d:stoneslab.

![ cW HP:Wounded Mana:Cold Move:Tired>
nBottom of a Secret Stair
A sturdy trained horse is standing here.
Exits: south, up.

![ cW HP:Wounded Mana:Cold Move:Tired>
uuOn an Unstable Stair
Exits: up, down.
You have found an assassin!
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
A sturdy trained horse is standing here.
An assassin lands with a loud THUD!
Exits/emulated: south, up.

![ cW HP:Bad Mana:Cold Move:Slow>
On an Unstable Stair
Exits: up, down.

![ cW HP:Bad Mana:Cold Move:Slow>

Welder narrates 'mhh' in Orkish.

![ cW HP:Bad Mana:Cold Move:Slow>
uTop of a Secret Staircase
A brown-skinned man is standing here.
A brown-skinned man is standing here.
A huge tarantula (BB) is standing here.
A huge tarantula (AA) is standing here.
Exits: [west], down. - w:stonewall.

![ cW HP:Bad Mana:Cold Move:Slow>
open exitIt seems to be locked.

![ cW HP:Bad Mana:Cold Move:Slow>
wThe stonewall seems to be closed.

######
#####
#####  Damnit, i bet some assassin picked this shut. *snore*
#####  That leaves one option..
#####
######

![ cW HP:Bad Mana:Cold Move:Slow>
cgrclose greystonewall
You don't see any greystonewall here.
A brown-skinned man lightly pierces your right foot and shatters it.
You are wracked with overwhelming PAIN!

![ cW HP:Awful Mana:Cold Move:Slow a brown-skinned man:Fine>
fdYou flee head over heels.
You flee down.
On an Unstable Stair
Exits: up, down.

![ cW HP:Awful Mana:Cold Move:Slow>
Bottom of a Secret Stair
A sturdy trained horse is standing here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

![ cW HP:Awful Mana:Cold Move:Slow>
swHall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins (hidden).
A brown-skinned man is standing here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
*Anhz the Noldorin Elf* is standing here.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ cW HP:Awful Mana:Cold Move:Slow>
A Small Empty Chamber
Exits: east, south.
You have found an experienced assassin!

![ cW HP:Awful Mana:Cold Move:Slow>
sdA Dark Niche
An assassin is here looking for fresh blood and shining coins.
Exits: north, down.

![ cW HP:Awful Mana:Cold Move:Slow>
wBottom of a Filthy Pit
Exits: west.

!= cW HP:Awful Mana:Cold Move:Slow>
sA Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
Exits: east, south, (west). - w:corner.

!= cW HP:Awful Mana:Cold Move:Slow>
uBottom of a Deep Shaft
*Rout the Dwarf* is standing here searching for tracks.
Exits: north, (east), /up\. - e:brickwall.

!= cW HP:Awful Mana:Cold Move:Weak>
The ascent ahead seems quite easy to climb, while falling down might be deadly.
If you still want to try, you must 'climb' there.

!= cW HP:Awful Mana:Cold Move:Weak>
uThe ascent ahead seems quite easy to climb, while falling down might be deadly.
If you still want to try, you must 'climb' there.

######
#####
##### Not that much climb :-(
#####
######

!= cW HP:Awful Mana:Cold Move:Weak>
eDead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west). - w:brickwall.

!= cW HP:Awful Mana:Cold Move:Weak>
cb
You swiftly dodge a vicious rat's attempt to hit you.

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Healthy>
Rishank narrates 'hmm?' in Orkish.
close bushes
You don't see any bushes here.

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Healthy>

*Rout the Dwarf* has arrived from the west.

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Healthy>
cbr
You lightly pierce a vicious rat's right hindleg.

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Fine>
fclose brickwall
Ok.

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Fine>
*Rout the Dwarf* lightly cleaves your right foot and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
PANIC! You couldn't escape!

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Fine>
obropen brickwall
Ok.

!= cW HP:Awful Mana:Cold Move:Weak a vicious rat:Fine>

You flee head over heels.
You flee east.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, west. - w:brickwall.

!= cW HP:Awful Mana:Cold Move:Weak>
cli alYou will try to climb even under unsafe conditions.

!= CW HP:Awful Mana:Cold Move:Weak>
wwDead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
*Rout the Dwarf* is standing here.
Exits: east, (west). - w:brickwall.

!= CW HP:Awful Mana:Cold Move:Weak>
u*Rout the Dwarf* leaves east.
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Awful Mana:Cold Move:Weak>
You failed to climb there and fall down, hurting yourself.
You lost some renown in this battle!
Ouch! You lose a level!

You are dead! Sorry...

Alas, you realise that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

#######
######
######  Bah, so close to making it. When I went back to check my corpse 
######  (which was looted clean btw) I checked the climb and made it on 
######  5/6 tries. Ohwell..
######
#######
 Very nice, I would like to see this log in the 'notables' section! 


2011/11/29 23:24, Zakzirak:   
firlond is cleric? right?:D

2011/11/29 23:38, Firlond: 
@zakzirak yes.
well done there, i was a bit frustated cause i got 3 los on that bash, if just one more dispel went trougth there history woulda end diferent, well i i typoed a lot to, and rout wasnt rescuing me when i was in closeables with you :(, well bad played by us tbh. ah and i typoed a quick break that took a lot of mana from me.

2011/11/30 05:06, Haunga: 
Could have used that rock you looted.

2011/11/30 05:24, Boddah: 
I love you, and wish I could play half as well as you.

2011/11/30 08:56, Dillinger: 
Nice work. Sucked that you got picked out the first fight ;((

2011/11/30 09:46, Zihn:    -Zepir- 
wow Ronil and all them are the definition of wimpy puke scum

2011/11/30 09:54, Clueless:   
'Frustated' cus he didnt die to one lame bash 3v1(don't start crying over those charmies, noob)?

Your wimppacks playstyle is alot frustated Firlond.

2011/11/30 11:14, Zihn:    -Zepir- 
amen clueless

2011/11/30 11:39, Uirefthang:   
I don't think anyone takes you seriously when you cry wimp Zihn.

2011/11/30 12:16, Drogtash: 
Well, Firlond was obviously having 10 second freezes or a 20 letter alias for opening exit + telnet (look at that doorhandling!).

I think fleeing would've been a better choice than waiting for rescue in there Firlond.

2011/11/30 12:43, Firlond: 
well indeed as i have mentioned severals times, my link is far away to be good, even far from average, i play from south america and if i have 400ms estable im happy ;), in the other hand i was really tired we were heading for our last 20 mins xp, after like 10 hrs session or more. but oh well all are excuses, as i said we play very bad, that typo on break was soposed to be a block.
@zihn i dont know who you are but i never saw you pk in a small group, you insta run when you alone, so please don't talk about wimps if you are one of the biggest, and @clueless i was frustated of mume mechanics that alows 3 los in a row with just 1 oponent engaged to foe nothing else and at least post with a real char name.

2011/11/30 12:47, Ronil: 
If I hadn't been repracticing the char, you would had died to me e of deadend when I bashed you. Dillinger was out lolligagging while you ate shatters. As far as the permanent player sanct, necessary for any Pk when you don't have any mage spells!

2011/11/30 12:51, Kurnan:   
Smashed them with doors, actually reminded me of this:
[submitted link]

2011/11/30 16:09, Nockurzh: 
Now I see why they only wanted to flee me in to oneroomer at wuda while they had 1 out of 3 sanced... After i fled in but got out, they ran rivendell:P Dsquared never deserved to die, nice play

2011/11/30 22:24, Gilindor:   
I would give my left nut to be able to play like you. Then I would tip you with the right one. Great playing.

2011/12/02 10:07, Devastator: 
Deserves the notable logs, well played but crappy climb luck in the end. Guess it worked 5/6 since you had no equipment after death but some light stuff, that matters a lot with climbing...


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